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11973 lines
402 KiB
TypeScript
11973 lines
402 KiB
TypeScript
5 years ago
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// This file was auto-generated. Please do not edit it.
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declare class p5 {
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// Properties from p5
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/**
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* This is the p5 instance constructor. A p5 instance
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* holds all the properties and methods related to a
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* p5 sketch. It expects an incoming sketch closure
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* and it can also take an optional node parameter
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* for attaching the generated p5 canvas to a node.
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* The sketch closure takes the newly created p5
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* instance as its sole argument and may optionally
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* set preload(), setup(), and/or draw() properties
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* on it for running a sketch.
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*
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* A p5 sketch can run in "global" or "instance"
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* mode: "global" - all properties and methods are
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* attached to the window "instance" - all properties
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* and methods are bound to this p5 object
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*
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* @param sketch a closure that can set optional
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* preload(), setup(), and/or draw() properties on
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* the given p5 instance
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* @param [node] element to attach canvas to, if a
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* boolean is passed in use it as sync
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* @param [sync] start synchronously (optional)
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* @return a p5 instance
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*/
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constructor(sketch: Function, node?: HTMLElement|boolean, sync?: boolean)
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// src/color/creating_reading.js
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/**
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* Extracts the alpha value from a color or pixel
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* array.
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*
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* @param color p5.Color object, color components, or
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* CSS color
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* @return the alpha value
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*/
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alpha(color: p5.Color|number[]|string): number
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/**
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* Extracts the blue value from a color or pixel
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* array.
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*
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* @param color p5.Color object, color components, or
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* CSS color
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* @return the blue value
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*/
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blue(color: p5.Color|number[]|string): number
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/**
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* Extracts the HSB brightness value from a color or
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* pixel array.
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*
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* @param color p5.Color object, color components, or
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* CSS color
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* @return the brightness value
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*/
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brightness(color: p5.Color|number[]|string): number
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/**
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* Creates colors for storing in variables of the
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* color datatype. The parameters are interpreted as
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* RGB or HSB values depending on the current
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* colorMode(). The default mode is RGB values from 0
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* to 255 and, therefore, the function call
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* color(255, 204, 0) will return a bright yellow
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* color. Note that if only one value is provided to
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* color(), it will be interpreted as a grayscale
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* value. Add a second value, and it will be used for
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* alpha transparency. When three values are
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* specified, they are interpreted as either RGB or
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* HSB values. Adding a fourth value applies alpha
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* transparency.
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*
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*
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* If a single string argument is provided, RGB, RGBA
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* and Hex CSS color strings and all named color
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* strings are supported. In this case, an alpha
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* number value as a second argument is not
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* supported, the RGBA form should be used.
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*
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* @param gray number specifying value between white
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* and black.
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* @param [alpha] alpha value relative to current
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* color range (default is 0-255)
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* @return resulting color
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*/
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color(gray: number, alpha?: number): p5.Color
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/**
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* Creates colors for storing in variables of the
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* color datatype. The parameters are interpreted as
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* RGB or HSB values depending on the current
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* colorMode(). The default mode is RGB values from 0
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* to 255 and, therefore, the function call
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* color(255, 204, 0) will return a bright yellow
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* color. Note that if only one value is provided to
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* color(), it will be interpreted as a grayscale
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* value. Add a second value, and it will be used for
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* alpha transparency. When three values are
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* specified, they are interpreted as either RGB or
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* HSB values. Adding a fourth value applies alpha
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* transparency.
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*
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*
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* If a single string argument is provided, RGB, RGBA
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* and Hex CSS color strings and all named color
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* strings are supported. In this case, an alpha
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* number value as a second argument is not
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* supported, the RGBA form should be used.
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*
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* @param v1 red or hue value relative to the current
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* color range
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* @param v2 green or saturation value relative to
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* the current color range
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* @param v3 blue or brightness value relative to the
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* current color range
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* @param [alpha] alpha value relative to current
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* color range (default is 0-255)
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*/
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color(v1: number, v2: number, v3: number, alpha?: number): p5.Color
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/**
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* Creates colors for storing in variables of the
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* color datatype. The parameters are interpreted as
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* RGB or HSB values depending on the current
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* colorMode(). The default mode is RGB values from 0
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* to 255 and, therefore, the function call
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* color(255, 204, 0) will return a bright yellow
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* color. Note that if only one value is provided to
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* color(), it will be interpreted as a grayscale
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* value. Add a second value, and it will be used for
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* alpha transparency. When three values are
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* specified, they are interpreted as either RGB or
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* HSB values. Adding a fourth value applies alpha
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* transparency.
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*
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*
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* If a single string argument is provided, RGB, RGBA
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* and Hex CSS color strings and all named color
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* strings are supported. In this case, an alpha
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* number value as a second argument is not
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* supported, the RGBA form should be used.
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*
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* @param value a color string
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* @param [alpha] alpha value relative to current
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* color range (default is 0-255)
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*/
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color(value: string, alpha?: number): p5.Color
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/**
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* Creates colors for storing in variables of the
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* color datatype. The parameters are interpreted as
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* RGB or HSB values depending on the current
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* colorMode(). The default mode is RGB values from 0
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* to 255 and, therefore, the function call
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* color(255, 204, 0) will return a bright yellow
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* color. Note that if only one value is provided to
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* color(), it will be interpreted as a grayscale
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* value. Add a second value, and it will be used for
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* alpha transparency. When three values are
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* specified, they are interpreted as either RGB or
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* HSB values. Adding a fourth value applies alpha
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* transparency.
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*
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*
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* If a single string argument is provided, RGB, RGBA
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* and Hex CSS color strings and all named color
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* strings are supported. In this case, an alpha
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* number value as a second argument is not
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* supported, the RGBA form should be used.
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*
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* @param values an array containing the
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* red,green,blue & and alpha components of the color
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*/
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color(values: number[]): p5.Color
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/**
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* Creates colors for storing in variables of the
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* color datatype. The parameters are interpreted as
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* RGB or HSB values depending on the current
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* colorMode(). The default mode is RGB values from 0
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* to 255 and, therefore, the function call
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* color(255, 204, 0) will return a bright yellow
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* color. Note that if only one value is provided to
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* color(), it will be interpreted as a grayscale
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* value. Add a second value, and it will be used for
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* alpha transparency. When three values are
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* specified, they are interpreted as either RGB or
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* HSB values. Adding a fourth value applies alpha
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* transparency.
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*
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*
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* If a single string argument is provided, RGB, RGBA
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* and Hex CSS color strings and all named color
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* strings are supported. In this case, an alpha
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* number value as a second argument is not
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* supported, the RGBA form should be used.
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*
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*/
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color(color: p5.Color): p5.Color
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/**
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* Extracts the green value from a color or pixel
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* array.
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*
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* @param color p5.Color object, color components, or
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* CSS color
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* @return the green value
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*/
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green(color: p5.Color|number[]|string): number
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/**
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* Extracts the hue value from a color or pixel
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* array. Hue exists in both HSB and HSL. This
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* function will return the HSB-normalized hue when
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* supplied with an HSB color object (or when
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* supplied with a pixel array while the color mode
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* is HSB), but will default to the HSL-normalized
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* hue otherwise. (The values will only be different
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* if the maximum hue setting for each system is
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* different.)
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*
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* @param color p5.Color object, color components, or
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* CSS color
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* @return the hue
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*/
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hue(color: p5.Color|number[]|string): number
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/**
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* Blends two colors to find a third color somewhere
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* between them. The amt parameter is the amount to
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* interpolate between the two values where 0.0 equal
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* to the first color, 0.1 is very near the first
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* color, 0.5 is halfway in between, etc. An amount
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* below 0 will be treated as 0. Likewise, amounts
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* above 1 will be capped at 1. This is different
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* from the behavior of lerp(), but necessary because
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* otherwise numbers outside the range will produce
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* strange and unexpected colors. The way that
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* colours are interpolated depends on the current
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* color mode.
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*
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* @param c1 interpolate from this color
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* @param c2 interpolate to this color
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* @param amt number between 0 and 1
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* @return interpolated color
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*/
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lerpColor(c1: p5.Color, c2: p5.Color, amt: number): p5.Color
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/**
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* Extracts the HSL lightness value from a color or
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* pixel array.
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*
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* @param color p5.Color object, color components, or
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* CSS color
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* @return the lightness
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*/
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lightness(color: p5.Color|number[]|string): number
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/**
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* Extracts the red value from a color or pixel
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* array.
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*
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* @param color p5.Color object, color components, or
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* CSS color
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* @return the red value
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*/
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red(color: p5.Color|number[]|string): number
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/**
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* Extracts the saturation value from a color or
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* pixel array. Saturation is scaled differently in
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* HSB and HSL. This function will return the HSB
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* saturation when supplied with an HSB color object
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* (or when supplied with a pixel array while the
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* color mode is HSB), but will default to the HSL
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* saturation otherwise.
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*
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* @param color p5.Color object, color components, or
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* CSS color
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* @return the saturation value
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*/
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saturation(color: p5.Color|number[]|string): number
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// src/color/setting.js
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/**
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* The background() function sets the color used for
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* the background of the p5.js canvas. The default
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* background is light gray. This function is
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* typically used within draw() to clear the display
|
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* window at the beginning of each frame, but it can
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* be used inside setup() to set the background on
|
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* the first frame of animation or if the background
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* need only be set once. The color is either
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* specified in terms of the RGB, HSB, or HSL color
|
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|
* depending on the current colorMode. (The default
|
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* color space is RGB, with each value in the range
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* from 0 to 255). The alpha range by default is also
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* 0 to 255.
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|
*
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*
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* If a single string argument is provided, RGB, RGBA
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|
* and Hex CSS color strings and all named color
|
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|
* strings are supported. In this case, an alpha
|
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|
* number value as a second argument is not
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* supported, the RGBA form should be used.
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*
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*
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* A p5.Color object can also be provided to set the
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* background color.
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*
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*
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* A p5.Image can also be provided to set the
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* background iamge.
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*
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* @param color any value created by the color()
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* function
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* @chainable
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*/
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background(color: p5.Color): p5
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/**
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* The background() function sets the color used for
|
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* the background of the p5.js canvas. The default
|
||
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* background is light gray. This function is
|
||
|
* typically used within draw() to clear the display
|
||
|
* window at the beginning of each frame, but it can
|
||
|
* be used inside setup() to set the background on
|
||
|
* the first frame of animation or if the background
|
||
|
* need only be set once. The color is either
|
||
|
* specified in terms of the RGB, HSB, or HSL color
|
||
|
* depending on the current colorMode. (The default
|
||
|
* color space is RGB, with each value in the range
|
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|
* from 0 to 255). The alpha range by default is also
|
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|
* 0 to 255.
|
||
|
*
|
||
|
*
|
||
|
* If a single string argument is provided, RGB, RGBA
|
||
|
* and Hex CSS color strings and all named color
|
||
|
* strings are supported. In this case, an alpha
|
||
|
* number value as a second argument is not
|
||
|
* supported, the RGBA form should be used.
|
||
|
*
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||
|
*
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|
* A p5.Color object can also be provided to set the
|
||
|
* background color.
|
||
|
*
|
||
|
*
|
||
|
* A p5.Image can also be provided to set the
|
||
|
* background iamge.
|
||
|
*
|
||
|
* @param colorstring color string, possible formats
|
||
|
* include: integer rgb() or rgba(), percentage rgb()
|
||
|
* or rgba(), 3-digit hex, 6-digit hex
|
||
|
* @param [a] opacity of the background relative to
|
||
|
* current color range (default is 0-255)
|
||
|
* @chainable
|
||
|
*/
|
||
|
background(colorstring: string, a?: number): p5
|
||
|
|
||
|
/**
|
||
|
* The background() function sets the color used for
|
||
|
* the background of the p5.js canvas. The default
|
||
|
* background is light gray. This function is
|
||
|
* typically used within draw() to clear the display
|
||
|
* window at the beginning of each frame, but it can
|
||
|
* be used inside setup() to set the background on
|
||
|
* the first frame of animation or if the background
|
||
|
* need only be set once. The color is either
|
||
|
* specified in terms of the RGB, HSB, or HSL color
|
||
|
* depending on the current colorMode. (The default
|
||
|
* color space is RGB, with each value in the range
|
||
|
* from 0 to 255). The alpha range by default is also
|
||
|
* 0 to 255.
|
||
|
*
|
||
|
*
|
||
|
* If a single string argument is provided, RGB, RGBA
|
||
|
* and Hex CSS color strings and all named color
|
||
|
* strings are supported. In this case, an alpha
|
||
|
* number value as a second argument is not
|
||
|
* supported, the RGBA form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5.Color object can also be provided to set the
|
||
|
* background color.
|
||
|
*
|
||
|
*
|
||
|
* A p5.Image can also be provided to set the
|
||
|
* background iamge.
|
||
|
*
|
||
|
* @param gray specifies a value between white and
|
||
|
* black
|
||
|
* @param [a] opacity of the background relative to
|
||
|
* current color range (default is 0-255)
|
||
|
* @chainable
|
||
|
*/
|
||
|
background(gray: number, a?: number): p5
|
||
|
|
||
|
/**
|
||
|
* The background() function sets the color used for
|
||
|
* the background of the p5.js canvas. The default
|
||
|
* background is light gray. This function is
|
||
|
* typically used within draw() to clear the display
|
||
|
* window at the beginning of each frame, but it can
|
||
|
* be used inside setup() to set the background on
|
||
|
* the first frame of animation or if the background
|
||
|
* need only be set once. The color is either
|
||
|
* specified in terms of the RGB, HSB, or HSL color
|
||
|
* depending on the current colorMode. (The default
|
||
|
* color space is RGB, with each value in the range
|
||
|
* from 0 to 255). The alpha range by default is also
|
||
|
* 0 to 255.
|
||
|
*
|
||
|
*
|
||
|
* If a single string argument is provided, RGB, RGBA
|
||
|
* and Hex CSS color strings and all named color
|
||
|
* strings are supported. In this case, an alpha
|
||
|
* number value as a second argument is not
|
||
|
* supported, the RGBA form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5.Color object can also be provided to set the
|
||
|
* background color.
|
||
|
*
|
||
|
*
|
||
|
* A p5.Image can also be provided to set the
|
||
|
* background iamge.
|
||
|
*
|
||
|
* @param v1 red or hue value (depending on the
|
||
|
* current color mode)
|
||
|
* @param v2 green or saturation value (depending on
|
||
|
* the current color mode)
|
||
|
* @param v3 blue or brightness value (depending on
|
||
|
* the current color mode)
|
||
|
* @param [a] opacity of the background relative to
|
||
|
* current color range (default is 0-255)
|
||
|
* @chainable
|
||
|
*/
|
||
|
background(v1: number, v2: number, v3: number, a?: number): p5
|
||
|
|
||
|
/**
|
||
|
* The background() function sets the color used for
|
||
|
* the background of the p5.js canvas. The default
|
||
|
* background is light gray. This function is
|
||
|
* typically used within draw() to clear the display
|
||
|
* window at the beginning of each frame, but it can
|
||
|
* be used inside setup() to set the background on
|
||
|
* the first frame of animation or if the background
|
||
|
* need only be set once. The color is either
|
||
|
* specified in terms of the RGB, HSB, or HSL color
|
||
|
* depending on the current colorMode. (The default
|
||
|
* color space is RGB, with each value in the range
|
||
|
* from 0 to 255). The alpha range by default is also
|
||
|
* 0 to 255.
|
||
|
*
|
||
|
*
|
||
|
* If a single string argument is provided, RGB, RGBA
|
||
|
* and Hex CSS color strings and all named color
|
||
|
* strings are supported. In this case, an alpha
|
||
|
* number value as a second argument is not
|
||
|
* supported, the RGBA form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5.Color object can also be provided to set the
|
||
|
* background color.
|
||
|
*
|
||
|
*
|
||
|
* A p5.Image can also be provided to set the
|
||
|
* background iamge.
|
||
|
*
|
||
|
* @param values an array containing the
|
||
|
* red,green,blue & and alpha components of the color
|
||
|
* @chainable
|
||
|
*/
|
||
|
background(values: number[]): p5
|
||
|
|
||
|
/**
|
||
|
* The background() function sets the color used for
|
||
|
* the background of the p5.js canvas. The default
|
||
|
* background is light gray. This function is
|
||
|
* typically used within draw() to clear the display
|
||
|
* window at the beginning of each frame, but it can
|
||
|
* be used inside setup() to set the background on
|
||
|
* the first frame of animation or if the background
|
||
|
* need only be set once. The color is either
|
||
|
* specified in terms of the RGB, HSB, or HSL color
|
||
|
* depending on the current colorMode. (The default
|
||
|
* color space is RGB, with each value in the range
|
||
|
* from 0 to 255). The alpha range by default is also
|
||
|
* 0 to 255.
|
||
|
*
|
||
|
*
|
||
|
* If a single string argument is provided, RGB, RGBA
|
||
|
* and Hex CSS color strings and all named color
|
||
|
* strings are supported. In this case, an alpha
|
||
|
* number value as a second argument is not
|
||
|
* supported, the RGBA form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5.Color object can also be provided to set the
|
||
|
* background color.
|
||
|
*
|
||
|
*
|
||
|
* A p5.Image can also be provided to set the
|
||
|
* background iamge.
|
||
|
*
|
||
|
* @param image image created with loadImage() or
|
||
|
* createImage(), to set as background (must be same
|
||
|
* size as the sketch window)
|
||
|
* @param [a] opacity of the background relative to
|
||
|
* current color range (default is 0-255)
|
||
|
* @chainable
|
||
|
*/
|
||
|
background(image: p5.Image, a?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Clears the pixels within a buffer. This function
|
||
|
* only works on p5.Canvas objects created with the
|
||
|
* createCanvas() function; it won't work with the
|
||
|
* main display window. Unlike the main graphics
|
||
|
* context, pixels in additional graphics areas
|
||
|
* created with createGraphics() can be entirely or
|
||
|
* partially transparent. This function clears
|
||
|
* everything to make all of the pixels 100%
|
||
|
* transparent.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
clear(): p5
|
||
|
|
||
|
/**
|
||
|
* colorMode() changes the way p5.js interprets color
|
||
|
* data. By default, the parameters for fill(),
|
||
|
* stroke(), background(), and color() are defined by
|
||
|
* values between 0 and 255 using the RGB color
|
||
|
* model. This is equivalent to setting
|
||
|
* colorMode(RGB, 255). Setting colorMode(HSB) lets
|
||
|
* you use the HSB system instead. By default, this
|
||
|
* is colorMode(HSB, 360, 100, 100, 1). You can also
|
||
|
* use HSL. Note: existing color objects remember
|
||
|
* the mode that they were created in, so you can
|
||
|
* change modes as you like without affecting their
|
||
|
* appearance.
|
||
|
*
|
||
|
* @param mode either RGB, HSB or HSL, corresponding
|
||
|
* to Red/Green/Blue and Hue/Saturation/Brightness
|
||
|
* (or Lightness)
|
||
|
* @param [max] range for all values
|
||
|
* @chainable
|
||
|
*/
|
||
|
colorMode(mode: COLOR_MODE, max?: number): p5
|
||
|
|
||
|
/**
|
||
|
* colorMode() changes the way p5.js interprets color
|
||
|
* data. By default, the parameters for fill(),
|
||
|
* stroke(), background(), and color() are defined by
|
||
|
* values between 0 and 255 using the RGB color
|
||
|
* model. This is equivalent to setting
|
||
|
* colorMode(RGB, 255). Setting colorMode(HSB) lets
|
||
|
* you use the HSB system instead. By default, this
|
||
|
* is colorMode(HSB, 360, 100, 100, 1). You can also
|
||
|
* use HSL. Note: existing color objects remember
|
||
|
* the mode that they were created in, so you can
|
||
|
* change modes as you like without affecting their
|
||
|
* appearance.
|
||
|
*
|
||
|
* @param mode either RGB, HSB or HSL, corresponding
|
||
|
* to Red/Green/Blue and Hue/Saturation/Brightness
|
||
|
* (or Lightness)
|
||
|
* @param max1 range for the red or hue depending on
|
||
|
* the current color mode
|
||
|
* @param max2 range for the green or saturation
|
||
|
* depending on the current color mode
|
||
|
* @param max3 range for the blue or
|
||
|
* brightness/lighntess depending on the current
|
||
|
* color mode
|
||
|
* @param [maxA] range for the alpha
|
||
|
* @chainable
|
||
|
*/
|
||
|
colorMode(mode: any, max1: number, max2: number, max3: number, maxA?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the color used to fill shapes. For example,
|
||
|
* if you run fill(204, 102, 0), all subsequent
|
||
|
* shapes will be filled with orange. This color is
|
||
|
* either specified in terms of the RGB or HSB color
|
||
|
* depending on the current colorMode(). (The default
|
||
|
* color space is RGB, with each value in the range
|
||
|
* from 0 to 255). The alpha range by default is also
|
||
|
* 0 to 255. If a single string argument is
|
||
|
* provided, RGB, RGBA and Hex CSS color strings and
|
||
|
* all named color strings are supported. In this
|
||
|
* case, an alpha number value as a second argument
|
||
|
* is not supported, the RGBA form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5 Color object can also be provided to set the
|
||
|
* fill color.
|
||
|
*
|
||
|
* @param v1 red or hue value relative to the current
|
||
|
* color range
|
||
|
* @param v2 green or saturation value relative to
|
||
|
* the current color range
|
||
|
* @param v3 blue or brightness value relative to the
|
||
|
* current color range
|
||
|
* @chainable
|
||
|
*/
|
||
|
fill(v1: number, v2: number, v3: number, alpha?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the color used to fill shapes. For example,
|
||
|
* if you run fill(204, 102, 0), all subsequent
|
||
|
* shapes will be filled with orange. This color is
|
||
|
* either specified in terms of the RGB or HSB color
|
||
|
* depending on the current colorMode(). (The default
|
||
|
* color space is RGB, with each value in the range
|
||
|
* from 0 to 255). The alpha range by default is also
|
||
|
* 0 to 255. If a single string argument is
|
||
|
* provided, RGB, RGBA and Hex CSS color strings and
|
||
|
* all named color strings are supported. In this
|
||
|
* case, an alpha number value as a second argument
|
||
|
* is not supported, the RGBA form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5 Color object can also be provided to set the
|
||
|
* fill color.
|
||
|
*
|
||
|
* @param value a color string
|
||
|
* @chainable
|
||
|
*/
|
||
|
fill(value: string, alpha?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the color used to fill shapes. For example,
|
||
|
* if you run fill(204, 102, 0), all subsequent
|
||
|
* shapes will be filled with orange. This color is
|
||
|
* either specified in terms of the RGB or HSB color
|
||
|
* depending on the current colorMode(). (The default
|
||
|
* color space is RGB, with each value in the range
|
||
|
* from 0 to 255). The alpha range by default is also
|
||
|
* 0 to 255. If a single string argument is
|
||
|
* provided, RGB, RGBA and Hex CSS color strings and
|
||
|
* all named color strings are supported. In this
|
||
|
* case, an alpha number value as a second argument
|
||
|
* is not supported, the RGBA form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5 Color object can also be provided to set the
|
||
|
* fill color.
|
||
|
*
|
||
|
* @param values an array containing the
|
||
|
* red,green,blue & and alpha components of the color
|
||
|
* @chainable
|
||
|
*/
|
||
|
fill(values: number[]): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the color used to fill shapes. For example,
|
||
|
* if you run fill(204, 102, 0), all subsequent
|
||
|
* shapes will be filled with orange. This color is
|
||
|
* either specified in terms of the RGB or HSB color
|
||
|
* depending on the current colorMode(). (The default
|
||
|
* color space is RGB, with each value in the range
|
||
|
* from 0 to 255). The alpha range by default is also
|
||
|
* 0 to 255. If a single string argument is
|
||
|
* provided, RGB, RGBA and Hex CSS color strings and
|
||
|
* all named color strings are supported. In this
|
||
|
* case, an alpha number value as a second argument
|
||
|
* is not supported, the RGBA form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5 Color object can also be provided to set the
|
||
|
* fill color.
|
||
|
*
|
||
|
* @param color the fill color
|
||
|
* @chainable
|
||
|
*/
|
||
|
fill(color: p5.Color): p5
|
||
|
|
||
|
/**
|
||
|
* Disables filling geometry. If both noStroke() and
|
||
|
* noFill() are called, nothing will be drawn to the
|
||
|
* screen.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
noFill(): p5
|
||
|
|
||
|
/**
|
||
|
* Disables drawing the stroke (outline). If both
|
||
|
* noStroke() and noFill() are called, nothing will
|
||
|
* be drawn to the screen.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
noStroke(): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the color used to draw lines and borders
|
||
|
* around shapes. This color is either specified in
|
||
|
* terms of the RGB or HSB color depending on the
|
||
|
* current colorMode() (the default color space is
|
||
|
* RGB, with each value in the range from 0 to 255).
|
||
|
* The alpha range by default is also 0 to 255. If a
|
||
|
* single string argument is provided, RGB, RGBA and
|
||
|
* Hex CSS color strings and all named color strings
|
||
|
* are supported. In this case, an alpha number value
|
||
|
* as a second argument is not supported, the RGBA
|
||
|
* form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5 Color object can also be provided to set the
|
||
|
* stroke color.
|
||
|
*
|
||
|
* @param v1 red or hue value relative to the current
|
||
|
* color range
|
||
|
* @param v2 green or saturation value relative to
|
||
|
* the current color range
|
||
|
* @param v3 blue or brightness value relative to the
|
||
|
* current color range
|
||
|
* @chainable
|
||
|
*/
|
||
|
stroke(v1: number, v2: number, v3: number, alpha?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the color used to draw lines and borders
|
||
|
* around shapes. This color is either specified in
|
||
|
* terms of the RGB or HSB color depending on the
|
||
|
* current colorMode() (the default color space is
|
||
|
* RGB, with each value in the range from 0 to 255).
|
||
|
* The alpha range by default is also 0 to 255. If a
|
||
|
* single string argument is provided, RGB, RGBA and
|
||
|
* Hex CSS color strings and all named color strings
|
||
|
* are supported. In this case, an alpha number value
|
||
|
* as a second argument is not supported, the RGBA
|
||
|
* form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5 Color object can also be provided to set the
|
||
|
* stroke color.
|
||
|
*
|
||
|
* @param value a color string
|
||
|
* @chainable
|
||
|
*/
|
||
|
stroke(value: string, alpha?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the color used to draw lines and borders
|
||
|
* around shapes. This color is either specified in
|
||
|
* terms of the RGB or HSB color depending on the
|
||
|
* current colorMode() (the default color space is
|
||
|
* RGB, with each value in the range from 0 to 255).
|
||
|
* The alpha range by default is also 0 to 255. If a
|
||
|
* single string argument is provided, RGB, RGBA and
|
||
|
* Hex CSS color strings and all named color strings
|
||
|
* are supported. In this case, an alpha number value
|
||
|
* as a second argument is not supported, the RGBA
|
||
|
* form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5 Color object can also be provided to set the
|
||
|
* stroke color.
|
||
|
*
|
||
|
* @param values an array containing the
|
||
|
* red,green,blue & and alpha components of the color
|
||
|
* @chainable
|
||
|
*/
|
||
|
stroke(values: number[]): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the color used to draw lines and borders
|
||
|
* around shapes. This color is either specified in
|
||
|
* terms of the RGB or HSB color depending on the
|
||
|
* current colorMode() (the default color space is
|
||
|
* RGB, with each value in the range from 0 to 255).
|
||
|
* The alpha range by default is also 0 to 255. If a
|
||
|
* single string argument is provided, RGB, RGBA and
|
||
|
* Hex CSS color strings and all named color strings
|
||
|
* are supported. In this case, an alpha number value
|
||
|
* as a second argument is not supported, the RGBA
|
||
|
* form should be used.
|
||
|
*
|
||
|
*
|
||
|
* A p5 Color object can also be provided to set the
|
||
|
* stroke color.
|
||
|
*
|
||
|
* @param color the stroke color
|
||
|
* @chainable
|
||
|
*/
|
||
|
stroke(color: p5.Color): p5
|
||
|
|
||
|
// src/core/2d_primitives.js
|
||
|
|
||
|
/**
|
||
|
* Draw an arc to the screen. If called with only x,
|
||
|
* y, w, h, start, and stop, the arc will be drawn
|
||
|
* and filled as an open pie segment. If a mode
|
||
|
* parameter is provided, the arc will be filled like
|
||
|
* an open semi-circle (OPEN) , a closed semi-circle
|
||
|
* (CHORD), or as a closed pie segment (PIE). The
|
||
|
* origin may be changed with the ellipseMode()
|
||
|
* function. Note that drawing a full circle (ex: 0
|
||
|
* to TWO_PI) will appear blank because 0 and TWO_PI
|
||
|
* are the same position on the unit circle. The best
|
||
|
* way to handle this is by using the ellipse()
|
||
|
* function instead to create a closed ellipse, and
|
||
|
* to use the arc() function only to draw parts of an
|
||
|
* ellipse.
|
||
|
*
|
||
|
* @param x x-coordinate of the arc's ellipse
|
||
|
* @param y y-coordinate of the arc's ellipse
|
||
|
* @param w width of the arc's ellipse by default
|
||
|
* @param h height of the arc's ellipse by default
|
||
|
* @param start angle to start the arc, specified in
|
||
|
* radians
|
||
|
* @param stop angle to stop the arc, specified in
|
||
|
* radians
|
||
|
* @param [mode] optional parameter to determine the
|
||
|
* way of drawing the arc. either CHORD, PIE or OPEN
|
||
|
* @chainable
|
||
|
*/
|
||
|
arc(x: number, y: number, w: number, h: number, start: number, stop: number, mode?: ARC_MODE): p5
|
||
|
|
||
|
/**
|
||
|
* Draws an ellipse (oval) to the screen. An ellipse
|
||
|
* with equal width and height is a circle. By
|
||
|
* default, the first two parameters set the
|
||
|
* location, and the third and fourth parameters set
|
||
|
* the shape's width and height. If no height is
|
||
|
* specified, the value of width is used for both the
|
||
|
* width and height. If a negative height or width is
|
||
|
* specified, the absolute value is taken. The origin
|
||
|
* may be changed with the ellipseMode() function.
|
||
|
*
|
||
|
* @param x x-coordinate of the ellipse.
|
||
|
* @param y y-coordinate of the ellipse.
|
||
|
* @param w width of the ellipse.
|
||
|
* @param [h] height of the ellipse.
|
||
|
* @chainable
|
||
|
*/
|
||
|
ellipse(x: number, y: number, w: number, h?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draws an ellipse (oval) to the screen. An ellipse
|
||
|
* with equal width and height is a circle. By
|
||
|
* default, the first two parameters set the
|
||
|
* location, and the third and fourth parameters set
|
||
|
* the shape's width and height. If no height is
|
||
|
* specified, the value of width is used for both the
|
||
|
* width and height. If a negative height or width is
|
||
|
* specified, the absolute value is taken. The origin
|
||
|
* may be changed with the ellipseMode() function.
|
||
|
*
|
||
|
* @param x x-coordinate of the ellipse.
|
||
|
* @param y y-coordinate of the ellipse.
|
||
|
* @param w width of the ellipse.
|
||
|
* @param h height of the ellipse.
|
||
|
* @param detail number of radial sectors to draw
|
||
|
*/
|
||
|
ellipse(x: number, y: number, w: number, h: number, detail: number): void
|
||
|
|
||
|
/**
|
||
|
* Draws a line (a direct path between two points) to
|
||
|
* the screen. The version of line() with four
|
||
|
* parameters draws the line in 2D. To color a line,
|
||
|
* use the stroke() function. A line cannot be
|
||
|
* filled, therefore the fill() function will not
|
||
|
* affect the color of a line. 2D lines are drawn
|
||
|
* with a width of one pixel by default, but this can
|
||
|
* be changed with the strokeWeight() function.
|
||
|
*
|
||
|
* @param x1 the x-coordinate of the first point
|
||
|
* @param y1 the y-coordinate of the first point
|
||
|
* @param x2 the x-coordinate of the second point
|
||
|
* @param y2 the y-coordinate of the second point
|
||
|
* @chainable
|
||
|
*/
|
||
|
line(x1: number, y1: number, x2: number, y2: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draws a line (a direct path between two points) to
|
||
|
* the screen. The version of line() with four
|
||
|
* parameters draws the line in 2D. To color a line,
|
||
|
* use the stroke() function. A line cannot be
|
||
|
* filled, therefore the fill() function will not
|
||
|
* affect the color of a line. 2D lines are drawn
|
||
|
* with a width of one pixel by default, but this can
|
||
|
* be changed with the strokeWeight() function.
|
||
|
*
|
||
|
* @param x1 the x-coordinate of the first point
|
||
|
* @param y1 the y-coordinate of the first point
|
||
|
* @param z1 the z-coordinate of the first point
|
||
|
* @param x2 the x-coordinate of the second point
|
||
|
* @param y2 the y-coordinate of the second point
|
||
|
* @param z2 the z-coordinate of the second point
|
||
|
* @chainable
|
||
|
*/
|
||
|
line(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draws a point, a coordinate in space at the
|
||
|
* dimension of one pixel. The first parameter is the
|
||
|
* horizontal value for the point, the second value
|
||
|
* is the vertical value for the point. The color of
|
||
|
* the point is determined by the current stroke.
|
||
|
*
|
||
|
* @param x the x-coordinate
|
||
|
* @param y the y-coordinate
|
||
|
* @param [z] the z-coordinate (for WEBGL mode)
|
||
|
* @chainable
|
||
|
*/
|
||
|
point(x: number, y: number, z?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draw a quad. A quad is a quadrilateral, a four
|
||
|
* sided polygon. It is similar to a rectangle, but
|
||
|
* the angles between its edges are not constrained
|
||
|
* to ninety degrees. The first pair of parameters
|
||
|
* (x1,y1) sets the first vertex and the subsequent
|
||
|
* pairs should proceed clockwise or
|
||
|
* counter-clockwise around the defined shape.
|
||
|
*
|
||
|
* @param x1 the x-coordinate of the first point
|
||
|
* @param y1 the y-coordinate of the first point
|
||
|
* @param x2 the x-coordinate of the second point
|
||
|
* @param y2 the y-coordinate of the second point
|
||
|
* @param x3 the x-coordinate of the third point
|
||
|
* @param y3 the y-coordinate of the third point
|
||
|
* @param x4 the x-coordinate of the fourth point
|
||
|
* @param y4 the y-coordinate of the fourth point
|
||
|
* @chainable
|
||
|
*/
|
||
|
quad(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draw a quad. A quad is a quadrilateral, a four
|
||
|
* sided polygon. It is similar to a rectangle, but
|
||
|
* the angles between its edges are not constrained
|
||
|
* to ninety degrees. The first pair of parameters
|
||
|
* (x1,y1) sets the first vertex and the subsequent
|
||
|
* pairs should proceed clockwise or
|
||
|
* counter-clockwise around the defined shape.
|
||
|
*
|
||
|
* @param x1 the x-coordinate of the first point
|
||
|
* @param y1 the y-coordinate of the first point
|
||
|
* @param x2 the x-coordinate of the second point
|
||
|
* @param y2 the y-coordinate of the second point
|
||
|
* @param x3 the x-coordinate of the third point
|
||
|
* @param y3 the y-coordinate of the third point
|
||
|
* @param x4 the x-coordinate of the fourth point
|
||
|
* @param y4 the y-coordinate of the fourth point
|
||
|
* @chainable
|
||
|
*/
|
||
|
quad(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number, x4: number, y4: number, z4: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draws a rectangle to the screen. A rectangle is a
|
||
|
* four-sided shape with every angle at ninety
|
||
|
* degrees. By default, the first two parameters set
|
||
|
* the location of the upper-left corner, the third
|
||
|
* sets the width, and the fourth sets the height.
|
||
|
* The way these parameters are interpreted, however,
|
||
|
* may be changed with the rectMode() function. The
|
||
|
* fifth, sixth, seventh and eighth parameters, if
|
||
|
* specified, determine corner radius for the
|
||
|
* top-right, top-left, lower-right and lower-left
|
||
|
* corners, respectively. An omitted corner radius
|
||
|
* parameter is set to the value of the previously
|
||
|
* specified radius value in the parameter list.
|
||
|
*
|
||
|
* @param x x-coordinate of the rectangle.
|
||
|
* @param y y-coordinate of the rectangle.
|
||
|
* @param w width of the rectangle.
|
||
|
* @param h height of the rectangle.
|
||
|
* @param [tl] optional radius of top-left corner.
|
||
|
* @param [tr] optional radius of top-right corner.
|
||
|
* @param [br] optional radius of bottom-right
|
||
|
* corner.
|
||
|
* @param [bl] optional radius of bottom-left corner.
|
||
|
* @chainable
|
||
|
*/
|
||
|
rect(x: number, y: number, w: number, h: number, tl?: number, tr?: number, br?: number, bl?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draws a rectangle to the screen. A rectangle is a
|
||
|
* four-sided shape with every angle at ninety
|
||
|
* degrees. By default, the first two parameters set
|
||
|
* the location of the upper-left corner, the third
|
||
|
* sets the width, and the fourth sets the height.
|
||
|
* The way these parameters are interpreted, however,
|
||
|
* may be changed with the rectMode() function. The
|
||
|
* fifth, sixth, seventh and eighth parameters, if
|
||
|
* specified, determine corner radius for the
|
||
|
* top-right, top-left, lower-right and lower-left
|
||
|
* corners, respectively. An omitted corner radius
|
||
|
* parameter is set to the value of the previously
|
||
|
* specified radius value in the parameter list.
|
||
|
*
|
||
|
* @param x x-coordinate of the rectangle.
|
||
|
* @param y y-coordinate of the rectangle.
|
||
|
* @param w width of the rectangle.
|
||
|
* @param h height of the rectangle.
|
||
|
* @param [detailX] number of segments in the
|
||
|
* x-direction
|
||
|
* @param [detailY] number of segments in the
|
||
|
* y-direction
|
||
|
* @chainable
|
||
|
*/
|
||
|
rect(x: number, y: number, w: number, h: number, detailX?: number, detailY?: number): p5
|
||
|
|
||
|
/**
|
||
|
* A triangle is a plane created by connecting three
|
||
|
* points. The first two arguments specify the first
|
||
|
* point, the middle two arguments specify the second
|
||
|
* point, and the last two arguments specify the
|
||
|
* third point.
|
||
|
*
|
||
|
* @param x1 x-coordinate of the first point
|
||
|
* @param y1 y-coordinate of the first point
|
||
|
* @param x2 x-coordinate of the second point
|
||
|
* @param y2 y-coordinate of the second point
|
||
|
* @param x3 x-coordinate of the third point
|
||
|
* @param y3 y-coordinate of the third point
|
||
|
* @chainable
|
||
|
*/
|
||
|
triangle(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): p5
|
||
|
|
||
|
// src/core/attributes.js
|
||
|
|
||
|
/**
|
||
|
* Modifies the location from which ellipses are
|
||
|
* drawn by changing the way in which parameters
|
||
|
* given to ellipse() are interpreted. The default
|
||
|
* mode is ellipseMode(CENTER), which interprets the
|
||
|
* first two parameters of ellipse() as the shape's
|
||
|
* center point, while the third and fourth
|
||
|
* parameters are its width and height.
|
||
|
*
|
||
|
*
|
||
|
* ellipseMode(RADIUS) also uses the first two
|
||
|
* parameters of ellipse() as the shape's center
|
||
|
* point, but uses the third and fourth parameters to
|
||
|
* specify half of the shapes's width and height.
|
||
|
*
|
||
|
*
|
||
|
* ellipseMode(CORNER) interprets the first two
|
||
|
* parameters of ellipse() as the upper-left corner
|
||
|
* of the shape, while the third and fourth
|
||
|
* parameters are its width and height.
|
||
|
*
|
||
|
*
|
||
|
* ellipseMode(CORNERS) interprets the first two
|
||
|
* parameters of ellipse() as the location of one
|
||
|
* corner of the ellipse's bounding box, and the
|
||
|
* third and fourth parameters as the location of the
|
||
|
* opposite corner.
|
||
|
*
|
||
|
*
|
||
|
* The parameter must be written in ALL CAPS because
|
||
|
* Javascript is a case-sensitive language.
|
||
|
*
|
||
|
* @param mode either CENTER, RADIUS, CORNER, or
|
||
|
* CORNERS
|
||
|
* @chainable
|
||
|
*/
|
||
|
ellipseMode(mode: ELLIPSE_MODE): p5
|
||
|
|
||
|
/**
|
||
|
* Draws all geometry with jagged (aliased) edges.
|
||
|
* Note that smooth() is active by default, so it is
|
||
|
* necessary to call noSmooth() to disable smoothing
|
||
|
* of geometry, images, and fonts.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
noSmooth(): p5
|
||
|
|
||
|
/**
|
||
|
* Modifies the location from which rectangles are
|
||
|
* drawn by changing the way in which parameters
|
||
|
* given to rect() are interpreted. The default mode
|
||
|
* is rectMode(CORNER), which interprets the first
|
||
|
* two parameters of rect() as the upper-left corner
|
||
|
* of the shape, while the third and fourth
|
||
|
* parameters are its width and height.
|
||
|
*
|
||
|
*
|
||
|
* rectMode(CORNERS) interprets the first two
|
||
|
* parameters of rect() as the location of one
|
||
|
* corner, and the third and fourth parameters as the
|
||
|
* location of the opposite corner.
|
||
|
*
|
||
|
*
|
||
|
* rectMode(CENTER) interprets the first two
|
||
|
* parameters of rect() as the shape's center point,
|
||
|
* while the third and fourth parameters are its
|
||
|
* width and height.
|
||
|
*
|
||
|
*
|
||
|
* rectMode(RADIUS) also uses the first two
|
||
|
* parameters of rect() as the shape's center point,
|
||
|
* but uses the third and fourth parameters to
|
||
|
* specify half of the shapes's width and height.
|
||
|
*
|
||
|
*
|
||
|
* The parameter must be written in ALL CAPS because
|
||
|
* Javascript is a case-sensitive language.
|
||
|
*
|
||
|
* @param mode either CORNER, CORNERS, CENTER, or
|
||
|
* RADIUS
|
||
|
* @chainable
|
||
|
*/
|
||
|
rectMode(mode: RECT_MODE): p5
|
||
|
|
||
|
/**
|
||
|
* Draws all geometry with smooth (anti-aliased)
|
||
|
* edges. smooth() will also improve image quality of
|
||
|
* resized images. Note that smooth() is active by
|
||
|
* default; noSmooth() can be used to disable
|
||
|
* smoothing of geometry, images, and fonts.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
smooth(): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the style for rendering line endings. These
|
||
|
* ends are either squared, extended, or rounded,
|
||
|
* each of which specified with the corresponding
|
||
|
* parameters: SQUARE, PROJECT, and ROUND. The
|
||
|
* default cap is ROUND.
|
||
|
*
|
||
|
* @param cap either SQUARE, PROJECT, or ROUND
|
||
|
* @chainable
|
||
|
*/
|
||
|
strokeCap(cap: STROKE_CAP): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the style of the joints which connect line
|
||
|
* segments. These joints are either mitered,
|
||
|
* beveled, or rounded and specified with the
|
||
|
* corresponding parameters MITER, BEVEL, and ROUND.
|
||
|
* The default joint is MITER.
|
||
|
*
|
||
|
* @param join either MITER, BEVEL, ROUND
|
||
|
* @chainable
|
||
|
*/
|
||
|
strokeJoin(join: STROKE_JOIN): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the width of the stroke used for lines,
|
||
|
* points, and the border around shapes. All widths
|
||
|
* are set in units of pixels.
|
||
|
*
|
||
|
* @param weight the weight (in pixels) of the stroke
|
||
|
* @chainable
|
||
|
*/
|
||
|
strokeWeight(weight: number): p5
|
||
|
|
||
|
// src/core/constants.js
|
||
|
|
||
|
readonly P2D: 'p2d'
|
||
|
readonly WEBGL: 'webgl'
|
||
|
|
||
|
/**
|
||
|
* HALF_PI is a mathematical constant with the value
|
||
|
* 1.57079632679489661923. It is half the ratio of
|
||
|
* the circumference of a circle to its diameter. It
|
||
|
* is useful in combination with the trigonometric
|
||
|
* functions sin() and cos().
|
||
|
*
|
||
|
*/
|
||
|
readonly HALF_PI: number
|
||
|
|
||
|
/**
|
||
|
* PI is a mathematical constant with the value
|
||
|
* 3.14159265358979323846. It is the ratio of the
|
||
|
* circumference of a circle to its diameter. It is
|
||
|
* useful in combination with the trigonometric
|
||
|
* functions sin() and cos().
|
||
|
*
|
||
|
*/
|
||
|
readonly PI: number
|
||
|
|
||
|
/**
|
||
|
* QUARTER_PI is a mathematical constant with the
|
||
|
* value 0.7853982. It is one quarter the ratio of
|
||
|
* the circumference of a circle to its diameter. It
|
||
|
* is useful in combination with the trigonometric
|
||
|
* functions sin() and cos().
|
||
|
*
|
||
|
*/
|
||
|
readonly QUARTER_PI: number
|
||
|
|
||
|
/**
|
||
|
* TAU is an alias for TWO_PI, a mathematical
|
||
|
* constant with the value 6.28318530717958647693. It
|
||
|
* is twice the ratio of the circumference of a
|
||
|
* circle to its diameter. It is useful in
|
||
|
* combination with the trigonometric functions sin()
|
||
|
* and cos().
|
||
|
*
|
||
|
*/
|
||
|
readonly TAU: number
|
||
|
|
||
|
/**
|
||
|
* TWO_PI is a mathematical constant with the value
|
||
|
* 6.28318530717958647693. It is twice the ratio of
|
||
|
* the circumference of a circle to its diameter. It
|
||
|
* is useful in combination with the trigonometric
|
||
|
* functions sin() and cos().
|
||
|
*
|
||
|
*/
|
||
|
readonly TWO_PI: number
|
||
|
|
||
|
/**
|
||
|
* Constant to be used with angleMode() function, to
|
||
|
* set the mode which p5.js interprates and
|
||
|
* calculates angles (either DEGREES or RADIANS).
|
||
|
*
|
||
|
*/
|
||
|
readonly DEGREES: 'degrees'
|
||
|
|
||
|
/**
|
||
|
* Constant to be used with angleMode() function, to
|
||
|
* set the mode which p5.js interprates and
|
||
|
* calculates angles (either RADIANS or DEGREES).
|
||
|
*
|
||
|
*/
|
||
|
readonly RADIANS: 'radians'
|
||
|
readonly CORNER: 'corner'
|
||
|
readonly CORNERS: 'corners'
|
||
|
readonly RADIUS: 'radius'
|
||
|
readonly RIGHT: 'right'
|
||
|
readonly LEFT: 'left'
|
||
|
readonly CENTER: 'center'
|
||
|
readonly TOP: 'top'
|
||
|
readonly BOTTOM: 'bottom'
|
||
|
readonly BASELINE: 'alphabetic'
|
||
|
readonly POINTS: 0x0000
|
||
|
readonly LINES: 0x0001
|
||
|
readonly LINE_STRIP: 0x0003
|
||
|
readonly LINE_LOOP: 0x0002
|
||
|
readonly TRIANGLES: 0x0004
|
||
|
readonly TRIANGLE_FAN: 0x0006
|
||
|
readonly TRIANGLE_STRIP: 0x0005
|
||
|
readonly QUADS: 'quads'
|
||
|
readonly QUAD_STRIP: 'quad_strip'
|
||
|
readonly CLOSE: 'close'
|
||
|
readonly OPEN: 'open'
|
||
|
readonly CHORD: 'chord'
|
||
|
readonly PIE: 'pie'
|
||
|
readonly PROJECT: 'square'
|
||
|
readonly SQUARE: 'butt'
|
||
|
readonly ROUND: 'round'
|
||
|
readonly BEVEL: 'bevel'
|
||
|
readonly MITER: 'miter'
|
||
|
readonly RGB: 'rgb'
|
||
|
readonly HSB: 'hsb'
|
||
|
readonly HSL: 'hsl'
|
||
|
readonly BLEND: 'source-over'
|
||
|
readonly ADD: 'lighter'
|
||
|
readonly DARKEST: 'darkest'
|
||
|
readonly LIGHTEST: 'lighten'
|
||
|
readonly DIFFERENCE: 'difference'
|
||
|
readonly EXCLUSION: 'exclusion'
|
||
|
readonly MULTIPLY: 'multiply'
|
||
|
readonly SCREEN: 'screen'
|
||
|
readonly REPLACE: 'copy'
|
||
|
readonly OVERLAY: 'overlay'
|
||
|
readonly HARD_LIGHT: 'hard-light'
|
||
|
readonly SOFT_LIGHT: 'soft-light'
|
||
|
readonly DODGE: 'color-dodge'
|
||
|
readonly BURN: 'color-burn'
|
||
|
readonly THRESHOLD: 'threshold'
|
||
|
readonly GRAY: 'gray'
|
||
|
readonly OPAQUE: 'opaque'
|
||
|
readonly INVERT: 'invert'
|
||
|
readonly POSTERIZE: 'posterize'
|
||
|
readonly DILATE: 'dilate'
|
||
|
readonly ERODE: 'erode'
|
||
|
readonly BLUR: 'blur'
|
||
|
readonly NORMAL: 'normal'
|
||
|
readonly ITALIC: 'italic'
|
||
|
readonly BOLD: 'bold'
|
||
|
readonly LANDSCAPE: 'landscape'
|
||
|
readonly PORTRAIT: 'portrait'
|
||
|
|
||
|
// src/core/core.js
|
||
|
|
||
|
/**
|
||
|
* Called directly before setup(), the preload()
|
||
|
* function is used to handle asynchronous loading of
|
||
|
* external files. If a preload function is defined,
|
||
|
* setup() will wait until any load calls within have
|
||
|
* finished. Nothing besides load calls should be
|
||
|
* inside preload (loadImage, loadJSON, loadFont,
|
||
|
* loadStrings, etc).
|
||
|
*
|
||
|
*
|
||
|
* By default the text "loading..." will be
|
||
|
* displayed. To make your own loading page, include
|
||
|
* an HTML element with id "p5_loading" in your page.
|
||
|
* More information here.
|
||
|
*
|
||
|
*/
|
||
|
preload(): void
|
||
|
|
||
|
/**
|
||
|
* The setup() function is called once when the
|
||
|
* program starts. It's used to define initial
|
||
|
* environment properties such as screen size and
|
||
|
* background color and to load media such as images
|
||
|
* and fonts as the program starts. There can only be
|
||
|
* one setup() function for each program and it
|
||
|
* shouldn't be called again after its initial
|
||
|
* execution.
|
||
|
*
|
||
|
*
|
||
|
* Note: Variables declared within setup() are not
|
||
|
* accessible within other functions, including
|
||
|
* draw().
|
||
|
*
|
||
|
*/
|
||
|
setup(): void
|
||
|
|
||
|
/**
|
||
|
* Called directly after setup(), the draw() function
|
||
|
* continuously executes the lines of code contained
|
||
|
* inside its block until the program is stopped or
|
||
|
* noLoop() is called. Note if noLoop() is called in
|
||
|
* setup(), draw() will still be executed once before
|
||
|
* stopping. draw() is called automatically and
|
||
|
* should never be called explicitly. It should
|
||
|
* always be controlled with noLoop(), redraw() and
|
||
|
* loop(). After noLoop() stops the code in draw()
|
||
|
* from executing, redraw() causes the code inside
|
||
|
* draw() to execute once, and loop() will cause the
|
||
|
* code inside draw() to resume executing
|
||
|
* continuously.
|
||
|
*
|
||
|
*
|
||
|
* The number of times draw() executes in each second
|
||
|
* may be controlled with the frameRate() function.
|
||
|
*
|
||
|
*
|
||
|
* There can only be one draw() function for each
|
||
|
* sketch, and draw() must exist if you want the code
|
||
|
* to run continuously, or to process events such as
|
||
|
* mousePressed(). Sometimes, you might have an empty
|
||
|
* call to draw() in your program, as shown in the
|
||
|
* above example.
|
||
|
*
|
||
|
*
|
||
|
* It is important to note that the drawing
|
||
|
* coordinate system will be reset at the beginning
|
||
|
* of each draw() call. If any transformations are
|
||
|
* performed within draw() (ex: scale, rotate,
|
||
|
* translate), their effects will be undone at the
|
||
|
* beginning of draw(), so transformations will not
|
||
|
* accumulate over time. On the other hand, styling
|
||
|
* applied (ex: fill, stroke, etc) will remain in
|
||
|
* effect.
|
||
|
*
|
||
|
*/
|
||
|
draw(): void
|
||
|
|
||
|
/**
|
||
|
* Removes the entire p5 sketch. This will remove the
|
||
|
* canvas and any elements created by p5.js. It will
|
||
|
* also stop the draw loop and unbind any properties
|
||
|
* or methods from the window global scope. It will
|
||
|
* leave a variable p5 in case you wanted to create a
|
||
|
* new p5 sketch. If you like, you can set p5 = null
|
||
|
* to erase it. While all functions and variables and
|
||
|
* objects created by the p5 library will be removed,
|
||
|
* any other global variables created by your code
|
||
|
* will remain.
|
||
|
*
|
||
|
*/
|
||
|
remove(): void
|
||
|
|
||
|
// src/core/curves.js
|
||
|
|
||
|
/**
|
||
|
* Draws a cubic Bezier curve on the screen. These
|
||
|
* curves are defined by a series of anchor and
|
||
|
* control points. The first two parameters specify
|
||
|
* the first anchor point and the last two parameters
|
||
|
* specify the other anchor point, which become the
|
||
|
* first and last points on the curve. The middle
|
||
|
* parameters specify the two control points which
|
||
|
* define the shape of the curve. Approximately
|
||
|
* speaking, control points "pull" the curve towards
|
||
|
* them.Bezier curves were developed by French
|
||
|
* automotive engineer Pierre Bezier, and are
|
||
|
* commonly used in computer graphics to define
|
||
|
* gently sloping curves. See also curve().
|
||
|
*
|
||
|
* @param x1 x-coordinate for the first anchor point
|
||
|
* @param y1 y-coordinate for the first anchor point
|
||
|
* @param x2 x-coordinate for the first control point
|
||
|
* @param y2 y-coordinate for the first control point
|
||
|
* @param x3 x-coordinate for the second control
|
||
|
* point
|
||
|
* @param y3 y-coordinate for the second control
|
||
|
* point
|
||
|
* @param x4 x-coordinate for the second anchor point
|
||
|
* @param y4 y-coordinate for the second anchor point
|
||
|
* @chainable
|
||
|
*/
|
||
|
bezier(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draws a cubic Bezier curve on the screen. These
|
||
|
* curves are defined by a series of anchor and
|
||
|
* control points. The first two parameters specify
|
||
|
* the first anchor point and the last two parameters
|
||
|
* specify the other anchor point, which become the
|
||
|
* first and last points on the curve. The middle
|
||
|
* parameters specify the two control points which
|
||
|
* define the shape of the curve. Approximately
|
||
|
* speaking, control points "pull" the curve towards
|
||
|
* them.Bezier curves were developed by French
|
||
|
* automotive engineer Pierre Bezier, and are
|
||
|
* commonly used in computer graphics to define
|
||
|
* gently sloping curves. See also curve().
|
||
|
*
|
||
|
* @param x1 x-coordinate for the first anchor point
|
||
|
* @param y1 y-coordinate for the first anchor point
|
||
|
* @param z1 z-coordinate for the first anchor point
|
||
|
* @param x2 x-coordinate for the first control point
|
||
|
* @param y2 y-coordinate for the first control point
|
||
|
* @param z2 z-coordinate for the first control point
|
||
|
* @param x3 x-coordinate for the second control
|
||
|
* point
|
||
|
* @param y3 y-coordinate for the second control
|
||
|
* point
|
||
|
* @param z3 z-coordinate for the second control
|
||
|
* point
|
||
|
* @param x4 x-coordinate for the second anchor point
|
||
|
* @param y4 y-coordinate for the second anchor point
|
||
|
* @param z4 z-coordinate for the second anchor point
|
||
|
* @chainable
|
||
|
*/
|
||
|
bezier(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number, x4: number, y4: number, z4: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the resolution at which Beziers display. The
|
||
|
* default value is 20.
|
||
|
*
|
||
|
* @param detail resolution of the curves
|
||
|
* @chainable
|
||
|
*/
|
||
|
bezierDetail(detail: number): p5
|
||
|
|
||
|
/**
|
||
|
* Evaluates the Bezier at position t for points a,
|
||
|
* b, c, d. The parameters a and d are the first and
|
||
|
* last points on the curve, and b and c are the
|
||
|
* control points. The final parameter t varies
|
||
|
* between 0 and 1. This can be done once with the x
|
||
|
* coordinates and a second time with the y
|
||
|
* coordinates to get the location of a bezier curve
|
||
|
* at t.
|
||
|
*
|
||
|
* @param a coordinate of first point on the curve
|
||
|
* @param b coordinate of first control point
|
||
|
* @param c coordinate of second control point
|
||
|
* @param d coordinate of second point on the curve
|
||
|
* @param t value between 0 and 1
|
||
|
* @return the value of the Bezier at position t
|
||
|
*/
|
||
|
bezierPoint(a: number, b: number, c: number, d: number, t: number): number
|
||
|
|
||
|
/**
|
||
|
* Evaluates the tangent to the Bezier at position t
|
||
|
* for points a, b, c, d. The parameters a and d are
|
||
|
* the first and last points on the curve, and b and
|
||
|
* c are the control points. The final parameter t
|
||
|
* varies between 0 and 1.
