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32582 lines
919 KiB
JavaScript
32582 lines
919 KiB
JavaScript
/*! p5.js v0.5.6 January 03, 2017 */
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(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.p5 = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){
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},{}],2:[function(_dereq_,module,exports){
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// Run-time checking of preconditions.
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'use strict';
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// Precondition function that checks if the given predicate is true.
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// If not, it will throw an error.
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exports.argument = function(predicate, message) {
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if (!predicate) {
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throw new Error(message);
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}
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};
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// Precondition function that checks if the given assertion is true.
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// If not, it will throw an error.
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exports.assert = exports.argument;
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},{}],3:[function(_dereq_,module,exports){
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// Drawing utility functions.
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'use strict';
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// Draw a line on the given context from point `x1,y1` to point `x2,y2`.
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function line(ctx, x1, y1, x2, y2) {
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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ctx.stroke();
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}
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exports.line = line;
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},{}],4:[function(_dereq_,module,exports){
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// Glyph encoding
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'use strict';
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var cffStandardStrings = [
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'.notdef', 'space', 'exclam', 'quotedbl', 'numbersign', 'dollar', 'percent', 'ampersand', 'quoteright',
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'parenleft', 'parenright', 'asterisk', 'plus', 'comma', 'hyphen', 'period', 'slash', 'zero', 'one', 'two',
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'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'colon', 'semicolon', 'less', 'equal', 'greater',
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'question', 'at', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S',
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'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'bracketleft', 'backslash', 'bracketright', 'asciicircum', 'underscore',
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'quoteleft', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',
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'u', 'v', 'w', 'x', 'y', 'z', 'braceleft', 'bar', 'braceright', 'asciitilde', 'exclamdown', 'cent', 'sterling',
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'fraction', 'yen', 'florin', 'section', 'currency', 'quotesingle', 'quotedblleft', 'guillemotleft',
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'guilsinglleft', 'guilsinglright', 'fi', 'fl', 'endash', 'dagger', 'daggerdbl', 'periodcentered', 'paragraph',
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'bullet', 'quotesinglbase', 'quotedblbase', 'quotedblright', 'guillemotright', 'ellipsis', 'perthousand',
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'questiondown', 'grave', 'acute', 'circumflex', 'tilde', 'macron', 'breve', 'dotaccent', 'dieresis', 'ring',
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'cedilla', 'hungarumlaut', 'ogonek', 'caron', 'emdash', 'AE', 'ordfeminine', 'Lslash', 'Oslash', 'OE',
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'ordmasculine', 'ae', 'dotlessi', 'lslash', 'oslash', 'oe', 'germandbls', 'onesuperior', 'logicalnot', 'mu',
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'trademark', 'Eth', 'onehalf', 'plusminus', 'Thorn', 'onequarter', 'divide', 'brokenbar', 'degree', 'thorn',
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'threequarters', 'twosuperior', 'registered', 'minus', 'eth', 'multiply', 'threesuperior', 'copyright',
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'Aacute', 'Acircumflex', 'Adieresis', 'Agrave', 'Aring', 'Atilde', 'Ccedilla', 'Eacute', 'Ecircumflex',
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'Edieresis', 'Egrave', 'Iacute', 'Icircumflex', 'Idieresis', 'Igrave', 'Ntilde', 'Oacute', 'Ocircumflex',
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'Odieresis', 'Ograve', 'Otilde', 'Scaron', 'Uacute', 'Ucircumflex', 'Udieresis', 'Ugrave', 'Yacute',
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'Ydieresis', 'Zcaron', 'aacute', 'acircumflex', 'adieresis', 'agrave', 'aring', 'atilde', 'ccedilla', 'eacute',
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'ecircumflex', 'edieresis', 'egrave', 'iacute', 'icircumflex', 'idieresis', 'igrave', 'ntilde', 'oacute',
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'ocircumflex', 'odieresis', 'ograve', 'otilde', 'scaron', 'uacute', 'ucircumflex', 'udieresis', 'ugrave',
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'yacute', 'ydieresis', 'zcaron', 'exclamsmall', 'Hungarumlautsmall', 'dollaroldstyle', 'dollarsuperior',
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'ampersandsmall', 'Acutesmall', 'parenleftsuperior', 'parenrightsuperior', '266 ff', 'onedotenleader',
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'zerooldstyle', 'oneoldstyle', 'twooldstyle', 'threeoldstyle', 'fouroldstyle', 'fiveoldstyle', 'sixoldstyle',
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'sevenoldstyle', 'eightoldstyle', 'nineoldstyle', 'commasuperior', 'threequartersemdash', 'periodsuperior',
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'questionsmall', 'asuperior', 'bsuperior', 'centsuperior', 'dsuperior', 'esuperior', 'isuperior', 'lsuperior',
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'msuperior', 'nsuperior', 'osuperior', 'rsuperior', 'ssuperior', 'tsuperior', 'ff', 'ffi', 'ffl',
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'parenleftinferior', 'parenrightinferior', 'Circumflexsmall', 'hyphensuperior', 'Gravesmall', 'Asmall',
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'Bsmall', 'Csmall', 'Dsmall', 'Esmall', 'Fsmall', 'Gsmall', 'Hsmall', 'Ismall', 'Jsmall', 'Ksmall', 'Lsmall',
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'Msmall', 'Nsmall', 'Osmall', 'Psmall', 'Qsmall', 'Rsmall', 'Ssmall', 'Tsmall', 'Usmall', 'Vsmall', 'Wsmall',
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'Xsmall', 'Ysmall', 'Zsmall', 'colonmonetary', 'onefitted', 'rupiah', 'Tildesmall', 'exclamdownsmall',
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'centoldstyle', 'Lslashsmall', 'Scaronsmall', 'Zcaronsmall', 'Dieresissmall', 'Brevesmall', 'Caronsmall',
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'Dotaccentsmall', 'Macronsmall', 'figuredash', 'hypheninferior', 'Ogoneksmall', 'Ringsmall', 'Cedillasmall',
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'questiondownsmall', 'oneeighth', 'threeeighths', 'fiveeighths', 'seveneighths', 'onethird', 'twothirds',
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'zerosuperior', 'foursuperior', 'fivesuperior', 'sixsuperior', 'sevensuperior', 'eightsuperior', 'ninesuperior',
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'zeroinferior', 'oneinferior', 'twoinferior', 'threeinferior', 'fourinferior', 'fiveinferior', 'sixinferior',
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'seveninferior', 'eightinferior', 'nineinferior', 'centinferior', 'dollarinferior', 'periodinferior',
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'commainferior', 'Agravesmall', 'Aacutesmall', 'Acircumflexsmall', 'Atildesmall', 'Adieresissmall',
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'Aringsmall', 'AEsmall', 'Ccedillasmall', 'Egravesmall', 'Eacutesmall', 'Ecircumflexsmall', 'Edieresissmall',
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'Igravesmall', 'Iacutesmall', 'Icircumflexsmall', 'Idieresissmall', 'Ethsmall', 'Ntildesmall', 'Ogravesmall',
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'Oacutesmall', 'Ocircumflexsmall', 'Otildesmall', 'Odieresissmall', 'OEsmall', 'Oslashsmall', 'Ugravesmall',
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'Uacutesmall', 'Ucircumflexsmall', 'Udieresissmall', 'Yacutesmall', 'Thornsmall', 'Ydieresissmall', '001.000',
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'001.001', '001.002', '001.003', 'Black', 'Bold', 'Book', 'Light', 'Medium', 'Regular', 'Roman', 'Semibold'];
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var cffStandardEncoding = [
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'', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',
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'', '', '', '', 'space', 'exclam', 'quotedbl', 'numbersign', 'dollar', 'percent', 'ampersand', 'quoteright',
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'parenleft', 'parenright', 'asterisk', 'plus', 'comma', 'hyphen', 'period', 'slash', 'zero', 'one', 'two',
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'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'colon', 'semicolon', 'less', 'equal', 'greater',
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'question', 'at', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S',
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'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'bracketleft', 'backslash', 'bracketright', 'asciicircum', 'underscore',
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'quoteleft', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',
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'u', 'v', 'w', 'x', 'y', 'z', 'braceleft', 'bar', 'braceright', 'asciitilde', '', '', '', '', '', '', '', '',
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'', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',
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'exclamdown', 'cent', 'sterling', 'fraction', 'yen', 'florin', 'section', 'currency', 'quotesingle',
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'quotedblleft', 'guillemotleft', 'guilsinglleft', 'guilsinglright', 'fi', 'fl', '', 'endash', 'dagger',
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'daggerdbl', 'periodcentered', '', 'paragraph', 'bullet', 'quotesinglbase', 'quotedblbase', 'quotedblright',
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'guillemotright', 'ellipsis', 'perthousand', '', 'questiondown', '', 'grave', 'acute', 'circumflex', 'tilde',
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'macron', 'breve', 'dotaccent', 'dieresis', '', 'ring', 'cedilla', '', 'hungarumlaut', 'ogonek', 'caron',
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'emdash', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', 'AE', '', 'ordfeminine', '', '', '',
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'', 'Lslash', 'Oslash', 'OE', 'ordmasculine', '', '', '', '', '', 'ae', '', '', '', 'dotlessi', '', '',
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'lslash', 'oslash', 'oe', 'germandbls'];
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var cffExpertEncoding = [
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'', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',
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'', '', '', '', 'space', 'exclamsmall', 'Hungarumlautsmall', '', 'dollaroldstyle', 'dollarsuperior',
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'ampersandsmall', 'Acutesmall', 'parenleftsuperior', 'parenrightsuperior', 'twodotenleader', 'onedotenleader',
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'comma', 'hyphen', 'period', 'fraction', 'zerooldstyle', 'oneoldstyle', 'twooldstyle', 'threeoldstyle',
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'fouroldstyle', 'fiveoldstyle', 'sixoldstyle', 'sevenoldstyle', 'eightoldstyle', 'nineoldstyle', 'colon',
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'semicolon', 'commasuperior', 'threequartersemdash', 'periodsuperior', 'questionsmall', '', 'asuperior',
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'bsuperior', 'centsuperior', 'dsuperior', 'esuperior', '', '', 'isuperior', '', '', 'lsuperior', 'msuperior',
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'nsuperior', 'osuperior', '', '', 'rsuperior', 'ssuperior', 'tsuperior', '', 'ff', 'fi', 'fl', 'ffi', 'ffl',
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'parenleftinferior', '', 'parenrightinferior', 'Circumflexsmall', 'hyphensuperior', 'Gravesmall', 'Asmall',
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'Bsmall', 'Csmall', 'Dsmall', 'Esmall', 'Fsmall', 'Gsmall', 'Hsmall', 'Ismall', 'Jsmall', 'Ksmall', 'Lsmall',
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'Msmall', 'Nsmall', 'Osmall', 'Psmall', 'Qsmall', 'Rsmall', 'Ssmall', 'Tsmall', 'Usmall', 'Vsmall', 'Wsmall',
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'Xsmall', 'Ysmall', 'Zsmall', 'colonmonetary', 'onefitted', 'rupiah', 'Tildesmall', '', '', '', '', '', '', '',
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'', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',
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'exclamdownsmall', 'centoldstyle', 'Lslashsmall', '', '', 'Scaronsmall', 'Zcaronsmall', 'Dieresissmall',
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'Brevesmall', 'Caronsmall', '', 'Dotaccentsmall', '', '', 'Macronsmall', '', '', 'figuredash', 'hypheninferior',
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'', '', 'Ogoneksmall', 'Ringsmall', 'Cedillasmall', '', '', '', 'onequarter', 'onehalf', 'threequarters',
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'questiondownsmall', 'oneeighth', 'threeeighths', 'fiveeighths', 'seveneighths', 'onethird', 'twothirds', '',
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'', 'zerosuperior', 'onesuperior', 'twosuperior', 'threesuperior', 'foursuperior', 'fivesuperior',
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'sixsuperior', 'sevensuperior', 'eightsuperior', 'ninesuperior', 'zeroinferior', 'oneinferior', 'twoinferior',
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'threeinferior', 'fourinferior', 'fiveinferior', 'sixinferior', 'seveninferior', 'eightinferior',
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'nineinferior', 'centinferior', 'dollarinferior', 'periodinferior', 'commainferior', 'Agravesmall',
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'Aacutesmall', 'Acircumflexsmall', 'Atildesmall', 'Adieresissmall', 'Aringsmall', 'AEsmall', 'Ccedillasmall',
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'Egravesmall', 'Eacutesmall', 'Ecircumflexsmall', 'Edieresissmall', 'Igravesmall', 'Iacutesmall',
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'Icircumflexsmall', 'Idieresissmall', 'Ethsmall', 'Ntildesmall', 'Ogravesmall', 'Oacutesmall',
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'Ocircumflexsmall', 'Otildesmall', 'Odieresissmall', 'OEsmall', 'Oslashsmall', 'Ugravesmall', 'Uacutesmall',
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'Ucircumflexsmall', 'Udieresissmall', 'Yacutesmall', 'Thornsmall', 'Ydieresissmall'];
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var standardNames = [
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'.notdef', '.null', 'nonmarkingreturn', 'space', 'exclam', 'quotedbl', 'numbersign', 'dollar', 'percent',
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'ampersand', 'quotesingle', 'parenleft', 'parenright', 'asterisk', 'plus', 'comma', 'hyphen', 'period', 'slash',
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'zero', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'colon', 'semicolon', 'less',
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'equal', 'greater', 'question', 'at', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
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'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'bracketleft', 'backslash', 'bracketright',
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'asciicircum', 'underscore', 'grave', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
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'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'braceleft', 'bar', 'braceright', 'asciitilde',
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'Adieresis', 'Aring', 'Ccedilla', 'Eacute', 'Ntilde', 'Odieresis', 'Udieresis', 'aacute', 'agrave',
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'acircumflex', 'adieresis', 'atilde', 'aring', 'ccedilla', 'eacute', 'egrave', 'ecircumflex', 'edieresis',
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'iacute', 'igrave', 'icircumflex', 'idieresis', 'ntilde', 'oacute', 'ograve', 'ocircumflex', 'odieresis',
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'otilde', 'uacute', 'ugrave', 'ucircumflex', 'udieresis', 'dagger', 'degree', 'cent', 'sterling', 'section',
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'bullet', 'paragraph', 'germandbls', 'registered', 'copyright', 'trademark', 'acute', 'dieresis', 'notequal',
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'AE', 'Oslash', 'infinity', 'plusminus', 'lessequal', 'greaterequal', 'yen', 'mu', 'partialdiff', 'summation',
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'product', 'pi', 'integral', 'ordfeminine', 'ordmasculine', 'Omega', 'ae', 'oslash', 'questiondown',
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'exclamdown', 'logicalnot', 'radical', 'florin', 'approxequal', 'Delta', 'guillemotleft', 'guillemotright',
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'ellipsis', 'nonbreakingspace', 'Agrave', 'Atilde', 'Otilde', 'OE', 'oe', 'endash', 'emdash', 'quotedblleft',
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'quotedblright', 'quoteleft', 'quoteright', 'divide', 'lozenge', 'ydieresis', 'Ydieresis', 'fraction',
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'currency', 'guilsinglleft', 'guilsinglright', 'fi', 'fl', 'daggerdbl', 'periodcentered', 'quotesinglbase',
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'quotedblbase', 'perthousand', 'Acircumflex', 'Ecircumflex', 'Aacute', 'Edieresis', 'Egrave', 'Iacute',
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'Icircumflex', 'Idieresis', 'Igrave', 'Oacute', 'Ocircumflex', 'apple', 'Ograve', 'Uacute', 'Ucircumflex',
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'Ugrave', 'dotlessi', 'circumflex', 'tilde', 'macron', 'breve', 'dotaccent', 'ring', 'cedilla', 'hungarumlaut',
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'ogonek', 'caron', 'Lslash', 'lslash', 'Scaron', 'scaron', 'Zcaron', 'zcaron', 'brokenbar', 'Eth', 'eth',
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'Yacute', 'yacute', 'Thorn', 'thorn', 'minus', 'multiply', 'onesuperior', 'twosuperior', 'threesuperior',
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'onehalf', 'onequarter', 'threequarters', 'franc', 'Gbreve', 'gbreve', 'Idotaccent', 'Scedilla', 'scedilla',
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'Cacute', 'cacute', 'Ccaron', 'ccaron', 'dcroat'];
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// This is the encoding used for fonts created from scratch.
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// It loops through all glyphs and finds the appropriate unicode value.
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// Since it's linear time, other encodings will be faster.
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function DefaultEncoding(font) {
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this.font = font;
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}
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DefaultEncoding.prototype.charToGlyphIndex = function(c) {
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var code = c.charCodeAt(0);
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var glyphs = this.font.glyphs;
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if (glyphs) {
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for (var i = 0; i < glyphs.length; i += 1) {
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var glyph = glyphs.get(i);
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for (var j = 0; j < glyph.unicodes.length; j += 1) {
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if (glyph.unicodes[j] === code) {
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return i;
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}
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}
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}
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} else {
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return null;
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}
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};
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function CmapEncoding(cmap) {
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this.cmap = cmap;
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}
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CmapEncoding.prototype.charToGlyphIndex = function(c) {
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return this.cmap.glyphIndexMap[c.charCodeAt(0)] || 0;
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};
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function CffEncoding(encoding, charset) {
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this.encoding = encoding;
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this.charset = charset;
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}
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CffEncoding.prototype.charToGlyphIndex = function(s) {
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var code = s.charCodeAt(0);
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var charName = this.encoding[code];
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return this.charset.indexOf(charName);
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};
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function GlyphNames(post) {
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var i;
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switch (post.version) {
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case 1:
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this.names = exports.standardNames.slice();
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break;
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case 2:
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this.names = new Array(post.numberOfGlyphs);
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for (i = 0; i < post.numberOfGlyphs; i++) {
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if (post.glyphNameIndex[i] < exports.standardNames.length) {
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this.names[i] = exports.standardNames[post.glyphNameIndex[i]];
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} else {
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this.names[i] = post.names[post.glyphNameIndex[i] - exports.standardNames.length];
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}
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}
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break;
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case 2.5:
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this.names = new Array(post.numberOfGlyphs);
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for (i = 0; i < post.numberOfGlyphs; i++) {
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this.names[i] = exports.standardNames[i + post.glyphNameIndex[i]];
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}
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break;
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case 3:
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this.names = [];
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break;
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}
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}
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GlyphNames.prototype.nameToGlyphIndex = function(name) {
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return this.names.indexOf(name);
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};
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GlyphNames.prototype.glyphIndexToName = function(gid) {
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return this.names[gid];
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};
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function addGlyphNames(font) {
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var glyph;
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var glyphIndexMap = font.tables.cmap.glyphIndexMap;
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var charCodes = Object.keys(glyphIndexMap);
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for (var i = 0; i < charCodes.length; i += 1) {
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var c = charCodes[i];
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var glyphIndex = glyphIndexMap[c];
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glyph = font.glyphs.get(glyphIndex);
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glyph.addUnicode(parseInt(c));
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}
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for (i = 0; i < font.glyphs.length; i += 1) {
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glyph = font.glyphs.get(i);
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if (font.cffEncoding) {
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glyph.name = font.cffEncoding.charset[i];
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} else {
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glyph.name = font.glyphNames.glyphIndexToName(i);
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}
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}
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}
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exports.cffStandardStrings = cffStandardStrings;
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exports.cffStandardEncoding = cffStandardEncoding;
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exports.cffExpertEncoding = cffExpertEncoding;
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exports.standardNames = standardNames;
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exports.DefaultEncoding = DefaultEncoding;
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exports.CmapEncoding = CmapEncoding;
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exports.CffEncoding = CffEncoding;
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exports.GlyphNames = GlyphNames;
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exports.addGlyphNames = addGlyphNames;
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},{}],5:[function(_dereq_,module,exports){
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// The Font object
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'use strict';
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var path = _dereq_('./path');
|
|
var sfnt = _dereq_('./tables/sfnt');
|
|
var encoding = _dereq_('./encoding');
|
|
var glyphset = _dereq_('./glyphset');
|
|
|
|
// A Font represents a loaded OpenType font file.
|
|
// It contains a set of glyphs and methods to draw text on a drawing context,
|
|
// or to get a path representing the text.
|
|
function Font(options) {
|
|
options = options || {};
|
|
|
|
// OS X will complain if the names are empty, so we put a single space everywhere by default.
|
|
this.familyName = options.familyName || ' ';
|
|
this.styleName = options.styleName || ' ';
|
|
this.designer = options.designer || ' ';
|
|
this.designerURL = options.designerURL || ' ';
|
|
this.manufacturer = options.manufacturer || ' ';
|
|
this.manufacturerURL = options.manufacturerURL || ' ';
|
|
this.license = options.license || ' ';
|
|
this.licenseURL = options.licenseURL || ' ';
|
|
this.version = options.version || 'Version 0.1';
|
|
this.description = options.description || ' ';
|
|
this.copyright = options.copyright || ' ';
|
|
this.trademark = options.trademark || ' ';
|
|
this.unitsPerEm = options.unitsPerEm || 1000;
|
|
this.ascender = options.ascender;
|
|
this.descender = options.descender;
|
|
this.supported = true;
|
|
this.glyphs = new glyphset.GlyphSet(this, options.glyphs || []);
|
|
this.encoding = new encoding.DefaultEncoding(this);
|
|
this.tables = {};
|
|
}
|
|
|
|
// Check if the font has a glyph for the given character.
|
|
Font.prototype.hasChar = function(c) {
|
|
return this.encoding.charToGlyphIndex(c) !== null;
|
|
};
|
|
|
|
// Convert the given character to a single glyph index.
|
|
// Note that this function assumes that there is a one-to-one mapping between
|
|
// the given character and a glyph; for complex scripts this might not be the case.
|
|
Font.prototype.charToGlyphIndex = function(s) {
|
|
return this.encoding.charToGlyphIndex(s);
|
|
};
|
|
|
|
// Convert the given character to a single Glyph object.
|
|
// Note that this function assumes that there is a one-to-one mapping between
|
|
// the given character and a glyph; for complex scripts this might not be the case.
|
|
Font.prototype.charToGlyph = function(c) {
|
|
var glyphIndex = this.charToGlyphIndex(c);
|
|
var glyph = this.glyphs.get(glyphIndex);
|
|
if (!glyph) {
|
|
// .notdef
|
|
glyph = this.glyphs.get(0);
|
|
}
|
|
|
|
return glyph;
|
|
};
|
|
|
|
// Convert the given text to a list of Glyph objects.
|
|
// Note that there is no strict one-to-one mapping between characters and
|
|
// glyphs, so the list of returned glyphs can be larger or smaller than the
|
|
// length of the given string.
|
|
Font.prototype.stringToGlyphs = function(s) {
|
|
var glyphs = [];
|
|
for (var i = 0; i < s.length; i += 1) {
|
|
var c = s[i];
|
|
glyphs.push(this.charToGlyph(c));
|
|
}
|
|
|
|
return glyphs;
|
|
};
|
|
|
|
Font.prototype.nameToGlyphIndex = function(name) {
|
|
return this.glyphNames.nameToGlyphIndex(name);
|
|
};
|
|
|
|
Font.prototype.nameToGlyph = function(name) {
|
|
var glyphIndex = this.nametoGlyphIndex(name);
|
|
var glyph = this.glyphs.get(glyphIndex);
|
|
if (!glyph) {
|
|
// .notdef
|
|
glyph = this.glyphs.get(0);
|
|
}
|
|
|
|
return glyph;
|
|
};
|
|
|
|
Font.prototype.glyphIndexToName = function(gid) {
|
|
if (!this.glyphNames.glyphIndexToName) {
|
|
return '';
|
|
}
|
|
|
|
return this.glyphNames.glyphIndexToName(gid);
|
|
};
|
|
|
|
// Retrieve the value of the kerning pair between the left glyph (or its index)
|
|
// and the right glyph (or its index). If no kerning pair is found, return 0.
|
|
// The kerning value gets added to the advance width when calculating the spacing
|
|
// between glyphs.
|
|
Font.prototype.getKerningValue = function(leftGlyph, rightGlyph) {
|
|
leftGlyph = leftGlyph.index || leftGlyph;
|
|
rightGlyph = rightGlyph.index || rightGlyph;
|
|
var gposKerning = this.getGposKerningValue;
|
|
return gposKerning ? gposKerning(leftGlyph, rightGlyph) :
|
|
(this.kerningPairs[leftGlyph + ',' + rightGlyph] || 0);
|
|
};
|
|
|
|
// Helper function that invokes the given callback for each glyph in the given text.
|
|
// The callback gets `(glyph, x, y, fontSize, options)`.
|
|
Font.prototype.forEachGlyph = function(text, x, y, fontSize, options, callback) {
|
|
if (!this.supported) {
|
|
return;
|
|
}
|
|
|
|
x = x !== undefined ? x : 0;
|
|
y = y !== undefined ? y : 0;
|
|
fontSize = fontSize !== undefined ? fontSize : 72;
|
|
options = options || {};
|
|
var kerning = options.kerning === undefined ? true : options.kerning;
|
|
var fontScale = 1 / this.unitsPerEm * fontSize;
|
|
var glyphs = this.stringToGlyphs(text);
|
|
for (var i = 0; i < glyphs.length; i += 1) {
|
|
var glyph = glyphs[i];
|
|
callback(glyph, x, y, fontSize, options);
|
|
if (glyph.advanceWidth) {
|
|
x += glyph.advanceWidth * fontScale;
|
|
}
|
|
|
|
if (kerning && i < glyphs.length - 1) {
|
|
var kerningValue = this.getKerningValue(glyph, glyphs[i + 1]);
|
|
x += kerningValue * fontScale;
|
|
}
|
|
}
|
|
};
|
|
|
|
// Create a Path object that represents the given text.
|
|
//
|
|
// text - The text to create.
|
|
// x - Horizontal position of the beginning of the text. (default: 0)
|
|
// y - Vertical position of the *baseline* of the text. (default: 0)
|
|
// fontSize - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`. (default: 72)
|
|
// Options is an optional object that contains:
|
|
// - kerning - Whether to take kerning information into account. (default: true)
|
|
//
|
|
// Returns a Path object.
|
|
Font.prototype.getPath = function(text, x, y, fontSize, options) {
|
|
var fullPath = new path.Path();
|
|
this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {
|
|
var glyphPath = glyph.getPath(gX, gY, gFontSize);
|
|
fullPath.extend(glyphPath);
|
|
});
|
|
|
|
return fullPath;
|
|
};
|
|
|
|
// Draw the text on the given drawing context.
|
|
//
|
|
// ctx - A 2D drawing context, like Canvas.
|
|
// text - The text to create.
|
|
// x - Horizontal position of the beginning of the text. (default: 0)
|
|
// y - Vertical position of the *baseline* of the text. (default: 0)
|
|
// fontSize - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`. (default: 72)
|
|
// Options is an optional object that contains:
|
|
// - kerning - Whether to take kerning information into account. (default: true)
|
|
Font.prototype.draw = function(ctx, text, x, y, fontSize, options) {
|
|
this.getPath(text, x, y, fontSize, options).draw(ctx);
|
|
};
|
|
|
|
// Draw the points of all glyphs in the text.
|
|
// On-curve points will be drawn in blue, off-curve points will be drawn in red.
|
|
//
|
|
// ctx - A 2D drawing context, like Canvas.
|
|
// text - The text to create.
|
|
// x - Horizontal position of the beginning of the text. (default: 0)
|
|
// y - Vertical position of the *baseline* of the text. (default: 0)
|
|
// fontSize - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`. (default: 72)
|
|
// Options is an optional object that contains:
|
|
// - kerning - Whether to take kerning information into account. (default: true)
|
|
Font.prototype.drawPoints = function(ctx, text, x, y, fontSize, options) {
|
|
this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {
|
|
glyph.drawPoints(ctx, gX, gY, gFontSize);
|
|
});
|
|
};
|
|
|
|
// Draw lines indicating important font measurements for all glyphs in the text.
|
|
// Black lines indicate the origin of the coordinate system (point 0,0).
|
|
// Blue lines indicate the glyph bounding box.
|
|
// Green line indicates the advance width of the glyph.
|
|
//
|
|
// ctx - A 2D drawing context, like Canvas.
|
|
// text - The text to create.
|
|
// x - Horizontal position of the beginning of the text. (default: 0)
|
|
// y - Vertical position of the *baseline* of the text. (default: 0)
|
|
// fontSize - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`. (default: 72)
|
|
// Options is an optional object that contains:
|
|
// - kerning - Whether to take kerning information into account. (default: true)
|
|
Font.prototype.drawMetrics = function(ctx, text, x, y, fontSize, options) {
|
|
this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {
|
|
glyph.drawMetrics(ctx, gX, gY, gFontSize);
|
|
});
|
|
};
|
|
|
|
// Validate
|
|
Font.prototype.validate = function() {
|
|
var warnings = [];
|
|
var _this = this;
|
|
|
|
function assert(predicate, message) {
|
|
if (!predicate) {
|
|
warnings.push(message);
|
|
}
|
|
}
|
|
|
|
function assertStringAttribute(attrName) {
|
|
assert(_this[attrName] && _this[attrName].trim().length > 0, 'No ' + attrName + ' specified.');
|
|
}
|
|
|
|
// Identification information
|
|
assertStringAttribute('familyName');
|
|
assertStringAttribute('weightName');
|
|
assertStringAttribute('manufacturer');
|
|
assertStringAttribute('copyright');
|
|
assertStringAttribute('version');
|
|
|
|
// Dimension information
|
|
assert(this.unitsPerEm > 0, 'No unitsPerEm specified.');
|
|
};
|
|
|
|
// Convert the font object to a SFNT data structure.
|
|
// This structure contains all the necessary tables and metadata to create a binary OTF file.
|
|
Font.prototype.toTables = function() {
|
|
return sfnt.fontToTable(this);
|
|
};
|
|
|
|
Font.prototype.toBuffer = function() {
|
|
var sfntTable = this.toTables();
|
|
var bytes = sfntTable.encode();
|
|
var buffer = new ArrayBuffer(bytes.length);
|
|
var intArray = new Uint8Array(buffer);
|
|
for (var i = 0; i < bytes.length; i++) {
|
|
intArray[i] = bytes[i];
|
|
}
|
|
|
|
return buffer;
|
|
};
|
|
|
|
// Initiate a download of the OpenType font.
|
|
Font.prototype.download = function() {
|
|
var fileName = this.familyName.replace(/\s/g, '') + '-' + this.styleName + '.otf';
|
|
var buffer = this.toBuffer();
|
|
|
|
window.requestFileSystem = window.requestFileSystem || window.webkitRequestFileSystem;
|
|
window.requestFileSystem(window.TEMPORARY, buffer.byteLength, function(fs) {
|
|
fs.root.getFile(fileName, {create: true}, function(fileEntry) {
|
|
fileEntry.createWriter(function(writer) {
|
|
var dataView = new DataView(buffer);
|
|
var blob = new Blob([dataView], {type: 'font/opentype'});
|
|
writer.write(blob);
|
|
|
|
writer.addEventListener('writeend', function() {
|
|
// Navigating to the file will download it.
|
|
location.href = fileEntry.toURL();
|
|
}, false);
|
|
});
|
|
});
|
|
},
|
|
|
|
function(err) {
|
|
throw err;
|
|
});
|
|
};
|
|
|
|
exports.Font = Font;
|
|
|
|
},{"./encoding":4,"./glyphset":7,"./path":10,"./tables/sfnt":25}],6:[function(_dereq_,module,exports){
|
|
// The Glyph object
|
|
|
|
'use strict';
|
|
|
|
var check = _dereq_('./check');
|
|
var draw = _dereq_('./draw');
|
|
var path = _dereq_('./path');
|
|
|
|
function getPathDefinition(glyph, path) {
|
|
var _path = path || { commands: [] };
|
|
return {
|
|
configurable: true,
|
|
|
|
get: function() {
|
|
if (typeof _path === 'function') {
|
|
_path = _path();
|
|
}
|
|
|
|
return _path;
|
|
},
|
|
|
|
set: function(p) {
|
|
_path = p;
|
|
}
|
|
};
|
|
}
|
|
|
|
// A Glyph is an individual mark that often corresponds to a character.
|
|
// Some glyphs, such as ligatures, are a combination of many characters.
|
|
// Glyphs are the basic building blocks of a font.
|
|
//
|
|
// The `Glyph` class contains utility methods for drawing the path and its points.
|
|
function Glyph(options) {
|
|
// By putting all the code on a prototype function (which is only declared once)
|
|
// we reduce the memory requirements for larger fonts by some 2%
|
|
this.bindConstructorValues(options);
|
|
}
|
|
|
|
Glyph.prototype.bindConstructorValues = function(options) {
|
|
this.index = options.index || 0;
|
|
|
|
// These three values cannnot be deferred for memory optimization:
|
|
this.name = options.name || null;
|
|
this.unicode = options.unicode || undefined;
|
|
this.unicodes = options.unicodes || options.unicode !== undefined ? [options.unicode] : [];
|
|
|
|
// But by binding these values only when necessary, we reduce can
|
|
// the memory requirements by almost 3% for larger fonts.
|
|
if (options.xMin) {
|
|
this.xMin = options.xMin;
|
|
}
|
|
|
|
if (options.yMin) {
|
|
this.yMin = options.yMin;
|
|
}
|
|
|
|
if (options.xMax) {
|
|
this.xMax = options.xMax;
|
|
}
|
|
|
|
if (options.yMax) {
|
|
this.yMax = options.yMax;
|
|
}
|
|
|
|
if (options.advanceWidth) {
|
|
this.advanceWidth = options.advanceWidth;
|
|
}
|
|
|
|
// The path for a glyph is the most memory intensive, and is bound as a value
|
|
// with a getter/setter to ensure we actually do path parsing only once the
|
|
// path is actually needed by anything.
|
|
Object.defineProperty(this, 'path', getPathDefinition(this, options.path));
|
|
};
|
|
|
|
Glyph.prototype.addUnicode = function(unicode) {
|
|
if (this.unicodes.length === 0) {
|
|
this.unicode = unicode;
|
|
}
|
|
|
|
this.unicodes.push(unicode);
|
|
};
|
|
|
|
// Convert the glyph to a Path we can draw on a drawing context.
|
|
//
|
|
// x - Horizontal position of the glyph. (default: 0)
|
|
// y - Vertical position of the *baseline* of the glyph. (default: 0)
|
|
// fontSize - Font size, in pixels (default: 72).
|
|
Glyph.prototype.getPath = function(x, y, fontSize) {
|
|
x = x !== undefined ? x : 0;
|
|
y = y !== undefined ? y : 0;
|
|
fontSize = fontSize !== undefined ? fontSize : 72;
|
|
var scale = 1 / this.path.unitsPerEm * fontSize;
|
|
var p = new path.Path();
|
|
var commands = this.path.commands;
|
|
for (var i = 0; i < commands.length; i += 1) {
|
|
var cmd = commands[i];
|
|
if (cmd.type === 'M') {
|
|
p.moveTo(x + (cmd.x * scale), y + (-cmd.y * scale));
|
|
} else if (cmd.type === 'L') {
|
|
p.lineTo(x + (cmd.x * scale), y + (-cmd.y * scale));
|
|
} else if (cmd.type === 'Q') {
|
|
p.quadraticCurveTo(x + (cmd.x1 * scale), y + (-cmd.y1 * scale),
|
|
x + (cmd.x * scale), y + (-cmd.y * scale));
|
|
} else if (cmd.type === 'C') {
|
|
p.curveTo(x + (cmd.x1 * scale), y + (-cmd.y1 * scale),
|
|
x + (cmd.x2 * scale), y + (-cmd.y2 * scale),
|
|
x + (cmd.x * scale), y + (-cmd.y * scale));
|
|
} else if (cmd.type === 'Z') {
|
|
p.closePath();
|
|
}
|
|
}
|
|
|
|
return p;
|
|
};
|
|
|
|
// Split the glyph into contours.
|
|
// This function is here for backwards compatibility, and to
|
|
// provide raw access to the TrueType glyph outlines.
|
|
Glyph.prototype.getContours = function() {
|
|
if (this.points === undefined) {
|
|
return [];
|
|
}
|
|
|
|
var contours = [];
|
|
var currentContour = [];
|
|
for (var i = 0; i < this.points.length; i += 1) {
|
|
var pt = this.points[i];
|
|
currentContour.push(pt);
|
|
if (pt.lastPointOfContour) {
|
|
contours.push(currentContour);
|
|
currentContour = [];
|
|
}
|
|
}
|
|
|
|
check.argument(currentContour.length === 0, 'There are still points left in the current contour.');
|
|
return contours;
|
|
};
|
|
|
|
// Calculate the xMin/yMin/xMax/yMax/lsb/rsb for a Glyph.
|
|
Glyph.prototype.getMetrics = function() {
|
|
var commands = this.path.commands;
|
|
var xCoords = [];
|
|
var yCoords = [];
|
|
for (var i = 0; i < commands.length; i += 1) {
|
|
var cmd = commands[i];
|
|
if (cmd.type !== 'Z') {
|
|
xCoords.push(cmd.x);
|
|
yCoords.push(cmd.y);
|
|
}
|
|
|
|
if (cmd.type === 'Q' || cmd.type === 'C') {
|
|
xCoords.push(cmd.x1);
|
|
yCoords.push(cmd.y1);
|
|
}
|
|
|
|
if (cmd.type === 'C') {
|
|
xCoords.push(cmd.x2);
|
|
yCoords.push(cmd.y2);
|
|
}
|
|
}
|
|
|
|
var metrics = {
|
|
xMin: Math.min.apply(null, xCoords),
|
|
yMin: Math.min.apply(null, yCoords),
|
|
xMax: Math.max.apply(null, xCoords),
|
|
yMax: Math.max.apply(null, yCoords),
|
|
leftSideBearing: 0
|
|
};
|
|
metrics.rightSideBearing = this.advanceWidth - metrics.leftSideBearing - (metrics.xMax - metrics.xMin);
|
|
return metrics;
|
|
};
|
|
|
|
// Draw the glyph on the given context.
|
|
//
|
|
// ctx - The drawing context.
|
|
// x - Horizontal position of the glyph. (default: 0)
|
|
// y - Vertical position of the *baseline* of the glyph. (default: 0)
|
|
// fontSize - Font size, in pixels (default: 72).
|
|
Glyph.prototype.draw = function(ctx, x, y, fontSize) {
|
|
this.getPath(x, y, fontSize).draw(ctx);
|
|
};
|
|
|
|
// Draw the points of the glyph.
|
|
// On-curve points will be drawn in blue, off-curve points will be drawn in red.
|
|
//
|
|
// ctx - The drawing context.
|
|
// x - Horizontal position of the glyph. (default: 0)
|
|
// y - Vertical position of the *baseline* of the glyph. (default: 0)
|
|
// fontSize - Font size, in pixels (default: 72).
|
|
Glyph.prototype.drawPoints = function(ctx, x, y, fontSize) {
|
|
|
|
function drawCircles(l, x, y, scale) {
|
|
var PI_SQ = Math.PI * 2;
|
|
ctx.beginPath();
|
|
for (var j = 0; j < l.length; j += 1) {
|
|
ctx.moveTo(x + (l[j].x * scale), y + (l[j].y * scale));
|
|
ctx.arc(x + (l[j].x * scale), y + (l[j].y * scale), 2, 0, PI_SQ, false);
|
|
}
|
|
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
}
|
|
|
|
x = x !== undefined ? x : 0;
|
|
y = y !== undefined ? y : 0;
|
|
fontSize = fontSize !== undefined ? fontSize : 24;
|
|
var scale = 1 / this.path.unitsPerEm * fontSize;
|
|
|
|
var blueCircles = [];
|
|
var redCircles = [];
|
|
var path = this.path;
|
|
for (var i = 0; i < path.commands.length; i += 1) {
|
|
var cmd = path.commands[i];
|
|
if (cmd.x !== undefined) {
|
|
blueCircles.push({x: cmd.x, y: -cmd.y});
|
|
}
|
|
|
|
if (cmd.x1 !== undefined) {
|
|
redCircles.push({x: cmd.x1, y: -cmd.y1});
|
|
}
|
|
|
|
if (cmd.x2 !== undefined) {
|
|
redCircles.push({x: cmd.x2, y: -cmd.y2});
|
|
}
|
|
}
|
|
|
|
ctx.fillStyle = 'blue';
|
|
drawCircles(blueCircles, x, y, scale);
|
|
ctx.fillStyle = 'red';
|
|
drawCircles(redCircles, x, y, scale);
|
|
};
|
|
|
|
// Draw lines indicating important font measurements.
|
|
// Black lines indicate the origin of the coordinate system (point 0,0).
|
|
// Blue lines indicate the glyph bounding box.
|
|
// Green line indicates the advance width of the glyph.
|
|
//
|
|
// ctx - The drawing context.
|
|
// x - Horizontal position of the glyph. (default: 0)
|
|
// y - Vertical position of the *baseline* of the glyph. (default: 0)
|
|
// fontSize - Font size, in pixels (default: 72).
|
|
Glyph.prototype.drawMetrics = function(ctx, x, y, fontSize) {
|
|
var scale;
|
|
x = x !== undefined ? x : 0;
|
|
y = y !== undefined ? y : 0;
|
|
fontSize = fontSize !== undefined ? fontSize : 24;
|
|
scale = 1 / this.path.unitsPerEm * fontSize;
|
|
ctx.lineWidth = 1;
|
|
|
|
// Draw the origin
|
|
ctx.strokeStyle = 'black';
|
|
draw.line(ctx, x, -10000, x, 10000);
|
|
draw.line(ctx, -10000, y, 10000, y);
|
|
|
|
// This code is here due to memory optimization: by not using
|
|
// defaults in the constructor, we save a notable amount of memory.
|
|
var xMin = this.xMin || 0;
|
|
var yMin = this.yMin || 0;
|
|
var xMax = this.xMax || 0;
|
|
var yMax = this.yMax || 0;
|
|
var advanceWidth = this.advanceWidth || 0;
|
|
|
|
// Draw the glyph box
|
|
ctx.strokeStyle = 'blue';
|
|
draw.line(ctx, x + (xMin * scale), -10000, x + (xMin * scale), 10000);
|
|
draw.line(ctx, x + (xMax * scale), -10000, x + (xMax * scale), 10000);
|
|
draw.line(ctx, -10000, y + (-yMin * scale), 10000, y + (-yMin * scale));
|
|
draw.line(ctx, -10000, y + (-yMax * scale), 10000, y + (-yMax * scale));
|
|
|
|
// Draw the advance width
|
|
ctx.strokeStyle = 'green';
|
|
draw.line(ctx, x + (advanceWidth * scale), -10000, x + (advanceWidth * scale), 10000);
|
|
};
|
|
|
|
exports.Glyph = Glyph;
|
|
|
|
},{"./check":2,"./draw":3,"./path":10}],7:[function(_dereq_,module,exports){
|
|
// The GlyphSet object
|
|
|
|
'use strict';
|
|
|
|
var _glyph = _dereq_('./glyph');
|
|
|
|
// A GlyphSet represents all glyphs available in the font, but modelled using
|
|
// a deferred glyph loader, for retrieving glyphs only once they are absolutely
|
|
// necessary, to keep the memory footprint down.
|
|
function GlyphSet(font, glyphs) {
|
|
this.font = font;
|
|
this.glyphs = {};
|
|
if (Array.isArray(glyphs)) {
|
|
for (var i = 0; i < glyphs.length; i++) {
|
|
this.glyphs[i] = glyphs[i];
|
|
}
|
|
}
|
|
|
|
this.length = (glyphs && glyphs.length) || 0;
|
|
}
|
|
|
|
GlyphSet.prototype.get = function(index) {
|
|
if (typeof this.glyphs[index] === 'function') {
|
|
this.glyphs[index] = this.glyphs[index]();
|
|
}
|
|
|
|
return this.glyphs[index];
|
|
};
|
|
|
|
GlyphSet.prototype.push = function(index, loader) {
|
|
this.glyphs[index] = loader;
|
|
this.length++;
|
|
};
|
|
|
|
function glyphLoader(font, index) {
|
|
return new _glyph.Glyph({index: index, font: font});
|
|
}
|
|
|
|
/**
|
|
* Generate a stub glyph that can be filled with all metadata *except*
|
|
* the "points" and "path" properties, which must be loaded only once
|
|
* the glyph's path is actually requested for text shaping.
|
|
*/
|
|
|
|
function ttfGlyphLoader(font, index, parseGlyph, data, position, buildPath) {
|
|
return function() {
|
|
var glyph = new _glyph.Glyph({index: index, font: font});
|
|
|
|
glyph.path = function() {
|
|
parseGlyph(glyph, data, position);
|
|
var path = buildPath(font.glyphs, glyph);
|
|
path.unitsPerEm = font.unitsPerEm;
|
|
return path;
|
|
};
|
|
|
|
return glyph;
|
|
};
|
|
}
|
|
|
|
function cffGlyphLoader(font, index, parseCFFCharstring, charstring) {
|
|
return function() {
|
|
var glyph = new _glyph.Glyph({index: index, font: font});
|
|
|
|
glyph.path = function() {
|
|
var path = parseCFFCharstring(font, glyph, charstring);
|
|
path.unitsPerEm = font.unitsPerEm;
|
|
return path;
|
|
};
|
|
|
|
return glyph;
|
|
};
|
|
}
|
|
|
|
exports.GlyphSet = GlyphSet;
|
|
exports.glyphLoader = glyphLoader;
|
|
exports.ttfGlyphLoader = ttfGlyphLoader;
|
|
exports.cffGlyphLoader = cffGlyphLoader;
|
|
|
|
},{"./glyph":6}],8:[function(_dereq_,module,exports){
|
|
// opentype.js
|
|
// https://github.com/nodebox/opentype.js
|
|
// (c) 2015 Frederik De Bleser
|
|
// opentype.js may be freely distributed under the MIT license.
|
|
|
|
/* global ArrayBuffer, DataView, Uint8Array, XMLHttpRequest */
|
|
|
|
'use strict';
|
|
|
|
var encoding = _dereq_('./encoding');
|
|
var _font = _dereq_('./font');
|
|
var glyph = _dereq_('./glyph');
|
|
var parse = _dereq_('./parse');
|
|
var path = _dereq_('./path');
|
|
|
|
var cmap = _dereq_('./tables/cmap');
|
|
var cff = _dereq_('./tables/cff');
|
|
var glyf = _dereq_('./tables/glyf');
|
|
var gpos = _dereq_('./tables/gpos');
|
|
var head = _dereq_('./tables/head');
|
|
var hhea = _dereq_('./tables/hhea');
|
|
var hmtx = _dereq_('./tables/hmtx');
|
|
var kern = _dereq_('./tables/kern');
|
|
var loca = _dereq_('./tables/loca');
|
|
var maxp = _dereq_('./tables/maxp');
|
|
var _name = _dereq_('./tables/name');
|
|
var os2 = _dereq_('./tables/os2');
|
|
var post = _dereq_('./tables/post');
|
|
|
|
// File loaders /////////////////////////////////////////////////////////
|
|
|
|
// Convert a Node.js Buffer to an ArrayBuffer
|
|
function toArrayBuffer(buffer) {
|
|
var arrayBuffer = new ArrayBuffer(buffer.length);
|
|
var data = new Uint8Array(arrayBuffer);
|
|
for (var i = 0; i < buffer.length; i += 1) {
|
|
data[i] = buffer[i];
|
|
}
|
|
|
|
return arrayBuffer;
|
|
}
|
|
|
|
function loadFromFile(path, callback) {
|
|
var fs = _dereq_('fs');
|
|
fs.readFile(path, function(err, buffer) {
|
|
if (err) {
|
|
return callback(err.message);
|
|
}
|
|
|
|
callback(null, toArrayBuffer(buffer));
|
|
});
|
|
}
|
|
|
|
function loadFromUrl(url, callback) {
|
|
var request = new XMLHttpRequest();
|
|
request.open('get', url, true);
|
|
request.responseType = 'arraybuffer';
|
|
request.onload = function() {
|
|
if (request.status !== 200) {
|
|
return callback('Font could not be loaded: ' + request.statusText);
|
|
}
|
|
|
|
return callback(null, request.response);
|
|
};
|
|
|
|
request.send();
|
|
}
|
|
|
|
// Public API ///////////////////////////////////////////////////////////
|
|
|
|
// Parse the OpenType file data (as an ArrayBuffer) and return a Font object.
|
|
// If the file could not be parsed (most likely because it contains Postscript outlines)
|
|
// we return an empty Font object with the `supported` flag set to `false`.
|
|
function parseBuffer(buffer) {
|
|
var indexToLocFormat;
|
|
var hmtxOffset;
|
|
var glyfOffset;
|
|
var locaOffset;
|
|
var cffOffset;
|
|
var kernOffset;
|
|
var gposOffset;
|
|
|
|
// OpenType fonts use big endian byte ordering.
|
|
// We can't rely on typed array view types, because they operate with the endianness of the host computer.
|
|
// Instead we use DataViews where we can specify endianness.
|
|
|
|
var font = new _font.Font();
|
|
var data = new DataView(buffer, 0);
|
|
|
|
var version = parse.getFixed(data, 0);
|
|
if (version === 1.0) {
|
|
font.outlinesFormat = 'truetype';
|
|
} else {
|
|
version = parse.getTag(data, 0);
|
|
if (version === 'OTTO') {
|
|
font.outlinesFormat = 'cff';
|
|
} else {
|
|
throw new Error('Unsupported OpenType version ' + version);
|
|
}
|
|
}
|
|
|
|
var numTables = parse.getUShort(data, 4);
|
|
|
|
// Offset into the table records.
|
|
var p = 12;
|
|
for (var i = 0; i < numTables; i += 1) {
|
|
var tag = parse.getTag(data, p);
|
|
var offset = parse.getULong(data, p + 8);
|
|
switch (tag) {
|
|
case 'cmap':
|
|
font.tables.cmap = cmap.parse(data, offset);
|
|
font.encoding = new encoding.CmapEncoding(font.tables.cmap);
|
|
if (!font.encoding) {
|
|
font.supported = false;
|
|
}
|
|
|
|
break;
|
|
case 'head':
|
|
font.tables.head = head.parse(data, offset);
|
|
font.unitsPerEm = font.tables.head.unitsPerEm;
|
|
indexToLocFormat = font.tables.head.indexToLocFormat;
|
|
break;
|
|
case 'hhea':
|
|
font.tables.hhea = hhea.parse(data, offset);
|
|
font.ascender = font.tables.hhea.ascender;
|
|
font.descender = font.tables.hhea.descender;
|
|
font.numberOfHMetrics = font.tables.hhea.numberOfHMetrics;
|
|
break;
|
|
case 'hmtx':
|
|
hmtxOffset = offset;
|
|
break;
|
|
case 'maxp':
|
|
font.tables.maxp = maxp.parse(data, offset);
|
|
font.numGlyphs = font.tables.maxp.numGlyphs;
|
|
break;
|
|
case 'name':
|
|
font.tables.name = _name.parse(data, offset);
|
|
font.familyName = font.tables.name.fontFamily;
|
|
font.styleName = font.tables.name.fontSubfamily;
|
|
break;
|
|
case 'OS/2':
|
|
font.tables.os2 = os2.parse(data, offset);
|
|
break;
|
|
case 'post':
|
|
font.tables.post = post.parse(data, offset);
|
|
font.glyphNames = new encoding.GlyphNames(font.tables.post);
|
|
break;
|
|
case 'glyf':
|
|
glyfOffset = offset;
|
|
break;
|
|
case 'loca':
|
|
locaOffset = offset;
|
|
break;
|
|
case 'CFF ':
|
|
cffOffset = offset;
|
|
break;
|
|
case 'kern':
|
|
kernOffset = offset;
|
|
break;
|
|
case 'GPOS':
|
|
gposOffset = offset;
|
|
break;
|
|
}
|
|
p += 16;
|
|
}
|
|
|
|
if (glyfOffset && locaOffset) {
|
|
var shortVersion = indexToLocFormat === 0;
|
|
var locaTable = loca.parse(data, locaOffset, font.numGlyphs, shortVersion);
|
|
font.glyphs = glyf.parse(data, glyfOffset, locaTable, font);
|
|
hmtx.parse(data, hmtxOffset, font.numberOfHMetrics, font.numGlyphs, font.glyphs);
|
|
encoding.addGlyphNames(font);
|
|
} else if (cffOffset) {
|
|
cff.parse(data, cffOffset, font);
|
|
encoding.addGlyphNames(font);
|
|
} else {
|
|
font.supported = false;
|
|
}
|
|
|
|
if (font.supported) {
|
|
if (kernOffset) {
|
|
font.kerningPairs = kern.parse(data, kernOffset);
|
|
} else {
|
|
font.kerningPairs = {};
|
|
}
|
|
|
|
if (gposOffset) {
|
|
gpos.parse(data, gposOffset, font);
|
|
}
|
|
}
|
|
|
|
return font;
|
|
}
|
|
|
|
// Asynchronously load the font from a URL or a filesystem. When done, call the callback
|
|
// with two arguments `(err, font)`. The `err` will be null on success,
|
|
// the `font` is a Font object.
|
|
//
|
|
// We use the node.js callback convention so that
|
|
// opentype.js can integrate with frameworks like async.js.
|
|
function load(url, callback) {
|
|
var isNode = typeof window === 'undefined';
|
|
var loadFn = isNode ? loadFromFile : loadFromUrl;
|
|
loadFn(url, function(err, arrayBuffer) {
|
|
if (err) {
|
|
return callback(err);
|
|
}
|
|
|
|
var font = parseBuffer(arrayBuffer);
|
|
if (!font.supported) {
|
|
return callback('Font is not supported (is this a Postscript font?)');
|
|
}
|
|
|
|
return callback(null, font);
|
|
});
|
|
}
|
|
|
|
exports._parse = parse;
|
|
exports.Font = _font.Font;
|
|
exports.Glyph = glyph.Glyph;
|
|
exports.Path = path.Path;
|
|
exports.parse = parseBuffer;
|
|
exports.load = load;
|
|
|
|
},{"./encoding":4,"./font":5,"./glyph":6,"./parse":9,"./path":10,"./tables/cff":12,"./tables/cmap":13,"./tables/glyf":14,"./tables/gpos":15,"./tables/head":16,"./tables/hhea":17,"./tables/hmtx":18,"./tables/kern":19,"./tables/loca":20,"./tables/maxp":21,"./tables/name":22,"./tables/os2":23,"./tables/post":24,"fs":1}],9:[function(_dereq_,module,exports){
|
|
// Parsing utility functions
|
|
|
|
'use strict';
|
|
|
|
// Retrieve an unsigned byte from the DataView.
|
|
exports.getByte = function getByte(dataView, offset) {
|
|
return dataView.getUint8(offset);
|
|
};
|
|
|
|
exports.getCard8 = exports.getByte;
|
|
|
|
// Retrieve an unsigned 16-bit short from the DataView.
|
|
// The value is stored in big endian.
|
|
exports.getUShort = function(dataView, offset) {
|
|
return dataView.getUint16(offset, false);
|
|
};
|
|
|
|
exports.getCard16 = exports.getUShort;
|
|
|
|
// Retrieve a signed 16-bit short from the DataView.
|
|
// The value is stored in big endian.
|
|
exports.getShort = function(dataView, offset) {
|
|
return dataView.getInt16(offset, false);
|
|
};
|
|
|
|
// Retrieve an unsigned 32-bit long from the DataView.
|
|
// The value is stored in big endian.
|
|
exports.getULong = function(dataView, offset) {
|
|
return dataView.getUint32(offset, false);
|
|
};
|
|
|
|
// Retrieve a 32-bit signed fixed-point number (16.16) from the DataView.
|
|
// The value is stored in big endian.
|
|
exports.getFixed = function(dataView, offset) {
|
|
var decimal = dataView.getInt16(offset, false);
|
|
var fraction = dataView.getUint16(offset + 2, false);
|
|
return decimal + fraction / 65535;
|
|
};
|
|
|
|
// Retrieve a 4-character tag from the DataView.
|
|
// Tags are used to identify tables.
|
|
exports.getTag = function(dataView, offset) {
|
|
var tag = '';
|
|
for (var i = offset; i < offset + 4; i += 1) {
|
|
tag += String.fromCharCode(dataView.getInt8(i));
|
|
}
|
|
|
|
return tag;
|
|
};
|
|
|
|
// Retrieve an offset from the DataView.
|
|
// Offsets are 1 to 4 bytes in length, depending on the offSize argument.
|
|
exports.getOffset = function(dataView, offset, offSize) {
|
|
var v = 0;
|
|
for (var i = 0; i < offSize; i += 1) {
|
|
v <<= 8;
|
|
v += dataView.getUint8(offset + i);
|
|
}
|
|
|
|
return v;
|
|
};
|
|
|
|
// Retrieve a number of bytes from start offset to the end offset from the DataView.
|
|
exports.getBytes = function(dataView, startOffset, endOffset) {
|
|
var bytes = [];
|
|
for (var i = startOffset; i < endOffset; i += 1) {
|
|
bytes.push(dataView.getUint8(i));
|
|
}
|
|
|
|
return bytes;
|
|
};
|
|
|
|
// Convert the list of bytes to a string.
|
|
exports.bytesToString = function(bytes) {
|
|
var s = '';
|
|
for (var i = 0; i < bytes.length; i += 1) {
|
|
s += String.fromCharCode(bytes[i]);
|
|
}
|
|
|
|
return s;
|
|
};
|
|
|
|
var typeOffsets = {
|
|
byte: 1,
|
|
uShort: 2,
|
|
short: 2,
|
|
uLong: 4,
|
|
fixed: 4,
|
|
longDateTime: 8,
|
|
tag: 4
|
|
};
|
|
|
|
// A stateful parser that changes the offset whenever a value is retrieved.
|
|
// The data is a DataView.
|
|
function Parser(data, offset) {
|
|
this.data = data;
|
|
this.offset = offset;
|
|
this.relativeOffset = 0;
|
|
}
|
|
|
|
Parser.prototype.parseByte = function() {
|
|
var v = this.data.getUint8(this.offset + this.relativeOffset);
|
|
this.relativeOffset += 1;
|
|
return v;
|
|
};
|
|
|
|
Parser.prototype.parseChar = function() {
|
|
var v = this.data.getInt8(this.offset + this.relativeOffset);
|
|
this.relativeOffset += 1;
|
|
return v;
|
|
};
|
|
|
|
Parser.prototype.parseCard8 = Parser.prototype.parseByte;
|
|
|
|
Parser.prototype.parseUShort = function() {
|
|
var v = this.data.getUint16(this.offset + this.relativeOffset);
|
|
this.relativeOffset += 2;
|
|
return v;
|
|
};
|
|
|
|
Parser.prototype.parseCard16 = Parser.prototype.parseUShort;
|
|
Parser.prototype.parseSID = Parser.prototype.parseUShort;
|
|
Parser.prototype.parseOffset16 = Parser.prototype.parseUShort;
|
|
|
|
Parser.prototype.parseShort = function() {
|
|
var v = this.data.getInt16(this.offset + this.relativeOffset);
|
|
this.relativeOffset += 2;
|
|
return v;
|
|
};
|
|
|
|
Parser.prototype.parseF2Dot14 = function() {
|
|
var v = this.data.getInt16(this.offset + this.relativeOffset) / 16384;
|
|
this.relativeOffset += 2;
|
|
return v;
|
|
};
|
|
|
|
Parser.prototype.parseULong = function() {
|
|
var v = exports.getULong(this.data, this.offset + this.relativeOffset);
|
|
this.relativeOffset += 4;
|
|
return v;
|
|
};
|
|
|
|
Parser.prototype.parseFixed = function() {
|
|
var v = exports.getFixed(this.data, this.offset + this.relativeOffset);
|
|
this.relativeOffset += 4;
|
|
return v;
|
|
};
|
|
|
|
Parser.prototype.parseOffset16List =
|
|
Parser.prototype.parseUShortList = function(count) {
|
|
var offsets = new Array(count);
|
|
var dataView = this.data;
|
|
var offset = this.offset + this.relativeOffset;
|
|
for (var i = 0; i < count; i++) {
|
|
offsets[i] = exports.getUShort(dataView, offset);
|
|
offset += 2;
|
|
}
|
|
|
|
this.relativeOffset += count * 2;
|
|
return offsets;
|
|
};
|
|
|
|
Parser.prototype.parseString = function(length) {
|
|
var dataView = this.data;
|
|
var offset = this.offset + this.relativeOffset;
|
|
var string = '';
|
|
this.relativeOffset += length;
|
|
for (var i = 0; i < length; i++) {
|
|
string += String.fromCharCode(dataView.getUint8(offset + i));
|
|
}
|
|
|
|
return string;
|
|
};
|
|
|
|
Parser.prototype.parseTag = function() {
|
|
return this.parseString(4);
|
|
};
|
|
|
|
// LONGDATETIME is a 64-bit integer.
|
|
// JavaScript and unix timestamps traditionally use 32 bits, so we
|
|
// only take the last 32 bits.
|
|
Parser.prototype.parseLongDateTime = function() {
|
|
var v = exports.getULong(this.data, this.offset + this.relativeOffset + 4);
|
|
this.relativeOffset += 8;
|
|
return v;
|
|
};
|
|
|
|
Parser.prototype.parseFixed = function() {
|
|
var v = exports.getULong(this.data, this.offset + this.relativeOffset);
|
|
this.relativeOffset += 4;
|
|
return v / 65536;
|
|
};
|
|
|
|
Parser.prototype.parseVersion = function() {
|
|
var major = exports.getUShort(this.data, this.offset + this.relativeOffset);
|
|
|
|
// How to interpret the minor version is very vague in the spec. 0x5000 is 5, 0x1000 is 1
|
|
// This returns the correct number if minor = 0xN000 where N is 0-9
|
|
var minor = exports.getUShort(this.data, this.offset + this.relativeOffset + 2);
|
|
this.relativeOffset += 4;
|
|
return major + minor / 0x1000 / 10;
|
|
};
|
|
|
|
Parser.prototype.skip = function(type, amount) {
|
|
if (amount === undefined) {
|
|
amount = 1;
|
|
}
|
|
|
|
this.relativeOffset += typeOffsets[type] * amount;
|
|
};
|
|
|
|
exports.Parser = Parser;
|
|
|
|
},{}],10:[function(_dereq_,module,exports){
|
|
// Geometric objects
|
|
|
|
'use strict';
|
|
|
|
// A bézier path containing a set of path commands similar to a SVG path.
|
|
// Paths can be drawn on a context using `draw`.
|
|
function Path() {
|
|
this.commands = [];
|
|
this.fill = 'black';
|
|
this.stroke = null;
|
|
this.strokeWidth = 1;
|
|
}
|
|
|
|
Path.prototype.moveTo = function(x, y) {
|
|
this.commands.push({
|
|
type: 'M',
|
|
x: x,
|
|
y: y
|
|
});
|
|
};
|
|
|
|
Path.prototype.lineTo = function(x, y) {
|
|
this.commands.push({
|
|
type: 'L',
|
|
x: x,
|
|
y: y
|
|
});
|
|
};
|
|
|
|
Path.prototype.curveTo = Path.prototype.bezierCurveTo = function(x1, y1, x2, y2, x, y) {
|
|
this.commands.push({
|
|
type: 'C',
|
|
x1: x1,
|
|
y1: y1,
|
|
x2: x2,
|
|
y2: y2,
|
|
x: x,
|
|
y: y
|
|
});
|
|
};
|
|
|
|
Path.prototype.quadTo = Path.prototype.quadraticCurveTo = function(x1, y1, x, y) {
|
|
this.commands.push({
|
|
type: 'Q',
|
|
x1: x1,
|
|
y1: y1,
|
|
x: x,
|
|
y: y
|
|
});
|
|
};
|
|
|
|
Path.prototype.close = Path.prototype.closePath = function() {
|
|
this.commands.push({
|
|
type: 'Z'
|
|
});
|
|
};
|
|
|
|
// Add the given path or list of commands to the commands of this path.
|
|
Path.prototype.extend = function(pathOrCommands) {
|
|
if (pathOrCommands.commands) {
|
|
pathOrCommands = pathOrCommands.commands;
|
|
}
|
|
|
|
Array.prototype.push.apply(this.commands, pathOrCommands);
|
|
};
|
|
|
|
// Draw the path to a 2D context.
|
|
Path.prototype.draw = function(ctx) {
|
|
ctx.beginPath();
|
|
for (var i = 0; i < this.commands.length; i += 1) {
|
|
var cmd = this.commands[i];
|
|
if (cmd.type === 'M') {
|
|
ctx.moveTo(cmd.x, cmd.y);
|
|
} else if (cmd.type === 'L') {
|
|
ctx.lineTo(cmd.x, cmd.y);
|
|
} else if (cmd.type === 'C') {
|
|
ctx.bezierCurveTo(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
|
|
} else if (cmd.type === 'Q') {
|
|
ctx.quadraticCurveTo(cmd.x1, cmd.y1, cmd.x, cmd.y);
|
|
} else if (cmd.type === 'Z') {
|
|
ctx.closePath();
|
|
}
|
|
}
|
|
|
|
if (this.fill) {
|
|
ctx.fillStyle = this.fill;
|
|
ctx.fill();
|
|
}
|
|
|
|
if (this.stroke) {
|
|
ctx.strokeStyle = this.stroke;
|
|
ctx.lineWidth = this.strokeWidth;
|
|
ctx.stroke();
|
|
}
|
|
};
|
|
|
|
// Convert the Path to a string of path data instructions
|
|
// See http://www.w3.org/TR/SVG/paths.html#PathData
|
|
// Parameters:
|
|
// - decimalPlaces: The amount of decimal places for floating-point values (default: 2)
|
|
Path.prototype.toPathData = function(decimalPlaces) {
|
|
decimalPlaces = decimalPlaces !== undefined ? decimalPlaces : 2;
|
|
|
|
function floatToString(v) {
|
|
if (Math.round(v) === v) {
|
|
return '' + Math.round(v);
|
|
} else {
|
|
return v.toFixed(decimalPlaces);
|
|
}
|
|
}
|
|
|
|
function packValues() {
|
|
var s = '';
|
|
for (var i = 0; i < arguments.length; i += 1) {
|
|
var v = arguments[i];
|
|
if (v >= 0 && i > 0) {
|
|
s += ' ';
|
|
}
|
|
|
|
s += floatToString(v);
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
var d = '';
|
|
for (var i = 0; i < this.commands.length; i += 1) {
|
|
var cmd = this.commands[i];
|
|
if (cmd.type === 'M') {
|
|
d += 'M' + packValues(cmd.x, cmd.y);
|
|
} else if (cmd.type === 'L') {
|
|
d += 'L' + packValues(cmd.x, cmd.y);
|
|
} else if (cmd.type === 'C') {
|
|
d += 'C' + packValues(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
|
|
} else if (cmd.type === 'Q') {
|
|
d += 'Q' + packValues(cmd.x1, cmd.y1, cmd.x, cmd.y);
|
|
} else if (cmd.type === 'Z') {
|
|
d += 'Z';
|
|
}
|
|
}
|
|
|
|
return d;
|
|
};
|
|
|
|
// Convert the path to a SVG <path> element, as a string.
|
|
// Parameters:
|
|
// - decimalPlaces: The amount of decimal places for floating-point values (default: 2)
|
|
Path.prototype.toSVG = function(decimalPlaces) {
|
|
var svg = '<path d="';
|
|
svg += this.toPathData(decimalPlaces);
|
|
svg += '"';
|
|
if (this.fill & this.fill !== 'black') {
|
|
if (this.fill === null) {
|
|
svg += ' fill="none"';
|
|
} else {
|
|
svg += ' fill="' + this.fill + '"';
|
|
}
|
|
}
|
|
|
|
if (this.stroke) {
|
|
svg += ' stroke="' + this.stroke + '" stroke-width="' + this.strokeWidth + '"';
|
|
}
|
|
|
|
svg += '/>';
|
|
return svg;
|
|
};
|
|
|
|
exports.Path = Path;
|
|
|
|
},{}],11:[function(_dereq_,module,exports){
|
|
// Table metadata
|
|
|
|
'use strict';
|
|
|
|
var check = _dereq_('./check');
|
|
var encode = _dereq_('./types').encode;
|
|
var sizeOf = _dereq_('./types').sizeOf;
|
|
|
|
function Table(tableName, fields, options) {
|
|
var i;
|
|
for (i = 0; i < fields.length; i += 1) {
|
|
var field = fields[i];
|
|
this[field.name] = field.value;
|
|
}
|
|
|
|
this.tableName = tableName;
|
|
this.fields = fields;
|
|
if (options) {
|
|
var optionKeys = Object.keys(options);
|
|
for (i = 0; i < optionKeys.length; i += 1) {
|
|
var k = optionKeys[i];
|
|
var v = options[k];
|
|
if (this[k] !== undefined) {
|
|
this[k] = v;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Table.prototype.sizeOf = function() {
|
|
var v = 0;
|
|
for (var i = 0; i < this.fields.length; i += 1) {
|
|
var field = this.fields[i];
|
|
var value = this[field.name];
|
|
if (value === undefined) {
|
|
value = field.value;
|
|
}
|
|
|
|
if (typeof value.sizeOf === 'function') {
|
|
v += value.sizeOf();
|
|
} else {
|
|
var sizeOfFunction = sizeOf[field.type];
|
|
check.assert(typeof sizeOfFunction === 'function', 'Could not find sizeOf function for field' + field.name);
|
|
v += sizeOfFunction(value);
|
|
}
|
|
}
|
|
|
|
return v;
|
|
};
|
|
|
|
Table.prototype.encode = function() {
|
|
return encode.TABLE(this);
|
|
};
|
|
|
|
exports.Table = Table;
|
|
|
|
},{"./check":2,"./types":26}],12:[function(_dereq_,module,exports){
|
|
// The `CFF` table contains the glyph outlines in PostScript format.
|
|
// https://www.microsoft.com/typography/OTSPEC/cff.htm
|
|
// http://download.microsoft.com/download/8/0/1/801a191c-029d-4af3-9642-555f6fe514ee/cff.pdf
|
|
// http://download.microsoft.com/download/8/0/1/801a191c-029d-4af3-9642-555f6fe514ee/type2.pdf
|
|
|
|
'use strict';
|
|
|
|
var encoding = _dereq_('../encoding');
|
|
var glyphset = _dereq_('../glyphset');
|
|
var parse = _dereq_('../parse');
|
|
var path = _dereq_('../path');
|
|
var table = _dereq_('../table');
|
|
|
|
// Custom equals function that can also check lists.
|
|
function equals(a, b) {
|
|
if (a === b) {
|
|
return true;
|
|
} else if (Array.isArray(a) && Array.isArray(b)) {
|
|
if (a.length !== b.length) {
|
|
return false;
|
|
}
|
|
|
|
for (var i = 0; i < a.length; i += 1) {
|
|
if (!equals(a[i], b[i])) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Parse a `CFF` INDEX array.
|
|
// An index array consists of a list of offsets, then a list of objects at those offsets.
|
|
function parseCFFIndex(data, start, conversionFn) {
|
|
//var i, objectOffset, endOffset;
|
|
var offsets = [];
|
|
var objects = [];
|
|
var count = parse.getCard16(data, start);
|
|
var i;
|
|
var objectOffset;
|
|
var endOffset;
|
|
if (count !== 0) {
|
|
var offsetSize = parse.getByte(data, start + 2);
|
|
objectOffset = start + ((count + 1) * offsetSize) + 2;
|
|
var pos = start + 3;
|
|
for (i = 0; i < count + 1; i += 1) {
|
|
offsets.push(parse.getOffset(data, pos, offsetSize));
|
|
pos += offsetSize;
|
|
}
|
|
|
|
// The total size of the index array is 4 header bytes + the value of the last offset.
|
|
endOffset = objectOffset + offsets[count];
|
|
} else {
|
|
endOffset = start + 2;
|
|
}
|
|
|
|
for (i = 0; i < offsets.length - 1; i += 1) {
|
|
var value = parse.getBytes(data, objectOffset + offsets[i], objectOffset + offsets[i + 1]);
|
|
if (conversionFn) {
|
|
value = conversionFn(value);
|
|
}
|
|
|
|
objects.push(value);
|
|
}
|
|
|
|
return {objects: objects, startOffset: start, endOffset: endOffset};
|
|
}
|
|
|
|
// Parse a `CFF` DICT real value.
|
|
function parseFloatOperand(parser) {
|
|
var s = '';
|
|
var eof = 15;
|
|
var lookup = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '.', 'E', 'E-', null, '-'];
|
|
while (true) {
|
|
var b = parser.parseByte();
|
|
var n1 = b >> 4;
|
|
var n2 = b & 15;
|
|
|
|
if (n1 === eof) {
|
|
break;
|
|
}
|
|
|
|
s += lookup[n1];
|
|
|
|
if (n2 === eof) {
|
|
break;
|
|
}
|
|
|
|
s += lookup[n2];
|
|
}
|
|
|
|
return parseFloat(s);
|
|
}
|
|
|
|
// Parse a `CFF` DICT operand.
|
|
function parseOperand(parser, b0) {
|
|
var b1;
|
|
var b2;
|
|
var b3;
|
|
var b4;
|
|
if (b0 === 28) {
|
|
b1 = parser.parseByte();
|
|
b2 = parser.parseByte();
|
|
return b1 << 8 | b2;
|
|
}
|
|
|
|
if (b0 === 29) {
|
|
b1 = parser.parseByte();
|
|
b2 = parser.parseByte();
|
|
b3 = parser.parseByte();
|
|
b4 = parser.parseByte();
|
|
return b1 << 24 | b2 << 16 | b3 << 8 | b4;
|
|
}
|
|
|
|
if (b0 === 30) {
|
|
return parseFloatOperand(parser);
|
|
}
|
|
|
|
if (b0 >= 32 && b0 <= 246) {
|
|
return b0 - 139;
|
|
}
|
|
|
|
if (b0 >= 247 && b0 <= 250) {
|
|
b1 = parser.parseByte();
|
|
return (b0 - 247) * 256 + b1 + 108;
|
|
}
|
|
|
|
if (b0 >= 251 && b0 <= 254) {
|
|
b1 = parser.parseByte();
|
|
return -(b0 - 251) * 256 - b1 - 108;
|
|
}
|
|
|
|
throw new Error('Invalid b0 ' + b0);
|
|
}
|
|
|
|
// Convert the entries returned by `parseDict` to a proper dictionary.
|
|
// If a value is a list of one, it is unpacked.
|
|
function entriesToObject(entries) {
|
|
var o = {};
|
|
for (var i = 0; i < entries.length; i += 1) {
|
|
var key = entries[i][0];
|
|
var values = entries[i][1];
|
|
var value;
|
|
if (values.length === 1) {
|
|
value = values[0];
|
|
} else {
|
|
value = values;
|
|
}
|
|
|
|
if (o.hasOwnProperty(key)) {
|
|
throw new Error('Object ' + o + ' already has key ' + key);
|
|
}
|
|
|
|
o[key] = value;
|
|
}
|
|
|
|
return o;
|
|
}
|
|
|
|
// Parse a `CFF` DICT object.
|
|
// A dictionary contains key-value pairs in a compact tokenized format.
|
|
function parseCFFDict(data, start, size) {
|
|
start = start !== undefined ? start : 0;
|
|
var parser = new parse.Parser(data, start);
|
|
var entries = [];
|
|
var operands = [];
|
|
size = size !== undefined ? size : data.length;
|
|
|
|
while (parser.relativeOffset < size) {
|
|
var op = parser.parseByte();
|
|
|
|
// The first byte for each dict item distinguishes between operator (key) and operand (value).
|
|
// Values <= 21 are operators.
|
|
if (op <= 21) {
|
|
// Two-byte operators have an initial escape byte of 12.
|
|
if (op === 12) {
|
|
op = 1200 + parser.parseByte();
|
|
}
|
|
|
|
entries.push([op, operands]);
|
|
operands = [];
|
|
} else {
|
|
// Since the operands (values) come before the operators (keys), we store all operands in a list
|
|
// until we encounter an operator.
|
|
operands.push(parseOperand(parser, op));
|
|
}
|
|
}
|
|
|
|
return entriesToObject(entries);
|
|
}
|
|
|
|
// Given a String Index (SID), return the value of the string.
|
|
// Strings below index 392 are standard CFF strings and are not encoded in the font.
|
|
function getCFFString(strings, index) {
|
|
if (index <= 390) {
|
|
index = encoding.cffStandardStrings[index];
|
|
} else {
|
|
index = strings[index - 391];
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
// Interpret a dictionary and return a new dictionary with readable keys and values for missing entries.
|
|
// This function takes `meta` which is a list of objects containing `operand`, `name` and `default`.
|
|
function interpretDict(dict, meta, strings) {
|
|
var newDict = {};
|
|
|
|
// Because we also want to include missing values, we start out from the meta list
|
|
// and lookup values in the dict.
|
|
for (var i = 0; i < meta.length; i += 1) {
|
|
var m = meta[i];
|
|
var value = dict[m.op];
|
|
if (value === undefined) {
|
|
value = m.value !== undefined ? m.value : null;
|
|
}
|
|
|
|
if (m.type === 'SID') {
|
|
value = getCFFString(strings, value);
|
|
}
|
|
|
|
newDict[m.name] = value;
|
|
}
|
|
|
|
return newDict;
|
|
}
|
|
|
|
// Parse the CFF header.
|
|
function parseCFFHeader(data, start) {
|
|
var header = {};
|
|
header.formatMajor = parse.getCard8(data, start);
|
|
header.formatMinor = parse.getCard8(data, start + 1);
|
|
header.size = parse.getCard8(data, start + 2);
|
|
header.offsetSize = parse.getCard8(data, start + 3);
|
|
header.startOffset = start;
|
|
header.endOffset = start + 4;
|
|
return header;
|
|
}
|
|
|
|
var TOP_DICT_META = [
|
|
{name: 'version', op: 0, type: 'SID'},
|
|
{name: 'notice', op: 1, type: 'SID'},
|
|
{name: 'copyright', op: 1200, type: 'SID'},
|
|
{name: 'fullName', op: 2, type: 'SID'},
|
|
{name: 'familyName', op: 3, type: 'SID'},
|
|
{name: 'weight', op: 4, type: 'SID'},
|
|
{name: 'isFixedPitch', op: 1201, type: 'number', value: 0},
|
|
{name: 'italicAngle', op: 1202, type: 'number', value: 0},
|
|
{name: 'underlinePosition', op: 1203, type: 'number', value: -100},
|
|
{name: 'underlineThickness', op: 1204, type: 'number', value: 50},
|
|
{name: 'paintType', op: 1205, type: 'number', value: 0},
|
|
{name: 'charstringType', op: 1206, type: 'number', value: 2},
|
|
{name: 'fontMatrix', op: 1207, type: ['real', 'real', 'real', 'real', 'real', 'real'], value: [0.001, 0, 0, 0.001, 0, 0]},
|
|
{name: 'uniqueId', op: 13, type: 'number'},
|
|
{name: 'fontBBox', op: 5, type: ['number', 'number', 'number', 'number'], value: [0, 0, 0, 0]},
|
|
{name: 'strokeWidth', op: 1208, type: 'number', value: 0},
|
|
{name: 'xuid', op: 14, type: [], value: null},
|
|
{name: 'charset', op: 15, type: 'offset', value: 0},
|
|
{name: 'encoding', op: 16, type: 'offset', value: 0},
|
|
{name: 'charStrings', op: 17, type: 'offset', value: 0},
|
|
{name: 'private', op: 18, type: ['number', 'offset'], value: [0, 0]}
|
|
];
|
|
|
|
var PRIVATE_DICT_META = [
|
|
{name: 'subrs', op: 19, type: 'offset', value: 0},
|
|
{name: 'defaultWidthX', op: 20, type: 'number', value: 0},
|
|
{name: 'nominalWidthX', op: 21, type: 'number', value: 0}
|
|
];
|
|
|
|
// Parse the CFF top dictionary. A CFF table can contain multiple fonts, each with their own top dictionary.
|
|
// The top dictionary contains the essential metadata for the font, together with the private dictionary.
|
|
function parseCFFTopDict(data, strings) {
|
|
var dict = parseCFFDict(data, 0, data.byteLength);
|
|
return interpretDict(dict, TOP_DICT_META, strings);
|
|
}
|
|
|
|
// Parse the CFF private dictionary. We don't fully parse out all the values, only the ones we need.
|
|
function parseCFFPrivateDict(data, start, size, strings) {
|
|
var dict = parseCFFDict(data, start, size);
|
|
return interpretDict(dict, PRIVATE_DICT_META, strings);
|
|
}
|
|
|
|
// Parse the CFF charset table, which contains internal names for all the glyphs.
|
|
// This function will return a list of glyph names.
|
|
// See Adobe TN #5176 chapter 13, "Charsets".
|
|
function parseCFFCharset(data, start, nGlyphs, strings) {
|
|
var i;
|
|
var sid;
|
|
var count;
|
|
var parser = new parse.Parser(data, start);
|
|
|
|
// The .notdef glyph is not included, so subtract 1.
|
|
nGlyphs -= 1;
|
|
var charset = ['.notdef'];
|
|
|
|
var format = parser.parseCard8();
|
|
if (format === 0) {
|
|
for (i = 0; i < nGlyphs; i += 1) {
|
|
sid = parser.parseSID();
|
|
charset.push(getCFFString(strings, sid));
|
|
}
|
|
} else if (format === 1) {
|
|
while (charset.length <= nGlyphs) {
|
|
sid = parser.parseSID();
|
|
count = parser.parseCard8();
|
|
for (i = 0; i <= count; i += 1) {
|
|
charset.push(getCFFString(strings, sid));
|
|
sid += 1;
|
|
}
|
|
}
|
|
} else if (format === 2) {
|
|
while (charset.length <= nGlyphs) {
|
|
sid = parser.parseSID();
|
|
count = parser.parseCard16();
|
|
for (i = 0; i <= count; i += 1) {
|
|
charset.push(getCFFString(strings, sid));
|
|
sid += 1;
|
|
}
|
|
}
|
|
} else {
|
|
throw new Error('Unknown charset format ' + format);
|
|
}
|
|
|
|
return charset;
|
|
}
|
|
|
|
// Parse the CFF encoding data. Only one encoding can be specified per font.
|
|
// See Adobe TN #5176 chapter 12, "Encodings".
|
|
function parseCFFEncoding(data, start, charset) {
|
|
var i;
|
|
var code;
|
|
var enc = {};
|
|
var parser = new parse.Parser(data, start);
|
|
var format = parser.parseCard8();
|
|
if (format === 0) {
|
|
var nCodes = parser.parseCard8();
|
|
for (i = 0; i < nCodes; i += 1) {
|
|
code = parser.parseCard8();
|
|
enc[code] = i;
|
|
}
|
|
} else if (format === 1) {
|
|
var nRanges = parser.parseCard8();
|
|
code = 1;
|
|
for (i = 0; i < nRanges; i += 1) {
|
|
var first = parser.parseCard8();
|
|
var nLeft = parser.parseCard8();
|
|
for (var j = first; j <= first + nLeft; j += 1) {
|
|
enc[j] = code;
|
|
code += 1;
|
|
}
|
|
}
|
|
} else {
|
|
throw new Error('Unknown encoding format ' + format);
|
|
}
|
|
|
|
return new encoding.CffEncoding(enc, charset);
|
|
}
|
|
|
|
// Take in charstring code and return a Glyph object.
|
|
// The encoding is described in the Type 2 Charstring Format
|
|
// https://www.microsoft.com/typography/OTSPEC/charstr2.htm
|
|
function parseCFFCharstring(font, glyph, code) {
|
|
var c1x;
|
|
var c1y;
|
|
var c2x;
|
|
var c2y;
|
|
var p = new path.Path();
|
|
var stack = [];
|
|
var nStems = 0;
|
|
var haveWidth = false;
|
|
var width = font.defaultWidthX;
|
|
var open = false;
|
|
var x = 0;
|
|
var y = 0;
|
|
|
|
function newContour(x, y) {
|
|
if (open) {
|
|
p.closePath();
|
|
}
|
|
|
|
p.moveTo(x, y);
|
|
open = true;
|
|
}
|
|
|
|
function parseStems() {
|
|
var hasWidthArg;
|
|
|
|
// The number of stem operators on the stack is always even.
|
|
// If the value is uneven, that means a width is specified.
|
|
hasWidthArg = stack.length % 2 !== 0;
|
|
if (hasWidthArg && !haveWidth) {
|
|
width = stack.shift() + font.nominalWidthX;
|
|
}
|
|
|
|
nStems += stack.length >> 1;
|
|
stack.length = 0;
|
|
haveWidth = true;
|
|
}
|
|
|
|
function parse(code) {
|
|
var b1;
|
|
var b2;
|
|
var b3;
|
|
var b4;
|
|
var codeIndex;
|
|
var subrCode;
|
|
var jpx;
|
|
var jpy;
|
|
var c3x;
|
|
var c3y;
|
|
var c4x;
|
|
var c4y;
|
|
|
|
var i = 0;
|
|
while (i < code.length) {
|
|
var v = code[i];
|
|
i += 1;
|
|
switch (v) {
|
|
case 1: // hstem
|
|
parseStems();
|
|
break;
|
|
case 3: // vstem
|
|
parseStems();
|
|
break;
|
|
case 4: // vmoveto
|
|
if (stack.length > 1 && !haveWidth) {
|
|
width = stack.shift() + font.nominalWidthX;
|
|
haveWidth = true;
|
|
}
|
|
|
|
y += stack.pop();
|
|
newContour(x, y);
|
|
break;
|
|
case 5: // rlineto
|
|
while (stack.length > 0) {
|
|
x += stack.shift();
|
|
y += stack.shift();
|
|
p.lineTo(x, y);
|
|
}
|
|
|
|
break;
|
|
case 6: // hlineto
|
|
while (stack.length > 0) {
|
|
x += stack.shift();
|
|
p.lineTo(x, y);
|
|
if (stack.length === 0) {
|
|
break;
|
|
}
|
|
|
|
y += stack.shift();
|
|
p.lineTo(x, y);
|
|
}
|
|
|
|
break;
|
|
case 7: // vlineto
|
|
while (stack.length > 0) {
|
|
y += stack.shift();
|
|
p.lineTo(x, y);
|
|
if (stack.length === 0) {
|
|
break;
|
|
}
|
|
|
|
x += stack.shift();
|
|
p.lineTo(x, y);
|
|
}
|
|
|
|
break;
|
|
case 8: // rrcurveto
|
|
while (stack.length > 0) {
|
|
c1x = x + stack.shift();
|
|
c1y = y + stack.shift();
|
|
c2x = c1x + stack.shift();
|
|
c2y = c1y + stack.shift();
|
|
x = c2x + stack.shift();
|
|
y = c2y + stack.shift();
|
|
p.curveTo(c1x, c1y, c2x, c2y, x, y);
|
|
}
|
|
|
|
break;
|
|
case 10: // callsubr
|
|
codeIndex = stack.pop() + font.subrsBias;
|
|
subrCode = font.subrs[codeIndex];
|
|
if (subrCode) {
|
|
parse(subrCode);
|
|
}
|
|
|
|
break;
|
|
case 11: // return
|
|
return;
|
|
case 12: // flex operators
|
|
v = code[i];
|
|
i += 1;
|
|
switch (v) {
|
|
case 35: // flex
|
|
// |- dx1 dy1 dx2 dy2 dx3 dy3 dx4 dy4 dx5 dy5 dx6 dy6 fd flex (12 35) |-
|
|
c1x = x + stack.shift(); // dx1
|
|
c1y = y + stack.shift(); // dy1
|
|
c2x = c1x + stack.shift(); // dx2
|
|
c2y = c1y + stack.shift(); // dy2
|
|
jpx = c2x + stack.shift(); // dx3
|
|
jpy = c2y + stack.shift(); // dy3
|
|
c3x = jpx + stack.shift(); // dx4
|
|
c3y = jpy + stack.shift(); // dy4
|
|
c4x = c3x + stack.shift(); // dx5
|
|
c4y = c3y + stack.shift(); // dy5
|
|
x = c4x + stack.shift(); // dx6
|
|
y = c4y + stack.shift(); // dy6
|
|
stack.shift(); // flex depth
|
|
p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
|
|
p.curveTo(c3x, c3y, c4x, c4y, x, y);
|
|
break;
|
|
case 34: // hflex
|
|
// |- dx1 dx2 dy2 dx3 dx4 dx5 dx6 hflex (12 34) |-
|
|
c1x = x + stack.shift(); // dx1
|
|
c1y = y; // dy1
|
|
c2x = c1x + stack.shift(); // dx2
|
|
c2y = c1y + stack.shift(); // dy2
|
|
jpx = c2x + stack.shift(); // dx3
|
|
jpy = c2y; // dy3
|
|
c3x = jpx + stack.shift(); // dx4
|
|
c3y = c2y; // dy4
|
|
c4x = c3x + stack.shift(); // dx5
|
|
c4y = y; // dy5
|
|
x = c4x + stack.shift(); // dx6
|
|
p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
|
|
p.curveTo(c3x, c3y, c4x, c4y, x, y);
|
|
break;
|
|
case 36: // hflex1
|
|
// |- dx1 dy1 dx2 dy2 dx3 dx4 dx5 dy5 dx6 hflex1 (12 36) |-
|
|
c1x = x + stack.shift(); // dx1
|
|
c1y = y + stack.shift(); // dy1
|
|
c2x = c1x + stack.shift(); // dx2
|
|
c2y = c1y + stack.shift(); // dy2
|
|
jpx = c2x + stack.shift(); // dx3
|
|
jpy = c2y; // dy3
|
|
c3x = jpx + stack.shift(); // dx4
|
|
c3y = c2y; // dy4
|
|
c4x = c3x + stack.shift(); // dx5
|
|
c4y = c3y + stack.shift(); // dy5
|
|
x = c4x + stack.shift(); // dx6
|
|
p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
|
|
p.curveTo(c3x, c3y, c4x, c4y, x, y);
|
|
break;
|
|
case 37: // flex1
|
|
// |- dx1 dy1 dx2 dy2 dx3 dy3 dx4 dy4 dx5 dy5 d6 flex1 (12 37) |-
|
|
c1x = x + stack.shift(); // dx1
|
|
c1y = y + stack.shift(); // dy1
|
|
c2x = c1x + stack.shift(); // dx2
|
|
c2y = c1y + stack.shift(); // dy2
|
|
jpx = c2x + stack.shift(); // dx3
|
|
jpy = c2y + stack.shift(); // dy3
|
|
c3x = jpx + stack.shift(); // dx4
|
|
c3y = jpy + stack.shift(); // dy4
|
|
c4x = c3x + stack.shift(); // dx5
|
|
c4y = c3y + stack.shift(); // dy5
|
|
if (Math.abs(c4x - x) > Math.abs(c4y - y)) {
|
|
x = c4x + stack.shift();
|
|
} else {
|
|
y = c4y + stack.shift();
|
|
}
|
|
|
|
p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
|
|
p.curveTo(c3x, c3y, c4x, c4y, x, y);
|
|
break;
|
|
default:
|
|
console.log('Glyph ' + glyph.index + ': unknown operator ' + 1200 + v);
|
|
stack.length = 0;
|
|
}
|
|
break;
|
|
case 14: // endchar
|
|
if (stack.length > 0 && !haveWidth) {
|
|
width = stack.shift() + font.nominalWidthX;
|
|
haveWidth = true;
|
|
}
|
|
|
|
if (open) {
|
|
p.closePath();
|
|
open = false;
|
|
}
|
|
|
|
break;
|
|
case 18: // hstemhm
|
|
parseStems();
|
|
break;
|
|
case 19: // hintmask
|
|
case 20: // cntrmask
|
|
parseStems();
|
|
i += (nStems + 7) >> 3;
|
|
break;
|
|
case 21: // rmoveto
|
|
if (stack.length > 2 && !haveWidth) {
|
|
width = stack.shift() + font.nominalWidthX;
|
|
haveWidth = true;
|
|
}
|
|
|
|
y += stack.pop();
|
|
x += stack.pop();
|
|
newContour(x, y);
|
|
break;
|
|
case 22: // hmoveto
|
|
if (stack.length > 1 && !haveWidth) {
|
|
width = stack.shift() + font.nominalWidthX;
|
|
haveWidth = true;
|
|
}
|
|
|
|
x += stack.pop();
|
|
newContour(x, y);
|
|
break;
|
|
case 23: // vstemhm
|
|
parseStems();
|
|
break;
|
|
case 24: // rcurveline
|
|
while (stack.length > 2) {
|
|
c1x = x + stack.shift();
|
|
c1y = y + stack.shift();
|
|
c2x = c1x + stack.shift();
|
|
c2y = c1y + stack.shift();
|
|
x = c2x + stack.shift();
|
|
y = c2y + stack.shift();
|
|
p.curveTo(c1x, c1y, c2x, c2y, x, y);
|
|
}
|
|
|
|
x += stack.shift();
|
|
y += stack.shift();
|
|
p.lineTo(x, y);
|
|
break;
|
|
case 25: // rlinecurve
|
|
while (stack.length > 6) {
|
|
x += stack.shift();
|
|
y += stack.shift();
|
|
p.lineTo(x, y);
|
|
}
|
|
|
|
c1x = x + stack.shift();
|
|
c1y = y + stack.shift();
|
|
c2x = c1x + stack.shift();
|
|
c2y = c1y + stack.shift();
|
|
x = c2x + stack.shift();
|
|
y = c2y + stack.shift();
|
|
p.curveTo(c1x, c1y, c2x, c2y, x, y);
|
|
break;
|
|
case 26: // vvcurveto
|
|
if (stack.length % 2) {
|
|
x += stack.shift();
|
|
}
|
|
|
|
while (stack.length > 0) {
|
|
c1x = x;
|
|
c1y = y + stack.shift();
|
|
c2x = c1x + stack.shift();
|
|
c2y = c1y + stack.shift();
|
|
x = c2x;
|
|
y = c2y + stack.shift();
|
|
p.curveTo(c1x, c1y, c2x, c2y, x, y);
|
|
}
|
|
|
|
break;
|
|
case 27: // hhcurveto
|
|
if (stack.length % 2) {
|
|
y += stack.shift();
|
|
}
|
|
|
|
while (stack.length > 0) {
|
|
c1x = x + stack.shift();
|
|
c1y = y;
|
|
c2x = c1x + stack.shift();
|
|
c2y = c1y + stack.shift();
|
|
x = c2x + stack.shift();
|
|
y = c2y;
|
|
p.curveTo(c1x, c1y, c2x, c2y, x, y);
|
|
}
|
|
|
|
break;
|
|
case 28: // shortint
|
|
b1 = code[i];
|
|
b2 = code[i + 1];
|
|
stack.push(((b1 << 24) | (b2 << 16)) >> 16);
|
|
i += 2;
|
|
break;
|
|
case 29: // callgsubr
|
|
codeIndex = stack.pop() + font.gsubrsBias;
|
|
subrCode = font.gsubrs[codeIndex];
|
|
if (subrCode) {
|
|
parse(subrCode);
|
|
}
|
|
|
|
break;
|
|
case 30: // vhcurveto
|
|
while (stack.length > 0) {
|
|
c1x = x;
|
|
c1y = y + stack.shift();
|
|
c2x = c1x + stack.shift();
|
|
c2y = c1y + stack.shift();
|
|
x = c2x + stack.shift();
|
|
y = c2y + (stack.length === 1 ? stack.shift() : 0);
|
|
p.curveTo(c1x, c1y, c2x, c2y, x, y);
|
|
if (stack.length === 0) {
|
|
break;
|
|
}
|
|
|
|
c1x = x + stack.shift();
|
|
c1y = y;
|
|
c2x = c1x + stack.shift();
|
|
c2y = c1y + stack.shift();
|
|
y = c2y + stack.shift();
|
|
x = c2x + (stack.length === 1 ? stack.shift() : 0);
|
|
p.curveTo(c1x, c1y, c2x, c2y, x, y);
|
|
}
|
|
|
|
break;
|
|
case 31: // hvcurveto
|
|
while (stack.length > 0) {
|
|
c1x = x + stack.shift();
|
|
c1y = y;
|
|
c2x = c1x + stack.shift();
|
|
c2y = c1y + stack.shift();
|
|
y = c2y + stack.shift();
|
|
x = c2x + (stack.length === 1 ? stack.shift() : 0);
|
|
p.curveTo(c1x, c1y, c2x, c2y, x, y);
|
|
if (stack.length === 0) {
|
|
break;
|
|
}
|
|
|
|
c1x = x;
|
|
c1y = y + stack.shift();
|
|
c2x = c1x + stack.shift();
|
|
c2y = c1y + stack.shift();
|
|
x = c2x + stack.shift();
|
|
y = c2y + (stack.length === 1 ? stack.shift() : 0);
|
|
p.curveTo(c1x, c1y, c2x, c2y, x, y);
|
|
}
|
|
|
|
break;
|
|
default:
|
|
if (v < 32) {
|
|
console.log('Glyph ' + glyph.index + ': unknown operator ' + v);
|
|
} else if (v < 247) {
|
|
stack.push(v - 139);
|
|
} else if (v < 251) {
|
|
b1 = code[i];
|
|
i += 1;
|
|
stack.push((v - 247) * 256 + b1 + 108);
|
|
} else if (v < 255) {
|
|
b1 = code[i];
|
|
i += 1;
|
|
stack.push(-(v - 251) * 256 - b1 - 108);
|
|
} else {
|
|
b1 = code[i];
|
|
b2 = code[i + 1];
|
|
b3 = code[i + 2];
|
|
b4 = code[i + 3];
|
|
i += 4;
|
|
stack.push(((b1 << 24) | (b2 << 16) | (b3 << 8) | b4) / 65536);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
parse(code);
|
|
|
|
glyph.advanceWidth = width;
|
|
return p;
|
|
}
|
|
|
|
// Subroutines are encoded using the negative half of the number space.
|
|
// See type 2 chapter 4.7 "Subroutine operators".
|
|
function calcCFFSubroutineBias(subrs) {
|
|
var bias;
|
|
if (subrs.length < 1240) {
|
|
bias = 107;
|
|
} else if (subrs.length < 33900) {
|
|
bias = 1131;
|
|
} else {
|
|
bias = 32768;
|
|
}
|
|
|
|
return bias;
|
|
}
|
|
|
|
// Parse the `CFF` table, which contains the glyph outlines in PostScript format.
|
|
function parseCFFTable(data, start, font) {
|
|
font.tables.cff = {};
|
|
var header = parseCFFHeader(data, start);
|
|
var nameIndex = parseCFFIndex(data, header.endOffset, parse.bytesToString);
|
|
var topDictIndex = parseCFFIndex(data, nameIndex.endOffset);
|
|
var stringIndex = parseCFFIndex(data, topDictIndex.endOffset, parse.bytesToString);
|
|
var globalSubrIndex = parseCFFIndex(data, stringIndex.endOffset);
|
|
font.gsubrs = globalSubrIndex.objects;
|
|
font.gsubrsBias = calcCFFSubroutineBias(font.gsubrs);
|
|
|
|
var topDictData = new DataView(new Uint8Array(topDictIndex.objects[0]).buffer);
|
|
var topDict = parseCFFTopDict(topDictData, stringIndex.objects);
|
|
font.tables.cff.topDict = topDict;
|
|
|
|
var privateDictOffset = start + topDict['private'][1];
|
|
var privateDict = parseCFFPrivateDict(data, privateDictOffset, topDict['private'][0], stringIndex.objects);
|
|
font.defaultWidthX = privateDict.defaultWidthX;
|
|
font.nominalWidthX = privateDict.nominalWidthX;
|
|
|
|
if (privateDict.subrs !== 0) {
|
|
var subrOffset = privateDictOffset + privateDict.subrs;
|
|
var subrIndex = parseCFFIndex(data, subrOffset);
|
|
font.subrs = subrIndex.objects;
|
|
font.subrsBias = calcCFFSubroutineBias(font.subrs);
|
|
} else {
|
|
font.subrs = [];
|
|
font.subrsBias = 0;
|
|
}
|
|
|
|
// Offsets in the top dict are relative to the beginning of the CFF data, so add the CFF start offset.
|
|
var charStringsIndex = parseCFFIndex(data, start + topDict.charStrings);
|
|
font.nGlyphs = charStringsIndex.objects.length;
|
|
|
|
var charset = parseCFFCharset(data, start + topDict.charset, font.nGlyphs, stringIndex.objects);
|
|
if (topDict.encoding === 0) { // Standard encoding
|
|
font.cffEncoding = new encoding.CffEncoding(encoding.cffStandardEncoding, charset);
|
|
} else if (topDict.encoding === 1) { // Expert encoding
|
|
font.cffEncoding = new encoding.CffEncoding(encoding.cffExpertEncoding, charset);
|
|
} else {
|
|
font.cffEncoding = parseCFFEncoding(data, start + topDict.encoding, charset);
|
|
}
|
|
|
|
// Prefer the CMAP encoding to the CFF encoding.
|
|
font.encoding = font.encoding || font.cffEncoding;
|
|
|
|
font.glyphs = new glyphset.GlyphSet(font);
|
|
for (var i = 0; i < font.nGlyphs; i += 1) {
|
|
var charString = charStringsIndex.objects[i];
|
|
font.glyphs.push(i, glyphset.cffGlyphLoader(font, i, parseCFFCharstring, charString));
|
|
}
|
|
}
|
|
|
|
// Convert a string to a String ID (SID).
|
|
// The list of strings is modified in place.
|
|
function encodeString(s, strings) {
|
|
var sid;
|
|
|
|
// Is the string in the CFF standard strings?
|
|
var i = encoding.cffStandardStrings.indexOf(s);
|
|
if (i >= 0) {
|
|
sid = i;
|
|
}
|
|
|
|
// Is the string already in the string index?
|
|
i = strings.indexOf(s);
|
|
if (i >= 0) {
|
|
sid = i + encoding.cffStandardStrings.length;
|
|
} else {
|
|
sid = encoding.cffStandardStrings.length + strings.length;
|
|
strings.push(s);
|
|
}
|
|
|
|
return sid;
|
|
}
|
|
|
|
function makeHeader() {
|
|
return new table.Table('Header', [
|
|
{name: 'major', type: 'Card8', value: 1},
|
|
{name: 'minor', type: 'Card8', value: 0},
|
|
{name: 'hdrSize', type: 'Card8', value: 4},
|
|
{name: 'major', type: 'Card8', value: 1}
|
|
]);
|
|
}
|
|
|
|
function makeNameIndex(fontNames) {
|
|
var t = new table.Table('Name INDEX', [
|
|
{name: 'names', type: 'INDEX', value: []}
|
|
]);
|
|
t.names = [];
|
|
for (var i = 0; i < fontNames.length; i += 1) {
|
|
t.names.push({name: 'name_' + i, type: 'NAME', value: fontNames[i]});
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
// Given a dictionary's metadata, create a DICT structure.
|
|
function makeDict(meta, attrs, strings) {
|
|
var m = {};
|
|
for (var i = 0; i < meta.length; i += 1) {
|
|
var entry = meta[i];
|
|
var value = attrs[entry.name];
|
|
if (value !== undefined && !equals(value, entry.value)) {
|
|
if (entry.type === 'SID') {
|
|
value = encodeString(value, strings);
|
|
}
|
|
|
|
m[entry.op] = {name: entry.name, type: entry.type, value: value};
|
|
}
|
|
}
|
|
|
|
return m;
|
|
}
|
|
|
|
// The Top DICT houses the global font attributes.
|
|
function makeTopDict(attrs, strings) {
|
|
var t = new table.Table('Top DICT', [
|
|
{name: 'dict', type: 'DICT', value: {}}
|
|
]);
|
|
t.dict = makeDict(TOP_DICT_META, attrs, strings);
|
|
return t;
|
|
}
|
|
|
|
function makeTopDictIndex(topDict) {
|
|
var t = new table.Table('Top DICT INDEX', [
|
|
{name: 'topDicts', type: 'INDEX', value: []}
|
|
]);
|
|
t.topDicts = [{name: 'topDict_0', type: 'TABLE', value: topDict}];
|
|
return t;
|
|
}
|
|
|
|
function makeStringIndex(strings) {
|
|
var t = new table.Table('String INDEX', [
|
|
{name: 'strings', type: 'INDEX', value: []}
|
|
]);
|
|
t.strings = [];
|
|
for (var i = 0; i < strings.length; i += 1) {
|
|
t.strings.push({name: 'string_' + i, type: 'STRING', value: strings[i]});
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
function makeGlobalSubrIndex() {
|
|
// Currently we don't use subroutines.
|
|
return new table.Table('Global Subr INDEX', [
|
|
{name: 'subrs', type: 'INDEX', value: []}
|
|
]);
|
|
}
|
|
|
|
function makeCharsets(glyphNames, strings) {
|
|
var t = new table.Table('Charsets', [
|
|
{name: 'format', type: 'Card8', value: 0}
|
|
]);
|
|
for (var i = 0; i < glyphNames.length; i += 1) {
|
|
var glyphName = glyphNames[i];
|
|
var glyphSID = encodeString(glyphName, strings);
|
|
t.fields.push({name: 'glyph_' + i, type: 'SID', value: glyphSID});
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
function glyphToOps(glyph) {
|
|
var ops = [];
|
|
var path = glyph.path;
|
|
ops.push({name: 'width', type: 'NUMBER', value: glyph.advanceWidth});
|
|
var x = 0;
|
|
var y = 0;
|
|
for (var i = 0; i < path.commands.length; i += 1) {
|
|
var dx;
|
|
var dy;
|
|
var cmd = path.commands[i];
|
|
if (cmd.type === 'Q') {
|
|
// CFF only supports bézier curves, so convert the quad to a bézier.
|
|
var _13 = 1 / 3;
|
|
var _23 = 2 / 3;
|
|
|
|
// We're going to create a new command so we don't change the original path.
|
|
cmd = {
|
|
type: 'C',
|
|
x: cmd.x,
|
|
y: cmd.y,
|
|
x1: _13 * x + _23 * cmd.x1,
|
|
y1: _13 * y + _23 * cmd.y1,
|
|
x2: _13 * cmd.x + _23 * cmd.x1,
|
|
y2: _13 * cmd.y + _23 * cmd.y1
|
|
};
|
|
}
|
|
|
|
if (cmd.type === 'M') {
|
|
dx = Math.round(cmd.x - x);
|
|
dy = Math.round(cmd.y - y);
|
|
ops.push({name: 'dx', type: 'NUMBER', value: dx});
|
|
ops.push({name: 'dy', type: 'NUMBER', value: dy});
|
|
ops.push({name: 'rmoveto', type: 'OP', value: 21});
|
|
x = Math.round(cmd.x);
|
|
y = Math.round(cmd.y);
|
|
} else if (cmd.type === 'L') {
|
|
dx = Math.round(cmd.x - x);
|
|
dy = Math.round(cmd.y - y);
|
|
ops.push({name: 'dx', type: 'NUMBER', value: dx});
|
|
ops.push({name: 'dy', type: 'NUMBER', value: dy});
|
|
ops.push({name: 'rlineto', type: 'OP', value: 5});
|
|
x = Math.round(cmd.x);
|
|
y = Math.round(cmd.y);
|
|
} else if (cmd.type === 'C') {
|
|
var dx1 = Math.round(cmd.x1 - x);
|
|
var dy1 = Math.round(cmd.y1 - y);
|
|
var dx2 = Math.round(cmd.x2 - cmd.x1);
|
|
var dy2 = Math.round(cmd.y2 - cmd.y1);
|
|
dx = Math.round(cmd.x - cmd.x2);
|
|
dy = Math.round(cmd.y - cmd.y2);
|
|
ops.push({name: 'dx1', type: 'NUMBER', value: dx1});
|
|
ops.push({name: 'dy1', type: 'NUMBER', value: dy1});
|
|
ops.push({name: 'dx2', type: 'NUMBER', value: dx2});
|
|
ops.push({name: 'dy2', type: 'NUMBER', value: dy2});
|
|
ops.push({name: 'dx', type: 'NUMBER', value: dx});
|
|
ops.push({name: 'dy', type: 'NUMBER', value: dy});
|
|
ops.push({name: 'rrcurveto', type: 'OP', value: 8});
|
|
x = Math.round(cmd.x);
|
|
y = Math.round(cmd.y);
|
|
}
|
|
|
|
// Contours are closed automatically.
|
|
|
|
}
|
|
|
|
ops.push({name: 'endchar', type: 'OP', value: 14});
|
|
return ops;
|
|
}
|
|
|
|
function makeCharStringsIndex(glyphs) {
|
|
var t = new table.Table('CharStrings INDEX', [
|
|
{name: 'charStrings', type: 'INDEX', value: []}
|
|
]);
|
|
|
|
for (var i = 0; i < glyphs.length; i += 1) {
|
|
var glyph = glyphs.get(i);
|
|
var ops = glyphToOps(glyph);
|
|
t.charStrings.push({name: glyph.name, type: 'CHARSTRING', value: ops});
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
function makePrivateDict(attrs, strings) {
|
|
var t = new table.Table('Private DICT', [
|
|
{name: 'dict', type: 'DICT', value: {}}
|
|
]);
|
|
t.dict = makeDict(PRIVATE_DICT_META, attrs, strings);
|
|
return t;
|
|
}
|
|
|
|
function makePrivateDictIndex(privateDict) {
|
|
var t = new table.Table('Private DICT INDEX', [
|
|
{name: 'privateDicts', type: 'INDEX', value: []}
|
|
]);
|
|
t.privateDicts = [{name: 'privateDict_0', type: 'TABLE', value: privateDict}];
|
|
return t;
|
|
}
|
|
|
|
function makeCFFTable(glyphs, options) {
|
|
var t = new table.Table('CFF ', [
|
|
{name: 'header', type: 'TABLE'},
|
|
{name: 'nameIndex', type: 'TABLE'},
|
|
{name: 'topDictIndex', type: 'TABLE'},
|
|
{name: 'stringIndex', type: 'TABLE'},
|
|
{name: 'globalSubrIndex', type: 'TABLE'},
|
|
{name: 'charsets', type: 'TABLE'},
|
|
{name: 'charStringsIndex', type: 'TABLE'},
|
|
{name: 'privateDictIndex', type: 'TABLE'}
|
|
]);
|
|
|
|
var fontScale = 1 / options.unitsPerEm;
|
|
// We use non-zero values for the offsets so that the DICT encodes them.
|
|
// This is important because the size of the Top DICT plays a role in offset calculation,
|
|
// and the size shouldn't change after we've written correct offsets.
|
|
var attrs = {
|
|
version: options.version,
|
|
fullName: options.fullName,
|
|
familyName: options.familyName,
|
|
weight: options.weightName,
|
|
fontMatrix: [fontScale, 0, 0, fontScale, 0, 0],
|
|
charset: 999,
|
|
encoding: 0,
|
|
charStrings: 999,
|
|
private: [0, 999]
|
|
};
|
|
|
|
var privateAttrs = {};
|
|
|
|
var glyphNames = [];
|
|
var glyph;
|
|
|
|
// Skip first glyph (.notdef)
|
|
for (var i = 1; i < glyphs.length; i += 1) {
|
|
glyph = glyphs.get(i);
|
|
glyphNames.push(glyph.name);
|
|
}
|
|
|
|
var strings = [];
|
|
|
|
t.header = makeHeader();
|
|
t.nameIndex = makeNameIndex([options.postScriptName]);
|
|
var topDict = makeTopDict(attrs, strings);
|
|
t.topDictIndex = makeTopDictIndex(topDict);
|
|
t.globalSubrIndex = makeGlobalSubrIndex();
|
|
t.charsets = makeCharsets(glyphNames, strings);
|
|
t.charStringsIndex = makeCharStringsIndex(glyphs);
|
|
var privateDict = makePrivateDict(privateAttrs, strings);
|
|
t.privateDictIndex = makePrivateDictIndex(privateDict);
|
|
|
|
// Needs to come at the end, to encode all custom strings used in the font.
|
|
t.stringIndex = makeStringIndex(strings);
|
|
|
|
var startOffset = t.header.sizeOf() +
|
|
t.nameIndex.sizeOf() +
|
|
t.topDictIndex.sizeOf() +
|
|
t.stringIndex.sizeOf() +
|
|
t.globalSubrIndex.sizeOf();
|
|
attrs.charset = startOffset;
|
|
|
|
// We use the CFF standard encoding; proper encoding will be handled in cmap.
|
|
attrs.encoding = 0;
|
|
attrs.charStrings = attrs.charset + t.charsets.sizeOf();
|
|
attrs.private[1] = attrs.charStrings + t.charStringsIndex.sizeOf();
|
|
|
|
// Recreate the Top DICT INDEX with the correct offsets.
|
|
topDict = makeTopDict(attrs, strings);
|
|
t.topDictIndex = makeTopDictIndex(topDict);
|
|
|
|
return t;
|
|
}
|
|
|
|
exports.parse = parseCFFTable;
|
|
exports.make = makeCFFTable;
|
|
|
|
},{"../encoding":4,"../glyphset":7,"../parse":9,"../path":10,"../table":11}],13:[function(_dereq_,module,exports){
|
|
// The `cmap` table stores the mappings from characters to glyphs.
|
|
// https://www.microsoft.com/typography/OTSPEC/cmap.htm
|
|
|
|
'use strict';
|
|
|
|
var check = _dereq_('../check');
|
|
var parse = _dereq_('../parse');
|
|
var table = _dereq_('../table');
|
|
|
|
// Parse the `cmap` table. This table stores the mappings from characters to glyphs.
|
|
// There are many available formats, but we only support the Windows format 4.
|
|
// This function returns a `CmapEncoding` object or null if no supported format could be found.
|
|
function parseCmapTable(data, start) {
|
|
var i;
|
|
var cmap = {};
|
|
cmap.version = parse.getUShort(data, start);
|
|
check.argument(cmap.version === 0, 'cmap table version should be 0.');
|
|
|
|
// The cmap table can contain many sub-tables, each with their own format.
|
|
// We're only interested in a "platform 3" table. This is a Windows format.
|
|
cmap.numTables = parse.getUShort(data, start + 2);
|
|
var offset = -1;
|
|
for (i = 0; i < cmap.numTables; i += 1) {
|
|
var platformId = parse.getUShort(data, start + 4 + (i * 8));
|
|
var encodingId = parse.getUShort(data, start + 4 + (i * 8) + 2);
|
|
if (platformId === 3 && (encodingId === 1 || encodingId === 0)) {
|
|
offset = parse.getULong(data, start + 4 + (i * 8) + 4);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (offset === -1) {
|
|
// There is no cmap table in the font that we support, so return null.
|
|
// This font will be marked as unsupported.
|
|
return null;
|
|
}
|
|
|
|
var p = new parse.Parser(data, start + offset);
|
|
cmap.format = p.parseUShort();
|
|
check.argument(cmap.format === 4, 'Only format 4 cmap tables are supported.');
|
|
|
|
// Length in bytes of the sub-tables.
|
|
cmap.length = p.parseUShort();
|
|
cmap.language = p.parseUShort();
|
|
|
|
// segCount is stored x 2.
|
|
var segCount;
|
|
cmap.segCount = segCount = p.parseUShort() >> 1;
|
|
|
|
// Skip searchRange, entrySelector, rangeShift.
|
|
p.skip('uShort', 3);
|
|
|
|
// The "unrolled" mapping from character codes to glyph indices.
|
|
cmap.glyphIndexMap = {};
|
|
|
|
var endCountParser = new parse.Parser(data, start + offset + 14);
|
|
var startCountParser = new parse.Parser(data, start + offset + 16 + segCount * 2);
|
|
var idDeltaParser = new parse.Parser(data, start + offset + 16 + segCount * 4);
|
|
var idRangeOffsetParser = new parse.Parser(data, start + offset + 16 + segCount * 6);
|
|
var glyphIndexOffset = start + offset + 16 + segCount * 8;
|
|
for (i = 0; i < segCount - 1; i += 1) {
|
|
var glyphIndex;
|
|
var endCount = endCountParser.parseUShort();
|
|
var startCount = startCountParser.parseUShort();
|
|
var idDelta = idDeltaParser.parseShort();
|
|
var idRangeOffset = idRangeOffsetParser.parseUShort();
|
|
for (var c = startCount; c <= endCount; c += 1) {
|
|
if (idRangeOffset !== 0) {
|
|
// The idRangeOffset is relative to the current position in the idRangeOffset array.
|
|
// Take the current offset in the idRangeOffset array.
|
|
glyphIndexOffset = (idRangeOffsetParser.offset + idRangeOffsetParser.relativeOffset - 2);
|
|
|
|
// Add the value of the idRangeOffset, which will move us into the glyphIndex array.
|
|
glyphIndexOffset += idRangeOffset;
|
|
|
|
// Then add the character index of the current segment, multiplied by 2 for USHORTs.
|
|
glyphIndexOffset += (c - startCount) * 2;
|
|
glyphIndex = parse.getUShort(data, glyphIndexOffset);
|
|
if (glyphIndex !== 0) {
|
|
glyphIndex = (glyphIndex + idDelta) & 0xFFFF;
|
|
}
|
|
} else {
|
|
glyphIndex = (c + idDelta) & 0xFFFF;
|
|
}
|
|
|
|
cmap.glyphIndexMap[c] = glyphIndex;
|
|
}
|
|
}
|
|
|
|
return cmap;
|
|
}
|
|
|
|
function addSegment(t, code, glyphIndex) {
|
|
t.segments.push({
|
|
end: code,
|
|
start: code,
|
|
delta: -(code - glyphIndex),
|
|
offset: 0
|
|
});
|
|
}
|
|
|
|
function addTerminatorSegment(t) {
|
|
t.segments.push({
|
|
end: 0xFFFF,
|
|
start: 0xFFFF,
|
|
delta: 1,
|
|
offset: 0
|
|
});
|
|
}
|
|
|
|
function makeCmapTable(glyphs) {
|
|
var i;
|
|
var t = new table.Table('cmap', [
|
|
{name: 'version', type: 'USHORT', value: 0},
|
|
{name: 'numTables', type: 'USHORT', value: 1},
|
|
{name: 'platformID', type: 'USHORT', value: 3},
|
|
{name: 'encodingID', type: 'USHORT', value: 1},
|
|
{name: 'offset', type: 'ULONG', value: 12},
|
|
{name: 'format', type: 'USHORT', value: 4},
|
|
{name: 'length', type: 'USHORT', value: 0},
|
|
{name: 'language', type: 'USHORT', value: 0},
|
|
{name: 'segCountX2', type: 'USHORT', value: 0},
|
|
{name: 'searchRange', type: 'USHORT', value: 0},
|
|
{name: 'entrySelector', type: 'USHORT', value: 0},
|
|
{name: 'rangeShift', type: 'USHORT', value: 0}
|
|
]);
|
|
|
|
t.segments = [];
|
|
for (i = 0; i < glyphs.length; i += 1) {
|
|
var glyph = glyphs.get(i);
|
|
for (var j = 0; j < glyph.unicodes.length; j += 1) {
|
|
addSegment(t, glyph.unicodes[j], i);
|
|
}
|
|
|
|
t.segments = t.segments.sort(function(a, b) {
|
|
return a.start - b.start;
|
|
});
|
|
}
|
|
|
|
addTerminatorSegment(t);
|
|
|
|
var segCount;
|
|
segCount = t.segments.length;
|
|
t.segCountX2 = segCount * 2;
|
|
t.searchRange = Math.pow(2, Math.floor(Math.log(segCount) / Math.log(2))) * 2;
|
|
t.entrySelector = Math.log(t.searchRange / 2) / Math.log(2);
|
|
t.rangeShift = t.segCountX2 - t.searchRange;
|
|
|
|
// Set up parallel segment arrays.
|
|
var endCounts = [];
|
|
var startCounts = [];
|
|
var idDeltas = [];
|
|
var idRangeOffsets = [];
|
|
var glyphIds = [];
|
|
|
|
for (i = 0; i < segCount; i += 1) {
|
|
var segment = t.segments[i];
|
|
endCounts = endCounts.concat({name: 'end_' + i, type: 'USHORT', value: segment.end});
|
|
startCounts = startCounts.concat({name: 'start_' + i, type: 'USHORT', value: segment.start});
|
|
idDeltas = idDeltas.concat({name: 'idDelta_' + i, type: 'SHORT', value: segment.delta});
|
|
idRangeOffsets = idRangeOffsets.concat({name: 'idRangeOffset_' + i, type: 'USHORT', value: segment.offset});
|
|
if (segment.glyphId !== undefined) {
|
|
glyphIds = glyphIds.concat({name: 'glyph_' + i, type: 'USHORT', value: segment.glyphId});
|
|
}
|
|
}
|
|
|
|
t.fields = t.fields.concat(endCounts);
|
|
t.fields.push({name: 'reservedPad', type: 'USHORT', value: 0});
|
|
t.fields = t.fields.concat(startCounts);
|
|
t.fields = t.fields.concat(idDeltas);
|
|
t.fields = t.fields.concat(idRangeOffsets);
|
|
t.fields = t.fields.concat(glyphIds);
|
|
|
|
t.length = 14 + // Subtable header
|
|
endCounts.length * 2 +
|
|
2 + // reservedPad
|
|
startCounts.length * 2 +
|
|
idDeltas.length * 2 +
|
|
idRangeOffsets.length * 2 +
|
|
glyphIds.length * 2;
|
|
|
|
return t;
|
|
}
|
|
|
|
exports.parse = parseCmapTable;
|
|
exports.make = makeCmapTable;
|
|
|
|
},{"../check":2,"../parse":9,"../table":11}],14:[function(_dereq_,module,exports){
|
|
// The `glyf` table describes the glyphs in TrueType outline format.
|
|
// http://www.microsoft.com/typography/otspec/glyf.htm
|
|
|
|
'use strict';
|
|
|
|
var check = _dereq_('../check');
|
|
var glyphset = _dereq_('../glyphset');
|
|
var parse = _dereq_('../parse');
|
|
var path = _dereq_('../path');
|
|
|
|
// Parse the coordinate data for a glyph.
|
|
function parseGlyphCoordinate(p, flag, previousValue, shortVectorBitMask, sameBitMask) {
|
|
var v;
|
|
if ((flag & shortVectorBitMask) > 0) {
|
|
// The coordinate is 1 byte long.
|
|
v = p.parseByte();
|
|
// The `same` bit is re-used for short values to signify the sign of the value.
|
|
if ((flag & sameBitMask) === 0) {
|
|
v = -v;
|
|
}
|
|
|
|
v = previousValue + v;
|
|
} else {
|
|
// The coordinate is 2 bytes long.
|
|
// If the `same` bit is set, the coordinate is the same as the previous coordinate.
|
|
if ((flag & sameBitMask) > 0) {
|
|
v = previousValue;
|
|
} else {
|
|
// Parse the coordinate as a signed 16-bit delta value.
|
|
v = previousValue + p.parseShort();
|
|
}
|
|
}
|
|
|
|
return v;
|
|
}
|
|
|
|
// Parse a TrueType glyph.
|
|
function parseGlyph(glyph, data, start) {
|
|
var p = new parse.Parser(data, start);
|
|
glyph.numberOfContours = p.parseShort();
|
|
glyph.xMin = p.parseShort();
|
|
glyph.yMin = p.parseShort();
|
|
glyph.xMax = p.parseShort();
|
|
glyph.yMax = p.parseShort();
|
|
var flags;
|
|
var flag;
|
|
if (glyph.numberOfContours > 0) {
|
|
var i;
|
|
// This glyph is not a composite.
|
|
var endPointIndices = glyph.endPointIndices = [];
|
|
for (i = 0; i < glyph.numberOfContours; i += 1) {
|
|
endPointIndices.push(p.parseUShort());
|
|
}
|
|
|
|
glyph.instructionLength = p.parseUShort();
|
|
glyph.instructions = [];
|
|
for (i = 0; i < glyph.instructionLength; i += 1) {
|
|
glyph.instructions.push(p.parseByte());
|
|
}
|
|
|
|
var numberOfCoordinates = endPointIndices[endPointIndices.length - 1] + 1;
|
|
flags = [];
|
|
for (i = 0; i < numberOfCoordinates; i += 1) {
|
|
flag = p.parseByte();
|
|
flags.push(flag);
|
|
// If bit 3 is set, we repeat this flag n times, where n is the next byte.
|
|
if ((flag & 8) > 0) {
|
|
var repeatCount = p.parseByte();
|
|
for (var j = 0; j < repeatCount; j += 1) {
|
|
flags.push(flag);
|
|
i += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
check.argument(flags.length === numberOfCoordinates, 'Bad flags.');
|
|
|
|
if (endPointIndices.length > 0) {
|
|
var points = [];
|
|
var point;
|
|
// X/Y coordinates are relative to the previous point, except for the first point which is relative to 0,0.
|
|
if (numberOfCoordinates > 0) {
|
|
for (i = 0; i < numberOfCoordinates; i += 1) {
|
|
flag = flags[i];
|
|
point = {};
|
|
point.onCurve = !!(flag & 1);
|
|
point.lastPointOfContour = endPointIndices.indexOf(i) >= 0;
|
|
points.push(point);
|
|
}
|
|
|
|
var px = 0;
|
|
for (i = 0; i < numberOfCoordinates; i += 1) {
|
|
flag = flags[i];
|
|
point = points[i];
|
|
point.x = parseGlyphCoordinate(p, flag, px, 2, 16);
|
|
px = point.x;
|
|
}
|
|
|
|
var py = 0;
|
|
for (i = 0; i < numberOfCoordinates; i += 1) {
|
|
flag = flags[i];
|
|
point = points[i];
|
|
point.y = parseGlyphCoordinate(p, flag, py, 4, 32);
|
|
py = point.y;
|
|
}
|
|
}
|
|
|
|
glyph.points = points;
|
|
} else {
|
|
glyph.points = [];
|
|
}
|
|
} else if (glyph.numberOfContours === 0) {
|
|
glyph.points = [];
|
|
} else {
|
|
glyph.isComposite = true;
|
|
glyph.points = [];
|
|
glyph.components = [];
|
|
var moreComponents = true;
|
|
while (moreComponents) {
|
|
flags = p.parseUShort();
|
|
var component = {
|
|
glyphIndex: p.parseUShort(),
|
|
xScale: 1,
|
|
scale01: 0,
|
|
scale10: 0,
|
|
yScale: 1,
|
|
dx: 0,
|
|
dy: 0
|
|
};
|
|
if ((flags & 1) > 0) {
|
|
// The arguments are words
|
|
component.dx = p.parseShort();
|
|
component.dy = p.parseShort();
|
|
} else {
|
|
// The arguments are bytes
|
|
component.dx = p.parseChar();
|
|
component.dy = p.parseChar();
|
|
}
|
|
|
|
if ((flags & 8) > 0) {
|
|
// We have a scale
|
|
component.xScale = component.yScale = p.parseF2Dot14();
|
|
} else if ((flags & 64) > 0) {
|
|
// We have an X / Y scale
|
|
component.xScale = p.parseF2Dot14();
|
|
component.yScale = p.parseF2Dot14();
|
|
} else if ((flags & 128) > 0) {
|
|
// We have a 2x2 transformation
|
|
component.xScale = p.parseF2Dot14();
|
|
component.scale01 = p.parseF2Dot14();
|
|
component.scale10 = p.parseF2Dot14();
|
|
component.yScale = p.parseF2Dot14();
|
|
}
|
|
|
|
glyph.components.push(component);
|
|
moreComponents = !!(flags & 32);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Transform an array of points and return a new array.
|
|
function transformPoints(points, transform) {
|
|
var newPoints = [];
|
|
for (var i = 0; i < points.length; i += 1) {
|
|
var pt = points[i];
|
|
var newPt = {
|
|
x: transform.xScale * pt.x + transform.scale01 * pt.y + transform.dx,
|
|
y: transform.scale10 * pt.x + transform.yScale * pt.y + transform.dy,
|
|
onCurve: pt.onCurve,
|
|
lastPointOfContour: pt.lastPointOfContour
|
|
};
|
|
newPoints.push(newPt);
|
|
}
|
|
|
|
return newPoints;
|
|
}
|
|
|
|
function getContours(points) {
|
|
var contours = [];
|
|
var currentContour = [];
|
|
for (var i = 0; i < points.length; i += 1) {
|
|
var pt = points[i];
|
|
currentContour.push(pt);
|
|
if (pt.lastPointOfContour) {
|
|
contours.push(currentContour);
|
|
currentContour = [];
|
|
}
|
|
}
|
|
|
|
check.argument(currentContour.length === 0, 'There are still points left in the current contour.');
|
|
return contours;
|
|
}
|
|
|
|
// Convert the TrueType glyph outline to a Path.
|
|
function getPath(points) {
|
|
var p = new path.Path();
|
|
if (!points) {
|
|
return p;
|
|
}
|
|
|
|
var contours = getContours(points);
|
|
for (var i = 0; i < contours.length; i += 1) {
|
|
var contour = contours[i];
|
|
var firstPt = contour[0];
|
|
var lastPt = contour[contour.length - 1];
|
|
var curvePt;
|
|
var realFirstPoint;
|
|
if (firstPt.onCurve) {
|
|
curvePt = null;
|
|
// The first point will be consumed by the moveTo command,
|
|
// so skip it in the loop.
|
|
realFirstPoint = true;
|
|
} else {
|
|
if (lastPt.onCurve) {
|
|
// If the first point is off-curve and the last point is on-curve,
|
|
// start at the last point.
|
|
firstPt = lastPt;
|
|
} else {
|
|
// If both first and last points are off-curve, start at their middle.
|
|
firstPt = { x: (firstPt.x + lastPt.x) / 2, y: (firstPt.y + lastPt.y) / 2 };
|
|
}
|
|
|
|
curvePt = firstPt;
|
|
// The first point is synthesized, so don't skip the real first point.
|
|
realFirstPoint = false;
|
|
}
|
|
|
|
p.moveTo(firstPt.x, firstPt.y);
|
|
|
|
for (var j = realFirstPoint ? 1 : 0; j < contour.length; j += 1) {
|
|
var pt = contour[j];
|
|
var prevPt = j === 0 ? firstPt : contour[j - 1];
|
|
if (prevPt.onCurve && pt.onCurve) {
|
|
// This is a straight line.
|
|
p.lineTo(pt.x, pt.y);
|
|
} else if (prevPt.onCurve && !pt.onCurve) {
|
|
curvePt = pt;
|
|
} else if (!prevPt.onCurve && !pt.onCurve) {
|
|
var midPt = { x: (prevPt.x + pt.x) / 2, y: (prevPt.y + pt.y) / 2 };
|
|
p.quadraticCurveTo(prevPt.x, prevPt.y, midPt.x, midPt.y);
|
|
curvePt = pt;
|
|
} else if (!prevPt.onCurve && pt.onCurve) {
|
|
// Previous point off-curve, this point on-curve.
|
|
p.quadraticCurveTo(curvePt.x, curvePt.y, pt.x, pt.y);
|
|
curvePt = null;
|
|
} else {
|
|
throw new Error('Invalid state.');
|
|
}
|
|
}
|
|
|
|
if (firstPt !== lastPt) {
|
|
// Connect the last and first points
|
|
if (curvePt) {
|
|
p.quadraticCurveTo(curvePt.x, curvePt.y, firstPt.x, firstPt.y);
|
|
} else {
|
|
p.lineTo(firstPt.x, firstPt.y);
|
|
}
|
|
}
|
|
}
|
|
|
|
p.closePath();
|
|
return p;
|
|
}
|
|
|
|
function buildPath(glyphs, glyph) {
|
|
if (glyph.isComposite) {
|
|
for (var j = 0; j < glyph.components.length; j += 1) {
|
|
var component = glyph.components[j];
|
|
var componentGlyph = glyphs.get(component.glyphIndex);
|
|
if (componentGlyph.points) {
|
|
var transformedPoints = transformPoints(componentGlyph.points, component);
|
|
glyph.points = glyph.points.concat(transformedPoints);
|
|
}
|
|
}
|
|
}
|
|
|
|
return getPath(glyph.points);
|
|
}
|
|
|
|
// Parse all the glyphs according to the offsets from the `loca` table.
|
|
function parseGlyfTable(data, start, loca, font) {
|
|
var glyphs = new glyphset.GlyphSet(font);
|
|
var i;
|
|
|
|
// The last element of the loca table is invalid.
|
|
for (i = 0; i < loca.length - 1; i += 1) {
|
|
var offset = loca[i];
|
|
var nextOffset = loca[i + 1];
|
|
if (offset !== nextOffset) {
|
|
glyphs.push(i, glyphset.ttfGlyphLoader(font, i, parseGlyph, data, start + offset, buildPath));
|
|
} else {
|
|
glyphs.push(i, glyphset.glyphLoader(font, i));
|
|
}
|
|
}
|
|
|
|
return glyphs;
|
|
}
|
|
|
|
exports.parse = parseGlyfTable;
|
|
|
|
},{"../check":2,"../glyphset":7,"../parse":9,"../path":10}],15:[function(_dereq_,module,exports){
|
|
// The `GPOS` table contains kerning pairs, among other things.
|
|
// https://www.microsoft.com/typography/OTSPEC/gpos.htm
|
|
|
|
'use strict';
|
|
|
|
var check = _dereq_('../check');
|
|
var parse = _dereq_('../parse');
|
|
|
|
// Parse ScriptList and FeatureList tables of GPOS, GSUB, GDEF, BASE, JSTF tables.
|
|
// These lists are unused by now, this function is just the basis for a real parsing.
|
|
function parseTaggedListTable(data, start) {
|
|
var p = new parse.Parser(data, start);
|
|
var n = p.parseUShort();
|
|
var list = [];
|
|
for (var i = 0; i < n; i++) {
|
|
list[p.parseTag()] = { offset: p.parseUShort() };
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
// Parse a coverage table in a GSUB, GPOS or GDEF table.
|
|
// Format 1 is a simple list of glyph ids,
|
|
// Format 2 is a list of ranges. It is expanded in a list of glyphs, maybe not the best idea.
|
|
function parseCoverageTable(data, start) {
|
|
var p = new parse.Parser(data, start);
|
|
var format = p.parseUShort();
|
|
var count = p.parseUShort();
|
|
if (format === 1) {
|
|
return p.parseUShortList(count);
|
|
}
|
|
else if (format === 2) {
|
|
var coverage = [];
|
|
for (; count--;) {
|
|
var begin = p.parseUShort();
|
|
var end = p.parseUShort();
|
|
var index = p.parseUShort();
|
|
for (var i = begin; i <= end; i++) {
|
|
coverage[index++] = i;
|
|
}
|
|
}
|
|
|
|
return coverage;
|
|
}
|
|
}
|
|
|
|
// Parse a Class Definition Table in a GSUB, GPOS or GDEF table.
|
|
// Returns a function that gets a class value from a glyph ID.
|
|
function parseClassDefTable(data, start) {
|
|
var p = new parse.Parser(data, start);
|
|
var format = p.parseUShort();
|
|
if (format === 1) {
|
|
// Format 1 specifies a range of consecutive glyph indices, one class per glyph ID.
