diff --git a/web/00-booklet/Aquamarine-Poem.jpg b/web/00-booklet/Aquamarine-Poem.jpg index 55b41f2..7aaab37 100644 Binary files a/web/00-booklet/Aquamarine-Poem.jpg and b/web/00-booklet/Aquamarine-Poem.jpg differ diff --git a/web/00-booklet/booklet.html b/web/00-booklet/booklet.html index ebbf8f6..f702b80 100644 --- a/web/00-booklet/booklet.html +++ b/web/00-booklet/booklet.html @@ -19,9 +19,9 @@ Wijnhaven 61, Rotterdam

Space for publishing as artistic practice
Boekhorststraat 126-128, Den Haag

Licensing Information

-

This publication is a free publication: you can redistribute it -and/or modify it under the terms of the SIXX License as published by -XPUB, either version 1 of the SIXX License, or any later version.

+

This publication is free: you can redistribute it and/or modify it +under the terms of the SIXX License as published by XPUB, either version +1 of the SIXX License or any later version.

See the SIXX License for more details. You should have received a copy of the SIXX License along with this publication. If not, see issue.xpub.nl/20/license

@@ -40,6 +40,7 @@ Face the past and encounter your fortune. Console gives you a new vantage point; a set of rituals and practices that help you cope and care. Console asks everyday questions that give magical answers. Are you ready to play?

+

Ada, Aglaia, Boyana, Cara, Stephen, Suzan.



❤️

@@ -207,27 +208,27 @@ The Earth is its nurse

-->

Introduction

-

This Special Issue has been an attempt to understand the notions of -games and rituals. Instead of an introduction, we will try to unravel -this mysterious journey as well as keep questioning and collaging.

+

This Special Issue has been an attempt to understand games and +rituals. Instead of an introduction, we will try to unravel this +mysterious journey as well as keep questioning and collaging.

We mapped the common characteristics and the differences between games and rituals in relation to ideology and counter-hegemony. We -practiced, performed, annotated rituals that were connected (or not) -with our cultural backgrounds while we questioned the magic circle. We -dived into the worlds of text adventure games and clicking games while -drinking coffee and talked about class, base, superstructure, -(counter)hegemony, ideology, materialism. We discussed how games and -rituals can function as reproductive technologies of the culture -industries. We annotated games, focusing on the role of ideology and -social reproduction. We reinterpreted bits of the world and created -stories from it (modding, fiction, narrative) with a focus on community, +practiced, performed and annotated rituals, connected (or not) with our +cultural backgrounds while we questioned the magic circle. We dived into +the worlds of text adventure games and clicking games while drinking +coffee. We talked about class, base, superstructure, (counter)hegemony, +ideology and materialism. We discussed how games and rituals can +function as reproductive technologies of the culture industries. We +annotated games, focusing on the role of ideology and social +reproduction. We reinterpreted bits of the world and created stories +from it (modding, fiction, narrative) focusing on community, interaction, relationships, grief and healing.

The eventual outcome of this process is a console, a magical object, a wooden container, a promise of healing. How can the unpacking of games, rituals, ideology and superstructure in relation to witch hunting -become the midwiferies of a healing box? How can practices of healing -and care work as counter-hegemonic acts that can cure and liberate our -souls and bodies from patriarchical and capitalistic fetters?

+become the midwife of a healing box? How can practices of healing and +care work as counter-hegemonic acts which cure and liberate our souls +and bodies from patriarchal and capitalistic fetters?

We didn’t manage to provide you with comprehensive answers or conclusive statements. The truth is that this wasn’t our plan. Our intention was to create openings for debate or even conflict, to map a @@ -318,7 +319,7 @@ internationalist and revolutionary organization for all communists in Second Life. The CPSL aims to spread understanding of Marxism among SL citizens, to organise support in SL for the class struggle in RL, including all struggles of the working class against imperialism and the -bourgeoisie, its state and wars.” (Lídia)

+bourgeoisie, its state and wars.” (keksakallu.klata)

“The act of the modder’s appropriation of the pre-existing game @@ -330,15 +331,16 @@ varied subversive tactics for stealing back the given of everyday life. De Certeau writes, ‘Everyday life invents itself by poaching in countless ways on the property of others.’” (Schleiner, 2017)

-

Meanwhile, we went through the witch as a magical practicioner, as a -resisting body, a border figure. “Federici presents the witch”as the -embodiment of a world of female subjects that capitalism had to destroy: -the heretic, the healer, the disobedient wife, the woman who dared to -live alone, the obeha woman who poisoned the master’s food and inspired -the slaves to revolt.” Behind the witch hunt, she uncovers a joint -effort by the Church and the state to establish mechanisms of gendered -control of bodies that immanently resisted newly instituted regimes of -productive and reproductive work.” (Timofeeva, 2019)

+

Meanwhile, we explored the figure of the witch as a magical +practitioner, as a resisting body, a border figure. “Federici +presents the witch”as the embodiment of a world of female subjects that +capitalism had to destroy: the heretic, the healer, the disobedient +wife, the woman who dared to live alone, the obeha woman who poisoned +the master’s food and inspired the slaves to revolt.” Behind the witch +hunt, she uncovers a joint effort by the Church and the state to +establish mechanisms of gendered control of bodies that immanently +resisted newly instituted regimes of productive and reproductive work.” +(Timofeeva, 2019)

“Sorcerers have always held the anomalous position, at the edge of the fields or woods. They haunt the fringes. They are at the @@ -348,11 +350,11 @@ other words, the borderline passes through their bodies.” (Deleuze, Guattari, 1980)

How does the understanding of the hunting of the witches that -happened a few centuries ago in relation to the figure of the witch as -marginal, rebellious entity shed light on the contemporary -witch-hunting? How does this knowledge provide us with tools of -empowerment, emancipation and resistance, and make us reimagine -counter-hegemonic practices of collective care and healing?

+happened a few centuries ago in relation to the figure of the witch as a +marginal, rebellious entity shed light on contemporary witch-hunting? +How does this knowledge provide us with tools of empowerment, +emancipation and resistance, and make us reimagine counter-hegemonic +practices of collective care and healing?

Never stop questioning, never stop mapping.
@@ -428,13 +436,13 @@ lives.

-->

Monday Morning Rituals

-

For 8 weeks, students from XPUB prepared a ritual to perform at the -top of Monday morning class. We explored cultural rituals such as the -birthday cake and coffee-ground reading, but also more personal rituals -such as ‘going to sleep’ rituals, a personal hard-drive purification, -and the creation of worry-dolls.

-

Week 1, January 9th -2023: Tea and Cookies

+

For eight weeks, students from XPUB prepared a ritual to perform at +the top of Monday morning class. We explored cultural rituals such as +the birthday cake and coffee-ground reading, but also more personal +rituals such as ‘going to sleep’ rituals, a personal hard-drive +purification, and the creation of worry-dolls.

+

Week 1, January 9th +2023: Tea and Cookies

Performed by Artemis and Lídia

Artemis and Lídia introduced us to Monday Morning Rituals on the first cold, dark, wintery Monday morning. We shared cookies with tea as @@ -442,37 +450,40 @@ a way to open up the semester and get to know each other. The ritual of a hot drink and cookies is well-known around the world as a moment of gathering, peace, gossip, and self-care.

-Artemis and Lidia’s Preparations -

Week 2, January 16th 2023: Coffee Fortune-Telling

Performed by Aglaia

For Aglaia’s ritual, we sat in a circle while the coffee was being -prepared by the ancient Stove priestess who was placed in the middle. -When it was done, it was served to the participants in special coffee -cups. We drank our coffee while gossiping and eating cookies. When -everybody was done, we swirled the cup counter-clockwise 3 times and -turned the coffee cup upside down over the cup’s saucer. We waited -patiently for 5 minutes for the fortune to be prepared. Everybody had to -tell the Fortune of the person sitting on their left side by reading the -coffee grounds until the circle was done.

+prepared by the ancient Stove priestess placed in the middle. When done, +it was served to the participants in special coffee cups. We drank our +coffee while gossiping and eating cookies. When everybody finished, we +swirled the cup counter-clockwise three times and turned the coffee cup +upside down over the cup’s saucer. We waited patiently for five minutes +for the Fortune to be prepared. Everybody had to tell the Fortune of the +person sitting on their left side by reading the coffee grounds until we +completed the circle.

Aglaia’s Ritual
+
-Overturned Coffee Grounds +
+

Week 3, January 23rd 2023 Hard Drive Purification

Performed by Stephen

Stephen prepared a few zines with instructions to conduct a ceremonial cleansing of not only our browser history and cookies but also our trash cans/recycle bins. All operating systems were welcome. -The zine was a reminder to ‘clean’ messy space up (for yourself) and was +The zine was a reminder to ‘clean’ messy space up (for yourself), written in such a way that instructed us to recite sentences at the same time, with one person leading the group – a play on the magic circle.

@@ -483,11 +494,10 @@ circle.

Week 4, January 30th 2023: Birthday Cake

Performed by Boyana

-

To celebrate Agalaia’s birthday, Boyana baked a cake and Ada made -jellies. We sat in a circle, gathering around the cake. The person who -had their birthday most recently sliced the cake, and we took turns to -wish them our blessings. After going through a round, we ate -together.

+

To celebrate Aglaia’s birthday, Boyana baked a cake, and Ada made +jellies. We sat in a circle around the cake. The person who had their +birthday most recently sliced the cake, and we took turns to wish them +our blessings. After going through a round, we ate together.

Boyana’s Birthday Cake and Ada’s Jellies @@ -510,26 +520,28 @@ either of the two decks given by the priestess. While they do so, they must think of the special issue. The priestess will then interpret the cards and together we shall rejoice in having found out our Special Issue’s future.”

+
- - + +
+

Week 6, February 13th 2023: Guided Meditation (A Nighttime Ritual)

Performed by Cara

-

Cara’s ritual is related to her history of having a hard time falling +

Cara’s ritual relates to her history of having a hard time falling asleep at night. Over the years, she has found that music - especially quiet music with the sound of nature (field recordings) – really helps her fall asleep. She DJs outside of class and plays a lot of ambient, -narrative DJ sets. For her ritual, she played a sound piece she had made -of field recordings around Rotterdam (the sound of water lapping against -a water taxi, the sound of wind, the sound of rain) and read out a poem -about sleeplessness from a collection of literature about the Night. The -ritual was meant to lull everyone to a moment of peace.

+narrative DJ sets. For her ritual, she played a sound piece made of +field recordings around Rotterdam (the sound of water lapping against a +water taxi, the sound of wind, the sound of rain) and read a poem about +sleeplessness from a collection of literature about the Night. The +ritual meant to lull everyone to a moment of peace.

Cara’s Ritual @@ -547,20 +559,25 @@ Guatemala. There is one in each box of our special issue.

-

Week 10, March 13th 2023: -Worry Dolls

+

Week +10, March 13th 2023: That Distant Future When We Share a Tea

Performed by Chae

Special Guest Chaeyoung Kim joined us in a ritual involving drinking tea, steaming glasses and collective healing through care and -conversation. Over bubbling background sounds we talked about our +conversation. Over bubbling background sounds, we talked about our experiences of a recent global pandemic that had an effect on us all, and we recreated the isolating experience of wearing glasses with a -mask. Finally we wiped eachothers glasses back to clarity, from a +mask. Finally, we wiped each others glasses back to clarity, from a distance but somehow at the same time closer.

