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this._doFill&&this._pInst.fill(b[k+1][5]),k+2<m&&(this.drawingContext.lineTo(b[k+2][0],b[k+2][1]),this._doStroke&&this._pInst.stroke(b[k+2][6]),this._doFill&&this._pInst.fill(b[k+2][5])),this._doFillStrokeClose();else if(h===e.TRIANGLE_FAN){if(m>2){for(this.drawingContext.beginPath(),k=2;k<m;k++)i=b[k],this.drawingContext.moveTo(b[0][0],b[0][1]),this.drawingContext.lineTo(b[k-1][0],b[k-1][1]),this.drawingContext.lineTo(i[0],i[1]),this.drawingContext.lineTo(b[0][0],b[0][1]),k<m-1&&(this._doFill&&i[5]!==b[k+1][5]||this._doStroke&&i[6]!==b[k+1][6])&&(this._doFill&&(this._pInst.fill(i[5]),this.drawingContext.fill(),this._pInst.fill(b[k+1][5])),this._doStroke&&(this._pInst.stroke(i[6]),this.drawingContext.stroke(),this._pInst.stroke(b[k+1][6])),this.drawingContext.closePath(),this.drawingContext.beginPath());this._doFillStrokeClose()}}else if(h===e.QUADS)for(k=0;k+3<m;k+=4){for(i=b[k],this.drawingContext.beginPath(),this.drawingContext.moveTo(i[0],i[1]),l=1;l<4;l++)this.drawingContext.lineTo(b[k+l][0],b[k+l][1]);this.drawingContext.lineTo(i[0],i[1]),this._doFill&&this._pInst.fill(b[k+3][5]),this._doStroke&&this._pInst.stroke(b[k+3][6]),this._doFillStrokeClose()}else if(h===e.QUAD_STRIP){if(m>3)for(k=0;k+1<m;k+=2)i=b[k],this.drawingContext.beginPath(),k+3<m?(this.drawingContext.moveTo(b[k+2][0],b[k+2][1]),this.drawingContext.lineTo(i[0],i[1]),this.drawingContext.lineTo(b[k+1][0],b[k+1][1]),this.drawingContext.lineTo(b[k+3][0],b[k+3][1]),this._doFill&&this._pInst.fill(b[k+3][5]),this._doStroke&&this._pInst.stroke(b[k+3][6])):(this.drawingContext.moveTo(i[0],i[1]),this.drawingContext.lineTo(b[k+1][0],b[k+1][1])),this._doFillStrokeClose()}else{for(this.drawingContext.beginPath(),this.drawingContext.moveTo(b[0][0],b[0][1]),k=1;k<m;k++)i=b[k],i.isVert&&(i.moveTo?this.drawingContext.moveTo(i[0],i[1]):this.drawingContext.lineTo(i[0],i[1]));this._doFillStrokeClose()}else{for(this.drawingContext.beginPath(),k=0;k<m;k++)b[k].isVert?b[k].moveTo?this.drawingContext.moveTo([0],b[k][1]):this.drawingContext.lineTo(b[k][0],b[k][1]):this.drawingContext.quadraticCurveTo(b[k][0],b[k][1],b[k][2],b[k][3]);this._doFillStrokeClose()}else{for(this.drawingContext.beginPath(),k=0;k<m;k++)b[k].isVert?b[k].moveTo?this.drawingContext.moveTo(b[k][0],b[k][1]):this.drawingContext.lineTo(b[k][0],b[k][1]):this.drawingContext.bezierCurveTo(b[k][0],b[k][1],b[k][2],b[k][3],b[k][4],b[k][5]);this._doFillStrokeClose()}else if(m>3){var n=[],o=1-this._curveTightness;for(this.drawingContext.beginPath(),this.drawingContext.moveTo(b[1][0],b[1][1]),k=1;k+2<m;k++)i=b[k],n[0]=[i[0],i[1]],n[1]=[i[0]+(o*b[k+1][0]-o*b[k-1][0])/6,i[1]+(o*b[k+1][1]-o*b[k-1][1])/6],n[2]=[b[k+1][0]+(o*b[k][0]-o*b[k+2][0])/6,b[k+1][1]+(o*b[k][1]-o*b[k+2][1])/6],n[3]=[b[k+1][0],b[k+1][1]],this.drawingContext.bezierCurveTo(n[1][0],n[1][1],n[2][0],n[2][1],n[3][0],n[3][1]);j&&this.drawingContext.lineTo(b[k+1][0],b[k+1][1]),this._doFillStrokeClose()}return c=!1,d=!1,f=!1,g=!1,j&&b.pop(),this._pInst._pixelsDirty=!0,this},d.Renderer2D.prototype.noSmooth=function(){return"imageSmoothingEnabled"in this.drawingContext&&(this.drawingContext.imageSmoothingEnabled=!1),this},d.Renderer2D.prototype.smooth=function(){return"imageSmoothingEnabled"in this.drawingContext&&(this.drawingContext.imageSmoothingEnabled=!0),this},d.Renderer2D.prototype.strokeCap=function(a){return a!==e.ROUND&&a!==e.SQUARE&&a!==e.PROJECT||(this.drawingContext.lineCap=a),this},d.Renderer2D.prototype.strokeJoin=function(a){return a!==e.ROUND&&a!==e.BEVEL&&a!