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-

The history of Tarot Cards According to History

+

:::::{#historyoftarot .has-images}

+

An +hypothesised and randomly factual History of Tarot Cards

+

What follows is the story of a deck of cards and of all the +more-or-less believable claims that were made about its origin. This +brief history was complied following sources that attempted accurate +historic recalling instead of the most commonly shared semiotic, +occultist story. However, despite all efforts all the found sources +told a convoluted story due to the misinterpretation of age, sources and +authorship common in any ancient text on magic and mysticism (Dummett, +1993). As such, the following text will recall the disproven stories +that were told about the origin of Tarot, some factual sourced material +and a modern description of its usage.

+

When we talk about Tarot cards we are talking about a deck of playing +cards composed of ten numeral cards and four court cards(Jack, Knight, +Queen and King) for each of the suits, Swords, Batons, Cups and Coins. +Alongside these more common cards Tarot includes 22 ‘trump’ cards with +allegorical illustrations. The trumps form a sequence, usually numbered +from 1 to 21, with the single card of the Fool being separated (Decker, +Depaulis & Dummett, 1996).

+

This specific deck of cards’ history begins at the bottom of a well +in Norther Italy, in the 1440s, where we place its first appearance in +history. From there we can easily find links to the common usage of +these cards in Norther Italy, from Milano to Bologna e Ferrara (Steele, +1900). These cards, initially called Trionfi and then +Tarocchi are thought to have been intended to be used for card +games, regardless of their occasional usage in future-telling (Dummet, +1993).  This finding helps us trace a factual beginning of Tarot but +leaves an open question to how these cards gained their place as the +primary tool used in modern occultism and mysticism for cartomancy. 

+
+ + +
+

While this is where the story began to intricate itself, it can still +be seen that the first wide spread future-telling uses appeared in +France in the 18th century. 

+

At this point the history of tarot beings to be influenced by what +each fortune teller imagined the history of the cards to be. To fully +disclose this I will first attempt to estimate the most notable +occultists that used the cards and wrote historical notations about +their deviance and then the stories they told about them.

+

The first encounter we have between Tarot and magical theory and +practice happens in the Monde primitif, an incredibly long +essay about Tarot cards written in 1781 by Antoine Court de Gébelin. +With this text, the pastor began what would be the endless repository of +arcane esoteric wisdom within Tarot that will follow the cards for +generations (Chisholm, 1911). In this text, Gébeling attributed the +cards’ origin to ancient Egypt, a theory that is to this day shared as +truthful. This belief was based on an erroneous link to “The Book of +Thoth”, an ancient Egyptian text about magic that is believed to have +been spread through Europe by Romani people. This belief was then +substantiated by a similar essay by the by the comte de Mellet(Decker, +). Promptly, a Parisian fortune teller named Jean-Baptiste Alliette, +professionally known as Etteilla, having found these theories, adapted +the esoteric view of the cards to his own uses. He switching his own +practice from traditional French piquet cartomancy to the use of a +self-made Tarot card deck. This deck was based on the previously shared +Hermetic ideologies and was named “The Book of Toth”(same).

+
+Image from Etteilla’s Deck + +
+

The next fundamental spin that was given to the cards’ background was +down by Éliphas Levi, another French esotericist. Levi repudiated +Etteilla’s theory and integrated a version of the cards that was closer +to the original to his own Cabalistic magical system. However +historically mistaken was Levi’s understanding of the cards’ travel from +Egypt to Judea into Jewish tradition, it nonetheless revolutionised the +cards in ways that live on till today. His Cabalistic theory about signs +being letter, letters being absolute ideas and absolute ideas being +numbers can be seen in even modern iterations of tarot.

+

From here on over, Tarot’s journey speeds up as the cards leave +France and become absorbed into new esoteric movements like +Swedenborgianism, Mesmerism and spiritualism (Decker, Depaulis & +Dummet, 1996).

