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--- click-click, the clicking game a matter of accumulation
title: click-click
author: Aglaia
---
:::::{#click-click .has-images}
# click-click, the clicking game - a matter of accumulation
## clicking game
I wasn\'t aware about the existence of the clicking games a couple of I wasn\'t aware about the existence of the clicking games a couple of
months ago. When I played for the first time, I couldn\'t understand why months ago. When I played for the first time, I couldn\'t understand why
@ -26,7 +17,3 @@ you full your screen and build a wall out of click buttons. Then the
screen clears automatically and a small victory message appears. What screen clears automatically and a small victory message appears. What
happens when the only function to be performed is clicking? Nothing I happens when the only function to be performed is clicking? Nothing I
guess guess
![the click wall](click.png)
:::::

@ -189,11 +189,11 @@ When reversed, the Bird is spinning further and further out of control. It may b
.keywords: inner strength and courage, dignified resistance, emotional labour, heart. .keywords: inner strength and courage, dignified resistance, emotional labour, heart.
A naked woman covered in flowers looks to the side, she casually tames the lion in front of her. A natural landscape opens up behind her. Do not be fooled by her gentle appearance, she is not effortless. Her strength lies in her heart as this is the card for Breasts. Emotional weakness is discarded as a patriarchal concept, as the Breasts show you a dignified taming of the wild through your heart. Emotion can steady your demeanour and your powers of inner strength. This indicates positive emotional labour of your own ferocity and expression of pure emotional strength. Go towards your own chest, to the place of pain, anger, greed, and fear in your life. Acknowledge where these things live within you and own them, pour love over them. A naked woman covered in flowers looks to the side, casually taming the lion in front of her. Behind her, a natural landscape opens up. Do not be fooled by her gentle appearance, for she is not effortless. Her strength lies in her heart as this is the card for Breasts. Emotional weakness is discarded as patriarchal concept, as the Breasts are showing you a dignified taming of the wild through your heart. Emotion can steady your demeanour and your inner strength powers you. This indicates positive emotional labour of your own ferocity and expression of pure emotional strength. Go to towards your own chest, to the place of pain, anger, greed, and fear in your life. Acknowledge where these things live within you and own them, pour love all over them.
*Reversed* *Reversed*
The lion is now overpowering as the Breasts appear upside down. This is an indication of weakness, your strength becomes feeble as your self-confidence lessens. Your emotions are no longer a power but an overwhelming force that you cannot control. Do not let anger or pain dictate your choice, find your strength once again. The lion is now overpowering as the Breasts appear upside down. This is an indication of weakness, your strength feeble as your self-confidence lessens. Your emotions are no longer a power but an overwhelming force that you cannot control. Do not let anger or pain dictate your choice, find your strength once again.
**✳** tarot correspondence: 7. strength. **✳** tarot correspondence: 7. strength.
@ -204,11 +204,11 @@ The lion is now overpowering as the Breasts appear upside down. This is an indic
.keywords: introspection, solitude, retreat, working things through on your own, claiming space and time for you, self-guided or guided study. .keywords: introspection, solitude, retreat, working things through on your own, claiming space and time for you, self-guided or guided study.
A figure cries in an underwater cocoon, wrapped in a cape of hair and seaweed. They are holding themselves, as their bright tears float upwards. This figure is in deep introspection. The Crying card is not a negative card, regardless of your own view of tears. It indicates a need for comfort and solitude. It asks for a moment of introspection, the only thing that may lead you to true self discovery. Once you have expressed your pain and truly felt it, you will gain better understanding. A figure cries in a cocoon underwater, wrapped in a cape of their hair and seaweed. They are holding themselves, as their bright tears make their way up. This figure is in deep introspection. The Crying card is not a negative card, regardless of your own view of tears. It indicates a need for comfort and solitude. It is asking for a moment of introspection, the only thing that may lead you to true self discovery. Once you have expressed your pain and truly felt it, you will gain better understanding.
*Reversed* *Reversed*
The tears fall upon you as the Crying card is reversed. You have relied on yourself too much and become over-isolated. The cocoon has served its purpose. The time for solitude is over. You may let others in or leave your safe space altogether. The time for crying is over. The tears fall upon you as the Crying card is reversed. You have relied on yourself too much and over-isolated. The cocoon has served its purpose, now the time for solitude is over. You may let others in or leave your safe space altogether for the time for crying is over.
