From 175dc3cd2bd6028f2f73f4553b7d8bd3b7ca4f21 Mon Sep 17 00:00:00 2001 From: annasandri Date: Tue, 27 Jul 2021 16:49:10 +0200 Subject: [PATCH] Update 'when-you-might-go-astray/index.html' --- when-you-might-go-astray/index.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/when-you-might-go-astray/index.html b/when-you-might-go-astray/index.html index 6a405c8..ab51ef4 100644 --- a/when-you-might-go-astray/index.html +++ b/when-you-might-go-astray/index.html @@ -49,7 +49,7 @@

When you might go astray is a project developed from a research dealing with conspiracy theories, fictions and how their narrative patterns shape the stories of their believers. - The research starts from the following questions: how much of the pervasiveness of conspiracy theories is generated by their compliance to certain narrative schemes? What happens when the legitimate need to generate counter-narratives gets trapped in other kinds of templates?

+ The research starts from the following questions: how much of the pervasiveness of conspiracy theories is generated by their compliance to certain narrative schemes? What happens when the legitimate need to generate counter-narratives gets trapped in other kinds of narrative templates?

When you might go astray deals with these questions by exploring the dangers of conspiracy theories and their entanglement with narrative schemes transforming their believers into heroes on a quest. The project is divided into two parts: a game, where the player is asked to undertake a journey, and an essay, examining conspiratorial narratives through the lenses of the mono-myth.