+

Before we make a jump through time to the next biggest relevant +development of Tarot, I will share the last of the three false +widespread theories about the origin of Tarot, the first two being Egypt +and Judaism(despite its influence in modern tarot).

+

This last theory is harder to trace back to one esoteric influence, +but nonetheless claims a Chinese origin to the cards. Most likely, this +is due to the similarity with the I Ching, a divination manual from +around 1000 BC. The manual was grounded in cleromancy, the production of +random numbers to predict divine intention. However, there is no +traceable connection between Chinese cleromancy and Tarot divination. +Modern analyses of Chinese Tarot divination draw direct correlation +between Western occultism and Tarot divination, leaving little room to +imagine any direct causation starting from China (Fu, Li, Lee, +2002).

+

For the purpose of this recalling but unsurprisingly for those +familiar, the next big step will bring us to the late19th century in +Britain, in the Hermetic Order of the Golden Dawn. The Golden Dawn was a +secret society devoted to occult Hermetic Kabbalah and one of the +largest single influences on Western occultism as a whole (Jenkins, +2000). While the society itself had a wide curriculum, including +astrology, alchemy and geomancy(soil divination), our only concern at +the moment is with their links to Tarot cards.

+

In 1909, two mystics and members of the Golden Dawn, A.E. Waite and +Pamela Colman Smith published with the Rider Company a deck of re-made +Tarot cards based on the society’s magic system. These cards, later +known as the Ride-Waite Tarot(Dean, 2015). This deck was based on the +Sola Busca deck, with symbolism being taken from Levi’s descriptions and +Egyptian and Christian symbolism. This deck has become the paradigm and +touchstone through which modern occultists think of Tarot. Between the +distribution of this deck and the use of the cards in the Golden Dawn, +it became axiomatic among followers many traditions of mysticism that +the Tarot is an essential component of any occult science.

+
+ + +
+

Nowadays, Tarot is emblematic and incredibly wide spread as the most +common future-telling method and device. Thousands and thousands of +different formats exist, often falling under the category of Oracle +cards and as such not having the clear formatting rules of Tarot but +still implicating divination and self-reflection through the +interpretation of allegorical illustration.

-

Some Gossip on gossip

+

+

:::::

+

Colophon

+

Photography and Illustration

+

Unless otherwise stated, all photography and illustrations in this +publication are created by the same authors as the text. That which is +below is like that which is above and that which is above is like that +which is below, to do the miracle of one only thing.

+

Digital Tools

+

This book was created with the help of a collection of not-so-small +and extremely sharp open source tools, to name a few; paged.js, pandoc, +pdfimpose, pdftk, and our darling demon inkscape. So was the world +created. From this are and do come admirable adaptations where of the +means is here in this.

+

###Printing and Binding Just lil old us.

+

Fonts

+

Work Sans by Wei Huang. Consolation by us.

+

That which I have said of the operation of the Sun is accomplished +and ended.

+

:::::

+
+ +
+
+

rituals_archive will go here

-

He who dreams of drinking wine may weep when morning comes; he -who dreams of weeping may in the morning go off to hunt. While he is -dreaming he does not know it is a dream, and in his dream he may even -try to interpret a dream. Only after he wakes does he know it was a -dream. And someday there will be a great awakening when we know that +

Introduction

+

The last trimester was an attempt to understand the notions of games +and rituals. Instead of introduction we will try to unravel this +mysterious journey as well as keep questioning and collaging.

+

We mapped the common characteristics and the differences between the +latter in relation to ideology and counter-hegemony. We practiced, +performed, annotated rituals that were connected (or not) with our +cultural backgrounds while we questioned the magic circle. We dived into +the worlds of text adventure games and clicking games while drinking +coffee and talked about class, base, superstructure, (counter)hegemony, +ideology, materialism. We discussed about how games and rituals can +function as reproductive technologies of the culture industries. We +annotated games- focusing on the role of ideology and social +reproduction. We reinterpreted bits of the world and created stories +with it (modding, fiction, narrative) while focusing on community, +interaction, relationships, grief and healing.

