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<title></title>
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<meta charset="utf-8">
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<link rel="stylesheet" type="text/css" href="../style.css">
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<link rel="stylesheet" type="text/css" href="style.css">
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</head>
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<body>
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<div id="content"><h1 id="tetris-fantasies">Tetris Fantasies</h1>
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<h2 id="death-geometry-and-the-structure-of-the-individual">Death,
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Geometry and the Structure of the Individual</h2>
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<p>Tetris is a game where a single player is encouraged to organise the
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chaos given to them from above, a limited space for play of ten by
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twenty units leads to a limited ability to approach the perfection
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implied by the simple shapes that are encountered in the world (always a
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collection of four squares, in their seven permutations). The harnesses
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of time and gravity make perfection impossible in this world; instead,
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the player can only attempt, approach, and increase their efficiency. A
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life’s function approaching the limit, there is no way to win, only to
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get higher and higher scores, to live as long as possible through
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increased throughput. Death is inevitable in Tetris, and each passing
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block seems to come faster than the last. Why does it feel like
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everything just keeps getting harder?</p>
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<p>There are many squares to be organised in Tetris, an infinite number
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apparently, but only one player is organising them. Other people can
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only be seen by this individual in faint ghosts; their high scores are
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there only to be beaten. And the current player can only hope to reach
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those people by leaving their own mark on the high score table.
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Employee-of-the-month, world’s-best-mom. But maybe there is an
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alternative, a world where there is more to each falling tetromino than
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simply an obstacle to be overcome, a problem to be solved. Maybe there
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is a story behind the fatal pixels, a bigger space than the ten by
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twenty grid on the screen. Maybe there are humans out there with more to
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them than what they produce.</p>
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<p>This fanfic takes the form of a series of hand-drawn illustrations
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depicting fantastical Tetris pieces, each of which is accompanied with a
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fragment of a story. The cards can be read and arranged in any order,
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intentionally removing the linear and framed limits of the original
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Tetris, although the illustration and text on any one card have some
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sort of relationship with each other.</p>
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<div class="small-images">
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<figure>
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<img src="tetris-documentation-1.jpg" alt="Hand drawn tetris fanfic" />
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<figcaption aria-hidden="true">Hand drawn tetris fanfic</figcaption>
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</figure>
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<figure>
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<img src="tetris-documentation-2.jpg"
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alt="Printed fanfic: imagined four-sided realities" />
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<figcaption aria-hidden="true">Printed fanfic: imagined four-sided
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realities</figcaption>
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</figure>
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</div>
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<!-- ![printed fanfic: imagined four-sided realities](tetris-documentation-3.jpg) -->
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<div class="full-image">
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<figure>
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<img src="tetris-documentation-4.png" class="white-caption"
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alt="Imagining a tetris without labour" />
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<figcaption aria-hidden="true">Imagining a tetris without
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labour</figcaption>
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</figure>
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</div>
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</div>
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</body>
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</html>
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