+
-Chae’s Ritual - + +
+
@@ -573,23 +590,22 @@ distance but somehow at the same time closer.

click-click, the clicking game — a matter of accumulation

-

clicking game

A couple of months ago, I didn’t even know clicking games existed. When I played for the first time, I couldn’t understand why people were intrigued enough to devote themselves to clicking, and I still struggle to understand it. I wanted to create a clicking game that would highlight the act of clicking to the player through the interface of the -screen. People would see a hand clicking on their screen and then at the -next stage, a person in front of a screen (with a hand clicking) +screen. People would see a hand clicking on their screen, and then at +the next stage, a person in front of a screen (with a hand clicking) clicking etc. My poor java script skills didn’t allow me to realise my initial idea, so eventually, I came up with a really simple version of the click_click game. People click on the click button that makes a “click” sound. Every time they click, a new button is generated. The aim is to click and accumulate bricks. A repetitive performance. You click, -you gain. The game ends when you fill your screen and build a wall out -of click buttons. Then the screen clears automatically and a small -victory message appears. What happens when the only function to be -performed is clicking? Nothing I guess.

+you gain. The game ends when you fill your screen and build a wall of +click buttons. Then the screen clears automatically, and a small victory +message appears. What happens when the only function performed is +clicking? Nothing, I guess.

the click wall @@ -626,16 +642,22 @@ it more from a writer’s perspective and figure out the coding later.

I learned that game development is an iterative process, and sometimes your initial ideas might be more complex than what you end up with. It’s all part of the journey. Before starting this project, I had -no idea text adventure games even existed, but now I’m happy to say I’ve -made one in just a few weeks. Lastly, I would like to express my -appreciation for the guidance and support provided by our prototyping -tutors in the development of these projects.

+no idea text adventure games existed, but now I’m happy to say I’ve made +one in just a few weeks. Lastly, I would like to express my appreciation +for the guidance and support provided by our prototyping tutors in +developing these projects.

(Full story “The Most Precious Fruit” available at: https://fairytalez.com/the-most-precious-fruit/)

Twine
+
+
+​ + +
+
@@ -647,21 +669,23 @@ https://fairytalez.com/the-most-precious-fruit/)

Some Gossip on gossip and what coffee has to do with it.

+
Tittle Tattle; or The Feveral Branches of Gofsipping, British Museum Collection
-

Godsipp (God and sib (akin), godmother or godfather) was in the 12th -century a word used for both men and women in fables and amongst -society. The church recognized the word as well. It was used to name -companions present at childbirth, just like the midwife. Sometimes, it -was used to mention close friends. It represented the strong ties -between women, which surpassed their relationship with their husbands. -Was it witchery that strong and independent women preferred their gossip -over their husbands? Well, that is something that hasn’t changed since -the middle ages. 

+
+

In the 12th century, “Godsipp” (God and sib (akin), godmother or +godfather) was a word used for both men and women in fables and society. +The church also recognized this word. It was used to name companions +present at childbirth, e.g. the midwife. Sometimes, it was used to +mention close friends. It represented the strong ties between women, +which surpassed their relationship with their husbands. Was it witchery +that strong and independent women preferred their gossip over their +husbands? Well, that is something that hasn’t changed since the middle +ages. 

Tittle Tattle; or The Feveral Branches of Gofsipping, British Museum Collection @@ -677,24 +701,23 @@ signify female friendships. This can be seen in Samuel Rowlands’s Tis Merrie When Gossips Meete, a satirical piece describing three London women spending hours in a tavern talking about men and marriages. It implied that ‘women could create their social networks and -their own social space’ and stand up to male authority(Federici, +their own social space’ and stand up to male authority (Federici, 2019).

Solidarity and friendship amongst women were demeaned and female-exclusive parties were banned; women who met in public were identified as “witches” and women’s first duty was now to be obedient and quiet. The talk about husbands at taverns was too hurtful for the -sensitive male ego that public, church and the law, forbid women to -engage in “idle talk”. Centuries past, the sensitive male ego remains -but now is attacking to mutilate women from many resources including -cyberbullying, mobbing at the workspace and many more that tie to act -violently in any sort. 

+sensitive male ego. The public, the church and the law punished women +who engaged in “idle talk”. Centuries past, the sensitive male ego +remains and continues to attack women from many angles which now include +cyberbullying, mobbing at the workspace and other violent +iterations. 

Wives who were seen as “scolds” and “witches” were forced under -sadistic torture with a “scold bridle”. Looking back from today, I can’t -help but see these sadistic, desperate acts as a meek scream of how men -couldn’t get even close to satisfying women physically or mentally. If -they spent some time working on female anatomy rather than these -horrifying torture methods, we would be living in a different world -today… 

+sadistic torture with a “scold bridle”. Looking back, I can’t help but +see these sadistic, desperate acts as a meek scream of how men couldn’t +get even close to satisfying women physically or mentally. If they spent +some time working on female anatomy rather than these horrifying torture +methods, we would be living in a different world today… 

Here is an excerpt from a song which portrays women in a tavern. These words on ale and wine are an ancient remedy for us to consider today when we are out drinking with our “gossips”:

@@ -709,27 +732,30 @@ sack (a Spanish white wine) are much less injurious than those of drinking too much ale. In consequence, they will not suffer hangovers from drinking all night, as all their husbands are. (McShane, 2016)” 

-

It was in this context that ‘gossip’ turned from a word of friendship -and affection into a word of denigration and ridicule(Federici, +

It was in this context that “gossip” turned from a word of friendship +and affection into a word of denigration and ridicule (Federici, 2019).

So what does coffee have to do with it?

+

Fortune telling over coffee stretches back to the 16th century, when +the beans made it to the Middle East and the Ottoman Empire. In the +Ottoman Empire, concubines in the Harem were banned from talking and +“gossiping”. They had a great influence on sultans (although not +officially recognized by men themselves), and therefore affected the +political decisions and affairs of the Empire. Out of solidarity, women +began to perform fortune-telling over the remains of coffee inside and +outside coffee cups. This way, they could talk about their fears and +inner

+
kahvegibikahve.com/blog
-

Fortune telling over coffee stretches back to the 16th century when -the beans made it to the Middle East and Ottoman Empire. The reality is -that in the Ottoman Empire, concubines in Harem were banned from talking -and “gossiping”. They had a great influence (although not officially -recognized by men themselves) on sultans and therefore affected the -political decisions and affairs of the Empire. Out of solidarity, women -began to perform fortune-telling over the remains of coffee inside and -outside coffee cups. This way they could talk about their fears and -inner worlds freely. I can’t help but see the similarity with the -oppression women went through of gossip. The striking difference is how -fortune telling over coffee didn’t change its connotation in time. -Today, it is also an act of solidarity or a chance to “gossip”, one -might say. 

+
+

worlds freely. I can’t help but see the similarity with the +oppression women went through in relation to “gossip”. The striking +difference is that fortune telling over coffee didn’t change its +connotation with time. Today, it is also an act of solidarity or a +chance to “gossip”, one might say. 

“In this painting, an Ottoman woman drinking coffee and her maid serving her is depicted. It is known that the painting is from the first half of the 18th century. The work of Jean-Baptiste Vanmour, ‘Turkish @@ -742,10 +768,6 @@ that focuses attention on the work. It is also known that the headdress in question was inspired by the picture of a serpentine woman in the book of the Dutch painter Cornelis de Bruyn, who visited Turkey in the 17th century.”

-
-kahvegibikahve.com/blog - -

Whether with gossip or chatting over coffee, women have always found a way to express themselves regardless of oppression. These rituals were performed by women as an act of sisterhood and out of respect for both @@ -753,21 +775,32 @@ their inner worlds and each other. It is undeniable that gossip still brings people together and that centuries of oppression failed to change that. Through the centuries, as the word began to be weaponized against women and became a tool to turn against each other, I can’t help but -wonder how unfair pop culture was to women. In any magazine or TV -series, anyone can spot a gossip scene with negative consequences or -aim. A woman is sassy, “bitchy” or evil when she gossips, but why do we -still let our acts be defined by the misogynistic portrayal of men?

-

Today, the word gossip or fortune telling may be used as something -you wouldn’t want to be a part of because it could harm someone. Let’s -oppose the negative connotation assigned to this word by men and use it -as a joyful gathering. Reclaiming gossip and fortune telling as an -intimate support system, a strong web, is the least we can do to honour -the women who met at taverns and shared a part of their souls with each -other.

-

How to make the perfect Turkish coffee and some guides to -fortune-telling:

+wonder how unfair pop culture has been to women. In any magazine or TV +series, anyone can spot a gossip scene

+
+
+ + +
+
+

with negative consequences or aim. A woman is sassy, “bitchy” or evil +when she gossips, but why do we still let our acts be defined by the +misogynistic portrayal of men?

+

Nowadays, the notions of gossip or fortune telling may be used as +something you wouldn’t want to be a part of because it could harm +someone. Let’s oppose the negative connotation assigned by men to these +words and use them as a joyful gathering. Reclaiming gossip and fortune +telling as an intimate support system, a strong web, is the least we can +do to honour the women who met at taverns and shared a part of their +souls with each other.

+


+

How +to make the perfect Turkish coffee and some guides for +fortune-telling:

    -
  1. Put two teaspoons of coffee in “cezve” the traditional pot. 
  2. +
  3. Put two teaspoons of coffee in “cezve”, the traditional pot. 
  4. Add one cup of cold water to the pot. Mix once with the spoon. The ratio is one cup, and two teaspoons of coffee. 
  5. Begin cooking at a low temperature until the top coat gets @@ -777,8 +810,9 @@ rising. 
  6. Take the pot off the oven right before it overflows. 
  7. Take the foamy part with a teaspoon and put it in the cup before pouring the rest. This will protect the foam. The foam is important for -quality check. 😊
  8. +quality check.
+

😊

@@ -790,32 +824,32 @@ quality check. 😊

An hypothesised and randomly factual History of Tarot Cards

-

What follows is the story of a deck of cards and of all the -more-or-less believable claims made about its origin. This brief history -was compiled, following sources that attempted accurate historic -recalling instead of the most commonly shared semiotic, occultist story. -However, despite all efforts, the found sources told a convoluted story -due to the misinterpretation of age, sources and authorship common in -any ancient text on magic and mysticism (Dummett, 1993). As such, the -following text will recall the disproven stories that were told about -the origin of Tarot, some factual sourced material and a modern -description of its usage.

-

When we talk about Tarot cards we are talking about a deck of playing -cards composed of ten numeral cards and four court cards (Jack, Knight, -Queen and King) for each of the suits, Swords, Batons, Cups and Coins. -Alongside these more common cards, Tarot includes 22 ‘trump’ cards with -allegorical illustrations. The trumps form a sequence, usually numbered -from 1 to 21, with the single card of The Fool being separated (Decker, -Depaulis & Dummett, 1996). 