+

The eventual product of this process is a console, a magical object, +a wooden container, a promising healing. How the unpacking of notions of +games, rituals, ideology, superstructure in relation to the +witch-hunting can become the midwiferies of a healing box? How practices +of heal and care can work as counter-hegemonic acts that can cure and +liberate our souls and bodies from patriarchical and capitalistic +fetters?

+

We didn’t manage to provide you with comprehensive and solid answers +or conclusive statements. The truth is that this wasn’t our plan. Our +intention was to create openings for debate or even conflict, to map a +territory, to invite those who would like to join us.

+
+

“What if you are playing tetris and the tetris gods give you +something apart from the usual seven tetrominoes, like an unexpected +pregnancy or the end of capitalism?”,(Steven)

+
+

Starting with rituals we can claim that they can be understood as +instruments in the struggle for the exercise of power. Organized by +repetition, they (re)connect the individual to the collective, +creating a vision towards a given perception of society. Participation +in this creative act is determined by several factors, for example, a +ritual’s function, its relationship to hegemonic power, a collective’s +politics and objectives, etc.

+
+

*“Ritual is a means of performing the way things ought to be in +conscious tension to the way things are in such a way that this +ritualized perfection is recollected in the ordinary, uncontrolled, +course of things. Ritual relies for its power on the fact that it is +concerned with quite ordinary activities, that what it describes and +displays is, in principle, possible for every occurrence of these acts. +But it relies, as well, for its power on the fact that, in actuality, +such possibilities cannot be realized.(Smith,1980)*”

+

“Ideology talks of actions: I shall talk of actions inserted into +practices. And I shall point out that these practices are governed by +rituals in which these practices are inscribed, within the material +existence of an ideological apparatus(...)Ideas have disappeared as such +to the precise extend that it has emerged that their existence is +inscribed in the actions of practices governed by rituals defined in the +last instance by an ideological apparatus”,(Althusser,1970)

+
+

Similarly, videogames create worlds. Often, those worlds mirror our +own, reproducing certain ideals and values as norms through their +narrative, game play, design. This trimester we explored world-building +characteristics found both in rituals and videogames. We critically +considered those worlds, identifying the key points and elements through +which specific videogames and rituals circulate political, cultural and +social values. While this world-building might be interpreted from an +angle of implicit and explicit bias rooted in hegemonic values, we +investigated the generative, creative possibilities of such +characteristics.

+
+

“The main task of mass culture is to create, reproduce, and +manage particular kinds of subjects — workers, consumers, individuals, +citizens —required for current conditions. To perpetuate their own +existence, mass media must succeed at representing the violent coercion +of capitalist systems as natural laws: Of course you have to pay rent to +live inside; of course you have to buy food to eat; of course you have +to work if you want to survive. The production of a fungible, disposable +and migratory working class requires the alienation and atomization of +communities into individuals, which involves destroying the village, +kinship structures, indigeneity, and many other previous forms of +meaning-producing structures, leaving a gap which ideology must fill. +While the fundamental structures of domination — racism, patriarchy, +heterosexuality, etc. — form the bedrock of this ideological apparatus, +the complexity of the always expanding and changing capitalist system +requires an equally flexible set of subsidiary tools capable of rapidly +adjusting ideology en masse. In general, media emerge not to meet the +demands or desires of individual users but to accommodate what the +predominant mode of production requires.”,(Osterweil,2018)

+
+

Our intention was to look into rituals and their overlap with video +games as a way to explore "forbidden" or otherwise lost knowledge erased +by oppressive systems (e.g. witch hunts). Understanding games and +rituals as gateways to alternative ways of relating to Nature, each +other and (re)production of life, labour, etc, we played together by +writing fan fiction and spells, developing rituals, analysing and +creating games together.

