/*
*
* Trigger Detect
*
*
* Detecting triggers is essential to interact with other modules , for example to generate short bursts of sounds
* Try the output of simple - lfo . ino with this patch and open the serial monitor to see what happens !
*
* A3 = Trigger in
*
*/
bool triggered ; // logic: trigered, yes or no
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long randNumber ; //variable to store random number
int pwmPin = 11 ; //define output pin, Meergranen output pin is 11
void setup ( ) {
// if analog input pin 5 is unconnected, random analog
// noise will cause the call to randomSeed() to generate
// different seed numbers each time the sketch runs.
// randomSeed() will then shuffle the random function.
randomSeed ( analogRead ( 5 ) ) ;
pinMode ( pwmPin , OUTPUT ) ; //set pwmPin to output mode (otherwise the built-in pulldown resistor sets it as input, aka you wont hear anything)
}
void loop ( ) {
randNumber = random ( 10 , 100 ) ; //generate random number between 10 and 100
digitalWrite ( pwmPin , LOW ) ; //set output pin to LOW (0v)
delayMicroseconds ( randNumber ) ; //wait for randomNumber (10-100 Mircroseconds (0.00001-0.0001 seconds))
digitalWrite ( pwmPin , HIGH ) ; //set output pin to HIGH (5v)
delayMicroseconds ( randNumber ) ; //wait for randomNumber (10-100 Mircroseconds (0.00001-0.0001 seconds))
}
// int input3 = digitalRead(A3); // read analog pin 3
int input3 = true ;
// trigger
if ( input3 & & ! triggered ) { //if there is a reading on input3 and the bool condition triggered is not true do
Serial . println ( " I hear a trigger! " ) ;
// DO SOMETHING ON TRIGGER HERE
for ( int i = 0 ; i < 100 ; i + + ) {
randNumber = random ( 10 , 1000000 ) ; //generate random number between 10 and 100
digitalWrite ( pwmPin , LOW ) ; //set output pin to LOW (0v)
delayMicroseconds ( randNumber ) ; //wait for randomNumber (10-100 Mircroseconds (0.00001-0.0001 seconds))
digitalWrite ( pwmPin , HIGH ) ; //set output pin to HIGH (5v)
delayMicroseconds ( randNumber ) ; //wait for randomNumber (10-100 Mircroseconds (0.00001-0.0001 seconds))
triggered = true ;
}
}
else if ( ! input3 & & triggered ) { //if there is no reading on input3 and condition triggered is true (aka sound is playing), set triggered to false, aka stop playing
// STOP WHEN NO TRIGGER IS PRESENT (or do something else ;)
triggered = true ;
}
}