From 8d60140cd9e2ed4c6d041e72ce84130800aea085 Mon Sep 17 00:00:00 2001 From: aglaia Date: Wed, 22 Mar 2023 13:16:20 +0100 Subject: [PATCH] games in md --- web/click_aglaia/click_aglaia.md | 19 ++++++++++++++++++ .../superdeconstruction.md | 20 +++++++++++++++++++ 2 files changed, 39 insertions(+) create mode 100644 web/click_aglaia/click_aglaia.md create mode 100644 web/text_adventure_aglaia/superdeconstruction.md diff --git a/web/click_aglaia/click_aglaia.md b/web/click_aglaia/click_aglaia.md new file mode 100644 index 0000000..1e895d0 --- /dev/null +++ b/web/click_aglaia/click_aglaia.md @@ -0,0 +1,19 @@ +click-click, the clicking game a matter of accumulation + +I wasn\'t aware about the existence of the clicking games a couple of +months ago. When I played for the first time, I couldn\'t understand why +people are intrigued enough in order to devote themselves in clicking . +I still struggle a little bit to understand. My main intention was to +create a clicking game that would highlight the act of clicking to the +player through the interface of the screen. People would see a hand +clicking in their screen and then at the next stage a person in front of +a screen (with a hand clicking) clicking etc. My poor java script skills +didn\'t allow me to materialise my initial idea, so eventually I came up +with really simple version of the click_click game. People click on the +click button that makes a \"click\" sound. Every time they click, a new +button is generated. The aim is to click so as to accumulate bricks. A +repetitive performance. You click you gain. The end of the game is when +you full your screen and build a wall out of click buttons. Then the +screen clears automatically and a small victory message appears. What +happens when the only function to be performed is clicking? Nothing I +guess diff --git a/web/text_adventure_aglaia/superdeconstruction.md b/web/text_adventure_aglaia/superdeconstruction.md new file mode 100644 index 0000000..124ec86 --- /dev/null +++ b/web/text_adventure_aglaia/superdeconstruction.md @@ -0,0 +1,20 @@ +Super(de)construction, a text-adventure game + +My text-adventure game was (first and foremost a struggle and) an +attempt to dive a little bit into the world of python and deal +peacefully with the potential trauma of coding. The first unsuccessful +try started by making a map on paper with all the possible rooms, +corridors, spaces and the potential inputs of the player. It was proved +to be a too ambitious plan though. So this was the time when the +super(de)construction game was born! My intention was to make a fan +fiction text adventure game(!) of the marxist superstructure theory. +There are three basic rooms where the player can navigate : the +Base-ment, the Apparatus and the Megaroom. People can grab specific +\"objects\" from each room and check their inventory (for example you +can have unpaidlabour, church, mostlywhitemen from base-ment, apparatus +and megaroom respectively in the same bag!). The aim of the game is to +accumulate enough points in order to bring eventually the revolution and +win. The fermentation and the radicalization happen only in the +base-ment. + +Will you be part of the revolutionary class?