|
|
var startGlyph = p.parseUShort();
|
|
var glyphCount = p.parseUShort();
|
|
var classes = p.parseUShortList(glyphCount);
|
|
return function(glyphID) {
|
|
return classes[glyphID - startGlyph] || 0;
|
|
};
|
|
}
|
|
else if (format === 2) {
|
|
// Format 2 defines multiple groups of glyph indices that belong to the same class.
|
|
var rangeCount = p.parseUShort();
|
|
var startGlyphs = [];
|
|
var endGlyphs = [];
|
|
var classValues = [];
|
|
for (var i = 0; i < rangeCount; i++) {
|
|
startGlyphs[i] = p.parseUShort();
|
|
endGlyphs[i] = p.parseUShort();
|
|
classValues[i] = p.parseUShort();
|
|
}
|
|
|
|
return function(glyphID) {
|
|
var l = 0;
|
|
var r = startGlyphs.length - 1;
|
|
while (l < r) {
|
|
var c = (l + r + 1) >> 1;
|
|
if (glyphID < startGlyphs[c]) {
|
|
r = c - 1;
|
|
} else {
|
|
l = c;
|
|
}
|
|
}
|
|
|
|
if (startGlyphs[l] <= glyphID && glyphID <= endGlyphs[l]) {
|
|
return classValues[l] || 0;
|
|
}
|
|
|
|
return 0;
|
|
};
|
|
}
|
|
}
|
|
|
|
// Parse a pair adjustment positioning subtable, format 1 or format 2
|
|
// The subtable is returned in the form of a lookup function.
|
|
function parsePairPosSubTable(data, start) {
|
|
var p = new parse.Parser(data, start);
|
|
// This part is common to format 1 and format 2 subtables
|
|
var format = p.parseUShort();
|
|
var coverageOffset = p.parseUShort();
|
|
var coverage = parseCoverageTable(data, start + coverageOffset);
|
|
// valueFormat 4: XAdvance only, 1: XPlacement only, 0: no ValueRecord for second glyph
|
|
// Only valueFormat1=4 and valueFormat2=0 is supported.
|
|
var valueFormat1 = p.parseUShort();
|
|
var valueFormat2 = p.parseUShort();
|
|
var value1;
|
|
var value2;
|
|
if (valueFormat1 !== 4 || valueFormat2 !== 0) return;
|
|
var sharedPairSets = {};
|
|
if (format === 1) {
|
|
// Pair Positioning Adjustment: Format 1
|
|
var pairSetCount = p.parseUShort();
|
|
var pairSet = [];
|
|
// Array of offsets to PairSet tables-from beginning of PairPos subtable-ordered by Coverage Index
|
|
var pairSetOffsets = p.parseOffset16List(pairSetCount);
|
|
for (var firstGlyph = 0; firstGlyph < pairSetCount; firstGlyph++) {
|
|
var pairSetOffset = pairSetOffsets[firstGlyph];
|
|
var sharedPairSet = sharedPairSets[pairSetOffset];
|
|
if (!sharedPairSet) {
|
|
// Parse a pairset table in a pair adjustment subtable format 1
|
|
sharedPairSet = {};
|
|
p.relativeOffset = pairSetOffset;
|
|
var pairValueCount = p.parseUShort();
|
|
for (; pairValueCount--;) {
|
|
var secondGlyph = p.parseUShort();
|
|
if (valueFormat1) value1 = p.parseShort();
|
|
if (valueFormat2) value2 = p.parseShort();
|
|
// We only support valueFormat1 = 4 and valueFormat2 = 0,
|
|
// so value1 is the XAdvance and value2 is empty.
|
|
sharedPairSet[secondGlyph] = value1;
|
|
}
|
|
}
|
|
|
|
pairSet[coverage[firstGlyph]] = sharedPairSet;
|
|
}
|
|
|
|
return function(leftGlyph, rightGlyph) {
|
|
var pairs = pairSet[leftGlyph];
|
|
if (pairs) return pairs[rightGlyph];
|
|
};
|
|
}
|
|
else if (format === 2) {
|
|
// Pair Positioning Adjustment: Format 2
|
|
var classDef1Offset = p.parseUShort();
|
|
var classDef2Offset = p.parseUShort();
|
|
var class1Count = p.parseUShort();
|
|
var class2Count = p.parseUShort();
|
|
var getClass1 = parseClassDefTable(data, start + classDef1Offset);
|
|
var getClass2 = parseClassDefTable(data, start + classDef2Offset);
|
|
|
|
// Parse kerning values by class pair.
|
|
var kerningMatrix = [];
|
|
for (var i = 0; i < class1Count; i++) {
|
|
var kerningRow = kerningMatrix[i] = [];
|
|
for (var j = 0; j < class2Count; j++) {
|
|
if (valueFormat1) value1 = p.parseShort();
|
|
if (valueFormat2) value2 = p.parseShort();
|
|
// We only support valueFormat1 = 4 and valueFormat2 = 0,
|
|
// so value1 is the XAdvance and value2 is empty.
|
|
kerningRow[j] = value1;
|
|
}
|
|
}
|
|
|
|
// Convert coverage list to a hash
|
|
var covered = {};
|
|
for (i = 0; i < coverage.length; i++) covered[coverage[i]] = 1;
|
|
|
|
// Get the kerning value for a specific glyph pair.
|
|
return function(leftGlyph, rightGlyph) {
|
|
if (!covered[leftGlyph]) return;
|
|
var class1 = getClass1(leftGlyph);
|
|
var class2 = getClass2(rightGlyph);
|
|
var kerningRow = kerningMatrix[class1];
|
|
|
|
if (kerningRow) {
|
|
return kerningRow[class2];
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
// Parse a LookupTable (present in of GPOS, GSUB, GDEF, BASE, JSTF tables).
|
|
function parseLookupTable(data, start) {
|
|
var p = new parse.Parser(data, start);
|
|
var lookupType = p.parseUShort();
|
|
var lookupFlag = p.parseUShort();
|
|
var useMarkFilteringSet = lookupFlag & 0x10;
|
|
var subTableCount = p.parseUShort();
|
|
var subTableOffsets = p.parseOffset16List(subTableCount);
|
|
var table = {
|
|
lookupType: lookupType,
|
|
lookupFlag: lookupFlag,
|
|
markFilteringSet: useMarkFilteringSet ? p.parseUShort() : -1
|
|
};
|
|
// LookupType 2, Pair adjustment
|
|
if (lookupType === 2) {
|
|
var subtables = [];
|
|
for (var i = 0; i < subTableCount; i++) {
|
|
subtables.push(parsePairPosSubTable(data, start + subTableOffsets[i]));
|
|
}
|
|
// Return a function which finds the kerning values in the subtables.
|
|
table.getKerningValue = function(leftGlyph, rightGlyph) {
|
|
for (var i = subtables.length; i--;) {
|
|
var value = subtables[i](leftGlyph, rightGlyph);
|
|
if (value !== undefined) return value;
|
|
}
|
|
|
|
return 0;
|
|
};
|
|
}
|
|
|
|
return table;
|
|
}
|
|
|
|
// Parse the `GPOS` table which contains, among other things, kerning pairs.
|
|
// https://www.microsoft.com/typography/OTSPEC/gpos.htm
|
|
function parseGposTable(data, start, font) {
|
|
var p = new parse.Parser(data, start);
|
|
var tableVersion = p.parseFixed();
|
|
check.argument(tableVersion === 1, 'Unsupported GPOS table version.');
|
|
|
|
// ScriptList and FeatureList - ignored for now
|
|
parseTaggedListTable(data, start + p.parseUShort());
|
|
// 'kern' is the feature we are looking for.
|
|
parseTaggedListTable(data, start + p.parseUShort());
|
|
|
|
// LookupList
|
|
var lookupListOffset = p.parseUShort();
|
|
p.relativeOffset = lookupListOffset;
|
|
var lookupCount = p.parseUShort();
|
|
var lookupTableOffsets = p.parseOffset16List(lookupCount);
|
|
var lookupListAbsoluteOffset = start + lookupListOffset;
|
|
for (var i = 0; i < lookupCount; i++) {
|
|
var table = parseLookupTable(data, lookupListAbsoluteOffset + lookupTableOffsets[i]);
|
|
if (table.lookupType === 2 && !font.getGposKerningValue) font.getGposKerningValue = table.getKerningValue;
|
|
}
|
|
}
|
|
|
|
exports.parse = parseGposTable;
|
|
|
|
},{"../check":2,"../parse":9}],16:[function(_dereq_,module,exports){
|
|
// The `head` table contains global information about the font.
|
|
// https://www.microsoft.com/typography/OTSPEC/head.htm
|
|
|
|
'use strict';
|
|
|
|
var check = _dereq_('../check');
|
|
var parse = _dereq_('../parse');
|
|
var table = _dereq_('../table');
|
|
|
|
// Parse the header `head` table
|
|
function parseHeadTable(data, start) {
|
|
var head = {};
|
|
var p = new parse.Parser(data, start);
|
|
head.version = p.parseVersion();
|
|
head.fontRevision = Math.round(p.parseFixed() * 1000) / 1000;
|
|
head.checkSumAdjustment = p.parseULong();
|
|
head.magicNumber = p.parseULong();
|
|
check.argument(head.magicNumber === 0x5F0F3CF5, 'Font header has wrong magic number.');
|
|
head.flags = p.parseUShort();
|
|
head.unitsPerEm = p.parseUShort();
|
|
head.created = p.parseLongDateTime();
|
|
head.modified = p.parseLongDateTime();
|
|
head.xMin = p.parseShort();
|
|
head.yMin = p.parseShort();
|
|
head.xMax = p.parseShort();
|
|
head.yMax = p.parseShort();
|
|
head.macStyle = p.parseUShort();
|
|
head.lowestRecPPEM = p.parseUShort();
|
|
head.fontDirectionHint = p.parseShort();
|
|
head.indexToLocFormat = p.parseShort(); // 50
|
|
head.glyphDataFormat = p.parseShort();
|
|
return head;
|
|
}
|
|
|
|
function makeHeadTable(options) {
|
|
return new table.Table('head', [
|
|
{name: 'version', type: 'FIXED', value: 0x00010000},
|
|
{name: 'fontRevision', type: 'FIXED', value: 0x00010000},
|
|
{name: 'checkSumAdjustment', type: 'ULONG', value: 0},
|
|
{name: 'magicNumber', type: 'ULONG', value: 0x5F0F3CF5},
|
|
{name: 'flags', type: 'USHORT', value: 0},
|
|
{name: 'unitsPerEm', type: 'USHORT', value: 1000},
|
|
{name: 'created', type: 'LONGDATETIME', value: 0},
|
|
{name: 'modified', type: 'LONGDATETIME', value: 0},
|
|
{name: 'xMin', type: 'SHORT', value: 0},
|
|
{name: 'yMin', type: 'SHORT', value: 0},
|
|
{name: 'xMax', type: 'SHORT', value: 0},
|
|
{name: 'yMax', type: 'SHORT', value: 0},
|
|
{name: 'macStyle', type: 'USHORT', value: 0},
|
|
{name: 'lowestRecPPEM', type: 'USHORT', value: 0},
|
|
{name: 'fontDirectionHint', type: 'SHORT', value: 2},
|
|
{name: 'indexToLocFormat', type: 'SHORT', value: 0},
|
|
{name: 'glyphDataFormat', type: 'SHORT', value: 0}
|
|
], options);
|
|
}
|
|
|
|
exports.parse = parseHeadTable;
|
|
exports.make = makeHeadTable;
|
|
|
|
},{"../check":2,"../parse":9,"../table":11}],17:[function(_dereq_,module,exports){
|
|
// The `hhea` table contains information for horizontal layout.
|
|
// https://www.microsoft.com/typography/OTSPEC/hhea.htm
|
|
|
|
'use strict';
|
|
|
|
var parse = _dereq_('../parse');
|
|
var table = _dereq_('../table');
|
|
|
|
// Parse the horizontal header `hhea` table
|
|
function parseHheaTable(data, start) {
|
|
var hhea = {};
|
|
var p = new parse.Parser(data, start);
|
|
hhea.version = p.parseVersion();
|
|
hhea.ascender = p.parseShort();
|
|
hhea.descender = p.parseShort();
|
|
hhea.lineGap = p.parseShort();
|
|
hhea.advanceWidthMax = p.parseUShort();
|
|
hhea.minLeftSideBearing = p.parseShort();
|
|
hhea.minRightSideBearing = p.parseShort();
|
|
hhea.xMaxExtent = p.parseShort();
|
|
hhea.caretSlopeRise = p.parseShort();
|
|
hhea.caretSlopeRun = p.parseShort();
|
|
hhea.caretOffset = p.parseShort();
|
|
p.relativeOffset += 8;
|
|
hhea.metricDataFormat = p.parseShort();
|
|
hhea.numberOfHMetrics = p.parseUShort();
|
|
return hhea;
|
|
}
|
|
|
|
function makeHheaTable(options) {
|
|
return new table.Table('hhea', [
|
|
{name: 'version', type: 'FIXED', value: 0x00010000},
|
|
{name: 'ascender', type: 'FWORD', value: 0},
|
|
{name: 'descender', type: 'FWORD', value: 0},
|
|
{name: 'lineGap', type: 'FWORD', value: 0},
|
|
{name: 'advanceWidthMax', type: 'UFWORD', value: 0},
|
|
{name: 'minLeftSideBearing', type: 'FWORD', value: 0},
|
|
{name: 'minRightSideBearing', type: 'FWORD', value: 0},
|
|
{name: 'xMaxExtent', type: 'FWORD', value: 0},
|
|
{name: 'caretSlopeRise', type: 'SHORT', value: 1},
|
|
{name: 'caretSlopeRun', type: 'SHORT', value: 0},
|
|
{name: 'caretOffset', type: 'SHORT', value: 0},
|
|
{name: 'reserved1', type: 'SHORT', value: 0},
|
|
{name: 'reserved2', type: 'SHORT', value: 0},
|
|
{name: 'reserved3', type: 'SHORT', value: 0},
|
|
{name: 'reserved4', type: 'SHORT', value: 0},
|
|
{name: 'metricDataFormat', type: 'SHORT', value: 0},
|
|
{name: 'numberOfHMetrics', type: 'USHORT', value: 0}
|
|
], options);
|
|
}
|
|
|
|
exports.parse = parseHheaTable;
|
|
exports.make = makeHheaTable;
|
|
|
|
},{"../parse":9,"../table":11}],18:[function(_dereq_,module,exports){
|
|
// The `hmtx` table contains the horizontal metrics for all glyphs.
|
|
// https://www.microsoft.com/typography/OTSPEC/hmtx.htm
|
|
|
|
'use strict';
|
|
|
|
var parse = _dereq_('../parse');
|
|
var table = _dereq_('../table');
|
|
|
|
// Parse the `hmtx` table, which contains the horizontal metrics for all glyphs.
|
|
// This function augments the glyph array, adding the advanceWidth and leftSideBearing to each glyph.
|
|
function parseHmtxTable(data, start, numMetrics, numGlyphs, glyphs) {
|
|
var advanceWidth;
|
|
var leftSideBearing;
|
|
var p = new parse.Parser(data, start);
|
|
for (var i = 0; i < numGlyphs; i += 1) {
|
|
// If the font is monospaced, only one entry is needed. This last entry applies to all subsequent glyphs.
|
|
if (i < numMetrics) {
|
|
advanceWidth = p.parseUShort();
|
|
leftSideBearing = p.parseShort();
|
|
}
|
|
|
|
var glyph = glyphs.get(i);
|
|
glyph.advanceWidth = advanceWidth;
|
|
glyph.leftSideBearing = leftSideBearing;
|
|
}
|
|
}
|
|
|
|
function makeHmtxTable(glyphs) {
|
|
var t = new table.Table('hmtx', []);
|
|
for (var i = 0; i < glyphs.length; i += 1) {
|
|
var glyph = glyphs.get(i);
|
|
var advanceWidth = glyph.advanceWidth || 0;
|
|
var leftSideBearing = glyph.leftSideBearing || 0;
|
|
t.fields.push({name: 'advanceWidth_' + i, type: 'USHORT', value: advanceWidth});
|
|
t.fields.push({name: 'leftSideBearing_' + i, type: 'SHORT', value: leftSideBearing});
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
exports.parse = parseHmtxTable;
|
|
exports.make = makeHmtxTable;
|
|
|
|
},{"../parse":9,"../table":11}],19:[function(_dereq_,module,exports){
|
|
// The `kern` table contains kerning pairs.
|
|
// Note that some fonts use the GPOS OpenType layout table to specify kerning.
|
|
// https://www.microsoft.com/typography/OTSPEC/kern.htm
|
|
|
|
'use strict';
|
|
|
|
var check = _dereq_('../check');
|
|
var parse = _dereq_('../parse');
|
|
|
|
// Parse the `kern` table which contains kerning pairs.
|
|
function parseKernTable(data, start) {
|
|
var pairs = {};
|
|
var p = new parse.Parser(data, start);
|
|
var tableVersion = p.parseUShort();
|
|
check.argument(tableVersion === 0, 'Unsupported kern table version.');
|
|
// Skip nTables.
|
|
p.skip('uShort', 1);
|
|
var subTableVersion = p.parseUShort();
|
|
check.argument(subTableVersion === 0, 'Unsupported kern sub-table version.');
|
|
// Skip subTableLength, subTableCoverage
|
|
p.skip('uShort', 2);
|
|
var nPairs = p.parseUShort();
|
|
// Skip searchRange, entrySelector, rangeShift.
|
|
p.skip('uShort', 3);
|
|
for (var i = 0; i < nPairs; i += 1) {
|
|
var leftIndex = p.parseUShort();
|
|
var rightIndex = p.parseUShort();
|
|
var value = p.parseShort();
|
|
pairs[leftIndex + ',' + rightIndex] = value;
|
|
}
|
|
|
|
return pairs;
|
|
}
|
|
|
|
exports.parse = parseKernTable;
|
|
|
|
},{"../check":2,"../parse":9}],20:[function(_dereq_,module,exports){
|
|
// The `loca` table stores the offsets to the locations of the glyphs in the font.
|
|
// https://www.microsoft.com/typography/OTSPEC/loca.htm
|
|
|
|
'use strict';
|
|
|
|
var parse = _dereq_('../parse');
|
|
|
|
// Parse the `loca` table. This table stores the offsets to the locations of the glyphs in the font,
|
|
// relative to the beginning of the glyphData table.
|
|
// The number of glyphs stored in the `loca` table is specified in the `maxp` table (under numGlyphs)
|
|
// The loca table has two versions: a short version where offsets are stored as uShorts, and a long
|
|
// version where offsets are stored as uLongs. The `head` table specifies which version to use
|
|
// (under indexToLocFormat).
|
|
function parseLocaTable(data, start, numGlyphs, shortVersion) {
|
|
var p = new parse.Parser(data, start);
|
|
var parseFn = shortVersion ? p.parseUShort : p.parseULong;
|
|
// There is an extra entry after the last index element to compute the length of the last glyph.
|
|
// That's why we use numGlyphs + 1.
|
|
var glyphOffsets = [];
|
|
for (var i = 0; i < numGlyphs + 1; i += 1) {
|
|
var glyphOffset = parseFn.call(p);
|
|
if (shortVersion) {
|
|
// The short table version stores the actual offset divided by 2.
|
|
glyphOffset *= 2;
|
|
}
|
|
|
|
glyphOffsets.push(glyphOffset);
|
|
}
|
|
|
|
return glyphOffsets;
|
|
}
|
|
|
|
exports.parse = parseLocaTable;
|
|
|
|
},{"../parse":9}],21:[function(_dereq_,module,exports){
|
|
// The `maxp` table establishes the memory requirements for the font.
|
|
// We need it just to get the number of glyphs in the font.
|
|
// https://www.microsoft.com/typography/OTSPEC/maxp.htm
|
|
|
|
'use strict';
|
|
|
|
var parse = _dereq_('../parse');
|
|
var table = _dereq_('../table');
|
|
|
|
// Parse the maximum profile `maxp` table.
|
|
function parseMaxpTable(data, start) {
|
|
var maxp = {};
|
|
var p = new parse.Parser(data, start);
|
|
maxp.version = p.parseVersion();
|
|
maxp.numGlyphs = p.parseUShort();
|
|
if (maxp.version === 1.0) {
|
|
maxp.maxPoints = p.parseUShort();
|
|
maxp.maxContours = p.parseUShort();
|
|
maxp.maxCompositePoints = p.parseUShort();
|
|
maxp.maxCompositeContours = p.parseUShort();
|
|
maxp.maxZones = p.parseUShort();
|
|
maxp.maxTwilightPoints = p.parseUShort();
|
|
maxp.maxStorage = p.parseUShort();
|
|
maxp.maxFunctionDefs = p.parseUShort();
|
|
maxp.maxInstructionDefs = p.parseUShort();
|
|
maxp.maxStackElements = p.parseUShort();
|
|
maxp.maxSizeOfInstructions = p.parseUShort();
|
|
maxp.maxComponentElements = p.parseUShort();
|
|
maxp.maxComponentDepth = p.parseUShort();
|
|
}
|
|
|
|
return maxp;
|
|
}
|
|
|
|
function makeMaxpTable(numGlyphs) {
|
|
return new table.Table('maxp', [
|
|
{name: 'version', type: 'FIXED', value: 0x00005000},
|
|
{name: 'numGlyphs', type: 'USHORT', value: numGlyphs}
|
|
]);
|
|
}
|
|
|
|
exports.parse = parseMaxpTable;
|
|
exports.make = makeMaxpTable;
|
|
|
|
},{"../parse":9,"../table":11}],22:[function(_dereq_,module,exports){
|
|
// The `name` naming table.
|
|
// https://www.microsoft.com/typography/OTSPEC/name.htm
|
|
|
|
'use strict';
|
|
|
|
var encode = _dereq_('../types').encode;
|
|
var parse = _dereq_('../parse');
|
|
var table = _dereq_('../table');
|
|
|
|
// NameIDs for the name table.
|
|
var nameTableNames = [
|
|
'copyright', // 0
|
|
'fontFamily', // 1
|
|
'fontSubfamily', // 2
|
|
'uniqueID', // 3
|
|
'fullName', // 4
|
|
'version', // 5
|
|
'postScriptName', // 6
|
|
'trademark', // 7
|
|
'manufacturer', // 8
|
|
'designer', // 9
|
|
'description', // 10
|
|
'manufacturerURL', // 11
|
|
'designerURL', // 12
|
|
'licence', // 13
|
|
'licenceURL', // 14
|
|
'reserved', // 15
|
|
'preferredFamily', // 16
|
|
'preferredSubfamily', // 17
|
|
'compatibleFullName', // 18
|
|
'sampleText', // 19
|
|
'postScriptFindFontName', // 20
|
|
'wwsFamily', // 21
|
|
'wwsSubfamily' // 22
|
|
];
|
|
|
|
// Parse the naming `name` table
|
|
// Only Windows Unicode English names are supported.
|
|
// Format 1 additional fields are not supported
|
|
function parseNameTable(data, start) {
|
|
var name = {};
|
|
var p = new parse.Parser(data, start);
|
|
name.format = p.parseUShort();
|
|
var count = p.parseUShort();
|
|
var stringOffset = p.offset + p.parseUShort();
|
|
var unknownCount = 0;
|
|
for (var i = 0; i < count; i++) {
|
|
var platformID = p.parseUShort();
|
|
var encodingID = p.parseUShort();
|
|
var languageID = p.parseUShort();
|
|
var nameID = p.parseUShort();
|
|
var property = nameTableNames[nameID];
|
|
var byteLength = p.parseUShort();
|
|
var offset = p.parseUShort();
|
|
// platformID - encodingID - languageID standard combinations :
|
|
// 1 - 0 - 0 : Macintosh, Roman, English
|
|
// 3 - 1 - 0x409 : Windows, Unicode BMP (UCS-2), en-US
|
|
if (platformID === 3 && encodingID === 1 && languageID === 0x409) {
|
|
var codePoints = [];
|
|
var length = byteLength / 2;
|
|
for (var j = 0; j < length; j++, offset += 2) {
|
|
codePoints[j] = parse.getShort(data, stringOffset + offset);
|
|
}
|
|
|
|
var str = String.fromCharCode.apply(null, codePoints);
|
|
if (property) {
|
|
name[property] = str;
|
|
}
|
|
else {
|
|
unknownCount++;
|
|
name['unknown' + unknownCount] = str;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (name.format === 1) {
|
|
name.langTagCount = p.parseUShort();
|
|
}
|
|
|
|
return name;
|
|
}
|
|
|
|
function makeNameRecord(platformID, encodingID, languageID, nameID, length, offset) {
|
|
return new table.Table('NameRecord', [
|
|
{name: 'platformID', type: 'USHORT', value: platformID},
|
|
{name: 'encodingID', type: 'USHORT', value: encodingID},
|
|
{name: 'languageID', type: 'USHORT', value: languageID},
|
|
{name: 'nameID', type: 'USHORT', value: nameID},
|
|
{name: 'length', type: 'USHORT', value: length},
|
|
{name: 'offset', type: 'USHORT', value: offset}
|
|
]);
|
|
}
|
|
|
|
function addMacintoshNameRecord(t, recordID, s, offset) {
|
|
// Macintosh, Roman, English
|
|
var stringBytes = encode.STRING(s);
|
|
t.records.push(makeNameRecord(1, 0, 0, recordID, stringBytes.length, offset));
|
|
t.strings.push(stringBytes);
|
|
offset += stringBytes.length;
|
|
return offset;
|
|
}
|
|
|
|
function addWindowsNameRecord(t, recordID, s, offset) {
|
|
// Windows, Unicode BMP (UCS-2), US English
|
|
var utf16Bytes = encode.UTF16(s);
|
|
t.records.push(makeNameRecord(3, 1, 0x0409, recordID, utf16Bytes.length, offset));
|
|
t.strings.push(utf16Bytes);
|
|
offset += utf16Bytes.length;
|
|
return offset;
|
|
}
|
|
|
|
function makeNameTable(options) {
|
|
var t = new table.Table('name', [
|
|
{name: 'format', type: 'USHORT', value: 0},
|
|
{name: 'count', type: 'USHORT', value: 0},
|
|
{name: 'stringOffset', type: 'USHORT', value: 0}
|
|
]);
|
|
t.records = [];
|
|
t.strings = [];
|
|
var offset = 0;
|
|
var i;
|
|
var s;
|
|
// Add Macintosh records first
|
|
for (i = 0; i < nameTableNames.length; i += 1) {
|
|
if (options[nameTableNames[i]] !== undefined) {
|
|
s = options[nameTableNames[i]];
|
|
offset = addMacintoshNameRecord(t, i, s, offset);
|
|
}
|
|
}
|
|
// Then add Windows records
|
|
for (i = 0; i < nameTableNames.length; i += 1) {
|
|
if (options[nameTableNames[i]] !== undefined) {
|
|
s = options[nameTableNames[i]];
|
|
offset = addWindowsNameRecord(t, i, s, offset);
|
|
}
|
|
}
|
|
|
|
t.count = t.records.length;
|
|
t.stringOffset = 6 + t.count * 12;
|
|
for (i = 0; i < t.records.length; i += 1) {
|
|
t.fields.push({name: 'record_' + i, type: 'TABLE', value: t.records[i]});
|
|
}
|
|
|
|
for (i = 0; i < t.strings.length; i += 1) {
|
|
t.fields.push({name: 'string_' + i, type: 'LITERAL', value: t.strings[i]});
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
exports.parse = parseNameTable;
|
|
exports.make = makeNameTable;
|
|
|
|
},{"../parse":9,"../table":11,"../types":26}],23:[function(_dereq_,module,exports){
|
|
// The `OS/2` table contains metrics required in OpenType fonts.
|
|
// https://www.microsoft.com/typography/OTSPEC/os2.htm
|
|
|
|
'use strict';
|
|
|
|
var parse = _dereq_('../parse');
|
|
var table = _dereq_('../table');
|
|
|
|
var unicodeRanges = [
|
|
{begin: 0x0000, end: 0x007F}, // Basic Latin
|
|
{begin: 0x0080, end: 0x00FF}, // Latin-1 Supplement
|
|
{begin: 0x0100, end: 0x017F}, // Latin Extended-A
|
|
{begin: 0x0180, end: 0x024F}, // Latin Extended-B
|
|
{begin: 0x0250, end: 0x02AF}, // IPA Extensions
|
|
{begin: 0x02B0, end: 0x02FF}, // Spacing Modifier Letters
|
|
{begin: 0x0300, end: 0x036F}, // Combining Diacritical Marks
|
|
{begin: 0x0370, end: 0x03FF}, // Greek and Coptic
|
|
{begin: 0x2C80, end: 0x2CFF}, // Coptic
|
|
{begin: 0x0400, end: 0x04FF}, // Cyrillic
|
|
{begin: 0x0530, end: 0x058F}, // Armenian
|
|
{begin: 0x0590, end: 0x05FF}, // Hebrew
|
|
{begin: 0xA500, end: 0xA63F}, // Vai
|
|
{begin: 0x0600, end: 0x06FF}, // Arabic
|
|
{begin: 0x07C0, end: 0x07FF}, // NKo
|
|
{begin: 0x0900, end: 0x097F}, // Devanagari
|
|
{begin: 0x0980, end: 0x09FF}, // Bengali
|
|
{begin: 0x0A00, end: 0x0A7F}, // Gurmukhi
|
|
{begin: 0x0A80, end: 0x0AFF}, // Gujarati
|
|
{begin: 0x0B00, end: 0x0B7F}, // Oriya
|
|
{begin: 0x0B80, end: 0x0BFF}, // Tamil
|
|
{begin: 0x0C00, end: 0x0C7F}, // Telugu
|
|
{begin: 0x0C80, end: 0x0CFF}, // Kannada
|
|
{begin: 0x0D00, end: 0x0D7F}, // Malayalam
|
|
{begin: 0x0E00, end: 0x0E7F}, // Thai
|
|
{begin: 0x0E80, end: 0x0EFF}, // Lao
|
|
{begin: 0x10A0, end: 0x10FF}, // Georgian
|
|
{begin: 0x1B00, end: 0x1B7F}, // Balinese
|
|
{begin: 0x1100, end: 0x11FF}, // Hangul Jamo
|
|
{begin: 0x1E00, end: 0x1EFF}, // Latin Extended Additional
|
|
{begin: 0x1F00, end: 0x1FFF}, // Greek Extended
|
|
{begin: 0x2000, end: 0x206F}, // General Punctuation
|
|
{begin: 0x2070, end: 0x209F}, // Superscripts And Subscripts
|
|
{begin: 0x20A0, end: 0x20CF}, // Currency Symbol
|
|
{begin: 0x20D0, end: 0x20FF}, // Combining Diacritical Marks For Symbols
|
|
{begin: 0x2100, end: 0x214F}, // Letterlike Symbols
|
|
{begin: 0x2150, end: 0x218F}, // Number Forms
|
|
{begin: 0x2190, end: 0x21FF}, // Arrows
|
|
{begin: 0x2200, end: 0x22FF}, // Mathematical Operators
|
|
{begin: 0x2300, end: 0x23FF}, // Miscellaneous Technical
|
|
{begin: 0x2400, end: 0x243F}, // Control Pictures
|
|
{begin: 0x2440, end: 0x245F}, // Optical Character Recognition
|
|
{begin: 0x2460, end: 0x24FF}, // Enclosed Alphanumerics
|
|
{begin: 0x2500, end: 0x257F}, // Box Drawing
|
|
{begin: 0x2580, end: 0x259F}, // Block Elements
|
|
{begin: 0x25A0, end: 0x25FF}, // Geometric Shapes
|
|
{begin: 0x2600, end: 0x26FF}, // Miscellaneous Symbols
|
|
{begin: 0x2700, end: 0x27BF}, // Dingbats
|
|
{begin: 0x3000, end: 0x303F}, // CJK Symbols And Punctuation
|
|
{begin: 0x3040, end: 0x309F}, // Hiragana
|
|
{begin: 0x30A0, end: 0x30FF}, // Katakana
|
|
{begin: 0x3100, end: 0x312F}, // Bopomofo
|
|
{begin: 0x3130, end: 0x318F}, // Hangul Compatibility Jamo
|
|
{begin: 0xA840, end: 0xA87F}, // Phags-pa
|
|
{begin: 0x3200, end: 0x32FF}, // Enclosed CJK Letters And Months
|
|
{begin: 0x3300, end: 0x33FF}, // CJK Compatibility
|
|
{begin: 0xAC00, end: 0xD7AF}, // Hangul Syllables
|
|
{begin: 0xD800, end: 0xDFFF}, // Non-Plane 0 *
|
|
{begin: 0x10900, end: 0x1091F}, // Phoenicia
|
|
{begin: 0x4E00, end: 0x9FFF}, // CJK Unified Ideographs
|
|
{begin: 0xE000, end: 0xF8FF}, // Private Use Area (plane 0)
|
|
{begin: 0x31C0, end: 0x31EF}, // CJK Strokes
|
|
{begin: 0xFB00, end: 0xFB4F}, // Alphabetic Presentation Forms
|
|
{begin: 0xFB50, end: 0xFDFF}, // Arabic Presentation Forms-A
|
|
{begin: 0xFE20, end: 0xFE2F}, // Combining Half Marks
|
|
{begin: 0xFE10, end: 0xFE1F}, // Vertical Forms
|
|
{begin: 0xFE50, end: 0xFE6F}, // Small Form Variants
|
|
{begin: 0xFE70, end: 0xFEFF}, // Arabic Presentation Forms-B
|
|
{begin: 0xFF00, end: 0xFFEF}, // Halfwidth And Fullwidth Forms
|
|
{begin: 0xFFF0, end: 0xFFFF}, // Specials
|
|
{begin: 0x0F00, end: 0x0FFF}, // Tibetan
|
|
{begin: 0x0700, end: 0x074F}, // Syriac
|
|
{begin: 0x0780, end: 0x07BF}, // Thaana
|
|
{begin: 0x0D80, end: 0x0DFF}, // Sinhala
|
|
{begin: 0x1000, end: 0x109F}, // Myanmar
|
|
{begin: 0x1200, end: 0x137F}, // Ethiopic
|
|
{begin: 0x13A0, end: 0x13FF}, // Cherokee
|
|
{begin: 0x1400, end: 0x167F}, // Unified Canadian Aboriginal Syllabics
|
|
{begin: 0x1680, end: 0x169F}, // Ogham
|
|
{begin: 0x16A0, end: 0x16FF}, // Runic
|
|
{begin: 0x1780, end: 0x17FF}, // Khmer
|
|
{begin: 0x1800, end: 0x18AF}, // Mongolian
|
|
{begin: 0x2800, end: 0x28FF}, // Braille Patterns
|
|
{begin: 0xA000, end: 0xA48F}, // Yi Syllables
|
|
{begin: 0x1700, end: 0x171F}, // Tagalog
|
|
{begin: 0x10300, end: 0x1032F}, // Old Italic
|
|
{begin: 0x10330, end: 0x1034F}, // Gothic
|
|
{begin: 0x10400, end: 0x1044F}, // Deseret
|
|
{begin: 0x1D000, end: 0x1D0FF}, // Byzantine Musical Symbols
|
|
{begin: 0x1D400, end: 0x1D7FF}, // Mathematical Alphanumeric Symbols
|
|
{begin: 0xFF000, end: 0xFFFFD}, // Private Use (plane 15)
|
|
{begin: 0xFE00, end: 0xFE0F}, // Variation Selectors
|
|
{begin: 0xE0000, end: 0xE007F}, // Tags
|
|
{begin: 0x1900, end: 0x194F}, // Limbu
|
|
{begin: 0x1950, end: 0x197F}, // Tai Le
|
|
{begin: 0x1980, end: 0x19DF}, // New Tai Lue
|
|
{begin: 0x1A00, end: 0x1A1F}, // Buginese
|
|
{begin: 0x2C00, end: 0x2C5F}, // Glagolitic
|
|
{begin: 0x2D30, end: 0x2D7F}, // Tifinagh
|
|
{begin: 0x4DC0, end: 0x4DFF}, // Yijing Hexagram Symbols
|
|
{begin: 0xA800, end: 0xA82F}, // Syloti Nagri
|
|
{begin: 0x10000, end: 0x1007F}, // Linear B Syllabary
|
|
{begin: 0x10140, end: 0x1018F}, // Ancient Greek Numbers
|
|
{begin: 0x10380, end: 0x1039F}, // Ugaritic
|
|
{begin: 0x103A0, end: 0x103DF}, // Old Persian
|
|
{begin: 0x10450, end: 0x1047F}, // Shavian
|
|
{begin: 0x10480, end: 0x104AF}, // Osmanya
|
|
{begin: 0x10800, end: 0x1083F}, // Cypriot Syllabary
|
|
{begin: 0x10A00, end: 0x10A5F}, // Kharoshthi
|
|
{begin: 0x1D300, end: 0x1D35F}, // Tai Xuan Jing Symbols
|
|
{begin: 0x12000, end: 0x123FF}, // Cuneiform
|
|
{begin: 0x1D360, end: 0x1D37F}, // Counting Rod Numerals
|
|
{begin: 0x1B80, end: 0x1BBF}, // Sundanese
|
|
{begin: 0x1C00, end: 0x1C4F}, // Lepcha
|
|
{begin: 0x1C50, end: 0x1C7F}, // Ol Chiki
|
|
{begin: 0xA880, end: 0xA8DF}, // Saurashtra
|
|
{begin: 0xA900, end: 0xA92F}, // Kayah Li
|
|
{begin: 0xA930, end: 0xA95F}, // Rejang
|
|
{begin: 0xAA00, end: 0xAA5F}, // Cham
|
|
{begin: 0x10190, end: 0x101CF}, // Ancient Symbols
|
|
{begin: 0x101D0, end: 0x101FF}, // Phaistos Disc
|
|
{begin: 0x102A0, end: 0x102DF}, // Carian
|
|
{begin: 0x1F030, end: 0x1F09F} // Domino Tiles
|
|
];
|
|
|
|
function getUnicodeRange(unicode) {
|
|
for (var i = 0; i < unicodeRanges.length; i += 1) {
|
|
var range = unicodeRanges[i];
|
|
if (unicode >= range.begin && unicode < range.end) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// Parse the OS/2 and Windows metrics `OS/2` table
|
|
function parseOS2Table(data, start) {
|
|
var os2 = {};
|
|
var p = new parse.Parser(data, start);
|
|
os2.version = p.parseUShort();
|
|
os2.xAvgCharWidth = p.parseShort();
|
|
os2.usWeightClass = p.parseUShort();
|
|
os2.usWidthClass = p.parseUShort();
|
|
os2.fsType = p.parseUShort();
|
|
os2.ySubscriptXSize = p.parseShort();
|
|
os2.ySubscriptYSize = p.parseShort();
|
|
os2.ySubscriptXOffset = p.parseShort();
|
|
os2.ySubscriptYOffset = p.parseShort();
|
|
os2.ySuperscriptXSize = p.parseShort();
|
|
os2.ySuperscriptYSize = p.parseShort();
|
|
os2.ySuperscriptXOffset = p.parseShort();
|
|
os2.ySuperscriptYOffset = p.parseShort();
|
|
os2.yStrikeoutSize = p.parseShort();
|
|
os2.yStrikeoutPosition = p.parseShort();
|
|
os2.sFamilyClass = p.parseShort();
|
|
os2.panose = [];
|
|
for (var i = 0; i < 10; i++) {
|
|
os2.panose[i] = p.parseByte();
|
|
}
|
|
|
|
os2.ulUnicodeRange1 = p.parseULong();
|
|
os2.ulUnicodeRange2 = p.parseULong();
|
|
os2.ulUnicodeRange3 = p.parseULong();
|
|
os2.ulUnicodeRange4 = p.parseULong();
|
|
os2.achVendID = String.fromCharCode(p.parseByte(), p.parseByte(), p.parseByte(), p.parseByte());
|
|
os2.fsSelection = p.parseUShort();
|
|
os2.usFirstCharIndex = p.parseUShort();
|
|
os2.usLastCharIndex = p.parseUShort();
|
|
os2.sTypoAscender = p.parseShort();
|
|
os2.sTypoDescender = p.parseShort();
|
|
os2.sTypoLineGap = p.parseShort();
|
|
os2.usWinAscent = p.parseUShort();
|
|
os2.usWinDescent = p.parseUShort();
|
|
if (os2.version >= 1) {
|
|
os2.ulCodePageRange1 = p.parseULong();
|
|
os2.ulCodePageRange2 = p.parseULong();
|
|
}
|
|
|
|
if (os2.version >= 2) {
|
|
os2.sxHeight = p.parseShort();
|
|
os2.sCapHeight = p.parseShort();
|
|
os2.usDefaultChar = p.parseUShort();
|
|
os2.usBreakChar = p.parseUShort();
|
|
os2.usMaxContent = p.parseUShort();
|
|
}
|
|
|
|
return os2;
|
|
}
|
|
|
|
function makeOS2Table(options) {
|
|
return new table.Table('OS/2', [
|
|
{name: 'version', type: 'USHORT', value: 0x0003},
|
|
{name: 'xAvgCharWidth', type: 'SHORT', value: 0},
|
|
{name: 'usWeightClass', type: 'USHORT', value: 0},
|
|
{name: 'usWidthClass', type: 'USHORT', value: 0},
|
|
{name: 'fsType', type: 'USHORT', value: 0},
|
|
{name: 'ySubscriptXSize', type: 'SHORT', value: 650},
|
|
{name: 'ySubscriptYSize', type: 'SHORT', value: 699},
|
|
{name: 'ySubscriptXOffset', type: 'SHORT', value: 0},
|
|
{name: 'ySubscriptYOffset', type: 'SHORT', value: 140},
|
|
{name: 'ySuperscriptXSize', type: 'SHORT', value: 650},
|
|
{name: 'ySuperscriptYSize', type: 'SHORT', value: 699},
|
|
{name: 'ySuperscriptXOffset', type: 'SHORT', value: 0},
|
|
{name: 'ySuperscriptYOffset', type: 'SHORT', value: 479},
|
|
{name: 'yStrikeoutSize', type: 'SHORT', value: 49},
|
|
{name: 'yStrikeoutPosition', type: 'SHORT', value: 258},
|
|
{name: 'sFamilyClass', type: 'SHORT', value: 0},
|
|
{name: 'bFamilyType', type: 'BYTE', value: 0},
|
|
{name: 'bSerifStyle', type: 'BYTE', value: 0},
|
|
{name: 'bWeight', type: 'BYTE', value: 0},
|
|
{name: 'bProportion', type: 'BYTE', value: 0},
|
|
{name: 'bContrast', type: 'BYTE', value: 0},
|
|
{name: 'bStrokeVariation', type: 'BYTE', value: 0},
|
|
{name: 'bArmStyle', type: 'BYTE', value: 0},
|
|
{name: 'bLetterform', type: 'BYTE', value: 0},
|
|
{name: 'bMidline', type: 'BYTE', value: 0},
|
|
{name: 'bXHeight', type: 'BYTE', value: 0},
|
|
{name: 'ulUnicodeRange1', type: 'ULONG', value: 0},
|
|
{name: 'ulUnicodeRange2', type: 'ULONG', value: 0},
|
|
{name: 'ulUnicodeRange3', type: 'ULONG', value: 0},
|
|
{name: 'ulUnicodeRange4', type: 'ULONG', value: 0},
|
|
{name: 'achVendID', type: 'CHARARRAY', value: 'XXXX'},
|
|
{name: 'fsSelection', type: 'USHORT', value: 0},
|
|
{name: 'usFirstCharIndex', type: 'USHORT', value: 0},
|
|
{name: 'usLastCharIndex', type: 'USHORT', value: 0},
|
|
{name: 'sTypoAscender', type: 'SHORT', value: 0},
|
|
{name: 'sTypoDescender', type: 'SHORT', value: 0},
|
|
{name: 'sTypoLineGap', type: 'SHORT', value: 0},
|
|
{name: 'usWinAscent', type: 'USHORT', value: 0},
|
|
{name: 'usWinDescent', type: 'USHORT', value: 0},
|
|
{name: 'ulCodePageRange1', type: 'ULONG', value: 0},
|
|
{name: 'ulCodePageRange2', type: 'ULONG', value: 0},
|
|
{name: 'sxHeight', type: 'SHORT', value: 0},
|
|
{name: 'sCapHeight', type: 'SHORT', value: 0},
|
|
{name: 'usDefaultChar', type: 'USHORT', value: 0},
|
|
{name: 'usBreakChar', type: 'USHORT', value: 0},
|
|
{name: 'usMaxContext', type: 'USHORT', value: 0}
|
|
], options);
|
|
}
|
|
|
|
exports.unicodeRanges = unicodeRanges;
|
|
exports.getUnicodeRange = getUnicodeRange;
|
|
exports.parse = parseOS2Table;
|
|
exports.make = makeOS2Table;
|
|
|
|
},{"../parse":9,"../table":11}],24:[function(_dereq_,module,exports){
|
|
// The `post` table stores additional PostScript information, such as glyph names.
|
|
// https://www.microsoft.com/typography/OTSPEC/post.htm
|
|
|
|
'use strict';
|
|
|
|
var encoding = _dereq_('../encoding');
|
|
var parse = _dereq_('../parse');
|
|
var table = _dereq_('../table');
|
|
|
|
// Parse the PostScript `post` table
|
|
function parsePostTable(data, start) {
|
|
var post = {};
|
|
var p = new parse.Parser(data, start);
|
|
var i;
|
|
post.version = p.parseVersion();
|
|
post.italicAngle = p.parseFixed();
|
|
post.underlinePosition = p.parseShort();
|
|
post.underlineThickness = p.parseShort();
|
|
post.isFixedPitch = p.parseULong();
|
|
post.minMemType42 = p.parseULong();
|
|
post.maxMemType42 = p.parseULong();
|
|
post.minMemType1 = p.parseULong();
|
|
post.maxMemType1 = p.parseULong();
|
|
switch (post.version) {
|
|
case 1:
|
|
post.names = encoding.standardNames.slice();
|
|
break;
|
|
case 2:
|
|
post.numberOfGlyphs = p.parseUShort();
|
|
post.glyphNameIndex = new Array(post.numberOfGlyphs);
|
|
for (i = 0; i < post.numberOfGlyphs; i++) {
|
|
post.glyphNameIndex[i] = p.parseUShort();
|
|
}
|
|
|
|
post.names = [];
|
|
for (i = 0; i < post.numberOfGlyphs; i++) {
|
|
if (post.glyphNameIndex[i] >= encoding.standardNames.length) {
|
|
var nameLength = p.parseChar();
|
|
post.names.push(p.parseString(nameLength));
|
|
}
|
|
}
|
|
|
|
break;
|
|
case 2.5:
|
|
post.numberOfGlyphs = p.parseUShort();
|
|
post.offset = new Array(post.numberOfGlyphs);
|
|
for (i = 0; i < post.numberOfGlyphs; i++) {
|
|
post.offset[i] = p.parseChar();
|
|
}
|
|
|
|
break;
|
|
}
|
|
return post;
|
|
}
|
|
|
|
function makePostTable() {
|
|
return new table.Table('post', [
|
|
{name: 'version', type: 'FIXED', value: 0x00030000},
|
|
{name: 'italicAngle', type: 'FIXED', value: 0},
|
|
{name: 'underlinePosition', type: 'FWORD', value: 0},
|
|
{name: 'underlineThickness', type: 'FWORD', value: 0},
|
|
{name: 'isFixedPitch', type: 'ULONG', value: 0},
|
|
{name: 'minMemType42', type: 'ULONG', value: 0},
|
|
{name: 'maxMemType42', type: 'ULONG', value: 0},
|
|
{name: 'minMemType1', type: 'ULONG', value: 0},
|
|
{name: 'maxMemType1', type: 'ULONG', value: 0}
|
|
]);
|
|
}
|
|
|
|
exports.parse = parsePostTable;
|
|
exports.make = makePostTable;
|
|
|
|
},{"../encoding":4,"../parse":9,"../table":11}],25:[function(_dereq_,module,exports){
|
|
// The `sfnt` wrapper provides organization for the tables in the font.
|
|
// It is the top-level data structure in a font.
|
|
// https://www.microsoft.com/typography/OTSPEC/otff.htm
|
|
// Recommendations for creating OpenType Fonts:
|
|
// http://www.microsoft.com/typography/otspec140/recom.htm
|
|
|
|
'use strict';
|
|
|
|
var check = _dereq_('../check');
|
|
var table = _dereq_('../table');
|
|
|
|
var cmap = _dereq_('./cmap');
|
|
var cff = _dereq_('./cff');
|
|
var head = _dereq_('./head');
|
|
var hhea = _dereq_('./hhea');
|
|
var hmtx = _dereq_('./hmtx');
|
|
var maxp = _dereq_('./maxp');
|
|
var _name = _dereq_('./name');
|
|
var os2 = _dereq_('./os2');
|
|
var post = _dereq_('./post');
|
|
|
|
function log2(v) {
|
|
return Math.log(v) / Math.log(2) | 0;
|
|
}
|
|
|
|
function computeCheckSum(bytes) {
|
|
while (bytes.length % 4 !== 0) {
|
|
bytes.push(0);
|
|
}
|
|
|
|
var sum = 0;
|
|
for (var i = 0; i < bytes.length; i += 4) {
|
|
sum += (bytes[i] << 24) +
|
|
(bytes[i + 1] << 16) +
|
|
(bytes[i + 2] << 8) +
|
|
(bytes[i + 3]);
|
|
}
|
|
|
|
sum %= Math.pow(2, 32);
|
|
return sum;
|
|
}
|
|
|
|
function makeTableRecord(tag, checkSum, offset, length) {
|
|
return new table.Table('Table Record', [
|
|
{name: 'tag', type: 'TAG', value: tag !== undefined ? tag : ''},
|
|
{name: 'checkSum', type: 'ULONG', value: checkSum !== undefined ? checkSum : 0},
|
|
{name: 'offset', type: 'ULONG', value: offset !== undefined ? offset : 0},
|
|
{name: 'length', type: 'ULONG', value: length !== undefined ? length : 0}
|
|
]);
|
|
}
|
|
|
|
function makeSfntTable(tables) {
|
|
var sfnt = new table.Table('sfnt', [
|
|
{name: 'version', type: 'TAG', value: 'OTTO'},
|
|
{name: 'numTables', type: 'USHORT', value: 0},
|
|
{name: 'searchRange', type: 'USHORT', value: 0},
|
|
{name: 'entrySelector', type: 'USHORT', value: 0},
|
|
{name: 'rangeShift', type: 'USHORT', value: 0}
|
|
]);
|
|
sfnt.tables = tables;
|
|
sfnt.numTables = tables.length;
|
|
var highestPowerOf2 = Math.pow(2, log2(sfnt.numTables));
|
|
sfnt.searchRange = 16 * highestPowerOf2;
|
|
sfnt.entrySelector = log2(highestPowerOf2);
|
|
sfnt.rangeShift = sfnt.numTables * 16 - sfnt.searchRange;
|
|
|
|
var recordFields = [];
|
|
var tableFields = [];
|
|
|
|
var offset = sfnt.sizeOf() + (makeTableRecord().sizeOf() * sfnt.numTables);
|
|
while (offset % 4 !== 0) {
|
|
offset += 1;
|
|
tableFields.push({name: 'padding', type: 'BYTE', value: 0});
|
|
}
|
|
|
|
for (var i = 0; i < tables.length; i += 1) {
|
|
var t = tables[i];
|
|
check.argument(t.tableName.length === 4, 'Table name' + t.tableName + ' is invalid.');
|
|
var tableLength = t.sizeOf();
|
|
var tableRecord = makeTableRecord(t.tableName, computeCheckSum(t.encode()), offset, tableLength);
|
|
recordFields.push({name: tableRecord.tag + ' Table Record', type: 'TABLE', value: tableRecord});
|
|
tableFields.push({name: t.tableName + ' table', type: 'TABLE', value: t});
|
|
offset += tableLength;
|
|
check.argument(!isNaN(offset), 'Something went wrong calculating the offset.');
|
|
while (offset % 4 !== 0) {
|
|
offset += 1;
|
|
tableFields.push({name: 'padding', type: 'BYTE', value: 0});
|
|
}
|
|
}
|
|
|
|
// Table records need to be sorted alphabetically.
|
|
recordFields.sort(function(r1, r2) {
|
|
if (r1.value.tag > r2.value.tag) {
|
|
return 1;
|
|
} else {
|
|
return -1;
|
|
}
|
|
});
|
|
|
|
sfnt.fields = sfnt.fields.concat(recordFields);
|
|
sfnt.fields = sfnt.fields.concat(tableFields);
|
|
return sfnt;
|
|
}
|
|
|
|
// Get the metrics for a character. If the string has more than one character
|
|
// this function returns metrics for the first available character.
|
|
// You can provide optional fallback metrics if no characters are available.
|
|
function metricsForChar(font, chars, notFoundMetrics) {
|
|
for (var i = 0; i < chars.length; i += 1) {
|
|
var glyphIndex = font.charToGlyphIndex(chars[i]);
|
|
if (glyphIndex > 0) {
|
|
var glyph = font.glyphs.get(glyphIndex);
|
|
return glyph.getMetrics();
|
|
}
|
|
}
|
|
|
|
return notFoundMetrics;
|
|
}
|
|
|
|
function average(vs) {
|
|
var sum = 0;
|
|
for (var i = 0; i < vs.length; i += 1) {
|
|
sum += vs[i];
|
|
}
|
|
|
|
return sum / vs.length;
|
|
}
|
|
|
|
// Convert the font object to a SFNT data structure.
|
|
// This structure contains all the necessary tables and metadata to create a binary OTF file.
|
|
function fontToSfntTable(font) {
|
|
var xMins = [];
|
|
var yMins = [];
|
|
var xMaxs = [];
|
|
var yMaxs = [];
|
|
var advanceWidths = [];
|
|
var leftSideBearings = [];
|
|
var rightSideBearings = [];
|
|
var firstCharIndex;
|
|
var lastCharIndex = 0;
|
|
var ulUnicodeRange1 = 0;
|
|
var ulUnicodeRange2 = 0;
|
|
var ulUnicodeRange3 = 0;
|
|
var ulUnicodeRange4 = 0;
|
|
|
|
for (var i = 0; i < font.glyphs.length; i += 1) {
|
|
var glyph = font.glyphs.get(i);
|
|
var unicode = glyph.unicode | 0;
|
|
if (firstCharIndex > unicode || firstCharIndex === null) {
|
|
firstCharIndex = unicode;
|
|
}
|
|
|
|
if (lastCharIndex < unicode) {
|
|
lastCharIndex = unicode;
|
|
}
|
|
|
|
var position = os2.getUnicodeRange(unicode);
|
|
if (position < 32) {
|
|
ulUnicodeRange1 |= 1 << position;
|
|
} else if (position < 64) {
|
|
ulUnicodeRange2 |= 1 << position - 32;
|
|
} else if (position < 96) {
|
|
ulUnicodeRange3 |= 1 << position - 64;
|
|
} else if (position < 123) {
|
|
ulUnicodeRange4 |= 1 << position - 96;
|
|
} else {
|
|
throw new Error('Unicode ranges bits > 123 are reserved for internal usage');
|
|
}
|
|
// Skip non-important characters.
|
|
if (glyph.name === '.notdef') continue;
|
|
var metrics = glyph.getMetrics();
|
|
xMins.push(metrics.xMin);
|
|
yMins.push(metrics.yMin);
|
|
xMaxs.push(metrics.xMax);
|
|
yMaxs.push(metrics.yMax);
|
|
leftSideBearings.push(metrics.leftSideBearing);
|
|
rightSideBearings.push(metrics.rightSideBearing);
|
|
advanceWidths.push(glyph.advanceWidth);
|
|
}
|
|
|
|
var globals = {
|
|
xMin: Math.min.apply(null, xMins),
|
|
yMin: Math.min.apply(null, yMins),
|
|
xMax: Math.max.apply(null, xMaxs),
|
|
yMax: Math.max.apply(null, yMaxs),
|
|
advanceWidthMax: Math.max.apply(null, advanceWidths),
|
|
advanceWidthAvg: average(advanceWidths),
|
|
minLeftSideBearing: Math.min.apply(null, leftSideBearings),
|
|
maxLeftSideBearing: Math.max.apply(null, leftSideBearings),
|
|
minRightSideBearing: Math.min.apply(null, rightSideBearings)
|
|
};
|
|
globals.ascender = font.ascender !== undefined ? font.ascender : globals.yMax;
|
|
globals.descender = font.descender !== undefined ? font.descender : globals.yMin;
|
|
|
|
var headTable = head.make({
|
|
unitsPerEm: font.unitsPerEm,
|
|
xMin: globals.xMin,
|
|
yMin: globals.yMin,
|
|
xMax: globals.xMax,
|
|
yMax: globals.yMax
|
|
});
|
|
|
|
var hheaTable = hhea.make({
|
|
ascender: globals.ascender,
|
|
descender: globals.descender,
|
|
advanceWidthMax: globals.advanceWidthMax,
|
|
minLeftSideBearing: globals.minLeftSideBearing,
|
|
minRightSideBearing: globals.minRightSideBearing,
|
|
xMaxExtent: globals.maxLeftSideBearing + (globals.xMax - globals.xMin),
|
|
numberOfHMetrics: font.glyphs.length
|
|
});
|
|
|
|
var maxpTable = maxp.make(font.glyphs.length);
|
|
|
|
var os2Table = os2.make({
|
|
xAvgCharWidth: Math.round(globals.advanceWidthAvg),
|
|
usWeightClass: 500, // Medium FIXME Make this configurable
|
|
usWidthClass: 5, // Medium (normal) FIXME Make this configurable
|
|
usFirstCharIndex: firstCharIndex,
|
|
usLastCharIndex: lastCharIndex,
|
|
ulUnicodeRange1: ulUnicodeRange1,
|
|
ulUnicodeRange2: ulUnicodeRange2,
|
|
ulUnicodeRange3: ulUnicodeRange3,
|
|
ulUnicodeRange4: ulUnicodeRange4,
|
|
// See http://typophile.com/node/13081 for more info on vertical metrics.
|
|
// We get metrics for typical characters (such as "x" for xHeight).
|
|
// We provide some fallback characters if characters are unavailable: their
|
|
// ordering was chosen experimentally.
|
|
sTypoAscender: globals.ascender,
|
|
sTypoDescender: globals.descender,
|
|
sTypoLineGap: 0,
|
|
usWinAscent: globals.ascender,
|
|
usWinDescent: -globals.descender,
|
|
sxHeight: metricsForChar(font, 'xyvw', {yMax: 0}).yMax,
|
|
sCapHeight: metricsForChar(font, 'HIKLEFJMNTZBDPRAGOQSUVWXY', globals).yMax,
|
|
usBreakChar: font.hasChar(' ') ? 32 : 0 // Use space as the break character, if available.
|
|
});
|
|
|
|
var hmtxTable = hmtx.make(font.glyphs);
|
|
var cmapTable = cmap.make(font.glyphs);
|
|
|
|
var fullName = font.familyName + ' ' + font.styleName;
|
|
var postScriptName = font.familyName.replace(/\s/g, '') + '-' + font.styleName;
|
|
var nameTable = _name.make({
|
|
copyright: font.copyright,
|
|
fontFamily: font.familyName,
|
|
fontSubfamily: font.styleName,
|
|
uniqueID: font.manufacturer + ':' + fullName,
|
|
fullName: fullName,
|
|
version: font.version,
|
|
postScriptName: postScriptName,
|
|
trademark: font.trademark,
|
|
manufacturer: font.manufacturer,
|
|
designer: font.designer,
|
|
description: font.description,
|
|
manufacturerURL: font.manufacturerURL,
|
|
designerURL: font.designerURL,
|
|
license: font.license,
|
|
licenseURL: font.licenseURL,
|
|
preferredFamily: font.familyName,
|
|
preferredSubfamily: font.styleName
|
|
});
|
|
var postTable = post.make();
|
|
var cffTable = cff.make(font.glyphs, {
|
|
version: font.version,
|
|
fullName: fullName,
|
|
familyName: font.familyName,
|
|
weightName: font.styleName,
|
|
postScriptName: postScriptName,
|
|
unitsPerEm: font.unitsPerEm
|
|
});
|
|
// Order the tables according to the the OpenType specification 1.4.
|
|
var tables = [headTable, hheaTable, maxpTable, os2Table, nameTable, cmapTable, postTable, cffTable, hmtxTable];
|
|
|
|
var sfntTable = makeSfntTable(tables);
|
|
|
|
// Compute the font's checkSum and store it in head.checkSumAdjustment.
|
|
var bytes = sfntTable.encode();
|
|
var checkSum = computeCheckSum(bytes);
|
|
var tableFields = sfntTable.fields;
|
|
var checkSumAdjusted = false;
|
|
for (i = 0; i < tableFields.length; i += 1) {
|
|
if (tableFields[i].name === 'head table') {
|
|
tableFields[i].value.checkSumAdjustment = 0xB1B0AFBA - checkSum;
|
|
checkSumAdjusted = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!checkSumAdjusted) {
|
|
throw new Error('Could not find head table with checkSum to adjust.');
|
|
}
|
|
|
|
return sfntTable;
|
|
}
|
|
|
|
exports.computeCheckSum = computeCheckSum;
|
|
exports.make = makeSfntTable;
|
|
exports.fontToTable = fontToSfntTable;
|
|
|
|
},{"../check":2,"../table":11,"./cff":12,"./cmap":13,"./head":16,"./hhea":17,"./hmtx":18,"./maxp":21,"./name":22,"./os2":23,"./post":24}],26:[function(_dereq_,module,exports){
|
|
// Data types used in the OpenType font file.
|
|
// All OpenType fonts use Motorola-style byte ordering (Big Endian)
|
|
|
|
/* global WeakMap */
|
|
|
|
'use strict';
|
|
|
|
var check = _dereq_('./check');
|
|
|
|
var LIMIT16 = 32768; // The limit at which a 16-bit number switches signs == 2^15
|
|
var LIMIT32 = 2147483648; // The limit at which a 32-bit number switches signs == 2 ^ 31
|
|
|
|
var decode = {};
|
|
var encode = {};
|
|
var sizeOf = {};
|
|
|
|
// Return a function that always returns the same value.
|
|
function constant(v) {
|
|
return function() {
|
|
return v;
|
|
};
|
|
}
|
|
|
|
// OpenType data types //////////////////////////////////////////////////////
|
|
|
|
// Convert an 8-bit unsigned integer to a list of 1 byte.
|
|
encode.BYTE = function(v) {
|
|
check.argument(v >= 0 && v <= 255, 'Byte value should be between 0 and 255.');
|
|
return [v];
|
|
};
|
|
|
|
sizeOf.BYTE = constant(1);
|
|
|
|
// Convert a 8-bit signed integer to a list of 1 byte.
|
|
encode.CHAR = function(v) {
|
|
return [v.charCodeAt(0)];
|
|
};
|
|
|
|
sizeOf.BYTE = constant(1);
|
|
|
|
// Convert an ASCII string to a list of bytes.
|
|
encode.CHARARRAY = function(v) {
|
|
var b = [];
|
|
for (var i = 0; i < v.length; i += 1) {
|
|
b.push(v.charCodeAt(i));
|
|
}
|
|
|
|
return b;
|
|
};
|
|
|
|
sizeOf.CHARARRAY = function(v) {
|
|
return v.length;
|
|
};
|
|
|
|
// Convert a 16-bit unsigned integer to a list of 2 bytes.
|
|
encode.USHORT = function(v) {
|
|
return [(v >> 8) & 0xFF, v & 0xFF];
|
|
};
|
|
|
|
sizeOf.USHORT = constant(2);
|
|
|
|
// Convert a 16-bit signed integer to a list of 2 bytes.
|
|
encode.SHORT = function(v) {
|
|
// Two's complement
|
|
if (v >= LIMIT16) {
|
|
v = -(2 * LIMIT16 - v);
|
|
}
|
|
|
|
return [(v >> 8) & 0xFF, v & 0xFF];
|
|
};
|
|
|
|
sizeOf.SHORT = constant(2);
|
|
|
|
// Convert a 24-bit unsigned integer to a list of 3 bytes.
|
|
encode.UINT24 = function(v) {
|
|
return [(v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
|
|
};
|
|
|
|
sizeOf.UINT24 = constant(3);
|
|
|
|
// Convert a 32-bit unsigned integer to a list of 4 bytes.
|
|
encode.ULONG = function(v) {
|
|
return [(v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
|
|
};
|
|
|
|
sizeOf.ULONG = constant(4);
|
|
|
|
// Convert a 32-bit unsigned integer to a list of 4 bytes.
|
|
encode.LONG = function(v) {
|
|
// Two's complement
|
|
if (v >= LIMIT32) {
|
|
v = -(2 * LIMIT32 - v);
|
|
}
|
|
|
|
return [(v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
|
|
};
|
|
|
|
sizeOf.LONG = constant(4);
|
|
|
|
encode.FIXED = encode.ULONG;
|
|
sizeOf.FIXED = sizeOf.ULONG;
|
|
|
|
encode.FWORD = encode.SHORT;
|
|
sizeOf.FWORD = sizeOf.SHORT;
|
|
|
|
encode.UFWORD = encode.USHORT;
|
|
sizeOf.UFWORD = sizeOf.USHORT;
|
|
|
|
// FIXME Implement LONGDATETIME
|
|
encode.LONGDATETIME = function() {
|
|
return [0, 0, 0, 0, 0, 0, 0, 0];
|
|
};
|
|
|
|
sizeOf.LONGDATETIME = constant(8);
|
|
|
|
// Convert a 4-char tag to a list of 4 bytes.
|
|
encode.TAG = function(v) {
|
|
check.argument(v.length === 4, 'Tag should be exactly 4 ASCII characters.');
|
|
return [v.charCodeAt(0),
|
|
v.charCodeAt(1),
|
|
v.charCodeAt(2),
|
|
v.charCodeAt(3)];
|
|
};
|
|
|
|
sizeOf.TAG = constant(4);
|
|
|
|
// CFF data types ///////////////////////////////////////////////////////////
|
|
|
|
encode.Card8 = encode.BYTE;
|
|
sizeOf.Card8 = sizeOf.BYTE;
|
|
|
|
encode.Card16 = encode.USHORT;
|
|
sizeOf.Card16 = sizeOf.USHORT;
|
|
|
|
encode.OffSize = encode.BYTE;
|
|
sizeOf.OffSize = sizeOf.BYTE;
|
|
|
|
encode.SID = encode.USHORT;
|
|
sizeOf.SID = sizeOf.USHORT;
|
|
|
|
// Convert a numeric operand or charstring number to a variable-size list of bytes.
|
|
encode.NUMBER = function(v) {
|
|
if (v >= -107 && v <= 107) {
|
|
return [v + 139];
|
|
} else if (v >= 108 && v <= 1131) {
|
|
v = v - 108;
|
|
return [(v >> 8) + 247, v & 0xFF];
|
|
} else if (v >= -1131 && v <= -108) {
|
|
v = -v - 108;
|
|
return [(v >> 8) + 251, v & 0xFF];
|
|
} else if (v >= -32768 && v <= 32767) {
|
|
return encode.NUMBER16(v);
|
|
} else {
|
|
return encode.NUMBER32(v);
|
|
}
|
|
};
|
|
|
|
sizeOf.NUMBER = function(v) {
|
|
return encode.NUMBER(v).length;
|
|
};
|
|
|
|
// Convert a signed number between -32768 and +32767 to a three-byte value.
|
|
// This ensures we always use three bytes, but is not the most compact format.
|
|
encode.NUMBER16 = function(v) {
|
|
return [28, (v >> 8) & 0xFF, v & 0xFF];
|
|
};
|
|
|
|
sizeOf.NUMBER16 = constant(2);
|
|
|
|
// Convert a signed number between -(2^31) and +(2^31-1) to a four-byte value.
|
|
// This is useful if you want to be sure you always use four bytes,
|
|
// at the expense of wasting a few bytes for smaller numbers.
|
|
encode.NUMBER32 = function(v) {
|
|
return [29, (v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
|
|
};
|
|
|
|
sizeOf.NUMBER32 = constant(4);
|
|
|
|
encode.REAL = function(v) {
|
|
var value = v.toString();
|
|
|
|
// Some numbers use an epsilon to encode the value. (e.g. JavaScript will store 0.0000001 as 1e-7)
|
|
// This code converts it back to a number without the epsilon.
|
|
var m = /\.(\d*?)(?:9{5,20}|0{5,20})\d{0,2}(?:e(.+)|$)/.exec(value);
|
|
if (m) {
|
|
var epsilon = parseFloat('1e' + ((m[2] ? +m[2] : 0) + m[1].length));
|
|
value = (Math.round(v * epsilon) / epsilon).toString();
|
|
}
|
|
|
|
var nibbles = '';
|
|
var i;
|
|
var ii;
|
|
for (i = 0, ii = value.length; i < ii; i += 1) {
|
|
var c = value[i];
|
|
if (c === 'e') {
|
|
nibbles += value[++i] === '-' ? 'c' : 'b';
|
|
} else if (c === '.') {
|
|
nibbles += 'a';
|
|
} else if (c === '-') {
|
|
nibbles += 'e';
|
|
} else {
|
|
nibbles += c;
|
|
}
|
|
}
|
|
|
|
nibbles += (nibbles.length & 1) ? 'f' : 'ff';
|
|
var out = [30];
|
|
for (i = 0, ii = nibbles.length; i < ii; i += 2) {
|
|
out.push(parseInt(nibbles.substr(i, 2), 16));
|
|
}
|
|
|
|
return out;
|
|
};
|
|
|
|
sizeOf.REAL = function(v) {
|
|
return encode.REAL(v).length;
|
|
};
|
|
|
|
encode.NAME = encode.CHARARRAY;
|
|
sizeOf.NAME = sizeOf.CHARARRAY;
|
|
|
|
encode.STRING = encode.CHARARRAY;
|
|
sizeOf.STRING = sizeOf.CHARARRAY;
|
|
|
|
// Convert a ASCII string to a list of UTF16 bytes.
|
|
encode.UTF16 = function(v) {
|
|
var b = [];
|
|
for (var i = 0; i < v.length; i += 1) {
|
|
b.push(0);
|
|
b.push(v.charCodeAt(i));
|
|
}
|
|
|
|
return b;
|
|
};
|
|
|
|
sizeOf.UTF16 = function(v) {
|
|
return v.length * 2;
|
|
};
|
|
|
|
// Convert a list of values to a CFF INDEX structure.
|
|
// The values should be objects containing name / type / value.
|
|
encode.INDEX = function(l) {
|
|
var i;
|
|
//var offset, offsets, offsetEncoder, encodedOffsets, encodedOffset, data,
|
|
// dataSize, i, v;
|
|
// Because we have to know which data type to use to encode the offsets,
|
|
// we have to go through the values twice: once to encode the data and
|
|
// calculate the offets, then again to encode the offsets using the fitting data type.
|
|
var offset = 1; // First offset is always 1.
|
|
var offsets = [offset];
|
|
var data = [];
|
|
var dataSize = 0;
|
|
for (i = 0; i < l.length; i += 1) {
|
|
var v = encode.OBJECT(l[i]);
|
|
Array.prototype.push.apply(data, v);
|
|
dataSize += v.length;
|
|
offset += v.length;
|
|
offsets.push(offset);
|
|
}
|
|
|
|
if (data.length === 0) {
|
|
return [0, 0];
|
|
}
|
|
|
|
var encodedOffsets = [];
|
|
var offSize = (1 + Math.floor(Math.log(dataSize) / Math.log(2)) / 8) | 0;
|
|
var offsetEncoder = [undefined, encode.BYTE, encode.USHORT, encode.UINT24, encode.ULONG][offSize];
|
|
for (i = 0; i < offsets.length; i += 1) {
|
|
var encodedOffset = offsetEncoder(offsets[i]);
|
|
Array.prototype.push.apply(encodedOffsets, encodedOffset);
|
|
}
|
|
|
|
return Array.prototype.concat(encode.Card16(l.length),
|
|
encode.OffSize(offSize),
|
|
encodedOffsets,
|
|
data);
|
|
};
|
|
|
|
sizeOf.INDEX = function(v) {
|
|
return encode.INDEX(v).length;
|
|
};
|
|
|
|
// Convert an object to a CFF DICT structure.
|
|
// The keys should be numeric.
|
|
// The values should be objects containing name / type / value.
|
|
encode.DICT = function(m) {
|
|
var d = [];
|
|
var keys = Object.keys(m);
|
|
var length = keys.length;
|
|
|
|
for (var i = 0; i < length; i += 1) {
|
|
// Object.keys() return string keys, but our keys are always numeric.
|
|
var k = parseInt(keys[i], 0);
|
|
var v = m[k];
|
|
// Value comes before the key.
|
|
d = d.concat(encode.OPERAND(v.value, v.type));
|
|
d = d.concat(encode.OPERATOR(k));
|
|
}
|
|
|
|
return d;
|
|
};
|
|
|
|
sizeOf.DICT = function(m) {
|
|
return encode.DICT(m).length;
|
|
};
|
|
|
|
encode.OPERATOR = function(v) {
|
|
if (v < 1200) {
|
|
return [v];
|
|
} else {
|
|
return [12, v - 1200];
|
|
}
|
|
};
|
|
|
|
encode.OPERAND = function(v, type) {
|
|
var d = [];
|
|
if (Array.isArray(type)) {
|
|
for (var i = 0; i < type.length; i += 1) {
|
|
check.argument(v.length === type.length, 'Not enough arguments given for type' + type);
|
|
d = d.concat(encode.OPERAND(v[i], type[i]));
|
|
}
|
|
} else {
|
|
if (type === 'SID') {
|
|
d = d.concat(encode.NUMBER(v));
|
|
} else if (type === 'offset') {
|
|
// We make it easy for ourselves and always encode offsets as
|
|
// 4 bytes. This makes offset calculation for the top dict easier.
|
|
d = d.concat(encode.NUMBER32(v));
|
|
} else if (type === 'number') {
|
|
d = d.concat(encode.NUMBER(v));
|
|
} else if (type === 'real') {
|
|
d = d.concat(encode.REAL(v));
|
|
} else {
|
|
throw new Error('Unknown operand type ' + type);
|
|
// FIXME Add support for booleans
|
|
}
|
|
}
|
|
|
|
return d;
|
|
};
|
|
|
|
encode.OP = encode.BYTE;
|
|
sizeOf.OP = sizeOf.BYTE;
|
|
|
|
// memoize charstring encoding using WeakMap if available
|
|
var wmm = typeof WeakMap === 'function' && new WeakMap();
|
|
// Convert a list of CharString operations to bytes.
|
|
encode.CHARSTRING = function(ops) {
|
|
if (wmm && wmm.has(ops)) {
|
|
return wmm.get(ops);
|
|
}
|
|
|
|
var d = [];
|
|
var length = ops.length;
|
|
|
|
for (var i = 0; i < length; i += 1) {
|
|
var op = ops[i];
|
|
d = d.concat(encode[op.type](op.value));
|
|
}
|
|
|
|
if (wmm) {
|
|
wmm.set(ops, d);
|
|
}
|
|
|
|
return d;
|
|
};
|
|
|
|
sizeOf.CHARSTRING = function(ops) {
|
|
return encode.CHARSTRING(ops).length;
|
|
};
|
|
|
|
// Utility functions ////////////////////////////////////////////////////////
|
|
|
|
// Convert an object containing name / type / value to bytes.
|
|
encode.OBJECT = function(v) {
|
|
var encodingFunction = encode[v.type];
|
|
check.argument(encodingFunction !== undefined, 'No encoding function for type ' + v.type);
|
|
return encodingFunction(v.value);
|
|
};
|
|
|
|
// Convert a table object to bytes.
|
|
// A table contains a list of fields containing the metadata (name, type and default value).
|
|
// The table itself has the field values set as attributes.
|
|
encode.TABLE = function(table) {
|
|
var d = [];
|
|
var length = table.fields.length;
|
|
|
|
for (var i = 0; i < length; i += 1) {
|
|
var field = table.fields[i];
|
|
var encodingFunction = encode[field.type];
|
|
check.argument(encodingFunction !== undefined, 'No encoding function for field type ' + field.type);
|
|
var value = table[field.name];
|
|
if (value === undefined) {
|
|
value = field.value;
|
|
}
|
|
|
|
var bytes = encodingFunction(value);
|
|
d = d.concat(bytes);
|
|
}
|
|
|
|
return d;
|
|
};
|
|
|
|
// Merge in a list of bytes.
|
|
encode.LITERAL = function(v) {
|
|
return v;
|
|
};
|
|
|
|
sizeOf.LITERAL = function(v) {
|
|
return v.length;
|
|
};
|
|
|
|
exports.decode = decode;
|
|
exports.encode = encode;
|
|
exports.sizeOf = sizeOf;
|
|
|
|
},{"./check":2}],27:[function(_dereq_,module,exports){
|
|
/*!
|
|
* Reqwest! A general purpose XHR connection manager
|
|
* license MIT (c) Dustin Diaz 2014
|
|
* https://github.com/ded/reqwest
|
|
*/
|
|
|
|
!function (name, context, definition) {
|
|
if (typeof module != 'undefined' && module.exports) module.exports = definition()
|
|
else if (typeof define == 'function' && define.amd) define(definition)
|
|
else context[name] = definition()
|
|
}('reqwest', this, function () {
|
|
|
|
var win = window
|
|
, doc = document
|
|
, httpsRe = /^http/
|
|
, protocolRe = /(^\w+):\/\//
|
|
, twoHundo = /^(20\d|1223)$/ //http://stackoverflow.com/questions/10046972/msie-returns-status-code-of-1223-for-ajax-request
|
|
, byTag = 'getElementsByTagName'
|
|
, readyState = 'readyState'
|
|
, contentType = 'Content-Type'
|
|
, requestedWith = 'X-Requested-With'
|
|
, head = doc[byTag]('head')[0]
|
|
, uniqid = 0
|
|
, callbackPrefix = 'reqwest_' + (+new Date())
|
|
, lastValue // data stored by the most recent JSONP callback
|
|
, xmlHttpRequest = 'XMLHttpRequest'
|
|
, xDomainRequest = 'XDomainRequest'
|
|
, noop = function () {}
|
|
|
|
, isArray = typeof Array.isArray == 'function'
|
|
? Array.isArray
|
|
: function (a) {
|
|
return a instanceof Array
|
|
}
|
|
|
|
, defaultHeaders = {
|
|
'contentType': 'application/x-www-form-urlencoded'
|
|
, 'requestedWith': xmlHttpRequest
|
|
, 'accept': {
|
|
'*': 'text/javascript, text/html, application/xml, text/xml, */*'
|
|
, 'xml': 'application/xml, text/xml'
|
|
, 'html': 'text/html'
|
|
, 'text': 'text/plain'
|
|
, 'json': 'application/json, text/javascript'
|
|
, 'js': 'application/javascript, text/javascript'
|
|
}
|
|
}
|
|
|
|
, xhr = function(o) {
|
|
// is it x-domain
|
|
if (o['crossOrigin'] === true) {
|
|
var xhr = win[xmlHttpRequest] ? new XMLHttpRequest() : null
|
|
if (xhr && 'withCredentials' in xhr) {
|
|
return xhr
|
|
} else if (win[xDomainRequest]) {
|
|
return new XDomainRequest()
|
|
} else {
|
|
throw new Error('Browser does not support cross-origin requests')
|
|
}
|
|
} else if (win[xmlHttpRequest]) {
|
|
return new XMLHttpRequest()
|
|
} else {
|
|
return new ActiveXObject('Microsoft.XMLHTTP')
|
|
}
|
|
}
|
|
, globalSetupOptions = {
|
|
dataFilter: function (data) {
|
|
return data
|
|
}
|
|
}
|
|
|
|
function succeed(r) {
|
|
var protocol = protocolRe.exec(r.url);
|
|
protocol = (protocol && protocol[1]) || window.location.protocol;
|
|
return httpsRe.test(protocol) ? twoHundo.test(r.request.status) : !!r.request.response;
|
|
}
|
|
|
|
function handleReadyState(r, success, error) {
|
|
return function () {
|
|
// use _aborted to mitigate against IE err c00c023f
|
|
// (can't read props on aborted request objects)
|
|
if (r._aborted) return error(r.request)
|
|
if (r._timedOut) return error(r.request, 'Request is aborted: timeout')
|
|
if (r.request && r.request[readyState] == 4) {
|
|
r.request.onreadystatechange = noop
|
|
if (succeed(r)) success(r.request)
|
|
else
|
|
error(r.request)
|
|
}
|
|
}
|
|
}
|
|
|
|
function setHeaders(http, o) {
|
|
var headers = o['headers'] || {}
|
|
, h
|
|
|
|
headers['Accept'] = headers['Accept']
|
|
|| defaultHeaders['accept'][o['type']]
|
|
|| defaultHeaders['accept']['*']
|
|
|
|
var isAFormData = typeof FormData === 'function' && (o['data'] instanceof FormData);
|
|
// breaks cross-origin requests with legacy browsers
|
|
if (!o['crossOrigin'] && !headers[requestedWith]) headers[requestedWith] = defaultHeaders['requestedWith']
|
|
if (!headers[contentType] && !isAFormData) headers[contentType] = o['contentType'] || defaultHeaders['contentType']
|
|
for (h in headers)
|
|
headers.hasOwnProperty(h) && 'setRequestHeader' in http && http.setRequestHeader(h, headers[h])
|
|
}
|
|
|
|
function setCredentials(http, o) {
|
|
if (typeof o['withCredentials'] !== 'undefined' && typeof http.withCredentials !== 'undefined') {
|
|
http.withCredentials = !!o['withCredentials']
|
|
}
|
|
}
|
|
|
|
function generalCallback(data) {
|
|
lastValue = data
|
|
}
|
|
|
|
function urlappend (url, s) {
|
|
return url + (/\?/.test(url) ? '&' : '?') + s
|
|
}
|
|
|
|
function handleJsonp(o, fn, err, url) {
|
|
var reqId = uniqid++
|
|
, cbkey = o['jsonpCallback'] || 'callback' // the 'callback' key
|
|
, cbval = o['jsonpCallbackName'] || reqwest.getcallbackPrefix(reqId)
|
|
, cbreg = new RegExp('((^|\\?|&)' + cbkey + ')=([^&]+)')
|
|
, match = url.match(cbreg)
|
|
, script = doc.createElement('script')
|
|
, loaded = 0
|
|
, isIE10 = navigator.userAgent.indexOf('MSIE 10.0') !== -1
|
|
|
|
if (match) {
|
|
if (match[3] === '?') {
|
|
url = url.replace(cbreg, '$1=' + cbval) // wildcard callback func name
|
|
} else {
|
|
cbval = match[3] // provided callback func name
|
|
}
|
|
} else {
|
|
url = urlappend(url, cbkey + '=' + cbval) // no callback details, add 'em
|
|
}
|
|
|
|
win[cbval] = generalCallback
|
|
|
|
script.type = 'text/javascript'
|
|
script.src = url
|
|
script.async = true
|
|
if (typeof script.onreadystatechange !== 'undefined' && !isIE10) {
|
|
// need this for IE due to out-of-order onreadystatechange(), binding script
|
|
// execution to an event listener gives us control over when the script
|
|
// is executed. See http://jaubourg.net/2010/07/loading-script-as-onclick-handler-of.html
|
|
script.htmlFor = script.id = '_reqwest_' + reqId
|
|
}
|
|
|
|
script.onload = script.onreadystatechange = function () {
|
|
if ((script[readyState] && script[readyState] !== 'complete' && script[readyState] !== 'loaded') || loaded) {
|
|
return false
|
|
}
|
|
script.onload = script.onreadystatechange = null
|
|
script.onclick && script.onclick()
|
|
// Call the user callback with the last value stored and clean up values and scripts.
|
|
fn(lastValue)
|
|
lastValue = undefined
|
|
head.removeChild(script)
|
|
loaded = 1
|
|
}
|
|
|
|
// Add the script to the DOM head
|
|
head.appendChild(script)
|
|
|
|
// Enable JSONP timeout
|
|
return {
|
|
abort: function () {
|
|
script.onload = script.onreadystatechange = null
|
|
err({}, 'Request is aborted: timeout', {})
|
|
lastValue = undefined
|
|
head.removeChild(script)
|
|
loaded = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
function getRequest(fn, err) {
|
|
var o = this.o
|
|
, method = (o['method'] || 'GET').toUpperCase()
|
|
, url = typeof o === 'string' ? o : o['url']
|
|
// convert non-string objects to query-string form unless o['processData'] is false
|
|
, data = (o['processData'] !== false && o['data'] && typeof o['data'] !== 'string')
|
|
? reqwest.toQueryString(o['data'])
|
|
: (o['data'] || null)
|
|
, http
|
|
, sendWait = false
|
|
|
|
// if we're working on a GET request and we have data then we should append
|
|
// query string to end of URL and not post data
|
|
if ((o['type'] == 'jsonp' || method == 'GET') && data) {
|
|
url = urlappend(url, data)
|
|
data = null
|
|
}
|
|
|
|
if (o['type'] == 'jsonp') return handleJsonp(o, fn, err, url)
|
|
|
|
// get the xhr from the factory if passed
|
|
// if the factory returns null, fall-back to ours
|
|
http = (o.xhr && o.xhr(o)) || xhr(o)
|
|
|
|
http.open(method, url, o['async'] === false ? false : true)
|
|
setHeaders(http, o)
|
|
setCredentials(http, o)
|
|
if (win[xDomainRequest] && http instanceof win[xDomainRequest]) {
|
|
http.onload = fn
|
|
http.onerror = err
|
|
// NOTE: see
|
|
// http://social.msdn.microsoft.com/Forums/en-US/iewebdevelopment/thread/30ef3add-767c-4436-b8a9-f1ca19b4812e
|
|
http.onprogress = function() {}
|
|
sendWait = true
|
|
} else {
|
|
http.onreadystatechange = handleReadyState(this, fn, err)
|
|
}
|
|
o['before'] && o['before'](http)
|
|
if (sendWait) {
|
|
setTimeout(function () {
|
|
http.send(data)
|
|
}, 200)
|
|
} else {
|
|
http.send(data)
|
|
}
|
|
return http
|
|
}
|
|
|
|
function Reqwest(o, fn) {
|
|
this.o = o
|
|
this.fn = fn
|
|
|
|
init.apply(this, arguments)
|
|
}
|
|
|
|
function setType(header) {
|
|
// json, javascript, text/plain, text/html, xml
|
|
if (header.match('json')) return 'json'
|
|
if (header.match('javascript')) return 'js'
|
|
if (header.match('text')) return 'html'
|
|
if (header.match('xml')) return 'xml'
|
|
}
|
|
|
|
function init(o, fn) {
|
|
|
|
this.url = typeof o == 'string' ? o : o['url']
|
|
this.timeout = null
|
|
|
|
// whether request has been fulfilled for purpose
|
|
// of tracking the Promises
|
|
this._fulfilled = false
|
|
// success handlers
|
|
this._successHandler = function(){}
|
|
this._fulfillmentHandlers = []
|
|
// error handlers
|
|
this._errorHandlers = []
|
|
// complete (both success and fail) handlers
|
|
this._completeHandlers = []
|
|
this._erred = false
|
|
this._responseArgs = {}
|
|
|
|
var self = this
|
|
|
|
fn = fn || function () {}
|
|
|
|
if (o['timeout']) {
|
|
this.timeout = setTimeout(function () {
|
|
timedOut()
|
|
}, o['timeout'])
|
|
}
|
|
|
|
if (o['success']) {
|
|
this._successHandler = function () {
|
|
o['success'].apply(o, arguments)
|
|
}
|
|
}
|
|
|
|
if (o['error']) {
|
|
this._errorHandlers.push(function () {
|
|
o['error'].apply(o, arguments)
|
|
})
|
|
}
|
|
|
|
if (o['complete']) {
|
|
this._completeHandlers.push(function () {
|
|
o['complete'].apply(o, arguments)
|
|
})
|
|
}
|
|
|
|
function complete (resp) {
|
|
o['timeout'] && clearTimeout(self.timeout)
|
|
self.timeout = null
|
|
while (self._completeHandlers.length > 0) {
|
|
self._completeHandlers.shift()(resp)
|
|
}
|
|
}
|
|
|
|
function success (resp) {
|
|
var type = o['type'] || resp && setType(resp.getResponseHeader('Content-Type')) // resp can be undefined in IE
|
|
resp = (type !== 'jsonp') ? self.request : resp
|
|
// use global data filter on response text
|
|
var filteredResponse = globalSetupOptions.dataFilter(resp.responseText, type)
|
|
, r = filteredResponse
|
|
try {
|
|
resp.responseText = r
|
|
} catch (e) {
|
|
// can't assign this in IE<=8, just ignore
|
|
}
|
|
if (r) {
|
|
switch (type) {
|
|
case 'json':
|
|
try {
|
|
resp = win.JSON ? win.JSON.parse(r) : eval('(' + r + ')')
|
|
} catch (err) {
|
|
return error(resp, 'Could not parse JSON in response', err)
|
|
}
|
|
break
|
|
case 'js':
|
|
resp = eval(r)
|
|
break
|
|
case 'html':
|
|
resp = r
|
|
break
|
|
case 'xml':
|
|
resp = resp.responseXML
|
|
&& resp.responseXML.parseError // IE trololo
|
|
&& resp.responseXML.parseError.errorCode
|
|
&& resp.responseXML.parseError.reason
|
|
? null
|
|
: resp.responseXML
|
|
break
|
|
}
|
|
}
|
|
|
|
self._responseArgs.resp = resp
|
|
self._fulfilled = true
|
|
fn(resp)
|
|
self._successHandler(resp)
|
|
while (self._fulfillmentHandlers.length > 0) {
|
|
resp = self._fulfillmentHandlers.shift()(resp)
|
|
}
|
|
|
|
complete(resp)
|
|
}
|
|
|
|
function timedOut() {
|
|
self._timedOut = true
|
|
self.request.abort()
|
|
}
|
|
|
|
function error(resp, msg, t) {
|
|
resp = self.request
|
|
self._responseArgs.resp = resp
|
|
self._responseArgs.msg = msg
|
|
self._responseArgs.t = t
|
|
self._erred = true
|
|
while (self._errorHandlers.length > 0) {
|
|
self._errorHandlers.shift()(resp, msg, t)
|
|
}
|
|
complete(resp)
|
|
}
|
|
|
|
this.request = getRequest.call(this, success, error)
|
|
}
|
|
|
|
Reqwest.prototype = {
|
|
abort: function () {
|
|
this._aborted = true
|
|
this.request.abort()
|
|
}
|
|
|
|
, retry: function () {
|
|
init.call(this, this.o, this.fn)
|
|
}
|
|
|
|
/**
|
|
* Small deviation from the Promises A CommonJs specification
|
|
* http://wiki.commonjs.org/wiki/Promises/A
|
|
*/
|
|
|
|
/**
|
|
* `then` will execute upon successful requests
|
|
*/
|
|
, then: function (success, fail) {
|
|
success = success || function () {}
|
|
fail = fail || function () {}
|
|
if (this._fulfilled) {
|
|
this._responseArgs.resp = success(this._responseArgs.resp)
|
|
} else if (this._erred) {
|
|
fail(this._responseArgs.resp, this._responseArgs.msg, this._responseArgs.t)
|
|
} else {
|
|
this._fulfillmentHandlers.push(success)
|
|
this._errorHandlers.push(fail)
|
|
}
|
|
return this
|
|
}
|
|
|
|
/**
|
|
* `always` will execute whether the request succeeds or fails
|
|
*/
|
|
, always: function (fn) {
|
|
if (this._fulfilled || this._erred) {
|
|
fn(this._responseArgs.resp)
|
|
} else {
|
|
this._completeHandlers.push(fn)
|
|
}
|
|
return this
|
|
}
|
|
|
|
/**
|
|
* `fail` will execute when the request fails
|
|
*/
|
|
, fail: function (fn) {
|
|
if (this._erred) {
|
|
fn(this._responseArgs.resp, this._responseArgs.msg, this._responseArgs.t)
|
|
} else {
|
|
this._errorHandlers.push(fn)
|
|
}
|
|
return this
|
|
}
|
|
, 'catch': function (fn) {
|
|
return this.fail(fn)
|
|
}
|
|
}
|
|
|
|
function reqwest(o, fn) {
|
|
return new Reqwest(o, fn)
|
|
}
|
|
|
|
// normalize newline variants according to spec -> CRLF
|
|
function normalize(s) {
|
|
return s ? s.replace(/\r?\n/g, '\r\n') : ''
|
|
}
|
|
|
|
function serial(el, cb) {
|
|
var n = el.name
|
|
, t = el.tagName.toLowerCase()
|
|
, optCb = function (o) {
|
|
// IE gives value="" even where there is no value attribute
|
|
// 'specified' ref: http://www.w3.org/TR/DOM-Level-3-Core/core.html#ID-862529273
|
|
if (o && !o['disabled'])
|
|
cb(n, normalize(o['attributes']['value'] && o['attributes']['value']['specified'] ? o['value'] : o['text']))
|
|
}
|
|
, ch, ra, val, i
|
|
|
|
// don't serialize elements that are disabled or without a name
|
|
if (el.disabled || !n) return
|
|
|
|
switch (t) {
|
|
case 'input':
|
|
if (!/reset|button|image|file/i.test(el.type)) {
|
|
ch = /checkbox/i.test(el.type)
|
|
ra = /radio/i.test(el.type)
|
|
val = el.value
|
|
// WebKit gives us "" instead of "on" if a checkbox has no value, so correct it here
|
|
;(!(ch || ra) || el.checked) && cb(n, normalize(ch && val === '' ? 'on' : val))
|
|
}
|
|
break
|
|
case 'textarea':
|
|
cb(n, normalize(el.value))
|
|
break
|
|
case 'select':
|
|
if (el.type.toLowerCase() === 'select-one') {
|
|
optCb(el.selectedIndex >= 0 ? el.options[el.selectedIndex] : null)
|
|
} else {
|
|
for (i = 0; el.length && i < el.length; i++) {
|
|
el.options[i].selected && optCb(el.options[i])
|
|
}
|
|
}
|
|
break
|
|
}
|
|
}
|
|
|
|
// collect up all form elements found from the passed argument elements all
|
|
// the way down to child elements; pass a '<form>' or form fields.
|
|
// called with 'this'=callback to use for serial() on each element
|
|
function eachFormElement() {
|
|
var cb = this
|
|
, e, i
|
|
, serializeSubtags = function (e, tags) {
|
|
var i, j, fa
|
|
for (i = 0; i < tags.length; i++) {
|
|
fa = e[byTag](tags[i])
|
|
for (j = 0; j < fa.length; j++) serial(fa[j], cb)
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < arguments.length; i++) {
|
|
e = arguments[i]
|
|
if (/input|select|textarea/i.test(e.tagName)) serial(e, cb)
|
|
serializeSubtags(e, [ 'input', 'select', 'textarea' ])
|
|
}
|
|
}
|
|
|
|
// standard query string style serialization
|
|
function serializeQueryString() {
|
|
return reqwest.toQueryString(reqwest.serializeArray.apply(null, arguments))
|
|
}
|
|
|
|
// { 'name': 'value', ... } style serialization
|
|
function serializeHash() {
|
|
var hash = {}
|
|
eachFormElement.apply(function (name, value) {
|
|
if (name in hash) {
|
|
hash[name] && !isArray(hash[name]) && (hash[name] = [hash[name]])
|
|
hash[name].push(value)
|
|
} else hash[name] = value
|
|
}, arguments)
|
|
return hash
|
|
}
|
|
|
|
// [ { name: 'name', value: 'value' }, ... ] style serialization
|
|
reqwest.serializeArray = function () {
|
|
var arr = []
|
|
eachFormElement.apply(function (name, value) {
|
|
arr.push({name: name, value: value})
|
|
}, arguments)
|
|
return arr
|
|
}
|
|
|
|
reqwest.serialize = function () {
|
|
if (arguments.length === 0) return ''
|
|
var opt, fn
|
|
, args = Array.prototype.slice.call(arguments, 0)
|
|
|
|
opt = args.pop()
|
|
opt && opt.nodeType && args.push(opt) && (opt = null)
|
|
opt && (opt = opt.type)
|
|
|
|
if (opt == 'map') fn = serializeHash
|
|
else if (opt == 'array') fn = reqwest.serializeArray
|
|
else fn = serializeQueryString
|
|
|
|
return fn.apply(null, args)
|
|
}
|
|
|
|
reqwest.toQueryString = function (o, trad) {
|
|
var prefix, i
|
|
, traditional = trad || false
|
|
, s = []
|
|
, enc = encodeURIComponent
|
|
, add = function (key, value) {
|
|
// If value is a function, invoke it and return its value
|
|
value = ('function' === typeof value) ? value() : (value == null ? '' : value)
|
|
s[s.length] = enc(key) + '=' + enc(value)
|
|
}
|
|
// If an array was passed in, assume that it is an array of form elements.
|
|
if (isArray(o)) {
|
|
for (i = 0; o && i < o.length; i++) add(o[i]['name'], o[i]['value'])
|
|
} else {
|
|
// If traditional, encode the "old" way (the way 1.3.2 or older
|
|
// did it), otherwise encode params recursively.
|
|
for (prefix in o) {
|
|
if (o.hasOwnProperty(prefix)) buildParams(prefix, o[prefix], traditional, add)
|
|
}
|
|
}
|
|
|
|
// spaces should be + according to spec
|
|
return s.join('&').replace(/%20/g, '+')
|
|
}
|
|
|
|
function buildParams(prefix, obj, traditional, add) {
|
|
var name, i, v
|
|
, rbracket = /\[\]$/
|
|
|
|
if (isArray(obj)) {
|
|
// Serialize array item.
|
|
for (i = 0; obj && i < obj.length; i++) {
|
|
v = obj[i]
|
|
if (traditional || rbracket.test(prefix)) {
|
|
// Treat each array item as a scalar.
|
|
add(prefix, v)
|
|
} else {
|
|
buildParams(prefix + '[' + (typeof v === 'object' ? i : '') + ']', v, traditional, add)
|
|
}
|
|
}
|
|
} else if (obj && obj.toString() === '[object Object]') {
|
|
// Serialize object item.
|
|
for (name in obj) {
|
|
buildParams(prefix + '[' + name + ']', obj[name], traditional, add)
|
|
}
|
|
|
|
} else {
|
|
// Serialize scalar item.
|
|
add(prefix, obj)
|
|
}
|
|
}
|
|
|
|
reqwest.getcallbackPrefix = function () {
|
|
return callbackPrefix
|
|
}
|
|
|
|
// jQuery and Zepto compatibility, differences can be remapped here so you can call
|
|
// .ajax.compat(options, callback)
|
|
reqwest.compat = function (o, fn) {
|
|
if (o) {
|
|
o['type'] && (o['method'] = o['type']) && delete o['type']
|
|
o['dataType'] && (o['type'] = o['dataType'])
|
|
o['jsonpCallback'] && (o['jsonpCallbackName'] = o['jsonpCallback']) && delete o['jsonpCallback']
|
|
o['jsonp'] && (o['jsonpCallback'] = o['jsonp'])
|
|
}
|
|
return new Reqwest(o, fn)
|
|
}
|
|
|
|
reqwest.ajaxSetup = function (options) {
|
|
options = options || {}
|
|
for (var k in options) {
|
|
globalSetupOptions[k] = options[k]
|
|
}
|
|
}
|
|
|
|
return reqwest
|
|
});
|
|
|
|
},{}],28:[function(_dereq_,module,exports){
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('./core/core');
|
|
_dereq_('./color/p5.Color');
|
|
_dereq_('./core/p5.Element');
|
|
_dereq_('./typography/p5.Font');
|
|
_dereq_('./core/p5.Graphics');
|
|
_dereq_('./core/p5.Renderer2D');
|
|
|
|
_dereq_('./image/p5.Image');
|
|
_dereq_('./math/p5.Vector');
|
|
_dereq_('./io/p5.TableRow');
|
|
_dereq_('./io/p5.Table');
|
|
_dereq_('./io/p5.XML');
|
|
|
|
_dereq_('./color/creating_reading');
|
|
_dereq_('./color/setting');
|
|
_dereq_('./core/constants');
|
|
_dereq_('./utilities/conversion');
|
|
_dereq_('./utilities/array_functions');
|
|
_dereq_('./utilities/string_functions');
|
|
_dereq_('./core/environment');
|
|
_dereq_('./image/image');
|
|
_dereq_('./image/loading_displaying');
|
|
_dereq_('./image/pixels');
|
|
_dereq_('./io/files');
|
|
_dereq_('./events/keyboard');
|
|
_dereq_('./events/acceleration'); //john
|
|
_dereq_('./events/mouse');
|
|
_dereq_('./utilities/time_date');
|
|
_dereq_('./events/touch');
|
|
_dereq_('./math/math');
|
|
_dereq_('./math/calculation');
|
|
_dereq_('./math/random');
|
|
_dereq_('./math/noise');
|
|
_dereq_('./math/trigonometry');
|
|
_dereq_('./core/rendering');
|
|
_dereq_('./core/2d_primitives');
|
|
|
|
_dereq_('./core/attributes');
|
|
_dereq_('./core/curves');
|
|
_dereq_('./core/vertex');
|
|
_dereq_('./core/structure');
|
|
_dereq_('./core/transform');
|
|
_dereq_('./typography/attributes');
|
|
_dereq_('./typography/loading_displaying');
|
|
|
|
_dereq_('./webgl/p5.RendererGL');
|
|
_dereq_('./webgl/p5.Geometry');
|
|
_dereq_('./webgl/p5.RendererGL.Retained');
|
|
_dereq_('./webgl/p5.RendererGL.Immediate');
|
|
_dereq_('./webgl/primitives');
|
|
_dereq_('./webgl/loading');
|
|
_dereq_('./webgl/p5.Matrix');
|
|
_dereq_('./webgl/material');
|
|
_dereq_('./webgl/light');
|
|
_dereq_('./webgl/shader');
|
|
_dereq_('./webgl/camera');
|
|
_dereq_('./webgl/interaction');
|
|
|
|
/**
|
|
* _globalInit
|
|
*
|
|
* TODO: ???
|
|
* if sketch is on window
|
|
* assume "global" mode
|
|
* and instantiate p5 automatically
|
|
* otherwise do nothing
|
|
*
|
|
* @return {Undefined}
|
|
*/
|
|
var _globalInit = function() {
|
|
if (!window.PHANTOMJS && !window.mocha) {
|
|
// If there is a setup or draw function on the window
|
|
// then instantiate p5 in "global" mode
|
|
if(((window.setup && typeof window.setup === 'function') ||
|
|
(window.draw && typeof window.draw === 'function')) &&
|
|
!p5.instance) {
|
|
new p5();
|
|
}
|
|
}
|
|
};
|
|
|
|
// TODO: ???
|
|
if (document.readyState === 'complete') {
|
|
_globalInit();
|
|
} else {
|
|
window.addEventListener('load', _globalInit , false);
|
|
}
|
|
|
|
module.exports = p5;
|
|
|
|
},{"./color/creating_reading":30,"./color/p5.Color":31,"./color/setting":32,"./core/2d_primitives":33,"./core/attributes":34,"./core/constants":36,"./core/core":37,"./core/curves":38,"./core/environment":39,"./core/p5.Element":41,"./core/p5.Graphics":42,"./core/p5.Renderer2D":44,"./core/rendering":45,"./core/structure":47,"./core/transform":48,"./core/vertex":49,"./events/acceleration":50,"./events/keyboard":51,"./events/mouse":52,"./events/touch":53,"./image/image":55,"./image/loading_displaying":56,"./image/p5.Image":57,"./image/pixels":58,"./io/files":59,"./io/p5.Table":60,"./io/p5.TableRow":61,"./io/p5.XML":62,"./math/calculation":63,"./math/math":64,"./math/noise":65,"./math/p5.Vector":66,"./math/random":68,"./math/trigonometry":69,"./typography/attributes":70,"./typography/loading_displaying":71,"./typography/p5.Font":72,"./utilities/array_functions":73,"./utilities/conversion":74,"./utilities/string_functions":75,"./utilities/time_date":76,"./webgl/camera":77,"./webgl/interaction":78,"./webgl/light":79,"./webgl/loading":80,"./webgl/material":81,"./webgl/p5.Geometry":82,"./webgl/p5.Matrix":83,"./webgl/p5.RendererGL":86,"./webgl/p5.RendererGL.Immediate":84,"./webgl/p5.RendererGL.Retained":85,"./webgl/primitives":87,"./webgl/shader":88}],29:[function(_dereq_,module,exports){
|
|
/**
|
|
* module Conversion
|
|
* submodule Color Conversion
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
/**
|
|
* Conversions adapted from <http://www.easyrgb.com/math.html>.
|
|
*
|
|
* In these functions, hue is always in the range [0,1); all other components
|
|
* are in the range [0,1]. 'Brightness' and 'value' are used interchangeably.
|
|
*/
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
p5.ColorConversion = {};
|
|
|
|
/**
|
|
* Convert an HSBA array to HSLA.
|
|
*/
|
|
p5.ColorConversion._hsbaToHSLA = function(hsba) {
|
|
var hue = hsba[0];
|
|
var sat = hsba[1];
|
|
var val = hsba[2];
|
|
|
|
// Calculate lightness.
|
|
var li = (2 - sat) * val / 2;
|
|
|
|
// Convert saturation.
|
|
if (li !== 0) {
|
|
if (li === 1) {
|
|
sat = 0;
|
|
} else if (li < 0.5) {
|
|
sat = sat / (2 - sat);
|
|
} else {
|
|
sat = sat * val / (2 - li * 2);
|
|
}
|
|
}
|
|
|
|
// Hue and alpha stay the same.
|
|
return [hue, sat, li, hsba[3]];
|
|
};
|
|
|
|
/**
|
|
* Convert an HSBA array to RGBA.
|
|
*/
|
|
p5.ColorConversion._hsbaToRGBA = function(hsba) {
|
|
var hue = hsba[0] * 6; // We will split hue into 6 sectors.
|
|
var sat = hsba[1];
|
|
var val = hsba[2];
|
|
|
|
var RGBA = [];
|
|
|
|
if (sat === 0) {
|
|
RGBA = [val, val, val, hsba[3]]; // Return early if grayscale.
|
|
} else {
|
|
var sector = Math.floor(hue);
|
|
var tint1 = val * (1 - sat);
|
|
var tint2 = val * (1 - sat * (hue - sector));
|
|
var tint3 = val * (1 - sat * (1 + sector - hue));
|
|
var red, green, blue;
|
|
if (sector === 1) { // Yellow to green.
|
|
red = tint2;
|
|
green = val;
|
|
blue = tint1;
|
|
} else if (sector === 2) { // Green to cyan.
|
|
red = tint1;
|
|
green = val;
|
|
blue = tint3;
|
|
} else if (sector === 3) { // Cyan to blue.
|
|
red = tint1;
|
|
green = tint2;
|
|
blue = val;
|
|
} else if (sector === 4) { // Blue to magenta.
|
|
red = tint3;
|
|
green = tint1;
|
|
blue = val;
|
|
} else if (sector === 5) { // Magenta to red.
|
|
red = val;
|
|
green = tint1;
|
|
blue = tint2;
|
|
} else { // Red to yellow (sector could be 0 or 6).
|
|
red = val;
|
|
green = tint3;
|
|
blue = tint1;
|
|
}
|
|
RGBA = [red, green, blue, hsba[3]];
|
|
}
|
|
|
|
return RGBA;
|
|
};
|
|
|
|
/**
|
|
* Convert an HSLA array to HSBA.
|
|
*/
|
|
p5.ColorConversion._hslaToHSBA = function(hsla) {
|
|
var hue = hsla[0];
|
|
var sat = hsla[1];
|
|
var li = hsla[2];
|
|
|
|
// Calculate brightness.
|
|
var val;
|
|
if (li < 0.5) {
|
|
val = (1 + sat) * li;
|
|
} else {
|
|
val = li + sat - li * sat;
|
|
}
|
|
|
|
// Convert saturation.
|
|
sat = 2 * (val - li) / val;
|
|
|
|
// Hue and alpha stay the same.
|
|
return [hue, sat, val, hsla[3]];
|
|
};
|
|
|
|
/**
|
|
* Convert an HSLA array to RGBA.
|
|
*
|
|
* We need to change basis from HSLA to something that can be more easily be
|
|
* projected onto RGBA. We will choose hue and brightness as our first two
|
|
* components, and pick a convenient third one ('zest') so that we don't need
|
|
* to calculate formal HSBA saturation.
|
|
*/
|
|
p5.ColorConversion._hslaToRGBA = function(hsla){
|
|
var hue = hsla[0] * 6; // We will split hue into 6 sectors.
|
|
var sat = hsla[1];
|
|
var li = hsla[2];
|
|
|
|
var RGBA = [];
|
|
|
|
if (sat === 0) {
|
|
RGBA = [li, li, li, hsla[3]]; // Return early if grayscale.
|
|
} else {
|
|
|
|
// Calculate brightness.
|
|
var val;
|
|
if (li < 0.5) {
|
|
val = (1 + sat) * li;
|
|
} else {
|
|
val = li + sat - li * sat;
|
|
}
|
|
|
|
// Define zest.
|
|
var zest = 2 * li - val;
|
|
|
|
// Implement projection (project onto green by default).
|
|
var hzvToRGB = function(hue, zest, val) {
|
|
if (hue < 0) { // Hue must wrap to allow projection onto red and blue.
|
|
hue += 6;
|
|
} else if (hue >= 6) {
|
|
hue -= 6;
|
|
}
|
|
if (hue < 1) { // Red to yellow (increasing green).
|
|
return (zest + (val - zest) * hue);
|
|
} else if (hue < 3) { // Yellow to cyan (greatest green).
|
|
return val;
|
|
} else if (hue < 4) { // Cyan to blue (decreasing green).
|
|
return (zest + (val - zest) * (4 - hue));
|
|
} else { // Blue to red (least green).
|
|
return zest;
|
|
}
|
|
};
|
|
|
|
// Perform projections, offsetting hue as necessary.
|
|
RGBA = [hzvToRGB(hue + 2, zest, val),
|
|
hzvToRGB(hue , zest, val),
|
|
hzvToRGB(hue - 2, zest, val),
|
|
hsla[3]];
|
|
}
|
|
|
|
return RGBA;
|
|
};
|
|
|
|
/**
|
|
* Convert an RGBA array to HSBA.
|
|
*/
|
|
p5.ColorConversion._rgbaToHSBA = function(rgba) {
|
|
var red = rgba[0];
|
|
var green = rgba[1];
|
|
var blue = rgba[2];
|
|
|
|
var val = Math.max(red, green, blue);
|
|
var chroma = val - Math.min(red, green, blue);
|
|
|
|
var hue, sat;
|
|
if (chroma === 0) { // Return early if grayscale.
|
|
hue = 0;
|
|
sat = 0;
|
|
}
|
|
else {
|
|
sat = chroma / val;
|
|
if (red === val) { // Magenta to yellow.
|
|
hue = (green - blue) / chroma;
|
|
} else if (green === val) { // Yellow to cyan.
|
|
hue = 2 + (blue - red) / chroma;
|
|
} else if (blue === val) { // Cyan to magenta.
|
|
hue = 4 + (red - green) / chroma;
|
|
}
|
|
if (hue < 0) { // Confine hue to the interval [0, 1).
|
|
hue += 6;
|
|
} else if (hue >= 6) {
|
|
hue -= 6;
|
|
}
|
|
}
|
|
|
|
return [hue / 6, sat, val, rgba[3]];
|
|
};
|
|
|
|
/**
|
|
* Convert an RGBA array to HSLA.
|
|
*/
|
|
p5.ColorConversion._rgbaToHSLA = function(rgba) {
|
|
var red = rgba[0];
|
|
var green = rgba[1];
|
|
var blue = rgba[2];
|
|
|
|
var val = Math.max(red, green, blue);
|
|
var min = Math.min(red, green, blue);
|
|
var li = val + min; // We will halve this later.
|
|
var chroma = val - min;
|
|
|
|
var hue, sat;
|
|
if (chroma === 0) { // Return early if grayscale.
|
|
hue = 0;
|
|
sat = 0;
|
|
} else {
|
|
if (li < 1) {
|
|
sat = chroma / li;
|
|
} else {
|
|
sat = chroma / (2 - li);
|
|
}
|
|
if (red === val) { // Magenta to yellow.
|
|
hue = (green - blue) / chroma;
|
|
} else if (green === val) { // Yellow to cyan.
|
|
hue = 2 + (blue - red) / chroma;
|
|
} else if (blue === val) { // Cyan to magenta.
|
|
hue = 4 + (red - green) / chroma;
|
|
}
|
|
if (hue < 0) { // Confine hue to the interval [0, 1).
|
|
hue += 6;
|
|
} else if (hue >= 6) {
|
|
hue -= 6;
|
|
}
|
|
}
|
|
|
|
return [hue / 6, sat, li / 2, rgba[3]];
|
|
};
|
|
|
|
module.exports = p5.ColorConversion;
|
|
|
|
},{"../core/core":37}],30:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Color
|
|
* @submodule Creating & Reading
|
|
* @for p5
|
|
* @requires core
|
|
* @requires constants
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var constants = _dereq_('../core/constants');
|
|
_dereq_('./p5.Color');
|
|
|
|
/**
|
|
* Extracts the alpha value from a color or pixel array.
|
|
*
|
|
* @method alpha
|
|
* @param {Object} obj p5.Color object or pixel array
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noStroke();
|
|
* c = color(0, 126, 255, 102);
|
|
* fill(c);
|
|
* rect(15, 15, 35, 70);
|
|
* value = alpha(c); // Sets 'value' to 102
|
|
* fill(value);
|
|
* rect(50, 15, 35, 70);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Left half of canvas light blue and right half light charcoal grey.
|
|
* Left half of canvas light purple and right half a royal blue.
|
|
* Left half of canvas salmon pink and the right half white.
|
|
* Yellow rect in middle right of canvas, with 55 pixel width and height.
|
|
* Yellow ellipse in top left canvas, black ellipse in bottom right,both 80x80.
|
|
* Bright fuschia rect in middle of canvas, 60 pixel width and height.
|
|
* Two bright green rects on opposite sides of the canvas, both 45x80.
|
|
* Four blue rects in each corner of the canvas, each are 35x35.
|
|
* Bright sea green rect on left and darker rect on right of canvas, both 45x80.
|
|
* Dark green rect on left and light green rect on right of canvas, both 45x80.
|
|
* Dark blue rect on left and light teal rect on right of canvas, both 45x80.
|
|
* blue rect on left and green on right, both with black outlines & 35x60.
|
|
* salmon pink rect on left and black on right, both 35x60.
|
|
* 4 rects, tan, brown, brownish purple and purple, with white outlines & 20x60.
|
|
* light pastel green rect on left and dark grey rect on right, both 35x60.
|
|
* yellow rect on left and red rect on right, both with black outlines & 35x60.
|
|
* grey canvas
|
|
* deep pink rect on left and grey rect on right, both 35x60.
|
|
*/
|
|
p5.prototype.alpha = function(c) {
|
|
if (c instanceof p5.Color || c instanceof Array) {
|
|
return this.color(c)._getAlpha();
|
|
} else {
|
|
throw new Error('Needs p5.Color or pixel array as argument.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Extracts the blue value from a color or pixel array.
|
|
*
|
|
* @method blue
|
|
* @param {Object} obj p5.Color object or pixel array
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* c = color(175, 100, 220); // Define color 'c'
|
|
* fill(c); // Use color variable 'c' as fill color
|
|
* rect(15, 20, 35, 60); // Draw left rectangle
|
|
*
|
|
* blueValue = blue(c); // Get blue in 'c'
|
|
* print(blueValue); // Prints "220.0"
|
|
* fill(0, 0, blueValue); // Use 'blueValue' in new fill
|
|
* rect(50, 20, 35, 60); // Draw right rectangle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Left half of canvas light purple and right half a royal blue.
|
|
*
|
|
*/
|
|
p5.prototype.blue = function(c) {
|
|
if (c instanceof p5.Color || c instanceof Array) {
|
|
return this.color(c)._getBlue();
|
|
} else {
|
|
throw new Error('Needs p5.Color or pixel array as argument.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Extracts the HSB brightness value from a color or pixel array.
|
|
*
|
|
* @method brightness
|
|
* @param {Object} color p5.Color object or pixel array
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noStroke();
|
|
* colorMode(HSB, 255);
|
|
* c = color(0, 126, 255);
|
|
* fill(c);
|
|
* rect(15, 20, 35, 60);
|
|
* value = brightness(c); // Sets 'value' to 255
|
|
* fill(value);
|
|
* rect(50, 20, 35, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Left half of canvas salmon pink and the right half white.
|
|
*
|
|
*/
|
|
p5.prototype.brightness = function(c) {
|
|
if (c instanceof p5.Color || c instanceof Array) {
|
|
return this.color(c)._getBrightness();
|
|
} else {
|
|
throw new Error('Needs p5.Color or pixel array as argument.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Creates colors for storing in variables of the color datatype. The
|
|
* parameters are interpreted as RGB or HSB values depending on the
|
|
* current colorMode(). The default mode is RGB values from 0 to 255
|
|
* and, therefore, the function call color(255, 204, 0) will return a
|
|
* bright yellow color.
|
|
* <br><br>
|
|
* Note that if only one value is provided to color(), it will be interpreted
|
|
* as a grayscale value. Add a second value, and it will be used for alpha
|
|
* transparency. When three values are specified, they are interpreted as
|
|
* either RGB or HSB values. Adding a fourth value applies alpha
|
|
* transparency. If a single string parameter is provided it will be
|
|
* interpreted as a CSS-compatible color string.
|
|
*
|
|
* Colors are stored as Numbers or Arrays.
|
|
*
|
|
* @method color
|
|
* @param {Number|String} gray number specifying value between white
|
|
* and black.
|
|
* @param {Number} [alpha] alpha value relative to current color range
|
|
* (default is 0-255)
|
|
* @return {Array} resulting color
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var c = color(255, 204, 0); // Define color 'c'
|
|
* fill(c); // Use color variable 'c' as fill color
|
|
* noStroke(); // Don't draw a stroke around shapes
|
|
* rect(30, 20, 55, 55); // Draw rectangle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var c = color(255, 204, 0); // Define color 'c'
|
|
* fill(c); // Use color variable 'c' as fill color
|
|
* noStroke(); // Don't draw a stroke around shapes
|
|
* ellipse(25, 25, 80, 80); // Draw left circle
|
|
*
|
|
* // Using only one value with color()
|
|
* // generates a grayscale value.
|
|
* var c = color(65); // Update 'c' with grayscale value
|
|
* fill(c); // Use updated 'c' as fill color
|
|
* ellipse(75, 75, 80, 80); // Draw right circle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // Named SVG & CSS colors may be used,
|
|
* var c = color('magenta');
|
|
* fill(c); // Use 'c' as fill color
|
|
* noStroke(); // Don't draw a stroke around shapes
|
|
* rect(20, 20, 60, 60); // Draw rectangle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // as can hex color codes:
|
|
* noStroke(); // Don't draw a stroke around shapes
|
|
* var c = color('#0f0');
|
|
* fill(c); // Use 'c' as fill color
|
|
* rect(0, 10, 45, 80); // Draw rectangle
|
|
*
|
|
* c = color('#00ff00');
|
|
* fill(c); // Use updated 'c' as fill color
|
|
* rect(55, 10, 45, 80); // Draw rectangle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // RGB and RGBA color strings are also supported:
|
|
* // these all set to the same color (solid blue)
|
|
* var c;
|
|
* noStroke(); // Don't draw a stroke around shapes
|
|
* c = color('rgb(0,0,255)');
|
|
* fill(c); // Use 'c' as fill color
|
|
* rect(10, 10, 35, 35); // Draw rectangle
|
|
*
|
|
* c = color('rgb(0%, 0%, 100%)');
|
|
* fill(c); // Use updated 'c' as fill color
|
|
* rect(55, 10, 35, 35); // Draw rectangle
|
|
*
|
|
* c = color('rgba(0, 0, 255, 1)');
|
|
* fill(c); // Use updated 'c' as fill color
|
|
* rect(10, 55, 35, 35); // Draw rectangle
|
|
*
|
|
* c = color('rgba(0%, 0%, 100%, 1)');
|
|
* fill(c); // Use updated 'c' as fill color
|
|
* rect(55, 55, 35, 35); // Draw rectangle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // HSL color is also supported and can be specified
|
|
* // by value
|
|
* var c;
|
|
* noStroke(); // Don't draw a stroke around shapes
|
|
* c = color('hsl(160, 100%, 50%)');
|
|
* fill(c); // Use 'c' as fill color
|
|
* rect(0, 10, 45, 80); // Draw rectangle
|
|
*
|
|
* c = color('hsla(160, 100%, 50%, 0.5)');
|
|
* fill(c); // Use updated 'c' as fill color
|
|
* rect(55, 10, 45, 80); // Draw rectangle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // HSB color is also supported and can be specified
|
|
* // by value
|
|
* var c;
|
|
* noStroke(); // Don't draw a stroke around shapes
|
|
* c = color('hsb(160, 100%, 50%)');
|
|
* fill(c); // Use 'c' as fill color
|
|
* rect(0, 10, 45, 80); // Draw rectangle
|
|
*
|
|
* c = color('hsba(160, 100%, 50%, 0.5)');
|
|
* fill(c); // Use updated 'c' as fill color
|
|
* rect(55, 10, 45, 80); // Draw rectangle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var c; // Declare color 'c'
|
|
* noStroke(); // Don't draw a stroke around shapes
|
|
*
|
|
* // If no colorMode is specified, then the
|
|
* // default of RGB with scale of 0-255 is used.
|
|
* c = color(50, 55, 100); // Create a color for 'c'
|
|
* fill(c); // Use color variable 'c' as fill color
|
|
* rect(0, 10, 45, 80); // Draw left rect
|
|
*
|
|
* colorMode(HSB, 100); // Use HSB with scale of 0-100
|
|
* c = color(50, 55, 100); // Update 'c' with new color
|
|
* fill(c); // Use updated 'c' as fill color
|
|
* rect(55, 10, 45, 80); // Draw right rect
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Yellow rect in middle right of canvas, with 55 pixel width and height.
|
|
* Yellow ellipse in top left of canvas, black ellipse in bottom right,both 80x80.
|
|
* Bright fuschia rect in middle of canvas, 60 pixel width and height.
|
|
* Two bright green rects on opposite sides of the canvas, both 45x80.
|
|
* Four blue rects in each corner of the canvas, each are 35x35.
|
|
* Bright sea green rect on left and darker rect on right of canvas, both 45x80.
|
|
* Dark green rect on left and lighter green rect on right of canvas, both 45x80.
|
|
* Dark blue rect on left and light teal rect on right of canvas, both 45x80.
