|
|
|
@ -10,40 +10,23 @@
|
|
|
|
|
<body>
|
|
|
|
|
<div id="contenteo">
|
|
|
|
|
<section class="section" id="start-matter"></section>
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
<p>{#publishing-notes}</p>
|
|
|
|
|
<p>Co-published by Experimental Publishing, Willem de Kooning Academie,
|
|
|
|
|
<p>Co-published by Experimental Publishing, Willem de Kooning Academie,
|
|
|
|
|
Wijnhaven 61, Rotterdam and Page Not Found Space for publishing as
|
|
|
|
|
artistic practice Boekhorststraat 126-128, 2512 CL Den Haag</p>
|
|
|
|
|
<h3 id="licensing-information">Licensing Information</h3>
|
|
|
|
|
<p>This publication is a free publication: you can redistribute it
|
|
|
|
|
and/or modify it under the terms of the SIXX License as published by
|
|
|
|
|
XPUB, either version 1 of the SIXX License, or any later version.</p>
|
|
|
|
|
<p> This publication is distributed in the hope that it will be
|
|
|
|
|
useful,</p>
|
|
|
|
|
<p> but WITHOUT ANY WARRANTY; without even the implied warranty
|
|
|
|
|
of</p>
|
|
|
|
|
<p> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. </p>
|
|
|
|
|
<p>See the SIXX License for more details. You should have received a
|
|
|
|
|
copy of the SIXX License along with this publication. If not, see
|
|
|
|
|
<https//issue.xpub.nl/20/license/></p>
|
|
|
|
|
<p>Permission is hereby granted, free of charge, to any person obtaining
|
|
|
|
|
a copy of this publication to use, publish, or distribute copies and to
|
|
|
|
|
permit persons to whom the publication is furnished to do so.</p>
|
|
|
|
|
<p>Any other use, including modifying, adapting, reverse engineering,
|
|
|
|
|
decompiling, or disassembling, is permitted under the
|
|
|
|
|
delineated terms.</p>
|
|
|
|
|
<h3 id="xpub">XPUB</h3>
|
|
|
|
|
<p>XPUB is the Master of Arts in Fine Art and Design: Experimental
|
|
|
|
|
Publishing of the Piet Zwart Institute. XPUB focuses on the acts of
|
|
|
|
|
making things public and creating publics in the age of post-digital
|
|
|
|
|
networks. Find out more at xpub.nl</p>
|
|
|
|
|
<p>XPUB is the Master of Arts in Fine Art and Design: Experimental
|
|
|
|
|
Publishing of the Piet Zwart Institute. XPUB focuses on the acts of
|
|
|
|
|
making things public and creating publics in the age of post-digital
|
|
|
|
|
networks. Find out more at xpub.nl</p>
|
|
|
|
|
<p>::::: :::::{#title-page}</p>
|
|
|
|
|
<h1 id="console">CONSOLE</h1>
|
|
|
|
|
<h4 id="xpub-special-issue-xx">xpub special issue xx</h4>
|
|
|
|
|
<h3 id="xpub-special-issue-xx">xpub special issue xx</h3>
|
|
|
|
|
<p>Console is an oracle; an emotional first aid kit that helps you help
|
|
|
|
|
yourself. Console invites you to open the box and discover ways of
|
|
|
|
|
healing; Console provides shelter for your dreams, memories and worries.
|
|
|
|
@ -51,18 +34,13 @@ Face the past and encounter your fortune. Console gives you a new
|
|
|
|
|
vantage point; a set of rituals and practices that help you cope and
|
|
|
|
|
care; Console asks everyday questions that give magical answers. Are you
|
|
|
|
|
ready to play?</p>
|
|
|
|
|
<p>::::: :::::</p>
|
|
|
|
|
<p>{#acknowledgements}</p>
|
|
|
|
|
<h2 id="this-publication-made-possible-thanks-to"><3 this publication
|
|
|
|
|
made possible thanks to:</h2>
|
|
|
|
|
<h2 id="this-publication-was-made-possible-thanks-to">❤️ this
|
|
|
|
|
publication was made possible thanks to:</h2>
|
|
|
|
|
<p>Lídia Pereira (ed.) Artemis Gryllaki (ed.) Manetta Berends Joseph
|
|
|
|
|
Knierzinger Steve Rushton Leslie Robbins Michael Murtaugh Sébastien Tien
|
|
|
|
|
and the Page Not Found team Anna M. Szaflarski Paul DD Smith Shana
|
|
|
|
|
Moulton Bérénice Serra The Sun is its father The Moon its mother The
|
|
|
|
|
Wind hath carried it in its belly The Earth is its nurse</p>
|
|
|
|
|
<p>::::: :::::{#toc}</p>
|
|
|
|
|
<p>#Table of contents</p>
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
<section class="toc">
|
|
|
|
@ -75,6 +53,8 @@ Wind hath carried it in its belly The Earth is its nurse</p>
|
|
|
|
|
|
|
|
|
|
<li class="toc-title"><a href="#Documentation of Games and Rituals, Kick off sessions">Documentation of Games and Rituals, Kick off sessions</a></li>
|
|
|
|
|
|
|
|
|
|
<li class="toc-title"><a href="#Documentation of Monday Morning Rituals">Documentation of Monday Morning Rituals</a></li>
|
|
|
|
|
|
|
|
|
|
<li class="toc-title"><a href="#History of Tarot">History of Tarot</a></li>
|
|
|
|
|
|
|
|
|
|
<li class="toc-title"><a href="#Some Gossip on gossip">Some Gossip on gossip</a></li>
|
|
|
|
@ -117,19 +97,15 @@ Wind hath carried it in its belly The Earth is its nurse</p>
|
|
|
|
|
|
|
|
|
|
<li class="toc-title"><a href="#Colophon">Colophon</a></li>
|
|
|
|
|
|
|
|
|
|
<li class="toc-title"><a href="#Colophon">Colophon</a></li>
|
|
|
|
|
|
|
|
|
|
<li class="toc-title"><a href="#Colophon">Colophon</a></li>
|
|
|
|
|
|
|
|
|
|
</ul>
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Documentation of Games and Rituals, Kick off sessions">