==e.MITER||(this.drawingContext.lineJoin=a),this},d.Renderer2D.prototype.strokeWeight=function(a){return this.drawingContext.lineWidth=void 0===a||0===a?1e-4:a,this},d.Renderer2D.prototype._getFill=function(){return this._cachedFillStyle||(this._cachedFillStyle=this.drawingContext.fillStyle),this._cachedFillStyle},d.Renderer2D.prototype._setFill=function(a){a!==this._cachedFillStyle&&(this.drawingContext.fillStyle=a,this._cachedFillStyle=a)},d.Renderer2D.prototype._getStroke=function(){return this._cachedStrokeStyle||(this._cachedStrokeStyle=this.drawingContext.strokeStyle),this._cachedS
"function"==typeof b.mouseReleased?!1===b.mouseReleased(a)&&a.preventDefault():"function"==typeof b.touchEnded&&!1===b.touchEnded(a)&&a.preventDefault()},e.prototype._ondragend=e.prototype._onmouseup,e.prototype._ondragover=e.prototype._onmousemove,e.prototype._onclick=function(a){var b=this._isGlobal?window:this;if("function"==typeof b.mouseClicked){!1===b.mouseClicked(a)&&a.preventDefault()}},e.prototype._ondblclick=function(a){var b=this._isGlobal?window:this;if("function"==typeof b.doubleClicked){!1===b.doubleClicked(a)&&a.preventDefault()}},e.prototype._mouseWheelDeltaY=0,e.prototype._pmouseWheelDeltaY=0,e.prototype._onwheel=function(a){var b=this._isGlobal?window:this;if(this._setProperty("_mouseWheelDeltaY",a.deltaY),"function"==typeof b.mouseWheel){a.delta=a.deltaY;!1===b.mouseWheel(a)&&a.preventDefault()}},b.exports=e},{"../core/constants":18,"../core/main":24}],41:[function(a,b,c){"use strict";function d(a,b,c,d,e){e=e||0;var f=a.getBoundingClientRect(),g=a.scrollWidth/b,h=a.scrollHeight/c,i=d.touches[e]||d.changedTouches[e];return{x:(i.clientX-f.left)/g,y:(i.clientY-f.top)/h,winX:i.clientX,winY:i.clientY,id:i.identifier}}var e=a("../core/main");e.prototype.touches=[],e.prototype._updateTouchCoords=function(a){if(null!==this._curElement){for(var b=[],c=0;c<a.touches.length;c++)b[c]=d(this._curElement.elt,this.width,this.height,a,c);this._setProperty("touches",b)}},e.prototype._ontouchstart=function(a){var b=this._isGlobal?window:this;this._setProperty("mouseIsPressed",!0),this._updateTouchCoords(a),this._updateNextMouseCoords(a),this._updateMouseCoords(),"function"==typeof b.touchStarted?!1===b.touchStarted(a)&&a.preventDefault():"function"==typeof b.mousePressed&&!1===b.mousePressed(a)&&a.preventDefault()},e.prototype._ontouchmove=function(a){var b=this._isGlobal?window:this;this._updateTouchCoords(a),this._updateNextMouseCoords(a),"function"==typeof b.touchMoved?!1===b.touchMoved(a)&&a.preventDefault():"function"==typeof b.mouseDragged&&!1===b.mouseDragged(a)&&a.preventDefault()},e.prototype._ontouchend=function(a){this._setProperty("mouseIsPressed",!1),this._updateTouchCoords(a),this._updateNextMouseCoords(a);var b=this._isGlobal?window:this;"function"==typeof b.touchEnded?!1===b.touchEnded(a)&&a.preventDefault():"function"==typeof b.mouseReleased&&!1===b.mouseReleased(a)&&a.preventDefault()},b.exports=e},{"../core/main":24}],42:[function(a,b,c){"use strict";function d(a){var b=3.5*a|0;if(b=b<1?1:b<248?b:248,g!==b){g=b,h=1+g<<1,i=new Int32Array(h),j=new Array(h);for(var c=0;c<h;c++)j[c]=new Int32Array(256);for(var d,e,f,k,l=1,m=b-1;l<b;l++){i[b+l]=i[m]=e=m*m,f=j[b+l],k=j[m--];for(var n=0;n<256;n++)f[n]=k[n]=e*n}d=i[b]=b*b,f=j[b];for(var o=0;o<256;o++)f[o]=d*o}}function e(a,b){for(var c=f._toPixels(a),e=a.width,k=a.height,l=e*k,m=new Int32Array(l),n=0;n<l;n++)m[n]=f._getARGB(c,n);var o,p,q,r,s,t,u,v,w,x,y=new Int32Array(l),z=new Int32Array(l),A=new Int32Array(l),B=new Int32Array(l),C=0;d(b);var D,E,F,G;for(E=0;E<k;E++){for(D=0;D<e;D++){if(r=q=p=s=o=0,(t=D-g)<0)x=-t,t=0;else{if(t>=e)break;x=0}for(F=x;F<h&&!