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573 lines
11 KiB
JavaScript
573 lines
11 KiB
JavaScript
5 years ago
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/**
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* Module dependencies.
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*/
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var Emitter = require('events').EventEmitter;
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var parser = require('socket.io-parser');
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var hasBin = require('has-binary2');
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var url = require('url');
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var debug = require('debug')('socket.io:socket');
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/**
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* Module exports.
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*/
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module.exports = exports = Socket;
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/**
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* Blacklisted events.
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*
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* @api public
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*/
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exports.events = [
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'error',
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'connect',
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'disconnect',
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'disconnecting',
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'newListener',
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'removeListener'
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];
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/**
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* Flags.
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*
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* @api private
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*/
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var flags = [
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'json',
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'volatile',
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'broadcast',
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'local'
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];
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/**
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* `EventEmitter#emit` reference.
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*/
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var emit = Emitter.prototype.emit;
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/**
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* Interface to a `Client` for a given `Namespace`.
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*
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* @param {Namespace} nsp
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* @param {Client} client
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* @api public
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*/
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function Socket(nsp, client, query){
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this.nsp = nsp;
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this.server = nsp.server;
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this.adapter = this.nsp.adapter;
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this.id = nsp.name !== '/' ? nsp.name + '#' + client.id : client.id;
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this.client = client;
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this.conn = client.conn;
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this.rooms = {};
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this.acks = {};
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this.connected = true;
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this.disconnected = false;
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this.handshake = this.buildHandshake(query);
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this.fns = [];
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this.flags = {};
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this._rooms = [];
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}
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/**
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* Inherits from `EventEmitter`.
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*/
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Socket.prototype.__proto__ = Emitter.prototype;
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/**
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* Apply flags from `Socket`.
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*/
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flags.forEach(function(flag){
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Object.defineProperty(Socket.prototype, flag, {
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get: function() {
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this.flags[flag] = true;
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return this;
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}
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});
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});
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/**
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* `request` engine.io shortcut.
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*
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* @api public
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*/
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Object.defineProperty(Socket.prototype, 'request', {
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get: function() {
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return this.conn.request;
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}
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});
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/**
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* Builds the `handshake` BC object
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*
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* @api private
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*/
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Socket.prototype.buildHandshake = function(query){
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var self = this;
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function buildQuery(){
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var requestQuery = url.parse(self.request.url, true).query;
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//if socket-specific query exist, replace query strings in requestQuery
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return Object.assign({}, query, requestQuery);
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}
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return {
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headers: this.request.headers,
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time: (new Date) + '',
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address: this.conn.remoteAddress,
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xdomain: !!this.request.headers.origin,
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secure: !!this.request.connection.encrypted,
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issued: +(new Date),
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url: this.request.url,
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query: buildQuery()
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};
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};
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/**
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* Emits to this client.
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*
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.emit = function(ev){
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if (~exports.events.indexOf(ev)) {
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emit.apply(this, arguments);
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return this;
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}
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var args = Array.prototype.slice.call(arguments);
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var packet = {
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type: (this.flags.binary !== undefined ? this.flags.binary : hasBin(args)) ? parser.BINARY_EVENT : parser.EVENT,
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data: args
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};
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// access last argument to see if it's an ACK callback
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if (typeof args[args.length - 1] === 'function') {
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if (this._rooms.length || this.flags.broadcast) {
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throw new Error('Callbacks are not supported when broadcasting');
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}
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debug('emitting packet with ack id %d', this.nsp.ids);
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this.acks[this.nsp.ids] = args.pop();
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packet.id = this.nsp.ids++;
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}
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var rooms = this._rooms.slice(0);
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var flags = Object.assign({}, this.flags);
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// reset flags
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this._rooms = [];
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this.flags = {};
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if (rooms.length || flags.broadcast) {
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this.adapter.broadcast(packet, {
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except: [this.id],
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rooms: rooms,
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flags: flags
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});
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} else {
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// dispatch packet
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this.packet(packet, flags);
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}
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return this;
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};
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/**
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* Targets a room when broadcasting.
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*
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* @param {String} name
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.to =
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Socket.prototype.in = function(name){
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if (!~this._rooms.indexOf(name)) this._rooms.push(name);
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return this;
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};
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/**
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* Sends a `message` event.