|
|
|
|
|
<!-- <section class="header-page" id="Documentation of Games and Rituals, Kick off sessions">
|
|
|
|
|
<h1>Introduction</h1>
|
|
|
|
|
</section>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<h1 id="introduction">Introduction</h1>
|
|
|
|
|
<p>This Special Issue has been an attempt to understand the notions of
|
|
|
|
@ -283,28 +259,14 @@ counter-hegemonic practices of collective care and healing?</p>
|
|
|
|
|
<figcaption aria-hidden="true">Never stop questioning never stop
|
|
|
|
|
mapping</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
<div class="centered">
|
|
|
|
|
<p>Console is an oracle; an emotional first aid kit that helps you help
|
|
|
|
|
yourself.</p>
|
|
|
|
|
<p>Console invites you to open the box and discover ways of healing;</p>
|
|
|
|
|
<p>Console provides shelter for your dreams, memories and worries.</p>
|
|
|
|
|
<p>Face the past and encounter your fortune.</p>
|
|
|
|
|
<p>Console gives you a new vantage point; a set of rituals and practices
|
|
|
|
|
that help you cope and care for yourself and for others.</p>
|
|
|
|
|
<p>Console asks everyday questions that give magical answers.</p>
|
|
|
|
|
<p>Console invites you to self reflect, explore your subconscious, spin
|
|
|
|
|
the wheel of fortune and pick a card, explore what is possible beyond
|
|
|
|
|
what is obvious, guide yourself into the future and past, create
|
|
|
|
|
stories. Are you ready to play?</p>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="History of Tarot">
|
|
|
|
|
<!-- <section class="header-page" id="Documentation of Monday Morning Rituals">
|
|
|
|
|
<h1>Documentation of Games and Rituals, Kick off sessions</h1>
|
|
|
|
|
</section>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="documentation-of-game-and-rituals" class="has-images">
|
|
|
|
|
<h1
|
|
|
|
@ -369,21 +331,17 @@ alt="Cookies Questions Tea.jpeg" />
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Some Gossip on gossip">
|
|
|
|
|
<h1>History of Tarot</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="History of Tarot">
|
|
|
|
|
<h1>Documentation of Monday Morning Rituals</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<hr />
|
|
|
|
|
<p>title: Documentation of Monday Morning Rituals author: Cara</p>
|
|
|
|
|
<hr />
|
|
|
|
|
<div id="monday-rituals" class="has-images">
|
|
|
|
|
<h1 id="documentation-of-monday-morning-rituals">Documentation of Monday
|
|
|
|
|
<h1 id="documentation-of-monday-morning-rituals">Documentation of Monday
|
|
|
|
|
Morning Rituals</h1>
|
|
|
|
|
<p>*** For 8 weeks, students from XPUB prepared a ritual to perform at
|
|
|
|
|
the top of Monday morning class. We explored cultural rituals such as
|
|
|
|
|
the birthday cake and coffee-ground reading, but also more personal
|
|
|
|
|
rituals such as ‘going to sleep’ rituals, a personal hard-drive
|
|
|
|
|
purification, and the creation of worry-dolls.***</p>
|
|
|
|
|
<p><strong><em>For 8 weeks, students from XPUB prepared a ritual to
|
|
|
|
|
perform at the top of Monday morning class. We explored cultural rituals
|
|
|
|
|
such as the birthday cake and coffee-ground reading, but also more
|
|
|
|
|
personal rituals such as ‘going to sleep’ rituals, a personal hard-drive
|
|
|
|
|
purification, and the creation of worry-dolls.</em></strong></p>
|
|
|
|
|
<h3 id="week-1-january-9th-2023-tea-and-cookies">Week 1, January 9th
|
|
|
|
|
2023: Tea and Cookies</h3>
|
|
|
|
|
<p><strong><em>Performed by… Artemis and Lídia</em></strong></p>
|
|
|
|
@ -498,18 +456,16 @@ Guatemala. There is one in each box of our special issue.</p>
|
|
|
|
|
<figcaption aria-hidden="true">Irmak’s Ritual – A Worry
|
|
|
|
|
Doll</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Holographic Oracle Deck">
|
|
|
|
|
<h1>Some Gossip on gossip</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Some Gossip on gossip">
|
|
|
|
|
<h1>History of Tarot</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="historyoftarot" class="has-images">
|
|
|
|
|
<h1 id="an-hypothesised-and-randomly-factual-history-of-tarot-cards">An
|
|
|
|
|
<h1 id="an-hypothesised-and-randomly-factual-history-of-tarot-cards">An
|
|
|
|
|
hypothesised and randomly factual History of Tarot Cards</h1>
|
|
|
|
|
<p>What follows is the story of a deck of cards and of all the
|
|
|
|
|
more-or-less believable claims made about its origin. This brief history
|
|
|
|
@ -630,25 +586,23 @@ formats exist, often falling under the category of Oracle cards and as
|
|
|
|
|
such not having the clear formatting rules of Tarot but still
|
|
|
|
|
implicating divination and self-reflection through the interpretation of
|
|
|
|
|
allegorical illustration.</p>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="click-click">
|
|
|
|
|
<h1>Holographic Oracle Deck</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Holographic Oracle Deck">
|
|
|
|
|
<h1>Some Gossip on gossip</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<p>:::::{#gossip .has-images}</p>
