You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

76 lines
3.4 KiB
HTML

<DOCTYPE html>
<html>
<head>
<title></title>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="../style.css">
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
2 years ago
<!-- Nav bar -->
<nav>
<ul>
<li><a href="index.html">CONSOLE</a></li>
<li><a href="about.html">ABOUT</a></li>
<li><a href="./event/">EVENT</a></li>
</ul>
</nav>
<div id="content"><h1 id="games-and-rituals-kick-off-sessions">Games and Rituals, Kick off
sessions</h1>
<h2
id="we-are-looking-at-rituals-and-their-overlap-with-video-games-as-a-way-to-explore-forbidden-or-otherwise-lost-knowledge-erased-by-oppressive-systems.">We
are looking at rituals and their overlap with video games as a way to
explore “forbidden” or otherwise lost knowledge erased by oppressive
systems.</h2>
<h3 id="on-rituals-and-traditions">On Rituals and Traditions</h3>
<p>What is a ritual? And tradition? What makes a ritual “ritual”, and
how does it differ from the traditions? Or are the two the same thing?
What do rituals and traditions mean through the lens of culture,
location and time? These and other questions we asked ourselves and one
another during the first few collaborative sessions of this Special
Issue. We kept talking and reading for hours about the commonalities and
differences between the two. There is a lot to explore! We went down
memory lane and shared memories, childhood recollections, and personal
stories. Perhaps, dear reader, you have your thoughts on this too?</p>
<p>But lets enter a parallel universe!</p>
<h3 id="on-game-and-play">On Game and Play</h3>
<p>What is a game? And play? What makes a game “game”, and how does it
differ from play? Or are the two the same thing? What makes a game? It
is the rules, the limitations, or perhaps the wins and the losses. Do
you really need to win in order to play? Or were you being played? To
try to answer some of these questions, we read and collectively
annotated the chapter “Defining Games” from the book “Rules of Play -
Game Design Fundamentals” by Katie Salen and Eric Zimmerman. We
discovered that games and rituals alike are the gateways to alternative
ways of relating to Nature, each other and (re)production of life.</p>
<p>We played together by writing fanfiction and spells, developing
rituals, and analysing and creating games. What emerged as a tangible
result from all these discussions is this experimental publication you
are holding in your hands right now. We named it Console.</p>
<figure>
<img src="Candlestarotjoysticks.png" alt="Candles Tarot Joysticks" />
<figcaption aria-hidden="true">Candles Tarot Joysticks</figcaption>
</figure>
<div class="full-image">
<figure>
<img src="Game-ritual-graph-2.jpeg" class="white-caption"
alt="Graphing the game-ritual field" />
<figcaption aria-hidden="true">Graphing the game-ritual
field</figcaption>
</figure>
</div>
<p>Another thing that came out of our first two sessions was the <em>One
Sentence Ritual</em>. Each week for six weeks in a row, we wrote down a
ritual of our own and took turns performing the ritual from the list.
Coffee fortune-telling, hard drive purifications, collective eating,
sound meditations, and talking to worry dolls made us reflect on the
content of the week and our lives.</p>
<div class="full-image">
<figure>
<img src="map.jpeg" class="white-caption" alt="Mapping somewhere new" />
<figcaption aria-hidden="true">Mapping somewhere new</figcaption>
</figure>
</div>
</div>
</body>
</html>