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Introduction
The last trimester was an attempt to understand the notions of games and
rituals. Instead of introduction we will try to unravel this mysterious
journey as well as keep questioning and collaging.
We mapped the common characteristics and the differences between the
latter in relation to ideology and counter-hegemony. We practiced,
performed, annotated rituals that were connected (or not) with our
cultural backgrounds while we questioned the magic circle. We dived into
the worlds of text adventure games and clicking games while drinking
coffee and talked about class, base, superstructure, (counter)hegemony,
ideology, materialism. We discussed about how games and rituals can
function as reproductive technologies of the culture industries. We
annotated games- focusing on the role of ideology and social
reproduction. We reinterpreted bits of the world and created stories
with it (modding, fiction, narrative) while focusing on community,
interaction, relationships, grief and healing.
The eventual product of this process is a console, a magical object, a
wooden container, a promising healing. How the unpacking of notions of
games, rituals, ideology, superstructure in relation to the
witch-hunting can become the midwiferies of a healing box? How practices
of heal and care can work as counter-hegemonic acts that can cure and
liberate our souls and bodies from patriarchical and capitalistic
fetters?
We didn't manage to provide you with comprehensive and solid answers or
conclusive statements. The truth is that this wasn't our plan. Our
intention was to create openings for debate or even conflict, to map a
territory, to invite those who would like to join us.
> *"What if you are playing tetris and the tetris gods give you
> something apart from the usual seven tetrominoes, like an unexpected
> pregnancy or the end of capitalism?",(Steven)*
Starting with rituals we can claim that they can be understood as
instruments in the struggle for the exercise of power. Organized by
*repetition*, they (re)connect the individual to the collective,
creating a vision towards a given perception of society. Participation
in this creative act is determined by several factors, for example, a
ritual's function, its relationship to hegemonic power, a collective's
politics and objectives, etc.
> *"Ritual is a means of performing the way things ought to be in
> conscious tension to the way things are in such a way that this
> ritualized perfection is recollected in the ordinary, uncontrolled,
> course of things. Ritual relies for its power on the fact that it is
> concerned with quite ordinary activities, that what it describes and
> displays is, in principle, possible for every occurrence of these
> acts. But it relies, as well, for its power on the fact that, in
> actuality, such possibilities cannot be realized.(Smith,1980)* "
>
> *"Ideology talks of actions: I shall talk of actions inserted into
> practices. And I shall point out that these practices are governed by
> rituals in which these practices are inscribed, within the material
> existence of an ideological apparatus(\...)Ideas have disappeared as
> such to the precise extend that it has emerged that their existence is
> inscribed in the actions of practices governed by rituals defined in
> the last instance by an ideological apparatus",(Althusser,1970)*
Similarly, videogames create worlds. Often, those worlds mirror our own,
reproducing certain ideals and values as norms through their narrative,
game play, design. This trimester we explored world-building
characteristics found both in rituals and videogames. We critically
considered those worlds, identifying the key points and elements through
which specific videogames and rituals circulate political, cultural and
social values. While this world-building might be interpreted from an
angle of implicit and explicit bias rooted in hegemonic values, we
investigated the generative, creative possibilities of such
characteristics.
> *"The main task of mass culture is to create, reproduce, and manage
> particular kinds of subjects --- workers, consumers, individuals,
> citizens ---required for current conditions. To perpetuate their own
> existence, mass media must succeed at representing the violent
> coercion of capitalist systems as natural laws: Of course you have to
> pay rent to live inside; of course you have to buy food to eat; of
> course you have to work if you want to survive. The production of a
> fungible, disposable and migratory working class requires the
> alienation and atomization of communities into individuals, which
> involves destroying the village, kinship structures, indigeneity, and
> many other previous forms of meaning-producing structures, leaving a
> gap which ideology must fill. While the fundamental structures of
> domination --- racism, patriarchy, heterosexuality, etc. --- form the
> bedrock of this ideological apparatus, the complexity of the always
> expanding and changing capitalist system requires an equally flexible
> set of subsidiary tools capable of rapidly adjusting ideology en
> masse. In general, media emerge not to meet the demands or desires of
> individual users but to accommodate what the predominant mode of
> production requires.",(Osterweil,2018)*
Our intention was to look into rituals and their overlap with video
games as a way to explore \"forbidden\" or otherwise lost knowledge
erased by oppressive systems (e.g. witch hunts). Understanding games and
rituals as gateways to alternative ways of relating to Nature, each
other and (re)production of life, labour, etc, we played together by
writing fan fiction and spells, developing rituals, analysing and
creating games together.