|
||
|
*
|
||
|
* @param a coordinate of first point on the curve
|
||
|
* @param b coordinate of first control point
|
||
|
* @param c coordinate of second control point
|
||
|
* @param d coordinate of second point on the curve
|
||
|
* @param t value between 0 and 1
|
||
|
* @return the tangent at position t
|
||
|
*/
|
||
|
bezierTangent(a: number, b: number, c: number, d: number, t: number): number
|
||
|
|
||
|
/**
|
||
|
* Draws a curved line on the screen between two
|
||
|
* points, given as the middle four parameters. The
|
||
|
* first two parameters are a control point, as if
|
||
|
* the curve came from this point even though it's
|
||
|
* not drawn. The last two parameters similarly
|
||
|
* describe the other control point. Longer curves
|
||
|
* can be created by putting a series of curve()
|
||
|
* functions together or using curveVertex(). An
|
||
|
* additional function called curveTightness()
|
||
|
* provides control for the visual quality of the
|
||
|
* curve. The curve() function is an implementation
|
||
|
* of Catmull-Rom splines.
|
||
|
*
|
||
|
* @param x1 x-coordinate for the beginning control
|
||
|
* point
|
||
|
* @param y1 y-coordinate for the beginning control
|
||
|
* point
|
||
|
* @param x2 x-coordinate for the first point
|
||
|
* @param y2 y-coordinate for the first point
|
||
|
* @param x3 x-coordinate for the second point
|
||
|
* @param y3 y-coordinate for the second point
|
||
|
* @param x4 x-coordinate for the ending control
|
||
|
* point
|
||
|
* @param y4 y-coordinate for the ending control
|
||
|
* point
|
||
|
* @chainable
|
||
|
*/
|
||
|
curve(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draws a curved line on the screen between two
|
||
|
* points, given as the middle four parameters. The
|
||
|
* first two parameters are a control point, as if
|
||
|
* the curve came from this point even though it's
|
||
|
* not drawn. The last two parameters similarly
|
||
|
* describe the other control point. Longer curves
|
||
|
* can be created by putting a series of curve()
|
||
|
* functions together or using curveVertex(). An
|
||
|
* additional function called curveTightness()
|
||
|
* provides control for the visual quality of the
|
||
|
* curve. The curve() function is an implementation
|
||
|
* of Catmull-Rom splines.
|
||
|
*
|
||
|
* @param x1 x-coordinate for the beginning control
|
||
|
* point
|
||
|
* @param y1 y-coordinate for the beginning control
|
||
|
* point
|
||
|
* @param z1 z-coordinate for the beginning control
|
||
|
* point
|
||
|
* @param x2 x-coordinate for the first point
|
||
|
* @param y2 y-coordinate for the first point
|
||
|
* @param z2 z-coordinate for the first point
|
||
|
* @param x3 x-coordinate for the second point
|
||
|
* @param y3 y-coordinate for the second point
|
||
|
* @param z3 z-coordinate for the second point
|
||
|
* @param x4 x-coordinate for the ending control
|
||
|
* point
|
||
|
* @param y4 y-coordinate for the ending control
|
||
|
* point
|
||
|
* @param z4 z-coordinate for the ending control
|
||
|
* point
|
||
|
* @chainable
|
||
|
*/
|
||
|
curve(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number, x4: number, y4: number, z4: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the resolution at which curves display. The
|
||
|
* default value is 20.
|
||
|
*
|
||
|
* @param resolution of the curves
|
||
|
* @chainable
|
||
|
*/
|
||
|
curveDetail(resolution: number): p5
|
||
|
|
||
|
/**
|
||
|
* Modifies the quality of forms created with curve()
|
||
|
* and curveVertex(). The parameter tightness
|
||
|
* determines how the curve fits to the vertex
|
||
|
* points. The value 0.0 is the default value for
|
||
|
* tightness (this value defines the curves to be
|
||
|
* Catmull-Rom splines) and the value 1.0 connects
|
||
|
* all the points with straight lines. Values within
|
||
|
* the range -5.0 and 5.0 will deform the curves but
|
||
|
* will leave them recognizable and as values
|
||
|
* increase in magnitude, they will continue to
|
||
|
* deform.
|
||
|
*
|
||
|
* @param amount of deformation from the original
|
||
|
* vertices
|
||
|
* @chainable
|
||
|
*/
|
||
|
curveTightness(amount: number): p5
|
||
|
|
||
|
/**
|
||
|
* Evaluates the curve at position t for points a, b,
|
||
|
* c, d. The parameter t varies between 0 and 1, a
|
||
|
* and d are points on the curve, and b and c are the
|
||
|
* control points. This can be done once with the x
|
||
|
* coordinates and a second time with the y
|
||
|
* coordinates to get the location of a curve at t.
|
||
|
*
|
||
|
* @param a coordinate of first point on the curve
|
||
|
* @param b coordinate of first control point
|
||
|
* @param c coordinate of second control point
|
||
|
* @param d coordinate of second point on the curve
|
||
|
* @param t value between 0 and 1
|
||
|
* @return bezier value at position t
|
||
|
*/
|
||
|
curvePoint(a: number, b: number, c: number, d: number, t: number): number
|
||
|
|
||
|
/**
|
||
|
* Evaluates the tangent to the curve at position t
|
||
|
* for points a, b, c, d. The parameter t varies
|
||
|
* between 0 and 1, a and d are points on the curve,
|
||
|
* and b and c are the control points.
|
||
|
*
|
||
|
* @param a coordinate of first point on the curve
|
||
|
* @param b coordinate of first control point
|
||
|
* @param c coordinate of second control point
|
||
|
* @param d coordinate of second point on the curve
|
||
|
* @param t value between 0 and 1
|
||
|
* @return the tangent at position t
|
||
|
*/
|
||
|
curveTangent(a: number, b: number, c: number, d: number, t: number): number
|
||
|
|
||
|
// src/core/environment.js
|
||
|
|
||
|
/**
|
||
|
* The print() function writes to the console area of
|
||
|
* your browser. This function is often helpful for
|
||
|
* looking at the data a program is producing. This
|
||
|
* function creates a new line of text for each call
|
||
|
* to the function. Individual elements can be
|
||
|
* separated with quotes ("") and joined with the
|
||
|
* addition operator (+).
|
||
|
*
|
||
|
* @param contents any combination of Number, String,
|
||
|
* Object, Boolean, Array to print
|
||
|
*/
|
||
|
print(contents: any): void
|
||
|
|
||
|
/**
|
||
|
* The system variable frameCount contains the number
|
||
|
* of frames that have been displayed since the
|
||
|
* program started. Inside setup() the value is 0,
|
||
|
* after the first iteration of draw it is 1, etc.
|
||
|
*
|
||
|
*/
|
||
|
frameCount: number
|
||
|
|
||
|
/**
|
||
|
* Confirms if the window a p5.js program is in is
|
||
|
* "focused," meaning that the sketch will accept
|
||
|
* mouse or keyboard input. This variable is "true"
|
||
|
* if the window is focused and "false" if not.
|
||
|
*
|
||
|
*/
|
||
|
focused: boolean
|
||
|
|
||
|
/**
|
||
|
* Sets the cursor to a predefined symbol or an
|
||
|
* image, or makes it visible if already hidden. If
|
||
|
* you are trying to set an image as the cursor, the
|
||
|
* recommended size is 16x16 or 32x32 pixels. It is
|
||
|
* not possible to load an image as the cursor if you
|
||
|
* are exporting your program for the Web, and not
|
||
|
* all MODES work with all browsers. The values for
|
||
|
* parameters x and y must be less than the
|
||
|
* dimensions of the image.
|
||
|
*
|
||
|
* @param type either ARROW, CROSS, HAND, MOVE, TEXT,
|
||
|
* or WAIT, or path for image
|
||
|
* @param [x] the horizontal active spot of the
|
||
|
* cursor
|
||
|
* @param [y] the vertical active spot of the cursor
|
||
|
*/
|
||
|
cursor(type: string|any, x?: number, y?: number): void
|
||
|
|
||
|
/**
|
||
|
* Specifies the number of frames to be displayed
|
||
|
* every second. For example, the function call
|
||
|
* frameRate(30) will attempt to refresh 30 times a
|
||
|
* second. If the processor is not fast enough to
|
||
|
* maintain the specified rate, the frame rate will
|
||
|
* not be achieved. Setting the frame rate within
|
||
|
* setup() is recommended. The default rate is 60
|
||
|
* frames per second. This is the same as
|
||
|
* setFrameRate(val). Calling frameRate() with no
|
||
|
* arguments returns the current framerate. The draw
|
||
|
* function must run at least once before it will
|
||
|
* return a value. This is the same as
|
||
|
* getFrameRate().
|
||
|
*
|
||
|
*
|
||
|
* Calling frameRate() with arguments that are not of
|
||
|
* the type numbers or are non positive also returns
|
||
|
* current framerate.
|
||
|
*
|
||
|
* @param fps number of frames to be displayed every
|
||
|
* second
|
||
|
* @chainable
|
||
|
*/
|
||
|
frameRate(fps: number): p5
|
||
|
|
||
|
/**
|
||
|
* Specifies the number of frames to be displayed
|
||
|
* every second. For example, the function call
|
||
|
* frameRate(30) will attempt to refresh 30 times a
|
||
|
* second. If the processor is not fast enough to
|
||
|
* maintain the specified rate, the frame rate will
|
||
|
* not be achieved. Setting the frame rate within
|
||
|
* setup() is recommended. The default rate is 60
|
||
|
* frames per second. This is the same as
|
||
|
* setFrameRate(val). Calling frameRate() with no
|
||
|
* arguments returns the current framerate. The draw
|
||
|
* function must run at least once before it will
|
||
|
* return a value. This is the same as
|
||
|
* getFrameRate().
|
||
|
*
|
||
|
*
|
||
|
* Calling frameRate() with arguments that are not of
|
||
|
* the type numbers or are non positive also returns
|
||
|
* current framerate.
|
||
|
*
|
||
|
* @return current frameRate
|
||
|
*/
|
||
|
frameRate(): number
|
||
|
|
||
|
/**
|
||
|
* Hides the cursor from view.
|
||
|
*
|
||
|
*/
|
||
|
noCursor(): void
|
||
|
|
||
|
/**
|
||
|
* System variable that stores the width of the
|
||
|
* entire screen display. This is used to run a
|
||
|
* full-screen program on any display size.
|
||
|
*
|
||
|
*/
|
||
|
displayWidth: number
|
||
|
|
||
|
/**
|
||
|
* System variable that stores the height of the
|
||
|
* entire screen display. This is used to run a
|
||
|
* full-screen program on any display size.
|
||
|
*
|
||
|
*/
|
||
|
displayHeight: number
|
||
|
|
||
|
/**
|
||
|
* System variable that stores the width of the inner
|
||
|
* window, it maps to window.innerWidth.
|
||
|
*
|
||
|
*/
|
||
|
windowWidth: number
|
||
|
|
||
|
/**
|
||
|
* System variable that stores the height of the
|
||
|
* inner window, it maps to window.innerHeight.
|
||
|
*
|
||
|
*/
|
||
|
windowHeight: number
|
||
|
|
||
|
/**
|
||
|
* The windowResized() function is called once every
|
||
|
* time the browser window is resized. This is a good
|
||
|
* place to resize the canvas or do any other
|
||
|
* adjustments to accommodate the new window size.
|
||
|
*
|
||
|
*/
|
||
|
windowResized(): void
|
||
|
|
||
|
/**
|
||
|
* System variable that stores the width of the
|
||
|
* drawing canvas. This value is set by the first
|
||
|
* parameter of the createCanvas() function. For
|
||
|
* example, the function call createCanvas(320, 240)
|
||
|
* sets the width variable to the value 320. The
|
||
|
* value of width defaults to 100 if createCanvas()
|
||
|
* is not used in a program.
|
||
|
*
|
||
|
*/
|
||
|
width: number
|
||
|
|
||
|
/**
|
||
|
* System variable that stores the height of the
|
||
|
* drawing canvas. This value is set by the second
|
||
|
* parameter of the createCanvas() function. For
|
||
|
* example, the function call createCanvas(320, 240)
|
||
|
* sets the height variable to the value 240. The
|
||
|
* value of height defaults to 100 if createCanvas()
|
||
|
* is not used in a program.
|
||
|
*
|
||
|
*/
|
||
|
height: number
|
||
|
|
||
|
/**
|
||
|
* If argument is given, sets the sketch to
|
||
|
* fullscreen or not based on the value of the
|
||
|
* argument. If no argument is given, returns the
|
||
|
* current fullscreen state. Note that due to browser
|
||
|
* restrictions this can only be called on user
|
||
|
* input, for example, on mouse press like the
|
||
|
* example below.
|
||
|
*
|
||
|
* @param [val] whether the sketch should be in
|
||
|
* fullscreen mode or not
|
||
|
* @return current fullscreen state
|
||
|
*/
|
||
|
fullscreen(val?: boolean): boolean
|
||
|
|
||
|
/**
|
||
|
* Sets the pixel scaling for high pixel density
|
||
|
* displays. By default pixel density is set to match
|
||
|
* display density, call pixelDensity(1) to turn this
|
||
|
* off. Calling pixelDensity() with no arguments
|
||
|
* returns the current pixel density of the sketch.
|
||
|
*
|
||
|
* @param [val] whether or how much the sketch should
|
||
|
* scale
|
||
|
* @return current pixel density of the sketch
|
||
|
*/
|
||
|
pixelDensity(val?: number): number
|
||
|
|
||
|
/**
|
||
|
* Returns the pixel density of the current display
|
||
|
* the sketch is running on.
|
||
|
*
|
||
|
* @return current pixel density of the display
|
||
|
*/
|
||
|
displayDensity(): number
|
||
|
|
||
|
/**
|
||
|
* Gets the current URL.
|
||
|
*
|
||
|
* @return url
|
||
|
*/
|
||
|
getURL(): string
|
||
|
|
||
|
/**
|
||
|
* Gets the current URL path as an array.
|
||
|
*
|
||
|
* @return path components
|
||
|
*/
|
||
|
getURLPath(): string[]
|
||
|
|
||
|
/**
|
||
|
* Gets the current URL params as an Object.
|
||
|
*
|
||
|
* @return URL params
|
||
|
*/
|
||
|
getURLParams(): object
|
||
|
|
||
|
// src/core/rendering.js
|
||
|
|
||
|
/**
|
||
|
* Creates a canvas element in the document, and sets
|
||
|
* the dimensions of it in pixels. This method should
|
||
|
* be called only once at the start of setup. Calling
|
||
|
* createCanvas more than once in a sketch will
|
||
|
* result in very unpredictable behavior. If you want
|
||
|
* more than one drawing canvas you could use
|
||
|
* createGraphics (hidden by default but it can be
|
||
|
* shown). The system variables width and height are
|
||
|
* set by the parameters passed to this function. If
|
||
|
* createCanvas() is not used, the window will be
|
||
|
* given a default size of 100x100 pixels.
|
||
|
*
|
||
|
*
|
||
|
* For more ways to position the canvas, see the
|
||
|
* positioning the canvas wiki page.
|
||
|
*
|
||
|
* @param w width of the canvas
|
||
|
* @param h height of the canvas
|
||
|
* @param [renderer] either P2D or WEBGL
|
||
|
* @return canvas generated
|
||
|
*/
|
||
|
createCanvas(w: number, h: number, renderer?: RENDERER): HTMLCanvasElement
|
||
|
|
||
|
/**
|
||
|
* Resizes the canvas to given width and height. The
|
||
|
* canvas will be cleared and draw will be called
|
||
|
* immediately, allowing the sketch to re-render
|
||
|
* itself in the resized canvas.
|
||
|
*
|
||
|
* @param w width of the canvas
|
||
|
* @param h height of the canvas
|
||
|
* @param [noRedraw] don't redraw the canvas
|
||
|
* immediately
|
||
|
*/
|
||
|
resizeCanvas(w: number, h: number, noRedraw?: boolean): void
|
||
|
|
||
|
/**
|
||
|
* Removes the default canvas for a p5 sketch that
|
||
|
* doesn't require a canvas
|
||
|
*
|
||
|
*/
|
||
|
noCanvas(): void
|
||
|
|
||
|
/**
|
||
|
* Creates and returns a new p5.Renderer object. Use
|
||
|
* this class if you need to draw into an off-screen
|
||
|
* graphics buffer. The two parameters define the
|
||
|
* width and height in pixels.
|
||
|
*
|
||
|
* @param w width of the offscreen graphics buffer
|
||
|
* @param h height of the offscreen graphics buffer
|
||
|
* @param [renderer] either P2D or WEBGL undefined
|
||
|
* defaults to p2d
|
||
|
* @return offscreen graphics buffer
|
||
|
*/
|
||
|
createGraphics(w: number, h: number, renderer?: RENDERER): p5.Graphics
|
||
|
|
||
|
/**
|
||
|
* Blends the pixels in the display window according
|
||
|
* to the defined mode. There is a choice of the
|
||
|
* following modes to blend the source pixels (A)
|
||
|
* with the ones of pixels already in the display
|
||
|
* window (B): - BLEND - linear interpolation of
|
||
|
* colours: C = A*factor + B. This is the default
|
||
|
* blending mode.
|
||
|
* - ADD - sum of A and B
|
||
|
* - DARKEST - only the darkest colour succeeds: C =
|
||
|
* min(A*factor, B).
|
||
|
* - LIGHTEST - only the lightest colour succeeds: C
|
||
|
* = max(A*factor, B).
|
||
|
* - DIFFERENCE - subtract colors from underlying
|
||
|
* image.
|
||
|
* - EXCLUSION - similar to DIFFERENCE, but less
|
||
|
* extreme.
|
||
|
* - MULTIPLY - multiply the colors, result will
|
||
|
* always be darker.
|
||
|
* - SCREEN - opposite multiply, uses inverse values
|
||
|
* of the colors.
|
||
|
* - REPLACE - the pixels entirely replace the others
|
||
|
* and don't utilize alpha (transparency) values.
|
||
|
* - OVERLAY - mix of MULTIPLY and SCREEN .
|
||
|
* Multiplies dark values, and screens light values.
|
||
|
* - HARD_LIGHT - SCREEN when greater than 50% gray,
|
||
|
* MULTIPLY when lower.
|
||
|
* - SOFT_LIGHT - mix of DARKEST and LIGHTEST. Works
|
||
|
* like OVERLAY, but not as harsh.
|
||
|
* - DODGE - lightens light tones and increases
|
||
|
* contrast, ignores darks.
|
||
|
* - BURN - darker areas are applied, increasing
|
||
|
* contrast, ignores lights.
|
||
|
*
|
||
|
* @param mode blend mode to set for canvas. either
|
||
|
* BLEND, DARKEST, LIGHTEST, DIFFERENCE, MULTIPLY,
|
||
|
* EXCLUSION, SCREEN, REPLACE, OVERLAY, HARD_LIGHT,
|
||
|
* SOFT_LIGHT, DODGE, BURN, ADD or NORMAL
|
||
|
*/
|
||
|
blendMode(mode: BLEND_MODE): void
|
||
|
|
||
|
// src/core/structure.js
|
||
|
|
||
|
/**
|
||
|
* Stops p5.js from continuously executing the code
|
||
|
* within draw(). If loop() is called, the code in
|
||
|
* draw() begins to run continuously again. If using
|
||
|
* noLoop() in setup(), it should be the last line
|
||
|
* inside the block. When noLoop() is used, it's not
|
||
|
* possible to manipulate or access the screen inside
|
||
|
* event handling functions such as mousePressed() or
|
||
|
* keyPressed(). Instead, use those functions to call
|
||
|
* redraw() or loop(), which will run draw(), which
|
||
|
* can update the screen properly. This means that
|
||
|
* when noLoop() has been called, no drawing can
|
||
|
* happen, and functions like saveFrame() or
|
||
|
* loadPixels() may not be used.
|
||
|
*
|
||
|
*
|
||
|
* Note that if the sketch is resized, redraw() will
|
||
|
* be called to update the sketch, even after
|
||
|
* noLoop() has been specified. Otherwise, the sketch
|
||
|
* would enter an odd state until loop() was called.
|
||
|
*
|
||
|
*/
|
||
|
noLoop(): void
|
||
|
|
||
|
/**
|
||
|
* By default, p5.js loops through draw()
|
||
|
* continuously, executing the code within it.
|
||
|
* However, the draw() loop may be stopped by calling
|
||
|
* noLoop(). In that case, the draw() loop can be
|
||
|
* resumed with loop().
|
||
|
*
|
||
|
*/
|
||
|
loop(): void
|
||
|
|
||
|
/**
|
||
|
* The push() function saves the current drawing
|
||
|
* style settings and transformations, while pop()
|
||
|
* restores these settings. Note that these functions
|
||
|
* are always used together. They allow you to change
|
||
|
* the style and transformation settings and later
|
||
|
* return to what you had. When a new state is
|
||
|
* started with push(), it builds on the current
|
||
|
* style and transform information. The push() and
|
||
|
* pop() functions can be embedded to provide more
|
||
|
* control. (See the second example for a
|
||
|
* demonstration.) push() stores information related
|
||
|
* to the current transformation state and style
|
||
|
* settings controlled by the following functions:
|
||
|
* fill(), stroke(), tint(), strokeWeight(),
|
||
|
* strokeCap(), strokeJoin(), imageMode(),
|
||
|
* rectMode(), ellipseMode(), colorMode(),
|
||
|
* textAlign(), textFont(), textMode(), textSize(),
|
||
|
* textLeading().
|
||
|
*
|
||
|
*/
|
||
|
push(): void
|
||
|
|
||
|
/**
|
||
|
* The push() function saves the current drawing
|
||
|
* style settings and transformations, while pop()
|
||
|
* restores these settings. Note that these functions
|
||
|
* are always used together. They allow you to change
|
||
|
* the style and transformation settings and later
|
||
|
* return to what you had. When a new state is
|
||
|
* started with push(), it builds on the current
|
||
|
* style and transform information. The push() and
|
||
|
* pop() functions can be embedded to provide more
|
||
|
* control. (See the second example for a
|
||
|
* demonstration.) push() stores information related
|
||
|
* to the current transformation state and style
|
||
|
* settings controlled by the following functions:
|
||
|
* fill(), stroke(), tint(), strokeWeight(),
|
||
|
* strokeCap(), strokeJoin(), imageMode(),
|
||
|
* rectMode(), ellipseMode(), colorMode(),
|
||
|
* textAlign(), textFont(), textMode(), textSize(),
|
||
|
* textLeading().
|
||
|
*
|
||
|
*/
|
||
|
pop(): void
|
||
|
|
||
|
/**
|
||
|
* Executes the code within draw() one time. This
|
||
|
* functions allows the program to update the display
|
||
|
* window only when necessary, for example when an
|
||
|
* event registered by mousePressed() or keyPressed()
|
||
|
* occurs. In structuring a program, it only makes
|
||
|
* sense to call redraw() within events such as
|
||
|
* mousePressed(). This is because redraw() does not
|
||
|
* run draw() immediately (it only sets a flag that
|
||
|
* indicates an update is needed).
|
||
|
*
|
||
|
*
|
||
|
* The redraw() function does not work properly when
|
||
|
* called inside draw(). To enable/disable
|
||
|
* animations, use loop() and noLoop().
|
||
|
*
|
||
|
*
|
||
|
* In addition you can set the number of redraws per
|
||
|
* method call. Just add an integer as single
|
||
|
* parameter for the number of redraws.
|
||
|
*
|
||
|
* @param [n] Redraw for n-times. The default value
|
||
|
* is 1.
|
||
|
*/
|
||
|
redraw(n?: number): void
|
||
|
|
||
|
// src/core/transform.js
|
||
|
|
||
|
/**
|
||
|
* Multiplies the current matrix by the one specified
|
||
|
* through the parameters. This is a powerful
|
||
|
* operation that can perform the equivalent of
|
||
|
* translate, scale, shear and rotate all at once.
|
||
|
* You can learn more about transformation matrices
|
||
|
* on Wikipedia. The naming of the arguments here
|
||
|
* follows the naming of the WHATWG specification
|
||
|
* and corresponds to a transformation matrix of the
|
||
|
* form:
|
||
|
*
|
||
|
* @param a numbers which define the 2x3 matrix to be
|
||
|
* multiplied
|
||
|
* @param b numbers which define the 2x3 matrix to be
|
||
|
* multiplied
|
||
|
* @param c numbers which define the 2x3 matrix to be
|
||
|
* multiplied
|
||
|
* @param d numbers which define the 2x3 matrix to be
|
||
|
* multiplied
|
||
|
* @param e numbers which define the 2x3 matrix to be
|
||
|
* multiplied
|
||
|
* @param f numbers which define the 2x3 matrix to be
|
||
|
* multiplied
|
||
|
* @chainable
|
||
|
*/
|
||
|
applyMatrix(a: number, b: number, c: number, d: number, e: number, f: number): p5
|
||
|
|
||
|
/**
|
||
|
* Replaces the current matrix with the identity
|
||
|
* matrix.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
resetMatrix(): p5
|
||
|
|
||
|
/**
|
||
|
* Rotates a shape the amount specified by the angle
|
||
|
* parameter. This function accounts for angleMode,
|
||
|
* so angles can be entered in either RADIANS or
|
||
|
* DEGREES. Objects are always rotated around their
|
||
|
* relative position to the origin and positive
|
||
|
* numbers rotate objects in a clockwise direction.
|
||
|
* Transformations apply to everything that happens
|
||
|
* after and subsequent calls to the function
|
||
|
* accumulates the effect. For example, calling
|
||
|
* rotate(HALF_PI) and then rotate(HALF_PI) is the
|
||
|
* same as rotate(PI). All tranformations are reset
|
||
|
* when draw() begins again.
|
||
|
*
|
||
|
*
|
||
|
* Technically, rotate() multiplies the current
|
||
|
* transformation matrix by a rotation matrix. This
|
||
|
* function can be further controlled by the push()
|
||
|
* and pop().
|
||
|
*
|
||
|
* @param angle the angle of rotation, specified in
|
||
|
* radians or degrees, depending on current angleMode
|
||
|
* @param [axis] (in 3d) the axis to rotate around
|
||
|
* @chainable
|
||
|
*/
|
||
|
rotate(angle: number, axis?: p5.Vector|number[]): p5
|
||
|
|
||
|
/**
|
||
|
* Rotates around X axis.
|
||
|
*
|
||
|
* @param angle the angle of rotation, specified in
|
||
|
* radians or degrees, depending on current angleMode
|
||
|
* @chainable
|
||
|
*/
|
||
|
rotateX(angle: number): p5
|
||
|
|
||
|
/**
|
||
|
* Rotates around Y axis.
|
||
|
*
|
||
|
* @param angle the angle of rotation, specified in
|
||
|
* radians or degrees, depending on current angleMode
|
||
|
* @chainable
|
||
|
*/
|
||
|
rotateY(angle: number): p5
|
||
|
|
||
|
/**
|
||
|
* Rotates around Z axis. Webgl mode only.
|
||
|
*
|
||
|
* @param angle the angle of rotation, specified in
|
||
|
* radians or degrees, depending on current angleMode
|
||
|
* @chainable
|
||
|
*/
|
||
|
rotateZ(angle: number): p5
|
||
|
|
||
|
/**
|
||
|
* Increases or decreases the size of a shape by
|
||
|
* expanding and contracting vertices. Objects always
|
||
|
* scale from their relative origin to the coordinate
|
||
|
* system. Scale values are specified as decimal
|
||
|
* percentages. For example, the function call
|
||
|
* scale(2.0) increases the dimension of a shape by
|
||
|
* 200%. Transformations apply to everything that
|
||
|
* happens after and subsequent calls to the function
|
||
|
* multiply the effect. For example, calling
|
||
|
* scale(2.0) and then scale(1.5) is the same as
|
||
|
* scale(3.0). If scale() is called within draw(),
|
||
|
* the transformation is reset when the loop begins
|
||
|
* again.
|
||
|
*
|
||
|
*
|
||
|
* Using this function with the z parameter is only
|
||
|
* available in WEBGL mode. This function can be
|
||
|
* further controlled with push() and pop().
|
||
|
*
|
||
|
* @param s percent to scale the object, or
|
||
|
* percentage to scale the object in the x-axis if
|
||
|
* multiple arguments are given
|
||
|
* @param [y] percent to scale the object in the
|
||
|
* y-axis
|
||
|
* @param [z] percent to scale the object in the
|
||
|
* z-axis (webgl only)
|
||
|
* @chainable
|
||
|
*/
|
||
|
scale(s: number|p5.Vector|number[], y?: number, z?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Increases or decreases the size of a shape by
|
||
|
* expanding and contracting vertices. Objects always
|
||
|
* scale from their relative origin to the coordinate
|
||
|
* system. Scale values are specified as decimal
|
||
|
* percentages. For example, the function call
|
||
|
* scale(2.0) increases the dimension of a shape by
|
||
|
* 200%. Transformations apply to everything that
|
||
|
* happens after and subsequent calls to the function
|
||
|
* multiply the effect. For example, calling
|
||
|
* scale(2.0) and then scale(1.5) is the same as
|
||
|
* scale(3.0). If scale() is called within draw(),
|
||
|
* the transformation is reset when the loop begins
|
||
|
* again.
|
||
|
*
|
||
|
*
|
||
|
* Using this function with the z parameter is only
|
||
|
* available in WEBGL mode. This function can be
|
||
|
* further controlled with push() and pop().
|
||
|
*
|
||
|
* @param scales per-axis percents to scale the
|
||
|
* object
|
||
|
* @chainable
|
||
|
*/
|
||
|
scale(scales: p5.Vector|number[]): p5
|
||
|
|
||
|
/**
|
||
|
* Shears a shape around the x-axis the amount
|
||
|
* specified by the angle parameter. Angles should be
|
||
|
* specified in the current angleMode. Objects are
|
||
|
* always sheared around their relative position to
|
||
|
* the origin and positive numbers shear objects in a
|
||
|
* clockwise direction. Transformations apply to
|
||
|
* everything that happens after and subsequent calls
|
||
|
* to the function accumulates the effect. For
|
||
|
* example, calling shearX(PI/2) and then
|
||
|
* shearX(PI/2) is the same as shearX(PI). If
|
||
|
* shearX() is called within the draw(), the
|
||
|
* transformation is reset when the loop begins
|
||
|
* again.
|
||
|
*
|
||
|
*
|
||
|
* Technically, shearX() multiplies the current
|
||
|
* transformation matrix by a rotation matrix. This
|
||
|
* function can be further controlled by the push()
|
||
|
* and pop() functions.
|
||
|
*
|
||
|
* @param angle angle of shear specified in radians
|
||
|
* or degrees, depending on current angleMode
|
||
|
* @chainable
|
||
|
*/
|
||
|
shearX(angle: number): p5
|
||
|
|
||
|
/**
|
||
|
* Shears a shape around the y-axis the amount
|
||
|
* specified by the angle parameter. Angles should be
|
||
|
* specified in the current angleMode. Objects are
|
||
|
* always sheared around their relative position to
|
||
|
* the origin and positive numbers shear objects in a
|
||
|
* clockwise direction. Transformations apply to
|
||
|
* everything that happens after and subsequent calls
|
||
|
* to the function accumulates the effect. For
|
||
|
* example, calling shearY(PI/2) and then
|
||
|
* shearY(PI/2) is the same as shearY(PI). If
|
||
|
* shearY() is called within the draw(), the
|
||
|
* transformation is reset when the loop begins
|
||
|
* again.
|
||
|
*
|
||
|
*
|
||
|
* Technically, shearY() multiplies the current
|
||
|
* transformation matrix by a rotation matrix. This
|
||
|
* function can be further controlled by the push()
|
||
|
* and pop() functions.
|
||
|
*
|
||
|
* @param angle angle of shear specified in radians
|
||
|
* or degrees, depending on current angleMode
|
||
|
* @chainable
|
||
|
*/
|
||
|
shearY(angle: number): p5
|
||
|
|
||
|
/**
|
||
|
* Specifies an amount to displace objects within the
|
||
|
* display window. The x parameter specifies
|
||
|
* left/right translation, the y parameter specifies
|
||
|
* up/down translation. Transformations are
|
||
|
* cumulative and apply to everything that happens
|
||
|
* after and subsequent calls to the function
|
||
|
* accumulates the effect. For example, calling
|
||
|
* translate(50, 0) and then translate(20, 0) is the
|
||
|
* same as translate(70, 0). If translate() is called
|
||
|
* within draw(), the transformation is reset when
|
||
|
* the loop begins again. This function can be
|
||
|
* further controlled by using push() and pop().
|
||
|
*
|
||
|
* @param x left/right translation
|
||
|
* @param y up/down translation
|
||
|
* @param [z] forward/backward translation (webgl
|
||
|
* only)
|
||
|
* @chainable
|
||
|
*/
|
||
|
translate(x: number, y: number, z?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Specifies an amount to displace objects within the
|
||
|
* display window. The x parameter specifies
|
||
|
* left/right translation, the y parameter specifies
|
||
|
* up/down translation. Transformations are
|
||
|
* cumulative and apply to everything that happens
|
||
|
* after and subsequent calls to the function
|
||
|
* accumulates the effect. For example, calling
|
||
|
* translate(50, 0) and then translate(20, 0) is the
|
||
|
* same as translate(70, 0). If translate() is called
|
||
|
* within draw(), the transformation is reset when
|
||
|
* the loop begins again. This function can be
|
||
|
* further controlled by using push() and pop().
|
||
|
*
|
||
|
* @param vector the vector to translate by
|
||
|
* @chainable
|
||
|
*/
|
||
|
translate(vector: p5.Vector): p5
|
||
|
|
||
|
// src/core/vertex.js
|
||
|
|
||
|
/**
|
||
|
* Use the beginContour() and endContour() functions
|
||
|
* to create negative shapes within shapes such as
|
||
|
* the center of the letter 'O'. beginContour()
|
||
|
* begins recording vertices for the shape and
|
||
|
* endContour() stops recording. The vertices that
|
||
|
* define a negative shape must "wind" in the
|
||
|
* opposite direction from the exterior shape. First
|
||
|
* draw vertices for the exterior clockwise order,
|
||
|
* then for internal shapes, draw vertices shape in
|
||
|
* counter-clockwise. These functions can only be
|
||
|
* used within a beginShape()/endShape() pair and
|
||
|
* transformations such as translate(), rotate(), and
|
||
|
* scale() do not work within a
|
||
|
* beginContour()/endContour() pair. It is also not
|
||
|
* possible to use other shapes, such as ellipse() or
|
||
|
* rect() within.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
beginContour(): p5
|
||
|
|
||
|
/**
|
||
|
* Using the beginShape() and endShape() functions
|
||
|
* allow creating more complex forms. beginShape()
|
||
|
* begins recording vertices for a shape and
|
||
|
* endShape() stops recording. The value of the kind
|
||
|
* parameter tells it which types of shapes to create
|
||
|
* from the provided vertices. With no mode
|
||
|
* specified, the shape can be any irregular polygon.
|
||
|
* The parameters available for beginShape() are
|
||
|
* POINTS, LINES, TRIANGLES, TRIANGLE_FAN,
|
||
|
* TRIANGLE_STRIP, QUADS, and QUAD_STRIP. After
|
||
|
* calling the beginShape() function, a series of
|
||
|
* vertex() commands must follow. To stop drawing the
|
||
|
* shape, call endShape(). Each shape will be
|
||
|
* outlined with the current stroke color and filled
|
||
|
* with the fill color.
|
||
|
*
|
||
|
*
|
||
|
* Transformations such as translate(), rotate(), and
|
||
|
* scale() do not work within beginShape(). It is
|
||
|
* also not possible to use other shapes, such as
|
||
|
* ellipse() or rect() within beginShape().
|
||
|
*
|
||
|
* @param [kind] either POINTS, LINES, TRIANGLES,
|
||
|
* TRIANGLE_FAN TRIANGLE_STRIP, QUADS, or QUAD_STRIP
|
||
|
* @chainable
|
||
|
*/
|
||
|
beginShape(kind?: BEGIN_KIND): p5
|
||
|
|
||
|
/**
|
||
|
* Specifies vertex coordinates for Bezier curves.
|
||
|
* Each call to bezierVertex() defines the position
|
||
|
* of two control points and one anchor point of a
|
||
|
* Bezier curve, adding a new segment to a line or
|
||
|
* shape. The first time bezierVertex() is used
|
||
|
* within a beginShape() call, it must be prefaced
|
||
|
* with a call to vertex() to set the first anchor
|
||
|
* point. This function must be used between
|
||
|
* beginShape() and endShape() and only when there is
|
||
|
* no MODE parameter specified to beginShape().
|
||
|
*
|
||
|
* @param x2 x-coordinate for the first control point
|
||
|
* @param y2 y-coordinate for the first control point
|
||
|
* @param x3 x-coordinate for the second control
|
||
|
* point
|
||
|
* @param y3 y-coordinate for the second control
|
||
|
* point
|
||
|
* @param x4 x-coordinate for the anchor point
|
||
|
* @param y4 y-coordinate for the anchor point
|
||
|
* @chainable
|
||
|
*/
|
||
|
bezierVertex(x2: number, y2: number, x3: number, y3: number, x4: number, y4: number): p5
|
||
|
|
||
|
/**
|
||
|
* Specifies vertex coordinates for curves. This
|
||
|
* function may only be used between beginShape() and
|
||
|
* endShape() and only when there is no MODE
|
||
|
* parameter specified to beginShape(). The first
|
||
|
* and last points in a series of curveVertex() lines
|
||
|
* will be used to guide the beginning and end of a
|
||
|
* the curve. A minimum of four points is required to
|
||
|
* draw a tiny curve between the second and third
|
||
|
* points. Adding a fifth point with curveVertex()
|
||
|
* will draw the curve between the second, third, and
|
||
|
* fourth points. The curveVertex() function is an
|
||
|
* implementation of Catmull-Rom splines.
|
||
|
*
|
||
|
* @param x x-coordinate of the vertex
|
||
|
* @param y y-coordinate of the vertex
|
||
|
* @chainable
|
||
|
*/
|
||
|
curveVertex(x: number, y: number): p5
|
||
|
|
||
|
/**
|
||
|
* Use the beginContour() and endContour() functions
|
||
|
* to create negative shapes within shapes such as
|
||
|
* the center of the letter 'O'. beginContour()
|
||
|
* begins recording vertices for the shape and
|
||
|
* endContour() stops recording. The vertices that
|
||
|
* define a negative shape must "wind" in the
|
||
|
* opposite direction from the exterior shape. First
|
||
|
* draw vertices for the exterior clockwise order,
|
||
|
* then for internal shapes, draw vertices shape in
|
||
|
* counter-clockwise. These functions can only be
|
||
|
* used within a beginShape()/endShape() pair and
|
||
|
* transformations such as translate(), rotate(), and
|
||
|
* scale() do not work within a
|
||
|
* beginContour()/endContour() pair. It is also not
|
||
|
* possible to use other shapes, such as ellipse() or
|
||
|
* rect() within.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
endContour(): p5
|
||
|
|
||
|
/**
|
||
|
* The endShape() function is the companion to
|
||
|
* beginShape() and may only be called after
|
||
|
* beginShape(). When endshape() is called, all of
|
||
|
* image data defined since the previous call to
|
||
|
* beginShape() is written into the image buffer. The
|
||
|
* constant CLOSE as the value for the MODE parameter
|
||
|
* to close the shape (to connect the beginning and
|
||
|
* the end).
|
||
|
*
|
||
|
* @param [mode] use CLOSE to close the shape
|
||
|
* @chainable
|
||
|
*/
|
||
|
endShape(mode?: END_MODE): p5
|
||
|
|
||
|
/**
|
||
|
* Specifies vertex coordinates for quadratic Bezier
|
||
|
* curves. Each call to quadraticVertex() defines the
|
||
|
* position of one control points and one anchor
|
||
|
* point of a Bezier curve, adding a new segment to a
|
||
|
* line or shape. The first time quadraticVertex() is
|
||
|
* used within a beginShape() call, it must be
|
||
|
* prefaced with a call to vertex() to set the first
|
||
|
* anchor point. This function must be used between
|
||
|
* beginShape() and endShape() and only when there is
|
||
|
* no MODE parameter specified to beginShape().
|
||
|
*
|
||
|
* @param cx x-coordinate for the control point
|
||
|
* @param cy y-coordinate for the control point
|
||
|
* @param x3 x-coordinate for the anchor point
|
||
|
* @param y3 y-coordinate for the anchor point
|
||
|
* @chainable
|
||
|
*/
|
||
|
quadraticVertex(cx: number, cy: number, x3: number, y3: number): p5
|
||
|
|
||
|
/**
|
||
|
* All shapes are constructed by connecting a series
|
||
|
* of vertices. vertex() is used to specify the
|
||
|
* vertex coordinates for points, lines, triangles,
|
||
|
* quads, and polygons. It is used exclusively within
|
||
|
* the beginShape() and endShape() functions.
|
||
|
*
|
||
|
* @param x x-coordinate of the vertex
|
||
|
* @param y y-coordinate of the vertex
|
||
|
* @chainable
|
||
|
*/
|
||
|
vertex(x: number, y: number): p5
|
||
|
|
||
|
/**
|
||
|
* All shapes are constructed by connecting a series
|
||
|
* of vertices. vertex() is used to specify the
|
||
|
* vertex coordinates for points, lines, triangles,
|
||
|
* quads, and polygons. It is used exclusively within
|
||
|
* the beginShape() and endShape() functions.
|
||
|
*
|
||
|
* @param x x-coordinate of the vertex
|
||
|
* @param y y-coordinate of the vertex
|
||
|
* @param [z] z-coordinate of the vertex
|
||
|
* @param [u] the vertex's texture u-coordinate
|
||
|
* @param [v] the vertex's texture v-coordinate
|
||
|
*/
|
||
|
vertex(x: number, y: number, z?: number, u?: number, v?: number): void
|
||
|
|
||
|
// src/data/p5.TypedDict.js
|
||
|
|
||
|
/**
|
||
|
* Creates a new instance of p5.StringDict using the
|
||
|
* key, value pair or object you provide.
|
||
|
*
|
||
|
* @param key or object
|
||
|
*/
|
||
|
createStringDict(key: string|object, value: string): p5.StringDict
|
||
|
|
||
|
/**
|
||
|
* Creates a new instance of p5.NumberDict using the
|
||
|
* key, value pair or object you provide.
|
||
|
*
|
||
|
* @param key or object
|
||
|
*/
|
||
|
createNumberDict(key: number|object, value: number): p5.NumberDict
|
||
|
|
||
|
// src/events/acceleration.js
|
||
|
|
||
|
/**
|
||
|
* The system variable deviceOrientation always
|
||
|
* contains the orientation of the device. The value
|
||
|
* of this variable will either be set 'landscape' or
|
||
|
* 'portrait'. If no data is available it will be set
|
||
|
* to 'undefined'. either LANDSCAPE or PORTRAIT.
|
||
|
*
|
||
|
*/
|
||
|
deviceOrientation: any
|
||
|
|
||
|
/**
|
||
|
* The system variable accelerationX always contains
|
||
|
* the acceleration of the device along the x axis.
|
||
|
* Value is represented as meters per second squared.
|
||
|
*
|
||
|
*/
|
||
|
accelerationX: number
|
||
|
|
||
|
/**
|
||
|
* The system variable accelerationY always contains
|
||
|
* the acceleration of the device along the y axis.
|
||
|
* Value is represented as meters per second squared.
|
||
|
*
|
||
|
*/
|
||
|
accelerationY: number
|
||
|
|
||
|
/**
|
||
|
* The system variable accelerationZ always contains
|
||
|
* the acceleration of the device along the z axis.
|
||
|
* Value is represented as meters per second squared.
|
||
|
*
|
||
|
*/
|
||
|
accelerationZ: number
|
||
|
|
||
|
/**
|
||
|
* The system variable pAccelerationX always contains
|
||
|
* the acceleration of the device along the x axis in
|
||
|
* the frame previous to the current frame. Value is
|
||
|
* represented as meters per second squared.
|
||
|
*
|
||
|
*/
|
||
|
pAccelerationX: number
|
||
|
|
||
|
/**
|
||
|
* The system variable pAccelerationY always contains
|
||
|
* the acceleration of the device along the y axis in
|
||
|
* the frame previous to the current frame. Value is
|
||
|
* represented as meters per second squared.
|
||
|
*
|
||
|
*/
|
||
|
pAccelerationY: number
|
||
|
|
||
|
/**
|
||
|
* The system variable pAccelerationZ always contains
|
||
|
* the acceleration of the device along the z axis in
|
||
|
* the frame previous to the current frame. Value is
|
||
|
* represented as meters per second squared.
|
||
|
*
|
||
|
*/
|
||
|
pAccelerationZ: number
|
||
|
|
||
|
/**
|
||
|
* The system variable rotationX always contains the
|
||
|
* rotation of the device along the x axis. Value is
|
||
|
* represented as 0 to +/-180 degrees. Note: The
|
||
|
* order the rotations are called is important, ie.
|
||
|
* if used together, it must be called in the order
|
||
|
* Z-X-Y or there might be unexpected behaviour.
|
||
|
*
|
||
|
*/
|
||
|
rotationX: number
|
||
|
|
||
|
/**
|
||
|
* The system variable rotationY always contains the
|
||
|
* rotation of the device along the y axis. Value is
|
||
|
* represented as 0 to +/-90 degrees. Note: The
|
||
|
* order the rotations are called is important, ie.
|
||
|
* if used together, it must be called in the order
|
||
|
* Z-X-Y or there might be unexpected behaviour.
|
||
|
*
|
||
|
*/
|
||
|
rotationY: number
|
||
|
|
||
|
/**
|
||
|
* The system variable rotationZ always contains the
|
||
|
* rotation of the device along the z axis. Value is
|
||
|
* represented as 0 to 359 degrees. Unlike rotationX
|
||
|
* and rotationY, this variable is available for
|
||
|
* devices with a built-in compass only.
|
||
|
*
|
||
|
*
|
||
|
* Note: The order the rotations are called is
|
||
|
* important, ie. if used together, it must be called
|
||
|
* in the order Z-X-Y or there might be unexpected
|
||
|
* behaviour.
|
||
|
*
|
||
|
*/
|
||
|
rotationZ: number
|
||
|
|
||
|
/**
|
||
|
* The system variable pRotationX always contains the
|
||
|
* rotation of the device along the x axis in the
|
||
|
* frame previous to the current frame. Value is
|
||
|
* represented as 0 to +/-180 degrees. pRotationX
|
||
|
* can also be used with rotationX to determine the
|
||
|
* rotate direction of the device along the X-axis.
|
||
|
*
|
||
|
*/
|
||
|
pRotationX: number
|
||
|
|
||
|
/**
|
||
|
* The system variable pRotationY always contains the
|
||
|
* rotation of the device along the y axis in the
|
||
|
* frame previous to the current frame. Value is
|
||
|
* represented as 0 to +/-90 degrees. pRotationY can
|
||
|
* also be used with rotationY to determine the
|
||
|
* rotate direction of the device along the Y-axis.
|
||
|
*
|
||
|
*/
|
||
|
pRotationY: number
|
||
|
|
||
|
/**
|
||
|
* The system variable pRotationZ always contains the
|
||
|
* rotation of the device along the z axis in the
|
||
|
* frame previous to the current frame. Value is
|
||
|
* represented as 0 to 359 degrees. pRotationZ can
|
||
|
* also be used with rotationZ to determine the
|
||
|
* rotate direction of the device along the Z-axis.
|
||
|
*
|
||
|
*/
|
||
|
pRotationZ: number
|
||
|
turnAxis: string
|
||
|
|
||
|
/**
|
||
|
* The setMoveThreshold() function is used to set the
|
||
|
* movement threshold for the deviceMoved() function.
|
||
|
* The default threshold is set to 0.5.
|
||
|
*
|
||
|
* @param value The threshold value
|
||
|
*/
|
||
|
setMoveThreshold(value: number): void
|
||
|
|
||
|
/**
|
||
|
* The setShakeThreshold() function is used to set
|
||
|
* the movement threshold for the deviceShaken()
|
||
|
* function. The default threshold is set to 30.
|
||
|
*
|
||
|
* @param value The threshold value
|
||
|
*/
|
||
|
setShakeThreshold(value: number): void
|
||
|
|
||
|
/**
|
||
|
* The deviceMoved() function is called when the
|
||
|
* device is moved by more than the threshold value
|
||
|
* along X, Y or Z axis. The default threshold is set
|
||
|
* to 0.5.
|
||
|
*
|
||
|
*/
|
||
|
deviceMoved(): void
|
||
|
|
||
|
/**
|
||
|
* The deviceTurned() function is called when the
|
||
|
* device rotates by more than 90 degrees
|
||
|
* continuously. The axis that triggers the
|
||
|
* deviceTurned() method is stored in the turnAxis
|
||
|
* variable. The deviceTurned() method can be locked
|
||
|
* to trigger on any axis: X, Y or Z by comparing the
|
||
|
* turnAxis variable to 'X', 'Y' or 'Z'.
|
||
|
*
|
||
|
*/
|
||
|
deviceTurned(): void
|
||
|
|
||
|
/**
|
||
|
* The deviceShaken() function is called when the
|
||
|
* device total acceleration changes of accelerationX
|
||
|
* and accelerationY values is more than the
|
||
|
* threshold value. The default threshold is set to
|
||
|
* 30.
|
||
|
*
|
||
|
*/
|
||
|
deviceShaken(): void
|
||
|
|
||
|
// src/events/keyboard.js
|
||
|
|
||
|
/**
|
||
|
* The boolean system variable keyIsPressed is true
|
||
|
* if any key is pressed and false if no keys are
|
||
|
* pressed.
|
||
|
*
|
||
|
*/
|
||
|
keyIsPressed: boolean
|
||
|
|
||
|
/**
|
||
|
* The system variable key always contains the value
|
||
|
* of the most recent key on the keyboard that was
|
||
|
* typed. To get the proper capitalization, it is
|
||
|
* best to use it within keyTyped(). For non-ASCII
|
||
|
* keys, use the keyCode variable.
|
||
|
*
|
||
|
*/
|
||
|
key: string
|
||
|
|
||
|
/**
|
||
|
* The variable keyCode is used to detect special
|
||
|
* keys such as BACKSPACE, DELETE, ENTER, RETURN,
|
||
|
* TAB, ESCAPE, SHIFT, CONTROL, OPTION, ALT,
|
||
|
* UP_ARROW, DOWN_ARROW, LEFT_ARROW, RIGHT_ARROW. You
|
||
|
* can also check for custom keys by looking up the
|
||
|
* keyCode of any key on a site like this:
|
||
|
* keycode.info.
|
||
|
*
|
||
|
*/
|
||
|
keyCode: number
|
||
|
|
||
|
/**
|
||
|
* The keyPressed() function is called once every
|
||
|
* time a key is pressed. The keyCode for the key
|
||
|
* that was pressed is stored in the keyCode
|
||
|
* variable. For non-ASCII keys, use the keyCode
|
||
|
* variable. You can check if the keyCode equals
|
||
|
* BACKSPACE, DELETE, ENTER, RETURN, TAB, ESCAPE,
|
||
|
* SHIFT, CONTROL, OPTION, ALT, UP_ARROW, DOWN_ARROW,
|
||
|
* LEFT_ARROW, RIGHT_ARROW.
|
||
|
*
|
||
|
*
|
||
|
* For ASCII keys that was pressed is stored in the
|
||
|
* key variable. However, it does not distinguish
|
||
|
* between uppercase and lowercase. For this reason,
|
||
|
* it is recommended to use keyTyped() to read the
|
||
|
* key variable, in which the case of the variable
|
||
|
* will be distinguished.
|
||
|
*
|
||
|
*
|
||
|
* Because of how operating systems handle key
|
||
|
* repeats, holding down a key may cause multiple
|
||
|
* calls to keyTyped() (and keyReleased() as well).
|
||
|
* The rate of repeat is set by the operating system
|
||
|
* and how each computer is configured.
|
||
|
*
|
||
|
*
|
||
|
* Browsers may have different default behaviors
|
||
|
* attached to various key events. To prevent any
|
||
|
* default behavior for this event, add "return
|
||
|
* false" to the end of the method.
|
||
|
*
|
||
|
*/
|
||
|
keyPressed(): void
|
||
|
|
||
|
/**
|
||
|
* The keyReleased() function is called once every
|
||
|
* time a key is released. See key and keyCode for
|
||
|
* more information. Browsers may have different
|
||
|
* default behaviors attached to various key events.
|
||
|
* To prevent any default behavior for this event,
|
||
|
* add "return false" to the end of the method.
|
||
|
*
|
||
|
*/
|
||
|
keyReleased(): void
|
||
|
|
||
|
/**
|
||
|
* The keyTyped() function is called once every time
|
||
|
* a key is pressed, but action keys such as Ctrl,
|
||
|
* Shift, and Alt are ignored. The most recent key
|
||
|
* pressed will be stored in the key variable.
|
||
|
* Because of how operating systems handle key
|
||
|
* repeats, holding down a key will cause multiple
|
||
|
* calls to keyTyped() (and keyReleased() as well).
|
||
|
* The rate of repeat is set by the operating system
|
||
|
* and how each computer is configured.
|
||
|
*
|
||
|
*
|
||
|
* Browsers may have different default behaviors
|
||
|
* attached to various key events. To prevent any
|
||
|
* default behavior for this event, add "return
|
||
|
* false" to the end of the method.
|
||
|
*
|
||
|
*/
|
||
|
keyTyped(): void
|
||
|
|
||
|
/**
|
||
|
* The keyIsDown() function checks if the key is
|
||
|
* currently down, i.e. pressed. It can be used if
|
||
|
* you have an object that moves, and you want
|
||
|
* several keys to be able to affect its behaviour
|
||
|
* simultaneously, such as moving a sprite
|
||
|
* diagonally. You can put in any number representing
|
||
|
* the keyCode of the key, or use any of the variable
|
||
|
* keyCode names listed here.
|
||
|
*
|
||
|
* @param code The key to check for.
|
||
|
* @return whether key is down or not
|
||
|
*/
|
||
|
keyIsDown(code: number): boolean
|
||
|
|
||
|
// src/events/mouse.js
|
||
|
|
||
|
/**
|
||
|
* The system variable mouseX always contains the
|
||
|
* current horizontal position of the mouse, relative
|
||
|
* to (0, 0) of the canvas. If touch is used instead
|
||
|
* of mouse input, mouseX will hold the x value of
|
||
|
* the most recent touch point.
|
||
|
*
|
||
|
*/
|
||
|
mouseX: number
|
||
|
|
||
|
/**
|
||
|
* The system variable mouseY always contains the
|
||
|
* current vertical position of the mouse, relative
|
||
|
* to (0, 0) of the canvas. If touch is used instead
|
||
|
* of mouse input, mouseY will hold the y value of
|
||
|
* the most recent touch point.
|
||
|
*
|
||
|
*/
|
||
|
mouseY: number
|
||
|
|
||
|
/**
|
||
|
* The system variable pmouseX always contains the
|
||
|
* horizontal position of the mouse or finger in the
|
||
|
* frame previous to the current frame, relative to
|
||
|
* (0, 0) of the canvas.
|
||
|
*
|
||
|
*/
|
||
|
pmouseX: number
|
||
|
|
||
|
/**
|
||
|
* The system variable pmouseY always contains the
|
||
|
* vertical position of the mouse or finger in the
|
||
|
* frame previous to the current frame, relative to
|
||
|
* (0, 0) of the canvas.
|
||
|
*
|
||
|
*/
|
||
|
pmouseY: number
|
||
|
|
||
|
/**
|
||
|
* The system variable winMouseX always contains the
|
||
|
* current horizontal position of the mouse, relative
|
||
|
* to (0, 0) of the window.
|
||
|
*
|
||
|
*/
|
||
|
winMouseX: number
|
||
|
|
||
|
/**
|
||
|
* The system variable winMouseY always contains the
|
||
|
* current vertical position of the mouse, relative
|
||
|
* to (0, 0) of the window.
|
||
|
*
|
||
|
*/
|
||
|
winMouseY: number
|
||
|
|
||
|
/**
|
||
|
* The system variable pwinMouseX always contains the
|
||
|
* horizontal position of the mouse in the frame
|
||
|
* previous to the current frame, relative to (0, 0)
|
||
|
* of the window.
|
||
|
*
|
||
|
*/
|
||
|
pwinMouseX: number
|
||
|
|
||
|
/**
|
||
|
* The system variable pwinMouseY always contains the
|
||
|
* vertical position of the mouse in the frame
|
||
|
* previous to the current frame, relative to (0, 0)
|
||
|
* of the window.
|
||
|
*
|
||
|
*/
|
||
|
pwinMouseY: number
|
||
|
|
||
|
/**
|
||
|
* Processing automatically tracks if the mouse
|
||
|
* button is pressed and which button is pressed. The
|
||
|
* value of the system variable mouseButton is either
|
||
|
* LEFT, RIGHT, or CENTER depending on which button
|
||
|
* was pressed last. Warning: different browsers may
|
||
|
* track mouseButton differently.
|
||
|
*
|
||
|
*/
|
||
|
mouseButton: any
|
||
|
|
||
|
/**
|
||
|
* The boolean system variable mouseIsPressed is true
|
||
|
* if the mouse is pressed and false if not.
|
||
|
*
|
||
|
*/
|
||
|
mouseIsPressed: boolean
|
||
|
|
||
|
/**
|
||
|
* The mouseMoved() function is called every time the
|
||
|
* mouse moves and a mouse button is not pressed.
|
||
|
* Browsers may have different default behaviors
|
||
|
* attached to various mouse events. To prevent any
|
||
|
* default behavior for this event, add "return
|
||
|
* false" to the end of the method.