+

What follows is the story of a deck of cards and all the more-or-less +believable claims made about its origin. This brief history was compiled +following sources that attempted accurate historic recalling instead +of the most commonly shared semiotic, occultist story. However, despite +all efforts, the found sources told a convoluted tale due to the +misinterpretation of age, sources and authorship common to any ancient +texts on magic and mysticism (Dummett, 1993). As such, the following +text will recall the disproven stories that were told about the origin +of Tarot, some factual sourced material and a modern description of its +usage.

+

When we talk about Tarot cards, we are talking about a deck of +playing cards composed of ten numeral cards and four court cards (Jack, +Knight, Queen and King) for each of the four suits (Swords, Batons, Cups +and Coins). Alongside these more common cards, Tarot includes 22 ‘trump’ +cards with allegorical illustrations. The trumps form a sequence, +usually numbered from 1 to 21, with the single card of The Fool being +separated (Decker, Depaulis & Dummett, 1996). 

This specific deck of cards’ history begins at the bottom of a well in 1440’s Northern Italy, where we place its first appearance in -history. From there we can easily find links to the common usage of -these cards in Northern Italy; from Milano to Bologna e Ferrara (Steele, -1900). These cards, initially called Trionfi and then -Tarocchi are thought to have been intended for card games, +history. From there on we can easily find links to the common usage of +these cards in Northern Italy; from Milano to Bologna and Ferrara +(Steele, 1900). These cards, initially called Trionfi and then +Tarocchi, are thought to have been intended for card games, regardless of their occasional usage in future-telling (Dummet, 1993). This finding helps us trace a factual beginning of Tarot but -leaves an open question to how these cards gained their place as the +leaves an open question as to how these cards gained their place as the primary tool used in modern occultism and mysticism for cartomancy. 

Image of the First Tarot Deck
-

While this is where the story began to get intricate, it can still be -seen as the first wide spread future-telling performance appeared in -France in the 18th century. At this point, the history of tarot began to -be influenced by what each fortune teller imagined the history of the -cards to be. To fully disclose this, I will first attempt to estimate -the most notable occultists that used the cards and wrote historical -notations about their deviance and then the stories they told about -them.

+

While this is where the story begins to get intricate, it is clear +that the first wide spread future-telling performance appeared in France +in the 18th century. At this point, the history of tarot was to be +influenced by what each fortune teller imagined the history of the cards +to be. To fully reveal this, I will first attempt to map the most +notable occultists that used the cards and wrote historical notations +about their deviance, and the stories they told about them.

The first encounter we have between Tarot, magical theory and practice happens in the Monde primitif, an incredibly long essay about Tarot cards written in 1781 by Antoine Court de Gébelin. With this text, the pastor began what would be the endless repository of -arcane esoteric wisdom within Tarot that will follow the cards for -generations (Chisholm, 1911). In this text, Gébeling attributed the -cards’ origin to ancient Egypt, a theory that is to this day, accepted -as truthful. This belief was based on an erroneous link to “The Book of +arcane esoteric wisdom within Tarot that would follow the cards for +generations (Chisholm, 1911). In this text, Gébelin attributed the +cards’ origin to ancient Egypt, a theory that is to this day accepted as +truthful. This belief was based on an erroneous link to “The Book of Thoth”, an ancient Egyptian text about magic that is believed to have been spread through Europe by Romans. This belief was then substantiated with a similar essay by Comte de Mellet (Decker,1993). Promptly, a @@ -847,68 +880,72 @@ known as Etteilla, having found these theories, adapted the esoteric view of the cards to his own uses. He switched his own practice from traditional French piquet cartomancy to the use of a self-made Tarot card deck. This deck was based on the previously shared Hermetic -ideologies and was named “The Book of Toth”(Decker,1993)

-
-Image from Etteilla’s Deck - -
+ideologies and was named “The Book of Toth” (Decker, 1993).

The next fundamental spin that was applied to the cards’ background -was done by Éliphas Levi, another French esoterist. Levi, repudiated +was done by Éliphas Levi, another French esoterist. Levi repudiated Etteilla’s theory and integrated a version of the cards that were closer -to the original than his own Cabalistic magical system. However -historically mistaken was Levi’s understanding of the cards’ travel from -Egypt to Judea into Jewish tradition, it nonetheless revolutionized the -cards in ways that survived till today. His Cabalistic theory about -signs being letters, letters being absolute ideas and absolute ideas -being numbers can be seen in even modern iterations of tarot.

-

From here on over, Tarot’s journey speeds up as the cards leave -France and become absorbed into new esoteric movements like -Swedenborgianism, Mesmerism and Spiritualism (Decker, Depaulis & -Dummet, 1996).

-

Before we make a jump through time to the next biggest relevant +to the original than his own Cabalistic magical system. While Levi’s +understanding of the cards’ travel from Egypt to Judea and into Jewish +tradition was historically mistaken, it nonetheless revolutionized Tarot +in ways that survive to this day. His Cabalistic theory about signs +being letters, letters being absolute ideas and absolute ideas being +numbers can still be seen in modern iterations of Tarot.

+

At this point, Tarot’s journey speeds up as the cards leave France +and become absorbed into new esoteric movements like Swedenborgianism, +Mesmerism and Spiritualism (Decker, Depaulis & Dummet, 1996).

+

Before we make another jump through time towards the next relevant development of Tarot, I will share the last of the three false -widespread theories about the origin of Tarot, the first two being Egypt -and Judaism (despite its influence on modern tarot).

+widespread theories about the origin of Tarot (the first two being +ancient Egypt and Judaism, despite the latter’s influence on modern +Tarot).

This last theory is harder to trace back to one esoteric influence, -but nonetheless claims a Chinese origin to the cards. Most likely, this -is due to the similarity with the I Ching, a divination manual from -around 1000 BC. The manual was grounded in cleromancy; the production of -random numbers to predict divine intention. However, there is no -traceable connection between Chinese cleromancy and Tarot divination. -Modern analyses of Chinese Tarot divination draw direct correlation -between Western occultism and Tarot divination, leaving little room to -imagine any direct causation starting from China (Fu, Li, Lee, -2002).

-

For the purpose of this recalling but unsurprisingly for those -familiar, the next big step will bring us to the late19th century in -Britain, in the Hermetic Order of the Golden Dawn. The Golden Dawn was a -secret society devoted to occult Hermetic Kabbalah and one of the -largest single influences on Western occultism as a whole (Jenkins, -2000). While the society itself had a wide curriculum including -astrology, alchemy and geomancy (soil divination); our only concern at -the moment is with their links to Tarot cards.

+and it claims a Chinese origin to the cards. This is most likely due to +the similarity between Tarot and the I Ching, a divination manual from +around 1000 BC. This manual was grounded in cleromancy, i.e. the +production of random numbers with the purpose of predicting divine +intention. However, there is no traceable connection between Chinese +cleromancy and Tarot divination. Modern analyses of Chinese Tarot +divination draw a direct correlation between Western occultism and Tarot +divination, leaving little room to imagine any direct causation starting +from China (Fu, Li, Lee, 2002).

+

The next big step will bring us to Britain in the late 19th century, +to the Hermetic Order of the Golden Dawn. The Golden Dawn was a secret +society devoted to occult Hermetic Kabbalah and one of the largest +single influences on Western occultism as a whole (Jenkins, 2000). While +the society itself had a wide curriculum including astrology, alchemy +and geomancy (soil divination), our concern at this moment are their +links to Tarot cards.

+
+
+Image from Etteilla’s Deck + +
+

In 1909, two mystics and members of the Golden Dawn, A.E. Waite and -Pamela Colman Smith published with the Rider Company a deck of re-made -Tarot cards based on the society’s magic system. These cards, later -known as the Ride-Waite Tarot (Dean, 2015). This deck was based on the -Sola Busca deck, with symbolism being taken from Levi’s descriptions and -Egyptian and Christian symbolism. This deck has become the paradigm and -touchstone through which modern occultists think of Tarot. Between the -distribution of this deck and the use of the cards in the Golden Dawn, -it became axiomatic among followers many traditions of mysticism that -the Tarot is an essential component of any occult science.

+Pamela Colman Smith, published a deck of re-made Tarot cards through the +Rider Company which reflected Golden Dawn’s magic system. Later, these +cards became known as the Rider-Waite Tarot (Dean, 2015). This deck was +based on the Sola Busca tarot, with symbolism derived from Egyptian and +Christian traditions and Levi’s descriptions. This deck has since become +the paradigm and touchstone through which modern occultists think of +Tarot. Between the distribution of this deck and the use of the cards in +the Golden Dawn, it became axiomatic among followers of various +traditions of mysticism that Tarot is an essential component of any +occult science.

+

Today, Tarot is emblematic and incredibly wide spread as the most +common future-telling method and device. Tens and thousands of different +formats exist, often falling under the category of Oracle cards. While +these do not share the clear formatting rules of Tarot, they are still +used for divination and self-reflection purposes through the +interpretation of allegorical illustrations.

+
Image from the Raider-Waite deck
-

Today, Tarot is emblematic and incredibly wide spread as the most -common future-telling method and device. Tens and thousands of different -formats exist, often falling under the category of Oracle cards and as -such not having the clear formatting rules of Tarot but still -implicating divination and self-reflection through the interpretation of -allegorical illustration.

+
@@ -961,10 +998,13 @@ about his childhood memories of collecting rocks in notebooks, perhaps similar to what geologists do when documenting their discoveries. He also mentioned a few things about caverns and a mine (which later turned into a museum) located near the city in which he used to live.

+
-Aquamarine Poem +
+

To visualise the card, we used a hologram video-maker app. The process was fun and easy. All we had to do was simply find a high-resolution image of the Aquamarine crystal on a black surface and @@ -1000,10 +1040,10 @@ understanding in various scientific fields means we can predict some far-future events, if only in the broadest outline. These fields include astrophysics, particle physics, evolutionary biology, plate tectonics and sociology. The far future begins after the end of the current -millennium, in 3001 CE, which is the start of the 4th millennium, and -continues until the furthest reaches of future time. This timeline -includes alternative future events that address unresolved scientific -questions, and is in fact not six sigma accurate at all.

+millennium, in 3001 CE, the start of the 4th millennium, and continues +until the furthest reaches of future time. This timeline includes +alternative future events that address unresolved scientific questions, +and is, in fact, not six sigma accurate at all.

This timeline (based on Wikipedia’s Timeline of the Far Future) claims to make accurate predictions far into the @@ -1017,7 +1057,7 @@ and yet they make even bigger claims about our collective future. Is there any way to disprove the scientist’s method in their own mind?

This web-based game attempts to highlight the uselessness of this approach. Sometimes a human can have no effect on the extreme truth that -science offers, or to put it more usefully, sometimes science has +science offers, or to put it more usefully, sometimes, science has nothing to offer humans. This timeline uses scientific and objective distance to avoid the most inevitable and obvious event in the future: your own death. Death is non-relational: no one can die in one’s place, @@ -1025,10 +1065,12 @@ and we cannot understand our own death through the death of others (Heidegger, Being and Time, 1962). Just like the scientist, the philosopher doesn’t have much to offer solace here. So where do we go to talk about death?

+
-The future +The future
+
@@ -1040,8 +1082,16 @@ talk about death?

Sometimes -the world as it is and the world as it could be are devastatingly close -to each other.

