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<body>
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<!-- Nav bar -->
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<nav>
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<ul>
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<li><a href="index.html">CONSOLE</a></li>
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<li><a href="about.html">ABOUT</a></li>
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<li><a href="./event/">EVENT</a></li>
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</nav>
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<div id="content"><h1 id="fiction-friction">Fiction Friction</h1>
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<h2 id="storytelling-tool">storytelling tool</h2>
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<p>The Fiction Friction cards are made by two wanderers who spent a fair
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amount of time thinking about healing, witchcraft and (contemporary)
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witch-hunting, rituals, and Tarot culture. This approach can be seen as
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a way to create a ritual or a (personal) journey into a collective
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representation. The cards are carriers of our identities, individual
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past, memory, momentary frictions and fictions. We intended to reclaim
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the tarot reading ritual and reconsider the relation between the given
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card interpretation and the figure of the fortuneteller by reversing
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it.</p>
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<p>A group of players is invited to explore each card and reimagine its
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meaning as a collective. We are keen to see how similar or completely
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different experiences can be shared and new insights learned through
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each round of exercise. This game serves as a tool that gives the
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possibility to write together, meet, connect, talk about unspeakable
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things, share, interpret or even get into conflict. Each card is a
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starting point, an interface for an opening, a promising healing, a
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collective moment.</p>
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<p>Fiction Friction is a tool for (hyper)textual conversations on (via)
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abstract/symbolic/surrealistic collage cards. We based our collaging on
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political events that we have experienced or have been part of our
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memories, mythological figures from our cultures, collective memory
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moments, literature that has inspired us, musical references,
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individuals etc. The main components of the game are: a deck of
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illustrated cards, a dice with different methods of interpretation, an
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empty deck to host the new potential stories, along with a deck of
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questions created by the players.</p>
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<h2 id="how-to-play">How to play:</h2>
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<ul>
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<li><p>One player picks a card from the illustrated card deck and
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another player takes a question card. They reveal the cards in the
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middle. The card is the starting point of a collective story.</p></li>
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<li><p>Everyone takes an empty card.</p></li>
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<li><p>In turns, players write their own interpretation of the card,
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having in mind the revealed question card that works as a navigator for
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the story. There is the possibility to use the dice in the process to
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specify the method that a player should use to “write”.</p></li>
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<li><p>At the end of the round, a small story will be created out of the
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interpretations of each player.</p></li>
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<li><p>The player who picked the illustrated card, reads or shows the
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story to the other players as a part of the game ritual.</p></li>
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</ul>
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<div class="centered-image">
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<figure>
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<img src="fiction-friction.jpg"
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alt="Example of the storytelling cards" />
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<figcaption aria-hidden="true">Example of the storytelling
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cards</figcaption>
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</figure>
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</div>
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</div>
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</body>
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</html>
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