|
||
|
*
|
||
|
*/
|
||
|
mouseMoved(): void
|
||
|
|
||
|
/**
|
||
|
* The mouseDragged() function is called once every
|
||
|
* time the mouse moves and a mouse button is
|
||
|
* pressed. If no mouseDragged() function is defined,
|
||
|
* the touchMoved() function will be called instead
|
||
|
* if it is defined. Browsers may have different
|
||
|
* default behaviors attached to various mouse
|
||
|
* events. To prevent any default behavior for this
|
||
|
* event, add "return false" to the end of the
|
||
|
* method.
|
||
|
*
|
||
|
*/
|
||
|
mouseDragged(): void
|
||
|
|
||
|
/**
|
||
|
* The mousePressed() function is called once after
|
||
|
* every time a mouse button is pressed. The
|
||
|
* mouseButton variable (see the related reference
|
||
|
* entry) can be used to determine which button has
|
||
|
* been pressed. If no mousePressed() function is
|
||
|
* defined, the touchStarted() function will be
|
||
|
* called instead if it is defined. Browsers may have
|
||
|
* different default behaviors attached to various
|
||
|
* mouse events. To prevent any default behavior for
|
||
|
* this event, add "return false" to the end of the
|
||
|
* method.
|
||
|
*
|
||
|
*/
|
||
|
mousePressed(): void
|
||
|
|
||
|
/**
|
||
|
* The mouseReleased() function is called every time
|
||
|
* a mouse button is released. If no mouseReleased()
|
||
|
* function is defined, the touchEnded() function
|
||
|
* will be called instead if it is defined. Browsers
|
||
|
* may have different default behaviors attached to
|
||
|
* various mouse events. To prevent any default
|
||
|
* behavior for this event, add "return false" to the
|
||
|
* end of the method.
|
||
|
*
|
||
|
*/
|
||
|
mouseReleased(): void
|
||
|
|
||
|
/**
|
||
|
* The mouseClicked() function is called once after a
|
||
|
* mouse button has been pressed and then released.
|
||
|
* Browsers handle clicks differently, so this
|
||
|
* function is only guaranteed to be run when the
|
||
|
* left mouse button is clicked. To handle other
|
||
|
* mouse buttons being pressed or released, see
|
||
|
* mousePressed() or mouseReleased().
|
||
|
*
|
||
|
*
|
||
|
* Browsers may have different default behaviors
|
||
|
* attached to various mouse events. To prevent any
|
||
|
* default behavior for this event, add "return
|
||
|
* false" to the end of the method.
|
||
|
*
|
||
|
*/
|
||
|
mouseClicked(): void
|
||
|
|
||
|
/**
|
||
|
* The doubleClicked() function is executed every
|
||
|
* time a event listener has detected a dblclick
|
||
|
* event which is a part of the DOM L3 specification.
|
||
|
* The doubleClicked event is fired when a pointing
|
||
|
* device button (usually a mouse's primary button)
|
||
|
* is clicked twice on a single element. For more
|
||
|
* info on the dblclick event refer to mozilla's
|
||
|
* documentation here:
|
||
|
* https://developer.mozilla.org/en-US/docs/Web/Events/dblclick
|
||
|
*
|
||
|
*/
|
||
|
doubleClicked(): void
|
||
|
|
||
|
/**
|
||
|
* The function mouseWheel() is executed every time a
|
||
|
* vertical mouse wheel event is detected either
|
||
|
* triggered by an actual mouse wheel or by a
|
||
|
* touchpad. The event.delta property returns the
|
||
|
* amount the mouse wheel have scrolled. The values
|
||
|
* can be positive or negative depending on the
|
||
|
* scroll direction (on OS X with "natural" scrolling
|
||
|
* enabled, the signs are inverted).
|
||
|
*
|
||
|
*
|
||
|
* Browsers may have different default behaviors
|
||
|
* attached to various mouse events. To prevent any
|
||
|
* default behavior for this event, add "return
|
||
|
* false" to the end of the method.
|
||
|
*
|
||
|
*
|
||
|
* Due to the current support of the "wheel" event on
|
||
|
* Safari, the function may only work as expected if
|
||
|
* "return false" is included while using Safari.
|
||
|
*
|
||
|
*/
|
||
|
mouseWheel(): void
|
||
|
|
||
|
// src/events/touch.js
|
||
|
|
||
|
/**
|
||
|
* The system variable touches[] contains an array of
|
||
|
* the positions of all current touch points,
|
||
|
* relative to (0, 0) of the canvas, and IDs
|
||
|
* identifying a unique touch as it moves. Each
|
||
|
* element in the array is an object with x, y, and
|
||
|
* id properties. The touches[] array is not
|
||
|
* supported on Safari and IE on touch-based desktops
|
||
|
* (laptops).
|
||
|
*
|
||
|
*/
|
||
|
touches: object[]
|
||
|
|
||
|
/**
|
||
|
* The touchStarted() function is called once after
|
||
|
* every time a touch is registered. If no
|
||
|
* touchStarted() function is defined, the
|
||
|
* mousePressed() function will be called instead if
|
||
|
* it is defined. Browsers may have different default
|
||
|
* behaviors attached to various touch events. To
|
||
|
* prevent any default behavior for this event, add
|
||
|
* "return false" to the end of the method.
|
||
|
*
|
||
|
*/
|
||
|
touchStarted(): void
|
||
|
|
||
|
/**
|
||
|
* The touchMoved() function is called every time a
|
||
|
* touch move is registered. If no touchMoved()
|
||
|
* function is defined, the mouseDragged() function
|
||
|
* will be called instead if it is defined. Browsers
|
||
|
* may have different default behaviors attached to
|
||
|
* various touch events. To prevent any default
|
||
|
* behavior for this event, add "return false" to the
|
||
|
* end of the method.
|
||
|
*
|
||
|
*/
|
||
|
touchMoved(): void
|
||
|
|
||
|
/**
|
||
|
* The touchEnded() function is called every time a
|
||
|
* touch ends. If no touchEnded() function is
|
||
|
* defined, the mouseReleased() function will be
|
||
|
* called instead if it is defined. Browsers may have
|
||
|
* different default behaviors attached to various
|
||
|
* touch events. To prevent any default behavior for
|
||
|
* this event, add "return false" to the end of the
|
||
|
* method.
|
||
|
*
|
||
|
*/
|
||
|
touchEnded(): void
|
||
|
|
||
|
// src/image/image.js
|
||
|
|
||
|
/**
|
||
|
* Creates a new p5.Image (the datatype for storing
|
||
|
* images). This provides a fresh buffer of pixels to
|
||
|
* play with. Set the size of the buffer with the
|
||
|
* width and height parameters. .pixels gives access
|
||
|
* to an array containing the values for all the
|
||
|
* pixels in the display window. These values are
|
||
|
* numbers. This array is the size (including an
|
||
|
* appropriate factor for the pixelDensity) of the
|
||
|
* display window x4, representing the R, G, B, A
|
||
|
* values in order for each pixel, moving from left
|
||
|
* to right across each row, then down each column.
|
||
|
* See .pixels for more info. It may also be simpler
|
||
|
* to use set() or get().
|
||
|
*
|
||
|
*
|
||
|
* Before accessing the pixels of an image, the data
|
||
|
* must loaded with the loadPixels() function. After
|
||
|
* the array data has been modified, the
|
||
|
* updatePixels() function must be run to update the
|
||
|
* changes.
|
||
|
*
|
||
|
* @param width width in pixels
|
||
|
* @param height height in pixels
|
||
|
* @return the p5.Image object
|
||
|
*/
|
||
|
createImage(width: number, height: number): p5.Image
|
||
|
|
||
|
/**
|
||
|
* Save the current canvas as an image. In Safari,
|
||
|
* this will open the image in the window and the
|
||
|
* user must provide their own filename on save-as.
|
||
|
* Other browsers will either save the file
|
||
|
* immediately, or prompt the user with a dialogue
|
||
|
* window.
|
||
|
*
|
||
|
* @param selectedCanvas a variable representing a
|
||
|
* specific html5 canvas (optional)
|
||
|
* @param [extension] 'jpg' or 'png'
|
||
|
*/
|
||
|
saveCanvas(selectedCanvas: p5.Element|HTMLCanvasElement, filename?: string, extension?: string): void
|
||
|
|
||
|
/**
|
||
|
* Save the current canvas as an image. In Safari,
|
||
|
* this will open the image in the window and the
|
||
|
* user must provide their own filename on save-as.
|
||
|
* Other browsers will either save the file
|
||
|
* immediately, or prompt the user with a dialogue
|
||
|
* window.
|
||
|
*
|
||
|
* @param [extension] 'jpg' or 'png'
|
||
|
*/
|
||
|
saveCanvas(filename?: string, extension?: string): void
|
||
|
|
||
|
/**
|
||
|
* Capture a sequence of frames that can be used to
|
||
|
* create a movie. Accepts a callback. For example,
|
||
|
* you may wish to send the frames to a server where
|
||
|
* they can be stored or converted into a movie. If
|
||
|
* no callback is provided, the browser will pop up
|
||
|
* save dialogues in an attempt to download all of
|
||
|
* the images that have just been created. With the
|
||
|
* callback provided the image data isn't saved by
|
||
|
* default but instead passed as an argument to the
|
||
|
* callback function as an array of objects, with the
|
||
|
* size of array equal to the total number of frames.
|
||
|
* Note that saveFrames() will only save the first 15
|
||
|
* frames of an animation. To export longer
|
||
|
* animations, you might look into a library like
|
||
|
* ccapture.js.
|
||
|
*
|
||
|
* @param extension 'jpg' or 'png'
|
||
|
* @param duration Duration in seconds to save the
|
||
|
* frames for.
|
||
|
* @param framerate Framerate to save the frames in.
|
||
|
* @param [callback] A callback function that will be
|
||
|
* executed to handle the image data. This function
|
||
|
* should accept an array as argument. The array will
|
||
|
* contain the specified number of frames of objects.
|
||
|
* Each object has three properties: imageData - an
|
||
|
* image/octet-stream, filename and extension.
|
||
|
*/
|
||
|
saveFrames(filename: string, extension: string, duration: number, framerate: number, callback?: (p1: any[]) => any): void
|
||
|
|
||
|
// src/image/loading_displaying.js
|
||
|
|
||
|
/**
|
||
|
* Loads an image from a path and creates a p5.Image
|
||
|
* from it. The image may not be immediately
|
||
|
* available for rendering If you want to ensure that
|
||
|
* the image is ready before doing anything with it,
|
||
|
* place the loadImage() call in preload(). You may
|
||
|
* also supply a callback function to handle the
|
||
|
* image when it's ready.
|
||
|
*
|
||
|
*
|
||
|
* The path to the image should be relative to the
|
||
|
* HTML file that links in your sketch. Loading an
|
||
|
* image from a URL or other remote location may be
|
||
|
* blocked due to your browser's built-in security.
|
||
|
*
|
||
|
* @param path Path of the image to be loaded
|
||
|
* @param [successCallback] Function to be called
|
||
|
* once the image is loaded. Will be passed the
|
||
|
* p5.Image.
|
||
|
* @param [failureCallback] called with event error
|
||
|
* if the image fails to load.
|
||
|
* @return the p5.Image object
|
||
|
*/
|
||
|
loadImage(path: string, successCallback?: (p1: p5.Image) => any, failureCallback?: (p1: Event) => any): p5.Image
|
||
|
|
||
|
/**
|
||
|
* Draw an image to the p5.js canvas. This function
|
||
|
* can be used with different numbers of parameters.
|
||
|
* The simplest use requires only three parameters:
|
||
|
* img, x, and y—where (x, y) is the position of the
|
||
|
* image. Two more parameters can optionally be added
|
||
|
* to specify the width and height of the image.
|
||
|
*
|
||
|
* This function can also be used with all eight
|
||
|
* Number parameters. To differentiate between all
|
||
|
* these parameters, p5.js uses the language of
|
||
|
* "destination rectangle" (which corresponds to
|
||
|
* "dx", "dy", etc.) and "source image" (which
|
||
|
* corresponds to "sx", "sy", etc.) below. Specifying
|
||
|
* the "source image" dimensions can be useful when
|
||
|
* you want to display a subsection of the source
|
||
|
* image instead of the whole thing. Here's a diagram
|
||
|
* to explain further:
|
||
|
*
|
||
|
* @param img the image to display
|
||
|
* @param x the x-coordinate of the top-left corner
|
||
|
* of the image
|
||
|
* @param y the y-coordinate of the top-left corner
|
||
|
* of the image
|
||
|
* @param [width] the width to draw the image
|
||
|
* @param [height] the height to draw the image
|
||
|
*/
|
||
|
image(img: p5.Image|p5.Element, x: number, y: number, width?: number, height?: number): void
|
||
|
|
||
|
/**
|
||
|
* Draw an image to the p5.js canvas. This function
|
||
|
* can be used with different numbers of parameters.
|
||
|
* The simplest use requires only three parameters:
|
||
|
* img, x, and y—where (x, y) is the position of the
|
||
|
* image. Two more parameters can optionally be added
|
||
|
* to specify the width and height of the image.
|
||
|
*
|
||
|
* This function can also be used with all eight
|
||
|
* Number parameters. To differentiate between all
|
||
|
* these parameters, p5.js uses the language of
|
||
|
* "destination rectangle" (which corresponds to
|
||
|
* "dx", "dy", etc.) and "source image" (which
|
||
|
* corresponds to "sx", "sy", etc.) below. Specifying
|
||
|
* the "source image" dimensions can be useful when
|
||
|
* you want to display a subsection of the source
|
||
|
* image instead of the whole thing. Here's a diagram
|
||
|
* to explain further:
|
||
|
*
|
||
|
* @param img the image to display
|
||
|
* @param dx the x-coordinate of the destination
|
||
|
* rectangle in which to draw the source image
|
||
|
* @param dy the y-coordinate of the destination
|
||
|
* rectangle in which to draw the source image
|
||
|
* @param dWidth the width of the destination
|
||
|
* rectangle
|
||
|
* @param dHeight the height of the destination
|
||
|
* rectangle
|
||
|
* @param sx the x-coordinate of the subsection of
|
||
|
* the source image to draw into the destination
|
||
|
* rectangle
|
||
|
* @param sy the y-coordinate of the subsection of
|
||
|
* the source image to draw into the destination
|
||
|
* rectangle
|
||
|
* @param [sWidth] the width of the subsection of the
|
||
|
* source image to draw into the destination
|
||
|
* rectangle
|
||
|
* @param [sHeight] the height of the subsection of
|
||
|
* the source image to draw into the destination
|
||
|
* rectangle
|
||
|
*/
|
||
|
image(img: p5.Image|p5.Element, dx: number, dy: number, dWidth: number, dHeight: number, sx: number, sy: number, sWidth?: number, sHeight?: number): void
|
||
|
|
||
|
/**
|
||
|
* Sets the fill value for displaying images. Images
|
||
|
* can be tinted to specified colors or made
|
||
|
* transparent by including an alpha value. To apply
|
||
|
* transparency to an image without affecting its
|
||
|
* color, use white as the tint color and specify an
|
||
|
* alpha value. For instance, tint(255, 128) will
|
||
|
* make an image 50% transparent (assuming the
|
||
|
* default alpha range of 0-255, which can be changed
|
||
|
* with colorMode()).
|
||
|
*
|
||
|
*
|
||
|
* The value for the gray parameter must be less than
|
||
|
* or equal to the current maximum value as specified
|
||
|
* by colorMode(). The default maximum value is 255.
|
||
|
*
|
||
|
* @param v1 red or hue value relative to the current
|
||
|
* color range
|
||
|
* @param v2 green or saturation value relative to
|
||
|
* the current color range
|
||
|
* @param v3 blue or brightness value relative to the
|
||
|
* current color range
|
||
|
*/
|
||
|
tint(v1: number, v2: number, v3: number, alpha?: number): void
|
||
|
|
||
|
/**
|
||
|
* Sets the fill value for displaying images. Images
|
||
|
* can be tinted to specified colors or made
|
||
|
* transparent by including an alpha value. To apply
|
||
|
* transparency to an image without affecting its
|
||
|
* color, use white as the tint color and specify an
|
||
|
* alpha value. For instance, tint(255, 128) will
|
||
|
* make an image 50% transparent (assuming the
|
||
|
* default alpha range of 0-255, which can be changed
|
||
|
* with colorMode()).
|
||
|
*
|
||
|
*
|
||
|
* The value for the gray parameter must be less than
|
||
|
* or equal to the current maximum value as specified
|
||
|
* by colorMode(). The default maximum value is 255.
|
||
|
*
|
||
|
* @param value a color string
|
||
|
*/
|
||
|
tint(value: string, alpha?: number): void
|
||
|
|
||
|
/**
|
||
|
* Sets the fill value for displaying images. Images
|
||
|
* can be tinted to specified colors or made
|
||
|
* transparent by including an alpha value. To apply
|
||
|
* transparency to an image without affecting its
|
||
|
* color, use white as the tint color and specify an
|
||
|
* alpha value. For instance, tint(255, 128) will
|
||
|
* make an image 50% transparent (assuming the
|
||
|
* default alpha range of 0-255, which can be changed
|
||
|
* with colorMode()).
|
||
|
*
|
||
|
*
|
||
|
* The value for the gray parameter must be less than
|
||
|
* or equal to the current maximum value as specified
|
||
|
* by colorMode(). The default maximum value is 255.
|
||
|
*
|
||
|
* @param values an array containing the
|
||
|
* red,green,blue & and alpha components of the color
|
||
|
*/
|
||
|
tint(values: number[]): void
|
||
|
|
||
|
/**
|
||
|
* Sets the fill value for displaying images. Images
|
||
|
* can be tinted to specified colors or made
|
||
|
* transparent by including an alpha value. To apply
|
||
|
* transparency to an image without affecting its
|
||
|
* color, use white as the tint color and specify an
|
||
|
* alpha value. For instance, tint(255, 128) will
|
||
|
* make an image 50% transparent (assuming the
|
||
|
* default alpha range of 0-255, which can be changed
|
||
|
* with colorMode()).
|
||
|
*
|
||
|
*
|
||
|
* The value for the gray parameter must be less than
|
||
|
* or equal to the current maximum value as specified
|
||
|
* by colorMode(). The default maximum value is 255.
|
||
|
*
|
||
|
* @param color the tint color
|
||
|
*/
|
||
|
tint(color: p5.Color): void
|
||
|
|
||
|
/**
|
||
|
* Removes the current fill value for displaying
|
||
|
* images and reverts to displaying images with their
|
||
|
* original hues.
|
||
|
*
|
||
|
*/
|
||
|
noTint(): void
|
||
|
|
||
|
/**
|
||
|
* Set image mode. Modifies the location from which
|
||
|
* images are drawn by changing the way in which
|
||
|
* parameters given to image() are interpreted. The
|
||
|
* default mode is imageMode(CORNER), which
|
||
|
* interprets the second and third parameters of
|
||
|
* image() as the upper-left corner of the image. If
|
||
|
* two additional parameters are specified, they are
|
||
|
* used to set the image's width and height.
|
||
|
* imageMode(CORNERS) interprets the second and third
|
||
|
* parameters of image() as the location of one
|
||
|
* corner, and the fourth and fifth parameters as the
|
||
|
* opposite corner.
|
||
|
*
|
||
|
*
|
||
|
* imageMode(CENTER) interprets the second and third
|
||
|
* parameters of image() as the image's center point.
|
||
|
* If two additional parameters are specified, they
|
||
|
* are used to set the image's width and height.
|
||
|
*
|
||
|
* @param mode either CORNER, CORNERS, or CENTER
|
||
|
*/
|
||
|
imageMode(mode: IMAGE_MODE): void
|
||
|
|
||
|
// src/image/pixels.js
|
||
|
|
||
|
/**
|
||
|
* Uint8ClampedArray containing the values for all
|
||
|
* the pixels in the display window. These values are
|
||
|
* numbers. This array is the size (include an
|
||
|
* appropriate factor for pixelDensity) of the
|
||
|
* display window x4, representing the R, G, B, A
|
||
|
* values in order for each pixel, moving from left
|
||
|
* to right across each row, then down each column.
|
||
|
* Retina and other high density displays will have
|
||
|
* more pixels[] (by a factor of pixelDensity^2). For
|
||
|
* example, if the image is 100x100 pixels, there
|
||
|
* will be 40,000. On a retina display, there will be
|
||
|
* 160,000. The first four values (indices 0-3) in
|
||
|
* the array will be the R, G, B, A values of the
|
||
|
* pixel at (0, 0). The second four values (indices
|
||
|
* 4-7) will contain the R, G, B, A values of the
|
||
|
* pixel at (1, 0). More generally, to set values for
|
||
|
* a pixel at (x, y):
|
||
|
*
|
||
|
* var d = pixelDensity(); for (var i = 0; i < d;
|
||
|
* i++) { for (var j = 0; j < d; j++) { // loop over
|
||
|
* idx = 4 * ((y * d + j) * width * d + (x * d + i));
|
||
|
* pixels[idx] = r; pixels[idx+1] = g; pixels[idx+2]
|
||
|
* = b; pixels[idx+3] = a; } }
|
||
|
*
|
||
|
* While the above method is complex, it is flexible
|
||
|
* enough to work with any pixelDensity. Note that
|
||
|
* set() will automatically take care of setting all
|
||
|
* the appropriate values in pixels[] for a given (x,
|
||
|
* y) at any pixelDensity, but the performance may
|
||
|
* not be as fast when lots of modifications are made
|
||
|
* to the pixel array.
|
||
|
*
|
||
|
*
|
||
|
* Before accessing this array, the data must loaded
|
||
|
* with the loadPixels() function. After the array
|
||
|
* data has been modified, the updatePixels()
|
||
|
* function must be run to update the changes.
|
||
|
*
|
||
|
*
|
||
|
* Note that this is not a standard javascript array.
|
||
|
* This means that standard javascript functions such
|
||
|
* as slice() or arrayCopy() do not work.
|
||
|
*
|
||
|
*/
|
||
|
pixels: number[]
|
||
|
|
||
|
/**
|
||
|
* Copies a region of pixels from one image to
|
||
|
* another, using a specified blend mode to do the
|
||
|
* operation.
|
||
|
*
|
||
|
* @param srcImage source image
|
||
|
* @param sx X coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sy Y coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sw source image width
|
||
|
* @param sh source image height
|
||
|
* @param dx X coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dy Y coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dw destination image width
|
||
|
* @param dh destination image height
|
||
|
* @param blendMode the blend mode. either BLEND,
|
||
|
* DARKEST, LIGHTEST, DIFFERENCE, MULTIPLY,
|
||
|
* EXCLUSION, SCREEN, REPLACE, OVERLAY, HARD_LIGHT,
|
||
|
* SOFT_LIGHT, DODGE, BURN, ADD or NORMAL.
|
||
|
*/
|
||
|
blend(srcImage: p5.Image, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number, blendMode: BLEND_MODE): void
|
||
|
|
||
|
/**
|
||
|
* Copies a region of pixels from one image to
|
||
|
* another, using a specified blend mode to do the
|
||
|
* operation.
|
||
|
*
|
||
|
* @param sx X coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sy Y coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sw source image width
|
||
|
* @param sh source image height
|
||
|
* @param dx X coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dy Y coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dw destination image width
|
||
|
* @param dh destination image height
|
||
|
* @param blendMode the blend mode. either BLEND,
|
||
|
* DARKEST, LIGHTEST, DIFFERENCE, MULTIPLY,
|
||
|
* EXCLUSION, SCREEN, REPLACE, OVERLAY, HARD_LIGHT,
|
||
|
* SOFT_LIGHT, DODGE, BURN, ADD or NORMAL.
|
||
|
*/
|
||
|
blend(sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number, blendMode: any): void
|
||
|
|
||
|
/**
|
||
|
* Copies a region of the canvas to another region of
|
||
|
* the canvas and copies a region of pixels from an
|
||
|
* image used as the srcImg parameter into the canvas
|
||
|
* srcImage is specified this is used as the source.
|
||
|
* If the source and destination regions aren't the
|
||
|
* same size, it will automatically resize source
|
||
|
* pixels to fit the specified target region.
|
||
|
*
|
||
|
* @param srcImage source image
|
||
|
* @param sx X coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sy Y coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sw source image width
|
||
|
* @param sh source image height
|
||
|
* @param dx X coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dy Y coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dw destination image width
|
||
|
* @param dh destination image height
|
||
|
*/
|
||
|
copy(srcImage: p5.Image|p5.Element, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): void
|
||
|
|
||
|
/**
|
||
|
* Copies a region of the canvas to another region of
|
||
|
* the canvas and copies a region of pixels from an
|
||
|
* image used as the srcImg parameter into the canvas
|
||
|
* srcImage is specified this is used as the source.
|
||
|
* If the source and destination regions aren't the
|
||
|
* same size, it will automatically resize source
|
||
|
* pixels to fit the specified target region.
|
||
|
*
|
||
|
* @param sx X coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sy Y coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sw source image width
|
||
|
* @param sh source image height
|
||
|
* @param dx X coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dy Y coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dw destination image width
|
||
|
* @param dh destination image height
|
||
|
*/
|
||
|
copy(sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): void
|
||
|
|
||
|
/**
|
||
|
* Applies a filter to the canvas.
|
||
|
*
|
||
|
* The presets options are:
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* THRESHOLD Converts the image to black and white
|
||
|
* pixels depending if they are above or below the
|
||
|
* threshold defined by the level parameter. The
|
||
|
* parameter must be between 0.0 (black) and 1.0
|
||
|
* (white). If no level is specified, 0.5 is used.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* GRAY Converts any colors in the image to grayscale
|
||
|
* equivalents. No parameter is used.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* OPAQUE Sets the alpha channel to entirely opaque.
|
||
|
* No parameter is used.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* INVERT Sets each pixel to its inverse value. No
|
||
|
* parameter is used.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* POSTERIZE Limits each channel of the image to the
|
||
|
* number of colors specified as the parameter. The
|
||
|
* parameter can be set to values between 2 and 255,
|
||
|
* but results are most noticeable in the lower
|
||
|
* ranges.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* BLUR Executes a Gaussian blur with the level
|
||
|
* parameter specifying the extent of the blurring.
|
||
|
* If no parameter is used, the blur is equivalent to
|
||
|
* Gaussian blur of radius 1. Larger values increase
|
||
|
* the blur.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* ERODE Reduces the light areas. No parameter is
|
||
|
* used.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* DILATE Increases the light areas. No parameter is
|
||
|
* used.
|
||
|
*
|
||
|
* @param filterType either THRESHOLD, GRAY, OPAQUE,
|
||
|
* INVERT, POSTERIZE, BLUR, ERODE, DILATE or BLUR.
|
||
|
* See Filters.js for docs on each available filter
|
||
|
* @param [filterParam] an optional parameter unique
|
||
|
* to each filter, see above
|
||
|
*/
|
||
|
filter(filterType: FILTER_TYPE, filterParam?: number): void
|
||
|
|
||
|
/**
|
||
|
* Returns an array of [R,G,B,A] values for any pixel
|
||
|
* or grabs a section of an image. If no parameters
|
||
|
* are specified, the entire image is returned. Use
|
||
|
* the x and y parameters to get the value of one
|
||
|
* pixel. Get a section of the display window by
|
||
|
* specifying additional w and h parameters. When
|
||
|
* getting an image, the x and y parameters define
|
||
|
* the coordinates for the upper-left corner of the
|
||
|
* image, regardless of the current imageMode(). If
|
||
|
* the pixel requested is outside of the image
|
||
|
* window, [0,0,0,255] is returned. To get the
|
||
|
* numbers scaled according to the current color
|
||
|
* ranges and taking into account colorMode, use
|
||
|
* getColor instead of get.
|
||
|
*
|
||
|
*
|
||
|
* Getting the color of a single pixel with get(x, y)
|
||
|
* is easy, but not as fast as grabbing the data
|
||
|
* directly from pixels[]. The equivalent statement
|
||
|
* to get(x, y) using pixels[] with pixel density d
|
||
|
* is var x, y, d; // set these to the coordinates
|
||
|
* var off = (y width + x) d * 4; var components =
|
||
|
* [ pixels[off], pixels[off + 1], pixels[off + 2],
|
||
|
* pixels[off + 3] ]; print(components);
|
||
|
*
|
||
|
*
|
||
|
* See the reference for pixels[] for more
|
||
|
* information.
|
||
|
*
|
||
|
* @param [x] x-coordinate of the pixel
|
||
|
* @param [y] y-coordinate of the pixel
|
||
|
* @param [w] width
|
||
|
* @param [h] height
|
||
|
* @return values of pixel at x,y in array format [R,
|
||
|
* G, B, A] or p5.Image
|
||
|
*/
|
||
|
get(x?: number, y?: number, w?: number, h?: number): number[]|p5.Image
|
||
|
|
||
|
/**
|
||
|
* Loads the pixel data for the display window into
|
||
|
* the pixels[] array. This function must always be
|
||
|
* called before reading from or writing to pixels[].
|
||
|
* Note that only changes made with set() or direct
|
||
|
* manipulation of pixels[] will occur.
|
||
|
*
|
||
|
*/
|
||
|
loadPixels(): void
|
||
|
|
||
|
/**
|
||
|
* Changes the color of any pixel, or writes an image
|
||
|
* directly to the display window. The x and y
|
||
|
* parameters specify the pixel to change and the c
|
||
|
* parameter specifies the color value. This can be a
|
||
|
* p5.Color object, or [R, G, B, A] pixel array. It
|
||
|
* can also be a single grayscale value. When setting
|
||
|
* an image, the x and y parameters define the
|
||
|
* coordinates for the upper-left corner of the
|
||
|
* image, regardless of the current imageMode().
|
||
|
*
|
||
|
*
|
||
|
* After using set(), you must call updatePixels()
|
||
|
* for your changes to appear. This should be called
|
||
|
* once all pixels have been set, and must be called
|
||
|
* before calling .get() or drawing the image.
|
||
|
*
|
||
|
* Setting the color of a single pixel with set(x, y)
|
||
|
* is easy, but not as fast as putting the data
|
||
|
* directly into pixels[]. Setting the pixels[]
|
||
|
* values directly may be complicated when working
|
||
|
* with a retina display, but will perform better
|
||
|
* when lots of pixels need to be set directly on
|
||
|
* every loop.
|
||
|
*
|
||
|
* See the reference for pixels[] for more
|
||
|
* information.
|
||
|
*
|
||
|
* @param x x-coordinate of the pixel
|
||
|
* @param y y-coordinate of the pixel
|
||
|
* @param c insert a grayscale value | a pixel array
|
||
|
* | a p5.Color object | a p5.Image to copy
|
||
|
*/
|
||
|
set(x: number, y: number, c: number|number[]|object): void
|
||
|
|
||
|
/**
|
||
|
* Updates the display window with the data in the
|
||
|
* pixels[] array. Use in conjunction with
|
||
|
* loadPixels(). If you're only reading pixels from
|
||
|
* the array, there's no need to call updatePixels()
|
||
|
* — updating is only necessary to apply changes.
|
||
|
* updatePixels() should be called anytime the pixels
|
||
|
* array is manipulated or set() is called, and only
|
||
|
* changes made with set() or direct changes to
|
||
|
* pixels[] will occur.
|
||
|
*
|
||
|
* @param [x] x-coordinate of the upper-left corner
|
||
|
* of region to update
|
||
|
* @param [y] y-coordinate of the upper-left corner
|
||
|
* of region to update
|
||
|
* @param [w] width of region to update
|
||
|
* @param [h] height of region to update
|
||
|
*/
|
||
|
updatePixels(x?: number, y?: number, w?: number, h?: number): void
|
||
|
|
||
|
// src/io/files.js
|
||
|
|
||
|
/**
|
||
|
* Loads a JSON file from a file or a URL, and
|
||
|
* returns an Object. Note that even if the JSON file
|
||
|
* contains an Array, an Object will be returned with
|
||
|
* index numbers as keys. This method is
|
||
|
* asynchronous, meaning it may not finish before the
|
||
|
* next line in your sketch is executed. JSONP is
|
||
|
* supported via a polyfill and you can pass in as
|
||
|
* the second argument an object with definitions of
|
||
|
* the json callback following the syntax specified
|
||
|
* here.
|
||
|
*
|
||
|
* @param path name of the file or url to load
|
||
|
* @param [jsonpOptions] options object for jsonp
|
||
|
* related settings
|
||
|
* @param [datatype] "json" or "jsonp"
|
||
|
* @param [callback] function to be executed after
|
||
|
* loadJSON() completes, data is passed in as first
|
||
|
* argument
|
||
|
* @param [errorCallback] function to be executed if
|
||
|
* there is an error, response is passed in as first
|
||
|
* argument
|
||
|
* @return JSON data
|
||
|
*/
|
||
|
loadJSON(path: string, jsonpOptions?: object, datatype?: string, callback?: Function, errorCallback?: Function): object|any[]
|
||
|
|
||
|
/**
|
||
|
* Reads the contents of a file and creates a String
|
||
|
* array of its individual lines. If the name of the
|
||
|
* file is used as the parameter, as in the above
|
||
|
* example, the file must be located in the sketch
|
||
|
* directory/folder. Alternatively, the file maybe
|
||
|
* be loaded from anywhere on the local computer
|
||
|
* using an absolute path (something that starts with
|
||
|
* / on Unix and Linux, or a drive letter on
|
||
|
* Windows), or the filename parameter can be a URL
|
||
|
* for a file found on a network.
|
||
|
*
|
||
|
*
|
||
|
* This method is asynchronous, meaning it may not
|
||
|
* finish before the next line in your sketch is
|
||
|
* executed.
|
||
|
*
|
||
|
* @param filename name of the file or url to load
|
||
|
* @param [callback] function to be executed after
|
||
|
* loadStrings() completes, Array is passed in as
|
||
|
* first argument
|
||
|
* @param [errorCallback] function to be executed if
|
||
|
* there is an error, response is passed in as first
|
||
|
* argument
|
||
|
* @return Array of Strings
|
||
|
*/
|
||
|
loadStrings(filename: string, callback?: Function, errorCallback?: Function): string[]
|
||
|
|
||
|
/**
|
||
|
* Reads the contents of a file or URL and creates a
|
||
|
* p5.Table object with its values. If a file is
|
||
|
* specified, it must be located in the sketch's
|
||
|
* "data" folder. The filename parameter can also be
|
||
|
* a URL to a file found online. By default, the file
|
||
|
* is assumed to be comma-separated (in CSV format).
|
||
|
* Table only looks for a header row if the 'header'
|
||
|
* option is included. Possible options include:
|
||
|
*
|
||
|
* - csv - parse the table as comma-separated values
|
||
|
* - tsv - parse the table as tab-separated values
|
||
|
* - header - this table has a header (title) row
|
||
|
*
|
||
|
* When passing in multiple options, pass them in as
|
||
|
* separate parameters, seperated by commas. For
|
||
|
* example:
|
||
|
*
|
||
|
*
|
||
|
* loadTable('my_csv_file.csv', 'csv', 'header');
|
||
|
*
|
||
|
*
|
||
|
* All files loaded and saved use UTF-8 encoding.
|
||
|
*
|
||
|
* This method is asynchronous, meaning it may not
|
||
|
* finish before the next line in your sketch is
|
||
|
* executed. Calling loadTable() inside preload()
|
||
|
* guarantees to complete the operation before
|
||
|
* setup() and draw() are called.
|
||
|
*
|
||
|
* Outside of preload(), you may supply a callback
|
||
|
* function to handle the object:
|
||
|
*
|
||
|
* @param filename name of the file or URL to load
|
||
|
* @param options "header" "csv" "tsv"
|
||
|
* @param [callback] function to be executed after
|
||
|
* loadTable() completes. On success, the Table
|
||
|
* object is passed in as the first argument.
|
||
|
* @param [errorCallback] function to be executed if
|
||
|
* there is an error, response is passed in as first
|
||
|
* argument
|
||
|
* @return Table object containing data
|
||
|
*/
|
||
|
loadTable(filename: string, options: string, callback?: Function, errorCallback?: Function): object
|
||
|
|
||
|
/**
|
||
|
* Reads the contents of a file or URL and creates a
|
||
|
* p5.Table object with its values. If a file is
|
||
|
* specified, it must be located in the sketch's
|
||
|
* "data" folder. The filename parameter can also be
|
||
|
* a URL to a file found online. By default, the file
|
||
|
* is assumed to be comma-separated (in CSV format).
|
||
|
* Table only looks for a header row if the 'header'
|
||
|
* option is included. Possible options include:
|
||
|
*
|
||
|
* - csv - parse the table as comma-separated values
|
||
|
* - tsv - parse the table as tab-separated values
|
||
|
* - header - this table has a header (title) row
|
||
|
*
|
||
|
* When passing in multiple options, pass them in as
|
||
|
* separate parameters, seperated by commas. For
|
||
|
* example:
|
||
|
*
|
||
|
*
|
||
|
* loadTable('my_csv_file.csv', 'csv', 'header');
|
||
|
*
|
||
|
*
|
||
|
* All files loaded and saved use UTF-8 encoding.
|
||
|
*
|
||
|
* This method is asynchronous, meaning it may not
|
||
|
* finish before the next line in your sketch is
|
||
|
* executed. Calling loadTable() inside preload()
|
||
|
* guarantees to complete the operation before
|
||
|
* setup() and draw() are called.
|
||
|
*
|
||
|
* Outside of preload(), you may supply a callback
|
||
|
* function to handle the object:
|
||
|
*
|
||
|
* @param filename name of the file or URL to load
|
||
|
* @param [callback] function to be executed after
|
||
|
* loadTable() completes. On success, the Table
|
||
|
* object is passed in as the first argument.
|
||
|
* @param [errorCallback] function to be executed if
|
||
|
* there is an error, response is passed in as first
|
||
|
* argument
|
||
|
*/
|
||
|
loadTable(filename: string, callback?: Function, errorCallback?: Function): object
|
||
|
|
||
|
/**
|
||
|
* Reads the contents of a file and creates an XML
|
||
|
* object with its values. If the name of the file is
|
||
|
* used as the parameter, as in the above example,
|
||
|
* the file must be located in the sketch
|
||
|
* directory/folder. Alternatively, the file maybe be
|
||
|
* loaded from anywhere on the local computer using
|
||
|
* an absolute path (something that starts with / on
|
||
|
* Unix and Linux, or a drive letter on Windows), or
|
||
|
* the filename parameter can be a URL for a file
|
||
|
* found on a network.
|
||
|
*
|
||
|
* This method is asynchronous, meaning it may not
|
||
|
* finish before the next line in your sketch is
|
||
|
* executed. Calling loadXML() inside preload()
|
||
|
* guarantees to complete the operation before
|
||
|
* setup() and draw() are called.
|
||
|
*
|
||
|
* Outside of preload(), you may supply a callback
|
||
|
* function to handle the object.
|
||
|
*
|
||
|
* @param filename name of the file or URL to load
|
||
|
* @param [callback] function to be executed after
|
||
|
* loadXML() completes, XML object is passed in as
|
||
|
* first argument
|
||
|
* @param [errorCallback] function to be executed if
|
||
|
* there is an error, response is passed in as first
|
||
|
* argument
|
||
|
* @return XML object containing data
|
||
|
*/
|
||
|
loadXML(filename: string, callback?: Function, errorCallback?: Function): object
|
||
|
|
||
|
/**
|
||
|
* Method for executing an HTTP GET request. If data
|
||
|
* type is not specified, p5 will try to guess based
|
||
|
* on the URL, defaulting to text. This is equivalent
|
||
|
* to calling httpDo(path, 'GET').
|
||
|
*
|
||
|
* @param path name of the file or url to load
|
||
|
* @param [datatype] "json", "jsonp", "xml", or
|
||
|
* "text"
|
||
|
* @param [data] param data passed sent with request
|
||
|
* @param [callback] function to be executed after
|
||
|
* httpGet() completes, data is passed in as first
|
||
|
* argument
|
||
|
* @param [errorCallback] function to be executed if
|
||
|
* there is an error, response is passed in as first
|
||
|
* argument
|
||
|
*/
|
||
|
httpGet(path: string, datatype?: string, data?: object, callback?: Function, errorCallback?: Function): void
|
||
|
|
||
|
/**
|
||
|
* Method for executing an HTTP POST request. If data
|
||
|
* type is not specified, p5 will try to guess based
|
||
|
* on the URL, defaulting to text. This is equivalent
|
||
|
* to calling httpDo(path, 'POST').
|
||
|
*
|
||
|
* @param path name of the file or url to load
|
||
|
* @param [datatype] "json", "jsonp", "xml", or
|
||
|
* "text". If omitted, httpPost() will guess.
|
||
|
* @param [data] param data passed sent with request
|
||
|
* @param [callback] function to be executed after
|
||
|
* httpPost() completes, data is passed in as first
|
||
|
* argument
|
||
|
* @param [errorCallback] function to be executed if
|
||
|
* there is an error, response is passed in as first
|
||
|
* argument
|
||
|
*/
|
||
|
httpPost(path: string, datatype?: string, data?: object, callback?: Function, errorCallback?: Function): void
|
||
|
|
||
|
/**
|
||
|
* Method for executing an HTTP request. If data type
|
||
|
* is not specified, p5 will try to guess based on
|
||
|
* the URL, defaulting to text. For more advanced
|
||
|
* use, you may also pass in the path as the first
|
||
|
* argument and a object as the second argument, the
|
||
|
* signature follows the one specified in the Fetch
|
||
|
* API specification.
|
||
|
*
|
||
|
* @param path name of the file or url to load
|
||
|
* @param [method] either "GET", "POST", or "PUT",
|
||
|
* defaults to "GET"
|
||
|
* @param [datatype] "json", "jsonp", "xml", or
|
||
|
* "text"
|
||
|
* @param [data] param data passed sent with request
|
||
|
* @param [callback] function to be executed after
|
||
|
* httpGet() completes, data is passed in as first
|
||
|
* argument
|
||
|
* @param [errorCallback] function to be executed if
|
||
|
* there is an error, response is passed in as first
|
||
|
* argument
|
||
|
*/
|
||
|
httpDo(path: string, method?: string, datatype?: string, data?: object, callback?: Function, errorCallback?: Function): void
|
||
|
|
||
|
/**
|
||
|
* Method for executing an HTTP request. If data type
|
||
|
* is not specified, p5 will try to guess based on
|
||
|
* the URL, defaulting to text. For more advanced
|
||
|
* use, you may also pass in the path as the first
|
||
|
* argument and a object as the second argument, the
|
||
|
* signature follows the one specified in the Fetch
|
||
|
* API specification.
|
||
|
*
|
||
|
* @param path name of the file or url to load
|
||
|
* @param options Request object options as
|
||
|
* documented in the "fetch" API reference
|
||
|
* @param [callback] function to be executed after
|
||
|
* httpGet() completes, data is passed in as first
|
||
|
* argument
|
||
|
* @param [errorCallback] function to be executed if
|
||
|
* there is an error, response is passed in as first
|
||
|
* argument
|
||
|
*/
|
||
|
httpDo(path: string, options: object, callback?: Function, errorCallback?: Function): void
|
||
|
createWriter(name: string, extension?: string): p5.PrintWriter
|
||
|
|
||
|
/**
|
||
|
* Save an image, text, json, csv, wav, or html.
|
||
|
* Prompts download to the client's computer. Note
|
||
|
* that it is not recommended to call save() within
|
||
|
* draw if it's looping, as the save() function will
|
||
|
* open a new save dialog every frame. The default
|
||
|
* behavior is to save the canvas as an image. You
|
||
|
* can optionally specify a filename. For example:
|
||
|
*
|
||
|
*
|
||
|
* save(); save('myCanvas.jpg'); // save a specific
|
||
|
* canvas with a filename
|
||
|
*
|
||
|
* Alternately, the first parameter can be a pointer
|
||
|
* to a canvas p5.Element, an Array of Strings, an
|
||
|
* Array of JSON, a JSON object, a p5.Table, a
|
||
|
* p5.Image, or a p5.SoundFile (requires p5.sound).
|
||
|
* The second parameter is a filename (including
|
||
|
* extension). The third parameter is for options
|
||
|
* specific to this type of object. This method will
|
||
|
* save a file that fits the given paramaters. For
|
||
|
* example:
|
||
|
*
|
||
|
*
|
||
|
* // Saves canvas as an image save('myCanvas.jpg');
|
||
|
* // Saves pImage as a png image var img =
|
||
|
* createImage(10, 10); save(img, 'my.png'); // Saves
|
||
|
* canvas as an image var cnv = createCanvas(100,
|
||
|
* 100); save(cnv, 'myCanvas.jpg'); // Saves
|
||
|
* p5.Renderer object as an image var gb =
|
||
|
* createGraphics(100, 100); save(gb,
|
||
|
* 'myGraphics.jpg'); var myTable = new p5.Table();
|
||
|
* // Saves table as html file save(myTable,
|
||
|
* 'myTable.html'); // Comma Separated Values
|
||
|
* save(myTable, 'myTable.csv'); // Tab Separated
|
||
|
* Values save(myTable, 'myTable.tsv'); var myJSON =
|
||
|
* { a: 1, b: true }; // Saves pretty JSON
|
||
|
* save(myJSON, 'my.json'); // Optimizes JSON
|
||
|
* filesize save(myJSON, 'my.json', true); // Saves
|
||
|
* array of strings to a text file with line breaks
|
||
|
* after each item var arrayOfStrings = ['a', 'b'];
|
||
|
* save(arrayOfStrings, 'my.txt');
|
||
|
*
|
||
|
* @param [objectOrFilename] If filename is provided,
|
||
|
* will save canvas as an image with either png or
|
||
|
* jpg extension depending on the filename. If object
|
||
|
* is provided, will save depending on the object and
|
||
|
* filename (see examples above).
|
||
|
* @param [filename] If an object is provided as the
|
||
|
* first parameter, then the second parameter
|
||
|
* indicates the filename, and should include an
|
||
|
* appropriate file extension (see examples above).
|
||
|
* @param [options] Additional options depend on
|
||
|
* filetype. For example, when saving JSON, true
|
||
|
* indicates that the output will be optimized for
|
||
|
* filesize, rather than readability.
|
||
|
*/
|
||
|
save(objectOrFilename?: object|string, filename?: string, options?: boolean|string): void
|
||
|
|
||
|
/**
|
||
|
* Writes the contents of an Array or a JSON object
|
||
|
* to a .json file. The file saving process and
|
||
|
* location of the saved file will vary between web
|
||
|
* browsers.
|
||
|
*
|
||
|
* @param [optimize] If true, removes line breaks and
|
||
|
* spaces from the output file to optimize filesize
|
||
|
* (but not readability).
|
||
|
*/
|
||
|
saveJSON(json: any[]|object, filename: string, optimize?: boolean): void
|
||
|
|
||
|
/**
|
||
|
* Writes an array of Strings to a text file, one
|
||
|
* line per String. The file saving process and
|
||
|
* location of the saved file will vary between web
|
||
|
* browsers.
|
||
|
*
|
||
|
* @param list string array to be written
|
||
|
* @param filename filename for output
|
||
|
* @param [extension] the filename's extension
|
||
|
*/
|
||
|
saveStrings(list: string[], filename: string, extension?: string): void
|
||
|
|
||
|
/**
|
||
|
* Writes the contents of a Table object to a file.
|
||
|
* Defaults to a text file with
|
||
|
* comma-separated-values ('csv') but can also use
|
||
|
* tab separation ('tsv'), or generate an HTML table
|
||
|
* ('html'). The file saving process and location of
|
||
|
* the saved file will vary between web browsers.
|
||
|
*
|
||
|
* @param Table the Table object to save to a file
|
||
|
* @param filename the filename to which the Table
|
||
|
* should be saved
|
||
|
* @param [options] can be one of "tsv", "csv", or
|
||
|
* "html"
|
||
|
*/
|
||
|
saveTable(Table: p5.Table, filename: string, options?: string): void
|
||
|
|
||
|
// src/math/calculation.js
|
||
|
|
||
|
/**
|
||
|
* Calculates the absolute value (magnitude) of a
|
||
|
* number. Maps to Math.abs(). The absolute value of
|
||
|
* a number is always positive.
|
||
|
*
|
||
|
* @param n number to compute
|
||
|
* @return absolute value of given number
|
||
|
*/
|
||
|
abs(n: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the closest int value that is greater
|
||
|
* than or equal to the value of the parameter. Maps
|
||
|
* to Math.ceil(). For example, ceil(9.03) returns
|
||
|
* the value 10.
|
||
|
*
|
||
|
* @param n number to round up
|
||
|
* @return rounded up number
|
||
|
*/
|
||
|
ceil(n: number): number
|
||
|
|
||
|
/**
|
||
|
* Constrains a value between a minimum and maximum
|
||
|
* value.
|
||
|
*
|
||
|
* @param n number to constrain
|
||
|
* @param low minimum limit
|
||
|
* @param high maximum limit
|
||
|
* @return constrained number
|
||
|
*/
|
||
|
constrain(n: number, low: number, high: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the distance between two points.
|
||
|
*
|
||
|
* @param x1 x-coordinate of the first point
|
||
|
* @param y1 y-coordinate of the first point
|
||
|
* @param x2 x-coordinate of the second point
|
||
|
* @param y2 y-coordinate of the second point
|
||
|
* @return distance between the two points
|
||
|
*/
|
||
|
dist(x1: number, y1: number, x2: number, y2: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the distance between two points.
|
||
|
*
|
||
|
* @param x1 x-coordinate of the first point
|
||
|
* @param y1 y-coordinate of the first point
|
||
|
* @param z1 z-coordinate of the first point
|
||
|
* @param x2 x-coordinate of the second point
|
||
|
* @param y2 y-coordinate of the second point
|
||
|
* @param z2 z-coordinate of the second point
|
||
|
* @return distance between the two points
|
||
|
*/
|
||
|
dist(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number
|
||
|
|
||
|
/**
|
||
|
* Returns Euler's number e (2.71828...) raised to
|
||
|
* the power of the n parameter. Maps to Math.exp().
|
||
|
*
|
||
|
* @param n exponent to raise
|
||
|
* @return e^n
|
||
|
*/
|
||
|
exp(n: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the closest int value that is less than
|
||
|
* or equal to the value of the parameter. Maps to
|
||
|
* Math.floor().
|
||
|
*
|
||
|
* @param n number to round down
|
||
|
* @return rounded down number
|
||
|
*/
|
||
|
floor(n: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates a number between two numbers at a
|
||
|
* specific increment. The amt parameter is the
|
||
|
* amount to interpolate between the two values where
|
||
|
* 0.0 equal to the first point, 0.1 is very near the
|
||
|
* first point, 0.5 is half-way in between, etc. The
|
||
|
* lerp function is convenient for creating motion
|
||
|
* along a straight path and for drawing dotted
|
||
|
* lines.
|
||
|
*
|
||
|
* @param start first value
|
||
|
* @param stop second value
|
||
|
* @param amt number between 0.0 and 1.0
|
||
|
* @return lerped value
|
||
|
*/
|
||
|
lerp(start: number, stop: number, amt: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the natural logarithm (the base-e
|
||
|
* logarithm) of a number. This function expects the
|
||
|
* n parameter to be a value greater than 0.0. Maps
|
||
|
* to Math.log().
|
||
|
*
|
||
|
* @param n number greater than 0
|
||
|
* @return natural logarithm of n
|
||
|
*/
|
||
|
log(n: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the magnitude (or length) of a vector.
|
||
|
* A vector is a direction in space commonly used in
|
||
|
* computer graphics and linear algebra. Because it
|
||
|
* has no "start" position, the magnitude of a vector
|
||
|
* can be thought of as the distance from the
|
||
|
* coordinate 0,0 to its x,y value. Therefore, mag()
|
||
|
* is a shortcut for writing dist(0, 0, x, y).
|
||
|
*
|
||
|
* @param a first value
|
||
|
* @param b second value
|
||
|
* @return magnitude of vector from (0,0) to (a,b)
|
||
|
*/
|
||
|
mag(a: number, b: number): number
|
||
|
|
||
|
/**
|
||
|
* Re-maps a number from one range to another. In
|
||
|
* the first example above, the number 25 is
|
||
|
* converted from a value in the range of 0 to 100
|
||
|
* into a value that ranges from the left edge of the
|
||
|
* window (0) to the right edge (width).
|
||
|
*
|
||
|
* @param value the incoming value to be converted
|
||
|
* @param start1 lower bound of the value's current
|
||
|
* range
|
||
|
* @param stop1 upper bound of the value's current
|
||
|
* range
|
||
|
* @param start2 lower bound of the value's target
|
||
|
* range
|
||
|
* @param stop2 upper bound of the value's target
|
||
|
* range
|
||
|
* @param [withinBounds] constrain the value to the
|
||
|
* newly mapped range
|
||
|
* @return remapped number
|
||
|
*/
|
||
|
map(value: number, start1: number, stop1: number, start2: number, stop2: number, withinBounds?: boolean): number
|
||
|
|
||
|
/**
|
||
|
* Determines the largest value in a sequence of
|
||
|
* numbers, and then returns that value. max()
|
||
|
* accepts any number of Number parameters, or an
|
||
|
* Array of any length.
|
||
|
*
|
||
|
* @param n0 Number to compare
|
||
|
* @param n1 Number to compare
|
||
|
* @return maximum Number
|
||
|
*/
|
||
|
max(n0: number, n1: number): number
|
||
|
|
||
|
/**
|
||
|
* Determines the largest value in a sequence of
|
||
|
* numbers, and then returns that value. max()
|
||
|
* accepts any number of Number parameters, or an
|
||
|
* Array of any length.
|
||
|
*
|
||
|
* @param nums Numbers to compare
|
||
|
*/
|
||
|
max(nums: number[]): number
|
||
|
|
||
|
/**
|
||
|
* Determines the smallest value in a sequence of
|
||
|
* numbers, and then returns that value. min()
|
||
|
* accepts any number of Number parameters, or an
|
||
|
* Array of any length.
|
||
|
*
|
||
|
* @param n0 Number to compare
|
||
|
* @param n1 Number to compare
|
||
|
* @return minimum Number
|
||
|
*/
|
||
|
min(n0: number, n1: number): number
|
||
|
|
||
|
/**
|
||
|
* Determines the smallest value in a sequence of
|
||
|
* numbers, and then returns that value. min()
|
||
|
* accepts any number of Number parameters, or an
|
||
|
* Array of any length.
|
||
|
*
|
||
|
* @param nums Numbers to compare
|
||
|
*/
|
||
|
min(nums: number[]): number
|
||
|
|
||
|
/**
|
||
|
* Normalizes a number from another range into a
|
||
|
* value between 0 and 1. Identical to map(value,
|
||
|
* low, high, 0, 1). Numbers outside of the range are
|
||
|
* not clamped to 0 and 1, because out-of-range
|
||
|
* values are often intentional and useful. (See the
|
||
|
* second example above.)
|
||
|
*
|
||
|
* @param value incoming value to be normalized
|
||
|
* @param start lower bound of the value's current
|
||
|
* range
|
||
|
* @param stop upper bound of the value's current
|
||
|
* range
|
||
|
* @return normalized number
|
||
|
*/
|
||
|
norm(value: number, start: number, stop: number): number
|
||
|
|
||
|
/**
|
||
|
* Facilitates exponential expressions. The pow()
|
||
|
* function is an efficient way of multiplying
|
||
|
* numbers by themselves (or their reciprocals) in
|
||
|
* large quantities. For example, pow(3, 5) is
|
||
|
* equivalent to the expression 33333 and pow(3, -5)
|
||
|
* is equivalent to 1 / 33333. Maps to Math.pow().
|
||
|
*
|
||
|
* @param n base of the exponential expression
|
||
|
* @param e power by which to raise the base
|
||
|
* @return n^e
|
||
|
*/
|
||
|
pow(n: number, e: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the integer closest to the n parameter.
|
||
|
* For example, round(133.8) returns the value 134.
|
||
|
* Maps to Math.round().
|
||
|
*
|
||
|
* @param n number to round
|
||
|
* @return rounded number
|
||
|
*/
|
||
|
round(n: number): number
|
||
|
|
||
|
/**
|
||
|
* Squares a number (multiplies a number by itself).
|
||
|
* The result is always a positive number, as
|
||
|
* multiplying two negative numbers always yields a
|
||
|
* positive result. For example, -1 * -1 = 1.
|
||
|
*
|
||
|
* @param n number to square
|
||
|
* @return squared number
|
||
|
*/
|
||
|
sq(n: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the square root of a number. The square
|
||
|
* root of a number is always positive, even though
|
||
|
* there may be a valid negative root. The square
|
||
|
* root s of number a is such that s*s = a. It is the
|
||
|
* opposite of squaring. Maps to Math.sqrt().
|
||
|
*
|
||
|
* @param n non-negative number to square root
|
||
|
* @return square root of number
|
||
|
*/
|
||
|
sqrt(n: number): number
|
||
|
|
||
|
// src/math/math.js
|
||
|
|
||
|
/**
|
||
|
* Creates a new p5.Vector (the datatype for storing
|
||
|
* vectors). This provides a two or three dimensional
|
||
|
* vector, specifically a Euclidean (also known as
|
||
|
* geometric) vector. A vector is an entity that has
|
||
|
* both magnitude and direction.
|
||
|
*
|
||
|
* @param [x] x component of the vector
|
||
|
* @param [y] y component of the vector
|
||
|
* @param [z] z component of the vector
|
||
|
*/
|
||
|
createVector(x?: number, y?: number, z?: number): p5.Vector
|
||
|
|
||
|
// src/math/noise.js
|
||
|
|
||
|
/**
|
||
|
* Returns the Perlin noise value at specified
|
||
|
* coordinates. Perlin noise is a random sequence
|
||
|
* generator producing a more natural ordered,
|
||
|
* harmonic succession of numbers compared to the
|
||
|
* standard random() function. It was invented by Ken
|
||
|
* Perlin in the 1980s and been used since in
|
||
|
* graphical applications to produce procedural
|
||
|
* textures, natural motion, shapes, terrains etc.