|
|
|
|
|
<h1 id="some-gossip-on-gossip-and-what-coffee-has-to-do-with-it.">Some
|
|
|
|
|
Gossip on gossip and what coffee has to do with it.</h1>
|
|
|
|
|
<figure>
|
|
|
|
|
<img src="image1.jpg"
|
|
|
|
|
alt="Tittle Tattle; or The Feveral Branches of Gofsipping, British Museum Collection" />
|
|
|
|
|
<figcaption aria-hidden="true">Tittle Tattle; or The Feveral Branches of
|
|
|
|
|
Gofsipping, British Museum Collection</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
<h1 id="some-gossip-on-gossip-and-what-coffee-has-to-do-with-it.">Some
|
|
|
|
|
Gossip on gossip and what coffee has to do with it.</h1>
|
|
|
|
|
<p>Godsipp (God and sib (akin), godmother or godfather) was in the 12th
|
|
|
|
|
century a word used for both men and women in fables and amongst
|
|
|
|
|
society. The church recognized the word as well. It was used to name
|
|
|
|
@ -779,12 +733,11 @@ quality check 😊</li>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Fruitual (fruit + ritual)">
|
|
|
|
|
<h1>click-click</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="click-click">
|
|
|
|
|
<h1>Holographic Oracle Deck</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="holo-deck" class="has-images">
|
|
|
|
|
<h1 id="holographic-oracle-deck">Holographic Oracle Deck</h1>
|
|
|
|
|
<h1 id="holographic-oracle-deck">Holographic Oracle Deck</h1>
|
|
|
|
|
<h2
|
|
|
|
|
id="crystals-energy-is-a-holographic-oracle-deck-exploring-a-range-of-energy-sources-through-the-magical-mystical-nature-of-crystals-as-energy-storing-matter">‘Crystals
|
|
|
|
|
& Energy’ is a holographic oracle deck exploring a range of energy
|
|
|
|
@ -847,18 +800,16 @@ src="Diamond-holo.jpg" alt="Diamond" /> <img src="Earth-holo.jpg"
|
|
|
|
|
alt="Earth" /> <img src="Jellyfish-holo.jpg" alt="Jellyfish" /> <img
|
|
|
|
|
src="LNG-and-Aquamarine.jpg" alt="LNG and Aquamarine" /> <img
|
|
|
|
|
src="UFO-holo.jpg" alt="UFO" /></p>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Long Time">
|
|
|
|
|
<h1>Fruitual (fruit + ritual)</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Fruitual (fruit + ritual)">
|
|
|
|
|
<h1>click-click</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="click-click" class="has-images">
|
|
|
|
|
<h1
|
|
|
|
|
<h1
|
|
|
|
|
id="click-click-the-clicking-game---a-matter-of-accumulation">click-click,
|
|
|
|
|
the clicking game - a matter of accumulation</h1>
|
|
|
|
|
<h2 id="clicking-game">clicking game</h2>
|
|
|
|
@ -882,18 +833,16 @@ clicking? Nothing I guess.</p>
|
|
|
|
|
<img src="click.png" alt="the click wall" />
|
|
|
|
|
<figcaption aria-hidden="true">the click wall</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Fortnite">
|
|
|
|
|
<h1>Long Time</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Long Time">
|
|
|
|
|
<h1>Fruitual (fruit + ritual)</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<section id="fruitual" class="has-images">
|
|
|
|
|
<h1>Fruitual</h1>
|
|
|
|
|
<h1 id="fruitual">Fruitual</h1>
|
|
|
|
|
<h2 id="text-adventre-game">text adventre game</h2>
|
|
|
|
|
<p>Creating a text adventure game is no easy feat. It takes a lot of
|
|
|
|
|
time, creativity, trial and error. The key to creating an interesting
|
|
|
|
@ -925,18 +874,16 @@ https://fairytalez.com/the-most-precious-fruit/)</p>
|
|
|
|
|
<img src="twine-map.png" alt="Twine" />
|
|
|
|
|
<figcaption aria-hidden="true">Twine</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Papa Louie’s Ghosteria">
|
|
|
|
|
<h1>Fortnite</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Fortnite">
|
|
|
|
|
<h1>Long Time</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="tetris" class="has-images">
|
|
|
|
|
<h1 id="long-time">Long Time</h1>
|
|
|
|
|
<h1 id="long-time">Long Time</h1>
|
|
|
|
|
<h2 id="six-sigma-fortune-telling">Six Sigma Fortune Telling</h2>
|
|
|
|
|
<p>The future cannot be predicted with certainty, but our current
|
|
|
|
|
understanding in various scientific fields means we can predict some
|
|
|
|
@ -973,18 +920,16 @@ talk about death?</p>
|
|
|
|
|
<img src="long-time-1.jpg" alt="The future" />
|
|
|
|
|
<figcaption aria-hidden="true">The future</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Peace, Monday Morning Ritual by Cara">
|
|
|
|
|
<h1>Papa Louie’s Ghosteria</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Papa Louie’s Ghosteria">
|
|
|
|
|
<h1>Fortnite</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="fortnite" class="has-images">
|
|
|
|
|
<h1
|
|
|
|
|
<h1
|
|
|
|
|
id="sometimes-the-world-as-it-is-and-the-world-as-it-could-be-are-devastatingly-close-to-each-other.">Sometimes
|
|
|
|
|
the world as it is and the world as it could be are devastatingly close
|
|
|
|
|
to each other.</h1>
|
|
|
|
@ -999,20 +944,18 @@ sometimes it’s sunny and you’re standing there and there’s something
|
|
|
|
|
cinematic about the whole thing, is it worth it just to be there for
|
|
|
|
|
that maybe. There’s really no difference between a dream about falling