> "S*ims as just social reproduction: some values are certainly given by
> the game (make money to buy nicer things, progress in your career by
> doing tasks that improve your skill, charisma is a skill but not
> kindness) , but also ideology is put into the game by the player. The
> player chooses what to reproduce and often share in the \"gallery\" or
> on social media. Community being so important in this game then means
> that the crux of the social reproduction is happening when the choices
> you have made in the game are broadcasted. Did you create a
> heteronormative white thin nuclear family that made a lot of money? or
> did you choose to play differently?",(Ada)*
>
> *"The Communist Party of Second Life (CPSL) aims to be a Marxist,
> internationalist and revolutionary organization for all communists in
> Second Life. The CPSL aims to spread understanding of Marxism among SL
> citizens, to organise support in SL for the class struggle in RL,
> including all struggles of the working class against imperialism and
> the bourgeoisie, its state and wars.",(Lydia)*
>
> *"The act of the modder's appropriation of the pre-existing game is
> also similar to Michel de Certeau's cultural 'poaching'.De Certeau's
> everyday bricolors make do with remixing the privatized spaces and
> products of consumer society that they find themselves inhabiting and
> using. Rather than being passive consumers, ordinary people invent
> varied subversive tactics for stealing back the given of everyday
> life. De Certeau writes, 'Everyday life invents itself by poaching in
> countless ways on the property of others'."(Schleiner,2017)*
Meanwhile, we went through the witch as a magical practicioner, as a
resisting body, a border figure. *"Federici presents the witch "as the
embodiment of a world of female subjects that capitalism had to destroy:
the heretic, the healer, the disobedient wife, the woman who dared to
live alone, the obeha woman who poisoned the master's food and inspired
the slaves to revolt." Behind the witch hunt, she uncovers a joint effort
by the Church and the state to establish mechanisms of gendered control
of bodies that immanently resisted newly instituted regimes of
productive and reproductive work"(Timofeeva,2019).*
*"Sorcerers have always held the anomalous position, at the edge
of the fields or woods. They haunt the fringes. They are at the
borderline of the village, or between villages. But sorcerers not only
exist at the border: as anomalous beings, they are the border itself. In
other words, the borderline passes through their bodies.",(Deleuze, Guattari,1980)*
How the understanding of the witchs' hunting that happened a few
centuries ago in relation with the figure of the witch as marginal,
rebellion entity can shed light on the contemporary witch-hunting. How
this knowledge can provide us with tools of empowerment, emancipation,
resistance and make us reimagine counter-hegemonic practices of
collective care and healing?
Console is an oracle; an emotional first aid kit that helps you help
yourself.
Console invites you to: open the box and discover ways of healing;
Console provides shelter for your dreams, memories and worries.
Face the past and encounter your fortune.
Console gives you a new vantage point; a set of rituals and practices
that help you cope and care(of yourself and of the others)
Console asks everyday questions that give magical answers.
Console invites you to self reflect, explore your subconscious, spin the
wheel of fortune (and pick a card), explore what is possible beyond what
is obvious, guide you into\... \[the future and past\], creates stories
...

@ -0,0 +1,62 @@
---
title: Introduction
author: Aglaia
---
:::::{#introduction}
#Introduction
This Special Issue has been an attempt to understand the notions of games and rituals. Instead of an introduction, we will try to unravel this mysterious journey as well as keep questioning and collaging.
We mapped the common characteristics and the differences between games and rituals in relation to ideology and counter-hegemony. We practiced, performed, annotated rituals that were connected (or not) with our cultural backgrounds while we questioned the magic circle. We dived into the worlds of text adventure games and clicking games while drinking coffee and talked about class, base, superstructure, (counter)hegemony, ideology, materialism. We discussed how games and rituals can function as reproductive technologies of the culture industries. We annotated games, focusing on the role of ideology and social reproduction. We reinterpreted bits of the world and created stories from it (modding, fiction, narrative) with a focus on community, interaction, relationships, grief and healing.