|
||
|
* The main difference to the random() function is
|
||
|
* that Perlin noise is defined in an infinite
|
||
|
* n-dimensional space where each pair of coordinates
|
||
|
* corresponds to a fixed semi-random value (fixed
|
||
|
* only for the lifespan of the program; see the
|
||
|
* noiseSeed() function). p5.js can compute 1D, 2D
|
||
|
* and 3D noise, depending on the number of
|
||
|
* coordinates given. The resulting value will always
|
||
|
* be between 0.0 and 1.0. The noise value can be
|
||
|
* animated by moving through the noise space as
|
||
|
* demonstrated in the example above. The 2nd and 3rd
|
||
|
* dimension can also be interpreted as time.
|
||
|
*
|
||
|
* The actual noise is structured similar to an audio
|
||
|
* signal, in respect to the function's use of
|
||
|
* frequencies. Similar to the concept of harmonics
|
||
|
* in physics, perlin noise is computed over several
|
||
|
* octaves which are added together for the final
|
||
|
* result.
|
||
|
*
|
||
|
* Another way to adjust the character of the
|
||
|
* resulting sequence is the scale of the input
|
||
|
* coordinates. As the function works within an
|
||
|
* infinite space the value of the coordinates
|
||
|
* doesn't matter as such, only the distance between
|
||
|
* successive coordinates does (eg. when using
|
||
|
* noise() within a loop). As a general rule the
|
||
|
* smaller the difference between coordinates, the
|
||
|
* smoother the resulting noise sequence will be.
|
||
|
* Steps of 0.005-0.03 work best for most
|
||
|
* applications, but this will differ depending on
|
||
|
* use.
|
||
|
*
|
||
|
* @param x x-coordinate in noise space
|
||
|
* @param [y] y-coordinate in noise space
|
||
|
* @param [z] z-coordinate in noise space
|
||
|
* @return Perlin noise value (between 0 and 1) at
|
||
|
* specified coordinates
|
||
|
*/
|
||
|
noise(x: number, y?: number, z?: number): number
|
||
|
|
||
|
/**
|
||
|
* Adjusts the character and level of detail produced
|
||
|
* by the Perlin noise function. Similar to harmonics
|
||
|
* in physics, noise is computed over several
|
||
|
* octaves. Lower octaves contribute more to the
|
||
|
* output signal and as such define the overall
|
||
|
* intensity of the noise, whereas higher octaves
|
||
|
* create finer grained details in the noise
|
||
|
* sequence. By default, noise is computed over 4
|
||
|
* octaves with each octave contributing exactly half
|
||
|
* than its predecessor, starting at 50% strength for
|
||
|
* the 1st octave. This falloff amount can be changed
|
||
|
* by adding an additional function parameter. Eg. a
|
||
|
* falloff factor of 0.75 means each octave will now
|
||
|
* have 75% impact (25% less) of the previous lower
|
||
|
* octave. Any value between 0.0 and 1.0 is valid,
|
||
|
* however note that values greater than 0.5 might
|
||
|
* result in greater than 1.0 values returned by
|
||
|
* noise().
|
||
|
*
|
||
|
*
|
||
|
* By changing these parameters, the signal created
|
||
|
* by the noise() function can be adapted to fit very
|
||
|
* specific needs and characteristics.
|
||
|
*
|
||
|
* @param lod number of octaves to be used by the
|
||
|
* noise
|
||
|
* @param falloff falloff factor for each octave
|
||
|
*/
|
||
|
noiseDetail(lod: number, falloff: number): void
|
||
|
|
||
|
/**
|
||
|
* Sets the seed value for noise(). By default,
|
||
|
* noise() produces different results each time the
|
||
|
* program is run. Set the value parameter to a
|
||
|
* constant to return the same pseudo-random numbers
|
||
|
* each time the software is run.
|
||
|
*
|
||
|
* @param seed the seed value
|
||
|
*/
|
||
|
noiseSeed(seed: number): void
|
||
|
|
||
|
// src/math/random.js
|
||
|
|
||
|
/**
|
||
|
* Sets the seed value for random(). By default,
|
||
|
* random() produces different results each time the
|
||
|
* program is run. Set the seed parameter to a
|
||
|
* constant to return the same pseudo-random numbers
|
||
|
* each time the software is run.
|
||
|
*
|
||
|
* @param seed the seed value
|
||
|
*/
|
||
|
randomSeed(seed: number): void
|
||
|
|
||
|
/**
|
||
|
* Return a random floating-point number. Takes
|
||
|
* either 0, 1 or 2 arguments.
|
||
|
*
|
||
|
* If no argument is given, returns a random number
|
||
|
* from 0 up to (but not including) 1.
|
||
|
*
|
||
|
* If one argument is given and it is a number,
|
||
|
* returns a random number from 0 up to (but not
|
||
|
* including) the number.
|
||
|
*
|
||
|
* If one argument is given and it is an array,
|
||
|
* returns a random element from that array.
|
||
|
*
|
||
|
* If two arguments are given, returns a random
|
||
|
* number from the first argument up to (but not
|
||
|
* including) the second argument.
|
||
|
*
|
||
|
* @param [min] the lower bound (inclusive)
|
||
|
* @param [max] the upper bound (exclusive)
|
||
|
* @return the random number
|
||
|
*/
|
||
|
random(min?: number, max?: number): number
|
||
|
|
||
|
/**
|
||
|
* Return a random floating-point number. Takes
|
||
|
* either 0, 1 or 2 arguments.
|
||
|
*
|
||
|
* If no argument is given, returns a random number
|
||
|
* from 0 up to (but not including) 1.
|
||
|
*
|
||
|
* If one argument is given and it is a number,
|
||
|
* returns a random number from 0 up to (but not
|
||
|
* including) the number.
|
||
|
*
|
||
|
* If one argument is given and it is an array,
|
||
|
* returns a random element from that array.
|
||
|
*
|
||
|
* If two arguments are given, returns a random
|
||
|
* number from the first argument up to (but not
|
||
|
* including) the second argument.
|
||
|
*
|
||
|
* @param choices the array to choose from
|
||
|
* @return the random element from the array
|
||
|
*/
|
||
|
random(choices: any[]): any
|
||
|
|
||
|
/**
|
||
|
* Returns a random number fitting a Gaussian, or
|
||
|
* normal, distribution. There is theoretically no
|
||
|
* minimum or maximum value that randomGaussian()
|
||
|
* might return. Rather, there is just a very low
|
||
|
* probability that values far from the mean will be
|
||
|
* returned; and a higher probability that numbers
|
||
|
* near the mean will be returned. Takes either 0, 1
|
||
|
* or 2 arguments.
|
||
|
*
|
||
|
* If no args, returns a mean of 0 and standard
|
||
|
* deviation of 1.
|
||
|
*
|
||
|
* If one arg, that arg is the mean (standard
|
||
|
* deviation is 1).
|
||
|
*
|
||
|
* If two args, first is mean, second is standard
|
||
|
* deviation.
|
||
|
*
|
||
|
* @param mean the mean
|
||
|
* @param sd the standard deviation
|
||
|
* @return the random number
|
||
|
*/
|
||
|
randomGaussian(mean: number, sd: number): number
|
||
|
|
||
|
// src/math/trigonometry.js
|
||
|
|
||
|
/**
|
||
|
* The inverse of cos(), returns the arc cosine of a
|
||
|
* value. This function expects the values in the
|
||
|
* range of -1 to 1 and values are returned in the
|
||
|
* range 0 to PI (3.1415927).
|
||
|
*
|
||
|
* @param value the value whose arc cosine is to be
|
||
|
* returned
|
||
|
* @return the arc cosine of the given value
|
||
|
*/
|
||
|
acos(value: number): number
|
||
|
|
||
|
/**
|
||
|
* The inverse of sin(), returns the arc sine of a
|
||
|
* value. This function expects the values in the
|
||
|
* range of -1 to 1 and values are returned in the
|
||
|
* range -PI/2 to PI/2.
|
||
|
*
|
||
|
* @param value the value whose arc sine is to be
|
||
|
* returned
|
||
|
* @return the arc sine of the given value
|
||
|
*/
|
||
|
asin(value: number): number
|
||
|
|
||
|
/**
|
||
|
* The inverse of tan(), returns the arc tangent of a
|
||
|
* value. This function expects the values in the
|
||
|
* range of -Infinity to Infinity (exclusive) and
|
||
|
* values are returned in the range -PI/2 to PI/2.
|
||
|
*
|
||
|
* @param value the value whose arc tangent is to be
|
||
|
* returned
|
||
|
* @return the arc tangent of the given value
|
||
|
*/
|
||
|
atan(value: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the angle (in radians) from a specified
|
||
|
* point to the coordinate origin as measured from
|
||
|
* the positive x-axis. Values are returned as a
|
||
|
* float in the range from PI to -PI. The atan2()
|
||
|
* function is most often used for orienting geometry
|
||
|
* to the position of the cursor. Note: The
|
||
|
* y-coordinate of the point is the first parameter,
|
||
|
* and the x-coordinate is the second parameter, due
|
||
|
* the the structure of calculating the tangent.
|
||
|
*
|
||
|
* @param y y-coordinate of the point
|
||
|
* @param x x-coordinate of the point
|
||
|
* @return the arc tangent of the given point
|
||
|
*/
|
||
|
atan2(y: number, x: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the cosine of an angle. This function
|
||
|
* takes into account the current angleMode. Values
|
||
|
* are returned in the range -1 to 1.
|
||
|
*
|
||
|
* @param angle the angle
|
||
|
* @return the cosine of the angle
|
||
|
*/
|
||
|
cos(angle: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the sine of an angle. This function
|
||
|
* takes into account the current angleMode. Values
|
||
|
* are returned in the range -1 to 1.
|
||
|
*
|
||
|
* @param angle the angle
|
||
|
* @return the sine of the angle
|
||
|
*/
|
||
|
sin(angle: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the tangent of an angle. This function
|
||
|
* takes into account the current angleMode. Values
|
||
|
* are returned in the range -1 to 1.
|
||
|
*
|
||
|
* @param angle the angle
|
||
|
* @return the tangent of the angle
|
||
|
*/
|
||
|
tan(angle: number): number
|
||
|
|
||
|
/**
|
||
|
* Converts a radian measurement to its corresponding
|
||
|
* value in degrees. Radians and degrees are two ways
|
||
|
* of measuring the same thing. There are 360 degrees
|
||
|
* in a circle and 2*PI radians in a circle. For
|
||
|
* example, 90° = PI/2 = 1.5707964. This function
|
||
|
* does not take into account the current angleMode.
|
||
|
*
|
||
|
* @param radians the radians value to convert to
|
||
|
* degrees
|
||
|
* @return the converted angle
|
||
|
*/
|
||
|
degrees(radians: number): number
|
||
|
|
||
|
/**
|
||
|
* Converts a degree measurement to its corresponding
|
||
|
* value in radians. Radians and degrees are two ways
|
||
|
* of measuring the same thing. There are 360 degrees
|
||
|
* in a circle and 2*PI radians in a circle. For
|
||
|
* example, 90° = PI/2 = 1.5707964. This function
|
||
|
* does not take into account the current angleMode.
|
||
|
*
|
||
|
* @param degrees the degree value to convert to
|
||
|
* radians
|
||
|
* @return the converted angle
|
||
|
*/
|
||
|
radians(degrees: number): number
|
||
|
|
||
|
/**
|
||
|
* Sets the current mode of p5 to given mode. Default
|
||
|
* mode is RADIANS.
|
||
|
*
|
||
|
* @param mode either RADIANS or DEGREES
|
||
|
*/
|
||
|
angleMode(mode: ANGLE_MODE): void
|
||
|
|
||
|
// src/typography/attributes.js
|
||
|
|
||
|
/**
|
||
|
* Sets the current alignment for drawing text.
|
||
|
* Accepts two arguments: horizAlign (LEFT, CENTER,
|
||
|
* or RIGHT) and vertAlign (TOP, BOTTOM, CENTER, or
|
||
|
* BASELINE). The horizAlign parameter is in
|
||
|
* reference to the x value of the text() function,
|
||
|
* while the vertAlign parameter is in reference to
|
||
|
* the y value.
|
||
|
*
|
||
|
* So if you write textAlign(LEFT), you are aligning
|
||
|
* the left edge of your text to the x value you give
|
||
|
* in text(). If you write textAlign(RIGHT, TOP), you
|
||
|
* are aligning the right edge of your text to the x
|
||
|
* value and the top of edge of the text to the y
|
||
|
* value.
|
||
|
*
|
||
|
* @param horizAlign horizontal alignment, either
|
||
|
* LEFT, CENTER, or RIGHT
|
||
|
* @param [vertAlign] vertical alignment, either TOP,
|
||
|
* BOTTOM, CENTER, or BASELINE
|
||
|
* @chainable
|
||
|
*/
|
||
|
textAlign(horizAlign: HORIZ_ALIGN, vertAlign?: VERT_ALIGN): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the current alignment for drawing text.
|
||
|
* Accepts two arguments: horizAlign (LEFT, CENTER,
|
||
|
* or RIGHT) and vertAlign (TOP, BOTTOM, CENTER, or
|
||
|
* BASELINE). The horizAlign parameter is in
|
||
|
* reference to the x value of the text() function,
|
||
|
* while the vertAlign parameter is in reference to
|
||
|
* the y value.
|
||
|
*
|
||
|
* So if you write textAlign(LEFT), you are aligning
|
||
|
* the left edge of your text to the x value you give
|
||
|
* in text(). If you write textAlign(RIGHT, TOP), you
|
||
|
* are aligning the right edge of your text to the x
|
||
|
* value and the top of edge of the text to the y
|
||
|
* value.
|
||
|
*
|
||
|
*/
|
||
|
textAlign(): object
|
||
|
|
||
|
/**
|
||
|
* Sets/gets the spacing, in pixels, between lines of
|
||
|
* text. This setting will be used in all subsequent
|
||
|
* calls to the text() function.
|
||
|
*
|
||
|
* @param leading the size in pixels for spacing
|
||
|
* between lines
|
||
|
* @chainable
|
||
|
*/
|
||
|
textLeading(leading: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets/gets the spacing, in pixels, between lines of
|
||
|
* text. This setting will be used in all subsequent
|
||
|
* calls to the text() function.
|
||
|
*
|
||
|
*/
|
||
|
textLeading(): number
|
||
|
|
||
|
/**
|
||
|
* Sets/gets the current font size. This size will be
|
||
|
* used in all subsequent calls to the text()
|
||
|
* function. Font size is measured in pixels.
|
||
|
*
|
||
|
* @param theSize the size of the letters in units of
|
||
|
* pixels
|
||
|
* @chainable
|
||
|
*/
|
||
|
textSize(theSize: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets/gets the current font size. This size will be
|
||
|
* used in all subsequent calls to the text()
|
||
|
* function. Font size is measured in pixels.
|
||
|
*
|
||
|
*/
|
||
|
textSize(): number
|
||
|
|
||
|
/**
|
||
|
* Sets/gets the style of the text for system fonts
|
||
|
* to NORMAL, ITALIC, or BOLD. Note: this may be is
|
||
|
* overridden by CSS styling. For non-system fonts
|
||
|
* (opentype, truetype, etc.) please load styled
|
||
|
* fonts instead.
|
||
|
*
|
||
|
* @param theStyle styling for text, either NORMAL,
|
||
|
* ITALIC, or BOLD
|
||
|
* @chainable
|
||
|
*/
|
||
|
textStyle(theStyle: THE_STYLE): p5
|
||
|
|
||
|
/**
|
||
|
* Sets/gets the style of the text for system fonts
|
||
|
* to NORMAL, ITALIC, or BOLD. Note: this may be is
|
||
|
* overridden by CSS styling. For non-system fonts
|
||
|
* (opentype, truetype, etc.) please load styled
|
||
|
* fonts instead.
|
||
|
*
|
||
|
*/
|
||
|
textStyle(): string
|
||
|
|
||
|
/**
|
||
|
* Calculates and returns the width of any character
|
||
|
* or text string.
|
||
|
*
|
||
|
* @param theText the String of characters to measure
|
||
|
*/
|
||
|
textWidth(theText: string): number
|
||
|
|
||
|
/**
|
||
|
* Returns the ascent of the current font at its
|
||
|
* current size. The ascent represents the distance,
|
||
|
* in pixels, of the tallest character above the
|
||
|
* baseline.
|
||
|
*
|
||
|
*/
|
||
|
textAscent(): number
|
||
|
|
||
|
/**
|
||
|
* Returns the descent of the current font at its
|
||
|
* current size. The descent represents the distance,
|
||
|
* in pixels, of the character with the longest
|
||
|
* descender below the baseline.
|
||
|
*
|
||
|
*/
|
||
|
textDescent(): number
|
||
|
|
||
|
// src/typography/loading_displaying.js
|
||
|
|
||
|
/**
|
||
|
* Loads an opentype font file (.otf, .ttf) from a
|
||
|
* file or a URL, and returns a PFont Object. This
|
||
|
* method is asynchronous, meaning it may not finish
|
||
|
* before the next line in your sketch is executed.
|
||
|
* The path to the font should be relative to the
|
||
|
* HTML file that links in your sketch. Loading an
|
||
|
* from a URL or other remote location may be blocked
|
||
|
* due to your browser's built-in security.
|
||
|
*
|
||
|
* @param path name of the file or url to load
|
||
|
* @param [callback] function to be executed after
|
||
|
* loadFont() completes
|
||
|
* @param [onError] function to be executed if an
|
||
|
* error occurs
|
||
|
* @return p5.Font object
|
||
|
*/
|
||
|
loadFont(path: string, callback?: Function, onError?: Function): p5.Font
|
||
|
|
||
|
/**
|
||
|
* Draws text to the screen. Displays the information
|
||
|
* specified in the first parameter on the screen in
|
||
|
* the position specified by the additional
|
||
|
* parameters. A default font will be used unless a
|
||
|
* font is set with the textFont() function and a
|
||
|
* default size will be used unless a font is set
|
||
|
* with textSize(). Change the color of the text with
|
||
|
* the fill() function. Change the outline of the
|
||
|
* text with the stroke() and strokeWeight()
|
||
|
* functions. The text displays in relation to the
|
||
|
* textAlign() function, which gives the option to
|
||
|
* draw to the left, right, and center of the
|
||
|
* coordinates.
|
||
|
*
|
||
|
*
|
||
|
* The x2 and y2 parameters define a rectangular area
|
||
|
* to display within and may only be used with string
|
||
|
* data. When these parameters are specified, they
|
||
|
* are interpreted based on the current rectMode()
|
||
|
* setting. Text that does not fit completely within
|
||
|
* the rectangle specified will not be drawn to the
|
||
|
* screen.
|
||
|
*
|
||
|
* @param str the alphanumeric symbols to be
|
||
|
* displayed
|
||
|
* @param x x-coordinate of text
|
||
|
* @param y y-coordinate of text
|
||
|
* @param [x2] by default, the width of the text box,
|
||
|
* see rectMode() for more info
|
||
|
* @param [y2] by default, the height of the text
|
||
|
* box, see rectMode() for more info
|
||
|
* @chainable
|
||
|
*/
|
||
|
text(str: string|object|any[], x: number, y: number, x2?: number, y2?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets the current font that will be drawn with the
|
||
|
* text() function.
|
||
|
*
|
||
|
* @return the current font
|
||
|
*/
|
||
|
textFont(): object
|
||
|
|
||
|
/**
|
||
|
* Sets the current font that will be drawn with the
|
||
|
* text() function.
|
||
|
*
|
||
|
* @param font a font loaded via loadFont(), or a
|
||
|
* String representing a web safe font (a font that
|
||
|
* is generally available across all systems)
|
||
|
* @param [size] the font size to use
|
||
|
* @chainable
|
||
|
*/
|
||
|
textFont(font: object|string, size?: number): p5
|
||
|
|
||
|
// src/utilities/array_functions.js
|
||
|
|
||
|
/**
|
||
|
* Adds a value to the end of an array. Extends the
|
||
|
* length of the array by one. Maps to Array.push().
|
||
|
*
|
||
|
* @param array Array to append
|
||
|
* @param value to be added to the Array
|
||
|
*/
|
||
|
append(array: any[], value: any): void
|
||
|
|
||
|
/**
|
||
|
* Copies an array (or part of an array) to another
|
||
|
* array. The src array is copied to the dst array,
|
||
|
* beginning at the position specified by srcPosition
|
||
|
* and into the position specified by dstPosition.
|
||
|
* The number of elements to copy is determined by
|
||
|
* length. Note that copying values overwrites
|
||
|
* existing values in the destination array. To
|
||
|
* append values instead of overwriting them, use
|
||
|
* concat(). The simplified version with only two
|
||
|
* arguments, arrayCopy(src, dst), copies an entire
|
||
|
* array to another of the same size. It is
|
||
|
* equivalent to arrayCopy(src, 0, dst, 0,
|
||
|
* src.length).
|
||
|
*
|
||
|
*
|
||
|
* Using this function is far more efficient for
|
||
|
* copying array data than iterating through a for()
|
||
|
* loop and copying each element individually.
|
||
|
*
|
||
|
* @param src the source Array
|
||
|
* @param srcPosition starting position in the source
|
||
|
* Array
|
||
|
* @param dst the destination Array
|
||
|
* @param dstPosition starting position in the
|
||
|
* destination Array
|
||
|
* @param length number of Array elements to be
|
||
|
* copied
|
||
|
*/
|
||
|
arrayCopy(src: any[], srcPosition: number, dst: any[], dstPosition: number, length: number): void
|
||
|
|
||
|
/**
|
||
|
* Copies an array (or part of an array) to another
|
||
|
* array. The src array is copied to the dst array,
|
||
|
* beginning at the position specified by srcPosition
|
||
|
* and into the position specified by dstPosition.
|
||
|
* The number of elements to copy is determined by
|
||
|
* length. Note that copying values overwrites
|
||
|
* existing values in the destination array. To
|
||
|
* append values instead of overwriting them, use
|
||
|
* concat(). The simplified version with only two
|
||
|
* arguments, arrayCopy(src, dst), copies an entire
|
||
|
* array to another of the same size. It is
|
||
|
* equivalent to arrayCopy(src, 0, dst, 0,
|
||
|
* src.length).
|
||
|
*
|
||
|
*
|
||
|
* Using this function is far more efficient for
|
||
|
* copying array data than iterating through a for()
|
||
|
* loop and copying each element individually.
|
||
|
*
|
||
|
* @param src the source Array
|
||
|
* @param dst the destination Array
|
||
|
* @param [length] number of Array elements to be
|
||
|
* copied
|
||
|
*/
|
||
|
arrayCopy(src: any[], dst: any[], length?: number): void
|
||
|
|
||
|
/**
|
||
|
* Concatenates two arrays, maps to Array.concat().
|
||
|
* Does not modify the input arrays.
|
||
|
*
|
||
|
* @param a first Array to concatenate
|
||
|
* @param b second Array to concatenate
|
||
|
* @return concatenated array
|
||
|
*/
|
||
|
concat(a: any[], b: any[]): any[]
|
||
|
|
||
|
/**
|
||
|
* Reverses the order of an array, maps to
|
||
|
* Array.reverse()
|
||
|
*
|
||
|
* @param list Array to reverse
|
||
|
*/
|
||
|
reverse(list: any[]): void
|
||
|
|
||
|
/**
|
||
|
* Decreases an array by one element and returns the
|
||
|
* shortened array, maps to Array.pop().
|
||
|
*
|
||
|
* @param list Array to shorten
|
||
|
* @return shortened Array
|
||
|
*/
|
||
|
shorten(list: any[]): any[]
|
||
|
|
||
|
/**
|
||
|
* Randomizes the order of the elements of an array.
|
||
|
* Implements Fisher-Yates Shuffle Algorithm.
|
||
|
*
|
||
|
* @param array Array to shuffle
|
||
|
* @param [bool] modify passed array
|
||
|
* @return shuffled Array
|
||
|
*/
|
||
|
shuffle(array: any[], bool?: boolean): any[]
|
||
|
|
||
|
/**
|
||
|
* Sorts an array of numbers from smallest to
|
||
|
* largest, or puts an array of words in alphabetical
|
||
|
* order. The original array is not modified; a
|
||
|
* re-ordered array is returned. The count parameter
|
||
|
* states the number of elements to sort. For
|
||
|
* example, if there are 12 elements in an array and
|
||
|
* count is set to 5, only the first 5 elements in
|
||
|
* the array will be sorted.
|
||
|
*
|
||
|
* @param list Array to sort
|
||
|
* @param [count] number of elements to sort,
|
||
|
* starting from 0
|
||
|
*/
|
||
|
sort(list: any[], count?: number): void
|
||
|
|
||
|
/**
|
||
|
* Inserts a value or an array of values into an
|
||
|
* existing array. The first parameter specifies the
|
||
|
* initial array to be modified, and the second
|
||
|
* parameter defines the data to be inserted. The
|
||
|
* third parameter is an index value which specifies
|
||
|
* the array position from which to insert data.
|
||
|
* (Remember that array index numbering starts at
|
||
|
* zero, so the first position is 0, the second
|
||
|
* position is 1, and so on.)
|
||
|
*
|
||
|
* @param list Array to splice into
|
||
|
* @param value value to be spliced in
|
||
|
* @param position in the array from which to insert
|
||
|
* data
|
||
|
*/
|
||
|
splice(list: any[], value: any, position: number): void
|
||
|
|
||
|
/**
|
||
|
* Extracts an array of elements from an existing
|
||
|
* array. The list parameter defines the array from
|
||
|
* which the elements will be copied, and the start
|
||
|
* and count parameters specify which elements to
|
||
|
* extract. If no count is given, elements will be
|
||
|
* extracted from the start to the end of the array.
|
||
|
* When specifying the start, remember that the first
|
||
|
* array element is 0. This function does not change
|
||
|
* the source array.
|
||
|
*
|
||
|
* @param list Array to extract from
|
||
|
* @param start position to begin
|
||
|
* @param [count] number of values to extract
|
||
|
* @return Array of extracted elements
|
||
|
*/
|
||
|
subset(list: any[], start: number, count?: number): any[]
|
||
|
|
||
|
// src/utilities/conversion.js
|
||
|
|
||
|
/**
|
||
|
* Converts a string to its floating point
|
||
|
* representation. The contents of a string must
|
||
|
* resemble a number, or NaN (not a number) will be
|
||
|
* returned. For example, float("1234.56") evaluates
|
||
|
* to 1234.56, but float("giraffe") will return NaN.
|
||
|
* When an array of values is passed in, then an
|
||
|
* array of floats of the same length is returned.
|
||
|
*
|
||
|
* @param str float string to parse
|
||
|
* @return floating point representation of string
|
||
|
*/
|
||
|
float(str: string): number
|
||
|
|
||
|
/**
|
||
|
* Converts a boolean, string, or float to its
|
||
|
* integer representation. When an array of values is
|
||
|
* passed in, then an int array of the same length is
|
||
|
* returned.
|
||
|
*
|
||
|
* @param n value to parse
|
||
|
* @return integer representation of value
|
||
|
*/
|
||
|
int(n: string|boolean|number): number
|
||
|
|
||
|
/**
|
||
|
* Converts a boolean, string, or float to its
|
||
|
* integer representation. When an array of values is
|
||
|
* passed in, then an int array of the same length is
|
||
|
* returned.
|
||
|
*
|
||
|
* @param ns values to parse
|
||
|
* @return integer representation of values
|
||
|
*/
|
||
|
int(ns: any[]): number[]
|
||
|
|
||
|
/**
|
||
|
* Converts a boolean, string or number to its string
|
||
|
* representation. When an array of values is passed
|
||
|
* in, then an array of strings of the same length is
|
||
|
* returned.
|
||
|
*
|
||
|
* @param n value to parse
|
||
|
* @return string representation of value
|
||
|
*/
|
||
|
str(n: string|boolean|number|any[]): string
|
||
|
|
||
|
/**
|
||
|
* Converts a number or string to its boolean
|
||
|
* representation. For a number, any non-zero value
|
||
|
* (positive or negative) evaluates to true, while
|
||
|
* zero evaluates to false. For a string, the value
|
||
|
* "true" evaluates to true, while any other value
|
||
|
* evaluates to false. When an array of number or
|
||
|
* string values is passed in, then a array of
|
||
|
* booleans of the same length is returned.
|
||
|
*
|
||
|
* @param n value to parse
|
||
|
* @return boolean representation of value
|
||
|
*/
|
||
|
boolean(n: string|boolean|number|any[]): boolean
|
||
|
|
||
|
/**
|
||
|
* Converts a number, string representation of a
|
||
|
* number, or boolean to its byte representation. A
|
||
|
* byte can be only a whole number between -128 and
|
||
|
* 127, so when a value outside of this range is
|
||
|
* converted, it wraps around to the corresponding
|
||
|
* byte representation. When an array of number,
|
||
|
* string or boolean values is passed in, then an
|
||
|
* array of bytes the same length is returned.
|
||
|
*
|
||
|
* @param n value to parse
|
||
|
* @return byte representation of value
|
||
|
*/
|
||
|
byte(n: string|boolean|number): number
|
||
|
|
||
|
/**
|
||
|
* Converts a number, string representation of a
|
||
|
* number, or boolean to its byte representation. A
|
||
|
* byte can be only a whole number between -128 and
|
||
|
* 127, so when a value outside of this range is
|
||
|
* converted, it wraps around to the corresponding
|
||
|
* byte representation. When an array of number,
|
||
|
* string or boolean values is passed in, then an
|
||
|
* array of bytes the same length is returned.
|
||
|
*
|
||
|
* @param ns values to parse
|
||
|
* @return array of byte representation of values
|
||
|
*/
|
||
|
byte(ns: any[]): number[]
|
||
|
|
||
|
/**
|
||
|
* Converts a number or string to its corresponding
|
||
|
* single-character string representation. If a
|
||
|
* string parameter is provided, it is first parsed
|
||
|
* as an integer and then translated into a
|
||
|
* single-character string. When an array of number
|
||
|
* or string values is passed in, then an array of
|
||
|
* single-character strings of the same length is
|
||
|
* returned.
|
||
|
*
|
||
|
* @param n value to parse
|
||
|
* @return string representation of value
|
||
|
*/
|
||
|
char(n: string|number): string
|
||
|
|
||
|
/**
|
||
|
* Converts a number or string to its corresponding
|
||
|
* single-character string representation. If a
|
||
|
* string parameter is provided, it is first parsed
|
||
|
* as an integer and then translated into a
|
||
|
* single-character string. When an array of number
|
||
|
* or string values is passed in, then an array of
|
||
|
* single-character strings of the same length is
|
||
|
* returned.
|
||
|
*
|
||
|
* @param ns values to parse
|
||
|
* @return array of string representation of values
|
||
|
*/
|
||
|
char(ns: any[]): string[]
|
||
|
|
||
|
/**
|
||
|
* Converts a single-character string to its
|
||
|
* corresponding integer representation. When an
|
||
|
* array of single-character string values is passed
|
||
|
* in, then an array of integers of the same length
|
||
|
* is returned.
|
||
|
*
|
||
|
* @param n value to parse
|
||
|
* @return integer representation of value
|
||
|
*/
|
||
|
unchar(n: string): number
|
||
|
|
||
|
/**
|
||
|
* Converts a single-character string to its
|
||
|
* corresponding integer representation. When an
|
||
|
* array of single-character string values is passed
|
||
|
* in, then an array of integers of the same length
|
||
|
* is returned.
|
||
|
*
|
||
|
* @param ns values to parse
|
||
|
* @return integer representation of values
|
||
|
*/
|
||
|
unchar(ns: any[]): number[]
|
||
|
|
||
|
/**
|
||
|
* Converts a number to a string in its equivalent
|
||
|
* hexadecimal notation. If a second parameter is
|
||
|
* passed, it is used to set the number of characters
|
||
|
* to generate in the hexadecimal notation. When an
|
||
|
* array is passed in, an array of strings in
|
||
|
* hexadecimal notation of the same length is
|
||
|
* returned.
|
||
|
*
|
||
|
* @param n value to parse
|
||
|
* @return hexadecimal string representation of value
|
||
|
*/
|
||
|
hex(n: number, digits?: number): string
|
||
|
|
||
|
/**
|
||
|
* Converts a number to a string in its equivalent
|
||
|
* hexadecimal notation. If a second parameter is
|
||
|
* passed, it is used to set the number of characters
|
||
|
* to generate in the hexadecimal notation. When an
|
||
|
* array is passed in, an array of strings in
|
||
|
* hexadecimal notation of the same length is
|
||
|
* returned.
|
||
|
*
|
||
|
* @param ns array of values to parse
|
||
|
* @return hexadecimal string representation of
|
||
|
* values
|
||
|
*/
|
||
|
hex(ns: number[], digits?: number): string[]
|
||
|
|
||
|
/**
|
||
|
* Converts a string representation of a hexadecimal
|
||
|
* number to its equivalent integer value. When an
|
||
|
* array of strings in hexadecimal notation is passed
|
||
|
* in, an array of integers of the same length is
|
||
|
* returned.
|
||
|
*
|
||
|
* @param n value to parse
|
||
|
* @return integer representation of hexadecimal
|
||
|
* value
|
||
|
*/
|
||
|
unhex(n: string): number
|
||
|
|
||
|
/**
|
||
|
* Converts a string representation of a hexadecimal
|
||
|
* number to its equivalent integer value. When an
|
||
|
* array of strings in hexadecimal notation is passed
|
||
|
* in, an array of integers of the same length is
|
||
|
* returned.
|
||
|
*
|
||
|
* @param ns values to parse
|
||
|
* @return integer representations of hexadecimal
|
||
|
* value
|
||
|
*/
|
||
|
unhex(ns: any[]): number[]
|
||
|
|
||
|
// src/utilities/string_functions.js
|
||
|
|
||
|
/**
|
||
|
* Combines an array of Strings into one String, each
|
||
|
* separated by the character(s) used for the
|
||
|
* separator parameter. To join arrays of ints or
|
||
|
* floats, it's necessary to first convert them to
|
||
|
* Strings using nf() or nfs().
|
||
|
*
|
||
|
* @param list array of Strings to be joined
|
||
|
* @param separator String to be placed between each
|
||
|
* item
|
||
|
* @return joined String
|
||
|
*/
|
||
|
join(list: any[], separator: string): string
|
||
|
|
||
|
/**
|
||
|
* This function is used to apply a regular
|
||
|
* expression to a piece of text, and return matching
|
||
|
* groups (elements found inside parentheses) as a
|
||
|
* String array. If there are no matches, a null
|
||
|
* value will be returned. If no groups are specified
|
||
|
* in the regular expression, but the sequence
|
||
|
* matches, an array of length 1 (with the matched
|
||
|
* text as the first element of the array) will be
|
||
|
* returned. To use the function, first check to see
|
||
|
* if the result is null. If the result is null, then
|
||
|
* the sequence did not match at all. If the sequence
|
||
|
* did match, an array is returned.
|
||
|
*
|
||
|
*
|
||
|
* If there are groups (specified by sets of
|
||
|
* parentheses) in the regular expression, then the
|
||
|
* contents of each will be returned in the array.
|
||
|
* Element [0] of a regular expression match returns
|
||
|
* the entire matching string, and the match groups
|
||
|
* start at element [1] (the first group is [1], the
|
||
|
* second [2], and so on).
|
||
|
*
|
||
|
* @param str the String to be searched
|
||
|
* @param regexp the regexp to be used for matching
|
||
|
* @return Array of Strings found
|
||
|
*/
|
||
|
match(str: string, regexp: string): string[]
|
||
|
|
||
|
/**
|
||
|
* This function is used to apply a regular
|
||
|
* expression to a piece of text, and return a list
|
||
|
* of matching groups (elements found inside
|
||
|
* parentheses) as a two-dimensional String array. If
|
||
|
* there are no matches, a null value will be
|
||
|
* returned. If no groups are specified in the
|
||
|
* regular expression, but the sequence matches, a
|
||
|
* two dimensional array is still returned, but the
|
||
|
* second dimension is only of length one. To use
|
||
|
* the function, first check to see if the result is
|
||
|
* null. If the result is null, then the sequence did
|
||
|
* not match at all. If the sequence did match, a 2D
|
||
|
* array is returned.
|
||
|
*
|
||
|
*
|
||
|
* If there are groups (specified by sets of
|
||
|
* parentheses) in the regular expression, then the
|
||
|
* contents of each will be returned in the array.
|
||
|
* Assuming a loop with counter variable i, element
|
||
|
* [i][0] of a regular expression match returns the
|
||
|
* entire matching string, and the match groups start
|
||
|
* at element [i][1] (the first group is [i][1], the
|
||
|
* second [i][2], and so on).
|
||
|
*
|
||
|
* @param str the String to be searched
|
||
|
* @param regexp the regexp to be used for matching
|
||
|
* @return 2d Array of Strings found
|
||
|
*/
|
||
|
matchAll(str: string, regexp: string): string[]
|
||
|
|
||
|
/**
|
||
|
* Utility function for formatting numbers into
|
||
|
* strings. There are two versions: one for
|
||
|
* formatting floats, and one for formatting ints.
|
||
|
* The values for the digits, left, and right
|
||
|
* parameters should always be positive integers.
|
||
|
*
|
||
|
* @param num the Number to format
|
||
|
* @param [left] number of digits to the left of the
|
||
|
* decimal point
|
||
|
* @param [right] number of digits to the right of
|
||
|
* the decimal point
|
||
|
* @return formatted String
|
||
|
*/
|
||
|
nf(num: number|string, left?: number|string, right?: number|string): string
|
||
|
|
||
|
/**
|
||
|
* Utility function for formatting numbers into
|
||
|
* strings. There are two versions: one for
|
||
|
* formatting floats, and one for formatting ints.
|
||
|
* The values for the digits, left, and right
|
||
|
* parameters should always be positive integers.
|
||
|
*
|
||
|
* @param nums the Numbers to format
|
||
|
* @param [left] number of digits to the left of the
|
||
|
* decimal point
|
||
|
* @param [right] number of digits to the right of
|
||
|
* the decimal point
|
||
|
* @return formatted Strings
|
||
|
*/
|
||
|
nf(nums: any[], left?: number|string, right?: number|string): string[]
|
||
|
|
||
|
/**
|
||
|
* Utility function for formatting numbers into
|
||
|
* strings and placing appropriate commas to mark
|
||
|
* units of 1000. There are two versions: one for
|
||
|
* formatting ints, and one for formatting an array
|
||
|
* of ints. The value for the right parameter should
|
||
|
* always be a positive integer.
|
||
|
*
|
||
|
* @param num the Number to format
|
||
|
* @param [right] number of digits to the right of
|
||
|
* the decimal point
|
||
|
* @return formatted String
|
||
|
*/
|
||
|
nfc(num: number|string, right?: number|string): string
|
||
|
|
||
|
/**
|
||
|
* Utility function for formatting numbers into
|
||
|
* strings and placing appropriate commas to mark
|
||
|
* units of 1000. There are two versions: one for
|
||
|
* formatting ints, and one for formatting an array
|
||
|
* of ints. The value for the right parameter should
|
||
|
* always be a positive integer.
|
||
|
*
|
||
|
* @param nums the Numbers to format
|
||
|
* @param [right] number of digits to the right of
|
||
|
* the decimal point
|
||
|
* @return formatted Strings
|
||
|
*/
|
||
|
nfc(nums: any[], right?: number|string): string[]
|
||
|
|
||
|
/**
|
||
|
* Utility function for formatting numbers into
|
||
|
* strings. Similar to nf() but puts a "+" in front
|
||
|
* of positive numbers and a "-" in front of negative
|
||
|
* numbers. There are two versions: one for
|
||
|
* formatting floats, and one for formatting ints.
|
||
|
* The values for left, and right parameters should
|
||
|
* always be positive integers.
|
||
|
*
|
||
|
* @param num the Number to format
|
||
|
* @param [left] number of digits to the left of the
|
||
|
* decimal point
|
||
|
* @param [right] number of digits to the right of
|
||
|
* the decimal point
|
||
|
* @return formatted String
|
||
|
*/
|
||
|
nfp(num: number, left?: number, right?: number): string
|
||
|
|
||
|
/**
|
||
|
* Utility function for formatting numbers into
|
||
|
* strings. Similar to nf() but puts a "+" in front
|
||
|
* of positive numbers and a "-" in front of negative
|
||
|
* numbers. There are two versions: one for
|
||
|
* formatting floats, and one for formatting ints.
|
||
|
* The values for left, and right parameters should
|
||
|
* always be positive integers.
|
||
|
*
|
||
|
* @param nums the Numbers to format
|
||
|
* @param [left] number of digits to the left of the
|
||
|
* decimal point
|
||
|
* @param [right] number of digits to the right of
|
||
|
* the decimal point
|
||
|
* @return formatted Strings
|
||
|
*/
|
||
|
nfp(nums: number[], left?: number, right?: number): string[]
|
||
|
|
||
|
/**
|
||
|
* Utility function for formatting numbers into
|
||
|
* strings. Similar to nf() but puts a " " (space) in
|
||
|
* front of positive numbers and a "-" in front of
|
||
|
* negative numbers. There are two versions: one for
|
||
|
* formatting floats, and one for formatting ints.
|
||
|
* The values for the digits, left, and right
|
||
|
* parameters should always be positive integers.
|
||
|
*
|
||
|
* @param num the Number to format
|
||
|
* @param [left] number of digits to the left of the
|
||
|
* decimal point
|
||
|
* @param [right] number of digits to the right of
|
||
|
* the decimal point
|
||
|
* @return formatted String
|
||
|
*/
|
||
|
nfs(num: number, left?: number, right?: number): string
|
||
|
|
||
|
/**
|
||
|
* Utility function for formatting numbers into
|
||
|
* strings. Similar to nf() but puts a " " (space) in
|
||
|
* front of positive numbers and a "-" in front of
|
||
|
* negative numbers. There are two versions: one for
|
||
|
* formatting floats, and one for formatting ints.
|
||
|
* The values for the digits, left, and right
|
||
|
* parameters should always be positive integers.
|
||
|
*
|
||
|
* @param nums the Numbers to format
|
||
|
* @param [left] number of digits to the left of the
|
||
|
* decimal point
|
||
|
* @param [right] number of digits to the right of
|
||
|
* the decimal point
|
||
|
* @return formatted Strings
|
||
|
*/
|
||
|
nfs(nums: any[], left?: number, right?: number): string[]
|
||
|
|
||
|
/**
|
||
|
* The split() function maps to String.split(), it
|
||
|
* breaks a String into pieces using a character or
|
||
|
* string as the delimiter. The delim parameter
|
||
|
* specifies the character or characters that mark
|
||
|
* the boundaries between each piece. A String[]
|
||
|
* array is returned that contains each of the
|
||
|
* pieces. The splitTokens() function works in a
|
||
|
* similar fashion, except that it splits using a
|
||
|
* range of characters instead of a specific
|
||
|
* character or sequence.
|
||
|
*
|
||
|
* @param value the String to be split
|
||
|
* @param delim the String used to separate the data
|
||
|
* @return Array of Strings
|
||
|
*/
|
||
|
split(value: string, delim: string): string[]
|
||
|
|
||
|
/**
|
||
|
* The splitTokens() function splits a String at one
|
||
|
* or many character delimiters or "tokens." The
|
||
|
* delim parameter specifies the character or
|
||
|
* characters to be used as a boundary. If no delim
|
||
|
* characters are specified, any whitespace character
|
||
|
* is used to split. Whitespace characters include
|
||
|
* tab (\t), line feed (\n), carriage return (\r),
|
||
|
* form feed (\f), and space.
|
||
|
*
|
||
|
* @param value the String to be split
|
||
|
* @param [delim] list of individual Strings that
|
||
|
* will be used as separators
|
||
|
* @return Array of Strings
|
||
|
*/
|
||
|
splitTokens(value: string, delim?: string): string[]
|
||
|
|
||
|
/**
|
||
|
* Removes whitespace characters from the beginning
|
||
|
* and end of a String. In addition to standard
|
||
|
* whitespace characters such as space, carriage
|
||
|
* return, and tab, this function also removes the
|
||
|
* Unicode "nbsp" character.
|
||
|
*
|
||
|
* @param str a String to be trimmed
|
||
|
* @return a trimmed String
|
||
|
*/
|
||
|
trim(str: string): string
|
||
|
|
||
|
/**
|
||
|
* Removes whitespace characters from the beginning
|
||
|
* and end of a String. In addition to standard
|
||
|
* whitespace characters such as space, carriage
|
||
|
* return, and tab, this function also removes the
|
||
|
* Unicode "nbsp" character.
|
||
|
*
|
||
|
* @param strs an Array of Strings to be trimmed
|
||
|
* @return an Array of trimmed Strings
|
||
|
*/
|
||
|
trim(strs: any[]): string[]
|
||
|
|
||
|
// src/utilities/time_date.js
|
||
|
|
||
|
/**
|
||
|
* p5.js communicates with the clock on your
|
||
|
* computer. The day() function returns the current
|
||
|
* day as a value from 1 - 31.
|
||
|
*
|
||
|
* @return the current day
|
||
|
*/
|
||
|
day(): number
|
||
|
|
||
|
/**
|
||
|
* p5.js communicates with the clock on your
|
||
|
* computer. The hour() function returns the current
|
||
|
* hour as a value from 0 - 23.
|
||
|
*
|
||
|
* @return the current hour
|
||
|
*/
|
||
|
hour(): number
|
||
|
|
||
|
/**
|
||
|
* p5.js communicates with the clock on your
|
||
|
* computer. The minute() function returns the
|
||
|
* current minute as a value from 0 - 59.
|
||
|
*
|
||
|
* @return the current minute
|
||
|
*/
|
||
|
minute(): number
|
||
|
|
||
|
/**
|
||
|
* Returns the number of milliseconds (thousandths of
|
||
|
* a second) since starting the program. This
|
||
|
* information is often used for timing events and
|
||
|
* animation sequences.
|
||
|
*
|
||
|
* @return the number of milliseconds since starting
|
||
|
* the program
|
||
|
*/
|
||
|
millis(): number
|
||
|
|
||
|
/**
|
||
|
* p5.js communicates with the clock on your
|
||
|
* computer. The month() function returns the current
|
||
|
* month as a value from 1 - 12.
|
||
|
*
|
||
|
* @return the current month
|
||
|
*/
|
||
|
month(): number
|
||
|
|
||
|
/**
|
||
|
* p5.js communicates with the clock on your
|
||
|
* computer. The second() function returns the
|
||
|
* current second as a value from 0 - 59.
|
||
|
*
|
||
|
* @return the current second
|
||
|
*/
|
||
|
second(): number
|
||
|
|
||
|
/**
|
||
|
* p5.js communicates with the clock on your
|
||
|
* computer. The year() function returns the current
|
||
|
* year as an integer (2014, 2015, 2016, etc).
|
||
|
*
|
||
|
* @return the current year
|
||
|
*/
|
||
|
year(): number
|
||
|
|
||
|
// src/webgl/camera.js
|
||
|
|
||
|
/**
|
||
|
* Sets camera position for a 3D sketch. The function
|
||
|
* behaves similarly gluLookAt, except that it
|
||
|
* replaces the existing modelview matrix instead of
|
||
|
* applying any transformations calculated here on
|
||
|
* top of the existing model view. When called with
|
||
|
* no arguments, this function sets a default camera
|
||
|
* equivalent to calling camera(0, 0, (height/2.0) /
|
||
|
* tan(PI*30.0 / 180.0), 0, 0, 0, 0, 1, 0);
|
||
|
*
|
||
|
* @param [x] camera position value on x axis
|
||
|
* @param [y] camera position value on y axis
|
||
|
* @param [z] camera position value on z axis
|
||
|
* @param [centerX] x coordinate representing center
|
||
|
* of the sketch
|
||
|
* @param [centerY] y coordinate representing center
|
||
|
* of the sketch
|
||
|
* @param [centerZ] z coordinate representing center
|
||
|
* of the sketch
|
||
|
* @param [upX] x component of direction 'up' from
|
||
|
* camera
|
||
|
* @param [upY] y component of direction 'up' from
|
||
|
* camera
|
||
|
* @param [upZ] z component of direction 'up' from
|
||
|
* camera
|
||
|
* @chainable
|
||
|
*/
|
||
|
camera(x?: number, y?: number, z?: number, centerX?: number, centerY?: number, centerZ?: number, upX?: number, upY?: number, upZ?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Sets perspective camera. When called with no
|
||
|
* arguments, the defaults provided are equivalent to
|
||
|
* perspective(PI/3.0, width/height, cameraZ/10.0,
|
||
|
* cameraZ10.0) where cameraZ is ((height/2.0) /
|
||
|
* tan(PI60.0/360.0));
|
||
|
*
|
||
|
* @param [fovy] camera frustum vertical field of
|
||
|
* view, from bottom to top of view, in angleMode
|
||
|
* units
|
||
|
* @param [aspect] camera frustum aspect ratio
|
||
|
* @param [near] frustum near plane length
|
||
|
* @param [far] frustum far plane length
|
||
|
* @chainable
|
||
|
*/
|
||
|
perspective(fovy?: number, aspect?: number, near?: number, far?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Setup ortho camera
|
||
|
*
|
||
|
* @param [left] camera frustum left plane
|
||
|
* @param [right] camera frustum right plane
|
||
|
* @param [bottom] camera frustum bottom plane
|
||
|
* @param [top] camera frustum top plane
|
||
|
* @param [near] camera frustum near plane
|
||
|
* @param [far] camera frustum far plane
|
||
|
* @chainable
|
||
|
*/
|
||
|
ortho(left?: number, right?: number, bottom?: number, top?: number, near?: number, far?: number): p5
|
||
|
|
||
|
// src/webgl/interaction.js
|
||
|
|
||
|
orbitControl(): p5
|
||
|
|
||
|
// src/webgl/light.js
|
||
|
|
||
|
/**
|
||
|
* Creates an ambient light with a color
|
||
|
*
|
||
|
* @param v1 red or hue value relative to the current
|
||
|
* color range
|
||
|
* @param v2 green or saturation value relative to
|
||
|
* the current color range
|
||
|
* @param v3 blue or brightness value relative to the
|
||
|
* current color range
|
||
|
* @chainable
|
||
|
*/
|
||
|
ambientLight(v1: number, v2: number, v3: number, alpha?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Creates an ambient light with a color
|
||
|
*
|
||
|
* @param value a color string
|
||
|
* @chainable
|
||
|
*/
|
||
|
ambientLight(value: string, alpha?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Creates an ambient light with a color
|
||
|
*
|
||
|
* @param values an array containing the
|
||
|
* red,green,blue & and alpha components of the color
|
||
|
* @chainable
|
||
|
*/
|
||
|
ambientLight(values: number[]): p5
|
||
|
|
||
|
/**
|
||
|
* Creates an ambient light with a color
|
||
|
*
|
||
|
* @param color the ambient light color
|
||
|
* @chainable
|
||
|
*/
|
||
|
ambientLight(color: p5.Color): p5
|
||
|
|
||
|
/**
|
||
|
* Creates a directional light with a color and a
|
||
|
* direction
|
||
|
*
|
||
|
* @param v1 red or hue value (depending on the
|
||
|
* current color mode),
|
||
|
* @param v2 green or saturation value
|
||
|
* @param v3 blue or brightness value
|
||
|
* @param position the direction of the light
|
||
|
* @chainable
|
||
|
*/
|
||
|
directionalLight(v1: number, v2: number, v3: number, position: p5.Vector): p5
|
||
|
|
||
|
/**
|
||
|
* Creates a directional light with a color and a
|
||
|
* direction
|
||
|
*
|
||
|
* @param color color Array, CSS color string, or
|
||
|
* p5.Color value
|
||
|
* @param x x axis direction
|
||
|
* @param y y axis direction
|
||
|
* @param z z axis direction
|
||
|
* @chainable
|
||
|
*/
|
||
|
directionalLight(color: number[]|string|p5.Color, x: number, y: number, z: number): p5
|
||
|
|
||
|
/**
|
||
|
* Creates a directional light with a color and a
|
||
|
* direction
|
||
|
*
|
||
|
* @param color color Array, CSS color string, or
|
||
|
* p5.Color value
|
||
|
* @param position the direction of the light
|
||
|
* @chainable
|
||
|
*/
|
||
|
directionalLight(color: number[]|string|p5.Color, position: p5.Vector): p5
|
||
|
|
||
|
/**
|
||
|
* Creates a directional light with a color and a
|
||
|
* direction
|
||
|
*
|
||
|
* @param v1 red or hue value (depending on the
|
||
|
* current color mode),
|
||
|
* @param v2 green or saturation value
|
||
|
* @param v3 blue or brightness value
|
||
|
* @param x x axis direction
|
||
|
* @param y y axis direction
|
||
|
* @param z z axis direction
|
||
|
* @chainable
|
||
|
*/
|
||
|
directionalLight(v1: number, v2: number, v3: number, x: number, y: number, z: number): p5
|
||
|
|
||
|
/**
|
||
|
* Creates a point light with a color and a light
|
||
|
* position
|
||
|
*
|
||
|
* @param v1 red or hue value (depending on the
|
||
|
* current color mode),
|
||
|
* @param v2 green or saturation value
|
||
|
* @param v3 blue or brightness value
|
||
|
* @param x x axis position
|
||
|
* @param y y axis position
|
||
|
* @param z z axis position
|
||
|
* @chainable
|
||
|
*/
|
||
|
pointLight(v1: number, v2: number, v3: number, x: number, y: number, z: number): p5
|
||
|
|
||
|
/**
|
||
|
* Creates a point light with a color and a light
|
||
|
* position
|
||
|
*
|
||
|
* @param v1 red or hue value (depending on the
|
||
|
* current color mode),
|
||
|
* @param v2 green or saturation value
|
||
|
* @param v3 blue or brightness value
|
||
|
* @param position the position of the light
|
||
|
* @chainable
|
||
|
*/
|
||
|
pointLight(v1: number, v2: number, v3: number, position: p5.Vector): p5
|
||
|
|
||
|
/**
|
||
|
* Creates a point light with a color and a light
|
||
|
* position
|
||
|
*
|
||
|
* @param color color Array, CSS color string, or
|
||
|
* p5.Color value
|
||
|
* @param x x axis position
|
||
|
* @param y y axis position
|
||
|
* @param z z axis position
|
||
|
* @chainable
|
||
|
*/
|
||
|
pointLight(color: number[]|string|p5.Color, x: number, y: number, z: number): p5
|
||
|
|
||
|
/**
|
||
|
* Creates a point light with a color and a light
|
||
|
* position
|
||
|
*
|
||
|
* @param color color Array, CSS color string, or
|
||
|
* p5.Color value
|
||
|
* @param position the position of the light
|
||
|
* @chainable
|
||
|
*/
|
||
|
pointLight(color: number[]|string|p5.Color, position: p5.Vector): p5
|
||
|
|
||
|
// src/webgl/loading.js
|
||
|
|
||
|
/**
|
||
|
* Load a 3d model from an OBJ file. One of the
|
||
|
* limitations of the OBJ format is that it doesn't
|
||
|
* have a built-in sense of scale. This means that
|
||
|
* models exported from different programs might be
|
||
|
* very different sizes. If your model isn't
|
||
|
* displaying, try calling loadModel() with the
|
||
|
* normalized parameter set to true. This will resize
|
||
|
* the model to a scale appropriate for p5. You can
|
||
|
* also make additional changes to the final size of
|
||
|
* your model with the scale() function.
|
||
|
*
|
||
|
* @param path Path of the model to be loaded
|
||
|
* @param normalize If true, scale the model to a
|
||
|
* standardized size when loading
|
||
|
* @param [successCallback] Function to be called
|
||
|
* once the model is loaded. Will be passed the 3D
|
||
|
* model object.
|
||
|
* @param [failureCallback] called with event error
|
||
|
* if the image fails to load.
|
||
|
* @return the p5.Geometry object
|
||
|
*/
|
||
|
loadModel(path: string, normalize: boolean, successCallback?: (p1: p5.Geometry) => any, failureCallback?: (p1: Event) => any): p5.Geometry
|
||
|
|
||
|
/**
|
||
|
* Load a 3d model from an OBJ file. One of the
|
||
|
* limitations of the OBJ format is that it doesn't
|
||
|
* have a built-in sense of scale. This means that
|
||
|
* models exported from different programs might be
|
||
|
* very different sizes. If your model isn't
|
||
|
* displaying, try calling loadModel() with the
|
||
|
* normalized parameter set to true. This will resize
|
||
|
* the model to a scale appropriate for p5. You can
|
||
|
* also make additional changes to the final size of
|
||
|
* your model with the scale() function.
|
||
|
*
|
||
|
* @param path Path of the model to be loaded
|
||
|
* @param [successCallback] Function to be called
|
||
|
* once the model is loaded. Will be passed the 3D
|
||
|
* model object.
|
||
|
* @param [failureCallback] called with event error
|
||
|
* if the image fails to load.
|
||
|
* @return the p5.Geometry object
|
||
|
*/
|
||
|
loadModel(path: string, successCallback?: (p1: p5.Geometry) => any, failureCallback?: (p1: Event) => any): p5.Geometry
|
||
|
|
||
|
/**
|
||
|
* Render a 3d model to the screen.