|
|
|
|
|
and a dream about flying.</p>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="hide-on-web">
|
|
|
|
|
<p>You search the entire planet, all seven planets, drinking every last
|
|
|
|
|
drop, and still no fucking keys. You’re just watching the whole thing
|
|
|
|
|
anyway so enjoy it, I guess. If you get the rifle you can use the scope
|
|
|
|
|
on it to see things in the distance, but then again, maybe you don’t
|
|
|
|
|
need to see that far. The start is always the best part. Maybe I left
|
|
|
|
|
them in the bathroom? Can I help them, even one of them? They are all so
|
|
|
|
|
busy killing each other I don’t think they can hear. The forests are
|
|
|
|
|
beautiful here. One time I sat down with some of the bots and really got
|
|
|
|
|
to know them. Until the players arrive they just sit there together,
|
|
|
|
|
chatting. They’re really nice actually. And then a player ran up beside
|
|
|
|
|
us, saw that we weren’t trying to hurt them, and left. Maybe they were
|
|
|
|
|
helped, or changed somehow.</p>
|
|
|
|
|
<p>::::: :::::{.hide-on-web} You search the entire planet, all seven
|
|
|
|
|
planets, drinking every last drop, and still no fucking keys. You’re
|
|
|
|
|
just watching the whole thing anyway so enjoy it, I guess. If you get
|
|
|
|
|
the rifle you can use the scope on it to see things in the distance, but
|
|
|
|
|
then again, maybe you don’t need to see that far. The start is always
|
|
|
|
|
the best part. Maybe I left them in the bathroom? Can I help them, even
|
|
|
|
|
one of them? They are all so busy killing each other I don’t think they
|
|
|
|
|
can hear. The forests are beautiful here. One time I sat down with some
|
|
|
|
|
of the bots and really got to know them. Until the players arrive they
|
|
|
|
|
just sit there together, chatting. They’re really nice actually. And
|
|
|
|
|
then a player ran up beside us, saw that we weren’t trying to hurt them,
|
|
|
|
|
and left. Maybe they were helped, or changed somehow.</p>
|
|
|
|
|
<p>The only reason I’m still here is because you’re still here.</p>
|
|
|
|
|
<p>🚶</p>
|
|
|
|
|
<p><img src="fortnite-10.jpg" alt="screenshot from Fortnite" /> <img
|
|
|
|
@ -1024,18 +967,16 @@ src="fortnite-3.jpg" alt="screenshot from Fortnite" /> <img
|
|
|
|
|
src="fortnite-2.jpg" alt="screenshot from Fortnite" /> <img
|
|
|
|
|
src="fortnite-1.jpg" alt="screenshot from Fortnite" /> <img
|
|
|
|
|
src="fortnite-0.jpg" alt="screenshot from Fortnite" /></p>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Sims Mod">
|
|
|
|
|
<h1>Peace, Monday Morning Ritual by Cara</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Peace, Monday Morning Ritual by Cara">
|
|
|
|
|
<h1>Papa Louie’s Ghosteria</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="papa-louie" class="has-images">
|
|
|
|
|
<h1 id="papa-louies-ghosteria">Papa Louie’s Ghosteria</h1>
|
|
|
|
|
<h1 id="papa-louies-ghosteria">Papa Louie’s Ghosteria</h1>
|
|
|
|
|
<h2
|
|
|
|
|
id="papa-louies-ghosteria-is-a-comic-like-fan-fiction-written-by-us.">Papa
|
|
|
|
|
Louie’s Ghosteria is a comic-like fan fiction written by us.</h2>
|
|
|
|
@ -1115,8 +1056,8 @@ and overcame his troubles.</p>
|
|
|
|
|
<img src="papa-louie-final.jpg" alt="The Comic" />
|
|
|
|
|
<figcaption aria-hidden="true">The Comic</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
</div>
|
|
|
|
|
<p>::::: ## Papa Louie’s Text-Adventure Healing</p>
|
|
|
|
|
<h2 id="papa-louies-text-adventure-healing">Papa Louie’s Text-Adventure
|
|
|
|
|
Healing</h2>
|
|
|
|
|
<p>Following this comic production, a small text-adventure Pyhton game
|
|
|
|
|
was developed following the same storyline. The game was fundamentally
|
|
|
|
|
an explorative game, in which the player could follow four levels of
|
|
|
|
@ -1131,18 +1072,20 @@ possibilties for healing. The possbilities for each room were:</p>
|
|
|
|
|
<p>Once one had picked up enough healing chances, the game would end and
|
|
|
|
|
thank you for healing papa. The following picture shows the introductory
|
|
|
|
|
illustration.</p>
|
|
|
|
|
<p><img src="healinggame.png" alt="The Game" /> :::::</p>
|
|
|
|
|
<figure>
|
|
|
|
|
<img src="healinggame.png" alt="The Game" />
|
|
|
|
|
<figcaption aria-hidden="true">The Game</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Youtube Tarot">
|
|
|
|
|
<h1>Sims Mod</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Sims Mod">
|
|
|
|
|
<h1>Peace, Monday Morning Ritual by Cara</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<section id="peace" class="has-images">
|
|
|
|
|
<h1>Peace</h1>
|
|
|
|
|
<h1 id="peace">Peace</h1>
|
|
|
|
|
<p><strong><em>Peace</em></strong> is a mindfulness game Cara created as
|
|
|
|
|
an in-class exercise in creating text adventures in python. The game can
|
|
|
|
|
be broken at any time by saying “I am now at peace”, but will also break
|
|
|
|
@ -1178,18 +1121,16 @@ There is only sun and peace and lavender.
