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<h1 id="papa-louies-ghosteria">Papa Louies Ghosteria</h1>
<h2
id="papa-louies-ghosteria-is-a-comic-like-fan-fiction-written-by-ada-irmak-and-boyana.">Papa
Louies Ghosteria is a comic-like fan fiction written by Ada, Irmak and
Boyana.</h2>
<p>Following the discussions we had about the texts Notes on
Deconstructing The Popular by Stuart Hall and Game Modding: Cross-Over
Mutation and Unwelcome Gifts from The Players Power to Change the Game
by Anne-Marie Schleiner, we split into groups and started dissecting the
ideology behind games some of us have played as children. To do that, we
utilised several prompts to help us examine the ideology that two
popular video games enforce through their narrative and gameplay. The
list of questions we needed to answer while playing the game includes:
What are the win conditions? If the game is quest based, what types of
quests are you asked to complete? What is the gameplay? What is the
narrative? How much space is there for alternative ways of playing this
game? What is missing? What type of relationships are you allowed to
form? What is the role of non-player characters? What are the
requirements for surviving the game? Which behaviours are rewarded? What
real-world values are reproduced in the game you are playing? How are
you situated in the hierarchy of the game? What change in status is
promised? What are you being trained for? What fantasies are lived out
or explored?</p>
<p>Our team, Irmak, Ada and Boyana, worked on the famous Papa Louie:
When Pizzas Attack. Soon after we started investigating the game, its
elements and modifications, we discovered that other people already have
done numerous fan fiction about it. We were bewitched by this the
multitude of stories fans have written and the really good memes they
have created about Papa and his businesses. Yes, plural. Freezeria.
Sushiria. Donuteria. Burgeria. PanCakeria. CupCakeria. Taco Mia. You
name it.</p>
<p>After spending some time analysing the ideology behind the game, we
discovered a few elements that reinforce the capitalist narrative, such
as the need to fight to survive and collect coins to purchase weapons.
In response, we decided to create a new version of the game with a
storyline that focuses on healing and coping with grief and loss, rather
than violence. Also, to link the new storyline to SI20s topic we felt
like adding somehow ritualistic elements as actions during the
gameplay.</p>
<p>What we decided to change was the topic, purpose and outcome of the
game. Papa no longer fights to save his customers, but he deals with his
own loss and grief over what happened. Our version is promoting rest and
rituals for healing instead of revenge-seeking, violence and toxic
pizzeria culture.</p>
<p>We started by putting some keywords and suggestions on a blackboard
about “How To Cope With Grief” and “How to Use Rituals and Ceremonies to
Overcome Grief” to define what Papa Louie lost and what rituals could
help him heal.</p>
<p>We also liked the idea of making a comic-like storyboard that
visualises the new narrative for Papa Louies Ghosteria. To create a few
scenes depicting some of the 5 levels we outlined earlier, we used an
app called Papa Louie Pals. The images turned out pretty nice! Playing
around with the app was fun mainly because it allowed us to materialise
our idea in just a couple of hours.</p>
<p>The gameplay revolves around things Papa lost and the needs he needs
to fulfil. Different types of losses are organised into five levels of
the game: 1. loss of safety (innocence, physical safety) 2. loss of
community (clients, belonging) 3. loss of future (hope, dreams) 4. loss
of identity (dignity, making things himself) 5. loss of labour (money,
time, effort, pizza)</p>
<p>To cope with grief, Papa Louie performs various rituals to unlock a
new stage in his grieving process and heal from that loss. Rituals are
the actions players need to execute at each level.</p>
<p>And so our story goes like this: The Onion ring mafia kidnapped Papà
Louies clients, and he lost his Pizzeria. However, along with this
external change, he lost his identity as a pizza owner/maker. He is full
of grief and seeks ways to cope with grief and ease himself. He tries
different rituals throughout this process, builds his new identity and
overcomes his troubles.</p>
<figure>
<img src="papa-louie-story" alt="The Storyboard" />
<figcaption aria-hidden="true">The Storyboard</figcaption>
</figure>
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