**✳** tarot correspondence: 8. the hermit. **✳** tarot correspondence: 8. the hermit.
@ -219,7 +219,7 @@ The tears fall upon you as the Crying card is reversed. You have relied on yours
.keywords: positive luck, change, predictions and prophesies, feeling like something is 'destined' to happen, an interconnected bigger picture. .keywords: positive luck, change, predictions and prophesies, feeling like something is 'destined' to happen, an interconnected bigger picture.
A table is set with plates spelling out the ancient names for tarot and wheel. In the center of the table you can see water, soil, air and fire. Around the table sit the four fixed signs, Taurus, Leo, Scorpio and Aquarius. Three eyes, symbolising the three Fates oversee the table. This is an incredibly auspicious card to pick. Like the table, your destiny has been set, the tempo will crank up as your personal vision develops into reality. This card asks you to accept your fate, but also take responsibility for it. The table is set but it is up to you to serve. A table is set with plates spelling out the ancient names for tarot and wheel. In the center of the table you can see water, soil, air and fire. Around the table sit the four fixed signs, Taurus, Leo, Scorpio and Aquarius. Three eyes, symbolising the three Fates oversee the table. This is an incredibly auspicious card to pick. Like the table, your destiny has been set, the tempo will crank up as your personal vision develops into reality. This card is asking you to accept your fate, but also take responsibility for it. The table is set but it is up to you to serve.
*Reversed* *Reversed*

@ -6,11 +6,10 @@ author: Ada, Irmak, Boyana
:::::{#papa-louie .has-images} :::::{#papa-louie .has-images}
# Papa Louies Ghosteria # Papa Louies Ghosteria
## Papa Louies Ghosteria is a comic-like fan fiction written by us. ## Papa Louies Ghosteria is a comic-like fan fiction written by Ada, Irmak and Boyana.
Following a discussion about the texts 'Notes on Deconstructing The Popular' by Stuart Hall and 'Game Modding: Cross-Over Mutation and Unwelcome Gifts' from The Players Power to Change the Game by Anne-Marie Schleiner, we started dissecting the ideology behind the games we have played as children. To do that, we utilised several prompts to help us examine the ideology that two popular video games enforce through their narrative and gameplay. Following the discussions we had about the texts 'Notes on Deconstructing The Popular' by Stuart Hall and 'Game Modding: Cross-Over Mutation and Unwelcome Gifts' from The Players Power to Change the Game by Anne-Marie Schleiner, we split into groups and started dissecting the ideology behind games some of us have played as children. To do that, we utilised several prompts to help us examine the ideology that two popular video games enforce through their narrative and gameplay.
The list of questions we needed to answer while playing the game includes: The list of questions we needed to answer while playing the game includes:
What are the win conditions? What are the win conditions?
If the game is quest based, what types of quests are you asked to complete? If the game is quest based, what types of quests are you asked to complete?
What is the gameplay? What is the gameplay?
@ -27,28 +26,27 @@ What change in status is promised?
What are you being trained for? What are you being trained for?
What fantasies are lived out or explored? What fantasies are lived out or explored?
Our team, Irmak, Ada and Boyana, worked on the famous Papa Louie: When Pizzas Attack. Soon after we started investigating the game, its elements and modifications, we discovered that other players had already written heaps of fan fiction about it. We were bewitched by the multitude of stories fans have written and the really good memes they have created about Papa and his businesses. Yes, plural. Papa's Freezeria. Sushiria. Donuteria. Burgeria. PanCakeria. CupCakeria. Taco Mia. Taco Mia To Go. You name it. Our team, Irmak, Ada and Boyana, worked on the famous Papa Louie: When Pizzas Attack. Soon after we started investigating the game, its elements and modifications, we discovered that other people already have done numerous fan fiction about it. We were bewitched by this the multitude of stories fans have written and the really good memes they have created about Papa and his businesses. Yes, plural. Freezeria. Sushiria. Donuteria. Burgeria. PanCakeria. CupCakeria. Taco Mia. You name it.
After spending some time analysing the ideology behind the game, we discovered a few elements that reinforce a capitalist narrative, such as the need to fight to survive and collect coins to purchase weapons. In response, we decided to create a new version of the game with a storyline that focuses on healing and coping as a response to grief and loss, rather than violence. To link the new storyline to SI20's topic we added ritualistic elements as actions during the gameplay. After spending some time analysing the ideology behind the game, we discovered a few elements that reinforce the capitalist narrative, such as the need to fight to survive and collect coins to purchase weapons. In response, we decided to create a new version of the game with a storyline that focuses on healing and coping with grief and loss, rather than violence. Also, to link the new storyline to SI20's topic we felt like adding somehow ritualistic elements as actions during the gameplay.
