You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
71 lines
3.1 KiB
HTML
71 lines
3.1 KiB
HTML
<DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<title></title>
|
|
<meta charset="utf-8">
|
|
<link rel="stylesheet" type="text/css" href="../style.css">
|
|
<link rel="stylesheet" type="text/css" href="style.css">
|
|
</head>
|
|
<body>
|
|
<!-- Nav bar -->
|
|
<nav>
|
|
<ul>
|
|
<li><a href="index.html">CONSOLE</a></li>
|
|
<li><a href="about.html">ABOUT</a></li>
|
|
<li><a href="./event/">EVENT</a></li>
|
|
</ul>
|
|
</nav>
|
|
<div id="content"><h1 id="fiction-friction">Fiction Friction</h1>
|
|
<h2 id="storytelling-tool">storytelling tool</h2>
|
|
<p>The Fiction Friction cards are made by two wanderers who spent a fair
|
|
amount of time thinking about healing, witchcraft and (contemporary)
|
|
witch-hunting, rituals, and Tarot culture. This approach can be seen as
|
|
a way to create a ritual or a (personal) journey into a collective
|
|
representation. The cards are carriers of our identities, individual
|
|
past, memory, momentary frictions and fictions. We intended to reclaim
|
|
the tarot reading ritual and reconsider the relation between the given
|
|
card interpretation and the figure of the fortuneteller by reversing
|
|
it.</p>
|
|
<p>A group of players is invited to explore each card and reimagine its
|
|
meaning as a collective. We are keen to see how similar or completely
|
|
different experiences can be shared and new insights learned through
|
|
each round of exercise. This game serves as a tool that gives the
|
|
possibility to write together, meet, connect, talk about unspeakable
|
|
things, share, interpret or even get into conflict. Each card is a
|
|
starting point, an interface for an opening, a promising healing, a
|
|
collective moment.</p>
|
|
<p>Fiction Friction is a tool for (hyper)textual conversations on (via)
|
|
abstract/symbolic/surrealistic collage cards. We based our collaging on
|
|
political events that we have experienced or have been part of our
|
|
memories, mythological figures from our cultures, collective memory
|
|
moments, literature that has inspired us, musical references,
|
|
individuals etc. The main components of the game are: a deck of
|
|
illustrated cards, a dice with different methods of interpretation, an
|
|
empty deck to host the new potential stories, along with a deck of
|
|
questions created by the players.</p>
|
|
<h2 id="how-to-play">How to play:</h2>
|
|
<ul>
|
|
<li><p>One player picks a card from the illustrated card deck and
|
|
another player takes a question card. They reveal the cards in the
|
|
middle. The card is the starting point of a collective story.</p></li>
|
|
<li><p>Everyone takes an empty card.</p></li>
|
|
<li><p>In turns, players write their own interpretation of the card,
|
|
having in mind the revealed question card that works as a navigator for
|
|
the story. There is the possibility to use the dice in the process to
|
|
specify the method that a player should use to “write”.</p></li>
|
|
<li><p>At the end of the round, a small story will be created out of the
|
|
interpretations of each player.</p></li>
|
|
<li><p>The player who picked the illustrated card, reads or shows the
|
|
story to the other players as a part of the game ritual.</p></li>
|
|
</ul>
|
|
<div class="centered-image">
|
|
<figure>
|
|
<img src="fiction-friction.jpg"
|
|
alt="Example of the storytelling cards" />
|
|
<figcaption aria-hidden="true">Example of the storytelling
|
|
cards</figcaption>
|
|
</figure>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html> |