You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
35 lines
1.2 KiB
Markdown
35 lines
1.2 KiB
Markdown
2 years ago
|
---
|
||
|
title: Super(de)construction
|
||
2 years ago
|
author:
|
||
2 years ago
|
|
||
|
---
|
||
|
|
||
|
:::::{#Super(de)construction .has-images}
|
||
|
# Super(de)construction
|
||
|
## text adventure game
|
||
|
|
||
2 years ago
|
|
||
|
My text-adventure game was (first and foremost a struggle and) an
|
||
|
attempt to dive a little bit into the world of python and deal
|
||
|
peacefully with the potential trauma of coding. The first unsuccessful
|
||
|
try started by making a map on paper with all the possible rooms,
|
||
|
corridors, spaces and the potential inputs of the player. It was proved
|
||
|
to be a too ambitious plan though. So this was the time when the
|
||
|
super(de)construction game was born! My intention was to make a fan
|
||
|
fiction text adventure game(!) of the marxist superstructure theory.
|
||
|
There are three basic rooms where the player can navigate : the
|
||
|
Base-ment, the Apparatus and the Megaroom. People can grab specific
|
||
|
\"objects\" from each room and check their inventory (for example you
|
||
|
can have unpaidlabour, church, mostlywhitemen from base-ment, apparatus
|
||
|
and megaroom respectively in the same bag!). The aim of the game is to
|
||
|
accumulate enough points in order to bring eventually the revolution and
|
||
|
win. The fermentation and the radicalization happen only in the
|
||
|
base-ment.
|
||
|
|
||
|
Will you be part of the revolutionary class?
|
||
2 years ago
|
|
||
|
|
||
2 years ago
|
|
||
|
![Welcome message](superdeconstruction.png)
|
||
2 years ago
|
:::::
|