|
|
|
|
<!DOCTYPE HTML>
|
|
|
|
|
<html>
|
|
|
|
|
|
|
|
|
|
<!-- HEADER -->
|
|
|
|
|
<head>
|
|
|
|
|
|
|
|
|
|
<meta charset="UTF-8">
|
|
|
|
|
|
|
|
|
|
<title>WELCOME TO THE QUIZ {wvy}WORK OR PLAY?{wvy}</title>
|
|
|
|
|
|
|
|
|
|
<script type="text/bitsyGameData" id="exportedGameData">
|
|
|
|
|
WELCOME TO THE QUIZ {wvy}WORK OR PLAY?{wvy}
|
|
|
|
|
|
|
|
|
|
# BITSY VERSION 7.12
|
|
|
|
|
|
|
|
|
|
! ROOM_FORMAT 1
|
|
|
|
|
|
|
|
|
|
PAL 0
|
|
|
|
|
NAME black
|
|
|
|
|
0,0,0
|
|
|
|
|
57,255,20
|
|
|
|
|
57,255,20
|
|
|
|
|
|
|
|
|
|
ROOM 5
|
|
|
|
|
e,e,e,e,e,e,e,e,e,e,e,0,0,0,0,0
|
|
|
|
|
e,e,e,e,e,e,e,e,e,e,e,0,0,0,0,0
|
|
|
|
|
e,e,e,e,e,e,e,e,e,e,a,0,0,0,0,0
|
|
|
|
|
e,e,e,e,e,e,e,e,e,a,a,a,0,0,0,0
|
|
|
|
|
e,e,e,e,e,e,e,e,a,a,a,a,a,a,0,0
|
|
|
|
|
e,e,e,e,b,b,b,b,a,a,a,a,a,a,0,0
|
|
|
|
|
e,e,e,b,b,b,b,b,a,a,a,a,a,a,0,0
|
|
|
|
|
e,e,b,b,b,b,b,0,a,a,a,a,a,0,0,d
|
|
|
|
|
e,b,b,b,b,b,0,0,0,0,0,a,a,a,0,f
|
|
|
|
|
b,b,0,0,0,b,0,0,0,0,0,0,a,0,0,0
|
|
|
|
|
b,b,0,0,b,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
b,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
0,0,b,b,0,0,a,a,0,0,0,0,0,0,0,0
|
|
|
|
|
b,b,b,0,0,0,a,a,a,a,0,0,0,b,b,b
|
|
|
|
|
b,b,0,0,0,0,a,a,a,0,0,0,0,0,b,b
|
|
|
|
|
b,b,0,0,0,0,0,a,a,0,i,0,0,0,b,0
|
|
|
|
|
NAME test
|
|
|
|
|
ITM 0 4,9
|
|
|
|
|
ITM 0 7,7
|
|
|
|
|
ITM 1 8,12
|
|
|
|
|
ITM 1 6,15
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 15
|
|
|
|
|
81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,80,80
|
|
|
|
|
80,7s,0,7m,74,79,7c,7e,7i,7j,0,0,0,0,80,80
|
|
|
|
|
80,7r,7q,7n,75,78,7a,7d,7g,7l,0,y,10,0,0,80
|
|
|
|
|
80,0,7p,7o,76,77,7b,7f,7h,7k,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,86,87,8a,0,8e,8f,8i,8l,0,0,80
|
|
|
|
|
80,81,0,0,0,83,84,88,0,8c,8g,8j,8m,0,0,80
|
|
|
|
|
80,80,0,0,0,85,0,89,8b,8d,8h,8k,0,1n,0,80
|
|
|
|
|
80,80,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,80,81,81,81,81,81,81,81,81,81,81,81,81,81,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,0,0,0,80
|
|
|
|
|
80,aq,aq,aq,aq,aq,aq,aq,aq,80,80,80,0,0,0,80
|
|
|
|
|
80,aq,18,aq,6f,z,1d,6g,aq,80,80,80,0,46,0,80
|
|
|
|
|
80,aq,aq,aq,aq,aq,aq,aq,aq,80,80,80,81,a2,81,80
|
|
|
|
|
80,81,81,81,81,81,81,81,81,80,80,80,80,a1,80,80
|
|
|
|
|
NAME quiz 1
|
|
|
|
|
EXT 13,15 16 13,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 16
|
|
|
|
|
81,81,81,81,81,81,81,81,81,81,81,81,81,a1,81,81
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,8a,0,8e,8f,9l,9n,74,79,9e,9j,7c,7e,0,80
|
|
|
|
|
80,0,88,0,8c,8g,9k,9o,75,78,9f,9i,7a,7d,0,80
|
|
|
|
|
80,0,89,8b,8d,8h,9m,9p,76,77,9g,9h,7b,7f,0,80
|
|
|
|
|
80,0,0,0,7s,0,7m,74,79,7c,7e,7i,7j,0,0,80
|
|
|
|
|
80,0,y,10,7r,7q,7n,75,78,7a,7d,7g,7l,0,81,80
|
|
|
|
|
80,0,0,0,0,7p,7o,76,77,7b,7f,7h,7k,0,80,80
|
|
|
|
|
80,0,0,46,0,0,0,0,0,0,0,0,0,0,80,80
|
|
|
|
|
80,81,81,a2,81,81,81,81,81,81,81,81,81,81,80,80
|
|
|
|
|