What was changed was the topic, purpose and outcome of the game. Papa no longer fought to save his customers, but he dealt with his own loss and grief over what happened. Our version promoted rest and rituals for healing instead of revenge-seeking, violence and toxic pizzeria culture. What we decided to change was the topic, purpose and outcome of the game. Papa no longer fights to save his customers, but he deals with his own loss and grief over what happened. Our version is promoting rest and rituals for healing instead of revenge-seeking, violence and toxic pizzeria culture.
We started by putting some keywords and suggestions on a blackboard about "How To Cope With Grief" and "How to Use Rituals and Ceremonies to Overcome Grief" to define what Papa Louie lost and what rituals could help him heal. We started by putting some keywords and suggestions on a blackboard about "How To Cope With Grief" and "How to Use Rituals and Ceremonies to Overcome Grief" to define what Papa Louie lost and what rituals could help him heal.
We then made a comic-like storyboard that visualised the new narrative for Papa Louie's Ghosteria. To create a few scenes depicting some of the 5 levels we outlined, we used an app called Papa Louie Pals. The images turned out pretty nice! Playing around with the app was fun mainly because it allowed us to materialise our idea in just a couple of hours. We also liked the idea of making a comic-like storyboard that visualises the new narrative for Papa Louie's Ghosteria. To create a few scenes depicting some of the 5 levels we outlined earlier, we used an app called Papa Louie Pals. The images turned out pretty nice! Playing around with the app was fun mainly because it allowed us to materialise our idea in just a couple of hours.
The gameplay revolves around things Papa lost and the needs he needs to fulfil. Different types of losses are organised into the five levels of the game:
The gameplay revolves around things Papa lost and the needs he needs to fulfil. Different types of losses are organised into five levels of the game:
1. loss of safety (innocence, physical safety) 1. loss of safety (innocence, physical safety)
2. loss of community (clients, belonging) 2. loss of community (clients, belonging)
3. loss of future (hope, dreams) 3. loss of future (hope, dreams)
4. loss of identity (dignity, making things himself) 4. loss of identity (dignity, making things himself)
5. loss of labour (money, time, effort, pizza) 5. loss of labour (money, time, effort, pizza)
To cope with grief Papa Louie performed various rituals, each unlocking a new stage in his grieving process and healing from that loss. Rituals thus are the actions players needed to execute at each level. To cope with grief, Papa Louie performs various rituals to unlock a new stage in his grieving process and heal from that loss. Rituals are the actions players need to execute at each level.
And so our story went like this: And so our story goes like this:
The Onion ring mafia kidnapped Papa Louie's clients, and he lost his Pizzeria. However, along with this external change, he lost his identity as a pizza owner/maker. He was full of grief and seeked ways to cope with grief and ease himself. He tried different rituals throughout this process, built his new identity and overcame his troubles. The Onion ring mafia kidnapped Papà Louie's clients, and he lost his Pizzeria. However, along with this external change, he lost his identity as a pizza owner/maker. He is full of grief and seeks ways to cope with grief and ease himself. He tries different rituals throughout this process, builds his new identity and overcomes his troubles.
![The Storyboard](papa-louie-story.jpg) ![The Storyboard](papa-louie-story.jpg)
::::: :::::

@ -0,0 +1,4 @@
# Super(de)construction, a text-adventure game
My text-adventure game was (first and foremost a struggle and) an attempt to dive a little bit into the world of python and deal peacefully with the potential trauma of coding. The first unsuccessful try started by making a map on paper with all the possible rooms, corridors, spaces and the potential inputs of the player. It was proved to be a too ambitious plan though. So this was the time when the super(de)construction game was born! My intention was to make a fan fiction text adventure game(!) of the marxist superstructure theory. There are three basic rooms where the player can navigate : the Base-ment, the Apparatus and the Megaroom. People can grab specific "objects" from each room and check their inventory (for example you can have unpaidlabour, church, mostlywhitemen from base-ment, apparatus and megaroom respectively in the same bag!). The aim of the game is to accumulate enough points in order to bring eventually the revolution and win. The fermentation and the radicalization happen only in the base-ment.
Will you be part of the revolutionary class?
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