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31 lines
1.4 KiB
HTML
31 lines
1.4 KiB
HTML
<DOCTYPE html>
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<html>
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<head>
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<title></title>
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<meta charset="utf-8">
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<link rel="stylesheet" type="text/css" href="../style.css">
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<link rel="stylesheet" type="text/css" href="style.css">
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</head>
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<body>
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<div id="content"><h1
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id="superdeconstruction-a-text-adventure-game">Super(de)construction, a
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text-adventure game</h1>
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<p>My text-adventure game was (first and foremost a struggle and) an
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attempt to dive a little bit into the world of python and deal
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peacefully with the potential trauma of coding. The first unsuccessful
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try started by making a map on paper with all the possible rooms,
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corridors, spaces and the potential inputs of the player. It was proved
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to be a too ambitious plan though. So this was the time when the
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super(de)construction game was born! My intention was to make a fan
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fiction text adventure game(!) of the marxist superstructure theory.
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There are three basic rooms where the player can navigate : the
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Base-ment, the Apparatus and the Megaroom. People can grab specific
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“objects” from each room and check their inventory (for example you can
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have unpaidlabour, church, mostlywhitemen from base-ment, apparatus and
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megaroom respectively in the same bag!). The aim of the game is to
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accumulate enough points in order to bring eventually the revolution and
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win. The fermentation and the radicalization happen only in the
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base-ment. Will you be part of the revolutionary class?</p>
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</div>
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</body>
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</html> |