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2 years ago
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<div id="content"><h1 id="papa-louies-ghosteria">Papa Louies Ghosteria</h1>
<h2
id="papa-louies-ghosteria-is-a-comic-like-fan-fiction-written-by-us">Papa
Louies Ghosteria is a comic-like fan fiction written by us</h2>
<p>Following a discussion about the texts <em>Notes on Deconstructing
The Popular</em> by Stuart Hall and Game Modding: Cross-Over Mutation
and Unwelcome Gifts from <em>The Players Power to Change the Game</em>
by Anne-Marie Schleiner, we started dissecting the ideology behind the
games we have played as children. To do that, we utilised several
prompts to help us examine the ideology that two popular video games
enforce through their narrative and gameplay.</p>
<p>The list of questions we needed to answer while playing the game
includes:</p>
<p>What are the win conditions?</p>
<p>If the game is quest based, what types of quests are you asked to
complete?</p>
<p>What is the gameplay?</p>
<p>What is the narrative?</p>
<p>How much space is there for alternative ways of playing this
game?</p>
<p>What is missing?</p>
<p>What type of relationships are you allowed to form?</p>
<p>What is the role of non-player characters?</p>
<p>What are the requirements for surviving the game?</p>
<p>Which behaviours are rewarded?</p>
<p>What real-world values are reproduced in the game you are
playing?</p>
<p>How are you situated in the hierarchy of the game?</p>
<p>What change in status is promised?</p>
<p>What are you being trained for?</p>
<p>What fantasies are lived out or explored?</p>
<p>Our team — Irmak, Ada and Boyana — worked on the famous Papa Louie:
When Pizzas Attack. Soon after we started investigating the game, its
elements and modifications, we discovered that other players had already
written heaps of fan fiction about it. We were bewitched by the
multitude of stories fans have written and the really good memes they
have created about Papa and his businesses. Yes, plural. Papas
Freezeria. Sushiria. Donuteria. Burgeria. PanCakeria. CupCakeria. Taco
Mia. Taco Mia To Go. You name it.</p>
<p>After spending some time analysing the ideology behind the game, we
discovered a few elements that reinforce a capitalist narrative, such as
the need to fight to survive and collect coins to purchase weapons. In
response, we decided to create a new version of the game with a
storyline that focuses on healing and coping as a response to grief and
loss, rather than violence. To link the new storyline to SIXXs topic we
added ritualistic elements as actions during the gameplay.</p>
<p>What was changed was the topic, purpose and outcome of the game. Papa
no longer fought to save his customers, but he dealt with his loss and
grief over what happened. Our version promoted rest and rituals for
healing instead of revenge-seeking, violence and toxic pizzeria
culture.</p>
<p>We started by putting some keywords and suggestions on a blackboard
about “How To Cope With Grief” and “How to Use Rituals and Ceremonies to
Overcome Grief” to define what Papa Louie lost and what rituals could
help him heal.</p>
<figure>
<img src="papa-louie-story.jpg" alt="The Storyboard" />
<figcaption aria-hidden="true">The Storyboard</figcaption>
</figure>
<p>We then made a comic-like storyboard that visualised the new
narrative for Papa Louies Ghosteria. To create a few scenes depicting
some of the five levels we outlined, we used an app called Papa Louie
Pals. The images turned out pretty nice! Playing around with the app was
fun mainly because it allowed us to materialise our idea in just a
couple of hours.</p>
<p>The gameplay revolves around things Papa lost and the needs he needs
to fulfil. Different types of losses are organised into the five levels
of the game:</p>
<ol type="1">
<li>loss of safety (innocence, physical safety)</li>
<li>loss of community (clients, belonging)</li>
<li>loss of future (hope, dreams)</li>
<li>loss of identity (dignity, making things himself)</li>
<li>loss of labour (money, time, effort, pizza)</li>
</ol>
<p>To cope with grief Papa Louie performed various rituals, each
unlocking a new stage in his grieving process and healing from that
loss. Rituals thus are the actions players needed to execute at each
level.</p>
<p>And so our story went like this: <em>The Onion Ring Mafia kidnapped
Papa Louies clients, and he lost his Pizzeria. However, along with this
external change, he lost his identity as a pizza owner/maker. He was
full of grief and sought ways to cope with grief and ease himself. He
tried different rituals throughout this process, built his new identity
and overcame his troubles.</em></p>
<div class="comic-image-main">
<figure>
<img src="papa-louie-final.jpg" alt="The Comic" />
<figcaption aria-hidden="true">The Comic</figcaption>
</figure>
</div>
<div class="small-images">
<figure>
<img src="Papa-new-identity.jpg" alt="Papas new identity" />
<figcaption aria-hidden="true">Papas new identity</figcaption>
</figure>
<figure>
<img src="Papa-on-therapy.jpg" alt="Papa in therapy" />
<figcaption aria-hidden="true">Papa in therapy</figcaption>
</figure>
<figure>
<img src="Papa-tomato-pet.jpg" alt="Papas pet tomato" />
<figcaption aria-hidden="true">Papas pet tomato</figcaption>
</figure>
<figure>
<img src="New-Papa-friends.jpg" alt="Papas new friends" />
<figcaption aria-hidden="true">Papas new friends</figcaption>
</figure>
</div>
<h2 id="papa-louies-text-adventure-healing">Papa Louies Text-Adventure
Healing</h2>
<p>Following this comic production, a small text-adventure Pyhton game
was developed following the same storyline. The game was fundamentally
an explorative game in which the player could follow four levels of
healing. Playing as Papa Louie and helping him heal his shattered soul,
the player would go into each room and type “take” or “carry” to pick up
possibilities for healing. The possibilities for each room were:</p>
<pre><code>1. empty pizzeria: [closure, catharsis, anger]
2. living room: [connection, understanding, support]
3. study room: [expression, hope, new experiences]
4. bedroom: [self-discovery, self-care]
5. kitchen: [work, nourishment, purpose].</code></pre>
<p>Once one had picked up enough healing chances, the game would end and
thank you for healing Papa. The following picture shows the introductory
illustration.</p>
<div class="centered-image">
<figure>
<img src="healinggame.png" alt="" />
<figcaption aria-hidden="true"></figcaption>
</figure>
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