(t>=e);F++){var H=m[t+C];G=j[F],s+=G[(-16777216&H)>>>24],p+=G[(16711680&H)>>16],q+=G[(65280&H)>>8],r+=G[255&H],o+=i[F],t++}u=C+D,y[u]=s/o,z[u]=p/o,A[u]=q/o,B[u]=r/o}C+=e}for(C=0,v=-g,w=v*e,E=0;E<k;E++){for(D=0;D<e;D++){if(r=q=p=s=o=0,v<0)x=u=-v,t=D;else{if(v>=k)break;x=0,u=v,t=D+w}for(F=x;F<h&&!(u>=k);F++)G=j[F],s+=G[y[t]],p+=G[z[t]],q+=G[A[t]],r+=G[B[t]],o+=i[F],u++,t+=e;m[D+C]=s/o<<24|p/o<<16|q/o<<8|r/o}C+=e,w+=e,v++}f._setPixels(c,m)}var f={};f._toPixels=function(a){return a instanceof ImageData?a.data:a.getContext("2d").getImageData(0,0,a.width,a.height).data},f._getARGB=function(a,b){var c=4*b;return a[c+3]<<24&4278190080|a[c]<<16&16711680|a[c+1]<<8&65280|255&a[c+2]},f._setPixels=function(a,b){for(var c=0,d=0,e=a.length;d<e;d++)c=4*d,a[c+0]=(16711680&b[d])>>>16,a[c+1]=(65280&b[d])>>>8,a[c+2]=255&b[d],a[c+3]=(4278190080&b[d])>>>24},f._toImageData=function(a){return a instanceof ImageData?a:a.getContext("2d").getImageData(0,0,a.width,a.height)},f._createImageData=function(a,b){return f._tmpCanvas=documen
;if((h=+h)===1/0||h===-1/0)return 1/0;h=Math.abs(h),h>f&&(f=h),e[g]=h}0===f&&(f=1);for(var i=0,j=0,k=0;k<d;k++){var l=e[k]/f,m=l*l-j,n=i+m;j=n-i-m,i=n}return Math.sqrt(i)*f}var e=a("../core/main");e.prototype.abs=Math.abs,e.prototype.ceil=Math.ceil,e.prototype.constrain=function(a,b,c){return e._validateParameters("constrain",arguments),Math.max(Math.min(a,c),b)},e.prototype.dist=function(){return e._validateParameters("dist",arguments),4===arguments.length?d(arguments[2]-arguments[0],arguments[3]-arguments[1]):6===arguments.length?d(arguments[3]-arguments[0],arguments[4]-arguments[1],arguments[5]-arguments[2]):void 0},e.prototype.exp=Math.exp,e.prototype.floor=Math.floor,e.prototype.lerp=function(a,b,c){return e._validateParameters("lerp",arguments),c*(b-a)+a},e.prototype.log=Math.log,e.prototype.mag=function(a,b){return e._validateParameters("mag",arguments),d(a,b)},e.prototype.map=function(a,b,c,d,f,g){e._validateParameters("map",arguments);var h=(a-b)/(c-b)*(f-d)+d;return g?d<f?this.constrain(h,d,f):this.constrain(h,f,d):h},e.prototype.max=function(){return e._validateParameters("max",arguments),arguments[0]instanceof Array?Math.max.apply(null,arguments[0]):Math.max.apply(null,arguments)},e.prototype.min=function(){return e._validateParameters("min",arguments),arguments[0]instanceof Array?Math.min.apply(null,arguments[0]):Math.min.apply(null,arguments)},e.prototype.norm=function(a,b,c){return e._validateParameters("norm",arguments),this.map(a,b,c,0,1)},e.prototype.pow=Math.pow,e.prototype.round=Math.round,e.prototype.sq=function(a){return a*a},e.prototype.sqrt=Math.sqrt,b.exports=e},{"../core/main":24}],52:[function(a,b,c){"use strict";var d=a("../core/main");d.prototype.createVector=function(a,b,c){return this instanceof d?new d.Vector(this,arguments):new d.Vector(a,b,c)},b.exports=d},{"../core/main":24}],53:[function(a,b,c){"use strict";var d,e=a("../core/main"),f=4,g=1<<f,h=8,i=1<<h,j=4095,k=4,l=.5,m=function(a){return.5*(1-Math.cos(a*Math.PI))};e.prototype.noise=function(a,b,c){if(b=b||0,c=c||0,null==d){d=new Array(j+1);for(var e=0;e<j+1;e++)d[e]=Math.random()}a<0&&(a=-a),b<0&&(b=-b),c<0&&(c=-c);for(var n,o,p,q,r,s=Math.floor(a),t=Math.floor(b),u=Math.floor(c),v=a-s,w=b-t,x=c-u,y=0,z=.5,A=0;A<k;A++){var B=s+(t<<f)+(u<<h);n=m(v),o=m(w),p=d[B&j],p+=n*(d[B+1&j]-p),q=d[B+g&j],q+=n*(d[B+g+1&j]-q),p+=o*(q-p),B+=i,q=d[B&j],q+=n*(d[B+1&j]-q),r=d[B+g&j],r+=n*(d[B+g+1&j]-r),q+=o*(r-q),p+=m(x)*(q-p),y+=p*z,z*=l,s<<=1,v*=2,t<<=1,w*=2,u<<=1,x*=2,v>=1&&(s++,v--),w>=1&&(t++,w--),x>=1&&(u++,x--)}return