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* @method color
|
|
* @param {Number|String} v1 red or hue value relative to
|
|
* the current color range, or a color string
|
|
* @param {Number} v2 green or saturation value
|
|
* relative to the current color range
|
|
* @param {Number} v3 blue or brightness value
|
|
* relative to the current color range
|
|
* @param {Number} [alpha]
|
|
*/
|
|
|
|
p5.prototype.color = function() {
|
|
if (arguments[0] instanceof p5.Color) {
|
|
return arguments[0]; // Do nothing if argument is already a color object.
|
|
} else if (arguments[0] instanceof Array) {
|
|
if (this instanceof p5.Renderer) {
|
|
return new p5.Color(this, arguments[0]);
|
|
} else {
|
|
return new p5.Color(this._renderer, arguments[0]);
|
|
}
|
|
} else {
|
|
if (this instanceof p5.Renderer) {
|
|
return new p5.Color(this, arguments);
|
|
} else {
|
|
return new p5.Color(this._renderer, arguments);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Extracts the green value from a color or pixel array.
|
|
*
|
|
* @method green
|
|
* @param {Object} color p5.Color object or pixel array
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* c = color(20, 75, 200); // Define color 'c'
|
|
* fill(c); // Use color variable 'c' as fill color
|
|
* rect(15, 20, 35, 60); // Draw left rectangle
|
|
*
|
|
* greenValue = green(c); // Get green in 'c'
|
|
* print(greenValue); // Print "75.0"
|
|
* fill(0, greenValue, 0); // Use 'greenValue' in new fill
|
|
* rect(50, 20, 35, 60); // Draw right rectangle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* blue rect on left and green on right, both with black outlines & 35x60.
|
|
*
|
|
*/
|
|
|
|
p5.prototype.green = function(c) {
|
|
if (c instanceof p5.Color || c instanceof Array) {
|
|
return this.color(c)._getGreen();
|
|
} else {
|
|
throw new Error('Needs p5.Color or pixel array as argument.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Extracts the hue value from a color or pixel array.
|
|
*
|
|
* Hue exists in both HSB and HSL. This function will return the
|
|
* HSB-normalized hue when supplied with an HSB color object (or when supplied
|
|
* with a pixel array while the color mode is HSB), but will default to the
|
|
* HSL-normalized hue otherwise. (The values will only be different if the
|
|
* maximum hue setting for each system is different.)
|
|
*
|
|
* @method hue
|
|
* @param {Object} color p5.Color object or pixel array
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noStroke();
|
|
* colorMode(HSB, 255);
|
|
* c = color(0, 126, 255);
|
|
* fill(c);
|
|
* rect(15, 20, 35, 60);
|
|
* value = hue(c); // Sets 'value' to "0"
|
|
* fill(value);
|
|
* rect(50, 20, 35, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* salmon pink rect on left and black on right, both 35x60.
|
|
*
|
|
*/
|
|
|
|
p5.prototype.hue = function(c) {
|
|
if (c instanceof p5.Color || c instanceof Array) {
|
|
return this.color(c)._getHue();
|
|
} else {
|
|
throw new Error('Needs p5.Color or pixel array as argument.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Blends two colors to find a third color somewhere between them. The amt
|
|
* parameter is the amount to interpolate between the two values where 0.0
|
|
* equal to the first color, 0.1 is very near the first color, 0.5 is halfway
|
|
* in between, etc. An amount below 0 will be treated as 0. Likewise, amounts
|
|
* above 1 will be capped at 1. This is different from the behavior of lerp(),
|
|
* but necessary because otherwise numbers outside the range will produce
|
|
* strange and unexpected colors.
|
|
* <br><br>
|
|
* The way that colours are interpolated depends on the current color mode.
|
|
*
|
|
* @method lerpColor
|
|
* @param {Array/Number} c1 interpolate from this color
|
|
* @param {Array/Number} c2 interpolate to this color
|
|
* @param {Number} amt number between 0 and 1
|
|
* @return {Array/Number} interpolated color
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* colorMode(RGB);
|
|
* stroke(255);
|
|
* background(51);
|
|
* from = color(218, 165, 32);
|
|
* to = color(72, 61, 139);
|
|
* colorMode(RGB); // Try changing to HSB.
|
|
* interA = lerpColor(from, to, .33);
|
|
* interB = lerpColor(from, to, .66);
|
|
* fill(from);
|
|
* rect(10, 20, 20, 60);
|
|
* fill(interA);
|
|
* rect(30, 20, 20, 60);
|
|
* fill(interB);
|
|
* rect(50, 20, 20, 60);
|
|
* fill(to);
|
|
* rect(70, 20, 20, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 4 rects one tan, brown, brownish purple, purple, with white outlines & 20x60
|
|
*
|
|
*/
|
|
|
|
p5.prototype.lerpColor = function(c1, c2, amt) {
|
|
var mode = this._renderer._colorMode;
|
|
var maxes = this._renderer._colorMaxes;
|
|
var l0, l1, l2, l3;
|
|
var fromArray, toArray;
|
|
|
|
if (mode === constants.RGB) {
|
|
fromArray = c1.levels.map(function(level) {
|
|
return level / 255;
|
|
});
|
|
toArray = c2.levels.map(function(level) {
|
|
return level / 255;
|
|
});
|
|
} else if (mode === constants.HSB) {
|
|
c1._getBrightness(); // Cache hsba so it definitely exists.
|
|
c2._getBrightness();
|
|
fromArray = c1.hsba;
|
|
toArray = c2.hsba;
|
|
} else if (mode === constants.HSL) {
|
|
c1._getLightness(); // Cache hsla so it definitely exists.
|
|
c2._getLightness();
|
|
fromArray = c1.hsla;
|
|
toArray = c2.hsla;
|
|
} else {
|
|
throw new Error (mode + 'cannot be used for interpolation.');
|
|
}
|
|
|
|
// Prevent extrapolation.
|
|
amt = Math.max(Math.min(amt, 1), 0);
|
|
|
|
// Perform interpolation.
|
|
l0 = this.lerp(fromArray[0], toArray[0], amt);
|
|
l1 = this.lerp(fromArray[1], toArray[1], amt);
|
|
l2 = this.lerp(fromArray[2], toArray[2], amt);
|
|
l3 = this.lerp(fromArray[3], toArray[3], amt);
|
|
|
|
// Scale components.
|
|
l0 *= maxes[mode][0];
|
|
l1 *= maxes[mode][1];
|
|
l2 *= maxes[mode][2];
|
|
l3 *= maxes[mode][3];
|
|
|
|
return this.color(l0, l1, l2, l3);
|
|
};
|
|
|
|
/**
|
|
* Extracts the HSL lightness value from a color or pixel array.
|
|
*
|
|
* @method lightness
|
|
* @param {Object} color p5.Color object or pixel array
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noStroke();
|
|
* colorMode(HSL);
|
|
* c = color(156, 100, 50, 1);
|
|
* fill(c);
|
|
* rect(15, 20, 35, 60);
|
|
* value = lightness(c); // Sets 'value' to 50
|
|
* fill(value);
|
|
* rect(50, 20, 35, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* light pastel green rect on left and dark grey rect on right, both 35x60.
|
|
*
|
|
*/
|
|
p5.prototype.lightness = function(c) {
|
|
if (c instanceof p5.Color || c instanceof Array) {
|
|
return this.color(c)._getLightness();
|
|
} else {
|
|
throw new Error('Needs p5.Color or pixel array as argument.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Extracts the red value from a color or pixel array.
|
|
*
|
|
* @method red
|
|
* @param {Object} obj p5.Color object or pixel array
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* c = color(255, 204, 0); // Define color 'c'
|
|
* fill(c); // Use color variable 'c' as fill color
|
|
* rect(15, 20, 35, 60); // Draw left rectangle
|
|
*
|
|
* redValue = red(c); // Get red in 'c'
|
|
* print(redValue); // Print "255.0"
|
|
* fill(redValue, 0, 0); // Use 'redValue' in new fill
|
|
* rect(50, 20, 35, 60); // Draw right rectangle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* colorMode(RGB, 255);
|
|
* var c = color(127, 255, 0);
|
|
* colorMode(RGB, 1);
|
|
* var myColor = red(c);
|
|
* print(myColor);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* yellow rect on left and red rect on right, both with black outlines and 35x60.
|
|
* grey canvas
|
|
*/
|
|
p5.prototype.red = function(c) {
|
|
if (c instanceof p5.Color || c instanceof Array) {
|
|
return this.color(c)._getRed();
|
|
} else {
|
|
throw new Error('Needs p5.Color or pixel array as argument.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Extracts the saturation value from a color or pixel array.
|
|
*
|
|
* Saturation is scaled differently in HSB and HSL. This function will return
|
|
* the HSB saturation when supplied with an HSB color object (or when supplied
|
|
* with a pixel array while the color mode is HSB), but will default to the
|
|
* HSL saturation otherwise.
|
|
*
|
|
* @method saturation
|
|
* @param {Object} color p5.Color object or pixel array
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noStroke();
|
|
* colorMode(HSB, 255);
|
|
* c = color(0, 126, 255);
|
|
* fill(c);
|
|
* rect(15, 20, 35, 60);
|
|
* value = saturation(c); // Sets 'value' to 126
|
|
* fill(value);
|
|
* rect(50, 20, 35, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*deep pink rect on left and grey rect on right, both 35x60.
|
|
*
|
|
*/
|
|
|
|
p5.prototype.saturation = function(c) {
|
|
if (c instanceof p5.Color || c instanceof Array) {
|
|
return this.color(c)._getSaturation();
|
|
} else {
|
|
throw new Error('Needs p5.Color or pixel array as argument.');
|
|
}
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/constants":36,"../core/core":37,"./p5.Color":31}],31:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Color
|
|
* @submodule Creating & Reading
|
|
* @for p5
|
|
* @requires core
|
|
* @requires constants
|
|
* @requires color_conversion
|
|
*/
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var constants = _dereq_('../core/constants');
|
|
var color_conversion = _dereq_('./color_conversion');
|
|
|
|
/**
|
|
* We define colors to be immutable objects. Each color stores the color mode
|
|
* and level maxes that applied at the time of its construction. These are
|
|
* used to interpret the input arguments and to format the output e.g. when
|
|
* saturation() is requested.
|
|
*
|
|
* Internally we store an array representing the ideal RGBA values in floating
|
|
* point form, normalized from 0 to 1. From this we calculate the closest
|
|
* screen color (RGBA levels from 0 to 255) and expose this to the renderer.
|
|
*
|
|
* We also cache normalized, floating point components of the color in various
|
|
* representations as they are calculated. This is done to prevent repeating a
|
|
* conversion that has already been performed.
|
|
*
|
|
* @class p5.Color
|
|
* @constructor
|
|
*/
|
|
p5.Color = function(renderer, vals) {
|
|
|
|
// Record color mode and maxes at time of construction.
|
|
this.mode = renderer._colorMode;
|
|
this.maxes = renderer._colorMaxes;
|
|
|
|
// Calculate normalized RGBA values.
|
|
if (this.mode !== constants.RGB &&
|
|
this.mode !== constants.HSL &&
|
|
this.mode !== constants.HSB) {
|
|
throw new Error(this.mode + ' is an invalid colorMode.');
|
|
} else {
|
|
this._array = p5.Color._parseInputs.apply(renderer, vals);
|
|
}
|
|
|
|
// Expose closest screen color.
|
|
this.levels = this._array.map(function(level) {
|
|
return Math.round(level * 255);
|
|
});
|
|
|
|
return this;
|
|
};
|
|
|
|
p5.Color.prototype.toString = function() {
|
|
var a = this.levels;
|
|
var alpha = this._array[3]; // String representation uses normalized alpha.
|
|
return 'rgba('+a[0]+','+a[1]+','+a[2]+','+ alpha +')';
|
|
};
|
|
|
|
p5.Color.prototype._getAlpha = function() {
|
|
return this._array[3] * this.maxes[this.mode][3];
|
|
};
|
|
|
|
p5.Color.prototype._getBlue = function() {
|
|
return this._array[2] * this.maxes[constants.RGB][2];
|
|
};
|
|
|
|
p5.Color.prototype._getBrightness = function() {
|
|
if (!this.hsba) {
|
|
this.hsba = color_conversion._rgbaToHSBA(this._array);
|
|
}
|
|
return this.hsba[2] * this.maxes[constants.HSB][2];
|
|
};
|
|
|
|
p5.Color.prototype._getGreen = function() {
|
|
return this._array[1] * this.maxes[constants.RGB][1];
|
|
};
|
|
|
|
/**
|
|
* Hue is the same in HSB and HSL, but the maximum value may be different.
|
|
* This function will return the HSB-normalized saturation when supplied with
|
|
* an HSB color object, but will default to the HSL-normalized saturation
|
|
* otherwise.
|
|
*/
|
|
p5.Color.prototype._getHue = function() {
|
|
if (this.mode === constants.HSB) {
|
|
if (!this.hsba) {
|
|
this.hsba = color_conversion._rgbaToHSBA(this._array);
|
|
}
|
|
return this.hsba[0] * this.maxes[constants.HSB][0];
|
|
} else {
|
|
if (!this.hsla) {
|
|
this.hsla = color_conversion._rgbaToHSLA(this._array);
|
|
}
|
|
return this.hsla[0] * this.maxes[constants.HSL][0];
|
|
}
|
|
};
|
|
|
|
p5.Color.prototype._getLightness = function() {
|
|
if (!this.hsla) {
|
|
this.hsla = color_conversion._rgbaToHSLA(this._array);
|
|
}
|
|
return this.hsla[2] * this.maxes[constants.HSL][2];
|
|
};
|
|
|
|
p5.Color.prototype._getRed = function() {
|
|
return this._array[0] * this.maxes[constants.RGB][0];
|
|
};
|
|
|
|
/**
|
|
* Saturation is scaled differently in HSB and HSL. This function will return
|
|
* the HSB saturation when supplied with an HSB color object, but will default
|
|
* to the HSL saturation otherwise.
|
|
*/
|
|
p5.Color.prototype._getSaturation = function() {
|
|
if (this.mode === constants.HSB) {
|
|
if (!this.hsba) {
|
|
this.hsba = color_conversion._rgbaToHSBA(this._array);
|
|
}
|
|
return this.hsba[1] * this.maxes[constants.HSB][1];
|
|
} else {
|
|
if (!this.hsla) {
|
|
this.hsla = color_conversion._rgbaToHSLA(this._array);
|
|
}
|
|
return this.hsla[1] * this.maxes[constants.HSL][1];
|
|
}
|
|
};
|
|
|
|
/**
|
|
* CSS named colors.
|
|
*/
|
|
var namedColors = {
|
|
aliceblue: '#f0f8ff',
|
|
antiquewhite: '#faebd7',
|
|
aqua: '#00ffff',
|
|
aquamarine: '#7fffd4',
|
|
azure: '#f0ffff',
|
|
beige: '#f5f5dc',
|
|
bisque: '#ffe4c4',
|
|
black: '#000000',
|
|
blanchedalmond: '#ffebcd',
|
|
blue: '#0000ff',
|
|
blueviolet: '#8a2be2',
|
|
brown: '#a52a2a',
|
|
burlywood: '#deb887',
|
|
cadetblue: '#5f9ea0',
|
|
chartreuse: '#7fff00',
|
|
chocolate: '#d2691e',
|
|
coral: '#ff7f50',
|
|
cornflowerblue: '#6495ed',
|
|
cornsilk: '#fff8dc',
|
|
crimson: '#dc143c',
|
|
cyan: '#00ffff',
|
|
darkblue: '#00008b',
|
|
darkcyan: '#008b8b',
|
|
darkgoldenrod: '#b8860b',
|
|
darkgray: '#a9a9a9',
|
|
darkgreen: '#006400',
|
|
darkgrey: '#a9a9a9',
|
|
darkkhaki: '#bdb76b',
|
|
darkmagenta: '#8b008b',
|
|
darkolivegreen: '#556b2f',
|
|
darkorange: '#ff8c00',
|
|
darkorchid: '#9932cc',
|
|
darkred: '#8b0000',
|
|
darksalmon: '#e9967a',
|
|
darkseagreen: '#8fbc8f',
|
|
darkslateblue: '#483d8b',
|
|
darkslategray: '#2f4f4f',
|
|
darkslategrey: '#2f4f4f',
|
|
darkturquoise: '#00ced1',
|
|
darkviolet: '#9400d3',
|
|
deeppink: '#ff1493',
|
|
deepskyblue: '#00bfff',
|
|
dimgray: '#696969',
|
|
dimgrey: '#696969',
|
|
dodgerblue: '#1e90ff',
|
|
firebrick: '#b22222',
|
|
floralwhite: '#fffaf0',
|
|
forestgreen: '#228b22',
|
|
fuchsia: '#ff00ff',
|
|
gainsboro: '#dcdcdc',
|
|
ghostwhite: '#f8f8ff',
|
|
gold: '#ffd700',
|
|
goldenrod: '#daa520',
|
|
gray: '#808080',
|
|
green: '#008000',
|
|
greenyellow: '#adff2f',
|
|
grey: '#808080',
|
|
honeydew: '#f0fff0',
|
|
hotpink: '#ff69b4',
|
|
indianred: '#cd5c5c',
|
|
indigo: '#4b0082',
|
|
ivory: '#fffff0',
|
|
khaki: '#f0e68c',
|
|
lavender: '#e6e6fa',
|
|
lavenderblush: '#fff0f5',
|
|
lawngreen: '#7cfc00',
|
|
lemonchiffon: '#fffacd',
|
|
lightblue: '#add8e6',
|
|
lightcoral: '#f08080',
|
|
lightcyan: '#e0ffff',
|
|
lightgoldenrodyellow: '#fafad2',
|
|
lightgray: '#d3d3d3',
|
|
lightgreen: '#90ee90',
|
|
lightgrey: '#d3d3d3',
|
|
lightpink: '#ffb6c1',
|
|
lightsalmon: '#ffa07a',
|
|
lightseagreen: '#20b2aa',
|
|
lightskyblue: '#87cefa',
|
|
lightslategray: '#778899',
|
|
lightslategrey: '#778899',
|
|
lightsteelblue: '#b0c4de',
|
|
lightyellow: '#ffffe0',
|
|
lime: '#00ff00',
|
|
limegreen: '#32cd32',
|
|
linen: '#faf0e6',
|
|
magenta: '#ff00ff',
|
|
maroon: '#800000',
|
|
mediumaquamarine: '#66cdaa',
|
|
mediumblue: '#0000cd',
|
|
mediumorchid: '#ba55d3',
|
|
mediumpurple: '#9370db',
|
|
mediumseagreen: '#3cb371',
|
|
mediumslateblue: '#7b68ee',
|
|
mediumspringgreen: '#00fa9a',
|
|
mediumturquoise: '#48d1cc',
|
|
mediumvioletred: '#c71585',
|
|
midnightblue: '#191970',
|
|
mintcream: '#f5fffa',
|
|
mistyrose: '#ffe4e1',
|
|
moccasin: '#ffe4b5',
|
|
navajowhite: '#ffdead',
|
|
navy: '#000080',
|
|
oldlace: '#fdf5e6',
|
|
olive: '#808000',
|
|
olivedrab: '#6b8e23',
|
|
orange: '#ffa500',
|
|
orangered: '#ff4500',
|
|
orchid: '#da70d6',
|
|
palegoldenrod: '#eee8aa',
|
|
palegreen: '#98fb98',
|
|
paleturquoise: '#afeeee',
|
|
palevioletred: '#db7093',
|
|
papayawhip: '#ffefd5',
|
|
peachpuff: '#ffdab9',
|
|
peru: '#cd853f',
|
|
pink: '#ffc0cb',
|
|
plum: '#dda0dd',
|
|
powderblue: '#b0e0e6',
|
|
purple: '#800080',
|
|
red: '#ff0000',
|
|
rosybrown: '#bc8f8f',
|
|
royalblue: '#4169e1',
|
|
saddlebrown: '#8b4513',
|
|
salmon: '#fa8072',
|
|
sandybrown: '#f4a460',
|
|
seagreen: '#2e8b57',
|
|
seashell: '#fff5ee',
|
|
sienna: '#a0522d',
|
|
silver: '#c0c0c0',
|
|
skyblue: '#87ceeb',
|
|
slateblue: '#6a5acd',
|
|
slategray: '#708090',
|
|
slategrey: '#708090',
|
|
snow: '#fffafa',
|
|
springgreen: '#00ff7f',
|
|
steelblue: '#4682b4',
|
|
tan: '#d2b48c',
|
|
teal: '#008080',
|
|
thistle: '#d8bfd8',
|
|
tomato: '#ff6347',
|
|
turquoise: '#40e0d0',
|
|
violet: '#ee82ee',
|
|
wheat: '#f5deb3',
|
|
white: '#ffffff',
|
|
whitesmoke: '#f5f5f5',
|
|
yellow: '#ffff00',
|
|
yellowgreen: '#9acd32'
|
|
};
|
|
|
|
/**
|
|
* These regular expressions are used to build up the patterns for matching
|
|
* viable CSS color strings: fragmenting the regexes in this way increases the
|
|
* legibility and comprehensibility of the code.
|
|
*
|
|
* Note that RGB values of .9 are not parsed by IE, but are supported here for
|
|
* color string consistency.
|
|
*/
|
|
var WHITESPACE = /\s*/; // Match zero or more whitespace characters.
|
|
var INTEGER = /(\d{1,3})/; // Match integers: 79, 255, etc.
|
|
var DECIMAL = /((?:\d+(?:\.\d+)?)|(?:\.\d+))/; // Match 129.6, 79, .9, etc.
|
|
var PERCENT = new RegExp(DECIMAL.source + '%'); // Match 12.9%, 79%, .9%, etc.
|
|
|
|
/**
|
|
* Full color string patterns. The capture groups are necessary.
|
|
*/
|
|
var colorPatterns = {
|
|
// Match colors in format #XXX, e.g. #416.
|
|
HEX3: /^#([a-f0-9])([a-f0-9])([a-f0-9])$/i,
|
|
|
|
// Match colors in format #XXXXXX, e.g. #b4d455.
|
|
HEX6: /^#([a-f0-9]{2})([a-f0-9]{2})([a-f0-9]{2})$/i,
|
|
|
|
// Match colors in format rgb(R, G, B), e.g. rgb(255, 0, 128).
|
|
RGB: new RegExp([
|
|
'^rgb\\(',
|
|
INTEGER.source,
|
|
',',
|
|
INTEGER.source,
|
|
',',
|
|
INTEGER.source,
|
|
'\\)$'
|
|
].join(WHITESPACE.source), 'i'),
|
|
|
|
// Match colors in format rgb(R%, G%, B%), e.g. rgb(100%, 0%, 28.9%).
|
|
RGB_PERCENT: new RegExp([
|
|
'^rgb\\(',
|
|
PERCENT.source,
|
|
',',
|
|
PERCENT.source,
|
|
',',
|
|
PERCENT.source,
|
|
'\\)$'
|
|
].join(WHITESPACE.source), 'i'),
|
|
|
|
// Match colors in format rgb(R, G, B, A), e.g. rgb(255, 0, 128, 0.25).
|
|
RGBA: new RegExp([
|
|
'^rgba\\(',
|
|
INTEGER.source,
|
|
',',
|
|
INTEGER.source,
|
|
',',
|
|
INTEGER.source,
|
|
',',
|
|
DECIMAL.source,
|
|
'\\)$'
|
|
].join(WHITESPACE.source), 'i'),
|
|
|
|
// Match colors in format rgb(R%, G%, B%, A), e.g. rgb(100%, 0%, 28.9%, 0.5).
|
|
RGBA_PERCENT: new RegExp([
|
|
'^rgba\\(',
|
|
PERCENT.source,
|
|
',',
|
|
PERCENT.source,
|
|
',',
|
|
PERCENT.source,
|
|
',',
|
|
DECIMAL.source,
|
|
'\\)$'
|
|
].join(WHITESPACE.source), 'i'),
|
|
|
|
// Match colors in format hsla(H, S%, L%), e.g. hsl(100, 40%, 28.9%).
|
|
HSL: new RegExp([
|
|
'^hsl\\(',
|
|
INTEGER.source,
|
|
',',
|
|
PERCENT.source,
|
|
',',
|
|
PERCENT.source,
|
|
'\\)$'
|
|
].join(WHITESPACE.source), 'i'),
|
|
|
|
// Match colors in format hsla(H, S%, L%, A), e.g. hsla(100, 40%, 28.9%, 0.5).
|
|
HSLA: new RegExp([
|
|
'^hsla\\(',
|
|
INTEGER.source,
|
|
',',
|
|
PERCENT.source,
|
|
',',
|
|
PERCENT.source,
|
|
',',
|
|
DECIMAL.source,
|
|
'\\)$'
|
|
].join(WHITESPACE.source), 'i'),
|
|
|
|
// Match colors in format hsb(H, S%, B%), e.g. hsb(100, 40%, 28.9%).
|
|
HSB: new RegExp([
|
|
'^hsb\\(',
|
|
INTEGER.source,
|
|
',',
|
|
PERCENT.source,
|
|
',',
|
|
PERCENT.source,
|
|
'\\)$'
|
|
].join(WHITESPACE.source), 'i'),
|
|
|
|
// Match colors in format hsba(H, S%, B%, A), e.g. hsba(100, 40%, 28.9%, 0.5).
|
|
HSBA: new RegExp([
|
|
'^hsba\\(',
|
|
INTEGER.source,
|
|
',',
|
|
PERCENT.source,
|
|
',',
|
|
PERCENT.source,
|
|
',',
|
|
DECIMAL.source,
|
|
'\\)$'
|
|
].join(WHITESPACE.source), 'i')
|
|
};
|
|
|
|
/**
|
|
* For a number of different inputs, returns a color formatted as [r, g, b, a]
|
|
* arrays, with each component normalized between 0 and 1.
|
|
*
|
|
* @param {Array-like} args An 'array-like' object that represents a list of
|
|
* arguments
|
|
* @return {Array} a color formatted as [r, g, b, a]
|
|
* Example:
|
|
* input ==> output
|
|
* g ==> [g, g, g, 255]
|
|
* g,a ==> [g, g, g, a]
|
|
* r, g, b ==> [r, g, b, 255]
|
|
* r, g, b, a ==> [r, g, b, a]
|
|
* [g] ==> [g, g, g, 255]
|
|
* [g, a] ==> [g, g, g, a]
|
|
* [r, g, b] ==> [r, g, b, 255]
|
|
* [r, g, b, a] ==> [r, g, b, a]
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // todo
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* //todo
|
|
*
|
|
*/
|
|
p5.Color._parseInputs = function() {
|
|
var numArgs = arguments.length;
|
|
var mode = this._colorMode;
|
|
var maxes = this._colorMaxes;
|
|
var results = [];
|
|
|
|
if (numArgs >= 3) { // Argument is a list of component values.
|
|
|
|
results[0] = arguments[0] / maxes[mode][0];
|
|
results[1] = arguments[1] / maxes[mode][1];
|
|
results[2] = arguments[2] / maxes[mode][2];
|
|
|
|
// Alpha may be undefined, so default it to 100%.
|
|
if (typeof arguments[3] === 'number') {
|
|
results[3] = arguments[3] / maxes[mode][3];
|
|
} else {
|
|
results[3] = 1;
|
|
}
|
|
|
|
// Constrain components to the range [0,1].
|
|
results = results.map(function(value) {
|
|
return Math.max(Math.min(value, 1), 0);
|
|
});
|
|
|
|
// Convert to RGBA and return.
|
|
if (mode === constants.HSL) {
|
|
return color_conversion._hslaToRGBA(results);
|
|
} else if (mode === constants.HSB) {
|
|
return color_conversion._hsbaToRGBA(results);
|
|
} else {
|
|
return results;
|
|
}
|
|
|
|
} else if (numArgs === 1 && typeof arguments[0] === 'string') {
|
|
|
|
var str = arguments[0].trim().toLowerCase();
|
|
|
|
// Return if string is a named colour.
|
|
if (namedColors[str]) {
|
|
return p5.Color._parseInputs.apply(this, [namedColors[str]]);
|
|
}
|
|
|
|
// Try RGBA pattern matching.
|
|
if (colorPatterns.HEX3.test(str)) { // #rgb
|
|
results = colorPatterns.HEX3.exec(str).slice(1).map(function(color) {
|
|
return parseInt(color + color, 16) / 255;
|
|
});
|
|
results[3] = 1;
|
|
return results;
|
|
} else if (colorPatterns.HEX6.test(str)) { // #rrggbb
|
|
results = colorPatterns.HEX6.exec(str).slice(1).map(function(color) {
|
|
return parseInt(color, 16) / 255;
|
|
});
|
|
results[3] = 1;
|
|
return results;
|
|
} else if (colorPatterns.RGB.test(str)) { // rgb(R,G,B)
|
|
results = colorPatterns.RGB.exec(str).slice(1).map(function(color) {
|
|
return color / 255;
|
|
});
|
|
results[3] = 1;
|
|
return results;
|
|
} else if (colorPatterns.RGB_PERCENT.test(str)) { // rgb(R%,G%,B%)
|
|
results = colorPatterns.RGB_PERCENT.exec(str).slice(1)
|
|
.map(function(color) {
|
|
return parseFloat(color) / 100;
|
|
});
|
|
results[3] = 1;
|
|
return results;
|
|
} else if (colorPatterns.RGBA.test(str)) { // rgba(R,G,B,A)
|
|
results = colorPatterns.RGBA.exec(str).slice(1)
|
|
.map(function(color, idx) {
|
|
if (idx === 3) {
|
|
return parseFloat(color);
|
|
}
|
|
return color / 255;
|
|
});
|
|
return results;
|
|
} else if (colorPatterns.RGBA_PERCENT.test(str)) { // rgba(R%,G%,B%,A%)
|
|
results = colorPatterns.RGBA_PERCENT.exec(str).slice(1)
|
|
.map(function(color, idx) {
|
|
if (idx === 3) {
|
|
return parseFloat(color);
|
|
}
|
|
return parseFloat(color) / 100;
|
|
});
|
|
return results;
|
|
}
|
|
|
|
// Try HSLA pattern matching.
|
|
if (colorPatterns.HSL.test(str)) { // hsl(H,S,L)
|
|
results = colorPatterns.HSL.exec(str).slice(1)
|
|
.map(function(color, idx) {
|
|
if (idx === 0) {
|
|
return parseInt(color, 10) / 360;
|
|
}
|
|
return parseInt(color, 10) / 100;
|
|
});
|
|
results[3] = 1;
|
|
} else if (colorPatterns.HSLA.test(str)) { // hsla(H,S,L,A)
|
|
results = colorPatterns.HSLA.exec(str).slice(1)
|
|
.map(function(color, idx) {
|
|
if (idx === 0) {
|
|
return parseInt(color, 10) / 360;
|
|
}
|
|
else if (idx === 3) {
|
|
return parseFloat(color);
|
|
}
|
|
return parseInt(color, 10) / 100;
|
|
});
|
|
}
|
|
if (results.length) {
|
|
return color_conversion._hslaToRGBA(results);
|
|
}
|
|
|
|
// Try HSBA pattern matching.
|
|
if (colorPatterns.HSB.test(str)) { // hsb(H,S,B)
|
|
results = colorPatterns.HSB.exec(str).slice(1)
|
|
.map(function(color, idx) {
|
|
if (idx === 0) {
|
|
return parseInt(color, 10) / 360;
|
|
}
|
|
return parseInt(color, 10) / 100;
|
|
});
|
|
results[3] = 1;
|
|
} else if (colorPatterns.HSBA.test(str)) { // hsba(H,S,B,A)
|
|
results = colorPatterns.HSBA.exec(str).slice(1)
|
|
.map(function(color, idx) {
|
|
if (idx === 0) {
|
|
return parseInt(color, 10) / 360;
|
|
}
|
|
else if (idx === 3) {
|
|
return parseFloat(color);
|
|
}
|
|
return parseInt(color, 10) / 100;
|
|
});
|
|
}
|
|
if (results.length) {
|
|
return color_conversion._hsbaToRGBA(results);
|
|
}
|
|
|
|
// Input did not match any CSS color pattern: default to white.
|
|
results = [1, 1, 1, 1];
|
|
|
|
} else if ((numArgs === 1 || numArgs === 2) &&
|
|
typeof arguments[0] === 'number') { // 'Grayscale' mode.
|
|
|
|
/**
|
|
* For HSB and HSL, interpret the gray level as a brightness/lightness
|
|
* value (they are equivalent when chroma is zero). For RGB, normalize the
|
|
* gray level according to the blue maximum.
|
|
*/
|
|
results[0] = arguments[0] / maxes[mode][2];
|
|
results[1] = arguments[0] / maxes[mode][2];
|
|
results[2] = arguments[0] / maxes[mode][2];
|
|
|
|
// Alpha may be undefined, so default it to 100%.
|
|
if (typeof arguments[1] === 'number') {
|
|
results[3] = arguments[1] / maxes[mode][3];
|
|
} else {
|
|
results[3] = 1;
|
|
}
|
|
|
|
// Constrain components to the range [0,1].
|
|
results = results.map(function(value) {
|
|
return Math.max(Math.min(value, 1), 0);
|
|
});
|
|
|
|
} else {
|
|
throw new Error (arguments + 'is not a valid color representation.');
|
|
}
|
|
|
|
return results;
|
|
};
|
|
|
|
module.exports = p5.Color;
|
|
|
|
},{"../core/constants":36,"../core/core":37,"./color_conversion":29}],32:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Color
|
|
* @submodule Setting
|
|
* @for p5
|
|
* @requires core
|
|
* @requires constants
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var constants = _dereq_('../core/constants');
|
|
_dereq_('./p5.Color');
|
|
|
|
/**
|
|
* The background() function sets the color used for the background of the
|
|
* p5.js canvas. The default background is light gray. This function is
|
|
* typically used within draw() to clear the display window at the beginning
|
|
* of each frame, but it can be used inside setup() to set the background on
|
|
* the first frame of animation or if the background need only be set once.
|
|
*
|
|
* @method background
|
|
* @param {p5.Color} color any value created by the color() function
|
|
* @param {Number} [a] opacity of the background relative to current
|
|
* color range (default is 0-100)
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Grayscale integer value
|
|
* background(51);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // R, G & B integer values
|
|
* background(255, 204, 0);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // H, S & B integer values
|
|
* colorMode(HSB);
|
|
* background(255, 204, 100);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // Named SVG/CSS color string
|
|
* background('red');
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // three-digit hexadecimal RGB notation
|
|
* background('#fae');
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // six-digit hexadecimal RGB notation
|
|
* background('#222222');
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // integer RGB notation
|
|
* background('rgb(0,255,0)');
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // integer RGBA notation
|
|
* background('rgba(0,255,0, 0.25)');
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // percentage RGB notation
|
|
* background('rgb(100%,0%,10%)');
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // percentage RGBA notation
|
|
* background('rgba(100%,0%,100%,0.5)');
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // p5 Color object
|
|
* background(color(0, 0, 255));
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* canvas with darkest charcoal grey background.
|
|
* canvas with yellow background.
|
|
* canvas with royal blue background.
|
|
* canvas with red background.
|
|
* canvas with pink background.
|
|
* canvas with black background.
|
|
* canvas with bright green background.
|
|
* canvas with soft green background.
|
|
* canvas with red background.
|
|
* canvas with light purple background.
|
|
* canvas with blue background.
|
|
*/
|
|
|
|
/**
|
|
* @method background
|
|
* @param {String} colorstring color string, possible formats include: integer
|
|
* rgb() or rgba(), percentage rgb() or rgba(),
|
|
* 3-digit hex, 6-digit hex
|
|
* @param {Number} [a]
|
|
*/
|
|
|
|
/**
|
|
* @method background
|
|
* @param {Number} gray specifies a value between white and black
|
|
* @param {Number} [a]
|
|
*/
|
|
|
|
/**
|
|
* @method background
|
|
* @param {Number} v1 red or hue value (depending on the current color
|
|
* mode)
|
|
* @param {Number} v2 green or saturation value (depending on the current
|
|
* color mode)
|
|
* @param {Number} v3 blue or brightness value (depending on the current
|
|
* color mode)
|
|
* @param {Number} [a]
|
|
*/
|
|
|
|
/**
|
|
* @method background
|
|
* @param {p5.Image} image image created with loadImage() or createImage(),
|
|
* to set as background
|
|
* (must be same size as the sketch window)
|
|
* @param {Number} [a]
|
|
*/
|
|
p5.prototype.background = function() {
|
|
if (arguments[0] instanceof p5.Image) {
|
|
this.image(arguments[0], 0, 0, this.width, this.height);
|
|
} else {
|
|
this._renderer.background.apply(this._renderer, arguments);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Clears the pixels within a buffer. This function only works on p5.Canvas
|
|
* objects created with the createCanvas() function; it won't work with the
|
|
* main display window. Unlike the main graphics context, pixels in
|
|
* additional graphics areas created with createGraphics() can be entirely
|
|
* or partially transparent. This function clears everything to make all of
|
|
* the pixels 100% transparent.
|
|
*
|
|
* @method clear
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Clear the screen on mouse press.
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* ellipse(mouseX, mouseY, 20, 20);
|
|
* }
|
|
*
|
|
* function mousePressed() {
|
|
* clear();
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 20x20 white ellipses are continually drawn at mouse x and y coordinates.
|
|
*
|
|
*/
|
|
|
|
p5.prototype.clear = function() {
|
|
this._renderer.clear();
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* colorMode() changes the way p5.js interprets color data. By default, the
|
|
* parameters for fill(), stroke(), background(), and color() are defined by
|
|
* values between 0 and 255 using the RGB color model. This is equivalent to
|
|
* setting colorMode(RGB, 255). Setting colorMode(HSB) lets you use the HSB
|
|
* system instead. By default, this is colorMode(HSB, 360, 100, 100, 1). You
|
|
* can also use HSL.
|
|
* <br><br>
|
|
* Note: existing color objects remember the mode that they were created in,
|
|
* so you can change modes as you like without affecting their appearance.
|
|
*
|
|
* @method colorMode
|
|
* @param {Constant} mode either RGB or HSB, corresponding to
|
|
* Red/Green/Blue and Hue/Saturation/Brightness
|
|
* (or Lightness)
|
|
* @param {Number} [max1] range for the red or hue depending on the
|
|
* current color mode, or range for all values
|
|
* @param {Number} [max2] range for the green or saturation depending
|
|
* on the current color mode
|
|
* @param {Number} [max3] range for the blue or brightness/lighntess
|
|
* depending on the current color mode
|
|
* @param {Number} [maxA] range for the alpha
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noStroke();
|
|
* colorMode(RGB, 100);
|
|
* for (i = 0; i < 100; i++) {
|
|
* for (j = 0; j < 100; j++) {
|
|
* stroke(i, j, 0);
|
|
* point(i, j);
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* noStroke();
|
|
* colorMode(HSB, 100);
|
|
* for (i = 0; i < 100; i++) {
|
|
* for (j = 0; j < 100; j++) {
|
|
* stroke(i, j, 100);
|
|
* point(i, j);
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* colorMode(RGB, 255);
|
|
* var c = color(127, 255, 0);
|
|
*
|
|
* colorMode(RGB, 1);
|
|
* var myColor = c._getRed();
|
|
* text(myColor, 10, 10, 80, 80);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* colorMode(RGB, 255, 255, 255, 1);
|
|
* background(255);
|
|
*
|
|
* strokeWeight(4);
|
|
* stroke(255, 0 , 10, 0.3);
|
|
* ellipse(40, 40, 50, 50);
|
|
* ellipse(50, 50, 40, 40);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*Green to red gradient from bottom L to top R. shading originates from top left.
|
|
*Rainbow gradient from left to right. Brightness increasing to white at top.
|
|
*unknown image.
|
|
*50x50 ellipse at middle L & 40x40 ellipse at center. Transluscent pink outlines.
|
|
*
|
|
*/
|
|
p5.prototype.colorMode = function() {
|
|
if (arguments[0] === constants.RGB ||
|
|
arguments[0] === constants.HSB ||
|
|
arguments[0] === constants.HSL) {
|
|
|
|
// Set color mode.
|
|
this._renderer._colorMode = arguments[0];
|
|
|
|
// Set color maxes.
|
|
var maxes = this._renderer._colorMaxes[this._renderer._colorMode];
|
|
if (arguments.length === 2) {
|
|
maxes[0] = arguments[1]; // Red
|
|
maxes[1] = arguments[1]; // Green
|
|
maxes[2] = arguments[1]; // Blue
|
|
maxes[3] = arguments[1]; // Alpha
|
|
} else if (arguments.length === 4) {
|
|
maxes[0] = arguments[1]; // Red
|
|
maxes[1] = arguments[2]; // Green
|
|
maxes[2] = arguments[3]; // Blue
|
|
} else if (arguments.length === 5) {
|
|
maxes[0] = arguments[1]; // Red
|
|
maxes[1] = arguments[2]; // Green
|
|
maxes[2] = arguments[3]; // Blue
|
|
maxes[3] = arguments[4]; // Alpha
|
|
}
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Sets the color used to fill shapes. For example, if you run
|
|
* fill(204, 102, 0), all subsequent shapes will be filled with orange. This
|
|
* color is either specified in terms of the RGB or HSB color depending on
|
|
* the current colorMode(). (The default color space is RGB, with each value
|
|
* in the range from 0 to 255).
|
|
* <br><br>
|
|
* If a single string argument is provided, RGB, RGBA and Hex CSS color strings
|
|
* and all named color strings are supported. A p5 Color object can also be
|
|
* provided to set the fill color.
|
|
*
|
|
* @method fill
|
|
* @param {Number|Array|String|p5.Color} v1 gray value, red or hue value
|
|
* (depending on the current color
|
|
* mode), or color Array, or CSS
|
|
* color string
|
|
* @param {Number} [v2] green or saturation value
|
|
* (depending on the current
|
|
* color mode)
|
|
* @param {Number} [v3] blue or brightness value
|
|
* (depending on the current
|
|
* color mode)
|
|
* @param {Number} [a] opacity of the background
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Grayscale integer value
|
|
* fill(51);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // R, G & B integer values
|
|
* fill(255, 204, 0);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // H, S & B integer values
|
|
* colorMode(HSB);
|
|
* fill(255, 204, 100);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // Named SVG/CSS color string
|
|
* fill('red');
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // three-digit hexadecimal RGB notation
|
|
* fill('#fae');
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // six-digit hexadecimal RGB notation
|
|
* fill('#222222');
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // integer RGB notation
|
|
* fill('rgb(0,255,0)');
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // integer RGBA notation
|
|
* fill('rgba(0,255,0, 0.25)');
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // percentage RGB notation
|
|
* fill('rgb(100%,0%,10%)');
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // percentage RGBA notation
|
|
* fill('rgba(100%,0%,100%,0.5)');
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // p5 Color object
|
|
* fill(color(0, 0, 255));
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
* @alt
|
|
* 60x60 dark charcoal grey rect with black outline in center of canvas.
|
|
* 60x60 yellow rect with black outline in center of canvas.
|
|
* 60x60 royal blue rect with black outline in center of canvas.
|
|
* 60x60 red rect with black outline in center of canvas.
|
|
* 60x60 pink rect with black outline in center of canvas.
|
|
* 60x60 black rect with black outline in center of canvas.
|
|
* 60x60 light green rect with black outline in center of canvas.
|
|
* 60x60 soft green rect with black outline in center of canvas.
|
|
* 60x60 red rect with black outline in center of canvas.
|
|
* 60x60 dark fushcia rect with black outline in center of canvas.
|
|
* 60x60 blue rect with black outline in center of canvas.
|
|
*/
|
|
|
|
p5.prototype.fill = function() {
|
|
this._renderer._setProperty('_fillSet', true);
|
|
this._renderer._setProperty('_doFill', true);
|
|
this._renderer.fill.apply(this._renderer, arguments);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Disables filling geometry. If both noStroke() and noFill() are called,
|
|
* nothing will be drawn to the screen.
|
|
*
|
|
* @method noFill
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* rect(15, 10, 55, 55);
|
|
* noFill();
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
* @alt
|
|
* white rect top middle and noFill rect center. Both 60x60 with black outlines.
|
|
*/
|
|
p5.prototype.noFill = function() {
|
|
this._renderer._setProperty('_doFill', false);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Disables drawing the stroke (outline). If both noStroke() and noFill()
|
|
* are called, nothing will be drawn to the screen.
|
|
*
|
|
* @method noStroke
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noStroke();
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*
|
|
* @alt
|
|
*60x60 white rect at center. no outline.
|
|
*
|
|
*/
|
|
|
|
p5.prototype.noStroke = function() {
|
|
this._renderer._setProperty('_doStroke', false);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Sets the color used to draw lines and borders around shapes. This color
|
|
* is either specified in terms of the RGB or HSB color depending on the
|
|
* current colorMode() (the default color space is RGB, with each value in
|
|
* the range from 0 to 255).
|
|
* <br><br>
|
|
* If a single string argument is provided, RGB, RGBA and Hex CSS color
|
|
* strings and all named color strings are supported. A p5 Color object
|
|
* can also be provided to set the stroke color.
|
|
*
|
|
* @method stroke
|
|
* @param {Number|Array|String|p5.Color} v1 gray value, red or hue value
|
|
* (depending on the current color
|
|
* mode), or color Array, or CSS
|
|
* color string
|
|
* @param {Number} [v2] green or saturation value
|
|
* (depending on the current
|
|
* color mode)
|
|
* @param {Number} [v3] blue or brightness value
|
|
* (depending on the current
|
|
* color mode)
|
|
* @param {Number} [a] opacity of the background
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Grayscale integer value
|
|
* strokeWeight(4);
|
|
* stroke(51);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // R, G & B integer values
|
|
* stroke(255, 204, 0);
|
|
* strokeWeight(4);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // H, S & B integer values
|
|
* colorMode(HSB);
|
|
* strokeWeight(4);
|
|
* stroke(255, 204, 100);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // Named SVG/CSS color string
|
|
* stroke('red');
|
|
* strokeWeight(4);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // three-digit hexadecimal RGB notation
|
|
* stroke('#fae');
|
|
* strokeWeight(4);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // six-digit hexadecimal RGB notation
|
|
* stroke('#222222');
|
|
* strokeWeight(4);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // integer RGB notation
|
|
* stroke('rgb(0,255,0)');
|
|
* strokeWeight(4);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // integer RGBA notation
|
|
* stroke('rgba(0,255,0,0.25)');
|
|
* strokeWeight(4);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // percentage RGB notation
|
|
* stroke('rgb(100%,0%,10%)');
|
|
* strokeWeight(4);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // percentage RGBA notation
|
|
* stroke('rgba(100%,0%,100%,0.5)');
|
|
* strokeWeight(4);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // p5 Color object
|
|
* stroke(color(0, 0, 255));
|
|
* strokeWeight(4);
|
|
* rect(20, 20, 60, 60);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 60x60 white rect at center. Dark charcoal grey outline.
|
|
* 60x60 white rect at center. Yellow outline.
|
|
* 60x60 white rect at center. Royal blue outline.
|
|
* 60x60 white rect at center. Red outline.
|
|
* 60x60 white rect at center. Pink outline.
|
|
* 60x60 white rect at center. Black outline.
|
|
* 60x60 white rect at center. Bright green outline.
|
|
* 60x60 white rect at center. Soft green outline.
|
|
* 60x60 white rect at center. Red outline.
|
|
* 60x60 white rect at center. Dark fushcia outline.
|
|
* 60x60 white rect at center. Blue outline.
|
|
*/
|
|
|
|
p5.prototype.stroke = function() {
|
|
this._renderer._setProperty('_strokeSet', true);
|
|
this._renderer._setProperty('_doStroke', true);
|
|
this._renderer.stroke.apply(this._renderer, arguments);
|
|
return this;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/constants":36,"../core/core":37,"./p5.Color":31}],33:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Shape
|
|
* @submodule 2D Primitives
|
|
* @for p5
|
|
* @requires core
|
|
* @requires constants
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('./core');
|
|
var constants = _dereq_('./constants');
|
|
var canvas = _dereq_('./canvas');
|
|
_dereq_('./error_helpers');
|
|
|
|
/**
|
|
* Draw an arc to the screen. If called with only a, b, c, d, start, and
|
|
* stop, the arc will be drawn as an open pie. If mode is provided, the arc
|
|
* will be drawn either open, as a chord, or as a pie as specified. The
|
|
* origin may be changed with the ellipseMode() function.<br><br>
|
|
* Note that drawing a full circle (ex: 0 to TWO_PI) will appear blank
|
|
* because 0 and TWO_PI are the same position on the unit circle. The
|
|
* best way to handle this is by using the ellipse() function instead
|
|
* to create a closed ellipse, and to use the arc() function
|
|
* only to draw parts of an ellipse.
|
|
*
|
|
* @method arc
|
|
* @param {Number} a x-coordinate of the arc's ellipse
|
|
* @param {Number} b y-coordinate of the arc's ellipse
|
|
* @param {Number} c width of the arc's ellipse by default
|
|
* @param {Number} d height of the arc's ellipse by default
|
|
* @param {Number} start angle to start the arc, specified in radians
|
|
* @param {Number} stop angle to stop the arc, specified in radians
|
|
* @param {Constant} [mode] optional parameter to determine the way of drawing
|
|
* the arc
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* arc(50, 55, 50, 50, 0, HALF_PI);
|
|
* noFill();
|
|
* arc(50, 55, 60, 60, HALF_PI, PI);
|
|
* arc(50, 55, 70, 70, PI, PI+QUARTER_PI);
|
|
* arc(50, 55, 80, 80, PI+QUARTER_PI, TWO_PI);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* arc(50, 50, 80, 80, 0, PI+QUARTER_PI, OPEN);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* arc(50, 50, 80, 80, 0, PI+QUARTER_PI, CHORD);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* arc(50, 50, 80, 80, 0, PI+QUARTER_PI, PIE);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*shattered outline of an ellipse with a quarter of a white circle bottom-right.
|
|
*white ellipse with black outline with top right missing.
|
|
*white ellipse with top right missing with black outline around shape.
|
|
*white ellipse with top right quarter missing with black outline around the shape.
|
|
*
|
|
*/
|
|
p5.prototype.arc = function(x, y, w, h, start, stop, mode) {
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
if (!this._renderer._doStroke && !this._renderer._doFill) {
|
|
return this;
|
|
}
|
|
if (this._angleMode === constants.DEGREES) {
|
|
start = this.radians(start);
|
|
stop = this.radians(stop);
|
|
}
|
|
|
|
// Make all angles positive...
|
|
while (start < 0) {
|
|
start += constants.TWO_PI;
|
|
}
|
|
while (stop < 0) {
|
|
stop += constants.TWO_PI;
|
|
}
|
|
// ...and confine them to the interval [0,TWO_PI).
|
|
start %= constants.TWO_PI;
|
|
stop %= constants.TWO_PI;
|
|
|
|
// account for full circle
|
|
if (stop === start) {
|
|
stop += constants.TWO_PI;
|
|
}
|
|
|
|
// Adjust angles to counter linear scaling.
|
|
if (start <= constants.HALF_PI) {
|
|
start = Math.atan(w / h * Math.tan(start));
|
|
} else if (start > constants.HALF_PI && start <= 3 * constants.HALF_PI) {
|
|
start = Math.atan(w / h * Math.tan(start)) + constants.PI;
|
|
} else {
|
|
start = Math.atan(w / h * Math.tan(start)) + constants.TWO_PI;
|
|
}
|
|
if (stop <= constants.HALF_PI) {
|
|
stop = Math.atan(w / h * Math.tan(stop));
|
|
} else if (stop > constants.HALF_PI && stop <= 3 * constants.HALF_PI) {
|
|
stop = Math.atan(w / h * Math.tan(stop)) + constants.PI;
|
|
} else {
|
|
stop = Math.atan(w / h * Math.tan(stop)) + constants.TWO_PI;
|
|
}
|
|
|
|
// Exceed the interval if necessary in order to preserve the size and
|
|
// orientation of the arc.
|
|
if (start > stop) {
|
|
stop += constants.TWO_PI;
|
|
}
|
|
// p5 supports negative width and heights for ellipses
|
|
w = Math.abs(w);
|
|
h = Math.abs(h);
|
|
this._renderer.arc(x, y, w, h, start, stop, mode);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Draws an ellipse (oval) to the screen. An ellipse with equal width and
|
|
* height is a circle. By default, the first two parameters set the location,
|
|
* and the third and fourth parameters set the shape's width and height. If
|
|
* no height is specified, the value of width is used for both the width and
|
|
* height. If a negative height or width is specified, the absolute value is taken.
|
|
* The origin may be changed with the ellipseMode() function.
|
|
*
|
|
* @method ellipse
|
|
* @param {Number} x x-coordinate of the ellipse.
|
|
* @param {Number} y y-coordinate of the ellipse.
|
|
* @param {Number} w width of the ellipse.
|
|
* @param {Number} [h] height of the ellipse.
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* ellipse(56, 46, 55, 55);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*white ellipse with black outline in middle-right of canvas that is 55x55.
|
|
*
|
|
*/
|
|
/**
|
|
* @method ellipse
|
|
* @param {Number} x
|
|
* @param {Number} y
|
|
* @param {Number} w
|
|
* @param {Number} [h]
|
|
* @return {p5}
|
|
*/
|
|
p5.prototype.ellipse = function() {
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
// Duplicate 3rd argument if only 3 given.
|
|
if (args.length === 3) {
|
|
args.push(args[2]);
|
|
}
|
|
// p5 supports negative width and heights for rects
|
|
if (args[2] < 0){args[2] = Math.abs(args[2]);}
|
|
if (args[3] < 0){args[3] = Math.abs(args[3]);}
|
|
if (!this._renderer._doStroke && !this._renderer._doFill) {
|
|
return this;
|
|
}
|
|
var vals = canvas.modeAdjust(
|
|
args[0],
|
|
args[1],
|
|
args[2],
|
|
args[3],
|
|
this._renderer._ellipseMode);
|
|
args[0] = vals.x;
|
|
args[1] = vals.y;
|
|
args[2] = vals.w;
|
|
args[3] = vals.h;
|
|
this._renderer.ellipse(args);
|
|
return this;
|
|
};
|
|
/**
|
|
* Draws a line (a direct path between two points) to the screen. The version
|
|
* of line() with four parameters draws the line in 2D. To color a line, use
|
|
* the stroke() function. A line cannot be filled, therefore the fill()
|
|
* function will not affect the color of a line. 2D lines are drawn with a
|
|
* width of one pixel by default, but this can be changed with the
|
|
* strokeWeight() function.
|
|
*
|
|
* @method line
|
|
* @param {Number} x1 the x-coordinate of the first point
|
|
* @param {Number} y1 the y-coordinate of the first point
|
|
* @param {Number} x2 the x-coordinate of the second point
|
|
* @param {Number} y2 the y-coordinate of the second point
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* line(30, 20, 85, 75);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* line(30, 20, 85, 20);
|
|
* stroke(126);
|
|
* line(85, 20, 85, 75);
|
|
* stroke(255);
|
|
* line(85, 75, 30, 75);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*line 78 pixels long running from mid-top to bottom-right of canvas.
|
|
*3 lines of various stroke sizes. Form top, bottom and right sides of a square.
|
|
*
|
|
*/
|
|
////commented out original
|
|
// p5.prototype.line = function(x1, y1, x2, y2) {
|
|
// if (!this._renderer._doStroke) {
|
|
// return this;
|
|
// }
|
|
// if(this._renderer.isP3D){
|
|
// } else {
|
|
// this._renderer.line(x1, y1, x2, y2);
|
|
// }
|
|
// };
|
|
p5.prototype.line = function() {
|
|
if (!this._renderer._doStroke) {
|
|
return this;
|
|
}
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
//check whether we should draw a 3d line or 2d
|
|
if(this._renderer.isP3D){
|
|
this._renderer.line(
|
|
args[0],
|
|
args[1],
|
|
args[2],
|
|
args[3],
|
|
args[4],
|
|
args[5]);
|
|
} else {
|
|
this._renderer.line(
|
|
args[0],
|
|
args[1],
|
|
args[2],
|
|
args[3]);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Draws a point, a coordinate in space at the dimension of one pixel.
|
|
* The first parameter is the horizontal value for the point, the second
|
|
* value is the vertical value for the point. The color of the point is
|
|
* determined by the current stroke.
|
|
*
|
|
* @method point
|
|
* @param {Number} x the x-coordinate
|
|
* @param {Number} y the y-coordinate
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* point(30, 20);
|
|
* point(85, 20);
|
|
* point(85, 75);
|
|
* point(30, 75);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*4 points centered in the middle-right of the canvas.
|
|
*
|
|
*/
|
|
p5.prototype.point = function() {
|
|
if (!this._renderer._doStroke) {
|
|
return this;
|
|
}
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
//check whether we should draw a 3d line or 2d
|
|
if(this._renderer.isP3D){
|
|
this._renderer.point(
|
|
args[0],
|
|
args[1],
|
|
args[2]
|
|
);
|
|
} else {
|
|
this._renderer.point(
|
|
args[0],
|
|
args[1]
|
|
);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Draw a quad. A quad is a quadrilateral, a four sided polygon. It is
|
|
* similar to a rectangle, but the angles between its edges are not
|
|
* constrained to ninety degrees. The first pair of parameters (x1,y1)
|
|
* sets the first vertex and the subsequent pairs should proceed
|
|
* clockwise or counter-clockwise around the defined shape.
|
|
*
|
|
* @method quad
|
|
* @param {Number} x1 the x-coordinate of the first point
|
|
* @param {Number} y1 the y-coordinate of the first point
|
|
* @param {Number} x2 the x-coordinate of the second point
|
|
* @param {Number} y2 the y-coordinate of the second point
|
|
* @param {Number} x3 the x-coordinate of the third point
|
|
* @param {Number} y3 the y-coordinate of the third point
|
|
* @param {Number} x4 the x-coordinate of the fourth point
|
|
* @param {Number} y4 the y-coordinate of the fourth point
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* quad(38, 31, 86, 20, 69, 63, 30, 76);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*irregular white quadrilateral shape with black outline mid-right of canvas.
|
|
*
|
|
*/
|
|
/**
|
|
* @method quad
|
|
* @param {Number} x1
|
|
* @param {Number} y1
|
|
* @param {Number} x2
|
|
* @param {Number} y2
|
|
* @param {Number} x3
|
|
* @param {Number} y3
|
|
* @param {Number} x4
|
|
* @param {Number} y4
|
|
* @return {p5} the p5 object
|
|
*/
|
|
p5.prototype.quad = function() {
|
|
if (!this._renderer._doStroke && !this._renderer._doFill) {
|
|
return this;
|
|
}
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
if(this._renderer.isP3D){
|
|
this._renderer.quad(
|
|
args[0],
|
|
args[1],
|
|
args[2],
|
|
args[3],
|
|
args[4],
|
|
args[5],
|
|
args[6],
|
|
args[7],
|
|
args[8],
|
|
args[9],
|
|
args[10],
|
|
args[11]
|
|
);
|
|
} else {
|
|
this._renderer.quad(
|
|
args[0],
|
|
args[1],
|
|
args[2],
|
|
args[3],
|
|
args[4],
|
|
args[5],
|
|
args[6],
|
|
args[7]
|
|
);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Draws a rectangle to the screen. A rectangle is a four-sided shape with
|
|
* every angle at ninety degrees. By default, the first two parameters set
|
|
* the location of the upper-left corner, the third sets the width, and the
|
|
* fourth sets the height. The way these parameters are interpreted, however,
|
|
* may be changed with the rectMode() function.
|
|
* <br><br>
|
|
* The fifth, sixth, seventh and eighth parameters, if specified,
|
|
* determine corner radius for the top-right, top-left, lower-right and
|
|
* lower-left corners, respectively. An omitted corner radius parameter is set
|
|
* to the value of the previously specified radius value in the parameter list.
|
|
*
|
|
* @method rect
|
|
* @param {Number} x x-coordinate of the rectangle.
|
|
* @param {Number} y y-coordinate of the rectangle.
|
|
* @param {Number} w width of the rectangle.
|
|
* @param {Number} h height of the rectangle.
|
|
* @param {Number} [tl] optional radius of top-left corner.
|
|
* @param {Number} [tr] optional radius of top-right corner.
|
|
* @param {Number} [br] optional radius of bottom-right corner.
|
|
* @param {Number} [bl] optional radius of bottom-left corner.
|
|
* @return {p5} the p5 object.
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Draw a rectangle at location (30, 20) with a width and height of 55.
|
|
* rect(30, 20, 55, 55);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // Draw a rectangle with rounded corners, each having a radius of 20.
|
|
* rect(30, 20, 55, 55, 20);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // Draw a rectangle with rounded corners having the following radii:
|
|
* // top-left = 20, top-right = 15, bottom-right = 10, bottom-left = 5.
|
|
* rect(30, 20, 55, 55, 20, 15, 10, 5);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 55x55 white rect with black outline in mid-right of canvas.
|
|
* 55x55 white rect with black outline and rounded edges in mid-right of canvas.
|
|
* 55x55 white rect with black outline and rounded edges of different radii.
|
|
*/
|
|
/**
|
|
* @method rect
|
|
* @param {Number} x
|
|
* @param {Number} y
|
|
* @param {Number} w
|
|
* @param {Number} h
|
|
* @param {Number} [detailX]
|
|
* @param {Number} [detailY]
|
|
* @return {p5} the p5 object.
|
|
*/
|
|
p5.prototype.rect = function () {
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
if (!this._renderer._doStroke && !this._renderer._doFill) {
|
|
return;
|
|
}
|
|
var vals = canvas.modeAdjust(
|
|
args[0],
|
|
args[1],
|
|
args[2],
|
|
args[3],
|
|
this._renderer._rectMode);
|
|
args[0] = vals.x;
|
|
args[1] = vals.y;
|
|
args[2] = vals.w;
|
|
args[3] = vals.h;
|
|
this._renderer.rect(args);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* A triangle is a plane created by connecting three points. The first two
|
|
* arguments specify the first point, the middle two arguments specify the
|
|
* second point, and the last two arguments specify the third point.
|
|
*
|
|
* @method triangle
|
|
* @param {Number} x1 x-coordinate of the first point
|
|
* @param {Number} y1 y-coordinate of the first point
|
|
* @param {Number} x2 x-coordinate of the second point
|
|
* @param {Number} y2 y-coordinate of the second point
|
|
* @param {Number} x3 x-coordinate of the third point
|
|
* @param {Number} y3 y-coordinate of the third point
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* triangle(30, 75, 58, 20, 86, 75);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* white triangle with black outline in mid-right of canvas.
|
|
*
|
|
*/
|
|
p5.prototype.triangle = function() {
|
|
|
|
if (!this._renderer._doStroke && !this._renderer._doFill) {
|
|
return this;
|
|
}
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
this._renderer.triangle(args);
|
|
return this;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"./canvas":35,"./constants":36,"./core":37,"./error_helpers":40}],34:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Shape
|
|
* @submodule Attributes
|
|
* @for p5
|
|
* @requires core
|
|
* @requires constants
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('./core');
|
|
var constants = _dereq_('./constants');
|
|
|
|
/**
|
|
* Modifies the location from which ellipses are drawn by changing the way
|
|
* in which parameters given to ellipse() are interpreted.
|
|
* <br><br>
|
|
* The default mode is ellipseMode(CENTER), which interprets the first two
|
|
* parameters of ellipse() as the shape's center point, while the third and
|
|
* fourth parameters are its width and height.
|
|
* <br><br>
|
|
* ellipseMode(RADIUS) also uses the first two parameters of ellipse() as
|
|
* the shape's center point, but uses the third and fourth parameters to
|
|
* specify half of the shapes's width and height.
|
|
* <br><br>
|
|
* ellipseMode(CORNER) interprets the first two parameters of ellipse() as
|
|
* the upper-left corner of the shape, while the third and fourth parameters
|
|
* are its width and height.
|
|
* <br><br>
|
|
* ellipseMode(CORNERS) interprets the first two parameters of ellipse() as
|
|
* the location of one corner of the ellipse's bounding box, and the third
|
|
* and fourth parameters as the location of the opposite corner.
|
|
* <br><br>
|
|
* The parameter must be written in ALL CAPS because Javascript is a
|
|
* case-sensitive language.
|
|
*
|
|
* @method ellipseMode
|
|
* @param {Constant} mode either CENTER, RADIUS, CORNER, or CORNERS
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* ellipseMode(RADIUS); // Set ellipseMode to RADIUS
|
|
* fill(255); // Set fill to white
|
|
* ellipse(50, 50, 30, 30); // Draw white ellipse using RADIUS mode
|
|
*
|
|
* ellipseMode(CENTER); // Set ellipseMode to CENTER
|
|
* fill(100); // Set fill to gray
|
|
* ellipse(50, 50, 30, 30); // Draw gray ellipse using CENTER mode
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* ellipseMode(CORNER); // Set ellipseMode is CORNER
|
|
* fill(255); // Set fill to white
|
|
* ellipse(25, 25, 50, 50); // Draw white ellipse using CORNER mode
|
|
*
|
|
* ellipseMode(CORNERS); // Set ellipseMode to CORNERS
|
|
* fill(100); // Set fill to gray
|
|
* ellipse(25, 25, 50, 50); // Draw gray ellipse using CORNERS mode
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 60x60 white ellipse and 30x30 grey ellipse with black outlines at center.
|
|
* 60x60 white ellipse @center and 30x30 grey ellipse top-right, black outlines.
|
|
*
|
|
*/
|
|
p5.prototype.ellipseMode = function(m) {
|
|
if (m === constants.CORNER ||
|
|
m === constants.CORNERS ||
|
|
m === constants.RADIUS ||
|
|
m === constants.CENTER) {
|
|
this._renderer._ellipseMode = m;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Draws all geometry with jagged (aliased) edges. Note that smooth() is
|
|
* active by default, so it is necessary to call noSmooth() to disable
|
|
* smoothing of geometry, images, and fonts.
|
|
*
|
|
* @method noSmooth
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* background(0);
|
|
* noStroke();
|
|
* smooth();
|
|
* ellipse(30, 48, 36, 36);
|
|
* noSmooth();
|
|
* ellipse(70, 48, 36, 36);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 2 pixelated 36x36 white ellipses to left & right of center, black background
|
|
*
|
|
*/
|
|
p5.prototype.noSmooth = function() {
|
|
this._renderer.noSmooth();
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Modifies the location from which rectangles are drawn by changing the way
|
|
* in which parameters given to rect() are interpreted.
|
|
* <br><br>
|
|
* The default mode is rectMode(CORNER), which interprets the first two
|
|
* parameters of rect() as the upper-left corner of the shape, while the
|
|
* third and fourth parameters are its width and height.
|
|
* <br><br>
|
|
* rectMode(CORNERS) interprets the first two parameters of rect() as the
|
|
* location of one corner, and the third and fourth parameters as the
|
|
* location of the opposite corner.
|
|
* <br><br>
|
|
* rectMode(CENTER) interprets the first two parameters of rect() as the
|
|
* shape's center point, while the third and fourth parameters are its
|
|
* width and height.
|
|
* <br><br>
|
|
* rectMode(RADIUS) also uses the first two parameters of rect() as the
|
|
* shape's center point, but uses the third and fourth parameters to specify
|
|
* half of the shapes's width and height.
|
|
* <br><br>
|
|
* The parameter must be written in ALL CAPS because Javascript is a
|
|
* case-sensitive language.
|
|
*
|
|
* @method rectMode
|
|
* @param {Constant} mode either CORNER, CORNERS, CENTER, or RADIUS
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* rectMode(CORNER); // Default rectMode is CORNER
|
|
* fill(255); // Set fill to white
|
|
* rect(25, 25, 50, 50); // Draw white rect using CORNER mode
|
|
*
|
|
* rectMode(CORNERS); // Set rectMode to CORNERS
|
|
* fill(100); // Set fill to gray
|
|
* rect(25, 25, 50, 50); // Draw gray rect using CORNERS mode
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* rectMode(RADIUS); // Set rectMode to RADIUS
|
|
* fill(255); // Set fill to white
|
|
* rect(50, 50, 30, 30); // Draw white rect using RADIUS mode
|
|
*
|
|
* rectMode(CENTER); // Set rectMode to CENTER
|
|
* fill(100); // Set fill to gray
|
|
* rect(50, 50, 30, 30); // Draw gray rect using CENTER mode
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 50x50 white rect at center and 25x25 grey rect in the top left of the other.
|
|
* 50x50 white rect at center and 25x25 grey rect in the center of the other.
|
|
*
|
|
*/
|
|
p5.prototype.rectMode = function(m) {
|
|
if (m === constants.CORNER ||
|
|
m === constants.CORNERS ||
|
|
m === constants.RADIUS ||
|
|
m === constants.CENTER) {
|
|
this._renderer._rectMode = m;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Draws all geometry with smooth (anti-aliased) edges. smooth() will also
|
|
* improve image quality of resized images. Note that smooth() is active by
|
|
* default; noSmooth() can be used to disable smoothing of geometry,
|
|
* images, and fonts.
|
|
*
|
|
* @method smooth
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* background(0);
|
|
* noStroke();
|
|
* smooth();
|
|
* ellipse(30, 48, 36, 36);
|
|
* noSmooth();
|
|
* ellipse(70, 48, 36, 36);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 2 pixelated 36x36 white ellipses one left one right of center. On black.
|
|
*
|
|
*/
|
|
p5.prototype.smooth = function() {
|
|
this._renderer.smooth();
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Sets the style for rendering line endings. These ends are either squared,
|
|
* extended, or rounded, each of which specified with the corresponding
|
|
* parameters: SQUARE, PROJECT, and ROUND. The default cap is ROUND.
|
|
*
|
|
* @method strokeCap
|
|
* @param {Number/Constant} cap either SQUARE, PROJECT, or ROUND
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* strokeWeight(12.0);
|
|
* strokeCap(ROUND);
|
|
* line(20, 30, 80, 30);
|
|
* strokeCap(SQUARE);
|
|
* line(20, 50, 80, 50);
|
|
* strokeCap(PROJECT);
|
|
* line(20, 70, 80, 70);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 3 lines. Top line: rounded ends, mid: squared, bottom:longer squared ends.
|
|
*
|
|
*/
|
|
p5.prototype.strokeCap = function(cap) {
|
|
if (cap === constants.ROUND ||
|
|
cap === constants.SQUARE ||
|
|
cap === constants.PROJECT) {
|
|
this._renderer.strokeCap(cap);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Sets the style of the joints which connect line segments. These joints
|
|
* are either mitered, beveled, or rounded and specified with the
|
|
* corresponding parameters MITER, BEVEL, and ROUND. The default joint is
|
|
* MITER.
|
|
*
|
|
* @method strokeJoin
|
|
* @param {Number/Constant} join either MITER, BEVEL, ROUND
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* strokeWeight(10.0);
|
|
* strokeJoin(MITER);
|
|
* beginShape();
|
|
* vertex(35, 20);
|
|
* vertex(65, 50);
|
|
* vertex(35, 80);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* strokeWeight(10.0);
|
|
* strokeJoin(BEVEL);
|
|
* beginShape();
|
|
* vertex(35, 20);
|
|
* vertex(65, 50);
|
|
* vertex(35, 80);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* strokeWeight(10.0);
|
|
* strokeJoin(ROUND);
|
|
* beginShape();
|
|
* vertex(35, 20);
|
|
* vertex(65, 50);
|
|
* vertex(35, 80);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Right-facing arrowhead shape with pointed tip in center of canvas.
|
|
* Right-facing arrowhead shape with flat tip in center of canvas.
|
|
* Right-facing arrowhead shape with rounded tip in center of canvas.
|
|
*
|
|
*/
|
|
p5.prototype.strokeJoin = function(join) {
|
|
if (join === constants.ROUND ||
|
|
join === constants.BEVEL ||
|
|
join === constants.MITER) {
|
|
this._renderer.strokeJoin(join);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Sets the width of the stroke used for lines, points, and the border
|
|
* around shapes. All widths are set in units of pixels.
|
|
*
|
|
* @method strokeWeight
|
|
* @param {Number} weight the weight (in pixels) of the stroke
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* strokeWeight(1); // Default
|
|
* line(20, 20, 80, 20);
|
|
* strokeWeight(4); // Thicker
|
|
* line(20, 40, 80, 40);
|
|
* strokeWeight(10); // Beastly
|
|
* line(20, 70, 80, 70);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 3 horizontal black lines. Top line: thin, mid: medium, bottom:thick.
|
|
*
|
|
*/
|
|
p5.prototype.strokeWeight = function(w) {
|
|
this._renderer.strokeWeight(w);
|
|
return this;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"./constants":36,"./core":37}],35:[function(_dereq_,module,exports){
|
|
/**
|
|
* @requires constants
|
|
*/
|
|
|
|
var constants = _dereq_('./constants');
|
|
|
|
module.exports = {
|
|
|
|
modeAdjust: function(a, b, c, d, mode) {
|
|
if (mode === constants.CORNER) {
|
|
return { x: a, y: b, w: c, h: d };
|
|
} else if (mode === constants.CORNERS) {
|
|
return { x: a, y: b, w: c-a, h: d-b };
|
|
} else if (mode === constants.RADIUS) {
|
|
return { x: a-c, y: b-d, w: 2*c, h: 2*d };
|
|
} else if (mode === constants.CENTER) {
|
|
return { x: a-c*0.5, y: b-d*0.5, w: c, h: d };
|
|
}
|
|
},
|
|
|
|
arcModeAdjust: function(a, b, c, d, mode) {
|
|
if (mode === constants.CORNER) {
|
|
return { x: a+c*0.5, y: b+d*0.5, w: c, h: d };
|
|
} else if (mode === constants.CORNERS) {
|
|
return { x: a, y: b, w: c+a, h: d+b };
|
|
} else if (mode === constants.RADIUS) {
|
|
return { x: a, y: b, w: 2*c, h: 2*d };
|
|
} else if (mode === constants.CENTER) {
|
|
return { x: a, y: b, w: c, h: d };
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
|
|
},{"./constants":36}],36:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Constants
|
|
* @submodule Constants
|
|
* @for p5
|
|
*/
|
|
|
|
var PI = Math.PI;
|
|
|
|
module.exports = {
|
|
|
|
// GRAPHICS RENDERER
|
|
P2D: 'p2d',
|
|
WEBGL: 'webgl',
|
|
|
|
// ENVIRONMENT
|
|
ARROW: 'default',
|
|
CROSS: 'crosshair',
|
|
HAND: 'pointer',
|
|
MOVE: 'move',
|
|
TEXT: 'text',
|
|
WAIT: 'wait',
|
|
|
|
// TRIGONOMETRY
|
|
|
|
/**
|
|
* HALF_PI is a mathematical constant with the value
|
|
* 1.57079632679489661923. It is half the ratio of the
|
|
* circumference of a circle to its diameter. It is useful in
|
|
* combination with the trigonometric functions sin() and cos().
|
|
*
|
|
* @property HALF_PI
|
|
*
|
|
* @example
|
|
* <div><code>
|
|
* arc(50, 50, 80, 80, 0, HALF_PI);
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 80x80 white quarter-circle with curve toward bottom right of canvas.
|
|
*
|
|
*/
|
|
HALF_PI: PI / 2,
|
|
/**
|
|
* PI is a mathematical constant with the value
|
|
* 3.14159265358979323846. It is the ratio of the circumference
|
|
* of a circle to its diameter. It is useful in combination with
|
|
* the trigonometric functions sin() and cos().
|
|
*
|
|
* @property PI
|
|
*
|
|
* @example
|
|
* <div><code>
|
|
* arc(50, 50, 80, 80, 0, PI);
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* white half-circle with curve toward bottom of canvas.
|
|
*
|
|
*/
|
|
PI: PI,
|
|
/**
|
|
* QUARTER_PI is a mathematical constant with the value 0.7853982.
|
|
* It is one quarter the ratio of the circumference of a circle to
|
|
* its diameter. It is useful in combination with the trigonometric
|
|
* functions sin() and cos().
|
|
*
|
|
* @property QUARTER_PI
|
|
*
|
|
* @example
|
|
* <div><code>
|
|
* arc(50, 50, 80, 80, 0, QUARTER_PI);
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* white eighth-circle rotated about 40 degrees with curve bottom right canvas.
|
|
*
|
|
*/
|
|
QUARTER_PI: PI / 4,
|
|
/**
|
|
* TAU is an alias for TWO_PI, a mathematical constant with the
|
|
* value 6.28318530717958647693. It is twice the ratio of the
|
|
* circumference of a circle to its diameter. It is useful in
|
|
* combination with the trigonometric functions sin() and cos().
|
|
*
|
|
* @property TAU
|
|
*
|
|
* @example
|
|
* <div><code>
|
|
* arc(50, 50, 80, 80, 0, TAU);
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 80x80 white ellipse shape in center of canvas.
|
|
*
|
|
*/
|
|
TAU: PI * 2,
|
|
/**
|
|
* TWO_PI is a mathematical constant with the value
|
|
* 6.28318530717958647693. It is twice the ratio of the
|
|
* circumference of a circle to its diameter. It is useful in
|
|
* combination with the trigonometric functions sin() and cos().
|
|
*
|
|
* @property TWO_PI
|
|
*
|
|
* @example
|
|
* <div><code>
|
|
* arc(50, 50, 80, 80, 0, TWO_PI);
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 80x80 white ellipse shape in center of canvas.
|
|
*
|
|
*/
|
|
TWO_PI: PI * 2,
|
|
DEGREES: 'degrees',
|
|
RADIANS: 'radians',
|
|
|
|
// SHAPE
|
|
CORNER: 'corner',
|
|
CORNERS: 'corners',
|
|
RADIUS: 'radius',
|
|
RIGHT: 'right',
|
|
LEFT: 'left',
|
|
CENTER: 'center',
|
|
TOP: 'top',
|
|
BOTTOM: 'bottom',
|
|
BASELINE: 'alphabetic',
|
|
POINTS: 0x0000,
|
|
LINES: 0x0001,
|
|
LINE_STRIP: 0x0003,
|
|
LINE_LOOP: 0x0002,
|
|
TRIANGLES: 0x0004,
|
|
TRIANGLE_FAN: 0x0006,
|
|
TRIANGLE_STRIP: 0x0005,
|
|
QUADS: 'quads',
|
|
QUAD_STRIP: 'quad_strip',
|
|
CLOSE: 'close',
|
|
OPEN: 'open',
|
|
CHORD: 'chord',
|
|
PIE: 'pie',
|
|
PROJECT: 'square', // PEND: careful this is counterintuitive
|
|
SQUARE: 'butt',
|
|
ROUND: 'round',
|
|
BEVEL: 'bevel',
|
|
MITER: 'miter',
|
|
|
|
// COLOR
|
|
RGB: 'rgb',
|
|
HSB: 'hsb',
|
|
HSL: 'hsl',
|
|
|
|
// DOM EXTENSION
|
|
AUTO: 'auto',
|
|
|
|
// INPUT
|
|
ALT: 18,
|
|
BACKSPACE: 8,
|
|
CONTROL: 17,
|
|
DELETE: 46,
|
|
DOWN_ARROW: 40,
|
|
ENTER: 13,
|
|
ESCAPE: 27,
|
|
LEFT_ARROW: 37,
|
|
OPTION: 18,
|
|
RETURN: 13,
|
|
RIGHT_ARROW: 39,
|
|
SHIFT: 16,
|
|
TAB: 9,
|
|
UP_ARROW: 38,
|
|
|
|
// RENDERING
|
|
BLEND: 'normal',
|
|
ADD: 'lighter',
|
|
//ADD: 'add', //
|
|
//SUBTRACT: 'subtract', //
|
|
DARKEST: 'darken',
|
|
LIGHTEST: 'lighten',
|
|
DIFFERENCE: 'difference',
|
|
EXCLUSION: 'exclusion',
|
|
MULTIPLY: 'multiply',
|
|
SCREEN: 'screen',
|
|
REPLACE: 'source-over',
|
|
OVERLAY: 'overlay',
|
|
HARD_LIGHT: 'hard-light',
|
|
SOFT_LIGHT: 'soft-light',
|
|
DODGE: 'color-dodge',
|
|
BURN: 'color-burn',
|
|
|
|
// FILTERS
|
|
THRESHOLD: 'threshold',
|
|
GRAY: 'gray',
|
|
OPAQUE: 'opaque',
|
|
INVERT: 'invert',
|
|
POSTERIZE: 'posterize',
|
|
DILATE: 'dilate',
|
|
ERODE: 'erode',
|
|
BLUR: 'blur',
|
|
|
|
// TYPOGRAPHY
|
|
NORMAL: 'normal',
|
|
ITALIC: 'italic',
|
|
BOLD: 'bold',
|
|
|
|
// TYPOGRAPHY-INTERNAL
|
|
_DEFAULT_TEXT_FILL: '#000000',
|
|
_DEFAULT_LEADMULT: 1.25,
|
|
_CTX_MIDDLE: 'middle',
|
|
|
|
// VERTICES
|
|
LINEAR: 'linear',
|
|
QUADRATIC: 'quadratic',
|
|
BEZIER: 'bezier',
|
|
CURVE: 'curve',
|
|
|
|
// DEFAULTS
|
|
_DEFAULT_STROKE: '#000000',
|
|
_DEFAULT_FILL: '#FFFFFF'
|
|
|
|
};
|
|
|
|
},{}],37:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Structure
|
|
* @submodule Structure
|
|
* @for p5
|
|
* @requires constants
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
_dereq_('./shim');
|
|
|
|
// Core needs the PVariables object
|
|
var constants = _dereq_('./constants');
|
|
|
|
/**
|
|
* This is the p5 instance constructor.
|
|
*
|
|
* A p5 instance holds all the properties and methods related to
|
|
* a p5 sketch. It expects an incoming sketch closure and it can also
|
|
* take an optional node parameter for attaching the generated p5 canvas
|
|
* to a node. The sketch closure takes the newly created p5 instance as
|
|
* its sole argument and may optionally set preload(), setup(), and/or
|
|
* draw() properties on it for running a sketch.
|
|
*
|
|
* A p5 sketch can run in "global" or "instance" mode:
|
|
* "global" - all properties and methods are attached to the window
|
|
* "instance" - all properties and methods are bound to this p5 object
|
|
*
|
|
* @param {Function} sketch a closure that can set optional preload(),
|
|
* setup(), and/or draw() properties on the
|
|
* given p5 instance
|
|
* @param {HTMLElement|boolean} [node] element to attach canvas to, if a
|
|
* boolean is passed in use it as sync
|
|
* @param {boolean} [sync] start synchronously (optional)
|
|
* @return {p5} a p5 instance
|
|
*/
|
|
var p5 = function(sketch, node, sync) {
|
|
|
|
if (arguments.length === 2 && typeof node === 'boolean') {
|
|
sync = node;
|
|
node = undefined;
|
|
}
|
|
|
|
//////////////////////////////////////////////
|
|
// PUBLIC p5 PROPERTIES AND METHODS
|
|
//////////////////////////////////////////////
|
|
|
|
|
|
/**
|
|
* Called directly before setup(), the preload() function is used to handle
|
|
* asynchronous loading of external files. If a preload function is
|
|
* defined, setup() will wait until any load calls within have finished.
|
|
* Nothing besides load calls should be inside preload (loadImage,
|
|
* loadJSON, loadFont, loadStrings, etc).
|
|
*
|
|
* @method preload
|
|
* @example
|
|
* <div><code>
|
|
* var img;
|
|
* var c;
|
|
* function preload() { // preload() runs once
|
|
* img = loadImage('assets/laDefense.jpg');
|
|
* }
|
|
*
|
|
* function setup() { // setup() waits until preload() is done
|
|
* img.loadPixels();
|
|
* // get color of middle pixel
|
|
* c = img.get(img.width/2, img.height/2);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(c);
|
|
* image(img, 25, 25, 50, 50);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* nothing displayed
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* The setup() function is called once when the program starts. It's used to
|
|
* define initial environment properties such as screen size and background
|
|
* color and to load media such as images and fonts as the program starts.
|
|
* There can only be one setup() function for each program and it shouldn't
|
|
* be called again after its initial execution.
|
|
* <br><br>
|
|
* Note: Variables declared within setup() are not accessible within other
|
|
* functions, including draw().
|
|
*
|
|
* @method setup
|
|
* @example
|
|
* <div><code>
|
|
* var a = 0;
|
|
*
|
|
* function setup() {
|
|
* background(0);
|
|
* noStroke();
|
|
* fill(102);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* rect(a++%width, 10, 2, 80);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* nothing displayed
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* Called directly after setup(), the draw() function continuously executes
|
|
* the lines of code contained inside its block until the program is stopped
|
|
* or noLoop() is called. Note if noLoop() is called in setup(), draw() will
|
|
* still be executed once before stopping. draw() is called automatically and
|
|
* should never be called explicitly.
|
|
* <br><br>
|
|
* It should always be controlled with noLoop(), redraw() and loop(). After
|
|
* noLoop() stops the code in draw() from executing, redraw() causes the
|
|
* code inside draw() to execute once, and loop() will cause the code
|
|
* inside draw() to resume executing continuously.
|
|
* <br><br>
|
|
* The number of times draw() executes in each second may be controlled with
|
|
* the frameRate() function.
|
|
* <br><br>
|
|
* There can only be one draw() function for each sketch, and draw() must
|
|
* exist if you want the code to run continuously, or to process events such
|
|
* as mousePressed(). Sometimes, you might have an empty call to draw() in
|
|
* your program, as shown in the above example.
|
|
* <br><br>
|
|
* It is important to note that the drawing coordinate system will be reset
|
|
* at the beginning of each draw() call. If any transformations are performed
|
|
* within draw() (ex: scale, rotate, translate, their effects will be
|
|
* undone at the beginning of draw(), so transformations will not accumulate
|
|
* over time. On the other hand, styling applied (ex: fill, stroke, etc) will
|
|
* remain in effect.
|
|
*
|
|
* @method draw
|
|
* @example
|
|
* <div><code>
|
|
* var yPos = 0;
|
|
* function setup() { // setup() runs once
|
|
* frameRate(30);
|
|
* }
|
|
* function draw() { // draw() loops forever, until stopped
|
|
* background(204);
|
|
* yPos = yPos - 1;
|
|
* if (yPos < 0) {
|
|
* yPos = height;
|
|
* }
|
|
* line(0, yPos, width, yPos);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* nothing displayed
|
|
*
|
|
*/
|
|
|
|
|
|
//////////////////////////////////////////////
|
|
// PRIVATE p5 PROPERTIES AND METHODS
|
|
//////////////////////////////////////////////
|
|
|
|
this._setupDone = false;
|
|
// for handling hidpi
|
|
this._pixelDensity = Math.ceil(window.devicePixelRatio) || 1;
|
|
this._userNode = node;
|
|
this._curElement = null;
|
|
this._elements = [];
|
|
this._requestAnimId = 0;
|
|
this._preloadCount = 0;
|
|
this._isGlobal = false;
|
|
this._loop = true;
|
|
this._styles = [];
|
|
this._defaultCanvasSize = {
|
|
width: 100,
|
|
height: 100
|
|
};
|
|
this._events = { // keep track of user-events for unregistering later
|
|
'mousemove': null,
|
|
'mousedown': null,
|
|
'mouseup': null,
|
|
'dragend': null,
|
|
'dragover': null,
|
|
'click': null,
|
|
'mouseover': null,
|
|
'mouseout': null,
|
|
'keydown': null,
|
|
'keyup': null,
|
|
'keypress': null,
|
|
'touchstart': null,
|
|
'touchmove': null,
|
|
'touchend': null,
|
|
'resize': null,
|
|
'blur': null
|
|
};
|
|
|
|
this._events.wheel = null;
|
|
this._loadingScreenId = 'p5_loading';
|
|
|
|
if (window.DeviceOrientationEvent) {
|
|
this._events.deviceorientation = null;
|
|
}
|
|
if (window.DeviceMotionEvent && !window._isNodeWebkit) {
|
|
this._events.devicemotion = null;
|
|
}
|
|
|
|
this._start = function () {
|
|
// Find node if id given
|
|
if (this._userNode) {
|
|
if (typeof this._userNode === 'string') {
|
|
this._userNode = document.getElementById(this._userNode);
|
|
}
|
|
}
|
|
|
|
var userPreload = this.preload || window.preload; // look for "preload"
|
|
if (userPreload) {
|
|
|
|
// Setup loading screen
|
|
// Set loading scfeen into dom if not present
|
|
// Otherwise displays and removes user provided loading screen
|
|
var loadingScreen = document.getElementById(this._loadingScreenId);
|
|
if(!loadingScreen){
|
|
loadingScreen = document.createElement('div');
|
|
loadingScreen.innerHTML = 'Loading...';
|
|
loadingScreen.style.position = 'absolute';
|
|
loadingScreen.id = this._loadingScreenId;
|
|
var node = this._userNode || document.body;
|
|
node.appendChild(loadingScreen);
|
|
}
|
|
// var methods = this._preloadMethods;
|
|
for (var method in this._preloadMethods){
|
|
// default to p5 if no object defined
|
|
this._preloadMethods[method] = this._preloadMethods[method] || p5;
|
|
var obj = this._preloadMethods[method];
|
|
//it's p5, check if it's global or instance
|
|
if (obj === p5.prototype || obj === p5){
|
|
obj = this._isGlobal ? window : this;
|
|
}
|
|
this._registeredPreloadMethods[method] = obj[method];
|
|
obj[method] = this._wrapPreload(obj, method);
|
|
}
|
|
|
|
userPreload();
|
|
this._runIfPreloadsAreDone();
|
|
} else {
|
|
this._setup();
|
|
this._runFrames();
|
|
this._draw();
|
|
}
|
|
}.bind(this);
|
|
|
|
this._runIfPreloadsAreDone = function(){
|
|
var context = this._isGlobal ? window : this;
|
|
if (context._preloadCount === 0) {
|
|
var loadingScreen = document.getElementById(context._loadingScreenId);
|
|
if (loadingScreen) {
|
|
loadingScreen.parentNode.removeChild(loadingScreen);
|
|
}
|
|
context._setup();
|
|
context._runFrames();
|
|
context._draw();
|
|
}
|
|
};
|
|
|
|
this._decrementPreload = function(){
|
|
var context = this._isGlobal ? window : this;
|
|
context._setProperty('_preloadCount', context._preloadCount - 1);
|
|
context._runIfPreloadsAreDone();
|
|
};
|
|
|
|
this._wrapPreload = function(obj, fnName){
|
|
return function(){
|
|
//increment counter
|
|
this._incrementPreload();
|
|
//call original function
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
args.push(this._decrementPreload.bind(this));
|
|
return this._registeredPreloadMethods[fnName].apply(obj, args);
|
|
}.bind(this);
|
|
};
|
|
|
|
this._incrementPreload = function(){
|
|
var context = this._isGlobal ? window : this;
|
|
context._setProperty('_preloadCount', context._preloadCount + 1);
|
|
};
|
|
|
|
this._setup = function() {
|
|
|
|
// Always create a default canvas.
|
|
// Later on if the user calls createCanvas, this default one
|
|
// will be replaced
|
|
this.createCanvas(
|
|
this._defaultCanvasSize.width,
|
|
this._defaultCanvasSize.height,
|
|
'p2d',
|
|
true
|
|
);
|
|
|
|
// return preload functions to their normal vals if switched by preload
|
|
var context = this._isGlobal ? window : this;
|
|
if (typeof context.preload === 'function') {
|
|
for (var f in this._preloadMethods) {
|
|
context[f] = this._preloadMethods[f][f];
|
|
if (context[f] && this) {
|
|
context[f] = context[f].bind(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Short-circuit on this, in case someone used the library in "global"
|
|
// mode earlier
|
|
if (typeof context.setup === 'function') {
|
|
context.setup();
|
|
}
|
|
|
|
// unhide any hidden canvases that were created
|
|
var canvases = document.getElementsByTagName('canvas');
|
|
for (var i = 0; i < canvases.length; i++) {
|
|
var k = canvases[i];
|
|
if (k.dataset.hidden === 'true') {
|
|
k.style.visibility = '';
|
|
delete(k.dataset.hidden);
|
|
}
|
|
}
|
|
this._setupDone = true;
|
|
|
|
}.bind(this);
|
|
|
|
this._draw = function () {
|
|
var now = window.performance.now();
|
|
var time_since_last = now - this._lastFrameTime;
|
|
var target_time_between_frames = 1000 / this._targetFrameRate;
|
|
|
|
// only draw if we really need to; don't overextend the browser.
|
|
// draw if we're within 5ms of when our next frame should paint
|
|
// (this will prevent us from giving up opportunities to draw
|
|
// again when it's really about time for us to do so). fixes an
|
|
// issue where the frameRate is too low if our refresh loop isn't
|
|
// in sync with the browser. note that we have to draw once even
|
|
// if looping is off, so we bypass the time delay if that
|
|
// is the case.
|
|
var epsilon = 5;
|
|
if (!this._loop ||
|
|
time_since_last >= target_time_between_frames - epsilon) {
|
|
|
|
//mandatory update values(matrixs and stack)
|
|
|
|
this._setProperty('frameCount', this.frameCount + 1);
|
|
this.redraw();
|
|
this._updateMouseCoords();
|
|
this._frameRate = 1000.0/(now - this._lastFrameTime);
|
|
this._lastFrameTime = now;
|
|
}
|
|
|
|
// get notified the next time the browser gives us
|
|
// an opportunity to draw.
|
|
if (this._loop) {
|
|
this._requestAnimId = window.requestAnimationFrame(this._draw);
|
|
}
|
|
}.bind(this);
|
|
|
|
this._runFrames = function() {
|
|
if (this._updateInterval) {
|
|
clearInterval(this._updateInterval);
|
|
}
|
|
}.bind(this);
|
|
|
|
this._setProperty = function(prop, value) {
|
|
this[prop] = value;
|
|
if (this._isGlobal) {
|
|
window[prop] = value;
|
|
}
|
|
}.bind(this);
|
|
|
|
/**
|
|
* Removes the entire p5 sketch. This will remove the canvas and any
|
|
* elements created by p5.js. It will also stop the draw loop and unbind
|
|
* any properties or methods from the window global scope. It will
|
|
* leave a variable p5 in case you wanted to create a new p5 sketch.
|
|
* If you like, you can set p5 = null to erase it.
|
|
* @method remove
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* function draw() {
|
|
* ellipse(50, 50, 10, 10);
|
|
* }
|
|
*
|
|
* function mousePressed() {
|
|
* remove(); // remove whole sketch on mouse press
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* nothing displayed
|
|
*
|
|
*/
|
|
this.remove = function() {
|
|
if (this._curElement) {
|
|
|
|
// stop draw
|
|
this._loop = false;
|
|
if (this._requestAnimId) {
|
|
window.cancelAnimationFrame(this._requestAnimId);
|
|
}
|
|
|
|
// unregister events sketch-wide
|
|
for (var ev in this._events) {
|
|
window.removeEventListener(ev, this._events[ev]);
|
|
}
|
|
|
|
// remove DOM elements created by p5, and listeners
|
|
for (var i=0; i<this._elements.length; i++) {
|
|
var e = this._elements[i];
|
|
if (e.elt.parentNode) {
|
|
e.elt.parentNode.removeChild(e.elt);
|
|
}
|
|
for (var elt_ev in e._events) {
|
|
e.elt.removeEventListener(elt_ev, e._events[elt_ev]);
|
|
}
|
|
}
|
|
|
|
// call any registered remove functions
|
|
var self = this;
|
|
this._registeredMethods.remove.forEach(function (f) {
|
|
if (typeof(f) !== 'undefined') {
|
|
f.call(self);
|
|
}
|
|
});
|
|
|
|
// remove window bound properties and methods
|
|
if (this._isGlobal) {
|
|
for (var p in p5.prototype) {
|
|
try {
|
|
delete window[p];
|
|
} catch (x) {
|
|
window[p] = undefined;
|
|
}
|
|
}
|
|
for (var p2 in this) {
|
|
if (this.hasOwnProperty(p2)) {
|
|
try {
|
|
delete window[p2];
|
|
} catch (x) {
|
|
window[p2] = undefined;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// window.p5 = undefined;
|
|
}.bind(this);
|
|
|
|
// call any registered init functions
|
|
this._registeredMethods.init.forEach(function (f) {
|
|
if (typeof(f) !== 'undefined') {
|
|
f.call(this);
|
|
}
|
|
}, this);
|
|
|
|
var friendlyBindGlobal = this._createFriendlyGlobalFunctionBinder();
|
|
|
|
// If the user has created a global setup or draw function,
|
|
// assume "global" mode and make everything global (i.e. on the window)
|
|
if (!sketch) {
|
|
this._isGlobal = true;
|
|
p5.instance = this;
|
|
// Loop through methods on the prototype and attach them to the window
|
|
for (var p in p5.prototype) {
|
|
if(typeof p5.prototype[p] === 'function') {
|
|
var ev = p.substring(2);
|
|
if (!this._events.hasOwnProperty(ev)) {
|
|
if (Math.hasOwnProperty(p) && (Math[p] === p5.prototype[p])) {
|
|
// Multiple p5 methods are just native Math functions. These can be
|
|
// called without any binding.
|
|
friendlyBindGlobal(p, p5.prototype[p]);
|
|
} else {
|
|
friendlyBindGlobal(p, p5.prototype[p].bind(this));
|
|
}
|
|
}
|
|
} else {
|
|
friendlyBindGlobal(p, p5.prototype[p]);
|
|
}
|
|
}
|
|
// Attach its properties to the window
|
|
for (var p2 in this) {
|
|
if (this.hasOwnProperty(p2)) {
|
|
friendlyBindGlobal(p2, this[p2]);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// Else, the user has passed in a sketch closure that may set
|
|
// user-provided 'setup', 'draw', etc. properties on this instance of p5
|
|
sketch(this);
|
|
}
|
|
|
|
// Bind events to window (not using container div bc key events don't work)
|
|
|
|
for (var e in this._events) {
|
|
var f = this['_on'+e];
|
|
if (f) {
|
|
var m = f.bind(this);
|
|
window.addEventListener(e, m);
|
|
this._events[e] = m;
|
|
}
|
|
}
|
|
|
|
var focusHandler = function() {
|
|
this._setProperty('focused', true);
|
|
}.bind(this);
|
|
var blurHandler = function() {
|
|
this._setProperty('focused', false);
|
|
}.bind(this);
|
|
window.addEventListener('focus', focusHandler);
|
|
window.addEventListener('blur', blurHandler);
|
|
this.registerMethod('remove', function() {
|
|
window.removeEventListener('focus', focusHandler);
|
|
window.removeEventListener('blur', blurHandler);
|
|
});
|
|
|
|
if (sync) {
|
|
this._start();
|
|
} else {
|
|
if (document.readyState === 'complete') {
|
|
this._start();
|
|
} else {
|
|
window.addEventListener('load', this._start.bind(this), false);
|
|
}
|
|
}
|
|
};
|
|
|
|
// This is a pointer to our global mode p5 instance, if we're in
|
|
// global mode.
|
|
p5.instance = null;
|
|
|
|
// Allows for the friendly error system to be turned off when creating a sketch,
|
|
// which can give a significant boost to performance when needed.
|
|
p5.disableFriendlyErrors = false;
|
|
|
|
// attach constants to p5 prototype
|
|
for (var k in constants) {
|
|
p5.prototype[k] = constants[k];
|
|
}
|
|
|
|
// functions that cause preload to wait
|
|
// more can be added by using registerPreloadMethod(func)
|
|
p5.prototype._preloadMethods = {
|
|
loadJSON: p5.prototype,
|
|
loadImage: p5.prototype,
|
|
loadStrings: p5.prototype,
|
|
loadXML: p5.prototype,
|
|
loadShape: p5.prototype,
|
|
loadTable: p5.prototype,
|
|
loadFont: p5.prototype,
|
|
loadModel: p5.prototype
|
|
};
|
|
|
|
p5.prototype._registeredMethods = { init: [], pre: [], post: [], remove: [] };
|
|
|
|
p5.prototype._registeredPreloadMethods = {};
|
|
|
|
p5.prototype.registerPreloadMethod = function(fnString, obj) {
|
|
// obj = obj || p5.prototype;
|
|
if (!p5.prototype._preloadMethods.hasOwnProperty(fnString)) {
|
|
p5.prototype._preloadMethods[fnString] = obj;
|
|
}
|
|
};
|
|
|
|
p5.prototype.registerMethod = function(name, m) {
|
|
if (!p5.prototype._registeredMethods.hasOwnProperty(name)) {
|
|
p5.prototype._registeredMethods[name] = [];
|
|
}
|
|
p5.prototype._registeredMethods[name].push(m);
|
|
};
|
|
|
|
p5.prototype._createFriendlyGlobalFunctionBinder = function(options) {
|
|
options = options || {};
|
|
|
|
var globalObject = options.globalObject || window;
|
|
var log = options.log || console.log.bind(console);
|
|
var propsToForciblyOverwrite = {
|
|
// p5.print actually always overwrites an existing global function,
|
|
// albeit one that is very unlikely to be used:
|
|
//
|
|
// https://developer.mozilla.org/en-US/docs/Web/API/Window/print
|
|
'print': true
|
|
};
|
|
|
|
return function(prop, value) {
|
|
if (!p5.disableFriendlyErrors &&
|
|
typeof(IS_MINIFIED) === 'undefined' &&
|
|
typeof(value) === 'function' &&
|
|
!(prop in p5.prototype._preloadMethods)) {
|
|
try {
|
|
// Because p5 has so many common function names, it's likely
|
|
// that users may accidentally overwrite global p5 functions with
|
|
// their own variables. Let's allow this but log a warning to
|
|
// help users who may be doing this unintentionally.
|
|
//
|
|
// For more information, see:
|
|
//
|
|
// https://github.com/processing/p5.js/issues/1317
|
|
|
|
if (prop in globalObject && !(prop in propsToForciblyOverwrite)) {
|
|
throw new Error('global "' + prop + '" already exists');
|
|
}
|
|
|
|
// It's possible that this might throw an error because there
|
|
// are a lot of edge-cases in which `Object.defineProperty` might
|
|
// not succeed; since this functionality is only intended to
|
|
// help beginners anyways, we'll just catch such an exception
|
|
// if it occurs, and fall back to legacy behavior.
|
|
Object.defineProperty(globalObject, prop, {
|
|
configurable: true,
|
|
enumerable: true,
|
|
get: function() {
|
|
return value;
|
|
},
|
|
set: function(newValue) {
|
|
Object.defineProperty(globalObject, prop, {
|
|
configurable: true,
|
|
enumerable: true,
|
|
value: newValue,
|
|
writable: true
|
|
});
|
|
log(
|
|
'You just changed the value of "' + prop + '", which was ' +
|
|
'a p5 function. This could cause problems later if you\'re ' +
|
|
'not careful.'
|
|
);
|
|
}
|
|
});
|
|
} catch (e) {
|
|
log(
|
|
'p5 had problems creating the global function "' + prop + '", ' +
|
|
'possibly because your code is already using that name as ' +
|
|
'a variable. You may want to rename your variable to something ' +
|
|
'else.'
|
|
);
|
|
globalObject[prop] = value;
|
|
}
|
|
} else {
|
|
globalObject[prop] = value;
|
|
}
|
|
};
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"./constants":36,"./shim":46}],38:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Shape
|
|
* @submodule Curves
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('./core');
|
|
|
|
_dereq_('./error_helpers');
|
|
|
|
var bezierDetail = 20;
|
|
var curveDetail = 20;
|
|
|
|
/**
|
|
* Draws a cubic Bezier curve on the screen. These curves are defined by a
|
|
* series of anchor and control points. The first two parameters specify
|
|
* the first anchor point and the last two parameters specify the other
|
|
* anchor point, which become the first and last points on the curve. The
|
|
* middle parameters specify the two control points which define the shape
|
|
* of the curve. Approximately speaking, control points "pull" the curve
|
|
* towards them.<br /><br />Bezier curves were developed by French
|
|
* automotive engineer Pierre Bezier, and are commonly used in computer
|
|
* graphics to define gently sloping curves. See also curve().
|
|
*
|
|
* @method bezier
|
|
* @param {Number} x1 x-coordinate for the first anchor point
|
|
* @param {Number} y1 y-coordinate for the first anchor point
|
|
* @param {Number} x2 x-coordinate for the first control point
|
|
* @param {Number} y2 y-coordinate for the first control point
|
|
* @param {Number} x3 x-coordinate for the second control point
|
|
* @param {Number} y3 y-coordinate for the second control point
|
|
* @param {Number} x4 x-coordinate for the second anchor point
|
|
* @param {Number} y4 y-coordinate for the second anchor point
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* stroke(255, 102, 0);
|
|
* line(85, 20, 10, 10);
|
|
* line(90, 90, 15, 80);
|
|
* stroke(0, 0, 0);
|
|
* bezier(85, 20, 10, 10, 90, 90, 15, 80);
|
|
* </code>
|
|
* </div>
|
|
* @alt
|
|
* stretched black s-shape in center with orange lines extending from end points.
|
|
* stretched black s-shape with 10 5x5 white ellipses along the shape.
|
|
* stretched black s-shape with 7 5x5 ellipses and orange lines along the shape.
|
|
* stretched black s-shape with 17 small orange lines extending from under shape.
|
|
* horseshoe shape with orange ends facing left and black curved center.
|
|
* horseshoe shape with orange ends facing left and black curved center.
|
|
* Line shaped like right-facing arrow,points move with mouse-x and warp shape.
|
|
* horizontal line that hooks downward on the right and 13 5x5 ellipses along it.
|
|
* right curving line mid-right of canvas with 7 short lines radiating from it.
|
|
*/
|
|
/**
|
|
* @method bezier
|
|
* @param {Number} z1 z-coordinate for the first anchor point
|
|
* @param {Number} z2 z-coordinate for the first control point
|
|
* @param {Number} z3 z-coordinate for the first anchor point
|
|
* @param {Number} z4 z-coordinate for the first control point
|
|
* @return {p5.Renderer3D} [description]
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
*background(0, 0, 0);
|
|
*noFill();
|
|
*stroke(255);
|
|
*bezier(250,250,0, 100,100,0, 100,0,0, 0,100,0);
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.bezier = function() {
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
if (!this._renderer._doStroke && !this._renderer._doFill) {
|
|
return this;
|
|
}
|
|
if (this._renderer.isP3D){
|
|
args.push(bezierDetail);//adding value of bezier detail to the args array
|
|
this._renderer.bezier(args);
|
|
} else{
|
|
this._renderer.bezier(args[0],args[1],
|
|
args[2],args[3],
|
|
args[4],args[5],
|
|
args[6],args[7]);
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Sets the resolution at which Beziers display.
|
|
*
|
|
* The default value is 20.
|
|
*
|
|
* @param {Number} detail resolution of the curves
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* background(204);
|
|
* bezierDetail(50);
|
|
* bezier(85, 20, 10, 10, 90, 90, 15, 80);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* stretched black s-shape with 7 5x5 ellipses and orange lines along the shape.
|
|
*
|
|
*/
|
|
p5.prototype.bezierDetail = function(d) {
|
|
bezierDetail = d;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Evaluates the Bezier at position t for points a, b, c, d.
|
|
* The parameters a and d are the first and last points
|
|
* on the curve, and b and c are the control points.
|
|
* The final parameter t varies between 0 and 1.
|
|
* This can be done once with the x coordinates and a second time
|
|
* with the y coordinates to get the location of a bezier curve at t.
|
|
*
|
|
* @method bezierPoint
|
|
* @param {Number} a coordinate of first point on the curve
|
|
* @param {Number} b coordinate of first control point
|
|
* @param {Number} c coordinate of second control point
|
|
* @param {Number} d coordinate of second point on the curve
|
|
* @param {Number} t value between 0 and 1
|
|
* @return {Number} the value of the Bezier at position t
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* x1 = 85, x2 = 10, x3 = 90, x4 = 15;
|
|
* y1 = 20, y2 = 10, y3 = 90, y4 = 80;
|
|
* bezier(x1, y1, x2, y2, x3, y3, x4, y4);
|
|
* fill(255);
|
|
* steps = 10;
|
|
* for (i = 0; i <= steps; i++) {
|
|
* t = i / steps;
|
|
* x = bezierPoint(x1, x2, x3, x4, t);
|
|
* y = bezierPoint(y1, y2, y3, y4, t);
|
|
* ellipse(x, y, 5, 5);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* stretched black s-shape with 17 small orange lines extending from under shape.
|
|
*
|
|
*/
|
|
p5.prototype.bezierPoint = function(a, b, c, d, t) {
|
|
var adjustedT = 1-t;
|
|
return Math.pow(adjustedT,3)*a +
|
|
3*(Math.pow(adjustedT,2))*t*b +
|
|
3*adjustedT*Math.pow(t,2)*c +
|
|
Math.pow(t,3)*d;
|
|
};
|
|
|
|
/**
|
|
* Evaluates the tangent to the Bezier at position t for points a, b, c, d.
|
|
* The parameters a and d are the first and last points
|
|
* on the curve, and b and c are the control points.
|
|
* The final parameter t varies between 0 and 1.
|
|
*
|
|
* @method bezierTangent
|
|
* @param {Number} a coordinate of first point on the curve
|
|
* @param {Number} b coordinate of first control point
|
|
* @param {Number} c coordinate of second control point
|
|
* @param {Number} d coordinate of second point on the curve
|
|
* @param {Number} t value between 0 and 1
|
|
* @return {Number} the tangent at position t
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* bezier(85, 20, 10, 10, 90, 90, 15, 80);
|
|
* steps = 6;
|
|
* fill(255);
|
|
* for (i = 0; i <= steps; i++) {
|
|
* t = i / steps;
|
|
* // Get the location of the point
|
|
* x = bezierPoint(85, 10, 90, 15, t);
|
|
* y = bezierPoint(20, 10, 90, 80, t);
|
|
* // Get the tangent points
|
|
* tx = bezierTangent(85, 10, 90, 15, t);
|
|
* ty = bezierTangent(20, 10, 90, 80, t);
|
|
* // Calculate an angle from the tangent points
|
|
* a = atan2(ty, tx);
|
|
* a += PI;
|
|
* stroke(255, 102, 0);
|
|
* line(x, y, cos(a)*30 + x, sin(a)*30 + y);
|
|
* // The following line of code makes a line
|
|
* // inverse of the above line
|
|
* //line(x, y, cos(a)*-30 + x, sin(a)*-30 + y);
|
|
* stroke(0);
|
|
* ellipse(x, y, 5, 5);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* bezier(85, 20, 10, 10, 90, 90, 15, 80);
|
|
* stroke(255, 102, 0);
|
|
* steps = 16;
|
|
* for (i = 0; i <= steps; i++) {
|
|
* t = i / steps;
|
|
* x = bezierPoint(85, 10, 90, 15, t);
|
|
* y = bezierPoint(20, 10, 90, 80, t);
|
|
* tx = bezierTangent(85, 10, 90, 15, t);
|
|
* ty = bezierTangent(20, 10, 90, 80, t);
|
|
* a = atan2(ty, tx);
|
|
* a -= HALF_PI;
|
|
* line(x, y, cos(a)*8 + x, sin(a)*8 + y);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* s-shaped line with 17 short orange lines extending from underside of shape
|
|
*
|
|
*/
|
|
p5.prototype.bezierTangent = function(a, b, c, d, t) {
|
|
var adjustedT = 1-t;
|
|
return 3*d*Math.pow(t,2) -
|
|
3*c*Math.pow(t,2) +
|
|
6*c*adjustedT*t -
|
|
6*b*adjustedT*t +
|
|
3*b*Math.pow(adjustedT,2) -
|
|
3*a*Math.pow(adjustedT,2);
|
|
};
|
|
|
|
/**
|
|
* Draws a curved line on the screen between two points, given as the
|
|
* middle four parameters. The first two parameters are a control point, as
|
|
* if the curve came from this point even though it's not drawn. The last
|
|
* two parameters similarly describe the other control point. <br /><br />
|
|
* Longer curves can be created by putting a series of curve() functions
|
|
* together or using curveVertex(). An additional function called
|
|
* curveTightness() provides control for the visual quality of the curve.
|
|
* The curve() function is an implementation of Catmull-Rom splines.
|
|
*
|
|
* @method curve
|
|
* @param {Number} x1 x-coordinate for the beginning control point
|
|
* @param {Number} y1 y-coordinate for the beginning control point
|
|
* @param {Number} x2 x-coordinate for the first point
|
|
* @param {Number} y2 y-coordinate for the first point
|
|
* @param {Number} x3 x-coordinate for the second point
|
|
* @param {Number} y3 y-coordinate for the second point
|
|
* @param {Number} x4 x-coordinate for the ending control point
|
|
* @param {Number} y4 y-coordinate for the ending control point
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* stroke(255, 102, 0);
|
|
* curve(5, 26, 5, 26, 73, 24, 73, 61);
|
|
* stroke(0);
|
|
* curve(5, 26, 73, 24, 73, 61, 15, 65);
|
|
* stroke(255, 102, 0);
|
|
* curve(73, 24, 73, 61, 15, 65, 15, 65);
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* // Define the curve points as JavaScript objects
|
|
* p1 = {x: 5, y: 26}, p2 = {x: 73, y: 24}
|
|
* p3 = {x: 73, y: 61}, p4 = {x: 15, y: 65}
|
|
* noFill();
|
|
* stroke(255, 102, 0);
|
|
* curve(p1.x, p1.y, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y)
|
|
* stroke(0);
|
|
* curve(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y)
|
|
* stroke(255, 102, 0);
|
|
* curve(p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, p4.x, p4.y)
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* horseshoe shape with orange ends facing left and black curved center.
|
|
* horseshoe shape with orange ends facing left and black curved center.
|
|
*
|
|
*/
|
|
/**
|
|
* @method curve
|
|
* @param {Number} z1 z-coordinate for the beginning control point
|
|
* @param {Number} z2 z-coordinate for the first point
|
|
* @param {Number} z3 z-coordinate for the second point
|
|
* @param {Number} z4 z-coordinate for the ending control point
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* stroke(255, 102, 0);
|
|
* curve(5,26,0, 5,26,0, 73,24,0, 73,61,0);
|
|
* stroke(0);
|
|
* curve(5,26,0, 73,24,0, 73,61,0, 15,65,0);
|
|
* stroke(255, 102, 0);
|
|
* curve(73,24,0, 73,61,0, 15,65,0, 15,65,0);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* curving black and orange lines.
|
|
*/
|
|
p5.prototype.curve = function() {
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
if (!this._renderer._doStroke) {
|
|
return this;
|
|
}
|
|
if (this._renderer.isP3D){
|
|
args.push(curveDetail);
|
|
this._renderer.curve(args);
|
|
} else{
|
|
this._renderer.curve(args[0],args[1],
|
|
args[2],args[3],
|
|
args[4],args[5],
|
|
args[6],args[7]);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Sets the resolution at which curves display.
|
|
*
|
|
* The default value is 20.
|
|
*
|
|
* @param {Number} resolution of the curves
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* background(204);
|
|
* curveDetail(20);
|
|
* curve(5, 26, 5, 26, 73, 24, 73, 61);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* white arch shape in top-mid canvas.
|
|
*
|
|
*/
|
|
p5.prototype.curveDetail = function(d) {
|
|
curveDetail = d;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Modifies the quality of forms created with curve() and curveVertex().
|
|
* The parameter tightness determines how the curve fits to the vertex
|
|
* points. The value 0.0 is the default value for tightness (this value
|
|
* defines the curves to be Catmull-Rom splines) and the value 1.0 connects
|
|
* all the points with straight lines. Values within the range -5.0 and 5.0
|
|
* will deform the curves but will leave them recognizable and as values
|
|
* increase in magnitude, they will continue to deform.
|
|
*
|
|
* @method curveTightness
|
|
* @param {Number} amount of deformation from the original vertices
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Move the mouse left and right to see the curve change
|
|
*
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* noFill();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(204);
|
|
* var t = map(mouseX, 0, width, -5, 5);
|
|
* curveTightness(t);
|
|
* beginShape();
|
|
* curveVertex(10, 26);
|
|
* curveVertex(10, 26);
|
|
* curveVertex(83, 24);
|
|
* curveVertex(83, 61);
|
|
* curveVertex(25, 65);
|
|
* curveVertex(25, 65);
|
|
* endShape();
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Line shaped like right-facing arrow,points move with mouse-x and warp shape.
|
|
*/
|
|
p5.prototype.curveTightness = function (t) {
|
|
this._renderer._curveTightness = t;
|
|
};
|
|
|
|
/**
|
|
* Evaluates the curve at position t for points a, b, c, d.
|
|
* The parameter t varies between 0 and 1, a and d are points
|
|
* on the curve, and b and c are the control points.
|
|
* This can be done once with the x coordinates and a second time
|
|
* with the y coordinates to get the location of a curve at t.
|
|
*
|
|
* @method curvePoint
|
|
* @param {Number} a coordinate of first point on the curve
|
|
* @param {Number} b coordinate of first control point
|
|
* @param {Number} c coordinate of second control point
|
|
* @param {Number} d coordinate of second point on the curve
|
|
* @param {Number} t value between 0 and 1
|
|
* @return {Number} bezier value at position t
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* curve(5, 26, 5, 26, 73, 24, 73, 61);
|
|
* curve(5, 26, 73, 24, 73, 61, 15, 65);
|
|
* fill(255);
|
|
* ellipseMode(CENTER);
|
|
* steps = 6;
|
|
* for (i = 0; i <= steps; i++) {
|
|
* t = i / steps;
|
|
* x = curvePoint(5, 5, 73, 73, t);
|
|
* y = curvePoint(26, 26, 24, 61, t);
|
|
* ellipse(x, y, 5, 5);
|
|
* x = curvePoint(5, 73, 73, 15, t);
|
|
* y = curvePoint(26, 24, 61, 65, t);
|
|
* ellipse(x, y, 5, 5);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*line hooking down to right-bottom with 13 5x5 white ellipse points
|
|
*/
|
|
p5.prototype.curvePoint = function(a, b, c, d, t) {
|
|
var t3 = t*t*t,
|
|
t2 = t*t,
|
|
f1 = -0.5 * t3 + t2 - 0.5 * t,
|
|
f2 = 1.5 * t3 - 2.5 * t2 + 1.0,
|
|
f3 = -1.5 * t3 + 2.0 * t2 + 0.5 * t,
|
|
f4 = 0.5 * t3 - 0.5 * t2;
|
|
return a*f1 + b*f2 + c*f3 + d*f4;
|
|
};
|
|
|
|
/**
|
|
* Evaluates the tangent to the curve at position t for points a, b, c, d.
|
|
* The parameter t varies between 0 and 1, a and d are points on the curve,
|
|
* and b and c are the control points.
|
|
*
|
|
* @method curveTangent
|
|
* @param {Number} a coordinate of first point on the curve
|
|
* @param {Number} b coordinate of first control point
|
|
* @param {Number} c coordinate of second control point
|
|
* @param {Number} d coordinate of second point on the curve
|
|
* @param {Number} t value between 0 and 1
|
|
* @return {Number} the tangent at position t
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* curve(5, 26, 73, 24, 73, 61, 15, 65);
|
|
* steps = 6;
|
|
* for (i = 0; i <= steps; i++) {
|
|
* t = i / steps;
|
|
* x = curvePoint(5, 73, 73, 15, t);
|
|
* y = curvePoint(26, 24, 61, 65, t);
|
|
* //ellipse(x, y, 5, 5);
|
|
* tx = curveTangent(5, 73, 73, 15, t);
|
|
* ty = curveTangent(26, 24, 61, 65, t);
|
|
* a = atan2(ty, tx);
|
|
* a -= PI/2.0;
|
|
* line(x, y, cos(a)*8 + x, sin(a)*8 + y);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*right curving line mid-right of canvas with 7 short lines radiating from it.
|
|
*/
|
|
p5.prototype.curveTangent = function(a, b,c, d, t) {
|
|
var t2 = t*t,
|
|
f1 = (-3*t2)/2 + 2*t - 0.5,
|
|
f2 = (9*t2)/2 - 5*t,
|
|
f3 = (-9*t2)/2 + 4*t + 0.5,
|
|
f4 = (3*t2)/2 - t;
|
|
return a*f1 + b*f2 + c*f3 + d*f4;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"./core":37,"./error_helpers":40}],39:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Environment
|
|
* @submodule Environment
|
|
* @for p5
|
|
* @requires core
|
|
* @requires constants
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('./core');
|
|
var C = _dereq_('./constants');
|
|
|
|
var standardCursors = [C.ARROW, C.CROSS, C.HAND, C.MOVE, C.TEXT, C.WAIT];
|
|
|
|
p5.prototype._frameRate = 0;
|
|
p5.prototype._lastFrameTime = window.performance.now();
|
|
p5.prototype._targetFrameRate = 60;
|
|
|
|
var _windowPrint = window.print;
|
|
|
|
|
|
if (window.console && console.log) {
|
|
/**
|
|
* The print() function writes to the console area of your browser.
|
|
* This function is often helpful for looking at the data a program is
|
|
* producing. This function creates a new line of text for each call to
|
|
* the function. Individual elements can be
|
|
* separated with quotes ("") and joined with the addition operator (+).
|
|
* <br><br>
|
|
* While print() is similar to console.log(), it does not directly map to
|
|
* it in order to simulate easier to understand behavior than
|
|
* console.log(). Due to this, it is slower. For fastest results, use
|
|
* console.log().
|
|
*
|
|
* @method print
|
|
* @param {Any} contents any combination of Number, String, Object, Boolean,
|
|
* Array to print
|
|
* @example
|
|
* <div><code class='norender'>
|
|
* var x = 10;
|
|
* print("The value of x is " + x);
|
|
* // prints "The value of x is 10"
|
|
* </code></div>
|
|
* @alt
|
|
* default grey canvas
|
|
*/
|
|
// Converts passed args into a string and then parses that string to
|
|
// simulate synchronous behavior. This is a hack and is gross.
|
|
// Since this will not work on all objects, particularly circular
|
|
// structures, simply console.log() on error.
|
|
p5.prototype.print = function(args) {
|
|
try {
|
|
if (arguments.length === 0) {
|
|
_windowPrint();
|
|
}
|
|
else if (arguments.length > 1) {
|
|
console.log.apply(console, arguments);
|
|
} else {
|
|
var newArgs = JSON.parse(JSON.stringify(args));
|
|
console.log(newArgs);
|
|
}
|
|
} catch(err) {
|
|
console.log(args);
|
|
}
|
|
};
|
|
} else {
|
|
p5.prototype.print = function() {};
|
|
}
|
|
|
|
|
|
/**
|
|
* The system variable frameCount contains the number of frames that have
|
|
* been displayed since the program started. Inside setup() the value is 0,
|
|
* after the first iteration of draw it is 1, etc.
|
|
*
|
|
* @property frameCount
|
|
* @example
|
|
* <div><code>
|
|
* function setup() {
|
|
* frameRate(30);
|
|
* textSize(20);
|
|
* textSize(30);
|
|
* textAlign(CENTER);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(200);
|
|
* text(frameCount, width/2, height/2);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* numbers rapidly counting upward with frame count set to 30.
|
|
*
|
|
*/
|
|
p5.prototype.frameCount = 0;
|
|
|
|
/**
|
|
* Confirms if the window a p5.js program is in is "focused," meaning that
|
|
* the sketch will accept mouse or keyboard input. This variable is
|
|
* "true" if the window is focused and "false" if not.
|
|
*
|
|
* @property focused
|
|
* @example
|
|
* <div><code>
|
|
* // To demonstrate, put two windows side by side.
|
|
* // Click on the window that the p5 sketch isn't in!
|
|
* function draw() {
|
|
* background(200);
|
|
* noStroke();
|
|
* fill(0, 200, 0);
|
|
* ellipse(25, 25, 50, 50);
|
|
*
|
|
* if (!focused) { // or "if (focused === false)"
|
|
* stroke(200,0,0);
|
|
* line(0, 0, 100, 100);
|
|
* line(100, 0, 0, 100);
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* green 50x50 ellipse at top left. Red X covers canvas when page focus changes
|
|
*
|
|
*/
|
|
p5.prototype.focused = (document.hasFocus());
|
|
|
|
/**
|
|
* Sets the cursor to a predefined symbol or an image, or makes it visible
|
|
* if already hidden. If you are trying to set an image as the cursor, the
|
|
* recommended size is 16x16 or 32x32 pixels. It is not possible to load an
|
|
* image as the cursor if you are exporting your program for the Web, and not
|
|
* all MODES work with all browsers. The values for parameters x and y must
|
|
* be less than the dimensions of the image.
|
|
*
|
|
* @method cursor
|
|
* @param {Number/Constant} type either ARROW, CROSS, HAND, MOVE, TEXT, or
|
|
* WAIT, or path for image
|
|
* @param {Number} [x] the horizontal active spot of the cursor
|
|
* @param {Number} [y] the vertical active spot of the cursor
|
|
* @example
|
|
* <div><code>
|
|
* // Move the mouse left and right across the image
|
|
* // to see the cursor change from a cross to a hand
|
|
* function draw() {
|
|
* line(width/2, 0, width/2, height);
|
|
* if (mouseX < 50) {
|
|
* cursor(CROSS);
|
|
* } else {
|
|
* cursor(HAND);
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* horizontal line divides canvas. cursor on left is a cross, right is hand.
|
|
*
|
|
*/
|
|
p5.prototype.cursor = function(type, x, y) {
|
|
var cursor = 'auto';
|
|
var canvas = this._curElement.elt;
|
|
if (standardCursors.indexOf(type) > -1) {
|
|
// Standard css cursor
|
|
cursor = type;
|
|
} else if (typeof type === 'string') {
|
|
var coords = '';
|
|
if (x && y && (typeof x === 'number' && typeof y === 'number')) {
|
|
// Note that x and y values must be unit-less positive integers < 32
|
|
// https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
|
|
coords = x + ' ' + y;
|
|
}
|
|
if (type.substring(0, 6) !== 'http://') {
|
|
// Image (absolute url)
|
|
cursor = 'url(' + type + ') ' + coords + ', auto';
|
|
} else if (/\.(cur|jpg|jpeg|gif|png|CUR|JPG|JPEG|GIF|PNG)$/.test(type)) {
|
|
// Image file (relative path) - Separated for performance reasons
|
|
cursor = 'url(' + type + ') ' + coords + ', auto';
|
|
} else {
|
|
// Any valid string for the css cursor property
|
|
cursor = type;
|
|
}
|
|
}
|
|
canvas.style.cursor = cursor;
|
|
};
|
|
|
|
/**
|
|
* Specifies the number of frames to be displayed every second. For example,
|
|
* the function call frameRate(30) will attempt to refresh 30 times a second.
|
|
* If the processor is not fast enough to maintain the specified rate, the
|
|
* frame rate will not be achieved. Setting the frame rate within setup() is
|
|
* recommended. The default rate is 60 frames per second. This is the same as
|
|
* setFrameRate(val).
|
|
* <br><br>
|
|
* Calling frameRate() with no arguments returns the current framerate. This
|
|
* is the same as getFrameRate().
|
|
* <br><br>
|
|
* Calling frameRate() with arguments that are not of the type numbers
|
|
* or are non positive also returns current framerate.
|
|
*
|
|
* @method frameRate
|
|
* @param {Number} [fps] number of frames to be displayed every second
|
|
* @return {Number} current frameRate
|
|
* @example
|
|
*
|
|
* <div><code>
|
|
* var rectX = 0;
|
|
* var fr = 30; //starting FPS
|
|
* var clr;
|
|
*
|
|
* function setup() {
|
|
* background(200);
|
|
* frameRate(fr); // Attempt to refresh at starting FPS
|
|
* clr = color(255,0,0);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(200);
|
|
* rectX = rectX += 1; // Move Rectangle
|
|
*
|
|
* if (rectX >= width) { // If you go off screen.
|
|
* if (fr == 30) {
|
|
* clr = color(0,0,255);
|
|
* fr = 10;
|
|
* frameRate(fr); // make frameRate 10 FPS
|
|
* } else {
|
|
* clr = color(255,0,0);
|
|
* fr = 30;
|
|
* frameRate(fr); // make frameRate 30 FPS
|
|
* }
|
|
* rectX = 0;
|
|
* }
|
|
* fill(clr);
|
|
* rect(rectX, 40, 20,20);
|
|
* }
|
|
* </div></code>
|
|
*
|
|
* @alt
|
|
* blue rect moves left to right, followed by red rect moving faster. Loops.
|
|
*
|
|
*/
|
|
p5.prototype.frameRate = function(fps) {
|
|
if (typeof fps !== 'number' || fps <= 0) {
|
|
return this._frameRate;
|
|
} else {
|
|
this._setProperty('_targetFrameRate', fps);
|
|
this._runFrames();
|
|
return this;
|
|
}
|
|
};
|
|
/**
|
|
* Returns the current framerate.
|
|
*
|
|
* @return {Number} current frameRate
|
|
*/
|
|
p5.prototype.getFrameRate = function() {
|
|
return this.frameRate();
|
|
};
|
|
|
|
/**
|
|
* Specifies the number of frames to be displayed every second. For example,
|
|
* the function call frameRate(30) will attempt to refresh 30 times a second.
|
|
* If the processor is not fast enough to maintain the specified rate, the
|
|
* frame rate will not be achieved. Setting the frame rate within setup() is
|
|
* recommended. The default rate is 60 frames per second.
|
|
*
|
|
* Calling frameRate() with no arguments returns the current framerate.
|
|
*
|
|
* @param {Number} [fps] number of frames to be displayed every second
|
|
*/
|
|
p5.prototype.setFrameRate = function(fps) {
|
|
return this.frameRate(fps);
|
|
};
|
|
|
|
/**
|
|
* Hides the cursor from view.
|
|
*
|
|
* @method noCursor
|
|
* @example
|
|
* <div><code>
|
|
* function setup() {
|
|
* noCursor();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(200);
|
|
* ellipse(mouseX, mouseY, 10, 10);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
*
|
|
* @alt
|
|
* cursor becomes 10x 10 white ellipse the moves with mouse x and y.
|
|
*
|
|
*/
|
|
p5.prototype.noCursor = function() {
|
|
this._curElement.elt.style.cursor = 'none';
|
|
};
|
|
|
|
|
|
/**
|
|
* System variable that stores the width of the entire screen display. This
|
|
* is used to run a full-screen program on any display size.
|
|
*
|
|
* @property displayWidth
|
|
* @example
|
|
* <div class="norender"><code>
|
|
* createCanvas(displayWidth, displayHeight);
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* cursor becomes 10x 10 white ellipse the moves with mouse x and y.
|
|
*
|
|
*/
|
|
p5.prototype.displayWidth = screen.width;
|
|
|
|
/**
|
|
* System variable that stores the height of the entire screen display. This
|
|
* is used to run a full-screen program on any display size.
|
|
*
|
|
* @property displayHeight
|
|
* @example
|
|
* <div class="norender"><code>
|
|
* createCanvas(displayWidth, displayHeight);
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.prototype.displayHeight = screen.height;
|
|
|
|
/**
|
|
* System variable that stores the width of the inner window, it maps to
|
|
* window.innerWidth.
|
|
*
|
|
* @property windowWidth
|
|
* @example
|
|
* <div class="norender"><code>
|
|
* createCanvas(windowWidth, windowHeight);
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.prototype.windowWidth = getWindowWidth();
|
|
/**
|
|
* System variable that stores the height of the inner window, it maps to
|
|
* window.innerHeight.
|
|
*
|
|
* @property windowHeight
|
|
* @example
|
|
* <div class="norender"><code>
|
|
* createCanvas(windowWidth, windowHeight);
|
|
* </code></div>
|
|
*@alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.prototype.windowHeight = getWindowHeight();
|
|
|
|
/**
|
|
* The windowResized() function is called once every time the browser window
|
|
* is resized. This is a good place to resize the canvas or do any other
|
|
* adjustments to accommodate the new window size.
|
|
*
|
|
* @method windowResized
|
|
* @example
|
|
* <div class="norender"><code>
|
|
* function setup() {
|
|
* createCanvas(windowWidth, windowHeight);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(0, 100, 200);
|
|
* }
|
|
*
|
|
* function windowResized() {
|
|
* resizeCanvas(windowWidth, windowHeight);
|
|
* }
|
|
* </code></div>
|
|
* @alt
|
|
* no display.
|
|
*/
|
|
p5.prototype._onresize = function(e){
|
|
this._setProperty('windowWidth', getWindowWidth());
|
|
this._setProperty('windowHeight', getWindowHeight());
|
|
var context = this._isGlobal ? window : this;
|
|
var executeDefault;
|
|
if (typeof context.windowResized === 'function') {
|
|
executeDefault = context.windowResized(e);
|
|
if (executeDefault !== undefined && !executeDefault) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
|
|
function getWindowWidth() {
|
|
return window.innerWidth ||
|
|
document.documentElement && document.documentElement.clientWidth ||
|
|
document.body && document.body.clientWidth ||
|
|
0;
|
|
}
|
|
|
|
function getWindowHeight() {
|
|
return window.innerHeight ||
|
|
document.documentElement && document.documentElement.clientHeight ||
|
|
document.body && document.body.clientHeight ||
|
|
0;
|
|
}
|
|
|
|
/**
|
|
* System variable that stores the width of the drawing canvas. This value
|
|
* is set by the first parameter of the createCanvas() function.
|
|
* For example, the function call createCanvas(320, 240) sets the width
|
|
* variable to the value 320. The value of width defaults to 100 if
|
|
* createCanvas() is not used in a program.
|
|
*
|
|
* @property width
|
|
*/
|
|
p5.prototype.width = 0;
|
|
|
|
/**
|
|
* System variable that stores the height of the drawing canvas. This value
|
|
* is set by the second parameter of the createCanvas() function. For
|
|
* example, the function call createCanvas(320, 240) sets the height
|
|
* variable to the value 240. The value of height defaults to 100 if
|
|
* createCanvas() is not used in a program.
|
|
*
|
|
* @property height
|
|
*/
|
|
p5.prototype.height = 0;
|
|
|
|
/**
|
|
* If argument is given, sets the sketch to fullscreen or not based on the
|
|
* value of the argument. If no argument is given, returns the current
|
|
* fullscreen state. Note that due to browser restrictions this can only
|
|
* be called on user input, for example, on mouse press like the example
|
|
* below.
|
|
*
|
|
* @method fullscreen
|
|
* @param {Boolean} [val] whether the sketch should be in fullscreen mode
|
|
* or not
|
|
* @return {Boolean} current fullscreen state
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Clicking in the box toggles fullscreen on and off.
|
|
* function setup() {
|
|
* background(200);
|
|
* }
|
|
* function mousePressed() {
|
|
* if (mouseX > 0 && mouseX < 100 && mouseY > 0 && mouseY < 100) {
|
|
* var fs = fullscreen();
|
|
* fullscreen(!fs);
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.prototype.fullscreen = function(val) {
|
|
// no arguments, return fullscreen or not
|
|
if (typeof val === 'undefined') {
|
|
return document.fullscreenElement ||
|
|
document.webkitFullscreenElement ||
|
|
document.mozFullScreenElement ||
|
|
document.msFullscreenElement;
|
|
} else { // otherwise set to fullscreen or not
|
|
if (val) {
|
|
launchFullscreen(document.documentElement);
|
|
} else {
|
|
exitFullscreen();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Sets the pixel scaling for high pixel density displays. By default
|
|
* pixel density is set to match display density, call pixelDensity(1)
|
|
* to turn this off. Calling pixelDensity() with no arguments returns
|
|
* the current pixel density of the sketch.
|
|
*
|
|
*
|
|
* @method pixelDensity
|
|
* @param {Number} [val] whether or how much the sketch should scale
|
|
* @returns {Number} current pixel density of the sketch
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* pixelDensity(1);
|
|
* createCanvas(100, 100);
|
|
* background(200);
|
|
* ellipse(width/2, height/2, 50, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* pixelDensity(3.0);
|
|
* createCanvas(100, 100);
|
|
* background(200);
|
|
* ellipse(width/2, height/2, 50, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* fuzzy 50x50 white ellipse with black outline in center of canvas.
|
|
* sharp 50x50 white ellipse with black outline in center of canvas.
|
|
*/
|
|
p5.prototype.pixelDensity = function(val) {
|
|
if (typeof val === 'number') {
|
|
this._pixelDensity = val;
|
|
} else {
|
|
return this._pixelDensity;
|
|
}
|
|
this.resizeCanvas(this.width, this.height, true);
|
|
};
|
|
|
|
/**
|
|
* Returns the pixel density of the current display the sketch is running on.
|
|
*
|
|
* @method displayDensity
|
|
* @returns {Number} current pixel density of the display
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* var density = displayDensity();
|
|
* pixelDensity(density);
|
|
* createCanvas(100, 100);
|
|
* background(200);
|
|
* ellipse(width/2, height/2, 50, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 50x50 white ellipse with black outline in center of canvas.
|
|
*/
|
|
p5.prototype.displayDensity = function() {
|
|
return window.devicePixelRatio;
|
|
};
|
|
|
|
function launchFullscreen(element) {
|
|
var enabled = document.fullscreenEnabled ||
|
|
document.webkitFullscreenEnabled ||
|
|
document.mozFullScreenEnabled ||
|
|
document.msFullscreenEnabled;
|
|
if (!enabled) {
|
|
throw new Error('Fullscreen not enabled in this browser.');
|
|
}
|
|
if(element.requestFullscreen) {
|
|
element.requestFullscreen();
|
|
} else if(element.mozRequestFullScreen) {
|
|
element.mozRequestFullScreen();
|
|
} else if(element.webkitRequestFullscreen) {
|
|
element.webkitRequestFullscreen();
|
|
} else if(element.msRequestFullscreen) {
|
|
element.msRequestFullscreen();
|
|
}
|
|
}
|
|
|
|
function exitFullscreen() {
|
|
if(document.exitFullscreen) {
|
|
document.exitFullscreen();
|
|
} else if(document.mozCancelFullScreen) {
|
|
document.mozCancelFullScreen();
|
|
} else if(document.webkitExitFullscreen) {
|
|
document.webkitExitFullscreen();
|
|
} else if (document.msExitFullscreen) {
|
|
document.msExitFullscreen();
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Gets the current URL.
|
|
* @method getURL
|
|
* @return {String} url
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var url;
|
|
* var x = 100;
|
|
*
|
|
* function setup() {
|
|
* fill(0);
|
|
* noStroke();
|
|
* url = getURL();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(200);
|
|
* text(url, x, height/2);
|
|
* x--;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* current url (http://p5js.org/reference/#/p5/getURL) moves right to left.
|
|
*
|
|
*/
|
|
p5.prototype.getURL = function() {
|
|
return location.href;
|
|
};
|
|
/**
|
|
* Gets the current URL path as an array.
|
|
* @method getURLPath
|
|
* @return {Array} path components
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* function setup() {
|
|
* var urlPath = getURLPath();
|
|
* for (var i=0; i<urlPath.length; i++) {
|
|
* text(urlPath[i], 10, i*20+20);
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
*no display
|
|
*
|
|
*/
|
|
p5.prototype.getURLPath = function() {
|
|
return location.pathname.split('/').filter(function(v){return v!=='';});
|
|
};
|
|
/**
|
|
* Gets the current URL params as an Object.
|
|
* @method getURLParams
|
|
* @return {Object} URL params
|
|
* @example
|
|
* <div class='norender'>
|
|
* <code>
|
|
* // Example: http://p5js.org?year=2014&month=May&day=15
|
|
*
|
|
* function setup() {
|
|
* var params = getURLParams();
|
|
* text(params.day, 10, 20);
|
|
* text(params.month, 10, 40);
|
|
* text(params.year, 10, 60);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.prototype.getURLParams = function() {
|
|
var re = /[?&]([^&=]+)(?:[&=])([^&=]+)/gim;
|
|
var m;
|
|
var v={};
|
|
while ((m = re.exec(location.search)) != null) {
|
|
if (m.index === re.lastIndex) {
|
|
re.lastIndex++;
|
|
}
|
|
v[m[1]]=m[2];
|
|
}
|
|
return v;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"./constants":36,"./core":37}],40:[function(_dereq_,module,exports){
|
|
/**
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('./core');
|
|
var doFriendlyWelcome = false; // TEMP until we get it all working LM
|
|
|
|
// -- Borrowed from jQuery 1.11.3 --
|
|
var class2type = {};
|
|
var toString = class2type.toString;
|
|
var names = ['Boolean', 'Number', 'String', 'Function',
|
|
'Array', 'Date', 'RegExp', 'Object', 'Error'];
|
|
for (var n=0; n<names.length; n++) {
|
|
class2type[ '[object ' + names[n] + ']' ] = names[n].toLowerCase();
|
|
}
|
|
var getType = function( obj ) {
|
|
if ( obj == null ) {
|
|
return obj + '';
|
|
}
|
|
return typeof obj === 'object' || typeof obj === 'function' ?
|
|
class2type[ toString.call(obj) ] || 'object' :
|
|
typeof obj;
|
|
};
|
|
|
|
// -- End borrow --
|
|
|
|
|
|
/**
|
|
* Prints out a fancy, colorful message to the console log
|
|
*
|
|
* @param {String} message the words to be said
|
|
* @param {String} func the name of the function to link
|
|
* @param {Integer/Color String} color CSS color string or error type
|
|
*
|
|
* @return console logs
|
|
*/
|
|
// Wrong number of params, undefined param, wrong type
|
|
var FILE_LOAD = 3;
|
|
// p5.js blue, p5.js orange, auto dark green; fallback p5.js darkened magenta
|
|
// See testColors below for all the color codes and names
|
|
var typeColors = ['#2D7BB6', '#EE9900', '#4DB200', '#C83C00'];
|
|
function report(message, func, color) {
|
|
if(doFriendlyWelcome){
|
|
friendlyWelcome();
|
|
doFriendlyWelcome =false;
|
|
}
|
|
if ('undefined' === getType(color)) {
|
|
color = '#B40033'; // dark magenta
|
|
} else if (getType(color) === 'number') { // Type to color
|
|
color = typeColors[color];
|
|
}
|
|
// LM TEMP commenting this out until we get the whole system working
|
|
// if (func.substring(0,4) === 'load'){
|
|
// console.log(
|
|
// '%c> p5.js says: '+message+'%c'+
|
|
// '[https://github.com/processing/p5.js/wiki/Local-server]',
|
|
// 'background-color:' + color + ';color:#FFF;',
|
|
// 'background-color:transparent;color:' + color +';',
|
|
// 'background-color:' + color + ';color:#FFF;',
|
|
// 'background-color:transparent;color:' + color +';'
|
|
// );
|
|
// }
|
|
// else{
|
|
// console.log(
|
|
// '%c> p5.js says: '+message+'%c [http://p5js.org/reference/#p5/'+func+
|
|
// ']', 'background-color:' + color + ';color:#FFF;',
|
|
// 'background-color:transparent;color:' + color +';'
|
|
// );
|
|
// }
|
|
}
|
|
|
|
var errorCases = {
|
|
'0': {
|
|
fileType: 'image',
|
|
method: 'loadImage',
|
|
message: ' hosting the image online,'
|
|
},
|
|
'1': {
|
|
fileType: 'XML file',
|
|
method: 'loadXML'
|
|
},
|
|
'2': {
|
|
fileType: 'table file',
|
|
method: 'loadTable'
|
|
},
|
|
'3': {
|
|
fileType: 'text file',
|
|
method: 'loadStrings'
|
|
},
|
|
'4': {
|
|
fileType: 'font',
|
|
method: 'loadFont',
|
|
message: ' hosting the font online,'
|
|
},
|
|
};
|
|
p5._friendlyFileLoadError = function (errorType, filePath) {
|
|
var errorInfo = errorCases[ errorType ];
|
|
var message = 'It looks like there was a problem' +
|
|
' loading your ' + errorInfo.fileType + '.' +
|
|
' Try checking if the file path%c [' + filePath + '] %cis correct,' +
|
|
(errorInfo.message || '') + ' or running a local server.';
|
|
report(message, errorInfo.method, FILE_LOAD);
|
|
};
|
|
|
|
function friendlyWelcome() {
|
|
// p5.js brand - magenta: #ED225D
|
|
var astrixBgColor = 'transparent';
|
|
var astrixTxtColor = '#ED225D';
|
|
var welcomeBgColor = '#ED225D';
|
|
var welcomeTextColor = 'white';
|
|
console.log(
|
|
'%c _ \n'+
|
|
' /\\| |/\\ \n'+
|
|
' \\ ` \' / \n'+
|
|
' / , . \\ \n'+
|
|
' \\/|_|\\/ '+
|
|
'\n\n%c> p5.js says: Welcome! '+
|
|
'This is your friendly debugger. ' +
|
|
'To turn me off switch to using “p5.min.js”.',
|
|
'background-color:'+astrixBgColor+';color:' + astrixTxtColor +';',
|
|
'background-color:'+welcomeBgColor+';color:' + welcomeTextColor +';'
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Prints out all the colors in the color pallete with white text.
|
|
* For color blindness testing.
|
|
*/
|
|
/* function testColors() {
|
|
var str = 'A box of biscuits, a box of mixed biscuits and a biscuit mixer';
|
|
report(str, 'print', '#ED225D'); // p5.js magenta
|
|
report(str, 'print', '#2D7BB6'); // p5.js blue
|
|
report(str, 'print', '#EE9900'); // p5.js orange
|
|
report(str, 'print', '#A67F59'); // p5.js light brown
|
|
report(str, 'print', '#704F21'); // p5.js gold
|
|
report(str, 'print', '#1CC581'); // auto cyan
|
|
report(str, 'print', '#FF6625'); // auto orange
|
|
report(str, 'print', '#79EB22'); // auto green
|
|
report(str, 'print', '#B40033'); // p5.js darkened magenta
|
|
report(str, 'print', '#084B7F'); // p5.js darkened blue
|
|
report(str, 'print', '#945F00'); // p5.js darkened orange
|
|
report(str, 'print', '#6B441D'); // p5.js darkened brown
|
|
report(str, 'print', '#2E1B00'); // p5.js darkened gold
|
|
report(str, 'print', '#008851'); // auto dark cyan
|
|
report(str, 'print', '#C83C00'); // auto dark orange
|
|
report(str, 'print', '#4DB200'); // auto dark green
|
|
} */
|
|
|
|
// This is a lazily-defined list of p5 symbols that may be
|
|
// misused by beginners at top-level code, outside of setup/draw. We'd like
|
|
// to detect these errors and help the user by suggesting they move them
|
|
// into setup/draw.
|
|
//
|
|
// For more details, see https://github.com/processing/p5.js/issues/1121.
