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<html>
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<head>
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<title></title>
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<meta charset="utf-8">
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<link rel="stylesheet" type="text/css" href="../style.css">
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<link rel="stylesheet" type="text/css" href="style.css">
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</head>
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<body>
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<div id="content"><h1 id="long-time">Long Time</h1>
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<h2 id="six-sigma-fortune-telling">Six Sigma Fortune Telling</h2>
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<p>The future cannot be predicted with certainty, but our current
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understanding in various scientific fields means we can predict some
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far-future events, if only in the broadest outline. These fields include
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astrophysics, particle physics, evolutionary biology, plate tectonics
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and sociology. The far future begins after the end of the current
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millennium, in 3001 CE, the start of the 4th millennium, and continues
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until the furthest reaches of future time. This timeline includes
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alternative future events that address unresolved scientific questions,
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and is, in fact, not six sigma accurate at all.</p>
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<p>This timeline (based on Wikipedia’s <a
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href="https://en.wikipedia.org/wiki/Timeline_of_the_far_future">Timeline
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of the Far Future</a>) claims to make accurate predictions far into the
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future at timescales that are difficult to comprehend; beyond our
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lifetimes, beyond the death of the earth, beyond the death of atoms. The
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scientific method claims to have an intense relationship to the material
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world which is “orders of magnitude” more accurate than other ways of
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interacting with and understanding where we are. The scientist often
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pits themself as “against” the fortune-teller, the tarot reader, or the
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mystic, and yet they make even bigger claims about our collective
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future. Is there any way to disprove the scientist’s method in their own
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mind?</p>
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<p>This web-based game attempts to highlight the uselessness of this
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approach. Sometimes a human can have no effect on the extreme truth that
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science offers, or to put it more usefully, sometimes, science has
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nothing to offer humans. This timeline uses scientific and objective
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distance to avoid the most inevitable and obvious event in the future:
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your own death. Death is non-relational: no one can die in one’s place,
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and we cannot understand our own death through the death of others
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(Heidegger, 1962). Just like the scientist, the philosopher doesn’t have
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much to offer solace here. So where do we go to talk about death?</p>
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<figure>
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<img src="long-time-2.png" alt="Screenshot from the game" />
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<figcaption aria-hidden="true">Screenshot from the game</figcaption>
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</figure>
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<div class="centered-image">
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<figure>
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<img src="long-time-3.png" alt="The future isn’t coming" />
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<figcaption aria-hidden="true">The future isn’t coming</figcaption>
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</figure>
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</div>
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</div>
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</body>
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</html>
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