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const WebSocket = require("ws");
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const { Client } = require("node-osc");
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const ws = new WebSocket(
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"wss://relaxed-werewolf.reticulum.io/socket/websocket?vsn=2.0.0"
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);
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const STATE_STARTING = "starting";
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const STATE_JOINING = "joining";
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const STATE_CONNECTED = "connected";
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let state = STATE_STARTING;
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let hubId = "qPxWfFA";
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let fullHubId = `hub:${hubId}`;
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let receiveId = 1;
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let sendId = 1;
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let botSessionId;
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let vapidPublicKey;
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let avatarId = "qPxWfFA";
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let displayName = "000";
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// Members keyed by session ID.
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let members = {};
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let chatStates = {};
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const oscClient = new Client("127.0.0.1", 3333);
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let dialogOptions = [
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["START", /(hello|hi)/, "Welcome to the attic, you are getting close.", "START"],
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["START", /(shell)/, "One correct!", "SHELL"],
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["START", /(mirror)/, "One correct!", "MIRROR"],
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["START", /(computer)/, "One correct!", "COMPUTER"],
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["SHELL", /(shell)/, "You already said that!!", "SHELL"],
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["SHELL", /(mirror)/, "Two correct!", "SHELL_MIRROR"],
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["SHELL", /(computer)/, "Two correct!", "SHELL_COMPUTER"],
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[ "SHELL_COMPUTER", /(shell|computer)/, "You already said that!", "SHELL_COMPUTER"],
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[ "SHELL_COMPUTER", /(mirror)/, "Ahhhhh...... the number of the portal is... 32!", "WIN"],
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[ "SHELL_MIRROR", /(shell|mirror)/, "You already said that!", "SHELL_MIRROR"],
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[ "SHELL_MIRROR", /(computer)/, "Ahhhhh...... the number of the portal is... 32!", "WIN"],
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["MIRROR", /(mirror)/, "You already said that!!", "MIRROR"],
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["MIRROR", /(shell)/, "Two correct!", "MIRROR_SHELL"],
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["MIRROR", /(computer)/, "Two correct!", "MIRROR_COMPUTER"],
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[ "MIRROR_COMPUTER", /(mirror|computer)/, "You already said that!", "MIRROR_COMPUTER"],
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[ "MIRROR_COMPUTER", /(shell)/, "Ahhhhh...... the number of the portal is... 32!", "WIN"],
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[ "MIRROR_SHELL", /(shell|mirror)/, "You already said that!", "MIRROR_COMPUTER"],
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[ "MIRROR_SHELL", /(computer)/, "Ahhhhh...... the number of the portal is... 32!", "WIN"],
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["COMPUTER", /(comptuer)/, "You already said that!!", "COMPUTER"],
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["COMPUTER", /(mirror)/, "Two correct!", "COMPUTER_MIRROR"],
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["COMPUTER", /(shell)/, "Two correct!", "COMPUTER_SHELL"],
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[ "COMPUTER_SHELL", /(shell|computer)/, "You already said that!", "COMPUTER_SHELL"],
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[ "COMPUTER_SHELL", /(mirror)/, "Ahhhhh...... the number of the portal is... 32!", "WIN"],
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[ "COMPUTER_MIRROR", /(computer|mirror)/, "You already said that!", "COMPUTER_MIRROR"],
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[ "COMPUTER_MIRROR", /(shell)/, "Ahhhhh...... the number of the portal is... 32!", "WIN"],
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// Guessing game
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];
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function sendMessage(roomId, command, body) {
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const message = JSON.stringify([receiveId, sendId, roomId, command, body]);
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ws.send(message);
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sendId++;
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}
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function receiveMessage(data) {
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const [n1, n2, channel, command, body] = JSON.parse(data);
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if (Number.isInteger(n1)) {
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receiveId = n1;
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}
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if (command === "phx_reply" && state === STATE_STARTING) {
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if (body.status === "ok") {
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console.log("Joining Hubs...");
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state = STATE_JOINING;
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botSessionId = body.response.session_id;
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vapidPublicKey = body.response.vapid_public_key;
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sendMessage(fullHubId, "phx_join", {
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profile: { avatarId, displayName },
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auth_token: null,
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perms_token: null,
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context: { mobile: false, embed: false },
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});
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} else {
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console.log(`ERROR WHILE STARTING: ${JSON.stringify(body)}`);
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}
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} else if (command === "phx_reply" && state == STATE_JOINING) {
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if (body.status === "ok") {
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const hub = body.response.hubs[0];
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console.log(`Connected to ${hub.name}.`);
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state = STATE_CONNECTED;
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setInterval(sendHeartbeat, 30000);
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} else {
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console.log(`ERROR WHILE JOINING: ${JSON.stringify(body)}`);
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}
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} else if (command === "message" && state === STATE_CONNECTED) {
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console.log(body);
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handleChatMessage(body);
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} else if (command === "presence_diff") {
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for (const sessionId of Object.keys(body.joins)) {
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if (sessionId === botSessionId) continue;
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const meta =body.joins[sessionId].metas[0];
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if (meta.presence !== 'room') continue;
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const displayName = meta.profile.displayName;
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const message = `Welcome, dear ${displayName}, to my attic..I like to listen here for any sounds from the outside.. So few come in… Stay here among the paintings for a while, you will see there is no way out..But let’s play a game! In each of these images, there is one element which you must name… For each image, this will be the most central object. But beware! Name all of the elements, and I shall steal your voice. Lo, I shall join the other world. You shall also be set free, for I shall tell you the secret of the portal...`;
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sendMessage(fullHubId, "message", { body: message, type: "chat" });
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}
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} else {
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//console.log(`Unknown command ${command}`);
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}
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}
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function handleChatMessage(message) {
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if (message.type !== "chat") return;
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// This is the user that sent the message.
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const sessionId = message.session_id;
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// Ignore messages we sent ourselves.
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if (sessionId === botSessionId) return;
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const body = message.body.trim();
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let chatState = chatStates[sessionId] || "START";
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// Find a suitable dialog option.
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for (const [startState, input, output, endState] of dialogOptions) {
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if (startState !== chatState) continue;
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if (body.match(input)) {
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console.log(sessionId, chatState, output);
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setTimeout(() => {
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sendMessage(fullHubId, "message", { body: output, type: "chat" });
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chatState = endState;
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chatStates[sessionId] = chatState;
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if (chatState === 'WIN') {
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oscClient.send("/win");
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chatStates[sessionId] = 'START';
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}
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}, 500 + Math.random() * 1000);
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break;
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}
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}
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}
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function sendHeartbeat() {
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sendMessage("phoenix", "heartbeat", {});
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}
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ws.on("open", function () {
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sendMessage("ret", "phx_join", { hub_id: hubId });
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});
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ws.on("message", receiveMessage);
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