The eventual outcome of this process is a console, a magical object, a wooden container, a promise of healing. How can the unpacking of games, rituals, ideology and superstructure in relation to witch hunting become the midwiferies of a healing box? How can practices of healing and care work as counter-hegemonic acts that can cure and liberate our souls and bodies from patriarchical and capitalistic fetters?
We didn't manage to provide you with comprehensive answers or conclusive statements. The truth is that this wasn't our plan. Our intention was to create openings for debate or even conflict, to map a territory, to invite those who would like to join us.
> *"What if you are playing tetris and the tetris gods give you something apart from the usual seven tetrominoes, like an unexpected pregnancy or the end of capitalism?" (Stephen)*
Starting with rituals, we claim that they can be understood as instruments in the struggle for the exercise of power. Organized by *repetition*, they (re)connect the individual to the collective, creating a vision towards a given perception of society. Participation in this creative act is determined by several factors: a ritual's function, its relationship to hegemonic power, a collective's politics and objectives, etc.
> *"Ritual is a means of performing the way things ought to be in conscious tension to the way things are in such a way that this ritualized perfection is recollected in the ordinary, uncontrolled, course of things. Ritual relies for its power on the fact that it is concerned with quite ordinary activities, that what it describes and displays is, in principle, possible for every occurrence of these acts. But it relies, as well, for its power on the fact that, in actuality, such possibilities cannot be realized." (Smith,1980)*
> *"Ideology talks of actions: I shall talk of actions inserted into practices. And I shall point out that these practices are governed by rituals in which these practices are inscribed, within the material existence of an ideological apparatus(…)Ideas have disappeared as such to the precise extend that it has emerged that their existence is inscribed in the actions of practices governed by rituals defined in the last instance by an ideological apparatus." (Althusser,1970)*
Similarly, videogames create worlds. Often, those worlds mirror our own, reproducing certain ideals and values as norms through their narrative, game play, design. This trimester we explored world-building characteristics found both in rituals and videogames. We critically considered those worlds, identifying the key points and elements through which specific videogames and rituals circulate political, cultural and social values. While this world-building might be interpreted from an angle of implicit and explicit bias rooted in hegemonic values, we investigated the generative, creative possibilities of such characteristics.
> *"The main task of mass culture is to create, reproduce, and manage particular kinds of subjects --- workers, consumers, individuals, citizens --- required for current conditions. To perpetuate their own existence, mass media must succeed at representing the violent coercion of capitalist systems as natural laws: Of course you have to pay rent to live inside; of course you have to buy food to eat; of course you have to work if you want to survive. The production of a fungible, disposable and migratory working class requires the alienation and atomization of communities into individuals, which involves destroying the village, kinship structures, indigeneity, and many other previous forms of meaning-producing structures, leaving a gap which ideology must fill. While the fundamental structures of domination --- racism, patriarchy, heterosexuality, etc. --- form the bedrock of this ideological apparatus, the complexity of the always expanding and changing capitalist system requires an equally flexible set of subsidiary tools capable of rapidly adjusting ideology en masse. In general, media emerge not to meet the demands or desires of individual users but to accommodate what the predominant mode of production requires." (Osterweil,2018)*
Our intention was to look into rituals and their overlap with video games as a way to explore "forbidden" or otherwise lost knowledge erased by oppressive systems (e.g. witch hunts). Understanding games and rituals as gateways to alternative ways of relating to Nature, each other and (re)production of life, labour, etc, we played together by writing fan fiction and spells, developing rituals, analysing and creating games together.
