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<div id="content"><h1 id="wink">Wink!</h1>
<h3 id="a-prototype-for-interactive-childrens-literature">A Prototype
for Interactive Childrens Literature</h3>
<p>Wink is a prototype for an interactive picture book platform. This
platform aims to make reading into a mindfull and thought provoking
process by using interactive and playful elements, multiple stories
within one narrative and sound elements. Especially today where
consumerism and low attention span is a rising issue especially amongst
young readers, this was an important task to tackle. The thought of Wink
emerged to find a more sustainable and creative way of reading for
elementary school children.</p>
<p><img src="../irmak/improv.JPG"
alt="A tag made by a participant in the public moment at XPUB studio. Trying to understand different approaches to certain emotions/states for a bee" />
<img src="../irmak/leeszaal knot poems.jpg"
alt="From the event at Leeszaal West, experimenting with knots and poetry. How can we see movement in text?" />
<img src="../irmak/knotpoems2.jpg"
alt="From the event at Leeszaal West. Some of the results of knotting text." />
</p>
<p>Working as a childrens literature editor for years, I came to a
realisation that picture books were turning into another object that
kids read and consume on daily basis. At least this is what I observed
in Turkey. Teachers and parents were finding it difficult to find new
books constantly or were tired of rereading the same book. As a young
person in the publishing sector, I believe there should be more options
for children as there is for adults; such as ebooks, audiobooks etc. But
moreover a “book” that can be redefined, reread or be interacted with.
So I revisited an old story I wrote, translated to English and named it,
“Bee Within”.</p>
<p><img src="../irmak/printp3.jpg"
alt="Example page from the print version of the picture book." />
<img src="../irmak/printp4.jpg"
alt="Example page from the print version of the picture book." />
</p>
<p>Bee Within, is a story about grief and it is based on my experiences
throughout the years. I erased it, rewrote it, edited it, destroyed it
multiple times over the past years, simultaneously with new experiences
of loss. In the end, I believe the story turned out to be an ode to
remembering or might I say an ode to not being able to forget or an ode
to the fear of forgetting which I now think is a great and sweet battle
between death and life. I think it is an important subject to touch
upon, especially for children dealing with trauma in many parts of the
world.</p>
<p><img src="../irmak/printp1.jpg"
alt="Example page from the print version of the picture book." />
<img src="../irmak/printp2.jpg"
alt="Example page from the print version of the picture book." />
</p>
<p>Over the past two years, experimenting with storytelling techniques,
interactivity options and workshops with children and adults, around
reading and doing various exercises on Bee Within, I improved the story
to be a more playful and interactive one which can be re-read, re-played
and eventually re-formed non digitally to be reachable for all children.
</p>
<p><img src="../irmak/twine.png"
alt="The twine map of text based story, reachable from Bee Within by clicking to hear more about Gray the tree." />
<img src="../irmak/clickgame.png"
alt="Click game story of the Queen Bee that is reachable within Maya's main storyline." />
</p>
<p>
Here is some documentation from the beggining of this journey towards
making accesible interactive narratives…</p>
<p><img src="../irmak/animationseq.png"
alt="A small sequence of onclick animation for Bee Within." />
<img src="../irmak/fictionfriction.CR3"
alt="Fiction Friction cards from SI20, working on storytelling of collective traumas." />
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