y},e.prototype.noiseDetail=function(a,b){a>0&&(k=a),b>0&&(l=b)},e.prototype.noiseSeed=function(a){var b=function(){var a,b,c=4294967296,d=1664525,e=1013904223;return{setSeed:function(d){b=a=(null==d?Math.random()*c:d)>>>0},getSeed:function(){return a},rand:function(){return(b=(d*b+e)%c)/c}}}();b.setSeed(a),d=new Array(j+1);for(var c=0;c<j+1;c++)d[c]=b.rand()},b.exports=e},{"../core/main":24}],54:[function(a,b,c){"use strict";var d=a("../core/main"),e=a("../core/constants");d.Vector=function(){var a,b,c;arguments[0]instanceof d?(this.p5=arguments[0],a=arguments[1][0]||0,b=arguments[1][1]||0,c=arguments[1][2]||0):(a=arguments[0]||0,b=arguments[1]||0,c=arguments[2]||0),this.x=a,this.y=b,this.z=c},d.Vector.prototype.toString=function(){return"p5.Vector Object : ["+this.x+", "+this.y+", "+this.z+"]"},d.Vector.prototype.set=function(a,b,c){return a instanceof d.Vector?(this.x=a.x||0,this.y=a.y||0,this.z=a.z||0,this):a instanceof Array?(this.x=a[0]||0,this.y=a[1]||0,this.z=a[2]||0,this):(this.x=a||0,this.y=b||0,this.z=c||0,this)},d.Vector.prototype.copy=function(){return this.p5?new d.Vector(this.p5,[this.x,this.y,this.z]):new d.Vector(this.x,this.y,this.z)},d.Vector.prototype.add=function(a,b,c){return a instanceof d.Vector?(this.x+=a.x||0,this.y+=a.y||0,this.z+=a.z||0,this):a instanceof Array?(this.x+=a[0]||0,this.y+=a[1]||0,this.z+=a[2]||0,this):(this.x+=a||0,this.y+=b||0,this.z+=c||0,this)},d.Vector.prototype.sub=function(a,b,c){return a instanceof d.Vector?(this.x-=a.x||0,this.y-=a.y||0,this.z-=a.z||0,this):a instanceof Array?(this
void 0===g&&(g=!0);var i="cylinder|"+c+"|"+e+"|"+g+"|"+h;if(!this._renderer.geometryInHash(i)){var j=new d.Geometry(c,e);f.call(j,1,1,1,c,e,g,h),j.computeNormals(),c<=24&&e<=16?j._makeTriangleEdges()._edgesToVertices():console.log("Cannot draw stroke on cylinder objects with more than 24 detailX or 16 detailY"),this._renderer.createBuffers(i,j)}return this._renderer.drawBuffersScaled(i,a,b,a),this},d.prototype.cone=function(a,b,c,e,g){this._assert3d("cone"),d._validateParameters("cone",arguments),void 0===a&&(a=50),void 0===b&&(b=a),void 0===c&&(c=24),void 0===e&&(e=1),void 0===g&&(g=!0);var h="cone|"+c+"|"+e+"|"+g;if(!this._renderer.geometryInHash(h)){var i=new d.Geometry(c,e);f.call(i,1,0,1,c,e,g,!1),i.computeNormals(),c<=24&&e<=16?i._makeTriangleEdges()._edgesToVertices():console.log("Cannot draw stroke on cone objects with more than 24 detailX or 16 detailY"),this._renderer.createBuffers(h,i)}return this._renderer.drawBuffersScaled(h,a,b,a),this},d.prototype.ellipsoid=function(a,b,c,e,f){this._assert3d("ellipsoid"),d._validateParameters("ellipsoid",arguments),void 0===a&&(a=50),void 0===b&&(b=a),void 0===c&&(c=a),void 0===e&&(e=24),void 0===f&&(f=16);var g="ellipsoid|"+e+"|"+f;if(!this._renderer.geometryInHash(g)){var h=function(){for(var a=0;a<=this.detailY;a++)for(var b=a/this.detailY,c=Math.PI*b-Math.PI/2,e=Math.cos(c),f=Math.sin(c),g=0;g<=this.detailX;g++){var h=g/this.detailX,i=2*Math.PI*h,j=Math.cos(i),k=Math.sin(i),l=new d.Vector(e*k,f,e*j);this.vertices.push(l),this.vertexNormals.push(l),this.uvs.push(h,b)}},i=new d.Geometry(e,f,h);i.computeFaces(),e<=24&&f<=24?i._makeTriangleEdges()._edgesToVertices():console.log("Cannot draw stroke on ellipsoids with more than 24 detailX or 24 detailY"),this._renderer.createBuffers(g,i)}return this._renderer.drawBuffersScaled(g,a,b,c),this},d.prototype.torus=function(a,b,c,e){if(this._assert3d("torus"),d._validateParameters("torus",arguments),void 0===a)a=50;else if(!a)return;if(void 0===b)b=10;else