+
+

“Sims as just social reproduction: some values are certainly +given by the game (make money to buy nicer things, progress in your +career by doing tasks that improve your skill, charisma is a skill but +not kindness) , but also ideology is put into the game by the player. +The player chooses what to reproduce and often share in the "gallery" or +on social media. Community being so important in this game then means +that the crux of the social reproduction is happening when the choices +you have made in the game are broadcasted. Did you create a +heteronormative white thin nuclear family that made a lot of money? or +did you choose to play differently?“,(Ada)

+

“The Communist Party of Second Life (CPSL) aims to be a Marxist, +internationalist and revolutionary organization for all communists in +Second Life. The CPSL aims to spread understanding of Marxism among SL +citizens, to organise support in SL for the class struggle in RL, +including all struggles of the working class against imperialism and the +bourgeoisie, its state and wars.”,(Lydia)

+

“The act of the modder’s appropriation of the pre-existing game +is also similar to Michel de Certeau’s cultural ‘poaching’.De Certeau’s +everyday bricolors make do with remixing the privatized spaces and +products of consumer society that they find themselves inhabiting and +using. Rather than being passive consumers, ordinary people invent +varied subversive tactics for stealing back the given of everyday life. +De Certeau writes, ‘Everyday life invents itself by poaching in +countless ways on the property of others’.”(Schleiner,2017)

+
+

Meanwhile, we went through the witch as a magical practicioner, as a +resisting body, a border figure. “Federici presents the witch”as the +embodiment of a world of female subjects that capitalism had to destroy: +the heretic, the healer, the disobedient wife, the woman who dared to +live alone, the obeha woman who poisoned the master’s food and inspired +the slaves to revolt.” Behind the witch hunt, she uncovers a joint +effort by the Church and the state to establish mechanisms of gendered +control of bodies that immanently resisted newly instituted regimes of +productive and reproductive work”(Timofeeva,2019).

+

“Sorcerers have always held the anomalous position, at the edge +of the fields or woods. They haunt the fringes. They are at the +borderline of the village, or between villages. But sorcerers not only +exist at the border: as anomalous beings, they are the border itself. In +other words, the borderline passes through their bodies.”,(Deleuze, +Guattari,1980)

+

How the understanding of the witchs’ hunting that happened a few +centuries ago in relation with the figure of the witch as marginal, +rebellion entity can shed light on the contemporary witch-hunting. How +this knowledge can provide us with tools of empowerment, emancipation, +resistance and make us reimagine counter-hegemonic practices of +collective care and healing?

+

Console is an oracle; an emotional first aid kit that helps you help +yourself.

+

Console invites you to: open the box and discover ways of +healing;

+

Console provides shelter for your dreams, memories and worries.

+

Face the past and encounter your fortune.

+

Console gives you a new vantage point; a set of rituals and practices +that help you cope and care(of yourself and of the others)

+

Console asks everyday questions that give magical answers.

+

Console invites you to self reflect, explore your subconscious, spin +the wheel of fortune (and pick a card), explore what is possible beyond +what is obvious, guide you into... [the future and past], creates +stories …

+
+ +

:::::

+

They who dream of drinking wine may weep when morning comes; they +who dream of weeping may in the morning go off to hunt. While they are +dreaming they do not know it is a dream, and in their dream they may +even try to interpret a dream. Only after they wake do they know it was +a dream. And someday there will be a great awakening when we know that this is all a great dream.

And when I say you are dreaming, I am dreaming, too.

-

Zhuàngzi

-

✧ Preface

+

Zhuàngzi 莊子

+

✧ Preface

Have you ever woken up feeling like there is a word, at the tip of your tongue, in a language you don’t quite understand?

It’s the same feeling you may have felt when a dream has left too @@ -101,6 +402,8 @@ these patterns.

You may also choose your own path, disregard what I said and make your own game, read old or future dreams or even play the lottery. The tools are now in your hands.