|
||
|
*
|
||
|
* @param model Loaded 3d model to be rendered
|
||
|
*/
|
||
|
model(model: p5.Geometry): void
|
||
|
|
||
|
// src/webgl/material.js
|
||
|
|
||
|
/**
|
||
|
* Loads a custom shader from the provided vertex and
|
||
|
* fragment shader paths. The shader files are loaded
|
||
|
* asynchronously in the background, so this method
|
||
|
* should be used in preload(). For now, there are
|
||
|
* three main types of shaders. p5 will automatically
|
||
|
* supply appropriate vertices, normals, colors, and
|
||
|
* lighting attributes if the parameters defined in
|
||
|
* the shader match the names.
|
||
|
*
|
||
|
* @param [vertFilename] path to file containing
|
||
|
* vertex shader source code
|
||
|
* @param [fragFilename] path to file containing
|
||
|
* fragment shader source code
|
||
|
* @return a shader object created from the provided
|
||
|
* vertex and fragment shader files.
|
||
|
*/
|
||
|
loadShader(vertFilename?: string, fragFilename?: string): p5.Shader
|
||
|
createShader(vertSrc: string, fragSrc: string): p5.Shader
|
||
|
|
||
|
/**
|
||
|
* The shader() function lets the user provide a
|
||
|
* custom shader to fill in shapes in WEBGL mode.
|
||
|
* Users can create their own shaders by loading
|
||
|
* vertex and fragment shaders with loadShader().
|
||
|
*
|
||
|
* @param [s] the desired p5.Shader to use for
|
||
|
* rendering shapes.
|
||
|
* @chainable
|
||
|
*/
|
||
|
shader(s?: p5.Shader): p5
|
||
|
|
||
|
/**
|
||
|
* Normal material for geometry. You can view all
|
||
|
* possible materials in this example.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
normalMaterial(): p5
|
||
|
|
||
|
/**
|
||
|
* Texture for geometry. You can view other possible
|
||
|
* materials in this example.
|
||
|
*
|
||
|
* @param tex 2-dimensional graphics to render as
|
||
|
* texture
|
||
|
* @chainable
|
||
|
*/
|
||
|
texture(tex: p5.Image|p5.MediaElement|p5.Graphics): p5
|
||
|
|
||
|
/**
|
||
|
* Ambient material for geometry with a given color.
|
||
|
* You can view all possible materials in this
|
||
|
* example.
|
||
|
*
|
||
|
* @param v1 gray value, red or hue value (depending
|
||
|
* on the current color mode),
|
||
|
* @param [v2] green or saturation value
|
||
|
* @param [v3] blue or brightness value
|
||
|
* @param [a] opacity
|
||
|
* @chainable
|
||
|
*/
|
||
|
ambientMaterial(v1: number, v2?: number, v3?: number, a?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Ambient material for geometry with a given color.
|
||
|
* You can view all possible materials in this
|
||
|
* example.
|
||
|
*
|
||
|
* @param color color, color Array, or CSS color
|
||
|
* string
|
||
|
* @chainable
|
||
|
*/
|
||
|
ambientMaterial(color: number[]|string|p5.Color): p5
|
||
|
|
||
|
/**
|
||
|
* Specular material for geometry with a given color.
|
||
|
* You can view all possible materials in this
|
||
|
* example.
|
||
|
*
|
||
|
* @param v1 gray value, red or hue value (depending
|
||
|
* on the current color mode),
|
||
|
* @param [v2] green or saturation value
|
||
|
* @param [v3] blue or brightness value
|
||
|
* @param [a] opacity
|
||
|
* @chainable
|
||
|
*/
|
||
|
specularMaterial(v1: number, v2?: number, v3?: number, a?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Specular material for geometry with a given color.
|
||
|
* You can view all possible materials in this
|
||
|
* example.
|
||
|
*
|
||
|
* @param color color Array, or CSS color string
|
||
|
* @chainable
|
||
|
*/
|
||
|
specularMaterial(color: number[]|string|p5.Color): p5
|
||
|
|
||
|
// src/webgl/p5.RendererGL.js
|
||
|
|
||
|
/**
|
||
|
* Set attributes for the WebGL Drawing context. This
|
||
|
* is a way of adjusting ways that the WebGL renderer
|
||
|
* works to fine-tune the display and performance.
|
||
|
* This should be put in setup(). The available
|
||
|
* attributes are: alpha - indicates if the canvas
|
||
|
* contains an alpha buffer
|
||
|
*
|
||
|
* default is true
|
||
|
*
|
||
|
*
|
||
|
* depth - indicates whether the drawing buffer has a
|
||
|
* depth buffer of at least 16 bits - default is true
|
||
|
*
|
||
|
*
|
||
|
* stencil - indicates whether the drawing buffer has
|
||
|
* a stencil buffer of at least 8 bits
|
||
|
*
|
||
|
*
|
||
|
* antialias - indicates whether or not to perform
|
||
|
* anti-aliasing
|
||
|
*
|
||
|
* default is false
|
||
|
*
|
||
|
*
|
||
|
* premultipliedAlpha - indicates that the page
|
||
|
* compositor will assume the drawing buffer contains
|
||
|
* colors with pre-multiplied alpha
|
||
|
*
|
||
|
* default is false
|
||
|
*
|
||
|
*
|
||
|
* preserveDrawingBuffer - if true the buffers will
|
||
|
* not be cleared and and will preserve their values
|
||
|
* until cleared or overwritten by author (note that
|
||
|
* p5 clears automatically on draw loop)
|
||
|
*
|
||
|
* default is true
|
||
|
*
|
||
|
*
|
||
|
* perPixelLighting - if true, per-pixel lighting
|
||
|
* will be used in the lighting shader.
|
||
|
*
|
||
|
* default is false
|
||
|
*
|
||
|
* @param key Name of attribute
|
||
|
* @param value New value of named attribute
|
||
|
*/
|
||
|
setAttributes(key: string, value: boolean): void
|
||
|
|
||
|
/**
|
||
|
* Set attributes for the WebGL Drawing context. This
|
||
|
* is a way of adjusting ways that the WebGL renderer
|
||
|
* works to fine-tune the display and performance.
|
||
|
* This should be put in setup(). The available
|
||
|
* attributes are: alpha - indicates if the canvas
|
||
|
* contains an alpha buffer
|
||
|
*
|
||
|
* default is true
|
||
|
*
|
||
|
*
|
||
|
* depth - indicates whether the drawing buffer has a
|
||
|
* depth buffer of at least 16 bits - default is true
|
||
|
*
|
||
|
*
|
||
|
* stencil - indicates whether the drawing buffer has
|
||
|
* a stencil buffer of at least 8 bits
|
||
|
*
|
||
|
*
|
||
|
* antialias - indicates whether or not to perform
|
||
|
* anti-aliasing
|
||
|
*
|
||
|
* default is false
|
||
|
*
|
||
|
*
|
||
|
* premultipliedAlpha - indicates that the page
|
||
|
* compositor will assume the drawing buffer contains
|
||
|
* colors with pre-multiplied alpha
|
||
|
*
|
||
|
* default is false
|
||
|
*
|
||
|
*
|
||
|
* preserveDrawingBuffer - if true the buffers will
|
||
|
* not be cleared and and will preserve their values
|
||
|
* until cleared or overwritten by author (note that
|
||
|
* p5 clears automatically on draw loop)
|
||
|
*
|
||
|
* default is true
|
||
|
*
|
||
|
*
|
||
|
* perPixelLighting - if true, per-pixel lighting
|
||
|
* will be used in the lighting shader.
|
||
|
*
|
||
|
* default is false
|
||
|
*
|
||
|
* @param obj object with key-value pairs
|
||
|
*/
|
||
|
setAttributes(obj: object): void
|
||
|
|
||
|
// src/webgl/primitives.js
|
||
|
|
||
|
/**
|
||
|
* Draw a plane with given a width and height
|
||
|
*
|
||
|
* @param [width] width of the plane
|
||
|
* @param [height] height of the plane
|
||
|
* @param [detailX] Optional number of triangle
|
||
|
* subdivisions in x-dimension
|
||
|
* @param [detailY] Optional number of triangle
|
||
|
* subdivisions in y-dimension
|
||
|
* @chainable
|
||
|
*/
|
||
|
plane(width?: number, height?: number, detailX?: number, detailY?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draw a box with given width, height and depth
|
||
|
*
|
||
|
* @param [width] width of the box
|
||
|
* @param [Height] height of the box
|
||
|
* @param [depth] depth of the box
|
||
|
* @param [detailX] Optional number of triangle
|
||
|
* subdivisions in x-dimension
|
||
|
* @param [detailY] Optional number of triangle
|
||
|
* subdivisions in y-dimension
|
||
|
* @chainable
|
||
|
*/
|
||
|
box(width?: number, Height?: number, depth?: number, detailX?: number, detailY?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draw a sphere with given radius
|
||
|
*
|
||
|
* @param [radius] radius of circle
|
||
|
* @param [detailX] number of segments, the more
|
||
|
* segments the smoother geometry default is 24
|
||
|
* @param [detailY] number of segments, the more
|
||
|
* segments the smoother geometry default is 16
|
||
|
* @chainable
|
||
|
*/
|
||
|
sphere(radius?: number, detailX?: number, detailY?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draw a cylinder with given radius and height
|
||
|
*
|
||
|
* @param [radius] radius of the surface
|
||
|
* @param [height] height of the cylinder
|
||
|
* @param [detailX] number of segments, the more
|
||
|
* segments the smoother geometry default is 24
|
||
|
* @param [detailY] number of segments in
|
||
|
* y-dimension, the more segments the smoother
|
||
|
* geometry default is 1
|
||
|
* @param [bottomCap] whether to draw the bottom of
|
||
|
* the cylinder
|
||
|
* @param [topCap] whether to draw the top of the
|
||
|
* cylinder
|
||
|
* @chainable
|
||
|
*/
|
||
|
cylinder(radius?: number, height?: number, detailX?: number, detailY?: number, bottomCap?: boolean, topCap?: boolean): p5
|
||
|
|
||
|
/**
|
||
|
* Draw a cone with given radius and height
|
||
|
*
|
||
|
* @param [radius] radius of the bottom surface
|
||
|
* @param [height] height of the cone
|
||
|
* @param [detailX] number of segments, the more
|
||
|
* segments the smoother geometry default is 24
|
||
|
* @param [detailY] number of segments, the more
|
||
|
* segments the smoother geometry default is 1
|
||
|
* @param [cap] whether to draw the base of the cone
|
||
|
* @chainable
|
||
|
*/
|
||
|
cone(radius?: number, height?: number, detailX?: number, detailY?: number, cap?: boolean): p5
|
||
|
|
||
|
/**
|
||
|
* Draw an ellipsoid with given radius
|
||
|
*
|
||
|
* @param [radiusx] xradius of circle
|
||
|
* @param [radiusy] yradius of circle
|
||
|
* @param [radiusz] zradius of circle
|
||
|
* @param [detailX] number of segments, the more
|
||
|
* segments the smoother geometry default is 24.
|
||
|
* Avoid detail number above 150, it may crash the
|
||
|
* browser.
|
||
|
* @param [detailY] number of segments, the more
|
||
|
* segments the smoother geometry default is 16.
|
||
|
* Avoid detail number above 150, it may crash the
|
||
|
* browser.
|
||
|
* @chainable
|
||
|
*/
|
||
|
ellipsoid(radiusx?: number, radiusy?: number, radiusz?: number, detailX?: number, detailY?: number): p5
|
||
|
|
||
|
/**
|
||
|
* Draw a torus with given radius and tube radius
|
||
|
*
|
||
|
* @param [radius] radius of the whole ring
|
||
|
* @param [tubeRadius] radius of the tube
|
||
|
* @param [detailX] number of segments in
|
||
|
* x-dimension, the more segments the smoother
|
||
|
* geometry default is 24
|
||
|
* @param [detailY] number of segments in
|
||
|
* y-dimension, the more segments the smoother
|
||
|
* geometry default is 16
|
||
|
* @chainable
|
||
|
*/
|
||
|
torus(radius?: number, tubeRadius?: number, detailX?: number, detailY?: number): p5
|
||
|
|
||
|
// lib/addons/p5.sound.js
|
||
|
|
||
|
/**
|
||
|
* Returns a number representing the sample rate, in
|
||
|
* samples per second, of all sound objects in this
|
||
|
* audio context. It is determined by the sampling
|
||
|
* rate of your operating system's sound card, and it
|
||
|
* is not currently possile to change. It is often
|
||
|
* 44100, or twice the range of human hearing.
|
||
|
*
|
||
|
* @return samplerate samples per second
|
||
|
*/
|
||
|
sampleRate(): number
|
||
|
|
||
|
/**
|
||
|
* Returns the closest MIDI note value for a given
|
||
|
* frequency.
|
||
|
*
|
||
|
* @param frequency A freqeuncy, for example, the "A"
|
||
|
* above Middle C is 440Hz
|
||
|
* @return MIDI note value
|
||
|
*/
|
||
|
freqToMidi(frequency: number): number
|
||
|
|
||
|
/**
|
||
|
* Returns the frequency value of a MIDI note value.
|
||
|
* General MIDI treats notes as integers where middle
|
||
|
* C is 60, C# is 61, D is 62 etc. Useful for
|
||
|
* generating musical frequencies with oscillators.
|
||
|
*
|
||
|
* @param midiNote The number of a MIDI note
|
||
|
* @return Frequency value of the given MIDI note
|
||
|
*/
|
||
|
midiToFreq(midiNote: number): number
|
||
|
|
||
|
/**
|
||
|
* List the SoundFile formats that you will include.
|
||
|
* LoadSound will search your directory for these
|
||
|
* extensions, and will pick a format that is
|
||
|
* compatable with the client's web browser. Here is
|
||
|
* a free online file converter.
|
||
|
*
|
||
|
* @param [formats] i.e. 'mp3', 'wav', 'ogg'
|
||
|
*/
|
||
|
soundFormats(formats?: string): void
|
||
|
|
||
|
// Properties from p5.dom
|
||
|
|
||
|
// lib/addons/p5.dom.js
|
||
|
|
||
|
/**
|
||
|
* Searches the page for an element with the given
|
||
|
* ID, class, or tag name (using the '#' or '.'
|
||
|
* prefixes to specify an ID or class respectively,
|
||
|
* and none for a tag) and returns it as a
|
||
|
* p5.Element. If a class or tag name is given with
|
||
|
* more than 1 element, only the first element will
|
||
|
* be returned. The DOM node itself can be accessed
|
||
|
* with .elt. Returns null if none found. You can
|
||
|
* also specify a container to search within.
|
||
|
*
|
||
|
* @param name id, class, or tag name of element to
|
||
|
* search for
|
||
|
* @param [container] id, p5.Element, or HTML element
|
||
|
* to search within
|
||
|
* @return p5.Element containing node found
|
||
|
*/
|
||
|
select(name: string, container?: string): object|p5.Element|null
|
||
|
|
||
|
/**
|
||
|
* Searches the page for elements with the given
|
||
|
* class or tag name (using the '.' prefix to specify
|
||
|
* a class and no prefix for a tag) and returns them
|
||
|
* as p5.Elements in an array. The DOM node itself
|
||
|
* can be accessed with .elt. Returns an empty array
|
||
|
* if none found. You can also specify a container to
|
||
|
* search within.
|
||
|
*
|
||
|
* @param name class or tag name of elements to
|
||
|
* search for
|
||
|
* @param [container] id, p5.Element, or HTML element
|
||
|
* to search within
|
||
|
* @return Array of p5.Elements containing nodes
|
||
|
* found
|
||
|
*/
|
||
|
selectAll(name: string, container?: string): any[]
|
||
|
|
||
|
/**
|
||
|
* Removes all elements created by p5, except any
|
||
|
* canvas / graphics elements created by createCanvas
|
||
|
* or createGraphics. Event handlers are removed, and
|
||
|
* element is removed from the DOM.
|
||
|
*
|
||
|
*/
|
||
|
removeElements(): void
|
||
|
|
||
|
/**
|
||
|
* Creates a <div></div> element in the DOM with
|
||
|
* given inner HTML. Appends to the container node if
|
||
|
* one is specified, otherwise appends to body.
|
||
|
*
|
||
|
* @param [html] inner HTML for element created
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createDiv(html?: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates a <p></p> element in the DOM with given
|
||
|
* inner HTML. Used for paragraph length text.
|
||
|
* Appends to the container node if one is specified,
|
||
|
* otherwise appends to body.
|
||
|
*
|
||
|
* @param [html] inner HTML for element created
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createP(html?: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates a <span></span> element in the DOM with
|
||
|
* given inner HTML. Appends to the container node if
|
||
|
* one is specified, otherwise appends to body.
|
||
|
*
|
||
|
* @param [html] inner HTML for element created
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createSpan(html?: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates an <img> element in the DOM with given src
|
||
|
* and alternate text. Appends to the container node
|
||
|
* if one is specified, otherwise appends to body.
|
||
|
*
|
||
|
* @param src src path or url for image
|
||
|
* @param [alt] alternate text to be used if image
|
||
|
* does not load
|
||
|
* @param [successCallback] callback to be called
|
||
|
* once image data is loaded
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createImg(src: string, alt?: string, successCallback?: Function): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates an <a></a> element in the DOM for
|
||
|
* including a hyperlink. Appends to the container
|
||
|
* node if one is specified, otherwise appends to
|
||
|
* body.
|
||
|
*
|
||
|
* @param href url of page to link to
|
||
|
* @param html inner html of link element to display
|
||
|
* @param [target] target where new link should open,
|
||
|
* could be _blank, _self, _parent, _top.
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createA(href: string, html: string, target?: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates a slider <input></input> element in the
|
||
|
* DOM. Use .size() to set the display length of the
|
||
|
* slider. Appends to the container node if one is
|
||
|
* specified, otherwise appends to body.
|
||
|
*
|
||
|
* @param min minimum value of the slider
|
||
|
* @param max maximum value of the slider
|
||
|
* @param [value] default value of the slider
|
||
|
* @param [step] step size for each tick of the
|
||
|
* slider (if step is set to 0, the slider will move
|
||
|
* continuously from the minimum to the maximum
|
||
|
* value)
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createSlider(min: number, max: number, value?: number, step?: number): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates a <button></button> element in the DOM.
|
||
|
* Use .size() to set the display size of the button.
|
||
|
* Use .mousePressed() to specify behavior on press.
|
||
|
* Appends to the container node if one is specified,
|
||
|
* otherwise appends to body.
|
||
|
*
|
||
|
* @param label label displayed on the button
|
||
|
* @param [value] value of the button
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createButton(label: string, value?: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates a checkbox <input></input> element in the
|
||
|
* DOM. Calling .checked() on a checkbox returns if
|
||
|
* it is checked or not
|
||
|
*
|
||
|
* @param [label] label displayed after checkbox
|
||
|
* @param [value] value of the checkbox; checked is
|
||
|
* true, unchecked is false
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createCheckbox(label?: string, value?: boolean): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates a dropdown menu <select></select> element
|
||
|
* in the DOM. It also helps to assign select-box
|
||
|
* methods to p5.Element when selecting existing
|
||
|
* select box
|
||
|
*
|
||
|
* @param [multiple] true if dropdown should support
|
||
|
* multiple selections
|
||
|
*/
|
||
|
createSelect(multiple?: boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates a dropdown menu <select></select> element
|
||
|
* in the DOM. It also helps to assign select-box
|
||
|
* methods to p5.Element when selecting existing
|
||
|
* select box
|
||
|
*
|
||
|
* @param existing DOM select element
|
||
|
*/
|
||
|
createSelect(existing: object): p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates a radio button <input></input> element in
|
||
|
* the DOM. The .option() method can be used to set
|
||
|
* options for the radio after it is created. The
|
||
|
* .value() method will return the currently selected
|
||
|
* option.
|
||
|
*
|
||
|
* @param [divId] the id and name of the created div
|
||
|
* and input field respectively
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createRadio(divId?: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates an <input></input> element in the DOM for
|
||
|
* text input. Use .size() to set the display length
|
||
|
* of the box. Appends to the container node if one
|
||
|
* is specified, otherwise appends to body.
|
||
|
*
|
||
|
* @param [value] default value of the input box
|
||
|
* @param [type] type of text, ie text, password etc.
|
||
|
* Defaults to text
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createInput(value?: string, type?: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates an <input></input> element in the DOM of
|
||
|
* type 'file'. This allows users to select local
|
||
|
* files for use in a sketch.
|
||
|
*
|
||
|
* @param [callback] callback function for when a
|
||
|
* file loaded
|
||
|
* @param [multiple] optional to allow multiple files
|
||
|
* selected
|
||
|
* @return pointer to p5.Element holding created DOM
|
||
|
* element
|
||
|
*/
|
||
|
createFileInput(callback?: Function, multiple?: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates an HTML5 <video> element in the DOM for
|
||
|
* simple playback of audio/video. Shown by default,
|
||
|
* can be hidden with .hide() and drawn into canvas
|
||
|
* using video(). Appends to the container node if
|
||
|
* one is specified, otherwise appends to body. The
|
||
|
* first parameter can be either a single string path
|
||
|
* to a video file, or an array of string paths to
|
||
|
* different formats of the same video. This is
|
||
|
* useful for ensuring that your video can play
|
||
|
* across different browsers, as each supports
|
||
|
* different formats. See this page for further
|
||
|
* information about supported formats.
|
||
|
*
|
||
|
* @param src path to a video file, or array of paths
|
||
|
* for supporting different browsers
|
||
|
* @param [callback] callback function to be called
|
||
|
* upon 'canplaythrough' event fire, that is, when
|
||
|
* the browser can play the media, and estimates that
|
||
|
* enough data has been loaded to play the media up
|
||
|
* to its end without having to stop for further
|
||
|
* buffering of content
|
||
|
* @return pointer to video p5.Element
|
||
|
*/
|
||
|
createVideo(src: string|any[], callback?: object): p5.MediaElement|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates a hidden HTML5 <audio> element in the DOM
|
||
|
* for simple audio playback. Appends to the
|
||
|
* container node if one is specified, otherwise
|
||
|
* appends to body. The first parameter can be either
|
||
|
* a single string path to a audio file, or an array
|
||
|
* of string paths to different formats of the same
|
||
|
* audio. This is useful for ensuring that your audio
|
||
|
* can play across different browsers, as each
|
||
|
* supports different formats. See this page for
|
||
|
* further information about supported formats.
|
||
|
*
|
||
|
* @param [src] path to an audio file, or array of
|
||
|
* paths for supporting different browsers
|
||
|
* @param [callback] callback function to be called
|
||
|
* upon 'canplaythrough' event fire, that is, when
|
||
|
* the browser can play the media, and estimates that
|
||
|
* enough data has been loaded to play the media up
|
||
|
* to its end without having to stop for further
|
||
|
* buffering of content
|
||
|
* @return pointer to audio p5.Element /**
|
||
|
*/
|
||
|
createAudio(src?: string|string[], callback?: object): p5.MediaElement|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates a new <video> element that contains the
|
||
|
* audio/video feed from a webcam. This can be drawn
|
||
|
* onto the canvas using video(). More specific
|
||
|
* properties of the feed can be passing in a
|
||
|
* Constraints object. See the W3C spec for possible
|
||
|
* properties. Note that not all of these are
|
||
|
* supported by all browsers.
|
||
|
*
|
||
|
* Security note: A new browser security
|
||
|
* specification requires that getUserMedia, which is
|
||
|
* behind createCapture(), only works when you're
|
||
|
* running the code locally, or on HTTPS. Learn more
|
||
|
* here and here.
|
||
|
*
|
||
|
* @param type type of capture, either VIDEO or AUDIO
|
||
|
* if none specified, default both, or a Constraints
|
||
|
* object
|
||
|
* @param callback function to be called once stream
|
||
|
* has loaded
|
||
|
* @return capture video p5.Element
|
||
|
*/
|
||
|
createCapture(type: string|any|object, callback: Function): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Creates element with given tag in the DOM with
|
||
|
* given content. Appends to the container node if
|
||
|
* one is specified, otherwise appends to body.
|
||
|
*
|
||
|
* @param tag tag for the new element
|
||
|
* @param [content] html content to be inserted into
|
||
|
* the element
|
||
|
* @return pointer to p5.Element holding created node
|
||
|
*/
|
||
|
createElement(tag: string, content?: string): object|p5.Element
|
||
|
|
||
|
// Properties from p5.sound
|
||
|
|
||
|
// lib/addons/p5.sound.js
|
||
|
|
||
|
/**
|
||
|
* Returns the Audio Context for this sketch. Useful
|
||
|
* for users who would like to dig deeper into the
|
||
|
* Web Audio API .
|
||
|
*
|
||
|
* @return AudioContext for this sketch
|
||
|
*/
|
||
|
getAudioContext(): object
|
||
|
|
||
|
/**
|
||
|
* Returns a number representing the master amplitude
|
||
|
* (volume) for sound in this sketch.
|
||
|
*
|
||
|
* @return Master amplitude (volume) for sound in
|
||
|
* this sketch. Should be between 0.0 (silence) and
|
||
|
* 1.0.
|
||
|
*/
|
||
|
getMasterVolume(): number
|
||
|
|
||
|
/**
|
||
|
* Scale the output of all sound in this sketch
|
||
|
* Scaled between 0.0 (silence) and 1.0 (full
|
||
|
* volume). 1.0 is the maximum amplitude of a digital
|
||
|
* sound, so multiplying by greater than 1.0 may
|
||
|
* cause digital distortion. To fade, provide a
|
||
|
* rampTime parameter. For more complex fades, see
|
||
|
* the Env class. Alternately, you can pass in a
|
||
|
* signal source such as an oscillator to modulate
|
||
|
* the amplitude with an audio signal. How This
|
||
|
* Works: When you load the p5.sound module, it
|
||
|
* creates a single instance of p5sound. All sound
|
||
|
* objects in this module output to p5sound before
|
||
|
* reaching your computer's output. So if you change
|
||
|
* the amplitude of p5sound, it impacts all of the
|
||
|
* sound in this module.
|
||
|
*
|
||
|
* If no value is provided, returns a Web Audio API
|
||
|
* Gain Node
|
||
|
*
|
||
|
* @param volume Volume (amplitude) between 0.0 and
|
||
|
* 1.0 or modulating signal/oscillator
|
||
|
* @param [rampTime] Fade for t seconds
|
||
|
* @param [timeFromNow] Schedule this event to happen
|
||
|
* at t seconds in the future
|
||
|
*/
|
||
|
masterVolume(volume: number|object, rampTime?: number, timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* p5.soundOut is the p5.sound master output. It
|
||
|
* sends output to the destination of this window's
|
||
|
* web audio context. It contains Web Audio API nodes
|
||
|
* including a dyanmicsCompressor (.limiter), and
|
||
|
* Gain Nodes for .input and .output.
|
||
|
*
|
||
|
*/
|
||
|
soundOut: object
|
||
|
}
|
||
|
|
||
|
declare namespace p5 {
|
||
|
// src/color/p5.Color.js
|
||
|
|
||
|
class Color {
|
||
|
/**
|
||
|
* This function returns the color formatted as a
|
||
|
* string. This can be useful for debugging, or for
|
||
|
* using p5.js with other libraries.
|
||
|
*
|
||
|
* @param [format] How the color string will be
|
||
|
* formatted. Leaving this empty formats the string
|
||
|
* as rgba(r, g, b, a). '#rgb' '#rgba' '#rrggbb' and
|
||
|
* '#rrggbbaa' format as hexadecimal color codes.
|
||
|
* 'rgb' 'hsb' and 'hsl' return the color formatted
|
||
|
* in the specified color mode. 'rgba' 'hsba' and
|
||
|
* 'hsla' are the same as above but with alpha
|
||
|
* channels. 'rgb%' 'hsb%' 'hsl%' 'rgba%' 'hsba%' and
|
||
|
* 'hsla%' format as percentages.
|
||
|
* @return the formatted string
|
||
|
*/
|
||
|
toString(format?: string): string
|
||
|
setRed(red: number): void
|
||
|
setGreen(green: number): void
|
||
|
setBlue(blue: number): void
|
||
|
setAlpha(alpha: number): void
|
||
|
}
|
||
|
|
||
|
// src/core/p5.Element.js
|
||
|
|
||
|
class Element {
|
||
|
/**
|
||
|
* Underlying HTML element. All normal HTML methods
|
||
|
* can be called on this.
|
||
|
*
|
||
|
*/
|
||
|
elt: any
|
||
|
|
||
|
/**
|
||
|
* Attaches the element to the parent specified. A
|
||
|
* way of setting the container for the element.
|
||
|
* Accepts either a string ID, DOM node, or
|
||
|
* p5.Element. If no arguments given, parent node is
|
||
|
* returned. For more ways to position the canvas,
|
||
|
* see the positioning the canvas wiki page.
|
||
|
*
|
||
|
* @param parent the ID, DOM node, or p5.Element of
|
||
|
* desired parent element
|
||
|
* @chainable
|
||
|
*/
|
||
|
parent(parent: string|p5.Element|object): p5.Element
|
||
|
|
||
|
/**
|
||
|
* Attaches the element to the parent specified. A
|
||
|
* way of setting the container for the element.
|
||
|
* Accepts either a string ID, DOM node, or
|
||
|
* p5.Element. If no arguments given, parent node is
|
||
|
* returned. For more ways to position the canvas,
|
||
|
* see the positioning the canvas wiki page.
|
||
|
*
|
||
|
*/
|
||
|
parent(): p5.Element
|
||
|
|
||
|
/**
|
||
|
* Sets the ID of the element. If no ID argument is
|
||
|
* passed in, it instead returns the current ID of
|
||
|
* the element.
|
||
|
*
|
||
|
* @param id ID of the element
|
||
|
* @chainable
|
||
|
*/
|
||
|
id(id: string): p5.Element
|
||
|
|
||
|
/**
|
||
|
* Sets the ID of the element. If no ID argument is
|
||
|
* passed in, it instead returns the current ID of
|
||
|
* the element.
|
||
|
*
|
||
|
* @return the id of the element
|
||
|
*/
|
||
|
id(): string
|
||
|
|
||
|
/**
|
||
|
* Adds given class to the element. If no class
|
||
|
* argument is passed in, it instead returns a string
|
||
|
* containing the current class(es) of the element.
|
||
|
*
|
||
|
* @param class class to add
|
||
|
* @chainable
|
||
|
*/
|
||
|
class(theClass: string): p5.Element
|
||
|
|
||
|
/**
|
||
|
* Adds given class to the element. If no class
|
||
|
* argument is passed in, it instead returns a string
|
||
|
* containing the current class(es) of the element.
|
||
|
*
|
||
|
* @return the class of the element
|
||
|
*/
|
||
|
class(): string
|
||
|
|
||
|
/**
|
||
|
* The .mousePressed() function is called once after
|
||
|
* every time a mouse button is pressed over the
|
||
|
* element. This can be used to attach element
|
||
|
* specific event listeners.
|
||
|
*
|
||
|
* @param fxn function to be fired when mouse is
|
||
|
* pressed over the element. if false is passed
|
||
|
* instead, the previously firing function will no
|
||
|
* longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
mousePressed(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .doubleClicked() function is called once after
|
||
|
* every time a mouse button is pressed twice over
|
||
|
* the element. This can be used to attach element
|
||
|
* and action specific event listeners.
|
||
|
*
|
||
|
* @param fxn function to be fired when mouse is
|
||
|
* double clicked over the element. if false is
|
||
|
* passed instead, the previously firing function
|
||
|
* will no longer fire.
|
||
|
*/
|
||
|
doubleClicked(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .mouseWheel() function is called once after
|
||
|
* every time a mouse wheel is scrolled over the
|
||
|
* element. This can be used to attach element
|
||
|
* specific event listeners. The function accepts a
|
||
|
* callback function as argument which will be
|
||
|
* executed when the wheel event is triggered on the
|
||
|
* element, the callback function is passed one
|
||
|
* argument event. The event.deltaY property returns
|
||
|
* negative values if the mouse wheel is rotated up
|
||
|
* or away from the user and positive in the other
|
||
|
* direction. The event.deltaX does the same as
|
||
|
* event.deltaY except it reads the horizontal wheel
|
||
|
* scroll of the mouse wheel.
|
||
|
*
|
||
|
*
|
||
|
* On OS X with "natural" scrolling enabled, the
|
||
|
* event.deltaY values are reversed.
|
||
|
*
|
||
|
* @param fxn function to be fired when mouse is
|
||
|
* scrolled over the element. if false is passed
|
||
|
* instead, the previously firing function will no
|
||
|
* longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
mouseWheel(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .mouseReleased() function is called once after
|
||
|
* every time a mouse button is released over the
|
||
|
* element. This can be used to attach element
|
||
|
* specific event listeners.
|
||
|
*
|
||
|
* @param fxn function to be fired when mouse is
|
||
|
* released over the element. if false is passed
|
||
|
* instead, the previously firing function will no
|
||
|
* longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
mouseReleased(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .mouseClicked() function is called once after
|
||
|
* a mouse button is pressed and released over the
|
||
|
* element. This can be used to attach element
|
||
|
* specific event listeners.
|
||
|
*
|
||
|
* @param fxn function to be fired when mouse is
|
||
|
* clicked over the element. if false is passed
|
||
|
* instead, the previously firing function will no
|
||
|
* longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
mouseClicked(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .mouseMoved() function is called once every
|
||
|
* time a mouse moves over the element. This can be
|
||
|
* used to attach an element specific event listener.
|
||
|
*
|
||
|
* @param fxn function to be fired when a mouse moves
|
||
|
* over the element. if false is passed instead, the
|
||
|
* previously firing function will no longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
mouseMoved(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .mouseOver() function is called once after
|
||
|
* every time a mouse moves onto the element. This
|
||
|
* can be used to attach an element specific event
|
||
|
* listener.
|
||
|
*
|
||
|
* @param fxn function to be fired when a mouse moves
|
||
|
* onto the element. if false is passed instead, the
|
||
|
* previously firing function will no longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
mouseOver(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .changed() function is called when the value
|
||
|
* of an element changes. This can be used to attach
|
||
|
* an element specific event listener.
|
||
|
*
|
||
|
* @param fxn function to be fired when the value of
|
||
|
* an element changes. if false is passed instead,
|
||
|
* the previously firing function will no longer
|
||
|
* fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
changed(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .input() function is called when any user
|
||
|
* input is detected with an element. The input event
|
||
|
* is often used to detect keystrokes in a input
|
||
|
* element, or changes on a slider element. This can
|
||
|
* be used to attach an element specific event
|
||
|
* listener.
|
||
|
*
|
||
|
* @param fxn function to be fired when any user
|
||
|
* input is detected within the element. if false is
|
||
|
* passed instead, the previously firing function
|
||
|
* will no longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
input(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .mouseOut() function is called once after
|
||
|
* every time a mouse moves off the element. This can
|
||
|
* be used to attach an element specific event
|
||
|
* listener.
|
||
|
*
|
||
|
* @param fxn function to be fired when a mouse moves
|
||
|
* off of an element. if false is passed instead, the
|
||
|
* previously firing function will no longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
mouseOut(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .touchStarted() function is called once after
|
||
|
* every time a touch is registered. This can be used
|
||
|
* to attach element specific event listeners.
|
||
|
*
|
||
|
* @param fxn function to be fired when a touch
|
||
|
* starts over the element. if false is passed
|
||
|
* instead, the previously firing function will no
|
||
|
* longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
touchStarted(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .touchMoved() function is called once after
|
||
|
* every time a touch move is registered. This can be
|
||
|
* used to attach element specific event listeners.
|
||
|
*
|
||
|
* @param fxn function to be fired when a touch moves
|
||
|
* over the element. if false is passed instead, the
|
||
|
* previously firing function will no longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
touchMoved(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .touchEnded() function is called once after
|
||
|
* every time a touch is registered. This can be used
|
||
|
* to attach element specific event listeners.
|
||
|
*
|
||
|
* @param fxn function to be fired when a touch ends
|
||
|
* over the element. if false is passed instead, the
|
||
|
* previously firing function will no longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
touchEnded(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .dragOver() function is called once after
|
||
|
* every time a file is dragged over the element.
|
||
|
* This can be used to attach an element specific
|
||
|
* event listener.
|
||
|
*
|
||
|
* @param fxn function to be fired when a file is
|
||
|
* dragged over the element. if false is passed
|
||
|
* instead, the previously firing function will no
|
||
|
* longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
dragOver(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .dragLeave() function is called once after
|
||
|
* every time a dragged file leaves the element area.
|
||
|
* This can be used to attach an element specific
|
||
|
* event listener.
|
||
|
*
|
||
|
* @param fxn function to be fired when a file is
|
||
|
* dragged off the element. if false is passed
|
||
|
* instead, the previously firing function will no
|
||
|
* longer fire.
|
||
|
* @chainable
|
||
|
*/
|
||
|
dragLeave(fxn: Function|boolean): p5.Element
|
||
|
|
||
|
/**
|
||
|
* The .drop() function is called for each file
|
||
|
* dropped on the element. It requires a callback
|
||
|
* that is passed a p5.File object. You can
|
||
|
* optionally pass two callbacks, the first one
|
||
|
* (required) is triggered for each file dropped when
|
||
|
* the file is loaded. The second (optional) is
|
||
|
* triggered just once when a file (or files) are
|
||
|
* dropped.
|
||
|
*
|
||
|
* @param callback callback triggered when files are
|
||
|
* dropped.
|
||
|
* @param [fxn] callback to receive loaded file.
|
||
|
* @chainable
|
||
|
*/
|
||
|
drop(callback: Function, fxn?: Function): p5.Element
|
||
|
|
||
|
// lib/addons/p5.dom.js
|
||
|
|
||
|
/**
|
||
|
* Adds specified class to the element.
|
||
|
*
|
||
|
* @param class name of class to add
|
||
|
*/
|
||
|
addClass(theClass: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Removes specified class from the element.
|
||
|
*
|
||
|
* @param class name of class to remove
|
||
|
* @return * @example // In this example, a class is
|
||
|
* set when the div is created // and removed when
|
||
|
* mouse is pressed. This could link up // with a CSS
|
||
|
* style rule to toggle style properties. var div;
|
||
|
* function setup() { div = createDiv('div');
|
||
|
* div.addClass('myClass'); } function mousePressed()
|
||
|
* { div.removeClass('myClass'); }
|
||
|
*/
|
||
|
removeClass(theClass: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Attaches the element as a child to the parent
|
||
|
* specified. Accepts either a string ID, DOM node,
|
||
|
* or p5.Element. If no argument is specified, an
|
||
|
* array of children DOM nodes is returned.
|
||
|
*
|
||
|
* @param [child] the ID, DOM node, or p5.Element to
|
||
|
* add to the current element
|
||
|
*/
|
||
|
child(child?: string|object|p5.Element): p5.Element
|
||
|
|
||
|
/**
|
||
|
* Centers a p5 Element either vertically,
|
||
|
* horizontally, or both, relative to its parent or
|
||
|
* according to the body if the Element has no
|
||
|
* parent. If no argument is passed the Element is
|
||
|
* aligned both vertically and horizontally.
|
||
|
*
|
||
|
* @param [align] passing 'vertical', 'horizontal'
|
||
|
* aligns element accordingly
|
||
|
* @return pointer to p5.Element
|
||
|
*/
|
||
|
center(align?: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* If an argument is given, sets the inner HTML of
|
||
|
* the element, replacing any existing html. If true
|
||
|
* is included as a second argument, html is appended
|
||
|
* instead of replacing existing html. If no
|
||
|
* arguments are given, returns the inner HTML of the
|
||
|
* element.
|
||
|
*
|
||
|
* @param [html] the HTML to be placed inside the
|
||
|
* element
|
||
|
* @param [append] whether to append HTML to existing
|
||
|
*/
|
||
|
html(html?: string, append?: boolean): object|p5.Element|string
|
||
|
|
||
|
/**
|
||
|
* Sets the position of the element relative to (0,
|
||
|
* 0) of the window. Essentially, sets
|
||
|
* position:absolute and left and top properties of
|
||
|
* style. If no arguments given returns the x and y
|
||
|
* position of the element in an object.
|
||
|
*
|
||
|
* @param [x] x-position relative to upper left of
|
||
|
* window
|
||
|
* @param [y] y-position relative to upper left of
|
||
|
* window
|
||
|
*/
|
||
|
position(x?: number, y?: number): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Sets the given style (css) property (1st arg) of
|
||
|
* the element with the given value (2nd arg). If a
|
||
|
* single argument is given, .style() returns the
|
||
|
* value of the given property; however, if the
|
||
|
* single argument is given in css syntax
|
||
|
* ('text-align:center'), .style() sets the css
|
||
|
* appropriatly. .style() also handles 2d and 3d css
|
||
|
* transforms. If the 1st arg is 'rotate',
|
||
|
* 'translate', or 'position', the following
|
||
|
* arguments accept Numbers as values. ('translate',
|
||
|
* 10, 100, 50);
|
||
|
*
|
||
|
* @param property property to be set
|
||
|
* @param [value] value to assign to property (only
|
||
|
* String|Number for rotate/translate)
|
||
|
* @param [value2] position can take a 2nd value
|
||
|
* @param [value3] translate can take a 2nd & 3rd
|
||
|
* value
|
||
|
* @return value of property, if no value is
|
||
|
* specified or p5.Element
|
||
|
*/
|
||
|
style(property: string, value?: string|number|p5.Color, value2?: string|number|p5.Color, value3?: string|number|p5.Color): string|object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Adds a new attribute or changes the value of an
|
||
|
* existing attribute on the specified element. If no
|
||
|
* value is specified, returns the value of the given
|
||
|
* attribute, or null if attribute is not set.
|
||
|
*
|
||
|
* @param attr attribute to set
|
||
|
* @param [value] value to assign to attribute
|
||
|
* @return value of attribute, if no value is
|
||
|
* specified or p5.Element
|
||
|
*/
|
||
|
attribute(attr: string, value?: string): string|object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Removes an attribute on the specified element.
|
||
|
*
|
||
|
* @param attr attribute to remove
|
||
|
*/
|
||
|
removeAttribute(attr: string): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Either returns the value of the element if no
|
||
|
* arguments given, or sets the value of the element.
|
||
|
*
|
||
|
* @return value of element if no value is specified
|
||
|
* or p5.Element
|
||
|
*/
|
||
|
value(value?: string|number): string|object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Shows the current element. Essentially, setting
|
||
|
* display:block for the style.
|
||
|
*
|
||
|
*/
|
||
|
show(): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Hides the current element. Essentially, setting
|
||
|
* display:none for the style.
|
||
|
*
|
||
|
*/
|
||
|
hide(): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Sets the width and height of the element. AUTO can
|
||
|
* be used to only adjust one dimension. If no
|
||
|
* arguments given returns the width and height of
|
||
|
* the element in an object.
|
||
|
*
|
||
|
* @param [w] width of the element, either AUTO, or a
|
||
|
* number
|
||
|
* @param [h] height of the element, either AUTO, or
|
||
|
* a number
|
||
|
*/
|
||
|
size(w?: number|any, h?: number|any): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Removes the element and deregisters all listeners.
|
||
|
*
|
||
|
*/
|
||
|
remove(): void
|
||
|
}
|
||
|
|
||
|
// src/core/p5.Graphics.js
|
||
|
|
||
|
class Graphics extends p5.Element {
|
||
|
remove(): void
|
||
|
}
|
||
|
|
||
|
// src/core/p5.Renderer.js
|
||
|
|
||
|
class Renderer extends p5.Element {
|
||
|
/**
|
||
|
* Main graphics and rendering context, as well as
|
||
|
* the base API implementation for p5.js "core". To
|
||
|
* be used as the superclass for Renderer2D and
|
||
|
* Renderer3D classes, respecitvely.
|
||
|
*
|
||
|
* @param elt DOM node that is wrapped
|
||
|
* @param [pInst] pointer to p5 instance
|
||
|
* @param [isMainCanvas] whether we're using it as
|
||
|
* main canvas
|
||
|
*/
|
||
|
constructor(elt: string, pInst?: p5, isMainCanvas?: boolean)
|
||
|
}
|
||
|
|
||
|
// src/data/p5.TypedDict.js
|
||
|
|
||
|
class TypedDict {
|
||
|
/**
|
||
|
* Returns the number of key-value pairs currently in
|
||
|
* Dictionary object
|
||
|
*
|
||
|
* @return the number of key-value pairs in
|
||
|
* Dictionary object
|
||
|
*/
|
||
|
size(): number
|
||
|
|
||
|
/**
|
||
|
* Returns true if key exists in Dictionary otherwise
|
||
|
* returns false
|
||
|
*
|
||
|
* @param key that you want to access
|
||
|
* @return whether that key exists in Dictionary
|
||
|
*/
|
||
|
hasKey(key: number|string): boolean
|
||
|
|
||
|
/**
|
||
|
* Returns value stored at supplied key.
|
||
|
*
|
||
|
* @param key that you want to access
|
||
|
* @return the value stored at that key
|
||
|
*/
|
||
|
get(key: number|string): number|string
|
||
|
|
||
|
/**
|
||
|
* Changes the value of key if in it already exists
|
||
|
* in in the Dictionary otherwise makes a new
|
||
|
* key-value pair
|
||
|
*
|
||
|
*/
|
||
|
set(key: number|string, value: number|string): void
|
||
|
|
||
|
/**
|
||
|
* Creates a key-value pair in the Dictionary
|
||
|
*
|
||
|
*/
|
||
|
create(key: number|string, value: number|string): void
|
||
|
|
||
|
/**
|
||
|
* Creates a key-value pair in the Dictionary
|
||
|
*
|
||
|
* @param obj key/value pair
|
||
|
*/
|
||
|
create(obj: object): void
|
||
|
|
||
|
/**
|
||
|
* Empties Dictionary of all key-value pairs
|
||
|
*
|
||
|
*/
|
||
|
clear(): void
|
||
|
|
||
|
/**
|
||
|
* Removes a key-value pair in the Dictionary
|
||
|
*
|
||
|
* @param key for the pair to remove
|
||
|
*/
|
||
|
remove(key: number|string): void
|
||
|
|
||
|
/**
|
||
|
* Logs the list of items currently in the Dictionary
|
||
|
* to the console
|
||
|
*
|
||
|
*/
|
||
|
print(): void
|
||
|
|
||
|
/**
|
||
|
* Converts the Dictionary into a CSV file for local
|
||
|
* storage.
|
||
|
*
|
||
|
*/
|
||
|
saveTable(): void
|
||
|
|
||
|
/**
|
||
|
* Converts the Dictionary into a JSON file for local
|
||
|
* storage.
|
||
|
*
|
||
|
*/
|
||
|
saveJSON(): void
|
||
|
}
|
||
|
class StringDict extends p5.TypedDict {
|
||
|
}
|
||
|
class NumberDict extends p5.TypedDict {
|
||
|
/**
|
||
|
* Add to a value stored at a certain key The sum is
|
||
|
* stored in that location in the Dictionary.
|
||
|
*
|
||
|
* @param Key for value you wish to add to
|
||
|
* @param Amount to add to the value
|
||
|
*/
|
||
|
add(Key: number, Amount: number): void
|
||
|
|
||
|
/**
|
||
|
* Subtract from a value stored at a certain key The
|
||
|
* difference is stored in that location in the
|
||
|
* Dictionary.
|
||
|
*
|
||
|
* @param Key for value you wish to subtract from
|
||
|
* @param Amount to subtract from the value
|
||
|
*/
|
||
|
sub(Key: number, Amount: number): void
|
||
|
|
||
|
/**
|
||
|
* Multiply a value stored at a certain key The
|
||
|
* product is stored in that location in the
|
||
|
* Dictionary.
|
||
|
*
|
||
|
* @param Key for value you wish to multiply
|
||
|
* @param Amount to multiply the value by
|
||
|
*/
|
||
|
mult(Key: number, Amount: number): void
|
||
|
|
||
|
/**
|
||
|
* Divide a value stored at a certain key The
|
||
|
* quotient is stored in that location in the
|
||
|
* Dictionary.
|
||
|
*
|
||
|
* @param Key for value you wish to divide
|
||
|
* @param Amount to divide the value by
|
||
|
*/
|
||
|
div(Key: number, Amount: number): void
|
||
|
|
||
|
/**
|
||
|
* Return the lowest value.
|
||
|
*
|
||
|
*/
|
||
|
minValue(): number
|
||
|
|
||
|
/**
|
||
|
* Return the highest value.
|
||
|
*
|
||
|
*/
|
||
|
maxValue(): number
|
||
|
|
||
|
/**
|
||
|
* Return the lowest key.
|
||
|
*
|
||
|
*/
|
||
|
minKey(): number
|
||
|
|
||
|
/**
|
||
|
* Return the highest key.
|
||
|
*
|
||
|
*/
|
||
|
maxKey(): number
|
||
|
}
|
||
|
|
||
|
// src/image/p5.Image.js
|
||
|
|
||
|
class Image {
|
||
|
/**
|
||
|
* Image width.
|
||
|
*
|
||
|
*/
|
||
|
width: number
|
||
|
|
||
|
/**
|
||
|
* Image height.
|
||
|
*
|
||
|
*/
|
||
|
height: number
|
||
|
|
||
|
/**
|
||
|
* Array containing the values for all the pixels in
|
||
|
* the display window. These values are numbers. This
|
||
|
* array is the size (include an appropriate factor
|
||
|
* for pixelDensity) of the display window x4,
|
||
|
* representing the R, G, B, A values in order for
|
||
|
* each pixel, moving from left to right across each
|
||
|
* row, then down each column. Retina and other high
|
||
|
* denisty displays may have more pixels[] (by a
|
||
|
* factor of pixelDensity^2). For example, if the
|
||
|
* image is 100x100 pixels, there will be 40,000.
|
||
|
* With pixelDensity = 2, there will be 160,000. The
|
||
|
* first four values (indices 0-3) in the array will
|
||
|
* be the R, G, B, A values of the pixel at (0, 0).
|
||
|
* The second four values (indices 4-7) will contain
|
||
|
* the R, G, B, A values of the pixel at (1, 0). More
|
||
|
* generally, to set values for a pixel at (x, y):
|
||
|
* var d = pixelDensity(); for (var i = 0; i < d;
|
||
|
* i++) { for (var j = 0; j < d; j++) { // loop over
|
||
|
* idx = 4 * ((y * d + j) * width * d + (x * d + i));
|
||
|
* pixels[idx] = r; pixels[idx+1] = g; pixels[idx+2]
|
||
|
* = b; pixels[idx+3] = a; } }
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* Before accessing this array, the data must loaded
|
||
|
* with the loadPixels() function. After the array
|
||
|
* data has been modified, the updatePixels()
|
||
|
* function must be run to update the changes.
|
||
|
*
|
||
|
*/
|
||
|
pixels: number[]
|
||
|
|
||
|
/**
|
||
|
* Loads the pixels data for this image into the
|
||
|
* [pixels] attribute.
|
||
|
*
|
||
|
*/
|
||
|
loadPixels(): void
|
||
|
|
||
|
/**
|
||
|
* Updates the backing canvas for this image with the
|
||
|
* contents of the [pixels] array.
|
||
|
*
|
||
|
* @param x x-offset of the target update area for
|
||
|
* the underlying canvas
|
||
|
* @param y y-offset of the target update area for
|
||
|
* the underlying canvas
|
||
|
* @param w height of the target update area for the
|
||
|
* underlying canvas
|
||
|
* @param h height of the target update area for the
|
||
|
* underlying canvas
|
||
|
*/
|
||
|
updatePixels(x: number, y: number, w: number, h: number): void
|
||
|
|
||
|
/**
|
||
|
* Updates the backing canvas for this image with the
|
||
|
* contents of the [pixels] array.
|
||
|
*
|
||
|
*/
|
||
|
updatePixels(): void
|
||
|
|
||
|
/**
|
||
|
* Get a region of pixels from an image. If no params
|
||
|
* are passed, those whole image is returned, if x
|
||
|
* and y are the only params passed a single pixel is
|
||
|
* extracted if all params are passed a rectangle
|
||
|
* region is extracted and a p5.Image is returned.
|
||
|
*
|
||
|
* Returns undefined if the region is outside the
|
||
|
* bounds of the image
|
||
|
*
|
||
|
* @param [x] x-coordinate of the pixel
|
||
|
* @param [y] y-coordinate of the pixel
|
||
|
* @param [w] width
|
||
|
* @param [h] height
|
||
|
* @return color of pixel at x,y in array format [R,
|
||
|
* G, B, A] or p5.Image
|
||
|
*/
|
||
|
get(x?: number, y?: number, w?: number, h?: number): number[]|Color|p5.Image
|
||
|
|
||
|
/**
|
||
|
* Set the color of a single pixel or write an image
|
||
|
* into this p5.Image. Note that for a large number
|
||
|
* of pixels this will be slower than directly
|
||
|
* manipulating the pixels array and then calling
|
||
|
* updatePixels().
|
||
|
*
|
||
|
* @param x x-coordinate of the pixel
|
||
|
* @param y y-coordinate of the pixel
|
||
|
* @param a grayscale value | pixel array | a
|
||
|
* p5.Color | image to copy
|
||
|
*/
|
||
|
set(x: number, y: number, a: number|number[]|object): void
|
||
|
|
||
|
/**
|
||
|
* Resize the image to a new width and height. To
|
||
|
* make the image scale proportionally, use 0 as the
|
||
|
* value for the wide or high parameter. For
|
||
|
* instance, to make the width of an image 150
|
||
|
* pixels, and change the height using the same
|
||
|
* proportion, use resize(150, 0).
|
||
|
*
|
||
|
* @param width the resized image width
|
||
|
* @param height the resized image height
|
||
|
*/
|
||
|
resize(width: number, height: number): void
|
||
|
|
||
|
/**
|
||
|
* Copies a region of pixels from one image to
|
||
|
* another. If no srcImage is specified this is used
|
||
|
* as the source. If the source and destination
|
||
|
* regions aren't the same size, it will
|
||
|
* automatically resize source pixels to fit the
|
||
|
* specified target region.
|
||
|
*
|
||
|
* @param srcImage source image
|
||
|
* @param sx X coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sy Y coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sw source image width
|
||
|
* @param sh source image height
|
||
|
* @param dx X coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dy Y coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dw destination image width
|
||
|
* @param dh destination image height
|
||
|
*/
|
||
|
copy(srcImage: p5.Image|p5.Element, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): void
|
||
|
|
||
|
/**
|
||
|
* Copies a region of pixels from one image to
|
||
|
* another. If no srcImage is specified this is used
|
||
|
* as the source. If the source and destination
|
||
|
* regions aren't the same size, it will
|
||
|
* automatically resize source pixels to fit the
|
||
|
* specified target region.
|
||
|
*
|
||
|
* @param sx X coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sy Y coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sw source image width
|
||
|
* @param sh source image height
|
||
|
* @param dx X coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dy Y coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dw destination image width
|
||
|
* @param dh destination image height
|
||
|
*/
|
||
|
copy(sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): void
|
||
|
|
||
|
/**
|
||
|
* Masks part of an image from displaying by loading
|
||
|
* another image and using it's alpha channel as an
|
||
|
* alpha channel for this image.
|
||
|
*
|
||
|
* @param srcImage source image
|
||
|
*/
|
||
|
mask(srcImage: p5.Image): void
|
||
|
|
||
|
/**
|
||
|
* Applies an image filter to a p5.Image
|
||
|
*
|
||
|
* @param filterType either THRESHOLD, GRAY, OPAQUE,
|
||
|
* INVERT, POSTERIZE, BLUR, ERODE, DILATE or BLUR.
|
||
|
* See Filters.js for docs on each available filter
|
||
|
* @param [filterParam] an optional parameter unique
|
||
|
* to each filter, see above
|
||
|
*/
|
||
|
filter(filterType: FILTER_TYPE, filterParam?: number): void
|
||
|
|
||
|
/**
|
||
|
* Copies a region of pixels from one image to
|
||
|
* another, using a specified blend mode to do the
|
||
|
* operation.
|
||
|
*
|
||
|
* @param srcImage source image
|
||
|
* @param sx X coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sy Y coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sw source image width
|
||
|
* @param sh source image height
|
||
|
* @param dx X coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dy Y coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dw destination image width
|
||
|
* @param dh destination image height
|
||
|
* @param blendMode the blend mode. either BLEND,
|
||
|
* DARKEST, LIGHTEST, DIFFERENCE, MULTIPLY,
|
||
|
* EXCLUSION, SCREEN, REPLACE, OVERLAY, HARD_LIGHT,
|
||
|
* SOFT_LIGHT, DODGE, BURN, ADD or NORMAL.
|
||
|
*
|
||
|
* Available blend modes are: normal | multiply |
|
||
|
* screen | overlay | darken | lighten | color-dodge
|
||
|
* | color-burn | hard-light | soft-light |
|
||
|
* difference | exclusion | hue | saturation | color
|
||
|
* | luminosity
|
||
|
*
|
||
|
* http://blogs.adobe.com/webplatform/2013/01/28/blending-features-in-canvas/
|
||
|
*/
|
||
|
blend(srcImage: p5.Image, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number, blendMode: BLEND_MODE): void
|
||
|
|
||
|
/**
|
||
|
* Copies a region of pixels from one image to
|
||
|
* another, using a specified blend mode to do the
|
||
|
* operation.
|
||
|
*
|
||
|
* @param sx X coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sy Y coordinate of the source's upper left
|
||
|
* corner
|
||
|
* @param sw source image width
|
||
|
* @param sh source image height
|
||
|
* @param dx X coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dy Y coordinate of the destination's upper
|
||
|
* left corner
|
||
|
* @param dw destination image width
|
||
|
* @param dh destination image height
|
||
|
* @param blendMode the blend mode. either BLEND,
|
||
|
* DARKEST, LIGHTEST, DIFFERENCE, MULTIPLY,
|
||
|
* EXCLUSION, SCREEN, REPLACE, OVERLAY, HARD_LIGHT,
|
||
|
* SOFT_LIGHT, DODGE, BURN, ADD or NORMAL.