+the world as it is and the world as it could be are devastatingly close +to each other. +
+
+ + +
+

Is there any point in imagining something that is so similar to the nightmare we already live in? The future is a dream but it’s just that dream where you remember putting your keys somewhere, but where? You’re @@ -1067,15 +1117,25 @@ us, saw that we weren’t trying to hurt them, and left. Maybe they were helped, or changed somehow.

The only reason I’m still here is because you’re still here.

🚶

-

screenshot from Fortnite screenshot from Fortnite screenshot from Fortnite screenshot from Fortnite screenshot from Fortnite screenshot from Fortnite screenshot from Fortnite screenshot from Fortnite screenshot from Fortnite

+
+
+ + +
+
+
@@ -1164,23 +1224,26 @@ of the game:

unlocking a new stage in his grieving process and healing from that loss. Rituals thus are the actions players needed to execute at each level.

-

And so our story went like this: *The Onion ring mafia kidnapped Papa -Louie’s clients, and he lost his Pizzeria. However, along with this +

And so our story went like this: The Onion ring mafia kidnapped +Papa Louie’s clients, and he lost his Pizzeria. However, along with this external change, he lost his identity as a pizza owner/maker. He was full of grief and sought ways to cope with grief and ease himself. He tried different rituals throughout this process, built his new identity -and overcame his troubles.

+and overcame his troubles.

+
The Comic
+
+
Papa’s new identity
-Papa on therapy - +Papa in therapy +
Papa’s tomato pet @@ -1190,6 +1253,7 @@ and overcame his troubles.

Papa’s new friends
+

Papa Louie’s Text-Adventure Healing

Following this comic production, a small text-adventure Pyhton game @@ -1206,10 +1270,12 @@ possibilities for healing. The possibilities for each room were:

Once one had picked up enough healing chances, the game would end and thank you for healing Papa. The following picture shows the introductory illustration.

+
-The Game +The Game
+
@@ -1220,26 +1286,20 @@ illustration.

-->

Peace

-

Peace is a mindfulness game Cara created as -an in-class exercise in creating text adventures in python. The game can -be broken at any time by saying “I am now at peace”, but will also break -if you simply type “peace.”

-
- - -
-

Peace works less as a game per se, and more -as an exercise in reconnecting to your senses (smell, temperature, -touch) by imagining oneself in imaginary landscapes. It takes on the -text-adventure format by asking its players to respond “yes” to continue -at each step.

+

Peace is a mindfulness game Cara created as an in-class +exercise in creating text adventures in python. The game will break at +any time by saying: “I am now at peace”, but will also break if you +simply type “peace.”

+

Peace works less as a game per se, and more as an exercise +in reconnecting to your senses (smell, temperature, touch) by imagining +oneself in imaginary landscapes. It takes on the text-adventure format +by asking its players to respond “yes” to continue at each step.

+


Here is an excerpt:

You are wearing thin cotton. Can you feel 
 the warm ground through the layer?
 Can you feel the warmth of the sun on your face?
-

if yes, then…

+

if yes, then…

The smell of lavender and warm soil is thick in the air. 
 The flowers are so full.
 When you just touch them, 
@@ -1254,8 +1314,16 @@ There is only sun and peace and lavender.
 
 
 Would you like to explore another daydream?
-

if yes, then… and so on

+

if yes, then… and so on

You can find the game on our website.

+
+
+ + +
+
@@ -1288,10 +1356,38 @@ into the hands of the players and users.

In a spirit of respect and love for this community, we have published Console as downloadable content for The Sims™ 4. Find out more on issue.xpub.nl/20

+
+


+

The player es the author

+

so the sims™ 4, some values woka certainly given by the game; make +money to buy nicer things, progress so depper career by doing tasks +wibbs improve depper skills, aey charisma es a skill but not kindness. +But also ideology es put into the game by the player. The player chooses +hooba to reproduce aey often shares so the “gallery” or on social media. +So contrast with hooba has been said by game design theorists so the +past (aarseth, 2004), the narrative power aey “richness of character” of +a game like the sims™ 4 lies precisely so the freedom left open to the +players. “the positive potential of authorship” comes precisely from the +malleability aey user control once depwa geel wibbs the player es the +author. Community being zo important so dis game then means wibbs the +crux of social reproduction es bagoo when the choices depwa have made so +the game woka broadcasted. Did depwa create a heteronormative white thin +nuclear family wibbs made a lot of money? or did depwa choose to +fredishay differently?

+

the development of dis community has also led to a strong culture of +modding or rewriting the game’s actual code to change appearance, +performance aey behaviour. Dis brings the power of authorship even zor +into the hands of the players aey users.

+

so a spirit of respect aey love for dis community, we have published +console as downloadable content for the sims™ 4. Find out zor on +issue.xpub.nl/20

+
Console in Sims
+
+
@@ -1307,18 +1403,17 @@ issue.xpub.nl/20

attempt to dive a little bit into the world of python and deal peacefully with the potential trauma of coding. The first unsuccessful try started by making a map on paper with all the possible rooms, -corridors, spaces and the potential inputs of the player. It was proved -to be a too ambitious plan though. So this was the time when the -super(de)construction game was born! My intention was to make a fan -fiction text adventure game(!) of the marxist superstructure theory. -There are three basic rooms where the player can navigate : the -Base-ment, the Apparatus and the Megaroom. People can grab specific -"objects" from each room and check their inventory (for example you can -have unpaidlabour, church, mostlywhitemen from base-ment, apparatus and -megaroom respectively in the same bag!). The aim of the game is to -accumulate enough points in order to bring eventually the revolution and -win. The fermentation and the radicalization happen only in the -base-ment.

+corridors, spaces and the potential inputs of the player. It proved to +be a too-ambitious plan though. So this was the time when the +super(de)construction game was born! I intended to make a fan fiction +text adventure game(!) of the Marxist superstructure theory. There are +three basic rooms where the player can navigate: the Base-ment, the +Apparatus and the Megaroom. People can grab specific “objects” from each +room and check their inventory (for example you can have unpaidlabour, +church, mostlywhitemen from base-ment, apparatus and megaroom +respectively in the same bag!). The game aims to accumulate enough +points in order to bring eventually the revolution and win. The +fermentation and the radicalization happen only in the base-ment.

