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<html>
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<head>
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<title></title>
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<meta charset="utf-8">
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<link rel="stylesheet" type="text/css" href="../style.css">
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<link rel="stylesheet" type="text/css" href="style.css">
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</head>
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<body>
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<div id="content"><h1 id="the-player-is-the-author">The Player is the Author</h1>
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<p>In The Sims™ 4, some values are certainly given by the game; make
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money to buy nicer things, progress in your career by doing tasks that
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improve your skills, and charisma is a skill but not kindness. But also
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ideology is put into the game by the player. The player chooses what to
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reproduce and often shares in the “gallery” or on social media. In
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contrast with what has been said by game design theorists in the past
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(Aarseth, 2004), the narrative power and “richness of character” of a
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game like The Sims™ 4 lies precisely in the freedom left open to the
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players. “The positive potential of authorship” comes precisely from the
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malleability and user control once you see that the player is the
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author. Community being so important in this game then means that the
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crux of social reproduction is happening when the choices you have made
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in the game are broadcasted. Did you create a heteronormative white thin
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nuclear family that made a lot of money? Or did you choose to play
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differently?</p>
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<p>The development of this community has also led to a strong culture of
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modding or rewriting the game’s actual code to change appearance,
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performance and behaviour. This brings the power of authorship even more
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into the hands of the players and users.</p>
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<p>In a spirit of respect and love for this community, we have published
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Console as downloadable content for The Sims™ 4. Find out more on
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issue.xpub.nl/20</p>
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<div class="simlish">
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<p><br class="page-break"></p>
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<p>The player es the author</p>
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<p>so the sims, some values woka certainly given by the game; make money
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to buy nicer things, progress so depper career by doing tasks wibbs
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improve depper skills, aey charisma es a skill but not kindness. But
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also ideology es put into the game by the player. The player chooses
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hooba to reproduce aey often shares so the “gallery” or on social media.
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So contrast with hooba has been said by game design theorists so the
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past (aarseth, mak thousand aey four), the narrative power aey “richness
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of character” of a game like the sims lies precisely so the freedom left
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open to the players. “the positive potential of authorship” comes
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precisely from the malleability aey user control once depwa geel wibbs
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the player es the author. Community being zo important so dis game then
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means wibbs the crux of social reproduction es bagoo when the choices
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depwa have made so the game woka broadcasted. Did depwa create a
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heteronormative white thin nuclear family wibbs made a lot of money? or
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did depwa choose to fredishay differently?</p>
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<p>the development of dis community has also led to a strong culture of
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modding or rewriting the game’s actual code to change appearance,
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performance aey behaviour. Dis brings the power of authorship even zor
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into the hands of the players aey users.</p>
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<p>so a spirit of respect aey love for dis community, we have published
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console as downloadable content for the sims. Find out zor on
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issue.xpub.nl/20</p>
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<div class="centered-image">
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<figure>
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<img src="sims.png" alt="Console in Sims" />
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<figcaption aria-hidden="true">Console in Sims</figcaption>
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</figure>
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</div>
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</div>
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</div>
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</body>
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</html> |