|
|
var misusedAtTopLevelCode = null;
|
|
var FAQ_URL = 'https://github.com/processing/p5.js/wiki/' +
|
|
'Frequently-Asked-Questions' +
|
|
'#why-cant-i-assign-variables-using-p5-functions-and-' +
|
|
'variables-before-setup';
|
|
|
|
function defineMisusedAtTopLevelCode() {
|
|
var uniqueNamesFound = {};
|
|
|
|
var getSymbols = function(obj) {
|
|
return Object.getOwnPropertyNames(obj).filter(function(name) {
|
|
if (name[0] === '_') {
|
|
return false;
|
|
}
|
|
if (name in uniqueNamesFound) {
|
|
return false;
|
|
}
|
|
|
|
uniqueNamesFound[name] = true;
|
|
|
|
return true;
|
|
}).map(function(name) {
|
|
var type;
|
|
|
|
if (typeof(obj[name]) === 'function') {
|
|
type = 'function';
|
|
} else if (name === name.toUpperCase()) {
|
|
type = 'constant';
|
|
} else {
|
|
type = 'variable';
|
|
}
|
|
|
|
return {name: name, type: type};
|
|
});
|
|
};
|
|
|
|
misusedAtTopLevelCode = [].concat(
|
|
getSymbols(p5.prototype),
|
|
// At present, p5 only adds its constants to p5.prototype during
|
|
// construction, which may not have happened at the time a
|
|
// ReferenceError is thrown, so we'll manually add them to our list.
|
|
getSymbols(_dereq_('./constants'))
|
|
);
|
|
|
|
// This will ultimately ensure that we report the most specific error
|
|
// possible to the user, e.g. advising them about HALF_PI instead of PI
|
|
// when their code misuses the former.
|
|
misusedAtTopLevelCode.sort(function(a, b) {
|
|
return b.name.length - a.name.length;
|
|
});
|
|
}
|
|
|
|
function helpForMisusedAtTopLevelCode(e, log) {
|
|
if (!log) {
|
|
log = console.log.bind(console);
|
|
}
|
|
|
|
if (!misusedAtTopLevelCode) {
|
|
defineMisusedAtTopLevelCode();
|
|
}
|
|
|
|
// If we find that we're logging lots of false positives, we can
|
|
// uncomment the following code to avoid displaying anything if the
|
|
// user's code isn't likely to be using p5's global mode. (Note that
|
|
// setup/draw are more likely to be defined due to JS function hoisting.)
|
|
//
|
|
//if (!('setup' in window || 'draw' in window)) {
|
|
// return;
|
|
//}
|
|
|
|
misusedAtTopLevelCode.some(function(symbol) {
|
|
// Note that while just checking for the occurrence of the
|
|
// symbol name in the error message could result in false positives,
|
|
// a more rigorous test is difficult because different browsers
|
|
// log different messages, and the format of those messages may
|
|
// change over time.
|
|
//
|
|
// For example, if the user uses 'PI' in their code, it may result
|
|
// in any one of the following messages:
|
|
//
|
|
// * 'PI' is undefined (Microsoft Edge)
|
|
// * ReferenceError: PI is undefined (Firefox)
|
|
// * Uncaught ReferenceError: PI is not defined (Chrome)
|
|
|
|
if (e.message && e.message.match('\\W?'+symbol.name+'\\W') !== null) {
|
|
log('%cDid you just try to use p5.js\'s ' + symbol.name +
|
|
(symbol.type === 'function' ? '() ' : ' ') + symbol.type +
|
|
'? If so, you may want to ' +
|
|
'move it into your sketch\'s setup() function.\n\n' +
|
|
'For more details, see: ' + FAQ_URL,
|
|
'color: #B40033' /* Dark magenta */);
|
|
return true;
|
|
}
|
|
});
|
|
}
|
|
|
|
// Exposing this primarily for unit testing.
|
|
p5.prototype._helpForMisusedAtTopLevelCode = helpForMisusedAtTopLevelCode;
|
|
|
|
if (document.readyState !== 'complete') {
|
|
window.addEventListener('error', helpForMisusedAtTopLevelCode, false);
|
|
|
|
// Our job is only to catch ReferenceErrors that are thrown when
|
|
// global (non-instance mode) p5 APIs are used at the top-level
|
|
// scope of a file, so we'll unbind our error listener now to make
|
|
// sure we don't log false positives later.
|
|
window.addEventListener('load', function() {
|
|
window.removeEventListener('error', helpForMisusedAtTopLevelCode, false);
|
|
});
|
|
}
|
|
|
|
module.exports = p5;
|
|
|
|
},{"./constants":36,"./core":37}],41:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module DOM
|
|
* @submodule DOM
|
|
* @for p5.Element
|
|
*/
|
|
|
|
var p5 = _dereq_('./core');
|
|
|
|
/**
|
|
* Base class for all elements added to a sketch, including canvas,
|
|
* graphics buffers, and other HTML elements. Methods in blue are
|
|
* included in the core functionality, methods in brown are added
|
|
* with the <a href="http://p5js.org/reference/#/libraries/p5.dom">p5.dom
|
|
* library</a>.
|
|
* It is not called directly, but p5.Element
|
|
* objects are created by calling createCanvas, createGraphics,
|
|
* or in the p5.dom library, createDiv, createImg, createInput, etc.
|
|
*
|
|
* @class p5.Element
|
|
* @constructor
|
|
* @param {String} elt DOM node that is wrapped
|
|
* @param {Object} [pInst] pointer to p5 instance
|
|
*/
|
|
p5.Element = function(elt, pInst) {
|
|
/**
|
|
* Underlying HTML element. All normal HTML methods can be called on this.
|
|
*
|
|
* @property elt
|
|
*/
|
|
this.elt = elt;
|
|
this._pInst = pInst;
|
|
this._events = {};
|
|
this.width = this.elt.offsetWidth;
|
|
this.height = this.elt.offsetHeight;
|
|
};
|
|
|
|
/**
|
|
*
|
|
* Attaches the element to the parent specified. A way of setting
|
|
* the container for the element. Accepts either a string ID, DOM
|
|
* node, or p5.Element. If no arguments given, parent node is returned.
|
|
* For more ways to position the canvas, see the
|
|
* <a href='https://github.com/processing/p5.js/wiki/Positioning-your-canvas'>
|
|
* positioning the canvas</a> wiki page.
|
|
*
|
|
* @method parent
|
|
* @param {String|Object} parent the ID, DOM node, or p5.Element
|
|
* of desired parent element
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class="norender"><code>
|
|
* // in the html file:
|
|
* <div id="myContainer"></div>
|
|
* // in the js file:
|
|
* var cnv = createCanvas(100, 100);
|
|
* cnv.parent("myContainer");
|
|
* </code></div>
|
|
* <div class='norender'><code>
|
|
* var div0 = createDiv('this is the parent');
|
|
* var div1 = createDiv('this is the child');
|
|
* div1.parent(div0); // use p5.Element
|
|
* </code></div>
|
|
* <div class='norender'><code>
|
|
* var div0 = createDiv('this is the parent');
|
|
* div0.id('apples');
|
|
* var div1 = createDiv('this is the child');
|
|
* div1.parent('apples'); // use id
|
|
* </code></div>
|
|
* <div class='norender'><code>
|
|
* var elt = document.getElementById('myParentDiv');
|
|
* var div1 = createDiv('this is the child');
|
|
* div1.parent(elt); // use element from page
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.parent = function(p) {
|
|
if (arguments.length === 0){
|
|
return this.elt.parentNode;
|
|
} else {
|
|
if (typeof p === 'string') {
|
|
if (p[0] === '#') {
|
|
p = p.substring(1);
|
|
}
|
|
p = document.getElementById(p);
|
|
} else if (p instanceof p5.Element) {
|
|
p = p.elt;
|
|
}
|
|
p.appendChild(this.elt);
|
|
return this;
|
|
}
|
|
};
|
|
|
|
/**
|
|
*
|
|
* Sets the ID of the element. If no ID argument is passed in, it instead
|
|
* returns the current ID of the element.
|
|
*
|
|
* @method id
|
|
* @param {String} [id] ID of the element
|
|
* @return {p5.Element|String}
|
|
* @example
|
|
* <div><code class='norender'>
|
|
* function setup() {
|
|
* var cnv = createCanvas(100, 100);
|
|
* // Assigns a CSS selector ID to
|
|
* // the canvas element.
|
|
* cnv.id("mycanvas");
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.id = function(id) {
|
|
if (arguments.length === 0) {
|
|
return this.elt.id;
|
|
} else {
|
|
this.elt.id = id;
|
|
this.width = this.elt.offsetWidth;
|
|
this.height = this.elt.offsetHeight;
|
|
return this;
|
|
}
|
|
};
|
|
|
|
/**
|
|
*
|
|
* Adds given class to the element. If no class argument is passed in, it
|
|
* instead returns a string containing the current class(es) of the element.
|
|
*
|
|
* @method class
|
|
* @param {String} [class] class to add
|
|
* @return {p5.Element|String}
|
|
*/
|
|
p5.Element.prototype.class = function(c) {
|
|
if (arguments.length === 0) {
|
|
return this.elt.className;
|
|
} else {
|
|
this.elt.className = c;
|
|
return this;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The .mousePressed() function is called once after every time a
|
|
* mouse button is pressed over the element. This can be used to
|
|
* attach element specific event listeners.
|
|
*
|
|
* @method mousePressed
|
|
* @param {Function} fxn function to be fired when mouse is
|
|
* pressed over the element.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* var cnv;
|
|
* var d;
|
|
* var g;
|
|
* function setup() {
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.mousePressed(changeGray); // attach listener for
|
|
* // canvas click only
|
|
* d = 10;
|
|
* g = 100;
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(g);
|
|
* ellipse(width/2, height/2, d, d);
|
|
* }
|
|
*
|
|
* // this function fires with any click anywhere
|
|
* function mousePressed() {
|
|
* d = d + 10;
|
|
* }
|
|
*
|
|
* // this function fires only when cnv is clicked
|
|
* function changeGray() {
|
|
* g = random(0, 255);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.mousePressed = function (fxn) {
|
|
attachListener('mousedown', fxn, this);
|
|
attachListener('touchstart', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .mouseWheel() function is called once after every time a
|
|
* mouse wheel is scrolled over the element. This can be used to
|
|
* attach element specific event listeners.
|
|
* <br><br>
|
|
* The function accepts a callback function as argument which will be executed
|
|
* when the `wheel` event is triggered on the element, the callabck function is
|
|
* passed one argument `event`. The `event.deltaY` property returns negative
|
|
* values if the mouse wheel is rotated up or away from the user and positive
|
|
* in the other direction. The `event.deltaX` does the same as `event.deltaY`
|
|
* except it reads the horizontal wheel scroll of the mouse wheel.
|
|
* <br><br>
|
|
* On OS X with "natural" scrolling enabled, the `event.deltaY` values are
|
|
* reversed.
|
|
*
|
|
* @method mouseWheel
|
|
* @param {Function} fxn function to be fired when mouse wheel is
|
|
* scrolled over the element.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* var cnv;
|
|
* var d;
|
|
* var g;
|
|
* function setup() {
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.mouseWheel(changeSize); // attach listener for
|
|
* // activity on canvas only
|
|
* d = 10;
|
|
* g = 100;
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(g);
|
|
* ellipse(width/2, height/2, d, d);
|
|
* }
|
|
*
|
|
* // this function fires with mousewheel movement
|
|
* // anywhere on screen
|
|
* function mouseWheel() {
|
|
* g = g + 10;
|
|
* }
|
|
*
|
|
* // this function fires with mousewheel movement
|
|
* // over canvas only
|
|
* function changeSize(event) {
|
|
* if (event.deltaY > 0) {
|
|
* d = d + 10;
|
|
* } else {
|
|
* d = d - 10;
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.mouseWheel = function (fxn) {
|
|
attachListener('wheel', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .mouseReleased() function is called once after every time a
|
|
* mouse button is released over the element. This can be used to
|
|
* attach element specific event listeners.
|
|
*
|
|
* @method mouseReleased
|
|
* @param {Function} fxn function to be fired when mouse is
|
|
* released over the element.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* var cnv;
|
|
* var d;
|
|
* var g;
|
|
* function setup() {
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.mouseReleased(changeGray); // attach listener for
|
|
* // activity on canvas only
|
|
* d = 10;
|
|
* g = 100;
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(g);
|
|
* ellipse(width/2, height/2, d, d);
|
|
* }
|
|
*
|
|
* // this function fires after the mouse has been
|
|
* // released
|
|
* function mouseReleased() {
|
|
* d = d + 10;
|
|
* }
|
|
*
|
|
* // this function fires after the mouse has been
|
|
* // released while on canvas
|
|
* function changeGray() {
|
|
* g = random(0, 255);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.mouseReleased = function (fxn) {
|
|
attachListener('mouseup', fxn, this);
|
|
attachListener('touchend', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* The .mouseClicked() function is called once after a mouse button is
|
|
* pressed and released over the element. This can be used to
|
|
* attach element specific event listeners.
|
|
*
|
|
* @method mouseClicked
|
|
* @param {Function} fxn function to be fired when mouse is
|
|
* clicked over the element.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* var cnv;
|
|
* var d;
|
|
* var g;
|
|
* function setup() {
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.mouseClicked(changeGray); // attach listener for
|
|
* // activity on canvas only
|
|
* d = 10;
|
|
* g = 100;
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(g);
|
|
* ellipse(width/2, height/2, d, d);
|
|
* }
|
|
*
|
|
* // this function fires after the mouse has been
|
|
* // clicked anywhere
|
|
* function mouseClicked() {
|
|
* d = d + 10;
|
|
* }
|
|
*
|
|
* // this function fires after the mouse has been
|
|
* // clicked on canvas
|
|
* function changeGray() {
|
|
* g = random(0, 255);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.mouseClicked = function (fxn) {
|
|
attachListener('click', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .mouseMoved() function is called once every time a
|
|
* mouse moves over the element. This can be used to attach an
|
|
* element specific event listener.
|
|
*
|
|
* @method mouseMoved
|
|
* @param {Function} fxn function to be fired when mouse is
|
|
* moved over the element.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* var cnv;
|
|
* var d = 30;
|
|
* var g;
|
|
* function setup() {
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.mouseMoved(changeSize); // attach listener for
|
|
* // activity on canvas only
|
|
* d = 10;
|
|
* g = 100;
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(g);
|
|
* fill(200);
|
|
* ellipse(width/2, height/2, d, d);
|
|
* }
|
|
*
|
|
* // this function fires when mouse moves anywhere on
|
|
* // page
|
|
* function mouseMoved() {
|
|
* g = g + 5;
|
|
* if (g > 255) {
|
|
* g = 0;
|
|
* }
|
|
* }
|
|
*
|
|
* // this function fires when mouse moves over canvas
|
|
* function changeSize() {
|
|
* d = d + 2;
|
|
* if (d > 100) {
|
|
* d = 0;
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.mouseMoved = function (fxn) {
|
|
attachListener('mousemove', fxn, this);
|
|
attachListener('touchmove', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .mouseOver() function is called once after every time a
|
|
* mouse moves onto the element. This can be used to attach an
|
|
* element specific event listener.
|
|
*
|
|
* @method mouseOver
|
|
* @param {Function} fxn function to be fired when mouse is
|
|
* moved over the element.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* var cnv;
|
|
* var d;
|
|
* var g;
|
|
* function setup() {
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.mouseOver(changeGray);
|
|
* d = 10;
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* ellipse(width/2, height/2, d, d);
|
|
* }
|
|
*
|
|
* function changeGray() {
|
|
* d = d + 10;
|
|
* if (d > 100) {
|
|
* d = 0;
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.mouseOver = function (fxn) {
|
|
attachListener('mouseover', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* The .changed() function is called when the value of an
|
|
* element is changed.
|
|
* This can be used to attach an element specific event listener.
|
|
*
|
|
* @method changed
|
|
* @param {Function} fxn function to be fired when the value of an
|
|
* element changes.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div><code>
|
|
* var sel;
|
|
*
|
|
* function setup() {
|
|
* textAlign(CENTER);
|
|
* background(200);
|
|
* sel = createSelect();
|
|
* sel.position(10, 10);
|
|
* sel.option('pear');
|
|
* sel.option('kiwi');
|
|
* sel.option('grape');
|
|
* sel.changed(mySelectEvent);
|
|
* }
|
|
*
|
|
* function mySelectEvent() {
|
|
* var item = sel.value();
|
|
* background(200);
|
|
* text("it's a "+item+"!", 50, 50);
|
|
* }
|
|
* </code></div>
|
|
* <div><code>
|
|
* var checkbox;
|
|
* var cnv;
|
|
*
|
|
* function setup() {
|
|
* checkbox = createCheckbox(" fill");
|
|
* checkbox.changed(changeFill);
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.position(0, 30);
|
|
* noFill();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(200);
|
|
* ellipse(50, 50, 50, 50);
|
|
* }
|
|
*
|
|
* function changeFill() {
|
|
* if (checkbox.checked()) {
|
|
* fill(0);
|
|
* } else {
|
|
* noFill();
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* dropdown: pear, kiwi, grape. When selected text "its a" + selection shown.
|
|
*
|
|
*/
|
|
p5.Element.prototype.changed = function (fxn) {
|
|
attachListener('change', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .input() function is called when any user input is
|
|
* detected with an element. The input event is often used
|
|
* to detect keystrokes in a input element, or changes on a
|
|
* slider element. This can be used to attach an element specific
|
|
* event listener.
|
|
*
|
|
* @method input
|
|
* @param {Function} fxn function to be fired on user input.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // Open your console to see the output
|
|
* function setup() {
|
|
* var inp = createInput('');
|
|
* inp.input(myInputEvent);
|
|
* }
|
|
*
|
|
* function myInputEvent() {
|
|
* console.log('you are typing: ', this.value());
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.input = function (fxn) {
|
|
attachListener('input', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .mouseOut() function is called once after every time a
|
|
* mouse moves off the element. This can be used to attach an
|
|
* element specific event listener.
|
|
*
|
|
* @method mouseOut
|
|
* @param {Function} fxn function to be fired when mouse is
|
|
* moved off the element.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* var cnv;
|
|
* var d;
|
|
* var g;
|
|
* function setup() {
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.mouseOut(changeGray);
|
|
* d = 10;
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* ellipse(width/2, height/2, d, d);
|
|
* }
|
|
*
|
|
* function changeGray() {
|
|
* d = d + 10;
|
|
* if (d > 100) {
|
|
* d = 0;
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.mouseOut = function (fxn) {
|
|
attachListener('mouseout', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .touchStarted() function is called once after every time a touch is
|
|
* registered. This can be used to attach element specific event listeners.
|
|
*
|
|
* @method touchStarted
|
|
* @param {Function} fxn function to be fired when touch is
|
|
* started over the element.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* var cnv;
|
|
* var d;
|
|
* var g;
|
|
* function setup() {
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.touchStarted(changeGray); // attach listener for
|
|
* // canvas click only
|
|
* d = 10;
|
|
* g = 100;
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(g);
|
|
* ellipse(width/2, height/2, d, d);
|
|
* }
|
|
*
|
|
* // this function fires with any touch anywhere
|
|
* function touchStarted() {
|
|
* d = d + 10;
|
|
* }
|
|
*
|
|
* // this function fires only when cnv is clicked
|
|
* function changeGray() {
|
|
* g = random(0, 255);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.touchStarted = function (fxn) {
|
|
attachListener('touchstart', fxn, this);
|
|
attachListener('mousedown', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .touchMoved() function is called once after every time a touch move is
|
|
* registered. This can be used to attach element specific event listeners.
|
|
*
|
|
* @method touchMoved
|
|
* @param {Function} fxn function to be fired when touch is moved
|
|
* over the element.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* var cnv;
|
|
* var g;
|
|
* function setup() {
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.touchMoved(changeGray); // attach listener for
|
|
* // canvas click only
|
|
* g = 100;
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(g);
|
|
* }
|
|
*
|
|
* // this function fires only when cnv is clicked
|
|
* function changeGray() {
|
|
* g = random(0, 255);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.touchMoved = function (fxn) {
|
|
attachListener('touchmove', fxn, this);
|
|
attachListener('mousemove', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .touchEnded() function is called once after every time a touch is
|
|
* registered. This can be used to attach element specific event listeners.
|
|
*
|
|
* @method touchEnded
|
|
* @param {Function} fxn function to be fired when touch is
|
|
* ended over the element.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* var cnv;
|
|
* var d;
|
|
* var g;
|
|
* function setup() {
|
|
* cnv = createCanvas(100, 100);
|
|
* cnv.touchEnded(changeGray); // attach listener for
|
|
* // canvas click only
|
|
* d = 10;
|
|
* g = 100;
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(g);
|
|
* ellipse(width/2, height/2, d, d);
|
|
* }
|
|
*
|
|
* // this function fires with any touch anywhere
|
|
* function touchEnded() {
|
|
* d = d + 10;
|
|
* }
|
|
*
|
|
* // this function fires only when cnv is clicked
|
|
* function changeGray() {
|
|
* g = random(0, 255);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
*
|
|
* @alt
|
|
* no display.
|
|
*
|
|
*/
|
|
p5.Element.prototype.touchEnded = function (fxn) {
|
|
attachListener('touchend', fxn, this);
|
|
attachListener('mouseup', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* The .dragOver() function is called once after every time a
|
|
* file is dragged over the element. This can be used to attach an
|
|
* element specific event listener.
|
|
*
|
|
* @method dragOver
|
|
* @param {Function} fxn function to be fired when mouse is
|
|
* dragged over the element.
|
|
* @return {p5.Element}
|
|
*/
|
|
p5.Element.prototype.dragOver = function (fxn) {
|
|
attachListener('dragover', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .dragLeave() function is called once after every time a
|
|
* dragged file leaves the element area. This can be used to attach an
|
|
* element specific event listener.
|
|
*
|
|
* @method dragLeave
|
|
* @param {Function} fxn function to be fired when mouse is
|
|
* dragged over the element.
|
|
* @return {p5.Element}
|
|
*/
|
|
p5.Element.prototype.dragLeave = function (fxn) {
|
|
attachListener('dragleave', fxn, this);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The .drop() function is called for each file dropped on the element.
|
|
* It requires a callback that is passed a p5.File object. You can
|
|
* optionally pass two callbacks, the first one (required) is triggered
|
|
* for each file dropped when the file is loaded. The second (optional)
|
|
* is triggered just once when a file (or files) are dropped.
|
|
*
|
|
* @method drop
|
|
* @param {Function} callback triggered when files are dropped.
|
|
* @param {Function} callback to receive loaded file.
|
|
* @return {p5.Element}
|
|
* @example
|
|
* <div><code>
|
|
* function setup() {
|
|
* var c = createCanvas(100, 100);
|
|
* background(200);
|
|
* textAlign(CENTER);
|
|
* text('drop image', width/2, height/2);
|
|
* c.drop(gotFile);
|
|
* }
|
|
*
|
|
* function gotFile(file) {
|
|
* var img = createImg(file.data).hide();
|
|
* // Draw the image onto the canvas
|
|
* image(img, 0, 0, width, height);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* Canvas turns into whatever image is dragged/dropped onto it.
|
|
*
|
|
*/
|
|
p5.Element.prototype.drop = function (callback, fxn) {
|
|
// Make a file loader callback and trigger user's callback
|
|
function makeLoader(theFile) {
|
|
// Making a p5.File object
|
|
var p5file = new p5.File(theFile);
|
|
return function(e) {
|
|
p5file.data = e.target.result;
|
|
callback(p5file);
|
|
};
|
|
}
|
|
|
|
// Is the file stuff supported?
|
|
if (window.File && window.FileReader && window.FileList && window.Blob) {
|
|
|
|
// If you want to be able to drop you've got to turn off
|
|
// a lot of default behavior
|
|
attachListener('dragover',function(evt) {
|
|
evt.stopPropagation();
|
|
evt.preventDefault();
|
|
},this);
|
|
|
|
// If this is a drag area we need to turn off the default behavior
|
|
attachListener('dragleave',function(evt) {
|
|
evt.stopPropagation();
|
|
evt.preventDefault();
|
|
},this);
|
|
|
|
// If just one argument it's the callback for the files
|
|
if (arguments.length > 1) {
|
|
attachListener('drop', fxn, this);
|
|
}
|
|
|
|
// Deal with the files
|
|
attachListener('drop', function(evt) {
|
|
|
|
evt.stopPropagation();
|
|
evt.preventDefault();
|
|
|
|
// A FileList
|
|
var files = evt.dataTransfer.files;
|
|
|
|
// Load each one and trigger the callback
|
|
for (var i = 0; i < files.length; i++) {
|
|
var f = files[i];
|
|
var reader = new FileReader();
|
|
reader.onload = makeLoader(f);
|
|
|
|
|
|
// Text or data?
|
|
// This should likely be improved
|
|
if (f.type.indexOf('text') > -1) {
|
|
reader.readAsText(f);
|
|
} else {
|
|
reader.readAsDataURL(f);
|
|
}
|
|
}
|
|
}, this);
|
|
} else {
|
|
console.log('The File APIs are not fully supported in this browser.');
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
|
|
|
|
function attachListener(ev, fxn, ctx) {
|
|
// LM removing, not sure why we had this?
|
|
// var _this = ctx;
|
|
// var f = function (e) { fxn(e, _this); };
|
|
var f = fxn.bind(ctx);
|
|
ctx.elt.addEventListener(ev, f, false);
|
|
ctx._events[ev] = f;
|
|
}
|
|
|
|
/**
|
|
* Helper fxn for sharing pixel methods
|
|
*
|
|
*/
|
|
p5.Element.prototype._setProperty = function (prop, value) {
|
|
this[prop] = value;
|
|
};
|
|
|
|
|
|
module.exports = p5.Element;
|
|
|
|
},{"./core":37}],42:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Rendering
|
|
* @submodule Rendering
|
|
* @for p5
|
|
*/
|
|
|
|
var p5 = _dereq_('./core');
|
|
var constants = _dereq_('./constants');
|
|
|
|
/**
|
|
* Thin wrapper around a renderer, to be used for creating a
|
|
* graphics buffer object. Use this class if you need
|
|
* to draw into an off-screen graphics buffer. The two parameters define the
|
|
* width and height in pixels. The fields and methods for this class are
|
|
* extensive, but mirror the normal drawing API for p5.
|
|
*
|
|
* @class p5.Graphics
|
|
* @constructor
|
|
* @extends p5.Element
|
|
* @param {String} elt DOM node that is wrapped
|
|
* @param {Object} [pInst] pointer to p5 instance
|
|
* @param {Boolean} whether we're using it as main canvas
|
|
*/
|
|
p5.Graphics = function(w, h, renderer, pInst) {
|
|
|
|
var r = renderer || constants.P2D;
|
|
|
|
var c = document.createElement('canvas');
|
|
var node = this._userNode || document.body;
|
|
node.appendChild(c);
|
|
|
|
p5.Element.call(this, c, pInst, false);
|
|
this._styles = [];
|
|
this.width = w;
|
|
this.height = h;
|
|
this._pixelDensity = pInst._pixelDensity;
|
|
|
|
if (r === constants.WEBGL) {
|
|
this._renderer = new p5.RendererGL(c, this, false);
|
|
} else {
|
|
this._renderer = new p5.Renderer2D(c, this, false);
|
|
}
|
|
|
|
this._renderer.resize(w, h);
|
|
this._renderer._applyDefaults();
|
|
|
|
pInst._elements.push(this);
|
|
|
|
// bind methods and props of p5 to the new object
|
|
for (var p in p5.prototype) {
|
|
if (!this[p]) {
|
|
if (typeof p5.prototype[p] === 'function') {
|
|
this[p] = p5.prototype[p].bind(this);
|
|
} else {
|
|
this[p] = p5.prototype[p];
|
|
}
|
|
}
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
p5.Graphics.prototype = Object.create(p5.Element.prototype);
|
|
|
|
module.exports = p5.Graphics;
|
|
|
|
},{"./constants":36,"./core":37}],43:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Rendering
|
|
* @submodule Rendering
|
|
* @for p5
|
|
*/
|
|
|
|
var p5 = _dereq_('./core');
|
|
var constants = _dereq_('../core/constants');
|
|
|
|
/**
|
|
* Main graphics and rendering context, as well as the base API
|
|
* implementation for p5.js "core". To be used as the superclass for
|
|
* Renderer2D and Renderer3D classes, respecitvely.
|
|
*
|
|
* @class p5.Renderer
|
|
* @constructor
|
|
* @extends p5.Element
|
|
* @param {String} elt DOM node that is wrapped
|
|
* @param {Object} [pInst] pointer to p5 instance
|
|
* @param {Boolean} whether we're using it as main canvas
|
|
*/
|
|
p5.Renderer = function(elt, pInst, isMainCanvas) {
|
|
p5.Element.call(this, elt, pInst);
|
|
this.canvas = elt;
|
|
this._pInst = pInst;
|
|
if (isMainCanvas) {
|
|
this._isMainCanvas = true;
|
|
// for pixel method sharing with pimage
|
|
this._pInst._setProperty('_curElement', this);
|
|
this._pInst._setProperty('canvas', this.canvas);
|
|
this._pInst._setProperty('width', this.width);
|
|
this._pInst._setProperty('height', this.height);
|
|
} else { // hide if offscreen buffer by default
|
|
this.canvas.style.display = 'none';
|
|
this._styles = []; // non-main elt styles stored in p5.Renderer
|
|
}
|
|
|
|
|
|
this._textSize = 12;
|
|
this._textLeading = 15;
|
|
this._textFont = 'sans-serif';
|
|
this._textStyle = constants.NORMAL;
|
|
this._textAscent = null;
|
|
this._textDescent = null;
|
|
|
|
|
|
this._rectMode = constants.CORNER;
|
|
this._ellipseMode = constants.CENTER;
|
|
this._curveTightness = 0;
|
|
this._imageMode = constants.CORNER;
|
|
|
|
this._tint = null;
|
|
this._doStroke = true;
|
|
this._doFill = true;
|
|
this._strokeSet = false;
|
|
this._fillSet = false;
|
|
this._colorMode = constants.RGB;
|
|
this._colorMaxes = {
|
|
rgb: [255, 255, 255, 255],
|
|
hsb: [360, 100, 100, 1],
|
|
hsl: [360, 100, 100, 1]
|
|
};
|
|
|
|
};
|
|
|
|
p5.Renderer.prototype = Object.create(p5.Element.prototype);
|
|
|
|
|
|
|
|
|
|
/**
|
|
* Resize our canvas element.
|
|
*/
|
|
p5.Renderer.prototype.resize = function(w, h) {
|
|
this.width = w;
|
|
this.height = h;
|
|
this.elt.width = w * this._pInst._pixelDensity;
|
|
this.elt.height = h * this._pInst._pixelDensity;
|
|
this.elt.style.width = w +'px';
|
|
this.elt.style.height = h + 'px';
|
|
if (this._isMainCanvas) {
|
|
this._pInst._setProperty('width', this.width);
|
|
this._pInst._setProperty('height', this.height);
|
|
}
|
|
};
|
|
|
|
p5.Renderer.prototype.textLeading = function(l) {
|
|
|
|
if (arguments.length && arguments[0]) {
|
|
|
|
this._setProperty('_textLeading', l);
|
|
return this;
|
|
}
|
|
|
|
return this._textLeading;
|
|
};
|
|
|
|
p5.Renderer.prototype.textSize = function(s) {
|
|
|
|
if (arguments.length && arguments[0]) {
|
|
|
|
this._setProperty('_textSize', s);
|
|
this._setProperty('_textLeading', s * constants._DEFAULT_LEADMULT);
|
|
return this._applyTextProperties();
|
|
}
|
|
|
|
return this._textSize;
|
|
};
|
|
|
|
p5.Renderer.prototype.textStyle = function(s) {
|
|
|
|
if (arguments.length && arguments[0]) {
|
|
|
|
if (s === constants.NORMAL ||
|
|
s === constants.ITALIC ||
|
|
s === constants.BOLD) {
|
|
this._setProperty('_textStyle', s);
|
|
}
|
|
|
|
return this._applyTextProperties();
|
|
}
|
|
|
|
return this._textStyle;
|
|
};
|
|
|
|
p5.Renderer.prototype.textAscent = function() {
|
|
if (this._textAscent === null) {
|
|
this._updateTextMetrics();
|
|
}
|
|
return this._textAscent;
|
|
};
|
|
|
|
p5.Renderer.prototype.textDescent = function() {
|
|
|
|
if (this._textDescent === null) {
|
|
this._updateTextMetrics();
|
|
}
|
|
return this._textDescent;
|
|
};
|
|
|
|
p5.Renderer.prototype._applyDefaults = function(){
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Helper fxn to check font type (system or otf)
|
|
*/
|
|
p5.Renderer.prototype._isOpenType = function(f) {
|
|
|
|
f = f || this._textFont;
|
|
return (typeof f === 'object' && f.font && f.font.supported);
|
|
};
|
|
|
|
p5.Renderer.prototype._updateTextMetrics = function() {
|
|
|
|
if (this._isOpenType()) {
|
|
|
|
this._setProperty('_textAscent', this._textFont._textAscent());
|
|
this._setProperty('_textDescent', this._textFont._textDescent());
|
|
return this;
|
|
}
|
|
|
|
// Adapted from http://stackoverflow.com/a/25355178
|
|
var text = document.createElement('span');
|
|
text.style.fontFamily = this._textFont;
|
|
text.style.fontSize = this._textSize + 'px';
|
|
text.innerHTML = 'ABCjgq|';
|
|
|
|
var block = document.createElement('div');
|
|
block.style.display = 'inline-block';
|
|
block.style.width = '1px';
|
|
block.style.height = '0px';
|
|
|
|
var container = document.createElement('div');
|
|
container.appendChild(text);
|
|
container.appendChild(block);
|
|
|
|
container.style.height = '0px';
|
|
container.style.overflow = 'hidden';
|
|
document.body.appendChild(container);
|
|
|
|
block.style.verticalAlign = 'baseline';
|
|
var blockOffset = calculateOffset(block);
|
|
var textOffset = calculateOffset(text);
|
|
var ascent = blockOffset[1] - textOffset[1];
|
|
|
|
block.style.verticalAlign = 'bottom';
|
|
blockOffset = calculateOffset(block);
|
|
textOffset = calculateOffset(text);
|
|
var height = blockOffset[1] - textOffset[1];
|
|
var descent = height - ascent;
|
|
|
|
document.body.removeChild(container);
|
|
|
|
this._setProperty('_textAscent', ascent);
|
|
this._setProperty('_textDescent', descent);
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Helper fxn to measure ascent and descent.
|
|
* Adapted from http://stackoverflow.com/a/25355178
|
|
*/
|
|
function calculateOffset(object) {
|
|
var currentLeft = 0,
|
|
currentTop = 0;
|
|
if (object.offsetParent) {
|
|
do {
|
|
currentLeft += object.offsetLeft;
|
|
currentTop += object.offsetTop;
|
|
} while (object = object.offsetParent);
|
|
} else {
|
|
currentLeft += object.offsetLeft;
|
|
currentTop += object.offsetTop;
|
|
}
|
|
return [currentLeft, currentTop];
|
|
}
|
|
|
|
module.exports = p5.Renderer;
|
|
|
|
},{"../core/constants":36,"./core":37}],44:[function(_dereq_,module,exports){
|
|
|
|
var p5 = _dereq_('./core');
|
|
var canvas = _dereq_('./canvas');
|
|
var constants = _dereq_('./constants');
|
|
var filters = _dereq_('../image/filters');
|
|
|
|
_dereq_('./p5.Renderer');
|
|
|
|
/**
|
|
* p5.Renderer2D
|
|
* The 2D graphics canvas renderer class.
|
|
* extends p5.Renderer
|
|
*/
|
|
var styleEmpty = 'rgba(0,0,0,0)';
|
|
// var alphaThreshold = 0.00125; // minimum visible
|
|
|
|
p5.Renderer2D = function(elt, pInst, isMainCanvas){
|
|
p5.Renderer.call(this, elt, pInst, isMainCanvas);
|
|
this.drawingContext = this.canvas.getContext('2d');
|
|
this._pInst._setProperty('drawingContext', this.drawingContext);
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype = Object.create(p5.Renderer.prototype);
|
|
|
|
p5.Renderer2D.prototype._applyDefaults = function() {
|
|
this.drawingContext.fillStyle = constants._DEFAULT_FILL;
|
|
this.drawingContext.strokeStyle = constants._DEFAULT_STROKE;
|
|
this.drawingContext.lineCap = constants.ROUND;
|
|
this.drawingContext.font = 'normal 12px sans-serif';
|
|
};
|
|
|
|
p5.Renderer2D.prototype.resize = function(w,h) {
|
|
p5.Renderer.prototype.resize.call(this, w,h);
|
|
this.drawingContext.scale(this._pInst._pixelDensity,
|
|
this._pInst._pixelDensity);
|
|
};
|
|
|
|
//////////////////////////////////////////////
|
|
// COLOR | Setting
|
|
//////////////////////////////////////////////
|
|
|
|
p5.Renderer2D.prototype.background = function() {
|
|
this.drawingContext.save();
|
|
this.drawingContext.setTransform(1, 0, 0, 1, 0, 0);
|
|
this.drawingContext.scale(this._pInst._pixelDensity,
|
|
this._pInst._pixelDensity);
|
|
|
|
if (arguments[0] instanceof p5.Image) {
|
|
this._pInst.image(arguments[0], 0, 0, this.width, this.height);
|
|
} else {
|
|
var curFill = this.drawingContext.fillStyle;
|
|
// create background rect
|
|
var color = this._pInst.color.apply(this, arguments);
|
|
var newFill = color.toString();
|
|
this.drawingContext.fillStyle = newFill;
|
|
this.drawingContext.fillRect(0, 0, this.width, this.height);
|
|
// reset fill
|
|
this.drawingContext.fillStyle = curFill;
|
|
}
|
|
this.drawingContext.restore();
|
|
};
|
|
|
|
p5.Renderer2D.prototype.clear = function() {
|
|
this.drawingContext.clearRect(0, 0, this.width, this.height);
|
|
};
|
|
|
|
p5.Renderer2D.prototype.fill = function() {
|
|
|
|
var ctx = this.drawingContext;
|
|
var color = this._pInst.color.apply(this, arguments);
|
|
ctx.fillStyle = color.toString();
|
|
};
|
|
|
|
p5.Renderer2D.prototype.stroke = function() {
|
|
var ctx = this.drawingContext;
|
|
var color = this._pInst.color.apply(this, arguments);
|
|
ctx.strokeStyle = color.toString();
|
|
};
|
|
|
|
//////////////////////////////////////////////
|
|
// IMAGE | Loading & Displaying
|
|
//////////////////////////////////////////////
|
|
|
|
p5.Renderer2D.prototype.image =
|
|
function (img, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight) {
|
|
var cnv;
|
|
try {
|
|
if (this._tint) {
|
|
if (p5.MediaElement && img instanceof p5.MediaElement) {
|
|
img.loadPixels();
|
|
}
|
|
if (img.canvas) {
|
|
cnv = this._getTintedImageCanvas(img);
|
|
}
|
|
}
|
|
if (!cnv) {
|
|
cnv = img.canvas || img.elt;
|
|
}
|
|
this.drawingContext.drawImage(cnv, sx, sy, sWidth, sHeight, dx, dy,
|
|
dWidth, dHeight);
|
|
} catch (e) {
|
|
if (e.name !== 'NS_ERROR_NOT_AVAILABLE') {
|
|
throw e;
|
|
}
|
|
}
|
|
};
|
|
|
|
p5.Renderer2D.prototype._getTintedImageCanvas = function (img) {
|
|
if (!img.canvas) {
|
|
return img;
|
|
}
|
|
var pixels = filters._toPixels(img.canvas);
|
|
var tmpCanvas = document.createElement('canvas');
|
|
tmpCanvas.width = img.canvas.width;
|
|
tmpCanvas.height = img.canvas.height;
|
|
var tmpCtx = tmpCanvas.getContext('2d');
|
|
var id = tmpCtx.createImageData(img.canvas.width, img.canvas.height);
|
|
var newPixels = id.data;
|
|
for (var i = 0; i < pixels.length; i += 4) {
|
|
var r = pixels[i];
|
|
var g = pixels[i + 1];
|
|
var b = pixels[i + 2];
|
|
var a = pixels[i + 3];
|
|
newPixels[i] = r * this._tint[0] / 255;
|
|
newPixels[i + 1] = g * this._tint[1] / 255;
|
|
newPixels[i + 2] = b * this._tint[2] / 255;
|
|
newPixels[i + 3] = a * this._tint[3] / 255;
|
|
}
|
|
tmpCtx.putImageData(id, 0, 0);
|
|
return tmpCanvas;
|
|
};
|
|
|
|
|
|
//////////////////////////////////////////////
|
|
// IMAGE | Pixels
|
|
//////////////////////////////////////////////
|
|
|
|
p5.Renderer2D.prototype.blendMode = function(mode) {
|
|
this.drawingContext.globalCompositeOperation = mode;
|
|
};
|
|
p5.Renderer2D.prototype.blend = function() {
|
|
var currBlend = this.drawingContext.globalCompositeOperation;
|
|
var blendMode = arguments[arguments.length - 1];
|
|
|
|
var copyArgs = Array.prototype.slice.call(
|
|
arguments,
|
|
0,
|
|
arguments.length - 1
|
|
);
|
|
|
|
this.drawingContext.globalCompositeOperation = blendMode;
|
|
if (this._pInst) {
|
|
this._pInst.copy.apply(this._pInst, copyArgs);
|
|
} else {
|
|
this.copy.apply(this, copyArgs);
|
|
}
|
|
this.drawingContext.globalCompositeOperation = currBlend;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.copy = function () {
|
|
var srcImage, sx, sy, sw, sh, dx, dy, dw, dh;
|
|
if (arguments.length === 9) {
|
|
srcImage = arguments[0];
|
|
sx = arguments[1];
|
|
sy = arguments[2];
|
|
sw = arguments[3];
|
|
sh = arguments[4];
|
|
dx = arguments[5];
|
|
dy = arguments[6];
|
|
dw = arguments[7];
|
|
dh = arguments[8];
|
|
} else if (arguments.length === 8) {
|
|
srcImage = this._pInst;
|
|
sx = arguments[0];
|
|
sy = arguments[1];
|
|
sw = arguments[2];
|
|
sh = arguments[3];
|
|
dx = arguments[4];
|
|
dy = arguments[5];
|
|
dw = arguments[6];
|
|
dh = arguments[7];
|
|
} else {
|
|
throw new Error('Signature not supported');
|
|
}
|
|
p5.Renderer2D._copyHelper(srcImage, sx, sy, sw, sh, dx, dy, dw, dh);
|
|
};
|
|
|
|
p5.Renderer2D._copyHelper =
|
|
function (srcImage, sx, sy, sw, sh, dx, dy, dw, dh) {
|
|
srcImage.loadPixels();
|
|
var s = srcImage.canvas.width / srcImage.width;
|
|
this.drawingContext.drawImage(srcImage.canvas,
|
|
s * sx, s * sy, s * sw, s * sh, dx, dy, dw, dh);
|
|
};
|
|
|
|
p5.Renderer2D.prototype.get = function(x, y, w, h) {
|
|
if (x === undefined && y === undefined &&
|
|
w === undefined && h === undefined){
|
|
x = 0;
|
|
y = 0;
|
|
w = this.width;
|
|
h = this.height;
|
|
} else if (w === undefined && h === undefined) {
|
|
w = 1;
|
|
h = 1;
|
|
}
|
|
|
|
// if the section does not overlap the canvas
|
|
if(x + w < 0 || y + h < 0 || x > this.width || y > this.height){
|
|
return [0, 0, 0, 255];
|
|
}
|
|
|
|
var ctx = this._pInst || this;
|
|
ctx.loadPixels();
|
|
|
|
var pd = ctx._pixelDensity;
|
|
|
|
// round down to get integer numbers
|
|
x = Math.floor(x);
|
|
y = Math.floor(y);
|
|
w = Math.floor(w);
|
|
h = Math.floor(h);
|
|
|
|
var sx = x * pd;
|
|
var sy = y * pd;
|
|
if (w === 1 && h === 1){
|
|
var imageData = this.drawingContext.getImageData(sx, sy, 1, 1).data;
|
|
//imageData = [0,0,0,0];
|
|
return [
|
|
imageData[0],
|
|
imageData[1],
|
|
imageData[2],
|
|
imageData[3]
|
|
];
|
|
} else {
|
|
//auto constrain the width and height to
|
|
//dimensions of the source image
|
|
var dw = Math.min(w, ctx.width);
|
|
var dh = Math.min(h, ctx.height);
|
|
var sw = dw * pd;
|
|
var sh = dh * pd;
|
|
|
|
var region = new p5.Image(dw, dh);
|
|
region.canvas.getContext('2d').drawImage(this.canvas, sx, sy, sw, sh,
|
|
0, 0, dw, dh);
|
|
|
|
return region;
|
|
}
|
|
};
|
|
|
|
p5.Renderer2D.prototype.loadPixels = function () {
|
|
var pd = this._pixelDensity || this._pInst._pixelDensity;
|
|
var w = this.width * pd;
|
|
var h = this.height * pd;
|
|
var imageData = this.drawingContext.getImageData(0, 0, w, h);
|
|
// @todo this should actually set pixels per object, so diff buffers can
|
|
// have diff pixel arrays.
|
|
if (this._pInst) {
|
|
this._pInst._setProperty('imageData', imageData);
|
|
this._pInst._setProperty('pixels', imageData.data);
|
|
} else { // if called by p5.Image
|
|
this._setProperty('imageData', imageData);
|
|
this._setProperty('pixels', imageData.data);
|
|
}
|
|
};
|
|
|
|
p5.Renderer2D.prototype.set = function (x, y, imgOrCol) {
|
|
// round down to get integer numbers
|
|
x = Math.floor(x);
|
|
y = Math.floor(y);
|
|
if (imgOrCol instanceof p5.Image) {
|
|
this.drawingContext.save();
|
|
this.drawingContext.setTransform(1, 0, 0, 1, 0, 0);
|
|
this.drawingContext.scale(this._pInst._pixelDensity,
|
|
this._pInst._pixelDensity);
|
|
this.drawingContext.drawImage(imgOrCol.canvas, x, y);
|
|
this.loadPixels.call(this._pInst);
|
|
this.drawingContext.restore();
|
|
} else {
|
|
var ctx = this._pInst || this;
|
|
var r = 0, g = 0, b = 0, a = 0;
|
|
var idx = 4*((y * ctx._pixelDensity) *
|
|
(this.width * ctx._pixelDensity) + (x * ctx._pixelDensity));
|
|
if (!ctx.imageData) {
|
|
ctx.loadPixels.call(ctx);
|
|
}
|
|
if (typeof imgOrCol === 'number') {
|
|
if (idx < ctx.pixels.length) {
|
|
r = imgOrCol;
|
|
g = imgOrCol;
|
|
b = imgOrCol;
|
|
a = 255;
|
|
//this.updatePixels.call(this);
|
|
}
|
|
}
|
|
else if (imgOrCol instanceof Array) {
|
|
if (imgOrCol.length < 4) {
|
|
throw new Error('pixel array must be of the form [R, G, B, A]');
|
|
}
|
|
if (idx < ctx.pixels.length) {
|
|
r = imgOrCol[0];
|
|
g = imgOrCol[1];
|
|
b = imgOrCol[2];
|
|
a = imgOrCol[3];
|
|
//this.updatePixels.call(this);
|
|
}
|
|
} else if (imgOrCol instanceof p5.Color) {
|
|
if (idx < ctx.pixels.length) {
|
|
r = imgOrCol.levels[0];
|
|
g = imgOrCol.levels[1];
|
|
b = imgOrCol.levels[2];
|
|
a = imgOrCol.levels[3];
|
|
//this.updatePixels.call(this);
|
|
}
|
|
}
|
|
// loop over pixelDensity * pixelDensity
|
|
for (var i = 0; i < ctx._pixelDensity; i++) {
|
|
for (var j = 0; j < ctx._pixelDensity; j++) {
|
|
// loop over
|
|
idx = 4*((y * ctx._pixelDensity + j) * this.width *
|
|
ctx._pixelDensity + (x * ctx._pixelDensity + i));
|
|
ctx.pixels[idx] = r;
|
|
ctx.pixels[idx+1] = g;
|
|
ctx.pixels[idx+2] = b;
|
|
ctx.pixels[idx+3] = a;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
p5.Renderer2D.prototype.updatePixels = function (x, y, w, h) {
|
|
var pd = this._pixelDensity || this._pInst._pixelDensity;
|
|
if (x === undefined &&
|
|
y === undefined &&
|
|
w === undefined &&
|
|
h === undefined) {
|
|
x = 0;
|
|
y = 0;
|
|
w = this.width;
|
|
h = this.height;
|
|
}
|
|
w *= pd;
|
|
h *= pd;
|
|
|
|
if (this._pInst) {
|
|
this.drawingContext.putImageData(this._pInst.imageData, x, y, 0, 0, w, h);
|
|
} else {
|
|
this.drawingContext.putImageData(this.imageData, x, y, 0, 0, w, h);
|
|
}
|
|
};
|
|
|
|
//////////////////////////////////////////////
|
|
// SHAPE | 2D Primitives
|
|
//////////////////////////////////////////////
|
|
|
|
/**
|
|
* Generate a cubic Bezier representing an arc on the unit circle of total
|
|
* angle `size` radians, beginning `start` radians above the x-axis. Up to
|
|
* four of these curves are combined to make a full arc.
|
|
*
|
|
* See www.joecridge.me/bezier.pdf for an explanation of the method.
|
|
*/
|
|
p5.Renderer2D.prototype._acuteArcToBezier =
|
|
function _acuteArcToBezier(start, size) {
|
|
// Evauate constants.
|
|
var alpha = size / 2.0,
|
|
cos_alpha = Math.cos(alpha),
|
|
sin_alpha = Math.sin(alpha),
|
|
cot_alpha = 1.0 / Math.tan(alpha),
|
|
phi = start + alpha, // This is how far the arc needs to be rotated.
|
|
cos_phi = Math.cos(phi),
|
|
sin_phi = Math.sin(phi),
|
|
lambda = (4.0 - cos_alpha) / 3.0,
|
|
mu = sin_alpha + (cos_alpha - lambda) * cot_alpha;
|
|
|
|
// Return rotated waypoints.
|
|
return {
|
|
ax: Math.cos(start),
|
|
ay: Math.sin(start),
|
|
bx: lambda * cos_phi + mu * sin_phi,
|
|
by: lambda * sin_phi - mu * cos_phi,
|
|
cx: lambda * cos_phi - mu * sin_phi,
|
|
cy: lambda * sin_phi + mu * cos_phi,
|
|
dx: Math.cos(start + size),
|
|
dy: Math.sin(start + size)
|
|
};
|
|
};
|
|
|
|
p5.Renderer2D.prototype.arc =
|
|
function(x, y, w, h, start, stop, mode) {
|
|
var ctx = this.drawingContext;
|
|
var vals = canvas.arcModeAdjust(x, y, w, h, this._ellipseMode);
|
|
var rx = vals.w / 2.0;
|
|
var ry = vals.h / 2.0;
|
|
var epsilon = 0.00001; // Smallest visible angle on displays up to 4K.
|
|
var arcToDraw = 0;
|
|
var curves = [];
|
|
|
|
// Create curves
|
|
while(stop - start > epsilon) {
|
|
arcToDraw = Math.min(stop - start, constants.HALF_PI);
|
|
curves.push(this._acuteArcToBezier(start, arcToDraw));
|
|
start += arcToDraw;
|
|
}
|
|
|
|
// Fill curves
|
|
if (this._doFill) {
|
|
ctx.beginPath();
|
|
curves.forEach(function (curve, index) {
|
|
if (index === 0) {
|
|
ctx.moveTo(vals.x + curve.ax * rx, vals.y + curve.ay * ry);
|
|
}
|
|
ctx.bezierCurveTo(vals.x + curve.bx * rx, vals.y + curve.by * ry,
|
|
vals.x + curve.cx * rx, vals.y + curve.cy * ry,
|
|
vals.x + curve.dx * rx, vals.y + curve.dy * ry);
|
|
});
|
|
if (mode === constants.PIE || mode == null) {
|
|
ctx.lineTo(vals.x, vals.y);
|
|
}
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
}
|
|
|
|
// Stroke curves
|
|
if (this._doStroke) {
|
|
ctx.beginPath();
|
|
curves.forEach(function (curve, index) {
|
|
if (index === 0) {
|
|
ctx.moveTo(vals.x + curve.ax * rx, vals.y + curve.ay * ry);
|
|
}
|
|
ctx.bezierCurveTo(vals.x + curve.bx * rx, vals.y + curve.by * ry,
|
|
vals.x + curve.cx * rx, vals.y + curve.cy * ry,
|
|
vals.x + curve.dx * rx, vals.y + curve.dy * ry);
|
|
});
|
|
if (mode === constants.PIE) {
|
|
ctx.lineTo(vals.x, vals.y);
|
|
ctx.closePath();
|
|
} else if (mode === constants.CHORD) {
|
|
ctx.closePath();
|
|
}
|
|
ctx.stroke();
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.ellipse = function(args) {
|
|
var ctx = this.drawingContext;
|
|
var doFill = this._doFill, doStroke = this._doStroke;
|
|
var x = args[0],
|
|
y = args[1],
|
|
w = args[2],
|
|
h = args[3];
|
|
if (doFill && !doStroke) {
|
|
if(ctx.fillStyle === styleEmpty) {
|
|
return this;
|
|
}
|
|
} else if (!doFill && doStroke) {
|
|
if(ctx.strokeStyle === styleEmpty) {
|
|
return this;
|
|
}
|
|
}
|
|
var kappa = 0.5522847498,
|
|
ox = (w / 2) * kappa, // control point offset horizontal
|
|
oy = (h / 2) * kappa, // control point offset vertical
|
|
xe = x + w, // x-end
|
|
ye = y + h, // y-end
|
|
xm = x + w / 2, // x-middle
|
|
ym = y + h / 2; // y-middle
|
|
ctx.beginPath();
|
|
ctx.moveTo(x, ym);
|
|
ctx.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
|
|
ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
|
|
ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
|
|
ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
|
|
ctx.closePath();
|
|
if (doFill) {
|
|
ctx.fill();
|
|
}
|
|
if (doStroke) {
|
|
ctx.stroke();
|
|
}
|
|
};
|
|
|
|
p5.Renderer2D.prototype.line = function(x1, y1, x2, y2) {
|
|
var ctx = this.drawingContext;
|
|
if (!this._doStroke) {
|
|
return this;
|
|
} else if(ctx.strokeStyle === styleEmpty){
|
|
return this;
|
|
}
|
|
// Translate the line by (0.5, 0.5) to draw it crisp
|
|
if (ctx.lineWidth % 2 === 1) {
|
|
ctx.translate(0.5, 0.5);
|
|
}
|
|
ctx.beginPath();
|
|
ctx.moveTo(x1, y1);
|
|
ctx.lineTo(x2, y2);
|
|
ctx.stroke();
|
|
if (ctx.lineWidth % 2 === 1) {
|
|
ctx.translate(-0.5, -0.5);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.point = function(x, y) {
|
|
var ctx = this.drawingContext;
|
|
var s = ctx.strokeStyle;
|
|
var f = ctx.fillStyle;
|
|
if (!this._doStroke) {
|
|
return this;
|
|
} else if(ctx.strokeStyle === styleEmpty){
|
|
return this;
|
|
}
|
|
x = Math.round(x);
|
|
y = Math.round(y);
|
|
ctx.fillStyle = s;
|
|
if (ctx.lineWidth > 1) {
|
|
ctx.beginPath();
|
|
ctx.arc(
|
|
x,
|
|
y,
|
|
ctx.lineWidth / 2,
|
|
0,
|
|
constants.TWO_PI,
|
|
false
|
|
);
|
|
ctx.fill();
|
|
} else {
|
|
ctx.fillRect(x, y, 1, 1);
|
|
}
|
|
ctx.fillStyle = f;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.quad =
|
|
function(x1, y1, x2, y2, x3, y3, x4, y4) {
|
|
var ctx = this.drawingContext;
|
|
var doFill = this._doFill, doStroke = this._doStroke;
|
|
if (doFill && !doStroke) {
|
|
if(ctx.fillStyle === styleEmpty) {
|
|
return this;
|
|
}
|
|
} else if (!doFill && doStroke) {
|
|
if(ctx.strokeStyle === styleEmpty) {
|
|
return this;
|
|
}
|
|
}
|
|
ctx.beginPath();
|
|
ctx.moveTo(x1, y1);
|
|
ctx.lineTo(x2, y2);
|
|
ctx.lineTo(x3, y3);
|
|
ctx.lineTo(x4, y4);
|
|
ctx.closePath();
|
|
if (doFill) {
|
|
ctx.fill();
|
|
}
|
|
if (doStroke) {
|
|
ctx.stroke();
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.rect = function(args) {
|
|
var x = args[0],
|
|
y = args[1],
|
|
w = args[2],
|
|
h = args[3],
|
|
tl = args[4],
|
|
tr = args[5],
|
|
br = args[6],
|
|
bl = args[7];
|
|
var ctx = this.drawingContext;
|
|
var doFill = this._doFill, doStroke = this._doStroke;
|
|
if (doFill && !doStroke) {
|
|
if(ctx.fillStyle === styleEmpty) {
|
|
return this;
|
|
}
|
|
} else if (!doFill && doStroke) {
|
|
if(ctx.strokeStyle === styleEmpty) {
|
|
return this;
|
|
}
|
|
}
|
|
// Translate the line by (0.5, 0.5) to draw a crisp rectangle border
|
|
if (this._doStroke && ctx.lineWidth % 2 === 1) {
|
|
ctx.translate(0.5, 0.5);
|
|
}
|
|
ctx.beginPath();
|
|
|
|
if (typeof tl === 'undefined') {
|
|
// No rounded corners
|
|
ctx.rect(x, y, w, h);
|
|
} else {
|
|
// At least one rounded corner
|
|
// Set defaults when not specified
|
|
if (typeof tr === 'undefined') { tr = tl; }
|
|
if (typeof br === 'undefined') { br = tr; }
|
|
if (typeof bl === 'undefined') { bl = br; }
|
|
|
|
var hw = w / 2;
|
|
var hh = h / 2;
|
|
|
|
// Clip radii
|
|
if (w < 2 * tl) { tl = hw; }
|
|
if (h < 2 * tl) { tl = hh; }
|
|
if (w < 2 * tr) { tr = hw; }
|
|
if (h < 2 * tr) { tr = hh; }
|
|
if (w < 2 * br) { br = hw; }
|
|
if (h < 2 * br) { br = hh; }
|
|
if (w < 2 * bl) { bl = hw; }
|
|
if (h < 2 * bl) { bl = hh; }
|
|
|
|
// Draw shape
|
|
ctx.beginPath();
|
|
ctx.moveTo(x + tl, y);
|
|
ctx.arcTo(x + w, y, x + w, y + h, tr);
|
|
ctx.arcTo(x + w, y + h, x, y + h, br);
|
|
ctx.arcTo(x, y + h, x, y, bl);
|
|
ctx.arcTo(x, y, x + w, y, tl);
|
|
ctx.closePath();
|
|
}
|
|
if (this._doFill) {
|
|
ctx.fill();
|
|
}
|
|
if (this._doStroke) {
|
|
ctx.stroke();
|
|
}
|
|
if (this._doStroke && ctx.lineWidth % 2 === 1) {
|
|
ctx.translate(-0.5, -0.5);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.triangle = function(args) {
|
|
var ctx = this.drawingContext;
|
|
var doFill = this._doFill, doStroke = this._doStroke;
|
|
var x1=args[0], y1=args[1];
|
|
var x2=args[2], y2=args[3];
|
|
var x3=args[4], y3=args[5];
|
|
if (doFill && !doStroke) {
|
|
if(ctx.fillStyle === styleEmpty) {
|
|
return this;
|
|
}
|
|
} else if (!doFill && doStroke) {
|
|
if(ctx.strokeStyle === styleEmpty) {
|
|
return this;
|
|
}
|
|
}
|
|
ctx.beginPath();
|
|
ctx.moveTo(x1, y1);
|
|
ctx.lineTo(x2, y2);
|
|
ctx.lineTo(x3, y3);
|
|
ctx.closePath();
|
|
if (doFill) {
|
|
ctx.fill();
|
|
}
|
|
if (doStroke) {
|
|
ctx.stroke();
|
|
}
|
|
};
|
|
|
|
p5.Renderer2D.prototype.endShape =
|
|
function (mode, vertices, isCurve, isBezier,
|
|
isQuadratic, isContour, shapeKind) {
|
|
if (vertices.length === 0) {
|
|
return this;
|
|
}
|
|
if (!this._doStroke && !this._doFill) {
|
|
return this;
|
|
}
|
|
var closeShape = mode === constants.CLOSE;
|
|
var v;
|
|
if (closeShape && !isContour) {
|
|
vertices.push(vertices[0]);
|
|
}
|
|
var i, j;
|
|
var numVerts = vertices.length;
|
|
if (isCurve && (shapeKind === constants.POLYGON || shapeKind === null)) {
|
|
if (numVerts > 3) {
|
|
var b = [], s = 1 - this._curveTightness;
|
|
this.drawingContext.beginPath();
|
|
this.drawingContext.moveTo(vertices[1][0], vertices[1][1]);
|
|
for (i = 1; i + 2 < numVerts; i++) {
|
|
v = vertices[i];
|
|
b[0] = [
|
|
v[0],
|
|
v[1]
|
|
];
|
|
b[1] = [
|
|
v[0] + (s * vertices[i + 1][0] - s * vertices[i - 1][0]) / 6,
|
|
v[1] + (s * vertices[i + 1][1] - s * vertices[i - 1][1]) / 6
|
|
];
|
|
b[2] = [
|
|
vertices[i + 1][0] +
|
|
(s * vertices[i][0]-s * vertices[i + 2][0]) / 6,
|
|
vertices[i + 1][1]+(s * vertices[i][1] - s*vertices[i + 2][1]) / 6
|
|
];
|
|
b[3] = [
|
|
vertices[i + 1][0],
|
|
vertices[i + 1][1]
|
|
];
|
|
this.drawingContext.bezierCurveTo(b[1][0],b[1][1],
|
|
b[2][0],b[2][1],b[3][0],b[3][1]);
|
|
}
|
|
if (closeShape) {
|
|
this.drawingContext.lineTo(vertices[i + 1][0], vertices[i + 1][1]);
|
|
}
|
|
this._doFillStrokeClose();
|
|
}
|
|
} else if (isBezier&&(shapeKind===constants.POLYGON ||shapeKind === null)) {
|
|
this.drawingContext.beginPath();
|
|
for (i = 0; i < numVerts; i++) {
|
|
if (vertices[i].isVert) {
|
|
if (vertices[i].moveTo) {
|
|
this.drawingContext.moveTo(vertices[i][0], vertices[i][1]);
|
|
} else {
|
|
this.drawingContext.lineTo(vertices[i][0], vertices[i][1]);
|
|
}
|
|
} else {
|
|
this.drawingContext.bezierCurveTo(vertices[i][0], vertices[i][1],
|
|
vertices[i][2], vertices[i][3], vertices[i][4], vertices[i][5]);
|
|
}
|
|
}
|
|
this._doFillStrokeClose();
|
|
} else if (isQuadratic &&
|
|
(shapeKind === constants.POLYGON || shapeKind === null)) {
|
|
this.drawingContext.beginPath();
|
|
for (i = 0; i < numVerts; i++) {
|
|
if (vertices[i].isVert) {
|
|
if (vertices[i].moveTo) {
|
|
this.drawingContext.moveTo([0], vertices[i][1]);
|
|
} else {
|
|
this.drawingContext.lineTo(vertices[i][0], vertices[i][1]);
|
|
}
|
|
} else {
|
|
this.drawingContext.quadraticCurveTo(vertices[i][0], vertices[i][1],
|
|
vertices[i][2], vertices[i][3]);
|
|
}
|
|
}
|
|
this._doFillStrokeClose();
|
|
} else {
|
|
if (shapeKind === constants.POINTS) {
|
|
for (i = 0; i < numVerts; i++) {
|
|
v = vertices[i];
|
|
if (this._doStroke) {
|
|
this._pInst.stroke(v[6]);
|
|
}
|
|
this._pInst.point(v[0], v[1]);
|
|
}
|
|
} else if (shapeKind === constants.LINES) {
|
|
for (i = 0; i + 1 < numVerts; i += 2) {
|
|
v = vertices[i];
|
|
if (this._doStroke) {
|
|
this._pInst.stroke(vertices[i + 1][6]);
|
|
}
|
|
this._pInst.line(v[0], v[1], vertices[i + 1][0], vertices[i + 1][1]);
|
|
}
|
|
} else if (shapeKind === constants.TRIANGLES) {
|
|
for (i = 0; i + 2 < numVerts; i += 3) {
|
|
v = vertices[i];
|
|
this.drawingContext.beginPath();
|
|
this.drawingContext.moveTo(v[0], v[1]);
|
|
this.drawingContext.lineTo(vertices[i + 1][0], vertices[i + 1][1]);
|
|
this.drawingContext.lineTo(vertices[i + 2][0], vertices[i + 2][1]);
|
|
this.drawingContext.lineTo(v[0], v[1]);
|
|
if (this._doFill) {
|
|
this._pInst.fill(vertices[i + 2][5]);
|
|
this.drawingContext.fill();
|
|
}
|
|
if (this._doStroke) {
|
|
this._pInst.stroke(vertices[i + 2][6]);
|
|
this.drawingContext.stroke();
|
|
}
|
|
this.drawingContext.closePath();
|
|
}
|
|
} else if (shapeKind === constants.TRIANGLE_STRIP) {
|
|
for (i = 0; i + 1 < numVerts; i++) {
|
|
v = vertices[i];
|
|
this.drawingContext.beginPath();
|
|
this.drawingContext.moveTo(vertices[i + 1][0], vertices[i + 1][1]);
|
|
this.drawingContext.lineTo(v[0], v[1]);
|
|
if (this._doStroke) {
|
|
this._pInst.stroke(vertices[i + 1][6]);
|
|
}
|
|
if (this._doFill) {
|
|
this._pInst.fill(vertices[i + 1][5]);
|
|
}
|
|
if (i + 2 < numVerts) {
|
|
this.drawingContext.lineTo(vertices[i + 2][0], vertices[i + 2][1]);
|
|
if (this._doStroke) {
|
|
this._pInst.stroke(vertices[i + 2][6]);
|
|
}
|
|
if (this._doFill) {
|
|
this._pInst.fill(vertices[i + 2][5]);
|
|
}
|
|
}
|
|
this._doFillStrokeClose();
|
|
}
|
|
} else if (shapeKind === constants.TRIANGLE_FAN) {
|
|
if (numVerts > 2) {
|
|
this.drawingContext.beginPath();
|
|
this.drawingContext.moveTo(vertices[0][0], vertices[0][1]);
|
|
this.drawingContext.lineTo(vertices[1][0], vertices[1][1]);
|
|
this.drawingContext.lineTo(vertices[2][0], vertices[2][1]);
|
|
if (this._doFill) {
|
|
this._pInst.fill(vertices[2][5]);
|
|
}
|
|
if (this._doStroke) {
|
|
this._pInst.stroke(vertices[2][6]);
|
|
}
|
|
this._doFillStrokeClose();
|
|
for (i = 3; i < numVerts; i++) {
|
|
v = vertices[i];
|
|
this.drawingContext.beginPath();
|
|
this.drawingContext.moveTo(vertices[0][0], vertices[0][1]);
|
|
this.drawingContext.lineTo(vertices[i - 1][0], vertices[i - 1][1]);
|
|
this.drawingContext.lineTo(v[0], v[1]);
|
|
if (this._doFill) {
|
|
this._pInst.fill(v[5]);
|
|
}
|
|
if (this._doStroke) {
|
|
this._pInst.stroke(v[6]);
|
|
}
|
|
this._doFillStrokeClose();
|
|
}
|
|
}
|
|
} else if (shapeKind === constants.QUADS) {
|
|
for (i = 0; i + 3 < numVerts; i += 4) {
|
|
v = vertices[i];
|
|
this.drawingContext.beginPath();
|
|
this.drawingContext.moveTo(v[0], v[1]);
|
|
for (j = 1; j < 4; j++) {
|
|
this.drawingContext.lineTo(vertices[i + j][0], vertices[i + j][1]);
|
|
}
|
|
this.drawingContext.lineTo(v[0], v[1]);
|
|
if (this._doFill) {
|
|
this._pInst.fill(vertices[i + 3][5]);
|
|
}
|
|
if (this._doStroke) {
|
|
this._pInst.stroke(vertices[i + 3][6]);
|
|
}
|
|
this._doFillStrokeClose();
|
|
}
|
|
} else if (shapeKind === constants.QUAD_STRIP) {
|
|
if (numVerts > 3) {
|
|
for (i = 0; i + 1 < numVerts; i += 2) {
|
|
v = vertices[i];
|
|
this.drawingContext.beginPath();
|
|
if (i + 3 < numVerts) {
|
|
this.drawingContext.moveTo(vertices[i + 2][0], vertices[i+2][1]);
|
|
this.drawingContext.lineTo(v[0], v[1]);
|
|
this.drawingContext.lineTo(vertices[i + 1][0], vertices[i+1][1]);
|
|
this.drawingContext.lineTo(vertices[i + 3][0], vertices[i+3][1]);
|
|
if (this._doFill) {
|
|
this._pInst.fill(vertices[i + 3][5]);
|
|
}
|
|
if (this._doStroke) {
|
|
this._pInst.stroke(vertices[i + 3][6]);
|
|
}
|
|
} else {
|
|
this.drawingContext.moveTo(v[0], v[1]);
|
|
this.drawingContext.lineTo(vertices[i + 1][0], vertices[i+1][1]);
|
|
}
|
|
this._doFillStrokeClose();
|
|
}
|
|
}
|
|
} else {
|
|
this.drawingContext.beginPath();
|
|
this.drawingContext.moveTo(vertices[0][0], vertices[0][1]);
|
|
for (i = 1; i < numVerts; i++) {
|
|
v = vertices[i];
|
|
if (v.isVert) {
|
|
if (v.moveTo) {
|
|
this.drawingContext.moveTo(v[0], v[1]);
|
|
} else {
|
|
this.drawingContext.lineTo(v[0], v[1]);
|
|
}
|
|
}
|
|
}
|
|
this._doFillStrokeClose();
|
|
}
|
|
}
|
|
isCurve = false;
|
|
isBezier = false;
|
|
isQuadratic = false;
|
|
isContour = false;
|
|
if (closeShape) {
|
|
vertices.pop();
|
|
}
|
|
return this;
|
|
};
|
|
//////////////////////////////////////////////
|
|
// SHAPE | Attributes
|
|
//////////////////////////////////////////////
|
|
|
|
p5.Renderer2D.prototype.noSmooth = function() {
|
|
if ('imageSmoothingEnabled' in this.drawingContext) {
|
|
this.drawingContext.imageSmoothingEnabled = false;
|
|
}
|
|
else if ('mozImageSmoothingEnabled' in this.drawingContext) {
|
|
this.drawingContext.mozImageSmoothingEnabled = false;
|
|
}
|
|
else if ('webkitImageSmoothingEnabled' in this.drawingContext) {
|
|
this.drawingContext.webkitImageSmoothingEnabled = false;
|
|
}
|
|
else if ('msImageSmoothingEnabled' in this.drawingContext) {
|
|
this.drawingContext.msImageSmoothingEnabled = false;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.smooth = function() {
|
|
if ('imageSmoothingEnabled' in this.drawingContext) {
|
|
this.drawingContext.imageSmoothingEnabled = true;
|
|
}
|
|
else if ('mozImageSmoothingEnabled' in this.drawingContext) {
|
|
this.drawingContext.mozImageSmoothingEnabled = true;
|
|
}
|
|
else if ('webkitImageSmoothingEnabled' in this.drawingContext) {
|
|
this.drawingContext.webkitImageSmoothingEnabled = true;
|
|
}
|
|
else if ('msImageSmoothingEnabled' in this.drawingContext) {
|
|
this.drawingContext.msImageSmoothingEnabled = true;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.strokeCap = function(cap) {
|
|
if (cap === constants.ROUND ||
|
|
cap === constants.SQUARE ||
|
|
cap === constants.PROJECT) {
|
|
this.drawingContext.lineCap = cap;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.strokeJoin = function(join) {
|
|
if (join === constants.ROUND ||
|
|
join === constants.BEVEL ||
|
|
join === constants.MITER) {
|
|
this.drawingContext.lineJoin = join;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.strokeWeight = function(w) {
|
|
if (typeof w === 'undefined' || w === 0) {
|
|
// hack because lineWidth 0 doesn't work
|
|
this.drawingContext.lineWidth = 0.0001;
|
|
} else {
|
|
this.drawingContext.lineWidth = w;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype._getFill = function(){
|
|
return this.drawingContext.fillStyle;
|
|
};
|
|
|
|
p5.Renderer2D.prototype._getStroke = function(){
|
|
return this.drawingContext.strokeStyle;
|
|
};
|
|
|
|
//////////////////////////////////////////////
|
|
// SHAPE | Curves
|
|
//////////////////////////////////////////////
|
|
p5.Renderer2D.prototype.bezier = function (x1, y1, x2, y2, x3, y3, x4, y4) {
|
|
this._pInst.beginShape();
|
|
this._pInst.vertex(x1, y1);
|
|
this._pInst.bezierVertex(x2, y2, x3, y3, x4, y4);
|
|
this._pInst.endShape();
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.curve = function (x1, y1, x2, y2, x3, y3, x4, y4) {
|
|
this._pInst.beginShape();
|
|
this._pInst.curveVertex(x1, y1);
|
|
this._pInst.curveVertex(x2, y2);
|
|
this._pInst.curveVertex(x3, y3);
|
|
this._pInst.curveVertex(x4, y4);
|
|
this._pInst.endShape();
|
|
return this;
|
|
};
|
|
|
|
//////////////////////////////////////////////
|
|
// SHAPE | Vertex
|
|
//////////////////////////////////////////////
|
|
|
|
p5.Renderer2D.prototype._doFillStrokeClose = function () {
|
|
if (this._doFill) {
|
|
this.drawingContext.fill();
|
|
}
|
|
if (this._doStroke) {
|
|
this.drawingContext.stroke();
|
|
}
|
|
this.drawingContext.closePath();
|
|
};
|
|
|
|
//////////////////////////////////////////////
|
|
// TRANSFORM
|
|
//////////////////////////////////////////////
|
|
|
|
p5.Renderer2D.prototype.applyMatrix =
|
|
function(n00, n01, n02, n10, n11, n12) {
|
|
this.drawingContext.transform(n00, n01, n02, n10, n11, n12);
|
|
};
|
|
|
|
p5.Renderer2D.prototype.resetMatrix = function() {
|
|
this.drawingContext.setTransform(1, 0, 0, 1, 0, 0);
|
|
this.drawingContext.scale(this._pInst._pixelDensity,
|
|
this._pInst._pixelDensity);
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.rotate = function(r) {
|
|
this.drawingContext.rotate(r);
|
|
};
|
|
|
|
p5.Renderer2D.prototype.scale = function(x,y) {
|
|
this.drawingContext.scale(x, y);
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.shearX = function(angle) {
|
|
if (this._pInst._angleMode === constants.DEGREES) {
|
|
// undoing here, because it gets redone in tan()
|
|
angle = this._pInst.degrees(angle);
|
|
}
|
|
this.drawingContext.transform(1, 0, this._pInst.tan(angle), 1, 0, 0);
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.shearY = function(angle) {
|
|
if (this._pInst._angleMode === constants.DEGREES) {
|
|
// undoing here, because it gets redone in tan()
|
|
angle = this._pInst.degrees(angle);
|
|
}
|
|
this.drawingContext.transform(1, this._pInst.tan(angle), 0, 1, 0, 0);
|
|
return this;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.translate = function(x, y) {
|
|
this.drawingContext.translate(x, y);
|
|
return this;
|
|
};
|
|
|
|
//////////////////////////////////////////////
|
|
// TYPOGRAPHY
|
|
//
|
|
//////////////////////////////////////////////
|
|
|
|
p5.Renderer2D.prototype.text = function (str, x, y, maxWidth, maxHeight) {
|
|
|
|
var p = this._pInst, cars, n, ii, jj, line, testLine,
|
|
testWidth, words, totalHeight, baselineHacked,
|
|
finalMaxHeight = Number.MAX_VALUE;
|
|
|
|
// baselineHacked: (HACK)
|
|
// A temporary fix to conform to Processing's implementation
|
|
// of BASELINE vertical alignment in a bounding box
|
|
|
|
if (!(this._doFill || this._doStroke)) {
|
|
return;
|
|
}
|
|
|
|
if (typeof str !== 'string') {
|
|
str = str.toString();
|
|
}
|
|
|
|
str = str.replace(/(\t)/g, ' ');
|
|
cars = str.split('\n');
|
|
|
|
if (typeof maxWidth !== 'undefined') {
|
|
|
|
totalHeight = 0;
|
|
for (ii = 0; ii < cars.length; ii++) {
|
|
line = '';
|
|
words = cars[ii].split(' ');
|
|
for (n = 0; n < words.length; n++) {
|
|
testLine = line + words[n] + ' ';
|
|
testWidth = this.textWidth(testLine);
|
|
if (testWidth > maxWidth) {
|
|
line = words[n] + ' ';
|
|
totalHeight += p.textLeading();
|
|
} else {
|
|
line = testLine;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this._rectMode === constants.CENTER) {
|
|
|
|
x -= maxWidth / 2;
|
|
y -= maxHeight / 2;
|
|
}
|
|
|
|
switch (this.drawingContext.textAlign) {
|
|
|
|
case constants.CENTER:
|
|
x += maxWidth / 2;
|
|
break;
|
|
case constants.RIGHT:
|
|
x += maxWidth;
|
|
break;
|
|
}
|
|
|
|
if (typeof maxHeight !== 'undefined') {
|
|
|
|
switch (this.drawingContext.textBaseline) {
|
|
case constants.BOTTOM:
|
|
y += (maxHeight - totalHeight);
|
|
break;
|
|
case constants._CTX_MIDDLE: // CENTER?
|
|
y += (maxHeight - totalHeight) / 2;
|
|
break;
|
|
case constants.BASELINE:
|
|
baselineHacked = true;
|
|
this.drawingContext.textBaseline = constants.TOP;
|
|
break;
|
|
}
|
|
|
|
// remember the max-allowed y-position for any line (fix to #928)
|
|
finalMaxHeight = (y + maxHeight) - p.textAscent();
|
|
}
|
|
|
|
for (ii = 0; ii < cars.length; ii++) {
|
|
|
|
line = '';
|
|
words = cars[ii].split(' ');
|
|
for (n = 0; n < words.length; n++) {
|
|
testLine = line + words[n] + ' ';
|
|
testWidth = this.textWidth(testLine);
|
|
if (testWidth > maxWidth && line.length > 0) {
|
|
this._renderText(p, line, x, y, finalMaxHeight);
|
|
line = words[n] + ' ';
|
|
y += p.textLeading();
|
|
} else {
|
|
line = testLine;
|
|
}
|
|
}
|
|
|
|
this._renderText(p, line, x, y, finalMaxHeight);
|
|
y += p.textLeading();
|
|
}
|
|
}
|
|
else {
|
|
// Offset to account for vertically centering multiple lines of text - no
|
|
// need to adjust anything for vertical align top or baseline
|
|
var offset = 0,
|
|
vAlign = p.textAlign().vertical;
|
|
if (vAlign === constants.CENTER) {
|
|
offset = ((cars.length - 1) * p.textLeading()) / 2;
|
|
} else if (vAlign === constants.BOTTOM) {
|
|
offset = (cars.length - 1) * p.textLeading();
|
|
}
|
|
|
|
for (jj = 0; jj < cars.length; jj++) {
|
|
|
|
this._renderText(p, cars[jj], x, y-offset, finalMaxHeight);
|
|
y += p.textLeading();
|
|
}
|
|
}
|
|
|
|
if (baselineHacked) {
|
|
this.drawingContext.textBaseline = constants.BASELINE;
|
|
}
|
|
|
|
return p;
|
|
};
|
|
|
|
p5.Renderer2D.prototype._renderText = function(p, line, x, y, maxY) {
|
|
|
|
if (y >= maxY) {
|
|
return; // don't render lines beyond our maxY position
|
|
}
|
|
|
|
p.push(); // fix to #803
|
|
|
|
if (!this._isOpenType()) { // a system/browser font
|
|
|
|
// no stroke unless specified by user
|
|
if (this._doStroke && this._strokeSet) {
|
|
|
|
this.drawingContext.strokeText(line, x, y);
|
|
}
|
|
|
|
if (this._doFill) {
|
|
|
|
// if fill hasn't been set by user, use default text fill
|
|
this.drawingContext.fillStyle = this._fillSet ?
|
|
this.drawingContext.fillStyle : constants._DEFAULT_TEXT_FILL;
|
|
|
|
this.drawingContext.fillText(line, x, y);
|
|
}
|
|
}
|
|
else { // an opentype font, let it handle the rendering
|
|
|
|
this._textFont._renderPath(line, x, y, { renderer: this });
|
|
}
|
|
|
|
p.pop();
|
|
|
|
return p;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.textWidth = function(s) {
|
|
|
|
if (this._isOpenType()) {
|
|
|
|
return this._textFont._textWidth(s, this._textSize);
|
|
}
|
|
|
|
return this.drawingContext.measureText(s).width;
|
|
};
|
|
|
|
p5.Renderer2D.prototype.textAlign = function(h, v) {
|
|
|
|
if (arguments.length) {
|
|
|
|
if (h === constants.LEFT ||
|
|
h === constants.RIGHT ||
|
|
h === constants.CENTER) {
|
|
|
|
this.drawingContext.textAlign = h;
|
|
}
|
|
|
|
if (v === constants.TOP ||
|
|
v === constants.BOTTOM ||
|
|
v === constants.CENTER ||
|
|
v === constants.BASELINE) {
|
|
|
|
if (v === constants.CENTER) {
|
|
this.drawingContext.textBaseline = constants._CTX_MIDDLE;
|
|
} else {
|
|
this.drawingContext.textBaseline = v;
|
|
}
|
|
}
|
|
|
|
return this._pInst;
|
|
|
|
} else {
|
|
|
|
var valign = this.drawingContext.textBaseline;
|
|
|
|
if (valign === constants._CTX_MIDDLE) {
|
|
|
|
valign = constants.CENTER;
|
|
}
|
|
|
|
return {
|
|
|
|
horizontal: this.drawingContext.textAlign,
|
|
vertical: valign
|
|
};
|
|
}
|
|
};
|
|
|
|
p5.Renderer2D.prototype._applyTextProperties = function() {
|
|
|
|
var font, p = this._pInst;
|
|
|
|
this._setProperty('_textAscent', null);
|
|
this._setProperty('_textDescent', null);
|
|
|
|
font = this._textFont;
|
|
|
|
if (this._isOpenType()) {
|
|
|
|
font = this._textFont.font.familyName;
|
|
this._setProperty('_textStyle', this._textFont.font.styleName);
|
|
}
|
|
|
|
this.drawingContext.font = this._textStyle + ' ' +
|
|
this._textSize + 'px ' + font;
|
|
|
|
return p;
|
|
};
|
|
|
|
|
|
//////////////////////////////////////////////
|
|
// STRUCTURE
|
|
//////////////////////////////////////////////
|
|
|
|
p5.Renderer2D.prototype.push = function() {
|
|
this.drawingContext.save();
|
|
};
|
|
|
|
p5.Renderer2D.prototype.pop = function() {
|
|
this.drawingContext.restore();
|
|
};
|
|
|
|
module.exports = p5.Renderer2D;
|
|
|
|
},{"../image/filters":54,"./canvas":35,"./constants":36,"./core":37,"./p5.Renderer":43}],45:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Rendering
|
|
* @submodule Rendering
|
|
* @for p5
|
|
*/
|
|
|
|
var p5 = _dereq_('./core');
|
|
var constants = _dereq_('./constants');
|
|
_dereq_('./p5.Graphics');
|
|
_dereq_('./p5.Renderer2D');
|
|
_dereq_('../webgl/p5.RendererGL');
|
|
var defaultId = 'defaultCanvas0'; // this gets set again in createCanvas
|
|
|
|
/**
|
|
* Creates a canvas element in the document, and sets the dimensions of it
|
|
* in pixels. This method should be called only once at the start of setup.
|
|
* Calling createCanvas more than once in a sketch will result in very
|
|
* unpredicable behavior. If you want more than one drawing canvas
|
|
* you could use createGraphics (hidden by default but it can be shown).
|
|
* <br><br>
|
|
* The system variables width and height are set by the parameters passed
|
|
* to this function. If createCanvas() is not used, the window will be
|
|
* given a default size of 100x100 pixels.
|
|
* <br><br>
|
|
* For more ways to position the canvas, see the
|
|
* <a href='https://github.com/processing/p5.js/wiki/Positioning-your-canvas'>
|
|
* positioning the canvas</a> wiki page.
|
|
*
|
|
* @method createCanvas
|
|
* @param {Number} w width of the canvas
|
|
* @param {Number} h height of the canvas
|
|
* @param {Constant} [renderer] P2D or WEBGL
|
|
* @return {Object} canvas generated
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* createCanvas(100, 50);
|
|
* background(153);
|
|
* line(0, 0, width, height);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Black line extending from top-left of canvas to bottom right.
|
|
*
|
|
*/
|
|
|
|
p5.prototype.createCanvas = function(w, h, renderer) {
|
|
//optional: renderer, otherwise defaults to p2d
|
|
var r = renderer || constants.P2D;
|
|
var isDefault, c;
|
|
|
|
//4th arg (isDefault) used when called onLoad,
|
|
//otherwise hidden to the public api
|
|
if(arguments[3]){
|
|
isDefault =
|
|
(typeof arguments[3] === 'boolean') ? arguments[3] : false;
|
|
}
|
|
|
|
if(r === constants.WEBGL){
|
|
c = document.getElementById(defaultId);
|
|
if(c){ //if defaultCanvas already exists
|
|
c.parentNode.removeChild(c); //replace the existing defaultCanvas
|
|
}
|
|
c = document.createElement('canvas');
|
|
c.id = defaultId;
|
|
}
|
|
else {
|
|
if (isDefault) {
|
|
c = document.createElement('canvas');
|
|
var i = 0;
|
|
while (document.getElementById('defaultCanvas'+i)) {
|
|
i++;
|
|
}
|
|
defaultId = 'defaultCanvas'+i;
|
|
c.id = defaultId;
|
|
} else { // resize the default canvas if new one is created
|
|
c = this.canvas;
|
|
}
|
|
}
|
|
|
|
// set to invisible if still in setup (to prevent flashing with manipulate)
|
|
if (!this._setupDone) {
|
|
c.dataset.hidden = true; // tag to show later
|
|
c.style.visibility='hidden';
|
|
}
|
|
|
|
if (this._userNode) { // user input node case
|
|
this._userNode.appendChild(c);
|
|
} else {
|
|
document.body.appendChild(c);
|
|
}
|
|
|
|
|
|
|
|
// Init our graphics renderer
|
|
//webgl mode
|
|
if (r === constants.WEBGL) {
|
|
this._setProperty('_renderer', new p5.RendererGL(c, this, true));
|
|
this._isdefaultGraphics = true;
|
|
}
|
|
//P2D mode
|
|
else {
|
|
if (!this._isdefaultGraphics) {
|
|
this._setProperty('_renderer', new p5.Renderer2D(c, this, true));
|
|
this._isdefaultGraphics = true;
|
|
}
|
|
}
|
|
this._renderer.resize(w, h);
|
|
this._renderer._applyDefaults();
|
|
if (isDefault) { // only push once
|
|
this._elements.push(this._renderer);
|
|
}
|
|
return this._renderer;
|
|
};
|
|
|
|
/**
|
|
* Resizes the canvas to given width and height. The canvas will be cleared
|
|
* and draw will be called immediately, allowing the sketch to re-render itself
|
|
* in the resized canvas.
|
|
* @method resizeCanvas
|
|
* @example
|
|
* <div class="norender"><code>
|
|
* function setup() {
|
|
* createCanvas(windowWidth, windowHeight);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(0, 100, 200);
|
|
* }
|
|
*
|
|
* function windowResized() {
|
|
* resizeCanvas(windowWidth, windowHeight);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* No image displayed.
|
|
*
|
|
*/
|
|
p5.prototype.resizeCanvas = function (w, h, noRedraw) {
|
|
if (this._renderer) {
|
|
|
|
// save canvas properties
|
|
var props = {};
|
|
for (var key in this.drawingContext) {
|
|
var val = this.drawingContext[key];
|
|
if (typeof val !== 'object' && typeof val !== 'function') {
|
|
props[key] = val;
|
|
}
|
|
}
|
|
this._renderer.resize(w, h);
|
|
// reset canvas properties
|
|
for (var savedKey in props) {
|
|
this.drawingContext[savedKey] = props[savedKey];
|
|
}
|
|
if (!noRedraw) {
|
|
this.redraw();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Removes the default canvas for a p5 sketch that doesn't
|
|
* require a canvas
|
|
* @method noCanvas
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* noCanvas();
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype.noCanvas = function() {
|
|
if (this.canvas) {
|
|
this.canvas.parentNode.removeChild(this.canvas);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Creates and returns a new p5.Renderer object. Use this class if you need
|
|
* to draw into an off-screen graphics buffer. The two parameters define the
|
|
* width and height in pixels.
|
|
*
|
|
* @method createGraphics
|
|
* @param {Number} w width of the offscreen graphics buffer
|
|
* @param {Number} h height of the offscreen graphics buffer
|
|
* @param {Constant} [renderer] P2D or WEBGL
|
|
* undefined defaults to p2d
|
|
* @return {Object} offscreen graphics buffer
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var pg;
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* pg = createGraphics(100, 100);
|
|
* }
|
|
* function draw() {
|
|
* background(200);
|
|
* pg.background(100);
|
|
* pg.noStroke();
|
|
* pg.ellipse(pg.width/2, pg.height/2, 50, 50);
|
|
* image(pg, 50, 50);
|
|
* image(pg, 0, 0, 50, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 4 grey squares alternating light and dark grey. White quarter circle mid-left.
|
|
*
|
|
*/
|
|
p5.prototype.createGraphics = function(w, h, renderer){
|
|
return new p5.Graphics(w, h, renderer, this);
|
|
};
|
|
|
|
/**
|
|
* Blends the pixels in the display window according to the defined mode.
|
|
* There is a choice of the following modes to blend the source pixels (A)
|
|
* with the ones of pixels already in the display window (B):
|
|
* <ul>
|
|
* <li><code>BLEND</code> - linear interpolation of colours: C =
|
|
* A*factor + B. This is the default blending mode.</li>
|
|
* <li><code>ADD</code> - sum of A and B</li>
|
|
* <li><code>DARKEST</code> - only the darkest colour succeeds: C =
|
|
* min(A*factor, B).</li>
|
|
* <li><code>LIGHTEST</code> - only the lightest colour succeeds: C =
|
|
* max(A*factor, B).</li>
|
|
* <li><code>DIFFERENCE</code> - subtract colors from underlying image.</li>
|
|
* <li><code>EXCLUSION</code> - similar to <code>DIFFERENCE</code>, but less
|
|
* extreme.</li>
|
|
* <li><code>MULTIPLY</code> - multiply the colors, result will always be
|
|
* darker.</li>
|
|
* <li><code>SCREEN</code> - opposite multiply, uses inverse values of the
|
|
* colors.</li>
|
|
* <li><code>REPLACE</code> - the pixels entirely replace the others and
|
|
* don't utilize alpha (transparency) values.</li>
|
|
* <li><code>OVERLAY</code> - mix of <code>MULTIPLY</code> and <code>SCREEN
|
|
* </code>. Multiplies dark values, and screens light values.</li>
|
|
* <li><code>HARD_LIGHT</code> - <code>SCREEN</code> when greater than 50%
|
|
* gray, <code>MULTIPLY</code> when lower.</li>
|
|
* <li><code>SOFT_LIGHT</code> - mix of <code>DARKEST</code> and
|
|
* <code>LIGHTEST</code>. Works like <code>OVERLAY</code>, but not as harsh.
|
|
* </li>
|
|
* <li><code>DODGE</code> - lightens light tones and increases contrast,
|
|
* ignores darks.</li>
|
|
* <li><code>BURN</code> - darker areas are applied, increasing contrast,
|
|
* ignores lights.</li>
|
|
* </ul>
|
|
*
|
|
* @method blendMode
|
|
* @param {Constant} mode blend mode to set for canvas
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* blendMode(LIGHTEST);
|
|
* strokeWeight(30);
|
|
* stroke(80, 150, 255);
|
|
* line(25, 25, 75, 75);
|
|
* stroke(255, 50, 50);
|
|
* line(75, 25, 25, 75);
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* blendMode(MULTIPLY);
|
|
* strokeWeight(30);
|
|
* stroke(80, 150, 255);
|
|
* line(25, 25, 75, 75);
|
|
* stroke(255, 50, 50);
|
|
* line(75, 25, 25, 75);
|
|
* </code>
|
|
* </div>
|
|
* @alt
|
|
* translucent image thick red & blue diagonal rounded lines intersecting center
|
|
* Thick red & blue diagonal rounded lines intersecting center. dark at overlap
|
|
*
|
|
*/
|
|
p5.prototype.blendMode = function(mode) {
|
|
if (mode === constants.BLEND || mode === constants.DARKEST ||
|
|
mode === constants.LIGHTEST || mode === constants.DIFFERENCE ||
|
|
mode === constants.MULTIPLY || mode === constants.EXCLUSION ||
|
|
mode === constants.SCREEN || mode === constants.REPLACE ||
|
|
mode === constants.OVERLAY || mode === constants.HARD_LIGHT ||
|
|
mode === constants.SOFT_LIGHT || mode === constants.DODGE ||
|
|
mode === constants.BURN || mode === constants.ADD ||
|
|
mode === constants.NORMAL) {
|
|
this._renderer.blendMode(mode);
|
|
} else {
|
|
throw new Error('Mode '+mode+' not recognized.');
|
|
}
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../webgl/p5.RendererGL":86,"./constants":36,"./core":37,"./p5.Graphics":42,"./p5.Renderer2D":44}],46:[function(_dereq_,module,exports){
|
|
|
|
// requestAnim shim layer by Paul Irish
|
|
window.requestAnimationFrame = (function(){
|
|
return window.requestAnimationFrame ||
|
|
window.webkitRequestAnimationFrame ||
|
|
window.mozRequestAnimationFrame ||
|
|
window.oRequestAnimationFrame ||
|
|
window.msRequestAnimationFrame ||
|
|
function(callback, element){
|
|
// should '60' here be framerate?
|
|
window.setTimeout(callback, 1000 / 60);
|
|
};
|
|
})();
|
|
|
|
// use window.performance() to get max fast and accurate time in milliseconds
|
|
window.performance = window.performance || {};
|
|
window.performance.now = (function(){
|
|
var load_date = Date.now();
|
|
return window.performance.now ||
|
|
window.performance.mozNow ||
|
|
window.performance.msNow ||
|
|
window.performance.oNow ||
|
|
window.performance.webkitNow ||
|
|
function () {
|
|
return Date.now() - load_date;
|
|
};
|
|
})();
|
|
|
|
/*
|
|
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
|
|
// http://my.opera.com/emoller/blog/2011/12/20/
|
|
// requestanimationframe-for-smart-er-animating
|
|
// requestAnimationFrame polyfill by Erik Möller
|
|
// fixes from Paul Irish and Tino Zijdel
|
|
(function() {
|
|
var lastTime = 0;
|
|
var vendors = ['ms', 'moz', 'webkit', 'o'];
|
|
for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
|
|
window.requestAnimationFrame =
|
|
window[vendors[x]+'RequestAnimationFrame'];
|
|
window.cancelAnimationFrame =
|
|
window[vendors[x]+'CancelAnimationFrame'] ||
|
|
window[vendors[x]+'CancelRequestAnimationFrame'];
|
|
}
|
|
|
|
if (!window.requestAnimationFrame) {
|
|
window.requestAnimationFrame = function(callback, element) {
|
|
var currTime = new Date().getTime();
|
|
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
|
|
var id = window.setTimeout(function()
|
|
{ callback(currTime + timeToCall); }, timeToCall);
|
|
lastTime = currTime + timeToCall;
|
|
return id;
|
|
};
|
|
}
|
|
|
|
if (!window.cancelAnimationFrame) {
|
|
window.cancelAnimationFrame = function(id) {
|
|
clearTimeout(id);
|
|
};
|
|
}
|
|
}());
|
|
*/
|
|
|
|
/**
|
|
* shim for Uint8ClampedArray.slice
|
|
* (allows arrayCopy to work with pixels[])
|
|
* with thanks to http://halfpapstudios.com/blog/tag/html5-canvas/
|
|
* Enumerable set to false to protect for...in from
|
|
* Uint8ClampedArray.prototype pollution.
|
|
*/
|
|
(function () {
|
|
'use strict';
|
|
if (typeof Uint8ClampedArray !== 'undefined' &&
|
|
!Uint8ClampedArray.prototype.slice) {
|
|
Object.defineProperty(Uint8ClampedArray.prototype, 'slice', {
|
|
value: Array.prototype.slice,
|
|
writable: true, configurable: true, enumerable: false
|
|
});
|
|
}
|
|
}());
|
|
|
|
},{}],47:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Structure
|
|
* @submodule Structure
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('./core');
|
|
|
|
p5.prototype.exit = function() {
|
|
throw 'exit() not implemented, see remove()';
|
|
};
|
|
/**
|
|
* Stops p5.js from continuously executing the code within draw().
|
|
* If loop() is called, the code in draw() begins to run continuously again.
|
|
* If using noLoop() in setup(), it should be the last line inside the block.
|
|
* <br><br>
|
|
* When noLoop() is used, it's not possible to manipulate or access the
|
|
* screen inside event handling functions such as mousePressed() or
|
|
* keyPressed(). Instead, use those functions to call redraw() or loop(),
|
|
* which will run draw(), which can update the screen properly. This means
|
|
* that when noLoop() has been called, no drawing can happen, and functions
|
|
* like saveFrame() or loadPixels() may not be used.
|
|
* <br><br>
|
|
* Note that if the sketch is resized, redraw() will be called to update
|
|
* the sketch, even after noLoop() has been specified. Otherwise, the sketch
|
|
* would enter an odd state until loop() was called.
|
|
*
|
|
* @method noLoop
|
|
* @example
|
|
* <div><code>
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* background(200);
|
|
* noLoop();
|
|
* }
|
|
|
|
* function draw() {
|
|
* line(10, 10, 90, 90);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* <div><code>
|
|
* var x = 0;
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(204);
|
|
* x = x + 0.1;
|
|
* if (x > width) {
|
|
* x = 0;
|
|
* }
|
|
* line(x, 0, x, height);
|
|
* }
|
|
*
|
|
* function mousePressed() {
|
|
* noLoop();
|
|
* }
|
|
*
|
|
* function mouseReleased() {
|
|
* loop();
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 113 pixel long line extending from top-left to bottom right of canvas.
|
|
* horizontal line moves slowly from left. Loops but stops on mouse press.
|
|
*
|
|
*/
|
|
p5.prototype.noLoop = function() {
|
|
this._loop = false;
|
|
};
|
|
/**
|
|
* By default, p5.js loops through draw() continuously, executing the code
|
|
* within it. However, the draw() loop may be stopped by calling noLoop().
|
|
* In that case, the draw() loop can be resumed with loop().
|
|
*
|
|
* @method loop
|
|
* @example
|
|
* <div><code>
|
|
* var x = 0;
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* noLoop();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(204);
|
|
* x = x + 0.1;
|
|
* if (x > width) {
|
|
* x = 0;
|
|
* }
|
|
* line(x, 0, x, height);
|
|
* }
|
|
*
|
|
* function mousePressed() {
|
|
* loop();
|
|
* }
|
|
*
|
|
* function mouseReleased() {
|
|
* noLoop();
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* horizontal line moves slowly from left. Loops but stops on mouse press.
|
|
*
|
|
*/
|
|
|
|
p5.prototype.loop = function() {
|
|
this._loop = true;
|
|
this._draw();
|
|
};
|
|
|
|
/**
|
|
* The push() function saves the current drawing style settings and
|
|
* transformations, while pop() restores these settings. Note that these
|
|
* functions are always used together. They allow you to change the style
|
|
* and transformation settings and later return to what you had. When a new
|
|
* state is started with push(), it builds on the current style and transform
|
|
* information. The push() and pop() functions can be embedded to provide
|
|
* more control. (See the second example for a demonstration.)
|
|
* <br><br>
|
|
* push() stores information related to the current transformation state
|
|
* and style settings controlled by the following functions: fill(),
|
|
* stroke(), tint(), strokeWeight(), strokeCap(), strokeJoin(),
|
|
* imageMode(), rectMode(), ellipseMode(), colorMode(), textAlign(),
|
|
* textFont(), textMode(), textSize(), textLeading().
|
|
*
|
|
* @method push
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* ellipse(0, 50, 33, 33); // Left circle
|
|
*
|
|
* push(); // Start a new drawing state
|
|
* strokeWeight(10);
|
|
* fill(204, 153, 0);
|
|
* translate(50, 0);
|
|
* ellipse(0, 50, 33, 33); // Middle circle
|
|
* pop(); // Restore original state
|
|
*
|
|
* ellipse(100, 50, 33, 33); // Right circle
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* ellipse(0, 50, 33, 33); // Left circle
|
|
*
|
|
* push(); // Start a new drawing state
|
|
* strokeWeight(10);
|
|
* fill(204, 153, 0);
|
|
* ellipse(33, 50, 33, 33); // Left-middle circle
|
|
*
|
|
* push(); // Start another new drawing state
|
|
* stroke(0, 102, 153);
|
|
* ellipse(66, 50, 33, 33); // Right-middle circle
|
|
* pop(); // Restore previous state
|
|
*
|
|
* pop(); // Restore original state
|
|
*
|
|
* ellipse(100, 50, 33, 33); // Right circle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Gold ellipse + thick black outline @center 2 white ellipses on left and right.
|
|
* 2 Gold ellipses left black right blue stroke. 2 white ellipses on left+right.
|
|
*
|
|
*/
|
|
p5.prototype.push = function () {
|
|
this._renderer.push();
|
|
this._styles.push({
|
|
_doStroke: this._renderer._doStroke,
|
|
_strokeSet: this._renderer._strokeSet,
|
|
_doFill: this._renderer._doFill,
|
|
_fillSet: this._renderer._fillSet,
|
|
_tint: this._renderer._tint,
|
|
_imageMode: this._renderer._imageMode,
|
|
_rectMode: this._renderer._rectMode,
|
|
_ellipseMode: this._renderer._ellipseMode,
|
|
_colorMode: this._renderer._colorMode,
|
|
_textFont: this._renderer._textFont,
|
|
_textLeading: this._renderer._textLeading,
|
|
_textSize: this._renderer._textSize,
|
|
_textStyle: this._renderer._textStyle
|
|
});
|
|
};
|
|
|
|
/**
|
|
* The push() function saves the current drawing style settings and
|
|
* transformations, while pop() restores these settings. Note that these
|
|
* functions are always used together. They allow you to change the style
|
|
* and transformation settings and later return to what you had. When a new
|
|
* state is started with push(), it builds on the current style and transform
|
|
* information. The push() and pop() functions can be embedded to provide
|
|
* more control. (See the second example for a demonstration.)
|
|
* <br><br>
|
|
* push() stores information related to the current transformation state
|
|
* and style settings controlled by the following functions: fill(),
|
|
* stroke(), tint(), strokeWeight(), strokeCap(), strokeJoin(),
|
|
* imageMode(), rectMode(), ellipseMode(), colorMode(), textAlign(),
|
|
* textFont(), textMode(), textSize(), textLeading().
|
|
*
|
|
* @method pop
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* ellipse(0, 50, 33, 33); // Left circle
|
|
*
|
|
* push(); // Start a new drawing state
|
|
* translate(50, 0);
|
|
* strokeWeight(10);
|
|
* fill(204, 153, 0);
|
|
* ellipse(0, 50, 33, 33); // Middle circle
|
|
* pop(); // Restore original state
|
|
*
|
|
* ellipse(100, 50, 33, 33); // Right circle
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* ellipse(0, 50, 33, 33); // Left circle
|
|
*
|
|
* push(); // Start a new drawing state
|
|
* strokeWeight(10);
|
|
* fill(204, 153, 0);
|
|
* ellipse(33, 50, 33, 33); // Left-middle circle
|
|
*
|
|
* push(); // Start another new drawing state
|
|
* stroke(0, 102, 153);
|
|
* ellipse(66, 50, 33, 33); // Right-middle circle
|
|
* pop(); // Restore previous state
|
|
*
|
|
* pop(); // Restore original state
|
|
*
|
|
* ellipse(100, 50, 33, 33); // Right circle
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Gold ellipse + thick black outline @center 2 white ellipses on left and right.
|
|
* 2 Gold ellipses left black right blue stroke. 2 white ellipses on left+right.
|
|
*
|
|
*/
|
|
p5.prototype.pop = function () {
|
|
this._renderer.pop();
|
|
var lastS = this._styles.pop();
|
|
for(var prop in lastS){
|
|
this._renderer[prop] = lastS[prop];
|
|
}
|
|
};
|
|
|
|
p5.prototype.pushStyle = function() {
|
|
throw new Error('pushStyle() not used, see push()');
|
|
};
|
|
|
|
p5.prototype.popStyle = function() {
|
|
throw new Error('popStyle() not used, see pop()');
|
|
};
|
|
|
|
/**
|
|
*
|
|
* Executes the code within draw() one time. This functions allows the
|
|
* program to update the display window only when necessary, for example
|
|
* when an event registered by mousePressed() or keyPressed() occurs.
|
|
* <br><br>
|
|
* In structuring a program, it only makes sense to call redraw() within
|
|
* events such as mousePressed(). This is because redraw() does not run
|
|
* draw() immediately (it only sets a flag that indicates an update is
|
|
* needed).
|
|
* <br><br>
|
|
* The redraw() function does not work properly when called inside draw().
|
|
* To enable/disable animations, use loop() and noLoop().
|
|
* <br><br>
|
|
* In addition you can set the number of redraws per method call. Just
|
|
* add an integer as single parameter for the number of redraws.
|
|
*
|
|
* @method redraw
|
|
* @param {Integer} [n] Redraw for n-times. The default value is 1.
|
|
* @example
|
|
* <div><code>
|
|
* var x = 0;
|
|
*
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* noLoop();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(204);
|
|
* line(x, 0, x, height);
|
|
* }
|
|
*
|
|
* function mousePressed() {
|
|
* x += 1;
|
|
* redraw();
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* <div class='norender'><code>
|
|
* var x = 0;
|
|
*
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* noLoop();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(204);
|
|
* x += 1;
|
|
* line(x, 0, x, height);
|
|
* }
|
|
*
|
|
* function mousePressed() {
|
|
* redraw(5);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* black line on far left of canvas
|
|
* black line on far left of canvas
|
|
*
|
|
*/
|
|
p5.prototype.redraw = function () {
|
|
this.resetMatrix();
|
|
if(this._renderer.isP3D){
|
|
this._renderer._update();
|
|
}
|
|
|
|
var numberOfRedraws = 1;
|
|
if (arguments.length === 1) {
|
|
try {
|
|
if (parseInt(arguments[0]) > 1) {
|
|
numberOfRedraws = parseInt(arguments[0]);
|
|
}
|
|
} catch (error) {
|
|
// Do nothing, because the default value didn't be changed.
|
|
}
|
|
}
|
|
var userSetup = this.setup || window.setup;
|
|
var userDraw = this.draw || window.draw;
|
|
if (typeof userDraw === 'function') {
|
|
if (typeof userSetup === 'undefined') {
|
|
this.scale(this._pixelDensity, this._pixelDensity);
|
|
}
|
|
var self = this;
|
|
var callMethod = function (f) {
|
|
f.call(self);
|
|
};
|
|
for (var idxRedraw = 0; idxRedraw < numberOfRedraws; idxRedraw++) {
|
|
this._registeredMethods.pre.forEach(callMethod);
|
|
userDraw();
|
|
this._registeredMethods.post.forEach(callMethod);
|
|
}
|
|
}
|
|
};
|
|
|
|
p5.prototype.size = function() {
|
|
var s = 'size() is not a valid p5 function, to set the size of the ';
|
|
s += 'drawing canvas, please use createCanvas() instead';
|
|
throw s;
|
|
};
|
|
|
|
|
|
module.exports = p5;
|
|
|
|
},{"./core":37}],48:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Transform
|
|
* @submodule Transform
|
|
* @for p5
|
|
* @requires core
|
|
* @requires constants
|
|
*/
|
|
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('./core');
|
|
var constants = _dereq_('./constants');
|
|
|
|
/**
|
|
* Multiplies the current matrix by the one specified through the parameters.
|
|
* This is very slow because it will try to calculate the inverse of the
|
|
* transform, so avoid it whenever possible.
|
|
*
|
|
* @method applyMatrix
|
|
* @param {Number} n00 numbers which define the 3x2 matrix to be multiplied
|
|
* @param {Number} n01 numbers which define the 3x2 matrix to be multiplied
|
|
* @param {Number} n02 numbers which define the 3x2 matrix to be multiplied
|
|
* @param {Number} n10 numbers which define the 3x2 matrix to be multiplied
|
|
* @param {Number} n11 numbers which define the 3x2 matrix to be multiplied
|
|
* @param {Number} n12 numbers which define the 3x2 matrix to be multiplied
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Example in the works.
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no image diplayed
|
|
*
|
|
*/
|
|
p5.prototype.applyMatrix = function(n00, n01, n02, n10, n11, n12) {
|
|
this._renderer.applyMatrix(n00, n01, n02, n10, n11, n12);
|
|
return this;
|
|
};
|
|
|
|
p5.prototype.popMatrix = function() {
|
|
throw new Error('popMatrix() not used, see pop()');
|
|
};
|
|
|
|
p5.prototype.printMatrix = function() {
|
|
throw new Error('printMatrix() not implemented');
|
|
};
|
|
|
|
p5.prototype.pushMatrix = function() {
|
|
throw new Error('pushMatrix() not used, see push()');
|
|
};
|
|
|
|
/**
|
|
* Replaces the current matrix with the identity matrix.
|
|
*
|
|
* @method resetMatrix
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Example in the works.
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no image diplayed
|
|
*
|
|
*/
|
|
p5.prototype.resetMatrix = function() {
|
|
this._renderer.resetMatrix();
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Rotates a shape the amount specified by the angle parameter. This
|
|
* function accounts for angleMode, so angles can be entered in either
|
|
* RADIANS or DEGREES.
|
|
* <br><br>
|
|
* Objects are always rotated around their relative position to the
|
|
* origin and positive numbers rotate objects in a clockwise direction.
|
|
* Transformations apply to everything that happens after and subsequent
|
|
* calls to the function accumulates the effect. For example, calling
|
|
* rotate(HALF_PI) and then rotate(HALF_PI) is the same as rotate(PI).
|
|
* All tranformations are reset when draw() begins again.
|
|
* <br><br>
|
|
* Technically, rotate() multiplies the current transformation matrix
|
|
* by a rotation matrix. This function can be further controlled by
|
|
* the push() and pop().
|
|
*
|
|
* @method rotate
|
|
* @param {Number} angle the angle of rotation, specified in radians
|
|
* or degrees, depending on current angleMode
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* translate(width/2, height/2);
|
|
* rotate(PI/3.0);
|
|
* rect(-26, -26, 52, 52);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* white 52x52 rect with black outline at center rotated counter 45 degrees
|
|
*
|
|
*/
|
|
/**
|
|
* @method rotate
|
|
* @param {Number} rad angle in radians
|
|
* @param {p5.Vector | Array} axis axis to rotate around
|
|
* @return {p5.RendererGL} [description]
|
|
*/
|
|
p5.prototype.rotate = function() {
|
|
var args = new Array(arguments.length);
|
|
var r;
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
if (this._angleMode === constants.DEGREES) {
|
|
r = this.radians(args[0]);
|
|
} else if (this._angleMode === constants.RADIANS){
|
|
r = args[0];
|
|
}
|
|
//in webgl mode
|
|
if(args.length > 1){
|
|
this._renderer.rotate(r, args[1]);
|
|
}
|
|
else {
|
|
this._renderer.rotate(r);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Rotates around X axis.
|
|
* @method rotateX
|
|
* @param {Number} rad angles in radians
|
|
* @return {[type]} [description]
|
|
*/
|
|
p5.prototype.rotateX = function(rad) {
|
|
if (this._renderer.isP3D) {
|
|
this._renderer.rotateX(rad);
|
|
} else {
|
|
throw 'not supported in p2d. Please use webgl mode';
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Rotates around Y axis.
|
|
* @method rotateY
|
|
* @param {Number} rad angles in radians
|
|
* @return {[type]} [description]
|
|
*/
|
|
p5.prototype.rotateY = function(rad) {
|
|
if (this._renderer.isP3D) {
|
|
this._renderer.rotateY(rad);
|
|
} else {
|
|
throw 'not supported in p2d. Please use webgl mode';
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Rotates around Z axis. Webgl mode only.
|
|
* @method rotateZ
|
|
* @param {Number} rad angles in radians
|
|
* @return {[type]} [description]
|
|
*/
|
|
p5.prototype.rotateZ = function(rad) {
|
|
if (this._renderer.isP3D) {
|
|
this._renderer.rotateZ(rad);
|
|
} else {
|
|
throw 'not supported in p2d. Please use webgl mode';
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Increases or decreases the size of a shape by expanding and contracting
|
|
* vertices. Objects always scale from their relative origin to the
|
|
* coordinate system. Scale values are specified as decimal percentages.
|
|
* For example, the function call scale(2.0) increases the dimension of a
|
|
* shape by 200%.
|
|
* <br><br>
|
|
* Transformations apply to everything that happens after and subsequent
|
|
* calls to the function multiply the effect. For example, calling scale(2.0)
|
|
* and then scale(1.5) is the same as scale(3.0). If scale() is called
|
|
* within draw(), the transformation is reset when the loop begins again.
|
|
* <br><br>
|
|
* Using this function with the z parameter is only available in WEBGL mode.
|
|
* This function can be further controlled with push() and pop().
|
|
*
|
|
* @method scale
|
|
* @param {Number | p5.Vector | Array} s
|
|
* percent to scale the object, or percentage to
|
|
* scale the object in the x-axis if multiple arguments
|
|
* are given
|
|
* @param {Number} [y] percent to scale the object in the y-axis
|
|
* @param {Number} [z] percent to scale the object in the z-axis (webgl only)
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* translate(width/2, height/2);
|
|
* rotate(PI/3.0);
|
|
* rect(-26, -26, 52, 52);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* rect(30, 20, 50, 50);
|
|
* scale(0.5, 1.3);
|
|
* rect(30, 20, 50, 50);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* white 52x52 rect with black outline at center rotated counter 45 degrees
|
|
* 2 white rects with black outline- 1 50x50 at center. other 25x65 bottom left
|
|
*
|
|
*/
|
|
p5.prototype.scale = function() {
|
|
var x,y,z;
|
|
var args = new Array(arguments.length);
|
|
for(var i = 0; i < args.length; i++) {
|
|
args[i] = arguments[i];
|
|
}
|
|
if(args[0] instanceof p5.Vector){
|
|
x = args[0].x;
|
|
y = args[0].y;
|
|
z = args[0].z;
|
|
}
|
|
else if(args[0] instanceof Array){
|
|
x = args[0][0];
|
|
y = args[0][1];
|
|
z = args[0][2] || 1;
|
|
}
|
|
else {
|
|
if(args.length === 1){
|
|
x = y = z = args[0];
|
|
}
|
|
else {
|
|
x = args[0];
|
|
y = args[1];
|
|
z = args[2] || 1;
|
|
}
|
|
}
|
|
|
|
if(this._renderer.isP3D){
|
|
this._renderer.scale.call(this._renderer, x,y,z);
|
|
}
|
|
else {
|
|
this._renderer.scale.call(this._renderer, x,y);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Shears a shape around the x-axis the amount specified by the angle
|
|
* parameter. Angles should be specified in the current angleMode.
|
|
* Objects are always sheared around their relative position to the origin
|
|
* and positive numbers shear objects in a clockwise direction.
|
|
* <br><br>
|
|
* Transformations apply to everything that happens after and subsequent
|
|
* calls to the function accumulates the effect. For example, calling
|
|
* shearX(PI/2) and then shearX(PI/2) is the same as shearX(PI).
|
|
* If shearX() is called within the draw(), the transformation is reset when
|
|
* the loop begins again.
|
|
* <br><br>
|
|
* Technically, shearX() multiplies the current transformation matrix by a
|
|
* rotation matrix. This function can be further controlled by the
|
|
* push() and pop() functions.
|
|
*
|
|
* @method shearX
|
|
* @param {Number} angle angle of shear specified in radians or degrees,
|
|
* depending on current angleMode
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* translate(width/4, height/4);
|
|
* shearX(PI/4.0);
|
|
* rect(0, 0, 30, 30);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* white irregular quadrilateral with black outline at top middle.
|
|
*
|
|
*/
|
|
p5.prototype.shearX = function(angle) {
|
|
if (this._angleMode === constants.DEGREES) {
|
|
angle = this.radians(angle);
|
|
}
|
|
this._renderer.shearX(angle);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Shears a shape around the y-axis the amount specified by the angle
|
|
* parameter. Angles should be specified in the current angleMode. Objects
|
|
* are always sheared around their relative position to the origin and
|
|
* positive numbers shear objects in a clockwise direction.
|
|
* <br><br>
|
|
* Transformations apply to everything that happens after and subsequent
|
|
* calls to the function accumulates the effect. For example, calling
|
|
* shearY(PI/2) and then shearY(PI/2) is the same as shearY(PI). If
|
|
* shearY() is called within the draw(), the transformation is reset when
|
|
* the loop begins again.
|
|
* <br><br>
|
|
* Technically, shearY() multiplies the current transformation matrix by a
|
|
* rotation matrix. This function can be further controlled by the
|
|
* push() and pop() functions.
|
|
*
|
|
* @method shearY
|
|
* @param {Number} angle angle of shear specified in radians or degrees,
|
|
* depending on current angleMode
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* translate(width/4, height/4);
|
|
* shearY(PI/4.0);
|
|
* rect(0, 0, 30, 30);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* white irregular quadrilateral with black outline at middle bottom.
|
|
*
|
|
*/
|
|
p5.prototype.shearY = function(angle) {
|
|
if (this._angleMode === constants.DEGREES) {
|
|
angle = this.radians(angle);
|
|
}
|
|
this._renderer.shearY(angle);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Specifies an amount to displace objects within the display window.
|
|
* The x parameter specifies left/right translation, the y parameter
|
|
* specifies up/down translation.
|
|
* <br><br>
|
|
* Transformations are cumulative and apply to everything that happens after
|
|
* and subsequent calls to the function accumulates the effect. For example,
|
|
* calling translate(50, 0) and then translate(20, 0) is the same as
|
|
* translate(70, 0). If translate() is called within draw(), the
|
|
* transformation is reset when the loop begins again. This function can be
|
|
* further controlled by using push() and pop().
|
|
*
|
|
* @method translate
|
|
* @param {Number} x left/right translation
|
|
* @param {Number} y up/down translation
|
|
* @param {Number} [z] forward/backward translation (webgl only)
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* translate(30, 20);
|
|
* rect(0, 0, 55, 55);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* rect(0, 0, 55, 55); // Draw rect at original 0,0
|
|
* translate(30, 20);
|
|
* rect(0, 0, 55, 55); // Draw rect at new 0,0
|
|
* translate(14, 14);
|
|
* rect(0, 0, 55, 55); // Draw rect at new 0,0
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* white 55x55 rect with black outline at center right.
|
|
* 3 white 55x55 rects with black outlines at top-l, center-r and bottom-r.
|
|
*
|
|
*/
|
|
p5.prototype.translate = function(x, y, z) {
|
|
if (this._renderer.isP3D) {
|
|
this._renderer.translate(x, y, z);
|
|
} else {
|
|
this._renderer.translate(x, y);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"./constants":36,"./core":37}],49:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Shape
|
|
* @submodule Vertex
|
|
* @for p5
|
|
* @requires core
|
|
* @requires constants
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('./core');
|
|
var constants = _dereq_('./constants');
|
|
var shapeKind = null;
|
|
var vertices = [];
|
|
var contourVertices = [];
|
|
var isBezier = false;
|
|
var isCurve = false;
|
|
var isQuadratic = false;
|
|
var isContour = false;
|
|
var isFirstContour = true;
|
|
|
|
/**
|
|
* Use the beginContour() and endContour() functions to create negative
|
|
* shapes within shapes such as the center of the letter 'O'. beginContour()
|
|
* begins recording vertices for the shape and endContour() stops recording.
|
|
* The vertices that define a negative shape must "wind" in the opposite
|
|
* direction from the exterior shape. First draw vertices for the exterior
|
|
* clockwise order, then for internal shapes, draw vertices
|
|
* shape in counter-clockwise.
|
|
* <br><br>
|
|
* These functions can only be used within a beginShape()/endShape() pair and
|
|
* transformations such as translate(), rotate(), and scale() do not work
|
|
* within a beginContour()/endContour() pair. It is also not possible to use
|
|
* other shapes, such as ellipse() or rect() within.
|
|
*
|
|
* @method beginContour
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* translate(50, 50);
|
|
* stroke(255, 0, 0);
|
|
* beginShape();
|
|
* // Exterior part of shape, clockwise winding
|
|
* vertex(-40, -40);
|
|
* vertex(40, -40);
|
|
* vertex(40, 40);
|
|
* vertex(-40, 40);
|
|
* // Interior part of shape, counter-clockwise winding
|
|
* beginContour();
|
|
* vertex(-20, -20);
|
|
* vertex(-20, 20);
|
|
* vertex(20, 20);
|
|
* vertex(20, -20);
|
|
* endContour();
|
|
* endShape(CLOSE);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* white rect and smaller grey rect with red outlines in center of canvas.
|
|
*
|
|
*/
|
|
p5.prototype.beginContour = function() {
|
|
contourVertices = [];
|
|
isContour = true;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Using the beginShape() and endShape() functions allow creating more
|
|
* complex forms. beginShape() begins recording vertices for a shape and
|
|
* endShape() stops recording. The value of the kind parameter tells it which
|
|
* types of shapes to create from the provided vertices. With no mode
|
|
* specified, the shape can be any irregular polygon.
|
|
* <br><br>
|
|
* The parameters available for beginShape() are POINTS, LINES, TRIANGLES,
|
|
* TRIANGLE_FAN, TRIANGLE_STRIP, QUADS, and QUAD_STRIP. After calling the
|
|
* beginShape() function, a series of vertex() commands must follow. To stop
|
|
* drawing the shape, call endShape(). Each shape will be outlined with the
|
|
* current stroke color and filled with the fill color.
|
|
* <br><br>
|
|
* Transformations such as translate(), rotate(), and scale() do not work
|
|
* within beginShape(). It is also not possible to use other shapes, such as
|
|
* ellipse() or rect() within beginShape().
|
|
*
|
|
* @method beginShape
|
|
* @param {Constant} kind either POINTS, LINES, TRIANGLES, TRIANGLE_FAN
|
|
* TRIANGLE_STRIP, QUADS, or QUAD_STRIP
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* beginShape();
|
|
* vertex(30, 20);
|
|
* vertex(85, 20);
|
|
* vertex(85, 75);
|
|
* vertex(30, 75);
|
|
* endShape(CLOSE);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* // currently not working
|
|
* beginShape(POINTS);
|
|
* vertex(30, 20);
|
|
* vertex(85, 20);
|
|
* vertex(85, 75);
|
|
* vertex(30, 75);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* beginShape(LINES);
|
|
* vertex(30, 20);
|
|
* vertex(85, 20);
|
|
* vertex(85, 75);
|
|
* vertex(30, 75);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* beginShape();
|
|
* vertex(30, 20);
|
|
* vertex(85, 20);
|
|
* vertex(85, 75);
|
|
* vertex(30, 75);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* beginShape();
|
|
* vertex(30, 20);
|
|
* vertex(85, 20);
|
|
* vertex(85, 75);
|
|
* vertex(30, 75);
|
|
* endShape(CLOSE);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* beginShape(TRIANGLES);
|
|
* vertex(30, 75);
|
|
* vertex(40, 20);
|
|
* vertex(50, 75);
|
|
* vertex(60, 20);
|
|
* vertex(70, 75);
|
|
* vertex(80, 20);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* beginShape(TRIANGLE_STRIP);
|
|
* vertex(30, 75);
|
|
* vertex(40, 20);
|
|
* vertex(50, 75);
|
|
* vertex(60, 20);
|
|
* vertex(70, 75);
|
|
* vertex(80, 20);
|
|
* vertex(90, 75);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* beginShape(TRIANGLE_FAN);
|
|
* vertex(57.5, 50);
|
|
* vertex(57.5, 15);
|
|
* vertex(92, 50);
|
|
* vertex(57.5, 85);
|
|
* vertex(22, 50);
|
|
* vertex(57.5, 15);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* beginShape(QUADS);
|
|
* vertex(30, 20);
|
|
* vertex(30, 75);
|
|
* vertex(50, 75);
|
|
* vertex(50, 20);
|
|
* vertex(65, 20);
|
|
* vertex(65, 75);
|
|
* vertex(85, 75);
|
|
* vertex(85, 20);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* beginShape(QUAD_STRIP);
|
|
* vertex(30, 20);
|
|
* vertex(30, 75);
|
|
* vertex(50, 20);
|
|
* vertex(50, 75);
|
|
* vertex(65, 20);
|
|
* vertex(65, 75);
|
|
* vertex(85, 20);
|
|
* vertex(85, 75);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* beginShape();
|
|
* vertex(20, 20);
|
|
* vertex(40, 20);
|
|
* vertex(40, 40);
|
|
* vertex(60, 40);
|
|
* vertex(60, 60);
|
|
* vertex(20, 60);
|
|
* endShape(CLOSE);
|
|
* </code>
|
|
* </div>
|
|
* @alt
|
|
* white square-shape with black outline in middle-right of canvas.
|
|
* 4 black points in a square shape in middle-right of canvas.
|
|
* 2 horizontal black lines. In the top-right and bottom-right of canvas.
|
|
* 3 line shape with horizontal on top, vertical in middle and horizontal bottom.
|
|
* square line shape in middle-right of canvas.
|
|
* 2 white triangle shapes mid-right canvas. left one pointing up and right down.
|
|
* 5 horizontal interlocking and alternating white triangles in mid-right canvas.
|
|
* 4 interlocking white triangles in 45 degree rotated square-shape.
|
|
* 2 white rectangle shapes in mid-right canvas. Both 20x55.
|
|
* 3 side-by-side white rectangles center rect is smaller in mid-right canvas.
|
|
* Thick white l-shape with black outline mid-top-left of canvas.
|
|
*
|
|
*/
|
|
p5.prototype.beginShape = function(kind) {
|
|
if (kind === constants.POINTS ||
|
|
kind === constants.LINES ||
|
|
kind === constants.TRIANGLES ||
|
|
kind === constants.TRIANGLE_FAN ||
|
|
kind === constants.TRIANGLE_STRIP ||
|
|
kind === constants.QUADS ||
|
|
kind === constants.QUAD_STRIP) {
|
|
shapeKind = kind;
|
|
} else {
|
|
shapeKind = null;
|
|
}
|
|
if(this._renderer.isP3D){
|
|
this._renderer.beginShape(kind);
|
|
} else {
|
|
vertices = [];
|
|
contourVertices = [];
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Specifies vertex coordinates for Bezier curves. Each call to
|
|
* bezierVertex() defines the position of two control points and
|
|
* one anchor point of a Bezier curve, adding a new segment to a
|
|
* line or shape.
|
|
* <br><br>
|
|
* The first time bezierVertex() is used within a
|
|
* beginShape() call, it must be prefaced with a call to vertex()
|
|
* to set the first anchor point. This function must be used between
|
|
* beginShape() and endShape() and only when there is no MODE
|
|
* parameter specified to beginShape().
|
|
*
|
|
* @method bezierVertex
|
|
* @param {Number} x2 x-coordinate for the first control point
|
|
* @param {Number} y2 y-coordinate for the first control point
|
|
* @param {Number} x3 x-coordinate for the second control point
|
|
* @param {Number} y3 y-coordinate for the second control point
|
|
* @param {Number} x4 x-coordinate for the anchor point
|
|
* @param {Number} y4 y-coordinate for the anchor point
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* beginShape();
|
|
* vertex(30, 20);
|
|
* bezierVertex(80, 0, 80, 75, 30, 75);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* beginShape();
|
|
* vertex(30, 20);
|
|
* bezierVertex(80, 0, 80, 75, 30, 75);
|
|
* bezierVertex(50, 80, 60, 25, 30, 20);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* crescent-shaped line in middle of canvas. Points facing left.
|
|
* white crescent shape in middle of canvas. Points facing left.
|
|
*
|
|
*/
|
|
p5.prototype.bezierVertex = function(x2, y2, x3, y3, x4, y4) {
|
|
if (vertices.length === 0) {
|
|
throw 'vertex() must be used once before calling bezierVertex()';
|
|
} else {
|
|
isBezier = true;
|
|
var vert = [];
|
|
for (var i = 0; i < arguments.length; i++) {
|
|
vert[i] = arguments[i];
|
|
}
|
|
vert.isVert = false;
|
|
if (isContour) {
|
|
contourVertices.push(vert);
|
|
} else {
|
|
vertices.push(vert);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Specifies vertex coordinates for curves. This function may only
|
|
* be used between beginShape() and endShape() and only when there
|
|
* is no MODE parameter specified to beginShape().
|
|
* <br><br>
|
|
* The first and last points in a series of curveVertex() lines will be used to
|
|
* guide the beginning and end of a the curve. A minimum of four
|
|
* points is required to draw a tiny curve between the second and
|
|
* third points. Adding a fifth point with curveVertex() will draw
|
|
* the curve between the second, third, and fourth points. The
|
|
* curveVertex() function is an implementation of Catmull-Rom
|
|
* splines.
|
|
*
|
|
* @method curveVertex
|
|
* @param {Number} x x-coordinate of the vertex
|
|
* @param {Number} y y-coordinate of the vertex
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* beginShape();
|
|
* curveVertex(84, 91);
|
|
* curveVertex(84, 91);
|
|
* curveVertex(68, 19);
|
|
* curveVertex(21, 17);
|
|
* curveVertex(32, 100);
|
|
* curveVertex(32, 100);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Upside-down u-shape line, mid canvas. left point extends beyond canvas view.
|
|
*
|
|
*/
|
|
p5.prototype.curveVertex = function(x,y) {
|
|
isCurve = true;
|
|
this.vertex(x, y);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Use the beginContour() and endContour() functions to create negative
|
|
* shapes within shapes such as the center of the letter 'O'. beginContour()
|
|
* begins recording vertices for the shape and endContour() stops recording.
|
|
* The vertices that define a negative shape must "wind" in the opposite
|
|
* direction from the exterior shape. First draw vertices for the exterior
|
|
* clockwise order, then for internal shapes, draw vertices
|
|
* shape in counter-clockwise.
|
|
* <br><br>
|
|
* These functions can only be used within a beginShape()/endShape() pair and
|
|
* transformations such as translate(), rotate(), and scale() do not work
|
|
* within a beginContour()/endContour() pair. It is also not possible to use
|
|
* other shapes, such as ellipse() or rect() within.
|
|
*
|
|
* @method endContour
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* translate(50, 50);
|
|
* stroke(255, 0, 0);
|
|
* beginShape();
|
|
* // Exterior part of shape, clockwise winding
|
|
* vertex(-40, -40);
|
|
* vertex(40, -40);
|
|
* vertex(40, 40);
|
|
* vertex(-40, 40);
|
|
* // Interior part of shape, counter-clockwise winding
|
|
* beginContour();
|
|
* vertex(-20, -20);
|
|
* vertex(-20, 20);
|
|
* vertex(20, 20);
|
|
* vertex(20, -20);
|
|
* endContour();
|
|
* endShape(CLOSE);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* white rect and smaller grey rect with red outlines in center of canvas.
|
|
*
|
|
*/
|
|
p5.prototype.endContour = function() {
|
|
var vert = contourVertices[0].slice(); // copy all data
|
|
vert.isVert = contourVertices[0].isVert;
|
|
vert.moveTo = false;
|
|
contourVertices.push(vert);
|
|
|
|
// prevent stray lines with multiple contours
|
|
if (isFirstContour) {
|
|
vertices.push(vertices[0]);
|
|
isFirstContour = false;
|
|
}
|
|
|
|
for (var i = 0; i < contourVertices.length; i++) {
|
|
vertices.push(contourVertices[i]);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* The endShape() function is the companion to beginShape() and may only be
|
|
* called after beginShape(). When endshape() is called, all of image data
|
|
* defined since the previous call to beginShape() is written into the image
|
|
* buffer. The constant CLOSE as the value for the MODE parameter to close
|
|
* the shape (to connect the beginning and the end).
|
|
*
|
|
* @method endShape
|
|
* @param {Constant} mode use CLOSE to close the shape
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
*
|
|
* beginShape();
|
|
* vertex(20, 20);
|
|
* vertex(45, 20);
|
|
* vertex(45, 80);
|
|
* endShape(CLOSE);
|
|
*
|
|
* beginShape();
|
|
* vertex(50, 20);
|
|
* vertex(75, 20);
|
|
* vertex(75, 80);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Triangle line shape with smallest interior angle on bottom and upside-down L.
|
|
*
|
|
*/
|
|
p5.prototype.endShape = function(mode) {
|
|
if(this._renderer.isP3D){
|
|
this._renderer.endShape(mode, isCurve, isBezier,
|
|
isQuadratic, isContour, shapeKind);
|
|
}else{
|
|
if (vertices.length === 0) { return this; }
|
|
if (!this._renderer._doStroke && !this._renderer._doFill) { return this; }
|
|
|
|
var closeShape = mode === constants.CLOSE;
|
|
|
|
// if the shape is closed, the first element is also the last element
|
|
if (closeShape && !isContour) {
|
|
vertices.push(vertices[0]);
|
|
}
|
|
|
|
this._renderer.endShape(mode, vertices, isCurve, isBezier,
|
|
isQuadratic, isContour, shapeKind);
|
|
|
|
// Reset some settings
|
|
isCurve = false;
|
|
isBezier = false;
|
|
isQuadratic = false;
|
|
isContour = false;
|
|
isFirstContour = true;
|
|
|
|
// If the shape is closed, the first element was added as last element.
|
|
// We must remove it again to prevent the list of vertices from growing
|
|
// over successive calls to endShape(CLOSE)
|
|
if (closeShape) {
|
|
vertices.pop();
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Specifies vertex coordinates for quadratic Bezier curves. Each call to
|
|
* quadraticVertex() defines the position of one control points and one
|
|
* anchor point of a Bezier curve, adding a new segment to a line or shape.
|
|
* The first time quadraticVertex() is used within a beginShape() call, it
|
|
* must be prefaced with a call to vertex() to set the first anchor point.
|
|
* This function must be used between beginShape() and endShape() and only
|
|
* when there is no MODE parameter specified to beginShape().
|
|
*
|
|
* @method quadraticVertex
|
|
* @param {Number} cx x-coordinate for the control point
|
|
* @param {Number} cy y-coordinate for the control point
|
|
* @param {Number} x3 x-coordinate for the anchor point
|
|
* @param {Number} y3 y-coordinate for the anchor point
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* strokeWeight(4);
|
|
* beginShape();
|
|
* vertex(20, 20);
|
|
* quadraticVertex(80, 20, 50, 50);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* noFill();
|
|
* strokeWeight(4);
|
|
* beginShape();
|
|
* vertex(20, 20);
|
|
* quadraticVertex(80, 20, 50, 50);
|
|
* quadraticVertex(20, 80, 80, 80);
|
|
* vertex(80, 60);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* arched-shaped black line with 4 pixel thick stroke weight.
|
|
* backwards s-shaped black line with 4 pixel thick stroke weight.
|
|
*
|
|
*/
|
|
p5.prototype.quadraticVertex = function(cx, cy, x3, y3) {
|
|
//if we're drawing a contour, put the points into an
|
|
// array for inside drawing
|
|
if(this._contourInited) {
|
|
var pt = {};
|
|
pt.x = cx;
|
|
pt.y = cy;
|
|
pt.x3 = x3;
|
|
pt.y3 = y3;
|
|
pt.type = constants.QUADRATIC;
|
|
this._contourVertices.push(pt);
|
|
|
|
return this;
|
|
}
|
|
if (vertices.length > 0) {
|
|
isQuadratic = true;
|
|
var vert = [];
|
|
for (var i = 0; i < arguments.length; i++) {
|
|
vert[i] = arguments[i];
|
|
}
|
|
vert.isVert = false;
|
|
if (isContour) {
|
|
contourVertices.push(vert);
|
|
} else {
|
|
vertices.push(vert);
|
|
}
|
|
} else {
|
|
throw 'vertex() must be used once before calling quadraticVertex()';
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* All shapes are constructed by connecting a series of vertices. vertex()
|
|
* is used to specify the vertex coordinates for points, lines, triangles,
|
|
* quads, and polygons. It is used exclusively within the beginShape() and
|
|
* endShape() functions.
|
|
*
|
|
* @method vertex
|
|
* @param {Number} x x-coordinate of the vertex
|
|
* @param {Number} y y-coordinate of the vertex
|
|
* @return {Object} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* beginShape(POINTS);
|
|
* vertex(30, 20);
|
|
* vertex(85, 20);
|
|
* vertex(85, 75);
|
|
* vertex(30, 75);
|
|
* endShape();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 4 black points in a square shape in middle-right of canvas.
|
|
*
|
|
*/
|
|
p5.prototype.vertex = function(x, y, moveTo) {
|
|
if(this._renderer.isP3D){
|
|
this._renderer.vertex(x, y, moveTo);
|
|
}else{
|
|
var vert = [];
|
|
vert.isVert = true;
|
|
vert[0] = x;
|
|
vert[1] = y;
|
|
vert[2] = 0;
|
|
vert[3] = 0;
|
|
vert[4] = 0;
|
|
vert[5] = this._renderer._getFill();
|
|
vert[6] = this._renderer._getStroke();
|
|
|
|
if (moveTo) {
|
|
vert.moveTo = moveTo;
|
|
}
|
|
if (isContour) {
|
|
if (contourVertices.length === 0) {
|
|
vert.moveTo = true;
|
|
}
|
|
contourVertices.push(vert);
|
|
} else {
|
|
vertices.push(vert);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"./constants":36,"./core":37}],50:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Events
|
|
* @submodule Acceleration
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* The system variable deviceOrientation always contains the orientation of
|
|
* the device. The value of this variable will either be set 'landscape'
|
|
* or 'portrait'. If no data is available it will be set to 'undefined'.
|
|
*
|
|
* @property deviceOrientation
|
|
*/
|
|
p5.prototype.deviceOrientation = undefined;
|
|
|
|
/**
|
|
* The system variable accelerationX always contains the acceleration of the
|
|
* device along the x axis. Value is represented as meters per second squared.
|
|
*
|
|
* @property accelerationX
|
|
*/
|
|
p5.prototype.accelerationX = 0;
|
|
|
|
/**
|
|
* The system variable accelerationY always contains the acceleration of the
|
|
* device along the y axis. Value is represented as meters per second squared.
|
|
*
|
|
* @property accelerationY
|
|
*/
|
|
p5.prototype.accelerationY = 0;
|
|
|
|
/**
|
|
* The system variable accelerationZ always contains the acceleration of the
|
|
* device along the z axis. Value is represented as meters per second squared.
|
|
*
|
|
* @property accelerationZ
|
|
*/
|
|
p5.prototype.accelerationZ = 0;
|
|
|
|
/**
|
|
* The system variable pAccelerationX always contains the acceleration of the
|
|
* device along the x axis in the frame previous to the current frame. Value
|
|
* is represented as meters per second squared.
|
|
*
|
|
* @property pAccelerationX
|
|
*/
|
|
p5.prototype.pAccelerationX = 0;
|
|
|
|
/**
|
|
* The system variable pAccelerationY always contains the acceleration of the
|
|
* device along the y axis in the frame previous to the current frame. Value
|
|
* is represented as meters per second squared.
|
|
*
|
|
* @property pAccelerationY
|
|
*/
|
|
p5.prototype.pAccelerationY = 0;
|
|
|
|
/**
|
|
* The system variable pAccelerationZ always contains the acceleration of the
|
|
* device along the z axis in the frame previous to the current frame. Value
|
|
* is represented as meters per second squared.
|
|
*
|
|
* @property pAccelerationZ
|
|
*/
|
|
p5.prototype.pAccelerationZ = 0;
|
|
|
|
/**
|
|
* _updatePAccelerations updates the pAcceleration values
|
|
*
|
|
* @private
|
|
*/
|
|
p5.prototype._updatePAccelerations = function(){
|
|
this._setProperty('pAccelerationX', this.accelerationX);
|
|
this._setProperty('pAccelerationY', this.accelerationY);
|
|
this._setProperty('pAccelerationZ', this.accelerationZ);
|
|
};
|
|
|
|
/**
|
|
* The system variable rotationX always contains the rotation of the
|
|
* device along the x axis. Value is represented as 0 to +/-180 degrees.
|
|
* <br><br>
|
|
* Note: The order the rotations are called is important, ie. if used
|
|
* together, it must be called in the order Z-X-Y or there might be
|
|
* unexpected behaviour.