|
||
|
*
|
||
|
* Available blend modes are: normal | multiply |
|
||
|
* screen | overlay | darken | lighten | color-dodge
|
||
|
* | color-burn | hard-light | soft-light |
|
||
|
* difference | exclusion | hue | saturation | color
|
||
|
* | luminosity
|
||
|
*
|
||
|
* http://blogs.adobe.com/webplatform/2013/01/28/blending-features-in-canvas/
|
||
|
*/
|
||
|
blend(sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number, blendMode: any): void
|
||
|
|
||
|
/**
|
||
|
* Saves the image to a file and force the browser to
|
||
|
* download it. Accepts two strings for filename and
|
||
|
* file extension Supports png (default) and jpg.
|
||
|
*
|
||
|
* @param filename give your file a name
|
||
|
* @param extension 'png' or 'jpg'
|
||
|
*/
|
||
|
save(filename: string, extension: string): void
|
||
|
}
|
||
|
|
||
|
// src/io/files.js
|
||
|
|
||
|
class PrintWriter {
|
||
|
/**
|
||
|
* Writes data to the PrintWriter stream
|
||
|
*
|
||
|
* @param data all data to be written by the
|
||
|
* PrintWriter
|
||
|
*/
|
||
|
write(data: any[]): void
|
||
|
|
||
|
/**
|
||
|
* Writes data to the PrintWriter stream, and adds a
|
||
|
* new line at the end
|
||
|
*
|
||
|
* @param data all data to be printed by the
|
||
|
* PrintWriter
|
||
|
*/
|
||
|
print(data: any[]): void
|
||
|
|
||
|
/**
|
||
|
* Clears the data already written to the PrintWriter
|
||
|
* object
|
||
|
*
|
||
|
*/
|
||
|
clear(): void
|
||
|
|
||
|
/**
|
||
|
* Closes the PrintWriter
|
||
|
*
|
||
|
*/
|
||
|
close(): void
|
||
|
}
|
||
|
|
||
|
// src/io/p5.Table.js
|
||
|
|
||
|
class Table {
|
||
|
/**
|
||
|
* Table objects store data with multiple rows and
|
||
|
* columns, much like in a traditional spreadsheet.
|
||
|
* Tables can be generated from scratch, dynamically,
|
||
|
* or using data from an existing file.
|
||
|
*
|
||
|
* @param [rows] An array of p5.TableRow objects
|
||
|
*/
|
||
|
constructor(rows?: p5.TableRow[])
|
||
|
columns: string[]
|
||
|
rows: p5.TableRow[]
|
||
|
|
||
|
/**
|
||
|
* Use addRow() to add a new row of data to a
|
||
|
* p5.Table object. By default, an empty row is
|
||
|
* created. Typically, you would store a reference to
|
||
|
* the new row in a TableRow object (see newRow in
|
||
|
* the example above), and then set individual values
|
||
|
* using set(). If a p5.TableRow object is included
|
||
|
* as a parameter, then that row is duplicated and
|
||
|
* added to the table.
|
||
|
*
|
||
|
* @param [row] row to be added to the table
|
||
|
*/
|
||
|
addRow(row?: p5.TableRow): void
|
||
|
|
||
|
/**
|
||
|
* Removes a row from the table object.
|
||
|
*
|
||
|
* @param id ID number of the row to remove
|
||
|
*/
|
||
|
removeRow(id: number): void
|
||
|
|
||
|
/**
|
||
|
* Returns a reference to the specified p5.TableRow.
|
||
|
* The reference can then be used to get and set
|
||
|
* values of the selected row.
|
||
|
*
|
||
|
* @param rowID ID number of the row to get
|
||
|
* @return p5.TableRow object
|
||
|
*/
|
||
|
getRow(rowID: number): p5.TableRow
|
||
|
|
||
|
/**
|
||
|
* Gets all rows from the table. Returns an array of
|
||
|
* p5.TableRows.
|
||
|
*
|
||
|
* @return Array of p5.TableRows
|
||
|
*/
|
||
|
getRows(): p5.TableRow[]
|
||
|
|
||
|
/**
|
||
|
* Finds the first row in the Table that contains the
|
||
|
* value provided, and returns a reference to that
|
||
|
* row. Even if multiple rows are possible matches,
|
||
|
* only the first matching row is returned. The
|
||
|
* column to search may be specified by either its ID
|
||
|
* or title.
|
||
|
*
|
||
|
* @param value The value to match
|
||
|
* @param column ID number or title of the column to
|
||
|
* search
|
||
|
*/
|
||
|
findRow(value: string, column: number|string): p5.TableRow
|
||
|
|
||
|
/**
|
||
|
* Finds the rows in the Table that contain the value
|
||
|
* provided, and returns references to those rows.
|
||
|
* Returns an Array, so for must be used to iterate
|
||
|
* through all the rows, as shown in the example
|
||
|
* above. The column to search may be specified by
|
||
|
* either its ID or title.
|
||
|
*
|
||
|
* @param value The value to match
|
||
|
* @param column ID number or title of the column to
|
||
|
* search
|
||
|
* @return An Array of TableRow objects
|
||
|
*/
|
||
|
findRows(value: string, column: number|string): p5.TableRow[]
|
||
|
|
||
|
/**
|
||
|
* Finds the first row in the Table that matches the
|
||
|
* regular expression provided, and returns a
|
||
|
* reference to that row. Even if multiple rows are
|
||
|
* possible matches, only the first matching row is
|
||
|
* returned. The column to search may be specified by
|
||
|
* either its ID or title.
|
||
|
*
|
||
|
* @param regexp The regular expression to match
|
||
|
* @param column The column ID (number) or title
|
||
|
* (string)
|
||
|
* @return TableRow object
|
||
|
*/
|
||
|
matchRow(regexp: string, column: string|number): p5.TableRow
|
||
|
|
||
|
/**
|
||
|
* Finds the rows in the Table that match the regular
|
||
|
* expression provided, and returns references to
|
||
|
* those rows. Returns an array, so for must be used
|
||
|
* to iterate through all the rows, as shown in the
|
||
|
* example. The column to search may be specified by
|
||
|
* either its ID or title.
|
||
|
*
|
||
|
* @param regexp The regular expression to match
|
||
|
* @param [column] The column ID (number) or title
|
||
|
* (string)
|
||
|
* @return An Array of TableRow objects
|
||
|
*/
|
||
|
matchRows(regexp: string, column?: string|number): p5.TableRow[]
|
||
|
|
||
|
/**
|
||
|
* Retrieves all values in the specified column, and
|
||
|
* returns them as an array. The column may be
|
||
|
* specified by either its ID or title.
|
||
|
*
|
||
|
* @param column String or Number of the column to
|
||
|
* return
|
||
|
* @return Array of column values
|
||
|
*/
|
||
|
getColumn(column: string|number): any[]
|
||
|
|
||
|
/**
|
||
|
* Removes all rows from a Table. While all rows are
|
||
|
* removed, columns and column titles are maintained.
|
||
|
*
|
||
|
*/
|
||
|
clearRows(): void
|
||
|
|
||
|
/**
|
||
|
* Use addColumn() to add a new column to a Table
|
||
|
* object. Typically, you will want to specify a
|
||
|
* title, so the column may be easily referenced
|
||
|
* later by name. (If no title is specified, the new
|
||
|
* column's title will be null.)
|
||
|
*
|
||
|
* @param [title] title of the given column
|
||
|
*/
|
||
|
addColumn(title?: string): void
|
||
|
|
||
|
/**
|
||
|
* Returns the total number of columns in a Table.
|
||
|
*
|
||
|
* @return Number of columns in this table
|
||
|
*/
|
||
|
getColumnCount(): number
|
||
|
|
||
|
/**
|
||
|
* Returns the total number of rows in a Table.
|
||
|
*
|
||
|
* @return Number of rows in this table
|
||
|
*/
|
||
|
getRowCount(): number
|
||
|
|
||
|
/**
|
||
|
* Removes any of the specified characters (or
|
||
|
* "tokens"). If no column is specified, then the
|
||
|
* values in all columns and rows are processed. A
|
||
|
* specific column may be referenced by either its ID
|
||
|
* or title.
|
||
|
*
|
||
|
* @param chars String listing characters to be
|
||
|
* removed
|
||
|
* @param [column] Column ID (number) or name
|
||
|
* (string)
|
||
|
*/
|
||
|
removeTokens(chars: string, column?: string|number): void
|
||
|
|
||
|
/**
|
||
|
* Trims leading and trailing whitespace, such as
|
||
|
* spaces and tabs, from String table values. If no
|
||
|
* column is specified, then the values in all
|
||
|
* columns and rows are trimmed. A specific column
|
||
|
* may be referenced by either its ID or title.
|
||
|
*
|
||
|
* @param [column] Column ID (number) or name
|
||
|
* (string)
|
||
|
*/
|
||
|
trim(column?: string|number): void
|
||
|
|
||
|
/**
|
||
|
* Use removeColumn() to remove an existing column
|
||
|
* from a Table object. The column to be removed may
|
||
|
* be identified by either its title (a String) or
|
||
|
* its index value (an int). removeColumn(0) would
|
||
|
* remove the first column, removeColumn(1) would
|
||
|
* remove the second column, and so on.
|
||
|
*
|
||
|
* @param column columnName (string) or ID (number)
|
||
|
*/
|
||
|
removeColumn(column: string|number): void
|
||
|
|
||
|
/**
|
||
|
* Stores a value in the Table's specified row and
|
||
|
* column. The row is specified by its ID, while the
|
||
|
* column may be specified by either its ID or title.
|
||
|
*
|
||
|
* @param column column ID (Number) or title (String)
|
||
|
* @param value value to assign
|
||
|
*/
|
||
|
set(column: string|number, value: string|number): void
|
||
|
|
||
|
/**
|
||
|
* Stores a Float value in the Table's specified row
|
||
|
* and column. The row is specified by its ID, while
|
||
|
* the column may be specified by either its ID or
|
||
|
* title.
|
||
|
*
|
||
|
* @param row row ID
|
||
|
* @param column column ID (Number) or title (String)
|
||
|
* @param value value to assign
|
||
|
*/
|
||
|
setNum(row: number, column: string|number, value: number): void
|
||
|
|
||
|
/**
|
||
|
* Stores a String value in the Table's specified row
|
||
|
* and column. The row is specified by its ID, while
|
||
|
* the column may be specified by either its ID or
|
||
|
* title.
|
||
|
*
|
||
|
* @param row row ID
|
||
|
* @param column column ID (Number) or title (String)
|
||
|
* @param value value to assign
|
||
|
*/
|
||
|
setString(row: number, column: string|number, value: string): void
|
||
|
|
||
|
/**
|
||
|
* Retrieves a value from the Table's specified row
|
||
|
* and column. The row is specified by its ID, while
|
||
|
* the column may be specified by either its ID or
|
||
|
* title.
|
||
|
*
|
||
|
* @param row row ID
|
||
|
* @param column columnName (string) or ID (number)
|
||
|
*/
|
||
|
get(row: number, column: string|number): string|number
|
||
|
|
||
|
/**
|
||
|
* Retrieves a Float value from the Table's specified
|
||
|
* row and column. The row is specified by its ID,
|
||
|
* while the column may be specified by either its ID
|
||
|
* or title.
|
||
|
*
|
||
|
* @param row row ID
|
||
|
* @param column columnName (string) or ID (number)
|
||
|
*/
|
||
|
getNum(row: number, column: string|number): number
|
||
|
|
||
|
/**
|
||
|
* Retrieves a String value from the Table's
|
||
|
* specified row and column. The row is specified by
|
||
|
* its ID, while the column may be specified by
|
||
|
* either its ID or title.
|
||
|
*
|
||
|
* @param row row ID
|
||
|
* @param column columnName (string) or ID (number)
|
||
|
*/
|
||
|
getString(row: number, column: string|number): string
|
||
|
|
||
|
/**
|
||
|
* Retrieves all table data and returns as an object.
|
||
|
* If a column name is passed in, each row object
|
||
|
* will be stored with that attribute as its title.
|
||
|
*
|
||
|
* @param [headerColumn] Name of the column which
|
||
|
* should be used to title each row object (optional)
|
||
|
*/
|
||
|
getObject(headerColumn?: string): object
|
||
|
|
||
|
/**
|
||
|
* Retrieves all table data and returns it as a
|
||
|
* multidimensional array.
|
||
|
*
|
||
|
*/
|
||
|
getArray(): any[]
|
||
|
}
|
||
|
|
||
|
// src/io/p5.TableRow.js
|
||
|
|
||
|
class TableRow {
|
||
|
/**
|
||
|
* A TableRow object represents a single row of data
|
||
|
* values, stored in columns, from a table. A Table
|
||
|
* Row contains both an ordered array, and an
|
||
|
* unordered JSON object.
|
||
|
*
|
||
|
* @param [str] optional: populate the row with a
|
||
|
* string of values, separated by the separator
|
||
|
* @param [separator] comma separated values (csv) by
|
||
|
* default
|
||
|
*/
|
||
|
constructor(str?: string, separator?: string)
|
||
|
|
||
|
/**
|
||
|
* Stores a value in the TableRow's specified column.
|
||
|
* The column may be specified by either its ID or
|
||
|
* title.
|
||
|
*
|
||
|
* @param column Column ID (Number) or Title (String)
|
||
|
* @param value The value to be stored
|
||
|
*/
|
||
|
set(column: string|number, value: string|number): void
|
||
|
|
||
|
/**
|
||
|
* Stores a Float value in the TableRow's specified
|
||
|
* column. The column may be specified by either its
|
||
|
* ID or title.
|
||
|
*
|
||
|
* @param column Column ID (Number) or Title (String)
|
||
|
* @param value The value to be stored as a Float
|
||
|
*/
|
||
|
setNum(column: string|number, value: number): void
|
||
|
|
||
|
/**
|
||
|
* Stores a String value in the TableRow's specified
|
||
|
* column. The column may be specified by either its
|
||
|
* ID or title.
|
||
|
*
|
||
|
* @param column Column ID (Number) or Title (String)
|
||
|
* @param value The value to be stored as a String
|
||
|
*/
|
||
|
setString(column: string|number, value: string): void
|
||
|
|
||
|
/**
|
||
|
* Retrieves a value from the TableRow's specified
|
||
|
* column. The column may be specified by either its
|
||
|
* ID or title.
|
||
|
*
|
||
|
* @param column columnName (string) or ID (number)
|
||
|
*/
|
||
|
get(column: string|number): string|number
|
||
|
|
||
|
/**
|
||
|
* Retrieves a Float value from the TableRow's
|
||
|
* specified column. The column may be specified by
|
||
|
* either its ID or title.
|
||
|
*
|
||
|
* @param column columnName (string) or ID (number)
|
||
|
* @return Float Floating point number
|
||
|
*/
|
||
|
getNum(column: string|number): number
|
||
|
|
||
|
/**
|
||
|
* Retrieves an String value from the TableRow's
|
||
|
* specified column. The column may be specified by
|
||
|
* either its ID or title.
|
||
|
*
|
||
|
* @param column columnName (string) or ID (number)
|
||
|
* @return String
|
||
|
*/
|
||
|
getString(column: string|number): string
|
||
|
}
|
||
|
|
||
|
// src/io/p5.XML.js
|
||
|
|
||
|
class XML {
|
||
|
/**
|
||
|
* XML is a representation of an XML object, able to
|
||
|
* parse XML code. Use loadXML() to load external XML
|
||
|
* files and create XML objects.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* Gets a copy of the element's parent. Returns the
|
||
|
* parent as another p5.XML object.
|
||
|
*
|
||
|
* @return element parent
|
||
|
*/
|
||
|
getParent(): p5.XML
|
||
|
|
||
|
/**
|
||
|
* Gets the element's full name, which is returned as
|
||
|
* a String.
|
||
|
*
|
||
|
* @return the name of the node
|
||
|
*/
|
||
|
getName(): string
|
||
|
|
||
|
/**
|
||
|
* Sets the element's name, which is specified as a
|
||
|
* String.
|
||
|
*
|
||
|
* @param the new name of the node
|
||
|
*/
|
||
|
setName(the: string): void
|
||
|
|
||
|
/**
|
||
|
* Checks whether or not the element has any
|
||
|
* children, and returns the result as a boolean.
|
||
|
*
|
||
|
*/
|
||
|
hasChildren(): boolean
|
||
|
|
||
|
/**
|
||
|
* Get the names of all of the element's children,
|
||
|
* and returns the names as an array of Strings. This
|
||
|
* is the same as looping through and calling
|
||
|
* getName() on each child element individually.
|
||
|
*
|
||
|
* @return names of the children of the element
|
||
|
*/
|
||
|
listChildren(): string[]
|
||
|
|
||
|
/**
|
||
|
* Returns all of the element's children as an array
|
||
|
* of p5.XML objects. When the name parameter is
|
||
|
* specified, then it will return all children that
|
||
|
* match that name.
|
||
|
*
|
||
|
* @param [name] element name
|
||
|
* @return children of the element
|
||
|
*/
|
||
|
getChildren(name?: string): p5.XML[]
|
||
|
|
||
|
/**
|
||
|
* Returns the first of the element's children that
|
||
|
* matches the name parameter or the child of the
|
||
|
* given index.It returns undefined if no matching
|
||
|
* child is found.
|
||
|
*
|
||
|
* @param name element name or index
|
||
|
*/
|
||
|
getChild(name: string|number): p5.XML
|
||
|
|
||
|
/**
|
||
|
* Appends a new child to the element. The child can
|
||
|
* be specified with either a String, which will be
|
||
|
* used as the new tag's name, or as a reference to
|
||
|
* an existing p5.XML object. A reference to the
|
||
|
* newly created child is returned as an p5.XML
|
||
|
* object.
|
||
|
*
|
||
|
* @param a p5.XML Object which will be the child to
|
||
|
* be added
|
||
|
*/
|
||
|
addChild(a: p5.XML): void
|
||
|
|
||
|
/**
|
||
|
* Removes the element specified by name or index.
|
||
|
*
|
||
|
* @param name element name or index
|
||
|
*/
|
||
|
removeChild(name: string|number): void
|
||
|
|
||
|
/**
|
||
|
* Counts the specified element's number of
|
||
|
* attributes, returned as an Number.
|
||
|
*
|
||
|
*/
|
||
|
getAttributeCount(): number
|
||
|
|
||
|
/**
|
||
|
* Gets all of the specified element's attributes,
|
||
|
* and returns them as an array of Strings.
|
||
|
*
|
||
|
* @return an array of strings containing the names
|
||
|
* of attributes
|
||
|
*/
|
||
|
listAttributes(): string[]
|
||
|
|
||
|
/**
|
||
|
* Checks whether or not an element has the specified
|
||
|
* attribute.
|
||
|
*
|
||
|
* @param the attribute to be checked
|
||
|
* @return true if attribute found else false
|
||
|
*/
|
||
|
hasAttribute(the: string): boolean
|
||
|
|
||
|
/**
|
||
|
* Returns an attribute value of the element as an
|
||
|
* Number. If the defaultValue parameter is specified
|
||
|
* and the attribute doesn't exist, then defaultValue
|
||
|
* is returned. If no defaultValue is specified and
|
||
|
* the attribute doesn't exist, the value 0 is
|
||
|
* returned.
|
||
|
*
|
||
|
* @param name the non-null full name of the
|
||
|
* attribute
|
||
|
* @param [defaultValue] the default value of the
|
||
|
* attribute
|
||
|
*/
|
||
|
getNum(name: string, defaultValue?: number): number
|
||
|
|
||
|
/**
|
||
|
* Returns an attribute value of the element as an
|
||
|
* String. If the defaultValue parameter is specified
|
||
|
* and the attribute doesn't exist, then defaultValue
|
||
|
* is returned. If no defaultValue is specified and
|
||
|
* the attribute doesn't exist, null is returned.
|
||
|
*
|
||
|
* @param name the non-null full name of the
|
||
|
* attribute
|
||
|
* @param [defaultValue] the default value of the
|
||
|
* attribute
|
||
|
*/
|
||
|
getString(name: string, defaultValue?: number): number
|
||
|
|
||
|
/**
|
||
|
* Sets the content of an element's attribute. The
|
||
|
* first parameter specifies the attribute name,
|
||
|
* while the second specifies the new content.
|
||
|
*
|
||
|
* @param name the full name of the attribute
|
||
|
* @param value the value of the attribute
|
||
|
*/
|
||
|
setAttribute(name: string, value: number): void
|
||
|
|
||
|
/**
|
||
|
* Returns the content of an element. If there is no
|
||
|
* such content, defaultValue is returned if
|
||
|
* specified, otherwise null is returned.
|
||
|
*
|
||
|
* @param [defaultValue] value returned if no content
|
||
|
* is found
|
||
|
*/
|
||
|
getContent(defaultValue?: string): string
|
||
|
|
||
|
/**
|
||
|
* Sets the element's content.
|
||
|
*
|
||
|
* @param text the new content
|
||
|
*/
|
||
|
setContent(text: string): void
|
||
|
}
|
||
|
|
||
|
// src/math/p5.Vector.js
|
||
|
|
||
|
class Vector {
|
||
|
/**
|
||
|
* The x component of the vector
|
||
|
*
|
||
|
*/
|
||
|
x: number
|
||
|
|
||
|
/**
|
||
|
* The y component of the vector
|
||
|
*
|
||
|
*/
|
||
|
y: number
|
||
|
|
||
|
/**
|
||
|
* The z component of the vector
|
||
|
*
|
||
|
*/
|
||
|
z: number
|
||
|
|
||
|
/**
|
||
|
* Returns a string representation of a vector v by
|
||
|
* calling String(v) or v.toString(). This method is
|
||
|
* useful for logging vectors in the console.
|
||
|
*
|
||
|
*/
|
||
|
toString(): string
|
||
|
|
||
|
/**
|
||
|
* Sets the x, y, and z component of the vector using
|
||
|
* two or three separate variables, the data from a
|
||
|
* p5.Vector, or the values from a float array.
|
||
|
*
|
||
|
* @param [x] the x component of the vector
|
||
|
* @param [y] the y component of the vector
|
||
|
* @param [z] the z component of the vector
|
||
|
* @chainable
|
||
|
*/
|
||
|
set(x?: number, y?: number, z?: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Sets the x, y, and z component of the vector using
|
||
|
* two or three separate variables, the data from a
|
||
|
* p5.Vector, or the values from a float array.
|
||
|
*
|
||
|
* @param value the vector to set
|
||
|
* @chainable
|
||
|
*/
|
||
|
set(value: p5.Vector|number[]): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Gets a copy of the vector, returns a p5.Vector
|
||
|
* object.
|
||
|
*
|
||
|
* @return the copy of the p5.Vector object
|
||
|
*/
|
||
|
copy(): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Adds x, y, and z components to a vector, adds one
|
||
|
* vector to another, or adds two independent vectors
|
||
|
* together. The version of the method that adds two
|
||
|
* vectors together is a static method and returns a
|
||
|
* p5.Vector, the others acts directly on the vector.
|
||
|
* See the examples for more context.
|
||
|
*
|
||
|
* @param x the x component of the vector to be added
|
||
|
* @param [y] the y component of the vector to be
|
||
|
* added
|
||
|
* @param [z] the z component of the vector to be
|
||
|
* added
|
||
|
* @chainable
|
||
|
*/
|
||
|
add(x: number, y?: number, z?: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Adds x, y, and z components to a vector, adds one
|
||
|
* vector to another, or adds two independent vectors
|
||
|
* together. The version of the method that adds two
|
||
|
* vectors together is a static method and returns a
|
||
|
* p5.Vector, the others acts directly on the vector.
|
||
|
* See the examples for more context.
|
||
|
*
|
||
|
* @param value the vector to add
|
||
|
* @chainable
|
||
|
*/
|
||
|
add(value: p5.Vector|number[]): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Adds x, y, and z components to a vector, adds one
|
||
|
* vector to another, or adds two independent vectors
|
||
|
* together. The version of the method that adds two
|
||
|
* vectors together is a static method and returns a
|
||
|
* p5.Vector, the others acts directly on the vector.
|
||
|
* See the examples for more context.
|
||
|
*
|
||
|
* @param v1 a p5.Vector to add
|
||
|
* @param v2 a p5.Vector to add
|
||
|
* @param target the vector to receive the result
|
||
|
*/
|
||
|
static add(v1: p5.Vector, v2: p5.Vector, target: p5.Vector): void
|
||
|
|
||
|
/**
|
||
|
* Adds x, y, and z components to a vector, adds one
|
||
|
* vector to another, or adds two independent vectors
|
||
|
* together. The version of the method that adds two
|
||
|
* vectors together is a static method and returns a
|
||
|
* p5.Vector, the others acts directly on the vector.
|
||
|
* See the examples for more context.
|
||
|
*
|
||
|
* @param v1 a p5.Vector to add
|
||
|
* @param v2 a p5.Vector to add
|
||
|
* @return the resulting p5.Vector
|
||
|
*/
|
||
|
static add(v1: p5.Vector, v2: p5.Vector): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Subtracts x, y, and z components from a vector,
|
||
|
* subtracts one vector from another, or subtracts
|
||
|
* two independent vectors. The version of the method
|
||
|
* that subtracts two vectors is a static method and
|
||
|
* returns a p5.Vector, the other acts directly on
|
||
|
* the vector. See the examples for more context.
|
||
|
*
|
||
|
* @param x the x component of the vector to subtract
|
||
|
* @param [y] the y component of the vector to
|
||
|
* subtract
|
||
|
* @param [z] the z component of the vector to
|
||
|
* subtract
|
||
|
* @chainable
|
||
|
*/
|
||
|
sub(x: number, y?: number, z?: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Subtracts x, y, and z components from a vector,
|
||
|
* subtracts one vector from another, or subtracts
|
||
|
* two independent vectors. The version of the method
|
||
|
* that subtracts two vectors is a static method and
|
||
|
* returns a p5.Vector, the other acts directly on
|
||
|
* the vector. See the examples for more context.
|
||
|
*
|
||
|
* @param value the vector to subtract
|
||
|
* @chainable
|
||
|
*/
|
||
|
sub(value: p5.Vector|number[]): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Subtracts x, y, and z components from a vector,
|
||
|
* subtracts one vector from another, or subtracts
|
||
|
* two independent vectors. The version of the method
|
||
|
* that subtracts two vectors is a static method and
|
||
|
* returns a p5.Vector, the other acts directly on
|
||
|
* the vector. See the examples for more context.
|
||
|
*
|
||
|
* @param v1 a p5.Vector to subtract from
|
||
|
* @param v2 a p5.Vector to subtract
|
||
|
* @param target if undefined a new vector will be
|
||
|
* created
|
||
|
*/
|
||
|
static sub(v1: p5.Vector, v2: p5.Vector, target: p5.Vector): void
|
||
|
|
||
|
/**
|
||
|
* Subtracts x, y, and z components from a vector,
|
||
|
* subtracts one vector from another, or subtracts
|
||
|
* two independent vectors. The version of the method
|
||
|
* that subtracts two vectors is a static method and
|
||
|
* returns a p5.Vector, the other acts directly on
|
||
|
* the vector. See the examples for more context.
|
||
|
*
|
||
|
* @param v1 a p5.Vector to subtract from
|
||
|
* @param v2 a p5.Vector to subtract
|
||
|
* @return the resulting p5.Vector
|
||
|
*/
|
||
|
static sub(v1: p5.Vector, v2: p5.Vector): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Multiply the vector by a scalar. The static
|
||
|
* version of this method creates a new p5.Vector
|
||
|
* while the non static version acts on the vector
|
||
|
* directly. See the examples for more context.
|
||
|
*
|
||
|
* @param n the number to multiply with the vector
|
||
|
* @chainable
|
||
|
*/
|
||
|
mult(n: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Multiply the vector by a scalar. The static
|
||
|
* version of this method creates a new p5.Vector
|
||
|
* while the non static version acts on the vector
|
||
|
* directly. See the examples for more context.
|
||
|
*
|
||
|
* @param v the vector to multiply
|
||
|
* @param n the number to multiply with the vector
|
||
|
* @param target if undefined a new vector will be
|
||
|
* created
|
||
|
*/
|
||
|
static mult(v: p5.Vector, n: number, target: p5.Vector): void
|
||
|
|
||
|
/**
|
||
|
* Multiply the vector by a scalar. The static
|
||
|
* version of this method creates a new p5.Vector
|
||
|
* while the non static version acts on the vector
|
||
|
* directly. See the examples for more context.
|
||
|
*
|
||
|
* @param v the vector to multiply
|
||
|
* @param n the number to multiply with the vector
|
||
|
* @return the resulting new p5.Vector
|
||
|
*/
|
||
|
static mult(v: p5.Vector, n: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Divide the vector by a scalar. The static version
|
||
|
* of this method creates a new p5.Vector while the
|
||
|
* non static version acts on the vector directly.
|
||
|
* See the examples for more context.
|
||
|
*
|
||
|
* @param n the number to divide the vector by
|
||
|
* @chainable
|
||
|
*/
|
||
|
div(n: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Divide the vector by a scalar. The static version
|
||
|
* of this method creates a new p5.Vector while the
|
||
|
* non static version acts on the vector directly.
|
||
|
* See the examples for more context.
|
||
|
*
|
||
|
* @param v the vector to divide
|
||
|
* @param n the number to divide the vector by
|
||
|
* @param target if undefined a new vector will be
|
||
|
* created
|
||
|
*/
|
||
|
static div(v: p5.Vector, n: number, target: p5.Vector): void
|
||
|
|
||
|
/**
|
||
|
* Divide the vector by a scalar. The static version
|
||
|
* of this method creates a new p5.Vector while the
|
||
|
* non static version acts on the vector directly.
|
||
|
* See the examples for more context.
|
||
|
*
|
||
|
* @param v the vector to divide
|
||
|
* @param n the number to divide the vector by
|
||
|
* @return the resulting new p5.Vector
|
||
|
*/
|
||
|
static div(v: p5.Vector, n: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Calculates the magnitude (length) of the vector
|
||
|
* and returns the result as a float (this is simply
|
||
|
* the equation sqrt(xx + yy + z*z).)
|
||
|
*
|
||
|
* @return magnitude of the vector
|
||
|
*/
|
||
|
mag(): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the magnitude (length) of the vector
|
||
|
* and returns the result as a float (this is simply
|
||
|
* the equation sqrt(xx + yy + z*z).)
|
||
|
*
|
||
|
* @param vecT the vector to return the magnitude of
|
||
|
* @return the magnitude of vecT
|
||
|
*/
|
||
|
static mag(vecT: p5.Vector): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the squared magnitude of the vector and
|
||
|
* returns the result as a float (this is simply the
|
||
|
* equation (xx + yy + z*z).) Faster if the real
|
||
|
* length is not required in the case of comparing
|
||
|
* vectors, etc.
|
||
|
*
|
||
|
* @return squared magnitude of the vector
|
||
|
*/
|
||
|
magSq(): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the dot product of two vectors. The
|
||
|
* version of the method that computes the dot
|
||
|
* product of two independent vectors is a static
|
||
|
* method. See the examples for more context.
|
||
|
*
|
||
|
* @param x x component of the vector
|
||
|
* @param [y] y component of the vector
|
||
|
* @param [z] z component of the vector
|
||
|
* @return the dot product
|
||
|
*/
|
||
|
dot(x: number, y?: number, z?: number): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the dot product of two vectors. The
|
||
|
* version of the method that computes the dot
|
||
|
* product of two independent vectors is a static
|
||
|
* method. See the examples for more context.
|
||
|
*
|
||
|
* @param value value component of the vector or a
|
||
|
* p5.Vector
|
||
|
*/
|
||
|
dot(value: p5.Vector): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the dot product of two vectors. The
|
||
|
* version of the method that computes the dot
|
||
|
* product of two independent vectors is a static
|
||
|
* method. See the examples for more context.
|
||
|
*
|
||
|
* @param v1 the first p5.Vector
|
||
|
* @param v2 the second p5.Vector
|
||
|
* @return the dot product
|
||
|
*/
|
||
|
static dot(v1: p5.Vector, v2: p5.Vector): number
|
||
|
|
||
|
/**
|
||
|
* Calculates and returns a vector composed of the
|
||
|
* cross product between two vectors. Both the static
|
||
|
* and non static methods return a new p5.Vector. See
|
||
|
* the examples for more context.
|
||
|
*
|
||
|
* @param v p5.Vector to be crossed
|
||
|
* @return p5.Vector composed of cross product
|
||
|
*/
|
||
|
cross(v: p5.Vector): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Calculates and returns a vector composed of the
|
||
|
* cross product between two vectors. Both the static
|
||
|
* and non static methods return a new p5.Vector. See
|
||
|
* the examples for more context.
|
||
|
*
|
||
|
* @param v1 the first p5.Vector
|
||
|
* @param v2 the second p5.Vector
|
||
|
* @return the cross product
|
||
|
*/
|
||
|
static cross(v1: p5.Vector, v2: p5.Vector): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the Euclidean distance between two
|
||
|
* points (considering a point as a vector object).
|
||
|
*
|
||
|
* @param v the x, y, and z coordinates of a
|
||
|
* p5.Vector
|
||
|
* @return the distance
|
||
|
*/
|
||
|
dist(v: p5.Vector): number
|
||
|
|
||
|
/**
|
||
|
* Calculates the Euclidean distance between two
|
||
|
* points (considering a point as a vector object).
|
||
|
*
|
||
|
* @param v1 the first p5.Vector
|
||
|
* @param v2 the second p5.Vector
|
||
|
* @return the distance
|
||
|
*/
|
||
|
static dist(v1: p5.Vector, v2: p5.Vector): number
|
||
|
|
||
|
/**
|
||
|
* Normalize the vector to length 1 (make it a unit
|
||
|
* vector).
|
||
|
*
|
||
|
* @return normalized p5.Vector
|
||
|
*/
|
||
|
normalize(): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Limit the magnitude of this vector to the value
|
||
|
* used for the max parameter.
|
||
|
*
|
||
|
* @param max the maximum magnitude for the vector
|
||
|
* @chainable
|
||
|
*/
|
||
|
limit(max: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Set the magnitude of this vector to the value used
|
||
|
* for the len parameter.
|
||
|
*
|
||
|
* @param len the new length for this vector
|
||
|
* @chainable
|
||
|
*/
|
||
|
setMag(len: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Calculate the angle of rotation for this vector
|
||
|
* (only 2D vectors)
|
||
|
*
|
||
|
* @return the angle of rotation
|
||
|
*/
|
||
|
heading(): number
|
||
|
|
||
|
/**
|
||
|
* Rotate the vector by an angle (only 2D vectors),
|
||
|
* magnitude remains the same
|
||
|
*
|
||
|
* @param angle the angle of rotation
|
||
|
* @chainable
|
||
|
*/
|
||
|
rotate(angle: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Calculates and returns the angle (in radians)
|
||
|
* between two vectors.
|
||
|
*
|
||
|
* @param the x, y, and z components of a p5.Vector
|
||
|
* @return the angle between (in radians)
|
||
|
*/
|
||
|
angleBetween(the: p5.Vector): number
|
||
|
|
||
|
/**
|
||
|
* Linear interpolate the vector to another vector
|
||
|
*
|
||
|
* @param x the x component
|
||
|
* @param y the y component
|
||
|
* @param z the z component
|
||
|
* @param amt the amount of interpolation; some value
|
||
|
* between 0.0 (old vector) and 1.0 (new vector). 0.9
|
||
|
* is very near the new vector. 0.5 is halfway in
|
||
|
* between.
|
||
|
* @chainable
|
||
|
*/
|
||
|
lerp(x: number, y: number, z: number, amt: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Linear interpolate the vector to another vector
|
||
|
*
|
||
|
* @param v the p5.Vector to lerp to
|
||
|
* @param amt the amount of interpolation; some value
|
||
|
* between 0.0 (old vector) and 1.0 (new vector). 0.9
|
||
|
* is very near the new vector. 0.5 is halfway in
|
||
|
* between.
|
||
|
* @chainable
|
||
|
*/
|
||
|
lerp(v: p5.Vector, amt: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Linear interpolate the vector to another vector
|
||
|
*
|
||
|
* @param amt the amount of interpolation; some value
|
||
|
* between 0.0 (old vector) and 1.0 (new vector). 0.9
|
||
|
* is very near the new vector. 0.5 is halfway in
|
||
|
* between.
|
||
|
* @param target if undefined a new vector will be
|
||
|
* created
|
||
|
*/
|
||
|
static lerp(v1: p5.Vector, v2: p5.Vector, amt: number, target: p5.Vector): void
|
||
|
|
||
|
/**
|
||
|
* Linear interpolate the vector to another vector
|
||
|
*
|
||
|
* @param amt the amount of interpolation; some value
|
||
|
* between 0.0 (old vector) and 1.0 (new vector). 0.9
|
||
|
* is very near the new vector. 0.5 is halfway in
|
||
|
* between.
|
||
|
* @return the lerped value
|
||
|
*/
|
||
|
static lerp(v1: p5.Vector, v2: p5.Vector, amt: number): number
|
||
|
|
||
|
/**
|
||
|
* Return a representation of this vector as a float
|
||
|
* array. This is only for temporary use. If used in
|
||
|
* any other fashion, the contents should be copied
|
||
|
* by using the p5.Vector.copy() method to copy into
|
||
|
* your own array.
|
||
|
*
|
||
|
* @return an Array with the 3 values
|
||
|
*/
|
||
|
array(): number[]
|
||
|
|
||
|
/**
|
||
|
* Equality check against a p5.Vector
|
||
|
*
|
||
|
* @param [x] the x component of the vector
|
||
|
* @param [y] the y component of the vector
|
||
|
* @param [z] the z component of the vector
|
||
|
* @return whether the vectors are equals
|
||
|
*/
|
||
|
equals(x?: number, y?: number, z?: number): boolean
|
||
|
|
||
|
/**
|
||
|
* Equality check against a p5.Vector
|
||
|
*
|
||
|
* @param value the vector to compare
|
||
|
*/
|
||
|
equals(value: p5.Vector|any[]): boolean
|
||
|
|
||
|
/**
|
||
|
* Make a new 2D vector from an angle
|
||
|
*
|
||
|
* @param angle the desired angle, in radians
|
||
|
* @param [length] the length of the new vector
|
||
|
* (defaults to 1)
|
||
|
* @return the new p5.Vector object
|
||
|
*/
|
||
|
static fromAngle(angle: number, length?: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Make a new 3D vector from a pair of ISO spherical
|
||
|
* angles
|
||
|
*
|
||
|
* @param theta the polar angle, in radians (zero is
|
||
|
* up)
|
||
|
* @param phi the azimuthal angle, in radians (zero
|
||
|
* is out of the screen)
|
||
|
* @param [length] the length of the new vector
|
||
|
* (defaults to 1)
|
||
|
* @return the new p5.Vector object
|
||
|
*/
|
||
|
static fromAngles(theta: number, phi: number, length?: number): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Make a new 2D unit vector from a random angle
|
||
|
*
|
||
|
* @return the new p5.Vector object
|
||
|
*/
|
||
|
static random2D(): p5.Vector
|
||
|
|
||
|
/**
|
||
|
* Make a new random 3D unit vector.
|
||
|
*
|
||
|
* @return the new p5.Vector object
|
||
|
*/
|
||
|
static random3D(): p5.Vector
|
||
|
}
|
||
|
|
||
|
// src/typography/p5.Font.js
|
||
|
|
||
|
class Font {
|
||
|
/**
|
||
|
* Underlying opentype font implementation
|
||
|
*
|
||
|
*/
|
||
|
font: any
|
||
|
|
||
|
/**
|
||
|
* Returns a tight bounding box for the given text
|
||
|
* string using this font (currently only supports
|
||
|
* single lines)
|
||
|
*
|
||
|
* @param line a line of text
|
||
|
* @param x x-position
|
||
|
* @param y y-position
|
||
|
* @param [fontSize] font size to use (optional)
|
||
|
* @param [options] opentype options (optional)
|
||
|
* @return a rectangle object with properties: x, y,
|
||
|
* w, h
|
||
|
*/
|
||
|
textBounds(line: string, x: number, y: number, fontSize?: number, options?: object): object
|
||
|
|
||
|
/**
|
||
|
* Computes an array of points following the path for
|
||
|
* specified text
|
||
|
*
|
||
|
* @param txt a line of text
|
||
|
* @param x x-position
|
||
|
* @param y y-position
|
||
|
* @param fontSize font size to use (optional)
|
||
|
* @param [options] an (optional) object that can
|
||
|
* contain:
|
||
|
*
|
||
|
*
|
||
|
* sampleFactor - the ratio of path-length to number
|
||
|
* of samples (default=.25); higher values yield more
|
||
|
* points and are therefore more precise
|
||
|
*
|
||
|
*
|
||
|
* simplifyThreshold - if set to a non-zero value,
|
||
|
* collinear points will be be removed from the
|
||
|
* polygon; the value represents the threshold angle
|
||
|
* to use when determining whether two edges are
|
||
|
* collinear
|
||
|
* @return an array of points, each with x, y, alpha
|
||
|
* (the path angle)
|
||
|
*/
|
||
|
textToPoints(txt: string, x: number, y: number, fontSize: number, options?: object): any[]
|
||
|
}
|
||
|
|
||
|
// src/webgl/p5.Geometry.js
|
||
|
|
||
|
class Geometry {
|
||
|
/**
|
||
|
* p5 Geometry class
|
||
|
*
|
||
|
* @param vertData callback function or Object
|
||
|
* containing routine(s) for vertex data generation
|
||
|
* @param [detailX] number of vertices on horizontal
|
||
|
* surface
|
||
|
* @param [detailY] number of vertices on horizontal
|
||
|
* surface
|
||
|
* @param [callback] function to call upon object
|
||
|
* instantiation.
|
||
|
*/
|
||
|
constructor(vertData: Function|object, detailX?: number, detailY?: number, callback?: Function)
|
||
|
computeFaces(): p5.Geometry
|
||
|
|
||
|
/**
|
||
|
* computes smooth normals per vertex as an average
|
||
|
* of each face.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
computeNormals(): p5.Geometry
|
||
|
|
||
|
/**
|
||
|
* Averages the vertex normals. Used in curved
|
||
|
* surfaces
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
averageNormals(): p5.Geometry
|
||
|
|
||
|
/**
|
||
|
* Averages pole normals. Used in spherical
|
||
|
* primitives
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
averagePoleNormals(): p5.Geometry
|
||
|
|
||
|
/**
|
||
|
* Modifies all vertices to be centered within the
|
||
|
* range -100 to 100.
|
||
|
*
|
||
|
* @chainable
|
||
|
*/
|
||
|
normalize(): p5.Geometry
|
||
|
}
|
||
|
|
||
|
// src/webgl/p5.Shader.js
|
||
|
|
||
|
class Shader {
|
||
|
/**
|
||
|
* Wrapper around gl.uniform functions. As we store
|
||
|
* uniform info in the shader we can use that to do
|
||
|
* type checking on the supplied data and call the
|
||
|
* appropriate function.
|
||
|
*
|
||
|
* @param uniformName the name of the uniform in the
|
||
|
* shader program
|
||
|
* @param data the data to be associated with that
|
||
|
* uniform; type varies (could be a single numerical
|
||
|
* value, array, matrix, or texture / sampler
|
||
|
* reference)
|
||
|
* @chainable
|
||
|
*/
|
||
|
setUniform(uniformName: string, data: object|number|boolean|number[]): p5.Shader
|
||
|
}
|
||
|
|
||
|
// lib/addons/p5.dom.js
|
||
|
|
||
|
class MediaElement {
|
||
|
/**
|
||
|
* Extends p5.Element to handle audio and video. In
|
||
|
* addition to the methods of p5.Element, it also
|
||
|
* contains methods for controlling media. It is not
|
||
|
* called directly, but p5.MediaElements are created
|
||
|
* by calling createVideo, createAudio, and
|
||
|
* createCapture.
|
||
|
*
|
||
|
* @param elt DOM node that is wrapped
|
||
|
*/
|
||
|
constructor(elt: string)
|
||
|
|
||
|
/**
|
||
|
* Path to the media element source.
|
||
|
*
|
||
|
*/
|
||
|
src: any
|
||
|
|
||
|
/**
|
||
|
* Play an HTML5 media element.
|
||
|
*
|
||
|
*/
|
||
|
play(): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Stops an HTML5 media element (sets current time to
|
||
|
* zero).
|
||
|
*
|
||
|
*/
|
||
|
stop(): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Pauses an HTML5 media element.
|
||
|
*
|
||
|
*/
|
||
|
pause(): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Set 'loop' to true for an HTML5 media element, and
|
||
|
* starts playing.
|
||
|
*
|
||
|
*/
|
||
|
loop(): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Set 'loop' to false for an HTML5 media element.
|
||
|
* Element will stop when it reaches the end.
|
||
|
*
|
||
|
*/
|
||
|
noLoop(): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Set HTML5 media element to autoplay or not.
|
||
|
*
|
||
|
* @param autoplay whether the element should
|
||
|
* autoplay
|
||
|
*/
|
||
|
autoplay(autoplay: boolean): object|p5.Element
|
||
|
|
||
|
/**
|
||
|
* Sets volume for this HTML5 media element. If no
|
||
|
* argument is given, returns the current volume.
|
||
|
*
|
||
|
* @param [val] volume between 0.0 and 1.0
|
||
|
* @return current volume or p5.MediaElement
|
||
|
*/
|
||
|
volume(val?: number): number|p5.MediaElement
|
||
|
|
||
|
/**
|
||
|
* If no arguments are given, returns the current
|
||
|
* playback speed of the element. The speed parameter
|
||
|
* sets the speed where 2.0 will play the element
|
||
|
* twice as fast, 0.5 will play at half the speed,
|
||
|
* and -1 will play the element in normal speed in
|
||
|
* reverse.(Note that not all browsers support
|
||
|
* backward playback and even if they do, playback
|
||
|
* might not be smooth.)
|
||
|
*
|
||
|
* @param [speed] speed multiplier for element
|
||
|
* playback
|
||
|
* @return current playback speed or p5.MediaElement
|
||
|
*/
|
||
|
speed(speed?: number): number|object|p5.MediaElement
|
||
|
|
||
|
/**
|
||
|
* If no arguments are given, returns the current
|
||
|
* time of the element. If an argument is given the
|
||
|
* current time of the element is set to it.
|
||
|
*
|
||
|
* @param [time] time to jump to (in seconds)
|
||
|
* @return current time (in seconds) or
|
||
|
* p5.MediaElement
|
||
|
*/
|
||
|
time(time?: number): number|object|p5.MediaElement
|
||
|
|
||
|
/**
|
||
|
* Returns the duration of the HTML5 media element.
|
||
|
*
|
||
|
* @return duration
|
||
|
*/
|
||
|
duration(): number
|
||
|
|
||
|
/**
|
||
|
* Schedule an event to be called when the audio or
|
||
|
* video element reaches the end. If the element is
|
||
|
* looping, this will not be called. The element is
|
||
|
* passed in as the argument to the onended callback.
|
||
|
*
|
||
|
* @param callback function to call when the
|
||
|
* soundfile has ended. The media element will be
|
||
|
* passed in as the argument to the callback.
|
||
|
*/
|
||
|
onended(callback: Function): object|p5.MediaElement
|
||
|
|
||
|
/**
|
||
|
* Send the audio output of this element to a
|
||
|
* specified audioNode or p5.sound object. If no
|
||
|
* element is provided, connects to p5's master
|
||
|
* output. That connection is established when this
|
||
|
* method is first called. All connections are
|
||
|
* removed by the .disconnect() method. This method
|
||
|
* is meant to be used with the p5.sound.js addon
|
||
|
* library.
|
||
|
*
|
||
|
* @param audioNode AudioNode from the Web Audio API,
|
||
|
* or an object from the p5.sound library
|
||
|
*/
|
||
|
connect(audioNode: AudioNode|object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect all Web Audio routing, including to
|
||
|
* master output. This is useful if you want to
|
||
|
* re-route the output through audio effects, for
|
||
|
* example.
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
|
||
|
/**
|
||
|
* Show the default MediaElement controls, as
|
||
|
* determined by the web browser.
|
||
|
*
|
||
|
*/
|
||
|
showControls(): void
|
||
|
|
||
|
/**
|
||
|
* Hide the default mediaElement controls.
|
||
|
*
|
||
|
*/
|
||
|
hideControls(): void
|
||
|
|
||
|
/**
|
||
|
* Schedule events to trigger every time a
|
||
|
* MediaElement (audio/video) reaches a playback cue
|
||
|
* point. Accepts a callback function, a time (in
|
||
|
* seconds) at which to trigger the callback, and an
|
||
|
* optional parameter for the callback.
|
||
|
*
|
||
|
* Time will be passed as the first parameter to the
|
||
|
* callback function, and param will be the second
|
||
|
* parameter.
|
||
|
*
|
||
|
* @param time Time in seconds, relative to this
|
||
|
* media element's playback. For example, to trigger
|
||
|
* an event every time playback reaches two seconds,
|
||
|
* pass in the number 2. This will be passed as the
|
||
|
* first parameter to the callback function.
|
||
|
* @param callback Name of a function that will be
|
||
|
* called at the given time. The callback will
|
||
|
* receive time and (optionally) param as its two
|
||
|
* parameters.
|
||
|
* @param [value] An object to be passed as the
|
||
|
* second parameter to the callback function.
|
||
|
* @return id ID of this cue, useful for
|
||
|
* removeCue(id)
|
||
|
*/
|
||
|
addCue(time: number, callback: Function, value?: object): number
|
||
|
|
||
|
/**
|
||
|
* Remove a callback based on its ID. The ID is
|
||
|
* returned by the addCue method.
|
||
|
*
|
||
|
* @param id ID of the cue, as returned by addCue
|
||
|
*/
|
||
|
removeCue(id: number): void
|
||
|
|
||
|
/**
|
||
|
* Remove all of the callbacks that had originally
|
||
|
* been scheduled via the addCue method.
|
||
|
*
|
||
|
* @param id ID of the cue, as returned by addCue
|
||
|
*/
|
||
|
clearCues(id: number): void
|
||
|
}
|
||
|
class File {
|
||
|
/**
|
||
|
* Base class for a file Using this for
|
||
|
* createFileInput
|
||
|
*
|
||
|
* @param file File that is wrapped
|
||
|
*/
|
||
|
constructor(file: File)
|
||
|
|
||
|
/**
|
||
|
* Underlying File object. All normal File methods
|
||
|
* can be called on this.
|
||
|
*
|
||
|
*/
|
||
|
file: any
|
||
|
|
||
|
/**
|
||
|
* File type (image, text, etc.)
|
||
|
*
|
||
|
*/
|
||
|
type: any
|
||
|
|
||
|
/**
|
||
|
* File subtype (usually the file extension jpg, png,
|
||
|
* xml, etc.)
|
||
|
*
|
||
|
*/
|
||
|
subtype: any
|
||
|
|
||
|
/**
|
||
|
* File name
|
||
|
*
|
||
|
*/
|
||
|
name: any
|
||
|
|
||
|
/**
|
||
|
* File size
|
||
|
*
|
||
|
*/
|
||
|
size: any
|
||
|
|
||
|
/**
|
||
|
* URL string containing image data.
|
||
|
*
|
||
|
*/
|
||
|
data: any
|
||
|
}
|
||
|
|
||
|
// lib/addons/p5.sound.js
|
||
|
|
||
|
class SoundFile {
|
||
|
/**
|
||
|
* SoundFile object with a path to a file. The
|
||
|
* p5.SoundFile may not be available immediately
|
||
|
* because it loads the file information
|
||
|
* asynchronously.
|
||
|
*
|
||
|
* To do something with the sound as soon as it loads
|
||
|
* pass the name of a function as the second
|
||
|
* parameter.
|
||
|
*
|
||
|
* Only one file path is required. However, audio
|
||
|
* file formats (i.e. mp3, ogg, wav and m4a/aac) are
|
||
|
* not supported by all web browsers. If you want to
|
||
|
* ensure compatability, instead of a single file
|
||
|
* path, you may include an Array of filepaths, and
|
||
|
* the browser will choose a format that works.
|
||
|
*
|
||
|
* @param path path to a sound file (String).
|
||
|
* Optionally, you may include multiple file formats
|
||
|
* in an array. Alternately, accepts an object from
|
||
|
* the HTML5 File API, or a p5.File.
|
||
|
* @param [successCallback] Name of a function to
|
||
|
* call once file loads
|
||
|
* @param [errorCallback] Name of a function to call
|
||
|
* if file fails to load. This function will receive
|
||
|
* an error or XMLHttpRequest object with information
|
||
|
* about what went wrong.
|
||
|
* @param [whileLoadingCallback] Name of a function
|
||
|
* to call while file is loading. That function will
|
||
|
* receive progress of the request to load the sound
|
||
|
* file (between 0 and 1) as its first parameter.
|
||
|
* This progress does not account for the additional
|
||
|
* time needed to decode the audio data.
|
||
|
*/
|
||
|
constructor(path: string|any[], successCallback?: Function, errorCallback?: Function, whileLoadingCallback?: Function)
|
||
|
|
||
|
/**
|
||
|
* loadSound() returns a new p5.SoundFile from a
|
||
|
* specified path. If called during preload(), the
|
||
|
* p5.SoundFile will be ready to play in time for
|
||
|
* setup() and draw(). If called outside of preload,
|
||
|
* the p5.SoundFile will not be ready immediately, so
|
||
|
* loadSound accepts a callback as the second
|
||
|
* parameter. Using a local server is recommended
|
||
|
* when loading external files.
|
||
|
*
|
||
|
* @param path Path to the sound file, or an array
|
||
|
* with paths to soundfiles in multiple formats i.e.
|
||
|
* ['sound.ogg', 'sound.mp3']. Alternately, accepts
|
||
|
* an object: either from the HTML5 File API, or a
|
||
|
* p5.File.
|
||
|
* @param [successCallback] Name of a function to
|
||
|
* call once file loads
|
||
|
* @param [errorCallback] Name of a function to call
|
||
|
* if there is an error loading the file.
|
||
|
* @param [whileLoading] Name of a function to call
|
||
|
* while file is loading. This function will receive
|
||
|
* the percentage loaded so far, from 0.0 to 1.0.
|
||
|
* @return Returns a p5.SoundFile
|
||
|
*/
|
||
|
loadSound(path: string|any[], successCallback?: Function, errorCallback?: Function, whileLoading?: Function): SoundFile
|
||
|
|
||
|
/**
|
||
|
* Returns true if the sound file finished loading
|
||
|
* successfully.
|
||
|
*
|
||
|
*/
|
||
|
isLoaded(): boolean
|
||
|
|
||
|
/**
|
||
|
* Play the p5.SoundFile
|
||
|
*
|
||
|
* @param [startTime] (optional) schedule playback to
|
||
|
* start (in seconds from now).
|
||
|
* @param [rate] (optional) playback rate
|
||
|
* @param [amp] (optional) amplitude (volume) of
|
||
|
* playback
|
||
|
* @param [cueStart] (optional) cue start time in
|
||
|
* seconds
|
||
|
* @param [duration] (optional) duration of playback
|
||
|
* in seconds
|
||
|
*/
|
||
|
play(startTime?: number, rate?: number, amp?: number, cueStart?: number, duration?: number): void
|
||
|
|
||
|
/**
|
||
|
* p5.SoundFile has two play modes: restart and
|
||
|
* sustain. Play Mode determines what happens to a
|
||
|
* p5.SoundFile if it is triggered while in the
|
||
|
* middle of playback. In sustain mode, playback will
|
||
|
* continue simultaneous to the new playback. In
|
||
|
* restart mode, play() will stop playback and start
|
||
|
* over. With untilDone, a sound will play only if
|
||
|
* it's not already playing. Sustain is the default
|
||
|
* mode.
|
||
|
*
|
||
|
* @param str 'restart' or 'sustain' or 'untilDone'
|
||
|
*/
|
||
|
playMode(str: string): void
|
||
|
|
||
|
/**
|
||
|
* Pauses a file that is currently playing. If the
|
||
|
* file is not playing, then nothing will happen.
|
||
|
* After pausing, .play() will resume from the paused
|
||
|
* position. If p5.SoundFile had been set to loop
|
||
|
* before it was paused, it will continue to loop
|
||
|
* after it is unpaused with .play().
|
||
|
*
|
||
|
* @param [startTime] (optional) schedule event to
|
||
|
* occur seconds from now
|
||
|
*/
|
||
|
pause(startTime?: number): void
|
||
|
|
||
|
/**
|
||
|
* Loop the p5.SoundFile. Accepts optional parameters
|
||
|
* to set the playback rate, playback volume,
|
||
|
* loopStart, loopEnd.
|
||
|
*
|
||
|
* @param [startTime] (optional) schedule event to
|
||
|
* occur seconds from now
|
||
|
* @param [rate] (optional) playback rate
|
||
|
* @param [amp] (optional) playback volume
|
||
|
* @param [cueLoopStart] (optional) startTime in
|
||
|
* seconds
|
||
|
* @param [duration] (optional) loop duration in
|
||
|
* seconds
|
||
|
*/
|
||
|
loop(startTime?: number, rate?: number, amp?: number, cueLoopStart?: number, duration?: number): void
|
||
|
|
||
|
/**
|
||
|
* Set a p5.SoundFile's looping flag to true or
|
||
|
* false. If the sound is currently playing, this
|
||
|
* change will take effect when it reaches the end of
|
||
|
* the current playback.
|
||
|
*
|
||
|
* @param Boolean set looping to true or false
|
||
|
*/
|
||
|
setLoop(Boolean: boolean): void
|
||
|
|
||
|
/**
|
||
|
* Returns 'true' if a p5.SoundFile is currently
|
||
|
* looping and playing, 'false' if not.
|
||
|
*
|
||
|
*/
|
||
|
isLooping(): boolean
|
||
|
|
||
|
/**
|
||
|
* Returns true if a p5.SoundFile is playing, false
|
||
|
* if not (i.e. paused or stopped).
|
||
|
*
|
||
|
*/
|
||
|
isPlaying(): boolean
|
||
|
|
||
|
/**
|
||
|
* Returns true if a p5.SoundFile is paused, false if
|
||
|
* not (i.e. playing or stopped).
|
||
|
*
|
||
|
*/
|
||
|
isPaused(): boolean
|
||
|
|
||
|
/**
|
||
|
* Stop soundfile playback.
|
||
|
*
|
||
|
* @param [startTime] (optional) schedule event to
|
||
|
* occur in seconds from now
|
||
|
*/
|
||
|
stop(startTime?: number): void
|
||
|
|
||
|
/**
|
||
|
* Multiply the output volume (amplitude) of a sound
|
||
|
* file between 0.0 (silence) and 1.0 (full volume).
|
||
|
* 1.0 is the maximum amplitude of a digital sound,
|
||
|
* so multiplying by greater than 1.0 may cause
|
||
|
* digital distortion. To fade, provide a rampTime
|
||
|
* parameter. For more complex fades, see the Env
|
||
|
* class. Alternately, you can pass in a signal
|
||
|
* source such as an oscillator to modulate the
|
||
|
* amplitude with an audio signal.
|
||
|
*
|
||
|
* @param volume Volume (amplitude) between 0.0 and
|
||
|
* 1.0 or modulating signal/oscillator
|
||
|
* @param [rampTime] Fade for t seconds
|
||
|
* @param [timeFromNow] Schedule this event to happen
|
||
|
* at t seconds in the future
|
||
|
*/
|
||
|
setVolume(volume: number|object, rampTime?: number, timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Set the stereo panning of a p5.sound object to a
|
||
|
* floating point number between -1.0 (left) and 1.0
|
||
|
* (right). Default is 0.0 (center).
|
||
|
*
|
||
|
* @param [panValue] Set the stereo panner
|
||
|
* @param [timeFromNow] schedule this event to happen
|
||
|
* seconds from now
|
||
|
*/
|
||
|
pan(panValue?: number, timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Returns the current stereo pan position (-1.0 to
|
||
|
* 1.0)
|
||
|
*
|
||
|
* @return Returns the stereo pan setting of the
|
||
|
* Oscillator as a number between -1.0 (left) and 1.0
|
||
|
* (right). 0.0 is center and default.
|
||
|
*/
|
||
|
getPan(): number
|
||
|
|
||
|
/**
|
||
|
* Set the playback rate of a sound file. Will change
|
||
|
* the speed and the pitch. Values less than zero
|
||
|
* will reverse the audio buffer.
|
||
|
*
|
||
|
* @param [playbackRate] Set the playback rate. 1.0
|
||
|
* is normal, .5 is half-speed, 2.0 is twice as fast.
|
||
|
* Values less than zero play backwards.
|
||
|
*/
|
||
|
rate(playbackRate?: number): void
|
||
|
|
||
|
/**
|
||
|
* Returns the duration of a sound file in seconds.
|
||
|
*
|
||
|
* @return The duration of the soundFile in seconds.
|
||
|
*/
|
||
|
duration(): number
|
||
|
|
||
|
/**
|
||
|
* Return the current position of the p5.SoundFile
|
||
|
* playhead, in seconds. Time is relative to the
|
||
|
* normal buffer direction, so if reverseBuffer has
|
||
|
* been called, currentTime will count backwards.
|
||
|
*
|
||
|
* @return currentTime of the soundFile in seconds.
|
||
|
*/
|
||
|
currentTime(): number
|
||
|
|
||
|
/**
|
||
|
* Move the playhead of the song to a position, in
|
||
|
* seconds. Start timing and playback duration. If
|
||
|
* none are given, will reset the file to play entire
|
||
|
* duration from start to finish.
|
||
|
*
|
||
|
* @param cueTime cueTime of the soundFile in
|
||
|
* seconds.
|
||
|
* @param duration duration in seconds.
|
||
|
*/
|
||
|
jump(cueTime: number, duration: number): void
|
||
|
|
||
|
/**
|
||
|
* Return the number of channels in a sound file. For
|
||
|
* example, Mono = 1, Stereo = 2.
|
||
|
*
|
||
|
* @return [channels]
|
||
|
*/
|
||
|
channels(): number
|
||
|
|
||
|
/**
|
||
|
* Return the sample rate of the sound file.
|
||
|
*
|
||
|
* @return [sampleRate]
|
||
|
*/
|
||
|
sampleRate(): number
|
||
|
|
||
|
/**
|
||
|
* Return the number of samples in a sound file.
|
||
|
* Equal to sampleRate * duration.
|
||
|
*
|
||
|
* @return [sampleCount]
|
||
|
*/
|
||
|
frames(): number
|
||
|
|
||
|
/**
|
||
|
* Returns an array of amplitude peaks in a
|
||
|
* p5.SoundFile that can be used to draw a static
|
||
|
* waveform. Scans through the p5.SoundFile's audio
|
||
|
* buffer to find the greatest amplitudes. Accepts
|
||
|
* one parameter, 'length', which determines size of
|
||
|
* the array. Larger arrays result in more precise
|
||
|
* waveform visualizations. Inspired by
|
||
|
* Wavesurfer.js.
|
||
|
*
|
||
|
* @param [length] length is the size of the returned
|
||
|
* array. Larger length results in more precision.
|
||
|
* Defaults to 5*width of the browser window.
|
||
|
* @return Array of peaks.
|
||
|
*/
|
||
|
getPeaks(length?: number): Float32Array
|
||
|
|
||
|
/**
|
||
|
* Reverses the p5.SoundFile's buffer source.
|
||
|
* Playback must be handled separately (see example).
|
||
|
*
|
||
|
*/
|
||
|
reverseBuffer(): void
|
||
|
|
||
|
/**
|
||
|
* Schedule an event to be called when the soundfile
|
||
|
* reaches the end of a buffer. If the soundfile is
|
||
|
* playing through once, this will be called when it
|
||
|
* ends. If it is looping, it will be called when
|
||
|
* stop is called.
|
||
|
*
|
||
|
* @param callback function to call when the
|
||
|
* soundfile has ended.
|
||
|
*/
|
||
|
onended(callback: Function): void
|
||
|
|
||
|
/**
|
||
|
* Connects the output of a p5sound object to input
|
||
|
* of another p5.sound object. For example, you may
|
||
|
* connect a p5.SoundFile to an FFT or an Effect. If
|
||
|
* no parameter is given, it will connect to the
|
||
|
* master output. Most p5sound objects connect to the
|
||
|
* master output when they are created.
|
||
|
*
|
||
|
* @param [object] Audio object that accepts an input
|
||
|
*/
|
||
|
connect(object?: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnects the output of this p5sound object.