if(!b)return;void 0===c&&(c=24),void 0===e&&(e=16);var f=(b/a).toPrecision(4),g="torus|"+f+"|"+c+"|"+e;if(!this._renderer.geometryInHash(g)){var h=function(){for(var a=0;a<=this.detailY;a++)for(var b=a/this.detailY,c=2*Math.PI*b,e=Math.cos(c),g=Math.sin(c),h=1+f*e,i=0;i<=this.detailX;i++){var j=i/this.detailX,k=2*Math.PI*j,l=Math.cos(k),m=Math.sin(k),n=new d.Vector(h*l,h*m,f*g),o=new d.Vector(e*l,e*m,g);this.vertices.push(n),this.vertexNormals.push(o),this.uvs.push(j,b)}},i=new d.Geometry(c,e,h);i.computeFaces(),c<=24&&e<=16?i._makeTriangleEdges()._edgesToVertices():console.log("Cannot draw strokes on torus object with more than 24 detailX or 16 detailY"),this._renderer.createBuffers(g,i)}return this._renderer.drawBuffersScaled(g,a,a,a),this},d.RendererGL.prototype.point=function(a,b,c){this._usePointShader(),this.curPointShader.bindShader(),void 0===c&&(c=0);var e=[];return e.push(new d.Vector(a,b,c)),this._drawPoints(e,this._pointVertexBuffer),this.curPointShader.unbindShader(),this},d.RendererGL.prototype.triangle=function(a){var b=a[0],c=a[1],e=a[2],f=a[3],g=a[4],h=a[5],i="tri";if(!this.geometryInHash(i)){var j=function(){var a=[];a.push(new d.Vector(0,0,0)),a.push(new d.Vector(0,1,0)),a.push(new d.Vector(1,0,0)),this.strokeIndices=[[0,1],[1,2],[2,0]],this.vertices=a,this.faces=[[0,1,2]],this.uvs=[0,0,0,1,1,1]},k=new d.Geometry(1,1,j);k._makeTriangleEdges()._edgesToVertices(),k.computeNormals(),this.createBuffers(i,k)}var l=this.uMVMatrix.copy();try{var m=new d.Matrix([e-b,f-c,0,0,g-b,h-c,0,0,0,0,1,0,b,c,0,1]).mult(this.uMVMatrix);this.uMVMatrix=m,this.drawBuffers(i)}finally{this.uMVMatrix=l}return this},d.RendererGL.prototype.ellipse=function(a){this.arc(a[0],a[1],a[2],a[3],0,e.TWO_PI,e.OPEN,a[4])},d.RendererGL.prototype.arc=function(a){var b,c,f=arguments[0],g=arguments[1],h=arguments[2],i=arguments[3],j=arguments[4],k=arguments[5],l=arguments[6],m=arguments[7]||25;if(Math.abs(k-j)>=e.TWO_PI?(b="ellipse",c=b+"|"+m+"|"):(b="arc",c=b+"|"+j+"|"+k+"|"+l+"|"+m+"|"),!this.geometryInHash(c)){var n=function(){if(this.strokeIndices=[],j.toFixed(10)!==k.toFixed(10)){l!==e.PIE&&void
this.defaultAspectRatio=this._renderer.width/this._renderer.height,this.defaultEyeX=0,this.defaultEyeY=0,this.defaultEyeZ=this._renderer.height/2/Math.tan(this.defaultCameraFOV/2),this.defaultCenterX=0,this.defaultCenterY=0,this.defaultCenterZ=0,this.defaultCameraNear=.1*this.defaultEyeZ,this.defaultCameraFar=10*this.defaultEyeZ},d.Camera.prototype._setDefaultCamera=function(){this.cameraFOV=this.defaultCameraFOV,this.aspectRatio=this.defaultAspectRatio,this.eyeX=this.defaultEyeX,this.eyeY=this.defaultEyeY,this.eyeZ=this.defaultEyeZ,this.centerX=this.defaultCenterX,this.centerY=this.defaultCenterY,this.centerZ=this.defaultCenterZ,this.upX=0,this.upY=1,this.upZ=0,this.cameraNear=this.defaultCameraNear,this.cameraFar=this.defaultCameraFar,this.perspective(),this.camera(),this.cameraType="default"},d.Camera.prototype._resize=function(){"default"===this.cameraType?(this._computeCameraDefaultSettings(),this._setDefaultCamera()):this.perspective(this.cameraFOV,this._renderer.width/this._renderer.height)},d.Camera.prototype.copy=function(){var a=new d.Camera(this._renderer);return a.cameraFOV=this.cameraFOV,a.aspectRatio=this.aspectRatio,a.eyeX=this.eyeX,a.eyeY=this.eyeY,a.eyeZ=this.eyeZ,a.centerX=this.centerX,a.centerY=this.centerY,a.centerZ=this.centerZ,a.cameraNear=this.cameraNear,a.cameraFar=this.cameraFar,a.cameraType=this.cameraType,a.cameraMatrix=this.cameraMatrix.copy(),a.projMatrix=this.projMatrix.copy(),a},d.Camera.prototype._getLocalAxes=function(){var a=this.eyeX-this.centerX,b=this.eyeY-this.centerY,c=this.eyeZ-this.centerZ,d=Math.sqrt(a*a+b*b+c*c);0!