---
title: Bibliography
author:
---
# Bibliography
Aarseth, E. (2012). *A narrative theory of games. Proceedings of the International Conference on the Foundations of Digital Games - FDG ’12*. doi:https://doi.org/10.1145/2282338.2282365.
Althusser, L. and Goshgarian, G.M. (2014). *On the reproduction of capitalism: ideology and ideological state apparatuses.* London: Verso.
Base and Superstructure in Marxist Cultural Theory (1973). (n.d.). *Raymond Williams on Culture & Society: Essential Writings*, pp.119–138. doi:https://doi.org/10.4135/9781473914766.n8.
BC, C.T. (Zhuang Z. 4th C. (n.d.). *Discussion on Making All Things Equal.* [online] selfdefinition.org. Available at: https://selfdefinition.org/tao/chuang-tzu/all-things-equal/discussion-on-making-all-things-equal.htm. [Accessed 27 Mar. 2023].
Chisholm, H. (1911). *"Court de Gebelin, Antoine".* Encyclopædia Britannica. Vol. 7 (11th ed.). Cambridge University Press. p. 324.
Dean, L. (2015). *The ultimate guide to tarot : a beginner’s guide to the cards, spreads, and revealing the mystery of the tarot.* Beverly, Ma: Fair Winds Press.
Decker, R., Thierry Depaulis and Dummett, M. (2002). *A wicked pack of cards : the origins of the occult tarot.* London: Duckworth.
De Sanctis Ricciardone, P. (1987). *Il tipografo celeste. Il gioco del lotto tra letteratura e demologia nell'Italia dell'Ottocento e oltre.* Bari: Dedalo.
Dummett, M. (1993). *Il mondo e l’angelo : i tarocchi e la loro storia.* Napoli: Bibliopolis.
Epic Games. (2017). *Fortnite: Save the World [video game]*. Burbank, CA: Warner Bros. Interactive Entertainment.
Federici, S. (2019). *How the Demonization of ‘Gossip’ Is Used to Break Women’s Solidarity.* [online] In These Times. Available at: https://inthesetimes.com/article/the-subversive-feminist-power-of-gossip. [Accessed 27 Mar. 2023].
Fu, H., Li, Y. and Lee, F.L. (2022). *Techno-cultural domestication of online Tarot reading in contemporary China. Media, Culture & Society,* p.016344372211047. doi:https://doi.org/10.1177/01634437221104700.
Heidegger, M. (2008). *Being and Time.* Translated by J. Macquarrie. and Translated by E. Robinson. New York: Harperperennial/Modern Thought.
Jenkins, P. (2000). *Mystics and messiahs : cults and new religions in American history.* Oxford, New York: Oxford University Press.
Kahvegibikahve. (2020). Tablolarda Kahve Keyfi. [online] Available at: https://kahvegibikahve.com/blog/tablolarda-kahve-keyfi. [Accessed 27 Mar. 2023].
Lambert, G. (2013). A Thousand Plateaus. *The Deleuze and Guattari Dictionary.* doi:https://doi.org/10.5040/9781350250291-0219.
Marx, K. and Engels, F. (2009). "The Ruling Class and the Ruling Ideas," in *Capital: A critical analysis of capitalist production*. London: Swan Sonnenschein & Co.
Maté, G. and Maté, D. (2022). *The Myth of Normal Trauma, Illness, and Healing in a Toxic Culture*. New York: Penguin Publishing Group.
McShane, A. (2016). *Drink, song and politics in early modern England.* Popular Music, [online] 35(2), pp.166–190. Available at: https://www.jstor.org/stable/24737078. [Accessed 27 Mar. 2023].
Neversoft. (2003). *Tony Hawk's Underground*. [video game]. Santa Monica, CA: Activision.
Osterweil V., (2018). *Well Played Video Games reproduce the worker's capacity to continue working*. [online] Available at: . [Accessed 27 Mar. 2023].
Peterson, L. (n.d.). *The Legend of the Guatemalan Worry Doll.* [online] Common Hope. Available at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/. [Accessed 27 Mar. 2023].
Reshape. (n.d.). *Oxana Timofeeva: What Lenin Teaches Us About Witchcraft.* [online] Available at: https://reshape.network/article/oxana-timofeeva-what-lenin-teaches-us-about-witchcraft. [Accessed 27 Mar. 2023].
Salen, K. and Zimmerman, E. (2004). *Rules of play: game design fundamentals.* Cambridge, MA: The Mit Press.
Schleiner, A.M. (2017). *Ludic mutation: The player's power to change the game*. Amsterdam: Amsterdam University Press.
Smith, J.Z. (1980). *The Bare Facts of Ritual.* History of Religions, 20(1/2), doi:https://doi.org/10.1086/462864.
The British Museum. (n.d.). *print; satirical print; broadside | British Museum.* [online] Available at: https://www.britishmuseum.org/collection/object/P_1973-U-216. [Accessed 27 Mar. 2023].
The School of Life. (2019). *The School of Life.* [online]. Available at: https://www.theschooloflife.com/. [Accessed 27 Mar. 2023].
We’re Not Really Strangers. (n.d.). *We’re Not Really Strangers.* [online] Available at: https://www.werenotreallystrangers.com/. [Accessed 27 Mar. 2023].
Zezza, M. (1835). *La smorfia ossia Il nuovo metodo per perdere denaro, e cervello con maggior sicurezza al gioco del lotto*. Napoli: Torchi della Società filomatica.