Merge branch 'main' of https://git.xpub.nl/XPUB/SI20
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---
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title: Fiction Friction
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author: Irmak, Aglaia
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---
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:::::
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# Fiction Friction
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## story telling tool
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Fiction Friction cards are prepared by two wonderers who spent a fair
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amount of time thinking about healing,witchcraft and (contemporary)
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witch-hunting, rituals, Tarot culture. This approach can be seen as a
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way to create a ritual or a (personal) journey into a collective
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representation. The cards in a way carry our identities, individual
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pasts, collective memory moments, frictions and fictions. Our intention
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was to reclaim the tarrot card ritual and reconsider the relation
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between the given interpretation and the figure of the future teller by
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reversing it- since he group of the players will be able to collectively
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reimagine their own meaning of the cards. We are keen to see how
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similiar or completely different experiences can be shared and learned
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through this round of excercise. This small game/tool is a possibility
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to write together, meet, connect, talk about unpeakable things, share,
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interprete or even conflict. The card is a starting point, an interface
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for an opening, for a promising healing, for a collective moment.
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Fiction Friction is a tool for (hyper)textual conversations on (via)
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abstract/symbolic/surrealistic collage cards. We based our collaging on
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political events that we have experienced or have been part of our
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memories, mythological figures from our cultures, collective memory
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moments, literature that has inspired us, musical references,
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individuals etc. The main components of the game are a deck of
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illustrated cards, a dice with different methods of interpretation, an
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empty deck to host the new potential stories created by the players.
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How to play:
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The fiction friction game/tool consists of a deck of collage illustrated
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cards that the players can use in three possible ways.
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1\. -One player picks a card from the illustrated card deck and place it
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in the middle. The card is the starting point of a collective
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(hypertextual) story.
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-Everyone takes an empty card.
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-In turns, players throw the dice to indicate the possible methods to
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write/draw/illustrate about or via the revealed card.
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-In the end of the round a small story will be created out of the
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interpretations of each player.
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2\. -Each player picks an illustrated card and an empty card from the
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deck without revealing the card to others.
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-The first player starts with a sentence about their card and leaves the
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illustrated card upside down in the middle.
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-Other players continue with their sentences\' according to the card in
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their hands.
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-The illustrated cards are shuffled and then revealed. Everybody then
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makes a guess and match the card with the right sentence.
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-The dice can be used to choose a method if preferred.
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3\. -One player picks a card and place it in the middle.
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-The player who picked the card throws the dice and interprets the card
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accordingly.
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-The other players throw the dice in turns and continue the narrative.
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---
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title: The Legend of the Worry
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author: Irmak
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---
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:::::{#worry-dolls .has-images}
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# The Legend of the Worry
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## Worry dolls
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Worry dolls (also called trouble dolls; in Spanish, Muñeca quitapena) are tiny, hand-made dolls that originate from Guatemala. According to legend, children tell their worries to the Dolls, then place them under their pillow when they go to sleep. In the morning, the dolls have gifted them with the wisdom and knowledge to eliminate their worries.
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The story of the worry doll is about a local Mayan legend. The origin refers to a Mayan princess named Ixmucane. The princess received a special gift from the sun god that allowed her to solve any problem a human could ever worry about. The worry doll represents the princess and the wisdom she carries. With this wisdom, humans will be able to overcome their troubles.
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![The Game](healinggame.png)
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