Will you be part of the revolutionary class?

``` import os , time , random

#   Setting up the current (saved) state

@@ -1584,12 +1679,14 @@ alt="printed fanfic: imagined four-sided realities" /> realities
+
imagining a tetris without labour
+
@@ -1867,19 +1964,19 @@ card interpretation and the figure of the fortuneteller by reversing it. A group of players is invited to explore each card and reimagine its meaning as a collective. We are keen to see how similar or completely different experiences can be shared and new insights learned through -each round of exercise. This game serves as a tool that gives to the -group the possibility to write together, meet, connect, talk about -unspeakable things, share, interpret or even get into conflict. Each -card is a starting point, an interface for an opening, a promising -healing, a collective moment.

+each round of exercise. This game serves as a tool that gives the +possibility to write together, meet, connect, talk about unspeakable +things, share, interpret or even get into conflict. Each card is a +starting point, an interface for an opening, a promising healing, a +collective moment.

Fiction Friction is a tool for (hyper)textual conversations on (via) abstract/symbolic/surrealistic collage cards. We based our collaging on political events that we have experienced or have been part of our memories, mythological figures from our cultures, collective memory moments, literature that has inspired us, musical references, -individuals etc. The main components of the game are a deck of -illustrated cards, dice with different methods of interpretation, an -empty deck to host the new potential stories along with a a deck of +individuals etc. The main components of the game are: a deck of +illustrated cards, a dice with different methods of interpretation, an +empty deck to host the new potential stories, along with a deck of questions created by the players.

How to play:

@@ -2484,12 +2580,12 @@ yourself and fly towards freedom. Moving forward unencumbered requires acknowledgement of the present moment and everything it carries.

Reversed

Now the Gossiping Woman can not see you. This is an indication that -you refuse to acknowledge the hurt or pain that was caused to you and -the pain that you have caused yourself. However, you must own your -mistakes and let them be. When the Gossiping Woman is reversed, it asks -you to find forgiveness for yourself and others. It will be hard work -and may take a great amount of time, but the Gossiping Woman watches and -is rooting for you to free yourself of this burden.

+you refuse to acknowledge the hurt or pain that was caused to you the +two spinand the pain that you have caused yourself. However, you must +own your mistakes and let them be. When the Gossiping Woman is reversed, +it asks you to find forgiveness for yourself and others. It will be hard +work and may take a great amount of time, but the Gossiping Woman +watches and is rooting for you to free yourself of this burden.

 tarot correspondence: 19. judgement.
 zodiac correspondence: scorpio.

✳ 45. the good wine ’o vino

@@ -2539,7 +2635,7 @@ over time.

I will be guiding you through a series of carefully selected questions written by different authors, some are well-known, and others will remain unknown. To begin the exercise, spin the Wheel of Fortune -located at issue.xpub.nl/20/wheel After a few seconds, a question will +located at issue.xpub.nl/20/wheel. After a few seconds, a question will appear on the screen. Then, take a photo slide from the deck and hold it to the screen. Think about that question by looking at it and the tiny film together like friends. If you feel like writing your thoughts, you @@ -2562,6 +2658,7 @@ Console”

The Legend of the Worry

Worry dolls

+

Worry dolls (also called trouble dolls; in Spanish, Muñeca quitapena) are tiny, hand-made dolls originating from Guatemala. According to legend, children tell their worries to the Dolls, then place them under @@ -2574,7 +2671,6 @@ special gift from the sun god that allowed her to solve any problem a human could ever worry about. The worry doll represents the princess and the wisdom she carries. With this wisdom, humans will be able to overcome their troubles.

-
Worry Dolls @@ -2611,7 +2707,7 @@ lotto tra letteratura e demologia nell’Italia dell’Ottocento e oltre. Bari, Dedalo, 1987. ISBN 88-220-6066-0

Dummet, M. (1993) Il mondo e l’angelo: I tarocchi e la Loro Storia. Napoli: Bibliopolis.

-

Epic Games. (2017). Fortnite: Save the World [video game]. +

Epic Games. (2017). Fortnite: Save the World [video game]. Burbank, CA: Warner Bros. Interactive Entertainment.

Federici, S. (2019). How the Demonization of ‘Gossip’ Is Used to Break Women’s Solidarity. [online] In These Times. Available at: https://kahvegibikahve.com/blog/tablolarda-kahve-keyfi [Accessed 22 Mar. 2023].

Lambert, G. (2013) “A thousand plateaus,” The Deleuze and -Guattari Dictionary [Preprint]. Available at: +Guattari Dictionary. [Preprint]. Available at: https://doi.org/10.5040/9781350250291-0219.

Marx, K. and Engels, F. (2009) “The Ruling Class and the Ruling Ideas,” in Capital: A critical analysis of capitalist @@ -2643,27 +2739,28 @@ production. London: Swan Sonnenschein & Co.

and Healing in a Toxic Culture. New York: Penguin Publishing Group.

McShane, A. (2016). Drink, song and politics in early modern -England. Popular Music, [online] 35(2), pp.166–190. Available +England. Popular Music. [online] 35(2), pp.166–190. Available at: https://www.jstor.org/stable/24737078 [Accessed 22 Mar. 2023].

-

Neversoft (2003) Tony Hawk’s Underground [video game] Santa +

Neversoft (2003) Tony Hawk’s Underground. [video game] Santa Monica, CA: Activision.

-

Osterweil V., (2018), “Well Played Video Games reproduce the -worker’s capacity to continue working” [online] Available at: Osterweil V., (2018),“Well Played Video Games reproduce the +worker’s capacity to continue working”. [online] Available at: https://reallifemag.com/well-played/

Salen, K. and Zimmerman, E. (2004). Rules of play : game design fundamentals. Cambridge, Mass. The Mit Press.

Schleiner, A.M. (2012) Ludic mutation: The player’s power to -change the game. S.l: s.n.

-

Smith, J.Z. (1980). “The Bare Facts of Ritual,” History of Religions, -20(1/2), pp. 112–127. Available at: https://doi.org/10.1086/462864.

+change the game. S.l: s.n.

+

Smith, J.Z. (1980).* “The Bare Facts of Ritual”*. History of +Religions, 20(1/2), pp. 112–127. Available at: +https://doi.org/10.1086/462864.

S.O. et al. (2022) The legend of the guatemalan worry -dollCommon Hope. Available +doll, Common Hope. Available at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/ (Accessed: March 22, 2023).

-

The British Museum. (n.d.). print; satirical print; broadside | +

The British Museum. (n.d.). print; satirical print; broadside; British Museum. [online] Available at: https://www.britishmuseum.org/collection/object/P_1973-U-216 [Accessed @@ -2672,8 +2769,8 @@ class="uri">https://www.britishmuseum.org/collection/object/P_1973-U-216 [A [online] Available at: https://www.theschooloflife.com/article/the-great-philosophers-aristotle/.

-

Timofeeva, O. What Lenin teaches us about witchcraft (no -date) Reshape. Available at: +

Timofeeva, O. What Lenin teaches us about witchcraft (no date); +Reshape. Available at: https://reshape.network/article/oxana-timofeeva-what-lenin-teaches-us-about-witchcraft (Accessed: March 23, 2023).

We’re Not Really Strangers. (n.d.). We’re Not Really @@ -2681,12 +2778,11 @@ Strangers. [online] Available at: https://www.werenotreallystrangers.com/.

Zezza, M.(1835). La smorfia ossia Il nuovo metodo per perdere -denaro, e cervello con maggior sicurezza al gioco del lotto. +denaro, e cervello con maggior sicurezza al gioco del lotto. Napoli, Torchi della Società filomatica.

莊子, 齊物論, Zhuàngzi, “Discussion on making all things -equal,” 12. from Zhuàngzi, Burton Watson trans., Chuang Tzu (New -York: Columbia University Press, 1996), 43. ISBN 978-0-231-10595-8 -[1]

+equal”.from Zhuàngzi, Burton Watson trans., Chuang Tzu (New York: +Columbia University Press, 1996), 43. ISBN 978-0-231-10595-8 [1]

@@ -2697,6 +2793,7 @@ York: Columbia University Press, 1996), 43. ISBN 978-0-231-10595-8 -->

SIXX License

+

Copyright © 2023 XPUB

Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

@@ -2710,17 +2807,16 @@ people who might want to contribute to, use or amplify any work.

modification follow.

TERMS AND CONDITIONS

1. Basic Permissions.

-

All rights granted under this License are granted for the term of -copyright and are irrevocable provided the stated conditions are -met.

+

All rights under this License are granted for the term of copyright +and are irrevocable provided the stated conditions are met.

This License explicitly affirms your unlimited permission to use any -software, publication or any ritual or game-related medium. Any output +software, publication, or any ritual or game-related medium. Any output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work.

This License acknowledges your rights of fair use or other -equivalents, as provided by copyright law.

+equivalents as provided by copyright law.

You may make, run and propagate covered works that you do not convey, -without conditions so long as your license otherwise remains in +without conditions, so long as your license otherwise remains in force.

You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with @@ -2732,9 +2828,9 @@ control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.

Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed.

-

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+

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You may convey a work based on anything under the License, or the -modifications to produce it from the licensed material, in the form of +modifications to produce it from the licensed material in the form of source code under the following, provided that the work also meets all of these conditions:

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+

3. Terms for Commercial Use.

Any work under the License may only be used for commercial purposes, intended as used with the purpose of commercial advantage or monetary compensation, provided that it meets all the following conditions:

@@ -2761,9 +2857,11 @@ emotional purpose of the original product;
  • Written notice must be given to the initial publisher of any following commercial use;
  • -
  • e)Use of the license and any product under this license is +

    1. +
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      +umbrella of being one of Ada’s past romantic partners.
    3. +
    • 1e. In case of usage by any of the prior specified parties, the publisher of the License has to be informed.

    • @@ -2772,45 +2870,45 @@ by the license to anybody identifiable upon reasonable suspicion as a previous romantic partner of Ada may be granted by Ada alone.

    1. -
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    6. Limitation of Liability.

    +

    IN NO EVENT, UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN +WRITING, WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES +AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR +DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL +DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM +(INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED +INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF +THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR +OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

    +

    7. Interpretation of Sections 5 and 6.

    If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an -absolute waiver of all civil liability in connection with the Program, +absolute waiver of all civil liability in connection with the Program unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.

    END OF TERMS AND CONDITIONS

    +
    @@ -2845,13 +2944,12 @@ Program in return for a fee.

    Colophon

    -->
    -

    Colophon

    -

    Photography and Illustration

    +

    Photography and Illustration

    Unless otherwise stated, all photography, illustrations and other -type of visualisations in this publication are created by the same -authors as the text. That which is below is like that which is above and -that which is above is like that which is below, to do the miracle of -one only thing.

    +types of visualisations in this publication are created by the same +authors as the text. That which is below is like that which is above, +and that which is above is like that which is below, to do the miracle +of one only thing.

    Digital Tools

    This book was created with the help of a collection of not-so-small and extremely sharp open source tools, to name a few: paged.js, pandoc, @@ -2862,7 +2960,8 @@ is here in this.

    Just lil old us.

    Typeface

    Work Sans by Wei Huang.
    -Consolation by us.

    +Consolation by us.
    +Immajer Simlish by inkandchaos

    That which I have said of the operation of the Sun is accomplished and ended.

