diff --git a/web/fiction_friction/fiction friction.md b/web/fiction_friction/fiction friction.md new file mode 100644 index 0000000..27afcb6 --- /dev/null +++ b/web/fiction_friction/fiction friction.md @@ -0,0 +1,73 @@ +--- +title: Fiction Friction +author: Irmak, Aglaia + +--- + +::::: +# Fiction Friction +## story telling tool + + +Fiction Friction cards are prepared by two wonderers who spent a fair +amount of time thinking about healing,witchcraft and (contemporary) +witch-hunting, rituals, Tarot culture. This approach can be seen as a +way to create a ritual or a (personal) journey into a collective +representation. The cards in a way carry our identities, individual +pasts, collective memory moments, frictions and fictions. Our intention +was to reclaim the tarrot card ritual and reconsider the relation +between the given interpretation and the figure of the future teller by +reversing it- since he group of the players will be able to collectively +reimagine their own meaning of the cards. We are keen to see how +similiar or completely different experiences can be shared and learned +through this round of excercise. This small game/tool is a possibility +to write together, meet, connect, talk about unpeakable things, share, +interprete or even conflict. The card is a starting point, an interface +for an opening, for a promising healing, for a collective moment. + +Fiction Friction is a tool for (hyper)textual conversations on (via) +abstract/symbolic/surrealistic collage cards. We based our collaging on +political events that we have experienced or have been part of our +memories, mythological figures from our cultures, collective memory +moments, literature that has inspired us, musical references, +individuals etc. The main components of the game are a deck of +illustrated cards, a dice with different methods of interpretation, an +empty deck to host the new potential stories created by the players. + +How to play: + +The fiction friction game/tool consists of a deck of collage illustrated +cards that the players can use in three possible ways. + +1\. -One player picks a card from the illustrated card deck and place it +in the middle. The card is the starting point of a collective +(hypertextual) story. + +-Everyone takes an empty card. + +-In turns, players throw the dice to indicate the possible methods to +write/draw/illustrate about or via the revealed card. + +-In the end of the round a small story will be created out of the +interpretations of each player. + +2\. -Each player picks an illustrated card and an empty card from the +deck without revealing the card to others. + +-The first player starts with a sentence about their card and leaves the +illustrated card upside down in the middle. + +-Other players continue with their sentences\' according to the card in +their hands. + +-The illustrated cards are shuffled and then revealed. Everybody then +makes a guess and match the card with the right sentence. + +-The dice can be used to choose a method if preferred. + +3\. -One player picks a card and place it in the middle. + +-The player who picked the card throws the dice and interprets the card +accordingly. + +-The other players throw the dice in turns and continue the narrative. diff --git a/web/fiction_friction/index.md b/web/fiction_friction/index.md deleted file mode 100644 index e69de29..0000000