/** * Module dependencies. */ var Emitter = require('events').EventEmitter; var parser = require('socket.io-parser'); var hasBin = require('has-binary2'); var url = require('url'); var debug = require('debug')('socket.io:socket'); /** * Module exports. */ module.exports = exports = Socket; /** * Blacklisted events. * * @api public */ exports.events = [ 'error', 'connect', 'disconnect', 'disconnecting', 'newListener', 'removeListener' ]; /** * Flags. * * @api private */ var flags = [ 'json', 'volatile', 'broadcast', 'local' ]; /** * `EventEmitter#emit` reference. */ var emit = Emitter.prototype.emit; /** * Interface to a `Client` for a given `Namespace`. * * @param {Namespace} nsp * @param {Client} client * @api public */ function Socket(nsp, client, query){ this.nsp = nsp; this.server = nsp.server; this.adapter = this.nsp.adapter; this.id = nsp.name !== '/' ? nsp.name + '#' + client.id : client.id; this.client = client; this.conn = client.conn; this.rooms = {}; this.acks = {}; this.connected = true; this.disconnected = false; this.handshake = this.buildHandshake(query); this.fns = []; this.flags = {}; this._rooms = []; } /** * Inherits from `EventEmitter`. */ Socket.prototype.__proto__ = Emitter.prototype; /** * Apply flags from `Socket`. */ flags.forEach(function(flag){ Object.defineProperty(Socket.prototype, flag, { get: function() { this.flags[flag] = true; return this; } }); }); /** * `request` engine.io shortcut. * * @api public */ Object.defineProperty(Socket.prototype, 'request', { get: function() { return this.conn.request; } }); /** * Builds the `handshake` BC object * * @api private */ Socket.prototype.buildHandshake = function(query){ var self = this; function buildQuery(){ var requestQuery = url.parse(self.request.url, true).query; //if socket-specific query exist, replace query strings in requestQuery return Object.assign({}, query, requestQuery); } return { headers: this.request.headers, time: (new Date) + '', address: this.conn.remoteAddress, xdomain: !!this.request.headers.origin, secure: !!this.request.connection.encrypted, issued: +(new Date), url: this.request.url, query: buildQuery() }; }; /** * Emits to this client. * * @return {Socket} self * @api public */ Socket.prototype.emit = function(ev){ if (~exports.events.indexOf(ev)) { emit.apply(this, arguments); return this; } var args = Array.prototype.slice.call(arguments); var packet = { type: (this.flags.binary !== undefined ? this.flags.binary : hasBin(args)) ? parser.BINARY_EVENT : parser.EVENT, data: args }; // access last argument to see if it's an ACK callback if (typeof args[args.length - 1] === 'function') { if (this._rooms.length || this.flags.broadcast) { throw new Error('Callbacks are not supported when broadcasting'); } debug('emitting packet with ack id %d', this.nsp.ids); this.acks[this.nsp.ids] = args.pop(); packet.id = this.nsp.ids++; } var rooms = this._rooms.slice(0); var flags = Object.assign({}, this.flags); // reset flags this._rooms = []; this.flags = {}; if (rooms.length || flags.broadcast) { this.adapter.broadcast(packet, { except: [this.id], rooms: rooms, flags: flags }); } else { // dispatch packet this.packet(packet, flags); } return this; }; /** * Targets a room when broadcasting. * * @param {String} name * @return {Socket} self * @api public */ Socket.prototype.to = Socket.prototype.in = function(name){ if (!~this._rooms.indexOf(name)) this._rooms.push(name); return this; }; /** * Sends a `message` event. * * @return {Socket} self * @api public */ Socket.prototype.send = Socket.prototype.write = function(){ var args = Array.prototype.slice.call(arguments); args.unshift('message'); this.emit.apply(this, args); return this; }; /** * Writes a packet. * * @param {Object} packet object * @param {Object} opts options * @api private */ Socket.prototype.packet = function(packet, opts){ packet.nsp = this.nsp.name; opts = opts || {}; opts.compress = false !== opts.compress; this.client.packet(packet, opts); }; /** * Joins a room. * * @param {String|Array} room or array of rooms * @param {Function} fn optional, callback * @return {Socket} self * @api private */ Socket.prototype.join = function(rooms, fn){ debug('joining room %s', rooms); var self = this; if (!Array.isArray(rooms)) { rooms = [rooms]; } rooms = rooms.filter(function (room) { return !self.rooms.hasOwnProperty(room); }); if (!rooms.length) { fn && fn(null); return this; } this.adapter.addAll(this.id, rooms, function(err){ if (err) return fn && fn(err); debug('joined room %s', rooms); rooms.forEach(function (room) { self.rooms[room] = room; }); fn && fn(null); }); return this; }; /** * Leaves a room. * * @param {String} room * @param {Function} fn optional, callback * @return {Socket} self * @api private */ Socket.prototype.leave = function(room, fn){ debug('leave room %s', room); var self = this; this.adapter.del(this.id, room, function(err){ if (err) return fn && fn(err); debug('left room %s', room); delete self.rooms[room]; fn && fn(null); }); return this; }; /** * Leave all rooms. * * @api private */ Socket.prototype.leaveAll = function(){ this.adapter.delAll(this.id); this.rooms = {}; }; /** * Called by `Namespace` upon successful * middleware execution (ie: authorization). * Socket is added to namespace array before * call to join, so adapters can access it. * * @api private */ Socket.prototype.onconnect = function(){ debug('socket connected - writing packet'); this.nsp.connected[this.id] = this; this.join(this.id); var skip = this.nsp.name === '/' && this.nsp.fns.length === 0; if (skip) { debug('packet already sent in initial handshake'); } else { this.packet({ type: parser.CONNECT }); } }; /** * Called with each packet. Called by `Client`. * * @param {Object} packet * @api private */ Socket.prototype.onpacket = function(packet){ debug('got packet %j', packet); switch (packet.type) { case parser.EVENT: this.onevent(packet); break; case parser.BINARY_EVENT: this.onevent(packet); break; case parser.ACK: this.onack(packet); break; case parser.BINARY_ACK: this.onack(packet); break; case parser.DISCONNECT: this.ondisconnect(); break; case parser.ERROR: this.onerror(new Error(packet.data)); } }; /** * Called upon event packet. * * @param {Object} packet object * @api private */ Socket.prototype.onevent = function(packet){ var args = packet.data || []; debug('emitting event %j', args); if (null != packet.id) { debug('attaching ack callback to event'); args.push(this.ack(packet.id)); } this.dispatch(args); }; /** * Produces an ack callback to emit with an event. * * @param {Number} id packet id * @api private */ Socket.prototype.ack = function(id){ var self = this; var sent = false; return function(){ // prevent double callbacks if (sent) return; var args = Array.prototype.slice.call(arguments); debug('sending ack %j', args); self.packet({ id: id, type: hasBin(args) ? parser.BINARY_ACK : parser.ACK, data: args }); sent = true; }; }; /** * Called upon ack packet. * * @api private */ Socket.prototype.onack = function(packet){ var ack = this.acks[packet.id]; if ('function' == typeof ack) { debug('calling ack %s with %j', packet.id, packet.data); ack.apply(this, packet.data); delete this.acks[packet.id]; } else { debug('bad ack %s', packet.id); } }; /** * Called upon client disconnect packet. * * @api private */ Socket.prototype.ondisconnect = function(){ debug('got disconnect packet'); this.onclose('client namespace disconnect'); }; /** * Handles a client error. * * @api private */ Socket.prototype.onerror = function(err){ if (this.listeners('error').length) { this.emit('error', err); } else { console.error('Missing error handler on `socket`.'); console.error(err.stack); } }; /** * Called upon closing. Called by `Client`. * * @param {String} reason * @throw {Error} optional error object * @api private */ Socket.prototype.onclose = function(reason){ if (!this.connected) return this; debug('closing socket - reason %s', reason); this.emit('disconnecting', reason); this.leaveAll(); this.nsp.remove(this); this.client.remove(this); this.connected = false; this.disconnected = true; delete this.nsp.connected[this.id]; this.emit('disconnect', reason); }; /** * Produces an `error` packet. * * @param {Object} err error object * @api private */ Socket.prototype.error = function(err){ this.packet({ type: parser.ERROR, data: err }); }; /** * Disconnects this client. * * @param {Boolean} close if `true`, closes the underlying connection * @return {Socket} self * @api public */ Socket.prototype.disconnect = function(close){ if (!this.connected) return this; if (close) { this.client.disconnect(); } else { this.packet({ type: parser.DISCONNECT }); this.onclose('server namespace disconnect'); } return this; }; /** * Sets the compress flag. * * @param {Boolean} compress if `true`, compresses the sending data * @return {Socket} self * @api public */ Socket.prototype.compress = function(compress){ this.flags.compress = compress; return this; }; /** * Sets the binary flag * * @param {Boolean} Encode as if it has binary data if `true`, Encode as if it doesnt have binary data if `false` * @return {Socket} self * @api public */ Socket.prototype.binary = function (binary) { this.flags.binary = binary; return this; }; /** * Dispatch incoming event to socket listeners. * * @param {Array} event that will get emitted * @api private */ Socket.prototype.dispatch = function(event){ debug('dispatching an event %j', event); var self = this; function dispatchSocket(err) { process.nextTick(function(){ if (err) { return self.error(err.data || err.message); } emit.apply(self, event); }); } this.run(event, dispatchSocket); }; /** * Sets up socket middleware. * * @param {Function} middleware function (event, next) * @return {Socket} self * @api public */ Socket.prototype.use = function(fn){ this.fns.push(fn); return this; }; /** * Executes the middleware for an incoming event. * * @param {Array} event that will get emitted * @param {Function} last fn call in the middleware * @api private */ Socket.prototype.run = function(event, fn){ var fns = this.fns.slice(0); if (!fns.length) return fn(null); function run(i){ fns[i](event, function(err){ // upon error, short-circuit if (err) return fn(err); // if no middleware left, summon callback if (!fns[i + 1]) return fn(null); // go on to next run(i + 1); }); } run(0); };