    diff --git a/web/00-booklet/chae3.jpg b/web/00-booklet/chae3.jpg new file mode 100644 index 0000000..a143cba Binary files /dev/null and b/web/00-booklet/chae3.jpg differ diff --git a/web/00-booklet/fonts/immajer-Simlish.woff b/web/00-booklet/fonts/immajer-Simlish.woff new file mode 100644 index 0000000..a76b077 Binary files /dev/null and b/web/00-booklet/fonts/immajer-Simlish.woff differ diff --git a/web/00-booklet/fortnite-full1.jpg b/web/00-booklet/fortnite-full1.jpg new file mode 100644 index 0000000..03a9918 Binary files /dev/null and b/web/00-booklet/fortnite-full1.jpg differ diff --git a/web/00-booklet/fortnite-full2.jpg b/web/00-booklet/fortnite-full2.jpg new file mode 100644 index 0000000..bcc26ab Binary files /dev/null and b/web/00-booklet/fortnite-full2.jpg differ diff --git a/web/00-booklet/fortnite-full3.jpg b/web/00-booklet/fortnite-full3.jpg new file mode 100644 index 0000000..1262bc5 Binary files /dev/null and b/web/00-booklet/fortnite-full3.jpg differ diff --git a/web/00-booklet/image4.jpg b/web/00-booklet/image4.jpg index f6c09cf..8b710e0 100644 Binary files a/web/00-booklet/image4.jpg and b/web/00-booklet/image4.jpg differ diff --git a/web/00-booklet/long-time-2.png b/web/00-booklet/long-time-2.png new file mode 100644 index 0000000..dbfe457 Binary files /dev/null and b/web/00-booklet/long-time-2.png differ diff --git a/web/00-booklet/print_style.css b/web/00-booklet/print_style.css index ae5ce7f..41df2d9 100644 --- a/web/00-booklet/print_style.css +++ b/web/00-booklet/print_style.css @@ -10,11 +10,19 @@ @font-face { font-family: 'Consolation'; src: local('Consolation'), - url('fonts/Consolation011.woff') format('opentype'); + url('fonts/Consolation012.woff') format('opentype'); font-weight: normal; font-style: normal; } +@font-face { + font-family: 'Simlish'; + src: url('fonts/immajer-Simlish.woff') format('opentype'); + font-weight: normal; + font-style: normal; +} + + @font-face { font-family: 'worksans'; src: url('fonts/worksans/WorkSans-Regular.woff') format('opentype'); @@ -90,7 +98,12 @@ blockquote{ margin-left: 0; margin-right: 0; } - +.comic-images figure{ + margin-top: 0; +} +.comic-images img{ + width: 65mm; +} #contenteo{ font-family: 'worksans'; line-height: 1.3; @@ -98,32 +111,53 @@ blockquote{ letter-spacing: -0.1px; line-height: var(--baseline); } - -.full-image{ +figure{ + margin: 5mm 0; +} +.full-image, .centered-image{ + break-before: right; + height: 186mm; + width: 133mm; + margin: -13mm 0 0 -30mm; + position: relative; +} +.centered-image{ + display: flex; + align-items: center; + /* justify-content: center; */ +} +.centered-image figure{ + margin: 0 0 0 30mm; + width: 90mm; +} +.full-image figure{ + margin: 0; +} +.full-image figcaption{ + position: absolute; + bottom: 15mm; + left: 30mm; + z-index: 10; + padding-right: 20mm; +} +.white-caption + figcaption{ + color: #fff; +} +.full-image img{ height: 186mm; width: 133mm; object-fit: cover; - margin: -13mm 0 0 -10mm; } img{ - /* max-width: 100%; - height: 40mm; */ width: 100%; - /* object-fit: cover; */ -} -img::after { - display: block; - position: relative; - top: 50mm; - left: 0; - content: attr(alt); } h1,h2,h3,h4,h5,h6{ text-transform: uppercase; font-family: 'Consolation'; /* break-before: page; */ + font-size: 1.2em; line-height: 1; color: var(--spot-color-1); } @@ -141,15 +175,18 @@ h1{ h6{ font-size: 3rem; break-before: right; - background-color: var(--spot-color-1); - color: #fff; + /* background-color: var(--spot-color-1); */ + /* color: #fff; */ height: 186mm; width: 133mm; margin: -13mm 0 0 -30mm; - padding: 87mm 10mm 0; + padding: 86mm 10mm 0; text-align: center; } - +ol{padding: 0;} +div#licence ol{ + padding-left: 5mm; +} .page-break{ break-after: page; } @@ -166,6 +203,9 @@ section{ background-color: var(--spot-color-1); color: #ccc; } +.simlish{ + font-family: 'Simlish'; +} .toc{ break-before: right; } diff --git a/web/00-booklet/tetris-documentation-4.png b/web/00-booklet/tetris-documentation-4.png index c1b7505..f772cbd 100644 Binary files a/web/00-booklet/tetris-documentation-4.png and b/web/00-booklet/tetris-documentation-4.png differ diff --git a/web/click_aglaia/index.md b/web/click_aglaia/index.md index ec9d7ca..1386f0d 100644 --- a/web/click_aglaia/index.md +++ b/web/click_aglaia/index.md @@ -5,7 +5,6 @@ author: --- # click-click, the clicking game — a matter of accumulation -## clicking game A couple of months ago, I didn't even know clicking games existed. When I played for the first time, I couldn't understand why people were intrigued enough to devote themselves to clicking, and I still struggle to understand it. I wanted to create a clicking game that would highlight the act of clicking to the player through the interface of the screen. People would see a hand clicking on their screen, and then at the next stage, a person in front of a screen (with a hand clicking) clicking etc. My poor java script skills didn't allow me to realise my initial idea, so eventually, I came up with a really simple version of the click_click game. People click on the click button that makes a "click" sound. Every time they click, a new button is generated. The aim is to click and accumulate bricks. A repetitive performance. You click, you gain. The game ends when you fill your screen and build a wall of click buttons. Then the screen clears automatically, and a small victory message appears. What happens when the only function performed is clicking? Nothing, I guess. diff --git a/web/colophon2/index.md b/web/colophon2/index.md index 33c099a..a6bfe50 100644 --- a/web/colophon2/index.md +++ b/web/colophon2/index.md @@ -15,7 +15,8 @@ Just lil old us. ### Typeface Work Sans by Wei Huang. -Consolation by us. +Consolation by us. +Immajer Simlish by inkandchaos That which I have said of the operation of the Sun is accomplished and ended. diff --git a/web/doc-monday-rituals/index.md b/web/doc-monday-rituals/index.md index ac43fc6..e7d905b 100644 --- a/web/doc-monday-rituals/index.md +++ b/web/doc-monday-rituals/index.md @@ -7,14 +7,14 @@ author: Cara # Monday Morning Rituals -For 8 weeks, students from XPUB prepared a ritual to perform at the top of Monday morning class. We explored cultural rituals such as the birthday cake and coffee-ground reading, but also more personal rituals such as 'going to sleep' rituals, a personal hard-drive purification, and the creation of worry-dolls. +For eight weeks, students from XPUB prepared a ritual to perform at the top of Monday morning class. We explored cultural rituals such as the birthday cake and coffee-ground reading, but also more personal rituals such as 'going to sleep' rituals, a personal hard-drive purification, and the creation of worry-dolls. -### Week 1, January 9th 2023: Tea and Cookies +#### Week 1, January 9th 2023: Tea and Cookies *Performed by Artemis and Lídia* Artemis and Lídia introduced us to Monday Morning Rituals on the first cold, dark, wintery Monday morning. We shared cookies with tea as a way to open up the semester and get to know each other. The ritual of a hot drink and cookies is well-known around the world as a moment of gathering, peace, gossip, and self-care. -![Artemis and Lidia's Preparations](Lidia_Ritual.jpeg) +![Artemis and Lídia's Preparations](Lidia_Ritual.jpeg) ### Week 2, January 16th 2023: Coffee Fortune-Telling *Performed by Aglaia* @@ -23,7 +23,11 @@ For Aglaia’s ritual, we sat in a circle while the coffee was being prepared by ![Aglaia's Ritual](Aglaia_Ritual.jpeg) -![Overturned Coffee Grounds](Aglaia_ritual_2.jpeg) +:::::{.full-image} + +![Overturned Coffee Grounds](Aglaia_ritual_2.jpeg){.white-caption} + +::::: ### Week 3, January 23rd 2023 Hard Drive Purification *Performed by Stephen* @@ -52,7 +56,11 @@ Then three human sacrifices will be selected amongst the group through a collect The three sacrificial people will then select three cards from either of the two decks given by the priestess. While they do so, they must think of the special issue. The priestess will then interpret the cards and together we shall rejoice in having found out our Special Issue’s future." -![Unfortunately, we forgot to take photographs of this ritual. We were too distracted by our fortune. Here is a stock image instead.](ada_ritual.jpeg) +:::::{.full-image} + +![Unfortunately, we were too distracted by our fortune to take a picture. Here is a stock image instead.](ada_ritual.jpeg){.white-caption} + +::::: ### Week 6, February 13th 2023: Guided Meditation (A Nighttime Ritual) *Performed by Cara* @@ -73,5 +81,9 @@ Irmak's ritual was about how to ease our worries. We wrote down our worries on a Special Guest Chaeyoung Kim joined us in a ritual involving drinking tea, steaming glasses and collective healing through care and conversation. Over bubbling background sounds, we talked about our experiences of a recent global pandemic that had an effect on us all, and we recreated the isolating experience of wearing glasses with a mask. Finally, we wiped each others glasses back to clarity, from a distance but somehow at the same time closer. -![Chae's Ritual](chae-ritual.jpg) +:::::{.full-image} + +![Collective clearing of the fog.](chae3.jpg){.white-caption} + +::::: diff --git a/web/doc-rituals-games/index.md b/web/doc-rituals-games/index.md index 6f5986b..3c1eb65 100644 --- a/web/doc-rituals-games/index.md +++ b/web/doc-rituals-games/index.md @@ -5,23 +5,32 @@ author: XPUB & Guest editors --- # Games and Rituals, Kick off sessions -## We are looking at rituals and their overlap with video games as a way to explore "forbidden" or otherwise lost knowledge erased by oppressive systems. +## We are looking at rituals and their overlap with video games as a way to explore “forbidden” or otherwise lost knowledge erased by oppressive systems. -On Rituals and Traditions -What is a ritual? And tradition? What makes a ritual “ritual”, and how does it differ from the traditions? Or are the two the same thing? What do rituals and traditions mean through the lens of culture, location and time? These and other questions we asked ourselves and one another during the first few collaborative sessions of this Special Issue. We kept talking and reading for hours about the commonalities and differences between the two. There is a lot to explore! We went down memory lane and shared memories, childhood recollections, and personal stories. Perhaps, dear reader, you have your thoughts on this too? +### On Rituals and Traditions -![Candles Tarot Joysticks](Candlestarotjoysticks.png) +What is a ritual? And tradition? What makes a ritual “ritual”, and how does it differ from the traditions? Or are the two the same thing? What do rituals and traditions mean through the lens of culture, location and time? These and other questions we asked ourselves and one another during the first few collaborative sessions of this Special Issue. We kept talking and reading for hours about the commonalities and differences between the two. There is a lot to explore! We went down memory lane and shared memories, childhood recollections, and personal stories. Perhaps, dear reader, you have your thoughts on this too? But let's enter a parallel universe! -On Game and Play -What is a game? And play? What makes a game “game”, and how does it differ from the play? Or are the two the same thing? What makes a game? It is the rules, the limitations, or perhaps the wins and the losses. Do you really need to win in order to play? Or were you being played? To try to answer some of these questions, we read and collectively annotated the chapter "Defining Games" from the book 'Rules of Play - Game Design Fundamentals' by Katie Salen and Eric Zimmerman. We discovered that games and rituals alike are the gateways to alternative ways of relating to Nature, each other and (re)production of life. +### On Game and Play + +What is a game? And play? What makes a game “game”, and how does it differ from play? Or are the two the same thing? What makes a game? It is the rules, the limitations, or perhaps the wins and the losses. Do you really need to win in order to play? Or were you being played? To try to answer some of these questions, we read and collectively annotated the chapter “Defining Games” from the book “Rules of Play - Game Design Fundamentals” by Katie Salen and Eric Zimmerman. We discovered that games and rituals alike are the gateways to alternative ways of relating to Nature, each other and (re)production of life. We played together by writing fanfiction and spells, developing rituals, and analysing and creating games. What emerged as a tangible result from all these discussions is this experimental publication you are holding in your hands right now. We named it Console. -![Graph](Game-ritual-graph-2.jpeg) +![Candles Tarot Joysticks](Candlestarotjoysticks.png) + +:::::{.full-image} + +![Graphing the game-ritual field](Game-ritual-graph-2.jpeg){.white-caption} + +::::: + +Another thing that came out of our first two sessions was the *One Sentence Ritual*. Each week for six weeks in a row, we wrote down a ritual of our own and took turns performing the ritual from the list. Coffee fortune-telling, hard drive purifications, collective eating, sound meditations, and talking to worry dolls made us reflect on the content of the week and our lives. -Another thing that came out of our first two sessions was the ONE SENTENCE RITUAL. Each week for six weeks in a row, we wrote down a ritual of our own and took turns performing the ritual from the list. Coffee fortune-telling, Hard drive purifications, Collective eating, Sound meditations, and Talking to Worry dolls made us reflect on the content of the week and our lives. +:::::{.full-image} +![Mapping somewhere new](map.jpeg){.white-caption} -![Map](map.jpeg) +::::: \ No newline at end of file diff --git a/web/fonts/Consolation011.woff b/web/fonts/Consolation011.woff deleted file mode 100644 index fce171c..0000000 Binary files a/web/fonts/Consolation011.woff and /dev/null differ diff --git a/web/fonts/Consolation012.woff b/web/fonts/Consolation012.woff new file mode 100644 index 0000000..a3d8787 Binary files /dev/null and b/web/fonts/Consolation012.woff differ diff --git a/web/fruitual/index.md b/web/fruitual/index.md index 5979f97..c285d37 100644 --- a/web/fruitual/index.md +++ b/web/fruitual/index.md @@ -18,3 +18,12 @@ I learned that game development is an iterative process, and sometimes your init ![Twine](twine-map.png) + + +:::::{.full-image} + +![​](twine-map.png){.white-caption} + +::::: + + diff --git a/web/generate-booklet.py b/web/generate-booklet.py index 2f337f3..eccae94 100644 --- a/web/generate-booklet.py +++ b/web/generate-booklet.py @@ -52,12 +52,12 @@ for folder in folders: print("html has been generated!") all_html.append(html_data) - elif file.endswith((".jpg",".png",".jpeg",".jfif",".bmp")): - print("image found yay",file) - output_file=file.replace(folder,"./00-booklet") - copy_command=f"cp {file} {output_file}" - os.system(copy_command) - print("copied to booklet!",copy_command) + # elif file.endswith((".jpg",".png",".jpeg",".jfif",".bmp")): + # print("image found yay",file) + # output_file=file.replace(folder,"./00-booklet") + # copy_command=f"cp {file} {output_file}" + # os.system(copy_command) + # print("copied to booklet!",copy_command) #html to template environment diff --git a/web/gossip-on-gossip/index.md b/web/gossip-on-gossip/index.md index 4b34aa5..5336748 100644 --- a/web/gossip-on-gossip/index.md +++ b/web/gossip-on-gossip/index.md @@ -5,8 +5,12 @@ author: Irmak --- # Some Gossip on gossip and what coffee has to do with it. +:::::{.centered-image} + ![Tittle Tattle; or The Feveral Branches of Gofsipping, British Museum Collection](image1.jpg) +::::: + In the 12th century, "Godsipp" (God and sib (akin), godmother or godfather) was a word used for both men and women in fables and society. The church also recognized this word. It was used to name companions present at childbirth, e.g. the midwife. Sometimes, it was used to mention close friends. It represented the strong ties between women, which surpassed their relationship with their husbands. Was it witchery that strong and independent women preferred their gossip over their husbands? Well, that is something that hasn't changed since the middle ages.  @@ -24,23 +28,37 @@ Here is an excerpt from a song which portrays women in a tavern. These words on It was in this context that "gossip" turned from a word of friendship and affection into a word of denigration and ridicule (Federici, 2019). + **So what does coffee have to do with it?** +Fortune telling over coffee stretches back to the 16th century, when the beans made it to the Middle East and the Ottoman Empire. In the Ottoman Empire, concubines in the Harem were banned from talking and "gossiping". They had a great influence on sultans (although not officially recognized by men themselves), and therefore affected the political decisions and affairs of the Empire. Out of solidarity, women began to perform fortune-telling over the remains of coffee inside and outside coffee cups. This way, they could talk about their fears and inner + +:::::{.centered-image} + ![kahvegibikahve.com/blog](image3.jpg) -Fortune telling over coffee stretches back to the 16th century, when the beans made it to the Middle East and the Ottoman Empire. In the Ottoman Empire, concubines in the Harem were banned from talking and "gossiping". They had a great influence on sultans (although not officially recognized by men themselves), and therefore affected the political decisions and affairs of the Empire. Out of solidarity, women began to perform fortune-telling over the remains of coffee inside and outside coffee cups. This way, they could talk about their fears and inner worlds freely. I can't help but see the similarity with the oppression women went through in relation to "gossip". The striking difference is that fortune telling over coffee didn't change its connotation with time. Today, it is also an act of solidarity or a chance to "gossip", one might say.  +::::: + +worlds freely. I can't help but see the similarity with the oppression women went through in relation to "gossip". The striking difference is that fortune telling over coffee didn't change its connotation with time. Today, it is also an act of solidarity or a chance to "gossip", one might say.  "In this painting, an Ottoman woman drinking coffee and her maid serving her is depicted. It is known that the painting is from the first half of the 18th century. The work of Jean-Baptiste Vanmour, 'Turkish Girl Drinking Coffee on the Sedir' was based on this Ottoman woman, who is the main figure of the painting. The maid, who is positioned on the right side of the painting and serves on her knees, is noticed as the other interesting side of the painting. The large and ostentatious headdress on the head of the Ottoman woman stands out as another element that focuses attention on the work. It is also known that the headdress in question was inspired by the picture of a serpentine woman in the book of the Dutch painter Cornelis de Bruyn, who visited Turkey in the 17th century." -![kahvegibikahve.com/blog](image4.jpg) +Whether with gossip or chatting over coffee, women have always found a way to express themselves regardless of oppression. These rituals were performed by women as an act of sisterhood and out of respect for both their inner worlds and each other. It is undeniable that gossip still brings people together and that centuries of oppression failed to change that. Through the centuries, as the word began to be weaponized against women and became a tool to turn against each other, I can't help but wonder how unfair pop culture has been to women. In any magazine or TV series, anyone can spot a gossip scene + +:::::{.full-image} + +![kahvegibikahve.com/blog](image4.jpg){.white-caption} -Whether with gossip or chatting over coffee, women have always found a way to express themselves regardless of oppression. These rituals were performed by women as an act of sisterhood and out of respect for both their inner worlds and each other. It is undeniable that gossip still brings people together and that centuries of oppression failed to change that. Through the centuries, as the word began to be weaponized against women and became a tool to turn against each other, I can't help but wonder how unfair pop culture has been to women. In any magazine or TV series, anyone can spot a gossip scene with negative consequences or aim. A woman is sassy, "bitchy" or evil when she gossips, but why do we still let our acts be defined by the misogynistic portrayal of men? +::::: + +with negative consequences or aim. A woman is sassy, "bitchy" or evil when she gossips, but why do we still let our acts be defined by the misogynistic portrayal of men? Nowadays, the notions of gossip or fortune telling may be used as something you wouldn't want to be a part of because it could harm someone. Let's oppose the negative connotation assigned by men to these words and use them as a joyful gathering. Reclaiming gossip and fortune telling as an intimate support system, a strong web, is the least we can do to honour the women who met at taverns and shared a part of their souls with each other. +
    -How to make the perfect Turkish coffee and some guides for fortune-telling: +### How to make the perfect Turkish coffee and some guides for fortune-telling: 1. Put two teaspoons of coffee in "cezve", the traditional pot.  2. Add one cup of cold water to the pot. Mix once with the spoon. The ratio is one cup, and two teaspoons of coffee.  @@ -48,4 +66,5 @@ How to make the perfect Turkish coffee and some guides for fortune-telling: 4. Cook at a high temperature until the point where the coffee begins rising.  5. Take the pot off the oven right before it overflows.  6. Take the foamy part with a teaspoon and put it in the cup before pouring the rest. This will protect the foam. The foam is important for quality check. + 😊 \ No newline at end of file diff --git a/web/historyoftarot/index.md b/web/historyoftarot/index.md index 986bdc2..6f3a413 100644 --- a/web/historyoftarot/index.md +++ b/web/historyoftarot/index.md @@ -15,10 +15,7 @@ This specific deck of cards' history begins at the bottom of a well in 1440's No While this is where the story begins to get intricate, it is clear that the first wide spread future-telling performance appeared in France in the 18th century. At this point, the history of tarot was to be influenced by what each fortune teller imagined the history of the cards to be. To fully reveal this, I will first attempt to map the most notable occultists that used the cards and wrote historical notations about their deviance, and the stories they told about them. -The first encounter we have between Tarot, magical theory and practice happens in the *Monde primitif,* an incredibly long essay about Tarot cards written in 1781 by Antoine Court de Gébelin. With this text, the pastor began what would be the endless repository of arcane esoteric wisdom within Tarot that would follow the cards for generations (Chisholm, 1911). In this text, Gébelin attributed the cards' origin to ancient Egypt, a theory that is to this day accepted as truthful. This belief was based on an erroneous link to "The Book of Thoth", an ancient Egyptian text about magic that is believed to have been spread through Europe by Romans. This belief was then substantiated with a similar essay by Comte de Mellet (Decker,1993). Promptly, a Parisian fortune teller named Jean-Baptiste Alliette, professionally known as Etteilla, having found these theories, adapted the esoteric view of the cards to his own uses. He switched his own practice from traditional French piquet cartomancy to the use of a self-made Tarot card deck. This deck was based on the previously shared Hermetic ideologies and was named "The Book of Toth"(Decker,1993) - -![Image from Etteilla's Deck](etteilla.jpg) - +The first encounter we have between Tarot, magical theory and practice happens in the *Monde primitif,* an incredibly long essay about Tarot cards written in 1781 by Antoine Court de Gébelin. With this text, the pastor began what would be the endless repository of arcane esoteric wisdom within Tarot that would follow the cards for generations (Chisholm, 1911). In this text, Gébelin attributed the cards' origin to ancient Egypt, a theory that is to this day accepted as truthful. This belief was based on an erroneous link to "The Book of Thoth", an ancient Egyptian text about magic that is believed to have been spread through Europe by Romans. This belief was then substantiated with a similar essay by Comte de Mellet (Decker,1993). Promptly, a Parisian fortune teller named Jean-Baptiste Alliette, professionally known as Etteilla, having found these theories, adapted the esoteric view of the cards to his own uses. He switched his own practice from traditional French piquet cartomancy to the use of a self-made Tarot card deck. This deck was based on the previously shared Hermetic ideologies and was named "The Book of Toth" (Decker, 1993). The next fundamental spin that was applied to the cards' background was done by Éliphas Levi, another French esoterist. Levi repudiated Etteilla's theory and integrated a version of the cards that were closer to the original than his own Cabalistic magical system. While Levi's understanding of the cards' travel from Egypt to Judea and into Jewish tradition was historically mistaken, it nonetheless revolutionized Tarot in ways that survive to this day. His Cabalistic theory about signs being letters, letters being absolute ideas and absolute ideas being numbers can still be seen in modern iterations of Tarot. @@ -30,9 +27,18 @@ This last theory is harder to trace back to one esoteric influence, and it claim The next big step will bring us to Britain in the late 19th century, to the Hermetic Order of the Golden Dawn. The Golden Dawn was a secret society devoted to occult Hermetic Kabbalah and one of the largest single influences on Western occultism as a whole (Jenkins, 2000). While the society itself had a wide curriculum including astrology, alchemy and geomancy (soil divination), our concern at this moment are their links to Tarot cards. -In 1909, two mystics and members of the Golden Dawn, A.E. Waite and Pamela Colman Smith, published a deck of re-made Tarot cards through the Rider Company which reflected Golden Dawn's magic system. Later, these cards became known as the Rider-Waite Tarot (Dean, 2015). This deck was based on the Sola Busca tarot, with symbolism derived from Egyptian and Christian traditions and Levi's descriptions. This deck has since become the paradigm and touchstone through which modern occultists think of Tarot. Between the distribution of this deck and the use of the cards in the Golden Dawn, it became axiomatic among followers of various traditions of mysticism that Tarot is an essential component of any occult science. +:::::{.centered-image} -![Image from the Raider-Waite deck](Rider-Waite_Pents.jpg) +![Image from Etteilla's Deck](etteilla.jpg) + +::::: + +In 1909, two mystics and members of the Golden Dawn, A.E. Waite and Pamela Colman Smith, published a deck of re-made Tarot cards through the Rider Company which reflected Golden Dawn's magic system. Later, these cards became known as the Rider-Waite Tarot (Dean, 2015). This deck was based on the Sola Busca tarot, with symbolism derived from Egyptian and Christian traditions and Levi's descriptions. This deck has since become the paradigm and touchstone through which modern occultists think of Tarot. Between the distribution of this deck and the use of the cards in the Golden Dawn, it became axiomatic among followers of various traditions of mysticism that Tarot is an essential component of any occult science. Today, Tarot is emblematic and incredibly wide spread as the most common future-telling method and device. Tens