+

:::::

+

✧ How to care for the Oracolotto

You may have been told that objects do not have spirit and have @@ -685,19 +988,174 @@ effort has been thorough and earnest. Keep dreaming, keep working and soon the Good Wine will be yours.

 tarot correspondence: 20. the world.

 zodiac correspondence: all signs.

-

Bibliography

-
    -
  • Paola De Sanctis Ricciardone, Il tipografo celeste. Il gioco del -lotto tra letteratura e demologia nell’Italia dell’Ottocento e -oltre, Bari, Dedalo, 1987. ISBN 88-220-6066-0
  • -
  • Michele Zezza, La smorfia ossia Il nuovo metodo per perdere -denaro, e cervello con maggior sicurezza al gioco del lotto, -Napoli, Torchi della Società filomatica, 1835.
  • -
  • 莊子, 齊物論, 12. Zhuàngzi, “Discussion on making all -things equal,” 12. from Zhuàngzi, Burton Watson trans., Chuang Tzu (New -York: Columbia University Press, 1996), 43. ISBN 978-0-231-10595-8 -[1]
  • -
+
+
+ +
+

Documentation +of Games and Rituals, Kick off sessions

+

We +are looking at rituals and their overlap with video games as a way to +explore “forbidden” or otherwise lost knowledge erased by oppressive +systems.

+

On Rituals and Traditions What is a ritual? And tradition? What makes +a ritual “ritual” and how does it differ from the traditions? Or are the +two the same thing? What do rituals and traditions mean through the lens +of culture, location and time? These and other questions we asked +ourselves and one another during the first few collaborative sessions of +this Special Issue. For hours, we kept talking and reading about the +commonalities and differences between the two. There’s a lot to explore! +We went down memory lane and shared a lot of memories, childhood +recollections, and personal stories. Perhaps, dear reader, you have your +thoughts on this too?

+

But let’s enter a parallel universe!

+

On Game and Play What is a game? And play? What makes a game “game” +and how does it differ from the play? Or are the two the same thing? +What makes a game? It is the rules, the limitations, or perhaps the wins +and losses. Do you really need to win in order to play? Or were you +being played? To try to answer some of these questions we read and +annotate collectively the chapter “Defining Games” of the book ‘Rules of +Play - Game Design Fundamentals’ by Katie Salen and Eric Zimmerman. What +we discovered was that games and rituals alike are the gateways to +alternative ways of relating to Nature, each other and (re)production of +life.

+

We played together by writing fanfiction and spells, developing +rituals, and analysing and creating games together. What emerged as a +tangible result from all these discussions is this experimental +publication you are holding in your hands right now. We named it +Console.

+

Transition to the weekly rituals: Another thing that came out of our +first two sessions was the ONE SENTENCE RITUAL. Each week for 6 weeks in +a row, we wrote down a ritual of our own and took turns in performing +the ritual from the list. Coffee fortune-telling, Hard drive +purifications, Collective eating, Sound meditations, and Talking to +Worry dolls, made us reflect on the content of the week and on our lives +also.

+

Candles Tarot Joysticks + Map

+
+
+ +
+

The Wheel of Fortune

+

a tool for self-inquiry

+

The Wheel of Fortune (not to be mistaken with the tarot card) is a +tool for self-inquiry that you, dear reader, can engage in a daily, +weekly or any frequency that suits you best. Beware, the game can be +played individually or in small groups.

+

The main components of the game are a virtual spinning wheel, +accessible via this link here https://issue.xpub.nl/20/wheel, a deck of +20 photo slides, a notebook, and a pen(cil) to store the potential +insights you might find for yourself.

+

To start the exercise, you need to visit the website on their devices +and spin the virtual wheel. The Wheel of Fortune spins for quite some +time, and then it gives you a random question. Take these questions as +an invitation to an explorative conversation with yourself. The list of +404 questions is carefully collected, modified (where needed) and +presented to you through a random web generator. Psychotherapists, +philosophers, writers, and students from XPUB 2023 are among the authors +of this long list of sentences ending with “?”.

