From 566b98fe5f3b616dd001f7801bdd5def9dd7530e Mon Sep 17 00:00:00 2001 From: estragon Date: Sat, 25 Mar 2023 10:38:23 +0100 Subject: [PATCH] Proofread '/web/superdeconstruction/index.md' --- web/superdeconstruction/index.md | 17 +---------------- 1 file changed, 1 insertion(+), 16 deletions(-) diff --git a/web/superdeconstruction/index.md b/web/superdeconstruction/index.md index 9c4b5e9..b7225ed 100644 --- a/web/superdeconstruction/index.md +++ b/web/superdeconstruction/index.md @@ -9,22 +9,7 @@ author: ## text adventure game -My text-adventure game was (first and foremost a struggle and) an -attempt to dive a little bit into the world of python and deal -peacefully with the potential trauma of coding. The first unsuccessful -try started by making a map on paper with all the possible rooms, -corridors, spaces and the potential inputs of the player. It was proved -to be a too ambitious plan though. So this was the time when the -super(de)construction game was born! My intention was to make a fan -fiction text adventure game(!) of the marxist superstructure theory. -There are three basic rooms where the player can navigate : the -Base-ment, the Apparatus and the Megaroom. People can grab specific -\"objects\" from each room and check their inventory (for example you -can have unpaidlabour, church, mostlywhitemen from base-ment, apparatus -and megaroom respectively in the same bag!). The aim of the game is to -accumulate enough points in order to bring eventually the revolution and -win. The fermentation and the radicalization happen only in the -base-ment. +My text-adventure game was (first and foremost a struggle and) an attempt to dive a little bit into the world of python and deal peacefully with the potential trauma of coding. The first unsuccessful try started by making a map on paper with all the possible rooms, corridors, spaces and the potential inputs of the player. It proved to be a too-ambitious plan though. So this was the time when the super(de)construction game was born! I intended to make a fan fiction text adventure game(!) of the Marxist superstructure theory. There are three basic rooms where the player can navigate: the Base-ment, the Apparatus and the Megaroom. People can grab specific \“objects\” from each room and check their inventory (for example you can have unpaidlabour, church, mostlywhitemen from base-ment, apparatus and megaroom respectively in the same bag!). The game aims to accumulate enough points in order to bring eventually the revolution and win. The fermentation and the radicalization happen only in the base-ment. Will you be part of the revolutionary class?