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Boyana 1 year ago
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title: Documentation of Games and Rituals, Kick off sessions
author: XPUB & Guest editors
---
:::::{#documentation-of-game-and-rituals .has-images}
# Documentation of Games and Rituals, Kick off sessions
## We are looking at rituals and their overlap with video games as a way to explore "forbidden" or otherwise lost knowledge erased by oppressive systems.
On Rituals and Traditions
What is a ritual? And tradition? What makes a ritual “ritual” and how does it differ from the traditions? Or are the two the same thing? What do rituals and traditions mean through the lens of culture, location and time? These and other questions we asked ourselves and one another during the first few collaborative sessions of this Special Issue. For hours, we kept talking and reading about the commonalities and differences between the two. Theres a lot to explore! We went down memory lane and shared a lot of memories, childhood recollections, and personal stories. Perhaps, dear reader, you have your thoughts on this too?
But let's enter a parallel universe!
On Game and Play
What is a game? And play? What makes a game “game” and how does it differ from the play? Or are the two the same thing? What makes a game? It is the rules, the limitations, or perhaps the wins and losses. Do you really need to win in order to play? Or were you being played? To try to answer some of these questions we read and annotate collectively the chapter "Defining Games" of the book 'Rules of Play - Game Design Fundamentals' by Katie Salen and Eric Zimmerman. What we discovered was that games and rituals alike are the gateways to alternative ways of relating to Nature, each other and (re)production of life.
We played together by writing fanfiction and spells, developing rituals, and analysing and creating games together. What emerged as a tangible result from all these discussions is this experimental publication you are holding in your hands right now. We named it Console.
Transition to the weekly rituals:
Another thing that came out of our first two sessions was the ONE SENTENCE RITUAL. Each week for 6 weeks in a row, we wrote down a ritual of our own and took turns in performing the ritual from the list. Coffee fortune-telling, Hard drive purifications, Collective eating, Sound meditations, and Talking to Worry dolls, made us reflect on the content of the week and on our lives also.
![Candles Tarot Joysticks](Candlestarotjoysticks.png)
![Cookies Questions Tea.jpeg](Cookies-Questions-Tea.jpeg)
![Graph](Game-ritual-graph-2.jpeg)
![Map](map.jpeg)
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title: Fruitual (fruit + ritual)
author: Boyana
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# Fruitual
## text adventre game
Creating a text adventure game is no easy feat, I would say. It takes a lot of time, creativity, and trial and error. But the key to a great game is putting yourself in the player's shoes and making sure there are plenty of fun twists and turns along the way.
For my game, I decided to keep it simple and tell a linear story. I used a web engine called Twine (twinery.org, an open-source tool for telling interactive, nonlinear stories) to help generate the game's storyline and adapted the script from a Bulgarian fairytale ("The Most Precious Fruit"). But things didn't always go smoothly. When the python script started generating the wrong messages for players who strayed from the script, I tried to find solutions on StackOverflow, but it was all too complicated for me.
In the end, the game took me around 6-7 hours to make, including writing, coding, mapping, editing, and lots of trial-and-error. It was a great learning experience, but it also taught me that game development can be tough if you don't have much coding experience. I had to approach it more from a writer's perspective and figure out the coding later.
I learned that game development is an iterative process, and sometimes your initial ideas might be more complex than what you end up with. It's all part of the journey. Before starting this project, I had no idea text adventure games even existed, but now I'm happy to say I've made one in just a few weeks. Lastly, I would like to express my appreciation for the guidance and support provided by our prototyping tutors in the development of these projects.
("The Most Precious Fruit", https://fairytalez.com/the-most-precious-fruit/)
![Twine](twine-map.png)
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