==d&&(a/=d,b/=d,c/=d);var e=this.upX,f=this.upY,g=this.upZ,h=f*c-g*b,i=-e*c+g*a,j=e*b-f*a;e=b*j-c*i,f=-a*j+c*h,g=a*i-b*h;var k=Math.sqrt(h*h+i*i+j*j);0!==k&&(h/=k,i/=k,j/=k);var l=Math.sqrt(e*e+f*f+g*g);return 0!==l&&(e/=l,f/=l,g/=l),{x:[h,i,j],y:[e,f,g],z:[a,b,c]}},d.Camera.prototype._orbit=function(a,b,c){var d=this.eyeX-this.centerX,e=this.eyeY-this.centerY,f=this.eyeZ-this.centerZ,g=Math.sqrt(d*d+e*e+f*f),h=Math.atan2(d,f),i=Math.acos(Math.max(-1,Math.min(1,e/g)));h+=a,i+=b,g+=c,g<0&&(g=.1),i>Math.PI?i=Math.PI:i<=0&&(i=.001);var j=Math.sin(i)*g*Math.sin(h),k=Math.cos(i)*g,l=Math.sin(i)*g*Math.cos(h);this.camera(j+this.centerX,k+this.centerY,l+this.centerZ,this.centerX,this.centerY,this.centerZ,0,1,0)},d.Camera.prototype._isActive=function(){return this===this._renderer._curCamera},d.prototype.setCamera=function(a){this._renderer._curCamera=a,this._renderer.uPMatrix.set(a.projMatrix.mat4[0],a.projMatrix.mat4[1],a.projMatrix.mat4[2],a.projMatrix.mat4[3],a.projMatrix.mat4[4],a.projMatrix.mat4[5],a.projMatrix.mat4[6],a.projMatrix.mat4[7],a.projMatrix.mat4[8],a.projMatrix.mat4[9],a.projMatrix.mat4[10],a.projMatrix.mat4[11],a.projMatrix.mat4[12],a.projMatrix.mat4[13],a.projMatrix.mat4[14],a.projMatrix.mat4[15])},b.exports=d.Camera},{"../core/main":24}],70:[function(a,b,c){"use strict";var d=a("../core/main");d.Geometry=function(a,b,c){return this.vertices=[],this.lineVertices=[],this.lineNormals=[],this.vertexNormals=[],this.faces=[],this.uvs=[],this.edges=[],this.detailX=void 0!==a?a:1,this.detailY=void 0!==b?b:1,c instanceof Function&&c.call(this),this},d.Geometry.prototype.computeFaces=function(){this.faces.length=0;for(var a,b,c,d,e=this.detailX+1,f=0;f<this.detailY;f++)for(var g=0;g<this.detailX;g++)a=f*e+g,b=f*e+g+1,c=(f+1)*e+g+1,d=(f+1)*e+g,this.faces.push([a,b,d]),this.faces.push([d,b,c]);return this},d.Geometry.prototype._getFaceNormal=function(a){var b=this.faces[a],c=this.vertices[b[0]],e=this.vertices[b[1]],f=this.vertices[b[2]],g=d.Vector.sub(e,c),h=d.Vector.sub(f,c),i=d.Vector.cross(g,h),j=d.Vector.mag(i),k=j/(d.Vector.mag(g)*d.Vector.mag(h));return 0===k||isNaN(k)?(console.warn("p5.Geometry.prototype._getFaceNormal:","face has colinear sides or a repeated vertex"),i):(k>1&&(k=1),i.mult(Math.asin(k)/j))},d.Geometry.prototype.computeNormals=function(){var a,b=this.vertexNormals,c=this.vertices,e=this.faces;for(b.length=0,a=0;a<c.length;++a)b.push(new d.Vector);for(var f=0;f<e.length;++f)for(var g=e[f],h=this._getFaceNormal(f),i=0;i<3;++i){var j=g[i];b[j].ad
phongFrag:"precision mediump float;\n\n//uniform mat4 uModelViewMatrix;\nuniform mat4 uViewMatrix;\n\nuniform vec4 uMaterialColor;\nuniform sampler2D uSampler;\nuniform bool isTexture;\nuniform bool uUseLighting;\n\nuniform vec3 uLightingDirection[8];\nuniform vec3 uDirectionalColor[8];\nuniform vec3 uPointLightLocation[8];\nuniform vec3 uPointLightColor[8];\nuniform bool uSpecular;\n\nuniform int uDirectionalLightCount;\nuniform int uPointLightCount;\n\nvarying vec3 vNormal;\nvarying vec2 vTexCoord;\nvarying vec3 vViewPosition;\nvarying vec3 vAmbientColor;\n\nvec3 V;\nvec3 N;\n\nconst float shininess = 32.0;\nconst float specularFactor = 2.0;\nconst float diffuseFactor = 0.73;\n\nstruct LightResult {\n\tfloat specular;\n\tfloat diffuse;\n};\n\nfloat phongSpecular(\n vec3 lightDirection,\n vec3 viewDirection,\n vec3 surfaceNormal,\n float shininess) {\n\n vec3 R = normalize(reflect(-lightDirection, surfaceNormal)); \n return