|
|
|
|
|
Would you like to explore another daydream?</code></pre>
|
|
|
|
|
<p><strong><em>if yes, then… and so on</em></strong></p>
|
|
|
|
|
<p>You can find the game on our website.</p>
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Tetris Fantasies">
|
|
|
|
|
<h1>Youtube Tarot</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Youtube Tarot">
|
|
|
|
|
<h1>Sims Mod</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="sims" class="has-images">
|
|
|
|
|
<h1 id="the-player-is-the-author">The Player is the Author</h1>
|
|
|
|
|
<h1 id="the-player-is-the-author">The Player is the Author</h1>
|
|
|
|
|
<p>In The Sims™ 4 some values are certainly given by the game; make
|
|
|
|
|
money to buy nicer things, progress in your career by doing tasks that
|
|
|
|
|
improve your skills, charisma is a skill but not kindness. But also
|
|
|
|
@ -1216,18 +1157,16 @@ issue.xpub.nl/20</p>
|
|
|
|
|
<img src="sims.png" alt="Console in Sims" />
|
|
|
|
|
<figcaption aria-hidden="true">Console in Sims</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Super(de)construction">
|
|
|
|
|
<h1>Tetris Fantasies</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Tetris Fantasies">
|
|
|
|
|
<h1>Youtube Tarot</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="worry-dolls" class="has-images">
|
|
|
|
|
<h1 id="youtube-tarot">YouTube Tarot</h1>
|
|
|
|
|
<h1 id="youtube-tarot">YouTube Tarot</h1>
|
|
|
|
|
<h2 id="youtube-comments-as-tarot-readings">YouTube comments as Tarot
|
|
|
|
|
readings</h2>
|
|
|
|
|
<p>The question for me (Irmak) at the beginning was why people feel the
|
|
|
|
@ -1265,18 +1204,16 @@ src="009.jpg" alt="Vibing" /> <img src="010.jpg"
|
|
|
|
|
alt="Help get gas price down" /> <img src="011.jpg" alt="The Jessica" />
|
|
|
|
|
<img src="012.jpg" alt="The dhananjai" /> <img src="013.jpg"
|
|
|
|
|
alt="The Hummingbird" /></p>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="The Wheel of Fortune">
|
|
|
|
|
<h1>Super(de)construction</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Super(de)construction">
|
|
|
|
|
<h1>Tetris Fantasies</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="tetris" class="has-images">
|
|
|
|
|
<h1 id="tetris-fantasies">Tetris Fantasies</h1>
|
|
|
|
|
<h1 id="tetris-fantasies">Tetris Fantasies</h1>
|
|
|
|
|
<h3 id="death-geometry-and-the-structure-of-the-individual">Death,
|
|
|
|
|
Geometry and the Structure of the Individual</h3>
|
|
|
|
|
<p>Tetris is a game where a single player is encouraged to organise the
|
|
|
|
@ -1325,18 +1262,17 @@ alt="imagining a tetris without labour" />
|
|
|
|
|
<figcaption aria-hidden="true">imagining a tetris without
|
|
|
|
|
labour</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="The Wheel of Fortune">
|
|
|
|
|
<h1>The Wheel of Fortune</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="The Wheel of Fortune">
|
|
|
|
|
<h1>Super(de)construction</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<p>:::::{#Super(de)construction .has-images} # Super(de)construction ##
|
|
|
|
|
text adventure game</p>
|
|
|
|
|
<h1 id="superdeconstruction">Super(de)construction</h1>
|
|
|
|
|
<h2 id="text-adventure-game">text adventure game</h2>
|
|
|
|
|
<p>My text-adventure game was (first and foremost a struggle and) an
|
|
|
|
|
attempt to dive a little bit into the world of python and deal
|
|
|
|
|
peacefully with the potential trauma of coding. The first unsuccessful
|
|
|
|
@ -1566,18 +1502,16 @@ are! ")</p>
|
|
|
|
|
<p> else:</p>
|
|
|
|
|
<p> taker("megaroom")</p>
|
|
|
|
|
<p>``` </p>
|
|
|
|
|
<p><img src="superdeconstruction.png" alt="Welcome message" /> :::::</p>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Oracolotto">
|
|
|
|
|
<!-- <section class="header-page" id="The Wheel of Fortune">
|
|
|
|
|
<h1>The Wheel of Fortune</h1>
|
|
|
|
|
</section>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="wheel-of-fortune" class="has-images">
|
|
|
|
|
<h1 id="the-wheel-of-fortune">The Wheel of Fortune</h1>
|
|
|
|
|
<h1 id="the-wheel-of-fortune">The Wheel of Fortune</h1>
|
|
|
|
|
<h2 id="a-tool-for-self-inquiry">a tool for self-inquiry</h2>
|
|
|
|
|
<p>The Wheel of Fortune (not to be mistaken with the tarot card) is a
|
|
|
|
|
tool for self-inquiry that you, dear reader, can engage in daily, weekly
|
|
|
|
@ -1683,18 +1617,16 @@ something painful? What is art for?</p>
|
|
|
|
|
<figcaption aria-hidden="true">Wheel website, work in
|
|
|
|
|
progress</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Fiction Friction">
|
|
|
|
|
<h1>Oracolotto</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Oracolotto">
|
|
|
|
|
<h1>The Wheel of Fortune</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="wheel-of-fortune" class="has-images">
|
|
|
|
|
<h1 id="the-wheel-of-fortune-manual">The Wheel of Fortune — Manual</h1>
|
|
|
|
|
<h1 id="the-wheel-of-fortune-manual">The Wheel of Fortune — Manual</h1>
|
|
|
|
|
<p>“Welcome, my dear! This exercise is all about healing, about
|
|
|
|
|
reconnecting with what is essential and authentic within yourself. By
|
|
|
|
|
understanding the true nature of our suffering, we can evoke compassion
|
|
|
|
@ -1720,17 +1652,16 @@ fully processed or understood. As you reflect on these images and answer
|
|
|
|
|
the questions, you may gain new insights and perspectives about yourself
|
|
|
|
|
and your life.</p>
|
|
|
|
|
<p>Enjoy the journey! Console”</p>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="The Legend of the Worry">
|
|
|
|
|
<h1>Fiction Friction</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Fiction Friction">
|
|
|
|
|
<h1>Oracolotto</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
<h1 id="oracolotto">oracolotto</h1>
|
|
|
|
|
<p><em>Those who dream of drinking wine may weep when morning comes;
|
|
|
|
|
those who dream of weeping may in the morning go off to hunt. While they
|
|
|
|
|
are dreaming they do not know it is a dream, and in their dream they may
|
|
|
|
@ -1739,7 +1670,7 @@ a dream. And someday there will be a great awakening when we know that
|
|
|
|
|
this is all a great dream.</em></p>
|
|
|
|
|
<p><em>And when I say you are dreaming, I am dreaming, too.</em></p>
|
|
|
|
|
<p><strong>Zhuàngzi</strong> <strong>莊子</strong></p>
|
|
|
|
|
<h1 id="preface">✧ Preface</h1>