+

Another collection that can help you delve deeper into your inner +world is a deck of photo slides. Hopefully, these captured memories of +other people, paired with a random question on the screen, would evoke +new emotions or prompt you to imagine possible futures.

+

The use of collective resources in this piece highlights the power of +collaboration in creating works that encourage people to engage in +self-reflection and introspection, making it a valuable addition to any +art publication that explores the human experience.

+

The use of collective resources in this piece highlights the power of +collaboration in creating works that encourage people to engage in +self-reflection and introspection. As such, it may contribute to any art +publication exploring the human experience.

+

Courtesy to: Casey Horner (https://unsplash.com/@mischievous_penguins)

+

Reference list: “The Myth of Normal. Trauma, Illness, & Healing +in a Toxic Culture’, by Dr Gabor Maté Nadia Piet and Sandra Reeb-Gruber, +https://nadiapiet.com/know-thyself/ The School of Life WNRS, We’re Not +Really Strangers

+

Excerpt from the 404 Questionnaire: What do you want? Why do you do +what you do each day? What do you think you’re here for? What are you +doing with this day, today? What are you searching for? What are you +looking at? Have you learned something new today? This week? What +filters would you apply to your mood right now if it was an analogue +film frame? Is this what you really want to do or it is your way of +delaying your realisation? What would your day look like if you were a +pirate? If you could be any animal for a day, which one would you choose +and why? If you could be any animal for a day, how would you experience +the world differently? Do you speak horse language? (wild question) If +you were Kim, who would that person be? (wild question) What does your +body need today? What does your mind need today? What does your soul +need today? If your life was a treasure hunt, what would you be +searching for? What is your personality? What would a person that loves +you tell you if know you’re suffering? If you were in search of a new +identity, what clues would you need to find it? If you could see the +world through the eyes of any animal, which one would you choose and +why? If you were a pirate, what kind of treasure would you be searching +for? If you were a pirate, what obstacles would you face on your +journey? If you owned a boat, to which destination you would go first +and why? Think of your favourite food. How does it make you feel when +looking at it? And when eating it? What is one “yes” that you’ve been +ignoring lately? What advice would you give to someone else who is +experiencing loss? What emotions have you been experiencing lately? How +has my relationship with others changed in the last 5 years? How have my +thoughts and beliefs about life and death changed in the last 5 years? +What positive memories can you hold on to about a person you’ve lost? +What activities or hobbies bring me comfort in times of grief? How can +you take care of yourself during difficult times? What were the 6 things +you wanted to be when you were a kid? What is time? How can you describe +it? What is beauty? How can you describe it? What is happiness? How can +you describe it? What is love? How can you describe it? What is faith? +How can you describe it? What is hope? How can you describe it? What is +fear? How can you describe it? What is play? How can you describe it? +What is a ritual? How can you describe it? What is a game? How can you +describe it? How does your body feel when you are in pain? How does your +body feel when you are in love? How does your body feel when you are +anxious? Do you talk negatively to yourself? Are you mean to yourself? +If yes, why? If not, also why? Think of all your past partners. What are +some qualities and traits they had in common? Is sex usually the best +aspect of a relationship or the worst for you? What do your friends say +about your partners? Did you ever have any kind of unwanted touch from a +friend, a partner or a family member? Did you ever have any kind of +unwanted touch from a stranger? What does sex mean for you? How does sex +make you feel? What words, metaphors or images do you associate with +sex? What is your attitude towards your body? Do you have any tendencies +for self-sabotage, procrastination or self-doubt? Have you tried to get +advice, help or guidance from professionals? Do you sometimes feel like +a victim? How much sex is normal for you? Were your first sexual +experiences positive or negative? How did you learn about sexuality? +What are your values around sexuality? What losses have you experienced +in your life, and how have you coped with them in the past? What +self-care practices can you incorporate into your daily routine to help +you cope with grief? What self-care practices can you incorporate into +your daily routine to help you cope with anxiety? What new perspectives +have you gained about life as a result of loss in the past? What +triggers your feelings of grief, and how can you manage them when they +arise? How has your sense of identity been affected by a loss? How can +you stay connected to someone you lost even though they are no longer +physically present? What role does forgiveness play in your healing +process after experiencing loss? What can you do to take care of your +physical health during times of grieving? How can you create a support +network that will help you through difficult times? What have your +friends taught you about friendship? What have your friends taught you +about life? What have your friends taught you about love? What have your +parents taught you about friendship? What ideas have changed your life? +What subconscious behaviours are keeping you from the life you want? In +which direction has your life expanded in the last five years? Are you +afraid of being who you truly are? Have you adapted to a certain way of +thinking? Do you suppress your feelings? Have your thoughts been chosen +for you? Who do you trust? Why? Have you forced yourself to forget +something painful? What is art for?

