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# Bibliography
Aarseth, E. (2012) "A narrative theory of games," Proceedings of the International Conference on the Foundations of Digital Games [Preprint]. Available at: https://doi.org/10.1145/2282338.2282365.
Aarseth, E.| (2012) "A narrative theory of games," Proceedings of the International Conference on the Foundations of Digital Games [Preprint]. Available at: https://doi.org/10.1145/2282338.2282365.
Althusser, L. et al. (2014) *On the reproduction of capitalism:* Ideology and ideological state apparatuses. London: Verso.
@ -35,34 +35,34 @@ Jenkins, Phillip (2000). Mystics and Messiahs: Cults and New Religions in Americ
Kahvegibikahve. (2020). *Tablolarda Kahve Keyfi*. [online] Available at: <https://kahvegibikahve.com/blog/tablolarda-kahve-keyfi> [Accessed 22 Mar. 2023].
Lambert, G. (2013) "A thousand plateaus," *The Deleuze and Guattari Dictionary* [Preprint]. Available at: https://doi.org/10.5040/9781350250291-0219.
Lambert, G. (2013) "A thousand plateaus," *The Deleuze and Guattari Dictionary*. [Preprint]. Available at: https://doi.org/10.5040/9781350250291-0219.
Marx, K. and Engels, F. (2009) "The Ruling Class and the Ruling Ideas," in *Capital: A critical analysis of capitalist production*. London: Swan Sonnenschein & Co.
Maté, G. and Maté, D. (2022). *The Myth of Normal Trauma, Illness, and Healing in a Toxic Culture*. New York: Penguin Publishing Group.
McShane, A. (2016). Drink, song and politics in early modern England. *Popular Music*, [online] 35(2), pp.166--190. Available at: <https://www.jstor.org/stable/24737078> [Accessed 22 Mar. 2023].
McShane, A. (2016). Drink, song and politics in early modern England. *Popular Music*. [online] 35(2), pp.166--190. Available at: <https://www.jstor.org/stable/24737078> [Accessed 22 Mar. 2023].
Neversoft (2003) *Tony Hawk's Underground* [video game] Santa Monica, CA: Activision.
Neversoft (2003) *Tony Hawk's Underground*. [video game] Santa Monica, CA: Activision.
Osterweil V., (2018),* "Well Played Video Games reproduce the worker's capacity to continue working"* [online] Available at: <https://reallifemag.com/well-played/>
Osterweil V., (2018),*"Well Played Video Games reproduce the worker's capacity to continue working"*. [online] Available at: <https://reallifemag.com/well-played/>
Salen, K. and Zimmerman, E. (2004). *Rules of play : game design fundamentals*. Cambridge, Mass. The Mit Press.
Schleiner, A.M. (2012) *Ludic mutation: The player's power to change the game.* S.l: s.n.
Schleiner, A.M. (2012) *Ludic mutation: The player's power to change the game*. S.l: s.n.
Smith, J.Z. (1980). "The Bare Facts of Ritual," History of Religions, 20(1/2), pp. 112--127. Available at: https://doi.org/10.1086/462864.
Smith, J.Z. (1980).* "The Bare Facts of Ritual"*. History of Religions, 20(1/2), pp. 112--127. Available at: https://doi.org/10.1086/462864.
S.O. *et al.* (2022) *The legend of the guatemalan worry doll*, *Common Hope*. Available at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/ (Accessed: March 22, 2023).
S.O. *et al.* (2022) *The legend of the guatemalan worry doll, Common Hope*. Available at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/ (Accessed: March 22, 2023).
The British Museum. (n.d.). *print; satirical print; broadside; British Museum*. [online] Available at: <https://www.britishmuseum.org/collection/object/P_1973-U-216> [Accessed 22 Mar. 2023].
theschooloflife.com. (n.d.). *Aristotle - The School Of Life*. [online] Available at: <https://www.theschooloflife.com/article/the-great-philosophers-aristotle/>.
Timofeeva, O. *What Lenin teaches us about witchcraft* (no date) *Reshape*. Available at: https://reshape.network/article/oxana-timofeeva-what-lenin-teaches-us-about-witchcraft (Accessed: March 23, 2023).
Timofeeva, O. *What Lenin teaches us about witchcraft (no date); Reshape*. Available at: https://reshape.network/article/oxana-timofeeva-what-lenin-teaches-us-about-witchcraft (Accessed: March 23, 2023).
We're Not Really Strangers. (n.d.). *We're Not Really Strangers*. [online] Available at: <https://www.werenotreallystrangers.com/>.
Zezza, M.(1835). *La smorfia ossia Il nuovo metodo per perdere denaro, e cervello con maggior sicurezza al gioco del lotto.* Napoli, Torchi della Società filomatica.
Zezza, M.(1835). *La smorfia ossia Il nuovo metodo per perdere denaro, e cervello con maggior sicurezza al gioco del lotto*. Napoli, Torchi della Società filomatica.
莊子, 齊物論, Zhuàngzi, *"Discussion on making all things equal,"* 12. from Zhuàngzi, Burton Watson trans., Chuang Tzu (New York: Columbia University Press, 1996), 43. ISBN 978-0-231-10595-8 [1]
莊子, 齊物論, Zhuàngzi, *"Discussion on making all things equal"*.from Zhuàngzi, Burton Watson trans., Chuang Tzu (New York: Columbia University Press, 1996), 43. ISBN 978-0-231-10595-8 [1]

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