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---
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title: Super(de)construction
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author: Aglaia
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---
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:::::{#Super(de)construction .has-images}
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# Super(de)construction
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## text adventure game
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My text-adventure game was (first and foremost a struggle and) an
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attempt to dive a little bit into the world of python and deal
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peacefully with the potential trauma of coding. The first unsuccessful
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try started by making a map on paper with all the possible rooms,
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corridors, spaces and the potential inputs of the player. It was proved
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to be a too ambitious plan though. So this was the time when the
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super(de)construction game was born! My intention was to make a fan
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fiction text adventure game(!) of the marxist superstructure theory.
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There are three basic rooms where the player can navigate : the
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Base-ment, the Apparatus and the Megaroom. People can grab specific
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\"objects\" from each room and check their inventory (for example you
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can have unpaidlabour, church, mostlywhitemen from base-ment, apparatus
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and megaroom respectively in the same bag!). The aim of the game is to
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accumulate enough points in order to bring eventually the revolution and
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win. The fermentation and the radicalization happen only in the
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base-ment.
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Will you be part of the revolutionary class?
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![](superdeconstruction.png)
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:::::
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