+
+Wheel website, work in progress + +
+

i deleted it woops. i want to write a paragraph about my mindfulness @@ -775,12 +1233,86 @@ of grief and seeks ways to cope with grief and ease himself. He tries different rituals throughout this process, builds his new identity and overcomes his troubles.

-The Storyboard +The Storyboard
+
+

Self-published by Experimental Publishing, Willem de Kooning +Academie, Wijnhaven 61, Rotterdam

+

Licencing Information

+

Copyright © 2023 TBC

+

XPUB is the Master of Arts in Fine Art and Design: Experimental +Publishing of the Piet Zwart Institute. XPUB focuses on the acts of +making things public and creating publics in the age of post-digital +networks. Find out more at xpub.nl

+
+
+

#CONSOLE

+

####xpub special issue xx

+

Console is an oracle; an emotional first aid kit that helps you help +yourself. Console invites you to open the box and discover ways of +healing; Console provides shelter for your dreams, memories and worries. +Face the past and encounter your fortune. Console gives you a new +vantage point; a set of rituals and practices that help you cope and +care; Console asks everyday questions that give magical answers. Are you +ready to play?

+
+
+

##<3 this publication made possible thanks to

+

Lídia Pereira Artemis Gryllaki Manetta Berends Joseph Knierzinger +Steve Rushton Leslie Robbins Michael Murtaugh Sébastien Tien and Page +Not Found Anna Szaflarski Shana Moulton Bérénice Serra The Sun is its +father The moon its mother The wind hath carried it in its belly The +earth is its nurse

+
+
+

#Table of contents

+
+
+ +
+
+ +
+
+ +
+

The Wheel of Fortune - +Manual

+

Manual

+

Console: “Welcome, my dear! This exercise is all about healing, about +reconnecting with what is essential and authentic within yourself. By +understanding the true nature of our suffering, we can evoke compassion +for ourselves as we move through uncomfortable feelings on the path to +healing and peace.

+

Prerequisites: Before you begin, there are a few things you will +need. Firstly, you must have a strong intention to commit to this +exercise for some time. Secondly, find a quiet room free of +distractions, and finally, get a notebook and pen. Handwriting will +engage your mind more actively and profoundly, help you connect with +yourself, and enable the tracing of your progress over time.

+

I will be guiding you through a series of carefully selected +questions written by different authors, some are well-known, and others +will remain unknown. To begin the exercise, spin the Wheel of Fortune +located at https://issue.xpub.nl/20/wheel. After a few seconds, a +question will appear on the screen. Then, take a photo slide from the +deck and try to think of an answer to that question by looking at it and +the tiny film simultaneously.

+

These photo slides are there to help you dive deeper into your inner +world. Use them to explore moments in your life that you may not have +fully processed or understood. As you reflect on these images and answer +the questions, you may gain new insights and perspectives about yourself +and your life.

