Update 'web/papa-louie/index.md'

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@ -35,6 +35,8 @@ What was changed was the topic, purpose and outcome of the game. Papa no longer
We started by putting some keywords and suggestions on a blackboard about "How To Cope With Grief" and "How to Use Rituals and Ceremonies to Overcome Grief" to define what Papa Louie lost and what rituals could help him heal.
![The Storyboard](papa-louie-story.jpg)
We then made a comic-like storyboard that visualised the new narrative for Papa Louie's Ghosteria. To create a few scenes depicting some of the 5 levels we outlined, we used an app called Papa Louie Pals. The images turned out pretty nice! Playing around with the app was fun mainly because it allowed us to materialise our idea in just a couple of hours.
The gameplay revolves around things Papa lost and the needs he needs to fulfil. Different types of losses are organised into the five levels of the game:
@ -50,6 +52,22 @@ To cope with grief Papa Louie performed various rituals, each unlocking a new st
And so our story went like this:
The Onion ring mafia kidnapped Papa Louie's clients, and he lost his Pizzeria. However, along with this external change, he lost his identity as a pizza owner/maker. He was full of grief and seeked ways to cope with grief and ease himself. He tried different rituals throughout this process, built his new identity and overcame his troubles.
![The Storyboard](papa-louie-story.jpg)
![The Comic](papa-louie-final.jpg)
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## Papa Louies Text-Adventure Healing
Following this comic production, a small text-adventure Pyhton game was developed following the same storyline. The game was fundamentally an explorative game, in which the player could follow four levels of healing. Playing as Papa Louie and helping him heal his shattered soul, the player would go in each room and type "take" or "carry" to pick up possibilties for healing. The possbilities for each room were:
1. empty pizzeria: [closure,catharsis, anger]
2. living room: [connection,understanding,support]
3. study room: [expression,hope,new experiences]
4. bedroom: [self-discovery,self-care]
5. kitchen: [work,nourishment,purpose].
Once one had picked up enough healing chances, the game would end and thank you for healing papa. The following picture shows the introductory illustration.
![The Game](healinggame.jpg)
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