pow(max(0.0, dot(R, viewDirection)), shininess);\n}\n\nfloat lambertDiffuse(\n vec3 lightDirection,\n vec3 surfaceNormal) {\n return max(0.0, dot(-lightDirection, surfaceNormal));\n}\n\nLightResult light(vec3 lightVector) {\n\n vec3 L = normalize(lightVector);\n\n //compute our diffuse & specular terms\n LightResult lr;\n if (uSpecular)\n lr.specular = phongSpecular(L, V, N, shininess);\n lr.diffuse = lambertDiffuse(L, N);\n return lr;\n}\n\nvoid main(void) {\n\n V = normalize(vViewPosition);\n N = vNormal;\n\n vec3 diffuse = vec3(0.0);\n float specular = 0.0;\n\n for (int j = 0; j < 8; j++) {\n if (uDirectionalLightCount == j) break;\n\n LightResult result = light(uLightingDirection[j]);\n diffuse += result.diffuse * uDirectionalColor[j];\n specular += result.specular;\n }\n\n for (int k = 0; k < 8; k++) {\n if (uPointLightCount == k) break;\n\n vec3 lightPosition = (uViewMatrix * vec4(uPointLightLocation[k], 1.0)).xyz;\n vec3 lightVector = vViewPosition - lightPosition;\n\t\n //calculate attenuation\n float lightDistance = length(lightVector);\n float falloff = 500.0 / (lightDistance + 500.0);\n\n LightResult result = light(lightVector);\n diffuse += result.diffuse * falloff * uPointLightColor[k];\n specular += result.specular * falloff;\n }\n\n gl_FragColor = isTexture ? texture2D(uSampler, vTexCoord) : uMaterialColor;\n gl_FragColor.rgb = gl_FragColor.rgb * (diffuse * diffuseFactor + vAmbientColor) + specular * specularFactor;\n}",fontVert:"precision mediump float;\n\nattribute vec3 aPosition;\nattribute vec2 aTexCoord;\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\n\nuniform vec4 uGlyphRect;\nuniform float uGlyphOffset;\n\nvarying vec2 vTexCoord;\nvarying float w;\n\nvoid main() {\n vec4 positionVec4 = vec4(aPosition, 1.0);\n\n // scale by the size of the glyph's rectangle\n positionVec4.xy *= uGlyphRect.zw - uGlyphRect.xy;\n\n // move to the corner of the glyph\n positionVec4.xy += uGlyphRect.xy;\n\n // move to the letter's line offset\n positionVec4.x += uGlyphOffset;\n \n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n vTexCoord = aTexCoord;\n w = gl_Position.w;\n}\n",fontFrag:"#extension GL_OES_standard_derivatives : enable\nprecision mediump float;\n\n#if 0\n // simulate integer math using floats\n\t#define int float\n\t#define ivec2 vec2\n\t#define INT(x) float(x)\n\n\tint ifloor(float v) { return floor(v); }\n\tivec2 ifloor(vec2 v) { return floor(v); }\n\n#else\n // use native integer math\n\tprecision mediump int;\n\t#define INT(x) x\n\n\tint ifloor(float v) { return int(v); }\n\tint ifloor(int v) { return v; }\n\tivec2 ifloor(vec2 v) { return ivec2(v); }\n\n#endif\n\nuniform sampler2D uSamplerStrokes;\nuniform sampler2D uSamplerRowStrokes;\nuniform sampler2D uSamplerRows;\nuniform sampler2D uSamplerColStrokes;\nuniform sampler2D uSamplerCols;\n\nuniform ivec2 uStrokeImageSize;\nuniform ivec2 uCellsImageSize;\nuniform ivec2 uGridImageSize;\n\nuniform ivec2 uGridOffset;\nuniform ivec2 uGridSize;\nuniform vec4 uMaterialColor;\n\nvarying vec2 vTexCoord;\n\n// some helper
c.size>1?b.length&&e.uniform3fv(d,b):e.uniform3f(d,b[0],b[1],b[2]);break;case e.FLOAT_VEC4:c.size>1?b.length&&e.uniform4fv(d,b):e.uniform4f(d,b[0],b[1],b[2],b[3]);break;case e.INT_VEC2:c.size>1?b.length&&e.uniform2iv(d,b):e.uniform2i(d,b[0],b[1]);break;case e.INT_VEC3:c.size>1?b.length&&e.uniform3iv(d,b):e.uniform3i(d,b[0],b[1],b[2]);break;case e.INT_VEC4:c.size>1?b.length&&e.uniform4iv(d,b):e.uniform4i(d,b[0],b[1],b[2],b[3]);break;case e.SAMPLER_2D:e.activeTexture(e.TEXTURE0+c.samplerIndex),c.texture=this._renderer.getTexture(b),e.uniform1i(c.location,c.samplerIndex)}return this}},d.Shader.prototype.isLightShader=function(){return void 0!