From 23ba9388ba76befd6a97257eee83375d8e66b639 Mon Sep 17 00:00:00 2001 From: markvandenheuvel Date: Thu, 17 Jun 2021 17:10:10 +0200 Subject: [PATCH] Update 'low-tech-chronicles/index.html' --- low-tech-chronicles/index.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/low-tech-chronicles/index.html b/low-tech-chronicles/index.html index 41e656b..d775b73 100644 --- a/low-tech-chronicles/index.html +++ b/low-tech-chronicles/index.html @@ -25,7 +25,7 @@

LOW-TECH CHRONICLES is an experimental publication series that focuses on (re)activating so-called obsolete technologies. Each issue embeds possibly forgotten media standards and techniques into today's (networked) media environments so as to collectively rethink their lost and new potential. While there is a pressure to constantly adopt fast, slick, and state-of-the-art high-tech, this series proposes instead to engage with slower, 'unstable' and forgotten low-tech alternatives.

Issue #1: Ephemeral Encodings
-This FIRST issue revolves around the topic how sound can play a role in the perception of the material properties of computation as the latter is often perceived as 'immaterial'. The publication consists of 2 readers and an audio cassette. The first part is a collection of stories and anecdotes by 18 contributors. For this part, each contributor was invited to share a vivid memory or almost-forgotten experience on how sound connected them to the material world of computation and digital networking. To enrich their stories, each contributor provided a piece of audio and an (modulated) image with their text. The second part is a thesis that discusses the the topic of the (disappearing) sound of computer activity more in-depth. The issue explores the theme by experimenting with the material properties of the contents itself.

+This FIRST issue revolves around the topic how sound can play a role in the perception of the material properties of computation as the latter is often perceived as 'immaterial'.
Format & content: The publication consists of 2 readers and an audio cassette. The first part is a collection of stories and anecdotes by 18 contributors. For this part, each contributor was invited to share a vivid memory or almost-forgotten experience on how sound connected them to the material world of computation and digital networking. To enrich their stories, each contributor provided a piece of audio and an (modulated) image with their text. The second part is a thesis that discusses the the topic of the (disappearing) sound of computer activity more in-depth. The issue explores the theme by experimenting with the material properties of the contents itself.