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
|
||
|
/**
|
||
|
* Reset the source for this SoundFile to a new path
|
||
|
* (URL).
|
||
|
*
|
||
|
* @param path path to audio file
|
||
|
* @param callback Callback
|
||
|
*/
|
||
|
setPath(path: string, callback: Function): void
|
||
|
|
||
|
/**
|
||
|
* Replace the current Audio Buffer with a new
|
||
|
* Buffer.
|
||
|
*
|
||
|
* @param buf Array of Float32 Array(s). 2 Float32
|
||
|
* Arrays will create a stereo source. 1 will create
|
||
|
* a mono source.
|
||
|
*/
|
||
|
setBuffer(buf: any[]): void
|
||
|
|
||
|
/**
|
||
|
* processPeaks returns an array of timestamps where
|
||
|
* it thinks there is a beat. This is an asynchronous
|
||
|
* function that processes the soundfile in an
|
||
|
* offline audio context, and sends the results to
|
||
|
* your callback function.
|
||
|
*
|
||
|
* The process involves running the soundfile through
|
||
|
* a lowpass filter, and finding all of the peaks
|
||
|
* above the initial threshold. If the total number
|
||
|
* of peaks are below the minimum number of peaks, it
|
||
|
* decreases the threshold and re-runs the analysis
|
||
|
* until either minPeaks or minThreshold are reached.
|
||
|
*
|
||
|
* @param callback a function to call once this data
|
||
|
* is returned
|
||
|
* @param [initThreshold] initial threshold defaults
|
||
|
* to 0.9
|
||
|
* @param [minThreshold] minimum threshold defaults
|
||
|
* to 0.22
|
||
|
* @param [minPeaks] minimum number of peaks defaults
|
||
|
* to 200
|
||
|
* @return Array of timestamped peaks
|
||
|
*/
|
||
|
processPeaks(callback: Function, initThreshold?: number, minThreshold?: number, minPeaks?: number): any[]
|
||
|
|
||
|
/**
|
||
|
* Schedule events to trigger every time a
|
||
|
* MediaElement (audio/video) reaches a playback cue
|
||
|
* point. Accepts a callback function, a time (in
|
||
|
* seconds) at which to trigger the callback, and an
|
||
|
* optional parameter for the callback.
|
||
|
*
|
||
|
* Time will be passed as the first parameter to the
|
||
|
* callback function, and param will be the second
|
||
|
* parameter.
|
||
|
*
|
||
|
* @param time Time in seconds, relative to this
|
||
|
* media element's playback. For example, to trigger
|
||
|
* an event every time playback reaches two seconds,
|
||
|
* pass in the number 2. This will be passed as the
|
||
|
* first parameter to the callback function.
|
||
|
* @param callback Name of a function that will be
|
||
|
* called at the given time. The callback will
|
||
|
* receive time and (optionally) param as its two
|
||
|
* parameters.
|
||
|
* @param [value] An object to be passed as the
|
||
|
* second parameter to the callback function.
|
||
|
* @return id ID of this cue, useful for
|
||
|
* removeCue(id)
|
||
|
*/
|
||
|
addCue(time: number, callback: Function, value?: object): number
|
||
|
|
||
|
/**
|
||
|
* Remove a callback based on its ID. The ID is
|
||
|
* returned by the addCue method.
|
||
|
*
|
||
|
* @param id ID of the cue, as returned by addCue
|
||
|
*/
|
||
|
removeCue(id: number): void
|
||
|
|
||
|
/**
|
||
|
* Remove all of the callbacks that had originally
|
||
|
* been scheduled via the addCue method.
|
||
|
*
|
||
|
*/
|
||
|
clearCues(): void
|
||
|
}
|
||
|
class Amplitude {
|
||
|
/**
|
||
|
* Amplitude measures volume between 0.0 and 1.0.
|
||
|
* Listens to all p5sound by default, or use
|
||
|
* setInput() to listen to a specific sound source.
|
||
|
* Accepts an optional smoothing value, which
|
||
|
* defaults to 0.
|
||
|
*
|
||
|
* @param [smoothing] between 0.0 and .999 to smooth
|
||
|
* amplitude readings (defaults to 0)
|
||
|
*/
|
||
|
constructor(smoothing?: number)
|
||
|
|
||
|
/**
|
||
|
* Connects to the p5sound instance (master output)
|
||
|
* by default. Optionally, you can pass in a specific
|
||
|
* source (i.e. a soundfile).
|
||
|
*
|
||
|
* @param [snd] set the sound source (optional,
|
||
|
* defaults to master output)
|
||
|
* @param [smoothing] a range between 0.0 and 1.0 to
|
||
|
* smooth amplitude readings
|
||
|
*/
|
||
|
setInput(snd?: any|undefined, smoothing?: number|undefined): void
|
||
|
|
||
|
/**
|
||
|
* Returns a single Amplitude reading at the moment
|
||
|
* it is called. For continuous readings, run in the
|
||
|
* draw loop.
|
||
|
*
|
||
|
* @param [channel] Optionally return only channel 0
|
||
|
* (left) or 1 (right)
|
||
|
* @return Amplitude as a number between 0.0 and 1.0
|
||
|
*/
|
||
|
getLevel(channel?: number): number
|
||
|
|
||
|
/**
|
||
|
* Determines whether the results of
|
||
|
* Amplitude.process() will be Normalized. To
|
||
|
* normalize, Amplitude finds the difference the
|
||
|
* loudest reading it has processed and the maximum
|
||
|
* amplitude of 1.0. Amplitude adds this difference
|
||
|
* to all values to produce results that will
|
||
|
* reliably map between 0.0 and 1.0. However, if a
|
||
|
* louder moment occurs, the amount that Normalize
|
||
|
* adds to all the values will change. Accepts an
|
||
|
* optional boolean parameter (true or false).
|
||
|
* Normalizing is off by default.
|
||
|
*
|
||
|
* @param [boolean] set normalize to true (1) or
|
||
|
* false (0)
|
||
|
*/
|
||
|
toggleNormalize(boolean?: boolean): void
|
||
|
|
||
|
/**
|
||
|
* Smooth Amplitude analysis by averaging with the
|
||
|
* last analysis frame. Off by default.
|
||
|
*
|
||
|
* @param set smoothing from 0.0 <= 1
|
||
|
*/
|
||
|
smooth(set: number): void
|
||
|
}
|
||
|
class FFT {
|
||
|
/**
|
||
|
* FFT (Fast Fourier Transform) is an analysis
|
||
|
* algorithm that isolates individual audio
|
||
|
* frequencies within a waveform. Once instantiated,
|
||
|
* a p5.FFT object can return an array based on two
|
||
|
* types of analyses:
|
||
|
*
|
||
|
* • FFT.waveform() computes amplitude values along
|
||
|
* the time domain. The array indices correspond to
|
||
|
* samples across a brief moment in time. Each value
|
||
|
* represents amplitude of the waveform at that
|
||
|
* sample of time.
|
||
|
*
|
||
|
* • FFT.analyze() computes amplitude values along
|
||
|
* the frequency domain. The array indices correspond
|
||
|
* to frequencies (i.e. pitches), from the lowest to
|
||
|
* the highest that humans can hear. Each value
|
||
|
* represents amplitude at that slice of the
|
||
|
* frequency spectrum. Use with getEnergy() to
|
||
|
* measure amplitude at specific frequencies, or
|
||
|
* within a range of frequencies.
|
||
|
*
|
||
|
* FFT analyzes a very short snapshot of sound called
|
||
|
* a sample buffer. It returns an array of amplitude
|
||
|
* measurements, referred to as bins. The array is
|
||
|
* 1024 bins long by default. You can change the bin
|
||
|
* array length, but it must be a power of 2 between
|
||
|
* 16 and 1024 in order for the FFT algorithm to
|
||
|
* function correctly. The actual size of the FFT
|
||
|
* buffer is twice the number of bins, so given a
|
||
|
* standard sample rate, the buffer is 2048/44100
|
||
|
* seconds long.
|
||
|
*
|
||
|
* @param [smoothing] Smooth results of Freq
|
||
|
* Spectrum. 0.0 < smoothing < 1.0. Defaults to 0.8.
|
||
|
* @param [bins] Length of resulting array. Must be a
|
||
|
* power of two between 16 and 1024. Defaults to
|
||
|
* 1024.
|
||
|
*/
|
||
|
constructor(smoothing?: number, bins?: number)
|
||
|
|
||
|
/**
|
||
|
* Set the input source for the FFT analysis. If no
|
||
|
* source is provided, FFT will analyze all sound in
|
||
|
* the sketch.
|
||
|
*
|
||
|
* @param [source] p5.sound object (or web audio API
|
||
|
* source node)
|
||
|
*/
|
||
|
setInput(source?: object): void
|
||
|
|
||
|
/**
|
||
|
* Returns an array of amplitude values (between -1.0
|
||
|
* and +1.0) that represent a snapshot of amplitude
|
||
|
* readings in a single buffer. Length will be equal
|
||
|
* to bins (defaults to 1024). Can be used to draw
|
||
|
* the waveform of a sound.
|
||
|
*
|
||
|
* @param [bins] Must be a power of two between 16
|
||
|
* and 1024. Defaults to 1024.
|
||
|
* @param [precision] If any value is provided, will
|
||
|
* return results in a Float32 Array which is more
|
||
|
* precise than a regular array.
|
||
|
* @return Array Array of amplitude values (-1 to 1)
|
||
|
* over time. Array length = bins.
|
||
|
*/
|
||
|
waveform(bins?: number, precision?: string): any[]
|
||
|
|
||
|
/**
|
||
|
* Returns an array of amplitude values (between 0
|
||
|
* and 255) across the frequency spectrum. Length is
|
||
|
* equal to FFT bins (1024 by default). The array
|
||
|
* indices correspond to frequencies (i.e. pitches),
|
||
|
* from the lowest to the highest that humans can
|
||
|
* hear. Each value represents amplitude at that
|
||
|
* slice of the frequency spectrum. Must be called
|
||
|
* prior to using getEnergy().
|
||
|
*
|
||
|
* @param [bins] Must be a power of two between 16
|
||
|
* and 1024. Defaults to 1024.
|
||
|
* @param [scale] If "dB," returns decibel float
|
||
|
* measurements between -140 and 0 (max). Otherwise
|
||
|
* returns integers from 0-255.
|
||
|
* @return spectrum Array of energy
|
||
|
* (amplitude/volume) values across the frequency
|
||
|
* spectrum. Lowest energy (silence) = 0, highest
|
||
|
* possible is 255.
|
||
|
*/
|
||
|
analyze(bins?: number, scale?: number): any[]
|
||
|
|
||
|
/**
|
||
|
* Returns the amount of energy (volume) at a
|
||
|
* specific frequency, or the average amount of
|
||
|
* energy between two frequencies. Accepts Number(s)
|
||
|
* corresponding to frequency (in Hz), or a String
|
||
|
* corresponding to predefined frequency ranges
|
||
|
* ("bass", "lowMid", "mid", "highMid", "treble").
|
||
|
* Returns a range between 0 (no energy/volume at
|
||
|
* that frequency) and 255 (maximum energy). NOTE:
|
||
|
* analyze() must be called prior to getEnergy().
|
||
|
* Analyze() tells the FFT to analyze frequency data,
|
||
|
* and getEnergy() uses the results determine the
|
||
|
* value at a specific frequency or range of
|
||
|
* frequencies.
|
||
|
*
|
||
|
* @param frequency1 Will return a value representing
|
||
|
* energy at this frequency. Alternately, the strings
|
||
|
* "bass", "lowMid" "mid", "highMid", and "treble"
|
||
|
* will return predefined frequency ranges.
|
||
|
* @param [frequency2] If a second frequency is
|
||
|
* given, will return average amount of energy that
|
||
|
* exists between the two frequencies.
|
||
|
* @return Energy Energy (volume/amplitude) from 0
|
||
|
* and 255.
|
||
|
*/
|
||
|
getEnergy(frequency1: number|string, frequency2?: number): number
|
||
|
|
||
|
/**
|
||
|
* Returns the spectral centroid of the input
|
||
|
* signal. NOTE: analyze() must be called prior to
|
||
|
* getCentroid(). Analyze() tells the FFT to analyze
|
||
|
* frequency data, and getCentroid() uses the results
|
||
|
* determine the spectral centroid.
|
||
|
*
|
||
|
* @return Spectral Centroid Frequency Frequency of
|
||
|
* the spectral centroid in Hz.
|
||
|
*/
|
||
|
getCentroid(): number
|
||
|
|
||
|
/**
|
||
|
* Smooth FFT analysis by averaging with the last
|
||
|
* analysis frame.
|
||
|
*
|
||
|
* @param smoothing 0.0 < smoothing < 1.0. Defaults
|
||
|
* to 0.8.
|
||
|
*/
|
||
|
smooth(smoothing: number): void
|
||
|
|
||
|
/**
|
||
|
* Returns an array of average amplitude values for a
|
||
|
* given number of frequency bands split equally. N
|
||
|
* defaults to 16. NOTE: analyze() must be called
|
||
|
* prior to linAverages(). Analyze() tells the FFT to
|
||
|
* analyze frequency data, and linAverages() uses the
|
||
|
* results to group them into a smaller set of
|
||
|
* averages.
|
||
|
*
|
||
|
* @param N Number of returned frequency groups
|
||
|
* @return linearAverages Array of average amplitude
|
||
|
* values for each group
|
||
|
*/
|
||
|
linAverages(N: number): any[]
|
||
|
|
||
|
/**
|
||
|
* Returns an array of average amplitude values of
|
||
|
* the spectrum, for a given set of Octave Bands
|
||
|
* NOTE: analyze() must be called prior to
|
||
|
* logAverages(). Analyze() tells the FFT to analyze
|
||
|
* frequency data, and logAverages() uses the results
|
||
|
* to group them into a smaller set of averages.
|
||
|
*
|
||
|
* @param octaveBands Array of Octave Bands objects
|
||
|
* for grouping
|
||
|
* @return logAverages Array of average amplitude
|
||
|
* values for each group
|
||
|
*/
|
||
|
logAverages(octaveBands: any[]): any[]
|
||
|
|
||
|
/**
|
||
|
* Calculates and Returns the 1/N Octave Bands N
|
||
|
* defaults to 3 and minimum central frequency to
|
||
|
* 15.625Hz. (1/3 Octave Bands ~= 31 Frequency Bands)
|
||
|
* Setting fCtr0 to a central value of a higher
|
||
|
* octave will ignore the lower bands and produce
|
||
|
* less frequency groups.
|
||
|
*
|
||
|
* @param N Specifies the 1/N type of generated
|
||
|
* octave bands
|
||
|
* @param fCtr0 Minimum central frequency for the
|
||
|
* lowest band
|
||
|
* @return octaveBands Array of octave band objects
|
||
|
* with their bounds
|
||
|
*/
|
||
|
getOctaveBands(N: number, fCtr0: number): any[]
|
||
|
}
|
||
|
class Signal {
|
||
|
/**
|
||
|
* p5.Signal is a constant audio-rate signal used by
|
||
|
* p5.Oscillator and p5.Envelope for modulation math.
|
||
|
* This is necessary because Web Audio is processed
|
||
|
* on a seprate clock. For example, the p5 draw loop
|
||
|
* runs about 60 times per second. But the audio
|
||
|
* clock must process samples 44100 times per second.
|
||
|
* If we want to add a value to each of those
|
||
|
* samples, we can't do it in the draw loop, but we
|
||
|
* can do it by adding a constant-rate audio
|
||
|
* signal.This class mostly functions behind the
|
||
|
* scenes in p5.sound, and returns a Tone.Signal from
|
||
|
* the Tone.js library by Yotam Mann. If you want to
|
||
|
* work directly with audio signals for modular
|
||
|
* synthesis, check out tone.js.
|
||
|
*
|
||
|
* @return A Signal object from the Tone.js library
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* Fade to value, for smooth transitions
|
||
|
*
|
||
|
* @param value Value to set this signal
|
||
|
* @param [secondsFromNow] Length of fade, in seconds
|
||
|
* from now
|
||
|
*/
|
||
|
fade(value: number, secondsFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Connect a p5.sound object or Web Audio node to
|
||
|
* this p5.Signal so that its amplitude values can be
|
||
|
* scaled.
|
||
|
*
|
||
|
*/
|
||
|
setInput(input: object): void
|
||
|
|
||
|
/**
|
||
|
* Add a constant value to this audio signal, and
|
||
|
* return the resulting audio signal. Does not change
|
||
|
* the value of the original signal, instead it
|
||
|
* returns a new p5.SignalAdd.
|
||
|
*
|
||
|
* @return object
|
||
|
*/
|
||
|
add(number: number): p5.Signal
|
||
|
|
||
|
/**
|
||
|
* Multiply this signal by a constant value, and
|
||
|
* return the resulting audio signal. Does not change
|
||
|
* the value of the original signal, instead it
|
||
|
* returns a new p5.SignalMult.
|
||
|
*
|
||
|
* @param number to multiply
|
||
|
* @return object
|
||
|
*/
|
||
|
mult(number: number): p5.Signal
|
||
|
|
||
|
/**
|
||
|
* Scale this signal value to a given range, and
|
||
|
* return the result as an audio signal. Does not
|
||
|
* change the value of the original signal, instead
|
||
|
* it returns a new p5.SignalScale.
|
||
|
*
|
||
|
* @param number to multiply
|
||
|
* @param inMin input range minumum
|
||
|
* @param inMax input range maximum
|
||
|
* @param outMin input range minumum
|
||
|
* @param outMax input range maximum
|
||
|
* @return object
|
||
|
*/
|
||
|
scale(number: number, inMin: number, inMax: number, outMin: number, outMax: number): p5.Signal
|
||
|
}
|
||
|
class Oscillator {
|
||
|
/**
|
||
|
* Creates a signal that oscillates between -1.0 and
|
||
|
* 1.0. By default, the oscillation takes the form of
|
||
|
* a sinusoidal shape ('sine'). Additional types
|
||
|
* include 'triangle', 'sawtooth' and 'square'. The
|
||
|
* frequency defaults to 440 oscillations per second
|
||
|
* (440Hz, equal to the pitch of an 'A' note). Set
|
||
|
* the type of oscillation with setType(), or by
|
||
|
* instantiating a specific oscillator: p5.SinOsc,
|
||
|
* p5.TriOsc, p5.SqrOsc, or p5.SawOsc.
|
||
|
*
|
||
|
* @param [freq] frequency defaults to 440Hz
|
||
|
* @param [type] type of oscillator. Options: 'sine'
|
||
|
* (default), 'triangle', 'sawtooth', 'square'
|
||
|
*/
|
||
|
constructor(freq?: number, type?: string)
|
||
|
|
||
|
/**
|
||
|
* Start an oscillator. Accepts an optional parameter
|
||
|
* to determine how long (in seconds from now) until
|
||
|
* the oscillator starts.
|
||
|
*
|
||
|
* @param [time] startTime in seconds from now.
|
||
|
* @param [frequency] frequency in Hz.
|
||
|
*/
|
||
|
start(time?: number, frequency?: number): void
|
||
|
|
||
|
/**
|
||
|
* Stop an oscillator. Accepts an optional parameter
|
||
|
* to determine how long (in seconds from now) until
|
||
|
* the oscillator stops.
|
||
|
*
|
||
|
* @param secondsFromNow Time, in seconds from now.
|
||
|
*/
|
||
|
stop(secondsFromNow: number): void
|
||
|
|
||
|
/**
|
||
|
* Set the amplitude between 0 and 1.0. Or, pass in
|
||
|
* an object such as an oscillator to modulate
|
||
|
* amplitude with an audio signal.
|
||
|
*
|
||
|
* @param vol between 0 and 1.0 or a modulating
|
||
|
* signal/oscillator
|
||
|
* @param [rampTime] create a fade that lasts
|
||
|
* rampTime
|
||
|
* @param [timeFromNow] schedule this event to happen
|
||
|
* seconds from now
|
||
|
* @return gain If no value is provided, returns the
|
||
|
* Web Audio API AudioParam that controls this
|
||
|
* oscillator's gain/amplitude/volume)
|
||
|
*/
|
||
|
amp(vol: number|object, rampTime?: number, timeFromNow?: number): AudioParam
|
||
|
|
||
|
/**
|
||
|
* Set frequency of an oscillator to a value. Or,
|
||
|
* pass in an object such as an oscillator to
|
||
|
* modulate the frequency with an audio signal.
|
||
|
*
|
||
|
* @param Frequency Frequency in Hz or modulating
|
||
|
* signal/oscillator
|
||
|
* @param [rampTime] Ramp time (in seconds)
|
||
|
* @param [timeFromNow] Schedule this event to happen
|
||
|
* at x seconds from now
|
||
|
* @return Frequency If no value is provided, returns
|
||
|
* the Web Audio API AudioParam that controls this
|
||
|
* oscillator's frequency
|
||
|
*/
|
||
|
freq(Frequency: number|object, rampTime?: number, timeFromNow?: number): AudioParam
|
||
|
|
||
|
/**
|
||
|
* Set type to 'sine', 'triangle', 'sawtooth' or
|
||
|
* 'square'.
|
||
|
*
|
||
|
* @param type 'sine', 'triangle', 'sawtooth' or
|
||
|
* 'square'.
|
||
|
*/
|
||
|
setType(type: string): void
|
||
|
|
||
|
/**
|
||
|
* Connect to a p5.sound / Web Audio object.
|
||
|
*
|
||
|
* @param unit A p5.sound or Web Audio object
|
||
|
*/
|
||
|
connect(unit: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect all outputs
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
|
||
|
/**
|
||
|
* Pan between Left (-1) and Right (1)
|
||
|
*
|
||
|
* @param panning Number between -1 and 1
|
||
|
* @param timeFromNow schedule this event to happen
|
||
|
* seconds from now
|
||
|
*/
|
||
|
pan(panning: number, timeFromNow: number): void
|
||
|
|
||
|
/**
|
||
|
* Set the phase of an oscillator between 0.0 and
|
||
|
* 1.0. In this implementation, phase is a delay time
|
||
|
* based on the oscillator's current frequency.
|
||
|
*
|
||
|
* @param phase float between 0.0 and 1.0
|
||
|
*/
|
||
|
phase(phase: number): void
|
||
|
|
||
|
/**
|
||
|
* Add a value to the p5.Oscillator's output
|
||
|
* amplitude, and return the oscillator. Calling this
|
||
|
* method again will override the initial add() with
|
||
|
* a new value.
|
||
|
*
|
||
|
* @param number Constant number to add
|
||
|
* @return Oscillator Returns this oscillator with
|
||
|
* scaled output
|
||
|
*/
|
||
|
add(number: number): p5.Oscillator
|
||
|
|
||
|
/**
|
||
|
* Multiply the p5.Oscillator's output amplitude by a
|
||
|
* fixed value (i.e. turn it up!). Calling this
|
||
|
* method again will override the initial mult() with
|
||
|
* a new value.
|
||
|
*
|
||
|
* @param number Constant number to multiply
|
||
|
* @return Oscillator Returns this oscillator with
|
||
|
* multiplied output
|
||
|
*/
|
||
|
mult(number: number): p5.Oscillator
|
||
|
|
||
|
/**
|
||
|
* Scale this oscillator's amplitude values to a
|
||
|
* given range, and return the oscillator. Calling
|
||
|
* this method again will override the initial
|
||
|
* scale() with new values.
|
||
|
*
|
||
|
* @param inMin input range minumum
|
||
|
* @param inMax input range maximum
|
||
|
* @param outMin input range minumum
|
||
|
* @param outMax input range maximum
|
||
|
* @return Oscillator Returns this oscillator with
|
||
|
* scaled output
|
||
|
*/
|
||
|
scale(inMin: number, inMax: number, outMin: number, outMax: number): p5.Oscillator
|
||
|
}
|
||
|
class SinOsc extends p5.Oscillator {
|
||
|
/**
|
||
|
* Constructor: new p5.SinOsc(). This creates a Sine
|
||
|
* Wave Oscillator and is equivalent to new
|
||
|
* p5.Oscillator('sine') or creating a p5.Oscillator
|
||
|
* and then calling its method setType('sine'). See
|
||
|
* p5.Oscillator for methods.
|
||
|
*
|
||
|
* @param [freq] Set the frequency
|
||
|
*/
|
||
|
constructor(freq?: number)
|
||
|
}
|
||
|
class TriOsc extends p5.Oscillator {
|
||
|
/**
|
||
|
* Constructor: new p5.TriOsc(). This creates a
|
||
|
* Triangle Wave Oscillator and is equivalent to new
|
||
|
* p5.Oscillator('triangle') or creating a
|
||
|
* p5.Oscillator and then calling its method
|
||
|
* setType('triangle'). See p5.Oscillator for
|
||
|
* methods.
|
||
|
*
|
||
|
* @param [freq] Set the frequency
|
||
|
*/
|
||
|
constructor(freq?: number)
|
||
|
}
|
||
|
class SawOsc extends p5.Oscillator {
|
||
|
/**
|
||
|
* Constructor: new p5.SawOsc(). This creates a
|
||
|
* SawTooth Wave Oscillator and is equivalent to new
|
||
|
* p5.Oscillator('sawtooth') or creating a
|
||
|
* p5.Oscillator and then calling its method
|
||
|
* setType('sawtooth'). See p5.Oscillator for
|
||
|
* methods.
|
||
|
*
|
||
|
* @param [freq] Set the frequency
|
||
|
*/
|
||
|
constructor(freq?: number)
|
||
|
}
|
||
|
class SqrOsc extends p5.Oscillator {
|
||
|
/**
|
||
|
* Constructor: new p5.SqrOsc(). This creates a
|
||
|
* Square Wave Oscillator and is equivalent to new
|
||
|
* p5.Oscillator('square') or creating a
|
||
|
* p5.Oscillator and then calling its method
|
||
|
* setType('square'). See p5.Oscillator for methods.
|
||
|
*
|
||
|
* @param [freq] Set the frequency
|
||
|
*/
|
||
|
constructor(freq?: number)
|
||
|
}
|
||
|
class Env {
|
||
|
/**
|
||
|
* Envelopes are pre-defined amplitude distribution
|
||
|
* over time. Typically, envelopes are used to
|
||
|
* control the output volume of an object, a series
|
||
|
* of fades referred to as Attack, Decay, Sustain and
|
||
|
* Release ( ADSR ). Envelopes can also control other
|
||
|
* Web Audio Parameters—for example, a p5.Env can
|
||
|
* control an Oscillator's frequency like this:
|
||
|
* osc.freq(env). Use setRange to change the
|
||
|
* attack/release level. Use setADSR to change
|
||
|
* attackTime, decayTime, sustainPercent and
|
||
|
* releaseTime.
|
||
|
*
|
||
|
* Use the play method to play the entire envelope,
|
||
|
* the ramp method for a pingable trigger, or
|
||
|
* triggerAttack/ triggerRelease to trigger
|
||
|
* noteOn/noteOff.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* Time until envelope reaches attackLevel
|
||
|
*
|
||
|
*/
|
||
|
attackTime: any
|
||
|
|
||
|
/**
|
||
|
* Level once attack is complete.
|
||
|
*
|
||
|
*/
|
||
|
attackLevel: any
|
||
|
|
||
|
/**
|
||
|
* Time until envelope reaches decayLevel.
|
||
|
*
|
||
|
*/
|
||
|
decayTime: any
|
||
|
|
||
|
/**
|
||
|
* Level after decay. The envelope will sustain here
|
||
|
* until it is released.
|
||
|
*
|
||
|
*/
|
||
|
decayLevel: any
|
||
|
|
||
|
/**
|
||
|
* Duration of the release portion of the envelope.
|
||
|
*
|
||
|
*/
|
||
|
releaseTime: any
|
||
|
|
||
|
/**
|
||
|
* Level at the end of the release.
|
||
|
*
|
||
|
*/
|
||
|
releaseLevel: any
|
||
|
|
||
|
/**
|
||
|
* Reset the envelope with a series of time/value
|
||
|
* pairs.
|
||
|
*
|
||
|
* @param attackTime Time (in seconds) before level
|
||
|
* reaches attackLevel
|
||
|
* @param attackLevel Typically an amplitude between
|
||
|
* 0.0 and 1.0
|
||
|
* @param decayTime Time
|
||
|
* @param decayLevel Amplitude (In a standard ADSR
|
||
|
* envelope, decayLevel = sustainLevel)
|
||
|
* @param releaseTime Release Time (in seconds)
|
||
|
* @param releaseLevel Amplitude
|
||
|
*/
|
||
|
set(attackTime: number, attackLevel: number, decayTime: number, decayLevel: number, releaseTime: number, releaseLevel: number): void
|
||
|
|
||
|
/**
|
||
|
* Set values like a traditional ADSR envelope .
|
||
|
*
|
||
|
* @param attackTime Time (in seconds before envelope
|
||
|
* reaches Attack Level
|
||
|
* @param [decayTime] Time (in seconds) before
|
||
|
* envelope reaches Decay/Sustain Level
|
||
|
* @param [susRatio] Ratio between attackLevel and
|
||
|
* releaseLevel, on a scale from 0 to 1, where 1.0 =
|
||
|
* attackLevel, 0.0 = releaseLevel. The susRatio
|
||
|
* determines the decayLevel and the level at which
|
||
|
* the sustain portion of the envelope will sustain.
|
||
|
* For example, if attackLevel is 0.4, releaseLevel
|
||
|
* is 0, and susAmt is 0.5, the decayLevel would be
|
||
|
* 0.2. If attackLevel is increased to 1.0 (using
|
||
|
* setRange), then decayLevel would increase
|
||
|
* proportionally, to become 0.5.
|
||
|
* @param [releaseTime] Time in seconds from now
|
||
|
* (defaults to 0)
|
||
|
*/
|
||
|
setADSR(attackTime: number, decayTime?: number, susRatio?: number, releaseTime?: number): void
|
||
|
|
||
|
/**
|
||
|
* Set max (attackLevel) and min (releaseLevel) of
|
||
|
* envelope.
|
||
|
*
|
||
|
* @param aLevel attack level (defaults to 1)
|
||
|
* @param rLevel release level (defaults to 0)
|
||
|
*/
|
||
|
setRange(aLevel: number, rLevel: number): void
|
||
|
|
||
|
/**
|
||
|
* Assign a parameter to be controlled by this
|
||
|
* envelope. If a p5.Sound object is given, then the
|
||
|
* p5.Env will control its output gain. If multiple
|
||
|
* inputs are provided, the env will control all of
|
||
|
* them.
|
||
|
*
|
||
|
* @param [inputs] A p5.sound object or Web Audio
|
||
|
* Param.
|
||
|
*/
|
||
|
setInput(inputs?: object): void
|
||
|
|
||
|
/**
|
||
|
* Set whether the envelope ramp is linear (default)
|
||
|
* or exponential. Exponential ramps can be useful
|
||
|
* because we perceive amplitude and frequency
|
||
|
* logarithmically.
|
||
|
*
|
||
|
* @param isExp true is exponential, false is linear
|
||
|
*/
|
||
|
setExp(isExp: boolean): void
|
||
|
|
||
|
/**
|
||
|
* Play tells the envelope to start acting on a given
|
||
|
* input. If the input is a p5.sound object (i.e.
|
||
|
* AudioIn, Oscillator, SoundFile), then Env will
|
||
|
* control its output volume. Envelopes can also be
|
||
|
* used to control any Web Audio Audio Param.
|
||
|
*
|
||
|
* @param unit A p5.sound object or Web Audio Param.
|
||
|
* @param [startTime] time from now (in seconds) at
|
||
|
* which to play
|
||
|
* @param [sustainTime] time to sustain before
|
||
|
* releasing the envelope
|
||
|
*/
|
||
|
play(unit: object, startTime?: number, sustainTime?: number): void
|
||
|
|
||
|
/**
|
||
|
* Trigger the Attack, and Decay portion of the
|
||
|
* Envelope. Similar to holding down a key on a
|
||
|
* piano, but it will hold the sustain level until
|
||
|
* you let go. Input can be any p5.sound object, or a
|
||
|
* Web Audio Param.
|
||
|
*
|
||
|
* @param unit p5.sound Object or Web Audio Param
|
||
|
* @param secondsFromNow time from now (in seconds)
|
||
|
*/
|
||
|
triggerAttack(unit: object, secondsFromNow: number): void
|
||
|
|
||
|
/**
|
||
|
* Trigger the Release of the Envelope. This is
|
||
|
* similar to releasing the key on a piano and
|
||
|
* letting the sound fade according to the release
|
||
|
* level and release time.
|
||
|
*
|
||
|
* @param unit p5.sound Object or Web Audio Param
|
||
|
* @param secondsFromNow time to trigger the release
|
||
|
*/
|
||
|
triggerRelease(unit: object, secondsFromNow: number): void
|
||
|
|
||
|
/**
|
||
|
* Exponentially ramp to a value using the first two
|
||
|
* values from setADSR(attackTime, decayTime) as
|
||
|
* time constants for simple exponential ramps. If
|
||
|
* the value is higher than current value, it uses
|
||
|
* attackTime, while a decrease uses decayTime.
|
||
|
*
|
||
|
* @param unit p5.sound Object or Web Audio Param
|
||
|
* @param secondsFromNow When to trigger the ramp
|
||
|
* @param v Target value
|
||
|
* @param [v2] Second target value (optional)
|
||
|
*/
|
||
|
ramp(unit: object, secondsFromNow: number, v: number, v2?: number): void
|
||
|
|
||
|
/**
|
||
|
* Add a value to the p5.Oscillator's output
|
||
|
* amplitude, and return the oscillator. Calling this
|
||
|
* method again will override the initial add() with
|
||
|
* new values.
|
||
|
*
|
||
|
* @param number Constant number to add
|
||
|
* @return Envelope Returns this envelope with scaled
|
||
|
* output
|
||
|
*/
|
||
|
add(number: number): p5.Env
|
||
|
|
||
|
/**
|
||
|
* Multiply the p5.Env's output amplitude by a fixed
|
||
|
* value. Calling this method again will override the
|
||
|
* initial mult() with new values.
|
||
|
*
|
||
|
* @param number Constant number to multiply
|
||
|
* @return Envelope Returns this envelope with scaled
|
||
|
* output
|
||
|
*/
|
||
|
mult(number: number): p5.Env
|
||
|
|
||
|
/**
|
||
|
* Scale this envelope's amplitude values to a given
|
||
|
* range, and return the envelope. Calling this
|
||
|
* method again will override the initial scale()
|
||
|
* with new values.
|
||
|
*
|
||
|
* @param inMin input range minumum
|
||
|
* @param inMax input range maximum
|
||
|
* @param outMin input range minumum
|
||
|
* @param outMax input range maximum
|
||
|
* @return Envelope Returns this envelope with scaled
|
||
|
* output
|
||
|
*/
|
||
|
scale(inMin: number, inMax: number, outMin: number, outMax: number): p5.Env
|
||
|
}
|
||
|
class Pulse extends p5.Oscillator {
|
||
|
/**
|
||
|
* Creates a Pulse object, an oscillator that
|
||
|
* implements Pulse Width Modulation. The pulse is
|
||
|
* created with two oscillators. Accepts a parameter
|
||
|
* for frequency, and to set the width between the
|
||
|
* pulses. See p5.Oscillator for a full list of
|
||
|
* methods.
|
||
|
*
|
||
|
* @param [freq] Frequency in oscillations per second
|
||
|
* (Hz)
|
||
|
* @param [w] Width between the pulses (0 to 1.0,
|
||
|
* defaults to 0)
|
||
|
*/
|
||
|
constructor(freq?: number, w?: number)
|
||
|
|
||
|
/**
|
||
|
* Set the width of a Pulse object (an oscillator
|
||
|
* that implements Pulse Width Modulation).
|
||
|
*
|
||
|
* @param [width] Width between the pulses (0 to 1.0,
|
||
|
* defaults to 0)
|
||
|
*/
|
||
|
width(width?: number): void
|
||
|
}
|
||
|
class Noise extends p5.Oscillator {
|
||
|
/**
|
||
|
* Noise is a type of oscillator that generates a
|
||
|
* buffer with random values.
|
||
|
*
|
||
|
* @param type Type of noise can be 'white'
|
||
|
* (default), 'brown' or 'pink'.
|
||
|
*/
|
||
|
constructor(type: string)
|
||
|
|
||
|
/**
|
||
|
* Set type of noise to 'white', 'pink' or 'brown'.
|
||
|
* White is the default.
|
||
|
*
|
||
|
* @param [type] 'white', 'pink' or 'brown'
|
||
|
*/
|
||
|
setType(type?: string): void
|
||
|
|
||
|
/**
|
||
|
* Start the noise
|
||
|
*
|
||
|
*/
|
||
|
start(): void
|
||
|
|
||
|
/**
|
||
|
* Stop the noise.
|
||
|
*
|
||
|
*/
|
||
|
stop(): void
|
||
|
|
||
|
/**
|
||
|
* Pan the noise.
|
||
|
*
|
||
|
* @param panning Number between -1 (left) and 1
|
||
|
* (right)
|
||
|
* @param timeFromNow schedule this event to happen
|
||
|
* seconds from now
|
||
|
*/
|
||
|
pan(panning: number, timeFromNow: number): void
|
||
|
|
||
|
/**
|
||
|
* Set the amplitude of the noise between 0 and 1.0.
|
||
|
* Or, modulate amplitude with an audio signal such
|
||
|
* as an oscillator.
|
||
|
*
|
||
|
* @param volume amplitude between 0 and 1.0 or
|
||
|
* modulating signal/oscillator
|
||
|
* @param [rampTime] create a fade that lasts
|
||
|
* rampTime
|
||
|
* @param [timeFromNow] schedule this event to happen
|
||
|
* seconds from now
|
||
|
*/
|
||
|
amp(volume: number|object, rampTime?: number, timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Send output to a p5.sound or web audio object
|
||
|
*
|
||
|
*/
|
||
|
connect(unit: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect all output.
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
}
|
||
|
class AudioIn {
|
||
|
/**
|
||
|
* Get audio from an input, i.e. your computer's
|
||
|
* microphone. Turn the mic on/off with the start()
|
||
|
* and stop() methods. When the mic is on, its volume
|
||
|
* can be measured with getLevel or by connecting an
|
||
|
* FFT object.
|
||
|
*
|
||
|
* If you want to hear the AudioIn, use the
|
||
|
* .connect() method. AudioIn does not connect to
|
||
|
* p5.sound output by default to prevent feedback.
|
||
|
*
|
||
|
* Note: This uses the getUserMedia/ Stream API,
|
||
|
* which is not supported by certain browsers. Access
|
||
|
* in Chrome browser is limited to localhost and
|
||
|
* https, but access over http may be limited.
|
||
|
*
|
||
|
* @param [errorCallback] A function to call if there
|
||
|
* is an error accessing the AudioIn. For example,
|
||
|
* Safari and iOS devices do not currently allow
|
||
|
* microphone access.
|
||
|
*/
|
||
|
constructor(errorCallback?: Function)
|
||
|
|
||
|
/**
|
||
|
* Client must allow browser to access their
|
||
|
* microphone / audioin source. Default: false. Will
|
||
|
* become true when the client enables acces.
|
||
|
*
|
||
|
*/
|
||
|
enabled: boolean
|
||
|
|
||
|
/**
|
||
|
* Start processing audio input. This enables the use
|
||
|
* of other AudioIn methods like getLevel(). Note
|
||
|
* that by default, AudioIn is not connected to
|
||
|
* p5.sound's output. So you won't hear anything
|
||
|
* unless you use the connect() method.
|
||
|
*
|
||
|
* Certain browsers limit access to the user's
|
||
|
* microphone. For example, Chrome only allows access
|
||
|
* from localhost and over https. For this reason,
|
||
|
* you may want to include an errorCallback—a
|
||
|
* function that is called in case the browser won't
|
||
|
* provide mic access.
|
||
|
*
|
||
|
* @param [successCallback] Name of a function to
|
||
|
* call on success.
|
||
|
* @param [errorCallback] Name of a function to call
|
||
|
* if there was an error. For example, some browsers
|
||
|
* do not support getUserMedia.
|
||
|
*/
|
||
|
start(successCallback?: Function, errorCallback?: Function): void
|
||
|
|
||
|
/**
|
||
|
* Turn the AudioIn off. If the AudioIn is stopped,
|
||
|
* it cannot getLevel(). If re-starting, the user may
|
||
|
* be prompted for permission access.
|
||
|
*
|
||
|
*/
|
||
|
stop(): void
|
||
|
|
||
|
/**
|
||
|
* Connect to an audio unit. If no parameter is
|
||
|
* provided, will connect to the master output (i.e.
|
||
|
* your speakers).
|
||
|
*
|
||
|
* @param [unit] An object that accepts audio input,
|
||
|
* such as an FFT
|
||
|
*/
|
||
|
connect(unit?: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect the AudioIn from all audio units. For
|
||
|
* example, if connect() had been called,
|
||
|
* disconnect() will stop sending signal to your
|
||
|
* speakers.
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
|
||
|
/**
|
||
|
* Read the Amplitude (volume level) of an AudioIn.
|
||
|
* The AudioIn class contains its own instance of the
|
||
|
* Amplitude class to help make it easy to get a
|
||
|
* microphone's volume level. Accepts an optional
|
||
|
* smoothing value (0.0 < 1.0). NOTE: AudioIn must
|
||
|
* .start() before using .getLevel().
|
||
|
*
|
||
|
* @param [smoothing] Smoothing is 0.0 by default.
|
||
|
* Smooths values based on previous values.
|
||
|
* @return Volume level (between 0.0 and 1.0)
|
||
|
*/
|
||
|
getLevel(smoothing?: number): number
|
||
|
|
||
|
/**
|
||
|
* Set amplitude (volume) of a mic input between 0
|
||
|
* and 1.0.
|
||
|
*
|
||
|
* @param vol between 0 and 1.0
|
||
|
* @param [time] ramp time (optional)
|
||
|
*/
|
||
|
amp(vol: number, time?: number): void
|
||
|
|
||
|
/**
|
||
|
* Returns a list of available input sources. This is
|
||
|
* a wrapper for <a
|
||
|
* title="MediaDevices.enumerateDevices() - Web APIs
|
||
|
* | MDN" target="_blank" href=
|
||
|
* "https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/enumerateDevices"
|
||
|
* and it returns a Promise.
|
||
|
*
|
||
|
* @param [successCallback] This callback function
|
||
|
* handles the sources when they have been
|
||
|
* enumerated. The callback function receives the
|
||
|
* deviceList array as its only argument
|
||
|
* @param [errorCallback] This optional callback
|
||
|
* receives the error message as its argument.
|
||
|
* @return Returns a Promise that can be used in
|
||
|
* place of the callbacks, similar to the
|
||
|
* enumerateDevices() method
|
||
|
*/
|
||
|
getSources(successCallback?: Function, errorCallback?: Function): object
|
||
|
|
||
|
/**
|
||
|
* Set the input source. Accepts a number
|
||
|
* representing a position in the array returned by
|
||
|
* getSources(). This is only available in browsers
|
||
|
* that support <a
|
||
|
* title="MediaDevices.enumerateDevices() - Web APIs
|
||
|
* | MDN" target="_blank" href=
|
||
|
* "https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/enumerateDevices"
|
||
|
* navigator.mediaDevices.enumerateDevices().
|
||
|
*
|
||
|
* @param num position of input source in the array
|
||
|
*/
|
||
|
setSource(num: number): void
|
||
|
}
|
||
|
class Effect {
|
||
|
/**
|
||
|
* Effect is a base class for audio effects in p5.
|
||
|
* This module handles the nodes and methods that are
|
||
|
* common and useful for current and future effects.
|
||
|
*
|
||
|
* This class is extended by p5.Distortion,
|
||
|
* p5.Compressor, p5.Delay, p5.Filter, p5.Reverb.
|
||
|
*
|
||
|
* @param [ac] Reference to the audio context of the
|
||
|
* p5 object
|
||
|
* @param [input] Gain Node effect wrapper
|
||
|
* @param [output] Gain Node effect wrapper
|
||
|
* @param [_drywet] Tone.JS CrossFade node (defaults
|
||
|
* to value: 1)
|
||
|
* @param [wet] Effects that extend this class should
|
||
|
* connect to the wet signal to this gain node, so
|
||
|
* that dry and wet signals are mixed properly.
|
||
|
*/
|
||
|
constructor(ac?: object, input?: AudioNode, output?: AudioNode, _drywet?: object, wet?: AudioNode)
|
||
|
|
||
|
/**
|
||
|
* Set the output volume of the filter.
|
||
|
*
|
||
|
* @param [vol] amplitude between 0 and 1.0
|
||
|
* @param [rampTime] create a fade that lasts until
|
||
|
* rampTime
|
||
|
* @param [tFromNow] schedule this event to happen in
|
||
|
* tFromNow seconds
|
||
|
*/
|
||
|
amp(vol?: number, rampTime?: number, tFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Link effects together in a chain Example usage:
|
||
|
* filter.chain(reverb, delay, panner); May be used
|
||
|
* with an open-ended number of arguments
|
||
|
*
|
||
|
* @param [arguments] Chain together multiple sound
|
||
|
* objects
|
||
|
*/
|
||
|
chain(arguments?: object): void
|
||
|
|
||
|
/**
|
||
|
* Adjust the dry/wet value.
|
||
|
*
|
||
|
* @param [fade] The desired drywet value (0 - 1.0)
|
||
|
*/
|
||
|
drywet(fade?: number): void
|
||
|
|
||
|
/**
|
||
|
* Send output to a p5.js-sound, Web Audio Node, or
|
||
|
* use signal to control an AudioParam
|
||
|
*
|
||
|
*/
|
||
|
connect(unit: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect all output.