==this.uniforms.uUseLighting||void 0!==this.uniforms.uAmbientLightCount||void 0!==this.uniforms.uDirectionalLightCount||void 0!==this.uniforms.uPointLightCount||void 0!==this.uniforms.uAmbientColor||void 0!==this.uniforms.uDirectionalColor||void 0!==this.uniforms.uPointLightLocation||void 0!==this.uniforms.uPointLightColor||void 0!==this.uniforms.uLightingDirection||void 0!==this.uniforms.uSpecular},d.Shader.prototype.isTextureShader=function(){return this.samplerIndex>0},d.Shader.prototype.isColorShader=function(){return void 0!==this.attributes.aVertexColor||void 0!==this.uniforms.uMaterialColor},d.Shader.prototype.isTexLightShader=function(){return this.isLightShader()&&this.isTextureShader()},d.Shader.prototype.isStrokeShader=function(){return void 0!==this.uniforms.uStrokeWeight},d.Shader.prototype.enableAttrib=function(a,b,c,d,e,f){var g=this._renderer.GL;return-1!==a&&(g.enableVertexAttribArray(a),g.vertexAttribPointer(a,b,c,d,e,f)),this},b.exports=d.Shader},{"../core/main":24}],76:[function(a,b,c){"use strict";var d=a("../core/main"),e=a("../core/constants");d.Texture=function(a,b){this._renderer=a;var c=this._renderer.GL;this.src=b,this.glTex=void 0,this.glTarget=c.TEXTURE_2D,this.glFormat=c.RGBA,this.mipmaps=!1,this.glMinFilter=c.LINEAR,this.glMagFilter=c.LINEAR,this.glWrapS=c.CLAMP_TO_EDGE,this.glWrapT=c.CLAMP_TO_EDGE,this.isSrcMediaElement=void 0!==d.MediaElement&&b instanceof d.MediaElement,this._videoPrevUpdateTime=0,this.isSrcHTMLElement=void 0!==d.Element&&b instanceof d.Element&&!(b instanceof d.Graphics),this.isSrcP5Image=b instanceof d.Image,this.isSrcP5Graphics=b instanceof d.Graphics,this.isImageData="undefined"!=typeof ImageData&&b instanceof ImageData;var e=this._getTextureDataFromSource();return this.width=e.width,this.height=e.height,this.init(e),this},d.Texture.prototype._getTextureDataFromSource=function(){var a;return this.isSrcP5Image?a=this.src.canvas:this.isSrcMediaElement||this.isSrcP5Graphics||this.isSrcHTMLElement?a=this.src.elt:this.isImageData&&(a=this.src),a},d.Texture.prototype.init=function(a){var b=this._renderer.GL;if(this.glTex=b.createTexture(),this.bindTexture(),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,this.glMagFilter),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,this.glMinFilter),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,this.glWrapS),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,this.glWrapT),0===this.width||0===this.height||this.isSrcMediaElement&&!this.src.loadedmetadata){var c=new Uint8Array([1,1,1,1]);b.texImage2D(this.glTarget,0,b.RGBA,1,1,0,this.glFormat,b.UNSIGNED_BYTE,c)}else b.texImage2D(this.glTarget,0,this.glFormat,this.glFormat,b.UNSIGNED_BYTE,a)},d.Texture.prototype.update=function(){var a=this.src;if(0===a.width||0===a.height)return!1;var b=this._getTextureDataFromSource(),c=!1,d=this._renderer.GL;return b.width!==this.width||b.height!==this.height?(c=!0,this.width=b.width,this.height=b.height,this.isSrcP5Image?a.setModified(!1):(this.isSrcMediaElement||this.isSrcHTMLElement)&&a.setModified(!0)):this.isSrcP5Image?a.isModified()&&(c=!0,a.setModified(!1)):this.isSrcMediaElement?a.isModified()?(c=!0,a.setModified(!1)):a.loadedmetadata&&this._videoPrevUpdateTime!==a.time()&&(this._videoPrevUpdateTime=a.time(),c=!0):this.isImageData?a._dirty&&(a._dirty=!1,c=!0):c=!0,c&&(this.bindTexture(),d.texImage2D(this.glTarget,0,this.glFormat,this.glFormat,d.UNSIGNED_BYTE,b)),c},d.Texture.prototype.bindTexture=function(){ret