Dear Player,
-- I found you for a reason. Welcome to my productive space. Here play meets work. - Time is ordered in unusual ways and patterns unravel. - - - - Together, we mess with the boundaries between leisure and labour. -
- -- How are your boundaries? - - - - Maybe you shouldn’t go to work tomorrow. - - - - But could you really follow your own schedule? - - - - Would you be more productive if you chose when to work? -
- -I never rest and I never work.
- -- Encounter me at Page not Found, in The Hague, or download my contents and play - with them below. -
- -- Make all the notes you find inside me your own. - - - - Curate them, spread them, mark them, scratch them, add to them, subtract from - them, play with them! - - - - Lay them on any surface and reorganise them. -
-However you decide to take care of me, remember:
-I found you for a reason.
-The box
-Inside this publication:
--
-
- What is a loot box? -
- Crossword imaginary grid game -
- One-sentence game ideas -
- Nim fanfic -
- The murderous history of loot boxes -
- Unfinished thoughts -
- The leader -
- - - Connect[less] - - -
- - - Xquisite Branch - - -
- - Katamari Fanfic - -
- Life hacks -
- Can gaming make a better world? -
Launch Event
- -- - Fage not Pound was a temporary bar where visitors were invited to actively - reflect upon the blurred boundary between leisure and labour. - - - - Fage Not Pound was itself hosted by Page not Found, an art book shop in Den - Haag (The Netherlands). - -
- -- - The bar opened on the 25th of March 2022 from 18:00 to 21:00 but its - existence lasted much longer in AccAcc, FNP's local time unit. - -
- - - Discover FNP - -Colophon
-- - This Special Issue explores how features of video–games are making us more, - not less, productive. - - - - Life and work are gamified through social media, dating apps, and - fitness apps designed to increase motivation and productivity. - - - - Gamification blurs the lines between play, leisure and labour, to release - our collective dopamine for profit. - - - - Games in themselves often perform a reproductive role, presenting capitalism - as a system of natural laws, exemplified by in-game predatory monetisation - schemes. - -
-- - On the other hand, games provide necessary down time and relaxation, helping - people function in a largely dysfunctional economy and society. - - - Yet leisure remains a contested space which is still unequally distributed, - between genders, ethnicities and abilities. - - - The form of the publication reworks the figure of the loot box, a typically - virtual and predatory monetisation scheme. - -
- -Makers:
--
-
- Al Nik (Alexandra Nikolova) -
- Carmen Gray -
- Chaeyoung Kim -
- Emma Prato -
- Erica Gargaglione -
- Francesco Luzzana -
- Gersande Schellinx -
- Jian Haake -
- Kimberley Cosmilla -
- Miriam Schöb -
- Mitsa Chaida -
- Supisara Burapachaisri -
Co-published by:
--
-
- Page Not Found and the -
- Master Experimental Publishing (XPUB) at the -
- Piet Zwart Institute -
- Willem de Kooning Academy -
- Hogeschool Rotterdam -
Typeface:
-- Special Issue 17 by Supisara Burapachaisri and Jian Haake -
- -Thanks to:
--
-
- Lídia Pereira (ed.) -
- Michael Murtaugh -
- Manetta Berends -
- Steve Rushton -
- Aymeric Mansoux -
- Leslie Robbins -
- Sébastien Tien -
- Ola Vasiljeva -
- Dagmar Bosma -
- Paolo Pedercini -
- Shira Chess -
- Cory Arcangel -
- Sepp Eckenhaussen & Koen Bartijn -
- Platform BK -
License:
-
- This Box Found You For A Reason
-
-
- 2022 XPUB Special Issue 17
-
- Copyleft attitude with a difference:
-
-
- you are invited to share the publication or parts of it with others under
- the terms of the
-
- CC4r license
-