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* //rotateZ(radians(rotationZ));
|
|
* rotateX(radians(rotationX));
|
|
* //rotateY(radians(rotationY));
|
|
* box(200, 200, 200);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @property rotationX
|
|
*
|
|
* @alt
|
|
* red horizontal line right, green vertical line bottom. black background.
|
|
*
|
|
*/
|
|
p5.prototype.rotationX = 0;
|
|
|
|
/**
|
|
* The system variable rotationY always contains the rotation of the
|
|
* device along the y axis. Value is represented as 0 to +/-90 degrees.
|
|
* <br><br>
|
|
* Note: The order the rotations are called is important, ie. if used
|
|
* together, it must be called in the order Z-X-Y or there might be
|
|
* unexpected behaviour.
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* //rotateZ(radians(rotationZ));
|
|
* //rotateX(radians(rotationX));
|
|
* rotateY(radians(rotationY));
|
|
* box(200, 200, 200);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @property rotationY
|
|
*
|
|
* @alt
|
|
* red horizontal line right, green vertical line bottom. black background.
|
|
*/
|
|
p5.prototype.rotationY = 0;
|
|
|
|
/**
|
|
* The system variable rotationZ always contains the rotation of the
|
|
* device along the z axis. Value is represented as 0 to 359 degrees.
|
|
* <br><br>
|
|
* Unlike rotationX and rotationY, this variable is available for devices
|
|
* with a built-in compass only.
|
|
* <br><br>
|
|
* Note: The order the rotations are called is important, ie. if used
|
|
* together, it must be called in the order Z-X-Y or there might be
|
|
* unexpected behaviour.
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* rotateZ(radians(rotationZ));
|
|
* //rotateX(radians(rotationX));
|
|
* //rotateY(radians(rotationY));
|
|
* box(200, 200, 200);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @property rotationZ
|
|
*
|
|
* @alt
|
|
* red horizontal line right, green vertical line bottom. black background.
|
|
*/
|
|
p5.prototype.rotationZ = 0;
|
|
|
|
/**
|
|
* The system variable pRotationX always contains the rotation of the
|
|
* device along the x axis in the frame previous to the current frame. Value
|
|
* is represented as 0 to +/-180 degrees.
|
|
* <br><br>
|
|
* pRotationX can also be used with rotationX to determine the rotate
|
|
* direction of the device along the X-axis.
|
|
* @example
|
|
* <div class='norender'>
|
|
* <code>
|
|
* // A simple if statement looking at whether
|
|
* // rotationX - pRotationX < 0 is true or not will be
|
|
* // sufficient for determining the rotate direction
|
|
* // in most cases.
|
|
*
|
|
* // Some extra logic is needed to account for cases where
|
|
* // the angles wrap around.
|
|
* var rotateDirection = 'clockwise';
|
|
*
|
|
* // Simple range conversion to make things simpler.
|
|
* // This is not absolutely neccessary but the logic
|
|
* // will be different in that case.
|
|
*
|
|
* var rX = rotationX + 180;
|
|
* var pRX = pRotationX + 180;
|
|
*
|
|
* if ((rX - pRX > 0 && rX - pRX < 270)|| rX - pRX < -270){
|
|
* rotateDirection = 'clockwise';
|
|
* } else if (rX - pRX < 0 || rX - pRX > 270){
|
|
* rotateDirection = 'counter-clockwise';
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no image to display.
|
|
*
|
|
*
|
|
* @property pRotationX
|
|
*/
|
|
p5.prototype.pRotationX = 0;
|
|
|
|
/**
|
|
* The system variable pRotationY always contains the rotation of the
|
|
* device along the y axis in the frame previous to the current frame. Value
|
|
* is represented as 0 to +/-90 degrees.
|
|
* <br><br>
|
|
* pRotationY can also be used with rotationY to determine the rotate
|
|
* direction of the device along the Y-axis.
|
|
* @example
|
|
* <div class='norender'>
|
|
* <code>
|
|
* // A simple if statement looking at whether
|
|
* // rotationY - pRotationY < 0 is true or not will be
|
|
* // sufficient for determining the rotate direction
|
|
* // in most cases.
|
|
*
|
|
* // Some extra logic is needed to account for cases where
|
|
* // the angles wrap around.
|
|
* var rotateDirection = 'clockwise';
|
|
*
|
|
* // Simple range conversion to make things simpler.
|
|
* // This is not absolutely neccessary but the logic
|
|
* // will be different in that case.
|
|
*
|
|
* var rY = rotationY + 180;
|
|
* var pRY = pRotationY + 180;
|
|
*
|
|
* if ((rY - pRY > 0 && rY - pRY < 270)|| rY - pRY < -270){
|
|
* rotateDirection = 'clockwise';
|
|
* } else if (rY - pRY < 0 || rY - pRY > 270){
|
|
* rotateDirection = 'counter-clockwise';
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no image to display.
|
|
*
|
|
*
|
|
* @property pRotationY
|
|
*/
|
|
p5.prototype.pRotationY = 0;
|
|
|
|
/**
|
|
* The system variable pRotationZ always contains the rotation of the
|
|
* device along the z axis in the frame previous to the current frame. Value
|
|
* is represented as 0 to 359 degrees.
|
|
* <br><br>
|
|
* pRotationZ can also be used with rotationZ to determine the rotate
|
|
* direction of the device along the Z-axis.
|
|
* @example
|
|
* <div class='norender'>
|
|
* <code>
|
|
* // A simple if statement looking at whether
|
|
* // rotationZ - pRotationZ < 0 is true or not will be
|
|
* // sufficient for determining the rotate direction
|
|
* // in most cases.
|
|
*
|
|
* // Some extra logic is needed to account for cases where
|
|
* // the angles wrap around.
|
|
* var rotateDirection = 'clockwise';
|
|
*
|
|
* if ((rotationZ - pRotationZ > 0 &&
|
|
* rotationZ - pRotationZ < 270)||
|
|
* rotationZ - pRotationZ < -270){
|
|
*
|
|
* rotateDirection = 'clockwise';
|
|
*
|
|
* } else if (rotationZ - pRotationZ < 0 ||
|
|
* rotationZ - pRotationZ > 270){
|
|
*
|
|
* rotateDirection = 'counter-clockwise';
|
|
*
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no image to display.
|
|
*
|
|
*
|
|
* @property pRotationZ
|
|
*/
|
|
p5.prototype.pRotationZ = 0;
|
|
|
|
var startAngleX = 0;
|
|
var startAngleY = 0;
|
|
var startAngleZ = 0;
|
|
|
|
var rotateDirectionX = 'clockwise';
|
|
var rotateDirectionY = 'clockwise';
|
|
var rotateDirectionZ = 'clockwise';
|
|
|
|
var pRotateDirectionX;
|
|
var pRotateDirectionY;
|
|
var pRotateDirectionZ;
|
|
|
|
p5.prototype._updatePRotations = function(){
|
|
this._setProperty('pRotationX', this.rotationX);
|
|
this._setProperty('pRotationY', this.rotationY);
|
|
this._setProperty('pRotationZ', this.rotationZ);
|
|
};
|
|
|
|
p5.prototype.turnAxis = undefined;
|
|
|
|
var move_threshold = 0.5;
|
|
var shake_threshold = 30;
|
|
|
|
/**
|
|
* The setMoveThreshold() function is used to set the movement threshold for
|
|
* the deviceMoved() function. The default threshold is set to 0.5.
|
|
*
|
|
* @method setMoveThreshold
|
|
* @param {number} value The threshold value
|
|
*/
|
|
p5.prototype.setMoveThreshold = function(val){
|
|
if(typeof val === 'number'){
|
|
move_threshold = val;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The setShakeThreshold() function is used to set the movement threshold for
|
|
* the deviceShaken() function. The default threshold is set to 30.
|
|
*
|
|
* @method setShakeThreshold
|
|
* @param {number} value The threshold value
|
|
*/
|
|
p5.prototype.setShakeThreshold = function(val){
|
|
if(typeof val === 'number'){
|
|
shake_threshold = val;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The deviceMoved() function is called when the device is moved by more than
|
|
* the threshold value along X, Y or Z axis. The default threshold is set to
|
|
* 0.5.
|
|
* @method deviceMoved
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Run this example on a mobile device
|
|
* // Move the device around
|
|
* // to change the value.
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function deviceMoved() {
|
|
* value = value + 5;
|
|
* if (value > 255) {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 50x50 black rect in center of canvas. turns white on mobile when device moves
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* The deviceTurned() function is called when the device rotates by
|
|
* more than 90 degrees continuously.
|
|
* <br><br>
|
|
* The axis that triggers the deviceTurned() method is stored in the turnAxis
|
|
* variable. The deviceTurned() method can be locked to trigger on any axis:
|
|
* X, Y or Z by comparing the turnAxis variable to 'X', 'Y' or 'Z'.
|
|
*
|
|
* @method deviceTurned
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Run this example on a mobile device
|
|
* // Rotate the device by 90 degrees
|
|
* // to change the value.
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function deviceTurned() {
|
|
* if (value == 0){
|
|
* value = 255
|
|
* } else if (value == 255) {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* // Run this example on a mobile device
|
|
* // Rotate the device by 90 degrees in the
|
|
* // X-axis to change the value.
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function deviceTurned() {
|
|
* if (turnAxis == 'X'){
|
|
* if (value == 0){
|
|
* value = 255
|
|
* } else if (value == 255) {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 50x50 black rect in center of canvas. turns white on mobile when device turns
|
|
* 50x50 black rect in center of canvas. turns white on mobile when x-axis turns
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* The deviceShaken() function is called when the device total acceleration
|
|
* changes of accelerationX and accelerationY values is more than
|
|
* the threshold value. The default threshold is set to 30.
|
|
* @method deviceShaken
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Run this example on a mobile device
|
|
* // Shake the device to change the value.
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function deviceShaken() {
|
|
* value = value + 5;
|
|
* if (value > 255) {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 50x50 black rect in center of canvas. turns white on mobile when device shakes
|
|
*
|
|
*/
|
|
|
|
p5.prototype._ondeviceorientation = function (e) {
|
|
this._updatePRotations();
|
|
this._setProperty('rotationX', e.beta);
|
|
this._setProperty('rotationY', e.gamma);
|
|
this._setProperty('rotationZ', e.alpha);
|
|
this._handleMotion();
|
|
};
|
|
p5.prototype._ondevicemotion = function (e) {
|
|
this._updatePAccelerations();
|
|
this._setProperty('accelerationX', e.acceleration.x * 2);
|
|
this._setProperty('accelerationY', e.acceleration.y * 2);
|
|
this._setProperty('accelerationZ', e.acceleration.z * 2);
|
|
this._handleMotion();
|
|
};
|
|
p5.prototype._handleMotion = function() {
|
|
if (window.orientation === 90 || window.orientation === -90) {
|
|
this._setProperty('deviceOrientation', 'landscape');
|
|
} else if (window.orientation === 0) {
|
|
this._setProperty('deviceOrientation', 'portrait');
|
|
} else if (window.orientation === undefined) {
|
|
this._setProperty('deviceOrientation', 'undefined');
|
|
}
|
|
var deviceMoved = this.deviceMoved || window.deviceMoved;
|
|
if (typeof deviceMoved === 'function') {
|
|
if (Math.abs(this.accelerationX - this.pAccelerationX) > move_threshold ||
|
|
Math.abs(this.accelerationY - this.pAccelerationY) > move_threshold ||
|
|
Math.abs(this.accelerationZ - this.pAccelerationZ) > move_threshold) {
|
|
deviceMoved();
|
|
}
|
|
}
|
|
var deviceTurned = this.deviceTurned || window.deviceTurned;
|
|
if (typeof deviceTurned === 'function') {
|
|
// The angles given by rotationX etc is from range -180 to 180.
|
|
// The following will convert them to 0 to 360 for ease of calculation
|
|
// of cases when the angles wrapped around.
|
|
// _startAngleX will be converted back at the end and updated.
|
|
var wRX = this.rotationX + 180;
|
|
var wPRX = this.pRotationX + 180;
|
|
var wSAX = startAngleX + 180;
|
|
if ((wRX - wPRX > 0 && wRX - wPRX < 270)|| wRX - wPRX < -270){
|
|
rotateDirectionX = 'clockwise';
|
|
} else if (wRX - wPRX < 0 || wRX - wPRX > 270){
|
|
rotateDirectionX = 'counter-clockwise';
|
|
}
|
|
if (rotateDirectionX !== pRotateDirectionX){
|
|
wSAX = wRX;
|
|
}
|
|
if (Math.abs(wRX - wSAX) > 90 && Math.abs(wRX - wSAX) < 270){
|
|
wSAX = wRX;
|
|
this._setProperty('turnAxis', 'X');
|
|
deviceTurned();
|
|
}
|
|
pRotateDirectionX = rotateDirectionX;
|
|
startAngleX = wSAX - 180;
|
|
|
|
// Y-axis is identical to X-axis except for changing some names.
|
|
var wRY = this.rotationY + 180;
|
|
var wPRY = this.pRotationY + 180;
|
|
var wSAY = startAngleY + 180;
|
|
if ((wRY - wPRY > 0 && wRY - wPRY < 270)|| wRY - wPRY < -270){
|
|
rotateDirectionY = 'clockwise';
|
|
} else if (wRY - wPRY < 0 || wRY - this.pRotationY > 270){
|
|
rotateDirectionY = 'counter-clockwise';
|
|
}
|
|
if (rotateDirectionY !== pRotateDirectionY){
|
|
wSAY = wRY;
|
|
}
|
|
if (Math.abs(wRY - wSAY) > 90 && Math.abs(wRY - wSAY) < 270){
|
|
wSAY = wRY;
|
|
this._setProperty('turnAxis', 'Y');
|
|
deviceTurned();
|
|
}
|
|
pRotateDirectionY = rotateDirectionY;
|
|
startAngleY = wSAY - 180;
|
|
|
|
// Z-axis is already in the range 0 to 360
|
|
// so no conversion is needed.
|
|
if ((this.rotationZ - this.pRotationZ > 0 &&
|
|
this.rotationZ - this.pRotationZ < 270)||
|
|
this.rotationZ - this.pRotationZ < -270){
|
|
rotateDirectionZ = 'clockwise';
|
|
} else if (this.rotationZ - this.pRotationZ < 0 ||
|
|
this.rotationZ - this.pRotationZ > 270){
|
|
rotateDirectionZ = 'counter-clockwise';
|
|
}
|
|
if (rotateDirectionZ !== pRotateDirectionZ){
|
|
startAngleZ = this.rotationZ;
|
|
}
|
|
if (Math.abs(this.rotationZ - startAngleZ) > 90 &&
|
|
Math.abs(this.rotationZ - startAngleZ) < 270){
|
|
startAngleZ = this.rotationZ;
|
|
this._setProperty('turnAxis', 'Z');
|
|
deviceTurned();
|
|
}
|
|
pRotateDirectionZ = rotateDirectionZ;
|
|
this._setProperty('turnAxis', undefined);
|
|
}
|
|
var deviceShaken = this.deviceShaken || window.deviceShaken;
|
|
if (typeof deviceShaken === 'function') {
|
|
var accelerationChangeX;
|
|
var accelerationChangeY;
|
|
// Add accelerationChangeZ if acceleration change on Z is needed
|
|
if (this.pAccelerationX !== null) {
|
|
accelerationChangeX = Math.abs(this.accelerationX - this.pAccelerationX);
|
|
accelerationChangeY = Math.abs(this.accelerationY - this.pAccelerationY);
|
|
}
|
|
if (accelerationChangeX + accelerationChangeY > shake_threshold) {
|
|
deviceShaken();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],51:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Events
|
|
* @submodule Keyboard
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* Holds the key codes of currently pressed keys.
|
|
* @private
|
|
*/
|
|
var downKeys = {};
|
|
|
|
/**
|
|
* The boolean system variable keyIsPressed is true if any key is pressed
|
|
* and false if no keys are pressed.
|
|
*
|
|
* @property keyIsPressed
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var value = 0;
|
|
* function draw() {
|
|
* if (keyIsPressed === true) {
|
|
* fill(0);
|
|
* } else {
|
|
* fill(255);
|
|
* }
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 50x50 white rect that turns black on keypress.
|
|
*
|
|
*/
|
|
p5.prototype.isKeyPressed = false;
|
|
p5.prototype.keyIsPressed = false; // khan
|
|
|
|
/**
|
|
* The system variable key always contains the value of the most recent
|
|
* key on the keyboard that was typed. To get the proper capitalization, it
|
|
* is best to use it within keyTyped(). For non-ASCII keys, use the keyCode
|
|
* variable.
|
|
*
|
|
* @property key
|
|
* @example
|
|
* <div><code>
|
|
* // Click any key to display it!
|
|
* // (Not Guaranteed to be Case Sensitive)
|
|
* function setup() {
|
|
* fill(245, 123, 158);
|
|
* textSize(50);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(200);
|
|
* text(key, 33,65); // Display last key pressed.
|
|
* }
|
|
* </div></code>
|
|
*
|
|
* @alt
|
|
* canvas displays any key value that is pressed in pink font.
|
|
*
|
|
*/
|
|
p5.prototype.key = '';
|
|
|
|
/**
|
|
* The variable keyCode is used to detect special keys such as BACKSPACE,
|
|
* DELETE, ENTER, RETURN, TAB, ESCAPE, SHIFT, CONTROL, OPTION, ALT, UP_ARROW,
|
|
* DOWN_ARROW, LEFT_ARROW, RIGHT_ARROW.
|
|
* You can also check for custom keys by looking up the keyCode of any key
|
|
* on a site like this: <a href="http://keycode.info/">keycode.info</a>.
|
|
*
|
|
* @property keyCode
|
|
* @example
|
|
* <div><code>
|
|
* var fillVal = 126;
|
|
* function draw() {
|
|
* fill(fillVal);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
*
|
|
* function keyPressed() {
|
|
* if (keyCode == UP_ARROW) {
|
|
* fillVal = 255;
|
|
* } else if (keyCode == DOWN_ARROW) {
|
|
* fillVal = 0;
|
|
* }
|
|
* return false; // prevent default
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* Grey rect center. turns white when up arrow pressed and black when down
|
|
*
|
|
*/
|
|
p5.prototype.keyCode = 0;
|
|
|
|
/**
|
|
* The keyPressed() function is called once every time a key is pressed. The
|
|
* keyCode for the key that was pressed is stored in the keyCode variable.
|
|
* <br><br>
|
|
* For non-ASCII keys, use the keyCode variable. You can check if the keyCode
|
|
* equals BACKSPACE, DELETE, ENTER, RETURN, TAB, ESCAPE, SHIFT, CONTROL,
|
|
* OPTION, ALT, UP_ARROW, DOWN_ARROW, LEFT_ARROW, RIGHT_ARROW.
|
|
* <br><br>
|
|
* For ASCII keys that was pressed is stored in the key variable. However, it
|
|
* does not distinguish between uppercase and lowercase. For this reason, it
|
|
* is recommended to use keyTyped() to read the key variable, in which the
|
|
* case of the variable will be distinguished.
|
|
* <br><br>
|
|
* Because of how operating systems handle key repeats, holding down a key
|
|
* may cause multiple calls to keyTyped() (and keyReleased() as well). The
|
|
* rate of repeat is set by the operating system and how each computer is
|
|
* configured.<br><br>
|
|
* Browsers may have different default
|
|
* behaviors attached to various key events. To prevent any default
|
|
* behavior for this event, add "return false" to the end of the method.
|
|
*
|
|
* @method keyPressed
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function keyPressed() {
|
|
* if (value === 0) {
|
|
* value = 255;
|
|
* } else {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function keyPressed() {
|
|
* if (keyCode === LEFT_ARROW) {
|
|
* value = 255;
|
|
* } else if (keyCode === RIGHT_ARROW) {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
* <div class="norender">
|
|
* <code>
|
|
* function keyPressed(){
|
|
* // Do something
|
|
* return false; // prevent any default behaviour
|
|
* }
|
|
* </code>
|
|
*
|
|
* @alt
|
|
* black rect center. turns white when key pressed and black when released
|
|
* black rect center. turns white when left arrow pressed and black when right.
|
|
*
|
|
* </div>
|
|
*/
|
|
p5.prototype._onkeydown = function (e) {
|
|
if (downKeys[e.which]) { // prevent multiple firings
|
|
return;
|
|
}
|
|
this._setProperty('isKeyPressed', true);
|
|
this._setProperty('keyIsPressed', true);
|
|
this._setProperty('keyCode', e.which);
|
|
downKeys[e.which] = true;
|
|
var key = String.fromCharCode(e.which);
|
|
if (!key) {
|
|
key = e.which;
|
|
}
|
|
this._setProperty('key', key);
|
|
var keyPressed = this.keyPressed || window.keyPressed;
|
|
if (typeof keyPressed === 'function' && !e.charCode) {
|
|
var executeDefault = keyPressed(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* The keyReleased() function is called once every time a key is released.
|
|
* See key and keyCode for more information.<br><br>
|
|
* Browsers may have different default
|
|
* behaviors attached to various key events. To prevent any default
|
|
* behavior for this event, add "return false" to the end of the method.
|
|
*
|
|
* @method keyReleased
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function keyReleased() {
|
|
* if (value === 0) {
|
|
* value = 255;
|
|
* } else {
|
|
* value = 0;
|
|
* }
|
|
* return false; // prevent any default behavior
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* black rect center. turns white when key pressed and black when pressed again
|
|
*
|
|
*/
|
|
p5.prototype._onkeyup = function (e) {
|
|
var keyReleased = this.keyReleased || window.keyReleased;
|
|
this._setProperty('isKeyPressed', false);
|
|
this._setProperty('keyIsPressed', false);
|
|
this._setProperty('_lastKeyCodeTyped', null);
|
|
downKeys[e.which] = false;
|
|
//delete this._downKeys[e.which];
|
|
var key = String.fromCharCode(e.which);
|
|
if (!key) {
|
|
key = e.which;
|
|
}
|
|
this._setProperty('key', key);
|
|
this._setProperty('keyCode', e.which);
|
|
if (typeof keyReleased === 'function') {
|
|
var executeDefault = keyReleased(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The keyTyped() function is called once every time a key is pressed, but
|
|
* action keys such as Ctrl, Shift, and Alt are ignored. The most recent
|
|
* key pressed will be stored in the key variable.
|
|
* <br><br>
|
|
* Because of how operating systems handle key repeats, holding down a key
|
|
* will cause multiple calls to keyTyped() (and keyReleased() as well). The
|
|
* rate of repeat is set by the operating system and how each computer is
|
|
* configured.<br><br>
|
|
* Browsers may have different default behaviors attached to various key
|
|
* events. To prevent any default behavior for this event, add "return false"
|
|
* to the end of the method.
|
|
*
|
|
* @method keyTyped
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function keyTyped() {
|
|
* if (key === 'a') {
|
|
* value = 255;
|
|
* } else if (key === 'b') {
|
|
* value = 0;
|
|
* }
|
|
* // uncomment to prevent any default behavior
|
|
* // return false;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* black rect center. turns white when 'a' key typed and black when 'b' pressed
|
|
*
|
|
*/
|
|
p5.prototype._onkeypress = function (e) {
|
|
if (e.which === this._lastKeyCodeTyped) { // prevent multiple firings
|
|
return;
|
|
}
|
|
this._setProperty('keyCode', e.which);
|
|
this._setProperty('_lastKeyCodeTyped', e.which); // track last keyCode
|
|
this._setProperty('key', String.fromCharCode(e.which));
|
|
var keyTyped = this.keyTyped || window.keyTyped;
|
|
if (typeof keyTyped === 'function') {
|
|
var executeDefault = keyTyped(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* The onblur function is called when the user is no longer focused
|
|
* on the p5 element. Because the keyup events will not fire if the user is
|
|
* not focused on the element we must assume all keys currently down have
|
|
* been released.
|
|
*/
|
|
p5.prototype._onblur = function (e) {
|
|
downKeys = {};
|
|
};
|
|
|
|
/**
|
|
* The keyIsDown() function checks if the key is currently down, i.e. pressed.
|
|
* It can be used if you have an object that moves, and you want several keys
|
|
* to be able to affect its behaviour simultaneously, such as moving a
|
|
* sprite diagonally. You can put in any number representing the keyCode of
|
|
* the key, or use any of the variable keyCode names listed
|
|
* <a href="http://p5js.org/reference/#p5/keyCode">here</a>.
|
|
*
|
|
* @method keyIsDown
|
|
* @param {Number} code The key to check for.
|
|
* @return {Boolean} whether key is down or not
|
|
* @example
|
|
* <div><code>
|
|
* var x = 100;
|
|
* var y = 100;
|
|
*
|
|
* function setup() {
|
|
* createCanvas(512, 512);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* if (keyIsDown(LEFT_ARROW))
|
|
* x-=5;
|
|
*
|
|
* if (keyIsDown(RIGHT_ARROW))
|
|
* x+=5;
|
|
*
|
|
* if (keyIsDown(UP_ARROW))
|
|
* y-=5;
|
|
*
|
|
* if (keyIsDown(DOWN_ARROW))
|
|
* y+=5;
|
|
*
|
|
* clear();
|
|
* fill(255, 0, 0);
|
|
* ellipse(x, y, 50, 50);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 50x50 red ellipse moves left, right, up and down with arrow presses.
|
|
*
|
|
*/
|
|
p5.prototype.keyIsDown = function(code) {
|
|
return downKeys[code];
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],52:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Events
|
|
* @submodule Mouse
|
|
* @for p5
|
|
* @requires core
|
|
* @requires constants
|
|
*/
|
|
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var constants = _dereq_('../core/constants');
|
|
|
|
/*
|
|
* This is a flag which is false until the first time
|
|
* we receive a mouse event. The pmouseX and pmouseY
|
|
* values will match the mouseX and mouseY values until
|
|
* this interaction takes place.
|
|
*/
|
|
p5.prototype._hasMouseInteracted = false;
|
|
|
|
/**
|
|
* The system variable mouseX always contains the current horizontal
|
|
* position of the mouse, relative to (0, 0) of the canvas. If touch is
|
|
* used instead of mouse input, mouseX will hold the x value of the most
|
|
* recent touch point.
|
|
*
|
|
* @property mouseX
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Move the mouse across the canvas
|
|
* function draw() {
|
|
* background(244, 248, 252);
|
|
* line(mouseX, 0, mouseX, 100);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* horizontal black line moves left and right with mouse x-position
|
|
*
|
|
*/
|
|
p5.prototype.mouseX = 0;
|
|
|
|
/**
|
|
* The system variable mouseY always contains the current vertical position
|
|
* of the mouse, relative to (0, 0) of the canvas. If touch is
|
|
* used instead of mouse input, mouseY will hold the y value of the most
|
|
* recent touch point.
|
|
*
|
|
* @property mouseY
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Move the mouse across the canvas
|
|
* function draw() {
|
|
* background(244, 248, 252);
|
|
* line(0, mouseY, 100, mouseY);
|
|
*}
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* vertical black line moves up and down with mouse y-position
|
|
*
|
|
*/
|
|
p5.prototype.mouseY = 0;
|
|
|
|
/**
|
|
* The system variable pmouseX always contains the horizontal position of
|
|
* the mouse or finger in the frame previous to the current frame, relative to
|
|
* (0, 0) of the canvas.
|
|
*
|
|
* @property pmouseX
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Move the mouse across the canvas to leave a trail
|
|
* function setup() {
|
|
* //slow down the frameRate to make it more visible
|
|
* frameRate(10);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(244, 248, 252);
|
|
* line(mouseX, mouseY, pmouseX, pmouseY);
|
|
* print(pmouseX + " -> " + mouseX);
|
|
* }
|
|
*
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* line trail is created from cursor movements. faster movement make longer line.
|
|
*
|
|
*/
|
|
p5.prototype.pmouseX = 0;
|
|
|
|
/**
|
|
* The system variable pmouseY always contains the vertical position of the
|
|
* mouse or finger in the frame previous to the current frame, relative to
|
|
* (0, 0) of the canvas.
|
|
*
|
|
* @property pmouseY
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function draw() {
|
|
* background(237, 34, 93);
|
|
* fill(0);
|
|
* //draw a square only if the mouse is not moving
|
|
* if(mouseY == pmouseY && mouseX == pmouseX)
|
|
* rect(20,20,60,60);
|
|
*
|
|
* print(pmouseY + " -> " + mouseY);
|
|
* }
|
|
*
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 60x60 black rect center, fuschia background. rect flickers on mouse movement
|
|
*
|
|
*/
|
|
p5.prototype.pmouseY = 0;
|
|
|
|
/**
|
|
* The system variable winMouseX always contains the current horizontal
|
|
* position of the mouse, relative to (0, 0) of the window.
|
|
*
|
|
* @property winMouseX
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var myCanvas;
|
|
*
|
|
* function setup() {
|
|
* //use a variable to store a pointer to the canvas
|
|
* myCanvas = createCanvas(100, 100);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(237, 34, 93);
|
|
* fill(0);
|
|
*
|
|
* //move the canvas to the horizontal mouse position
|
|
* //relative to the window
|
|
* myCanvas.position(winMouseX+1, windowHeight/2);
|
|
*
|
|
* //the y of the square is relative to the canvas
|
|
* rect(20,mouseY,60,60);
|
|
* }
|
|
*
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 60x60 black rect y moves with mouse y and fuschia canvas moves with mouse x
|
|
*
|
|
*/
|
|
p5.prototype.winMouseX = 0;
|
|
|
|
/**
|
|
* The system variable winMouseY always contains the current vertical
|
|
* position of the mouse, relative to (0, 0) of the window.
|
|
*
|
|
* @property winMouseY
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
*var myCanvas;
|
|
*
|
|
* function setup() {
|
|
* //use a variable to store a pointer to the canvas
|
|
* myCanvas = createCanvas(100, 100);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(237, 34, 93);
|
|
* fill(0);
|
|
*
|
|
* //move the canvas to the vertical mouse position
|
|
* //relative to the window
|
|
* myCanvas.position(windowWidth/2, winMouseY+1);
|
|
*
|
|
* //the x of the square is relative to the canvas
|
|
* rect(mouseX,20,60,60);
|
|
* }
|
|
*
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 60x60 black rect x moves with mouse x and fuschia canvas y moves with mouse y
|
|
*
|
|
*/
|
|
p5.prototype.winMouseY = 0;
|
|
|
|
/**
|
|
* The system variable pwinMouseX always contains the horizontal position
|
|
* of the mouse in the frame previous to the current frame, relative to
|
|
* (0, 0) of the window.
|
|
*
|
|
* @property pwinMouseX
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
*
|
|
* var myCanvas;
|
|
*
|
|
* function setup() {
|
|
* //use a variable to store a pointer to the canvas
|
|
* myCanvas = createCanvas(100, 100);
|
|
* noStroke();
|
|
* fill(237, 34, 93);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* clear();
|
|
* //the difference between previous and
|
|
* //current x position is the horizontal mouse speed
|
|
* var speed = abs(winMouseX-pwinMouseX);
|
|
* //change the size of the circle
|
|
* //according to the horizontal speed
|
|
* ellipse(50, 50, 10+speed*5, 10+speed*5);
|
|
* //move the canvas to the mouse position
|
|
* myCanvas.position( winMouseX+1, winMouseY+1);
|
|
* }
|
|
*
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* fuschia ellipse moves with mouse x and y. Grows and shrinks with mouse speed
|
|
*
|
|
*/
|
|
p5.prototype.pwinMouseX = 0;
|
|
|
|
/**
|
|
* The system variable pwinMouseY always contains the vertical position of
|
|
* the mouse in the frame previous to the current frame, relative to (0, 0)
|
|
* of the window.
|
|
*
|
|
* @property pwinMouseY
|
|
*
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
*
|
|
* var myCanvas;
|
|
*
|
|
* function setup() {
|
|
* //use a variable to store a pointer to the canvas
|
|
* myCanvas = createCanvas(100, 100);
|
|
* noStroke();
|
|
* fill(237, 34, 93);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* clear();
|
|
* //the difference between previous and
|
|
* //current y position is the vertical mouse speed
|
|
* var speed = abs(winMouseY-pwinMouseY);
|
|
* //change the size of the circle
|
|
* //according to the vertical speed
|
|
* ellipse(50, 50, 10+speed*5, 10+speed*5);
|
|
* //move the canvas to the mouse position
|
|
* myCanvas.position( winMouseX+1, winMouseY+1);
|
|
* }
|
|
*
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* fuschia ellipse moves with mouse x and y. Grows and shrinks with mouse speed
|
|
*
|
|
*/
|
|
p5.prototype.pwinMouseY = 0;
|
|
|
|
/**
|
|
* Processing automatically tracks if the mouse button is pressed and which
|
|
* button is pressed. The value of the system variable mouseButton is either
|
|
* LEFT, RIGHT, or CENTER depending on which button was pressed last.
|
|
* Warning: different browsers may track mouseButton differently.
|
|
*
|
|
* @property mouseButton
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function draw() {
|
|
* background(237, 34, 93);
|
|
* fill(0);
|
|
*
|
|
* if (mouseIsPressed) {
|
|
* if (mouseButton == LEFT)
|
|
* ellipse(50, 50, 50, 50);
|
|
* if (mouseButton == RIGHT)
|
|
* rect(25, 25, 50, 50);
|
|
* if (mouseButton == CENTER)
|
|
* triangle(23, 75, 50, 20, 78, 75);
|
|
* }
|
|
*
|
|
* print(mouseButton);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 50x50 black ellipse appears on center of fuschia canvas on mouse click/press.
|
|
*
|
|
*/
|
|
p5.prototype.mouseButton = 0;
|
|
|
|
/**
|
|
* The boolean system variable mouseIsPressed is true if the mouse is pressed
|
|
* and false if not.
|
|
*
|
|
* @property mouseIsPressed
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function draw() {
|
|
* background(237, 34, 93);
|
|
* fill(0);
|
|
*
|
|
* if (mouseIsPressed)
|
|
* ellipse(50, 50, 50, 50);
|
|
* else
|
|
* rect(25, 25, 50, 50);
|
|
*
|
|
* print(mouseIsPressed);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* black 50x50 rect becomes ellipse with mouse click/press. fuschia background.
|
|
*
|
|
*/
|
|
p5.prototype.mouseIsPressed = false;
|
|
p5.prototype.isMousePressed = false; // both are supported
|
|
|
|
p5.prototype._updateNextMouseCoords = function(e) {
|
|
if(this._curElement !== null) {
|
|
var mousePos = getMousePos(this._curElement.elt, this.width, this.height, e);
|
|
this._setProperty('mouseX', mousePos.x);
|
|
this._setProperty('mouseY', mousePos.y);
|
|
this._setProperty('winMouseX', mousePos.winX);
|
|
this._setProperty('winMouseY', mousePos.winY);
|
|
}
|
|
if (!this._hasMouseInteracted) {
|
|
// For first draw, make previous and next equal
|
|
this._updateMouseCoords();
|
|
this._setProperty('_hasMouseInteracted', true);
|
|
}
|
|
};
|
|
|
|
p5.prototype._updateMouseCoords = function() {
|
|
this._setProperty('pmouseX', this.mouseX);
|
|
this._setProperty('pmouseY', this.mouseY);
|
|
this._setProperty('pwinMouseX', this.winMouseX);
|
|
this._setProperty('pwinMouseY', this.winMouseY);
|
|
};
|
|
|
|
function getMousePos(canvas, w, h, evt) {
|
|
if (evt && !evt.clientX) { // use touches if touch and not mouse
|
|
if (evt.touches) {
|
|
evt = evt.touches[0];
|
|
} else if (evt.changedTouches) {
|
|
evt = evt.changedTouches[0];
|
|
}
|
|
}
|
|
var rect = canvas.getBoundingClientRect();
|
|
var sx = canvas.scrollWidth / w;
|
|
var sy = canvas.scrollHeight / h;
|
|
return {
|
|
x: (evt.clientX - rect.left) / sx,
|
|
y: (evt.clientY - rect.top) / sy,
|
|
winX: evt.clientX,
|
|
winY: evt.clientY,
|
|
id: evt.identifier
|
|
};
|
|
}
|
|
|
|
p5.prototype._setMouseButton = function(e) {
|
|
if (e.button === 1) {
|
|
this._setProperty('mouseButton', constants.CENTER);
|
|
} else if (e.button === 2) {
|
|
this._setProperty('mouseButton', constants.RIGHT);
|
|
} else {
|
|
this._setProperty('mouseButton', constants.LEFT);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The mouseMoved() function is called every time the mouse moves and a mouse
|
|
* button is not pressed.<br><br>
|
|
* Browsers may have different default
|
|
* behaviors attached to various mouse events. To prevent any default
|
|
* behavior for this event, add "return false" to the end of the method.
|
|
*
|
|
* @method mouseMoved
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Move the mouse across the page
|
|
* // to change its value
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function mouseMoved() {
|
|
* value = value + 5;
|
|
* if (value > 255) {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* function mouseMoved() {
|
|
* ellipse(mouseX, mouseY, 5, 5);
|
|
* // prevent default
|
|
* return false;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* black 50x50 rect becomes lighter with mouse movements until white then resets
|
|
* no image displayed
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* The mouseDragged() function is called once every time the mouse moves and
|
|
* a mouse button is pressed. If no mouseDragged() function is defined, the
|
|
* touchMoved() function will be called instead if it is defined.<br><br>
|
|
* Browsers may have different default
|
|
* behaviors attached to various mouse events. To prevent any default
|
|
* behavior for this event, add "return false" to the end of the method.
|
|
*
|
|
* @method mouseDragged
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Drag the mouse across the page
|
|
* // to change its value
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function mouseDragged() {
|
|
* value = value + 5;
|
|
* if (value > 255) {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* function mouseDragged() {
|
|
* ellipse(mouseX, mouseY, 5, 5);
|
|
* // prevent default
|
|
* return false;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* black 50x50 rect turns lighter with mouse click and drag until white, resets
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype._onmousemove = function(e){
|
|
var context = this._isGlobal ? window : this;
|
|
var executeDefault;
|
|
this._updateNextMouseCoords(e);
|
|
if (!this.isMousePressed) {
|
|
if (typeof context.mouseMoved === 'function') {
|
|
executeDefault = context.mouseMoved(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (typeof context.mouseDragged === 'function') {
|
|
executeDefault = context.mouseDragged(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
} else if (typeof context.touchMoved === 'function') {
|
|
executeDefault = context.touchMoved(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The mousePressed() function is called once after every time a mouse button
|
|
* is pressed. The mouseButton variable (see the related reference entry)
|
|
* can be used to determine which button has been pressed. If no
|
|
* mousePressed() function is defined, the touchStarted() function will be
|
|
* called instead if it is defined.<br><br>
|
|
* Browsers may have different default
|
|
* behaviors attached to various mouse events. To prevent any default
|
|
* behavior for this event, add "return false" to the end of the method.
|
|
*
|
|
* @method mousePressed
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Click within the image to change
|
|
* // the value of the rectangle
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function mousePressed() {
|
|
* if (value == 0) {
|
|
* value = 255;
|
|
* } else {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* function mousePressed() {
|
|
* ellipse(mouseX, mouseY, 5, 5);
|
|
* // prevent default
|
|
* return false;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* black 50x50 rect turns white with mouse click/press.
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype._onmousedown = function(e) {
|
|
var context = this._isGlobal ? window : this;
|
|
var executeDefault;
|
|
this._setProperty('isMousePressed', true);
|
|
this._setProperty('mouseIsPressed', true);
|
|
this._setMouseButton(e);
|
|
this._updateNextMouseCoords(e);
|
|
if (typeof context.mousePressed === 'function') {
|
|
executeDefault = context.mousePressed(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
} else if (typeof context.touchStarted === 'function') {
|
|
executeDefault = context.touchStarted(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The mouseReleased() function is called every time a mouse button is
|
|
* released. If no mouseReleased() function is defined, the touchEnded()
|
|
* function will be called instead if it is defined.<br><br>
|
|
* Browsers may have different default
|
|
* behaviors attached to various mouse events. To prevent any default
|
|
* behavior for this event, add "return false" to the end of the method.
|
|
*
|
|
*
|
|
* @method mouseReleased
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Click within the image to change
|
|
* // the value of the rectangle
|
|
* // after the mouse has been clicked
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function mouseReleased() {
|
|
* if (value == 0) {
|
|
* value = 255;
|
|
* } else {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* function mouseReleased() {
|
|
* ellipse(mouseX, mouseY, 5, 5);
|
|
* // prevent default
|
|
* return false;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* black 50x50 rect turns white with mouse click/press.
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype._onmouseup = function(e) {
|
|
var context = this._isGlobal ? window : this;
|
|
var executeDefault;
|
|
this._setProperty('isMousePressed', false);
|
|
this._setProperty('mouseIsPressed', false);
|
|
if (typeof context.mouseReleased === 'function') {
|
|
executeDefault = context.mouseReleased(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
} else if (typeof context.touchEnded === 'function') {
|
|
executeDefault = context.touchEnded(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
|
|
p5.prototype._ondragend = p5.prototype._onmouseup;
|
|
p5.prototype._ondragover = p5.prototype._onmousemove;
|
|
|
|
/**
|
|
* The mouseClicked() function is called once after a mouse button has been
|
|
* pressed and then released.<br><br>
|
|
* Browsers may have different default
|
|
* behaviors attached to various mouse events. To prevent any default
|
|
* behavior for this event, add "return false" to the end of the method.
|
|
*
|
|
* @method mouseClicked
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Click within the image to change
|
|
* // the value of the rectangle
|
|
* // after the mouse has been clicked
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function mouseClicked() {
|
|
* if (value == 0) {
|
|
* value = 255;
|
|
* } else {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* function mouseClicked() {
|
|
* ellipse(mouseX, mouseY, 5, 5);
|
|
* // prevent default
|
|
* return false;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* black 50x50 rect turns white with mouse click/press.
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype._onclick = function(e) {
|
|
var context = this._isGlobal ? window : this;
|
|
if (typeof context.mouseClicked === 'function') {
|
|
var executeDefault = context.mouseClicked(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The function mouseWheel() is executed every time a vertical mouse wheel
|
|
* event is detected either triggered by an actual mouse wheel or by a
|
|
* touchpad.<br><br>
|
|
* The event.delta property returns the amount the mouse wheel
|
|
* have scrolled. The values can be positive or negative depending on the
|
|
* scroll direction (on OS X with "natural" scrolling enabled, the signs
|
|
* are inverted).<br><br>
|
|
* Browsers may have different default behaviors attached to various
|
|
* mouse events. To prevent any default behavior for this event, add
|
|
* "return false" to the end of the method.<br><br>
|
|
* Due to the current support of the "wheel" event on Safari, the function
|
|
* may only work as expected if "return false" is included while using Safari.
|
|
*
|
|
* @method mouseWheel
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var pos = 25;
|
|
*
|
|
* function draw() {
|
|
* background(237, 34, 93);
|
|
* fill(0);
|
|
* rect(25, pos, 50, 50);
|
|
* }
|
|
*
|
|
* function mouseWheel(event) {
|
|
* print(event.delta);
|
|
* //move the square according to the vertical scroll amount
|
|
* pos += event.delta;
|
|
* //uncomment to block page scrolling
|
|
* //return false;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* black 50x50 rect moves up and down with vertical scroll. fuschia background
|
|
*
|
|
*/
|
|
p5.prototype._onwheel = function(e) {
|
|
var context = this._isGlobal ? window : this;
|
|
if (typeof context.mouseWheel === 'function') {
|
|
e.delta = e.deltaY;
|
|
var executeDefault = context.mouseWheel(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/constants":36,"../core/core":37}],53:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Events
|
|
* @submodule Touch
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* The system variable touches[] contains an array of the positions of all
|
|
* current touch points, relative to (0, 0) of the canvas, and IDs identifying a
|
|
* unique touch as it moves. Each element in the array is an object with x, y,
|
|
* and id properties.
|
|
*
|
|
* @property touches[]
|
|
*/
|
|
p5.prototype.touches = [];
|
|
|
|
p5.prototype._updateTouchCoords = function(e) {
|
|
if (this._curElement !== null) {
|
|
var touches = [];
|
|
for(var i = 0; i < e.touches.length; i++){
|
|
touches[i] = getTouchInfo(this._curElement.elt,
|
|
this.width, this.height, e, i);
|
|
}
|
|
this._setProperty('touches', touches);
|
|
}
|
|
};
|
|
|
|
|
|
function getTouchInfo(canvas, w, h, e, i) {
|
|
i = i || 0;
|
|
var rect = canvas.getBoundingClientRect();
|
|
var sx = canvas.scrollWidth / w;
|
|
var sy = canvas.scrollHeight / h;
|
|
var touch = e.touches[i] || e.changedTouches[i];
|
|
return {
|
|
x: (touch.clientX - rect.left) / sx,
|
|
y: (touch.clientY - rect.top) / sy,
|
|
winX: touch.clientX,
|
|
winY: touch.clientY,
|
|
id: touch.identifier
|
|
};
|
|
}
|
|
|
|
/**
|
|
* The touchStarted() function is called once after every time a touch is
|
|
* registered. If no touchStarted() function is defined, the mousePressed()
|
|
* function will be called instead if it is defined.<br><br>
|
|
* Browsers may have different default behaviors attached to various touch
|
|
* events. To prevent any default behavior for this event, add "return false"
|
|
* to the end of the method.
|
|
*
|
|
* @method touchStarted
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Touch within the image to change
|
|
* // the value of the rectangle
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function touchStarted() {
|
|
* if (value == 0) {
|
|
* value = 255;
|
|
* } else {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* function touchStarted() {
|
|
* ellipse(mouseX, mouseY, 5, 5);
|
|
* // prevent default
|
|
* return false;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 50x50 black rect turns white with touch event.
|
|
* no image displayed
|
|
*/
|
|
p5.prototype._ontouchstart = function(e) {
|
|
var context = this._isGlobal ? window : this;
|
|
var executeDefault;
|
|
this._updateTouchCoords(e);
|
|
this._updateNextMouseCoords(e);
|
|
if(typeof context.touchStarted === 'function') {
|
|
executeDefault = context.touchStarted(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
} else if (typeof context.mousePressed === 'function') {
|
|
executeDefault = context.mousePressed(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
//this._setMouseButton(e);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The touchMoved() function is called every time a touch move is registered.
|
|
* If no touchMoved() function is defined, the mouseDragged() function will
|
|
* be called instead if it is defined.<br><br>
|
|
* Browsers may have different default behaviors attached to various touch
|
|
* events. To prevent any default behavior for this event, add "return false"
|
|
* to the end of the method.
|
|
*
|
|
* @method touchMoved
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Move your finger across the page
|
|
* // to change its value
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function touchMoved() {
|
|
* value = value + 5;
|
|
* if (value > 255) {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* function touchMoved() {
|
|
* ellipse(mouseX, mouseY, 5, 5);
|
|
* // prevent default
|
|
* return false;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 50x50 black rect turns lighter with touch until white. resets
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype._ontouchmove = function(e) {
|
|
var context = this._isGlobal ? window : this;
|
|
var executeDefault;
|
|
this._updateTouchCoords(e);
|
|
this._updateNextMouseCoords(e);
|
|
if (typeof context.touchMoved === 'function') {
|
|
executeDefault = context.touchMoved(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
} else if (typeof context.mouseDragged === 'function') {
|
|
executeDefault = context.mouseDragged(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The touchEnded() function is called every time a touch ends. If no
|
|
* touchEnded() function is defined, the mouseReleased() function will be
|
|
* called instead if it is defined.<br><br>
|
|
* Browsers may have different default behaviors attached to various touch
|
|
* events. To prevent any default behavior for this event, add "return false"
|
|
* to the end of the method.
|
|
*
|
|
* @method touchEnded
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Release touch within the image to
|
|
* // change the value of the rectangle
|
|
*
|
|
* var value = 0;
|
|
* function draw() {
|
|
* fill(value);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* function touchEnded() {
|
|
* if (value == 0) {
|
|
* value = 255;
|
|
* } else {
|
|
* value = 0;
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* function touchEnded() {
|
|
* ellipse(mouseX, mouseY, 5, 5);
|
|
* // prevent default
|
|
* return false;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 50x50 black rect turns white with touch.
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype._ontouchend = function(e) {
|
|
this._updateTouchCoords(e);
|
|
this._updateNextMouseCoords(e);
|
|
if (this.touches.length === 0) {
|
|
this._setProperty('touchIsDown', false);
|
|
}
|
|
var context = this._isGlobal ? window : this;
|
|
var executeDefault;
|
|
if (typeof context.touchEnded === 'function') {
|
|
executeDefault = context.touchEnded(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
} else if (typeof context.mouseReleased === 'function') {
|
|
executeDefault = context.mouseReleased(e);
|
|
if(executeDefault === false) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],54:[function(_dereq_,module,exports){
|
|
/*global ImageData:false */
|
|
|
|
/**
|
|
* This module defines the filters for use with image buffers.
|
|
*
|
|
* This module is basically a collection of functions stored in an object
|
|
* as opposed to modules. The functions are destructive, modifying
|
|
* the passed in canvas rather than creating a copy.
|
|
*
|
|
* Generally speaking users of this module will use the Filters.apply method
|
|
* on a canvas to create an effect.
|
|
*
|
|
* A number of functions are borrowed/adapted from
|
|
* http://www.html5rocks.com/en/tutorials/canvas/imagefilters/
|
|
* or the java processing implementation.
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var Filters = {};
|
|
|
|
|
|
/*
|
|
* Helper functions
|
|
*/
|
|
|
|
|
|
/**
|
|
* Returns the pixel buffer for a canvas
|
|
*
|
|
* @private
|
|
*
|
|
* @param {Canvas|ImageData} canvas the canvas to get pixels from
|
|
* @return {Uint8ClampedArray} a one-dimensional array containing
|
|
* the data in thc RGBA order, with integer
|
|
* values between 0 and 255
|
|
*/
|
|
Filters._toPixels = function (canvas) {
|
|
if (canvas instanceof ImageData) {
|
|
return canvas.data;
|
|
} else {
|
|
return canvas.getContext('2d').getImageData(
|
|
0,
|
|
0,
|
|
canvas.width,
|
|
canvas.height
|
|
).data;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns a 32 bit number containing ARGB data at ith pixel in the
|
|
* 1D array containing pixels data.
|
|
*
|
|
* @private
|
|
*
|
|
* @param {Uint8ClampedArray} data array returned by _toPixels()
|
|
* @param {Integer} i index of a 1D Image Array
|
|
* @return {Integer} 32 bit integer value representing
|
|
* ARGB value.
|
|
*/
|
|
Filters._getARGB = function (data, i) {
|
|
var offset = i * 4;
|
|
return (data[offset+3] << 24) & 0xff000000 |
|
|
(data[offset] << 16) & 0x00ff0000 |
|
|
(data[offset+1] << 8) & 0x0000ff00 |
|
|
data[offset+2] & 0x000000ff;
|
|
};
|
|
|
|
/**
|
|
* Modifies pixels RGBA values to values contained in the data object.
|
|
*
|
|
* @private
|
|
*
|
|
* @param {Uint8ClampedArray} pixels array returned by _toPixels()
|
|
* @param {Int32Array} data source 1D array where each value
|
|
* represents ARGB values
|
|
*/
|
|
Filters._setPixels = function (pixels, data) {
|
|
var offset = 0;
|
|
for( var i = 0, al = pixels.length; i < al; i++) {
|
|
offset = i*4;
|
|
pixels[offset + 0] = (data[i] & 0x00ff0000)>>>16;
|
|
pixels[offset + 1] = (data[i] & 0x0000ff00)>>>8;
|
|
pixels[offset + 2] = (data[i] & 0x000000ff);
|
|
pixels[offset + 3] = (data[i] & 0xff000000)>>>24;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns the ImageData object for a canvas
|
|
* https://developer.mozilla.org/en-US/docs/Web/API/ImageData
|
|
*
|
|
* @private
|
|
*
|
|
* @param {Canvas|ImageData} canvas canvas to get image data from
|
|
* @return {ImageData} Holder of pixel data (and width and
|
|
* height) for a canvas
|
|
*/
|
|
Filters._toImageData = function (canvas) {
|
|
if (canvas instanceof ImageData) {
|
|
return canvas;
|
|
} else {
|
|
return canvas.getContext('2d').getImageData(
|
|
0,
|
|
0,
|
|
canvas.width,
|
|
canvas.height
|
|
);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns a blank ImageData object.
|
|
*
|
|
* @private
|
|
*
|
|
* @param {Integer} width
|
|
* @param {Integer} height
|
|
* @return {ImageData}
|
|
*/
|
|
Filters._createImageData = function (width, height) {
|
|
Filters._tmpCanvas = document.createElement('canvas');
|
|
Filters._tmpCtx = Filters._tmpCanvas.getContext('2d');
|
|
return this._tmpCtx.createImageData(width, height);
|
|
};
|
|
|
|
|
|
/**
|
|
* Applys a filter function to a canvas.
|
|
*
|
|
* The difference between this and the actual filter functions defined below
|
|
* is that the filter functions generally modify the pixel buffer but do
|
|
* not actually put that data back to the canvas (where it would actually
|
|
* update what is visible). By contrast this method does make the changes
|
|
* actually visible in the canvas.
|
|
*
|
|
* The apply method is the method that callers of this module would generally
|
|
* use. It has been separated from the actual filters to support an advanced
|
|
* use case of creating a filter chain that executes without actually updating
|
|
* the canvas in between everystep.
|
|
*
|
|
* @param {[type]} func [description]
|
|
* @param {[type]} canvas [description]
|
|
* @param {[type]} level [description]
|
|
* @return {[type]} [description]
|
|
*/
|
|
Filters.apply = function (canvas, func, filterParam) {
|
|
var ctx = canvas.getContext('2d');
|
|
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
|
|
|
|
//Filters can either return a new ImageData object, or just modify
|
|
//the one they received.
|
|
var newImageData = func(imageData, filterParam);
|
|
if (newImageData instanceof ImageData) {
|
|
ctx.putImageData(newImageData, 0, 0, 0, 0, canvas.width, canvas.height);
|
|
} else {
|
|
ctx.putImageData(imageData, 0, 0, 0, 0, canvas.width, canvas.height);
|
|
}
|
|
};
|
|
|
|
|
|
/*
|
|
* Filters
|
|
*/
|
|
|
|
|
|
/**
|
|
* Converts the image to black and white pixels depending if they are above or
|
|
* below the threshold defined by the level parameter. The parameter must be
|
|
* between 0.0 (black) and 1.0 (white). If no level is specified, 0.5 is used.
|
|
*
|
|
* Borrowed from http://www.html5rocks.com/en/tutorials/canvas/imagefilters/
|
|
*
|
|
* @param {Canvas} canvas
|
|
* @param {Float} level
|
|
*/
|
|
Filters.threshold = function (canvas, level) {
|
|
var pixels = Filters._toPixels(canvas);
|
|
|
|
if (level === undefined) {
|
|
level = 0.5;
|
|
}
|
|
var thresh = Math.floor(level * 255);
|
|
|
|
for (var i = 0; i < pixels.length; i += 4) {
|
|
var r = pixels[i];
|
|
var g = pixels[i + 1];
|
|
var b = pixels[i + 2];
|
|
var gray = (0.2126 * r + 0.7152 * g + 0.0722 * b);
|
|
var val;
|
|
if (gray >= thresh) {
|
|
val = 255;
|
|
} else {
|
|
val = 0;
|
|
}
|
|
pixels[i] = pixels[i + 1] = pixels[i + 2] = val;
|
|
}
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* Converts any colors in the image to grayscale equivalents.
|
|
* No parameter is used.
|
|
*
|
|
* Borrowed from http://www.html5rocks.com/en/tutorials/canvas/imagefilters/
|
|
*
|
|
* @param {Canvas} canvas
|
|
*/
|
|
Filters.gray = function (canvas) {
|
|
var pixels = Filters._toPixels(canvas);
|
|
|
|
for (var i = 0; i < pixels.length; i += 4) {
|
|
var r = pixels[i];
|
|
var g = pixels[i + 1];
|
|
var b = pixels[i + 2];
|
|
|
|
// CIE luminance for RGB
|
|
var gray = (0.2126 * r + 0.7152 * g + 0.0722 * b);
|
|
pixels[i] = pixels[i + 1] = pixels[i + 2] = gray;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Sets the alpha channel to entirely opaque. No parameter is used.
|
|
*
|
|
* @param {Canvas} canvas
|
|
*/
|
|
Filters.opaque = function (canvas) {
|
|
var pixels = Filters._toPixels(canvas);
|
|
|
|
for (var i = 0; i < pixels.length; i += 4) {
|
|
pixels[i + 3] = 255;
|
|
}
|
|
|
|
return pixels;
|
|
};
|
|
|
|
/**
|
|
* Sets each pixel to its inverse value. No parameter is used.
|
|
* @param {Invert}
|
|
*/
|
|
Filters.invert = function (canvas) {
|
|
var pixels = Filters._toPixels(canvas);
|
|
|
|
for (var i = 0; i < pixels.length; i += 4) {
|
|
pixels[i] = 255 - pixels[i];
|
|
pixels[i + 1] = 255 - pixels[i + 1];
|
|
pixels[i + 2] = 255 - pixels[i + 2];
|
|
}
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* Limits each channel of the image to the number of colors specified as
|
|
* the parameter. The parameter can be set to values between 2 and 255, but
|
|
* results are most noticeable in the lower ranges.
|
|
*
|
|
* Adapted from java based processing implementation
|
|
*
|
|
* @param {Canvas} canvas
|
|
* @param {Integer} level
|
|
*/
|
|
Filters.posterize = function (canvas, level) {
|
|
var pixels = Filters._toPixels(canvas);
|
|
|
|
if ((level < 2) || (level > 255)) {
|
|
throw new Error(
|
|
'Level must be greater than 2 and less than 255 for posterize'
|
|
);
|
|
}
|
|
|
|
var levels1 = level - 1;
|
|
for (var i = 0; i < pixels.length; i+=4) {
|
|
var rlevel = pixels[i];
|
|
var glevel = pixels[i + 1];
|
|
var blevel = pixels[i + 2];
|
|
|
|
pixels[i] = (((rlevel * level) >> 8) * 255) / levels1;
|
|
pixels[i + 1] = (((glevel * level) >> 8) * 255) / levels1;
|
|
pixels[i + 2] = (((blevel * level) >> 8) * 255) / levels1;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* reduces the bright areas in an image
|
|
* @param {Canvas} canvas
|
|
*
|
|
*/
|
|
Filters.dilate = function (canvas) {
|
|
var pixels = Filters._toPixels(canvas);
|
|
var currIdx = 0;
|
|
var maxIdx = pixels.length ? pixels.length/4 : 0;
|
|
var out = new Int32Array(maxIdx);
|
|
var currRowIdx, maxRowIdx, colOrig, colOut, currLum;
|
|
var idxRight, idxLeft, idxUp, idxDown,
|
|
colRight, colLeft, colUp, colDown,
|
|
lumRight, lumLeft, lumUp, lumDown;
|
|
|
|
while(currIdx < maxIdx) {
|
|
currRowIdx = currIdx;
|
|
maxRowIdx = currIdx + canvas.width;
|
|
while (currIdx < maxRowIdx) {
|
|
colOrig = colOut = Filters._getARGB(pixels, currIdx);
|
|
idxLeft = currIdx - 1;
|
|
idxRight = currIdx + 1;
|
|
idxUp = currIdx - canvas.width;
|
|
idxDown = currIdx + canvas.width;
|
|
|
|
if (idxLeft < currRowIdx) {
|
|
idxLeft = currIdx;
|
|
}
|
|
if (idxRight >= maxRowIdx) {
|
|
idxRight = currIdx;
|
|
}
|
|
if (idxUp < 0){
|
|
idxUp = 0;
|
|
}
|
|
if (idxDown >= maxIdx) {
|
|
idxDown = currIdx;
|
|
}
|
|
colUp = Filters._getARGB(pixels, idxUp);
|
|
colLeft = Filters._getARGB(pixels, idxLeft);
|
|
colDown = Filters._getARGB(pixels, idxDown);
|
|
colRight = Filters._getARGB(pixels, idxRight);
|
|
|
|
//compute luminance
|
|
currLum = 77*(colOrig>>16&0xff) +
|
|
151*(colOrig>>8&0xff) +
|
|
28*(colOrig&0xff);
|
|
lumLeft = 77*(colLeft>>16&0xff) +
|
|
151*(colLeft>>8&0xff) +
|
|
28*(colLeft&0xff);
|
|
lumRight = 77*(colRight>>16&0xff) +
|
|
151*(colRight>>8&0xff) +
|
|
28*(colRight&0xff);
|
|
lumUp = 77*(colUp>>16&0xff) +
|
|
151*(colUp>>8&0xff) +
|
|
28*(colUp&0xff);
|
|
lumDown = 77*(colDown>>16&0xff) +
|
|
151*(colDown>>8&0xff) +
|
|
28*(colDown&0xff);
|
|
|
|
if (lumLeft > currLum) {
|
|
colOut = colLeft;
|
|
currLum = lumLeft;
|
|
}
|
|
if (lumRight > currLum) {
|
|
colOut = colRight;
|
|
currLum = lumRight;
|
|
}
|
|
if (lumUp > currLum) {
|
|
colOut = colUp;
|
|
currLum = lumUp;
|
|
}
|
|
if (lumDown > currLum) {
|
|
colOut = colDown;
|
|
currLum = lumDown;
|
|
}
|
|
out[currIdx++]=colOut;
|
|
}
|
|
}
|
|
Filters._setPixels(pixels, out);
|
|
};
|
|
|
|
/**
|
|
* increases the bright areas in an image
|
|
* @param {Canvas} canvas
|
|
*
|
|
*/
|
|
Filters.erode = function(canvas) {
|
|
var pixels = Filters._toPixels(canvas);
|
|
var currIdx = 0;
|
|
var maxIdx = pixels.length ? pixels.length/4 : 0;
|
|
var out = new Int32Array(maxIdx);
|
|
var currRowIdx, maxRowIdx, colOrig, colOut, currLum;
|
|
var idxRight, idxLeft, idxUp, idxDown,
|
|
colRight, colLeft, colUp, colDown,
|
|
lumRight, lumLeft, lumUp, lumDown;
|
|
|
|
while(currIdx < maxIdx) {
|
|
currRowIdx = currIdx;
|
|
maxRowIdx = currIdx + canvas.width;
|
|
while (currIdx < maxRowIdx) {
|
|
colOrig = colOut = Filters._getARGB(pixels, currIdx);
|
|
idxLeft = currIdx - 1;
|
|
idxRight = currIdx + 1;
|
|
idxUp = currIdx - canvas.width;
|
|
idxDown = currIdx + canvas.width;
|
|
|
|
if (idxLeft < currRowIdx) {
|
|
idxLeft = currIdx;
|
|
}
|
|
if (idxRight >= maxRowIdx) {
|
|
idxRight = currIdx;
|
|
}
|
|
if (idxUp < 0) {
|
|
idxUp = 0;
|
|
}
|
|
if (idxDown >= maxIdx) {
|
|
idxDown = currIdx;
|
|
}
|
|
colUp = Filters._getARGB(pixels, idxUp);
|
|
colLeft = Filters._getARGB(pixels, idxLeft);
|
|
colDown = Filters._getARGB(pixels, idxDown);
|
|
colRight = Filters._getARGB(pixels, idxRight);
|
|
|
|
//compute luminance
|
|
currLum = 77*(colOrig>>16&0xff) +
|
|
151*(colOrig>>8&0xff) +
|
|
28*(colOrig&0xff);
|
|
lumLeft = 77*(colLeft>>16&0xff) +
|
|
151*(colLeft>>8&0xff) +
|
|
28*(colLeft&0xff);
|
|
lumRight = 77*(colRight>>16&0xff) +
|
|
151*(colRight>>8&0xff) +
|
|
28*(colRight&0xff);
|
|
lumUp = 77*(colUp>>16&0xff) +
|
|
151*(colUp>>8&0xff) +
|
|
28*(colUp&0xff);
|
|
lumDown = 77*(colDown>>16&0xff) +
|
|
151*(colDown>>8&0xff) +
|
|
28*(colDown&0xff);
|
|
|
|
if (lumLeft < currLum) {
|
|
colOut = colLeft;
|
|
currLum = lumLeft;
|
|
}
|
|
if (lumRight < currLum) {
|
|
colOut = colRight;
|
|
currLum = lumRight;
|
|
}
|
|
if (lumUp < currLum) {
|
|
colOut = colUp;
|
|
currLum = lumUp;
|
|
}
|
|
if (lumDown < currLum) {
|
|
colOut = colDown;
|
|
currLum = lumDown;
|
|
}
|
|
|
|
out[currIdx++]=colOut;
|
|
}
|
|
}
|
|
Filters._setPixels(pixels, out);
|
|
};
|
|
|
|
// BLUR
|
|
|
|
// internal kernel stuff for the gaussian blur filter
|
|
var blurRadius;
|
|
var blurKernelSize;
|
|
var blurKernel;
|
|
var blurMult;
|
|
|
|
/*
|
|
* Port of https://github.com/processing/processing/blob/
|
|
* master/core/src/processing/core/PImage.java#L1250
|
|
*
|
|
* Optimized code for building the blur kernel.
|
|
* further optimized blur code (approx. 15% for radius=20)
|
|
* bigger speed gains for larger radii (~30%)
|
|
* added support for various image types (ALPHA, RGB, ARGB)
|
|
* [toxi 050728]
|
|
*/
|
|
function buildBlurKernel(r) {
|
|
var radius = (r * 3.5)|0;
|
|
radius = (radius < 1) ? 1 : ((radius < 248) ? radius : 248);
|
|
|
|
if (blurRadius !== radius) {
|
|
blurRadius = radius;
|
|
blurKernelSize = 1 + blurRadius<<1;
|
|
blurKernel = new Int32Array(blurKernelSize);
|
|
blurMult = new Array(blurKernelSize);
|
|
for(var l = 0; l < blurKernelSize; l++){
|
|
blurMult[l] = new Int32Array(256);
|
|
}
|
|
|
|
var bk,bki;
|
|
var bm,bmi;
|
|
|
|
for (var i = 1, radiusi = radius - 1; i < radius; i++) {
|
|
blurKernel[radius+i] = blurKernel[radiusi] = bki = radiusi * radiusi;
|
|
bm = blurMult[radius+i];
|
|
bmi = blurMult[radiusi--];
|
|
for (var j = 0; j < 256; j++){
|
|
bm[j] = bmi[j] = bki * j;
|
|
}
|
|
}
|
|
bk = blurKernel[radius] = radius * radius;
|
|
bm = blurMult[radius];
|
|
|
|
for (var k = 0; k < 256; k++){
|
|
bm[k] = bk * k;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Port of https://github.com/processing/processing/blob/
|
|
// master/core/src/processing/core/PImage.java#L1433
|
|
function blurARGB(canvas, radius) {
|
|
var pixels = Filters._toPixels(canvas);
|
|
var width = canvas.width;
|
|
var height = canvas.height;
|
|
var numPackedPixels = width * height;
|
|
var argb = new Int32Array(numPackedPixels);
|
|
for (var j = 0; j < numPackedPixels; j++) {
|
|
argb[j] = Filters._getARGB(pixels, j);
|
|
}
|
|
var sum, cr, cg, cb, ca;
|
|
var read, ri, ym, ymi, bk0;
|
|
var a2 = new Int32Array(numPackedPixels);
|
|
var r2 = new Int32Array(numPackedPixels);
|
|
var g2 = new Int32Array(numPackedPixels);
|
|
var b2 = new Int32Array(numPackedPixels);
|
|
var yi = 0;
|
|
buildBlurKernel(radius);
|
|
var x, y, i;
|
|
var bm;
|
|
for (y = 0; y < height; y++) {
|
|
for (x = 0; x < width; x++) {
|
|
cb = cg = cr = ca = sum = 0;
|
|
read = x - blurRadius;
|
|
if (read < 0) {
|
|
bk0 = -read;
|
|
read = 0;
|
|
} else {
|
|
if (read >= width) {
|
|
break;
|
|
}
|
|
bk0 = 0;
|
|
}
|
|
for (i = bk0; i < blurKernelSize; i++) {
|
|
if (read >= width) {
|
|
break;
|
|
}
|
|
var c = argb[read + yi];
|
|
bm = blurMult[i];
|
|
ca += bm[(c & -16777216) >>> 24];
|
|
cr += bm[(c & 16711680) >> 16];
|
|
cg += bm[(c & 65280) >> 8];
|
|
cb += bm[c & 255];
|
|
sum += blurKernel[i];
|
|
read++;
|
|
}
|
|
ri = yi + x;
|
|
a2[ri] = ca / sum;
|
|
r2[ri] = cr / sum;
|
|
g2[ri] = cg / sum;
|
|
b2[ri] = cb / sum;
|
|
}
|
|
yi += width;
|
|
}
|
|
yi = 0;
|
|
ym = -blurRadius;
|
|
ymi = ym * width;
|
|
for (y = 0; y < height; y++) {
|
|
for (x = 0; x < width; x++) {
|
|
cb = cg = cr = ca = sum = 0;
|
|
if (ym < 0) {
|
|
bk0 = ri = -ym;
|
|
read = x;
|
|
} else {
|
|
if (ym >= height) {
|
|
break;
|
|
}
|
|
bk0 = 0;
|
|
ri = ym;
|
|
read = x + ymi;
|
|
}
|
|
for (i = bk0; i < blurKernelSize; i++) {
|
|
if (ri >= height) {
|
|
break;
|
|
}
|
|
bm = blurMult[i];
|
|
ca += bm[a2[read]];
|
|
cr += bm[r2[read]];
|
|
cg += bm[g2[read]];
|
|
cb += bm[b2[read]];
|
|
sum += blurKernel[i];
|
|
ri++;
|
|
read += width;
|
|
}
|
|
argb[x + yi] = (ca/sum)<<24 | (cr/sum)<<16 | (cg/sum)<<8 | (cb/sum);
|
|
}
|
|
yi += width;
|
|
ymi += width;
|
|
ym++;
|
|
}
|
|
Filters._setPixels(pixels, argb);
|
|
}
|
|
|
|
Filters.blur = function(canvas, radius){
|
|
blurARGB(canvas, radius);
|
|
};
|
|
|
|
|
|
module.exports = Filters;
|
|
|
|
},{}],55:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Image
|
|
* @submodule Image
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
/**
|
|
* This module defines the p5 methods for the p5.Image class
|
|
* for drawing images to the main display canvas.
|
|
*/
|
|
'use strict';
|
|
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/* global frames:true */// This is not global, but JSHint is not aware that
|
|
// this module is implicitly enclosed with Browserify: this overrides the
|
|
// redefined-global error and permits using the name "frames" for the array
|
|
// of saved animation frames.
|
|
var frames = [];
|
|
|
|
|
|
/**
|
|
* Creates a new p5.Image (the datatype for storing images). This provides a
|
|
* fresh buffer of pixels to play with. Set the size of the buffer with the
|
|
* width and height parameters.
|
|
* <br><br>
|
|
* .pixels gives access to an array containing the values for all the pixels
|
|
* in the display window.
|
|
* These values are numbers. This array is the size (including an appropriate
|
|
* factor for the pixelDensity) of the display window x4,
|
|
* representing the R, G, B, A values in order for each pixel, moving from
|
|
* left to right across each row, then down each column. See .pixels for
|
|
* more info. It may also be simpler to use set() or get().
|
|
* <br><br>
|
|
* Before accessing the pixels of an image, the data must loaded with the
|
|
* loadPixels() function. After the array data has been modified, the
|
|
* updatePixels() function must be run to update the changes.
|
|
*
|
|
* @method createImage
|
|
* @param {Integer} width width in pixels
|
|
* @param {Integer} height height in pixels
|
|
* @return {p5.Image} the p5.Image object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* img = createImage(66, 66);
|
|
* img.loadPixels();
|
|
* for (i = 0; i < img.width; i++) {
|
|
* for (j = 0; j < img.height; j++) {
|
|
* img.set(i, j, color(0, 90, 102));
|
|
* }
|
|
* }
|
|
* img.updatePixels();
|
|
* image(img, 17, 17);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* img = createImage(66, 66);
|
|
* img.loadPixels();
|
|
* for (i = 0; i < img.width; i++) {
|
|
* for (j = 0; j < img.height; j++) {
|
|
* img.set(i, j, color(0, 90, 102, i % img.width * 2));
|
|
* }
|
|
* }
|
|
* img.updatePixels();
|
|
* image(img, 17, 17);
|
|
* image(img, 34, 34);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var pink = color(255, 102, 204);
|
|
* img = createImage(66, 66);
|
|
* img.loadPixels();
|
|
* var d = pixelDensity;
|
|
* var halfImage = 4 * (width * d) * (height/2 * d);
|
|
* for (var i = 0; i < halfImage; i+=4) {
|
|
* img.pixels[i] = red(pink);
|
|
* img.pixels[i+1] = green(pink);
|
|
* img.pixels[i+2] = blue(pink);
|
|
* img.pixels[i+3] = alpha(pink);
|
|
* }
|
|
* img.updatePixels();
|
|
* image(img, 17, 17);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 66x66 dark turquoise rect in center of canvas.
|
|
* 2 gradated dark turquoise rects fade left. 1 center 1 bottom right of canvas
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype.createImage = function(width, height) {
|
|
return new p5.Image(width, height);
|
|
};
|
|
|
|
/**
|
|
* Save the current canvas as an image. In Safari, this will open the
|
|
* image in the window and the user must provide their own
|
|
* filename on save-as. Other browsers will either save the
|
|
* file immediately, or prompt the user with a dialogue window.
|
|
*
|
|
* @method saveCanvas
|
|
* @param {[selectedCanvas]} canvas a variable representing a
|
|
* specific html5 canvas (optional)
|
|
* @param {[String]} filename
|
|
* @param {[String]} extension 'jpg' or 'png'
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* function setup() {
|
|
* var c = createCanvas(100, 100);
|
|
* background(255, 0, 0);
|
|
* saveCanvas(c, 'myCanvas', 'jpg');
|
|
* }
|
|
* </code></div>
|
|
* <div class='norender'><code>
|
|
* // note that this example has the same result as above
|
|
* // if no canvas is specified, defaults to main canvas
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* background(255, 0, 0);
|
|
* saveCanvas('myCanvas', 'jpg');
|
|
* }
|
|
* </code></div>
|
|
* <div class='norender'><code>
|
|
* // all of the following are valid
|
|
* saveCanvas(c, 'myCanvas', 'jpg');
|
|
* saveCanvas(c, 'myCanvas');
|
|
* saveCanvas(c);
|
|
* saveCanvas('myCanvas', 'png');
|
|
* saveCanvas('myCanvas');
|
|
* saveCanvas();
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
* no image displayed
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype.saveCanvas = function() {
|
|
|
|
var cnv, filename, extension;
|
|
if (arguments.length === 3) {
|
|
cnv = arguments[0];
|
|
filename = arguments[1];
|
|
extension = arguments[2];
|
|
} else if (arguments.length === 2) {
|
|
if (typeof arguments[0] === 'object') {
|
|
cnv = arguments[0];
|
|
filename = arguments[1];
|
|
} else {
|
|
filename = arguments[0];
|
|
extension = arguments[1];
|
|
}
|
|
} else if (arguments.length === 1) {
|
|
if (typeof arguments[0] === 'object') {
|
|
cnv = arguments[0];
|
|
} else {
|
|
filename = arguments[0];
|
|
}
|
|
}
|
|
|
|
if (cnv instanceof p5.Element) {
|
|
cnv = cnv.elt;
|
|
}
|
|
if (!(cnv instanceof HTMLCanvasElement)) {
|
|
cnv = null;
|
|
}
|
|
|
|
if (!extension) {
|
|
extension = p5.prototype._checkFileExtension(filename, extension)[1];
|
|
if (extension === '') {
|
|
extension = 'png';
|
|
}
|
|
}
|
|
|
|
if (!cnv) {
|
|
if (this._curElement && this._curElement.elt) {
|
|
cnv = this._curElement.elt;
|
|
}
|
|
}
|
|
|
|
if ( p5.prototype._isSafari() ) {
|
|
var aText = 'Hello, Safari user!\n';
|
|
aText += 'Now capturing a screenshot...\n';
|
|
aText += 'To save this image,\n';
|
|
aText += 'go to File --> Save As.\n';
|
|
alert(aText);
|
|
window.location.href = cnv.toDataURL();
|
|
} else {
|
|
var mimeType;
|
|
if (typeof(extension) === 'undefined') {
|
|
extension = 'png';
|
|
mimeType = 'image/png';
|
|
}
|
|
else {
|
|
switch(extension){
|
|
case 'png':
|
|
mimeType = 'image/png';
|
|
break;
|
|
case 'jpeg':
|
|
mimeType = 'image/jpeg';
|
|
break;
|
|
case 'jpg':
|
|
mimeType = 'image/jpeg';
|
|
break;
|
|
default:
|
|
mimeType = 'image/png';
|
|
break;
|
|
}
|
|
}
|
|
var downloadMime = 'image/octet-stream';
|
|
var imageData = cnv.toDataURL(mimeType);
|
|
imageData = imageData.replace(mimeType, downloadMime);
|
|
|
|
p5.prototype.downloadFile(imageData, filename, extension);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Capture a sequence of frames that can be used to create a movie.
|
|
* Accepts a callback. For example, you may wish to send the frames
|
|
* to a server where they can be stored or converted into a movie.
|
|
* If no callback is provided, the browser will pop up save dialogues in an
|
|
* attempt to download all of the images that have just been created. With the
|
|
* callback provided the image data isn't saved by default but instead passed
|
|
* as an argument to the callback function as an array of objects, with the
|
|
* size of array equal to the total number of frames.
|
|
*
|
|
* @method saveFrames
|
|
* @param {String} filename
|
|
* @param {String} extension 'jpg' or 'png'
|
|
* @param {Number} duration Duration in seconds to save the frames for.
|
|
* @param {Number} framerate Framerate to save the frames in.
|
|
* @param {Function} [callback] A callback function that will be executed
|
|
to handle the image data. This function
|
|
should accept an array as argument. The
|
|
array will contain the specified number of
|
|
frames of objects. Each object has three
|
|
properties: imageData - an
|
|
image/octet-stream, filename and extension.
|
|
* @example
|
|
* <div><code>
|
|
* function draw() {
|
|
* background(mouseX);
|
|
* }
|
|
*
|
|
* function mousePressed() {
|
|
* saveFrames("out", "png", 1, 25, function(data){
|
|
* print(data);
|
|
* });
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* canvas background goes from light to dark with mouse x.
|
|
*
|
|
*/
|
|
p5.prototype.saveFrames = function(fName, ext, _duration, _fps, callback) {
|
|
var duration = _duration || 3;
|
|
duration = p5.prototype.constrain(duration, 0, 15);
|
|
duration = duration * 1000;
|
|
var fps = _fps || 15;
|
|
fps = p5.prototype.constrain(fps, 0, 22);
|
|
var count = 0;
|
|
|
|
var makeFrame = p5.prototype._makeFrame;
|
|
var cnv = this._curElement.elt;
|
|
var frameFactory = setInterval(function(){
|
|
makeFrame(fName + count, ext, cnv);
|
|
count++;
|
|
},1000/fps);
|
|
|
|
setTimeout(function(){
|
|
clearInterval(frameFactory);
|
|
if (callback) {
|
|
callback(frames);
|
|
}
|
|
else {
|
|
for (var i = 0; i < frames.length; i++) {
|
|
var f = frames[i];
|
|
p5.prototype.downloadFile(f.imageData, f.filename, f.ext);
|
|
}
|
|
}
|
|
frames = []; // clear frames
|
|
}, duration + 0.01);
|
|
};
|
|
|
|
p5.prototype._makeFrame = function(filename, extension, _cnv) {
|
|
var cnv;
|
|
if (this) {
|
|
cnv = this._curElement.elt;
|
|
} else {
|
|
cnv = _cnv;
|
|
}
|
|
var mimeType;
|
|
if (!extension) {
|
|
extension = 'png';
|
|
mimeType = 'image/png';
|
|
}
|
|
else {
|
|
switch(extension.toLowerCase()){
|
|
case 'png':
|
|
mimeType = 'image/png';
|
|
break;
|
|
case 'jpeg':
|
|
mimeType = 'image/jpeg';
|
|
break;
|
|
case 'jpg':
|
|
mimeType = 'image/jpeg';
|
|
break;
|
|
default:
|
|
mimeType = 'image/png';
|
|
break;
|
|
}
|
|
}
|
|
var downloadMime = 'image/octet-stream';
|
|
var imageData = cnv.toDataURL(mimeType);
|
|
imageData = imageData.replace(mimeType, downloadMime);
|
|
|
|
var thisFrame = {};
|
|
thisFrame.imageData = imageData;
|
|
thisFrame.filename = filename;
|
|
thisFrame.ext = extension;
|
|
frames.push(thisFrame);
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],56:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Image
|
|
* @submodule Loading & Displaying
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var Filters = _dereq_('./filters');
|
|
var canvas = _dereq_('../core/canvas');
|
|
var constants = _dereq_('../core/constants');
|
|
|
|
_dereq_('../core/error_helpers');
|
|
|
|
/**
|
|
* Loads an image from a path and creates a p5.Image from it.
|
|
* <br><br>
|
|
* The image may not be immediately available for rendering
|
|
* If you want to ensure that the image is ready before doing
|
|
* anything with it, place the loadImage() call in preload().
|
|
* You may also supply a callback function to handle the image when it's ready.
|
|
* <br><br>
|
|
* The path to the image should be relative to the HTML file
|
|
* that links in your sketch. Loading an from a URL or other
|
|
* remote location may be blocked due to your browser's built-in
|
|
* security.
|
|
*
|
|
* @method loadImage
|
|
* @param {String} path Path of the image to be loaded
|
|
* @param {Function(p5.Image)} [successCallback] Function to be called once
|
|
* the image is loaded. Will be passed the
|
|
* p5.Image.
|
|
* @param {Function(Event)} [failureCallback] called with event error if
|
|
* the image fails to load.
|
|
* @return {p5.Image} the p5.Image object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/laDefense.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* // here we use a callback to display the image after loading
|
|
* loadImage("assets/laDefense.jpg", function(img) {
|
|
* image(img, 0, 0);
|
|
* });
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* image of the underside of a white umbrella and grided ceililng above
|
|
* image of the underside of a white umbrella and grided ceililng above
|
|
*
|
|
*/
|
|
p5.prototype.loadImage = function(path, successCallback, failureCallback) {
|
|
var img = new Image();
|
|
var pImg = new p5.Image(1, 1, this);
|
|
var decrementPreload = p5._getDecrementPreload.apply(this, arguments);
|
|
|
|
img.onload = function() {
|
|
pImg.width = pImg.canvas.width = img.width;
|
|
pImg.height = pImg.canvas.height = img.height;
|
|
|
|
// Draw the image into the backing canvas of the p5.Image
|
|
pImg.drawingContext.drawImage(img, 0, 0);
|
|
|
|
if (typeof successCallback === 'function') {
|
|
successCallback(pImg);
|
|
}
|
|
if (decrementPreload && (successCallback !== decrementPreload)) {
|
|
decrementPreload();
|
|
}
|
|
};
|
|
img.onerror = function(e) {
|
|
p5._friendlyFileLoadError(0,img.src);
|
|
// don't get failure callback mixed up with decrementPreload
|
|
if ((typeof failureCallback === 'function') &&
|
|
(failureCallback !== decrementPreload)) {
|
|
failureCallback(e);
|
|
}
|
|
};
|
|
|
|
//set crossOrigin in case image is served which CORS headers
|
|
//this will let us draw to canvas without tainting it.
|
|
//see https://developer.mozilla.org/en-US/docs/HTML/CORS_Enabled_Image
|
|
// When using data-uris the file will be loaded locally
|
|
// so we don't need to worry about crossOrigin with base64 file types
|
|
if(path.indexOf('data:image/') !== 0) {
|
|
img.crossOrigin = 'Anonymous';
|
|
}
|
|
|
|
//start loading the image
|
|
img.src = path;
|
|
|
|
return pImg;
|
|
};
|
|
|
|
/**
|
|
* Validates clipping params. Per drawImage spec sWidth and sHight cannot be
|
|
* negative or greater than image intrinsic width and height
|
|
* @private
|
|
* @param {Number} sVal
|
|
* @param {Number} iVal
|
|
* @returns {Number}
|
|
* @private
|
|
*/
|
|
function _sAssign(sVal, iVal) {
|
|
if (sVal > 0 && sVal < iVal) {
|
|
return sVal;
|
|
}
|
|
else {
|
|
return iVal;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw an image to the main canvas of the p5js sketch
|
|
*
|
|
* @method image
|
|
* @param {p5.Image} img the image to display
|
|
* @param {Number} x the x-coordinate at which to place the top-left
|
|
* corner of the source image
|
|
* @param {Number} y the y-coordinate at which to place the top-left
|
|
* corner of the source image
|
|
* @param {Number} width the width to draw the image
|
|
* @param {Number} height the height to draw the image
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/laDefense.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* image(img, 0, 0, 100, 100);
|
|
* image(img, 0, 0, 100, 100, 0, 0, 100, 100);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* // here we use a callback to display the image after loading
|
|
* loadImage("assets/laDefense.jpg", function(img) {
|
|
* image(img, 0, 0);
|
|
* });
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* image of the underside of a white umbrella and grided ceiling above
|
|
* image of the underside of a white umbrella and grided ceiling above
|
|
*
|
|
*/
|
|
/**
|
|
* @method image
|
|
* @param {p5.Image} img
|
|
* @param {Number} dx the -xcoordinate in the destination canvas at
|
|
* which to place the top-left corner of the
|
|
* source image
|
|
* @param {Number} dy the y-coordinate in the destination canvas at
|
|
* which to place the top-left corner of the
|
|
* source image
|
|
* @param {Number} dWidth the width to draw the image in the destination
|
|
* canvas
|
|
* @param {Number} dHeight the height to draw the image in the destination
|
|
* canvas
|
|
* @param {Number} sx the x-coordinate of the top left corner of the
|
|
* sub-rectangle of the source image to draw into
|
|
* the destination canvas
|
|
* @param {Number} sy the y-coordinate of the top left corner of the
|
|
* sub-rectangle of the source image to draw into
|
|
* the destination canvas
|
|
* @param {Number} [sWidth] the width of the sub-rectangle of the
|
|
* source image to draw into the destination
|
|
* canvas
|
|
* @param {Number} [sHeight] the height of the sub-rectangle of the
|
|
* source image to draw into the destination context
|
|
*/
|
|
p5.prototype.image =
|
|
function(img, dx, dy, dWidth, dHeight, sx, sy, sWidth, sHeight) {
|
|
// set defaults per spec: https://goo.gl/3ykfOq
|
|
|
|
var defW = img.width;
|
|
var defH = img.height;
|
|
|
|
if (img.elt && img.elt.videoWidth && !img.canvas) { // video no canvas
|
|
var actualW = img.elt.videoWidth;
|
|
var actualH = img.elt.videoHeight;
|
|
defW = img.elt.videoWidth;
|
|
defH = img.elt.width*actualH/actualW;
|
|
}
|
|
|
|
var _dx = dx;
|
|
var _dy = dy;
|
|
var _dw = dWidth || defW;
|
|
var _dh = dHeight || defH;
|
|
var _sx = sx || 0;
|
|
var _sy = sy || 0;
|
|
var _sw = sWidth || defW;
|
|
var _sh = sHeight || defH;
|
|
|
|
_sw = _sAssign(_sw, defW);
|
|
_sh = _sAssign(_sh, defH);
|
|
|
|
|
|
// This part needs cleanup and unit tests
|
|
// see issues https://github.com/processing/p5.js/issues/1741
|
|
// and https://github.com/processing/p5.js/issues/1673
|
|
var pd = 1;
|
|
|
|
if (img.elt && img.elt.videoWidth && img.elt.style.width && !img.canvas) {
|
|
pd = img.elt.videoWidth / parseInt(img.elt.style.width, 10);
|
|
}
|
|
else if (img.elt && img.elt.width && img.elt.style.width) {
|
|
pd = img.elt.width / parseInt(img.elt.style.width, 10);
|
|
}
|
|
|
|
_sx *= pd;
|
|
_sy *= pd;
|
|
_sh *= pd;
|
|
_sw *= pd;
|
|
|
|
var vals = canvas.modeAdjust(_dx, _dy, _dw, _dh,
|
|
this._renderer._imageMode);
|
|
|
|
// tint the image if there is a tint
|
|
this._renderer.image(img, _sx, _sy, _sw, _sh, vals.x, vals.y, vals.w,
|
|
vals.h);
|
|
};
|
|
|
|
|
|
/**
|
|
* Sets the fill value for displaying images. Images can be tinted to
|
|
* specified colors or made transparent by including an alpha value.
|
|
* <br><br>
|
|
* To apply transparency to an image without affecting its color, use
|
|
* white as the tint color and specify an alpha value. For instance,
|
|
* tint(255, 128) will make an image 50% transparent (assuming the default
|
|
* alpha range of 0-255, which can be changed with colorMode()).
|
|
* <br><br>
|
|
* The value for the gray parameter must be less than or equal to the current
|
|
* maximum value as specified by colorMode(). The default maximum value is
|
|
* 255.
|
|
*
|
|
* @method tint
|
|
* @param {Number|Array} v1 gray value, red or hue value (depending on the
|
|
* current color mode), or color Array
|
|
* @param {Number|Array} [v2] green or saturation value (depending on the
|
|
* current color mode)
|
|
* @param {Number|Array} [v3] blue or brightness value (depending on the
|
|
* current color mode)
|
|
* @param {Number|Array} [a] opacity of the background
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/laDefense.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* tint(0, 153, 204); // Tint blue
|
|
* image(img, 50, 0);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/laDefense.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* tint(0, 153, 204, 126); // Tint blue and set transparency
|
|
* image(img, 50, 0);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/laDefense.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* tint(255, 126); // Apply transparency without changing color
|
|
* image(img, 50, 0);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 2 side by side images of umbrella and ceiling, one image with blue tint
|
|
* Images of umbrella and ceiling, one half of image with blue tint
|
|
* 2 side by side images of umbrella and ceiling, one image translucent
|
|
*
|
|
*/
|
|
p5.prototype.tint = function () {
|
|
var c = this.color.apply(this, arguments);
|
|
this._renderer._tint = c.levels;
|
|
};
|
|
|
|
/**
|
|
* Removes the current fill value for displaying images and reverts to
|
|
* displaying images with their original hues.
|
|
*
|
|
* @method noTint
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* tint(0, 153, 204); // Tint blue
|
|
* image(img, 0, 0);
|
|
* noTint(); // Disable tint
|
|
* image(img, 50, 0);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 2 side by side images of bricks, left image with blue tint
|
|
*
|
|
*/
|
|
p5.prototype.noTint = function() {
|
|
this._renderer._tint = null;
|
|
};
|
|
|
|
/**
|
|
* Apply the current tint color to the input image, return the resulting
|
|
* canvas.
|
|
*
|
|
* @param {p5.Image} The image to be tinted
|
|
* @return {canvas} The resulting tinted canvas
|
|
*
|
|
*/
|
|
p5.prototype._getTintedImageCanvas = function(img) {
|
|
if (!img.canvas) {
|
|
return img;
|
|
}
|
|
var pixels = Filters._toPixels(img.canvas);
|
|
var tmpCanvas = document.createElement('canvas');
|
|
tmpCanvas.width = img.canvas.width;
|
|
tmpCanvas.height = img.canvas.height;
|
|
var tmpCtx = tmpCanvas.getContext('2d');
|
|
var id = tmpCtx.createImageData(img.canvas.width, img.canvas.height);
|
|
var newPixels = id.data;
|
|
|
|
for(var i = 0; i < pixels.length; i += 4) {
|
|
var r = pixels[i];
|
|
var g = pixels[i+1];
|
|
var b = pixels[i+2];
|
|
var a = pixels[i+3];
|
|
|
|
newPixels[i] = r*this._renderer._tint[0]/255;
|
|
newPixels[i+1] = g*this._renderer._tint[1]/255;
|
|
newPixels[i+2] = b*this._renderer._tint[2]/255;
|
|
newPixels[i+3] = a*this._renderer._tint[3]/255;
|
|
}
|
|
|
|
tmpCtx.putImageData(id, 0, 0);
|
|
return tmpCanvas;
|
|
};
|
|
|
|
/**
|
|
* Set image mode. Modifies the location from which images are drawn by
|
|
* changing the way in which parameters given to image() are interpreted.
|
|
* The default mode is imageMode(CORNER), which interprets the second and
|
|
* third parameters of image() as the upper-left corner of the image. If
|
|
* two additional parameters are specified, they are used to set the image's
|
|
* width and height.
|
|
* <br><br>
|
|
* imageMode(CORNERS) interprets the second and third parameters of image()
|
|
* as the location of one corner, and the fourth and fifth parameters as the
|
|
* opposite corner.
|
|
* <br><br>
|
|
* imageMode(CENTER) interprets the second and third parameters of image()
|
|
* as the image's center point. If two additional parameters are specified,
|
|
* they are used to set the image's width and height.
|
|
*
|
|
* @method imageMode
|
|
* @param {Constant} mode either CORNER, CORNERS, or CENTER
|
|
* @example
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* imageMode(CORNER);
|
|
* image(img, 10, 10, 50, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* imageMode(CORNERS);
|
|
* image(img, 10, 10, 90, 40);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* imageMode(CENTER);
|
|
* image(img, 50, 50, 80, 80);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* small square image of bricks
|
|
* horizontal rectangle image of bricks
|
|
* large square image of bricks
|
|
*
|
|
*/
|
|
p5.prototype.imageMode = function(m) {
|
|
if (m === constants.CORNER ||
|
|
m === constants.CORNERS ||
|
|
m === constants.CENTER) {
|
|
this._renderer._imageMode = m;
|
|
}
|
|
};
|
|
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/canvas":35,"../core/constants":36,"../core/core":37,"../core/error_helpers":40,"./filters":54}],57:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Image
|
|
* @submodule Image
|
|
* @requires core
|
|
* @requires constants
|
|
* @requires filters
|
|
*/
|
|
|
|
/**
|
|
* This module defines the p5.Image class and P5 methods for
|
|
* drawing images to the main display canvas.
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var Filters = _dereq_('./filters');
|
|
|
|
/*
|
|
* Class methods
|
|
*/
|
|
|
|
/**
|
|
* Creates a new p5.Image. A p5.Image is a canvas backed representation of an
|
|
* image.
|
|
* <br><br>
|
|
* p5 can display .gif, .jpg and .png images. Images may be displayed
|
|
* in 2D and 3D space. Before an image is used, it must be loaded with the
|
|
* loadImage() function. The p5.Image class contains fields for the width and
|
|
* height of the image, as well as an array called pixels[] that contains the
|
|
* values for every pixel in the image.
|
|
* <br><br>
|
|
* The methods described below allow easy access to the image's pixels and
|
|
* alpha channel and simplify the process of compositing.
|
|
* <br><br>
|
|
* Before using the pixels[] array, be sure to use the loadPixels() method on
|
|
* the image to make sure that the pixel data is properly loaded.
|
|
*
|
|
* @class p5.Image
|
|
* @constructor
|
|
* @param {Number} width
|
|
* @param {Number} height
|
|
* @param {Object} pInst An instance of a p5 sketch.
|
|
*/
|
|
p5.Image = function(width, height){
|
|
/**
|
|
* Image width.
|
|
* @property width
|
|
* @example
|
|
* <div><code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* image(img, 0, 0);
|
|
* for (var i=0; i < img.width; i++) {
|
|
* var c = img.get(i, img.height/2);
|
|
* stroke(c);
|
|
* line(i, height/2, i, height);
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* rocky mountains in top and horizontal lines in corresponding colors in bottom.
|
|
*
|
|
*/
|
|
this.width = width;
|
|
/**
|
|
* Image height.
|
|
* @property height
|
|
* @example
|
|
* <div><code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* image(img, 0, 0);
|
|
* for (var i=0; i < img.height; i++) {
|
|
* var c = img.get(img.width/2, i);
|
|
* stroke(c);
|
|
* line(0, i, width/2, i);
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* rocky mountains on right and vertical lines in corresponding colors on left.
|
|
*
|
|
*/
|
|
this.height = height;
|
|
this.canvas = document.createElement('canvas');
|
|
this.canvas.width = this.width;
|
|
this.canvas.height = this.height;
|
|
this.drawingContext = this.canvas.getContext('2d');
|
|
this._pixelDensity = 1;
|
|
//used for webgl texturing only
|
|
this.isTexture = false;
|
|
/**
|
|
* Array containing the values for all the pixels in the display window.
|
|
* These values are numbers. This array is the size (include an appropriate
|
|
* factor for pixelDensity) of the display window x4,
|
|
* representing the R, G, B, A values in order for each pixel, moving from
|
|
* left to right across each row, then down each column. Retina and other
|
|
* high denisty displays may have more pixels[] (by a factor of
|
|
* pixelDensity^2).
|
|
* For example, if the image is 100x100 pixels, there will be 40,000. With
|
|
* pixelDensity = 2, there will be 160,000. The first four values
|
|
* (indices 0-3) in the array will be the R, G, B, A values of the pixel at
|
|
* (0, 0). The second four values (indices 4-7) will contain the R, G, B, A
|
|
* values of the pixel at (1, 0). More generally, to set values for a pixel
|
|
* at (x, y):
|
|
* ```javascript
|
|
* var d = pixelDensity;
|
|
* for (var i = 0; i < d; i++) {
|
|
* for (var j = 0; j < d; j++) {
|
|
* // loop over
|
|
* idx = 4 * ((y * d + j) * width * d + (x * d + i));
|
|
* pixels[idx] = r;
|
|
* pixels[idx+1] = g;
|
|
* pixels[idx+2] = b;
|
|
* pixels[idx+3] = a;
|
|
* }
|
|
* }
|
|
* ```
|
|
* <br><br>
|
|
* Before accessing this array, the data must loaded with the loadPixels()
|
|
* function. After the array data has been modified, the updatePixels()
|
|
* function must be run to update the changes.
|
|
* @property pixels[]
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* img = createImage(66, 66);
|
|
* img.loadPixels();
|
|
* for (i = 0; i < img.width; i++) {
|
|
* for (j = 0; j < img.height; j++) {
|
|
* img.set(i, j, color(0, 90, 102));
|
|
* }
|
|
* }
|
|
* img.updatePixels();
|
|
* image(img, 17, 17);
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* var pink = color(255, 102, 204);
|
|
* img = createImage(66, 66);
|
|
* img.loadPixels();
|
|
* for (var i = 0; i < 4*(width*height/2); i+=4) {
|
|
* img.pixels[i] = red(pink);
|
|
* img.pixels[i+1] = green(pink);
|
|
* img.pixels[i+2] = blue(pink);
|
|
* img.pixels[i+3] = alpha(pink);
|
|
* }
|
|
* img.updatePixels();
|
|
* image(img, 17, 17);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 66x66 turquoise rect in center of canvas
|
|
* 66x66 pink rect in center of canvas
|
|
*
|
|
*/
|
|
this.pixels = [];
|
|
};
|
|
|
|
/**
|
|
* Helper fxn for sharing pixel methods
|
|
*
|
|
*/
|
|
p5.Image.prototype._setProperty = function (prop, value) {
|
|
this[prop] = value;
|
|
};
|
|
|
|
/**
|
|
* Loads the pixels data for this image into the [pixels] attribute.
|
|
*
|
|
* @method loadPixels
|
|
* @example
|
|
* <div><code>
|
|
* var myImage;
|
|
* var halfImage;
|
|
*
|
|
* function preload() {
|
|
* myImage = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* myImage.loadPixels();
|
|
* halfImage = 4 * width * height/2;
|
|
* for(var i = 0; i < halfImage; i++){
|
|
* myImage.pixels[i+halfImage] = myImage.pixels[i];
|
|
* }
|
|
* myImage.updatePixels();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* image(myImage, 0, 0);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 2 images of rocky mountains vertically stacked
|
|
*
|
|
*/
|
|
p5.Image.prototype.loadPixels = function(){
|
|
p5.Renderer2D.prototype.loadPixels.call(this);
|
|
};
|
|
|
|
/**
|
|
* Updates the backing canvas for this image with the contents of
|
|
* the [pixels] array.
|
|
*
|
|
* @method updatePixels
|
|
* @param {Integer|undefined} x x-offset of the target update area for the
|
|
* underlying canvas
|
|
* @param {Integer|undefined} y y-offset of the target update area for the
|
|
* underlying canvas
|
|
* @param {Integer|undefined} w height of the target update area for the
|
|
* underlying canvas
|
|
* @param {Integer|undefined} h height of the target update area for the
|
|
* underlying canvas
|
|
* @example
|
|
* <div><code>
|
|
* var myImage;
|
|
* var halfImage;
|
|
*
|
|
* function preload() {
|
|
* myImage = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* myImage.loadPixels();
|
|
* halfImage = 4 * width * height/2;
|
|
* for(var i = 0; i < halfImage; i++){
|
|
* myImage.pixels[i+halfImage] = myImage.pixels[i];
|
|
* }
|
|
* myImage.updatePixels();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* image(myImage, 0, 0);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 2 images of rocky mountains vertically stacked
|
|
*
|
|
*/
|
|
p5.Image.prototype.updatePixels = function(x, y, w, h){
|
|
p5.Renderer2D.prototype.updatePixels.call(this, x, y, w, h);
|
|
};
|
|
|
|
/**
|
|
* Get a region of pixels from an image.
|
|
*
|
|
* If no params are passed, those whole image is returned,
|
|
* if x and y are the only params passed a single pixel is extracted
|
|
* if all params are passed a rectangle region is extracted and a p5.Image
|
|
* is returned.
|
|
*
|
|
* Returns undefined if the region is outside the bounds of the image
|
|
*
|
|
* @method get
|
|
* @param {Number} [x] x-coordinate of the pixel
|
|
* @param {Number} [y] y-coordinate of the pixel
|
|
* @param {Number} [w] width
|
|
* @param {Number} [h] height
|
|
* @return {Array/Color | p5.Image} color of pixel at x,y in array format
|
|
* [R, G, B, A] or p5.Image
|
|
* @example
|
|
* <div><code>
|
|
* var myImage;
|
|
* var c;
|
|
*
|
|
* function preload() {
|
|
* myImage = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* background(myImage);
|
|
* noStroke();
|
|
* c = myImage.get(60, 90);
|
|
* fill(c);
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
*
|
|
* //get() returns color here
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* image of rocky mountains with 50x50 green rect in front
|
|
*
|
|
*/
|
|
p5.Image.prototype.get = function(x, y, w, h){
|
|
return p5.Renderer2D.prototype.get.call(this, x, y, w, h);
|
|
};
|
|
|
|
/**
|
|
* Set the color of a single pixel or write an image into
|
|
* this p5.Image.
|
|
*
|
|
* Note that for a large number of pixels this will
|
|
* be slower than directly manipulating the pixels array
|
|
* and then calling updatePixels().
|
|
*
|
|
* @method set
|
|
* @param {Number} x x-coordinate of the pixel
|
|
* @param {Number} y y-coordinate of the pixel
|
|
* @param {Number|Array|Object} a grayscale value | pixel array |
|
|
* a p5.Color | image to copy
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* img = createImage(66, 66);
|
|
* img.loadPixels();
|
|
* for (i = 0; i < img.width; i++) {
|
|
* for (j = 0; j < img.height; j++) {
|
|
* img.set(i, j, color(0, 90, 102, i % img.width * 2));
|
|
* }
|
|
* }
|
|
* img.updatePixels();
|
|
* image(img, 17, 17);
|
|
* image(img, 34, 34);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 2 gradated dark turquoise rects fade left. 1 center 1 bottom right of canvas
|
|
*
|
|
*/
|
|
p5.Image.prototype.set = function(x, y, imgOrCol){
|
|
p5.Renderer2D.prototype.set.call(this, x, y, imgOrCol);
|
|
};
|
|
|
|
/**
|
|
* Resize the image to a new width and height. To make the image scale
|
|
* proportionally, use 0 as the value for the wide or high parameter.
|
|
* For instance, to make the width of an image 150 pixels, and change
|
|
* the height using the same proportion, use resize(150, 0).
|
|
*
|
|
* @method resize
|
|
* @param {Number} width the resized image width
|
|
* @param {Number} height the resized image height
|
|
* @example
|
|
* <div><code>
|
|
* var img;
|
|
*
|
|
* function setup() {
|
|
* img = loadImage("assets/rockies.jpg");
|
|
* }
|
|
|
|
* function draw() {
|
|
* image(img, 0, 0);
|
|
* }
|
|
*
|
|
* function mousePressed() {
|
|
* img.resize(50, 100);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* image of rocky mountains. zoomed in
|
|
*
|
|
*/
|
|
p5.Image.prototype.resize = function(width, height){
|
|
|
|
// Copy contents to a temporary canvas, resize the original
|
|
// and then copy back.
|
|
//
|
|
// There is a faster approach that involves just one copy and swapping the
|
|
// this.canvas reference. We could switch to that approach if (as i think
|
|
// is the case) there an expectation that the user would not hold a
|
|
// reference to the backing canvas of a p5.Image. But since we do not
|
|
// enforce that at the moment, I am leaving in the slower, but safer
|
|
// implementation.
|
|
|
|
// auto-resize
|
|
if (width === 0 && height === 0) {
|
|
width = this.canvas.width;
|
|
height = this.canvas.height;
|
|
} else if (width === 0) {
|
|
width = this.canvas.width * height / this.canvas.height;
|
|
} else if (height === 0) {
|
|
height = this.canvas.height * width / this.canvas.width;
|
|
}
|
|
|
|
width = Math.floor(width);
|
|
height = Math.floor(height);
|
|
|
|
var tempCanvas = document.createElement('canvas');
|
|
tempCanvas.width = width;
|
|
tempCanvas.height = height;
|
|
tempCanvas.getContext('2d').drawImage(this.canvas,
|
|
0, 0, this.canvas.width, this.canvas.height,
|
|
0, 0, tempCanvas.width, tempCanvas.height
|
|
);
|
|
|
|
|
|
// Resize the original canvas, which will clear its contents
|
|
this.canvas.width = this.width = width;
|
|
this.canvas.height = this.height = height;
|
|
|
|
//Copy the image back
|
|
|
|
this.drawingContext.drawImage(tempCanvas,
|
|
0, 0, width, height,
|
|
0, 0, width, height
|
|
);
|
|
|
|
if(this.pixels.length > 0){
|
|
this.loadPixels();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Copies a region of pixels from one image to another. If no
|
|
* srcImage is specified this is used as the source. If the source
|
|
* and destination regions aren't the same size, it will
|
|
* automatically resize source pixels to fit the specified
|
|
* target region.
|
|
*
|
|
* @method copy
|
|
* @param {p5.Image|undefined} srcImage source image
|
|
* @param {Integer} sx X coordinate of the source's upper left corner
|
|
* @param {Integer} sy Y coordinate of the source's upper left corner
|
|
* @param {Integer} sw source image width
|
|
* @param {Integer} sh source image height
|
|
* @param {Integer} dx X coordinate of the destination's upper left corner
|
|
* @param {Integer} dy Y coordinate of the destination's upper left corner
|
|
* @param {Integer} dw destination image width
|
|
* @param {Integer} dh destination image height
|
|
* @example
|
|
* <div><code>
|
|
* var photo;
|
|
* var bricks;
|
|
* var x;
|
|
* var y;
|
|
*
|
|
* function preload() {
|
|
* photo = loadImage("assets/rockies.jpg");
|
|
* bricks = loadImage("assets/bricks.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* x = bricks.width/2;
|
|
* y = bricks.height/2;
|
|
* photo.copy(bricks, 0, 0, x, y, 0, 0, x, y);
|
|
* image(photo, 0, 0);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* image of rocky mountains and smaller image on top of bricks at top left
|
|
*
|
|
*/
|
|
p5.Image.prototype.copy = function () {
|
|
p5.prototype.copy.apply(this, arguments);
|
|
};
|
|
|
|
/**
|
|
* Masks part of an image from displaying by loading another
|
|
* image and using it's blue channel as an alpha channel for
|
|
* this image.
|
|
*
|
|
* @method mask
|
|
* @param {p5.Image} srcImage source image
|
|
* @example
|
|
* <div><code>
|
|
* var photo, maskImage;
|
|
* function preload() {
|
|
* photo = loadImage("assets/rockies.jpg");
|
|
* maskImage = loadImage("assets/mask2.png");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* createCanvas(100, 100);
|
|
* photo.mask(maskImage);
|
|
* image(photo, 0, 0);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* image of rocky mountains with white at right
|
|
*
|
|
*
|
|
* http://blogs.adobe.com/webplatform/2013/01/28/blending-features-in-canvas/
|
|
*
|
|
*/
|
|
// TODO: - Accept an array of alpha values.
|
|
// - Use other channels of an image. p5 uses the
|
|
// blue channel (which feels kind of arbitrary). Note: at the
|
|
// moment this method does not match native processings original
|
|
// functionality exactly.
|
|
p5.Image.prototype.mask = function(p5Image) {
|
|
if(p5Image === undefined){
|
|
p5Image = this;
|
|
}
|
|
var currBlend = this.drawingContext.globalCompositeOperation;
|
|
|
|
var scaleFactor = 1;
|
|
if (p5Image instanceof p5.Renderer) {
|
|
scaleFactor = p5Image._pInst._pixelDensity;
|
|
}
|
|
|
|
var copyArgs = [
|
|
p5Image,
|
|
0,
|
|
0,
|
|
scaleFactor*p5Image.width,
|
|
scaleFactor*p5Image.height,
|
|
0,
|
|
0,
|
|
this.width,
|
|
this.height
|
|
];
|
|
|
|
this.drawingContext.globalCompositeOperation = 'destination-in';
|
|
p5.Image.prototype.copy.apply(this, copyArgs);
|
|
this.drawingContext.globalCompositeOperation = currBlend;
|
|
};
|
|
|
|
/**
|
|
* Applies an image filter to a p5.Image
|
|
*
|
|
* @method filter
|
|
* @param {String} operation one of threshold, gray, invert, posterize and
|
|
* opaque see Filters.js for docs on each available
|
|
* filter
|
|
* @param {Number|undefined} value
|
|
* @example
|
|
* <div><code>
|
|
* var photo1;
|
|
* var photo2;
|
|
*
|
|
* function preload() {
|
|
* photo1 = loadImage("assets/rockies.jpg");
|
|
* photo2 = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* photo2.filter("gray");
|
|
* image(photo1, 0, 0);
|
|
* image(photo2, width/2, 0);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 2 images of rocky mountains left one in color, right in black and white
|
|
*
|
|
*/
|
|
p5.Image.prototype.filter = function(operation, value) {
|
|
Filters.apply(this.canvas, Filters[operation.toLowerCase()], value);
|
|
};
|
|
|
|
/**
|
|
* Copies a region of pixels from one image to another, using a specified
|
|
* blend mode to do the operation.
|
|
*
|
|
* @method blend
|
|
* @param {p5.Image|undefined} srcImage source image
|
|
* @param {Integer} sx X coordinate of the source's upper left corner
|
|
* @param {Integer} sy Y coordinate of the source's upper left corner
|
|
* @param {Integer} sw source image width
|
|
* @param {Integer} sh source image height
|
|
* @param {Integer} dx X coordinate of the destination's upper left corner
|
|
* @param {Integer} dy Y coordinate of the destination's upper left corner
|
|
* @param {Integer} dw destination image width
|
|
* @param {Integer} dh destination image height
|
|
* @param {Integer} blendMode the blend mode
|
|
*
|
|
* Available blend modes are: normal | multiply | screen | overlay |
|
|
* darken | lighten | color-dodge | color-burn | hard-light |
|
|
* soft-light | difference | exclusion | hue | saturation |
|
|
* color | luminosity
|
|
*
|
|
*
|
|
* http://blogs.adobe.com/webplatform/2013/01/28/blending-features-in-canvas/
|
|
* @example
|
|
* <div><code>
|
|
* var mountains;
|
|
* var bricks;
|
|
*
|
|
* function preload() {
|
|
* mountains = loadImage("assets/rockies.jpg");
|
|
* bricks = loadImage("assets/bricks_third.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* mountains.blend(bricks, 0, 0, 33, 100, 67, 0, 33, 100, ADD);
|
|
* image(mountains, 0, 0);
|
|
* image(bricks, 0, 0);
|
|
* }
|
|
* </code></div>
|
|
* <div><code>
|
|
* var mountains;
|
|
* var bricks;
|
|
*
|
|
* function preload() {
|
|
* mountains = loadImage("assets/rockies.jpg");
|
|
* bricks = loadImage("assets/bricks_third.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* mountains.blend(bricks, 0, 0, 33, 100, 67, 0, 33, 100, DARKEST);
|
|
* image(mountains, 0, 0);
|
|
* image(bricks, 0, 0);
|
|
* }
|
|
* </code></div>
|
|
* <div><code>
|
|
* var mountains;
|
|
* var bricks;
|
|
*
|
|
* function preload() {
|
|
* mountains = loadImage("assets/rockies.jpg");
|
|
* bricks = loadImage("assets/bricks_third.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* mountains.blend(bricks, 0, 0, 33, 100, 67, 0, 33, 100, LIGHTEST);
|
|
* image(mountains, 0, 0);
|
|
* image(bricks, 0, 0);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* image of rocky mountains. Brick images on left and right. Right overexposed
|
|
* image of rockies. Brickwall images on left and right. Right mortar transparent
|
|
* image of rockies. Brickwall images on left and right. Right translucent
|
|
*
|
|
*/
|
|
p5.Image.prototype.blend = function() {
|
|
p5.prototype.blend.apply(this, arguments);
|
|
};
|
|
|
|
/**
|
|
* Saves the image to a file and force the browser to download it.
|
|
* Accepts two strings for filename and file extension
|
|
* Supports png (default) and jpg.
|
|
*
|
|
* @method save
|
|
* @param {String} filename give your file a name
|
|
* @param {String} extension 'png' or 'jpg'
|
|
* @example
|
|
* <div><code>
|
|
* var photo;
|
|
*
|
|
* function preload() {
|
|
* photo = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* image(photo, 0, 0);
|
|
* }
|
|
*
|
|
* function keyTyped() {
|
|
* if (key == 's') {
|
|
* photo.save("photo", "png");
|
|
* }
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* image of rocky mountains.
|
|
*
|
|
*/
|
|
p5.Image.prototype.save = function(filename, extension) {
|
|
var mimeType;
|
|
if (!extension) {
|
|
extension = 'png';
|
|
mimeType = 'image/png';
|
|
}
|
|
else {
|
|
// en.wikipedia.org/wiki/Comparison_of_web_browsers#Image_format_support
|
|
switch(extension.toLowerCase()){
|
|
case 'png':
|
|
mimeType = 'image/png';
|
|
break;
|
|
case 'jpeg':
|
|
mimeType = 'image/jpeg';
|
|
break;
|
|
case 'jpg':
|
|
mimeType = 'image/jpeg';
|
|
break;
|
|
default:
|
|
mimeType = 'image/png';
|
|
break;
|
|
}
|
|
}
|
|
var downloadMime = 'image/octet-stream';
|
|
var imageData = this.canvas.toDataURL(mimeType);
|
|
imageData = imageData.replace(mimeType, downloadMime);
|
|
|
|
//Make the browser download the file
|
|
p5.prototype.downloadFile(imageData, filename, extension);
|
|
};
|
|
|
|
module.exports = p5.Image;
|
|
},{"../core/core":37,"./filters":54}],58:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Image
|
|
* @submodule Pixels
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var Filters = _dereq_('./filters');
|
|
_dereq_('../color/p5.Color');
|
|
|
|
/**
|
|
* <a href='https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference
|
|
* /Global_Objects/Uint8ClampedArray' target='_blank'>Uint8ClampedArray</a>
|
|
* containing the values for all the pixels in the display window.
|
|
* These values are numbers. This array is the size (include an appropriate
|
|
* factor for pixelDensity) of the display window x4,
|
|
* representing the R, G, B, A values in order for each pixel, moving from
|
|
* left to right across each row, then down each column. Retina and other
|
|
* high denisty displays will have more pixels[] (by a factor of
|
|
* pixelDensity^2).
|
|
* For example, if the image is 100x100 pixels, there will be 40,000. On a
|
|
* retina display, there will be 160,000.
|
|
* <br><br>
|
|
* The first four values (indices 0-3) in the array will be the R, G, B, A
|
|
* values of the pixel at (0, 0). The second four values (indices 4-7) will
|
|
* contain the R, G, B, A values of the pixel at (1, 0). More generally, to
|
|
* set values for a pixel at (x, y):
|
|
* ```javascript
|
|
* var d = pixelDensity;
|
|
* for (var i = 0; i < d; i++) {
|
|
* for (var j = 0; j < d; j++) {
|
|
* // loop over
|
|
* idx = 4 * ((y * d + j) * width * d + (x * d + i));
|
|
* pixels[idx] = r;
|
|
* pixels[idx+1] = g;
|
|
* pixels[idx+2] = b;
|
|
* pixels[idx+3] = a;
|
|
* }
|
|
* }
|
|
* ```
|
|
* <p>While the above method is complex, it is flexible enough to work with
|
|
* any pixelDensity. Note that set() will automatically take care of
|
|
* setting all the appropriate values in pixels[] for a given (x, y) at
|
|
* any pixelDensity, but the performance may not be as fast when lots of
|
|
* modifications are made to the pixel array.
|
|
* <br><br>
|
|
* Before accessing this array, the data must loaded with the loadPixels()
|
|
* function. After the array data has been modified, the updatePixels()
|
|
* function must be run to update the changes.
|
|
* <br><br>
|
|
* Note that this is not a standard javascript array. This means that
|
|
* standard javascript functions such as <code>slice()</code> or
|
|
* <code>arrayCopy()</code> do not
|
|
* work.</p>
|
|
*
|
|
* @property pixels[]
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var pink = color(255, 102, 204);
|
|
* loadPixels();
|
|
* var d = pixelDensity();
|
|
* var halfImage = 4 * (width * d) * (height/2 * d);
|
|
* for (var i = 0; i < halfImage; i+=4) {
|
|
* pixels[i] = red(pink);
|
|
* pixels[i+1] = green(pink);
|
|
* pixels[i+2] = blue(pink);
|
|
* pixels[i+3] = alpha(pink);
|
|
* }
|
|
* updatePixels();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* top half of canvas pink, bottom grey
|
|
*
|
|
*/
|
|
p5.prototype.pixels = [];
|
|
|
|
/**
|
|
* Copies a region of pixels from one image to another, using a specified
|
|
* blend mode to do the operation.<br><br>
|
|
* Available blend modes are: BLEND | DARKEST | LIGHTEST | DIFFERENCE |
|
|
* MULTIPLY| EXCLUSION | SCREEN | REPLACE | OVERLAY | HARD_LIGHT |
|
|
* SOFT_LIGHT | DODGE | BURN | ADD | NORMAL
|
|
*
|
|
*
|
|
* @method blend
|
|
* @param {p5.Image|undefined} srcImage source image
|
|
* @param {Integer} sx X coordinate of the source's upper left corner
|
|
* @param {Integer} sy Y coordinate of the source's upper left corner
|
|
* @param {Integer} sw source image width
|
|
* @param {Integer} sh source image height
|
|
* @param {Integer} dx X coordinate of the destination's upper left corner
|
|
* @param {Integer} dy Y coordinate of the destination's upper left corner
|
|
* @param {Integer} dw destination image width
|
|
* @param {Integer} dh destination image height
|
|
* @param {Integer} blendMode the blend mode
|
|
*
|
|
* @example
|
|
* <div><code>
|
|
* var img0;
|
|
* var img1;
|
|
*
|
|
* function preload() {
|
|
* img0 = loadImage("assets/rockies.jpg");
|
|
* img1 = loadImage("assets/bricks_third.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* background(img0);
|
|
* image(img1, 0, 0);
|
|
* blend(img1, 0, 0, 33, 100, 67, 0, 33, 100, LIGHTEST);
|
|
* }
|
|
* </code></div>
|
|
* <div><code>
|
|
* var img0;
|
|
* var img1;
|
|
*
|
|
* function preload() {
|
|
* img0 = loadImage("assets/rockies.jpg");
|
|
* img1 = loadImage("assets/bricks_third.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* background(img0);
|
|
* image(img1, 0, 0);
|
|
* blend(img1, 0, 0, 33, 100, 67, 0, 33, 100, DARKEST);
|
|
* }
|
|
* </code></div>
|
|
* <div><code>
|
|
* var img0;
|
|
* var img1;
|
|
*
|
|
* function preload() {
|
|
* img0 = loadImage("assets/rockies.jpg");
|
|
* img1 = loadImage("assets/bricks_third.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* background(img0);
|
|
* image(img1, 0, 0);
|
|
* blend(img1, 0, 0, 33, 100, 67, 0, 33, 100, ADD);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* image of rocky mountains. Brick images on left and right. Right overexposed
|
|
* image of rockies. Brickwall images on left and right. Right mortar transparent
|
|
* image of rockies. Brickwall images on left and right. Right translucent
|
|
*
|
|
*
|
|
*/
|
|
p5.prototype.blend = function() {
|
|
if (this._renderer) {
|
|
this._renderer.blend.apply(this._renderer, arguments);
|
|
} else {
|
|
p5.Renderer2D.prototype.blend.apply(this, arguments);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Copies a region of the canvas to another region of the canvas
|
|
* and copies a region of pixels from an image used as the srcImg parameter
|
|
* into the canvas srcImage is specified this is used as the source. If
|
|
* the source and destination regions aren't the same size, it will
|
|
* automatically resize source pixels to fit the specified
|
|
* target region.
|
|
*
|
|
* @method copy
|
|
* @param {p5.Image|undefined} srcImage source image
|
|
* @param {Integer} sx X coordinate of the source's upper left corner
|
|
* @param {Integer} sy Y coordinate of the source's upper left corner
|
|
* @param {Integer} sw source image width
|
|
* @param {Integer} sh source image height
|
|
* @param {Integer} dx X coordinate of the destination's upper left corner
|
|
* @param {Integer} dy Y coordinate of the destination's upper left corner
|
|
* @param {Integer} dw destination image width
|
|
* @param {Integer} dh destination image height
|
|
*
|
|
* @example
|
|
* <div><code>
|
|
* var img;
|
|
*
|
|
* function preload() {
|
|
* img = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* background(img);
|
|
* copy(img, 7, 22, 10, 10, 35, 25, 50, 50);
|
|
* stroke(255);
|
|
* noFill();
|
|
* // Rectangle shows area being copied
|
|
* rect(7, 22, 10, 10);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* image of rocky mountains. Brick images on left and right. Right overexposed
|
|
* image of rockies. Brickwall images on left and right. Right mortar transparent
|
|
* image of rockies. Brickwall images on left and right. Right translucent
|
|
*
|
|
*/
|
|
p5.prototype.copy = function () {
|
|
p5.Renderer2D._copyHelper.apply(this, arguments);
|
|
};
|
|
|
|
/**
|
|
* Applies a filter to the canvas.
|
|
* <br><br>
|
|
*
|
|
* The presets options are:
|
|
* <br><br>
|
|
*
|
|
* THRESHOLD
|
|
* Converts the image to black and white pixels depending if they are above or
|
|
* below the threshold defined by the level parameter. The parameter must be
|
|
* between 0.0 (black) and 1.0 (white). If no level is specified, 0.5 is used.
|
|
* <br><br>
|
|
*
|
|
* GRAY
|
|
* Converts any colors in the image to grayscale equivalents. No parameter
|
|
* is used.
|
|
* <br><br>
|
|
*
|
|
* OPAQUE
|
|
* Sets the alpha channel to entirely opaque. No parameter is used.
|
|
* <br><br>
|
|
*
|
|
* INVERT
|
|
* Sets each pixel to its inverse value. No parameter is used.
|
|
* <br><br>
|
|
*
|
|
* POSTERIZE
|
|
* Limits each channel of the image to the number of colors specified as the
|
|
* parameter. The parameter can be set to values between 2 and 255, but
|
|
* results are most noticeable in the lower ranges.
|
|
* <br><br>
|
|
*
|
|
* BLUR
|
|
* Executes a Guassian blur with the level parameter specifying the extent
|
|
* of the blurring. If no parameter is used, the blur is equivalent to
|
|
* Guassian blur of radius 1. Larger values increase the blur.
|
|
* <br><br>
|
|
*
|
|
* ERODE
|
|
* Reduces the light areas. No parameter is used.
|
|
* <br><br>
|
|
*
|
|
* DILATE
|
|
* Increases the light areas. No parameter is used.
|
|
*
|
|
* @method filter
|
|
* @param {Constant} filterType
|
|
* @param {Number} filterParam an optional parameter unique
|
|
* to each filter, see above
|
|
*
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* filter(THRESHOLD);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* filter(GRAY);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* filter(OPAQUE);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* filter(INVERT);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* filter(POSTERIZE,3);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* filter(DILATE);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* filter(BLUR,3);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/bricks.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* filter(ERODE);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* black and white image of a brick wall.
|
|
* greyscale image of a brickwall
|
|
* image of a brickwall
|
|
* jade colored image of a brickwall
|
|
* red and pink image of a brickwall
|
|
* image of a brickwall
|
|
* blurry image of a brickwall
|
|
* image of a brickwall
|
|
* image of a brickwall with less detail
|
|
*
|
|
*/
|
|
p5.prototype.filter = function(operation, value) {
|
|
if(this.canvas !== undefined) {
|
|
Filters.apply(this.canvas, Filters[operation.toLowerCase()], value);
|
|
}
|
|
else {
|
|
Filters.apply(this.elt, Filters[operation.toLowerCase()], value);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns an array of [R,G,B,A] values for any pixel or grabs a section of
|
|
* an image. If no parameters are specified, the entire image is returned.
|
|
* Use the x and y parameters to get the value of one pixel. Get a section of
|
|
* the display window by specifying additional w and h parameters. When
|
|
* getting an image, the x and y parameters define the coordinates for the
|
|
* upper-left corner of the image, regardless of the current imageMode().
|
|
* <br><br>
|
|
* If the pixel requested is outside of the image window, [0,0,0,255] is
|
|
* returned. To get the numbers scaled according to the current color ranges
|
|
* and taking into account colorMode, use getColor instead of get.
|
|
* <br><br>
|
|
* Getting the color of a single pixel with get(x, y) is easy, but not as fast
|
|
* as grabbing the data directly from pixels[]. The equivalent statement to
|
|
* get(x, y) using pixels[] with pixel density d is
|
|
* <code>
|
|
* var off = (y * width + x) * d * 4;
|
|
* [pixels[off],
|
|
* pixels[off+1],
|
|
* pixels[off+2],
|
|
* pixels[off+3]]</code>
|
|
* <br><br>
|
|
* See the reference for pixels[] for more information.
|
|
*
|
|
* @method get
|
|
* @param {Number} [x] x-coordinate of the pixel
|
|
* @param {Number} [y] y-coordinate of the pixel
|
|
* @param {Number} [w] width
|
|
* @param {Number} [h] height
|
|
* @return {Array|p5.Image} values of pixel at x,y in array format
|
|
* [R, G, B, A] or p5.Image
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/rockies.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* var c = get();
|
|
* image(c, width/2, 0);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/rockies.jpg");
|
|
* }
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* var c = get(50, 90);
|
|
* fill(c);
|
|
* noStroke();
|
|
* rect(25, 25, 50, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 2 images of the rocky mountains, side-by-side
|
|
* Image of the rocky mountains with 50x50 green rect in center of canvas
|
|
*
|
|
*/
|
|
p5.prototype.get = function(x, y, w, h){
|
|
return this._renderer.get(x, y, w, h);
|
|
};
|
|
|
|
/**
|
|
* Loads the pixel data for the display window into the pixels[] array. This
|
|
* function must always be called before reading from or writing to pixels[].
|
|
*
|
|
* @method loadPixels
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* var d = pixelDensity();
|
|
* var halfImage = 4 * (img.width * d) *
|
|
(img.height/2 * d);
|
|
* loadPixels();
|
|
* for (var i = 0; i < halfImage; i++) {
|
|
* pixels[i+halfImage] = pixels[i];
|
|
* }
|
|
* updatePixels();
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* two images of the rocky mountains. one on top, one on bottom of canvas.
|
|
*
|
|
*/
|
|
p5.prototype.loadPixels = function() {
|
|
this._renderer.loadPixels();
|
|
};
|
|
|
|
/**
|
|
* <p>Changes the color of any pixel, or writes an image directly to the
|
|
* display window.</p>
|
|
* <p>The x and y parameters specify the pixel to change and the c parameter
|
|
* specifies the color value. This can be a p5.Color object, or [R, G, B, A]
|
|
* pixel array. It can also be a single grayscale value.