> "*Sims as social reproduction: some values are certainly given by the game (make money to buy nicer things, progress in your career by doing tasks that improve your skill, charisma is a skill but not kindness) , but also ideology is put into the game by the player. The player chooses what to reproduce and often share in the "gallery" or on social media. Community being so important in this game then means that the crux of the social reproduction is happening when the choices you have made in the game are broadcasted. Did you create a heteronormative white thin nuclear family that made a lot of money? Or did you choose to play differently?" (Ada)*
> *"The Communist Party of Second Life (CPSL) aims to be a Marxist, internationalist and revolutionary organization for all communists in Second Life. The CPSL aims to spread understanding of Marxism among SL citizens, to organise support in SL for the class struggle in RL, including all struggles of the working class against imperialism and the bourgeoisie, its state and wars." (Lídia)*
> *"The act of the modder's appropriation of the pre-existing game is also similar to Michel de Certeau's cultural 'poaching'. De Certeau's everyday bricolors make do with remixing the privatized spaces and products of consumer society that they find themselves inhabiting and using. Rather than being passive consumers, ordinary people invent varied subversive tactics for stealing back the given of everyday life. De Certeau writes, 'Everyday life invents itself by poaching in countless ways on the property of others.'" (Schleiner,2017)*
Meanwhile, we went through the witch as a magical practicioner, as a resisting body, a border figure. *"Federici presents the witch "as the embodiment of a world of female subjects that capitalism had to destroy: the heretic, the healer, the disobedient wife, the woman who dared to live alone, the obeha woman who poisoned the master's food and inspired the slaves to revolt." Behind the witch hunt, she uncovers a joint effort by the Church and the state to establish mechanisms of gendered control of bodies that immanently resisted newly instituted regimes of productive and reproductive work." (Timofeeva, 2019)*
*"Sorcerers have always held the anomalous position, at the edge of the fields or woods. They haunt the fringes. They are at the borderline of the village, or between villages. But sorcerers not only exist at the border: as anomalous beings, they are the border itself. In other words, the borderline passes through their bodies." (Deleuze, Guattari,1980)*
How does the understanding of the hunting of the witches that happened a few centuries ago in relation to the figure of the witch as marginal, rebellious entity shed light on the contemporary witch-hunting? How does this knowledge provide us with tools of empowerment, emancipation and resistance, and make us reimagine counter-hegemonic practices of collective care and healing?
![Never stop questioning never stop mapping](wall.jpg)
:::::{.centered}
Console is an oracle; an emotional first aid kit that helps you help yourself.
Console invites you to open the box and discover ways of healing;
Console provides shelter for your dreams, memories and worries.
Face the past and encounter your fortune.
Console gives you a new vantage point; a set of rituals and practices that help you cope and care for yourself and for others.
Console asks everyday questions that give magical answers.
Console invites you to self reflect, explore your subconscious, spin the wheel of fortune and pick a card, explore what is possible beyond what is obvious, guide yourself into the future and past, create stories. Are you ready to play?
:::::
:::::

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@ -324,7 +324,7 @@ In this situation the Storm that topples the pine tree is coming from within. Th
.keywords: hope, love and support, coming home to yourself, self-care, healing, being true to yourself, being guided by your intuition, integrity, honesty,a positive new start or new vision.
In a warm room, a candle-lit Christmas appears next to a window. On the windowsill sits a still warm cup of tea. The comforting view of the room is contrasted by the magical view of the window, where an enourmous star pours light on a snowy landscape. Christmas is a card of hope. A time of renewal, comfort and homely-ness lays ahead. It is now time to leave the hard times behind. The star shines alone through the window, filling the landscape with positivity and opportunity. Like this card, we all contain infinite possibilities, infinite capacity for beauty, infinite wonder. When times are hard, Christmas remindsyou of your own ability for healing and magic. Know that you are a creature of this earth and of this universe, that you belong here. That you are loved.
In a warm room, a candle-lit Christmas appears next to a window. On the windowsill sits a still, warm cup of tea. The comforting view of the room is contrasted by the magical view through the window, where an enourmous star pours light on a snowy landscape. Christmas is a card of hope. A time of renewal, comfort and homeliness lays ahead. It is time to leave the hard times behind. The star shines alone through the window, filling the landscape with positivity and opportunity. Like this card, we all contain infinite possibilities, infinite capacity for beauty, infinite wonder. When times are hard, Christmas reminds you of your own ability for healing and magic. Know that you are a creature of this earth and of this universe, that you belong here, that you are loved.
**✳** tarot correspondence: 16. the star.
@ -336,11 +336,11 @@ In a warm room, a candle-lit Christmas appears next to a window. On the windowsi
.keywords: shadow work, getting in touch with your wild nature, listening deeply to your intuition, secrets, signs and symbols, non-rational, witchcraft, magic and spell-work, lies and deception, deceiving yourself, wearing a mask.
