update of home

main
mitsa 2 years ago
parent 8de551eb47
commit 5d45e3ff1e

@ -72,6 +72,14 @@
class="orange"
target="_blank"
></a>
<br>
Purchase →
<a
href="https://page-not-found.nl"
target="_blank"
>Page Not Found</a
>
<!--put the logo of PNF instead the word Page not Found-->
</div>
<!-- <img src="img/boxes.jpg" /> -->
@ -108,25 +116,11 @@
<li>Can gaming make a better world?</li>
</ul>
<!--
<h2>About</h2>
<p>
Video games features are making us more, not less, productive. Life and work are
gamified through social media, dating apps, and fitness apps designed to increase
motivation and productivity. Gamification blurs the lines between play, leisure and
labour, to release our collective dopamine for profit.
</p>
<p>
Games in themselves often perform a reproductive role, presenting capitalism as a
system of natural laws, exemplified by in-game predatory monetisation schemes. On
the other hand, games provide necessary down time and relaxation, helping people
function in a largely dysfunctional economy and society. Yet leisure remains a
contested space which is still unequally distributed, between genders, ethnicities
and abilities.
</p> -->
<h2>Launch Event</h2>
<!--<h2>Fage Not Pound</h2> -->
<h2>Fage Not Pound</h2>
<p>
Fage not Pound was a temporary bar where visitors were invited to actively reflect
@ -136,14 +130,20 @@
<p>
Fage not Pound opened on the 25th of March 2022 from 18:00 to 21:00 but its
existence lasted much longer in AccAcc (FNP's local time unit). Fage not Pound was
imagined to host the official launch of This Box Found You For A Reason (Special
Issue #17) a publication by XPUB.
existence lasted much longer in AccAcc (FNP's local time unit).
</p>
<a
href="https://pzwiki.wdka.nl/mediadesign/Fage_Not_Pound"
target="_blank"
style="background: var(--light-color); text-transform: lowercase"
>
→ Read more about Fage not Pound </a>
<h2>Colophon</h2>
<p>
The special Issue 17 "This lootbox found you for a reason" explores how features of
The special Issue #17 "This lootbox found you for a reason" explores how features of
(video)games are making us more, not less, productive. Life and work are gamified
through social media, dating apps, and fitness apps designed to increase motivation
and productivity. Gamification blurs the lines between play, leisure and labour, to

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