|
|
* When setting an image, the x and y parameters define the coordinates for
|
|
* the upper-left corner of the image, regardless of the current imageMode().
|
|
* </p>
|
|
* <p>
|
|
* After using set(), you must call updatePixels() for your changes to
|
|
* appear. This should be called once all pixels have been set.
|
|
* </p>
|
|
* <p>Setting the color of a single pixel with set(x, y) is easy, but not as
|
|
* fast as putting the data directly into pixels[]. Setting the pixels[]
|
|
* values directly may be complicated when working with a retina display,
|
|
* but will perform better when lots of pixels need to be set directly on
|
|
* every loop.</p>
|
|
* <p>See the reference for pixels[] for more information.</p>
|
|
*
|
|
* @method set
|
|
* @param {Number} x x-coordinate of the pixel
|
|
* @param {Number} y y-coordinate of the pixel
|
|
* @param {Number|Array|Object} c insert a grayscale value | a pixel array |
|
|
* a p5.Color object | a p5.Image to copy
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var black = color(0);
|
|
* set(30, 20, black);
|
|
* set(85, 20, black);
|
|
* set(85, 75, black);
|
|
* set(30, 75, black);
|
|
* updatePixels();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* for (var i = 30; i < width-15; i++) {
|
|
* for (var j = 20; j < height-25; j++) {
|
|
* var c = color(204-j, 153-i, 0);
|
|
* set(i, j, c);
|
|
* }
|
|
* }
|
|
* updatePixels();
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* set(0, 0, img);
|
|
* updatePixels();
|
|
* line(0, 0, width, height);
|
|
* line(0, height, width, 0);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 4 black points in the shape of a square middle-right of canvas.
|
|
* square with orangey-brown gradient lightening at bottom right.
|
|
* image of the rocky mountains. with lines like an 'x' through the center.
|
|
*/
|
|
p5.prototype.set = function (x, y, imgOrCol) {
|
|
this._renderer.set(x, y, imgOrCol);
|
|
};
|
|
/**
|
|
* Updates the display window with the data in the pixels[] array.
|
|
* Use in conjunction with loadPixels(). If you're only reading pixels from
|
|
* the array, there's no need to call updatePixels() — updating is only
|
|
* necessary to apply changes. updatePixels() should be called anytime the
|
|
* pixels array is manipulated or set() is called.
|
|
*
|
|
* @method updatePixels
|
|
* @param {Number} [x] x-coordinate of the upper-left corner of region
|
|
* to update
|
|
* @param {Number} [y] y-coordinate of the upper-left corner of region
|
|
* to update
|
|
* @param {Number} [w] width of region to update
|
|
* @param {Number} [w] height of region to update
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function preload() {
|
|
* img = loadImage("assets/rockies.jpg");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* image(img, 0, 0);
|
|
* var halfImage = 4 * (img.width * pixelDensity()) *
|
|
* (img.height * pixelDensity()/2);
|
|
* loadPixels();
|
|
* for (var i = 0; i < halfImage; i++) {
|
|
* pixels[i+halfImage] = pixels[i];
|
|
* }
|
|
* updatePixels();
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
* @alt
|
|
* two images of the rocky mountains. one on top, one on bottom of canvas.
|
|
*/
|
|
p5.prototype.updatePixels = function (x, y, w, h) {
|
|
// graceful fail - if loadPixels() or set() has not been called, pixel
|
|
// array will be empty, ignore call to updatePixels()
|
|
if (this.pixels.length === 0) {
|
|
return;
|
|
}
|
|
this._renderer.updatePixels(x, y, w, h);
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../color/p5.Color":31,"../core/core":37,"./filters":54}],59:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module IO
|
|
* @submodule Input
|
|
* @for p5
|
|
* @requires core
|
|
* @requires reqwest
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var reqwest = _dereq_('reqwest');
|
|
var opentype = _dereq_('opentype.js');
|
|
_dereq_('../core/error_helpers');
|
|
|
|
/**
|
|
* Checks if we are in preload and returns the last arg which will be the
|
|
* _decrementPreload function if called from a loadX() function. Should
|
|
* only be used in loadX() functions.
|
|
* @private
|
|
*/
|
|
p5._getDecrementPreload = function () {
|
|
var decrementPreload = arguments[arguments.length - 1];
|
|
|
|
// when in preload decrementPreload will always be the last arg as it is set
|
|
// with args.push() before invocation in _wrapPreload
|
|
if ((window.preload || (this && this.preload)) &&
|
|
typeof decrementPreload === 'function') {
|
|
return decrementPreload;
|
|
} else {
|
|
return null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Loads an opentype font file (.otf, .ttf) from a file or a URL,
|
|
* and returns a PFont Object. This method is asynchronous,
|
|
* meaning it may not finish before the next line in your sketch
|
|
* is executed.
|
|
* <br><br>
|
|
* The path to the font should be relative to the HTML file
|
|
* that links in your sketch. Loading an from a URL or other
|
|
* remote location may be blocked due to your browser's built-in
|
|
* security.
|
|
*
|
|
* @method loadFont
|
|
* @param {String} path name of the file or url to load
|
|
* @param {Function} [callback] function to be executed after
|
|
* loadFont()
|
|
* completes
|
|
* @return {Object} p5.Font object
|
|
* @example
|
|
*
|
|
* <p>Calling loadFont() inside preload() guarantees that the load
|
|
* operation will have completed before setup() and draw() are called.</p>
|
|
*
|
|
* <div><code>
|
|
* var myFont;
|
|
* function preload() {
|
|
* myFont = loadFont('assets/AvenirNextLTPro-Demi.otf');
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* fill('#ED225D');
|
|
* textFont(myFont);
|
|
* textSize(36);
|
|
* text('p5*js', 10, 50);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* Outside of preload(), you may supply a callback function to handle the
|
|
* object:
|
|
*
|
|
* <div><code>
|
|
* function setup() {
|
|
* loadFont('assets/AvenirNextLTPro-Demi.otf', drawText);
|
|
* }
|
|
*
|
|
* function drawText(font) {
|
|
* fill('#ED225D');
|
|
* textFont(font, 36);
|
|
* text('p5*js', 10, 50);
|
|
* }
|
|
*
|
|
* </code></div>
|
|
*
|
|
* <p>You can also use the string name of the font to style other HTML
|
|
* elements.</p>
|
|
*
|
|
* <div><code>
|
|
* var myFont;
|
|
*
|
|
* function preload() {
|
|
* myFont = loadFont('assets/Avenir.otf');
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var myDiv = createDiv('hello there');
|
|
* myDiv.style('font-family', 'Avenir');
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* p5*js in p5's theme dark pink
|
|
* p5*js in p5's theme dark pink
|
|
*
|
|
*/
|
|
p5.prototype.loadFont = function (path, onSuccess, onError) {
|
|
|
|
var p5Font = new p5.Font(this);
|
|
var decrementPreload = p5._getDecrementPreload.apply(this, arguments);
|
|
|
|
opentype.load(path, function (err, font) {
|
|
|
|
if (err) {
|
|
|
|
if ((typeof onError !== 'undefined') && (onError !== decrementPreload)) {
|
|
return onError(err);
|
|
}
|
|
p5._friendlyFileLoadError(4, path);
|
|
console.error(err, path);
|
|
return;
|
|
}
|
|
|
|
p5Font.font = font;
|
|
|
|
if (typeof onSuccess !== 'undefined') {
|
|
onSuccess(p5Font);
|
|
}
|
|
|
|
if (decrementPreload && (onSuccess !== decrementPreload)) {
|
|
decrementPreload();
|
|
}
|
|
|
|
// check that we have an acceptable font type
|
|
var validFontTypes = [ 'ttf', 'otf', 'woff', 'woff2' ],
|
|
fileNoPath = path.split('\\').pop().split('/').pop(),
|
|
lastDotIdx = fileNoPath.lastIndexOf('.'), fontFamily, newStyle,
|
|
fileExt = lastDotIdx < 1 ? null : fileNoPath.substr(lastDotIdx + 1);
|
|
|
|
// if so, add it to the DOM (name-only) for use with p5.dom
|
|
if (validFontTypes.indexOf(fileExt) > -1) {
|
|
|
|
fontFamily = fileNoPath.substr(0, lastDotIdx);
|
|
newStyle = document.createElement('style');
|
|
newStyle.appendChild(document.createTextNode('\n@font-face {' +
|
|
'\nfont-family: ' + fontFamily + ';\nsrc: url(' + path + ');\n}\n'));
|
|
document.head.appendChild(newStyle);
|
|
}
|
|
|
|
});
|
|
|
|
return p5Font;
|
|
};
|
|
|
|
//BufferedReader
|
|
p5.prototype.createInput = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
};
|
|
|
|
p5.prototype.createReader = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
};
|
|
|
|
p5.prototype.loadBytes = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
};
|
|
|
|
/**
|
|
* Loads a JSON file from a file or a URL, and returns an Object or Array.
|
|
* This method is asynchronous, meaning it may not finish before the next
|
|
* line in your sketch is executed.
|
|
*
|
|
* @method loadJSON
|
|
* @param {String} path name of the file or url to load
|
|
* @param {Function} [callback] function to be executed after
|
|
* loadJSON() completes, data is passed
|
|
* in as first argument
|
|
* @param {Function} [errorCallback] function to be executed if
|
|
* there is an error, response is passed
|
|
* in as first argument
|
|
* @param {String} [datatype] "json" or "jsonp"
|
|
* @return {Object|Array} JSON data
|
|
* @example
|
|
*
|
|
* <p>Calling loadJSON() inside preload() guarantees to complete the
|
|
* operation before setup() and draw() are called.</p>
|
|
*
|
|
* <div><code>
|
|
* var weather;
|
|
* function preload() {
|
|
* var url = 'http://api.openweathermap.org/data/2.5/weather?q=London,UK'+
|
|
* '&APPID=7bbbb47522848e8b9c26ba35c226c734';
|
|
* weather = loadJSON(url);
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* noLoop();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(200);
|
|
* // get the humidity value out of the loaded JSON
|
|
* var humidity = weather.main.humidity;
|
|
* fill(0, humidity); // use the humidity value to set the alpha
|
|
* ellipse(width/2, height/2, 50, 50);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
*
|
|
* <p>Outside of preload(), you may supply a callback function to handle the
|
|
* object:</p>
|
|
* <div><code>
|
|
* function setup() {
|
|
* noLoop();
|
|
* var url = 'http://api.openweathermap.org/data/2.5/weather?q=NewYork'+
|
|
* '&APPID=7bbbb47522848e8b9c26ba35c226c734';
|
|
* loadJSON(url, drawWeather);
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(200);
|
|
* }
|
|
*
|
|
* function drawWeather(weather) {
|
|
* // get the humidity value out of the loaded JSON
|
|
* var humidity = weather.main.humidity;
|
|
* fill(0, humidity); // use the humidity value to set the alpha
|
|
* ellipse(width/2, height/2, 50, 50);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 50x50 ellipse that changes from black to white depending on the current humidity
|
|
* 50x50 ellipse that changes from black to white depending on the current humidity
|
|
*
|
|
*/
|
|
p5.prototype.loadJSON = function () {
|
|
var path = arguments[0];
|
|
var callback = arguments[1];
|
|
var errorCallback;
|
|
var decrementPreload = p5._getDecrementPreload.apply(this, arguments);
|
|
|
|
var ret = {}; // object needed for preload
|
|
// assume jsonp for URLs
|
|
var t = 'json'; //= path.indexOf('http') === -1 ? 'json' : 'jsonp';
|
|
|
|
// check for explicit data type argument
|
|
for (var i = 2; i < arguments.length; i++) {
|
|
var arg = arguments[i];
|
|
if (typeof arg === 'string') {
|
|
if (arg === 'jsonp' || arg === 'json') {
|
|
t = arg;
|
|
}
|
|
} else if (typeof arg === 'function') {
|
|
errorCallback = arg;
|
|
}
|
|
}
|
|
|
|
reqwest({
|
|
url: path,
|
|
type: t,
|
|
crossOrigin: true,
|
|
error: function (resp) {
|
|
// pass to error callback if defined
|
|
if (errorCallback) {
|
|
errorCallback(resp);
|
|
} else { // otherwise log error msg
|
|
console.log(resp.statusText);
|
|
}
|
|
},
|
|
success: function (resp) {
|
|
for (var k in resp) {
|
|
ret[k] = resp[k];
|
|
}
|
|
if (typeof callback !== 'undefined') {
|
|
callback(resp);
|
|
}
|
|
if (decrementPreload && (callback !== decrementPreload)) {
|
|
decrementPreload();
|
|
}
|
|
}
|
|
});
|
|
|
|
return ret;
|
|
};
|
|
|
|
/**
|
|
* Reads the contents of a file and creates a String array of its individual
|
|
* lines. If the name of the file is used as the parameter, as in the above
|
|
* example, the file must be located in the sketch directory/folder.
|
|
* <br><br>
|
|
* Alternatively, the file maybe be loaded from anywhere on the local
|
|
* computer using an absolute path (something that starts with / on Unix and
|
|
* Linux, or a drive letter on Windows), or the filename parameter can be a
|
|
* URL for a file found on a network.
|
|
* <br><br>
|
|
* This method is asynchronous, meaning it may not finish before the next
|
|
* line in your sketch is executed.
|
|
*
|
|
* @method loadStrings
|
|
* @param {String} filename name of the file or url to load
|
|
* @param {Function} [callback] function to be executed after loadStrings()
|
|
* completes, Array is passed in as first
|
|
* argument
|
|
* @param {Function} [errorCallback] function to be executed if
|
|
* there is an error, response is passed
|
|
* in as first argument
|
|
* @return {Array} Array of Strings
|
|
* @example
|
|
*
|
|
* <p>Calling loadStrings() inside preload() guarantees to complete the
|
|
* operation before setup() and draw() are called.</p>
|
|
*
|
|
* <div><code>
|
|
* var result;
|
|
* function preload() {
|
|
* result = loadStrings('assets/test.txt');
|
|
* }
|
|
|
|
* function setup() {
|
|
* background(200);
|
|
* var ind = floor(random(result.length));
|
|
* text(result[ind], 10, 10, 80, 80);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* <p>Outside of preload(), you may supply a callback function to handle the
|
|
* object:</p>
|
|
*
|
|
* <div><code>
|
|
* function setup() {
|
|
* loadStrings('assets/test.txt', pickString);
|
|
* }
|
|
*
|
|
* function pickString(result) {
|
|
* background(200);
|
|
* var ind = floor(random(result.length));
|
|
* text(result[ind], 10, 10, 80, 80);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* randomly generated text from a file, for example "i smell like butter"
|
|
* randomly generated text from a file, for example "i have three feet"
|
|
*
|
|
*/
|
|
p5.prototype.loadStrings = function (path, callback, errorCallback) {
|
|
var ret = [];
|
|
var req = new XMLHttpRequest();
|
|
var decrementPreload = p5._getDecrementPreload.apply(this, arguments);
|
|
|
|
req.addEventListener('error', function (resp) {
|
|
if (errorCallback) {
|
|
errorCallback(resp);
|
|
} else {
|
|
console.log(resp.responseText);
|
|
}
|
|
});
|
|
|
|
req.open('GET', path, true);
|
|
req.onreadystatechange = function () {
|
|
if (req.readyState === 4) {
|
|
if (req.status === 200) {
|
|
var arr = req.responseText.match(/[^\r\n]+/g);
|
|
for (var k in arr) {
|
|
ret[k] = arr[k];
|
|
}
|
|
if (typeof callback !== 'undefined') {
|
|
callback(ret);
|
|
}
|
|
if (decrementPreload && (callback !== decrementPreload)) {
|
|
decrementPreload();
|
|
}
|
|
} else {
|
|
if (errorCallback) {
|
|
errorCallback(req);
|
|
} else {
|
|
console.log(req.statusText);
|
|
}
|
|
//p5._friendlyFileLoadError(3, path);
|
|
}
|
|
}
|
|
};
|
|
req.send(null);
|
|
return ret;
|
|
};
|
|
|
|
/**
|
|
* <p>Reads the contents of a file or URL and creates a p5.Table object with
|
|
* its values. If a file is specified, it must be located in the sketch's
|
|
* "data" folder. The filename parameter can also be a URL to a file found
|
|
* online. By default, the file is assumed to be comma-separated (in CSV
|
|
* format). Table only looks for a header row if the 'header' option is
|
|
* included.</p>
|
|
*
|
|
* <p>Possible options include:
|
|
* <ul>
|
|
* <li>csv - parse the table as comma-separated values</li>
|
|
* <li>tsv - parse the table as tab-separated values</li>
|
|
* <li>header - this table has a header (title) row</li>
|
|
* </ul>
|
|
* </p>
|
|
*
|
|
* <p>When passing in multiple options, pass them in as separate parameters,
|
|
* seperated by commas. For example:
|
|
* <br><br>
|
|
* <code>
|
|
* loadTable("my_csv_file.csv", "csv", "header")
|
|
* </code>
|
|
* </p>
|
|
*
|
|
* <p> All files loaded and saved use UTF-8 encoding.</p>
|
|
*
|
|
* <p>This method is asynchronous, meaning it may not finish before the next
|
|
* line in your sketch is executed. Calling loadTable() inside preload()
|
|
* guarantees to complete the operation before setup() and draw() are called.
|
|
* <p>Outside of preload(), you may supply a callback function to handle the
|
|
* object:</p>
|
|
* </p>
|
|
*
|
|
* @method loadTable
|
|
* @param {String} filename name of the file or URL to load
|
|
* @param {String|Strings} [options] "header" "csv" "tsv"
|
|
* @param {Function} [callback] function to be executed after
|
|
* loadTable() completes. On success, the
|
|
* Table object is passed in as the
|
|
* first argument; otherwise, false
|
|
* is passed in.
|
|
* @return {Object} Table object containing data
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the following CSV file called "mammals.csv"
|
|
* // located in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* //the file can be remote
|
|
* //table = loadTable("http://p5js.org/reference/assets/mammals.csv",
|
|
* // "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* //count the columns
|
|
* print(table.getRowCount() + " total rows in table");
|
|
* print(table.getColumnCount() + " total columns in table");
|
|
*
|
|
* print(table.getColumn("name"));
|
|
* //["Goat", "Leopard", "Zebra"]
|
|
*
|
|
* //cycle through the table
|
|
* for (var r = 0; r < table.getRowCount(); r++)
|
|
* for (var c = 0; c < table.getColumnCount(); c++) {
|
|
* print(table.getString(r, c));
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* randomly generated text from a file, for example "i smell like butter"
|
|
* randomly generated text from a file, for example "i have three feet"
|
|
*
|
|
*/
|
|
p5.prototype.loadTable = function (path) {
|
|
var callback = null;
|
|
var options = [];
|
|
var header = false;
|
|
var sep = ',';
|
|
var separatorSet = false;
|
|
var decrementPreload = p5._getDecrementPreload.apply(this, arguments);
|
|
|
|
for (var i = 1; i < arguments.length; i++) {
|
|
if ((typeof (arguments[i]) === 'function') &&
|
|
(arguments[i] !== decrementPreload)) {
|
|
callback = arguments[i];
|
|
} else if (typeof (arguments[i]) === 'string') {
|
|
options.push(arguments[i]);
|
|
if (arguments[i] === 'header') {
|
|
header = true;
|
|
}
|
|
if (arguments[i] === 'csv') {
|
|
if (separatorSet) {
|
|
throw new Error('Cannot set multiple separator types.');
|
|
} else {
|
|
sep = ',';
|
|
separatorSet = true;
|
|
}
|
|
} else if (arguments[i] === 'tsv') {
|
|
if (separatorSet) {
|
|
throw new Error('Cannot set multiple separator types.');
|
|
} else {
|
|
sep = '\t';
|
|
separatorSet = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
var t = new p5.Table();
|
|
reqwest({
|
|
url: path,
|
|
crossOrigin: true,
|
|
type: 'csv'
|
|
})
|
|
.then(function (resp) {
|
|
resp = resp.responseText;
|
|
|
|
var state = {};
|
|
|
|
// define constants
|
|
var PRE_TOKEN = 0,
|
|
MID_TOKEN = 1,
|
|
POST_TOKEN = 2,
|
|
POST_RECORD = 4;
|
|
|
|
var QUOTE = '\"',
|
|
CR = '\r',
|
|
LF = '\n';
|
|
|
|
var records = [];
|
|
var offset = 0;
|
|
var currentRecord = null;
|
|
var currentChar;
|
|
|
|
var recordBegin = function () {
|
|
state.escaped = false;
|
|
currentRecord = [];
|
|
tokenBegin();
|
|
};
|
|
|
|
var recordEnd = function () {
|
|
state.currentState = POST_RECORD;
|
|
records.push(currentRecord);
|
|
currentRecord = null;
|
|
};
|
|
|
|
var tokenBegin = function () {
|
|
state.currentState = PRE_TOKEN;
|
|
state.token = '';
|
|
};
|
|
|
|
var tokenEnd = function () {
|
|
currentRecord.push(state.token);
|
|
tokenBegin();
|
|
};
|
|
|
|
while (true) {
|
|
currentChar = resp[offset++];
|
|
|
|
// EOF
|
|
if (currentChar == null) {
|
|
if (state.escaped) {
|
|
throw new Error('Unclosed quote in file.');
|
|
}
|
|
if (currentRecord) {
|
|
tokenEnd();
|
|
recordEnd();
|
|
break;
|
|
}
|
|
}
|
|
if (currentRecord === null) {
|
|
recordBegin();
|
|
}
|
|
|
|
// Handle opening quote
|
|
if (state.currentState === PRE_TOKEN) {
|
|
if (currentChar === QUOTE) {
|
|
state.escaped = true;
|
|
state.currentState = MID_TOKEN;
|
|
continue;
|
|
}
|
|
state.currentState = MID_TOKEN;
|
|
}
|
|
|
|
// mid-token and escaped, look for sequences and end quote
|
|
if (state.currentState === MID_TOKEN && state.escaped) {
|
|
if (currentChar === QUOTE) {
|
|
if (resp[offset] === QUOTE) {
|
|
state.token += QUOTE;
|
|
offset++;
|
|
} else {
|
|
state.escaped = false;
|
|
state.currentState = POST_TOKEN;
|
|
}
|
|
} else {
|
|
state.token += currentChar;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// fall-through: mid-token or post-token, not escaped
|
|
if (currentChar === CR) {
|
|
if (resp[offset] === LF) {
|
|
offset++;
|
|
}
|
|
tokenEnd();
|
|
recordEnd();
|
|
} else if (currentChar === LF) {
|
|
tokenEnd();
|
|
recordEnd();
|
|
} else if (currentChar === sep) {
|
|
tokenEnd();
|
|
} else if (state.currentState === MID_TOKEN) {
|
|
state.token += currentChar;
|
|
}
|
|
}
|
|
|
|
// set up column names
|
|
if (header) {
|
|
t.columns = records.shift();
|
|
} else {
|
|
for (i = 0; i < records[0].length; i++) {
|
|
t.columns[i] = 'null';
|
|
}
|
|
}
|
|
var row;
|
|
for (i = 0; i < records.length; i++) {
|
|
//Handles row of 'undefined' at end of some CSVs
|
|
if (i === records.length - 1 && records[i].length === 1) {
|
|
if (records[i][0] === 'undefined') {
|
|
break;
|
|
}
|
|
}
|
|
row = new p5.TableRow();
|
|
row.arr = records[i];
|
|
row.obj = makeObject(records[i], t.columns);
|
|
t.addRow(row);
|
|
}
|
|
if (callback !== null) {
|
|
callback(t);
|
|
}
|
|
if (decrementPreload && (callback !== decrementPreload)) {
|
|
decrementPreload();
|
|
}
|
|
})
|
|
.fail(function (err, msg) {
|
|
p5._friendlyFileLoadError(2, path);
|
|
// don't get error callback mixed up with decrementPreload
|
|
if ((typeof callback === 'function') &&
|
|
(callback !== decrementPreload)) {
|
|
callback(false);
|
|
}
|
|
});
|
|
|
|
return t;
|
|
};
|
|
|
|
// helper function to turn a row into a JSON object
|
|
function makeObject(row, headers) {
|
|
var ret = {};
|
|
headers = headers || [];
|
|
if (typeof (headers) === 'undefined') {
|
|
for (var j = 0; j < row.length; j++) {
|
|
headers[j.toString()] = j;
|
|
}
|
|
}
|
|
for (var i = 0; i < headers.length; i++) {
|
|
var key = headers[i];
|
|
var val = row[i];
|
|
ret[key] = val;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/*global parseXML */
|
|
p5.prototype.parseXML = function (two) {
|
|
var one = new p5.XML();
|
|
var i;
|
|
if (two.children.length) {
|
|
for ( i = 0; i < two.children.length; i++ ) {
|
|
var node = parseXML(two.children[i]);
|
|
one.addChild(node);
|
|
}
|
|
one.setName(two.nodeName);
|
|
one._setCont(two.textContent);
|
|
one._setAttributes(two);
|
|
for (var j = 0; j < one.children.length; j++) {
|
|
one.children[j].parent = one;
|
|
}
|
|
return one;
|
|
}
|
|
else {
|
|
one.setName(two.nodeName);
|
|
one._setCont(two.textContent);
|
|
one._setAttributes(two);
|
|
return one;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Reads the contents of a file and creates an XML object with its values.
|
|
* If the name of the file is used as the parameter, as in the above example,
|
|
* the file must be located in the sketch directory/folder.
|
|
*
|
|
* Alternatively, the file maybe be loaded from anywhere on the local
|
|
* computer using an absolute path (something that starts with / on Unix and
|
|
* Linux, or a drive letter on Windows), or the filename parameter can be a
|
|
* URL for a file found on a network.
|
|
*
|
|
* This method is asynchronous, meaning it may not finish before the next
|
|
* line in your sketch is executed. Calling loadXML() inside preload()
|
|
* guarantees to complete the operation before setup() and draw() are called.
|
|
*
|
|
* <p>Outside of preload(), you may supply a callback function to handle the
|
|
* object:</p>
|
|
*
|
|
* @method loadXML
|
|
* @param {String} filename name of the file or URL to load
|
|
* @param {Function} [callback] function to be executed after loadXML()
|
|
* completes, XML object is passed in as
|
|
* first argument
|
|
* @param {Function} [errorCallback] function to be executed if
|
|
* there is an error, response is passed
|
|
* in as first argument
|
|
* @return {Object} XML object containing data
|
|
*/
|
|
p5.prototype.loadXML = function (path, callback, errorCallback) {
|
|
var ret = {};
|
|
var decrementPreload = p5._getDecrementPreload.apply(this, arguments);
|
|
reqwest({
|
|
url: path,
|
|
type: 'xml',
|
|
crossOrigin: true,
|
|
error: function (resp) {
|
|
// pass to error callback if defined
|
|
if (errorCallback) {
|
|
errorCallback(resp);
|
|
} else { // otherwise log error msg
|
|
console.log(resp.statusText);
|
|
}
|
|
//p5._friendlyFileLoadError(1,path);
|
|
}
|
|
})
|
|
.then(function (resp) {
|
|
var xml = parseXML(resp.documentElement);
|
|
for(var key in xml) {
|
|
ret[key] = xml[key];
|
|
}
|
|
if (typeof callback !== 'undefined') {
|
|
callback(ret);
|
|
}
|
|
if (decrementPreload && (callback !== decrementPreload)) {
|
|
decrementPreload();
|
|
}
|
|
});
|
|
return ret;
|
|
};
|
|
|
|
// name clash with window.open
|
|
// p5.prototype.open = function() {
|
|
// // TODO
|
|
|
|
// };
|
|
|
|
p5.prototype.selectFolder = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
|
|
};
|
|
|
|
p5.prototype.selectInput = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
|
|
};
|
|
|
|
/**
|
|
* Method for executing an HTTP GET request. If data type is not specified,
|
|
* p5 will try to guess based on the URL, defaulting to text.
|
|
*
|
|
* @method httpGet
|
|
* @param {String} path name of the file or url to load
|
|
* @param {Object} [data] param data passed sent with request
|
|
* @param {String} [datatype] "json", "jsonp", "xml", or "text"
|
|
* @param {Function} [callback] function to be executed after
|
|
* httpGet() completes, data is passed in
|
|
* as first argument
|
|
* @param {Function} [errorCallback] function to be executed if
|
|
* there is an error, response is passed
|
|
* in as first argument
|
|
*/
|
|
p5.prototype.httpGet = function () {
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
args.push('GET');
|
|
p5.prototype.httpDo.apply(this, args);
|
|
};
|
|
|
|
/**
|
|
* Method for executing an HTTP POST request. If data type is not specified,
|
|
* p5 will try to guess based on the URL, defaulting to text.
|
|
*
|
|
* @method httpPost
|
|
* @param {String} path name of the file or url to load
|
|
* @param {Object} [data] param data passed sent with request
|
|
* @param {String} [datatype] "json", "jsonp", "xml", or "text"
|
|
* @param {Function} [callback] function to be executed after
|
|
* httpGet() completes, data is passed in
|
|
* as first argument
|
|
* @param {Function} [errorCallback] function to be executed if
|
|
* there is an error, response is passed
|
|
* in as first argument
|
|
*/
|
|
p5.prototype.httpPost = function () {
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
args.push('POST');
|
|
p5.prototype.httpDo.apply(this, args);
|
|
};
|
|
|
|
/**
|
|
* Method for executing an HTTP request. If data type is not specified,
|
|
* p5 will try to guess based on the URL, defaulting to text.<br><br>
|
|
* You may also pass a single object specifying all parameters for the
|
|
* request following the examples inside the reqwest() calls here:
|
|
* <a href='https://github.com/ded/reqwest#api'>
|
|
* https://github.com/ded/reqwest#api</a>
|
|
*
|
|
* @method httpDo
|
|
* @param {String} path name of the file or url to load
|
|
* @param {String} [method] either "GET", "POST", or "PUT",
|
|
* defaults to "GET"
|
|
* @param {Object} [data] param data passed sent with request
|
|
* @param {String} [datatype] "json", "jsonp", "xml", or "text"
|
|
* @param {Function} [callback] function to be executed after
|
|
* httpGet() completes, data is passed in
|
|
* as first argument
|
|
* @param {Function} [errorCallback] function to be executed if
|
|
* there is an error, response is passed
|
|
* in as first argument
|
|
*/
|
|
p5.prototype.httpDo = function () {
|
|
if (typeof arguments[0] === 'object') {
|
|
reqwest(arguments[0]);
|
|
} else {
|
|
var method = 'GET';
|
|
var path = arguments[0];
|
|
var data = {};
|
|
var type = '';
|
|
var callback;
|
|
var errorCallback;
|
|
|
|
for (var i = 1; i < arguments.length; i++) {
|
|
var a = arguments[i];
|
|
if (typeof a === 'string') {
|
|
if (a === 'GET' || a === 'POST' || a === 'PUT' || a === 'DELETE') {
|
|
method = a;
|
|
} else {
|
|
type = a;
|
|
}
|
|
} else if (typeof a === 'object') {
|
|
data = a;
|
|
} else if (typeof a === 'function') {
|
|
if (!callback) {
|
|
callback = a;
|
|
} else {
|
|
errorCallback = a;
|
|
}
|
|
}
|
|
}
|
|
|
|
// do some sort of smart type checking
|
|
if (type === '') {
|
|
if (path.indexOf('json') !== -1) {
|
|
type = 'json';
|
|
} else if (path.indexOf('xml') !== -1) {
|
|
type = 'xml';
|
|
} else {
|
|
type = 'text';
|
|
}
|
|
}
|
|
|
|
reqwest({
|
|
url: path,
|
|
method: method,
|
|
data: data,
|
|
type: type,
|
|
crossOrigin: true,
|
|
success: function (resp) {
|
|
if (typeof callback !== 'undefined') {
|
|
if (type === 'text') {
|
|
callback(resp.response);
|
|
} else {
|
|
callback(resp);
|
|
}
|
|
}
|
|
},
|
|
error: function (resp) {
|
|
if (errorCallback) {
|
|
errorCallback(resp);
|
|
} else {
|
|
console.log(resp.statusText);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @module IO
|
|
* @submodule Output
|
|
* @for p5
|
|
*/
|
|
|
|
window.URL = window.URL || window.webkitURL;
|
|
|
|
// private array of p5.PrintWriter objects
|
|
p5.prototype._pWriters = [];
|
|
|
|
p5.prototype.beginRaw = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
|
|
};
|
|
|
|
p5.prototype.beginRecord = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
|
|
};
|
|
|
|
p5.prototype.createOutput = function () {
|
|
// TODO
|
|
|
|
throw 'not yet implemented';
|
|
};
|
|
|
|
p5.prototype.createWriter = function (name, extension) {
|
|
var newPW;
|
|
// check that it doesn't already exist
|
|
for (var i in p5.prototype._pWriters) {
|
|
if (p5.prototype._pWriters[i].name === name) {
|
|
// if a p5.PrintWriter w/ this name already exists...
|
|
// return p5.prototype._pWriters[i]; // return it w/ contents intact.
|
|
// or, could return a new, empty one with a unique name:
|
|
newPW = new p5.PrintWriter(name + window.millis(), extension);
|
|
p5.prototype._pWriters.push(newPW);
|
|
return newPW;
|
|
}
|
|
}
|
|
newPW = new p5.PrintWriter(name, extension);
|
|
p5.prototype._pWriters.push(newPW);
|
|
return newPW;
|
|
};
|
|
|
|
p5.prototype.endRaw = function () {
|
|
// TODO
|
|
|
|
throw 'not yet implemented';
|
|
};
|
|
|
|
p5.prototype.endRecord = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
|
|
};
|
|
|
|
p5.PrintWriter = function (filename, extension) {
|
|
var self = this;
|
|
this.name = filename;
|
|
this.content = '';
|
|
this.print = function (data) {
|
|
this.content += data;
|
|
};
|
|
this.print = function (data) {
|
|
this.content += data + '\n';
|
|
};
|
|
this.flush = function () {
|
|
this.content = '';
|
|
};
|
|
this.close = function () {
|
|
// convert String to Array for the writeFile Blob
|
|
var arr = [];
|
|
arr.push(this.content);
|
|
p5.prototype.writeFile(arr, filename, extension);
|
|
// remove from _pWriters array and delete self
|
|
for (var i in p5.prototype._pWriters) {
|
|
if (p5.prototype._pWriters[i].name === this.name) {
|
|
// remove from _pWriters array
|
|
p5.prototype._pWriters.splice(i, 1);
|
|
}
|
|
}
|
|
self.flush();
|
|
self = {};
|
|
};
|
|
};
|
|
|
|
p5.prototype.saveBytes = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
|
|
};
|
|
|
|
// object, filename, options --> saveJSON, saveStrings, saveTable
|
|
// filename, [extension] [canvas] --> saveImage
|
|
|
|
/**
|
|
* <p>Save an image, text, json, csv, wav, or html. Prompts download to
|
|
* the client's computer. <b>Note that it is not recommended to call save()
|
|
* within draw if it's looping, as the save() function will open a new save
|
|
* dialog every frame.</b></p>
|
|
* <p>The default behavior is to save the canvas as an image. You can
|
|
* optionally specify a filename.
|
|
* For example:</p>
|
|
* <pre class='language-javascript'><code>
|
|
* save();
|
|
* save('myCanvas.jpg'); // save a specific canvas with a filename
|
|
* </code></pre>
|
|
*
|
|
* <p>Alternately, the first parameter can be a pointer to a canvas
|
|
* p5.Element, an Array of Strings,
|
|
* an Array of JSON, a JSON object, a p5.Table, a p5.Image, or a
|
|
* p5.SoundFile (requires p5.sound). The second parameter is a filename
|
|
* (including extension). The third parameter is for options specific
|
|
* to this type of object. This method will save a file that fits the
|
|
* given paramaters. For example:</p>
|
|
*
|
|
* <pre class='language-javascript'><code>
|
|
*
|
|
* save('myCanvas.jpg'); // Saves canvas as an image
|
|
*
|
|
* var cnv = createCanvas(100, 100);
|
|
* save(cnv, 'myCanvas.jpg'); // Saves canvas as an image
|
|
*
|
|
* var gb = createGraphics(100, 100);
|
|
* save(gb, 'myGraphics.jpg'); // Saves p5.Renderer object as an image
|
|
*
|
|
* save(myTable, 'myTable.html'); // Saves table as html file
|
|
* save(myTable, 'myTable.csv',); // Comma Separated Values
|
|
* save(myTable, 'myTable.tsv'); // Tab Separated Values
|
|
*
|
|
* save(myJSON, 'my.json'); // Saves pretty JSON
|
|
* save(myJSON, 'my.json', true); // Optimizes JSON filesize
|
|
*
|
|
* save(img, 'my.png'); // Saves pImage as a png image
|
|
*
|
|
* save(arrayOfStrings, 'my.txt'); // Saves strings to a text file with line
|
|
* // breaks after each item in the array
|
|
* </code></pre>
|
|
*
|
|
* @method save
|
|
* @param {[Object|String]} objectOrFilename If filename is provided, will
|
|
* save canvas as an image with
|
|
* either png or jpg extension
|
|
* depending on the filename.
|
|
* If object is provided, will
|
|
* save depending on the object
|
|
* and filename (see examples
|
|
* above).
|
|
* @param {[String]} filename If an object is provided as the first
|
|
* parameter, then the second parameter
|
|
* indicates the filename,
|
|
* and should include an appropriate
|
|
* file extension (see examples above).
|
|
* @param {[Boolean/String]} options Additional options depend on
|
|
* filetype. For example, when saving JSON,
|
|
* <code>true</code> indicates that the
|
|
* output will be optimized for filesize,
|
|
* rather than readability.
|
|
*/
|
|
p5.prototype.save = function (object, _filename, _options) {
|
|
// parse the arguments and figure out which things we are saving
|
|
var args = arguments;
|
|
// =================================================
|
|
// OPTION 1: saveCanvas...
|
|
|
|
// if no arguments are provided, save canvas
|
|
var cnv = this._curElement.elt;
|
|
if (args.length === 0) {
|
|
p5.prototype.saveCanvas(cnv);
|
|
return;
|
|
}
|
|
// otherwise, parse the arguments
|
|
|
|
// if first param is a p5Graphics, then saveCanvas
|
|
else if (args[0] instanceof p5.Renderer ||
|
|
args[0] instanceof p5.Graphics) {
|
|
p5.prototype.saveCanvas(args[0].elt, args[1], args[2]);
|
|
return;
|
|
}
|
|
|
|
// if 1st param is String and only one arg, assume it is canvas filename
|
|
else if (args.length === 1 && typeof (args[0]) === 'string') {
|
|
p5.prototype.saveCanvas(cnv, args[0]);
|
|
}
|
|
|
|
// =================================================
|
|
// OPTION 2: extension clarifies saveStrings vs. saveJSON
|
|
else {
|
|
var extension = _checkFileExtension(args[1], args[2])[1];
|
|
switch (extension) {
|
|
case 'json':
|
|
p5.prototype.saveJSON(args[0], args[1], args[2]);
|
|
return;
|
|
case 'txt':
|
|
p5.prototype.saveStrings(args[0], args[1], args[2]);
|
|
return;
|
|
// =================================================
|
|
// OPTION 3: decide based on object...
|
|
default:
|
|
if (args[0] instanceof Array) {
|
|
p5.prototype.saveStrings(args[0], args[1], args[2]);
|
|
} else if (args[0] instanceof p5.Table) {
|
|
p5.prototype.saveTable(args[0], args[1], args[2], args[3]);
|
|
} else if (args[0] instanceof p5.Image) {
|
|
p5.prototype.saveCanvas(args[0].canvas, args[1]);
|
|
} else if (args[0] instanceof p5.SoundFile) {
|
|
p5.prototype.saveSound(args[0], args[1], args[2], args[3]);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Writes the contents of an Array or a JSON object to a .json file.
|
|
* The file saving process and location of the saved file will
|
|
* vary between web browsers.
|
|
*
|
|
* @method saveJSON
|
|
* @param {Array|Object} json
|
|
* @param {String} filename
|
|
* @param {Boolean} [optimize] If true, removes line breaks
|
|
* and spaces from the output
|
|
* file to optimize filesize
|
|
* (but not readability).
|
|
* @example
|
|
* <div><code>
|
|
* var json;
|
|
*
|
|
* function setup() {
|
|
*
|
|
* json = {}; // new JSON Object
|
|
*
|
|
* json.id = 0;
|
|
* json.species = 'Panthera leo';
|
|
* json.name = 'Lion';
|
|
*
|
|
* // To save, un-comment the line below, then click 'run'
|
|
* // saveJSON(json, 'lion.json');
|
|
* }
|
|
*
|
|
* // Saves the following to a file called "lion.json":
|
|
* // {
|
|
* // "id": 0,
|
|
* // "species": "Panthera leo",
|
|
* // "name": "Lion"
|
|
* // }
|
|
* </div></code>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype.saveJSON = function (json, filename, opt) {
|
|
var stringify;
|
|
if (opt) {
|
|
stringify = JSON.stringify(json);
|
|
} else {
|
|
stringify = JSON.stringify(json, undefined, 2);
|
|
}
|
|
console.log(stringify);
|
|
this.saveStrings(stringify.split('\n'), filename, 'json');
|
|
};
|
|
|
|
p5.prototype.saveJSONObject = p5.prototype.saveJSON;
|
|
p5.prototype.saveJSONArray = p5.prototype.saveJSON;
|
|
|
|
p5.prototype.saveStream = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
|
|
};
|
|
|
|
/**
|
|
* Writes an array of Strings to a text file, one line per String.
|
|
* The file saving process and location of the saved file will
|
|
* vary between web browsers.
|
|
*
|
|
* @method saveStrings
|
|
* @param {Array} list string array to be written
|
|
* @param {String} filename filename for output
|
|
* @example
|
|
* <div><code>
|
|
* var words = 'apple bear cat dog';
|
|
*
|
|
* // .split() outputs an Array
|
|
* var list = split(words, ' ');
|
|
*
|
|
* // To save the file, un-comment next line and click 'run'
|
|
* // saveStrings(list, 'nouns.txt');
|
|
*
|
|
* // Saves the following to a file called 'nouns.txt':
|
|
* //
|
|
* // apple
|
|
* // bear
|
|
* // cat
|
|
* // dog
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype.saveStrings = function (list, filename, extension) {
|
|
var ext = extension || 'txt';
|
|
var pWriter = this.createWriter(filename, ext);
|
|
for (var i = 0; i < list.length; i++) {
|
|
if (i < list.length - 1) {
|
|
pWriter.print(list[i]);
|
|
} else {
|
|
pWriter.print(list[i]);
|
|
}
|
|
}
|
|
pWriter.close();
|
|
pWriter.flush();
|
|
};
|
|
|
|
p5.prototype.saveXML = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
|
|
};
|
|
|
|
p5.prototype.selectOutput = function () {
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
|
|
};
|
|
|
|
// =======
|
|
// HELPERS
|
|
// =======
|
|
|
|
function escapeHelper(content) {
|
|
return content
|
|
.replace(/&/g, '&')
|
|
.replace(/</g, '<')
|
|
.replace(/>/g, '>')
|
|
.replace(/"/g, '"')
|
|
.replace(/'/g, ''');
|
|
}
|
|
|
|
/**
|
|
* Writes the contents of a Table object to a file. Defaults to a
|
|
* text file with comma-separated-values ('csv') but can also
|
|
* use tab separation ('tsv'), or generate an HTML table ('html').
|
|
* The file saving process and location of the saved file will
|
|
* vary between web browsers.
|
|
*
|
|
* @method saveTable
|
|
* @param {p5.Table} Table the Table object to save to a file
|
|
* @param {String} filename the filename to which the Table should be saved
|
|
* @param {String} [options] can be one of "tsv", "csv", or "html"
|
|
* @example
|
|
* <div><code>
|
|
* var table;
|
|
*
|
|
* function setup() {
|
|
* table = new p5.Table();
|
|
*
|
|
* table.addColumn('id');
|
|
* table.addColumn('species');
|
|
* table.addColumn('name');
|
|
*
|
|
* var newRow = table.addRow();
|
|
* newRow.setNum('id', table.getRowCount() - 1);
|
|
* newRow.setString('species', 'Panthera leo');
|
|
* newRow.setString('name', 'Lion');
|
|
*
|
|
* // To save, un-comment next line then click 'run'
|
|
* // saveTable(table, 'new.csv');
|
|
* }
|
|
*
|
|
* // Saves the following to a file called 'new.csv':
|
|
* // id,species,name
|
|
* // 0,Panthera leo,Lion
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype.saveTable = function (table, filename, options) {
|
|
var pWriter = this.createWriter(filename, options);
|
|
|
|
var header = table.columns;
|
|
|
|
var sep = ','; // default to CSV
|
|
if (options === 'tsv') {
|
|
sep = '\t';
|
|
}
|
|
if (options !== 'html') {
|
|
// make header if it has values
|
|
if (header[0] !== '0') {
|
|
for (var h = 0; h < header.length; h++) {
|
|
if (h < header.length - 1) {
|
|
pWriter.print(header[h] + sep);
|
|
} else {
|
|
pWriter.print(header[h]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// make rows
|
|
for (var i = 0; i < table.rows.length; i++) {
|
|
var j;
|
|
for (j = 0; j < table.rows[i].arr.length; j++) {
|
|
if (j < table.rows[i].arr.length - 1) {
|
|
pWriter.print(table.rows[i].arr[j] + sep);
|
|
} else if (i < table.rows.length - 1) {
|
|
pWriter.print(table.rows[i].arr[j]);
|
|
} else {
|
|
pWriter.print(table.rows[i].arr[j]); // no line break
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// otherwise, make HTML
|
|
else {
|
|
pWriter.print('<html>');
|
|
pWriter.print('<head>');
|
|
var str = ' <meta http-equiv=\"content-type\" content';
|
|
str += '=\"text/html;charset=utf-8\" />';
|
|
pWriter.print(str);
|
|
pWriter.print('</head>');
|
|
|
|
pWriter.print('<body>');
|
|
pWriter.print(' <table>');
|
|
|
|
// make header if it has values
|
|
if (header[0] !== '0') {
|
|
pWriter.print(' <tr>');
|
|
for (var k = 0; k < header.length; k++) {
|
|
var e = escapeHelper(header[k]);
|
|
pWriter.print(' <td>' + e);
|
|
pWriter.print(' </td>');
|
|
}
|
|
pWriter.print(' </tr>');
|
|
}
|
|
|
|
// make rows
|
|
for (var row = 0; row < table.rows.length; row++) {
|
|
pWriter.print(' <tr>');
|
|
for (var col = 0; col < table.columns.length; col++) {
|
|
var entry = table.rows[row].getString(col);
|
|
var htmlEntry = escapeHelper(entry);
|
|
pWriter.print(' <td>' + htmlEntry);
|
|
pWriter.print(' </td>');
|
|
}
|
|
pWriter.print(' </tr>');
|
|
}
|
|
pWriter.print(' </table>');
|
|
pWriter.print('</body>');
|
|
pWriter.print('</html>');
|
|
}
|
|
// close and flush the pWriter
|
|
pWriter.close();
|
|
pWriter.flush();
|
|
}; // end saveTable()
|
|
|
|
/**
|
|
* Generate a blob of file data as a url to prepare for download.
|
|
* Accepts an array of data, a filename, and an extension (optional).
|
|
* This is a private function because it does not do any formatting,
|
|
* but it is used by saveStrings, saveJSON, saveTable etc.
|
|
*
|
|
* @param {Array} dataToDownload
|
|
* @param {String} filename
|
|
* @param {[String]} extension
|
|
* @private
|
|
*/
|
|
p5.prototype.writeFile = function (dataToDownload, filename, extension) {
|
|
var type = 'application\/octet-stream';
|
|
if (p5.prototype._isSafari()) {
|
|
type = 'text\/plain';
|
|
}
|
|
var blob = new Blob(dataToDownload, {
|
|
'type': type
|
|
});
|
|
var href = window.URL.createObjectURL(blob);
|
|
p5.prototype.downloadFile(href, filename, extension);
|
|
};
|
|
|
|
/**
|
|
* Forces download. Accepts a url to filedata/blob, a filename,
|
|
* and an extension (optional).
|
|
* This is a private function because it does not do any formatting,
|
|
* but it is used by saveStrings, saveJSON, saveTable etc.
|
|
*
|
|
* @param {String} href i.e. an href generated by createObjectURL
|
|
* @param {[String]} filename
|
|
* @param {[String]} extension
|
|
*/
|
|
p5.prototype.downloadFile = function (href, fName, extension) {
|
|
var fx = _checkFileExtension(fName, extension);
|
|
var filename = fx[0];
|
|
var ext = fx[1];
|
|
|
|
var a = document.createElement('a');
|
|
a.href = href;
|
|
a.download = filename;
|
|
|
|
// Firefox requires the link to be added to the DOM before click()
|
|
a.onclick = destroyClickedElement;
|
|
a.style.display = 'none';
|
|
document.body.appendChild(a);
|
|
|
|
// Safari will open this file in the same page as a confusing Blob.
|
|
if (p5.prototype._isSafari()) {
|
|
var aText = 'Hello, Safari user! To download this file...\n';
|
|
aText += '1. Go to File --> Save As.\n';
|
|
aText += '2. Choose "Page Source" as the Format.\n';
|
|
aText += '3. Name it with this extension: .\"' + ext + '\"';
|
|
alert(aText);
|
|
}
|
|
a.click();
|
|
href = null;
|
|
};
|
|
|
|
/**
|
|
* Returns a file extension, or another string
|
|
* if the provided parameter has no extension.
|
|
*
|
|
* @param {String} filename
|
|
* @return {Array} [fileName, fileExtension]
|
|
*
|
|
* @private
|
|
*/
|
|
function _checkFileExtension(filename, extension) {
|
|
if (!extension || extension === true || extension === 'true') {
|
|
extension = '';
|
|
}
|
|
if (!filename) {
|
|
filename = 'untitled';
|
|
}
|
|
var ext = '';
|
|
// make sure the file will have a name, see if filename needs extension
|
|
if (filename && filename.indexOf('.') > -1) {
|
|
ext = filename.split('.').pop();
|
|
}
|
|
// append extension if it doesn't exist
|
|
if (extension) {
|
|
if (ext !== extension) {
|
|
ext = extension;
|
|
filename = filename + '.' + ext;
|
|
}
|
|
}
|
|
return [filename, ext];
|
|
}
|
|
p5.prototype._checkFileExtension = _checkFileExtension;
|
|
|
|
/**
|
|
* Returns true if the browser is Safari, false if not.
|
|
* Safari makes trouble for downloading files.
|
|
*
|
|
* @return {Boolean} [description]
|
|
* @private
|
|
*/
|
|
p5.prototype._isSafari = function () {
|
|
var x = Object.prototype.toString.call(window.HTMLElement);
|
|
return x.indexOf('Constructor') > 0;
|
|
};
|
|
|
|
/**
|
|
* Helper function, a callback for download that deletes
|
|
* an invisible anchor element from the DOM once the file
|
|
* has been automatically downloaded.
|
|
*
|
|
* @private
|
|
*/
|
|
function destroyClickedElement(event) {
|
|
document.body.removeChild(event.target);
|
|
}
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37,"../core/error_helpers":40,"opentype.js":8,"reqwest":27}],60:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module IO
|
|
* @submodule Table
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
|
|
/**
|
|
* Table Options
|
|
* <p>Generic class for handling tabular data, typically from a
|
|
* CSV, TSV, or other sort of spreadsheet file.</p>
|
|
* <p>CSV files are
|
|
* <a href="http://en.wikipedia.org/wiki/Comma-separated_values">
|
|
* comma separated values</a>, often with the data in quotes. TSV
|
|
* files use tabs as separators, and usually don't bother with the
|
|
* quotes.</p>
|
|
* <p>File names should end with .csv if they're comma separated.</p>
|
|
* <p>A rough "spec" for CSV can be found
|
|
* <a href="http://tools.ietf.org/html/rfc4180">here</a>.</p>
|
|
* <p>To load files, use the loadTable method.</p>
|
|
* <p>To save tables to your computer, use the save method
|
|
* or the saveTable method.</p>
|
|
*
|
|
* Possible options include:
|
|
* <ul>
|
|
* <li>csv - parse the table as comma-separated values
|
|
* <li>tsv - parse the table as tab-separated values
|
|
* <li>header - this table has a header (title) row
|
|
* </ul>
|
|
*/
|
|
|
|
/**
|
|
* Table objects store data with multiple rows and columns, much
|
|
* like in a traditional spreadsheet. Tables can be generated from
|
|
* scratch, dynamically, or using data from an existing file.
|
|
*
|
|
* @class p5.Table
|
|
* @constructor
|
|
* @param {Array} [rows] An array of p5.TableRow objects
|
|
* @return {p5.Table} p5.Table generated
|
|
*/
|
|
p5.Table = function (rows) {
|
|
/**
|
|
* @property columns
|
|
* @type {Array}
|
|
*/
|
|
this.columns = [];
|
|
|
|
/**
|
|
* @property rows
|
|
* @type {Array}
|
|
*/
|
|
this.rows = [];
|
|
};
|
|
|
|
/**
|
|
* Use addRow() to add a new row of data to a p5.Table object. By default,
|
|
* an empty row is created. Typically, you would store a reference to
|
|
* the new row in a TableRow object (see newRow in the example above),
|
|
* and then set individual values using set().
|
|
*
|
|
* If a p5.TableRow object is included as a parameter, then that row is
|
|
* duplicated and added to the table.
|
|
*
|
|
* @method addRow
|
|
* @param {p5.TableRow} [row] row to be added to the table
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* //add a row
|
|
* var newRow = table.addRow();
|
|
* newRow.setString("id", table.getRowCount() - 1);
|
|
* newRow.setString("species", "Canis Lupus");
|
|
* newRow.setString("name", "Wolf");
|
|
*
|
|
* //print the results
|
|
* for (var r = 0; r < table.getRowCount(); r++)
|
|
* for (var c = 0; c < table.getColumnCount(); c++)
|
|
* print(table.getString(r, c));
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.addRow = function(row) {
|
|
// make sure it is a valid TableRow
|
|
var r = row || new p5.TableRow();
|
|
|
|
if (typeof(r.arr) === 'undefined' || typeof(r.obj) === 'undefined') {
|
|
//r = new p5.prototype.TableRow(r);
|
|
throw 'invalid TableRow: ' + r;
|
|
}
|
|
r.table = this;
|
|
this.rows.push(r);
|
|
return r;
|
|
};
|
|
|
|
/**
|
|
* Removes a row from the table object.
|
|
*
|
|
* @method removeRow
|
|
* @param {Number} id ID number of the row to remove
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* //remove the first row
|
|
* var r = table.removeRow(0);
|
|
*
|
|
* //print the results
|
|
* for (var r = 0; r < table.getRowCount(); r++)
|
|
* for (var c = 0; c < table.getColumnCount(); c++)
|
|
* print(table.getString(r, c));
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.removeRow = function(id) {
|
|
this.rows[id].table = null; // remove reference to table
|
|
var chunk = this.rows.splice(id+1, this.rows.length);
|
|
this.rows.pop();
|
|
this.rows = this.rows.concat(chunk);
|
|
};
|
|
|
|
|
|
/**
|
|
* Returns a reference to the specified p5.TableRow. The reference
|
|
* can then be used to get and set values of the selected row.
|
|
*
|
|
* @method getRow
|
|
* @param {Number} rowID ID number of the row to get
|
|
* @return {TableRow} p5.TableRow object
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var row = table.getRow(1);
|
|
* //print it column by column
|
|
* //note: a row is an object, not an array
|
|
* for (var c = 0; c < table.getColumnCount(); c++)
|
|
* print(row.getString(c));
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.getRow = function(r) {
|
|
return this.rows[r];
|
|
};
|
|
|
|
/**
|
|
* Gets all rows from the table. Returns an array of p5.TableRows.
|
|
*
|
|
* @method getRows
|
|
* @return {Array} Array of p5.TableRows
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var rows = table.getRows();
|
|
*
|
|
* //warning: rows is an array of objects
|
|
* for (var r = 0; r < rows.length; r++)
|
|
* rows[r].set("name", "Unicorn");
|
|
*
|
|
* //print the results
|
|
* for (var r = 0; r < table.getRowCount(); r++)
|
|
* for (var c = 0; c < table.getColumnCount(); c++)
|
|
* print(table.getString(r, c));
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.getRows = function() {
|
|
return this.rows;
|
|
};
|
|
|
|
/**
|
|
* Finds the first row in the Table that contains the value
|
|
* provided, and returns a reference to that row. Even if
|
|
* multiple rows are possible matches, only the first matching
|
|
* row is returned. The column to search may be specified by
|
|
* either its ID or title.
|
|
*
|
|
* @method findRow
|
|
* @param {String} value The value to match
|
|
* @param {Number|String} column ID number or title of the
|
|
* column to search
|
|
* @return {TableRow}
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* //find the animal named zebra
|
|
* var row = table.findRow("Zebra", "name");
|
|
* //find the corresponding species
|
|
* print(row.getString("species"));
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.findRow = function(value, column) {
|
|
// try the Object
|
|
if (typeof(column) === 'string') {
|
|
for (var i = 0; i < this.rows.length; i++){
|
|
if (this.rows[i].obj[column] === value) {
|
|
return this.rows[i];
|
|
}
|
|
}
|
|
}
|
|
// try the Array
|
|
else {
|
|
for (var j = 0; j < this.rows.length; j++){
|
|
if (this.rows[j].arr[column] === value) {
|
|
return this.rows[j];
|
|
}
|
|
}
|
|
}
|
|
// otherwise...
|
|
return null;
|
|
};
|
|
|
|
/**
|
|
* Finds the rows in the Table that contain the value
|
|
* provided, and returns references to those rows. Returns an
|
|
* Array, so for must be used to iterate through all the rows,
|
|
* as shown in the example above. The column to search may be
|
|
* specified by either its ID or title.
|
|
*
|
|
* @method findRows
|
|
* @param {String} value The value to match
|
|
* @param {Number|String} column ID number or title of the
|
|
* column to search
|
|
* @return {Array} An Array of TableRow objects
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* //add another goat
|
|
* var newRow = table.addRow();
|
|
* newRow.setString("id", table.getRowCount() - 1);
|
|
* newRow.setString("species", "Scape Goat");
|
|
* newRow.setString("name", "Goat");
|
|
*
|
|
* //find the rows containing animals named Goat
|
|
* var rows = table.findRows("Goat", "name");
|
|
* print(rows.length + " Goats found");
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.findRows = function(value, column) {
|
|
var ret = [];
|
|
if (typeof(column) === 'string') {
|
|
for (var i = 0; i < this.rows.length; i++){
|
|
if (this.rows[i].obj[column] === value) {
|
|
ret.push( this.rows[i] );
|
|
}
|
|
}
|
|
}
|
|
// try the Array
|
|
else {
|
|
for (var j = 0; j < this.rows.length; j++){
|
|
if (this.rows[j].arr[column] === value) {
|
|
ret.push( this.rows[j] );
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
/**
|
|
* Finds the first row in the Table that matches the regular
|
|
* expression provided, and returns a reference to that row.
|
|
* Even if multiple rows are possible matches, only the first
|
|
* matching row is returned. The column to search may be
|
|
* specified by either its ID or title.
|
|
*
|
|
* @method matchRow
|
|
* @param {String} regexp The regular expression to match
|
|
* @param {String|Number} column The column ID (number) or
|
|
* title (string)
|
|
* @return {TableRow} TableRow object
|
|
*/
|
|
p5.Table.prototype.matchRow = function(regexp, column) {
|
|
if (typeof(column) === 'number') {
|
|
for (var j = 0; j < this.rows.length; j++) {
|
|
if ( this.rows[j].arr[column].match(regexp) ) {
|
|
return this.rows[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
else {
|
|
for (var i = 0; i < this.rows.length; i++) {
|
|
if ( this.rows[i].obj[column].match(regexp) ) {
|
|
return this.rows[i];
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
|
|
/**
|
|
* Finds the rows in the Table that match the regular expression provided,
|
|
* and returns references to those rows. Returns an array, so for must be
|
|
* used to iterate through all the rows, as shown in the example. The
|
|
* column to search may be specified by either its ID or title.
|
|
*
|
|
* @method matchRows
|
|
* @param {String} regexp The regular expression to match
|
|
* @param {String|Number} [column] The column ID (number) or
|
|
* title (string)
|
|
* @return {Array} An Array of TableRow objects
|
|
* @example
|
|
* var table;
|
|
*
|
|
* function setup() {
|
|
*
|
|
* table = new p5.Table();
|
|
*
|
|
* table.addColumn('name');
|
|
* table.addColumn('type');
|
|
*
|
|
* var newRow = table.addRow();
|
|
* newRow.setString('name', 'Lion');
|
|
* newRow.setString('type', 'Mammal');
|
|
*
|
|
* newRow = table.addRow();
|
|
* newRow.setString('name', 'Snake');
|
|
* newRow.setString('type', 'Reptile');
|
|
*
|
|
* newRow = table.addRow();
|
|
* newRow.setString('name', 'Mosquito');
|
|
* newRow.setString('type', 'Insect');
|
|
*
|
|
* newRow = table.addRow();
|
|
* newRow.setString('name', 'Lizard');
|
|
* newRow.setString('type', 'Reptile');
|
|
*
|
|
* var rows = table.matchRows('R.*', 'type');
|
|
* for (var i = 0; i < rows.length; i++) {
|
|
* print(rows[i].getString('name') + ': ' + rows[i].getString('type'));
|
|
* }
|
|
* }
|
|
* // Sketch prints:
|
|
* // Snake: Reptile
|
|
* // Lizard: Reptile
|
|
*/
|
|
p5.Table.prototype.matchRows = function(regexp, column) {
|
|
var ret = [];
|
|
if (typeof(column) === 'number') {
|
|
for (var j = 0; j < this.rows.length; j++) {
|
|
if ( this.rows[j].arr[column].match(regexp) ) {
|
|
ret.push( this.rows[j] );
|
|
}
|
|
}
|
|
}
|
|
|
|
else {
|
|
for (var i = 0; i < this.rows.length; i++) {
|
|
if ( this.rows[i].obj[column].match(regexp) ) {
|
|
ret.push( this.rows[i] );
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
|
|
/**
|
|
* Retrieves all values in the specified column, and returns them
|
|
* as an array. The column may be specified by either its ID or title.
|
|
*
|
|
* @method getColumn
|
|
* @param {String|Number} column String or Number of the column to return
|
|
* @return {Array} Array of column values
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* //getColumn returns an array that can be printed directly
|
|
* print(table.getColumn("species"));
|
|
* //outputs ["Capra hircus", "Panthera pardus", "Equus zebra"]
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.getColumn = function(value) {
|
|
var ret = [];
|
|
if (typeof(value) === 'string'){
|
|
for (var i = 0; i < this.rows.length; i++){
|
|
ret.push (this.rows[i].obj[value]);
|
|
}
|
|
} else {
|
|
for (var j = 0; j < this.rows.length; j++){
|
|
ret.push (this.rows[j].arr[value]);
|
|
}
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
/**
|
|
* Removes all rows from a Table. While all rows are removed,
|
|
* columns and column titles are maintained.
|
|
*
|
|
* @method clearRows
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* table.clearRows();
|
|
* print(table.getRowCount() + " total rows in table");
|
|
* print(table.getColumnCount() + " total columns in table");
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.clearRows = function() {
|
|
delete this.rows;
|
|
this.rows = [];
|
|
};
|
|
|
|
/**
|
|
* Use addColumn() to add a new column to a Table object.
|
|
* Typically, you will want to specify a title, so the column
|
|
* may be easily referenced later by name. (If no title is
|
|
* specified, the new column's title will be null.)
|
|
*
|
|
* @method addColumn
|
|
* @param {String} [title] title of the given column
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* table.addColumn("carnivore");
|
|
* table.set(0, "carnivore", "no");
|
|
* table.set(1, "carnivore", "yes");
|
|
* table.set(2, "carnivore", "no");
|
|
*
|
|
* //print the results
|
|
* for (var r = 0; r < table.getRowCount(); r++)
|
|
* for (var c = 0; c < table.getColumnCount(); c++)
|
|
* print(table.getString(r, c));
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.addColumn = function(title) {
|
|
var t = title || null;
|
|
this.columns.push(t);
|
|
};
|
|
|
|
/**
|
|
* Returns the total number of columns in a Table.
|
|
*
|
|
* @return {Number} Number of columns in this table
|
|
*/
|
|
p5.Table.prototype.getColumnCount = function() {
|
|
return this.columns.length;
|
|
};
|
|
|
|
/**
|
|
* Returns the total number of rows in a Table.
|
|
*
|
|
* @method getRowCount
|
|
* @return {Number} Number of rows in this table
|
|
|
|
*/
|
|
p5.Table.prototype.getRowCount = function() {
|
|
return this.rows.length;
|
|
};
|
|
|
|
/**
|
|
* <p>Removes any of the specified characters (or "tokens").</p>
|
|
*
|
|
* <p>If no column is specified, then the values in all columns and
|
|
* rows are processed. A specific column may be referenced by
|
|
* either its ID or title.</p>
|
|
*
|
|
* @method removeTokens
|
|
* @param {String} chars String listing characters to be removed
|
|
* @param {String|Number} [column] Column ID (number)
|
|
* or name (string)
|
|
*/
|
|
p5.Table.prototype.removeTokens = function(chars, column) {
|
|
var escape= function(s) {
|
|
return s.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&');
|
|
};
|
|
var charArray = [];
|
|
for (var i = 0; i < chars.length; i++) {
|
|
charArray.push( escape( chars.charAt(i) ) );
|
|
}
|
|
var regex = new RegExp(charArray.join('|'), 'g');
|
|
|
|
if (typeof(column) === 'undefined'){
|
|
for (var c = 0; c < this.columns.length; c++) {
|
|
for (var d = 0; d < this.rows.length; d++) {
|
|
var s = this.rows[d].arr[c];
|
|
s = s.replace(regex, '');
|
|
this.rows[d].arr[c] = s;
|
|
this.rows[d].obj[this.columns[c]] = s;
|
|
}
|
|
}
|
|
}
|
|
else if (typeof(column) === 'string'){
|
|
for (var j = 0; j < this.rows.length; j++) {
|
|
var val = this.rows[j].obj[column];
|
|
val = val.replace(regex, '');
|
|
this.rows[j].obj[column] = val;
|
|
var pos = this.columns.indexOf(column);
|
|
this.rows[j].arr[pos] = val;
|
|
}
|
|
}
|
|
else {
|
|
for (var k = 0; k < this.rows.length; k++) {
|
|
var str = this.rows[k].arr[column];
|
|
str = str.replace(regex, '');
|
|
this.rows[k].arr[column] = str;
|
|
this.rows[k].obj[this.columns[column]] = str;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Trims leading and trailing whitespace, such as spaces and tabs,
|
|
* from String table values. If no column is specified, then the
|
|
* values in all columns and rows are trimmed. A specific column
|
|
* may be referenced by either its ID or title.
|
|
*
|
|
* @method trim
|
|
* @param {String|Number} column Column ID (number)
|
|
* or name (string)
|
|
*/
|
|
p5.Table.prototype.trim = function(column) {
|
|
var regex = new RegExp( (' '), 'g');
|
|
|
|
if (typeof(column) === 'undefined'){
|
|
for (var c = 0; c < this.columns.length; c++) {
|
|
for (var d = 0; d < this.rows.length; d++) {
|
|
var s = this.rows[d].arr[c];
|
|
s = s.replace(regex, '');
|
|
this.rows[d].arr[c] = s;
|
|
this.rows[d].obj[this.columns[c]] = s;
|
|
}
|
|
}
|
|
}
|
|
else if (typeof(column) === 'string'){
|
|
for (var j = 0; j < this.rows.length; j++) {
|
|
var val = this.rows[j].obj[column];
|
|
val = val.replace(regex, '');
|
|
this.rows[j].obj[column] = val;
|
|
var pos = this.columns.indexOf(column);
|
|
this.rows[j].arr[pos] = val;
|
|
}
|
|
}
|
|
else {
|
|
for (var k = 0; k < this.rows.length; k++) {
|
|
var str = this.rows[k].arr[column];
|
|
str = str.replace(regex, '');
|
|
this.rows[k].arr[column] = str;
|
|
this.rows[k].obj[this.columns[column]] = str;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Use removeColumn() to remove an existing column from a Table
|
|
* object. The column to be removed may be identified by either
|
|
* its title (a String) or its index value (an int).
|
|
* removeColumn(0) would remove the first column, removeColumn(1)
|
|
* would remove the second column, and so on.
|
|
*
|
|
* @method removeColumn
|
|
* @param {String|Number} column columnName (string) or ID (number)
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* table.removeColumn("id");
|
|
* print(table.getColumnCount());
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.removeColumn = function(c) {
|
|
var cString;
|
|
var cNumber;
|
|
if (typeof(c) === 'string') {
|
|
// find the position of c in the columns
|
|
cString = c;
|
|
cNumber = this.columns.indexOf(c);
|
|
console.log('string');
|
|
}
|
|
else{
|
|
cNumber = c;
|
|
cString = this.columns[c];
|
|
}
|
|
|
|
var chunk = this.columns.splice(cNumber+1, this.columns.length);
|
|
this.columns.pop();
|
|
this.columns = this.columns.concat(chunk);
|
|
|
|
for (var i = 0; i < this.rows.length; i++){
|
|
var tempR = this.rows[i].arr;
|
|
var chip = tempR.splice(cNumber+1, tempR.length);
|
|
tempR.pop();
|
|
this.rows[i].arr = tempR.concat(chip);
|
|
delete this.rows[i].obj[cString];
|
|
}
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* Stores a value in the Table's specified row and column.
|
|
* The row is specified by its ID, while the column may be specified
|
|
* by either its ID or title.
|
|
*
|
|
* @method set
|
|
* @param {String|Number} column column ID (Number)
|
|
* or title (String)
|
|
* @param {String|Number} value value to assign
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* table.set(0, "species", "Canis Lupus");
|
|
* table.set(0, "name", "Wolf");
|
|
*
|
|
* //print the results
|
|
* for (var r = 0; r < table.getRowCount(); r++)
|
|
* for (var c = 0; c < table.getColumnCount(); c++)
|
|
* print(table.getString(r, c));
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.set = function(row, column, value) {
|
|
this.rows[row].set(column, value);
|
|
};
|
|
|
|
/**
|
|
* Stores a Float value in the Table's specified row and column.
|
|
* The row is specified by its ID, while the column may be specified
|
|
* by either its ID or title.
|
|
*
|
|
* @method setNum
|
|
* @param {Number} row row ID
|
|
* @param {String|Number} column column ID (Number)
|
|
* or title (String)
|
|
* @param {Number} value value to assign
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* table.setNum(1, "id", 1);
|
|
*
|
|
* print(table.getColumn(0));
|
|
* //["0", 1, "2"]
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*/
|
|
p5.Table.prototype.setNum = function(row, column, value){
|
|
this.rows[row].setNum(column, value);
|
|
};
|
|
|
|
|
|
/**
|
|
* Stores a String value in the Table's specified row and column.
|
|
* The row is specified by its ID, while the column may be specified
|
|
* by either its ID or title.
|
|
*
|
|
* @method setString
|
|
* @param {Number} row row ID
|
|
* @param {String|Number} column column ID (Number)
|
|
* or title (String)
|
|
* @param {String} value value to assign
|
|
*/
|
|
p5.Table.prototype.setString = function(row, column, value){
|
|
this.rows[row].setString(column, value);
|
|
};
|
|
|
|
/**
|
|
* Retrieves a value from the Table's specified row and column.
|
|
* The row is specified by its ID, while the column may be specified by
|
|
* either its ID or title.
|
|
*
|
|
* @method get
|
|
* @param {Number} row row ID
|
|
* @param {String|Number} column columnName (string) or
|
|
* ID (number)
|
|
* @return {String|Number}
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* print(table.get(0, 1));
|
|
* //Capra hircus
|
|
* print(table.get(0, "species"));
|
|
* //Capra hircus
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.get = function(row, column) {
|
|
return this.rows[row].get(column);
|
|
};
|
|
|
|
/**
|
|
* Retrieves a Float value from the Table's specified row and column.
|
|
* The row is specified by its ID, while the column may be specified by
|
|
* either its ID or title.
|
|
*
|
|
* @method getNum
|
|
* @param {Number} row row ID
|
|
* @param {String|Number} column columnName (string) or
|
|
* ID (number)
|
|
* @return {Number}
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* print(table.getNum(1, 0) + 100);
|
|
* //id 1 + 100 = 101
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.getNum = function(row, column) {
|
|
return this.rows[row].getNum(column);
|
|
};
|
|
|
|
/**
|
|
* Retrieves a String value from the Table's specified row and column.
|
|
* The row is specified by its ID, while the column may be specified by
|
|
* either its ID or title.
|
|
*
|
|
* @method getString
|
|
* @param {Number} row row ID
|
|
* @param {String|Number} column columnName (string) or
|
|
* ID (number)
|
|
* @return {String}
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var tableArray = table.getArray();
|
|
*
|
|
* //output each row as array
|
|
* for (var i = 0; i < tableArray.length; i++)
|
|
* print(tableArray[i]);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.getString = function(row, column) {
|
|
return this.rows[row].getString(column);
|
|
};
|
|
|
|
/**
|
|
* Retrieves all table data and returns as an object. If a column name is
|
|
* passed in, each row object will be stored with that attribute as its
|
|
* title.
|
|
*
|
|
* @method getObject
|
|
* @param {String} headerColumn Name of the column which should be used to
|
|
* title each row object (optional)
|
|
* @return {Object}
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Given the CSV file "mammals.csv"
|
|
* // in the project's "assets" folder:
|
|
* //
|
|
* // id,species,name
|
|
* // 0,Capra hircus,Goat
|
|
* // 1,Panthera pardus,Leopard
|
|
* // 2,Equus zebra,Zebra
|
|
*
|
|
* var table;
|
|
*
|
|
* function preload() {
|
|
* //my table is comma separated value "csv"
|
|
* //and has a header specifying the columns labels
|
|
* table = loadTable("assets/mammals.csv", "csv", "header");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var tableObject = table.getObject();
|
|
*
|
|
* print(tableObject);
|
|
* //outputs an object
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*@alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.Table.prototype.getObject = function (headerColumn) {
|
|
var tableObject = {};
|
|
var obj, cPos, index;
|
|
|
|
for(var i = 0; i < this.rows.length; i++) {
|
|
obj = this.rows[i].obj;
|
|
|
|
if (typeof(headerColumn) === 'string'){
|
|
cPos = this.columns.indexOf(headerColumn); // index of columnID
|
|
if (cPos >= 0) {
|
|
index = obj[headerColumn];
|
|
tableObject[index] = obj;
|
|
} else {
|
|
throw 'This table has no column named "' + headerColumn +'"';
|
|
}
|
|
} else {
|
|
tableObject[i] = this.rows[i].obj;
|
|
}
|
|
}
|
|
return tableObject;
|
|
};
|
|
|
|
/**
|
|
* Retrieves all table data and returns it as a multidimensional array.
|
|
*
|
|
* @method getArray
|
|
* @return {Array}
|
|
*/
|
|
p5.Table.prototype.getArray = function () {
|
|
var tableArray = [];
|
|
for(var i = 0; i < this.rows.length; i++) {
|
|
tableArray.push(this.rows[i].arr);
|
|
}
|
|
return tableArray;
|
|
};
|
|
|
|
module.exports = p5.Table;
|
|
|
|
},{"../core/core":37}],61:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module IO
|
|
* @submodule Table
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* A TableRow object represents a single row of data values,
|
|
* stored in columns, from a table.
|
|
*
|
|
* A Table Row contains both an ordered array, and an unordered
|
|
* JSON object.
|
|
*
|
|
* @class p5.TableRow
|
|
* @constructor
|
|
* @param {String} [str] optional: populate the row with a
|
|
* string of values, separated by the
|
|
* separator
|
|
* @param {String} [separator] comma separated values (csv) by default
|
|
*/
|
|
p5.TableRow = function (str, separator) {
|
|
var arr = [];
|
|
var obj = {};
|
|
if (str){
|
|
separator = separator || ',';
|
|
arr = str.split(separator);
|
|
}
|
|
for (var i = 0; i < arr.length; i++){
|
|
var key = i;
|
|
var val = arr[i];
|
|
obj[key] = val;
|
|
}
|
|
this.arr = arr;
|
|
this.obj = obj;
|
|
this.table = null;
|
|
};
|
|
|
|
/**
|
|
* Stores a value in the TableRow's specified column.
|
|
* The column may be specified by either its ID or title.
|
|
*
|
|
* @method set
|
|
* @param {String|Number} column Column ID (Number)
|
|
* or Title (String)
|
|
* @param {String|Number} value The value to be stored
|
|
*/
|
|
p5.TableRow.prototype.set = function(column, value) {
|
|
// if typeof column is string, use .obj
|
|
if (typeof(column) === 'string'){
|
|
var cPos = this.table.columns.indexOf(column); // index of columnID
|
|
if (cPos >= 0) {
|
|
this.obj[column] = value;
|
|
this.arr[cPos] = value;
|
|
}
|
|
else {
|
|
throw 'This table has no column named "' + column +'"';
|
|
}
|
|
}
|
|
|
|
// if typeof column is number, use .arr
|
|
else {
|
|
if (column < this.table.columns.length) {
|
|
this.arr[column] = value;
|
|
var cTitle = this.table.columns[column];
|
|
this.obj[cTitle] = value;
|
|
}
|
|
else {
|
|
throw 'Column #' + column + ' is out of the range of this table';
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Stores a Float value in the TableRow's specified column.
|
|
* The column may be specified by either its ID or title.
|
|
*
|
|
* @method setNum
|
|
* @param {String|Number} column Column ID (Number)
|
|
* or Title (String)
|
|
* @param {Number} value The value to be stored
|
|
* as a Float
|
|
*/
|
|
p5.TableRow.prototype.setNum = function(column, value){
|
|
var floatVal = parseFloat(value, 10);
|
|
this.set(column, floatVal);
|
|
};
|
|
|
|
|
|
/**
|
|
* Stores a String value in the TableRow's specified column.
|
|
* The column may be specified by either its ID or title.
|
|
*
|
|
* @method setString
|
|
* @param {String|Number} column Column ID (Number)
|
|
* or Title (String)
|
|
* @param {String} value The value to be stored
|
|
* as a String
|
|
*/
|
|
p5.TableRow.prototype.setString = function(column, value){
|
|
var stringVal = value.toString();
|
|
this.set(column, stringVal);
|
|
};
|
|
|
|
/**
|
|
* Retrieves a value from the TableRow's specified column.
|
|
* The column may be specified by either its ID or title.
|
|
*
|
|
* @method get
|
|
* @param {String|Number} column columnName (string) or
|
|
* ID (number)
|
|
* @return {String|Number}
|
|
*/
|
|
p5.TableRow.prototype.get = function(column) {
|
|
if (typeof(column) === 'string'){
|
|
return this.obj[column];
|
|
} else {
|
|
return this.arr[column];
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Retrieves a Float value from the TableRow's specified
|
|
* column. The column may be specified by either its ID or
|
|
* title.
|
|
*
|
|
* @method getNum
|
|
* @param {String|Number} column columnName (string) or
|
|
* ID (number)
|
|
* @return {Number} Float Floating point number
|
|
*/
|
|
p5.TableRow.prototype.getNum = function(column) {
|
|
var ret;
|
|
if (typeof(column) === 'string'){
|
|
ret = parseFloat(this.obj[column], 10);
|
|
} else {
|
|
ret = parseFloat(this.arr[column], 10);
|
|
}
|
|
|
|
if (ret.toString() === 'NaN') {
|
|
throw 'Error: ' + this.obj[column]+ ' is NaN (Not a Number)';
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
/**
|
|
* Retrieves an String value from the TableRow's specified
|
|
* column. The column may be specified by either its ID or
|
|
* title.
|
|
*
|
|
* @method getString
|
|
* @param {String|Number} column columnName (string) or
|
|
* ID (number)
|
|
* @return {String} String
|
|
*/
|
|
p5.TableRow.prototype.getString = function(column) {
|
|
if (typeof(column) === 'string'){
|
|
return this.obj[column].toString();
|
|
} else {
|
|
return this.arr[column].toString();
|
|
}
|
|
};
|
|
|
|
module.exports = p5.TableRow;
|
|
|
|
},{"../core/core":37}],62:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module IO
|
|
* @submodule XML
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* XML is a representation of an XML object, able to parse XML code. Use
|
|
* loadXML() to load external XML files and create XML objects.
|
|
*
|
|
* @class p5.XML
|
|
* @constructor
|
|
* @return {p5.XML} p5.XML object generated
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var children = xml.getChildren("animal");
|
|
*
|
|
* for (var i = 0; i < children.length; i++) {
|
|
* var id = children[i].getNumber("id");
|
|
* var coloring = children[i].getString("species");
|
|
* var name = children[i].getContent();
|
|
* print(id + ", " + coloring + ", " + name);
|
|
* }
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // 0, Capra hircus, Goat
|
|
* // 1, Panthera pardus, Leopard
|
|
* // 2, Equus zebra, Zebra
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.XML = function () {
|
|
this.name = null; //done
|
|
this.attributes = {}; //done
|
|
this.children = [];
|
|
this.parent = null;
|
|
this.content = null; //done
|
|
};
|
|
|
|
|
|
/**
|
|
* Gets a copy of the element's parent. Returns the parent as another
|
|
* p5.XML object.
|
|
*
|
|
* @method getParent
|
|
* @return {Object} element parent
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var children = xml.getChildren("animal");
|
|
* var parent = children[1].getParent();
|
|
* print(parent.getName());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // mammals
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.getParent = function() {
|
|
return this.parent;
|
|
};
|
|
|
|
/**
|
|
* Gets the element's full name, which is returned as a String.
|
|
*
|
|
* @method getName
|
|
* @return {String} the name of the node
|
|
* @example<animal
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* print(xml.getName());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // mammals
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.getName = function() {
|
|
return this.name;
|
|
};
|
|
|
|
/**
|
|
* Sets the element's name, which is specified as a String.
|
|
*
|
|
* @method setName
|
|
* @param {String} the new name of the node
|
|
* @example<animal
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* print(xml.getName());
|
|
* xml.setName("fish");
|
|
* print(xml.getName());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // mammals
|
|
* // fish
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.setName = function(name) {
|
|
this.name = name;
|
|
};
|
|
|
|
/**
|
|
* Checks whether or not the element has any children, and returns the result
|
|
* as a boolean.
|
|
*
|
|
* @method hasChildren
|
|
* @return {boolean}
|
|
* @example<animal
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* print(xml.hasChildren());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // true
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.hasChildren = function() {
|
|
return this.children.length > 0;
|
|
};
|
|
|
|
/**
|
|
* Get the names of all of the element's children, and returns the names as an
|
|
* array of Strings. This is the same as looping through and calling getName()
|
|
* on each child element individually.
|
|
*
|
|
* @method listChildren
|
|
* @return {Array} names of the children of the element
|
|
* @example<animal
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* print(xml.listChildren());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // ["animal", "animal", "animal"]
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.listChildren = function() {
|
|
return this.children.map(function(c) { return c.name; });
|
|
};
|
|
|
|
/**
|
|
* Returns all of the element's children as an array of p5.XML objects. When
|
|
* the name parameter is specified, then it will return all children that match
|
|
* that name.
|
|
*
|
|
* @method getChildren
|
|
* @param {String} [name] element name
|
|
* @return {Array} children of the element
|
|
* @example<animal
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var animals = xml.getChildren("animal");
|
|
*
|
|
* for (var i = 0; i < animals.length; i++) {
|
|
* print(animals[i].getContent());
|
|
* }
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // "Goat"
|
|
* // "Leopard"
|
|
* // "Zebra"
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.getChildren = function(param) {
|
|
if (param) {
|
|
return this.children.filter(function(c) { return c.name === param; });
|
|
}
|
|
else {
|
|
return this.children;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns the first of the element's children that matches the name parameter
|
|
* or the child of the given index.It returns undefined if no matching
|
|
* child is found.
|
|
*
|
|
* @method getChild
|
|
* @param {String|Number} name element name or index
|
|
* @return {p5.XML}
|
|
* @example<animal
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var firstChild = xml.getChild("animal");
|
|
* print(firstChild.getContent());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // "Goat"
|
|
* </code></div>
|
|
* <div class='norender'><code>
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var secondChild = xml.getChild(1);
|
|
* print(secondChild.getContent());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // "Leopard"
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.getChild = function(param) {
|
|
if(typeof param === 'string') {
|
|
return this.children.find(function(c) {
|
|
return c.name === param;
|
|
});
|
|
}
|
|
else {
|
|
return this.children[param];
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Appends a new child to the element. The child can be specified with
|
|
* either a String, which will be used as the new tag's name, or as a
|
|
* reference to an existing p5.XML object.
|
|
* A reference to the newly created child is returned as an p5.XML object.
|
|
*
|
|
* @method addChild
|
|
* @param {Object} a p5.XML Object which will be the child to be added
|
|
*/
|
|
p5.XML.prototype.addChild = function(node) {
|
|
if (node instanceof p5.XML) {
|
|
this.children.push(node);
|
|
} else {
|
|
// PEND
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Removes the element specified by name or index.
|
|
*
|
|
* @method removeChild
|
|
* @param {String|Number} name element name or index
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* xml.removeChild("animal");
|
|
* var children = xml.getChildren();
|
|
* for (var i=0; i<children.length; i++) {
|
|
* print(children[i].getContent());
|
|
* }
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // "Leopard"
|
|
* // "Zebra"
|
|
* </code></div>
|
|
* <div class='norender'><code>
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* xml.removeChild(1);
|
|
* var children = xml.getChildren();
|
|
* for (var i=0; i<children.length; i++) {
|
|
* print(children[i].getContent());
|
|
* }
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // "Goat"
|
|
* // "Zebra"
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.removeChild = function(param) {
|
|
var ind = -1;
|
|
if(typeof param === 'string') {
|
|
for (var i=0; i<this.children.length; i++) {
|
|
if (this.children[i].name === param) {
|
|
ind = i;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
ind = param;
|
|
}
|
|
if (ind !== -1) {
|
|
this.children.splice(ind, 1);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Counts the specified element's number of attributes, returned as an Number.
|
|
*
|
|
* @method getAttributeCount
|
|
* @return {Number}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var firstChild = xml.getChild("animal");
|
|
* print(firstChild.getAttributeCount());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // 2
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.getAttributeCount = function() {
|
|
return Object.keys(this.attributes).length;
|
|
};
|
|
|
|
/**
|
|
* Gets all of the specified element's attributes, and returns them as an
|
|
* array of Strings.
|
|
*
|
|
* @method listAttributes
|
|
* @return {Array} an array of strings containing the names of attributes
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var firstChild = xml.getChild("animal");
|
|
* print(firstChild.listAttributes());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // ["id", "species"]
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.listAttributes = function() {
|
|
return Object.keys(this.attributes);
|
|
};
|
|
|
|
/**
|
|
* Checks whether or not an element has the specified attribute.
|
|
*
|
|
* @method hasAttribute
|
|
* @param {String} the attribute to be checked
|
|
* @return {boolean} true if attribute found else false
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var firstChild = xml.getChild("animal");
|
|
* print(firstChild.hasAttribute("species"));
|
|
* print(firstChild.hasAttribute("color"));
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // true
|
|
* // false
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.hasAttribute = function(name) {
|
|
return this.attributes[name] ? true : false;
|
|
};
|
|
|
|
/**
|
|
* Returns an attribute value of the element as an Number. If the defaultValue
|
|
* parameter is specified and the attribute doesn't exist, then defaultValue
|
|
* is returned. If no defaultValue is specified and the attribute doesn't
|
|
* exist, the value 0 is returned.
|
|
*
|
|
* @method getNumber
|
|
* @param {String} name the non-null full name of the attribute
|
|
* @param {Number} [defaultValue] the default value of the attribute
|
|
* @return {Number}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var firstChild = xml.getChild("animal");
|
|
* print(firstChild.getNumber("id"));
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // 0
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.getNumber = function(name, defaultValue) {
|
|
return Number(this.attributes[name]) || defaultValue || 0;
|
|
};
|
|
|
|
/**
|
|
* Returns an attribute value of the element as an String. If the defaultValue
|
|
* parameter is specified and the attribute doesn't exist, then defaultValue
|
|
* is returned. If no defaultValue is specified and the attribute doesn't
|
|
* exist, null is returned.
|
|
*
|
|
* @method getString
|
|
* @param {String} name the non-null full name of the attribute
|
|
* @param {Number} [defaultValue] the default value of the attribute
|
|
* @return {Number}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var firstChild = xml.getChild("animal");
|
|
* print(firstChild.getString("species"));
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // "Capra hircus"
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.getString = function(name, defaultValue) {
|
|
return String(this.attributes[name]) || defaultValue || null;
|
|
};
|
|
|
|
/**
|
|
* Sets the content of an element's attribute. The first parameter specifies
|
|
* the attribute name, while the second specifies the new content.
|
|
*
|
|
* @method setAttribute
|
|
* @param {String} name the full name of the attribute
|
|
* @param {Number} value the value of the attribute
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var firstChild = xml.getChild("animal");
|
|
* print(firstChild.getString("species"));
|
|
* firstChild.setAttribute("species", "Jamides zebra");
|
|
* print(firstChild.getString("species"));
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // "Capra hircus"
|
|
* // "Jamides zebra"
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.setAttribute = function(name, value) {
|
|
if (this.attributes[name]) {
|
|
this.attributes[name] = value;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns the content of an element. If there is no such content,
|
|
* defaultValue is returned if specified, otherwise null is returned.
|
|
*
|
|
* @method getContent
|
|
* @param {String} [defaultValue] value returned if no content is found
|
|
* @return {String}
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var firstChild = xml.getChild("animal");
|
|
* print(firstChild.getContent());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // "Goat"
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.getContent = function(defaultValue) {
|
|
return this.content || defaultValue || null;
|
|
};
|
|
|
|
/**
|
|
* Sets the element's content.
|
|
*
|
|
* @method setContent
|
|
* @param {String} text the new content
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* // The following short XML file called "mammals.xml" is parsed
|
|
* // in the code below.
|
|
* //
|
|
* // <?xml version="1.0"?>
|
|
* // <mammals>
|
|
* // <animal id="0" species="Capra hircus">Goat</animal>
|
|
* // <animal id="1" species="Panthera pardus">Leopard</animal>
|
|
* // <animal id="2" species="Equus zebra">Zebra</animal>
|
|
* // </mammals>
|
|
*
|
|
* var xml;
|
|
*
|
|
* function preload() {
|
|
* xml = loadXML("assets/mammals.xml");
|
|
* }
|
|
*
|
|
* function setup() {
|
|
* var firstChild = xml.getChild("animal");
|
|
* print(firstChild.getContent());
|
|
* firstChild.setContent("Mountain Goat");
|
|
* print(firstChild.getContent());
|
|
* }
|
|
*
|
|
* // Sketch prints:
|
|
* // "Goat"
|
|
* // "Mountain Goat"
|
|
* </code></div>
|
|
*/
|
|
p5.XML.prototype.setContent = function( content ) {
|
|
if(!this.children.length) {
|
|
this.content = content;
|
|
}
|
|
};
|
|
|
|
/* HELPERS */
|
|
/**
|
|
* This method is called while the parsing of XML (when loadXML() is
|
|
* called). The difference between this method and the setContent()
|
|
* method defined later is that this one is used to set the content
|
|
* when the node in question has more nodes under it and so on and
|
|
* not directly text content. While in the other one is used when
|
|
* the node in question directly has text inside it.
|
|
*
|
|
*/
|
|
p5.XML.prototype._setCont = function(content) {
|
|
var str;
|
|
str = content;
|
|
str = str.replace(/\s\s+/g, ',');
|
|
//str = str.split(',');
|
|
this.content = str;
|
|
};
|
|
|
|
/**
|
|
* This method is called while the parsing of XML (when loadXML() is
|
|
* called). The XML node is passed and its attributes are stored in the
|
|
* p5.XML's attribute Object.
|
|
*
|
|
*/
|
|
p5.XML.prototype._setAttributes = function(node) {
|
|
var i, att = {};
|
|
for( i = 0; i < node.attributes.length; i++) {
|
|
att[node.attributes[i].nodeName] = node.attributes[i].nodeValue;
|
|
}
|
|
this.attributes = att;
|
|
};
|
|
|
|
module.exports = p5.XML;
|
|
},{"../core/core":37}],63:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Math
|
|
* @submodule Calculation
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* Calculates the absolute value (magnitude) of a number. Maps to Math.abs().
|
|
* The absolute value of a number is always positive.
|
|
*
|
|
* @method abs
|
|
* @param {Number} n number to compute
|
|
* @return {Number} absolute value of given number
|
|
* @example
|
|
* <div class = "norender"><code>
|
|
* function setup() {
|
|
* var x = -3;
|
|
* var y = abs(x);
|
|
*
|
|
* print(x); // -3
|
|
* print(y); // 3
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* no image displayed
|
|
*
|
|
*/
|
|
p5.prototype.abs = Math.abs;
|
|
|
|
/**
|
|
* Calculates the closest int value that is greater than or equal to the
|
|
* value of the parameter. Maps to Math.ceil(). For example, ceil(9.03)
|
|
* returns the value 10.
|
|
*
|
|
* @method ceil
|
|
* @param {Number} n number to round up
|
|
* @return {Number} rounded up number
|
|
* @example
|
|
* <div><code>
|
|
* function draw() {
|
|
* background(200);
|
|
* // map, mouseX between 0 and 5.
|
|
* var ax = map(mouseX, 0, 100, 0, 5);
|
|
* var ay = 66;
|
|
*
|
|
* //Get the ceiling of the mapped number.
|
|
* var bx = ceil(map(mouseX, 0, 100, 0,5));
|
|
* var by = 33;
|
|
*
|
|
* // Multiply the mapped numbers by 20 to more easily
|
|
* // see the changes.
|
|
* stroke(0);
|
|
* fill(0);
|
|
* line(0, ay, ax * 20, ay);
|
|
* line(0, by, bx * 20, by);
|
|
*
|
|
* // Reformat the float returned by map and draw it.
|
|
* noStroke();
|
|
* text(nfc(ax, 2,2), ax, ay - 5);
|
|
* text(nfc(bx,1,1), bx, by - 5);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 2 horizontal lines & number sets. increase with mouse x. bottom to 2 decimals
|
|
*
|
|
*/
|
|
p5.prototype.ceil = Math.ceil;
|
|
|
|
/**
|
|
* Constrains a value between a minimum and maximum value.
|
|
*
|
|
* @method constrain
|
|
* @param {Number} n number to constrain
|
|
* @param {Number} low minimum limit
|
|
* @param {Number} high maximum limit
|
|
* @return {Number} constrained number
|
|
* @example
|
|
* <div><code>
|
|
* function draw() {
|
|
* background(200);
|
|
*
|
|
* var leftWall = 25;
|
|
* var rightWall = 75;
|
|
*
|
|
* // xm is just the mouseX, while
|
|
* // xc is the mouseX, but constrained
|
|
* // between the leftWall and rightWall!
|
|
* var xm = mouseX;
|
|
* var xc = constrain(mouseX, leftWall, rightWall);
|
|
*
|
|
* // Draw the walls.
|
|
* stroke(150);
|
|
* line(leftWall, 0, leftWall, height);
|
|
* line(rightWall, 0, rightWall, height);
|
|
*
|
|
* // Draw xm and xc as circles.
|
|
* noStroke();
|
|
* fill(150);
|
|
* ellipse(xm, 33, 9,9); // Not Constrained
|
|
* fill(0);
|
|
* ellipse(xc, 66, 9,9); // Constrained
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 2 vertical lines. 2 ellipses move with mouse X 1 does not move passed lines
|
|
*
|
|
*/
|
|
p5.prototype.constrain = function(n, low, high) {
|
|
return Math.max(Math.min(n, high), low);
|
|
};
|
|
|
|
/**
|
|
* Calculates the distance between two points.
|
|
*
|
|
* @method dist
|
|
* @param {Number} x1 x-coordinate of the first point
|
|
* @param {Number} y1 y-coordinate of the first point
|
|
* @param {Number} [z1] z-coordinate of the first point
|
|
* @param {Number} x2 x-coordinate of the second point
|
|
* @param {Number} y2 y-coordinate of the second point
|
|
* @param {Number} [z2] z-coordinate of the second point
|
|
* @return {Number} distance between the two points
|
|
* @example
|
|
* <div><code>
|
|
* // Move your mouse inside the canvas to see the
|
|
* // change in distance between two points!
|
|
* function draw() {
|
|
* background(200);
|
|
* fill(0);
|
|
*
|
|
* var x1 = 10;
|
|
* var y1 = 90;
|
|
* var x2 = mouseX;
|
|
* var y2 = mouseY;
|
|
*
|
|
* line(x1, y1, x2, y2);
|
|
* ellipse(x1, y1, 7, 7);
|
|
* ellipse(x2, y2, 7, 7);
|
|
*
|
|
* // d is the length of the line
|
|
* // the distance from point 1 to point 2.
|
|
* var d = int(dist(x1, y1, x2, y2));
|
|
*
|
|
* // Let's write d along the line we are drawing!
|
|
* push();
|
|
* translate( (x1+x2)/2, (y1+y2)/2 );
|
|
* rotate( atan2(y2-y1,x2-x1) );
|
|
* text(nfc(d,1,1), 0, -5);
|
|
* pop();
|
|
* // Fancy!
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 2 ellipses joined by line. 1 ellipse moves with mouse X&Y. Distance displayed.
|
|
*
|
|
*/
|
|
p5.prototype.dist = function(x1, y1, z1, x2, y2, z2) {
|
|
if (arguments.length === 4) {
|
|
// In the case of 2d: z1 means x2 and x2 means y2
|
|
return hypot(z1-x1, x2-y1);
|
|
} else if (arguments.length === 6) {
|
|
return hypot(x2-x1, y2-y1, z2-z1);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns Euler's number e (2.71828...) raised to the power of the n
|
|
* parameter. Maps to Math.exp().
|
|
*
|
|
* @method exp
|
|
* @param {Number} n exponent to raise
|
|
* @return {Number} e^n
|
|
* @example
|
|
* <div><code>
|
|
* function draw() {
|
|
* background(200);
|
|
*
|
|
* // Compute the exp() function with a value between 0 and 2
|
|
* var xValue = map(mouseX, 0, width, 0, 2);
|
|
* var yValue = exp(xValue);
|
|
*
|
|
* var y = map(yValue, 0, 8, height, 0);
|
|
*
|
|
* var legend = "exp (" + nfc(xValue, 3) +")\n= " + nf(yValue, 1, 4);
|
|
* stroke(150);
|
|
* line(mouseX, y, mouseX, height);
|
|
* fill(0);
|
|
* text(legend, 5, 15);
|
|
* noStroke();
|
|
* ellipse (mouseX,y, 7, 7);
|
|
*
|
|
* // Draw the exp(x) curve,
|
|
* // over the domain of x from 0 to 2
|
|
* noFill();
|
|
* stroke(0);
|
|
* beginShape();
|
|
* for (var x = 0; x < width; x++) {
|
|
* xValue = map(x, 0, width, 0, 2);
|
|
* yValue = exp(xValue);
|
|
* y = map(yValue, 0, 8, height, 0);
|
|
* vertex(x, y);
|
|
* }
|
|
*
|
|
* endShape();
|
|
* line(0, 0, 0, height);
|
|
* line(0, height-1, width, height-1);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* ellipse moves along a curve with mouse x. e^n displayed.
|
|
*
|
|
*/
|
|
p5.prototype.exp = Math.exp;
|
|
|
|
/**
|
|
* Calculates the closest int value that is less than or equal to the
|
|
* value of the parameter. Maps to Math.floor().
|
|
*
|
|
* @method floor
|
|
* @param {Number} n number to round down
|
|
* @return {Number} rounded down number
|
|
* @example
|
|
* <div><code>
|
|
* function draw() {
|
|
* background(200);
|
|
* //map, mouseX between 0 and 5.
|
|
* var ax = map(mouseX, 0, 100, 0, 5);
|
|
* var ay = 66;
|
|
*
|
|
* //Get the floor of the mapped number.
|
|
* var bx = floor(map(mouseX, 0, 100, 0,5));
|
|
* var by = 33;
|
|
*
|
|
* // Multiply the mapped numbers by 20 to more easily
|
|
* // see the changes.
|
|
* stroke(0);
|
|
* fill(0);
|
|
* line(0, ay, ax * 20, ay);
|
|
* line(0, by, bx * 20, by);
|
|
*
|
|
* // Reformat the float returned by map and draw it.
|
|
* noStroke();
|
|
* text(nfc(ax, 2,2), ax, ay - 5);
|
|
* text(nfc(bx,1,1), bx, by - 5);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 2 horizontal lines & number sets. increase with mouse x. bottom to 2 decimals
|
|
*
|
|
*/
|
|
p5.prototype.floor = Math.floor;
|
|
|
|
/**
|
|
* Calculates a number between two numbers at a specific increment. The amt
|
|
* parameter is the amount to interpolate between the two values where 0.0
|
|
* equal to the first point, 0.1 is very near the first point, 0.5 is
|
|
* half-way in between, etc. The lerp function is convenient for creating
|
|
* motion along a straight path and for drawing dotted lines.
|
|
*
|
|
* @method lerp
|
|
* @param {Number} start first value
|
|
* @param {Number} stop second value
|
|
* @param {Number} amt number between 0.0 and 1.0
|
|
* @return {Number} lerped value
|
|
* @example
|
|
* <div><code>
|
|
* function setup() {
|
|
* background(200);
|
|
* var a = 20;
|
|
* var b = 80;
|
|
* var c = lerp(a,b, .2);
|
|
* var d = lerp(a,b, .5);
|
|
* var e = lerp(a,b, .8);
|
|
*
|
|
* var y = 50
|
|
*
|
|
* strokeWeight(5);
|
|
* stroke(0); // Draw the original points in black
|
|
* point(a, y);
|
|
* point(b, y);
|
|
*
|
|
* stroke(100); // Draw the lerp points in gray
|
|
* point(c, y);
|
|
* point(d, y);
|
|
* point(e, y);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 5 points horizontally staggered mid-canvas. mid 3 are grey, outer black
|
|
*
|
|
*/
|
|
p5.prototype.lerp = function(start, stop, amt) {
|
|
return amt*(stop-start)+start;
|
|
};
|
|
|
|
/**
|
|
* Calculates the natural logarithm (the base-e logarithm) of a number. This
|
|
* function expects the n parameter to be a value greater than 0.0. Maps to
|
|
* Math.log().
|
|
*
|
|
* @method log
|
|
* @param {Number} n number greater than 0
|
|
* @return {Number} natural logarithm of n
|
|
* @example
|
|
* <div><code>
|
|
* function draw() {
|
|
* background(200);
|
|
* var maxX = 2.8;
|
|
* var maxY = 1.5;
|
|
*
|
|
* // Compute the natural log of a value between 0 and maxX
|
|
* var xValue = map(mouseX, 0, width, 0, maxX);
|
|
* if (xValue > 0) { // Cannot take the log of a negative number.
|
|
* var yValue = log(xValue);
|
|
* var y = map(yValue, -maxY, maxY, height, 0);
|
|
*
|
|
* // Display the calculation occurring.
|
|
* var legend = "log(" + nf(xValue, 1, 2) + ")\n= " + nf(yValue, 1, 3);
|
|
* stroke(150);
|
|
* line(mouseX, y, mouseX, height);
|
|
* fill(0);
|
|
* text (legend, 5, 15);
|
|
* noStroke();
|
|
* ellipse (mouseX, y, 7, 7);
|
|
* }
|
|
*
|
|
* // Draw the log(x) curve,
|
|
* // over the domain of x from 0 to maxX
|
|
* noFill();
|
|
* stroke(0);
|
|
* beginShape();
|
|
* for(var x=0; x < width; x++) {
|
|
* xValue = map(x, 0, width, 0, maxX);
|
|
* yValue = log(xValue);
|
|
* y = map(yValue, -maxY, maxY, height, 0);
|
|
* vertex(x, y);
|
|
* }
|
|
* endShape();
|
|
* line(0,0,0,height);
|
|
* line(0,height/2,width, height/2);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* ellipse moves along a curve with mouse x. natural logarithm of n displayed.
|
|
*
|
|
*/
|
|
p5.prototype.log = Math.log;
|
|
|
|
/**
|
|
* Calculates the magnitude (or length) of a vector. A vector is a direction
|
|
* in space commonly used in computer graphics and linear algebra. Because it
|
|
* has no "start" position, the magnitude of a vector can be thought of as
|
|
* the distance from the coordinate 0,0 to its x,y value. Therefore, mag() is
|
|
* a shortcut for writing dist(0, 0, x, y).
|
|
*
|
|
* @method mag
|
|
* @param {Number} a first value
|
|
* @param {Number} b second value
|
|
* @return {Number} magnitude of vector from (0,0) to (a,b)
|
|
* @example
|
|
* <div><code>
|
|
* function setup() {
|
|
* var x1 = 20;
|
|
* var x2 = 80;
|
|
* var y1 = 30;
|
|
* var y2 = 70;
|
|
*
|
|
* line(0, 0, x1, y1);
|
|
* print(mag(x1, y1)); // Prints "36.05551275463989"
|
|
* line(0, 0, x2, y1);
|
|
* print(mag(x2, y1)); // Prints "85.44003745317531"
|
|
* line(0, 0, x1, y2);
|
|
* print(mag(x1, y2)); // Prints "72.80109889280519"
|
|
* line(0, 0, x2, y2);
|
|
* print(mag(x2, y2)); // Prints "106.3014581273465"
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 4 lines of different length radiate from top left of canvas.
|
|
*
|
|
*/
|
|
p5.prototype.mag = function(x, y) {
|
|
return hypot(x, y);
|
|
};
|
|
|
|
/**
|
|
* Re-maps a number from one range to another.
|
|
* <br><br>
|
|
* In the first example above, the number 25 is converted from a value in the
|
|
* range of 0 to 100 into a value that ranges from the left edge of the
|
|
* window (0) to the right edge (width).
|
|
*
|
|
* @method map
|
|
* @param {Number} value the incoming value to be converted
|
|
* @param {Number} start1 lower bound of the value's current range
|
|
* @param {Number} stop1 upper bound of the value's current range
|
|
* @param {Number} start2 lower bound of the value's target range
|
|
* @param {Number} stop2 upper bound of the value's target range
|
|
* @return {Number} remapped number
|
|
* @example
|
|
* <div><code>
|
|
* var value = 25;
|
|
* var m = map(value, 0, 100, 0, width);
|
|
* ellipse(m, 50, 10, 10);
|
|
* </code></div>
|
|
*
|
|
* <div><code>
|
|
* function setup() {
|
|
* noStroke();
|
|
* }
|
|
*
|
|
* function draw() {
|
|
* background(204);
|
|
* var x1 = map(mouseX, 0, width, 25, 75);
|
|
* ellipse(x1, 25, 25, 25);
|
|
* var x2 = map(mouseX, 0, width, 0, 100);
|
|
* ellipse(x2, 75, 25, 25);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 10 by 10 white ellipse with in mid left canvas
|
|
* 2 25 by 25 white ellipses move with mouse x. Bottom has more range from X
|
|
*
|
|
*/
|
|
p5.prototype.map = function(n, start1, stop1, start2, stop2) {
|
|
return ((n-start1)/(stop1-start1))*(stop2-start2)+start2;
|
|
};
|
|
|
|
/**
|
|
* Determines the largest value in a sequence of numbers, and then returns
|
|
* that value. max() accepts any number of Number parameters, or an Array
|
|
* of any length.
|
|
*
|
|
* @method max
|
|
* @param {Number|Array} n0 Numbers to compare
|
|
* @return {Number} maximum Number
|
|
* @example
|
|
* <div><code>
|
|
* function setup() {
|
|
* // Change the elements in the array and run the sketch
|
|
* // to show how max() works!
|
|
* numArray = new Array(2,1,5,4,8,9);
|
|
* fill(0);
|
|
* noStroke();
|
|
* text("Array Elements", 0, 10);
|
|
* // Draw all numbers in the array
|
|
* var spacing = 15;
|
|
* var elemsY = 25;
|
|
* for(var i = 0; i < numArray.length; i++) {
|
|
* text(numArray[i], i * spacing, elemsY);
|
|
* }
|
|
* maxX = 33;
|
|
* maxY = 80;
|
|
* // Draw the Maximum value in the array.
|
|
* textSize(32);
|
|
* text(max(numArray), maxX, maxY);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* Small text at top reads: Array Elements 2 1 5 4 8 9. Large text at center: 9
|
|
*
|
|
*/
|
|
p5.prototype.max = function() {
|
|
if (arguments[0] instanceof Array) {
|
|
return Math.max.apply(null,arguments[0]);
|
|
} else {
|
|
return Math.max.apply(null,arguments);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Determines the smallest value in a sequence of numbers, and then returns
|
|
* that value. min() accepts any number of Number parameters, or an Array
|
|
* of any length.
|
|
*
|
|
* @method min
|
|
* @param {Number|Array} n0 Numbers to compare
|
|
* @return {Number} minimum Number
|
|
* @example
|
|
* <div><code>
|
|
* function setup() {
|
|
* // Change the elements in the array and run the sketch
|
|
* // to show how min() works!
|
|
* numArray = new Array(2,1,5,4,8,9);
|
|
* fill(0);
|
|
* noStroke();
|
|
* text("Array Elements", 0, 10);
|
|
* // Draw all numbers in the array
|
|
* var spacing = 15;
|
|
* var elemsY = 25;
|
|
* for(var i = 0; i < numArray.length; i++) {
|
|
* text(numArray[i], i * spacing, elemsY);
|
|
* }
|
|
* maxX = 33;
|
|
* maxY = 80;
|
|
* // Draw the Minimum value in the array.
|
|
* textSize(32);
|
|
* text(min(numArray), maxX, maxY);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* Small text at top reads: Array Elements 2 1 5 4 8 9. Large text at center: 1
|
|
*
|
|
*/
|
|
p5.prototype.min = function() {
|
|
if (arguments[0] instanceof Array) {
|
|
return Math.min.apply(null,arguments[0]);
|
|
} else {
|
|
return Math.min.apply(null,arguments);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Normalizes a number from another range into a value between 0 and 1.
|
|
* Identical to map(value, low, high, 0, 1).
|
|
* Numbers outside of the range are not clamped to 0 and 1, because
|
|
* out-of-range values are often intentional and useful. (See the second
|
|
* example above.)
|
|
*
|
|
* @method norm
|
|
* @param {Number} value incoming value to be normalized
|
|
* @param {Number} start lower bound of the value's current range
|
|
* @param {Number} stop upper bound of the value's current range
|
|
* @return {Number} normalized number
|
|
* @example
|
|
* <div><code>
|
|
* function draw() {
|
|
* background(200);
|
|
* currentNum = mouseX;
|
|
* lowerBound = 0;
|
|
* upperBound = width; //100;
|
|
* normalized = norm(currentNum, lowerBound, upperBound);
|
|
* lineY = 70
|
|
* line(0, lineY, width, lineY);
|
|
* //Draw an ellipse mapped to the non-normalized value.
|
|
* noStroke();
|
|
* fill(50)
|
|
* var s = 7; // ellipse size
|
|
* ellipse(currentNum, lineY, s, s);
|
|
*
|
|
* // Draw the guide
|
|
* guideY = lineY + 15;
|
|
* text("0", 0, guideY);
|
|
* textAlign(RIGHT);
|
|
* text("100", width, guideY);
|
|
*
|
|
* // Draw the normalized value
|
|
* textAlign(LEFT);
|
|
* fill(0);
|
|
* textSize(32);
|
|
* normalY = 40;
|
|
* normalX = 20;
|
|
* text(normalized, normalX, normalY);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* ellipse moves with mouse. 0 shown left & 100 right and updating values center
|
|
*
|
|
*/
|
|
p5.prototype.norm = function(n, start, stop) {
|
|
return this.map(n, start, stop, 0, 1);
|
|
};
|
|
|
|
/**
|
|
* Facilitates exponential expressions. The pow() function is an efficient
|
|
* way of multiplying numbers by themselves (or their reciprocals) in large
|
|
* quantities. For example, pow(3, 5) is equivalent to the expression
|
|
* 3*3*3*3*3 and pow(3, -5) is equivalent to 1 / 3*3*3*3*3. Maps to
|
|
* Math.pow().
|
|
*
|
|
* @method pow
|
|
* @param {Number} n base of the exponential expression
|
|
* @param {Number} e power by which to raise the base
|
|
* @return {Number} n^e
|
|
* @example
|
|
* <div><code>
|
|
* function setup() {
|
|
* //Exponentially increase the size of an ellipse.
|
|
* eSize = 3; // Original Size
|
|
* eLoc = 10; // Original Location
|
|
*
|
|
* ellipse(eLoc, eLoc, eSize, eSize);
|
|
*
|
|
* ellipse(eLoc*2, eLoc*2, pow(eSize, 2), pow(eSize, 2));
|
|
*
|
|
* ellipse(eLoc*4, eLoc*4, pow(eSize, 3), pow(eSize, 3));
|
|
*
|
|
* ellipse(eLoc*8, eLoc*8, pow(eSize, 4), pow(eSize, 4));
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* small to large ellipses radiating from top left of canvas
|
|
*
|
|
*/
|
|
p5.prototype.pow = Math.pow;
|
|
|
|
/**
|
|
* Calculates the integer closest to the n parameter. For example,
|
|
* round(133.8) returns the value 134. Maps to Math.round().
|
|
*
|
|
* @method round
|
|
* @param {Number} n number to round
|
|
* @return {Number} rounded number
|
|
* @example
|
|
* <div><code>
|
|
* function draw() {
|
|
* background(200);
|
|
* //map, mouseX between 0 and 5.
|
|
* var ax = map(mouseX, 0, 100, 0, 5);
|
|
* var ay = 66;
|
|
*
|
|
* // Round the mapped number.
|
|
* var bx = round(map(mouseX, 0, 100, 0,5));
|
|
* var by = 33;
|
|
*
|
|
* // Multiply the mapped numbers by 20 to more easily
|
|
* // see the changes.
|
|
* stroke(0);
|
|
* fill(0);
|
|
* line(0, ay, ax * 20, ay);
|
|
* line(0, by, bx * 20, by);
|
|
*
|
|
* // Reformat the float returned by map and draw it.
|
|
* noStroke();
|
|
* text(nfc(ax, 2,2), ax, ay - 5);
|
|
* text(nfc(bx,1,1), bx, by - 5);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* horizontal center line squared values displayed on top and regular on bottom.
|
|
*
|
|
*/
|
|
p5.prototype.round = Math.round;
|
|
|
|
/**
|
|
* Squares a number (multiplies a number by itself). The result is always a
|
|
* positive number, as multiplying two negative numbers always yields a
|
|
* positive result. For example, -1 * -1 = 1.
|
|
*
|
|
* @method sq
|
|
* @param {Number} n number to square
|
|
* @return {Number} squared number
|
|
* @example
|
|
* <div><code>
|
|
* function draw() {
|
|
* background(200);
|
|
* eSize = 7;
|
|
* x1 = map(mouseX, 0, width, 0, 10);
|
|
* y1 = 80;
|
|
* x2 = sq(x1);
|
|
* y2 = 20;
|
|
*
|
|
* // Draw the non-squared.
|
|
* line(0, y1, width, y1);
|
|
* ellipse(x1, y1, eSize, eSize);
|
|
*
|
|
* // Draw the squared.
|
|
* line(0, y2, width, y2);
|
|
* ellipse(x2, y2, eSize, eSize);
|
|
*
|
|
* // Draw dividing line.
|
|
* stroke(100)
|
|
* line(0, height/2, width, height/2);
|
|
*
|
|
* // Draw text.
|
|
* var spacing = 15;
|
|
* noStroke();
|
|
* fill(0);
|
|
* text("x = " + x1, 0, y1 + spacing);
|
|
* text("sq(x) = " + x2, 0, y2 + spacing);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* horizontal center line squared values displayed on top and regular on bottom.
|
|
*
|
|
*/
|
|
p5.prototype.sq = function(n) { return n*n; };
|
|
|
|
/**
|
|
* Calculates the square root of a number. The square root of a number is
|
|
* always positive, even though there may be a valid negative root. The
|
|
* square root s of number a is such that s*s = a. It is the opposite of
|
|
* squaring. Maps to Math.sqrt().
|
|
*
|
|
* @method sqrt
|
|
* @param {Number} n non-negative number to square root
|
|
* @return {Number} square root of number
|
|
* @example
|
|
* <div><code>
|
|
* function draw() {
|
|
* background(200);
|
|
* eSize = 7;
|
|
* x1 = mouseX;
|
|
* y1 = 80;
|
|
* x2 = sqrt(x1);
|
|
* y2 = 20;
|
|
*
|
|
* // Draw the non-squared.
|
|
* line(0, y1, width, y1);
|
|
* ellipse(x1, y1, eSize, eSize);
|
|
*
|
|
* // Draw the squared.
|
|
* line(0, y2, width, y2);
|
|
* ellipse(x2, y2, eSize, eSize);
|
|
*
|
|
* // Draw dividing line.
|
|
* stroke(100)
|
|
* line(0, height/2, width, height/2);
|
|
*
|
|
* // Draw text.
|
|
* noStroke();
|
|
* fill(0);
|
|
* var spacing = 15;
|
|
* text("x = " + x1, 0, y1 + spacing);
|
|
* text("sqrt(x) = " + x2, 0, y2 + spacing);
|
|
* }
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* horizontal center line squareroot values displayed on top and regular on bottom.
|
|
*
|
|
*/
|
|
p5.prototype.sqrt = Math.sqrt;
|
|
|
|
// Calculate the length of the hypotenuse of a right triangle
|
|
// This won't under- or overflow in intermediate steps
|
|
// https://en.wikipedia.org/wiki/Hypot
|
|
function hypot(x, y, z) {
|
|
// Use the native implementation if it's available
|
|
if (typeof Math.hypot === 'function') {
|
|
return Math.hypot.apply(null, arguments);
|
|
}
|
|
|
|
// Otherwise use the V8 implementation
|
|
// https://github.com/v8/v8/blob/8cd3cf297287e581a49e487067f5cbd991b27123/src/js/math.js#L217
|
|
var length = arguments.length;
|
|
var args = [];
|
|
var max = 0;
|
|
for (var i = 0; i < length; i++) {
|
|
var n = arguments[i];
|
|
n = +n;
|
|
if (n === Infinity || n === -Infinity) {
|
|
return Infinity;
|
|
}
|
|
n = Math.abs(n);
|
|
if (n > max) {
|
|
max = n;
|
|
}
|
|
args[i] = n;
|
|
}
|
|
|
|
if (max === 0) {
|
|
max = 1;
|
|
}
|
|
var sum = 0;
|
|
var compensation = 0;
|
|
for (var j = 0; j < length; j++) {
|
|
var m = args[j] / max;
|
|
var summand = m * m - compensation;
|
|
var preliminary = sum + summand;
|
|
compensation = (preliminary - sum) - summand;
|
|
sum = preliminary;
|
|
}
|
|
return Math.sqrt(sum) * max;
|
|
}
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],64:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Math
|
|
* @submodule Math
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
|
|
/**
|
|
* Creates a new p5.Vector (the datatype for storing vectors). This provides a
|
|
* two or three dimensional vector, specifically a Euclidean (also known as
|
|
* geometric) vector. A vector is an entity that has both magnitude and
|
|
* direction.
|
|
*
|
|
* @method createVector
|
|
* @param {Number} [x] x component of the vector
|
|
* @param {Number} [y] y component of the vector
|
|
* @param {Number} [z] z component of the vector
|
|
*/
|
|
p5.prototype.createVector = function (x, y, z) {
|
|
if (this instanceof p5) {
|
|
return new p5.Vector(this, arguments);
|
|
} else {
|
|
return new p5.Vector(x, y, z);
|
|
}
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],65:[function(_dereq_,module,exports){
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
// http://mrl.nyu.edu/~perlin/noise/
|
|
// Adapting from PApplet.java
|
|
// which was adapted from toxi
|
|
// which was adapted from the german demo group farbrausch
|
|
// as used in their demo "art": http://www.farb-rausch.de/fr010src.zip
|
|
|
|
// someday we might consider using "improved noise"
|
|
// http://mrl.nyu.edu/~perlin/paper445.pdf
|
|
// See: https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/
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// blob/master/introduction/Noise1D/noise.js
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/**
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* @module Math
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* @submodule Noise
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* @for p5
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* @requires core
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*/
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'use strict';
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var p5 = _dereq_('../core/core');
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var PERLIN_YWRAPB = 4;
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var PERLIN_YWRAP = 1<<PERLIN_YWRAPB;
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var PERLIN_ZWRAPB = 8;
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var PERLIN_ZWRAP = 1<<PERLIN_ZWRAPB;
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var PERLIN_SIZE = 4095;
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var perlin_octaves = 4; // default to medium smooth
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var perlin_amp_falloff = 0.5; // 50% reduction/octave
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var scaled_cosine = function(i) {
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return 0.5*(1.0-Math.cos(i*Math.PI));
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};
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var perlin; // will be initialized lazily by noise() or noiseSeed()
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/**
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* Returns the Perlin noise value at specified coordinates. Perlin noise is
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* a random sequence generator producing a more natural ordered, harmonic
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* succession of numbers compared to the standard <b>random()</b> function.
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* It was invented by Ken Perlin in the 1980s and been used since in
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* graphical applications to produce procedural textures, natural motion,
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* shapes, terrains etc.<br /><br /> The main difference to the
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* <b>random()</b> function is that Perlin noise is defined in an infinite
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* n-dimensional space where each pair of coordinates corresponds to a
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* fixed semi-random value (fixed only for the lifespan of the program; see
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* the noiseSeed() function). p5.js can compute 1D, 2D and 3D noise,
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* depending on the number of coordinates given. The resulting value will
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* always be between 0.0 and 1.0. The noise value can be animated by moving
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* through the noise space as demonstrated in the example above. The 2nd
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* and 3rd dimension can also be interpreted as time.<br /><br />The actual
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* noise is structured similar to an audio signal, in respect to the
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* function's use of frequencies. Similar to the concept of harmonics in
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* physics, perlin noise is computed over several octaves which are added
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* together for the final result. <br /><br />Another way to adjust the
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* character of the resulting sequence is the scale of the input
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* coordinates. As the function works within an infinite space the value of
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* the coordinates doesn't matter as such, only the distance between
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* successive coordinates does (eg. when using <b>noise()</b> within a
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* loop). As a general rule the smaller the difference between coordinates,
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* the smoother the resulting noise sequence will be. Steps of 0.005-0.03
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* work best for most applications, but this will differ depending on use.
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*
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*
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* @method noise
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* @param {Number} x x-coordinate in noise space
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* @param {Number} y y-coordinate in noise space
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* @param {Number} z z-coordinate in noise space
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* @return {Number} Perlin noise value (between 0 and 1) at specified
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* coordinates
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* @example
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* <div>
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* <code>var xoff = 0.0;
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*
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* function draw() {
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* background(204);
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* xoff = xoff + .01;
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* var n = noise(xoff) * width;
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* line(n, 0, n, height);
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* }
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* </code>
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* </div>
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* <div>
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* <code>var noiseScale=0.02;
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*
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* function draw() {
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* background(0);
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* for (var x=0; x < width; x++) {
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* var noiseVal = noise((mouseX+x)*noiseScale, mouseY*noiseScale);
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* stroke(noiseVal*255);
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* line(x, mouseY+noiseVal*80, x, height);
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* }
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* }
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* </code>
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* </div>
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*
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* @alt
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* vertical line moves left to right with updating noise values.
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* horizontal wave pattern effected by mouse x-position & updating noise values.
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*
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*/
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p5.prototype.noise = function(x,y,z) {
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y = y || 0;
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z = z || 0;
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if (perlin == null) {
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perlin = new Array(PERLIN_SIZE + 1);
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for (var i = 0; i < PERLIN_SIZE + 1; i++) {
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perlin[i] = Math.random();
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}
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}
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if (x<0) { x=-x; }
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if (y<0) { y=-y; }
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if (z<0) { z=-z; }
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var xi=Math.floor(x), yi=Math.floor(y), zi=Math.floor(z);
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var xf = x - xi;
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var yf = y - yi;
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var zf = z - zi;
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var rxf, ryf;
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var r=0;
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var ampl=0.5;
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var n1,n2,n3;
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for (var o=0; o<perlin_octaves; o++) {
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var of=xi+(yi<<PERLIN_YWRAPB)+(zi<<PERLIN_ZWRAPB);
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rxf = scaled_cosine(xf);
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ryf = scaled_cosine(yf);
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n1 = perlin[of&PERLIN_SIZE];
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n1 += rxf*(perlin[(of+1)&PERLIN_SIZE]-n1);
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n2 = perlin[(of+PERLIN_YWRAP)&PERLIN_SIZE];
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n2 += rxf*(perlin[(of+PERLIN_YWRAP+1)&PERLIN_SIZE]-n2);
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n1 += ryf*(n2-n1);
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of += PERLIN_ZWRAP;
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n2 = perlin[of&PERLIN_SIZE];
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n2 += rxf*(perlin[(of+1)&PERLIN_SIZE]-n2);
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n3 = perlin[(of+PERLIN_YWRAP)&PERLIN_SIZE];
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n3 += rxf*(perlin[(of+PERLIN_YWRAP+1)&PERLIN_SIZE]-n3);
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n2 += ryf*(n3-n2);
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n1 += scaled_cosine(zf)*(n2-n1);
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r += n1*ampl;
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ampl *= perlin_amp_falloff;
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xi<<=1;
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xf*=2;
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yi<<=1;
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yf*=2;
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zi<<=1;
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zf*=2;
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if (xf>=1.0) { xi++; xf--; }
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if (yf>=1.0) { yi++; yf--; }
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if (zf>=1.0) { zi++; zf--; }
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}
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return r;
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};
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/**
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*
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* Adjusts the character and level of detail produced by the Perlin noise
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* function. Similar to harmonics in physics, noise is computed over
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* several octaves. Lower octaves contribute more to the output signal and
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* as such define the overall intensity of the noise, whereas higher octaves
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* create finer grained details in the noise sequence.
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* <br><br>
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* By default, noise is computed over 4 octaves with each octave contributing
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* exactly half than its predecessor, starting at 50% strength for the 1st
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* octave. This falloff amount can be changed by adding an additional function
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* parameter. Eg. a falloff factor of 0.75 means each octave will now have
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* 75% impact (25% less) of the previous lower octave. Any value between
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* 0.0 and 1.0 is valid, however note that values greater than 0.5 might
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* result in greater than 1.0 values returned by <b>noise()</b>.
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* <br><br>
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* By changing these parameters, the signal created by the <b>noise()</b>
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* function can be adapted to fit very specific needs and characteristics.
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*
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* @method noiseDetail
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* @param {Number} lod number of octaves to be used by the noise
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* @param {Number} falloff falloff factor for each octave
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* @example
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* <div>
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* <code>
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*
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* var noiseVal;
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* var noiseScale=0.02;
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*
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* function setup() {
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* createCanvas(100,100);
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* }
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*
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* function draw() {
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* background(0);
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* for (var y = 0; y < height; y++) {
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* for (var x = 0; x < width/2; x++) {
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* noiseDetail(2,0.2);
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* noiseVal = noise((mouseX+x) * noiseScale,
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* (mouseY+y) * noiseScale);
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* stroke(noiseVal*255);
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* point(x,y);
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* noiseDetail(8,0.65);
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* noiseVal = noise((mouseX + x + width/2) * noiseScale,
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* (mouseY + y) * noiseScale);
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* stroke(noiseVal*255);
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* point(x + width/2, y);
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* }
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* }
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* }
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* </code>
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* </div>
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*
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* @alt
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* 2 vertical grey smokey patterns affected my mouse x-position and noise.
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*
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*/
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p5.prototype.noiseDetail = function(lod, falloff) {
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if (lod>0) { perlin_octaves=lod; }
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if (falloff>0) { perlin_amp_falloff=falloff; }
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};
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/**
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* Sets the seed value for <b>noise()</b>. By default, <b>noise()</b>
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* produces different results each time the program is run. Set the
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* <b>value</b> parameter to a constant to return the same pseudo-random
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* numbers each time the software is run.
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*
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* @method noiseSeed
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* @param {Number} seed the seed value
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* @example
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* <div>
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* <code>var xoff = 0.0;
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*
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* function setup() {
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* noiseSeed(99);
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* stroke(0, 10);
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* }
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*
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* function draw() {
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* xoff = xoff + .01;
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* var n = noise(xoff) * width;
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* line(n, 0, n, height);
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* }
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* </code>
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* </div>
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*
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* @alt
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* vertical grey lines drawing in pattern affected by noise.
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*
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*/
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p5.prototype.noiseSeed = function(seed) {
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// Linear Congruential Generator
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// Variant of a Lehman Generator
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var lcg = (function() {
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// Set to values from http://en.wikipedia.org/wiki/Numerical_Recipes
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// m is basically chosen to be large (as it is the max period)
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// and for its relationships to a and c
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var m = 4294967296,
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// a - 1 should be divisible by m's prime factors
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a = 1664525,
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// c and m should be co-prime
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c = 1013904223,
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seed, z;
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return {
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setSeed : function(val) {
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// pick a random seed if val is undefined or null
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// the >>> 0 casts the seed to an unsigned 32-bit integer
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z = seed = (val == null ? Math.random() * m : val) >>> 0;
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},
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getSeed : function() {
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return seed;
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},
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rand : function() {
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// define the recurrence relationship
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z = (a * z + c) % m;
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// return a float in [0, 1)
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// if z = m then z / m = 0 therefore (z % m) / m < 1 always
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return z / m;
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}
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};
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}());
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lcg.setSeed(seed);
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perlin = new Array(PERLIN_SIZE + 1);
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for (var i = 0; i < PERLIN_SIZE + 1; i++) {
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perlin[i] = lcg.rand();
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}
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};
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module.exports = p5;
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},{"../core/core":37}],66:[function(_dereq_,module,exports){
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/**
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* @module Math
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* @submodule Math
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* @requires constants
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*/
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'use strict';
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var p5 = _dereq_('../core/core');
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var polarGeometry = _dereq_('./polargeometry');
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var constants = _dereq_('../core/constants');
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/**
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* A class to describe a two or three dimensional vector, specifically
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* a Euclidean (also known as geometric) vector. A vector is an entity
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* that has both magnitude and direction. The datatype, however, stores
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* the components of the vector (x, y for 2D, and x, y, z for 3D). The magnitude
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* and direction can be accessed via the methods mag() and heading().
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* <br><br>
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* In many of the p5.js examples, you will see p5.Vector used to describe a
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* position, velocity, or acceleration. For example, if you consider a rectangle
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* moving across the screen, at any given instant it has a position (a vector
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* that points from the origin to its location), a velocity (the rate at which
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* the object's position changes per time unit, expressed as a vector), and
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* acceleration (the rate at which the object's velocity changes per time
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* unit, expressed as a vector).
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* <br><br>
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* Since vectors represent groupings of values, we cannot simply use
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* traditional addition/multiplication/etc. Instead, we'll need to do some
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* "vector" math, which is made easy by the methods inside the p5.Vector class.
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*
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* @class p5.Vector
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* @constructor
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* @param {Number} [x] x component of the vector
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* @param {Number} [y] y component of the vector
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* @param {Number} [z] z component of the vector
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* @example
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* <div>
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* <code>
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* var v1 = createVector(40, 50);
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* var v2 = createVector(40, 50);
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*
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* ellipse(v1.x, v1.y, 50, 50);
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* ellipse(v2.x, v2.y, 50, 50);
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* v1.add(v2);
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* ellipse(v1.x, v1.y, 50, 50);
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* </code>
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* </div>
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*
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* @alt
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* 2 white ellipses. One center-left the other bottom right and off canvas
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*
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*/
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p5.Vector = function() {
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var x,y,z;
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// This is how it comes in with createVector()
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if(arguments[0] instanceof p5) {
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// save reference to p5 if passed in
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this.p5 = arguments[0];
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x = arguments[1][0] || 0;
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y = arguments[1][1] || 0;
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z = arguments[1][2] || 0;
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// This is what we'll get with new p5.Vector()
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} else {
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x = arguments[0] || 0;
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y = arguments[1] || 0;
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z = arguments[2] || 0;
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}
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/**
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* The x component of the vector
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* @property x
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* @type {Number}
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*/
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this.x = x;
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/**
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* The y component of the vector
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* @property y
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* @type {Number}
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*/
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this.y = y;
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/**
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* The z component of the vector
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* @property z
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* @type {Number}
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*/
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this.z = z;
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};
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/**
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* Returns a string representation of a vector v by calling String(v)
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* or v.toString(). This method is useful for logging vectors in the
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* console.
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* @method toString
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* @example
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* <div class = "norender"><code>
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* function setup() {
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* var v = createVector(20,30);
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* print(String(v)); // prints "p5.Vector Object : [20, 30, 0]"
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* }
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* </div></code>
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*
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*/
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p5.Vector.prototype.toString = function p5VectorToString() {
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return 'p5.Vector Object : ['+ this.x +', '+ this.y +', '+ this.z + ']';
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};
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/**
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* Sets the x, y, and z component of the vector using two or three separate
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* variables, the data from a p5.Vector, or the values from a float array.
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* @method set
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*
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* @param {Number|p5.Vector|Array} [x] the x component of the vector or a
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* p5.Vector or an Array
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* @param {Number} [y] the y component of the vector
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* @param {Number} [z] the z component of the vector
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* @example
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|
* <div class="norender">
|
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* <code>
|
|
* function setup() {
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* var v = createVector(1, 2, 3);
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* v.set(4,5,6); // Sets vector to [4, 5, 6]
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*
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* var v1 = createVector(0, 0, 0);
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* var arr = [1, 2, 3];
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* v1.set(arr); // Sets vector to [1, 2, 3]
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* }
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* </code>
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* </div>
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*/
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p5.Vector.prototype.set = function (x, y, z) {
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if (x instanceof p5.Vector) {
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this.x = x.x || 0;
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this.y = x.y || 0;
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this.z = x.z || 0;
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return this;
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}
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if (x instanceof Array) {
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this.x = x[0] || 0;
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this.y = x[1] || 0;
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this.z = x[2] || 0;
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return this;
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}
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this.x = x || 0;
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this.y = y || 0;
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this.z = z || 0;
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return this;
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};
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|
|
|
/**
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|
* Gets a copy of the vector, returns a p5.Vector object.
|
|
*
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|
* @method copy
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|
* @return {p5.Vector} the copy of the p5.Vector object
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v1 = createVector(1, 2, 3);
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|
* var v2 = v1.copy();
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* print(v1.x == v2.x && v1.y == v2.y && v1.z == v2.z);
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* // Prints "true"
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* </code>
|
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* </div>
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*/
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|
p5.Vector.prototype.copy = function () {
|
|
if (this.p5) {
|
|
return new p5.Vector(this.p5,[this.x, this.y, this.z]);
|
|
} else {
|
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return new p5.Vector(this.x,this.y,this.z);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Adds x, y, and z components to a vector, adds one vector to another, or
|
|
* adds two independent vectors together. The version of the method that adds
|
|
* two vectors together is a static method and returns a p5.Vector, the others
|
|
* acts directly on the vector. See the examples for more context.
|
|
*
|
|
* @method add
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|
* @chainable
|
|
* @param {Number|p5.Vector|Array} x the x component of the vector to be
|
|
* added or a p5.Vector or an Array
|
|
* @param {Number} [y] the y component of the vector to be
|
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* added
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* @param {Number} [z] the z component of the vector to be
|
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* added
|
|
* @return {p5.Vector} the p5.Vector object.