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*
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.send =
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Socket.prototype.write = function(){
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var args = Array.prototype.slice.call(arguments);
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args.unshift('message');
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this.emit.apply(this, args);
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return this;
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};
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/**
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* Writes a packet.
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*
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* @param {Object} packet object
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* @param {Object} opts options
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* @api private
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*/
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Socket.prototype.packet = function(packet, opts){
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packet.nsp = this.nsp.name;
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opts = opts || {};
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opts.compress = false !== opts.compress;
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this.client.packet(packet, opts);
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};
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/**
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* Joins a room.
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*
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* @param {String|Array} room or array of rooms
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* @param {Function} fn optional, callback
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* @return {Socket} self
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* @api private
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*/
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Socket.prototype.join = function(rooms, fn){
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debug('joining room %s', rooms);
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var self = this;
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if (!Array.isArray(rooms)) {
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rooms = [rooms];
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}
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rooms = rooms.filter(function (room) {
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return !self.rooms.hasOwnProperty(room);
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});
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if (!rooms.length) {
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fn && fn(null);
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return this;
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}
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this.adapter.addAll(this.id, rooms, function(err){
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if (err) return fn && fn(err);
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debug('joined room %s', rooms);
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rooms.forEach(function (room) {
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self.rooms[room] = room;
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});
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fn && fn(null);
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});
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return this;
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};
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/**
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* Leaves a room.
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*
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* @param {String} room
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* @param {Function} fn optional, callback
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* @return {Socket} self
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* @api private
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*/
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Socket.prototype.leave = function(room, fn){
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debug('leave room %s', room);
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var self = this;
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this.adapter.del(this.id, room, function(err){
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if (err) return fn && fn(err);
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debug('left room %s', room);
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delete self.rooms[room];
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fn && fn(null);
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});
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return this;
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};
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/**
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* Leave all rooms.
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*
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* @api private
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*/
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Socket.prototype.leaveAll = function(){
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this.adapter.delAll(this.id);
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this.rooms = {};
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};
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/**
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* Called by `Namespace` upon successful
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* middleware execution (ie: authorization).
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* Socket is added to namespace array before
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* call to join, so adapters can access it.
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*
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* @api private
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*/
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Socket.prototype.onconnect = function(){
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debug('socket connected - writing packet');
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this.nsp.connected[this.id] = this;
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this.join(this.id);
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var skip = this.nsp.name === '/' && this.nsp.fns.length === 0;
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if (skip) {
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debug('packet already sent in initial handshake');
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} else {
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this.packet({ type: parser.CONNECT });
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}
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};
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/**
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* Called with each packet. Called by `Client`.
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*
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* @param {Object} packet
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* @api private
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*/
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Socket.prototype.onpacket = function(packet){
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debug('got packet %j', packet);
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switch (packet.type) {
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case parser.EVENT:
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this.onevent(packet);
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break;
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case parser.BINARY_EVENT:
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this.onevent(packet);
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break;
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case parser.ACK:
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this.onack(packet);
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break;
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case parser.BINARY_ACK:
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this.onack(packet);
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break;
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case parser.DISCONNECT:
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this.ondisconnect();
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break;
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case parser.ERROR:
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this.onerror(new Error(packet.data));
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}
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};
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/**
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* Called upon event packet.
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*
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* @param {Object} packet object
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* @api private
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*/
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Socket.prototype.onevent = function(packet){
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var args = packet.data || [];
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debug('emitting event %j', args);
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if (null != packet.id) {
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debug('attaching ack callback to event');
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args.push(this.ack(packet.id));
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}
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this.dispatch(args);
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};
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/**
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* Produces an ack callback to emit with an event.
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*
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* @param {Number} id packet id
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* @api private
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*/
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Socket.prototype.ack = function(id){
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var self = this;
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var sent = false;
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return function(){
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// prevent double callbacks
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if (sent) return;
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var args = Array.prototype.slice.call(arguments);
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debug('sending ack %j', args);
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self.packet({
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id: id,
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type: hasBin(args) ? parser.BINARY_ACK : parser.ACK,
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data: args
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});
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sent = true;
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};
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};
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/**
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* Called upon ack packet.