|
|
|
|
|
<h2 id="preface">✧ Preface</h2>
|
|
|
|
|
<p>Have you ever woken up feeling like there is a word on the tip of
|
|
|
|
|
your tongue in a language you don’t quite understand?</p>
|
|
|
|
|
<p>It’s the feeling you feel when a dream leaves too quickly after you
|
|
|
|
@ -1791,7 +1722,7 @@ will reveal hidden patterns.</p>
|
|
|
|
|
own game, read old or future dreams or even play the lottery. The tools
|
|
|
|
|
are in your hands.</p>
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
<div class="hide-on-web">
|
|
|
|
|
<p>:::::{.hide-on-web}</p>
|
|
|
|
|
<h3 id="how-to-care-for-the-oracolotto">✧ How to care for the
|
|
|
|
|
Oracolotto</h3>
|
|
|
|
|
<p>You may have grown up believing that objects do not have spirit. If
|
|
|
|
@ -2311,17 +2242,6 @@ that make you walk so light you feel you may just fly away. Follow them,
|
|
|
|
|
and soon Laughter will come back.</p>
|
|
|
|
|
<p><strong>✳</strong> tarot correspondence: 18. the sun.</p>
|
|
|
|
|
<p><strong>✳</strong> zodiac correspondence: leo.</p>
|
|
|
|
|
<p>keywords: hope, love and support, coming home to yourself, self-care,
|
|
|
|
|
healing, being true to yourself, being guided by your intuition,
|
|
|
|
|
integrity, honesty, a positive new start or new vision.</p>
|
|
|
|
|
<p>A Christmas tree sits lit by candles next to a window. On the
|
|
|
|
|
windowsill sits a still warm cup of cocoa, framed by the view of an
|
|
|
|
|
enormous star that illuminates the snowy field. Christmas is a card of
|
|
|
|
|
hope. A time of renewal, comfort and homeliness lies ahead. It is now
|
|
|
|
|
time to leave the hard times behind. The star shines alone through the
|
|
|
|
|
window, filling the landscape with positivity and opportunity.</p>
|
|
|
|
|
<p><strong>✳</strong> tarot correspondence: 16. the star.</p>
|
|
|
|
|
<p><strong>✳</strong> zodiac correspondence: aquarius.</p>
|
|
|
|
|
<h2 id="the-gossiping-woman-or-a-donna-o-barcone"><strong>✳ 43. the
|
|
|
|
|
gossiping woman or ‘a donna o’ barcone</strong></h2>
|
|
|
|
|
<p>.keywords: liberation, freedom, casting off shackles, laying down of
|
|
|
|
@ -2370,17 +2290,17 @@ effort has been thorough and earnest. Keep dreaming, keep working, and
|
|
|
|
|
soon the Good Wine will be yours.</p>
|
|
|
|
|
<p><strong>✳</strong> tarot correspondence: 20. the world.</p>
|
|
|
|
|
<p><strong>✳</strong> zodiac correspondence: all signs.</p>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="bibliography">
|
|
|
|
|
<h1>The Legend of the Worry</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="The Legend of the Worry">
|
|
|
|
|
<h1>Fiction Friction</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<p>::::: # Fiction Friction ## storytelling tool</p>
|
|
|
|
|
<h1 id="fiction-friction">Fiction Friction</h1>
|
|
|
|
|
<h2 id="storytelling-tool">storytelling tool</h2>
|
|
|
|
|
<p>The Fiction Friction cards are made by two wanderers who spent a fair
|
|
|
|
|
amount of time thinking about healing, witchcraft and (contemporary)
|
|
|
|
|
witch-hunting, rituals, and Tarot culture. This approach can be seen as
|
|
|
|
@ -2406,29 +2326,30 @@ individuals etc. The main components of the game are a deck of
|
|
|
|
|
illustrated cards, dice with different methods of interpretation, an
|
|
|
|
|
empty deck to host the new potential stories along with a a deck of
|
|
|
|
|
questions created by the players.</p>
|
|
|
|
|
<p>How to play:</p>
|
|
|
|
|
<p>-One player picks a card from the illustrated card deck along with a
|
|
|
|
|
question card and places them in the middle. The card is the starting
|
|
|
|
|
point of a collective story.</p>
|
|
|
|
|
<p>-Everyone takes an empty card.</p>
|
|
|
|
|
<p>-In turns, players write their own interpretation of the collage card
|
|
|
|
|
having in mind the revealed question card that works as a navigator for
|
|
|
|
|
the story. (There is the possibility to use the dice in the process so
|
|
|
|
|
as to specify the method that a player should use to “write”)</p>
|
|
|
|
|
<p>-At the end of the round a small story will be created out of the
|
|
|
|
|
interpretations of each player.</p>
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
<h2 id="how-to-play">How to play:</h2>
|
|
|
|
|
<ul>
|
|
|
|
|
<li><p>One player picks a card from the illustrated card deck along with
|
|
|
|
|
a question card and places them in the middle. The card is the starting
|
|
|
|
|
point of a collective story.</p></li>
|
|
|
|
|
<li><p>Everyone takes an empty card.</p></li>
|
|
|
|
|
<li><p>In turns, players write their own interpretation of the collage
|
|
|
|
|
card having in mind the revealed question card that works as a navigator
|
|
|
|
|
for the story. (There is the possibility to use the dice in the process
|
|
|
|
|
so as to specify the method that a player should use to
|
|
|
|
|
“write”)</p></li>
|
|
|
|
|
<li><p>At the end of the round a small story will be created out of the
|
|
|
|
|
interpretations of each player.</p></li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="SIXX license">
|
|
|
|
|
<h1>bibliography</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="bibliography">
|
|
|
|
|
<h1>The Legend of the Worry</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<div id="worry-dolls" class="has-images">
|
|
|
|
|
<h1 id="the-legend-of-the-worry">The Legend of the Worry</h1>
|
|
|
|
|
<h1 id="the-legend-of-the-worry">The Legend of the Worry</h1>
|
|
|
|
|
<h2 id="worry-dolls">Worry dolls</h2>
|
|
|
|
|
<p>Worry dolls (also called trouble dolls; in Spanish, Muñeca quitapena)
|
|
|
|
|
are tiny, hand-made dolls originating from Guatemala. According to
|
|
|
|
@ -2446,17 +2367,16 @@ overcome their troubles.</p>
|
|
|
|
|
<img src="worry-doll.png" alt="Worry Dolls" />
|
|
|
|
|
<figcaption aria-hidden="true">Worry Dolls</figcaption>
|
|
|
|
|
</figure>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Colophon">
|
|
|
|
|
<h1>SIXX license</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="SIXX license">
|
|
|
|
|
<h1>bibliography</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
<h1 id="bibliography">Bibliography</h1>
|
|
|
|
|
<p>Aarseth, E. (2012) “A narrative theory of games,” Proceedings of the
|
|
|
|
|
International Conference on the Foundations of Digital Games [Preprint].