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(1, 2, 3);
|
|
* v.add(4,5,6);
|
|
* // v's components are set to [5, 7, 9]
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|
* </code>
|
|
* </div>
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Static method
|
|
* var v1 = createVector(1, 2, 3);
|
|
* var v2 = createVector(2, 3, 4);
|
|
*
|
|
* var v3 = p5.Vector.add(v1, v2);
|
|
* // v3 has components [3, 5, 7]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.add = function (x, y, z) {
|
|
if (x instanceof p5.Vector) {
|
|
this.x += x.x || 0;
|
|
this.y += x.y || 0;
|
|
this.z += x.z || 0;
|
|
return this;
|
|
}
|
|
if (x instanceof Array) {
|
|
this.x += x[0] || 0;
|
|
this.y += x[1] || 0;
|
|
this.z += x[2] || 0;
|
|
return this;
|
|
}
|
|
this.x += x || 0;
|
|
this.y += y || 0;
|
|
this.z += z || 0;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Subtracts x, y, and z components from a vector, subtracts one vector from
|
|
* another, or subtracts two independent vectors. The version of the method
|
|
* that subtracts two vectors is a static method and returns a p5.Vector, the
|
|
* other acts directly on the vector. See the examples for more context.
|
|
*
|
|
* @method sub
|
|
* @chainable
|
|
* @param {Number|p5.Vector|Array} x the x component of the vector or a
|
|
* p5.Vector or an Array
|
|
* @param {Number} [y] the y component of the vector
|
|
* @param {Number} [z] the z component of the vector
|
|
* @return {p5.Vector} p5.Vector object.
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(4, 5, 6);
|
|
* v.sub(1, 1, 1);
|
|
* // v's components are set to [3, 4, 5]
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Static method
|
|
* var v1 = createVector(2, 3, 4);
|
|
* var v2 = createVector(1, 2, 3);
|
|
*
|
|
* var v3 = p5.Vector.sub(v1, v2);
|
|
* // v3 has components [1, 1, 1]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.sub = function (x, y, z) {
|
|
if (x instanceof p5.Vector) {
|
|
this.x -= x.x || 0;
|
|
this.y -= x.y || 0;
|
|
this.z -= x.z || 0;
|
|
return this;
|
|
}
|
|
if (x instanceof Array) {
|
|
this.x -= x[0] || 0;
|
|
this.y -= x[1] || 0;
|
|
this.z -= x[2] || 0;
|
|
return this;
|
|
}
|
|
this.x -= x || 0;
|
|
this.y -= y || 0;
|
|
this.z -= z || 0;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Multiply the vector by a scalar. The static version of this method
|
|
* creates a new p5.Vector while the non static version acts on the vector
|
|
* directly. See the examples for more context.
|
|
*
|
|
* @method mult
|
|
* @chainable
|
|
* @param {Number} n the number to multiply with the vector
|
|
* @return {p5.Vector} a reference to the p5.Vector object (allow chaining)
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(1, 2, 3);
|
|
* v.mult(2);
|
|
* // v's components are set to [2, 4, 6]
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Static method
|
|
* var v1 = createVector(1, 2, 3);
|
|
* var v2 = p5.Vector.mult(v1, 2);
|
|
* // v2 has components [2, 4, 6]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.mult = function (n) {
|
|
this.x *= n || 0;
|
|
this.y *= n || 0;
|
|
this.z *= n || 0;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Divide the vector by a scalar. The static version of this method creates a
|
|
* new p5.Vector while the non static version acts on the vector directly.
|
|
* See the examples for more context.
|
|
*
|
|
* @method div
|
|
* @chainable
|
|
* @param {number} n the number to divide the vector by
|
|
* @return {p5.Vector} a reference to the p5.Vector object (allow chaining)
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(6, 4, 2);
|
|
* v.div(2); //v's components are set to [3, 2, 1]
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Static method
|
|
* var v1 = createVector(6, 4, 2);
|
|
* var v2 = p5.Vector.div(v, 2);
|
|
* // v2 has components [3, 2, 1]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.div = function (n) {
|
|
this.x /= n;
|
|
this.y /= n;
|
|
this.z /= n;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Calculates the magnitude (length) of the vector and returns the result as
|
|
* a float (this is simply the equation sqrt(x*x + y*y + z*z).)
|
|
*
|
|
* @method mag
|
|
* @return {Number} magnitude of the vector
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(20.0, 30.0, 40.0);
|
|
* var m = v.mag();
|
|
* print(m); // Prints "53.85164807134504"
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.mag = function () {
|
|
return Math.sqrt(this.magSq());
|
|
};
|
|
|
|
/**
|
|
* Calculates the squared magnitude of the vector and returns the result
|
|
* as a float (this is simply the equation <em>(x*x + y*y + z*z)</em>.)
|
|
* Faster if the real length is not required in the
|
|
* case of comparing vectors, etc.
|
|
*
|
|
* @method magSq
|
|
* @return {number} squared magnitude of the vector
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Static method
|
|
* var v1 = createVector(6, 4, 2);
|
|
* print(v1.magSq()); // Prints "56"
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.magSq = function () {
|
|
var x = this.x, y = this.y, z = this.z;
|
|
return (x * x + y * y + z * z);
|
|
};
|
|
|
|
/**
|
|
* Calculates the dot product of two vectors. The version of the method
|
|
* that computes the dot product of two independent vectors is a static
|
|
* method. See the examples for more context.
|
|
*
|
|
*
|
|
* @method dot
|
|
* @param {Number|p5.Vector} x x component of the vector or a p5.Vector
|
|
* @param {Number} [y] y component of the vector
|
|
* @param {Number} [z] z component of the vector
|
|
* @return {Number} the dot product
|
|
*
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v1 = createVector(1, 2, 3);
|
|
* var v2 = createVector(2, 3, 4);
|
|
*
|
|
* print(v1.dot(v2)); // Prints "20"
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* //Static method
|
|
* var v1 = createVector(1, 2, 3);
|
|
* var v2 = createVector(3, 2, 1);
|
|
* print (p5.Vector.dot(v1, v2)); // Prints "10"
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.dot = function (x, y, z) {
|
|
if (x instanceof p5.Vector) {
|
|
return this.dot(x.x, x.y, x.z);
|
|
}
|
|
return this.x * (x || 0) +
|
|
this.y * (y || 0) +
|
|
this.z * (z || 0);
|
|
};
|
|
|
|
/**
|
|
* Calculates and returns a vector composed of the cross product between
|
|
* two vectors. Both the static and non static methods return a new p5.Vector.
|
|
* See the examples for more context.
|
|
*
|
|
* @method cross
|
|
* @param {p5.Vector} v p5.Vector to be crossed
|
|
* @return {p5.Vector} p5.Vector composed of cross product
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v1 = createVector(1, 2, 3);
|
|
* var v2 = createVector(1, 2, 3);
|
|
*
|
|
* v1.cross(v2); // v's components are [0, 0, 0]
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Static method
|
|
* var v1 = createVector(1, 0, 0);
|
|
* var v2 = createVector(0, 1, 0);
|
|
*
|
|
* var crossProduct = p5.Vector.cross(v1, v2);
|
|
* // crossProduct has components [0, 0, 1]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.cross = function (v) {
|
|
var x = this.y * v.z - this.z * v.y;
|
|
var y = this.z * v.x - this.x * v.z;
|
|
var z = this.x * v.y - this.y * v.x;
|
|
if (this.p5) {
|
|
return new p5.Vector(this.p5,[x,y,z]);
|
|
} else {
|
|
return new p5.Vector(x,y,z);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Calculates the Euclidean distance between two points (considering a
|
|
* point as a vector object).
|
|
*
|
|
* @method dist
|
|
* @param {p5.Vector} v the x, y, and z coordinates of a p5.Vector
|
|
* @return {Number} the distance
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v1 = createVector(1, 0, 0);
|
|
* var v2 = createVector(0, 1, 0);
|
|
*
|
|
* var distance = v1.dist(v2); // distance is 1.4142...
|
|
* </code>
|
|
* </div>
|
|
* <div class="norender">
|
|
* <code>
|
|
* // Static method
|
|
* var v1 = createVector(1, 0, 0);
|
|
* var v2 = createVector(0, 1, 0);
|
|
*
|
|
* var distance = p5.Vector.dist(v1,v2);
|
|
* // distance is 1.4142...
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.dist = function (v) {
|
|
var d = v.copy().sub(this);
|
|
return d.mag();
|
|
};
|
|
|
|
/**
|
|
* Normalize the vector to length 1 (make it a unit vector).
|
|
*
|
|
* @method normalize
|
|
* @return {p5.Vector} normalized p5.Vector
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(10, 20, 2);
|
|
* // v has components [10.0, 20.0, 2.0]
|
|
* v.normalize();
|
|
* // v's components are set to
|
|
* // [0.4454354, 0.8908708, 0.089087084]
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*/
|
|
p5.Vector.prototype.normalize = function () {
|
|
return this.mag() === 0 ? this : this.div(this.mag());
|
|
};
|
|
|
|
/**
|
|
* Limit the magnitude of this vector to the value used for the <b>max</b>
|
|
* parameter.
|
|
*
|
|
* @method limit
|
|
* @param {Number} max the maximum magnitude for the vector
|
|
* @return {p5.Vector} the modified p5.Vector
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(10, 20, 2);
|
|
* // v has components [10.0, 20.0, 2.0]
|
|
* v.limit(5);
|
|
* // v's components are set to
|
|
* // [2.2271771, 4.4543543, 0.4454354]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.limit = function (max) {
|
|
var mSq = this.magSq();
|
|
if(mSq > max*max) {
|
|
this.div(Math.sqrt(mSq)); //normalize it
|
|
this.mult(max);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Set the magnitude of this vector to the value used for the <b>len</b>
|
|
* parameter.
|
|
*
|
|
* @method setMag
|
|
* @param {number} len the new length for this vector
|
|
* @return {p5.Vector} the modified p5.Vector
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(10, 20, 2);
|
|
* // v has components [10.0, 20.0, 2.0]
|
|
* v.setMag(10);
|
|
* // v's components are set to [6.0, 8.0, 0.0]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.setMag = function (n) {
|
|
return this.normalize().mult(n);
|
|
};
|
|
|
|
/**
|
|
* Calculate the angle of rotation for this vector (only 2D vectors)
|
|
*
|
|
* @method heading
|
|
* @return {Number} the angle of rotation
|
|
* @example
|
|
* <div class = "norender"><code>
|
|
* function setup() {
|
|
* var v1 = createVector(30,50);
|
|
* print(v1.heading()); // 1.0303768265243125
|
|
*
|
|
* var v1 = createVector(40,50);
|
|
* print(v1.heading()); // 0.8960553845713439
|
|
*
|
|
* var v1 = createVector(30,70);
|
|
* print(v1.heading()); // 1.1659045405098132
|
|
* }
|
|
* </div></code>
|
|
*/
|
|
p5.Vector.prototype.heading = function () {
|
|
var h = Math.atan2(this.y, this.x);
|
|
if (this.p5) {
|
|
if (this.p5._angleMode === constants.RADIANS) {
|
|
return h;
|
|
} else {
|
|
return polarGeometry.radiansToDegrees(h);
|
|
}
|
|
} else {
|
|
return h;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Rotate the vector by an angle (only 2D vectors), magnitude remains the
|
|
* same
|
|
*
|
|
* @method rotate
|
|
* @param {number} angle the angle of rotation
|
|
* @return {p5.Vector} the modified p5.Vector
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(10.0, 20.0);
|
|
* // v has components [10.0, 20.0, 0.0]
|
|
* v.rotate(HALF_PI);
|
|
* // v's components are set to [-20.0, 9.999999, 0.0]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.rotate = function (a) {
|
|
var newHeading = this.heading() + a;
|
|
if (this.p5) {
|
|
if (this.p5._angleMode === constants.DEGREES) {
|
|
newHeading = polarGeometry.degreesToRadians(newHeading);
|
|
}
|
|
}
|
|
var mag = this.mag();
|
|
this.x = Math.cos(newHeading) * mag;
|
|
this.y = Math.sin(newHeading) * mag;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Linear interpolate the vector to another vector
|
|
*
|
|
* @method lerp
|
|
* @param {p5.Vector} x the x component or the p5.Vector to lerp to
|
|
* @param {p5.Vector} [y] y the y component
|
|
* @param {p5.Vector} [z] z the z component
|
|
* @param {Number} amt the amount of interpolation; some value between 0.0
|
|
* (old vector) and 1.0 (new vector). 0.1 is very near
|
|
* the new vector. 0.5 is halfway in between.
|
|
* @return {p5.Vector} the modified p5.Vector
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(1, 1, 0);
|
|
*
|
|
* v.lerp(3, 3, 0, 0.5); // v now has components [2,2,0]
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v1 = createVector(0, 0, 0);
|
|
* var v2 = createVector(100, 100, 0);
|
|
*
|
|
* var v3 = p5.Vector.lerp(v1, v2, 0.5);
|
|
* // v3 has components [50,50,0]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.lerp = function (x, y, z, amt) {
|
|
if (x instanceof p5.Vector) {
|
|
return this.lerp(x.x, x.y, x.z, y);
|
|
}
|
|
this.x += (x - this.x) * amt || 0;
|
|
this.y += (y - this.y) * amt || 0;
|
|
this.z += (z - this.z) * amt || 0;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Return a representation of this vector as a float array. This is only
|
|
* for temporary use. If used in any other fashion, the contents should be
|
|
* copied by using the <b>p5.Vector.copy()</b> method to copy into your own
|
|
* array.
|
|
*
|
|
* @method array
|
|
* @return {Array} an Array with the 3 values
|
|
* @example
|
|
* <div class = "norender"><code>
|
|
* function setup() {
|
|
* var v = createVector(20,30);
|
|
* print(v.array()); // Prints : Array [20, 30, 0]
|
|
* }
|
|
* </div></code>
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = createVector(10.0, 20.0, 30.0);
|
|
* var f = v.array();
|
|
* print(f[0]); // Prints "10.0"
|
|
* print(f[1]); // Prints "20.0"
|
|
* print(f[2]); // Prints "30.0"
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.array = function () {
|
|
return [this.x || 0, this.y || 0, this.z || 0];
|
|
};
|
|
|
|
/**
|
|
* Equality check against a p5.Vector
|
|
*
|
|
* @method equals
|
|
* @param {Number|p5.Vector|Array} [x] the x component of the vector or a
|
|
* p5.Vector or an Array
|
|
* @param {Number} [y] the y component of the vector
|
|
* @param {Number} [z] the z component of the vector
|
|
* @return {Boolean} whether the vectors are equals
|
|
* @example
|
|
* <div class = "norender"><code>
|
|
* v1 = createVector(5,10,20);
|
|
* v2 = createVector(5,10,20);
|
|
* v3 = createVector(13,10,19);
|
|
*
|
|
* print(v1.equals(v2.x,v2.y,v2.z)); // true
|
|
* print(v1.equals(v3.x,v3.y,v3.z)); // false
|
|
* </div></code>
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v1 = createVector(10.0, 20.0, 30.0);
|
|
* var v2 = createVector(10.0, 20.0, 30.0);
|
|
* var v3 = createVector(0.0, 0.0, 0.0);
|
|
* print (v1.equals(v2)) // true
|
|
* print (v1.equals(v3)) // false
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.prototype.equals = function (x, y, z) {
|
|
var a, b, c;
|
|
if (x instanceof p5.Vector) {
|
|
a = x.x || 0;
|
|
b = x.y || 0;
|
|
c = x.z || 0;
|
|
} else if (x instanceof Array) {
|
|
a = x[0] || 0;
|
|
b = x[1] || 0;
|
|
c = x[2] || 0;
|
|
} else {
|
|
a = x || 0;
|
|
b = y || 0;
|
|
c = z || 0;
|
|
}
|
|
return this.x === a && this.y === b && this.z === c;
|
|
};
|
|
|
|
|
|
// Static Methods
|
|
|
|
|
|
/**
|
|
* Make a new 2D unit vector from an angle
|
|
*
|
|
* @method fromAngle
|
|
* @static
|
|
* @param {Number} angle the desired angle
|
|
* @return {p5.Vector} the new p5.Vector object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function draw() {
|
|
* background (200);
|
|
*
|
|
* // Create a variable, proportional to the mouseX,
|
|
* // varying from 0-360, to represent an angle in degrees.
|
|
* angleMode(DEGREES);
|
|
* var myDegrees = map(mouseX, 0,width, 0,360);
|
|
*
|
|
* // Display that variable in an onscreen text.
|
|
* // (Note the nfc() function to truncate additional decimal places,
|
|
* // and the "\xB0" character for the degree symbol.)
|
|
* var readout = "angle = " + nfc(myDegrees,1,1) + "\xB0"
|
|
* noStroke();
|
|
* fill (0);
|
|
* text (readout, 5, 15);
|
|
*
|
|
* // Create a p5.Vector using the fromAngle function,
|
|
* // and extract its x and y components.
|
|
* var v = p5.Vector.fromAngle(radians(myDegrees));
|
|
* var vx = v.x;
|
|
* var vy = v.y;
|
|
*
|
|
* push();
|
|
* translate (width/2, height/2);
|
|
* noFill();
|
|
* stroke (150);
|
|
* line (0,0, 30,0);
|
|
* stroke (0);
|
|
* line (0,0, 30*vx, 30*vy);
|
|
* pop()
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.fromAngle = function(angle) {
|
|
if (this.p5) {
|
|
if (this.p5._angleMode === constants.DEGREES) {
|
|
angle = polarGeometry.degreesToRadians(angle);
|
|
}
|
|
}
|
|
if (this.p5) {
|
|
return new p5.Vector(this.p5,[Math.cos(angle),Math.sin(angle),0]);
|
|
} else {
|
|
return new p5.Vector(Math.cos(angle),Math.sin(angle),0);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Make a new 2D unit vector from a random angle
|
|
*
|
|
* @method random2D
|
|
* @static
|
|
* @return {p5.Vector} the new p5.Vector object
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = p5.Vector.random2D();
|
|
* // May make v's attributes something like:
|
|
* // [0.61554617, -0.51195765, 0.0] or
|
|
* // [-0.4695841, -0.14366731, 0.0] or
|
|
* // [0.6091097, -0.22805278, 0.0]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.random2D = function () {
|
|
var angle;
|
|
// A lot of nonsense to determine if we know about a
|
|
// p5 sketch and whether we should make a random angle in degrees or radians
|
|
if (this.p5) {
|
|
if (this.p5._angleMode === constants.DEGREES) {
|
|
angle = this.p5.random(360);
|
|
} else {
|
|
angle = this.p5.random(constants.TWO_PI);
|
|
}
|
|
} else {
|
|
angle = Math.random()*Math.PI*2;
|
|
}
|
|
return this.fromAngle(angle);
|
|
};
|
|
|
|
/**
|
|
* Make a new random 3D unit vector.
|
|
*
|
|
* @method random3D
|
|
* @static
|
|
* @return {p5.Vector} the new p5.Vector object
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v = p5.Vector.random3D();
|
|
* // May make v's attributes something like:
|
|
* // [0.61554617, -0.51195765, 0.599168] or
|
|
* // [-0.4695841, -0.14366731, -0.8711202] or
|
|
* // [0.6091097, -0.22805278, -0.7595902]
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.random3D = function () {
|
|
var angle,vz;
|
|
// If we know about p5
|
|
if (this.p5) {
|
|
angle = this.p5.random(0,constants.TWO_PI);
|
|
vz = this.p5.random(-1,1);
|
|
} else {
|
|
angle = Math.random()*Math.PI*2;
|
|
vz = Math.random()*2-1;
|
|
}
|
|
var vx = Math.sqrt(1-vz*vz)*Math.cos(angle);
|
|
var vy = Math.sqrt(1-vz*vz)*Math.sin(angle);
|
|
if (this.p5) {
|
|
return new p5.Vector(this.p5,[vx,vy,vz]);
|
|
} else {
|
|
return new p5.Vector(vx,vy,vz);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Adds two vectors together and returns a new one.
|
|
*
|
|
* @static
|
|
* @param {p5.Vector} v1 a p5.Vector to add
|
|
* @param {p5.Vector} v2 a p5.Vector to add
|
|
* @param {p5.Vector} target if undefined a new vector will be created
|
|
* @return {p5.Vector} the resulting p5.Vector
|
|
*
|
|
*/
|
|
|
|
p5.Vector.add = function (v1, v2, target) {
|
|
if (!target) {
|
|
target = v1.copy();
|
|
} else {
|
|
target.set(v1);
|
|
}
|
|
target.add(v2);
|
|
return target;
|
|
};
|
|
|
|
/**
|
|
* Subtracts one p5.Vector from another and returns a new one. The second
|
|
* vector (v2) is subtracted from the first (v1), resulting in v1-v2.
|
|
*
|
|
* @static
|
|
* @param {p5.Vector} v1 a p5.Vector to subtract from
|
|
* @param {p5.Vector} v2 a p5.Vector to subtract
|
|
* @param {p5.Vector} target if undefined a new vector will be created
|
|
* @return {p5.Vector} the resulting p5.Vector
|
|
*/
|
|
|
|
p5.Vector.sub = function (v1, v2, target) {
|
|
if (!target) {
|
|
target = v1.copy();
|
|
} else {
|
|
target.set(v1);
|
|
}
|
|
target.sub(v2);
|
|
return target;
|
|
};
|
|
|
|
|
|
/**
|
|
* Multiplies a vector by a scalar and returns a new vector.
|
|
*
|
|
* @static
|
|
* @param {p5.Vector} v the p5.Vector to multiply
|
|
* @param {Number} n the scalar
|
|
* @param {p5.Vector} target if undefined a new vector will be created
|
|
* @return {p5.Vector} the resulting new p5.Vector
|
|
*/
|
|
p5.Vector.mult = function (v, n, target) {
|
|
if (!target) {
|
|
target = v.copy();
|
|
} else {
|
|
target.set(v);
|
|
}
|
|
target.mult(n);
|
|
return target;
|
|
};
|
|
|
|
/**
|
|
* Divides a vector by a scalar and returns a new vector.
|
|
*
|
|
* @static
|
|
* @param {p5.Vector} v the p5.Vector to divide
|
|
* @param {Number} n the scalar
|
|
* @param {p5.Vector} target if undefined a new vector will be created
|
|
* @return {p5.Vector} the resulting new p5.Vector
|
|
*/
|
|
p5.Vector.div = function (v, n, target) {
|
|
if (!target) {
|
|
target = v.copy();
|
|
} else {
|
|
target.set(v);
|
|
}
|
|
target.div(n);
|
|
return target;
|
|
};
|
|
|
|
|
|
/**
|
|
* Calculates the dot product of two vectors.
|
|
*
|
|
* @static
|
|
* @param {p5.Vector} v1 the first p5.Vector
|
|
* @param {p5.Vector} v2 the second p5.Vector
|
|
* @return {Number} the dot product
|
|
*/
|
|
p5.Vector.dot = function (v1, v2) {
|
|
return v1.dot(v2);
|
|
};
|
|
|
|
/**
|
|
* Calculates the cross product of two vectors.
|
|
*
|
|
* @static
|
|
* @param {p5.Vector} v1 the first p5.Vector
|
|
* @param {p5.Vector} v2 the second p5.Vector
|
|
* @return {Number} the cross product
|
|
*/
|
|
p5.Vector.cross = function (v1, v2) {
|
|
return v1.cross(v2);
|
|
};
|
|
|
|
/**
|
|
* Calculates the Euclidean distance between two points (considering a
|
|
* point as a vector object).
|
|
*
|
|
* @static
|
|
* @param {p5.Vector} v1 the first p5.Vector
|
|
* @param {p5.Vector} v2 the second p5.Vector
|
|
* @return {Number} the distance
|
|
*/
|
|
p5.Vector.dist = function (v1,v2) {
|
|
return v1.dist(v2);
|
|
};
|
|
|
|
/**
|
|
* Linear interpolate a vector to another vector and return the result as a
|
|
* new vector.
|
|
*
|
|
* @static
|
|
* @param {p5.Vector} v1 a starting p5.Vector
|
|
* @param {p5.Vector} v2 the p5.Vector to lerp to
|
|
* @param {Number} the amount of interpolation; some value between 0.0
|
|
* (old vector) and 1.0 (new vector). 0.1 is very near
|
|
* the new vector. 0.5 is halfway in between.
|
|
*/
|
|
p5.Vector.lerp = function (v1, v2, amt, target) {
|
|
if (!target) {
|
|
target = v1.copy();
|
|
} else {
|
|
target.set(v1);
|
|
}
|
|
target.lerp(v2, amt);
|
|
return target;
|
|
};
|
|
|
|
/**
|
|
* Calculates and returns the angle (in radians) between two vectors.
|
|
* @method angleBetween
|
|
* @static
|
|
* @param {p5.Vector} v1 the x, y, and z components of a p5.Vector
|
|
* @param {p5.Vector} v2 the x, y, and z components of a p5.Vector
|
|
* @return {Number} the angle between (in radians)
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var v1 = createVector(1, 0, 0);
|
|
* var v2 = createVector(0, 1, 0);
|
|
*
|
|
* var angle = p5.Vector.angleBetween(v1, v2);
|
|
* // angle is PI/2
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.Vector.angleBetween = function (v1, v2) {
|
|
var angle = Math.acos(v1.dot(v2) / (v1.mag() * v2.mag()));
|
|
if (this.p5) {
|
|
if (this.p5._angleMode === constants.DEGREES) {
|
|
angle = polarGeometry.radiansToDegrees(angle);
|
|
}
|
|
}
|
|
return angle;
|
|
};
|
|
|
|
/**
|
|
* @static
|
|
*/
|
|
p5.Vector.mag = function (vecT){
|
|
var x = vecT.x,
|
|
y = vecT.y,
|
|
z = vecT.z;
|
|
var magSq = x * x + y * y + z * z;
|
|
return Math.sqrt(magSq);
|
|
};
|
|
|
|
module.exports = p5.Vector;
|
|
|
|
},{"../core/constants":36,"../core/core":37,"./polargeometry":67}],67:[function(_dereq_,module,exports){
|
|
|
|
module.exports = {
|
|
|
|
degreesToRadians: function(x) {
|
|
return 2 * Math.PI * x / 360;
|
|
},
|
|
|
|
radiansToDegrees: function(x) {
|
|
return 360 * x / (2 * Math.PI);
|
|
}
|
|
|
|
};
|
|
|
|
},{}],68:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Math
|
|
* @submodule Random
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
var seeded = false;
|
|
var previous = false;
|
|
var y2 = 0;
|
|
|
|
// Linear Congruential Generator
|
|
// Variant of a Lehman Generator
|
|
var lcg = (function() {
|
|
// Set to values from http://en.wikipedia.org/wiki/Numerical_Recipes
|
|
// m is basically chosen to be large (as it is the max period)
|
|
// and for its relationships to a and c
|
|
var m = 4294967296,
|
|
// a - 1 should be divisible by m's prime factors
|
|
a = 1664525,
|
|
// c and m should be co-prime
|
|
c = 1013904223,
|
|
seed, z;
|
|
return {
|
|
setSeed : function(val) {
|
|
// pick a random seed if val is undefined or null
|
|
// the >>> 0 casts the seed to an unsigned 32-bit integer
|
|
z = seed = (val == null ? Math.random() * m : val) >>> 0;
|
|
},
|
|
getSeed : function() {
|
|
return seed;
|
|
},
|
|
rand : function() {
|
|
// define the recurrence relationship
|
|
z = (a * z + c) % m;
|
|
// return a float in [0, 1)
|
|
// if z = m then z / m = 0 therefore (z % m) / m < 1 always
|
|
return z / m;
|
|
}
|
|
};
|
|
}());
|
|
|
|
/**
|
|
* Sets the seed value for random().
|
|
*
|
|
* By default, random() produces different results each time the program
|
|
* is run. Set the seed parameter to a constant to return the same
|
|
* pseudo-random numbers each time the software is run.
|
|
*
|
|
* @method randomSeed
|
|
* @param {Number} seed the seed value
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* randomSeed(99);
|
|
* for (var i=0; i < 100; i++) {
|
|
* var r = random(0, 255);
|
|
* stroke(r);
|
|
* line(i, 0, i, 100);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* many vertical lines drawn in white, black or grey.
|
|
*
|
|
*/
|
|
p5.prototype.randomSeed = function(seed) {
|
|
lcg.setSeed(seed);
|
|
seeded = true;
|
|
previous = false;
|
|
};
|
|
|
|
/**
|
|
* Return a random floating-point number.
|
|
*
|
|
* Takes either 0, 1 or 2 arguments.
|
|
*
|
|
* If no argument is given, returns a random number from 0
|
|
* up to (but not including) 1.
|
|
*
|
|
* If one argument is given and it is a number, returns a random number from 0
|
|
* up to (but not including) the number.
|
|
*
|
|
* If one argument is given and it is an array, returns a random element from
|
|
* that array.
|
|
*
|
|
* If two arguments are given, returns a random number from the
|
|
* first argument up to (but not including) the second argument.
|
|
*
|
|
* @method random
|
|
* @param {Number} [min] the lower bound (inclusive)
|
|
* @param {Number} [max] the upper bound (exclusive)
|
|
* @return {Number|mixed} the random number or a random element in choices
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* for (var i = 0; i < 100; i++) {
|
|
* var r = random(50);
|
|
* stroke(r*5);
|
|
* line(50, i, 50+r, i);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* for (var i = 0; i < 100; i++) {
|
|
* var r = random(-50, 50);
|
|
* line(50,i,50+r,i);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* // Get a random element from an array using the random(Array) syntax
|
|
* var words = [ "apple", "bear", "cat", "dog" ];
|
|
* var word = random(words); // select random word
|
|
* text(word,10,50); // draw the word
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 100 horizontal lines from center canvas to right. size+fill change each time
|
|
* 100 horizontal lines from center of canvas. height & side change each render
|
|
* word displayed at random. Either apple, bear, cat, or dog
|
|
*
|
|
*/
|
|
/**
|
|
* @method random
|
|
* @param {Array} choices the array to choose from
|
|
* @return {mixed} the random element from the array
|
|
* @example
|
|
*/
|
|
p5.prototype.random = function (min, max) {
|
|
|
|
var rand;
|
|
|
|
if (seeded) {
|
|
rand = lcg.rand();
|
|
} else {
|
|
rand = Math.random();
|
|
}
|
|
if (typeof min === 'undefined') {
|
|
return rand;
|
|
} else
|
|
if (typeof max === 'undefined') {
|
|
if (min instanceof Array) {
|
|
return min[Math.floor(rand * min.length)];
|
|
} else {
|
|
return rand * min;
|
|
}
|
|
} else {
|
|
if (min > max) {
|
|
var tmp = min;
|
|
min = max;
|
|
max = tmp;
|
|
}
|
|
|
|
return rand * (max-min) + min;
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
*
|
|
* Returns a random number fitting a Gaussian, or
|
|
* normal, distribution. There is theoretically no minimum or maximum
|
|
* value that randomGaussian() might return. Rather, there is
|
|
* just a very low probability that values far from the mean will be
|
|
* returned; and a higher probability that numbers near the mean will
|
|
* be returned.
|
|
* <br><br>
|
|
* Takes either 0, 1 or 2 arguments.<br>
|
|
* If no args, returns a mean of 0 and standard deviation of 1.<br>
|
|
* If one arg, that arg is the mean (standard deviation is 1).<br>
|
|
* If two args, first is mean, second is standard deviation.
|
|
*
|
|
* @method randomGaussian
|
|
* @param {Number} mean the mean
|
|
* @param {Number} sd the standard deviation
|
|
* @return {Number} the random number
|
|
* @example
|
|
* <div>
|
|
* <code>for (var y = 0; y < 100; y++) {
|
|
* var x = randomGaussian(50,15);
|
|
* line(50, y, x, y);
|
|
*}
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
*var distribution = new Array(360);
|
|
*
|
|
*function setup() {
|
|
* createCanvas(100, 100);
|
|
* for (var i = 0; i < distribution.length; i++) {
|
|
* distribution[i] = floor(randomGaussian(0,15));
|
|
* }
|
|
*}
|
|
*
|
|
*function draw() {
|
|
* background(204);
|
|
*
|
|
* translate(width/2, width/2);
|
|
*
|
|
* for (var i = 0; i < distribution.length; i++) {
|
|
* rotate(TWO_PI/distribution.length);
|
|
* stroke(0);
|
|
* var dist = abs(distribution[i]);
|
|
* line(0, 0, dist, 0);
|
|
* }
|
|
*}
|
|
* </code>
|
|
* </div>
|
|
* @alt
|
|
* 100 horizontal lines from center of canvas. height & side change each render
|
|
* black lines radiate from center of canvas. size determined each render
|
|
*/
|
|
p5.prototype.randomGaussian = function(mean, sd) {
|
|
var y1,x1,x2,w;
|
|
if (previous) {
|
|
y1 = y2;
|
|
previous = false;
|
|
} else {
|
|
do {
|
|
x1 = this.random(2) - 1;
|
|
x2 = this.random(2) - 1;
|
|
w = x1 * x1 + x2 * x2;
|
|
} while (w >= 1);
|
|
w = Math.sqrt((-2 * Math.log(w))/w);
|
|
y1 = x1 * w;
|
|
y2 = x2 * w;
|
|
previous = true;
|
|
}
|
|
|
|
var m = mean || 0;
|
|
var s = sd || 1;
|
|
return y1*s + m;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],69:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Math
|
|
* @submodule Trigonometry
|
|
* @for p5
|
|
* @requires core
|
|
* @requires polargeometry
|
|
* @requires constants
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var polarGeometry = _dereq_('./polargeometry');
|
|
var constants = _dereq_('../core/constants');
|
|
|
|
p5.prototype._angleMode = constants.RADIANS;
|
|
|
|
/**
|
|
* The inverse of cos(), returns the arc cosine of a value. This function
|
|
* expects the values in the range of -1 to 1 and values are returned in
|
|
* the range 0 to PI (3.1415927).
|
|
*
|
|
* @method acos
|
|
* @param {Number} value the value whose arc cosine is to be returned
|
|
* @return {Number} the arc cosine of the given value
|
|
*
|
|
* @example
|
|
* <div class= “norender">
|
|
* <code>
|
|
* var a = PI;
|
|
* var c = cos(a);
|
|
* var ac = acos(c);
|
|
* // Prints: "3.1415927 : -1.0 : 3.1415927"
|
|
* print(a + " : " + c + " : " + ac);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class= “norender">
|
|
* <code>
|
|
* var a = PI + PI/4.0;
|
|
* var c = cos(a);
|
|
* var ac = acos(c);
|
|
* // Prints: "3.926991 : -0.70710665 : 2.3561943"
|
|
* print(a + " : " + c + " : " + ac);
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.acos = function(ratio) {
|
|
if (this._angleMode === constants.RADIANS) {
|
|
return Math.acos(ratio);
|
|
} else {
|
|
return polarGeometry.radiansToDegrees(Math.acos(ratio));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The inverse of sin(), returns the arc sine of a value. This function
|
|
* expects the values in the range of -1 to 1 and values are returned
|
|
* in the range -PI/2 to PI/2.
|
|
*
|
|
* @method asin
|
|
* @param {Number} value the value whose arc sine is to be returned
|
|
* @return {Number} the arc sine of the given value
|
|
*
|
|
* @example
|
|
* <div class= “norender">
|
|
* <code>
|
|
* var a = PI + PI/3;
|
|
* var s = sin(a);
|
|
* var as = asin(s);
|
|
* // Prints: "1.0471976 : 0.86602545 : 1.0471976"
|
|
* print(a + " : " + s + " : " + as);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class= “norender">
|
|
* <code>
|
|
* var a = PI + PI/3.0;
|
|
* var s = sin(a);
|
|
* var as = asin(s);
|
|
* // Prints: "4.1887903 : -0.86602545 : -1.0471976"
|
|
* print(a + " : " + s + " : " + as);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*/
|
|
p5.prototype.asin = function(ratio) {
|
|
if (this._angleMode === constants.RADIANS) {
|
|
return Math.asin(ratio);
|
|
} else {
|
|
return polarGeometry.radiansToDegrees(Math.asin(ratio));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The inverse of tan(), returns the arc tangent of a value. This function
|
|
* expects the values in the range of -Infinity to Infinity (exclusive) and
|
|
* values are returned in the range -PI/2 to PI/2.
|
|
*
|
|
* @method atan
|
|
* @param {Number} value the value whose arc tangent is to be returned
|
|
* @return {Number} the arc tangent of the given value
|
|
*
|
|
* @example
|
|
* <div class= “norender">
|
|
* <code>
|
|
* var a = PI + PI/3;
|
|
* var t = tan(a);
|
|
* var at = atan(t);
|
|
* // Prints: "1.0471976 : 1.7320509 : 1.0471976"
|
|
* print(a + " : " + t + " : " + at);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div class= “norender">
|
|
* <code>
|
|
* var a = PI + PI/3.0;
|
|
* var t = tan(a);
|
|
* var at = atan(t);
|
|
* // Prints: "4.1887903 : 1.7320513 : 1.0471977"
|
|
* print(a + " : " + t + " : " + at);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*/
|
|
p5.prototype.atan = function(ratio) {
|
|
if (this._angleMode === constants.RADIANS) {
|
|
return Math.atan(ratio);
|
|
} else {
|
|
return polarGeometry.radiansToDegrees(Math.atan(ratio));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Calculates the angle (in radians) from a specified point to the coordinate
|
|
* origin as measured from the positive x-axis. Values are returned as a
|
|
* float in the range from PI to -PI. The atan2() function is most often used
|
|
* for orienting geometry to the position of the cursor.
|
|
* <br><br>
|
|
* Note: The y-coordinate of the point is the first parameter, and the
|
|
* x-coordinate is the second parameter, due the the structure of calculating
|
|
* the tangent.
|
|
*
|
|
* @method atan2
|
|
* @param {Number} y y-coordinate of the point
|
|
* @param {Number} x x-coordinate of the point
|
|
* @return {Number} the arc tangent of the given point
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function draw() {
|
|
* background(204);
|
|
* translate(width/2, height/2);
|
|
* var a = atan2(mouseY-height/2, mouseX-width/2);
|
|
* rotate(a);
|
|
* rect(-30, -5, 60, 10);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 60 by 10 rect at center of canvas rotates with mouse movements
|
|
*
|
|
*/
|
|
p5.prototype.atan2 = function (y, x) {
|
|
if (this._angleMode === constants.RADIANS) {
|
|
return Math.atan2(y, x);
|
|
} else {
|
|
return polarGeometry.radiansToDegrees(Math.atan2(y, x));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Calculates the cosine of an angle. This function takes into account the
|
|
* current angleMode. Values are returned in the range -1 to 1.
|
|
*
|
|
* @method cos
|
|
* @param {Number} angle the angle
|
|
* @return {Number} the cosine of the angle
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var a = 0.0;
|
|
* var inc = TWO_PI/25.0;
|
|
* for (var i = 0; i < 25; i++) {
|
|
* line(i*4, 50, i*4, 50+cos(a)*40.0);
|
|
* a = a + inc;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* vertical black lines form wave patterns, extend-down on left and right side
|
|
*
|
|
*/
|
|
p5.prototype.cos = function(angle) {
|
|
if (this._angleMode === constants.RADIANS) {
|
|
return Math.cos(angle);
|
|
} else {
|
|
return Math.cos(this.radians(angle));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Calculates the sine of an angle. This function takes into account the
|
|
* current angleMode. Values are returned in the range -1 to 1.
|
|
*
|
|
* @method sin
|
|
* @param {Number} angle the angle
|
|
* @return {Number} the sine of the angle
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var a = 0.0;
|
|
* var inc = TWO_PI/25.0;
|
|
* for (var i = 0; i < 25; i++) {
|
|
* line(i*4, 50, i*4, 50+sin(a)*40.0);
|
|
* a = a + inc;
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* vertical black lines extend down and up from center to form wave pattern
|
|
*
|
|
*/
|
|
p5.prototype.sin = function(angle) {
|
|
if (this._angleMode === constants.RADIANS) {
|
|
return Math.sin(angle);
|
|
} else {
|
|
return Math.sin(this.radians(angle));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Calculates the tangent of an angle. This function takes into account
|
|
* the current angleMode. Values are returned in the range -1 to 1.
|
|
*
|
|
* @method tan
|
|
* @param {Number} angle the angle
|
|
* @return {Number} the tangent of the angle
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var a = 0.0;
|
|
* var inc = TWO_PI/50.0;
|
|
* for (var i = 0; i < 100; i = i+2) {
|
|
* line(i, 50, i, 50+tan(a)*2.0);
|
|
* a = a + inc;
|
|
* }
|
|
* </code>
|
|
*
|
|
*
|
|
* @alt
|
|
* vertical black lines end down and up from center to form spike pattern
|
|
*
|
|
*/
|
|
p5.prototype.tan = function(angle) {
|
|
if (this._angleMode === constants.RADIANS) {
|
|
return Math.tan(angle);
|
|
} else {
|
|
return Math.tan(this.radians(angle));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Converts a radian measurement to its corresponding value in degrees.
|
|
* Radians and degrees are two ways of measuring the same thing. There are
|
|
* 360 degrees in a circle and 2*PI radians in a circle. For example,
|
|
* 90° = PI/2 = 1.5707964.
|
|
*
|
|
* @method degrees
|
|
* @param {Number} radians the radians value to convert to degrees
|
|
* @return {Number} the converted angle
|
|
*
|
|
*
|
|
* @example
|
|
* <div class= “norender">
|
|
* <code>
|
|
* var rad = PI/4;
|
|
* var deg = degrees(rad);
|
|
* print(rad + " radians is " + deg + " degrees");
|
|
* // Prints: 0.7853981633974483 radians is 45 degrees
|
|
* </code>
|
|
* </div>
|
|
*
|
|
*/
|
|
p5.prototype.degrees = function(angle) {
|
|
return polarGeometry.radiansToDegrees(angle);
|
|
};
|
|
|
|
/**
|
|
* Converts a degree measurement to its corresponding value in radians.
|
|
* Radians and degrees are two ways of measuring the same thing. There are
|
|
* 360 degrees in a circle and 2*PI radians in a circle. For example,
|
|
* 90° = PI/2 = 1.5707964.
|
|
*
|
|
* @method radians
|
|
* @param {Number} degrees the degree value to convert to radians
|
|
* @return {Number} the converted angle
|
|
*
|
|
* @example
|
|
* <div class= “norender">
|
|
* <code>
|
|
* var deg = 45.0;
|
|
* var rad = radians(deg);
|
|
* print(deg + " degrees is " + rad + " radians");
|
|
* // Prints: 45 degrees is 0.7853981633974483 radians
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.radians = function(angle) {
|
|
return polarGeometry.degreesToRadians(angle);
|
|
};
|
|
|
|
/**
|
|
* Sets the current mode of p5 to given mode. Default mode is RADIANS.
|
|
*
|
|
* @method angleMode
|
|
* @param {Constant} mode either RADIANS or DEGREES
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function draw(){
|
|
* background(204);
|
|
* angleMode(DEGREES); // Change the mode to DEGREES
|
|
* var a = atan2(mouseY-height/2, mouseX-width/2);
|
|
* translate(width/2, height/2);
|
|
* push();
|
|
* rotate(a);
|
|
* rect(-20, -5, 40, 10); // Larger rectangle is rotating in degrees
|
|
* pop();
|
|
* angleMode(RADIANS); // Change the mode to RADIANS
|
|
* rotate(a); // var a stays the same
|
|
* rect(-40, -5, 20, 10); // Smaller rectangle is rotating in radians
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 40 by 10 rect in center rotates with mouse moves. 20 by 10 rect moves faster.
|
|
*
|
|
*
|
|
*/
|
|
p5.prototype.angleMode = function(mode) {
|
|
if (mode === constants.DEGREES || mode === constants.RADIANS) {
|
|
this._angleMode = mode;
|
|
}
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/constants":36,"../core/core":37,"./polargeometry":67}],70:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Typography
|
|
* @submodule Attributes
|
|
* @for p5
|
|
* @requires core
|
|
* @requires constants
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* Sets the current alignment for drawing text. Accepts two
|
|
* arguments: horizAlign (LEFT, CENTER, or RIGHT) and
|
|
* vertAlign (TOP, BOTTOM, CENTER, or BASELINE).
|
|
*
|
|
* The horizAlign parameter is in reference to the x value
|
|
* of the text() function, while the vertAlign parameter is
|
|
* in reference to the y value.
|
|
*
|
|
* So if you write textAlign(LEFT), you are aligning the left
|
|
* edge of your text to the x value you give in text(). If you
|
|
* write textAlign(RIGHT, TOP), you are aligning the right edge
|
|
* of your text to the x value and the top of edge of the text
|
|
* to the y value.
|
|
*
|
|
* @method textAlign
|
|
* @param {Constant} horizAlign horizontal alignment, either LEFT,
|
|
* CENTER, or RIGHT
|
|
* @param {Constant} vertAlign vertical alignment, either TOP,
|
|
* BOTTOM, CENTER, or BASELINE
|
|
* @return {Number}
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* textSize(16);
|
|
* textAlign(RIGHT);
|
|
* text("ABCD", 50, 30);
|
|
* textAlign(CENTER);
|
|
* text("EFGH", 50, 50);
|
|
* textAlign(LEFT);
|
|
* text("IJKL", 50, 70);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*Letters ABCD displayed at top right, EFGH at center and IJKL at bottom left.
|
|
*
|
|
*/
|
|
p5.prototype.textAlign = function(horizAlign, vertAlign) {
|
|
return this._renderer.textAlign.apply(this._renderer, arguments);
|
|
};
|
|
|
|
/**
|
|
* Sets/gets the spacing, in pixels, between lines of text. This
|
|
* setting will be used in all subsequent calls to the text() function.
|
|
*
|
|
* @method textLeading
|
|
* @param {Number} leading the size in pixels for spacing between lines
|
|
* @return {Object|Number}
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // Text to display. The "\n" is a "new line" character
|
|
* lines = "L1\nL2\nL3";
|
|
* textSize(12);
|
|
*
|
|
* textLeading(10); // Set leading to 10
|
|
* text(lines, 10, 25);
|
|
*
|
|
* textLeading(20); // Set leading to 20
|
|
* text(lines, 40, 25);
|
|
*
|
|
* textLeading(30); // Set leading to 30
|
|
* text(lines, 70, 25);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*set L1 L2 & L3 displayed vertically 3 times. spacing increases for each set
|
|
*
|
|
*/
|
|
p5.prototype.textLeading = function(theLeading) {
|
|
return this._renderer.textLeading.apply(this._renderer, arguments);
|
|
};
|
|
|
|
/**
|
|
* Sets/gets the current font size. This size will be used in all subsequent
|
|
* calls to the text() function. Font size is measured in pixels.
|
|
*
|
|
* @method textSize
|
|
* @param {Number} theSize the size of the letters in units of pixels
|
|
* @return {Object|Number}
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* textSize(12);
|
|
* text("Font Size 12", 10, 30);
|
|
* textSize(14);
|
|
* text("Font Size 14", 10, 60);
|
|
* textSize(16);
|
|
* text("Font Size 16", 10, 90);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*Font Size 12 displayed small, Font Size 14 medium & Font Size 16 large
|
|
*
|
|
*/
|
|
p5.prototype.textSize = function(theSize) {
|
|
return this._renderer.textSize.apply(this._renderer, arguments);
|
|
};
|
|
|
|
/**
|
|
* Sets/gets the style of the text for system fonts to NORMAL, ITALIC, or BOLD.
|
|
* Note: this may be is overridden by CSS styling. For non-system fonts
|
|
* (opentype, truetype, etc.) please load styled fonts instead.
|
|
*
|
|
* @method textStyle
|
|
* @param {Number/Constant} theStyle styling for text, either NORMAL,
|
|
* ITALIC, or BOLD
|
|
* @return {Object|String}
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* strokeWeight(0);
|
|
* textSize(12);
|
|
* textStyle(NORMAL);
|
|
* text("Font Style Normal", 10, 30);
|
|
* textStyle(ITALIC);
|
|
* text("Font Style Italic", 10, 60);
|
|
* textStyle(BOLD);
|
|
* text("Font Style Bold", 10, 90);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*words Font Style Normal displayed normally, Italic in italic and bold in bold
|
|
*
|
|
*/
|
|
p5.prototype.textStyle = function(theStyle) {
|
|
return this._renderer.textStyle.apply(this._renderer, arguments);
|
|
};
|
|
|
|
/**
|
|
* Calculates and returns the width of any character or text string.
|
|
*
|
|
* @method textWidth
|
|
* @param {String} theText the String of characters to measure
|
|
* @return {Number}
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* textSize(28);
|
|
*
|
|
* var aChar = 'P';
|
|
* var cWidth = textWidth(aChar);
|
|
* text(aChar, 0, 40);
|
|
* line(cWidth, 0, cWidth, 50);
|
|
*
|
|
* var aString = "p5.js";
|
|
* var sWidth = textWidth(aString);
|
|
* text(aString, 0, 85);
|
|
* line(sWidth, 50, sWidth, 100);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*Letter P and p5.js are displayed with vertical lines at end. P is wide
|
|
*
|
|
*/
|
|
p5.prototype.textWidth = function(theText) {
|
|
if (theText.length === 0) {
|
|
return 0;
|
|
}
|
|
return this._renderer.textWidth.apply(this._renderer, arguments);
|
|
};
|
|
|
|
/**
|
|
* Returns the ascent of the current font at its current size. The ascent
|
|
* represents the distance, in pixels, of the tallest character above
|
|
* the baseline.
|
|
*
|
|
* @return {Number}
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var base = height * 0.75;
|
|
* var scalar = 0.8; // Different for each font
|
|
*
|
|
* textSize(32); // Set initial text size
|
|
* var asc = textAscent() * scalar; // Calc ascent
|
|
* line(0, base - asc, width, base - asc);
|
|
* text("dp", 0, base); // Draw text on baseline
|
|
*
|
|
* textSize(64); // Increase text size
|
|
* asc = textAscent() * scalar; // Recalc ascent
|
|
* line(40, base - asc, width, base - asc);
|
|
* text("dp", 40, base); // Draw text on baseline
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.textAscent = function() {
|
|
return this._renderer.textAscent();
|
|
};
|
|
|
|
/**
|
|
* Returns the descent of the current font at its current size. The descent
|
|
* represents the distance, in pixels, of the character with the longest
|
|
* descender below the baseline.
|
|
*
|
|
* @return {Number}
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var base = height * 0.75;
|
|
* var scalar = 0.8; // Different for each font
|
|
*
|
|
* textSize(32); // Set initial text size
|
|
* var desc = textDescent() * scalar; // Calc ascent
|
|
* line(0, base+desc, width, base+desc);
|
|
* text("dp", 0, base); // Draw text on baseline
|
|
*
|
|
* textSize(64); // Increase text size
|
|
* desc = textDescent() * scalar; // Recalc ascent
|
|
* line(40, base + desc, width, base + desc);
|
|
* text("dp", 40, base); // Draw text on baseline
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.textDescent = function() {
|
|
return this._renderer.textDescent();
|
|
};
|
|
|
|
/**
|
|
* Helper function to measure ascent and descent.
|
|
*/
|
|
p5.prototype._updateTextMetrics = function() {
|
|
return this._renderer._updateTextMetrics();
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],71:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Typography
|
|
* @submodule Loading & Displaying
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var constants = _dereq_('../core/constants');
|
|
|
|
_dereq_('../core/error_helpers');
|
|
|
|
|
|
/**
|
|
* Draws text to the screen. Displays the information specified in the first
|
|
* parameter on the screen in the position specified by the additional
|
|
* parameters. A default font will be used unless a font is set with the
|
|
* textFont() function and a default size will be used unless a font is set
|
|
* with textSize(). Change the color of the text with the fill() function.
|
|
* Change the outline of the text with the stroke() and strokeWeight()
|
|
* functions.
|
|
* <br><br>
|
|
* The text displays in relation to the textAlign() function, which gives the
|
|
* option to draw to the left, right, and center of the coordinates.
|
|
* <br><br>
|
|
* The x2 and y2 parameters define a rectangular area to display within and
|
|
* may only be used with string data. When these parameters are specified,
|
|
* they are interpreted based on the current rectMode() setting. Text that
|
|
* does not fit completely within the rectangle specified will not be drawn
|
|
* to the screen.
|
|
*
|
|
* @method text
|
|
* @param {String} str the alphanumeric symbols to be displayed
|
|
* @param {Number} x x-coordinate of text
|
|
* @param {Number} y y-coordinate of text
|
|
* @param {Number} x2 by default, the width of the text box,
|
|
* see rectMode() for more info
|
|
* @param {Number} y2 by default, the height of the text box,
|
|
* see rectMode() for more info
|
|
* @return {Object} this
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* textSize(32);
|
|
* text("word", 10, 30);
|
|
* fill(0, 102, 153);
|
|
* text("word", 10, 60);
|
|
* fill(0, 102, 153, 51);
|
|
* text("word", 10, 90);
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* s = "The quick brown fox jumped over the lazy dog.";
|
|
* fill(50);
|
|
* text(s, 10, 10, 70, 80); // Text wraps within text box
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*'word' displayed 3 times going from black, blue to translucent blue
|
|
* The quick brown fox jumped over the lazy dog.
|
|
*
|
|
*/
|
|
p5.prototype.text = function(str, x, y, maxWidth, maxHeight) {
|
|
return (!(this._renderer._doFill || this._renderer._doStroke)) ? this :
|
|
this._renderer.text.apply(this._renderer, arguments);
|
|
};
|
|
|
|
/**
|
|
* Sets the current font that will be drawn with the text() function.
|
|
*
|
|
* @method textFont
|
|
* @param {Object|String} f a font loaded via loadFont(), or a String
|
|
* representing a <a href="https://mzl.la/2dOw8WD">web safe font</a> (a font
|
|
* that is generally available across all systems).
|
|
* @return {Object} this
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* fill(0);
|
|
* textSize(12);
|
|
* textFont("Georgia");
|
|
* text("Georgia", 12, 30);
|
|
* textFont("Helvetica");
|
|
* text("Helvetica", 12, 60);
|
|
* </code>
|
|
* </div>
|
|
* <div>
|
|
* <code>
|
|
* var fontRegular, fontItalic, fontBold;
|
|
* function preload() {
|
|
* fontRegular = loadFont("assets/Regular.otf");
|
|
* fontItalic = loadFont("assets/Italic.ttf");
|
|
* fontBold = loadFont("assets/Bold.ttf");
|
|
* }
|
|
* function setup() {
|
|
* background(210);
|
|
* fill(0).strokeWeight(0).textSize(10);
|
|
* textFont(fontRegular);
|
|
* text("Font Style Normal", 10, 30);
|
|
* textFont(fontItalic);
|
|
* text("Font Style Italic", 10, 50);
|
|
* textFont(fontBold);
|
|
* text("Font Style Bold", 10, 70);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*words Font Style Normal displayed normally, Italic in italic and bold in bold
|
|
*
|
|
*/
|
|
p5.prototype.textFont = function(theFont, theSize) {
|
|
|
|
if (arguments.length) {
|
|
|
|
if (!theFont) {
|
|
|
|
throw Error('null font passed to textFont');
|
|
}
|
|
|
|
this._renderer._setProperty('_textFont', theFont);
|
|
|
|
if (theSize) {
|
|
|
|
this._renderer._setProperty('_textSize', theSize);
|
|
this._renderer._setProperty('_textLeading',
|
|
theSize * constants._DEFAULT_LEADMULT);
|
|
}
|
|
|
|
return this._renderer._applyTextProperties();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/constants":36,"../core/core":37,"../core/error_helpers":40}],72:[function(_dereq_,module,exports){
|
|
/**
|
|
* This module defines the p5.Font class and functions for
|
|
* drawing text to the display canvas.
|
|
* @module Typography
|
|
* @submodule Font
|
|
* @requires core
|
|
* @requires constants
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var constants = _dereq_('../core/constants');
|
|
|
|
/*
|
|
* TODO:
|
|
*
|
|
* API:
|
|
* -- textBounds()
|
|
* -- getPath()
|
|
* -- getPoints()
|
|
*
|
|
* ===========================================
|
|
* -- PFont functions:
|
|
* PFont.list()
|
|
*
|
|
* -- kerning
|
|
* -- alignment: justified?
|
|
* -- integrate p5.dom? (later)
|
|
*/
|
|
|
|
/**
|
|
* Base class for font handling
|
|
* @class p5.Font
|
|
* @constructor
|
|
* @param {Object} [pInst] pointer to p5 instance
|
|
*/
|
|
p5.Font = function(p) {
|
|
|
|
this.parent = p;
|
|
|
|
this.cache = {};
|
|
|
|
/**
|
|
* Underlying opentype font implementation
|
|
* @property font
|
|
*/
|
|
this.font = undefined;
|
|
};
|
|
|
|
p5.Font.prototype.list = function() {
|
|
|
|
// TODO
|
|
throw 'not yet implemented';
|
|
};
|
|
|
|
/**
|
|
* Returns a tight bounding box for the given text string using this
|
|
* font (currently only supports single lines)
|
|
*
|
|
* @method textBounds
|
|
* @param {String} line a line of text
|
|
* @param {Number} x x-position
|
|
* @param {Number} y y-position
|
|
* @param {Number} fontSize font size to use (optional)
|
|
* @param {Object} options opentype options (optional)
|
|
*
|
|
* @return {Object} a rectangle object with properties: x, y, w, h
|
|
*
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var font;
|
|
* var textString = 'Lorem ipsum dolor sit amet.';
|
|
* function preload() {
|
|
* font = loadFont('./assets/Regular.otf');
|
|
* };
|
|
* function setup() {
|
|
* background(210);
|
|
*
|
|
* var bbox = font.textBounds(textString, 10, 30, 12);
|
|
* fill(255);
|
|
* stroke(0);
|
|
* rect(bbox.x, bbox.y, bbox.w, bbox.h);
|
|
* fill(0);
|
|
* noStroke();
|
|
*
|
|
* textFont(font);
|
|
* textSize(12);
|
|
* text(textString, 10, 30);
|
|
* };
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
*words Lorem ipsum dol go off canvas and contained by white bounding box
|
|
*
|
|
*/
|
|
p5.Font.prototype.textBounds = function(str, x, y, fontSize, options) {
|
|
|
|
x = x !== undefined ? x : 0;
|
|
y = y !== undefined ? y : 0;
|
|
fontSize = fontSize || this.parent._renderer._textSize;
|
|
|
|
// Check cache for existing bounds. Take into consideration the text alignment
|
|
// settings. Default alignment should match opentype's origin: left-aligned &
|
|
// alphabetic baseline.
|
|
var p = (options && options.renderer && options.renderer._pInst) ||
|
|
this.parent,
|
|
ctx = p._renderer.drawingContext,
|
|
alignment = ctx.textAlign || constants.LEFT,
|
|
baseline = ctx.textBaseline || constants.BASELINE;
|
|
var result = this.cache[cacheKey('textBounds', str, x, y, fontSize, alignment,
|
|
baseline)];
|
|
|
|
if (!result) {
|
|
|
|
var xCoords = [], yCoords = [], self = this,
|
|
scale = this._scale(fontSize), minX, minY, maxX, maxY;
|
|
|
|
this.font.forEachGlyph(str, x, y, fontSize, options,
|
|
function(glyph, gX, gY, gFontSize) {
|
|
|
|
xCoords.push(gX);
|
|
yCoords.push(gY);
|
|
|
|
var gm = glyph.getMetrics();
|
|
|
|
if (glyph.name !== 'space') {
|
|
|
|
xCoords.push(gX + (gm.xMax * scale));
|
|
yCoords.push(gY + (-gm.yMin * scale));
|
|
yCoords.push(gY + (-gm.yMax * scale));
|
|
|
|
} else { // NOTE: deals with broken metrics for spaces in opentype.js
|
|
|
|
xCoords.push(gX + self.font.charToGlyph(' ').advanceWidth *
|
|
self._scale(fontSize));
|
|
}
|
|
});
|
|
|
|
// fix to #1409 (not sure why these max() functions were here)
|
|
/*minX = Math.max(0, Math.min.apply(null, xCoords));
|
|
minY = Math.max(0, Math.min.apply(null, yCoords));
|
|
maxX = Math.max(0, Math.max.apply(null, xCoords));
|
|
maxY = Math.max(0, Math.max.apply(null, yCoords));*/
|
|
minX = Math.min.apply(null, xCoords);
|
|
minY = Math.min.apply(null, yCoords);
|
|
maxX = Math.max.apply(null, xCoords);
|
|
maxY = Math.max.apply(null, yCoords);
|
|
|
|
result = {
|
|
x: minX,
|
|
y: minY,
|
|
h: maxY - minY,
|
|
w: maxX - minX,
|
|
advance: minX - x
|
|
};
|
|
|
|
// Bounds are now calculated, so shift the x & y to match alignment settings
|
|
var textWidth = result.w + result.advance;
|
|
var pos = this._handleAlignment(p, ctx, str, result.x, result.y, textWidth);
|
|
result.x = pos.x;
|
|
result.y = pos.y;
|
|
|
|
this.cache[cacheKey('textBounds', str, x, y, fontSize, alignment,
|
|
baseline)] = result;
|
|
}
|
|
//else console.log('cache-hit');
|
|
|
|
return result;
|
|
};
|
|
|
|
|
|
/**
|
|
* Computes an array of points following the path for specified text
|
|
*
|
|
* @param {String} txt a line of text
|
|
* @param {Number} x x-position
|
|
* @param {Number} y y-position
|
|
* @param {Number} fontSize font size to use (optional)
|
|
* @param {Object} options an (optional) object that can contain:
|
|
*
|
|
* <br>sampleFactor - the ratio of path-length to number of samples
|
|
* (default=.25); higher values yield more points and are therefore
|
|
* more precise
|
|
*
|
|
* <br>simplifyThreshold - if set to a non-zero value, collinear points will be
|
|
* be removed from the polygon; the value represents the threshold angle to use
|
|
* when determining whether two edges are collinear
|
|
*
|
|
* @return {Array} an array of points, each with x, y, alpha (the path angle)
|
|
*/
|
|
p5.Font.prototype.textToPoints = function(txt, x, y, fontSize, options) {
|
|
|
|
var xoff = 0, result = [], glyphs = this._getGlyphs(txt);
|
|
|
|
fontSize = fontSize || this.parent._renderer._textSize;
|
|
|
|
for (var i = 0; i < glyphs.length; i++) {
|
|
|
|
var gpath = glyphs[i].getPath(x, y, fontSize),
|
|
paths = splitPaths(gpath.commands);
|
|
|
|
for (var j = 0; j < paths.length; j++) {
|
|
|
|
var pts = pathToPoints(paths[j], options);
|
|
|
|
for (var k = 0; k < pts.length; k++) {
|
|
pts[k].x += xoff;
|
|
result.push(pts[k]);
|
|
}
|
|
}
|
|
|
|
xoff += glyphs[i].advanceWidth * this._scale(fontSize);
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
// ----------------------------- End API ------------------------------
|
|
|
|
/**
|
|
* Returns the set of opentype glyphs for the supplied string.
|
|
*
|
|
* Note that there is not a strict one-to-one mapping between characters
|
|
* and glyphs, so the list of returned glyphs can be larger or smaller
|
|
* than the length of the given string.
|
|
*
|
|
* @param {String} str the string to be converted
|
|
* @return {array} the opentype glyphs
|
|
*/
|
|
p5.Font.prototype._getGlyphs = function(str) {
|
|
|
|
return this.font.stringToGlyphs(str);
|
|
};
|
|
|
|
/**
|
|
* Returns an opentype path for the supplied string and position.
|
|
*
|
|
* @param {String} line a line of text
|
|
* @param {Number} x x-position
|
|
* @param {Number} y y-position
|
|
* @param {Object} options opentype options (optional)
|
|
* @return {Object} the opentype path
|
|
*/
|
|
p5.Font.prototype._getPath = function(line, x, y, options) {
|
|
|
|
var p = (options && options.renderer && options.renderer._pInst) ||
|
|
this.parent,
|
|
ctx = p._renderer.drawingContext,
|
|
pos = this._handleAlignment(p, ctx, line, x, y);
|
|
|
|
return this.font.getPath(line, pos.x, pos.y, p._renderer._textSize, options);
|
|
};
|
|
|
|
/*
|
|
* Creates an SVG-formatted path-data string
|
|
* (See http://www.w3.org/TR/SVG/paths.html#PathData)
|
|
* from the given opentype path or string/position
|
|
*
|
|
* @param {Object} path an opentype path, OR the following:
|
|
*
|
|
* @param {String} line a line of text
|
|
* @param {Number} x x-position
|
|
* @param {Number} y y-position
|
|
* @param {Object} options opentype options (optional), set options.decimals
|
|
* to set the decimal precision of the path-data
|
|
*
|
|
* @return {Object} this p5.Font object
|
|
*/
|
|
p5.Font.prototype._getPathData = function(line, x, y, options) {
|
|
|
|
var decimals = 3;
|
|
|
|
// create path from string/position
|
|
if (typeof line === 'string' && arguments.length > 2) {
|
|
|
|
line = this._getPath(line, x, y, options);
|
|
}
|
|
// handle options specified in 2nd arg
|
|
else if (typeof x === 'object') {
|
|
|
|
options = x;
|
|
}
|
|
|
|
// handle svg arguments
|
|
if (options && typeof options.decimals === 'number') {
|
|
|
|
decimals = options.decimals;
|
|
}
|
|
|
|
return line.toPathData(decimals);
|
|
};
|
|
|
|
/*
|
|
* Creates an SVG <path> element, as a string,
|
|
* from the given opentype path or string/position
|
|
*
|
|
* @param {Object} path an opentype path, OR the following:
|
|
*
|
|
* @param {String} line a line of text
|
|
* @param {Number} x x-position
|
|
* @param {Number} y y-position
|
|
* @param {Object} options opentype options (optional), set options.decimals
|
|
* to set the decimal precision of the path-data in the <path> element,
|
|
* options.fill to set the fill color for the <path> element,
|
|
* options.stroke to set the stroke color for the <path> element,
|
|
* options.strokeWidth to set the strokeWidth for the <path> element.
|
|
*
|
|
* @return {Object} this p5.Font object
|
|
*/
|
|
p5.Font.prototype._getSVG = function(line, x, y, options) {
|
|
|
|
var decimals = 3;
|
|
|
|
// create path from string/position
|
|
if (typeof line === 'string' && arguments.length > 2) {
|
|
|
|
line = this._getPath(line, x, y, options);
|
|
}
|
|
// handle options specified in 2nd arg
|
|
else if (typeof x === 'object') {
|
|
|
|
options = x;
|
|
}
|
|
|
|
// handle svg arguments
|
|
if (options) {
|
|
if (typeof options.decimals === 'number') {
|
|
decimals = options.decimals;
|
|
}
|
|
if (typeof options.strokeWidth === 'number') {
|
|
line.strokeWidth = options.strokeWidth;
|
|
}
|
|
if (typeof options.fill !== 'undefined') {
|
|
line.fill = options.fill;
|
|
}
|
|
if (typeof options.stroke !== 'undefined') {
|
|
line.stroke = options.stroke;
|
|
}
|
|
}
|
|
|
|
return line.toSVG(decimals);
|
|
};
|
|
|
|
/*
|
|
* Renders an opentype path or string/position
|
|
* to the current graphics context
|
|
*
|
|
* @param {Object} path an opentype path, OR the following:
|
|
*
|
|
* @param {String} line a line of text
|
|
* @param {Number} x x-position
|
|
* @param {Number} y y-position
|
|
* @param {Object} options opentype options (optional)
|
|
*
|
|
* @return {Object} this p5.Font object
|
|
*/
|
|
p5.Font.prototype._renderPath = function(line, x, y, options) {
|
|
|
|
var pdata, pg = (options && options.renderer) || this.parent._renderer,
|
|
ctx = pg.drawingContext;
|
|
|
|
if (typeof line === 'object' && line.commands) {
|
|
|
|
pdata = line.commands;
|
|
} else {
|
|
|
|
//pos = handleAlignment(p, ctx, line, x, y);
|
|
pdata = this._getPath(line, x, y, options).commands;
|
|
}
|
|
|
|
ctx.beginPath();
|
|
for (var i = 0; i < pdata.length; i += 1) {
|
|
|
|
var cmd = pdata[i];
|
|
if (cmd.type === 'M') {
|
|
ctx.moveTo(cmd.x, cmd.y);
|
|
} else if (cmd.type === 'L') {
|
|
ctx.lineTo(cmd.x, cmd.y);
|
|
} else if (cmd.type === 'C') {
|
|
ctx.bezierCurveTo(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
|
|
} else if (cmd.type === 'Q') {
|
|
ctx.quadraticCurveTo(cmd.x1, cmd.y1, cmd.x, cmd.y);
|
|
} else if (cmd.type === 'Z') {
|
|
ctx.closePath();
|
|
}
|
|
}
|
|
|
|
// only draw stroke if manually set by user
|
|
if (pg._doStroke && pg._strokeSet) {
|
|
|
|
ctx.stroke();
|
|
}
|
|
|
|
if (pg._doFill) {
|
|
|
|
// if fill hasn't been set by user, use default-text-fill
|
|
ctx.fillStyle = pg._fillSet ? ctx.fillStyle : constants._DEFAULT_TEXT_FILL;
|
|
ctx.fill();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
p5.Font.prototype._textWidth = function(str, fontSize) {
|
|
|
|
if (str === ' ') { // special case for now
|
|
|
|
return this.font.charToGlyph(' ').advanceWidth * this._scale(fontSize);
|
|
}
|
|
|
|
var bounds = this.textBounds(str, 0, 0, fontSize);
|
|
return bounds.w + bounds.advance;
|
|
};
|
|
|
|
p5.Font.prototype._textAscent = function(fontSize) {
|
|
|
|
return this.font.ascender * this._scale(fontSize);
|
|
};
|
|
|
|
p5.Font.prototype._textDescent = function(fontSize) {
|
|
|
|
return -this.font.descender * this._scale(fontSize);
|
|
};
|
|
|
|
p5.Font.prototype._scale = function(fontSize) {
|
|
|
|
return (1 / this.font.unitsPerEm) * (fontSize ||
|
|
this.parent._renderer._textSize);
|
|
};
|
|
|
|
p5.Font.prototype._handleAlignment = function(p, ctx, line, x, y, textWidth) {
|
|
var fontSize = p._renderer._textSize,
|
|
textAscent = this._textAscent(fontSize),
|
|
textDescent = this._textDescent(fontSize);
|
|
|
|
textWidth = textWidth !== undefined ? textWidth :
|
|
this._textWidth(line, fontSize);
|
|
|
|
if (ctx.textAlign === constants.CENTER) {
|
|
x -= textWidth / 2;
|
|
} else if (ctx.textAlign === constants.RIGHT) {
|
|
x -= textWidth;
|
|
}
|
|
|
|
if (ctx.textBaseline === constants.TOP) {
|
|
y += textAscent;
|
|
} else if (ctx.textBaseline === constants._CTX_MIDDLE) {
|
|
y += textAscent / 2;
|
|
} else if (ctx.textBaseline === constants.BOTTOM) {
|
|
y -= textDescent;
|
|
}
|
|
|
|
return { x: x, y: y };
|
|
};
|
|
|
|
// path-utils
|
|
|
|
function pathToPoints(cmds, options) {
|
|
|
|
var opts = parseOpts(options, {
|
|
sampleFactor: 0.1,
|
|
simplifyThreshold: 0,
|
|
});
|
|
|
|
var len = pointAtLength(cmds,0,1), // total-length
|
|
t = len / (len * opts.sampleFactor),
|
|
pts = [];
|
|
|
|
for (var i = 0; i < len; i += t) {
|
|
pts.push(pointAtLength(cmds, i));
|
|
}
|
|
|
|
if (opts.simplifyThreshold) {
|
|
/*var count = */simplify(pts, opts.simplifyThreshold);
|
|
//console.log('Simplify: removed ' + count + ' pts');
|
|
}
|
|
|
|
return pts;
|
|
}
|
|
|
|
function simplify(pts, angle) {
|
|
|
|
angle = (typeof angle === 'undefined') ? 0 : angle;
|
|
|
|
var num = 0;
|
|
for (var i = pts.length - 1; pts.length > 3 && i >= 0; --i) {
|
|
|
|
if (collinear(at(pts, i - 1), at(pts, i), at(pts, i + 1), angle)) {
|
|
|
|
// Remove the middle point
|
|
pts.splice(i % pts.length, 1);
|
|
num++;
|
|
}
|
|
}
|
|
return num;
|
|
}
|
|
|
|
function splitPaths(cmds) {
|
|
|
|
var paths = [], current;
|
|
for (var i = 0; i < cmds.length; i++) {
|
|
if (cmds[i].type === 'M') {
|
|
if (current) {
|
|
paths.push(current);
|
|
}
|
|
current = [];
|
|
}
|
|
current.push(cmdToArr(cmds[i]));
|
|
}
|
|
paths.push(current);
|
|
|
|
return paths;
|
|
}
|
|
|
|
function cmdToArr(cmd) {
|
|
|
|
var arr = [ cmd.type ];
|
|
if (cmd.type === 'M' || cmd.type === 'L') { // moveto or lineto
|
|
arr.push(cmd.x, cmd.y);
|
|
} else if (cmd.type === 'C') {
|
|
arr.push(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
|
|
} else if (cmd.type === 'Q') {
|
|
arr.push(cmd.x1, cmd.y1, cmd.x, cmd.y);
|
|
}
|
|
// else if (cmd.type === 'Z') { /* no-op */ }
|
|
return arr;
|
|
}
|
|
|
|
function parseOpts(options, defaults) {
|
|
|
|
if (typeof options !== 'object') {
|
|
options = defaults;
|
|
}
|
|
else {
|
|
for (var key in defaults) {
|
|
if (typeof options[key] === 'undefined') {
|
|
options[key] = defaults[key];
|
|
}
|
|
}
|
|
}
|
|
return options;
|
|
}
|
|
|
|
//////////////////////// Helpers ////////////////////////////
|
|
|
|
function at(v, i) {
|
|
var s = v.length;
|
|
return v[i < 0 ? i % s + s : i % s];
|
|
}
|
|
|
|
function collinear(a, b, c, thresholdAngle) {
|
|
|
|
if (!thresholdAngle) {
|
|
return areaTriangle(a, b, c) === 0;
|
|
}
|
|
|
|
if (typeof collinear.tmpPoint1 === 'undefined') {
|
|
collinear.tmpPoint1 = [];
|
|
collinear.tmpPoint2 = [];
|
|
}
|
|
|
|
var ab = collinear.tmpPoint1, bc = collinear.tmpPoint2;
|
|
ab.x = b.x - a.x;
|
|
ab.y = b.y - a.y;
|
|
bc.x = c.x - b.x;
|
|
bc.y = c.y - b.y;
|
|
|
|
var dot = ab.x * bc.x + ab.y * bc.y,
|
|
magA = Math.sqrt(ab.x * ab.x + ab.y * ab.y),
|
|
magB = Math.sqrt(bc.x * bc.x + bc.y * bc.y),
|
|
angle = Math.acos(dot / (magA * magB));
|
|
|
|
return angle < thresholdAngle;
|
|
}
|
|
|
|
function areaTriangle(a, b, c) {
|
|
return (((b[0] - a[0]) * (c[1] - a[1])) - ((c[0] - a[0]) * (b[1] - a[1])));
|
|
}
|
|
|
|
// Portions of below code copyright 2008 Dmitry Baranovskiy (via MIT license)
|
|
|
|
function findDotsAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
|
|
|
|
var t1 = 1 - t, t13 = Math.pow(t1, 3), t12 = Math.pow(t1, 2), t2 = t * t,
|
|
t3 = t2 * t, x = t13 * p1x + t12 * 3 * t * c1x + t1 * 3 * t * t * c2x +
|
|
t3 * p2x, y = t13 * p1y + t12 * 3 * t * c1y + t1 * 3 * t * t * c2y +
|
|
t3 * p2y, mx = p1x + 2 * t * (c1x - p1x) + t2 * (c2x - 2 * c1x + p1x),
|
|
my = p1y + 2 * t * (c1y - p1y) + t2 * (c2y - 2 * c1y + p1y),
|
|
nx = c1x + 2 * t * (c2x - c1x) + t2 * (p2x - 2 * c2x + c1x),
|
|
ny = c1y + 2 * t * (c2y - c1y) + t2 * (p2y - 2 * c2y + c1y),
|
|
ax = t1 * p1x + t * c1x, ay = t1 * p1y + t * c1y,
|
|
cx = t1 * c2x + t * p2x, cy = t1 * c2y + t * p2y,
|
|
alpha = (90 - Math.atan2(mx - nx, my - ny) * 180 / Math.PI);
|
|
|
|
if (mx > nx || my < ny) { alpha += 180; }
|
|
|
|
return { x: x, y: y, m: { x: mx, y: my }, n: { x: nx, y: ny },
|
|
start: { x: ax, y: ay }, end: { x: cx, y: cy }, alpha: alpha
|
|
};
|
|
}
|
|
|
|
function getPointAtSegmentLength(p1x,p1y,c1x,c1y,c2x,c2y,p2x,p2y,length) {
|
|
return (length == null) ? bezlen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) :
|
|
findDotsAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y,
|
|
getTatLen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, length));
|
|
}
|
|
|
|
function pointAtLength(path, length, istotal) {
|
|
path = path2curve(path);
|
|
var x, y, p, l, sp = '', subpaths = {}, point, len = 0;
|
|
for (var i = 0, ii = path.length; i < ii; i++) {
|
|
p = path[i];
|
|
if (p[0] === 'M') {
|
|
x = +p[1];
|
|
y = +p[2];
|
|
} else {
|
|
l = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6]);
|
|
if (len + l > length) {
|
|
if (!istotal) {
|
|
point = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5],
|
|
p[6], length - len);
|
|
return { x: point.x, y: point.y, alpha: point.alpha };
|
|
}
|
|
}
|
|
len += l;
|
|
x = +p[5];
|
|
y = +p[6];
|
|
}
|
|
sp += p.shift() + p;
|
|
}
|
|
subpaths.end = sp;
|
|
|
|
point = istotal ? len : findDotsAtSegment
|
|
(x, y, p[0], p[1], p[2], p[3], p[4], p[5], 1);
|
|
|
|
if (point.alpha) {
|
|
point = { x: point.x, y: point.y, alpha: point.alpha };
|
|
}
|
|
|
|
return point;
|
|
}
|
|
|
|
function pathToAbsolute(pathArray) {
|
|
|
|
var res = [], x = 0, y = 0, mx = 0, my = 0, start = 0;
|
|
if (pathArray[0][0] === 'M') {
|
|
x = +pathArray[0][1];
|
|
y = +pathArray[0][2];
|
|
mx = x;
|
|
my = y;
|
|
start++;
|
|
res[0] = ['M', x, y];
|
|
}
|
|
|
|
var dots,crz = pathArray.length===3 && pathArray[0][0]==='M' &&
|
|
pathArray[1][0].toUpperCase()==='R' && pathArray[2][0].toUpperCase()==='Z';
|
|
|
|
for (var r, pa, i = start, ii = pathArray.length; i < ii; i++) {
|
|
res.push(r = []);
|
|
pa = pathArray[i];
|
|
if (pa[0] !== String.prototype.toUpperCase.call(pa[0])) {
|
|
r[0] = String.prototype.toUpperCase.call(pa[0]);
|
|
switch (r[0]) {
|
|
case 'A':
|
|
r[1] = pa[1];
|
|
r[2] = pa[2];
|
|
r[3] = pa[3];
|
|
r[4] = pa[4];
|
|
r[5] = pa[5];
|
|
r[6] = +(pa[6] + x);
|
|
r[7] = +(pa[7] + y);
|
|
break;
|
|
case 'V':
|
|
r[1] = +pa[1] + y;
|
|
break;
|
|
case 'H':
|
|
r[1] = +pa[1] + x;
|
|
break;
|
|
case 'R':
|
|
dots = [x, y].concat(pa.slice(1));
|
|
for (var j = 2, jj = dots.length; j < jj; j++) {
|
|
dots[j] = +dots[j] + x;
|
|
dots[++j] = +dots[j] + y;
|
|
}
|
|
res.pop();
|
|
res = res.concat(catmullRom2bezier(dots, crz));
|
|
break;
|
|
case 'M':
|
|
mx = +pa[1] + x;
|
|
my = +pa[2] + y;
|
|
break;
|
|
default:
|
|
for (j = 1, jj = pa.length; j < jj; j++) {
|
|
r[j] = +pa[j] + ((j % 2) ? x : y);
|
|
}
|
|
}
|
|
} else if (pa[0] === 'R') {
|
|
dots = [x, y].concat(pa.slice(1));
|
|
res.pop();
|
|
res = res.concat(catmullRom2bezier(dots, crz));
|
|
r = ['R'].concat(pa.slice(-2));
|
|
} else {
|
|
for (var k = 0, kk = pa.length; k < kk; k++) {
|
|
r[k] = pa[k];
|
|
}
|
|
}
|
|
switch (r[0]) {
|
|
case 'Z':
|
|
x = mx;
|
|
y = my;
|
|
break;
|
|
case 'H':
|
|
x = r[1];
|
|
break;
|
|
case 'V':
|
|
y = r[1];
|
|
break;
|
|
case 'M':
|
|
mx = r[r.length - 2];
|
|
my = r[r.length - 1];
|
|
break;
|
|
default:
|
|
x = r[r.length - 2];
|
|
y = r[r.length - 1];
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
|
|
function path2curve(path, path2) {
|
|
|
|
var p = pathToAbsolute(path), p2 = path2 && pathToAbsolute(path2),
|
|
attrs = { x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null },
|
|
attrs2 = { x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null },
|
|
|
|
processPath = function(path, d, pcom) {
|
|
var nx, ny, tq = { T: 1, Q: 1 };
|
|
if (!path) { return ['C', d.x, d.y, d.x, d.y, d.x, d.y]; }
|
|
if (!(path[0] in tq)) { d.qx = d.qy = null; }
|
|
switch (path[0]) {
|
|
case 'M':
|
|
d.X = path[1];
|
|
d.Y = path[2];
|
|
break;
|
|
case 'A':
|
|
path = ['C'].concat(a2c.apply(0, [d.x, d.y].concat(path.slice(1))));
|
|
break;
|
|
case 'S':
|
|
if (pcom === 'C' || pcom === 'S') {
|
|
nx = d.x * 2 - d.bx;
|
|
ny = d.y * 2 - d.by;
|
|
} else {
|
|
nx = d.x;
|
|
ny = d.y;
|
|
}
|
|
path = ['C', nx, ny].concat(path.slice(1));
|
|
break;
|
|
case 'T':
|
|
if (pcom === 'Q' || pcom === 'T') {
|
|
d.qx = d.x * 2 - d.qx;
|
|
d.qy = d.y * 2 - d.qy;
|
|
} else {
|
|
d.qx = d.x;
|
|
d.qy = d.y;
|
|
}
|
|
path = ['C'].concat(q2c(d.x, d.y, d.qx, d.qy, path[1], path[2]));
|
|
break;
|
|
case 'Q':
|
|
d.qx = path[1];
|
|
d.qy = path[2];
|
|
path = ['C'].concat(q2c(d.x,d.y,path[1],path[2],path[3],path[4]));
|
|
break;
|
|
case 'L':
|
|
path = ['C'].concat(l2c(d.x, d.y, path[1], path[2]));
|
|
break;
|
|
case 'H':
|
|
path = ['C'].concat(l2c(d.x, d.y, path[1], d.y));
|
|
break;
|
|
case 'V':
|
|
path = ['C'].concat(l2c(d.x, d.y, d.x, path[1]));
|
|
break;
|
|
case 'Z':
|
|
path = ['C'].concat(l2c(d.x, d.y, d.X, d.Y));
|
|
break;
|
|
}
|
|
return path;
|
|
},
|
|
|
|
fixArc = function(pp, i) {
|
|
if (pp[i].length > 7) {
|
|
pp[i].shift();
|
|
var pi = pp[i];
|
|
while (pi.length) {
|
|
pcoms1[i] = 'A';
|
|
if (p2) { pcoms2[i] = 'A'; }
|
|
pp.splice(i++, 0, ['C'].concat(pi.splice(0, 6)));
|
|
}
|
|
pp.splice(i, 1);
|
|
ii = Math.max(p.length, p2 && p2.length || 0);
|
|
}
|
|
},
|
|
|
|
fixM = function(path1, path2, a1, a2, i) {
|
|
if (path1 && path2 && path1[i][0] === 'M' && path2[i][0] !== 'M') {
|
|
path2.splice(i, 0, ['M', a2.x, a2.y]);
|
|
a1.bx = 0;
|
|
a1.by = 0;
|
|
a1.x = path1[i][1];
|
|
a1.y = path1[i][2];
|
|
ii = Math.max(p.length, p2 && p2.length || 0);
|
|
}
|
|
},
|
|
|
|
pcoms1 = [], // path commands of original path p
|
|
pcoms2 = [], // path commands of original path p2
|
|
pfirst = '', // temporary holder for original path command
|
|
pcom = ''; // holder for previous path command of original path
|
|
|
|
for (var i = 0, ii = Math.max(p.length, p2 && p2.length || 0); i < ii; i++) {
|
|
if (p[i]) { pfirst = p[i][0]; } // save current path command
|
|
|
|
if (pfirst !== 'C') {
|
|
pcoms1[i] = pfirst; // Save current path command
|
|
if (i) { pcom = pcoms1[i - 1]; } // Get previous path command pcom
|
|
}
|
|
p[i] = processPath(p[i], attrs, pcom);
|
|
|
|
if (pcoms1[i] !== 'A' && pfirst === 'C') { pcoms1[i] = 'C'; }
|
|
|
|
fixArc(p, i); // fixArc adds also the right amount of A:s to pcoms1
|
|
|
|
if (p2) { // the same procedures is done to p2
|
|
if (p2[i]) { pfirst = p2[i][0]; }
|
|
if (pfirst !== 'C') {
|
|
pcoms2[i] = pfirst;
|
|
if (i) { pcom = pcoms2[i - 1]; }
|
|
}
|
|
p2[i] = processPath(p2[i], attrs2, pcom);
|
|
|
|
if (pcoms2[i] !== 'A' && pfirst === 'C') { pcoms2[i] = 'C'; }
|
|
|
|
fixArc(p2, i);
|
|
}
|
|
fixM(p, p2, attrs, attrs2, i);
|
|
fixM(p2, p, attrs2, attrs, i);
|
|
var seg = p[i], seg2 = p2 && p2[i], seglen = seg.length,
|
|
seg2len = p2 && seg2.length;
|
|
attrs.x = seg[seglen - 2];
|
|
attrs.y = seg[seglen - 1];
|
|
attrs.bx = parseFloat(seg[seglen - 4]) || attrs.x;
|
|
attrs.by = parseFloat(seg[seglen - 3]) || attrs.y;
|
|
attrs2.bx = p2 && (parseFloat(seg2[seg2len - 4]) || attrs2.x);
|
|
attrs2.by = p2 && (parseFloat(seg2[seg2len - 3]) || attrs2.y);
|
|
attrs2.x = p2 && seg2[seg2len - 2];
|
|
attrs2.y = p2 && seg2[seg2len - 1];
|
|
}
|
|
|
|
return p2 ? [p, p2] : p;
|
|
}
|
|
|
|
function a2c(x1, y1, rx, ry, angle, lac, sweep_flag, x2, y2, recursive) {
|
|
// for more information of where this Math came from visit:
|
|
// http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
|
|
var PI = Math.PI, _120 = PI * 120 / 180, f1, f2, cx, cy,
|
|
rad = PI / 180 * (+angle || 0), res = [], xy,
|
|
rotate = function (x, y, rad) {
|
|
var X = x * Math.cos(rad) - y * Math.sin(rad),
|
|
Y = x * Math.sin(rad) + y * Math.cos(rad);
|
|
return { x: X, y: Y };
|
|
};
|
|
if (!recursive) {
|
|
xy = rotate(x1, y1, -rad);
|
|
x1 = xy.x;
|
|
y1 = xy.y;
|
|
xy = rotate(x2, y2, -rad);
|
|
x2 = xy.x;
|
|
y2 = xy.y;
|
|
var x = (x1 - x2) / 2, y = (y1 - y2) / 2,
|
|
h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
|
|
if (h > 1) {
|
|
h = Math.sqrt(h);
|
|
rx = h * rx;
|
|
ry = h * ry;
|
|
}
|
|
var rx2 = rx * rx, ry2 = ry * ry,
|
|
k = (lac === sweep_flag ? -1 : 1) * Math.sqrt(Math.abs
|
|
((rx2 * ry2 - rx2 * y * y - ry2 * x * x)/(rx2 * y * y + ry2 * x * x)));
|
|
|
|
cx = k * rx * y / ry + (x1 + x2) / 2;
|
|
cy = k * -ry * x / rx + (y1 + y2) / 2;
|
|
f1 = Math.asin(((y1 - cy) / ry).toFixed(9));
|
|
f2 = Math.asin(((y2 - cy) / ry).toFixed(9));
|
|
|
|
f1 = x1 < cx ? PI - f1 : f1;
|
|
f2 = x2 < cx ? PI - f2 : f2;
|
|
|
|
if (f1 < 0) { f1 = PI * 2 + f1; }
|
|
if (f2 < 0) { f2 = PI * 2 + f2; }
|
|
|
|
if (sweep_flag && f1 > f2) {
|
|
f1 = f1 - PI * 2;
|
|
}
|
|
if (!sweep_flag && f2 > f1) {
|
|
f2 = f2 - PI * 2;
|
|
}
|
|
} else {
|
|
f1 = recursive[0];
|
|
f2 = recursive[1];
|
|
cx = recursive[2];
|
|
cy = recursive[3];
|
|
}
|
|
var df = f2 - f1;
|
|
if (Math.abs(df) > _120) {
|
|
var f2old = f2, x2old = x2, y2old = y2;
|
|
f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
|
|
x2 = cx + rx * Math.cos(f2);
|
|
y2 = cy + ry * Math.sin(f2);
|
|
res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old,
|
|
[f2, f2old, cx, cy]);
|
|
}
|
|
df = f2 - f1;
|
|
var c1 = Math.cos(f1),
|
|
s1 = Math.sin(f1),
|
|
c2 = Math.cos(f2),
|
|
s2 = Math.sin(f2),
|
|
t = Math.tan(df / 4),
|
|
hx = 4 / 3 * rx * t,
|
|
hy = 4 / 3 * ry * t,
|
|
m1 = [x1, y1],
|
|
m2 = [x1 + hx * s1, y1 - hy * c1],
|
|
m3 = [x2 + hx * s2, y2 - hy * c2],
|
|
m4 = [x2, y2];
|
|
m2[0] = 2 * m1[0] - m2[0];
|
|
m2[1] = 2 * m1[1] - m2[1];
|
|
if (recursive) {
|
|
return [m2, m3, m4].concat(res);
|
|
} else {
|
|
res = [m2, m3, m4].concat(res).join().split(',');
|
|
var newres = [];
|
|
for (var i = 0, ii = res.length; i < ii; i++) {
|
|
newres[i] = i % 2 ? rotate(res[i - 1], res[i], rad).y : rotate(res[i],
|
|
res[i + 1], rad).x;
|
|
}
|
|
return newres;
|
|
}
|
|
}
|
|
|
|
// http://schepers.cc/getting-to-the-point
|
|
function catmullRom2bezier(crp, z) {
|
|
var d = [];
|
|
for (var i = 0, iLen = crp.length; iLen - 2 * !z > i; i += 2) {
|
|
var p = [{
|
|
x: +crp[i - 2],
|
|
y: +crp[i - 1]
|
|
}, {
|
|
x: +crp[i],
|
|
y: +crp[i + 1]
|
|
}, {
|
|
x: +crp[i + 2],
|
|
y: +crp[i + 3]
|
|
}, {
|
|
x: +crp[i + 4],
|
|
y: +crp[i + 5]
|
|
}];
|
|
if (z) {
|
|
if (!i) {
|
|
p[0] = {
|
|
x: +crp[iLen - 2],
|
|
y: +crp[iLen - 1]
|
|
};
|
|
} else if (iLen - 4 === i) {
|
|
p[3] = {
|
|
x: +crp[0],
|
|
y: +crp[1]
|
|
};
|
|
} else if (iLen - 2 === i) {
|
|
p[2] = {
|
|
x: +crp[0],
|
|
y: +crp[1]
|
|
};
|
|
p[3] = {
|
|
x: +crp[2],
|
|
y: +crp[3]
|
|
};
|
|
}
|
|
} else {
|
|
if (iLen - 4 === i) {
|
|
p[3] = p[2];
|
|
} else if (!i) {
|
|
p[0] = {
|
|
x: +crp[i],
|
|
y: +crp[i + 1]
|
|
};
|
|
}
|
|
}
|
|
d.push(['C', (-p[0].x + 6 * p[1].x + p[2].x) / 6, (-p[0].y + 6 * p[1].y +
|
|
p[2].y) / 6, (p[1].x + 6 * p[2].x - p[3].x) / 6, (p[1].y + 6 * p[2].y -
|
|
p[3].y) / 6, p[2].x, p[2].y ]);
|
|
}
|
|
|
|
return d;
|
|
}
|
|
|
|
function l2c(x1, y1, x2, y2) { return [x1, y1, x2, y2, x2, y2]; }
|
|
|
|
function q2c(x1, y1, ax, ay, x2, y2) {
|
|
var _13 = 1 / 3, _23 = 2 / 3;
|
|
return [
|
|
_13 * x1 + _23 * ax, _13 * y1 + _23 * ay,
|
|
_13 * x2 + _23 * ax, _13 * y2 + _23 * ay, x2, y2
|
|
];
|
|
}
|
|
|
|
function bezlen(x1, y1, x2, y2, x3, y3, x4, y4, z) {
|
|
if (z == null) { z = 1; }
|
|
z = z > 1 ? 1 : z < 0 ? 0 : z;
|
|
var z2 = z / 2,
|
|
n = 12, Tvalues = [-0.1252, 0.1252, -0.3678, 0.3678, -0.5873, 0.5873,
|
|
-0.7699, 0.7699, -0.9041, 0.9041, -0.9816, 0.9816],
|
|
sum = 0, Cvalues = [0.2491, 0.2491, 0.2335, 0.2335, 0.2032, 0.2032,
|
|
0.1601, 0.1601, 0.1069, 0.1069, 0.0472, 0.0472 ];
|
|
for (var i = 0; i < n; i++) {
|
|
var ct = z2 * Tvalues[i] + z2,
|
|
xbase = base3(ct, x1, x2, x3, x4),
|
|
ybase = base3(ct, y1, y2, y3, y4),
|
|
comb = xbase * xbase + ybase * ybase;
|
|
sum += Cvalues[i] * Math.sqrt(comb);
|
|
}
|
|
return z2 * sum;
|
|
}
|
|
|
|
function getTatLen(x1, y1, x2, y2, x3, y3, x4, y4, ll) {
|
|
if (ll < 0 || bezlen(x1, y1, x2, y2, x3, y3, x4, y4) < ll) {
|
|
return;
|
|
}
|
|
var t = 1, step = t / 2, t2 = t - step, l, e = 0.01;
|
|
l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2);
|
|
while (Math.abs(l - ll) > e) {
|
|
step /= 2;
|
|
t2 += (l < ll ? 1 : -1) * step;
|
|
l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2);
|
|
}
|
|
return t2;
|
|
}
|
|
|
|
function base3(t, p1, p2, p3, p4) {
|
|
var t1 = -3 * p1 + 9 * p2 - 9 * p3 + 3 * p4,
|
|
t2 = t * t1 + 6 * p1 - 12 * p2 + 6 * p3;
|
|
return t * t2 - 3 * p1 + 3 * p2;
|
|
}
|
|
|
|
function cacheKey() {
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
i = args.length;
|
|
var hash = '';
|
|
while (i--) {
|
|
hash += (args[i] === Object(args[i])) ?
|
|
JSON.stringify(args[i]) : args[i];
|
|
}
|
|
return hash;
|
|
}
|
|
|
|
module.exports = p5.Font;
|
|
|
|
},{"../core/constants":36,"../core/core":37}],73:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Data
|
|
* @submodule Array Functions
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* Adds a value to the end of an array. Extends the length of
|
|
* the array by one. Maps to Array.push().
|
|
*
|
|
* @method append
|
|
* @param {Array} array Array to append
|
|
* @param {any} value to be added to the Array
|
|
* @example
|
|
* <div class = "norender"><code>
|
|
* function setup() {
|
|
*
|
|
* var myArray = new Array("Mango", "Apple", "Papaya")
|
|
* print(myArray) // ["Mango", "Apple", "Papaya"]
|
|
*
|
|
* append(myArray, "Peach")
|
|
* print(myArray) // ["Mango", "Apple", "Papaya", "Peach"]
|
|
*
|
|
* }
|
|
* </div></code>
|
|
*/
|
|
p5.prototype.append = function(array, value) {
|
|
array.push(value);
|
|
return array;
|
|
};
|
|
|
|
/**
|
|
* Copies an array (or part of an array) to another array. The src array is
|
|
* copied to the dst array, beginning at the position specified by
|
|
* srcPosition and into the position specified by dstPosition. The number of
|
|
* elements to copy is determined by length. Note that copying values
|
|
* overwrites existing values in the destination array. To append values
|
|
* instead of overwriting them, use concat().
|
|
* <br><br>
|
|
* The simplified version with only two arguments, arrayCopy(src, dst),
|
|
* copies an entire array to another of the same size. It is equivalent to
|
|
* arrayCopy(src, 0, dst, 0, src.length).
|
|
* <br><br>
|
|
* Using this function is far more efficient for copying array data than
|
|
* iterating through a for() loop and copying each element individually.
|
|
*
|
|
* @method arrayCopy
|
|
* @param {Array} src the source Array
|
|
* @param {Number} [srcPosition] starting position in the source Array
|
|
* @param {Array} dst the destination Array
|
|
* @param {Number} [dstPosition] starting position in the destination Array
|
|
* @param {Number} [length] number of Array elements to be copied
|
|
*
|
|
* @example
|
|
* <div class="norender"><code>
|
|
* function setup() {
|
|
*
|
|
* var src = new Array("A", "B", "C");
|
|
* var dst = new Array( 1 , 2 , 3 );
|
|
* var srcPosition = 1;
|
|
* var dstPosition = 0;
|
|
* var length = 2;
|
|
*
|
|
* print(src); // ["A", "B", "C"]
|
|
* print(dst); // [ 1 , 2 , 3 ]
|
|
*
|
|
* arrayCopy(src, srcPosition, dst, dstPosition, length);
|
|
* print(dst); // ["B", "C", 3]
|
|
*
|
|
* }
|
|
* </div></code>
|
|
*/
|
|
p5.prototype.arrayCopy = function(
|
|
src,
|
|
srcPosition,
|
|
dst,
|
|
dstPosition,
|
|
length) {
|
|
|
|
// the index to begin splicing from dst array
|
|
var start,
|
|
end;
|
|
|
|
if (typeof length !== 'undefined') {
|
|
|
|
end = Math.min(length, src.length);
|
|
start = dstPosition;
|
|
src = src.slice(srcPosition, end + srcPosition);
|
|
|
|
} else {
|
|
|
|
if (typeof dst !== 'undefined') { // src, dst, length
|
|
// rename so we don't get confused
|
|
end = dst;
|
|
end = Math.min(end, src.length);
|
|
} else { // src, dst
|
|
end = src.length;
|
|
}
|
|
|
|
start = 0;
|
|
// rename so we don't get confused
|
|
dst = srcPosition;
|
|
src = src.slice(0, end);
|
|
}
|
|
|
|
// Since we are not returning the array and JavaScript is pass by reference
|
|
// we must modify the actual values of the array
|
|
// instead of reassigning arrays
|
|
Array.prototype.splice.apply(dst, [start, end].concat(src));
|
|
|
|
};
|
|
|
|
/**
|
|
* Concatenates two arrays, maps to Array.concat(). Does not modify the
|
|
* input arrays.
|
|
*
|
|
* @method concat
|
|
* @param {Array} a first Array to concatenate
|
|
* @param {Array} b second Array to concatenate
|
|
* @return {Array} concatenated array
|
|
*
|
|
* @example
|
|
* <div class = "norender"><code>
|
|
* function setup() {
|
|
* var arr1 = new Array("A", "B", "C");
|
|
* var arr2 = new Array( 1 , 2 , 3 );
|
|
*
|
|
* print(arr1); // ["A","B","C"]
|
|
* print(arr2); // [1,2,3]
|
|
*
|
|
* var arr3 = concat(arr1, arr2);
|
|
*
|
|
* print(arr1); // ["A","B","C"]
|
|
* print(arr2); // [1,2,3]
|
|
* print(arr3); // ["A","B","C",1,2,3]
|
|
*
|
|
* }
|
|
* </div></code>
|
|
*/
|
|
p5.prototype.concat = function(list0, list1) {
|
|
return list0.concat(list1);
|
|
};
|
|
|
|
/**
|
|
* Reverses the order of an array, maps to Array.reverse()
|
|
*
|
|
* @method reverse
|
|
* @param {Array} list Array to reverse
|
|
* @example
|
|
* <div class="norender"><code>
|
|
* function setup() {
|
|
* var myArray = new Array("A", "B", "C");
|
|
* print(myArray); // ["A","B","C"]
|
|
*
|
|
* reverse(myArray);
|
|
* print(myArray); // ["C","B","A"]
|
|
* }
|
|
* </div></code>
|
|
*/
|
|
p5.prototype.reverse = function(list) {
|
|
return list.reverse();
|
|
};
|
|
|
|
/**
|
|
* Decreases an array by one element and returns the shortened array,
|
|
* maps to Array.pop().
|
|
*
|
|
* @method shorten
|
|
* @param {Array} list Array to shorten
|
|
* @return {Array} shortened Array
|
|
* @example
|
|
* <div class = "norender"><code>
|
|
* function setup() {
|
|
* var myArray = new Array("A", "B", "C");
|
|
* print(myArray); // ["A","B","C"]
|
|
*
|
|
* var newArray = shorten(myArray);
|
|
* print(myArray); // ["A","B","C"]
|
|
* print(newArray); // ["A","B"]
|
|
* }
|
|
* </div></code>
|
|
*/
|
|
p5.prototype.shorten = function(list) {
|
|
list.pop();
|
|
return list;
|
|
};
|
|
|
|
/**
|
|
* Randomizes the order of the elements of an array. Implements
|
|
* <a href="http://Bost.Ocks.org/mike/shuffle/" target=_blank>
|
|
* Fisher-Yates Shuffle Algorithm</a>.
|
|
*
|
|
* @method shuffle
|
|
* @param {Array} array Array to shuffle
|
|
* @param {Boolean} [bool] modify passed array
|
|
* @return {Array} shuffled Array
|
|
* @example
|
|
* <div><code>
|
|
* function setup() {
|
|
* var regularArr = ['ABC', 'def', createVector(), TAU, Math.E];
|
|
* print(regularArr);
|
|
* shuffle(regularArr, true); // force modifications to passed array
|
|
* print(regularArr);
|
|
*
|
|
* // By default shuffle() returns a shuffled cloned array:
|
|
* var newArr = shuffle(regularArr);
|
|
* print(regularArr);
|
|
* print(newArr);
|
|
* }
|
|
* </code></div>
|
|
*/
|
|
p5.prototype.shuffle = function(arr, bool) {
|
|
var isView = ArrayBuffer && ArrayBuffer.isView && ArrayBuffer.isView(arr);
|
|
arr = bool || isView ? arr : arr.slice();
|
|
|
|
var rnd, tmp, idx = arr.length;
|
|
while (idx > 1) {
|
|
rnd = Math.random()*idx | 0;
|
|
|
|
tmp = arr[--idx];
|
|
arr[idx] = arr[rnd];
|
|
arr[rnd] = tmp;
|
|
}
|
|
|
|
return arr;
|
|
};
|
|
|
|
/**
|
|
* Sorts an array of numbers from smallest to largest, or puts an array of
|
|
* words in alphabetical order. The original array is not modified; a
|
|
* re-ordered array is returned. The count parameter states the number of
|
|
* elements to sort. For example, if there are 12 elements in an array and
|
|
* count is set to 5, only the first 5 elements in the array will be sorted.
|
|
*
|
|
* @method sort
|
|
* @param {Array} list Array to sort
|
|
* @param {Number} [count] number of elements to sort, starting from 0
|
|
*
|
|
* @example
|
|
* <div class = "norender"><code>
|
|
* function setup() {
|
|
* var words = new Array("banana", "apple", "pear","lime");
|
|
* print(words); // ["banana", "apple", "pear", "lime"]
|
|
* var count = 4; // length of array
|
|
*
|
|
* words = sort(words, count);
|
|
* print(words); // ["apple", "banana", "lime", "pear"]
|
|
* }
|
|
* </div></code>
|
|
* <div class = "norender"><code>
|
|
* function setup() {
|
|
* var numbers = new Array(2,6,1,5,14,9,8,12);
|
|
* print(numbers); // [2,6,1,5,14,9,8,12]
|
|
* var count = 5; // Less than the length of the array
|
|
*
|
|
* numbers = sort(numbers, count);
|
|
* print(numbers); // [1,2,5,6,14,9,8,12]
|
|
* }
|
|
* </div></code>
|
|
*/
|
|
p5.prototype.sort = function(list, count) {
|
|
var arr = count ? list.slice(0, Math.min(count, list.length)) : list;
|
|
var rest = count ? list.slice(Math.min(count, list.length)) : [];
|
|
if (typeof arr[0] === 'string') {
|
|
arr = arr.sort();
|
|
} else {
|
|
arr = arr.sort(function(a,b){return a-b;});
|
|
}
|
|
return arr.concat(rest);
|
|
};
|
|
|
|
/**
|
|
* Inserts a value or an array of values into an existing array. The first
|
|
* parameter specifies the initial array to be modified, and the second
|
|
* parameter defines the data to be inserted. The third parameter is an index
|
|
* value which specifies the array position from which to insert data.
|
|
* (Remember that array index numbering starts at zero, so the first position
|
|
* is 0, the second position is 1, and so on.)
|
|
*
|
|
* @method splice
|
|
* @param {Array} list Array to splice into
|
|
* @param {any} value value to be spliced in
|
|
* @param {Number} position in the array from which to insert data
|
|
*
|
|
* @example
|
|
* <div class = "norender"><code>
|
|
* function setup() {
|
|
* var myArray = new Array(0,1,2,3,4);
|
|
* var insArray = new Array("A","B","C");
|
|
* print(myArray); // [0,1,2,3,4]
|
|
* print(insArray); // ["A","B","C"]
|
|
*
|
|
* splice(myArray, insArray, 3);
|
|
* print(myArray); // [0,1,2,"A","B","C",3,4]
|
|
* }
|
|
* </div></code>
|
|
*/
|
|
p5.prototype.splice = function(list, value, index) {
|
|
|
|
// note that splice returns spliced elements and not an array
|
|
Array.prototype.splice.apply(list, [index, 0].concat(value));
|
|
|
|
return list;
|
|
};
|
|
|
|
/**
|
|
* Extracts an array of elements from an existing array. The list parameter
|
|
* defines the array from which the elements will be copied, and the start
|
|
* and count parameters specify which elements to extract. If no count is
|
|
* given, elements will be extracted from the start to the end of the array.
|
|
* When specifying the start, remember that the first array element is 0.
|
|
* This function does not change the source array.
|
|
*
|
|
* @method subset
|
|
* @param {Array} list Array to extract from
|
|
* @param {Number} start position to begin
|
|
* @param {Number} [count] number of values to extract
|
|
* @return {Array} Array of extracted elements
|
|
*
|
|
* @example
|
|
* <div class = "norender"><code>
|
|
* function setup() {
|
|
* var myArray = new Array(1,2,3,4,5);
|
|
* print(myArray); // [1,2,3,4,5]
|
|
*
|
|
* var sub1 = subset(myArray, 0, 3);
|
|
* var sub2 = subset(myArray, 2, 2);
|
|
* print(sub1); // [1,2,3]
|
|
* print(sub2); // [3,4]
|
|
* }
|
|
* </div></code>
|
|
*/
|
|
p5.prototype.subset = function(list, start, count) {
|
|
if (typeof count !== 'undefined') {
|
|
return list.slice(start, start + count);
|
|
} else {
|
|
return list.slice(start, list.length);
|
|
}
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],74:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Data
|
|
* @submodule Conversion
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* Converts a string to its floating point representation. The contents of a
|
|
* string must resemble a number, or NaN (not a number) will be returned.
|
|
* For example, float("1234.56") evaluates to 1234.56, but float("giraffe")
|
|
* will return NaN.
|
|
*
|
|
* When an array of values is passed in, then an array of floats of the same
|
|
* length is returned.
|
|
*
|
|
* @method float
|
|
* @param {String} str float string to parse
|
|
* @return {Number} floating point representation of string
|
|
* @example
|
|
* <div><code>
|
|
* var str = '20';
|
|
* var diameter = float(str);
|
|
* ellipse(width/2, height/2, diameter, diameter);
|
|
* </code></div>
|
|
*
|
|
* @alt
|
|
* 20 by 20 white ellipse in the center of the canvas
|
|
*
|
|
*/
|
|
p5.prototype.float = function(str) {
|
|
if (str instanceof Array) {
|
|
return str.map(parseFloat);
|
|
}
|
|
return parseFloat(str);
|
|
};
|
|
|
|
/**
|
|
* Converts a boolean, string, or float to its integer representation.
|
|
* When an array of values is passed in, then an int array of the same length
|
|
* is returned.
|
|
*
|
|
* @method int
|
|
* @param {String|Boolean|Number|Array} n value to parse
|
|
* @return {Number} integer representation of value
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* print(int("10")); // 10
|
|
* print(int(10.31)); // 10
|
|
* print(int(-10)); // -10
|
|
* print(int(true)); // 1
|
|
* print(int(false)); // 0
|
|
* print(int([false, true, "10.3", 9.8])); // [0, 1, 10, 9]
|
|
* </code></div>
|
|
*/
|
|
p5.prototype.int = function(n, radix) {
|
|
radix = radix || 10;
|
|
if (typeof n === 'string') {
|
|
return parseInt(n, radix);
|
|
} else if (typeof n === 'number') {
|
|
return n | 0;
|
|
} else if (typeof n === 'boolean') {
|
|
return n ? 1 : 0;
|
|
} else if (n instanceof Array) {
|
|
return n.map(function(n) { return p5.prototype.int(n, radix); });
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Converts a boolean, string or number to its string representation.
|
|
* When an array of values is passed in, then an array of strings of the same
|
|
* length is returned.
|
|
*
|
|
* @method str
|
|
* @param {String|Boolean|Number|Array} n value to parse
|
|
* @return {String} string representation of value
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* print(str("10")); // "10"
|
|
* print(str(10.31)); // "10.31"
|
|
* print(str(-10)); // "-10"
|
|
* print(str(true)); // "true"
|
|
* print(str(false)); // "false"
|
|
* print(str([true, "10.3", 9.8])); // [ "true", "10.3", "9.8" ]
|
|
* </code></div>
|
|
*/
|
|
p5.prototype.str = function(n) {
|
|
if (n instanceof Array) {
|
|
return n.map(p5.prototype.str);
|
|
} else {
|
|
return String(n);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Converts a number or string to its boolean representation.
|
|
* For a number, any non-zero value (positive or negative) evaluates to true,
|
|
* while zero evaluates to false. For a string, the value "true" evaluates to
|
|
* true, while any other value evaluates to false. When an array of number or
|
|
* string values is passed in, then a array of booleans of the same length is
|
|
* returned.
|
|
*
|
|
* @method boolean
|
|
* @param {String|Boolean|Number|Array} n value to parse
|
|
* @return {Boolean} boolean representation of value
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* print(boolean(0)); // false
|
|
* print(boolean(1)); // true
|
|
* print(boolean("true")); // true
|
|
* print(boolean("abcd")); // false
|
|
* print(boolean([0, 12, "true"])); // [false, true, false]
|
|
* </code></div>
|
|
*/
|
|
p5.prototype.boolean = function(n) {
|
|
if (typeof n === 'number') {
|
|
return n !== 0;
|
|
} else if (typeof n === 'string') {
|
|
return n.toLowerCase() === 'true';
|
|
} else if (typeof n === 'boolean') {
|
|
return n;
|
|
} else if (n instanceof Array) {
|
|
return n.map(p5.prototype.boolean);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Converts a number, string or boolean to its byte representation.
|
|
* A byte can be only a whole number between -128 and 127, so when a value
|
|
* outside of this range is converted, it wraps around to the corresponding
|
|
* byte representation. When an array of number, string or boolean values is
|
|
* passed in, then an array of bytes the same length is returned.
|
|
*
|
|
* @method byte
|
|
* @param {String|Boolean|Number|Array} n value to parse
|
|
* @return {Number} byte representation of value
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* print(byte(127)); // 127
|
|
* print(byte(128)); // -128
|
|
* print(byte(23.4)); // 23
|
|
* print(byte("23.4")); // 23
|
|
* print(byte(true)); // 1
|
|
* print(byte([0, 255, "100"])); // [0, -1, 100]
|
|
* </code></div>
|
|
*/
|
|
p5.prototype.byte = function(n) {
|
|
var nn = p5.prototype.int(n, 10);
|
|
if (typeof nn === 'number') {
|
|
return ((nn + 128) % 256) - 128;
|
|
} else if (nn instanceof Array) {
|
|
return nn.map(p5.prototype.byte);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Converts a number or string to its corresponding single-character
|
|
* string representation. If a string parameter is provided, it is first
|
|
* parsed as an integer and then translated into a single-character string.
|
|
* When an array of number or string values is passed in, then an array of
|
|
* single-character strings of the same length is returned.
|
|
*
|
|
* @method char
|
|
* @param {String|Number|Array} n value to parse
|
|
* @return {String} string representation of value
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* print(char(65)); // "A"
|
|
* print(char("65")); // "A"
|
|
* print(char([65, 66, 67])); // [ "A", "B", "C" ]
|
|
* print(join(char([65, 66, 67]), '')); // "ABC"
|
|
* </code></div>
|
|
*/
|
|
p5.prototype.char = function(n) {
|
|
if (typeof n === 'number' && !isNaN(n)) {
|
|
return String.fromCharCode(n);
|
|
} else if (n instanceof Array) {
|
|
return n.map(p5.prototype.char);
|
|
} else if (typeof n === 'string') {
|
|
return p5.prototype.char(parseInt(n, 10));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Converts a single-character string to its corresponding integer
|
|
* representation. When an array of single-character string values is passed
|
|
* in, then an array of integers of the same length is returned.
|
|
*
|
|
* @method unchar
|
|
* @param {String|Array} n value to parse
|
|
* @return {Number} integer representation of value
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* print(unchar("A")); // 65
|
|
* print(unchar(["A", "B", "C"])); // [ 65, 66, 67 ]
|
|
* print(unchar(split("ABC", ""))); // [ 65, 66, 67 ]
|
|
* </code></div>
|
|
*/
|
|
p5.prototype.unchar = function(n) {
|
|
if (typeof n === 'string' && n.length === 1) {
|
|
return n.charCodeAt(0);
|
|
} else if (n instanceof Array) {
|
|
return n.map(p5.prototype.unchar);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Converts a number to a string in its equivalent hexadecimal notation. If a
|
|
* second parameter is passed, it is used to set the number of characters to
|
|
* generate in the hexadecimal notation. When an array is passed in, an
|
|
* array of strings in hexadecimal notation of the same length is returned.
|
|
*
|
|
* @method hex
|
|
* @param {Number|Array} n value to parse
|
|
* @return {String} hexadecimal string representation of value
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* print(hex(255)); // "000000FF"
|
|
* print(hex(255, 6)); // "0000FF"
|
|
* print(hex([0, 127, 255], 6)); // [ "000000", "00007F", "0000FF" ]
|
|
* </code></div>
|
|
*/
|
|
p5.prototype.hex = function(n, digits) {
|
|
digits = (digits === undefined || digits === null) ? digits = 8 : digits;
|
|
if (n instanceof Array) {
|
|
return n.map(function(n) { return p5.prototype.hex(n, digits); });
|
|
} else if (typeof n === 'number') {
|
|
if (n < 0) {
|
|
n = 0xFFFFFFFF + n + 1;
|
|
}
|
|
var hex = Number(n).toString(16).toUpperCase();
|
|
while (hex.length < digits) {
|
|
hex = '0' + hex;
|
|
}
|
|
if (hex.length >= digits) {
|
|
hex = hex.substring(hex.length - digits, hex.length);
|
|
}
|
|
return hex;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Converts a string representation of a hexadecimal number to its equivalent
|
|
* integer value. When an array of strings in hexadecimal notation is passed
|
|
* in, an array of integers of the same length is returned.
|
|
*
|
|
* @method unhex
|
|
* @param {String|Array} n value to parse
|
|
* @return {Number} integer representation of hexadecimal value
|
|
* @example
|
|
* <div class='norender'><code>
|
|
* print(unhex("A")); // 10
|
|
* print(unhex("FF")); // 255
|
|
* print(unhex(["FF", "AA", "00"])); // [ 255, 170, 0 ]
|
|
* </code></div>
|
|
*/
|
|
p5.prototype.unhex = function(n) {
|
|
if (n instanceof Array) {
|
|
return n.map(p5.prototype.unhex);
|
|
} else {
|
|
return parseInt('0x' + n, 16);
|
|
}
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],75:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Data
|
|
* @submodule String Functions
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
//return p5; //LM is this a mistake?
|
|
|
|
/**
|
|
* Combines an array of Strings into one String, each separated by the
|
|
* character(s) used for the separator parameter. To join arrays of ints or
|
|
* floats, it's necessary to first convert them to Strings using nf() or
|
|
* nfs().
|
|
*
|
|
* @method join
|
|
* @param {Array} list array of Strings to be joined
|
|
* @param {String} separator String to be placed between each item
|
|
* @return {String} joined String
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var array = ["Hello", "world!"]
|
|
* var separator = " "
|
|
* var message = join(array, separator);
|
|
* text(message, 5, 50);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* "hello world!" displayed middle left of canvas.
|
|
*
|
|
*/
|
|
p5.prototype.join = function(list, separator) {
|
|
return list.join(separator);
|
|
};
|
|
|
|
/**
|
|
* This function is used to apply a regular expression to a piece of text,
|
|
* and return matching groups (elements found inside parentheses) as a
|
|
* String array. If there are no matches, a null value will be returned.
|
|
* If no groups are specified in the regular expression, but the sequence
|
|
* matches, an array of length 1 (with the matched text as the first element
|
|
* of the array) will be returned.
|
|
* <br><br>
|
|
* To use the function, first check to see if the result is null. If the
|
|
* result is null, then the sequence did not match at all. If the sequence
|
|
* did match, an array is returned.
|
|
* <br><br>
|
|
* If there are groups (specified by sets of parentheses) in the regular
|
|
* expression, then the contents of each will be returned in the array.
|
|
* Element [0] of a regular expression match returns the entire matching
|
|
* string, and the match groups start at element [1] (the first group is [1],
|
|
* the second [2], and so on).
|
|
*
|
|
* @method match
|
|
* @param {String} str the String to be searched
|
|
* @param {String} regexp the regexp to be used for matching
|
|
* @return {Array} Array of Strings found
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var string = "Hello p5js*!"
|
|
* var regexp = "p5js\\*"
|
|
* var match = match(string, regexp);
|
|
* text(match, 5, 50);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* "p5js*" displayed middle left of canvas.
|
|
*
|
|
*/
|
|
p5.prototype.match = function(str, reg) {
|
|
return str.match(reg);
|
|
};
|
|
|
|
/**
|
|
* This function is used to apply a regular expression to a piece of text,
|
|
* and return a list of matching groups (elements found inside parentheses)
|
|
* as a two-dimensional String array. If there are no matches, a null value
|
|
* will be returned. If no groups are specified in the regular expression,
|
|
* but the sequence matches, a two dimensional array is still returned, but
|
|
* the second dimension is only of length one.
|
|
* <br><br>
|
|
* To use the function, first check to see if the result is null. If the
|
|
* result is null, then the sequence did not match at all. If the sequence
|
|
* did match, a 2D array is returned.
|
|
* <br><br>
|
|
* If there are groups (specified by sets of parentheses) in the regular
|
|
* expression, then the contents of each will be returned in the array.
|
|
* Assuming a loop with counter variable i, element [i][0] of a regular
|
|
* expression match returns the entire matching string, and the match groups
|
|
* start at element [i][1] (the first group is [i][1], the second [i][2],
|
|
* and so on).
|
|
*
|
|
* @method matchAll
|
|
* @param {String} str the String to be searched
|
|
* @param {String} regexp the regexp to be used for matching
|
|
* @return {Array} 2d Array of Strings found
|
|
* @example
|
|
* <div class="norender">
|
|
* <code>
|
|
* var string = "Hello p5js*! Hello world!"
|
|
* var regexp = "Hello"
|
|
* matchAll(string, regexp);
|
|
* </code>
|
|
* </div>
|
|
|
|
*/
|
|
p5.prototype.matchAll = function(str, reg) {
|
|
var re = new RegExp(reg, 'g');
|
|
var match = re.exec(str);
|
|
var matches = [];
|
|
while (match !== null) {
|
|
matches.push(match);
|
|
// matched text: match[0]
|
|
// match start: match.index
|
|
// capturing group n: match[n]
|
|
match = re.exec(str);
|
|
}
|
|
return matches;
|
|
};
|
|
|
|
/**
|
|
* Utility function for formatting numbers into strings. There are two
|
|
* versions: one for formatting floats, and one for formatting ints.
|
|
* The values for the digits, left, and right parameters should always
|
|
* be positive integers.
|
|
*
|
|
* @method nf
|
|
* @param {Number|Array} num the Number to format
|
|
* @param {Number} [left] number of digits to the left of the
|
|
* decimal point
|
|
* @param {Number} [right] number of digits to the right of the
|
|
* decimal point
|
|
* @return {String|Array} formatted String
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* background(200);
|
|
* var num = 112.53106115;
|
|
*
|
|
* noStroke();
|
|
* fill(0);
|
|
* textSize(14);
|
|
* // Draw formatted numbers
|
|
* text(nf(num, 5, 2), 10, 20);
|
|
*
|
|
* text(nf(num, 4, 3), 10, 55);
|
|
*
|
|
* text(nf(num, 3, 6), 10, 85);
|
|
*
|
|
* // Draw dividing lines
|
|
* stroke(120);
|
|
* line(0, 30, width, 30);
|
|
* line(0, 65, width, 65);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* "0011253" top left, "0112.531" mid left, "112.531061" bottom left canvas
|
|
*
|
|
*/
|
|
p5.prototype.nf = function () {
|
|
if (arguments[0] instanceof Array) {
|
|
var a = arguments[1];
|
|
var b = arguments[2];
|
|
return arguments[0].map(function (x) {
|
|
return doNf(x, a, b);
|
|
});
|
|
}
|
|
else{
|
|
var typeOfFirst = Object.prototype.toString.call(arguments[0]);
|
|
if(typeOfFirst === '[object Arguments]'){
|
|
if(arguments[0].length===3){
|
|
return this.nf(arguments[0][0],arguments[0][1],arguments[0][2]);
|
|
}
|
|
else if(arguments[0].length===2){
|
|
return this.nf(arguments[0][0],arguments[0][1]);
|
|
}
|
|
else{
|
|
return this.nf(arguments[0][0]);
|
|
}
|
|
}
|
|
else {
|
|
return doNf.apply(this, arguments);
|
|
}
|
|
}
|
|
};
|
|
|
|
function doNf() {
|
|
var num = arguments[0];
|
|
var neg = num < 0;
|
|
var n = neg ? num.toString().substring(1) : num.toString();
|
|
var decimalInd = n.indexOf('.');
|
|
var intPart = decimalInd !== -1 ? n.substring(0, decimalInd) : n;
|
|
var decPart = decimalInd !== -1 ? n.substring(decimalInd + 1) : '';
|
|
var str = neg ? '-' : '';
|
|
if (arguments.length === 3) {
|
|
var decimal = '';
|
|
if(decimalInd !== -1 || arguments[2] - decPart.length > 0){
|
|
decimal = '.';
|
|
}
|
|
if (decPart.length > arguments[2]) {
|
|
decPart = decPart.substring(0, arguments[2]);
|
|
}
|
|
for (var i = 0; i < arguments[1] - intPart.length; i++) {
|
|
str += '0';
|
|
}
|
|
str += intPart;
|
|
str += decimal;
|
|
str += decPart;
|
|
for (var j = 0; j < arguments[2] - decPart.length; j++) {
|
|
str += '0';
|
|
}
|
|
return str;
|
|
}
|
|
else {
|
|
for (var k = 0; k < Math.max(arguments[1] - intPart.length, 0); k++) {
|
|
str += '0';
|
|
}
|
|
str += n;
|
|
return str;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Utility function for formatting numbers into strings and placing
|
|
* appropriate commas to mark units of 1000. There are two versions: one
|
|
* for formatting ints, and one for formatting an array of ints. The value
|
|
* for the right parameter should always be a positive integer.
|
|
*
|
|
* @method nfc
|
|
* @param {Number|Array} num the Number to format
|
|
* @param {Number} [right] number of digits to the right of the
|
|
* decimal point
|
|
* @return {String|Array} formatted String
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* background(200);
|
|
* var num = 11253106.115;
|
|
* var numArr = new Array(1,1,2);
|
|
*
|
|
* noStroke();
|
|
* fill(0);
|
|
* textSize(12);
|
|
*
|
|
* // Draw formatted numbers
|
|
* text(nfc(num, 4, 2), 10, 30);
|
|
* text(nfc(numArr, 2, 1), 10, 80);
|
|
*
|
|
* // Draw dividing line
|
|
* stroke(120);
|
|
* line(0, 50, width, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* "11,253,106.115" top middle and "1.00,1.00,2.00" displayed bottom mid
|
|
*
|
|
*/
|
|
p5.prototype.nfc = function () {
|
|
if (arguments[0] instanceof Array) {
|
|
var a = arguments[1];
|
|
return arguments[0].map(function (x) {
|
|
return doNfc(x, a);
|
|
});
|
|
} else {
|
|
return doNfc.apply(this, arguments);
|
|
}
|
|
};
|
|
function doNfc() {
|
|
var num = arguments[0].toString();
|
|
var dec = num.indexOf('.');
|
|
var rem = dec !== -1 ? num.substring(dec) : '';
|
|
var n = dec !== -1 ? num.substring(0, dec) : num;
|
|
n = n.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
|
|
if (arguments[1] === 0) {
|
|
rem = '';
|
|
}
|
|
else if(arguments[1] !== undefined){
|
|
if(arguments[1] > rem.length){
|
|
rem+= dec === -1 ? '.' : '';
|
|
var len = arguments[1] - rem.length + 1;
|
|
for(var i =0; i< len; i++){
|
|
rem += '0';
|
|
}
|
|
}
|
|
else{
|
|
rem = rem.substring(0, arguments[1] + 1);
|
|
}
|
|
}
|
|
return n + rem;
|
|
}
|
|
|
|
/**
|
|
* Utility function for formatting numbers into strings. Similar to nf() but
|
|
* puts a "+" in front of positive numbers and a "-" in front of negative
|
|
* numbers. There are two versions: one for formatting floats, and one for
|
|
* formatting ints. The values for left, and right parameters
|
|
* should always be positive integers.
|
|
*
|
|
* @method nfp
|
|
* @param {Number|Array} num the Number to format
|
|
* @param {Number} [left] number of digits to the left of the decimal
|
|
* point
|
|
* @param {Number} [right] number of digits to the right of the
|
|
* decimal point
|
|
* @return {String|Array} formatted String
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* background(200);
|
|
* var num1 = 11253106.115;
|
|
* var num2 = -11253106.115;
|
|
*
|
|
* noStroke();
|
|
* fill(0);
|
|
* textSize(12);
|
|
*
|
|
* // Draw formatted numbers
|
|
* text(nfp(num1, 4, 2), 10, 30);
|
|
* text(nfp(num2, 4, 2), 10, 80);
|
|
*
|
|
* // Draw dividing line
|
|
* stroke(120);
|
|
* line(0, 50, width, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* "+11253106.11" top middle and "-11253106.11" displayed bottom middle
|
|
*
|
|
*/
|
|
p5.prototype.nfp = function() {
|
|
var nfRes = this.nf.apply(this, arguments);
|
|
if (nfRes instanceof Array) {
|
|
return nfRes.map(addNfp);
|
|
} else {
|
|
return addNfp(nfRes);
|
|
}
|
|
};
|
|
|
|
function addNfp() {
|
|
return (
|
|
parseFloat(arguments[0]) > 0) ?
|
|
'+'+arguments[0].toString() :
|
|
arguments[0].toString();
|
|
}
|
|
|
|
/**
|
|
* Utility function for formatting numbers into strings. Similar to nf() but
|
|
* puts a " " (space) in front of positive numbers and a "-" in front of
|
|
* negative numbers. There are two versions: one for formatting floats, and
|
|
* one for formatting ints. The values for the digits, left, and right
|
|
* parameters should always be positive integers.
|
|
*
|
|
* @method nfs
|
|
* @param {Number|Array} num the Number to format
|
|
* @param {Number} [left] number of digits to the left of the decimal
|
|
* point
|
|
* @param {Number} [right] number of digits to the right of the
|
|
* decimal point
|
|
* @return {String|Array} formatted String
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup() {
|
|
* background(200);
|
|
* var num1 = 11253106.115;
|
|
* var num2 = -11253106.115;
|
|
*
|
|
* noStroke();
|
|
* fill(0);
|
|
* textSize(12);
|
|
* // Draw formatted numbers
|
|
* text(nfs(num1, 4, 2), 10, 30);
|
|
*
|
|
* text(nfs(num2, 4, 2), 10, 80);
|
|
*
|
|
* // Draw dividing line
|
|
* stroke(120);
|
|
* line(0, 50, width, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* "11253106.11" top middle and "-11253106.11" displayed bottom middle
|
|
*
|
|
*/
|
|
p5.prototype.nfs = function() {
|
|
var nfRes = this.nf.apply(this, arguments);
|
|
if (nfRes instanceof Array) {
|
|
return nfRes.map(addNfs);
|
|
} else {
|
|
return addNfs(nfRes);
|
|
}
|
|
};
|
|
|
|
function addNfs() {
|
|
return (
|
|
parseFloat(arguments[0]) > 0) ?
|
|
' '+arguments[0].toString() :
|
|
arguments[0].toString();
|
|
}
|
|
|
|
/**
|
|
* The split() function maps to String.split(), it breaks a String into
|
|
* pieces using a character or string as the delimiter. The delim parameter
|
|
* specifies the character or characters that mark the boundaries between
|
|
* each piece. A String[] array is returned that contains each of the pieces.
|
|
*
|
|
* The splitTokens() function works in a similar fashion, except that it
|
|
* splits using a range of characters instead of a specific character or
|
|
* sequence.
|
|
*
|
|
* @method split
|
|
* @param {String} value the String to be split
|
|
* @param {String} delim the String used to separate the data
|
|
* @return {Array} Array of Strings
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var names = "Pat,Xio,Alex"
|
|
* var splitString = split(names, ",");
|
|
* text(splitString[0], 5, 30);
|
|
* text(splitString[1], 5, 50);
|
|
* text(splitString[2], 5, 70);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* "pat" top left, "Xio" mid left and "Alex" displayed bottom left
|
|
*
|
|
*/
|
|
p5.prototype.split = function(str, delim) {
|
|
return str.split(delim);
|
|
};
|
|
|
|
/**
|
|
* The splitTokens() function splits a String at one or many character
|
|
* delimiters or "tokens." The delim parameter specifies the character or
|
|
* characters to be used as a boundary.
|
|
* <br><br>
|
|
* If no delim characters are specified, any whitespace character is used to
|
|
* split. Whitespace characters include tab (\t), line feed (\n), carriage
|
|
* return (\r), form feed (\f), and space.
|
|
*
|
|
* @method splitTokens
|
|
* @param {String} value the String to be split
|
|
* @param {String} [delim] list of individual Strings that will be used as
|
|
* separators
|
|
* @return {Array} Array of Strings
|
|
* @example
|
|
* <div class = "norender">
|
|
* <code>
|
|
* function setup() {
|
|
* var myStr = "Mango, Banana, Lime";
|
|
* var myStrArr = splitTokens(myStr, ",");
|
|
*
|
|
* print(myStrArr); // prints : ["Mango"," Banana"," Lime"]
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.splitTokens = function() {
|
|
var d,sqo,sqc,str;
|
|
str = arguments[1];
|
|
if (arguments.length > 1) {
|
|
sqc = /\]/g.exec(str);
|
|
sqo = /\[/g.exec(str);
|
|
if ( sqo && sqc ) {
|
|
str = str.slice(0, sqc.index) + str.slice(sqc.index+1);
|
|
sqo = /\[/g.exec(str);
|
|
str = str.slice(0, sqo.index) + str.slice(sqo.index+1);
|
|
d = new RegExp('[\\['+str+'\\]]','g');
|
|
} else if ( sqc ) {
|
|
str = str.slice(0, sqc.index) + str.slice(sqc.index+1);
|
|
d = new RegExp('[' + str + '\\]]', 'g');
|
|
} else if(sqo) {
|
|
str = str.slice(0, sqo.index) + str.slice(sqo.index+1);
|
|
d = new RegExp('[' + str + '\\[]', 'g');
|
|
} else {
|
|
d = new RegExp('[' + str + ']', 'g');
|
|
}
|
|
} else {
|
|
d = /\s/g;
|
|
}
|
|
return arguments[0].split(d).filter(function(n){return n;});
|
|
};
|
|
|
|
/**
|
|
* Removes whitespace characters from the beginning and end of a String. In
|
|
* addition to standard whitespace characters such as space, carriage return,
|
|
* and tab, this function also removes the Unicode "nbsp" character.