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*
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* @api private
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*/
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Socket.prototype.onack = function(packet){
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var ack = this.acks[packet.id];
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if ('function' == typeof ack) {
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debug('calling ack %s with %j', packet.id, packet.data);
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ack.apply(this, packet.data);
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delete this.acks[packet.id];
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} else {
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debug('bad ack %s', packet.id);
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}
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};
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/**
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* Called upon client disconnect packet.
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*
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* @api private
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*/
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Socket.prototype.ondisconnect = function(){
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debug('got disconnect packet');
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this.onclose('client namespace disconnect');
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};
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/**
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* Handles a client error.
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*
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* @api private
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*/
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Socket.prototype.onerror = function(err){
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if (this.listeners('error').length) {
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this.emit('error', err);
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} else {
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console.error('Missing error handler on `socket`.');
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console.error(err.stack);
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}
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};
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/**
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* Called upon closing. Called by `Client`.
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*
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* @param {String} reason
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* @throw {Error} optional error object
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* @api private
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*/
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Socket.prototype.onclose = function(reason){
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if (!this.connected) return this;
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debug('closing socket - reason %s', reason);
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this.emit('disconnecting', reason);
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this.leaveAll();
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this.nsp.remove(this);
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this.client.remove(this);
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this.connected = false;
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this.disconnected = true;
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delete this.nsp.connected[this.id];
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this.emit('disconnect', reason);
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};
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/**
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* Produces an `error` packet.
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*
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* @param {Object} err error object
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* @api private
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*/
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Socket.prototype.error = function(err){
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this.packet({ type: parser.ERROR, data: err });
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};
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/**
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* Disconnects this client.
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*
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* @param {Boolean} close if `true`, closes the underlying connection
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.disconnect = function(close){
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if (!this.connected) return this;
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if (close) {
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this.client.disconnect();
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} else {
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this.packet({ type: parser.DISCONNECT });
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this.onclose('server namespace disconnect');
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}
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return this;
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};
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/**
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* Sets the compress flag.
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*
|
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* @param {Boolean} compress if `true`, compresses the sending data
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.compress = function(compress){
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this.flags.compress = compress;
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return this;
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};
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/**
|
||
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* Sets the binary flag
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||
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*
|
||
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* @param {Boolean} Encode as if it has binary data if `true`, Encode as if it doesnt have binary data if `false`
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||
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* @return {Socket} self
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||
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* @api public
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||
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*/
|
||
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Socket.prototype.binary = function (binary) {
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||
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this.flags.binary = binary;
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||
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return this;
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||
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};
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||
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|
||
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/**
|
||
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* Dispatch incoming event to socket listeners.
|
||
|
*
|
||
|
* @param {Array} event that will get emitted
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Socket.prototype.dispatch = function(event){
|
||
|
debug('dispatching an event %j', event);
|
||
|
var self = this;
|
||
|
function dispatchSocket(err) {
|
||
|
process.nextTick(function(){
|
||
|
if (err) {
|
||
|
return self.error(err.data || err.message);
|
||
|
}
|
||
|
emit.apply(self, event);
|
||
|
});
|
||
|
}
|
||
|
this.run(event, dispatchSocket);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets up socket middleware.
|
||
|
*
|
||
|
* @param {Function} middleware function (event, next)
|
||
|
* @return {Socket} self
|
||
|
* @api public
|
||
|
*/
|
||
|
|
||
|
Socket.prototype.use = function(fn){
|
||
|
this.fns.push(fn);
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Executes the middleware for an incoming event.
|
||
|
*
|
||
|
* @param {Array} event that will get emitted
|
||
|
* @param {Function} last fn call in the middleware
|
||
|
* @api private
|
||
|
*/
|
||
|
Socket.prototype.run = function(event, fn){
|
||
|
var fns = this.fns.slice(0);
|
||
|
if (!fns.length) return fn(null);
|
||
|
|
||
|
function run(i){
|
||
|
fns[i](event, function(err){
|
||
|
// upon error, short-circuit
|
||
|
if (err) return fn(err);
|
||
|
|
||
|
// if no middleware left, summon callback
|
||
|
if (!fns[i + 1]) return fn(null);
|
||
|
|
||
|
// go on to next
|
||
|
run(i + 1);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
run(0);
|
||
|
};
|