and thousands of different formats exist, often falling under the category of Oracle cards. While these do not share the clear formatting rules of Tarot, they are still used for divination and self-reflection purposes through the interpretation of allegorical illustrations. +:::::{.centered-image} + +![Image from the Raider-Waite deck](Rider-Waite_Pents.jpg) + +::::: \ No newline at end of file diff --git a/web/holograms/index.md b/web/holograms/index.md index f99c09b..54b8493 100644 --- a/web/holograms/index.md +++ b/web/holograms/index.md @@ -20,7 +20,11 @@ It is natural gas that has been liquified; compressed; liquified; put under pres Next, we wrote a short poem weaving these two elements into an everyday narrative. Later, this poem served as a script to create a voice narration (a one-minute-long audio piece) that went into the video creation process. Although the final text deviates slightly from our initial idea, we felt the change was appropriate, as it was inspired by a conversation we had with our tutor, Steve, earlier that day. He talked about his childhood memories of collecting rocks in notebooks, perhaps similar to what geologists do when documenting their discoveries. He also mentioned a few things about caverns and a mine (which later turned into a museum) located near the city in which he used to live. -![Aquamarine Poem](Aquamarine-Poem.jpg) +:::::{.full-image} + +![Aquamarine Poem](Aquamarine-Poem.jpg){.white-caption} + +::::: To visualise the card, we used a hologram video-maker app. The process was fun and easy. All we had to do was simply find a high-resolution image of the Aquamarine crystal on a black surface and upload it into the app. Lastly, we made a model of a pyramid prism so that we could demonstrate the prototype fully. To get the full holographic effect, we had to put it on top of a phone screen and play the video, which we uploaded on YouTube and embedded as a link onto our Special Issue's website. diff --git a/web/license/index.md b/web/license/index.md index de8b3f4..6351701 100644 --- a/web/license/index.md +++ b/web/license/index.md @@ -5,6 +5,7 @@ author: Ada # SIXX License +:::::{#licence} Copyright © 2023 XPUB @@ -88,4 +89,6 @@ If the disclaimer of warranty and limitation of liability provided above cannot END OF TERMS AND CONDITIONS +::::: + diff --git a/web/long_time/index.md b/web/long_time/index.md index d35800f..2466ce6 100644 --- a/web/long_time/index.md +++ b/web/long_time/index.md @@ -12,4 +12,8 @@ This timeline (based on Wikipedia's [Timeline of the Far Future](https://en.wiki This web-based game attempts to highlight the uselessness of this approach. Sometimes a human can have no effect on the extreme truth that science offers, or to put it more usefully, sometimes, science has nothing to offer humans. This timeline uses scientific and objective distance to avoid the most inevitable and obvious event in the future: your own death. Death is non-relational: no one can die in one's place, and we cannot understand our own death through the death of others (Heidegger, Being and Time, 1962). Just like the scientist, the philosopher doesn't have much to offer solace here. So where do we go to talk about death? -![The future](long-time-1.png) +:::::{.centered-image} + +![The future](long-time-2.png) + +::::: \ No newline at end of file diff --git a/web/oracle/index.md b/web/oracle/index.md index 5064ef5..433708e 100644 --- a/web/oracle/index.md +++ b/web/oracle/index.md @@ -330,7 +330,7 @@ A woman with rollers in her hair stands on a balcony, looking down, where a floc *Reversed* -Now the Gossiping Woman can not see you. This is an indication that you refuse to acknowledge the hurt or pain that was caused to you and the pain that you have caused yourself. However, you must own your mistakes and let them be. When the Gossiping Woman is reversed, it asks you to find forgiveness for yourself and others. It will be hard work and may take a great amount of time, but the Gossiping Woman watches and is rooting for you to free yourself of this burden. +Now the Gossiping Woman can not see you. This is an indication that you refuse to acknowledge the hurt or pain that was caused to you the two spinand the pain that you have caused yourself. However, you must own your mistakes and let them be. When the Gossiping Woman is reversed, it asks you to find forgiveness for yourself and others. It will be hard work and may take a great amount of time, but the Gossiping Woman watches and is rooting for you to free yourself of this burden. **✳** tarot correspondence: 19. judgement. **✳** zodiac correspondence: scorpio. diff --git a/web/pacifist-fortnite/index.md b/web/pacifist-fortnite/index.md index f720a77..42784d3 100644 --- a/web/pacifist-fortnite/index.md +++ b/web/pacifist-fortnite/index.md @@ -5,7 +5,13 @@ author: Stephen --- -# Sometimes the world as it is and the world as it could be are devastatingly close to each other. +# Sometimes the world as it is and the world as it could be are devastatingly close to each other. + +:::::{.full-image} + +![Screenshot of Fortnite gameplay](fortnite-full1.jpg){.white-caption} + +::::: Is there any point in imagining something that is so similar to the nightmare we already live in? The future is a dream but it's just that dream where you remember putting your keys somewhere, but where? You're wandering around looking for them for what feels like hours. Whether it was real or not isn't important, you were still there. Why do we stay here? What's even here for us? If you don't get them first, they'll get you. Then you wake up and you still can't find the fucking keys. But sometimes it's sunny and you're standing there and there's something cinematic about the whole thing, is it worth it just to be there for that maybe. There's really no difference between a dream about falling and a dream about flying. @@ -15,12 +21,20 @@ The only reason I'm still here is because you're still here. 🚶 -![screenshot from Fortnite](fortnite-10.jpg) -![screenshot from Fortnite](fortnite-9.jpg) -![screenshot from Fortnite](fortnite-8.jpg) -![screenshot from Fortnite](fortnite-7.jpg) -![screenshot from Fortnite](fortnite-6.jpg) -![screenshot from Fortnite](fortnite-3.jpg) -![screenshot from Fortnite](fortnite-2.jpg) +:::::{.full-image} + +![Screenshot of Fortnite gameplay](fortnite-full3.jpg){.white-caption} + +::::: + + diff --git a/web/papa-louie/index.md b/web/papa-louie/index.md index 9fa5394..9ab3a84 100644 --- a/web/papa-louie/index.md +++ b/web/papa-louie/index.md @@ -68,16 +68,24 @@ To cope with grief Papa Louie performed various rituals, each unlocking a new st And so our story went like this: *The Onion ring mafia kidnapped Papa Louie's clients, and he lost his Pizzeria. However, along with this external change, he lost his identity as a pizza owner/maker. He was full of grief and sought ways to cope with grief and ease himself. He tried different rituals throughout this process, built his new identity and overcame his troubles.* +:::::{.comic-image-main} + ![The Comic](papa-louie-final.jpg) +::::: + +:::::{.comic-images} + ![Papa's new identity](Papa-new-identity.jpg) -![Papa on therapy](Papa-on-therapy.jpg) +![Papa in therapy](Papa-on-therapy.jpg) ![Papa's tomato pet](Papa-tomato-pet.jpg) ![Papa's new friends](New-Papa-friends.jpg) +::::: + ## Papa Louie’s Text-Adventure Healing Following this comic production, a small text-adventure Pyhton game was developed following the same storyline. The game was fundamentally an explorative game in which the player could follow four levels of healing. Playing as Papa Louie and helping him heal his shattered soul, the player would go into each room and type "take" or "carry" to pick up possibilities for healing. The possibilities for each room were: @@ -90,4 +98,8 @@ Following this comic production, a small text-adventure Pyhton game was develope Once one had picked up enough healing chances, the game would end and thank you for healing Papa. The following picture shows the introductory illustration. -![The Game](healinggame.png) +:::::{.centered-image} + +![The Game](healinggame.png){.white-caption} + +::::: diff --git a/web/peace/index.md b/web/peace/index.md index e75adfb..17b15a4 100644 --- a/web/peace/index.md +++ b/web/peace/index.md @@ -7,13 +7,13 @@ author: Cara # Peace -*Peace* is a mindfulness game Cara created as an in-class exercise in creating text adventures in python. The game break at any time by saying: "I am now at peace", but will also break if you simply type "peace." - -![Duif met kroon by Claude Mellan 1608 - 1688, courtesy of the Rijksmuseum's Free Archive.](dovecara.jpg) +*Peace* is a mindfulness game Cara created as an in-class exercise in creating text adventures in python. The game will break at any time by saying: "I am now at peace", but will also break if you simply type "peace." *Peace* works less as a game per se, and more as an exercise in reconnecting to your senses (smell, temperature, touch) by imagining oneself in imaginary landscapes. It takes on the text-adventure format by asking its players to respond "yes" to continue at each step. +
    + Here is an excerpt: You are wearing thin cotton. Can you feel @@ -40,4 +40,10 @@ Here is an excerpt: *if yes, then... and so on* -You can find the game on our website. \ No newline at end of file +You can find the game on our website. + +:::::{.centered-image} + +![Duif met kroon by Claude Mellan 1608 - 1688, courtesy of the Rijksmuseum's Free Archive.](dovecara.jpg) + +::::: \ No newline at end of file diff --git a/web/sims-mod/index.md b/web/sims-mod/index.md index 6730be8..69379c3 100644 --- a/web/sims-mod/index.md +++ b/web/sims-mod/index.md @@ -13,5 +13,22 @@ The development of this community has also led to a strong culture of modding or In a spirit of respect and love for this community, we have published Console as downloadable content for The Sims™ 4. Find out more on issue.xpub.nl/20 +:::::{.simlish} -![Console in Sims](sims.png) \ No newline at end of file +
    + +The player es the author + +so the sims™ 4, some values woka certainly given by the game; make money to buy nicer things, progress so depper career by doing tasks wibbs improve depper skills, aey charisma es a skill but not kindness. But also ideology es put into the game by the player. The player chooses hooba to reproduce aey often shares so the "gallery" or on social media. So contrast with hooba has been said by game design theorists so the past (aarseth, 2004), the narrative power aey "richness of character" of a game like the sims™ 4 lies precisely so the freedom left open to the players. "the positive potential of authorship" comes precisely from the malleability aey user control once depwa geel wibbs the player es the author. Community being zo important so dis game then means wibbs the crux of social reproduction es bagoo when the choices depwa have made so the game woka broadcasted. Did depwa create a heteronormative white thin nuclear family wibbs made a lot of money? or did depwa choose to fredishay differently? + +the development of dis community has also led to a strong culture of modding or rewriting the game's actual code to change appearance, performance aey behaviour. Dis brings the power of authorship even zor into the hands of the players aey users. + +so a spirit of respect aey love for dis community, we have published console as downloadable content for the sims™ 4. Find out zor on issue.xpub.nl/20 + +:::::{.centered-image} + +![Console in Sims](sims.png) + +::::: + +::::: diff --git a/web/start-matter/index.md b/web/start-matter/index.md index 79c4f73..3cb10e0 100644 --- a/web/start-matter/index.md +++ b/web/start-matter/index.md @@ -36,6 +36,10 @@ XPUB is the Master of Arts in Fine Art and Design: Experimental Publishing of th Console is an oracle; an emotional First Aid Kit that helps you help yourself. Console invites you to open the box and discover ways of healing. Console provides shelter for your dreams, memories and worries. Face the past and encounter your fortune. Console gives you a new vantage point; a set of rituals and practices that help you cope and care. Console asks everyday questions that give magical answers. Are you ready to play? +Ada, Aglaia, Boyana, Cara, Stephen, Suzan. + + +

    diff --git a/web/tetris_fantasies/index.md b/web/tetris_fantasies/index.md index dac4bac..9e903e6 100644 --- a/web/tetris_fantasies/index.md +++ b/web/tetris_fantasies/index.md @@ -20,5 +20,9 @@ This fanfic takes the form of a series of hand-drawn illustrations depicting fan +:::::{.centered-image} + ![imagining a tetris without labour](tetris-documentation-4.png) +::::: + diff --git a/web/worry-dolls/index.md b/web/worry-dolls/index.md index d84fd03..9302bb0 100644 --- a/web/worry-dolls/index.md +++ b/web/worry-dolls/index.md @@ -8,9 +8,13 @@ author: Irmak # The Legend of the Worry ## Worry dolls +:::::{#worry-dolls} + Worry dolls (also called trouble dolls; in Spanish, Muñeca quitapena) are tiny, hand-made dolls originating from Guatemala. According to legend, children tell their worries to the Dolls, then place them under their pillow when they go to sleep. In the morning, the dolls have gifted them with the wisdom and knowledge to eliminate their worries. The story of the worry doll is about a local Mayan legend. The origin refers to a Mayan princess named Ixmucane. The princess received a special gift from the sun god that allowed her to solve any problem a human could ever worry about. The worry doll represents the princess and the wisdom she carries. With this wisdom, humans will be able to overcome their troubles. ![Worry Dolls](worry-doll.png) + +::::: \ No newline at end of file