|
|
*
|
|
* @method trim
|
|
* @param {String|Array} str a String or Array of Strings to be trimmed
|
|
* @return {String|Array} a trimmed String or Array of Strings
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var string = trim(" No new lines\n ");
|
|
* text(string +" here", 2, 50);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* "No new lines here" displayed center canvas
|
|
*
|
|
*/
|
|
p5.prototype.trim = function(str) {
|
|
if (str instanceof Array) {
|
|
return str.map(this.trim);
|
|
} else {
|
|
return str.trim();
|
|
}
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],76:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module IO
|
|
* @submodule Time & Date
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* p5.js communicates with the clock on your computer. The day() function
|
|
* returns the current day as a value from 1 - 31.
|
|
*
|
|
* @method day
|
|
* @return {Number} the current day
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var d = day();
|
|
* text("Current day: \n" + d, 5, 50);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Current day is displayed
|
|
*
|
|
*/
|
|
p5.prototype.day = function() {
|
|
return new Date().getDate();
|
|
};
|
|
|
|
/**
|
|
* p5.js communicates with the clock on your computer. The hour() function
|
|
* returns the current hour as a value from 0 - 23.
|
|
*
|
|
* @method hour
|
|
* @return {Number} the current hour
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var h = hour();
|
|
* text("Current hour:\n" + h, 5, 50);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Current hour is displayed
|
|
*
|
|
*/
|
|
p5.prototype.hour = function() {
|
|
return new Date().getHours();
|
|
};
|
|
|
|
/**
|
|
* p5.js communicates with the clock on your computer. The minute() function
|
|
* returns the current minute as a value from 0 - 59.
|
|
*
|
|
* @method minute
|
|
* @return {Number} the current minute
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var m = minute();
|
|
* text("Current minute: \n" + m, 5, 50);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Current minute is displayed
|
|
*
|
|
*/
|
|
p5.prototype.minute = function() {
|
|
return new Date().getMinutes();
|
|
};
|
|
|
|
/**
|
|
* Returns the number of milliseconds (thousandths of a second) since
|
|
* starting the program. This information is often used for timing events and
|
|
* animation sequences.
|
|
*
|
|
* @method millis
|
|
* @return {Number} the number of milliseconds since starting the program
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var millisecond = millis();
|
|
* text("Milliseconds \nrunning: \n" + millisecond, 5, 40);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* number of milliseconds since program has started displayed
|
|
*
|
|
*/
|
|
p5.prototype.millis = function() {
|
|
return window.performance.now();
|
|
};
|
|
|
|
/**
|
|
* p5.js communicates with the clock on your computer. The month() function
|
|
* returns the current month as a value from 1 - 12.
|
|
*
|
|
* @method month
|
|
* @return {Number} the current month
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var m = month();
|
|
* text("Current month: \n" + m, 5, 50);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Current month is displayed
|
|
*
|
|
*/
|
|
p5.prototype.month = function() {
|
|
return new Date().getMonth() + 1; //January is 0!
|
|
};
|
|
|
|
/**
|
|
* p5.js communicates with the clock on your computer. The second() function
|
|
* returns the current second as a value from 0 - 59.
|
|
*
|
|
* @method second
|
|
* @return {Number} the current second
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var s = second();
|
|
* text("Current second: \n" + s, 5, 50);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Current second is displayed
|
|
*
|
|
*/
|
|
p5.prototype.second = function() {
|
|
return new Date().getSeconds();
|
|
};
|
|
|
|
/**
|
|
* p5.js communicates with the clock on your computer. The year() function
|
|
* returns the current year as an integer (2014, 2015, 2016, etc).
|
|
*
|
|
* @method year
|
|
* @return {Number} the current year
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var y = year();
|
|
* text("Current year: \n" + y, 5, 50);
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Current year is displayed
|
|
*
|
|
*/
|
|
p5.prototype.year = function() {
|
|
return new Date().getFullYear();
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],77:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Lights, Camera
|
|
* @submodule Camera
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* Sets camera position
|
|
* @method camera
|
|
* @param {Number} x camera position value on x axis
|
|
* @param {Number} y camera position value on y axis
|
|
* @param {Number} z camera position value on z axis
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
* function draw(){
|
|
* //move the camera away from the plane by a sin wave
|
|
* camera(0, 0, sin(frameCount * 0.01) * 100);
|
|
* plane(120, 120);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* blue square shrinks in size grows to fill canvas. disappears then loops.
|
|
*
|
|
*/
|
|
p5.prototype.camera = function(x, y, z){
|
|
//what it manipulates is the model view matrix
|
|
this._renderer.translate(-x, -y, -z);
|
|
};
|
|
|
|
/**
|
|
* Sets perspective camera
|
|
* @method perspective
|
|
* @param {Number} fovy camera frustum vertical field of view,
|
|
* from bottom to top of view, in degrees
|
|
* @param {Number} aspect camera frustum aspect ratio
|
|
* @param {Number} near frustum near plane length
|
|
* @param {Number} far frustum far plane length
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* //drag mouse to toggle the world!
|
|
* //you will see there's a vanish point
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* var fov = 60 / 180 * PI;
|
|
* var cameraZ = (height/2.0) / tan(fov/2.0);
|
|
* perspective(60 / 180 * PI, width/height, cameraZ * 0.1, cameraZ * 10);
|
|
* }
|
|
* function draw(){
|
|
* background(200);
|
|
* orbitControl();
|
|
* for(var i = -1; i < 2; i++){
|
|
* for(var j = -2; j < 3; j++){
|
|
* push();
|
|
* translate(i*160, 0, j*160);
|
|
* box(40, 40, 40);
|
|
* pop();
|
|
* }
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* colored 3d boxes toggleable with mouse position
|
|
*
|
|
*/
|
|
p5.prototype.perspective = function(fovy,aspect,near,far) {
|
|
this._renderer.uPMatrix = p5.Matrix.identity();
|
|
this._renderer.uPMatrix.perspective(fovy,aspect,near,far);
|
|
this._renderer._curCamera = 'custom';
|
|
};
|
|
|
|
/**
|
|
* Setup ortho camera
|
|
* @method ortho
|
|
* @param {Number} left camera frustum left plane
|
|
* @param {Number} right camera frustum right plane
|
|
* @param {Number} bottom camera frustum bottom plane
|
|
* @param {Number} top camera frustum top plane
|
|
* @param {Number} near camera frustum near plane
|
|
* @param {Number} far camera frustum far plane
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* //drag mouse to toggle the world!
|
|
* //there's no vanish point
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* ortho(-width/2, width/2, height/2, -height/2, 0, 500);
|
|
* }
|
|
* function draw(){
|
|
* background(200);
|
|
* orbitControl();
|
|
* for(var i = -1; i < 2; i++){
|
|
* for(var j = -2; j < 3; j++){
|
|
* push();
|
|
* translate(i*160, 0, j*160);
|
|
* box(40, 40, 40);
|
|
* pop();
|
|
* }
|
|
* }
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* 3 3d boxes, reveal several more boxes on 3d plane when mouse used to toggle
|
|
*
|
|
*/
|
|
p5.prototype.ortho = function(left,right,bottom,top,near,far) {
|
|
left = left || (-this.width/2);
|
|
right = right || (this.width/2);
|
|
bottom = bottom || (-this.height/2);
|
|
top = top || (this.height/2);
|
|
near = near || 0;
|
|
far = far || Math.max(this.width, this.height);
|
|
this._renderer.uPMatrix = p5.Matrix.identity();
|
|
this._renderer.uPMatrix.ortho(left,right,bottom,top,near,far);
|
|
this._renderer._curCamera = 'custom';
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],78:[function(_dereq_,module,exports){
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
//@TODO: implement full orbit controls including
|
|
//pan, zoom, quaternion rotation, etc.
|
|
p5.prototype.orbitControl = function(){
|
|
if(this.mouseIsPressed){
|
|
this.rotateY((this.mouseX - this.width / 2) / (this.width / 2));
|
|
this.rotateX((this.mouseY - this.height / 2) / (this.width / 2));
|
|
}
|
|
return this;
|
|
};
|
|
|
|
module.exports = p5;
|
|
},{"../core/core":37}],79:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Lights, Camera
|
|
* @submodule Lights
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* Creates an ambient light with a color
|
|
* @method ambientLight
|
|
* @param {Number|Array|String|p5.Color} v1 gray value,
|
|
* red or hue value (depending on the current color mode),
|
|
* or color Array, or CSS color string
|
|
* @param {Number} [v2] optional: green or saturation value
|
|
* @param {Number} [v3] optional: blue or brightness value
|
|
* @param {Number} [a] optional: opacity
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
* function draw(){
|
|
* background(0);
|
|
* ambientLight(150);
|
|
* ambientMaterial(250);
|
|
* sphere(50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* nothing displayed
|
|
*
|
|
*/
|
|
p5.prototype.ambientLight = function(v1, v2, v3, a){
|
|
var gl = this._renderer.GL;
|
|
var shaderProgram = this._renderer._getShader(
|
|
'lightVert', 'lightTextureFrag');
|
|
|
|
gl.useProgram(shaderProgram);
|
|
shaderProgram.uAmbientColor = gl.getUniformLocation(
|
|
shaderProgram,
|
|
'uAmbientColor[' + this._renderer.ambientLightCount + ']');
|
|
|
|
var color = this._renderer._pInst.color.apply(
|
|
this._renderer._pInst, arguments);
|
|
var colors = color._array;
|
|
|
|
gl.uniform3f( shaderProgram.uAmbientColor,
|
|
colors[0], colors[1], colors[2]);
|
|
|
|
//in case there's no material color for the geometry
|
|
shaderProgram.uMaterialColor = gl.getUniformLocation(
|
|
shaderProgram, 'uMaterialColor' );
|
|
gl.uniform4f( shaderProgram.uMaterialColor, 1, 1, 1, 1);
|
|
|
|
this._renderer.ambientLightCount ++;
|
|
shaderProgram.uAmbientLightCount =
|
|
gl.getUniformLocation(shaderProgram, 'uAmbientLightCount');
|
|
gl.uniform1i(shaderProgram.uAmbientLightCount,
|
|
this._renderer.ambientLightCount);
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Creates a directional light with a color and a direction
|
|
* @method directionalLight
|
|
* @param {Number|Array|String|p5.Color} v1 gray value,
|
|
* red or hue value (depending on the current color mode),
|
|
* or color Array, or CSS color string
|
|
* @param {Number} [v2] optional: green or saturation value
|
|
* @param {Number} [v3] optional: blue or brightness value
|
|
* @param {Number} [a] optional: opacity
|
|
* @param {Number|p5.Vector} x x axis direction or a p5.Vector
|
|
* @param {Number} [y] optional: y axis direction
|
|
* @param {Number} [z] optional: z axis direction
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
* function draw(){
|
|
* background(0);
|
|
* //move your mouse to change light direction
|
|
* var dirX = (mouseX / width - 0.5) *2;
|
|
* var dirY = (mouseY / height - 0.5) *(-2);
|
|
* directionalLight(250, 250, 250, dirX, dirY, 0.25);
|
|
* ambientMaterial(250);
|
|
* sphere(50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* light source on canvas changeable with mouse position
|
|
*
|
|
*/
|
|
p5.prototype.directionalLight = function(v1, v2, v3, a, x, y, z) {
|
|
var gl = this._renderer.GL;
|
|
var shaderProgram = this._renderer._getShader(
|
|
'lightVert', 'lightTextureFrag');
|
|
|
|
gl.useProgram(shaderProgram);
|
|
shaderProgram.uDirectionalColor = gl.getUniformLocation(
|
|
shaderProgram,
|
|
'uDirectionalColor[' + this._renderer.directionalLightCount + ']');
|
|
|
|
//@TODO: check parameters number
|
|
var color = this._renderer._pInst.color.apply(
|
|
this._renderer._pInst, [v1, v2, v3]);
|
|
var colors = color._array;
|
|
|
|
gl.uniform3f( shaderProgram.uDirectionalColor,
|
|
colors[0], colors[1], colors[2]);
|
|
|
|
var _x, _y, _z;
|
|
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
if(typeof args[args.length-1] === 'number'){
|
|
_x = args[args.length-3];
|
|
_y = args[args.length-2];
|
|
_z = args[args.length-1];
|
|
|
|
}else{
|
|
try{
|
|
_x = args[args.length-1].x;
|
|
_y = args[args.length-1].y;
|
|
_z = args[args.length-1].z;
|
|
}
|
|
catch(error){
|
|
throw error;
|
|
}
|
|
}
|
|
|
|
shaderProgram.uLightingDirection = gl.getUniformLocation(
|
|
shaderProgram,
|
|
'uLightingDirection[' + this._renderer.directionalLightCount + ']');
|
|
gl.uniform3f( shaderProgram.uLightingDirection, _x, _y, _z);
|
|
|
|
//in case there's no material color for the geometry
|
|
shaderProgram.uMaterialColor = gl.getUniformLocation(
|
|
shaderProgram, 'uMaterialColor' );
|
|
gl.uniform4f( shaderProgram.uMaterialColor, 1, 1, 1, 1);
|
|
|
|
this._renderer.directionalLightCount ++;
|
|
shaderProgram.uDirectionalLightCount =
|
|
gl.getUniformLocation(shaderProgram, 'uDirectionalLightCount');
|
|
gl.uniform1i(shaderProgram.uDirectionalLightCount,
|
|
this._renderer.directionalLightCount);
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Creates a point light with a color and a light position
|
|
* @method pointLight
|
|
* @param {Number|Array|String|p5.Color} v1 gray value,
|
|
* red or hue value (depending on the current color mode),
|
|
* or color Array, or CSS color string
|
|
* @param {Number} [v2] optional: green or saturation value
|
|
* @param {Number} [v3] optional: blue or brightness value
|
|
* @param {Number} [a] optional: opacity
|
|
* @param {Number|p5.Vector} x x axis position or a p5.Vector
|
|
* @param {Number} [y] optional: y axis position
|
|
* @param {Number} [z] optional: z axis position
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
* function draw(){
|
|
* background(0);
|
|
* //move your mouse to change light position
|
|
* var locY = (mouseY / height - 0.5) *(-2);
|
|
* var locX = (mouseX / width - 0.5) *2;
|
|
* //to set the light position,
|
|
* //think of the world's coordinate as:
|
|
* // -1,1 -------- 1,1
|
|
* // | |
|
|
* // | |
|
|
* // | |
|
|
* // -1,-1---------1,-1
|
|
* pointLight(250, 250, 250, locX, locY, 0);
|
|
* ambientMaterial(250);
|
|
* sphere(50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* spot light on canvas changes position with mouse
|
|
*
|
|
*/
|
|
p5.prototype.pointLight = function(v1, v2, v3, a, x, y, z) {
|
|
var gl = this._renderer.GL;
|
|
var shaderProgram = this._renderer._getShader(
|
|
'lightVert', 'lightTextureFrag');
|
|
|
|
gl.useProgram(shaderProgram);
|
|
shaderProgram.uPointLightColor = gl.getUniformLocation(
|
|
shaderProgram,
|
|
'uPointLightColor[' + this._renderer.pointLightCount + ']');
|
|
|
|
//@TODO: check parameters number
|
|
var color = this._renderer._pInst.color.apply(
|
|
this._renderer._pInst, [v1, v2, v3]);
|
|
var colors = color._array;
|
|
|
|
gl.uniform3f( shaderProgram.uPointLightColor,
|
|
colors[0], colors[1], colors[2]);
|
|
|
|
var _x, _y, _z;
|
|
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
if(typeof args[args.length-1] === 'number'){
|
|
_x = args[args.length-3];
|
|
_y = args[args.length-2];
|
|
_z = args[args.length-1];
|
|
|
|
}else{
|
|
try{
|
|
_x = args[args.length-1].x;
|
|
_y = args[args.length-1].y;
|
|
_z = args[args.length-1].z;
|
|
}
|
|
catch(error){
|
|
throw error;
|
|
}
|
|
}
|
|
|
|
shaderProgram.uPointLightLocation = gl.getUniformLocation(
|
|
shaderProgram,
|
|
'uPointLightLocation[' + this._renderer.pointLightCount + ']');
|
|
gl.uniform3f( shaderProgram.uPointLightLocation, _x, _y, _z);
|
|
|
|
//in case there's no material color for the geometry
|
|
shaderProgram.uMaterialColor = gl.getUniformLocation(
|
|
shaderProgram, 'uMaterialColor' );
|
|
gl.uniform4f( shaderProgram.uMaterialColor, 1, 1, 1, 1);
|
|
|
|
this._renderer.pointLightCount ++;
|
|
shaderProgram.uPointLightCount =
|
|
gl.getUniformLocation(shaderProgram, 'uPointLightCount');
|
|
gl.uniform1i(shaderProgram.uPointLightCount,
|
|
this._renderer.pointLightCount);
|
|
|
|
return this;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],80:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Shape
|
|
* @submodule 3D Models
|
|
* @for p5
|
|
* @requires core
|
|
* @requires p5.Geometry3D
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
_dereq_('./p5.Geometry');
|
|
|
|
/**
|
|
* Load a 3d model from an OBJ file.
|
|
* <br><br>
|
|
* One of the limitations of the OBJ format is that it doesn't have a built-in
|
|
* sense of scale. This means that models exported from different programs might
|
|
* be very different sizes. If your model isn't displaying, try calling
|
|
* loadModel() with the normalized parameter set to true. This will resize the
|
|
* model to a scale appropriate for p5. You can also make additional changes to
|
|
* the final size of your model with the scale() function.
|
|
*
|
|
* @method loadModel
|
|
* @param {String} path Path of the model to be loaded
|
|
* @param {Boolean} [normalize] If true, scale the model to a
|
|
* standardized size when loading
|
|
* @param {Function(p5.Geometry3D)} [successCallback] Function to be called
|
|
* once the model is loaded. Will be passed
|
|
* the 3D model object.
|
|
* @param {Function(Event)} [failureCallback] called with event error if
|
|
* the image fails to load.
|
|
* @return {p5.Geometry} the p5.Geometry3D object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* //draw a spinning teapot
|
|
* var teapot;
|
|
*
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
*
|
|
* teapot = loadModel('assets/teapot.obj');
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* rotateX(frameCount * 0.01);
|
|
* rotateY(frameCount * 0.01);
|
|
* model(teapot);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Vertically rotating 3-d teapot with red, green and blue gradient.
|
|
*
|
|
*/
|
|
p5.prototype.loadModel = function () {
|
|
var path = arguments[0];
|
|
var normalize;
|
|
var successCallback;
|
|
var failureCallback;
|
|
if(typeof arguments[1] === 'boolean') {
|
|
normalize = arguments[1];
|
|
successCallback = arguments[2];
|
|
failureCallback = arguments[3];
|
|
} else {
|
|
normalize = false;
|
|
successCallback = arguments[1];
|
|
failureCallback = arguments[2];
|
|
}
|
|
|
|
var model = new p5.Geometry();
|
|
model.gid = path + '|' + normalize;
|
|
this.loadStrings(path, function(strings) {
|
|
parseObj(model, strings);
|
|
|
|
if (normalize) {
|
|
model.normalize();
|
|
}
|
|
|
|
if (typeof successCallback === 'function') {
|
|
successCallback(model);
|
|
}
|
|
}.bind(this), failureCallback);
|
|
|
|
return model;
|
|
};
|
|
|
|
/**
|
|
* Parse OBJ lines into model. For reference, this is what a simple model of a
|
|
* square might look like:
|
|
*
|
|
* v -0.5 -0.5 0.5
|
|
* v -0.5 -0.5 -0.5
|
|
* v -0.5 0.5 -0.5
|
|
* v -0.5 0.5 0.5
|
|
*
|
|
* f 4 3 2 1
|
|
*/
|
|
function parseObj( model, lines ) {
|
|
// OBJ allows a face to specify an index for a vertex (in the above example),
|
|
// but it also allows you to specify a custom combination of vertex, UV
|
|
// coordinate, and vertex normal. So, "3/4/3" would mean, "use vertex 3 with
|
|
// UV coordinate 4 and vertex normal 3". In WebGL, every vertex with different
|
|
// parameters must be a different vertex, so loadedVerts is used to
|
|
// temporarily store the parsed vertices, normals, etc., and indexedVerts is
|
|
// used to map a specific combination (keyed on, for example, the string
|
|
// "3/4/3"), to the actual index of the newly created vertex in the final
|
|
// object.
|
|
var loadedVerts = {'v' : [],
|
|
'vt' : [],
|
|
'vn' : []};
|
|
var indexedVerts = {};
|
|
|
|
for (var line = 0; line < lines.length; ++line) {
|
|
// Each line is a separate object (vertex, face, vertex normal, etc)
|
|
// For each line, split it into tokens on whitespace. The first token
|
|
// describes the type.
|
|
var tokens = lines[line].trim().split(/\b\s+/);
|
|
|
|
if (tokens.length > 0) {
|
|
if (tokens[0] === 'v' || tokens[0] === 'vn') {
|
|
// Check if this line describes a vertex or vertex normal.
|
|
// It will have three numeric parameters.
|
|
var vertex = new p5.Vector(parseFloat(tokens[1]),
|
|
parseFloat(tokens[2]),
|
|
parseFloat(tokens[3]));
|
|
loadedVerts[tokens[0]].push(vertex);
|
|
} else if (tokens[0] === 'vt') {
|
|
// Check if this line describes a texture coordinate.
|
|
// It will have two numeric parameters.
|
|
var texVertex = [parseFloat(tokens[1]), parseFloat(tokens[2])];
|
|
loadedVerts[tokens[0]].push(texVertex);
|
|
} else if (tokens[0] === 'f') {
|
|
// Check if this line describes a face.
|
|
// OBJ faces can have more than three points. Triangulate points.
|
|
for (var tri = 3; tri < tokens.length; ++tri) {
|
|
var face = [];
|
|
|
|
var vertexTokens = [1, tri - 1, tri];
|
|
|
|
for (var tokenInd = 0; tokenInd < vertexTokens.length; ++tokenInd) {
|
|
// Now, convert the given token into an index
|
|
var vertString = tokens[vertexTokens[tokenInd]];
|
|
var vertIndex = 0;
|
|
|
|
// TODO: Faces can technically use negative numbers to refer to the
|
|
// previous nth vertex. I haven't seen this used in practice, but
|
|
// it might be good to implement this in the future.
|
|
|
|
if (indexedVerts[vertString] !== undefined) {
|
|
vertIndex = indexedVerts[vertString];
|
|
} else {
|
|
var vertParts = vertString.split('/');
|
|
for (var i = 0; i < vertParts.length; i++) {
|
|
vertParts[i] = parseInt(vertParts[i]) - 1;
|
|
}
|
|
|
|
vertIndex = indexedVerts[vertString] = model.vertices.length;
|
|
model.vertices.push(loadedVerts.v[vertParts[0]].copy());
|
|
if (loadedVerts.vt[vertParts[1]]) {
|
|
model.uvs.push(loadedVerts.vt[vertParts[1]].slice());
|
|
} else {
|
|
model.uvs.push([0, 0]);
|
|
}
|
|
|
|
if (loadedVerts.vn[vertParts[2]]) {
|
|
model.vertexNormals.push(loadedVerts.vn[vertParts[2]].copy());
|
|
}
|
|
}
|
|
|
|
face.push(vertIndex);
|
|
}
|
|
|
|
model.faces.push(face);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If the model doesn't have normals, compute the normals
|
|
if(model.vertexNormals.length === 0) {
|
|
model.computeNormals();
|
|
}
|
|
|
|
return model;
|
|
}
|
|
|
|
/**
|
|
* Render a 3d model to the screen.
|
|
*
|
|
* @method model
|
|
* @param {p5.Geometry} model Loaded 3d model to be rendered
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* //draw a spinning teapot
|
|
* var teapot;
|
|
*
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
*
|
|
* teapot = loadModel('assets/teapot.obj');
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* rotateX(frameCount * 0.01);
|
|
* rotateY(frameCount * 0.01);
|
|
* model(teapot);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Vertically rotating 3-d teapot with red, green and blue gradient.
|
|
*
|
|
*/
|
|
p5.prototype.model = function ( model ) {
|
|
if (model.vertices.length > 0) {
|
|
if (!this._renderer.geometryInHash(model.gid)) {
|
|
this._renderer.createBuffers(model.gid, model);
|
|
}
|
|
|
|
this._renderer.drawBuffers(model.gid);
|
|
}
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37,"./p5.Geometry":82}],81:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Lights, Camera
|
|
* @submodule Material
|
|
* @for p5
|
|
* @requires core
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
//require('./p5.Texture');
|
|
|
|
/**
|
|
* Normal material for geometry. You can view all
|
|
* possible materials in this
|
|
* <a href="https://http://p5js.org/examples/3d-materials.html">example</a>.
|
|
* @method normalMaterial
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* normalMaterial();
|
|
* sphere(50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Red, green and blue gradient.
|
|
*
|
|
*/
|
|
p5.prototype.normalMaterial = function(){
|
|
this._renderer._getShader('normalVert', 'normalFrag');
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Texture for geometry. You can view other possible materials in this
|
|
* <a href="https://http://p5js.org/examples/3d-materials.html">example</a>.
|
|
* @method texture
|
|
* @param {p5.Image | p5.MediaElement | p5.Graphics} tex 2-dimensional graphics
|
|
* to render as texture
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* var img;
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* img = loadImage("assets/laDefense.jpg");
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(0);
|
|
* rotateZ(frameCount * 0.01);
|
|
* rotateX(frameCount * 0.01);
|
|
* rotateY(frameCount * 0.01);
|
|
* //pass image as texture
|
|
* texture(img);
|
|
* box(200, 200, 200);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var pg;
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* pg = createGraphics(200, 200);
|
|
* pg.textSize(100);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(0);
|
|
* pg.background(255);
|
|
* pg.text('hello!', 0, 100);
|
|
* //pass image as texture
|
|
* texture(pg);
|
|
* plane(200);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* <div>
|
|
* <code>
|
|
* var vid;
|
|
* function preload(){
|
|
* vid = createVideo("assets/fingers.mov");
|
|
* vid.hide();
|
|
* vid.loop();
|
|
* }
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(0);
|
|
* //pass video frame as texture
|
|
* texture(vid);
|
|
* plane(200);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Rotating view of many images umbrella and grid roof on a 3d plane
|
|
* black canvas
|
|
* black canvas
|
|
*
|
|
*/
|
|
p5.prototype.texture = function(){
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
var gl = this._renderer.GL;
|
|
var shaderProgram = this._renderer._getShader('lightVert',
|
|
'lightTextureFrag');
|
|
gl.useProgram(shaderProgram);
|
|
var textureData;
|
|
//if argument is not already a texture
|
|
//create a new one
|
|
if(!args[0].isTexture){
|
|
if (args[0] instanceof p5.Image) {
|
|
textureData = args[0].canvas;
|
|
}
|
|
//if param is a video
|
|
else if (typeof p5.MediaElement !== 'undefined' &&
|
|
args[0] instanceof p5.MediaElement){
|
|
if(!args[0].loadedmetadata) {return;}
|
|
textureData = args[0].elt;
|
|
}
|
|
//used with offscreen 2d graphics renderer
|
|
else if(args[0] instanceof p5.Graphics){
|
|
textureData = args[0].elt;
|
|
}
|
|
var tex = gl.createTexture();
|
|
args[0]._setProperty('tex', tex);
|
|
args[0]._setProperty('isTexture', true);
|
|
this._renderer._bind.call(this, tex, textureData);
|
|
}
|
|
else {
|
|
if(args[0] instanceof p5.Graphics ||
|
|
(typeof p5.MediaElement !== 'undefined' &&
|
|
args[0] instanceof p5.MediaElement)){
|
|
textureData = args[0].elt;
|
|
}
|
|
else if(args[0] instanceof p5.Image){
|
|
textureData = args[0].canvas;
|
|
}
|
|
this._renderer._bind.call(this, args[0].tex, textureData);
|
|
}
|
|
//this is where we'd activate multi textures
|
|
//eg. gl.activeTexture(gl.TEXTURE0 + (unit || 0));
|
|
//but for now we just have a single texture.
|
|
//@TODO need to extend this functionality
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(gl.TEXTURE_2D, args[0].tex);
|
|
gl.uniform1i(gl.getUniformLocation(shaderProgram, 'isTexture'), true);
|
|
gl.uniform1i(gl.getUniformLocation(shaderProgram, 'uSampler'), 0);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Texture Util functions
|
|
*/
|
|
p5.RendererGL.prototype._bind = function(tex, data){
|
|
var gl = this._renderer.GL;
|
|
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0,
|
|
gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
|
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
|
|
gl.texParameteri(gl.TEXTURE_2D,
|
|
gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
gl.texParameteri(gl.TEXTURE_2D,
|
|
gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
gl.texParameteri(gl.TEXTURE_2D,
|
|
gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D,
|
|
gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
};
|
|
|
|
/**
|
|
* Checks whether val is a pot
|
|
* more info on power of 2 here:
|
|
* https://www.opengl.org/wiki/NPOT_Texture
|
|
* @param {Number} value
|
|
* @return {Boolean}
|
|
*/
|
|
// function _isPowerOf2 (value){
|
|
// return (value & (value - 1)) === 0;
|
|
// }
|
|
|
|
/**
|
|
* returns the next highest power of 2 value
|
|
* @param {Number} value [description]
|
|
* @return {Number} [description]
|
|
*/
|
|
// function _nextHighestPOT (value){
|
|
// --value;
|
|
// for (var i = 1; i < 32; i <<= 1) {
|
|
// value = value | value >> i;
|
|
// }
|
|
// return value + 1;
|
|
|
|
/**
|
|
* Ambient material for geometry with a given color. You can view all
|
|
* possible materials in this
|
|
* <a href="https://http://p5js.org/examples/3d-materials.html">example</a>.
|
|
* @method ambientMaterial
|
|
* @param {Number|Array|String|p5.Color} v1 gray value,
|
|
* red or hue value (depending on the current color mode),
|
|
* or color Array, or CSS color string
|
|
* @param {Number} [v2] optional: green or saturation value
|
|
* @param {Number} [v3] optional: blue or brightness value
|
|
* @param {Number} [a] optional: opacity
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
* function draw(){
|
|
* background(0);
|
|
* ambientLight(100);
|
|
* pointLight(250, 250, 250, 100, 100, 0);
|
|
* ambientMaterial(250);
|
|
* sphere(50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* radiating light source from top right of canvas
|
|
*
|
|
*/
|
|
p5.prototype.ambientMaterial = function(v1, v2, v3, a) {
|
|
var gl = this._renderer.GL;
|
|
var shaderProgram =
|
|
this._renderer._getShader('lightVert', 'lightTextureFrag');
|
|
|
|
gl.useProgram(shaderProgram);
|
|
shaderProgram.uMaterialColor = gl.getUniformLocation(
|
|
shaderProgram, 'uMaterialColor' );
|
|
var colors = this._renderer._applyColorBlend.apply(this._renderer, arguments);
|
|
|
|
gl.uniform4f(shaderProgram.uMaterialColor,
|
|
colors[0], colors[1], colors[2], colors[3]);
|
|
|
|
shaderProgram.uSpecular = gl.getUniformLocation(
|
|
shaderProgram, 'uSpecular' );
|
|
gl.uniform1i(shaderProgram.uSpecular, false);
|
|
|
|
gl.uniform1i(gl.getUniformLocation(shaderProgram, 'isTexture'), false);
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Specular material for geometry with a given color. You can view all
|
|
* possible materials in this
|
|
* <a href="https://http://p5js.org/examples/3d-materials.html">example</a>.
|
|
* @method specularMaterial
|
|
* @param {Number|Array|String|p5.Color} v1 gray value,
|
|
* red or hue value (depending on the current color mode),
|
|
* or color Array, or CSS color string
|
|
* @param {Number} [v2] optional: green or saturation value
|
|
* @param {Number} [v3] optional: blue or brightness value
|
|
* @param {Number} [a] optional: opacity
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
* function draw(){
|
|
* background(0);
|
|
* ambientLight(100);
|
|
* pointLight(250, 250, 250, 100, 100, 0);
|
|
* specularMaterial(250);
|
|
* sphere(50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* diffused radiating light source from top right of canvas
|
|
*
|
|
*/
|
|
p5.prototype.specularMaterial = function(v1, v2, v3, a) {
|
|
var gl = this._renderer.GL;
|
|
var shaderProgram =
|
|
this._renderer._getShader('lightVert', 'lightTextureFrag');
|
|
gl.useProgram(shaderProgram);
|
|
gl.uniform1i(gl.getUniformLocation(shaderProgram, 'isTexture'), false);
|
|
shaderProgram.uMaterialColor = gl.getUniformLocation(
|
|
shaderProgram, 'uMaterialColor' );
|
|
var colors = this._renderer._applyColorBlend.apply(this._renderer, arguments);
|
|
gl.uniform4f(shaderProgram.uMaterialColor,
|
|
colors[0], colors[1], colors[2], colors[3]);
|
|
shaderProgram.uSpecular = gl.getUniformLocation(
|
|
shaderProgram, 'uSpecular' );
|
|
gl.uniform1i(shaderProgram.uSpecular, true);
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* @private blends colors according to color components.
|
|
* If alpha value is less than 1, we need to enable blending
|
|
* on our gl context. Otherwise opaque objects need to a depthMask.
|
|
* @param {Number} v1 [description]
|
|
* @param {Number} v2 [description]
|
|
* @param {Number} v3 [description]
|
|
* @param {Number} a [description]
|
|
* @return {[Number]} Normalized numbers array
|
|
*/
|
|
p5.RendererGL.prototype._applyColorBlend = function(v1,v2,v3,a){
|
|
var gl = this.GL;
|
|
var color = this._pInst.color.apply(
|
|
this._pInst, arguments);
|
|
var colors = color._array;
|
|
if(colors[colors.length-1] < 1.0){
|
|
gl.depthMask(false);
|
|
gl.enable(gl.BLEND);
|
|
gl.blendEquation( gl.FUNC_ADD );
|
|
gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA );
|
|
} else {
|
|
gl.depthMask(true);
|
|
gl.disable(gl.BLEND);
|
|
}
|
|
return colors;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37}],82:[function(_dereq_,module,exports){
|
|
//some of the functions are adjusted from Three.js(http://threejs.org)
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
|
|
/**
|
|
* p5 Geometry class
|
|
* @constructor
|
|
* @param {Function | Object} vertData callback function or Object
|
|
* containing routine(s) for vertex data generation
|
|
* @param {Number} [detailX] number of vertices on horizontal surface
|
|
* @param {Number} [detailY] number of vertices on horizontal surface
|
|
* @param {Function} [callback] function to call upon object instantiation.
|
|
*
|
|
*/
|
|
p5.Geometry = function
|
|
(detailX, detailY, callback){
|
|
//an array containing every vertex
|
|
//@type [p5.Vector]
|
|
this.vertices = [];
|
|
//an array containing 1 normal per vertex
|
|
//@type [p5.Vector]
|
|
//[p5.Vector, p5.Vector, p5.Vector,p5.Vector, p5.Vector, p5.Vector,...]
|
|
this.vertexNormals = [];
|
|
//an array containing each three vertex indices that form a face
|
|
//[[0, 1, 2], [2, 1, 3], ...]
|
|
this.faces = [];
|
|
//a 2D array containing uvs for every vertex
|
|
//[[0.0,0.0],[1.0,0.0], ...]
|
|
this.uvs = [];
|
|
this.detailX = (detailX !== undefined) ? detailX: 1;
|
|
this.detailY = (detailY !== undefined) ? detailY: 1;
|
|
if(callback instanceof Function){
|
|
callback.call(this);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Geometry.prototype.computeFaces = function(){
|
|
var sliceCount = this.detailX + 1;
|
|
var a, b, c, d;
|
|
for (var i = 0; i < this.detailY; i++){
|
|
for (var j = 0; j < this.detailX; j++){
|
|
a = i * sliceCount + j;// + offset;
|
|
b = i * sliceCount + j + 1;// + offset;
|
|
c = (i + 1)* sliceCount + j + 1;// + offset;
|
|
d = (i + 1)* sliceCount + j;// + offset;
|
|
this.faces.push([a, b, d]);
|
|
this.faces.push([d, b, c]);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
p5.Geometry.prototype._getFaceNormal = function(faceId,vertId){
|
|
//This assumes that vA->vB->vC is a counter-clockwise ordering
|
|
var face = this.faces[faceId];
|
|
var vA = this.vertices[face[vertId%3]];
|
|
var vB = this.vertices[face[(vertId+1)%3]];
|
|
var vC = this.vertices[face[(vertId+2)%3]];
|
|
var n = p5.Vector.cross(
|
|
p5.Vector.sub(vB,vA),
|
|
p5.Vector.sub(vC,vA));
|
|
var sinAlpha = p5.Vector.mag(n) /
|
|
(p5.Vector.mag(p5.Vector.sub(vB,vA))*
|
|
p5.Vector.mag(p5.Vector.sub(vC,vA)));
|
|
n = n.normalize();
|
|
return n.mult(Math.asin(sinAlpha));
|
|
};
|
|
/**
|
|
* computes smooth normals per vertex as an average of each
|
|
* face.
|
|
*/
|
|
p5.Geometry.prototype.computeNormals = function (){
|
|
for(var v=0; v < this.vertices.length; v++){
|
|
var normal = new p5.Vector();
|
|
for(var i=0; i < this.faces.length; i++){
|
|
//if our face contains a given vertex
|
|
//calculate an average of the normals
|
|
//of the triangles adjacent to that vertex
|
|
if(this.faces[i][0] === v ||
|
|
this.faces[i][1] === v ||
|
|
this.faces[i][2] === v)
|
|
{
|
|
normal = normal.add(this._getFaceNormal(i, v));
|
|
}
|
|
}
|
|
normal = normal.normalize();
|
|
this.vertexNormals.push(normal);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Averages the vertex normals. Used in curved
|
|
* surfaces
|
|
* @return {p5.Geometry}
|
|
*/
|
|
p5.Geometry.prototype.averageNormals = function() {
|
|
|
|
for(var i = 0; i <= this.detailY; i++){
|
|
var offset = this.detailX + 1;
|
|
var temp = p5.Vector
|
|
.add(this.vertexNormals[i*offset],
|
|
this.vertexNormals[i*offset + this.detailX]);
|
|
temp = p5.Vector.div(temp, 2);
|
|
this.vertexNormals[i*offset] = temp;
|
|
this.vertexNormals[i*offset + this.detailX] = temp;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Averages pole normals. Used in spherical primitives
|
|
* @return {p5.Geometry}
|
|
*/
|
|
p5.Geometry.prototype.averagePoleNormals = function() {
|
|
|
|
//average the north pole
|
|
var sum = new p5.Vector(0, 0, 0);
|
|
for(var i = 0; i < this.detailX; i++){
|
|
sum.add(this.vertexNormals[i]);
|
|
}
|
|
sum = p5.Vector.div(sum, this.detailX);
|
|
|
|
for(i = 0; i < this.detailX; i++){
|
|
this.vertexNormals[i] = sum;
|
|
}
|
|
|
|
//average the south pole
|
|
sum = new p5.Vector(0, 0, 0);
|
|
for(i = this.vertices.length - 1;
|
|
i > this.vertices.length - 1 - this.detailX; i--){
|
|
sum.add(this.vertexNormals[i]);
|
|
}
|
|
sum = p5.Vector.div(sum, this.detailX);
|
|
|
|
for(i = this.vertices.length - 1;
|
|
i > this.vertices.length - 1 - this.detailX; i--){
|
|
this.vertexNormals[i] = sum;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Modifies all vertices to be centered within the range -100 to 100.
|
|
* @return {p5.Geometry}
|
|
*/
|
|
p5.Geometry.prototype.normalize = function() {
|
|
if(this.vertices.length > 0) {
|
|
// Find the corners of our bounding box
|
|
var maxPosition = this.vertices[0].copy();
|
|
var minPosition = this.vertices[0].copy();
|
|
|
|
for(var i = 0; i < this.vertices.length; i++) {
|
|
maxPosition.x = Math.max(maxPosition.x, this.vertices[i].x);
|
|
minPosition.x = Math.min(minPosition.x, this.vertices[i].x);
|
|
maxPosition.y = Math.max(maxPosition.y, this.vertices[i].y);
|
|
minPosition.y = Math.min(minPosition.y, this.vertices[i].y);
|
|
maxPosition.z = Math.max(maxPosition.z, this.vertices[i].z);
|
|
minPosition.z = Math.min(minPosition.z, this.vertices[i].z);
|
|
}
|
|
|
|
var center = p5.Vector.lerp(maxPosition, minPosition, 0.5);
|
|
var dist = p5.Vector.sub(maxPosition, minPosition);
|
|
var longestDist = Math.max(Math.max(dist.x, dist.y), dist.z);
|
|
var scale = 200 / longestDist;
|
|
|
|
for(i = 0; i < this.vertices.length; i++) {
|
|
this.vertices[i].sub(center);
|
|
this.vertices[i].mult(scale);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
module.exports = p5.Geometry;
|
|
|
|
},{"../core/core":37}],83:[function(_dereq_,module,exports){
|
|
/**
|
|
* @requires constants
|
|
* @todo see methods below needing further implementation.
|
|
* future consideration: implement SIMD optimizations
|
|
* when browser compatibility becomes available
|
|
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/
|
|
* Reference/Global_Objects/SIMD
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var polarGeometry = _dereq_('../math/polargeometry');
|
|
var constants = _dereq_('../core/constants');
|
|
var GLMAT_ARRAY_TYPE = (
|
|
typeof Float32Array !== 'undefined') ?
|
|
Float32Array : Array;
|
|
|
|
/**
|
|
* A class to describe a 4x4 matrix
|
|
* for model and view matrix manipulation in the p5js webgl renderer.
|
|
* class p5.Matrix
|
|
* @constructor
|
|
* @param {Array} [mat4] array literal of our 4x4 matrix
|
|
*/
|
|
p5.Matrix = function() {
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
// This is default behavior when object
|
|
// instantiated using createMatrix()
|
|
// @todo implement createMatrix() in core/math.js
|
|
if(args[0] instanceof p5) {
|
|
// save reference to p5 if passed in
|
|
this.p5 = args[0];
|
|
if(args[1] === 'mat3'){
|
|
this.mat3 = args[2] || new GLMAT_ARRAY_TYPE([
|
|
1, 0, 0,
|
|
0, 1, 0,
|
|
0, 0, 1
|
|
]);
|
|
}
|
|
else {
|
|
this.mat4 = args[1] || new GLMAT_ARRAY_TYPE([
|
|
1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1
|
|
]);
|
|
}
|
|
// default behavior when object
|
|
// instantiated using new p5.Matrix()
|
|
} else {
|
|
if(args[0] === 'mat3'){
|
|
this.mat3 = args[1] || new GLMAT_ARRAY_TYPE([
|
|
1, 0, 0,
|
|
0, 1, 0,
|
|
0, 0, 1
|
|
]);
|
|
}
|
|
else {
|
|
this.mat4 = args[0] || new GLMAT_ARRAY_TYPE([
|
|
1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1
|
|
]);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Sets the x, y, and z component of the vector using two or three separate
|
|
* variables, the data from a p5.Matrix, or the values from a float array.
|
|
*
|
|
* @param {p5.Matrix|Array} [inMatrix] the input p5.Matrix or
|
|
* an Array of length 16
|
|
*/
|
|
p5.Matrix.prototype.set = function (inMatrix) {
|
|
if (inMatrix instanceof p5.Matrix) {
|
|
this.mat4 = inMatrix.mat4;
|
|
return this;
|
|
}
|
|
else if (inMatrix instanceof GLMAT_ARRAY_TYPE) {
|
|
this.mat4 = inMatrix;
|
|
return this;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Gets a copy of the vector, returns a p5.Matrix object.
|
|
*
|
|
* @return {p5.Matrix} the copy of the p5.Matrix object
|
|
*/
|
|
p5.Matrix.prototype.get = function () {
|
|
return new p5.Matrix(this.mat4);
|
|
};
|
|
|
|
/**
|
|
* return a copy of a matrix
|
|
* @return {p5.Matrix} the result matrix
|
|
*/
|
|
p5.Matrix.prototype.copy = function(){
|
|
var copied = new p5.Matrix();
|
|
copied.mat4[0] = this.mat4[0];
|
|
copied.mat4[1] = this.mat4[1];
|
|
copied.mat4[2] = this.mat4[2];
|
|
copied.mat4[3] = this.mat4[3];
|
|
copied.mat4[4] = this.mat4[4];
|
|
copied.mat4[5] = this.mat4[5];
|
|
copied.mat4[6] = this.mat4[6];
|
|
copied.mat4[7] = this.mat4[7];
|
|
copied.mat4[8] = this.mat4[8];
|
|
copied.mat4[9] = this.mat4[9];
|
|
copied.mat4[10] = this.mat4[10];
|
|
copied.mat4[11] = this.mat4[11];
|
|
copied.mat4[12] = this.mat4[12];
|
|
copied.mat4[13] = this.mat4[13];
|
|
copied.mat4[14] = this.mat4[14];
|
|
copied.mat4[15] = this.mat4[15];
|
|
return copied;
|
|
};
|
|
|
|
/**
|
|
* return an identity matrix
|
|
* @return {p5.Matrix} the result matrix
|
|
*/
|
|
p5.Matrix.identity = function(){
|
|
return new p5.Matrix();
|
|
};
|
|
|
|
/**
|
|
* transpose according to a given matrix
|
|
* @param {p5.Matrix | Typed Array} a the matrix to be based on to transpose
|
|
* @return {p5.Matrix} this
|
|
*/
|
|
p5.Matrix.prototype.transpose = function(a){
|
|
var a01, a02, a03, a12, a13, a23;
|
|
if(a instanceof p5.Matrix){
|
|
a01 = a.mat4[1];
|
|
a02 = a.mat4[2];
|
|
a03 = a.mat4[3];
|
|
a12 = a.mat4[6];
|
|
a13 = a.mat4[7];
|
|
a23 = a.mat4[11];
|
|
|
|
this.mat4[0] = a.mat4[0];
|
|
this.mat4[1] = a.mat4[4];
|
|
this.mat4[2] = a.mat4[8];
|
|
this.mat4[3] = a.mat4[12];
|
|
this.mat4[4] = a01;
|
|
this.mat4[5] = a.mat4[5];
|
|
this.mat4[6] = a.mat4[9];
|
|
this.mat4[7] = a.mat4[13];
|
|
this.mat4[8] = a02;
|
|
this.mat4[9] = a12;
|
|
this.mat4[10] = a.mat4[10];
|
|
this.mat4[11] = a.mat4[14];
|
|
this.mat4[12] = a03;
|
|
this.mat4[13] = a13;
|
|
this.mat4[14] = a23;
|
|
this.mat4[15] = a.mat4[15];
|
|
|
|
}else if(a instanceof GLMAT_ARRAY_TYPE){
|
|
a01 = a[1];
|
|
a02 = a[2];
|
|
a03 = a[3];
|
|
a12 = a[6];
|
|
a13 = a[7];
|
|
a23 = a[11];
|
|
|
|
this.mat4[0] = a[0];
|
|
this.mat4[1] = a[4];
|
|
this.mat4[2] = a[8];
|
|
this.mat4[3] = a[12];
|
|
this.mat4[4] = a01;
|
|
this.mat4[5] = a[5];
|
|
this.mat4[6] = a[9];
|
|
this.mat4[7] = a[13];
|
|
this.mat4[8] = a02;
|
|
this.mat4[9] = a12;
|
|
this.mat4[10] = a[10];
|
|
this.mat4[11] = a[14];
|
|
this.mat4[12] = a03;
|
|
this.mat4[13] = a13;
|
|
this.mat4[14] = a23;
|
|
this.mat4[15] = a[15];
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* invert matrix according to a give matrix
|
|
* @param {p5.Matrix or Typed Array} a the matrix to be based on to invert
|
|
* @return {p5.Matrix} this
|
|
*/
|
|
p5.Matrix.prototype.invert = function(a){
|
|
var a00, a01, a02, a03, a10, a11, a12, a13,
|
|
a20, a21, a22, a23, a30, a31, a32, a33;
|
|
if(a instanceof p5.Matrix){
|
|
a00 = a.mat4[0];
|
|
a01 = a.mat4[1];
|
|
a02 = a.mat4[2];
|
|
a03 = a.mat4[3];
|
|
a10 = a.mat4[4];
|
|
a11 = a.mat4[5];
|
|
a12 = a.mat4[6];
|
|
a13 = a.mat4[7];
|
|
a20 = a.mat4[8];
|
|
a21 = a.mat4[9];
|
|
a22 = a.mat4[10];
|
|
a23 = a.mat4[11];
|
|
a30 = a.mat4[12];
|
|
a31 = a.mat4[13];
|
|
a32 = a.mat4[14];
|
|
a33 = a.mat4[15];
|
|
}else if(a instanceof GLMAT_ARRAY_TYPE){
|
|
a00 = a[0];
|
|
a01 = a[1];
|
|
a02 = a[2];
|
|
a03 = a[3];
|
|
a10 = a[4];
|
|
a11 = a[5];
|
|
a12 = a[6];
|
|
a13 = a[7];
|
|
a20 = a[8];
|
|
a21 = a[9];
|
|
a22 = a[10];
|
|
a23 = a[11];
|
|
a30 = a[12];
|
|
a31 = a[13];
|
|
a32 = a[14];
|
|
a33 = a[15];
|
|
}
|
|
var b00 = a00 * a11 - a01 * a10,
|
|
b01 = a00 * a12 - a02 * a10,
|
|
b02 = a00 * a13 - a03 * a10,
|
|
b03 = a01 * a12 - a02 * a11,
|
|
b04 = a01 * a13 - a03 * a11,
|
|
b05 = a02 * a13 - a03 * a12,
|
|
b06 = a20 * a31 - a21 * a30,
|
|
b07 = a20 * a32 - a22 * a30,
|
|
b08 = a20 * a33 - a23 * a30,
|
|
b09 = a21 * a32 - a22 * a31,
|
|
b10 = a21 * a33 - a23 * a31,
|
|
b11 = a22 * a33 - a23 * a32,
|
|
|
|
// Calculate the determinant
|
|
det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 -
|
|
b04 * b07 + b05 * b06;
|
|
|
|
if (!det) {
|
|
return null;
|
|
}
|
|
det = 1.0 / det;
|
|
|
|
this.mat4[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
this.mat4[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
this.mat4[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
this.mat4[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
this.mat4[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
this.mat4[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
this.mat4[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
this.mat4[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
this.mat4[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
this.mat4[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
this.mat4[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
this.mat4[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
this.mat4[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
this.mat4[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
this.mat4[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
this.mat4[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Inverts a 3x3 matrix
|
|
* @return {[type]} [description]
|
|
*/
|
|
p5.Matrix.prototype.invert3x3 = function (){
|
|
var a00 = this.mat3[0],
|
|
a01 = this.mat3[1],
|
|
a02 = this.mat3[2],
|
|
a10 = this.mat3[3],
|
|
a11 = this.mat3[4],
|
|
a12 = this.mat3[5],
|
|
a20 = this.mat3[6],
|
|
a21 = this.mat3[7],
|
|
a22 = this.mat3[8],
|
|
b01 = a22 * a11 - a12 * a21,
|
|
b11 = -a22 * a10 + a12 * a20,
|
|
b21 = a21 * a10 - a11 * a20,
|
|
|
|
// Calculate the determinant
|
|
det = a00 * b01 + a01 * b11 + a02 * b21;
|
|
if (!det) {
|
|
return null;
|
|
}
|
|
det = 1.0 / det;
|
|
this.mat3[0] = b01 * det;
|
|
this.mat3[1] = (-a22 * a01 + a02 * a21) * det;
|
|
this.mat3[2] = (a12 * a01 - a02 * a11) * det;
|
|
this.mat3[3] = b11 * det;
|
|
this.mat3[4] = (a22 * a00 - a02 * a20) * det;
|
|
this.mat3[5] = (-a12 * a00 + a02 * a10) * det;
|
|
this.mat3[6] = b21 * det;
|
|
this.mat3[7] = (-a21 * a00 + a01 * a20) * det;
|
|
this.mat3[8] = (a11 * a00 - a01 * a10) * det;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* transposes a 3x3 p5.Matrix by a mat3
|
|
* @param {[Number]} mat3 1-dimensional array
|
|
* @return {p5.Matrix} this
|
|
*/
|
|
p5.Matrix.prototype.transpose3x3 = function (mat3){
|
|
var a01 = mat3[1], a02 = mat3[2], a12 = mat3[5];
|
|
this.mat3[1] = mat3[3];
|
|
this.mat3[2] = mat3[6];
|
|
this.mat3[3] = a01;
|
|
this.mat3[5] = mat3[7];
|
|
this.mat3[6] = a02;
|
|
this.mat3[7] = a12;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* converts a 4x4 matrix to its 3x3 inverse tranform
|
|
* commonly used in MVMatrix to NMatrix conversions.
|
|
* @param {p5.Matrix} mat4 the matrix to be based on to invert
|
|
* @return {p5.Matrix} this with mat3
|
|
* @todo finish implementation
|
|
*/
|
|
p5.Matrix.prototype.inverseTranspose = function (matrix){
|
|
if(this.mat3 === undefined){
|
|
console.error('sorry, this function only works with mat3');
|
|
}
|
|
else {
|
|
//convert mat4 -> mat3
|
|
this.mat3[0] = matrix.mat4[0];
|
|
this.mat3[1] = matrix.mat4[1];
|
|
this.mat3[2] = matrix.mat4[2];
|
|
this.mat3[3] = matrix.mat4[4];
|
|
this.mat3[4] = matrix.mat4[5];
|
|
this.mat3[5] = matrix.mat4[6];
|
|
this.mat3[6] = matrix.mat4[8];
|
|
this.mat3[7] = matrix.mat4[9];
|
|
this.mat3[8] = matrix.mat4[10];
|
|
}
|
|
|
|
this.invert3x3().transpose3x3(this.mat3);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* inspired by Toji's mat4 determinant
|
|
* @return {Number} Determinant of our 4x4 matrix
|
|
*/
|
|
p5.Matrix.prototype.determinant = function(){
|
|
var d00 = (this.mat4[0] * this.mat4[5]) - (this.mat4[1] * this.mat4[4]),
|
|
d01 = (this.mat4[0] * this.mat4[6]) - (this.mat4[2] * this.mat4[4]),
|
|
d02 = (this.mat4[0] * this.mat4[7]) - (this.mat4[3] * this.mat4[4]),
|
|
d03 = (this.mat4[1] * this.mat4[6]) - (this.mat4[2] * this.mat4[5]),
|
|
d04 = (this.mat4[1] * this.mat4[7]) - (this.mat4[3] * this.mat4[5]),
|
|
d05 = (this.mat4[2] * this.mat4[7]) - (this.mat4[3] * this.mat4[6]),
|
|
d06 = (this.mat4[8] * this.mat4[13]) - (this.mat4[9] * this.mat4[12]),
|
|
d07 = (this.mat4[8] * this.mat4[14]) - (this.mat4[10] * this.mat4[12]),
|
|
d08 = (this.mat4[8] * this.mat4[15]) - (this.mat4[11] * this.mat4[12]),
|
|
d09 = (this.mat4[9] * this.mat4[14]) - (this.mat4[10] * this.mat4[13]),
|
|
d10 = (this.mat4[9] * this.mat4[15]) - (this.mat4[11] * this.mat4[13]),
|
|
d11 = (this.mat4[10] * this.mat4[15]) - (this.mat4[11] * this.mat4[14]);
|
|
|
|
// Calculate the determinant
|
|
return d00 * d11 - d01 * d10 + d02 * d09 +
|
|
d03 * d08 - d04 * d07 + d05 * d06;
|
|
};
|
|
|
|
/**
|
|
* multiply two mat4s
|
|
* @param {p5.Matrix | Array} multMatrix The matrix we want to multiply by
|
|
* @return {p5.Matrix} this
|
|
*/
|
|
p5.Matrix.prototype.mult = function(multMatrix){
|
|
var _dest = new GLMAT_ARRAY_TYPE(16);
|
|
var _src = new GLMAT_ARRAY_TYPE(16);
|
|
|
|
if(multMatrix instanceof p5.Matrix) {
|
|
_src = multMatrix.mat4;
|
|
}
|
|
else if(multMatrix instanceof GLMAT_ARRAY_TYPE){
|
|
_src = multMatrix;
|
|
}
|
|
|
|
// each row is used for the multiplier
|
|
var b0 = this.mat4[0], b1 = this.mat4[1],
|
|
b2 = this.mat4[2], b3 = this.mat4[3];
|
|
_dest[0] = b0*_src[0] + b1*_src[4] + b2*_src[8] + b3*_src[12];
|
|
_dest[1] = b0*_src[1] + b1*_src[5] + b2*_src[9] + b3*_src[13];
|
|
_dest[2] = b0*_src[2] + b1*_src[6] + b2*_src[10] + b3*_src[14];
|
|
_dest[3] = b0*_src[3] + b1*_src[7] + b2*_src[11] + b3*_src[15];
|
|
|
|
b0 = this.mat4[4];
|
|
b1 = this.mat4[5];
|
|
b2 = this.mat4[6];
|
|
b3 = this.mat4[7];
|
|
_dest[4] = b0*_src[0] + b1*_src[4] + b2*_src[8] + b3*_src[12];
|
|
_dest[5] = b0*_src[1] + b1*_src[5] + b2*_src[9] + b3*_src[13];
|
|
_dest[6] = b0*_src[2] + b1*_src[6] + b2*_src[10] + b3*_src[14];
|
|
_dest[7] = b0*_src[3] + b1*_src[7] + b2*_src[11] + b3*_src[15];
|
|
|
|
b0 = this.mat4[8];
|
|
b1 = this.mat4[9];
|
|
b2 = this.mat4[10];
|
|
b3 = this.mat4[11];
|
|
_dest[8] = b0*_src[0] + b1*_src[4] + b2*_src[8] + b3*_src[12];
|
|
_dest[9] = b0*_src[1] + b1*_src[5] + b2*_src[9] + b3*_src[13];
|
|
_dest[10] = b0*_src[2] + b1*_src[6] + b2*_src[10] + b3*_src[14];
|
|
_dest[11] = b0*_src[3] + b1*_src[7] + b2*_src[11] + b3*_src[15];
|
|
|
|
b0 = this.mat4[12];
|
|
b1 = this.mat4[13];
|
|
b2 = this.mat4[14];
|
|
b3 = this.mat4[15];
|
|
_dest[12] = b0*_src[0] + b1*_src[4] + b2*_src[8] + b3*_src[12];
|
|
_dest[13] = b0*_src[1] + b1*_src[5] + b2*_src[9] + b3*_src[13];
|
|
_dest[14] = b0*_src[2] + b1*_src[6] + b2*_src[10] + b3*_src[14];
|
|
_dest[15] = b0*_src[3] + b1*_src[7] + b2*_src[11] + b3*_src[15];
|
|
|
|
this.mat4 = _dest;
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* scales a p5.Matrix by scalars or a vector
|
|
* @param {p5.Vector | Array }
|
|
* vector to scale by
|
|
* @return {p5.Matrix} this
|
|
*/
|
|
p5.Matrix.prototype.scale = function() {
|
|
var x,y,z;
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
//if our 1st arg is a type p5.Vector
|
|
if (args[0] instanceof p5.Vector){
|
|
x = args[0].x;
|
|
y = args[0].y;
|
|
z = args[0].z;
|
|
}
|
|
//otherwise if it's an array
|
|
else if (args[0] instanceof Array){
|
|
x = args[0][0];
|
|
y = args[0][1];
|
|
z = args[0][2];
|
|
}
|
|
var _dest = new GLMAT_ARRAY_TYPE(16);
|
|
_dest[0] = this.mat4[0] * x;
|
|
_dest[1] = this.mat4[1] * x;
|
|
_dest[2] = this.mat4[2] * x;
|
|
_dest[3] = this.mat4[3] * x;
|
|
_dest[4] = this.mat4[4] * y;
|
|
_dest[5] = this.mat4[5] * y;
|
|
_dest[6] = this.mat4[6] * y;
|
|
_dest[7] = this.mat4[7] * y;
|
|
_dest[8] = this.mat4[8] * z;
|
|
_dest[9] = this.mat4[9] * z;
|
|
_dest[10] = this.mat4[10] * z;
|
|
_dest[11] = this.mat4[11] * z;
|
|
_dest[12] = this.mat4[12];
|
|
_dest[13] = this.mat4[13];
|
|
_dest[14] = this.mat4[14];
|
|
_dest[15] = this.mat4[15];
|
|
|
|
this.mat4 = _dest;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* rotate our Matrix around an axis by the given angle.
|
|
* @param {Number} a The angle of rotation in radians
|
|
* @param {p5.Vector | Array} axis the axis(es) to rotate around
|
|
* @return {p5.Matrix} this
|
|
* inspired by Toji's gl-matrix lib, mat4 rotation
|
|
*/
|
|
p5.Matrix.prototype.rotate = function(a, axis){
|
|
var x, y, z, _a, len;
|
|
|
|
if (this.p5) {
|
|
if (this.p5._angleMode === constants.DEGREES) {
|
|
_a = polarGeometry.degreesToRadians(a);
|
|
}
|
|
}
|
|
else {
|
|
_a = a;
|
|
}
|
|
if (axis instanceof p5.Vector) {
|
|
x = axis.x;
|
|
y = axis.y;
|
|
z = axis.z;
|
|
}
|
|
else if (axis instanceof Array) {
|
|
x = axis[0];
|
|
y = axis[1];
|
|
z = axis[2];
|
|
}
|
|
|
|
len = Math.sqrt(x * x + y * y + z * z);
|
|
x *= (1/len);
|
|
y *= (1/len);
|
|
z *= (1/len);
|
|
|
|
var a00 = this.mat4[0];
|
|
var a01 = this.mat4[1];
|
|
var a02 = this.mat4[2];
|
|
var a03 = this.mat4[3];
|
|
var a10 = this.mat4[4];
|
|
var a11 = this.mat4[5];
|
|
var a12 = this.mat4[6];
|
|
var a13 = this.mat4[7];
|
|
var a20 = this.mat4[8];
|
|
var a21 = this.mat4[9];
|
|
var a22 = this.mat4[10];
|
|
var a23 = this.mat4[11];
|
|
|
|
//sin,cos, and tan of respective angle
|
|
var sA = Math.sin(_a);
|
|
var cA = Math.cos(_a);
|
|
var tA = 1 - cA;
|
|
// Construct the elements of the rotation matrix
|
|
var b00 = x * x * tA + cA;
|
|
var b01 = y * x * tA + z * sA;
|
|
var b02 = z * x * tA - y * sA;
|
|
var b10 = x * y * tA - z * sA;
|
|
var b11 = y * y * tA + cA;
|
|
var b12 = z * y * tA + x * sA;
|
|
var b20 = x * z * tA + y * sA;
|
|
var b21 = y * z * tA - x * sA;
|
|
var b22 = z * z * tA + cA;
|
|
|
|
// rotation-specific matrix multiplication
|
|
this.mat4[0] = a00 * b00 + a10 * b01 + a20 * b02;
|
|
this.mat4[1] = a01 * b00 + a11 * b01 + a21 * b02;
|
|
this.mat4[2] = a02 * b00 + a12 * b01 + a22 * b02;
|
|
this.mat4[3] = a03 * b00 + a13 * b01 + a23 * b02;
|
|
this.mat4[4] = a00 * b10 + a10 * b11 + a20 * b12;
|
|
this.mat4[5] = a01 * b10 + a11 * b11 + a21 * b12;
|
|
this.mat4[6] = a02 * b10 + a12 * b11 + a22 * b12;
|
|
this.mat4[7] = a03 * b10 + a13 * b11 + a23 * b12;
|
|
this.mat4[8] = a00 * b20 + a10 * b21 + a20 * b22;
|
|
this.mat4[9] = a01 * b20 + a11 * b21 + a21 * b22;
|
|
this.mat4[10] = a02 * b20 + a12 * b21 + a22 * b22;
|
|
this.mat4[11] = a03 * b20 + a13 * b21 + a23 * b22;
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* @todo finish implementing this method!
|
|
* translates
|
|
* @param {Array} v vector to translate by
|
|
* @return {p5.Matrix} this
|
|
*/
|
|
p5.Matrix.prototype.translate = function(v){
|
|
var x = v[0],
|
|
y = v[1],
|
|
z = v[2] || 0;
|
|
this.mat4[12] =
|
|
this.mat4[0] * x +this.mat4[4] * y +this.mat4[8] * z +this.mat4[12];
|
|
this.mat4[13] =
|
|
this.mat4[1] * x +this.mat4[5] * y +this.mat4[9] * z +this.mat4[13];
|
|
this.mat4[14] =
|
|
this.mat4[2] * x +this.mat4[6] * y +this.mat4[10] * z +this.mat4[14];
|
|
this.mat4[15] =
|
|
this.mat4[3] * x +this.mat4[7] * y +this.mat4[11] * z +this.mat4[15];
|
|
};
|
|
|
|
p5.Matrix.prototype.rotateX = function(a){
|
|
this.rotate(a, [1,0,0]);
|
|
};
|
|
p5.Matrix.prototype.rotateY = function(a){
|
|
this.rotate(a, [0,1,0]);
|
|
};
|
|
p5.Matrix.prototype.rotateZ = function(a){
|
|
this.rotate(a, [0,0,1]);
|
|
};
|
|
|
|
/**
|
|
* sets the perspective matrix
|
|
* @param {Number} fovy [description]
|
|
* @param {Number} aspect [description]
|
|
* @param {Number} near near clipping plane
|
|
* @param {Number} far far clipping plane
|
|
* @return {void}
|
|
*/
|
|
p5.Matrix.prototype.perspective = function(fovy,aspect,near,far){
|
|
|
|
var f = 1.0 / Math.tan(fovy / 2),
|
|
nf = 1 / (near - far);
|
|
|
|
this.mat4[0] = f / aspect;
|
|
this.mat4[1] = 0;
|
|
this.mat4[2] = 0;
|
|
this.mat4[3] = 0;
|
|
this.mat4[4] = 0;
|
|
this.mat4[5] = f;
|
|
this.mat4[6] = 0;
|
|
this.mat4[7] = 0;
|
|
this.mat4[8] = 0;
|
|
this.mat4[9] = 0;
|
|
this.mat4[10] = (far + near) * nf;
|
|
this.mat4[11] = -1;
|
|
this.mat4[12] = 0;
|
|
this.mat4[13] = 0;
|
|
this.mat4[14] = (2 * far * near) * nf;
|
|
this.mat4[15] = 0;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* sets the ortho matrix
|
|
* @param {Number} left [description]
|
|
* @param {Number} right [description]
|
|
* @param {Number} bottom [description]
|
|
* @param {Number} top [description]
|
|
* @param {Number} near near clipping plane
|
|
* @param {Number} far far clipping plane
|
|
* @return {void}
|
|
*/
|
|
p5.Matrix.prototype.ortho = function(left,right,bottom,top,near,far){
|
|
|
|
var lr = 1 / (left - right),
|
|
bt = 1 / (bottom - top),
|
|
nf = 1 / (near - far);
|
|
this.mat4[0] = -2 * lr;
|
|
this.mat4[1] = 0;
|
|
this.mat4[2] = 0;
|
|
this.mat4[3] = 0;
|
|
this.mat4[4] = 0;
|
|
this.mat4[5] = -2 * bt;
|
|
this.mat4[6] = 0;
|
|
this.mat4[7] = 0;
|
|
this.mat4[8] = 0;
|
|
this.mat4[9] = 0;
|
|
this.mat4[10] = 2 * nf;
|
|
this.mat4[11] = 0;
|
|
this.mat4[12] = (left + right) * lr;
|
|
this.mat4[13] = (top + bottom) * bt;
|
|
this.mat4[14] = (far + near) * nf;
|
|
this.mat4[15] = 1;
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* PRIVATE
|
|
*/
|
|
// matrix methods adapted from:
|
|
// https://developer.mozilla.org/en-US/docs/Web/WebGL/
|
|
// gluPerspective
|
|
//
|
|
// function _makePerspective(fovy, aspect, znear, zfar){
|
|
// var ymax = znear * Math.tan(fovy * Math.PI / 360.0);
|
|
// var ymin = -ymax;
|
|
// var xmin = ymin * aspect;
|
|
// var xmax = ymax * aspect;
|
|
// return _makeFrustum(xmin, xmax, ymin, ymax, znear, zfar);
|
|
// }
|
|
|
|
////
|
|
//// glFrustum
|
|
////
|
|
//function _makeFrustum(left, right, bottom, top, znear, zfar){
|
|
// var X = 2*znear/(right-left);
|
|
// var Y = 2*znear/(top-bottom);
|
|
// var A = (right+left)/(right-left);
|
|
// var B = (top+bottom)/(top-bottom);
|
|
// var C = -(zfar+znear)/(zfar-znear);
|
|
// var D = -2*zfar*znear/(zfar-znear);
|
|
// var frustrumMatrix =[
|
|
// X, 0, A, 0,
|
|
// 0, Y, B, 0,
|
|
// 0, 0, C, D,
|
|
// 0, 0, -1, 0
|
|
//];
|
|
//return frustrumMatrix;
|
|
// }
|
|
|
|
// function _setMVPMatrices(){
|
|
////an identity matrix
|
|
////@TODO use the p5.Matrix class to abstract away our MV matrices and
|
|
///other math
|
|
//var _mvMatrix =
|
|
//[
|
|
// 1.0,0.0,0.0,0.0,
|
|
// 0.0,1.0,0.0,0.0,
|
|
// 0.0,0.0,1.0,0.0,
|
|
// 0.0,0.0,0.0,1.0
|
|
//];
|
|
|
|
module.exports = p5.Matrix;
|
|
|
|
},{"../core/constants":36,"../core/core":37,"../math/polargeometry":67}],84:[function(_dereq_,module,exports){
|
|
/**
|
|
* Welcome to RendererGL Immediate Mode.
|
|
* Immediate mode is used for drawing custom shapes
|
|
* from a set of vertices. Immediate Mode is activated
|
|
* when you call beginShape() & de-activated when you call endShape().
|
|
* Immediate mode is a style of programming borrowed
|
|
* from OpenGL's (now-deprecated) immediate mode.
|
|
* It differs from p5.js' default, Retained Mode, which caches
|
|
* geometries and buffers on the CPU to reduce the number of webgl
|
|
* draw calls. Retained mode is more efficient & performative,
|
|
* however, Immediate Mode is useful for sketching quick
|
|
* geometric ideas.
|
|
*/
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var constants = _dereq_('../core/constants');
|
|
|
|
/**
|
|
* Begin shape drawing. This is a helpful way of generating
|
|
* custom shapes quickly. However in WEBGL mode, application
|
|
* performance will likely drop as a result of too many calls to
|
|
* beginShape() / endShape(). As a high performance alternative,
|
|
* please use p5.js geometry primitives.
|
|
* @param {Number} mode webgl primitives mode. beginShape supports the
|
|
* following modes:
|
|
* POINTS,LINES,LINE_STRIP,LINE_LOOP,TRIANGLES,
|
|
* TRIANGLE_STRIP,and TRIANGLE_FAN.
|
|
* @return {[type]} [description]
|
|
*/
|
|
p5.RendererGL.prototype.beginShape = function(mode){
|
|
//default shape mode is line_strip
|
|
this.immediateMode.shapeMode = (mode !== undefined ) ?
|
|
mode : constants.LINE_STRIP;
|
|
//if we haven't yet initialized our
|
|
//immediateMode vertices & buffers, create them now!
|
|
if(this.immediateMode.vertexPositions === undefined){
|
|
this.immediateMode.vertexPositions = [];
|
|
this.immediateMode.vertexColors = [];
|
|
this.immediateMode.vertexBuffer = this.GL.createBuffer();
|
|
this.immediateMode.colorBuffer = this.GL.createBuffer();
|
|
} else {
|
|
this.immediateMode.vertexPositions.length = 0;
|
|
this.immediateMode.vertexColors.length = 0;
|
|
}
|
|
this.isImmediateDrawing = true;
|
|
return this;
|
|
};
|
|
/**
|
|
* adds a vertex to be drawn in a custom Shape.
|
|
* @param {Number} x x-coordinate of vertex
|
|
* @param {Number} y y-coordinate of vertex
|
|
* @param {Number} z z-coordinate of vertex
|
|
* @return {p5.RendererGL} [description]
|
|
* @TODO implement handling of p5.Vector args
|
|
*/
|
|
p5.RendererGL.prototype.vertex = function(x, y, z){
|
|
this.immediateMode.vertexPositions.push(x, y, z);
|
|
var vertexColor = this.curFillColor || [0.5, 0.5, 0.5, 1.0];
|
|
this.immediateMode.vertexColors.push(
|
|
vertexColor[0],
|
|
vertexColor[1],
|
|
vertexColor[2],
|
|
vertexColor[3]);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* End shape drawing and render vertices to screen.
|
|
* @return {p5.RendererGL} [description]
|
|
*/
|
|
p5.RendererGL.prototype.endShape =
|
|
function(mode, isCurve, isBezier,isQuadratic, isContour, shapeKind){
|
|
var gl = this.GL;
|
|
this._bindImmediateBuffers(
|
|
this.immediateMode.vertexPositions,
|
|
this.immediateMode.vertexColors);
|
|
if(mode){
|
|
if(this.drawMode === 'fill'){
|
|
switch(this.immediateMode.shapeMode){
|
|
case constants.LINE_STRIP:
|
|
this.immediateMode.shapeMode = constants.TRIANGLE_FAN;
|
|
break;
|
|
case constants.LINES:
|
|
this.immediateMode.shapeMode = constants.TRIANGLE_FAN;
|
|
break;
|
|
case constants.TRIANGLES:
|
|
this.immediateMode.shapeMode = constants.TRIANGLE_FAN;
|
|
break;
|
|
}
|
|
} else {
|
|
switch(this.immediateMode.shapeMode){
|
|
case constants.LINE_STRIP:
|
|
this.immediateMode.shapeMode = constants.LINE_LOOP;
|
|
break;
|
|
case constants.LINES:
|
|
this.immediateMode.shapeMode = constants.LINE_LOOP;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//QUADS & QUAD_STRIP are not supported primitives modes
|
|
//in webgl.
|
|
if(this.immediateMode.shapeMode === constants.QUADS ||
|
|
this.immediateMode.shapeMode === constants.QUAD_STRIP){
|
|
throw new Error('sorry, ' + this.immediateMode.shapeMode+
|
|
' not yet implemented in webgl mode.');
|
|
}
|
|
else {
|
|
gl.enable(gl.BLEND);
|
|
gl.drawArrays(this.immediateMode.shapeMode, 0,
|
|
this.immediateMode.vertexPositions.length / 3);
|
|
}
|
|
//clear out our vertexPositions & colors arrays
|
|
//after rendering
|
|
this.immediateMode.vertexPositions.length = 0;
|
|
this.immediateMode.vertexColors.length = 0;
|
|
this.isImmediateDrawing = false;
|
|
return this;
|
|
};
|
|
/**
|
|
* Bind immediateMode buffers to data,
|
|
* then draw gl arrays
|
|
* @param {Array} vertices Numbers array representing
|
|
* vertex positions
|
|
* @return {p5.RendererGL}
|
|
*/
|
|
p5.RendererGL.prototype._bindImmediateBuffers = function(vertices, colors){
|
|
this._setDefaultCamera();
|
|
var gl = this.GL;
|
|
var shaderKey = this._getCurShaderId();
|
|
var shaderProgram = this.mHash[shaderKey];
|
|
//vertex position Attribute
|
|
shaderProgram.vertexPositionAttribute =
|
|
gl.getAttribLocation(shaderProgram, 'aPosition');
|
|
gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.immediateMode.vertexBuffer);
|
|
gl.bufferData(
|
|
gl.ARRAY_BUFFER, new Float32Array(vertices), gl.DYNAMIC_DRAW);
|
|
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute,
|
|
3, gl.FLOAT, false, 0, 0);
|
|
|
|
shaderProgram.vertexColorAttribute =
|
|
gl.getAttribLocation(shaderProgram, 'aVertexColor');
|
|
gl.enableVertexAttribArray(shaderProgram.vertexColorAttribute);
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.immediateMode.colorBuffer);
|
|
gl.bufferData(gl.ARRAY_BUFFER,
|
|
new Float32Array(colors),gl.DYNAMIC_DRAW);
|
|
gl.vertexAttribPointer(shaderProgram.vertexColorAttribute,
|
|
4, gl.FLOAT, false, 0, 0);
|
|
//matrix
|
|
this._setMatrixUniforms(shaderKey);
|
|
//@todo implement in all shaders (not just immediateVert)
|
|
//set our default point size
|
|
// this._setUniform1f(shaderKey,
|
|
// 'uPointSize',
|
|
// this.pointSize);
|
|
return this;
|
|
};
|
|
|
|
//////////////////////////////////////////////
|
|
// COLOR
|
|
//////////////////////////////////////////////
|
|
|
|
p5.RendererGL.prototype._getColorVertexShader = function(){
|
|
var gl = this.GL;
|
|
var mId = 'immediateVert|vertexColorFrag';
|
|
var shaderProgram;
|
|
|
|
if(!this.materialInHash(mId)){
|
|
shaderProgram =
|
|
this._initShaders('immediateVert', 'vertexColorFrag', true);
|
|
this.mHash[mId] = shaderProgram;
|
|
shaderProgram.vertexColorAttribute =
|
|
gl.getAttribLocation(shaderProgram, 'aVertexColor');
|
|
gl.enableVertexAttribArray(shaderProgram.vertexColorAttribute);
|
|
}else{
|
|
shaderProgram = this.mHash[mId];
|
|
}
|
|
return shaderProgram;
|
|
};
|
|
|
|
module.exports = p5.RendererGL;
|
|
},{"../core/constants":36,"../core/core":37}],85:[function(_dereq_,module,exports){
|
|
//Retained Mode. The default mode for rendering 3D primitives
|
|
//in WEBGL.
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var hashCount = 0;
|
|
/**
|
|
* _initBufferDefaults
|
|
* @description initializes buffer defaults. runs each time a new geometry is
|
|
* registered
|
|
* @param {String} gId key of the geometry object
|
|
*/
|
|
p5.RendererGL.prototype._initBufferDefaults = function(gId) {
|
|
//@TODO remove this limit on hashes in gHash
|
|
hashCount ++;
|
|
if(hashCount > 1000){
|
|
var key = Object.keys(this.gHash)[0];
|
|
delete this.gHash[key];
|
|
hashCount --;
|
|
}
|
|
|
|
var gl = this.GL;
|
|
//create a new entry in our gHash
|
|
this.gHash[gId] = {};
|
|
this.gHash[gId].vertexBuffer = gl.createBuffer();
|
|
this.gHash[gId].normalBuffer = gl.createBuffer();
|
|
this.gHash[gId].uvBuffer = gl.createBuffer();
|
|
this.gHash[gId].indexBuffer = gl.createBuffer();
|
|
};
|
|
/**
|
|
* createBuffers description
|
|
* @param {String} gId key of the geometry object
|
|
* @param {p5.Geometry} obj contains geometry data
|
|
*/
|
|
p5.RendererGL.prototype.createBuffers = function(gId, obj) {
|
|
var gl = this.GL;
|
|
this._setDefaultCamera();
|
|
//initialize the gl buffers for our geom groups
|
|
this._initBufferDefaults(gId);
|
|
//return the current shaderProgram from our material hash
|
|
var shaderProgram = this.mHash[this._getCurShaderId()];
|
|
//@todo rename "numberOfItems" property to something more descriptive
|
|
//we mult the num geom faces by 3
|
|
this.gHash[gId].numberOfItems = obj.faces.length * 3;
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.gHash[gId].vertexBuffer);
|
|
gl.bufferData(
|
|
gl.ARRAY_BUFFER,
|
|
new Float32Array( vToNArray(obj.vertices) ),
|
|
gl.STATIC_DRAW);
|
|
//vertex position
|
|
shaderProgram.vertexPositionAttribute =
|
|
gl.getAttribLocation(shaderProgram, 'aPosition');
|
|
gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
|
|
|
|
gl.vertexAttribPointer(
|
|
shaderProgram.vertexPositionAttribute,
|
|
3, gl.FLOAT, false, 0, 0);
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.gHash[gId].normalBuffer);
|
|
gl.bufferData(
|
|
gl.ARRAY_BUFFER,
|
|
new Float32Array( vToNArray(obj.vertexNormals) ),
|
|
gl.STATIC_DRAW);
|
|
//vertex normal
|
|
shaderProgram.vertexNormalAttribute =
|
|
gl.getAttribLocation(shaderProgram, 'aNormal');
|
|
gl.enableVertexAttribArray(shaderProgram.vertexNormalAttribute);
|
|
|
|
gl.vertexAttribPointer(
|
|
shaderProgram.vertexNormalAttribute,
|
|
3, gl.FLOAT, false, 0, 0);
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.gHash[gId].uvBuffer);
|
|
gl.bufferData(
|
|
gl.ARRAY_BUFFER,
|
|
new Float32Array( flatten(obj.uvs) ),
|
|
gl.STATIC_DRAW);
|
|
//texture coordinate Attribute
|
|
shaderProgram.textureCoordAttribute =
|
|
gl.getAttribLocation(shaderProgram, 'aTexCoord');
|
|
gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute);
|
|
gl.vertexAttribPointer(
|
|
shaderProgram.textureCoordAttribute,
|
|
2, gl.FLOAT, false, 0, 0);
|
|
|
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.gHash[gId].indexBuffer);
|
|
gl.bufferData(
|
|
gl.ELEMENT_ARRAY_BUFFER,
|
|
new Uint16Array( flatten(obj.faces) ),
|
|
gl.STATIC_DRAW);
|
|
};
|
|
|
|
/**
|
|
* Draws buffers given a geometry key ID
|
|
* @param {String} gId ID in our geom hash
|
|
* @return {p5.RendererGL} this
|
|
*/
|
|
p5.RendererGL.prototype.drawBuffers = function(gId) {
|
|
this._setDefaultCamera();
|
|
var gl = this.GL;
|
|
var shaderKey = this._getCurShaderId();
|
|
var shaderProgram = this.mHash[shaderKey];
|
|
//vertex position buffer
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.gHash[gId].vertexBuffer);
|
|
gl.vertexAttribPointer(
|
|
shaderProgram.vertexPositionAttribute,
|
|
3, gl.FLOAT, false, 0, 0);
|
|
//normal buffer
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.gHash[gId].normalBuffer);
|
|
gl.vertexAttribPointer(
|
|
shaderProgram.vertexNormalAttribute,
|
|
3, gl.FLOAT, false, 0, 0);
|
|
// uv buffer
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.gHash[gId].uvBuffer);
|
|
gl.vertexAttribPointer(
|
|
shaderProgram.textureCoordAttribute,
|
|
2, gl.FLOAT, false, 0, 0);
|
|
//vertex index buffer
|
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.gHash[gId].indexBuffer);
|
|
this._setMatrixUniforms(shaderKey);
|
|
gl.drawElements(
|
|
gl.TRIANGLES, this.gHash[gId].numberOfItems,
|
|
gl.UNSIGNED_SHORT, 0);
|
|
return this;
|
|
};
|
|
///////////////////////////////
|
|
//// UTILITY FUNCTIONS
|
|
//////////////////////////////
|
|
/**
|
|
* turn a two dimensional array into one dimensional array
|
|
* @param {Array} arr 2-dimensional array
|
|
* @return {Array} 1-dimensional array
|
|
* [[1, 2, 3],[4, 5, 6]] -> [1, 2, 3, 4, 5, 6]
|
|
*/
|
|
function flatten(arr){
|
|
if (arr.length>0){
|
|
return arr.reduce(function(a, b){
|
|
return a.concat(b);
|
|
});
|
|
} else {
|
|
return [];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* turn a p5.Vector Array into a one dimensional number array
|
|
* @param {Array} arr an array of p5.Vector
|
|
* @return {Array]} a one dimensional array of numbers
|
|
* [p5.Vector(1, 2, 3), p5.Vector(4, 5, 6)] ->
|
|
* [1, 2, 3, 4, 5, 6]
|
|
*/
|
|
function vToNArray(arr){
|
|
return flatten(arr.map(function(item){
|
|
return [item.x, item.y, item.z];
|
|
}));
|
|
}
|
|
module.exports = p5.RendererGL;
|
|
|
|
},{"../core/core":37}],86:[function(_dereq_,module,exports){
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
var shader = _dereq_('./shader');
|
|
_dereq_('../core/p5.Renderer');
|
|
_dereq_('./p5.Matrix');
|
|
var uMVMatrixStack = [];
|
|
|
|
//@TODO should implement public method
|
|
//to override these attributes
|
|
var attributes = {
|
|
alpha: true,
|
|
depth: true,
|
|
stencil: true,
|
|
antialias: false,
|
|
premultipliedAlpha: false,
|
|
preserveDrawingBuffer: false
|
|
};
|
|
|
|
/**
|
|
* @class p5.RendererGL
|
|
* @constructor
|
|
* @extends p5.Renderer
|
|
* 3D graphics class.
|
|
* @todo extend class to include public method for offscreen
|
|
* rendering (FBO).
|
|
*
|
|
*/
|
|
p5.RendererGL = function(elt, pInst, isMainCanvas) {
|
|
p5.Renderer.call(this, elt, pInst, isMainCanvas);
|
|
this._initContext();
|
|
|
|
this.isP3D = true; //lets us know we're in 3d mode
|
|
this.GL = this.drawingContext;
|
|
//lights
|
|
this.ambientLightCount = 0;
|
|
this.directionalLightCount = 0;
|
|
this.pointLightCount = 0;
|
|
//camera
|
|
this._curCamera = null;
|
|
|
|
/**
|
|
* model view, projection, & normal
|
|
* matrices
|
|
*/
|
|
this.uMVMatrix = new p5.Matrix();
|
|
this.uPMatrix = new p5.Matrix();
|
|
this.uNMatrix = new p5.Matrix('mat3');
|
|
//Geometry & Material hashes
|
|
this.gHash = {};
|
|
this.mHash = {};
|
|
//Imediate Mode
|
|
//default drawing is done in Retained Mode
|
|
this.isImmediateDrawing = false;
|
|
this.immediateMode = {};
|
|
this.curFillColor = [0.5,0.5,0.5,1.0];
|
|
this.curStrokeColor = [0.5,0.5,0.5,1.0];
|
|
this.pointSize = 5.0;//default point/stroke
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype = Object.create(p5.Renderer.prototype);
|
|
|
|
//////////////////////////////////////////////
|
|
// Setting
|
|
//////////////////////////////////////////////
|
|
|
|
p5.RendererGL.prototype._initContext = function() {
|
|
try {
|
|
this.drawingContext = this.canvas.getContext('webgl', attributes) ||
|
|
this.canvas.getContext('experimental-webgl', attributes);
|
|
if (this.drawingContext === null) {
|
|
throw new Error('Error creating webgl context');
|
|
} else {
|
|
console.log('p5.RendererGL: enabled webgl context');
|
|
var gl = this.drawingContext;
|
|
gl.enable(gl.DEPTH_TEST);
|
|
gl.depthFunc(gl.LEQUAL);
|
|
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
|
|
}
|
|
} catch (er) {
|
|
throw new Error(er);
|
|
}
|
|
};
|
|
//detect if user didn't set the camera
|
|
//then call this function below
|
|
p5.RendererGL.prototype._setDefaultCamera = function(){
|
|
if(this._curCamera === null){
|
|
var _w = this.width;
|
|
var _h = this.height;
|
|
this.uPMatrix = p5.Matrix.identity();
|
|
var cameraZ = (this.height / 2) / Math.tan(Math.PI * 30 / 180);
|
|
this.uPMatrix.perspective(60 / 180 * Math.PI, _w / _h,
|
|
cameraZ * 0.1, cameraZ * 10);
|
|
this._curCamera = 'default';
|
|
}
|
|
};
|
|
|
|
p5.RendererGL.prototype._update = function() {
|
|
this.uMVMatrix = p5.Matrix.identity();
|
|
this.translate(0, 0, -(this.height / 2) / Math.tan(Math.PI * 30 / 180));
|
|
this.ambientLightCount = 0;
|
|
this.directionalLightCount = 0;
|
|
this.pointLightCount = 0;
|
|
};
|
|
|
|
/**
|
|
* [background description]
|
|
* @return {[type]} [description]
|
|
*/
|
|
p5.RendererGL.prototype.background = function() {
|
|
var gl = this.GL;
|
|
var _col = this._pInst.color.apply(this._pInst, arguments);
|
|
var _r = (_col.levels[0]) / 255;
|
|
var _g = (_col.levels[1]) / 255;
|
|
var _b = (_col.levels[2]) / 255;
|
|
var _a = (_col.levels[3]) / 255;
|
|
gl.clearColor(_r, _g, _b, _a);
|
|
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
|
};
|
|
|
|
//@TODO implement this
|
|
// p5.RendererGL.prototype.clear = function() {
|
|
//@TODO
|
|
// };
|
|
|
|
//////////////////////////////////////////////
|
|
// SHADER
|
|
//////////////////////////////////////////////
|
|
|
|
/**
|
|
* [_initShaders description]
|
|
* @param {string} vertId [description]
|
|
* @param {string} fragId [description]
|
|
* @return {[type]} [description]
|
|
*/
|
|
p5.RendererGL.prototype._initShaders =
|
|
function(vertId, fragId, isImmediateMode) {
|
|
var gl = this.GL;
|
|
//set up our default shaders by:
|
|
// 1. create the shader,
|
|
// 2. load the shader source,
|
|
// 3. compile the shader
|
|
var _vertShader = gl.createShader(gl.VERTEX_SHADER);
|
|
//load in our default vertex shader
|
|
gl.shaderSource(_vertShader, shader[vertId]);
|
|
gl.compileShader(_vertShader);
|
|
// if our vertex shader failed compilation?
|
|
if (!gl.getShaderParameter(_vertShader, gl.COMPILE_STATUS)) {
|
|
alert('Yikes! An error occurred compiling the shaders:' +
|
|
gl.getShaderInfoLog(_vertShader));
|
|
return null;
|
|
}
|
|
|
|
var _fragShader = gl.createShader(gl.FRAGMENT_SHADER);
|
|
//load in our material frag shader
|
|
gl.shaderSource(_fragShader, shader[fragId]);
|
|
gl.compileShader(_fragShader);
|
|
// if our frag shader failed compilation?
|
|
if (!gl.getShaderParameter(_fragShader, gl.COMPILE_STATUS)) {
|
|
alert('Darn! An error occurred compiling the shaders:' +
|
|
gl.getShaderInfoLog(_fragShader));
|
|
return null;
|
|
}
|
|
|
|
var shaderProgram = gl.createProgram();
|
|
gl.attachShader(shaderProgram, _vertShader);
|
|
gl.attachShader(shaderProgram, _fragShader);
|
|
gl.linkProgram(shaderProgram);
|
|
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
|
|
alert('Snap! Error linking shader program');
|
|
}
|
|
//END SHADERS SETUP
|
|
|
|
this._getLocation(shaderProgram, isImmediateMode);
|
|
|
|
return shaderProgram;
|
|
};
|
|
|
|
p5.RendererGL.prototype._getLocation =
|
|
function(shaderProgram, isImmediateMode) {
|
|
var gl = this.GL;
|
|
gl.useProgram(shaderProgram);
|
|
|
|
//projection Matrix uniform
|
|
shaderProgram.uPMatrixUniform =
|
|
gl.getUniformLocation(shaderProgram, 'uProjectionMatrix');
|
|
//model view Matrix uniform
|
|
shaderProgram.uMVMatrixUniform =
|
|
gl.getUniformLocation(shaderProgram, 'uModelViewMatrix');
|
|
|
|
//@TODO: figure out a better way instead of if statement
|
|
if(isImmediateMode === undefined){
|
|
//normal Matrix uniform
|
|
shaderProgram.uNMatrixUniform =
|
|
gl.getUniformLocation(shaderProgram, 'uNormalMatrix');
|
|
|
|
shaderProgram.samplerUniform =
|
|
gl.getUniformLocation(shaderProgram, 'uSampler');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Sets a shader uniform given a shaderProgram and uniform string
|
|
* @param {String} shaderKey key to material Hash.
|
|
* @param {String} uniform location in shader.
|
|
* @param { Number} data data to bind uniform. Float data type.
|
|
* @todo currently this function sets uniform1f data.
|
|
* Should generalize function to accept any uniform
|
|
* data type.
|
|
*/
|
|
p5.RendererGL.prototype._setUniform1f = function(shaderKey,uniform,data)
|
|
{
|
|
var gl = this.GL;
|
|
var shaderProgram = this.mHash[shaderKey];
|
|
gl.useProgram(shaderProgram);
|
|
shaderProgram[uniform] = gl.getUniformLocation(shaderProgram, uniform);
|
|
gl.uniform1f(shaderProgram[uniform], data);
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype._setMatrixUniforms = function(shaderKey) {
|
|
var gl = this.GL;
|
|
var shaderProgram = this.mHash[shaderKey];
|
|
|
|
gl.useProgram(shaderProgram);
|
|
|
|
gl.uniformMatrix4fv(
|
|
shaderProgram.uPMatrixUniform,
|
|
false, this.uPMatrix.mat4);
|
|
|
|
gl.uniformMatrix4fv(
|
|
shaderProgram.uMVMatrixUniform,
|
|
false, this.uMVMatrix.mat4);
|
|
|
|
this.uNMatrix.inverseTranspose(this.uMVMatrix);
|
|
|
|
gl.uniformMatrix3fv(
|
|
shaderProgram.uNMatrixUniform,
|
|
false, this.uNMatrix.mat3);
|
|
};
|
|
//////////////////////////////////////////////
|
|
// GET CURRENT | for shader and color
|
|
//////////////////////////////////////////////
|
|
p5.RendererGL.prototype._getShader = function(vertId, fragId, isImmediateMode) {
|
|
var mId = vertId + '|' + fragId;
|
|
//create it and put it into hashTable
|
|
if(!this.materialInHash(mId)){
|
|
var shaderProgram = this._initShaders(vertId, fragId, isImmediateMode);
|
|
this.mHash[mId] = shaderProgram;
|
|
}
|
|
this.curShaderId = mId;
|
|
|
|
return this.mHash[this.curShaderId];
|
|
};
|
|
|
|
p5.RendererGL.prototype._getCurShaderId = function(){
|
|
//if the shader ID is not yet defined
|
|
var mId, shaderProgram;
|
|
if(this.drawMode !== 'fill' && this.curShaderId === undefined){
|
|
//default shader: normalMaterial()
|
|
mId = 'normalVert|normalFrag';
|
|
shaderProgram = this._initShaders('normalVert', 'normalFrag');
|
|
this.mHash[mId] = shaderProgram;
|
|
this.curShaderId = mId;
|
|
} else if(this.isImmediateDrawing && this.drawMode === 'fill'){
|
|
mId = 'immediateVert|vertexColorFrag';
|
|
shaderProgram = this._initShaders('immediateVert', 'vertexColorFrag');
|
|
this.mHash[mId] = shaderProgram;
|
|
this.curShaderId = mId;
|
|
}
|
|
return this.curShaderId;
|
|
};
|
|
|
|
//////////////////////////////////////////////
|
|
// COLOR
|
|
//////////////////////////////////////////////
|
|
/**
|
|
* Basic fill material for geometry with a given color
|
|
* @method fill
|
|
* @param {Number|Array|String|p5.Color} v1 gray value,
|
|
* red or hue value (depending on the current color mode),
|
|
* or color Array, or CSS color string
|
|
* @param {Number} [v2] optional: green or saturation value
|
|
* @param {Number} [v3] optional: blue or brightness value
|
|
* @param {Number} [a] optional: opacity
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(0);
|
|
* fill(250, 0, 0);
|
|
* rotateX(frameCount * 0.01);
|
|
* rotateY(frameCount * 0.01);
|
|
* rotateZ(frameCount * 0.01);
|
|
* box(200, 200, 200);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* red canvas
|
|
*
|
|
*/
|
|
p5.RendererGL.prototype.fill = function(v1, v2, v3, a) {
|
|
var gl = this.GL;
|
|
var shaderProgram;
|
|
//see material.js for more info on color blending in webgl
|
|
var colors = this._applyColorBlend.apply(this, arguments);
|
|
this.curFillColor = colors;
|
|
this.drawMode = 'fill';
|
|
if(this.isImmediateDrawing){
|
|
shaderProgram =
|
|
this._getShader('immediateVert','vertexColorFrag');
|
|
gl.useProgram(shaderProgram);
|
|
} else {
|
|
shaderProgram =
|
|
this._getShader('normalVert', 'basicFrag');
|
|
gl.useProgram(shaderProgram);
|
|
//RetainedMode uses a webgl uniform to pass color vals
|
|
//in ImmediateMode, we want access to each vertex so therefore
|
|
//we cannot use a uniform.
|
|
shaderProgram.uMaterialColor = gl.getUniformLocation(
|
|
shaderProgram, 'uMaterialColor' );
|
|
gl.uniform4f( shaderProgram.uMaterialColor,
|
|
colors[0],
|
|
colors[1],
|
|
colors[2],
|
|
colors[3]);
|
|
}
|
|
return this;
|
|
};
|
|
p5.RendererGL.prototype.stroke = function(r, g, b, a) {
|
|
var color = this._pInst.color.apply(this._pInst, arguments);
|
|
var colorNormalized = color._array;
|
|
this.curStrokeColor = colorNormalized;
|
|
this.drawMode = 'stroke';
|
|
return this;
|
|
};
|
|
|
|
//@TODO
|
|
p5.RendererGL.prototype._strokeCheck = function(){
|
|
if(this.drawMode === 'stroke'){
|
|
throw new Error(
|
|
'stroke for shapes in 3D not yet implemented, use fill for now :('
|
|
);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* [strokeWeight description]
|
|
* @param {Number} pointSize stroke point size
|
|
* @return {[type]} [description]
|
|
* @todo strokeWeight currently works on points only.
|
|
* implement on all wireframes and strokes.
|
|
*/
|
|
p5.RendererGL.prototype.strokeWeight = function(pointSize) {
|
|
this.pointSize = pointSize;
|
|
return this;
|
|
};
|
|
//////////////////////////////////////////////
|
|
// HASH | for material and geometry
|
|
//////////////////////////////////////////////
|
|
|
|
p5.RendererGL.prototype.geometryInHash = function(gId){
|
|
return this.gHash[gId] !== undefined;
|
|
};
|
|
|
|
p5.RendererGL.prototype.materialInHash = function(mId){
|
|
return this.mHash[mId] !== undefined;
|
|
};
|
|
|
|
/**
|
|
* [resize description]
|
|
* @param {[type]} w [description]
|
|
* @param {[tyoe]} h [description]
|
|
* @return {[type]} [description]
|
|
*/
|
|
p5.RendererGL.prototype.resize = function(w,h) {
|
|
var gl = this.GL;
|
|
p5.Renderer.prototype.resize.call(this, w, h);
|
|
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
|
|
// If we're using the default camera, update the aspect ratio
|
|
if(this._curCamera === 'default') {
|
|
this._curCamera = null;
|
|
this._setDefaultCamera();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* clears color and depth buffers
|
|
* with r,g,b,a
|
|
* @param {Number} r normalized red val.
|
|
* @param {Number} g normalized green val.
|
|
* @param {Number} b normalized blue val.
|
|
* @param {Number} a normalized alpha val.
|
|
*/
|
|
p5.RendererGL.prototype.clear = function() {
|
|
var gl = this.GL;
|
|
gl.clearColor(arguments[0],
|
|
arguments[1],
|
|
arguments[2],
|
|
arguments[3]);
|
|
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
|
};
|
|
|
|
/**
|
|
* [translate description]
|
|
* @param {[type]} x [description]
|
|
* @param {[type]} y [description]
|
|
* @param {[type]} z [description]
|
|
* @return {[type]} [description]
|
|
* @todo implement handle for components or vector as args
|
|
*/
|
|
p5.RendererGL.prototype.translate = function(x, y, z) {
|
|
this.uMVMatrix.translate([x,-y,z]);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Scales the Model View Matrix by a vector
|
|
* @param {Number | p5.Vector | Array} x [description]
|
|
* @param {Number} [y] y-axis scalar
|
|
* @param {Number} [z] z-axis scalar
|
|
* @return {this} [description]
|
|
*/
|
|
p5.RendererGL.prototype.scale = function(x,y,z) {
|
|
this.uMVMatrix.scale([x,y,z]);
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype.rotate = function(rad, axis){
|
|
this.uMVMatrix.rotate(rad, axis);
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype.rotateX = function(rad) {
|
|
this.rotate(rad, [1,0,0]);
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype.rotateY = function(rad) {
|
|
this.rotate(rad, [0,1,0]);
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype.rotateZ = function(rad) {
|
|
this.rotate(rad, [0,0,1]);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* pushes a copy of the model view matrix onto the
|
|
* MV Matrix stack.
|
|
*/
|
|
p5.RendererGL.prototype.push = function() {
|
|
uMVMatrixStack.push(this.uMVMatrix.copy());
|
|
};
|
|
|
|
/**
|
|
* [pop description]
|
|
* @return {[type]} [description]
|
|
*/
|
|
p5.RendererGL.prototype.pop = function() {
|
|
if (uMVMatrixStack.length === 0) {
|
|
throw new Error('Invalid popMatrix!');
|
|
}
|
|
this.uMVMatrix = uMVMatrixStack.pop();
|
|
};
|
|
|
|
p5.RendererGL.prototype.resetMatrix = function() {
|
|
this.uMVMatrix = p5.Matrix.identity();
|
|
this.translate(0, 0, -800);
|
|
return this;
|
|
};
|
|
|
|
// Text/Typography
|
|
// @TODO:
|
|
p5.RendererGL.prototype._applyTextProperties = function() {
|
|
//@TODO finish implementation
|
|
console.error('text commands not yet implemented in webgl');
|
|
};
|
|
module.exports = p5.RendererGL;
|
|
|
|
},{"../core/core":37,"../core/p5.Renderer":43,"./p5.Matrix":83,"./shader":88}],87:[function(_dereq_,module,exports){
|
|
/**
|
|
* @module Shape
|
|
* @submodule 3D Primitives
|
|
* @for p5
|
|
* @requires core
|
|
* @requires p5.Geometry
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
var p5 = _dereq_('../core/core');
|
|
_dereq_('./p5.Geometry');
|
|
/**
|
|
* Draw a plane with given a width and height
|
|
* @method plane
|
|
* @param {Number} width width of the plane
|
|
* @param {Number} height height of the plane
|
|
* @param {Number} [detailX] Optional number of triangle
|
|
* subdivisions in x-dimension
|
|
* @param {Number} [detailY] Optional number of triangle
|
|
* subdivisions in y-dimension
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* //draw a plane with width 200 and height 200
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* plane(50, 50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*
|
|
* @alt
|
|
* Nothing displayed on canvas
|
|
* Rotating interior view of a box with sides that change color.
|
|
* 3d red and green gradient.
|
|
* Rotating interior view of a cylinder with sides that change color.
|
|
* Rotating view of a cylinder with sides that change color.
|
|
* 3d red and green gradient.
|
|
* rotating view of a multi-colored cylinder with concave sides.
|
|
*/
|
|
p5.prototype.plane = function(){
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
var width = args[0] || 50;
|
|
var height = args[1] || width;
|
|
var detailX = typeof args[2] === 'number' ? args[2] : 1;
|
|
var detailY = typeof args[3] === 'number' ? args[3] : 1;
|
|
|
|
var gId = 'plane|'+width+'|'+height+'|'+detailX+'|'+detailY;
|
|
|
|
if(!this._renderer.geometryInHash(gId)){
|
|
var _plane = function(){
|
|
var u,v,p;
|
|
for (var i = 0; i <= this.detailY; i++){
|
|
v = i / this.detailY;
|
|
for (var j = 0; j <= this.detailX; j++){
|
|
u = j / this.detailX;
|
|
p = new p5.Vector(width * u - width/2,
|
|
height * v - height/2,
|
|
0);
|
|
this.vertices.push(p);
|
|
this.uvs.push([u,v]);
|
|
}
|
|
}
|
|
};
|
|
var planeGeom =
|
|
new p5.Geometry(detailX, detailY, _plane);
|
|
planeGeom
|
|
.computeFaces()
|
|
.computeNormals();
|
|
this._renderer.createBuffers(gId, planeGeom);
|
|
}
|
|
|
|
this._renderer.drawBuffers(gId);
|
|
|
|
};
|
|
|
|
/**
|
|
* Draw a box with given width, height and depth
|
|
* @method box
|
|
* @param {Number} width width of the box
|
|
* @param {Number} Height height of the box
|
|
* @param {Number} depth depth of the box
|
|
* @param {Number} [detailX] Optional number of triangle
|
|
* subdivisions in x-dimension
|
|
* @param {Number} [detailY] Optional number of triangle
|
|
* subdivisions in y-dimension
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* //draw a spinning box with width, height and depth 200
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* rotateX(frameCount * 0.01);
|
|
* rotateY(frameCount * 0.01);
|
|
* box(200, 200, 200);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.box = function(){
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
var width = args[0] || 50;
|
|
var height = args[1] || width;
|
|
var depth = args[2] || width;
|
|
|
|
var detailX = typeof args[3] === 'number' ? args[3] : 4;
|
|
var detailY = typeof args[4] === 'number' ? args[4] : 4;
|
|
var gId = 'box|'+width+'|'+height+'|'+depth+'|'+detailX+'|'+detailY;
|
|
|
|
if(!this._renderer.geometryInHash(gId)){
|
|
var _box = function(){
|
|
var cubeIndices = [
|
|
[0, 4, 2, 6],// -1, 0, 0],// -x
|
|
[1, 3, 5, 7],// +1, 0, 0],// +x
|
|
[0, 1, 4, 5],// 0, -1, 0],// -y
|
|
[2, 6, 3, 7],// 0, +1, 0],// +y
|
|
[0, 2, 1, 3],// 0, 0, -1],// -z
|
|
[4, 5, 6, 7]// 0, 0, +1] // +z
|
|
];
|
|
var id=0;
|
|
for (var i = 0; i < cubeIndices.length; i++) {
|
|
var cubeIndex = cubeIndices[i];
|
|
var v = i * 4;
|
|
for (var j = 0; j < 4; j++) {
|
|
var d = cubeIndex[j];
|
|
//inspired by lightgl:
|
|
//https://github.com/evanw/lightgl.js
|
|
//octants:https://en.wikipedia.org/wiki/Octant_(solid_geometry)
|
|
var octant = new p5.Vector(
|
|
((d & 1) * 2 - 1)*width/2,
|
|
((d & 2) - 1) *height/2,
|
|
((d & 4) / 2 - 1) * depth/2);
|
|
this.vertices.push( octant );
|
|
this.uvs.push([j & 1, (j & 2) / 2]);
|
|
id++;
|
|
}
|
|
this.faces.push([v, v + 1, v + 2]);
|
|
this.faces.push([v + 2, v + 1, v + 3]);
|
|
}
|
|
};
|
|
var boxGeom = new p5.Geometry(detailX,detailY, _box);
|
|
boxGeom.computeNormals();
|
|
//initialize our geometry buffer with
|
|
//the key val pair:
|
|
//geometry Id, Geom object
|
|
this._renderer.createBuffers(gId, boxGeom);
|
|
}
|
|
this._renderer.drawBuffers(gId);
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* Draw a sphere with given radius
|
|
* @method sphere
|
|
* @param {Number} radius radius of circle
|
|
* @param {Number} [detailX] optional: number of segments,
|
|
* the more segments the smoother geometry
|
|
* default is 24
|
|
* @param {Number} [detailY] optional: number of segments,
|
|
* the more segments the smoother geometry
|
|
* default is 16
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // draw a sphere with radius 200
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* sphere(50);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.sphere = function(){
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
var radius = args[0] || 50;
|
|
var detailX = typeof args[1] === 'number' ? args[1] : 24;
|
|
var detailY = typeof args[2] === 'number' ? args[2] : 16;
|
|
var gId = 'sphere|'+radius+'|'+detailX+'|'+detailY;
|
|
if(!this._renderer.geometryInHash(gId)){
|
|
var _sphere = function(){
|
|
var u,v,p;
|
|
for (var i = 0; i <= this.detailY; i++){
|
|
v = i / this.detailY;
|
|
for (var j = 0; j <= this.detailX; j++){
|
|
u = j / this.detailX;
|
|
var theta = 2 * Math.PI * u;
|
|
var phi = Math.PI * v - Math.PI / 2;
|
|
p = new p5.Vector(radius * Math.cos(phi) * Math.sin(theta),
|
|
radius * Math.sin(phi),
|
|
radius * Math.cos(phi) * Math.cos(theta));
|
|
this.vertices.push(p);
|
|
this.uvs.push([u,v]);
|
|
}
|
|
}
|
|
};
|
|
var sphereGeom = new p5.Geometry(detailX, detailY, _sphere);
|
|
sphereGeom
|
|
.computeFaces()
|
|
.computeNormals()
|
|
.averageNormals()
|
|
.averagePoleNormals();
|
|
this._renderer.createBuffers(gId, sphereGeom);
|
|
}
|
|
this._renderer.drawBuffers(gId);
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* helper function for creating both cones and cyllinders
|
|
*/
|
|
var _truncatedCone = function(
|
|
bottomRadius,
|
|
topRadius,
|
|
height,
|
|
detailX,
|
|
detailY,
|
|
topCap,
|
|
bottomCap) {
|
|
detailX = (detailX < 3) ? 3 : detailX;
|
|
detailY = (detailY < 1) ? 1 : detailY;
|
|
topCap = (topCap === undefined) ? true : topCap;
|
|
bottomCap = (bottomCap === undefined) ? true : bottomCap;
|
|
var extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);
|
|
var vertsAroundEdge = detailX + 1;
|
|
|
|
// ensure constant slant
|
|
var slant = Math.atan2(bottomRadius - topRadius, height);
|
|
var start = topCap ? -2 : 0;
|
|
var end = detailY + (bottomCap ? 2 : 0);
|
|
var yy, ii;
|
|
for (yy = start; yy <= end; ++yy) {
|
|
var v = yy / detailY;
|
|
var y = height * v;
|
|
var ringRadius;
|
|
if (yy < 0) {
|
|
y = 0;
|
|
v = 1;
|
|
ringRadius = bottomRadius;
|
|
} else if (yy > detailY) {
|
|
y = height;
|
|
v = 1;
|
|
ringRadius = topRadius;
|
|
} else {
|
|
ringRadius = bottomRadius +
|
|
(topRadius - bottomRadius) * (yy / detailY);
|
|
}
|
|
if (yy === -2 || yy === detailY + 2) {
|
|
ringRadius = 0;
|
|
v = 0;
|
|
}
|
|
y -= height / 2;
|
|
for (ii = 0; ii < vertsAroundEdge; ++ii) {
|
|
//VERTICES
|
|
this.vertices.push(
|
|
new p5.Vector(
|
|
Math.sin(ii*Math.PI * 2 /detailX) * ringRadius,
|
|
y,
|
|
Math.cos(ii*Math.PI * 2 /detailX) * ringRadius)
|
|
);
|
|
//VERTEX NORMALS
|
|
this.vertexNormals.push(
|
|
new p5.Vector(
|
|
(yy < 0 || yy > detailY) ? 0 :
|
|
(Math.sin(ii * Math.PI * 2 / detailX) * Math.cos(slant)),
|
|
(yy < 0) ? -1 : (yy > detailY ? 1 : Math.sin(slant)),
|
|
(yy < 0 || yy > detailY) ? 0 :
|
|
(Math.cos(ii * Math.PI * 2 / detailX) * Math.cos(slant)))
|
|
);
|
|
//UVs
|
|
this.uvs.push([(ii / detailX), v]);
|
|
}
|
|
}
|
|
for (yy = 0; yy < detailY + extra; ++yy) {
|
|
for (ii = 0; ii < detailX; ++ii) {
|
|
this.faces.push([vertsAroundEdge * (yy + 0) + 0 + ii,
|
|
vertsAroundEdge * (yy + 0) + 1 + ii,
|
|
vertsAroundEdge * (yy + 1) + 1 + ii]);
|
|
this.faces.push([vertsAroundEdge * (yy + 0) + 0 + ii,
|
|
vertsAroundEdge * (yy + 1) + 1 + ii,
|
|
vertsAroundEdge * (yy + 1) + 0 + ii]);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Draw a cylinder with given radius and height
|
|
* @method cylinder
|
|
* @param {Number} radius radius of the surface
|
|
* @param {Number} height height of the cylinder
|
|
* @param {Number} [detailX] optional: number of segments,
|
|
* the more segments the smoother geometry
|
|
* default is 24
|
|
* @param {Number} [detailY] optional: number of segments in y-dimension,
|
|
* the more segments the smoother geometry
|
|
* default is 16
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* //draw a spinning cylinder with radius 200 and height 200
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* rotateX(frameCount * 0.01);
|
|
* rotateZ(frameCount * 0.01);
|
|
* cylinder(200, 200);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.cylinder = function(){
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
var radius = args[0] || 50;
|
|
var height = args[1] || radius;
|
|
var detailX = typeof args[2] === 'number' ? args[2] : 24;
|
|
var detailY = typeof args[3] === 'number' ? args[3] : 16;
|
|
var gId = 'cylinder|'+radius+'|'+height+'|'+detailX+'|'+detailY;
|
|
if(!this._renderer.geometryInHash(gId)){
|
|
var cylinderGeom = new p5.Geometry(detailX, detailY);
|
|
_truncatedCone.call(
|
|
cylinderGeom,
|
|
radius,
|
|
radius,
|
|
height,
|
|
detailX,
|
|
detailY,
|
|
true,true);
|
|
cylinderGeom.computeNormals();
|
|
this._renderer.createBuffers(gId, cylinderGeom);
|
|
}
|
|
|
|
this._renderer.drawBuffers(gId);
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Draw a cone with given radius and height
|
|
* @method cone
|
|
* @param {Number} radius radius of the bottom surface
|
|
* @param {Number} height height of the cone
|
|
* @param {Number} [detailX] optional: number of segments,
|
|
* the more segments the smoother geometry
|
|
* default is 24
|
|
* @param {Number} [detailY] optional: number of segments,
|
|
* the more segments the smoother geometry
|
|
* default is 16
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* //draw a spinning cone with radius 200 and height 200
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* rotateX(frameCount * 0.01);
|
|
* rotateZ(frameCount * 0.01);
|
|
* cone(200, 200);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.cone = function(){
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
var baseRadius = args[0] || 50;
|
|
var height = args[1] || baseRadius;
|
|
var detailX = typeof args[2] === 'number' ? args[2] : 24;
|
|
var detailY = typeof args[3] === 'number' ? args[3] : 16;
|
|
var gId = 'cone|'+baseRadius+'|'+height+'|'+detailX+'|'+detailY;
|
|
if(!this._renderer.geometryInHash(gId)){
|
|
var coneGeom = new p5.Geometry(detailX, detailY);
|
|
_truncatedCone.call(coneGeom,
|
|
baseRadius,
|
|
0,//top radius 0
|
|
height,
|
|
detailX,
|
|
detailY,
|
|
true,
|
|
true);
|
|
//for cones we need to average Normals
|
|
coneGeom
|
|
.computeNormals();
|
|
this._renderer.createBuffers(gId, coneGeom);
|
|
}
|
|
|
|
this._renderer.drawBuffers(gId);
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Draw an ellipsoid with given radius
|
|
* @method ellipsoid
|
|
* @param {Number} radiusx xradius of circle
|
|
* @param {Number} radiusy yradius of circle
|
|
* @param {Number} radiusz zradius of circle
|
|
* @param {Number} [detailX] optional: number of segments,
|
|
* the more segments the smoother geometry
|
|
* default is 24. Avoid detail number above
|
|
* 150, it may crash the browser.
|
|
* @param {Number} [detailY] optional: number of segments,
|
|
* the more segments the smoother geometry
|
|
* default is 16. Avoid detail number above
|
|
* 150, it may crash the browser.
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* // draw an ellipsoid with radius 20, 30 and 40.
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* ellipsoid(20, 30, 40);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.ellipsoid = function(){
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
var detailX = typeof args[3] === 'number' ? args[3] : 24;
|
|
var detailY = typeof args[4] === 'number' ? args[4] : 24;
|
|
var radiusX = args[0] || 50;
|
|
var radiusY = args[1] || radiusX;
|
|
var radiusZ = args[2] || radiusX;
|
|
|
|
var gId = 'ellipsoid|'+radiusX+'|'+radiusY+
|
|
'|'+radiusZ+'|'+detailX+'|'+detailY;
|
|
|
|
|
|
if(!this._renderer.geometryInHash(gId)){
|
|
var _ellipsoid = function(){
|
|
var u,v,p;
|
|
for (var i = 0; i <= this.detailY; i++){
|
|
v = i / this.detailY;
|
|
for (var j = 0; j <= this.detailX; j++){
|
|
u = j / this.detailX;
|
|
var theta = 2 * Math.PI * u;
|
|
var phi = Math.PI * v - Math.PI / 2;
|
|
p = new p5.Vector(radiusX * Math.cos(phi) * Math.sin(theta),
|
|
radiusY * Math.sin(phi),
|
|
radiusZ * Math.cos(phi) * Math.cos(theta));
|
|
this.vertices.push(p);
|
|
this.uvs.push([u,v]);
|
|
}
|
|
}
|
|
};
|
|
var ellipsoidGeom = new p5.Geometry(detailX, detailY,_ellipsoid);
|
|
ellipsoidGeom
|
|
.computeFaces()
|
|
.computeNormals();
|
|
this._renderer.createBuffers(gId, ellipsoidGeom);
|
|
}
|
|
|
|
this._renderer.drawBuffers(gId);
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Draw a torus with given radius and tube radius
|
|
* @method torus
|
|
* @param {Number} radius radius of the whole ring
|
|
* @param {Number} tubeRadius radius of the tube
|
|
* @param {Number} [detailX] optional: number of segments in x-dimension,
|
|
* the more segments the smoother geometry
|
|
* default is 24
|
|
* @param {Number} [detailY] optional: number of segments in y-dimension,
|
|
* the more segments the smoother geometry
|
|
* default is 16
|
|
* @return {p5} the p5 object
|
|
* @example
|
|
* <div>
|
|
* <code>
|
|
* //draw a spinning torus with radius 200 and tube radius 60
|
|
* function setup(){
|
|
* createCanvas(100, 100, WEBGL);
|
|
* }
|
|
*
|
|
* function draw(){
|
|
* background(200);
|
|
* rotateX(frameCount * 0.01);
|
|
* rotateY(frameCount * 0.01);
|
|
* torus(200, 60);
|
|
* }
|
|
* </code>
|
|
* </div>
|
|
*/
|
|
p5.prototype.torus = function(){
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
var detailX = typeof args[2] === 'number' ? args[2] : 24;
|
|
var detailY = typeof args[3] === 'number' ? args[3] : 16;
|
|
|
|
var radius = args[0] || 50;
|
|
var tubeRadius = args[1] || 10;
|
|
|
|
var gId = 'torus|'+radius+'|'+tubeRadius+'|'+detailX+'|'+detailY;
|
|
|
|
if(!this._renderer.geometryInHash(gId)){
|
|
var _torus = function(){
|
|
var u,v,p;
|
|
for (var i = 0; i <= this.detailY; i++){
|
|
v = i / this.detailY;
|
|
for (var j = 0; j <= this.detailX; j++){
|
|
u = j / this.detailX;
|
|
var theta = 2 * Math.PI * u;
|
|
var phi = 2 * Math.PI * v;
|
|
p = new p5.Vector(
|
|
(radius + tubeRadius * Math.cos(phi)) * Math.cos(theta),
|
|
(radius + tubeRadius * Math.cos(phi)) * Math.sin(theta),
|
|
tubeRadius * Math.sin(phi));
|
|
this.vertices.push(p);
|
|
this.uvs.push([u,v]);
|
|
}
|
|
}
|
|
};
|
|
var torusGeom = new p5.Geometry(detailX, detailY, _torus);
|
|
torusGeom
|
|
.computeFaces()
|
|
.computeNormals()
|
|
.averageNormals();
|
|
this._renderer.createBuffers(gId, torusGeom);
|
|
}
|
|
|
|
this._renderer.drawBuffers(gId);
|
|
|
|
return this;
|
|
};
|
|
|
|
///////////////////////
|
|
/// 2D primitives
|
|
/////////////////////////
|
|
|
|
//@TODO
|
|
p5.RendererGL.prototype.point = function(x, y, z){
|
|
console.log('point not yet implemented in webgl');
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype.triangle = function
|
|
(args){
|
|
var x1=args[0], y1=args[1];
|
|
var x2=args[2], y2=args[3];
|
|
var x3=args[4], y3=args[5];
|
|
var gId = 'tri|'+x1+'|'+y1+'|'+
|
|
x2+'|'+y2+'|'+
|
|
x3+'|'+y3;
|
|
if(!this.geometryInHash(gId)){
|
|
var _triangle = function(){
|
|
var vertices = [];
|
|
vertices.push(new p5.Vector(x1,y1,0));
|
|
vertices.push(new p5.Vector(x2,y2,0));
|
|
vertices.push(new p5.Vector(x3,y3,0));
|
|
this.vertices = vertices;
|
|
this.faces = [[0,1,2]];
|
|
this.uvs = [[0,0],[0,1],[1,1]];
|
|
};
|
|
var triGeom = new p5.Geometry(1,1,_triangle);
|
|
triGeom.computeNormals();
|
|
this.createBuffers(gId, triGeom);
|
|
}
|
|
|
|
this.drawBuffers(gId);
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype.ellipse = function
|
|
(args){
|
|
var x = args[0];
|
|
var y = args[1];
|
|
var width = args[2];
|
|
var height = args[3];
|
|
//detailX and Y are optional 6th & 7th
|
|
//arguments
|
|
var detailX = args[4] || 24;
|
|
var detailY = args[5] || 16;
|
|
var gId = 'ellipse|'+args[0]+'|'+args[1]+'|'+args[2]+'|'+
|
|
args[3];
|
|
if(!this.geometryInHash(gId)){
|
|
var _ellipse = function(){
|
|
var u,v,p;
|
|
var centerX = x+width*0.5;
|
|
var centerY = y+height*0.5;
|
|
for (var i = 0; i <= this.detailY; i++){
|
|
v = i / this.detailY;
|
|
for (var j = 0; j <= this.detailX; j++){
|
|
u = j / this.detailX;
|
|
var theta = 2 * Math.PI * u;
|
|
if(v === 0){
|
|
p = new p5.Vector(centerX, centerY, 0);
|
|
}
|
|
else{
|
|
var _x = centerX + width*0.5 * Math.cos(theta);
|
|
var _y = centerY + height*0.5 * Math.sin(theta);
|
|
p = new p5.Vector(_x, _y, 0);
|
|
}
|
|
this.vertices.push(p);
|
|
this.uvs.push([u,v]);
|
|
}
|
|
}
|
|
};
|
|
var ellipseGeom = new p5.Geometry(detailX,detailY,_ellipse);
|
|
ellipseGeom
|
|
.computeFaces()
|
|
.computeNormals();
|
|
this.createBuffers(gId, ellipseGeom);
|
|
}
|
|
this.drawBuffers(gId);
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype.rect = function
|
|
(args){
|
|
var gId = 'rect|'+args[0]+'|'+args[1]+'|'+args[2]+'|'+
|
|
args[3];
|
|
var x = args[0];
|
|
var y = args[1];
|
|
var width = args[2];
|
|
var height = args[3];
|
|
var detailX = args[4] || 24;
|
|
var detailY = args[5] || 16;
|
|
if(!this.geometryInHash(gId)){
|
|
var _rect = function(){
|
|
var u,v,p;
|
|
for (var i = 0; i <= this.detailY; i++){
|
|
v = i / this.detailY;
|
|
for (var j = 0; j <= this.detailX; j++){
|
|
u = j / this.detailX;
|
|
// var _x = x-width/2;
|
|
// var _y = y-height/2;
|
|
p = new p5.Vector(
|
|
x + (width*u),
|
|
y + (height*v),
|
|
0
|
|
);
|
|
this.vertices.push(p);
|
|
this.uvs.push([u,v]);
|
|
}
|
|
}
|
|
};
|
|
var rectGeom = new p5.Geometry(detailX,detailY,_rect);
|
|
rectGeom
|
|
.computeFaces()
|
|
.computeNormals();
|
|
this.createBuffers(gId, rectGeom);
|
|
}
|
|
this.drawBuffers(gId);
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype.quad = function(){
|
|
var args = new Array(arguments.length);
|
|
for (var i = 0; i < args.length; ++i) {
|
|
args[i] = arguments[i];
|
|
}
|
|
var x1 = args[0],
|
|
y1 = args[1],
|
|
x2 = args[2],
|
|
y2 = args[3],
|
|
x3 = args[4],
|
|
y3 = args[5],
|
|
x4 = args[6],
|
|
y4 = args[7];
|
|
var gId = 'quad|'+x1+'|'+y1+'|'+
|
|
x2+'|'+y2+'|'+
|
|
x3+'|'+y3+'|'+
|
|
x4+'|'+y4;
|
|
if(!this.geometryInHash(gId)){
|
|
var _quad = function(){
|
|
this.vertices.push(new p5.Vector(x1,y1,0));
|
|
this.vertices.push(new p5.Vector(x2,y2,0));
|
|
this.vertices.push(new p5.Vector(x3,y3,0));
|
|
this.vertices.push(new p5.Vector(x4,y4,0));
|
|
this.uvs.push([0, 0], [1, 0], [1, 1], [0, 1]);
|
|
};
|
|
var quadGeom = new p5.Geometry(2,2,_quad);
|
|
quadGeom.computeNormals();
|
|
quadGeom.faces = [[0,1,2],[2,3,0]];
|
|
this.createBuffers(gId, quadGeom);
|
|
}
|
|
this.drawBuffers(gId);
|
|
return this;
|
|
};
|
|
|
|
//this implementation of bezier curve
|
|
//is based on Bernstein polynomial
|
|
p5.RendererGL.prototype.bezier = function
|
|
(args){
|
|
var bezierDetail=args[12] || 20;//value of Bezier detail
|
|
this.beginShape();
|
|
var coeff=[0,0,0,0];// Bernstein polynomial coeffecients
|
|
var vertex=[0,0,0]; //(x,y,z) coordinates of points in bezier curve
|
|
for(var i=0; i<=bezierDetail; i++){
|
|
coeff[0]=Math.pow(1-(i/bezierDetail),3);
|
|
coeff[1]=(3*(i/bezierDetail)) * (Math.pow(1-(i/bezierDetail),2));
|
|
coeff[2]=(3*Math.pow(i/bezierDetail,2)) * (1-(i/bezierDetail));
|
|
coeff[3]=Math.pow(i/bezierDetail,3);
|
|
vertex[0]=args[0]*coeff[0] + args[3]*coeff[1] +
|
|
args[6]*coeff[2] + args[9]*coeff[3];
|
|
vertex[1]=args[1]*coeff[0] + args[4]*coeff[1] +
|
|
args[7]*coeff[2] + args[10]*coeff[3];
|
|
vertex[2]=args[2]*coeff[0] + args[5]*coeff[1] +
|
|
args[8]*coeff[2] + args[11]*coeff[3];
|
|
this.vertex(vertex[0],vertex[1],vertex[2]);
|
|
}
|
|
this.endShape();
|
|
return this;
|
|
};
|
|
|
|
p5.RendererGL.prototype.curve=function
|
|
(args){
|
|
var curveDetail=args[12];
|
|
this.beginShape();
|
|
var coeff=[0,0,0,0];//coeffecients of the equation
|
|
var vertex=[0,0,0]; //(x,y,z) coordinates of points in bezier curve
|
|
for(var i=0; i<=curveDetail; i++){
|
|
coeff[0]=Math.pow((i/curveDetail),3) * 0.5;
|
|
coeff[1]=Math.pow((i/curveDetail),2) * 0.5;
|
|
coeff[2]=(i/curveDetail) * 0.5;
|
|
coeff[3]=0.5;
|
|
vertex[0]=coeff[0]*(-args[0] + (3*args[3]) - (3*args[6]) +args[9]) +
|
|
coeff[1]*((2*args[0]) - (5*args[3]) + (4*args[6]) - args[9]) +
|
|
coeff[2]*(-args[0] + args[6]) +
|
|
coeff[3]*(2*args[3]);
|
|
vertex[1]=coeff[0]*(-args[1] + (3*args[4]) - (3*args[7]) +args[10]) +
|
|
coeff[1]*((2*args[1]) - (5*args[4]) + (4*args[7]) - args[10]) +
|
|
coeff[2]*(-args[1] + args[7]) +
|
|
coeff[3]*(2*args[4]);
|
|
vertex[2]=coeff[0]*(-args[2] + (3*args[5]) - (3*args[8]) +args[11]) +
|
|
coeff[1]*((2*args[2]) - (5*args[5]) + (4*args[8]) - args[11]) +
|
|
coeff[2]*(-args[2] + args[8]) +
|
|
coeff[3]*(2*args[5]);
|
|
this.vertex(vertex[0],vertex[1],vertex[2]);
|
|
}
|
|
this.endShape();
|
|
return this;
|
|
};
|
|
|
|
module.exports = p5;
|
|
|
|
},{"../core/core":37,"./p5.Geometry":82}],88:[function(_dereq_,module,exports){
|
|
|
|
|
|
module.exports = {
|
|
immediateVert:
|
|
"attribute vec3 aPosition;\nattribute vec4 aVertexColor;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform float uResolution;\nuniform float uPointSize;\n\nvarying vec4 vColor;\nvoid main(void) {\n vec4 positionVec4 = vec4(aPosition * vec3(1.0, -1.0, 1.0), 1.0);\n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n vColor = aVertexColor;\n gl_PointSize = uPointSize;\n}\n",
|
|
vertexColorVert:
|
|
"attribute vec3 aPosition;\nattribute vec4 aVertexColor;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\n\nvarying vec4 vColor;\n\nvoid main(void) {\n vec4 positionVec4 = vec4(aPosition * vec3(1.0, -1.0, 1.0), 1.0);\n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n vColor = aVertexColor;\n}\n",
|
|
vertexColorFrag:
|
|
"precision mediump float;\nvarying vec4 vColor;\nvoid main(void) {\n gl_FragColor = vColor;\n}",
|
|
normalVert:
|
|
"attribute vec3 aPosition;\nattribute vec3 aNormal;\nattribute vec2 aTexCoord;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform mat3 uNormalMatrix;\n\nvarying vec3 vVertexNormal;\nvarying highp vec2 vVertTexCoord;\n\nvoid main(void) {\n vec4 positionVec4 = vec4(aPosition * vec3(1.0, -1.0, 1.0), 1.0);\n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n vVertexNormal = vec3( uNormalMatrix * aNormal );\n vVertTexCoord = aTexCoord;\n}\n",
|
|
normalFrag:
|
|
"precision mediump float;\nvarying vec3 vVertexNormal;\nvoid main(void) {\n gl_FragColor = vec4(vVertexNormal, 1.0);\n}",
|
|
basicFrag:
|
|
"precision mediump float;\nvarying vec3 vVertexNormal;\nuniform vec4 uMaterialColor;\nvoid main(void) {\n gl_FragColor = uMaterialColor;\n}",
|
|
lightVert:
|
|
"attribute vec3 aPosition;\nattribute vec3 aNormal;\nattribute vec2 aTexCoord;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform mat3 uNormalMatrix;\nuniform int uAmbientLightCount;\nuniform int uDirectionalLightCount;\nuniform int uPointLightCount;\n\nuniform vec3 uAmbientColor[8];\nuniform vec3 uLightingDirection[8];\nuniform vec3 uDirectionalColor[8];\nuniform vec3 uPointLightLocation[8];\nuniform vec3 uPointLightColor[8];\nuniform bool uSpecular;\n\nvarying vec3 vVertexNormal;\nvarying vec2 vVertTexCoord;\nvarying vec3 vLightWeighting;\n\nvec3 ambientLightFactor = vec3(0.0, 0.0, 0.0);\nvec3 directionalLightFactor = vec3(0.0, 0.0, 0.0);\nvec3 pointLightFactor = vec3(0.0, 0.0, 0.0);\nvec3 pointLightFactor2 = vec3(0.0, 0.0, 0.0);\n\nvoid main(void){\n\n vec4 positionVec4 = vec4(aPosition, 1.0);\n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n\n vec3 vertexNormal = vec3( uNormalMatrix * aNormal );\n vVertexNormal = vertexNormal;\n vVertTexCoord = aTexCoord;\n\n vec4 mvPosition = uModelViewMatrix * vec4(aPosition, 1.0);\n vec3 eyeDirection = normalize(-mvPosition.xyz);\n\n float shininess = 32.0;\n float specularFactor = 2.0;\n float diffuseFactor = 0.3;\n\n for(int i = 0; i < 8; i++){\n if(uAmbientLightCount == i) break;\n ambientLightFactor += uAmbientColor[i];\n }\n\n for(int j = 0; j < 8; j++){\n if(uDirectionalLightCount == j) break;\n vec3 dir = uLightingDirection[j];\n float directionalLightWeighting = max(dot(vertexNormal, dir), 0.0);\n directionalLightFactor += uDirectionalColor[j] * directionalLightWeighting;\n }\n\n for(int k = 0; k < 8; k++){\n if(uPointLightCount == k) break;\n vec3 loc = uPointLightLocation[k];\n vec3 lightDirection = normalize(loc - mvPosition.xyz);\n\n float directionalLightWeighting = max(dot(vertexNormal, lightDirection), 0.0);\n pointLightFactor += uPointLightColor[k] * directionalLightWeighting;\n\n //factor2 for specular\n vec3 reflectionDirection = reflect(-lightDirection, vertexNormal);\n float specularLightWeighting = pow(max(dot(reflectionDirection, eyeDirection), 0.0), shininess);\n\n pointLightFactor2 += uPointLightColor[k] * (specularFactor * specularLightWeighting\n + directionalLightWeighting * diffuseFactor);\n }\n\n if(!uSpecular){\n vLightWeighting = ambientLightFactor + directionalLightFactor + pointLightFactor;\n }else{\n vLightWeighting = ambientLightFactor + directionalLightFactor + pointLightFactor2;\n }\n\n}\n",
|
|
lightTextureFrag:
|
|
"precision mediump float;\n\nuniform vec4 uMaterialColor;\nuniform sampler2D uSampler;\nuniform bool isTexture;\n\nvarying vec3 vLightWeighting;\nvarying highp vec2 vVertTexCoord;\n\nvoid main(void) {\n if(!isTexture){\n gl_FragColor = vec4(vec3(uMaterialColor.rgb * vLightWeighting), uMaterialColor.a);\n }else{\n vec4 textureColor = texture2D(uSampler, vVertTexCoord);\n if(vLightWeighting == vec3(0., 0., 0.)){\n gl_FragColor = textureColor;\n }else{\n gl_FragColor = vec4(vec3(textureColor.rgb * vLightWeighting), textureColor.a);\n }\n }\n}"
|
|
};
|
|
},{}]},{},[28])(28)
|
|
}); |