A wolf drinks from a pond filled with blood. Close by, a wild dog turns away from the pond to face the moon that illuminates all around them. Further away in the pond, a crab floats on a leaf, rising from the subconscious. The Blood is telling you that all is not what it seems. Unsettling as a nightmare can be, this card allows your inner wildness to be seen. The Blood represents witchcraft, spell-work and occult arts of any kind. Do not be fooled by the blood, as nobody in this figure is harmed. The moon shines its silvery light on the elements within reality that are dishonest and manipulative. Uncomfortable questions have to be asked and it may by just someone just mad enough to think of them. Things are strange, it is okay to feel disorientated. It is not time for answers now but for wild magical practice.
A wolf drinks from a pond filled with blood. Close by, a wild dog turns away from the pond to face the moon that illuminates all around them. Further away in the pond, a crab floats on a leaf, rising from the subconscious. The Blood is telling you that all is not what it seems. Unsettling as a nightmare can be, this card allows your inner wildness to be seen. The Blood represents witchcraft, spell-work and occult arts of any kind. Do not be fooled by the blood, as nobody in this figure is harmed. The moon shines its silvery light on the elements within reality that are dishonest and manipulative. Uncomfortable questions have to be asked and someone may be just mad enough to think of them. Things are strange, it is usual to feel disorientated. Now is not the time for answers, but for wild magical practice.
*Reversed*
When reversed, the Blood shows a moon shining in the front. The inner confusion is clearing. However, you may find find yourself deprived of a mask you are not ready to let go of. Manipulation has been exposed, wether you were the victim of perpetrator. While things will soon be lighter, now they will first be heavy. Mental health struggles as the truth comes forward and you initiate a process of complete honesty with yourself.
When reversed, the Blood shows a moon shining in the front. The inner confusion is clearing. However, you may find find yourself deprived of a mask you are not ready to let go of. Manipulation has been exposed, whether you were the victim or perpetrator. Things will soon be lighter, but first they will be heavy. Mental health struggles as the truth emerges and you initiate a process of complete honesty with yourself.
**✳** tarot correspondence: 17. the moon.
@ -363,7 +363,7 @@ Laughter is reversed, but do not panic. Victory is just not as close as you thou
keywords: hope, love and support, coming home to yourself, self-care, healing, being true to yourself, being guided by your intuition, integrity, honesty, a positive new start or new vision.
A Christmas tree sits lit by candles, next to a window. On the windowsill sits a still warm cup of cocoa, framed by the view of an enormous star illuminates the snowy field. Christmas is a card of hope. A time of renewal, comfort and homely-ness lays ahead. It is now time to leave the hard times behind. The star shines alone through the window, filling the landscape with positivity and opportunity. It is
A Christmas tree sits lit by candles, next to a window. On the windowsill sits a still warm cup of cocoa, framed by the view of an enormous star illuminates the snowy field. Christmas is a card of hope. A time of renewal, comfort and homely-ness lays ahead. It is now time to leave the hard times behind. The star shines alone through the window, filling the landscape with positivity and opportunity.
**✳** tarot correspondence: 16. the star.
@ -374,11 +374,11 @@ A Christmas tree sits lit by candles, next to a window. On the windowsill sits a
.keywords: positivity, saying yes, joy, practicing gratitude, success, things coming together, life's simple pleasures, allowing yourself to simply be, connecting to a dynamic life force.
Two children laugh in harmony on a horse, holding each other and a waving flag. The sun shines on them and sunflowers are growing around them. Laughter is an undoubtedly positive card. It represents enthusiasm, growth and victory. Your good choices will pay off, you will laugh again soon as victory is so close you may taste it already. Joy will fill your heart and life will once again seem light-hearted and effortless.
Two children laugh in harmony on a horse, holding each other and a waving flag. The sun shines on them and sunflowers grow around them. Laughter is an undoubtedly positive card. It represents enthusiasm, growth and victory. Your good choices will pay off, you will laugh again soon, victory is so close you can taste it. Joy will fill your heart and life will once again seem light-hearted and effortless.
*Reversed*
Laughter is reversed, but do not panic. Victory is just not as close as you thought it would be. A setback has brought you back into a quieter place. There is a key element missing before you may achieve that state of perfect joy. The effort will now need to be given to finding once again things that make your heart swell up with joy, the things that make you walk so light you feel you may just fly away. Follow them and soon Laughter will come back.