|
|
|
|
|
Available at: https://doi.org/10.1145/2282338.2282365.</p>
|
|
|
|
@ -2528,7 +2448,7 @@ change the game.</em> S.l: s.n.</p>
|
|
|
|
|
20(1/2), pp. 112–127. Available at: https://doi.org/10.1086/462864.</p>
|
|
|
|
|
<p>S.O. <em>et al.</em> (2022) <em>The legend of the guatemalan worry
|
|
|
|
|
doll</em>, <em>Common Hope</em>. Available
|
|
|
|
|
at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/#:~:text=The%20story%20of%20the%20worry,the%20princess%20and%20her%20wisdom.
|
|
|
|
|
at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/
|
|
|
|
|
(Accessed: March 22, 2023).</p>
|
|
|
|
|
<p>The British Museum. (n.d.). <em>print; satirical print; broadside |
|
|
|
|
|
British Museum</em>. [online] Available at: <a
|
|
|
|
@ -2550,21 +2470,20 @@ class="uri">https://www.werenotreallystrangers.com/</a>.</p>
|
|
|
|
|
<p>Zezza, M.(1835). <em>La smorfia ossia Il nuovo metodo per perdere
|
|
|
|
|
denaro, e cervello con maggior sicurezza al gioco del lotto.</em>
|
|
|
|
|
Napoli, Torchi della Società filomatica.</p>
|
|
|
|
|
<p>莊子, 齊物論, Zhuàngzi, “Discussion on making all things equal,” 12.
|
|
|
|
|
from Zhuàngzi, Burton Watson trans., Chuang Tzu (New York: Columbia
|
|
|
|
|
University Press, 1996), 43. ISBN 978-0-231-10595-8 [1]*</p>
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
<p>莊子, 齊物論, Zhuàngzi, <em>“Discussion on making all things
|
|
|
|
|
equal,”</em> 12. from Zhuàngzi, Burton Watson trans., Chuang Tzu (New
|
|
|
|
|
York: Columbia University Press, 1996), 43. ISBN 978-0-231-10595-8
|
|
|
|
|
[1]</p>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Colophon">
|
|
|
|
|
<h1>Colophon</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<!-- <section class="header-page" id="Colophon">
|
|
|
|
|
<h1>SIXX license</h1>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
<h2 id="sixx-license"># SIXX License</h2>
|
|
|
|
|
<h1 id="sixx-license">SIXX License</h1>
|
|
|
|
|
<p>Copyright © 2023 XPUB</p>
|
|
|
|
|
<p>Everyone is permitted to copy and distribute verbatim copies of this
|
|
|
|
|
license document, but changing it is not allowed.</p>
|
|
|
|
@ -2645,7 +2564,7 @@ for commercial use is necessary, through means of contacting any XPUB
|
|
|
|
|
2023 student or teacher.</li>
|
|
|
|
|
</ol></li>
|
|
|
|
|
</ul>
|
|
|
|
|
<p>*4**. Additional Permissions.*</p>
|
|
|
|
|
<p><em>4. Additional Permissions </em></p>
|
|
|
|
|
<p>Additional permissions” are terms that supplement the terms of this
|
|
|
|
|
License by making exceptions from one or more of its conditions.
|
|
|
|
|
Additional permissions that are applicable to the entire Program shall
|
|
|
|
@ -2677,7 +2596,7 @@ appropriate copyright permission.</p>
|
|
|
|
|
you add to a covered work, you may (if authorized by the copyright
|
|
|
|
|
holders of that material) supplement the terms of this License with
|
|
|
|
|
additional terms.</p>
|
|
|
|
|
<p>*5.** Disclaimer of Warranty.*</p>
|
|
|
|
|
<p><em>4. Disclaimer of Warranty </em></p>
|
|
|
|
|
<p>THERE IS NO WARRANTY FOR THIS PUBLICATION, TO THE EXTENT PERMITTED BY
|
|
|
|
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
|
|
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT
|
|
|
|
@ -2686,7 +2605,7 @@ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
|
|
|
|
PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF
|
|
|
|
|
THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME
|
|
|
|
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.</p>
|
|
|
|
|
<p>*6.**. Limitation of Liability.*</p>
|
|
|
|
|
<p><em>6. Limitation of Liability </em></p>
|
|
|
|
|
<p>IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
|
|
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
|
|
|
|
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
|
|
|
@ -2696,7 +2615,7 @@ NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES
|
|
|
|
|
SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE
|
|
|
|
|
WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN
|
|
|
|
|
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.</p>
|
|
|
|
|
<p>*7**. Interpretation of Sections 5 and 6.*</p>
|
|
|
|
|
<p><em>7. Interpretation of Sections 5 and 6</em></p>
|
|
|
|
|
<p>If the disclaimer of warranty and limitation of liability provided
|
|
|
|
|
above cannot be given local legal effect according to their terms,
|
|
|
|
|
reviewing courts shall apply local law that most closely approximates an
|
|
|
|
@ -2704,47 +2623,16 @@ absolute waiver of all civil liability in connection with the Program,
|
|
|
|
|
unless a warranty or assumption of liability accompanies a copy of the
|
|
|
|
|
Program in return for a fee.</p>
|
|
|
|
|
<p>END OF TERMS AND CONDITIONS</p>
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="Colophon">
|
|
|
|
|
<!-- <section class="header-page" id="">
|
|
|
|
|
<h1>Colophon</h1>
|
|
|
|
|
</section>
|
|
|
|
|
<section class="section">
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
<h1 id="colophon">Colophon</h1>
|
|
|
|
|
<h3 id="photography-and-illustration">Photography and Illustration</h3>
|