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
}
|
||
|
class Filter extends p5.Effect {
|
||
|
/**
|
||
|
* A p5.Filter uses a Web Audio Biquad Filter to
|
||
|
* filter the frequency response of an input source.
|
||
|
* Subclasses include:
|
||
|
*
|
||
|
* - p5.LowPass: Allows frequencies below the cutoff
|
||
|
* frequency to pass through, and attenuates
|
||
|
* frequencies above the cutoff.
|
||
|
* - p5.HighPass: The opposite of a lowpass filter.
|
||
|
* - p5.BandPass: Allows a range of frequencies to
|
||
|
* pass through and attenuates the frequencies below
|
||
|
* and above this frequency range.
|
||
|
*
|
||
|
* The .res() method controls either width of the
|
||
|
* bandpass, or resonance of the low/highpass cutoff
|
||
|
* frequency.
|
||
|
*
|
||
|
* This class extends p5.Effect. Methods amp(),
|
||
|
* chain(), drywet(), connect(), and disconnect() are
|
||
|
* available.
|
||
|
*
|
||
|
* @param [type] 'lowpass' (default), 'highpass',
|
||
|
* 'bandpass'
|
||
|
*/
|
||
|
constructor(type?: string)
|
||
|
|
||
|
/**
|
||
|
* The p5.Filter is built with a Web Audio
|
||
|
* BiquadFilter Node.
|
||
|
*
|
||
|
*/
|
||
|
biquadFilter: DelayNode
|
||
|
|
||
|
/**
|
||
|
* Filter an audio signal according to a set of
|
||
|
* filter parameters.
|
||
|
*
|
||
|
* @param Signal An object that outputs audio
|
||
|
* @param [freq] Frequency in Hz, from 10 to 22050
|
||
|
* @param [res] Resonance/Width of the filter
|
||
|
* frequency from 0.001 to 1000
|
||
|
*/
|
||
|
process(Signal: object, freq?: number, res?: number): void
|
||
|
|
||
|
/**
|
||
|
* Set the frequency and the resonance of the filter.
|
||
|
*
|
||
|
* @param [freq] Frequency in Hz, from 10 to 22050
|
||
|
* @param [res] Resonance (Q) from 0.001 to 1000
|
||
|
* @param [timeFromNow] schedule this event to happen
|
||
|
* seconds from now
|
||
|
*/
|
||
|
set(freq?: number, res?: number, timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Set the filter frequency, in Hz, from 10 to 22050
|
||
|
* (the range of human hearing, although in reality
|
||
|
* most people hear in a narrower range).
|
||
|
*
|
||
|
* @param freq Filter Frequency
|
||
|
* @param [timeFromNow] schedule this event to happen
|
||
|
* seconds from now
|
||
|
* @return value Returns the current frequency value
|
||
|
*/
|
||
|
freq(freq: number, timeFromNow?: number): number
|
||
|
|
||
|
/**
|
||
|
* Controls either width of a bandpass frequency, or
|
||
|
* the resonance of a low/highpass cutoff frequency.
|
||
|
*
|
||
|
* @param res Resonance/Width of filter freq from
|
||
|
* 0.001 to 1000
|
||
|
* @param [timeFromNow] schedule this event to happen
|
||
|
* seconds from now
|
||
|
* @return value Returns the current res value
|
||
|
*/
|
||
|
res(res: number, timeFromNow?: number): number
|
||
|
|
||
|
/**
|
||
|
* Controls the gain attribute of a Biquad Filter.
|
||
|
* This is distinctly different from .amp() which is
|
||
|
* inherited from p5.Effect .amp() controls the
|
||
|
* volume via the output gain node p5.Filter.gain()
|
||
|
* controls the gain parameter of a Biquad Filter
|
||
|
* node.
|
||
|
*
|
||
|
* @return Returns the current or updated gain value
|
||
|
*/
|
||
|
gain(gain: number): number
|
||
|
|
||
|
/**
|
||
|
* Toggle function. Switches between the specified
|
||
|
* type and allpass
|
||
|
*
|
||
|
* @return [Toggle value]
|
||
|
*/
|
||
|
toggle(): boolean
|
||
|
|
||
|
/**
|
||
|
* Set the type of a p5.Filter. Possible types
|
||
|
* include: "lowpass" (default), "highpass",
|
||
|
* "bandpass", "lowshelf", "highshelf", "peaking",
|
||
|
* "notch", "allpass".
|
||
|
*
|
||
|
*/
|
||
|
setType(t: string): void
|
||
|
}
|
||
|
class LowPass extends p5.Filter {
|
||
|
/**
|
||
|
* Constructor: new p5.LowPass() Filter. This is the
|
||
|
* same as creating a p5.Filter and then calling its
|
||
|
* method setType('lowpass'). See p5.Filter for
|
||
|
* methods.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
}
|
||
|
class HighPass extends p5.Filter {
|
||
|
/**
|
||
|
* Constructor: new p5.HighPass() Filter. This is the
|
||
|
* same as creating a p5.Filter and then calling its
|
||
|
* method setType('highpass'). See p5.Filter for
|
||
|
* methods.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
}
|
||
|
class BandPass extends p5.Filter {
|
||
|
/**
|
||
|
* Constructor: new p5.BandPass() Filter. This is the
|
||
|
* same as creating a p5.Filter and then calling its
|
||
|
* method setType('bandpass'). See p5.Filter for
|
||
|
* methods.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
}
|
||
|
class EQ extends p5.Effect {
|
||
|
/**
|
||
|
* p5.EQ is an audio effect that performs the
|
||
|
* function of a multiband audio equalizer.
|
||
|
* Equalization is used to adjust the balance of
|
||
|
* frequency compoenents of an audio signal. This
|
||
|
* process is commonly used in sound production and
|
||
|
* recording to change the waveform before it reaches
|
||
|
* a sound output device. EQ can also be used as an
|
||
|
* audio effect to create interesting distortions by
|
||
|
* filtering out parts of the spectrum. p5.EQ is
|
||
|
* built using a chain of Web Audio Biquad Filter
|
||
|
* Nodes and can be instantiated with 3 or 8 bands.
|
||
|
* Bands can be added or removed from the EQ by
|
||
|
* directly modifying p5.EQ.bands (the array that
|
||
|
* stores filters). This class extends p5.Effect.
|
||
|
* Methods amp(), chain(), drywet(), connect(), and
|
||
|
* disconnect() are available.
|
||
|
*
|
||
|
* @param [_eqsize] Constructor will accept 3 or 8,
|
||
|
* defaults to 3
|
||
|
* @return p5.EQ object
|
||
|
*/
|
||
|
constructor(_eqsize?: number)
|
||
|
|
||
|
/**
|
||
|
* The p5.EQ is built with abstracted p5.Filter
|
||
|
* objects. To modify any bands, use methods of the
|
||
|
* p5.Filter API, especially gain and freq. Bands are
|
||
|
* stored in an array, with indices 0 - 3, or 0 - 7
|
||
|
*
|
||
|
*/
|
||
|
bands: any[]
|
||
|
|
||
|
/**
|
||
|
* Process an input by connecting it to the EQ
|
||
|
*
|
||
|
* @param src Audio source
|
||
|
*/
|
||
|
process(src: object): void
|
||
|
}
|
||
|
class Panner3D {
|
||
|
/**
|
||
|
* Panner3D is based on the Web Audio Spatial Panner
|
||
|
* Node. This panner is a spatial processing node
|
||
|
* that allows audio to be positioned and oriented in
|
||
|
* 3D space. The position is relative to an Audio
|
||
|
* Context Listener, which can be accessed by
|
||
|
* p5.soundOut.audiocontext.listener
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* Web Audio Spatial Panner Node Properties include
|
||
|
*
|
||
|
* - <a title="w3 spec for Panning Model"
|
||
|
* href="https://www.w3.org/TR/webaudio/#idl-def-PanningModelType"
|
||
|
* panningModel: "equal power" or "HRTF"
|
||
|
* - <a title="w3 spec for Distance Model"
|
||
|
* href="https://www.w3.org/TR/webaudio/#idl-def-DistanceModelType"
|
||
|
* distanceModel: "linear", "inverse", or
|
||
|
* "exponential"
|
||
|
*
|
||
|
*/
|
||
|
panner: AudioNode
|
||
|
|
||
|
/**
|
||
|
* Connect an audio sorce
|
||
|
*
|
||
|
* @param src Input source
|
||
|
*/
|
||
|
process(src: object): void
|
||
|
|
||
|
/**
|
||
|
* Set the X,Y,Z position of the Panner
|
||
|
*
|
||
|
* @return Updated x, y, z values as an array
|
||
|
*/
|
||
|
set(xVal: number, yVal: number, zVal: number, time: number): any[]
|
||
|
|
||
|
/**
|
||
|
* Getter and setter methods for position coordinates
|
||
|
*
|
||
|
* @return updated coordinate value
|
||
|
*/
|
||
|
positionX(): number
|
||
|
|
||
|
/**
|
||
|
* Getter and setter methods for position coordinates
|
||
|
*
|
||
|
* @return updated coordinate value
|
||
|
*/
|
||
|
positionY(): number
|
||
|
|
||
|
/**
|
||
|
* Getter and setter methods for position coordinates
|
||
|
*
|
||
|
* @return updated coordinate value
|
||
|
*/
|
||
|
positionZ(): number
|
||
|
|
||
|
/**
|
||
|
* Set the X,Y,Z position of the Panner
|
||
|
*
|
||
|
* @return Updated x, y, z values as an array
|
||
|
*/
|
||
|
orient(xVal: number, yVal: number, zVal: number, time: number): any[]
|
||
|
|
||
|
/**
|
||
|
* Getter and setter methods for orient coordinates
|
||
|
*
|
||
|
* @return updated coordinate value
|
||
|
*/
|
||
|
orientX(): number
|
||
|
|
||
|
/**
|
||
|
* Getter and setter methods for orient coordinates
|
||
|
*
|
||
|
* @return updated coordinate value
|
||
|
*/
|
||
|
orientY(): number
|
||
|
|
||
|
/**
|
||
|
* Getter and setter methods for orient coordinates
|
||
|
*
|
||
|
* @return updated coordinate value
|
||
|
*/
|
||
|
orientZ(): number
|
||
|
|
||
|
/**
|
||
|
* Set the rolloff factor and max distance
|
||
|
*
|
||
|
*/
|
||
|
setFalloff(maxDistance?: number, rolloffFactor?: number): void
|
||
|
|
||
|
/**
|
||
|
* Maxium distance between the source and the
|
||
|
* listener
|
||
|
*
|
||
|
* @return updated value
|
||
|
*/
|
||
|
maxDist(maxDistance: number): number
|
||
|
|
||
|
/**
|
||
|
* How quickly the volume is reduced as the source
|
||
|
* moves away from the listener
|
||
|
*
|
||
|
* @return updated value
|
||
|
*/
|
||
|
rollof(rolloffFactor: number): number
|
||
|
}
|
||
|
class Delay extends p5.Effect {
|
||
|
/**
|
||
|
* Delay is an echo effect. It processes an existing
|
||
|
* sound source, and outputs a delayed version of
|
||
|
* that sound. The p5.Delay can produce different
|
||
|
* effects depending on the delayTime, feedback,
|
||
|
* filter, and type. In the example below, a feedback
|
||
|
* of 0.5 (the defaul value) will produce a looping
|
||
|
* delay that decreases in volume by 50% each repeat.
|
||
|
* A filter will cut out the high frequencies so that
|
||
|
* the delay does not sound as piercing as the
|
||
|
* original source.
|
||
|
*
|
||
|
* This class extends p5.Effect. Methods amp(),
|
||
|
* chain(), drywet(), connect(), and disconnect() are
|
||
|
* available.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* The p5.Delay is built with two Web Audio Delay
|
||
|
* Nodes, one for each stereo channel.
|
||
|
*
|
||
|
*/
|
||
|
leftDelay: DelayNode
|
||
|
|
||
|
/**
|
||
|
* The p5.Delay is built with two Web Audio Delay
|
||
|
* Nodes, one for each stereo channel.
|
||
|
*
|
||
|
*/
|
||
|
rightDelay: DelayNode
|
||
|
|
||
|
/**
|
||
|
* Add delay to an audio signal according to a set of
|
||
|
* delay parameters.
|
||
|
*
|
||
|
* @param Signal An object that outputs audio
|
||
|
* @param [delayTime] Time (in seconds) of the
|
||
|
* delay/echo. Some browsers limit delayTime to 1
|
||
|
* second.
|
||
|
* @param [feedback] sends the delay back through
|
||
|
* itself in a loop that decreases in volume each
|
||
|
* time.
|
||
|
* @param [lowPass] Cutoff frequency. Only
|
||
|
* frequencies below the lowPass will be part of the
|
||
|
* delay.
|
||
|
*/
|
||
|
process(Signal: object, delayTime?: number, feedback?: number, lowPass?: number): void
|
||
|
|
||
|
/**
|
||
|
* Set the delay (echo) time, in seconds. Usually
|
||
|
* this value will be a floating point number between
|
||
|
* 0.0 and 1.0.
|
||
|
*
|
||
|
* @param delayTime Time (in seconds) of the delay
|
||
|
*/
|
||
|
delayTime(delayTime: number): void
|
||
|
|
||
|
/**
|
||
|
* Feedback occurs when Delay sends its signal back
|
||
|
* through its input in a loop. The feedback amount
|
||
|
* determines how much signal to send each time
|
||
|
* through the loop. A feedback greater than 1.0 is
|
||
|
* not desirable because it will increase the overall
|
||
|
* output each time through the loop, creating an
|
||
|
* infinite feedback loop. The default value is 0.5
|
||
|
*
|
||
|
* @param feedback 0.0 to 1.0, or an object such as
|
||
|
* an Oscillator that can be used to modulate this
|
||
|
* param
|
||
|
* @return Feedback value
|
||
|
*/
|
||
|
feedback(feedback: number|object): number
|
||
|
|
||
|
/**
|
||
|
* Set a lowpass filter frequency for the delay. A
|
||
|
* lowpass filter will cut off any frequencies higher
|
||
|
* than the filter frequency.
|
||
|
*
|
||
|
* @param cutoffFreq A lowpass filter will cut off
|
||
|
* any frequencies higher than the filter frequency.
|
||
|
* @param res Resonance of the filter frequency
|
||
|
* cutoff, or an object (i.e. a p5.Oscillator) that
|
||
|
* can be used to modulate this parameter. High
|
||
|
* numbers (i.e. 15) will produce a resonance, low
|
||
|
* numbers (i.e. .2) will produce a slope.
|
||
|
*/
|
||
|
filter(cutoffFreq: number|object, res: number|object): void
|
||
|
|
||
|
/**
|
||
|
* Choose a preset type of delay. 'pingPong' bounces
|
||
|
* the signal from the left to the right channel to
|
||
|
* produce a stereo effect. Any other parameter will
|
||
|
* revert to the default delay setting.
|
||
|
*
|
||
|
* @param type 'pingPong' (1) or 'default' (0)
|
||
|
*/
|
||
|
setType(type: string|number): void
|
||
|
|
||
|
/**
|
||
|
* Set the output level of the delay effect.
|
||
|
*
|
||
|
* @param volume amplitude between 0 and 1.0
|
||
|
* @param [rampTime] create a fade that lasts
|
||
|
* rampTime
|
||
|
* @param [timeFromNow] schedule this event to happen
|
||
|
* seconds from now
|
||
|
*/
|
||
|
amp(volume: number, rampTime?: number, timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Send output to a p5.sound or web audio object
|
||
|
*
|
||
|
*/
|
||
|
connect(unit: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect all output.
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
}
|
||
|
class Reverb extends p5.Effect {
|
||
|
/**
|
||
|
* Reverb adds depth to a sound through a large
|
||
|
* number of decaying echoes. It creates the
|
||
|
* perception that sound is occurring in a physical
|
||
|
* space. The p5.Reverb has paramters for Time (how
|
||
|
* long does the reverb last) and decayRate (how much
|
||
|
* the sound decays with each echo) that can be set
|
||
|
* with the .set() or .process() methods. The
|
||
|
* p5.Convolver extends p5.Reverb allowing you to
|
||
|
* recreate the sound of actual physical spaces
|
||
|
* through convolution. This class extends p5.Effect.
|
||
|
* Methods amp(), chain(), drywet(), connect(), and
|
||
|
* disconnect() are available.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* Connect a source to the reverb, and assign reverb
|
||
|
* parameters.
|
||
|
*
|
||
|
* @param src p5.sound / Web Audio object with a
|
||
|
* sound output.
|
||
|
* @param [seconds] Duration of the reverb, in
|
||
|
* seconds. Min: 0, Max: 10. Defaults to 3.
|
||
|
* @param [decayRate] Percentage of decay with each
|
||
|
* echo. Min: 0, Max: 100. Defaults to 2.
|
||
|
* @param [reverse] Play the reverb backwards or
|
||
|
* forwards.
|
||
|
*/
|
||
|
process(src: object, seconds?: number, decayRate?: number, reverse?: boolean): void
|
||
|
|
||
|
/**
|
||
|
* Set the reverb settings. Similar to .process(),
|
||
|
* but without assigning a new input.
|
||
|
*
|
||
|
* @param [seconds] Duration of the reverb, in
|
||
|
* seconds. Min: 0, Max: 10. Defaults to 3.
|
||
|
* @param [decayRate] Percentage of decay with each
|
||
|
* echo. Min: 0, Max: 100. Defaults to 2.
|
||
|
* @param [reverse] Play the reverb backwards or
|
||
|
* forwards.
|
||
|
*/
|
||
|
set(seconds?: number, decayRate?: number, reverse?: boolean): void
|
||
|
|
||
|
/**
|
||
|
* Set the output level of the reverb effect.
|
||
|
*
|
||
|
* @param volume amplitude between 0 and 1.0
|
||
|
* @param [rampTime] create a fade that lasts
|
||
|
* rampTime
|
||
|
* @param [timeFromNow] schedule this event to happen
|
||
|
* seconds from now
|
||
|
*/
|
||
|
amp(volume: number, rampTime?: number, timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Send output to a p5.sound or web audio object
|
||
|
*
|
||
|
*/
|
||
|
connect(unit: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect all output.
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
}
|
||
|
class Convolver extends p5.Effect {
|
||
|
/**
|
||
|
* p5.Convolver extends p5.Reverb. It can emulate the
|
||
|
* sound of real physical spaces through a process
|
||
|
* called convolution. Convolution multiplies any
|
||
|
* audio input by an "impulse response" to simulate
|
||
|
* the dispersion of sound over time. The impulse
|
||
|
* response is generated from an audio file that you
|
||
|
* provide. One way to generate an impulse response
|
||
|
* is to pop a balloon in a reverberant space and
|
||
|
* record the echo. Convolution can also be used to
|
||
|
* experiment with sound.
|
||
|
*
|
||
|
* Use the method createConvolution(path) to
|
||
|
* instantiate a p5.Convolver with a path to your
|
||
|
* impulse response audio file.
|
||
|
*
|
||
|
* @param path path to a sound file
|
||
|
* @param [callback] function to call when loading
|
||
|
* succeeds
|
||
|
* @param [errorCallback] function to call if loading
|
||
|
* fails. This function will receive an error or
|
||
|
* XMLHttpRequest object with information about what
|
||
|
* went wrong.
|
||
|
*/
|
||
|
constructor(path: string, callback?: Function, errorCallback?: Function)
|
||
|
|
||
|
/**
|
||
|
* Internally, the p5.Convolver uses the a Web Audio
|
||
|
* Convolver Node.
|
||
|
*
|
||
|
*/
|
||
|
convolverNod: ConvolverNode
|
||
|
|
||
|
/**
|
||
|
* Create a p5.Convolver. Accepts a path to a
|
||
|
* soundfile that will be used to generate an impulse
|
||
|
* response.
|
||
|
*
|
||
|
* @param path path to a sound file
|
||
|
* @param [callback] function to call if loading is
|
||
|
* successful. The object will be passed in as the
|
||
|
* argument to the callback function.
|
||
|
* @param [errorCallback] function to call if loading
|
||
|
* is not successful. A custom error will be passed
|
||
|
* in as the argument to the callback function.
|
||
|
*/
|
||
|
createConvolver(path: string, callback?: Function, errorCallback?: Function): p5.Convolver
|
||
|
|
||
|
/**
|
||
|
* Connect a source to the reverb, and assign reverb
|
||
|
* parameters.
|
||
|
*
|
||
|
* @param src p5.sound / Web Audio object with a
|
||
|
* sound output.
|
||
|
*/
|
||
|
process(src: object): void
|
||
|
|
||
|
/**
|
||
|
* If you load multiple impulse files using the
|
||
|
* .addImpulse method, they will be stored as Objects
|
||
|
* in this Array. Toggle between them with the
|
||
|
* toggleImpulse(id) method.
|
||
|
*
|
||
|
*/
|
||
|
impulses: any[]
|
||
|
|
||
|
/**
|
||
|
* Load and assign a new Impulse Response to the
|
||
|
* p5.Convolver. The impulse is added to the
|
||
|
* .impulses array. Previous impulses can be accessed
|
||
|
* with the .toggleImpulse(id) method.
|
||
|
*
|
||
|
* @param path path to a sound file
|
||
|
* @param callback function (optional)
|
||
|
* @param errorCallback function (optional)
|
||
|
*/
|
||
|
addImpulse(path: string, callback: Function, errorCallback: Function): void
|
||
|
|
||
|
/**
|
||
|
* Similar to .addImpulse, except that the .impulses
|
||
|
* Array is reset to save memory. A new .impulses
|
||
|
* array is created with this impulse as the only
|
||
|
* item.
|
||
|
*
|
||
|
* @param path path to a sound file
|
||
|
* @param callback function (optional)
|
||
|
* @param errorCallback function (optional)
|
||
|
*/
|
||
|
resetImpulse(path: string, callback: Function, errorCallback: Function): void
|
||
|
|
||
|
/**
|
||
|
* If you have used .addImpulse() to add multiple
|
||
|
* impulses to a p5.Convolver, then you can use this
|
||
|
* method to toggle between the items in the
|
||
|
* .impulses Array. Accepts a parameter to identify
|
||
|
* which impulse you wish to use, identified either
|
||
|
* by its original filename (String) or by its
|
||
|
* position in the .impulses Array (Number). You can
|
||
|
* access the objects in the .impulses Array
|
||
|
* directly. Each Object has two attributes: an
|
||
|
* .audioBuffer (type: Web Audio AudioBuffer) and a
|
||
|
* .name, a String that corresponds with the original
|
||
|
* filename.
|
||
|
*
|
||
|
* @param id Identify the impulse by its original
|
||
|
* filename (String), or by its position in the
|
||
|
* .impulses Array (Number).
|
||
|
*/
|
||
|
toggleImpulse(id: string|number): void
|
||
|
|
||
|
/**
|
||
|
* Set the global tempo, in beats per minute, for all
|
||
|
* p5.Parts. This method will impact all active
|
||
|
* p5.Parts.
|
||
|
*
|
||
|
* @param BPM Beats Per Minute
|
||
|
* @param rampTime Seconds from now
|
||
|
*/
|
||
|
setBPM(BPM: number, rampTime: number): void
|
||
|
}
|
||
|
class Phrase {
|
||
|
/**
|
||
|
* A phrase is a pattern of musical events over time,
|
||
|
* i.e. a series of notes and rests. Phrases must be
|
||
|
* added to a p5.Part for playback, and each part can
|
||
|
* play multiple phrases at the same time. For
|
||
|
* example, one Phrase might be a kick drum, another
|
||
|
* could be a snare, and another could be the
|
||
|
* bassline.
|
||
|
*
|
||
|
* The first parameter is a name so that the phrase
|
||
|
* can be modified or deleted later. The callback is
|
||
|
* a a function that this phrase will call at every
|
||
|
* step—for example it might be called
|
||
|
* playNote(value){}. The array determines which
|
||
|
* value is passed into the callback at each step of
|
||
|
* the phrase. It can be numbers, an object with
|
||
|
* multiple numbers, or a zero (0) indicates a rest
|
||
|
* so the callback won't be called).
|
||
|
*
|
||
|
* @param name Name so that you can access the
|
||
|
* Phrase.
|
||
|
* @param callback The name of a function that this
|
||
|
* phrase will call. Typically it will play a sound,
|
||
|
* and accept two parameters: a time at which to play
|
||
|
* the sound (in seconds from now), and a value from
|
||
|
* the sequence array. The time should be passed into
|
||
|
* the play() or start() method to ensure precision.
|
||
|
* @param sequence Array of values to pass into the
|
||
|
* callback at each step of the phrase.
|
||
|
*/
|
||
|
constructor(name: string, callback: Function, sequence: any[])
|
||
|
|
||
|
/**
|
||
|
* Array of values to pass into the callback at each
|
||
|
* step of the phrase. Depending on the callback
|
||
|
* function's requirements, these values may be
|
||
|
* numbers, strings, or an object with multiple
|
||
|
* parameters. Zero (0) indicates a rest.
|
||
|
*
|
||
|
*/
|
||
|
sequence: any[]
|
||
|
}
|
||
|
class Part {
|
||
|
/**
|
||
|
* A p5.Part plays back one or more p5.Phrases.
|
||
|
* Instantiate a part with steps and tatums. By
|
||
|
* default, each step represents 1/16th note. See
|
||
|
* p5.Phrase for more about musical timing.
|
||
|
*
|
||
|
* @param [steps] Steps in the part
|
||
|
* @param [tatums] Divisions of a beat (default is
|
||
|
* 1/16, a quarter note)
|
||
|
*/
|
||
|
constructor(steps?: number, tatums?: number)
|
||
|
|
||
|
/**
|
||
|
* Set the tempo of this part, in Beats Per Minute.
|
||
|
*
|
||
|
* @param BPM Beats Per Minute
|
||
|
* @param [rampTime] Seconds from now
|
||
|
*/
|
||
|
setBPM(BPM: number, rampTime?: number): void
|
||
|
|
||
|
/**
|
||
|
* Returns the Beats Per Minute of this currently
|
||
|
* part.
|
||
|
*
|
||
|
*/
|
||
|
getBPM(): number
|
||
|
|
||
|
/**
|
||
|
* Start playback of this part. It will play through
|
||
|
* all of its phrases at a speed determined by
|
||
|
* setBPM.
|
||
|
*
|
||
|
* @param [time] seconds from now
|
||
|
*/
|
||
|
start(time?: number): void
|
||
|
|
||
|
/**
|
||
|
* Loop playback of this part. It will begin looping
|
||
|
* through all of its phrases at a speed determined
|
||
|
* by setBPM.
|
||
|
*
|
||
|
* @param [time] seconds from now
|
||
|
*/
|
||
|
loop(time?: number): void
|
||
|
|
||
|
/**
|
||
|
* Tell the part to stop looping.
|
||
|
*
|
||
|
*/
|
||
|
noLoop(): void
|
||
|
|
||
|
/**
|
||
|
* Stop the part and cue it to step 0.
|
||
|
*
|
||
|
* @param [time] seconds from now
|
||
|
*/
|
||
|
stop(time?: number): void
|
||
|
|
||
|
/**
|
||
|
* Pause the part. Playback will resume from the
|
||
|
* current step.
|
||
|
*
|
||
|
* @param time seconds from now
|
||
|
*/
|
||
|
pause(time: number): void
|
||
|
|
||
|
/**
|
||
|
* Add a p5.Phrase to this Part.
|
||
|
*
|
||
|
* @param phrase reference to a p5.Phrase
|
||
|
*/
|
||
|
addPhrase(phrase: p5.Phrase): void
|
||
|
|
||
|
/**
|
||
|
* Remove a phrase from this part, based on the name
|
||
|
* it was given when it was created.
|
||
|
*
|
||
|
*/
|
||
|
removePhrase(phraseName: string): void
|
||
|
|
||
|
/**
|
||
|
* Get a phrase from this part, based on the name it
|
||
|
* was given when it was created. Now you can modify
|
||
|
* its array.
|
||
|
*
|
||
|
*/
|
||
|
getPhrase(phraseName: string): void
|
||
|
|
||
|
/**
|
||
|
* Get a phrase from this part, based on the name it
|
||
|
* was given when it was created. Now you can modify
|
||
|
* its array.
|
||
|
*
|
||
|
* @param sequence Array of values to pass into the
|
||
|
* callback at each step of the phrase.
|
||
|
*/
|
||
|
replaceSequence(phraseName: string, sequence: any[]): void
|
||
|
|
||
|
/**
|
||
|
* Fire a callback function at every step.
|
||
|
*
|
||
|
* @param callback The name of the callback you want
|
||
|
* to fire on every beat/tatum.
|
||
|
*/
|
||
|
onStep(callback: Function): void
|
||
|
}
|
||
|
class Score {
|
||
|
/**
|
||
|
* A Score consists of a series of Parts. The parts
|
||
|
* will be played back in order. For example, you
|
||
|
* could have an A part, a B part, and a C part, and
|
||
|
* play them back in this order new p5.Score(a, a, b,
|
||
|
* a, c)
|
||
|
*
|
||
|
* @param [parts] One or multiple parts, to be played
|
||
|
* in sequence.
|
||
|
*/
|
||
|
constructor(parts?: p5.Part)
|
||
|
|
||
|
/**
|
||
|
* Start playback of the score.
|
||
|
*
|
||
|
*/
|
||
|
start(): void
|
||
|
|
||
|
/**
|
||
|
* Stop playback of the score.
|
||
|
*
|
||
|
*/
|
||
|
stop(): void
|
||
|
|
||
|
/**
|
||
|
* Pause playback of the score.
|
||
|
*
|
||
|
*/
|
||
|
pause(): void
|
||
|
|
||
|
/**
|
||
|
* Loop playback of the score.
|
||
|
*
|
||
|
*/
|
||
|
loop(): void
|
||
|
|
||
|
/**
|
||
|
* Stop looping playback of the score. If it is
|
||
|
* currently playing, this will go into effect after
|
||
|
* the current round of playback completes.
|
||
|
*
|
||
|
*/
|
||
|
noLoop(): void
|
||
|
|
||
|
/**
|
||
|
* Set the tempo for all parts in the score
|
||
|
*
|
||
|
* @param BPM Beats Per Minute
|
||
|
* @param rampTime Seconds from now
|
||
|
*/
|
||
|
setBPM(BPM: number, rampTime: number): void
|
||
|
}
|
||
|
class SoundLoop {
|
||
|
/**
|
||
|
* SoundLoop
|
||
|
*
|
||
|
* @param callback this function will be called on
|
||
|
* each iteration of theloop
|
||
|
* @param [interval] amount of time or beats for each
|
||
|
* iteration of the loop defaults to 1
|
||
|
*/
|
||
|
constructor(callback: Function, interval?: number|string)
|
||
|
|
||
|
/**
|
||
|
* musicalTimeMode uses Tone.Time convention true if
|
||
|
* string, false if number
|
||
|
*
|
||
|
*/
|
||
|
musicalTimeMode: boolean
|
||
|
|
||
|
/**
|
||
|
* Set a limit to the number of loops to play.
|
||
|
* defaults to Infinity
|
||
|
*
|
||
|
*/
|
||
|
maxIterations: number
|
||
|
|
||
|
/**
|
||
|
* Start the loop
|
||
|
*
|
||
|
* @param [timeFromNow] schedule a starting time
|
||
|
*/
|
||
|
start(timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Stop the loop
|
||
|
*
|
||
|
* @param [timeFromNow] schedule a stopping time
|
||
|
*/
|
||
|
stop(timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Pause the loop
|
||
|
*
|
||
|
* @param [timeFromNow] schedule a pausing time
|
||
|
*/
|
||
|
pause(timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Synchronize loops. Use this method to start two
|
||
|
* more more loops in synchronization or to start a
|
||
|
* loop in synchronization with a loop that is
|
||
|
* already playing This method will schedule the
|
||
|
* implicit loop in sync with the explicit master
|
||
|
* loop i.e. loopToStart.syncedStart(loopToSyncWith)
|
||
|
*
|
||
|
* @param otherLoop a p5.SoundLoop to sync with
|
||
|
* @param [timeFromNow] Start the loops in sync after
|
||
|
* timeFromNow seconds
|
||
|
*/
|
||
|
syncedStart(otherLoop: object, timeFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Getters and Setters, setting any paramter will
|
||
|
* result in a change in the clock's frequency, that
|
||
|
* will be reflected after the next callback beats
|
||
|
* per minute (defaults to 60)
|
||
|
*
|
||
|
*/
|
||
|
bpm: number
|
||
|
|
||
|
/**
|
||
|
* number of quarter notes in a measure (defaults to
|
||
|
* 4)
|
||
|
*
|
||
|
*/
|
||
|
timeSignature: number
|
||
|
|
||
|
/**
|
||
|
* length of the loops interval
|
||
|
*
|
||
|
*/
|
||
|
interval: number|string
|
||
|
|
||
|
/**
|
||
|
* how many times the callback has been called so far
|
||
|
*
|
||
|
*/
|
||
|
iterations: number
|
||
|
}
|
||
|
class Compressor extends p5.Effect {
|
||
|
/**
|
||
|
* Compressor is an audio effect class that performs
|
||
|
* dynamics compression on an audio input source.
|
||
|
* This is a very commonly used technique in music
|
||
|
* and sound production. Compression creates an
|
||
|
* overall louder, richer, and fuller sound by
|
||
|
* lowering the volume of louds and raising that of
|
||
|
* softs. Compression can be used to avoid clipping
|
||
|
* (sound distortion due to peaks in volume) and is
|
||
|
* especially useful when many sounds are played at
|
||
|
* once. Compression can be used on indivudal sound
|
||
|
* sources in addition to the master output. This
|
||
|
* class extends p5.Effect. Methods amp(), chain(),
|
||
|
* drywet(), connect(), and disconnect() are
|
||
|
* available.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* The p5.Compressor is built with a Web Audio
|
||
|
* Dynamics Compressor Node
|
||
|
*
|
||
|
*/
|
||
|
compressor: AudioNode
|
||
|
|
||
|
/**
|
||
|
* Performs the same function as .connect, but also
|
||
|
* accepts optional parameters to set compressor's
|
||
|
* audioParams
|
||
|
*
|
||
|
* @param src Sound source to be connected
|
||
|
* @param [attack] The amount of time (in seconds) to
|
||
|
* reduce the gain by 10dB, default = .003, range 0 -
|
||
|
* 1
|
||
|
* @param [knee] A decibel value representing the
|
||
|
* range above the threshold where the curve smoothly
|
||
|
* transitions to the "ratio" portion. default = 30,
|
||
|
* range 0 - 40
|
||
|
* @param [ratio] The amount of dB change in input
|
||
|
* for a 1 dB change in output default = 12, range 1
|
||
|
* - 20
|
||
|
* @param [threshold] The decibel value above which
|
||
|
* the compression will start taking effect default =
|
||
|
* -24, range -100 - 0
|
||
|
* @param [release] The amount of time (in seconds)
|
||
|
* to increase the gain by 10dB default = .25, range
|
||
|
* 0 - 1
|
||
|
*/
|
||
|
process(src: object, attack?: number, knee?: number, ratio?: number, threshold?: number, release?: number): void
|
||
|
|
||
|
/**
|
||
|
* Set the paramters of a compressor.
|
||
|
*
|
||
|
* @param attack The amount of time (in seconds) to
|
||
|
* reduce the gain by 10dB, default = .003, range 0 -
|
||
|
* 1
|
||
|
* @param knee A decibel value representing the range
|
||
|
* above the threshold where the curve smoothly
|
||
|
* transitions to the "ratio" portion. default = 30,
|
||
|
* range 0 - 40
|
||
|
* @param ratio The amount of dB change in input for
|
||
|
* a 1 dB change in output default = 12, range 1 - 20
|
||
|
* @param threshold The decibel value above which the
|
||
|
* compression will start taking effect default =
|
||
|
* -24, range -100 - 0
|
||
|
* @param release The amount of time (in seconds) to
|
||
|
* increase the gain by 10dB default = .25, range 0 -
|
||
|
* 1
|
||
|
*/
|
||
|
set(attack: number, knee: number, ratio: number, threshold: number, release: number): void
|
||
|
|
||
|
/**
|
||
|
* Get current attack or set value w/ time ramp
|
||
|
*
|
||
|
* @param [attack] Attack is the amount of time (in
|
||
|
* seconds) to reduce the gain by 10dB, default =
|
||
|
* .003, range 0 - 1
|
||
|
* @param [time] Assign time value to schedule the
|
||
|
* change in value
|
||
|
*/
|
||
|
attack(attack?: number, time?: number): void
|
||
|
|
||
|
/**
|
||
|
* Get current knee or set value w/ time ramp
|
||
|
*
|
||
|
* @param [knee] A decibel value representing the
|
||
|
* range above the threshold where the curve smoothly
|
||
|
* transitions to the "ratio" portion. default = 30,
|
||
|
* range 0 - 40
|
||
|
* @param [time] Assign time value to schedule the
|
||
|
* change in value
|
||
|
*/
|
||
|
knee(knee?: number, time?: number): void
|
||
|
|
||
|
/**
|
||
|
* Get current ratio or set value w/ time ramp
|
||
|
*
|
||
|
* @param [ratio] The amount of dB change in input
|
||
|
* for a 1 dB change in output default = 12, range 1
|
||
|
* - 20
|
||
|
* @param [time] Assign time value to schedule the
|
||
|
* change in value
|
||
|
*/
|
||
|
ratio(ratio?: number, time?: number): void
|
||
|
|
||
|
/**
|
||
|
* Get current threshold or set value w/ time ramp
|
||
|
*
|
||
|
* @param threshold The decibel value above which the
|
||
|
* compression will start taking effect default =
|
||
|
* -24, range -100 - 0
|
||
|
* @param [time] Assign time value to schedule the
|
||
|
* change in value
|
||
|
*/
|
||
|
threshold(threshold: number, time?: number): void
|
||
|
|
||
|
/**
|
||
|
* Get current release or set value w/ time ramp
|
||
|
*
|
||
|
* @param release The amount of time (in seconds) to
|
||
|
* increase the gain by 10dB default = .25, range 0 -
|
||
|
* 1
|
||
|
* @param [time] Assign time value to schedule the
|
||
|
* change in value
|
||
|
*/
|
||
|
release(release: number, time?: number): void
|
||
|
|
||
|
/**
|
||
|
* Return the current reduction value
|
||
|
*
|
||
|
* @return Value of the amount of gain reduction that
|
||
|
* is applied to the signal
|
||
|
*/
|
||
|
reduction(): number
|
||
|
}
|
||
|
class SoundRecorder {
|
||
|
/**
|
||
|
* Record sounds for playback and/or to save as a
|
||
|
* .wav file. The p5.SoundRecorder records all sound
|
||
|
* output from your sketch, or can be assigned a
|
||
|
* specific source with setInput(). The record()
|
||
|
* method accepts a p5.SoundFile as a parameter. When
|
||
|
* playback is stopped (either after the given amount
|
||
|
* of time, or with the stop() method), the
|
||
|
* p5.SoundRecorder will send its recording to that
|
||
|
* p5.SoundFile for playback.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* Connect a specific device to the p5.SoundRecorder.
|
||
|
* If no parameter is given, p5.SoundRecorer will
|
||
|
* record all audible p5.sound from your sketch.
|
||
|
*
|
||
|
* @param [unit] p5.sound object or a web audio unit
|
||
|
* that outputs sound
|
||
|
*/
|
||
|
setInput(unit?: object): void
|
||
|
|
||
|
/**
|
||
|
* Start recording. To access the recording, provide
|
||
|
* a p5.SoundFile as the first parameter. The
|
||
|
* p5.SoundRecorder will send its recording to that
|
||
|
* p5.SoundFile for playback once recording is
|
||
|
* complete. Optional parameters include duration (in
|
||
|
* seconds) of the recording, and a callback function
|
||
|
* that will be called once the complete recording
|
||
|
* has been transfered to the p5.SoundFile.
|
||
|
*
|
||
|
* @param soundFile p5.SoundFile
|
||
|
* @param [duration] Time (in seconds)
|
||
|
* @param [callback] The name of a function that will
|
||
|
* be called once the recording completes
|
||
|
*/
|
||
|
record(soundFile: p5.SoundFile, duration?: number, callback?: Function): void
|
||
|
|
||
|
/**
|
||
|
* Stop the recording. Once the recording is stopped,
|
||
|
* the results will be sent to the p5.SoundFile that
|
||
|
* was given on .record(), and if a callback function
|
||
|
* was provided on record, that function will be
|
||
|
* called.
|
||
|
*
|
||
|
*/
|
||
|
stop(): void
|
||
|
|
||
|
/**
|
||
|
* Save a p5.SoundFile as a .wav audio file.
|
||
|
*
|
||
|
* @param soundFile p5.SoundFile that you wish to
|
||
|
* save
|
||
|
* @param name name of the resulting .wav file.
|
||
|
*/
|
||
|
saveSound(soundFile: p5.SoundFile, name: string): void
|
||
|
}
|
||
|
class PeakDetect {
|
||
|
/**
|
||
|
* PeakDetect works in conjunction with p5.FFT to
|
||
|
* look for onsets in some or all of the frequency
|
||
|
* spectrum. To use p5.PeakDetect, call update in
|
||
|
* the draw loop and pass in a p5.FFT object.
|
||
|
*
|
||
|
*
|
||
|
* You can listen for a specific part of the
|
||
|
* frequency spectrum by setting the range between
|
||
|
* freq1 and freq2.
|
||
|
*
|
||
|
* threshold is the threshold for detecting a peak,
|
||
|
* scaled between 0 and 1. It is logarithmic, so 0.1
|
||
|
* is half as loud as 1.0.
|
||
|
*
|
||
|
*
|
||
|
* The update method is meant to be run in the draw
|
||
|
* loop, and frames determines how many loops must
|
||
|
* pass before another peak can be detected. For
|
||
|
* example, if the frameRate() = 60, you could detect
|
||
|
* the beat of a 120 beat-per-minute song with this
|
||
|
* equation: framesPerPeak = 60 / (estimatedBPM / 60
|
||
|
* );
|
||
|
*
|
||
|
*
|
||
|
* Based on example contribtued by @b2renger, and a
|
||
|
* simple beat detection explanation by a
|
||
|
* href="http://www.airtightinteractive.com/2013/10/making-audio-reactive-visuals/"
|
||
|
* target="_blank"Felix Turner.
|
||
|
*
|
||
|
* @param [freq1] lowFrequency - defaults to 20Hz
|
||
|
* @param [freq2] highFrequency - defaults to 20000
|
||
|
* Hz
|
||
|
* @param [threshold] Threshold for detecting a beat
|
||
|
* between 0 and 1 scaled logarithmically where 0.1
|
||
|
* is 1/2 the loudness of 1.0. Defaults to 0.35.
|
||
|
* @param [framesPerPeak] Defaults to 20.
|
||
|
*/
|
||
|
constructor(freq1?: number, freq2?: number, threshold?: number, framesPerPeak?: number)
|
||
|
// TODO: Annotate attribute "isDetected", defined in lib/addons/p5.sound.js, line 11388
|
||
|
|
||
|
/**
|
||
|
* The update method is run in the draw loop. Accepts
|
||
|
* an FFT object. You must call .analyze() on the FFT
|
||
|
* object prior to updating the peakDetect because it
|
||
|
* relies on a completed FFT analysis.
|
||
|
*
|
||
|
* @param fftObject A p5.FFT object
|
||
|
*/
|
||
|
update(fftObject: p5.FFT): void
|
||
|
|
||
|
/**
|
||
|
* onPeak accepts two arguments: a function to call
|
||
|
* when a peak is detected. The value of the peak,
|
||
|
* between 0.0 and 1.0, is passed to the callback.
|
||
|
*
|
||
|
* @param callback Name of a function that will be
|
||
|
* called when a peak is detected.
|
||
|
* @param [val] Optional value to pass into the
|
||
|
* function when a peak is detected.
|
||
|
*/
|
||
|
onPeak(callback: Function, val?: object): void
|
||
|
}
|
||
|
class Gain {
|
||
|
/**
|
||
|
* A gain node is usefull to set the relative volume
|
||
|
* of sound. It's typically used to build mixers.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* Connect a source to the gain node.
|
||
|
*
|
||
|
* @param src p5.sound / Web Audio object with a
|
||
|
* sound output.
|
||
|
*/
|
||
|
setInput(src: object): void
|
||
|
|
||
|
/**
|
||
|
* Send output to a p5.sound or web audio object
|
||
|
*
|
||
|
*/
|
||
|
connect(unit: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect all output.
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
|
||
|
/**
|
||
|
* Set the output level of the gain node.
|
||
|
*
|
||
|
* @param volume amplitude between 0 and 1.0
|
||
|
* @param [rampTime] create a fade that lasts
|
||
|
* rampTime
|
||
|
* @param [timeFromNow] schedule this event to happen
|
||
|
* seconds from now
|
||
|
*/
|
||
|
amp(volume: number, rampTime?: number, timeFromNow?: number): void
|
||
|
}
|
||
|
class AudioVoice {
|
||
|
/**
|
||
|
* Base class for monophonic synthesizers. Any
|
||
|
* extensions of this class should follow the API and
|
||
|
* implement the methods below in order to remain
|
||
|
* compatible with p5.PolySynth();
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* Connect to p5 objects or Web Audio Nodes
|
||
|
*
|
||
|
*/
|
||
|
connect(unit: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect from soundOut
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
}
|
||
|
class MonoSynth {
|
||
|
/**
|
||
|
* An MonoSynth is used as a single voice for sound
|
||
|
* synthesis. This is a class to be used in
|
||
|
* conjonction with the PolySynth class. Custom
|
||
|
* synthetisers should be built inheriting from this
|
||
|
* class.
|
||
|
*
|
||
|
*/
|
||
|
constructor()
|
||
|
|
||
|
/**
|
||
|
* Play tells the MonoSynth to start playing a note.
|
||
|
* This method schedules the calling of
|
||
|
* .triggerAttack and .triggerRelease.
|
||
|
*
|
||
|
* @param note the note you want to play, specified
|
||
|
* as a frequency in Hertz (Number) or as a midi
|
||
|
* value in Note/Octave format ("C4", "Eb3"...etc")
|
||
|
* See Tone. Defaults to 440 hz.
|
||
|
* @param [velocity] velocity of the note to play
|
||
|
* (ranging from 0 to 1)
|
||
|
* @param [secondsFromNow] time from now (in seconds)
|
||
|
* at which to play
|
||
|
* @param [sustainTime] time to sustain before
|
||
|
* releasing the envelope
|
||
|
*/
|
||
|
play(note: string|number, velocity?: number, secondsFromNow?: number, sustainTime?: number): void
|
||
|
|
||
|
/**
|
||
|
* Trigger the Attack, and Decay portion of the
|
||
|
* Envelope. Similar to holding down a key on a
|
||
|
* piano, but it will hold the sustain level until
|
||
|
* you let go.
|
||
|
*
|
||
|
* @param note the note you want to play, specified
|
||
|
* as a frequency in Hertz (Number) or as a midi
|
||
|
* value in Note/Octave format ("C4", "Eb3"...etc")
|
||
|
* See Tone. Defaults to 440 hz
|
||
|
* @param [velocity] velocity of the note to play
|
||
|
* (ranging from 0 to 1)
|
||
|
* @param [secondsFromNow] time from now (in seconds)
|
||
|
* at which to play
|
||
|
*/
|
||
|
triggerAttack(note: string|number, velocity?: number, secondsFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Trigger the release of the Envelope. This is
|
||
|
* similar to releasing the key on a piano and
|
||
|
* letting the sound fade according to the release
|
||
|
* level and release time.
|
||
|
*
|
||
|
* @param secondsFromNow time to trigger the release
|
||
|
*/
|
||
|
triggerRelease(secondsFromNow: number): void
|
||
|
|
||
|
/**
|
||
|
* Set values like a traditional ADSR envelope .
|
||
|
*
|
||
|
* @param attackTime Time (in seconds before envelope
|
||
|
* reaches Attack Level
|
||
|
* @param [decayTime] Time (in seconds) before
|
||
|
* envelope reaches Decay/Sustain Level
|
||
|
* @param [susRatio] Ratio between attackLevel and
|
||
|
* releaseLevel, on a scale from 0 to 1, where 1.0 =
|
||
|
* attackLevel, 0.0 = releaseLevel. The susRatio
|
||
|
* determines the decayLevel and the level at which
|
||
|
* the sustain portion of the envelope will sustain.
|
||
|
* For example, if attackLevel is 0.4, releaseLevel
|
||
|
* is 0, and susAmt is 0.5, the decayLevel would be
|
||
|
* 0.2. If attackLevel is increased to 1.0 (using
|
||
|
* setRange), then decayLevel would increase
|
||
|
* proportionally, to become 0.5.
|
||
|
* @param [releaseTime] Time in seconds from now
|
||
|
* (defaults to 0)
|
||
|
*/
|
||
|
setADSR(attackTime: number, decayTime?: number, susRatio?: number, releaseTime?: number): void
|
||
|
|
||
|
/**
|
||
|
* Getters and Setters
|
||
|
*
|
||
|
*/
|
||
|
attack: number
|
||
|
decay: number
|
||
|
sustain: number
|
||
|
release: number
|
||
|
|
||
|
/**
|
||
|
* MonoSynth amp
|
||
|
*
|
||
|
* @param vol desired volume
|
||
|
* @param [rampTime] Time to reach new volume
|
||
|
* @return new volume value
|
||
|
*/
|
||
|
amp(vol: number, rampTime?: number): number
|
||
|
|
||
|
/**
|
||
|
* Connect to a p5.sound / Web Audio object.
|
||
|
*
|
||
|
* @param unit A p5.sound or Web Audio object
|
||
|
*/
|
||
|
connect(unit: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect all outputs
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
|
||
|
/**
|
||
|
* Get rid of the MonoSynth and free up its resources
|
||
|
* / memory.
|
||
|
*
|
||
|
*/
|
||
|
dispose(): void
|
||
|
}
|
||
|
class PolySynth {
|
||
|
/**
|
||
|
* An AudioVoice is used as a single voice for sound
|
||
|
* synthesis. The PolySynth class holds an array of
|
||
|
* AudioVoice, and deals with voices allocations,
|
||
|
* with setting notes to be played, and parameters to
|
||
|
* be set.
|
||
|
*
|
||
|
* @param [synthVoice] A monophonic synth voice
|
||
|
* inheriting the AudioVoice class. Defaults to
|
||
|
* p5.MonoSynth
|
||
|
* @param [polyValue] Number of voices, defaults to
|
||
|
* 8;
|
||
|
*/
|
||
|
constructor(synthVoice?: number, polyValue?: number)
|
||
|
|
||
|
/**
|
||
|
* An object that holds information about which notes
|
||
|
* have been played and which notes are currently
|
||
|
* being played. New notes are added as keys on the
|
||
|
* fly. While a note has been attacked, but not
|
||
|
* released, the value of the key is the audiovoice
|
||
|
* which is generating that note. When notes are
|
||
|
* released, the value of the key becomes undefined.
|
||
|
*
|
||
|
*/
|
||
|
notes: any
|
||
|
|
||
|
/**
|
||
|
* A PolySynth must have at least 1 voice, defaults
|
||
|
* to 8
|
||
|
*
|
||
|
*/
|
||
|
polyvalue: any
|
||
|
|
||
|
/**
|
||
|
* Monosynth that generates the sound for each note
|
||
|
* that is triggered. The p5.PolySynth defaults to
|
||
|
* using the p5.MonoSynth as its voice.
|
||
|
*
|
||
|
*/
|
||
|
AudioVoice: any
|
||
|
|
||
|
/**
|
||
|
* Play a note by triggering noteAttack and
|
||
|
* noteRelease with sustain time
|
||
|
*
|
||
|
* @param [note] midi note to play (ranging from 0 to
|
||
|
* 127 - 60 being a middle C)
|
||
|
* @param [velocity] velocity of the note to play
|
||
|
* (ranging from 0 to 1)
|
||
|
* @param [secondsFromNow] time from now (in seconds)
|
||
|
* at which to play
|
||
|
* @param [sustainTime] time to sustain before
|
||
|
* releasing the envelope
|
||
|
*/
|
||
|
play(note?: number, velocity?: number, secondsFromNow?: number, sustainTime?: number): void
|
||
|
|
||
|
/**
|
||
|
* noteADSR sets the envelope for a specific note
|
||
|
* that has just been triggered. Using this method
|
||
|
* modifies the envelope of whichever audiovoice is
|
||
|
* being used to play the desired note. The envelope
|
||
|
* should be reset before noteRelease is called in
|
||
|
* order to prevent the modified envelope from being
|
||
|
* used on other notes.
|
||
|
*
|
||
|
* @param [note] Midi note on which ADSR should be
|
||
|
* set.
|
||
|
* @param [attackTime] Time (in seconds before
|
||
|
* envelope reaches Attack Level
|
||
|
* @param [decayTime] Time (in seconds) before
|
||
|
* envelope reaches Decay/Sustain Level
|
||
|
* @param [susRatio] Ratio between attackLevel and
|
||
|
* releaseLevel, on a scale from 0 to 1, where 1.0 =
|
||
|
* attackLevel, 0.0 = releaseLevel. The susRatio
|
||
|
* determines the decayLevel and the level at which
|
||
|
* the sustain portion of the envelope will sustain.
|
||
|
* For example, if attackLevel is 0.4, releaseLevel
|
||
|
* is 0, and susAmt is 0.5, the decayLevel would be
|
||
|
* 0.2. If attackLevel is increased to 1.0 (using
|
||
|
* setRange), then decayLevel would increase
|
||
|
* proportionally, to become 0.5.
|
||
|
* @param [releaseTime] Time in seconds from now
|
||
|
* (defaults to 0)
|
||
|
*/
|
||
|
noteADSR(note?: number, attackTime?: number, decayTime?: number, susRatio?: number, releaseTime?: number): void
|
||
|
|
||
|
/**
|
||
|
* Set the PolySynths global envelope. This method
|
||
|
* modifies the envelopes of each monosynth so that
|
||
|
* all notes are played with this envelope.
|
||
|
*
|
||
|
* @param [note] Midi note on which ADSR should be
|
||
|
* set.
|
||
|
* @param [attackTime] Time (in seconds before
|
||
|
* envelope reaches Attack Level
|
||
|
* @param [decayTime] Time (in seconds) before
|
||
|
* envelope reaches Decay/Sustain Level
|
||
|
* @param [susRatio] Ratio between attackLevel and
|
||
|
* releaseLevel, on a scale from 0 to 1, where 1.0 =
|
||
|
* attackLevel, 0.0 = releaseLevel. The susRatio
|
||
|
* determines the decayLevel and the level at which
|
||
|
* the sustain portion of the envelope will sustain.
|
||
|
* For example, if attackLevel is 0.4, releaseLevel
|
||
|
* is 0, and susAmt is 0.5, the decayLevel would be
|
||
|
* 0.2. If attackLevel is increased to 1.0 (using
|
||
|
* setRange), then decayLevel would increase
|
||
|
* proportionally, to become 0.5.
|
||
|
* @param [releaseTime] Time in seconds from now
|
||
|
* (defaults to 0)
|
||
|
*/
|
||
|
setADSR(note?: number, attackTime?: number, decayTime?: number, susRatio?: number, releaseTime?: number): void
|
||
|
|
||
|
/**
|
||
|
* Trigger the Attack, and Decay portion of a
|
||
|
* MonoSynth. Similar to holding down a key on a
|
||
|
* piano, but it will hold the sustain level until
|
||
|
* you let go.
|
||
|
*
|
||
|
* @param [note] midi note on which attack should be
|
||
|
* triggered.
|
||
|
* @param [velocity] velocity of the note to play
|
||
|
* (ranging from 0 to 1)/
|
||
|
* @param [secondsFromNow] time from now (in seconds)
|
||
|
*/
|
||
|
noteAttack(note?: number, velocity?: number, secondsFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Trigger the Release of an AudioVoice note. This is
|
||
|
* similar to releasing the key on a piano and
|
||
|
* letting the sound fade according to the release
|
||
|
* level and release time.
|
||
|
*
|
||
|
* @param [note] midi note on which attack should be
|
||
|
* triggered.
|
||
|
* @param [secondsFromNow] time to trigger the
|
||
|
* release
|
||
|
*/
|
||
|
noteRelease(note?: number, secondsFromNow?: number): void
|
||
|
|
||
|
/**
|
||
|
* Connect to a p5.sound / Web Audio object.
|
||
|
*
|
||
|
* @param unit A p5.sound or Web Audio object
|
||
|
*/
|
||
|
connect(unit: object): void
|
||
|
|
||
|
/**
|
||
|
* Disconnect all outputs
|
||
|
*
|
||
|
*/
|
||
|
disconnect(): void
|
||
|
|
||
|
/**
|
||
|
* Get rid of the MonoSynth and free up its resources
|
||
|
* / memory.
|
||
|
*
|
||
|
*/
|
||
|
dispose(): void
|
||
|
}
|
||
|
class Distortion extends p5.Effect {
|
||
|
/**
|
||
|
* A Distortion effect created with a Waveshaper
|
||
|
* Node, with an approach adapted from Kevin Ennis
|
||
|
* This class extends p5.Effect. Methods amp(),
|
||
|
* chain(), drywet(), connect(), and disconnect() are
|
||
|
* available.
|
||
|
*
|
||
|
* @param [amount] Unbounded distortion amount.
|
||
|
* Normal values range from 0-1.
|
||
|
* @param [oversample] 'none', '2x', or '4x'.
|
||
|
*/
|
||
|
constructor(amount?: number, oversample?: string)
|
||
|
|
||
|
/**
|
||
|
* The p5.Distortion is built with a Web Audio
|
||
|
* WaveShaper Node.
|
||
|
*
|
||
|
*/
|
||
|
WaveShaperNode: AudioNode
|
||
|
|
||
|
/**
|
||
|
* Process a sound source, optionally specify amount
|
||
|
* and oversample values.
|
||
|
*
|
||
|
* @param [amount] Unbounded distortion amount.
|
||
|
* Normal values range from 0-1.
|
||
|
* @param [oversample] 'none', '2x', or '4x'.
|
||
|
*/
|
||
|
process(amount?: number, oversample?: string): void
|
||
|
|
||
|
/**
|
||
|
* Set the amount and oversample of the waveshaper
|
||
|
* distortion.
|
||
|
*
|
||
|
* @param [amount] Unbounded distortion amount.
|
||
|
* Normal values range from 0-1.
|
||
|
* @param [oversample] 'none', '2x', or '4x'.
|
||
|
*/
|
||
|
set(amount?: number, oversample?: string): void
|
||
|
|
||
|
/**
|
||
|
* Return the distortion amount, typically between
|
||
|
* 0-1.
|
||
|
*
|
||
|
* @return Unbounded distortion amount. Normal values
|
||
|
* range from 0-1.
|
||
|
*/
|
||
|
getAmount(): number
|
||
|
|
||
|
/**
|
||
|
* Return the oversampling.
|
||
|
*
|
||
|
* @return Oversample can either be 'none', '2x', or
|
||
|
* '4x'.
|
||
|
*/
|
||
|
getOversample(): string
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Constants
|
||
|
type COLOR_MODE =
|
||
|
typeof RGB
|
||
|
| typeof HSB
|
||
|
| typeof HSL;
|
||
|
|
||
|
type ARC_MODE =
|
||
|
typeof CHORD
|
||
|
| typeof PIE
|
||
|
| typeof OPEN;
|
||
|
|
||
|
type ELLIPSE_MODE =
|
||
|
typeof CENTER
|
||
|
| typeof RADIUS
|
||
|
| typeof CORNER
|
||
|
| typeof CORNERS;
|
||
|
|
||
|
type RECT_MODE =
|
||
|
typeof CORNER
|
||
|
| typeof CORNERS
|
||
|
| typeof CENTER
|
||
|
| typeof RADIUS;
|
||
|
|
||
|
type STROKE_CAP =
|
||
|
typeof SQUARE
|
||
|
| typeof PROJECT
|
||
|
| typeof ROUND;
|
||
|
|
||
|
type STROKE_JOIN =
|
||
|
typeof MITER
|
||
|
| typeof BEVEL
|
||
|
| typeof ROUND;
|
||
|
|
||
|
type RENDERER =
|
||
|
typeof P2D
|
||
|
| typeof WEBGL;
|
||
|
|
||
|
type BLEND_MODE =
|
||
|
typeof BLEND
|
||
|
| typeof DARKEST
|
||
|
| typeof LIGHTEST
|
||
|
| typeof DIFFERENCE
|
||
|
| typeof MULTIPLY
|
||
|
| typeof EXCLUSION
|
||
|
| typeof SCREEN
|
||
|
| typeof REPLACE
|
||
|
| typeof OVERLAY
|
||
|
| typeof HARD_LIGHT
|
||
|
| typeof SOFT_LIGHT
|
||
|
| typeof DODGE
|
||
|
| typeof BURN
|
||
|
| typeof ADD
|
||
|
| typeof NORMAL;
|
||
|
|
||
|
type BEGIN_KIND =
|
||
|
typeof POINTS
|
||
|
| typeof LINES
|
||
|
| typeof TRIANGLES
|
||
|
| typeof TRIANGLE_FAN
|
||
|
| typeof TRIANGLE_STRIP
|
||
|
| typeof QUADS
|
||
|
| typeof QUAD_STRIP;
|
||
|
|
||
|
type END_MODE =
|
||
|
typeof CLOSE;
|
||
|
|
||
|
type IMAGE_MODE =
|
||
|
typeof CORNER
|
||
|
| typeof CORNERS
|
||
|
| typeof CENTER;
|
||
|
|
||
|
type FILTER_TYPE =
|
||
|
typeof THRESHOLD
|
||
|
| typeof GRAY
|
||
|
| typeof OPAQUE
|
||
|
| typeof INVERT
|
||
|
| typeof POSTERIZE
|
||
|
| typeof BLUR
|
||
|
| typeof ERODE
|
||
|
| typeof DILATE
|
||
|
| typeof BLUR;
|
||
|
|
||
|
type ANGLE_MODE =
|
||
|
typeof RADIANS
|
||
|
| typeof DEGREES;
|
||
|
|
||
|
type HORIZ_ALIGN =
|
||
|
typeof LEFT
|
||
|
| typeof CENTER
|
||
|
| typeof RIGHT;
|
||
|
|
||
|
type VERT_ALIGN =
|
||
|
typeof TOP
|
||
|
| typeof BOTTOM
|
||
|
| typeof CENTER
|
||
|
| typeof BASELINE;
|
||
|
|
||
|
type THE_STYLE =
|
||
|
typeof NORMAL
|
||
|
| typeof ITALIC
|
||
|
| typeof BOLD;
|
||
|
|