+

Enjoy the journey! Console”

+
+
+ +

Some Gossip on gossip

+
+

Tetris Fantasies

Death, @@ -821,6 +1353,42 @@ alt="printed fanfic: imagined four-sided realities" /> imagining a tetris without labour

+
+ +
+

Fruitual

+

text adventre game

+

Creating a text adventure game is no easy feat, I would say. It takes +a lot of time, creativity, and trial and error. But the key to a great +game is putting yourself in the player’s shoes and making sure there are +plenty of fun twists and turns along the way.

+

For my game, I decided to keep it simple and tell a linear story. I +used a web engine called Twine (twinery.org, an open-source tool for +telling interactive, nonlinear stories) to help generate the game’s +storyline and adapted the script from a Bulgarian fairytale (“The Most +Precious Fruit”). But things didn’t always go smoothly. When the python +script started generating the wrong messages for players who strayed +from the script, I tried to find solutions on StackOverflow, but it was +all too complicated for me.

+

In the end, the game took me around 6-7 hours to make, including +writing, coding, mapping, editing, and lots of trial-and-error. It was a +great learning experience, but it also taught me that game development +can be tough if you don’t have much coding experience. I had to approach +it more from a writer’s perspective and figure out the coding later.

+

I learned that game development is an iterative process, and +sometimes your initial ideas might be more complex than what you end up +with. It’s all part of the journey. Before starting this project, I had +no idea text adventure games even existed, but now I’m happy to say I’ve +made one in just a few weeks. Lastly, I would like to express my +appreciation for the guidance and support provided by our prototyping +tutors in the development of these projects.

+

(“The Most Precious Fruit”, +https://fairytalez.com/the-most-precious-fruit/)

+
+Twine + +
+
@@ -891,29 +1459,29 @@ the world as it is and the world as it could be are devastatingly close to each other.

Is there any point in imagining something that is so similar to the nightmare we already live in? The future is a dream but it’s just that -dream where you remember putting your keys somewhere but where, and -you’re wandering around looking for them for what feels like hours. Was -it real or not isnt important you were still there. Why are we staying -here, what’s even here for us? If you don’t get them, they’ll get you -first. Then you wake up and you still can’t find the fucking keys. But +dream where you remember putting your keys somewhere, but where? You’re +wandering around looking for them for what feels like hours. Whether it +was real or not isn’t important, you were still there. Why do we stay +here? What’s even here for us? If you don’t get them first, they’ll get +you. Then you wake up and you still can’t find the fucking keys. But sometimes it’s sunny and you’re standing there and there’s something cinematic about the whole thing, is it worth it just to be there for that maybe. There’s really no difference between a dream about falling and a dream about flying.

-
+

You search the entire planet, all seven planets, drinking every last drop, and still no fucking keys. You’re just watching the whole thing -anyway so enjoy it I guess. If you get the rifle you can use the scope -on it to see things in the distance, but then again maybe you don’t need -to see that far. The start is always the best part. Maybe I left them in -the bathroom for some reason? Can I help them, even one of them? They -are all so busy killing each other I don’t think they can hear. The -forests are beautiful here. One time I sat down with some of the bots -and really got to know them. Until the players arrive they just sit -there together, chatting. They’re really nice actually. And then a -player ran up beside us, saw that we weren’t trying to hurt them, and -left. Maybe they were helped, or changed somehow.

+anyway so enjoy it, I guess. If you get the rifle you can use the scope +on it to see things in the distance, but then again, maybe you don’t +need to see that far. The start is always the best part. Maybe I left +them in the bathroom? Can I help them, even one of them? They are all so +busy killing each other I don’t think they can hear. The forests are +beautiful here. One time I sat down with some of the bots and really got +to know them. Until the players arrive they just sit there together, +chatting. They’re really nice actually. And then a player ran up beside +us, saw that we weren’t trying to hurt them, and left. Maybe they were +helped, or changed somehow.

The only reason I’m still here is because you’re still here.

🚶

screenshot from Fortnite

+
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