|
|
|
|
<p>Unless otherwise stated, all photography, illustrations and other
|
|
|
|
|
type of visualisations in this publication are created by the same
|
|
|
|
|
authors as the text. That which is below is like that which is above and
|
|
|
|
|
that which is above is like that which is below, to do the miracle of
|
|
|
|
|
one only thing.</p>
|
|
|
|
|
<h3 id="digital-tools">Digital Tools</h3>
|
|
|
|
|
<p>This book was created with the help of a collection of not-so-small
|
|
|
|
|
and extremely sharp open source tools, to name a few: paged.js, pandoc,
|
|
|
|
|
pdfimpose, pdftk, and our darling demon Inkscape. So was the world
|
|
|
|
|
created. From this are and do come admirable adaptations where the means
|
|
|
|
|
is here in this.</p>
|
|
|
|
|
<p>###Printing and Binding Just lil old us.</p>
|
|
|
|
|
<h3 id="typeface">Typeface</h3>
|
|
|
|
|
<p>Work Sans by Wei Huang. Consolation by us.</p>
|
|
|
|
|
<p>That which I have said of the operation of the Sun is accomplished
|
|
|
|
|
and ended.</p>
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="">
|
|
|
|
|
<h1>Colophon</h1>
|
|
|
|
|
</section>
|
|
|
|
|
</section> -->
|
|
|
|
|
<section class="section">
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
<h1 id="colophon">Colophon</h1>
|
|
|
|
|
<h1 id="colophon">Colophon</h1>
|
|
|
|
|
<h3 id="photography-and-illustration">Photography and Illustration</h3>
|
|
|
|
|
<p>Unless otherwise stated, all photography, illustrations and other
|
|
|
|
|
type of visualisations in this publication are created by the same
|
|
|
|
@ -2757,65 +2645,12 @@ and extremely sharp open source tools, to name a few: paged.js, pandoc,
|
|
|
|
|
pdfimpose, pdftk, and our darling demon Inkscape. So was the world
|
|
|
|
|
created. From this are and do come admirable adaptations where the means
|
|
|
|
|
is here in this.</p>
|
|
|
|
|
<p>###Printing and Binding Just lil old us.</p>
|
|
|
|
|
<h3 id="printing-and-binding">Printing and Binding</h3>
|
|
|
|
|
<p>Just lil old us.</p>
|
|
|
|
|
<h3 id="typeface">Typeface</h3>
|
|
|
|
|
<p>Work Sans by Wei Huang. Consolation by us.</p>
|
|
|
|
|
<p>That which I have said of the operation of the Sun is accomplished
|
|
|
|
|
and ended.</p>
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section class="header-page" id="">
|
|
|
|
|
<h1></h1>
|
|
|
|
|
</section>
|
|
|
|
|
<section class="section">
|
|
|
|
|
<p>:::::</p>
|
|
|
|
|
<h1 id="colophon">Colophon</h1>
|
|
|
|
|
<div id="publishing-notes">
|
|
|
|
|
<p>Co-published by Experimental Publishing, Willem de Kooning Academie,
|
|
|
|
|
Wijnhaven 61, Rotterdam and Page Not Found Space for publishing as
|
|
|
|
|
artistic practice Boekhorststraat 126-128, 2512 CL Den Haag</p>
|
|
|
|
|
<h1 id="console">CONSOLE</h1>
|
|
|
|
|
<p>####xpub special issue xx</p>
|
|
|
|
|
<p>Console is an oracle; an emotional first aid kit that helps you help
|
|
|
|
|
yourself. Console invites you to open the box and discover ways of
|
|
|
|
|
healing; Console provides shelter for your dreams, memories and worries.
|
|
|
|
|
Face the past and encounter your fortune. Console gives you a new
|
|
|
|
|
vantage point; a set of rituals and practices that help you cope and
|
|
|
|
|
care; Console asks everyday questions that give magical answers. Are you
|
|
|
|
|
ready to play?</p>
|
|
|
|
|
</div>
|
|
|
|
|
<div id="acknowledgements">
|
|
|
|
|
<p>##<3 this publication made possible thanks to:</p>
|
|
|
|
|
<p>Lídia Pereira (ed.) Artemis Gryllaki (ed.) Manetta Berends Joseph
|
|
|
|
|
Knierzinger Steve Rushton Leslie Robbins Michael Murtaugh Sébastien Tien
|
|
|
|
|
and the Page Not Found team Anna M. Szaflarski Paul DD Smith Shana
|
|
|
|
|
Moulton Bérénice Serra The Sun is its father The Moon its mother The
|
|
|
|
|
Wind hath carried it in its belly The Earth is its nurse</p>
|
|
|
|
|
<h3 id="photography-and-illustration">Photography and Illustration</h3>
|
|
|
|
|
<p>Unless otherwise stated, all photography, illustrations and other
|
|
|
|
|
type of visualisations in this publication are created by the same
|
|
|
|
|
authors as the text. That which is below is like that which is above and
|
|
|
|
|
that which is above is like that which is below, to do the miracle of
|
|
|
|
|
one only thing.</p>
|
|
|
|
|
<h3 id="digital-tools">Digital Tools</h3>
|
|
|
|
|
<p>This book was created with the help of a collection of not-so-small
|
|
|
|
|
and extremely sharp open source tools, to name a few: paged.js, pandoc,
|
|
|
|
|
pdfimpose, pdftk, and our darling demon Inkscape. So was the world
|
|
|
|
|
created. From this are and do come admirable adaptations where the means
|
|
|
|
|
is here in this.</p>
|
|
|
|
|
<p>###Printing and Binding Just lil old us.</p>
|
|
|
|
|
<h3 id="typeface">Typeface</h3>
|
|
|
|
|
<p>Work Sans by Wei Huang. Consolation by us.</p>
|
|
|
|
|
<p>That which I have said of the operation of the Sun is accomplished
|
|
|
|
|
and ended.</p>
|
|
|
|
|
</div>
|
|
|
|
|
<div id="toc">
|
|
|
|
|
<p>#Table of contents</p>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|