Laughter is reversed, but do not panic. Victory is not as close as you thought. A setback has brought you back into a quieter place. There is a key element missing before you can achieve that state of perfect joy. Effort will now need to be given to once again finding things that make your heart swell up with joy, the things that make you walk so light you feel you may fly away. Follow them and soon Laughter will come back.
**✳** tarot correspondence: 18. the sun.
@ -389,11 +389,11 @@ Laughter is reversed, but do not panic. Victory is just not as close as you thou
.keywords: liberation, freedom, casting off shackles, laying down of old baggage, total accountability for self, integrity, honesty, forgiveness, allowing yourself to move forwards.
A woman with rollers in her hair stands on a balcony, looking down, where a flock of ravens is emerging from the darkness. This is a lofty card, as, like Lament and the Set Table, it carries the theme of accountability. In this particular case it talks about being honest and thorough about yourself. The Gossiping Woman sees all of you and calls you to do the same. It is holding a mirror to your entire life, successes and failure. You must face the Gossiping Woman to liberate yourself and fly towards freedom. To move forward unencumbered it requires acknowledgement of the present moment and everything that it carries.
A woman with rollers in her hair stands on a balcony, looking down, where a flock of ravens emerge from the darkness. This is a lofty card, as, like Lament and the Set Table, it carries the theme of accountability. In this particular case it talks about being honest and thorough about yourself. The Gossiping Woman sees all of you and calls you to do the same. It is holding a mirror to your entire life, successes and failure. You must face the Gossiping Woman to liberate yourself and fly towards freedom. To move forward unencumbered requires acknowledgement of the present moment and everything that it carries.
*Reversed*
The Gossiping Woman now may not see you. This is an indication that you are refusing to acknowledge the hurt or pain that was caused to you and the one that you have caused yourself. However, you must own mistakes and let them be just that. When the Gossiping Woman is reversed, it is asking you to find forgiveness, for yourself and others. It will be hard work and possibly take a great amount of time, but the Gossiping Woman watches and is rooting for you to be able to free yourself of this burden.
Now the Gossiping Woman can not see you. This is an indication that you refuse to acknowledge the hurt or pain that was caused to you and the pain that you have caused yourself. However, you must own your mistakes and let them be. When the Gossiping Woman is reversed, it asks you to find forgiveness, for yourself and others. It will be hard work and may take a great amount of time, but the Gossiping Woman watches and is rooting for you to be able to free yourself of this burden.
**✳** tarot correspondence: 19. judgement.
@ -404,11 +404,11 @@ The Gossiping Woman now may not see you. This is an indication that you are refu
.keywords: completion, a sense of wholeness, knowing who you are in the world, having a sense of place, feeling deeply connected to all things, reaching your goal, celebration, jubilation.
Three friends are celebrating, drinking Good Wine and dancing on the world, surrounded by a crown of vines for victory. One holds a flag and another a wand, bringing your journey to closure. This is the end of the road, the last card in this deck. The spiritual guide that brought you Coffee now has brought you here. The completion of the cycle and the celebration that comes thereafter. You have changed and grown and now the energy of wholeness shines. Soon it will dissipate as life shifts into a new beginning but for now, the Good Wine urges you to relish in your successes. One day you will surrender again to the flow and remember that you are the same person that started this journey, filled with infinite possibilities.
Three friends are celebrating, drinking Good Wine and dancing on the world, surrounded by a crown of vines, representing victory. One holds a flag and another a wand, bringing your journey to a close. This is the end of the road, the last card in this deck. The spiritual guide that brought you Coffee now brings you here. The completion of the cycle and the celebration that comes thereafter. You have changed and grown and now the energy of wholeness shines. Soon it will dissipate as life shifts into a new beginning, but for now, the Good Wine urges you to relish in your successes. One day you will surrender again to the flow and remember that you are the same person that started this journey, filled with infinite possibilities.
*Reversed*
The Good Wine may not be drunk yet, completion is not within reach yet. The end seemed in sight but you tried cutting corners and there is still work to be done. The result will only bring fulfilment if the effort has been thorough and earnest. Keep dreaming, keep working and soon the Good Wine will be yours.
The Good Wine may not be drunk yet, completion is not yet within reach. The end seemed in sight but you tried cutting corners and there is still work to be done. The result will only bring fulfilment if the effort has been thorough and earnest. Keep dreaming, keep working and soon the Good Wine will be yours.
**✳** tarot correspondence: 20. the world.

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