8 Commits (76c491f4e7dfa32e4a4f35ce224484324cb44294)

Author SHA1 Message Date
Michael Murtaugh 5b95d4a90e mods partially implemented 3 years ago
Michael Murtaugh 8a8ca31c2c first version POC of python/flask port of server 3 years ago
molleindustria f8eb18c202 Likelike online Omoma version
Added modding functions and examples of room specific behavior in (clientMod and serverMod).

Basic structures for NPC, semi-permanent objects, room-based soundtrack.

Refactor sprite drawing - now called "things" and stored in and object
5 years ago
molleindustria 6bc17ead3c added Mod support
fixed a rollover bug on change room that got players stuck

Starting to add client and server side mods.

added a secret room for mods ?room=experiments
5 years ago
molleindustria a487f8f951 possible refresh loop
Ok maybe forcing potentially endless client refreshes was not a good idea after all
5 years ago
molleindustria 179c75b852 Update client.js 5 years ago
molleindustria 6ffab8daa6 added .env info
Added clarifications and fallback if env vars are not present
5 years ago
molleindustria 063436a3dd first commit
publish it
5 years ago