80,80,80,a1,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,80,a1,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,31,t,1d,1a,19,0,18,0,10,t,1c,u,18,v,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,46,al
|
|
|
|
|
NAME quiz 2
|
|
|
|
|
EXT 14,15 17 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 17
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,t,18,31,u,t,0,1c,18,10,w,0,1d,1a,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,18,0,31,1d,19,0,s,x,s,w,t,1l,0,w,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,1k,18,w,0,w,18,35,t,s,0,18,1b,18,x,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,x,y,z,10,0,1d,1a,1m,1d,30,1d,1m,z,18,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,u,1d,w,x,0,18,1a,1m,0,1c,z,10,1c,y,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,s,t,0,1d,s,am,an,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,46,0,0,0,46,0,al
|
|
|
|
|
ao,81,81,81,81,81,81,81,81,a2,81,81,81,a2,81,ap
|
|
|
|
|
80,80,80,80,80,80,80,80,80,a1,80,80,80,a1,80,80
|
|
|
|
|
80,aq,80,aq,80,aq,80,80,80,a1,80,80,80,a1,80,80
|
|
|
|
|
NAME quiz 3
|
|
|
|
|
ITM o 9,12
|
|
|
|
|
ITM p 13,12
|
|
|
|
|
EXT 9,15 1c 9,0
|
|
|
|
|
EXT 13,15 1c 13,0
|
|
|
|
|
EXT 14,0 16 14,15
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 20
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,aq
|
|
|
|
|
ak,1m,y,0,1b,1k,t,1a,0,x,y,z,0,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,aq
|
|
|
|
|
ak,18,10,t,0,31,y,10,t,1m,1n,0,0,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,aq
|
|
|
|
|
81,81,81,81,0,0,0,0,0,0,81,81,81,80,aq,aq
|
|
|
|
|
aq,aq,aq,80,0,46,0,46,0,81,80,aq,aq,aq,aq,aq
|
|
|
|
|
81,81,81,81,81,a2,81,a2,80,80,80,80,80,80,80,80
|
|
|
|
|
80,0,0,a1,80,a1,80,0,0,0,0,0,0,0,0,0
|
|
|
|
|
80,a1,80,0,0,a1,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,a1,80,80,80,80,80,80,80,0,0,a1,80,80,80,aq
|
|
|
|
|
80,0,0,a1,80,0,0,a1,80,a1,80,0,0,a1,80,aq
|
|
|
|
|
80,80,80,0,0,a1,80,a1,80,a1,80,80,80,a1,80,aq
|
|
|
|
|
aq,aq,80,80,80,80,80,0,0,a1,80,aq,80,a1,80,aq
|
|
|
|
|
aq,aq,aq,aq,aq,aq,80,80,80,80,80,aq,80,a1,80,aq
|
|
|
|
|
NAME quiz 15
|
|
|
|
|
ITM u 5,7
|
|
|
|
|
ITM p 7,7
|
|
|
|
|
EXT 13,15 21 10,0
|
|
|
|
|
EXT 15,9 21 13,0
|
|
|
|
|
EXT 12,0 1z 12,15
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 21
|
|
|
|
|
80,80,aq,aq,aq,aq,aq,80,80,80,a1,80,80,a1,80,80
|
|
|
|
|
80,80,aq,aq,aq,80,80,80,0,0,a1,80,80,a1,80,80
|
|
|
|
|
aq,aq,aq,aq,aq,80,0,0,a1,80,80,80,80,a1,80,80
|
|
|
|
|
aq,aq,aq,aq,aq,80,a1,80,80,80,aq,aq,80,a1,80,80
|
|
|
|
|
aq,aq,aq,aq,aq,80,a1,80,80,aq,aq,aq,80,a1,80,80
|
|
|
|
|
aq,aq,aq,aq,aq,80,a1,80,80,aq,aq,aq,80,a1,80,80
|
|
|
|
|
80,80,80,80,80,80,a1,80,80,80,80,80,80,a1,80,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,8a,0,8z,94,96,98,9b,9e,9j,7c,7e,8z,94,80
|
|
|
|
|
80,0,88,0,90,93,95,99,9c,9f,9i,7a,7d,90,93,80
|
|
|
|
|
80,0,89,8b,91,92,97,9a,9d,9g,9h,7b,7f,91,92,80
|
|
|
|
|
80,0,0,0,0,7s,0,7m,74,79,7c,7e,7i,7j,0,80
|
|
|
|
|
80,0,0,y,10,7r,7q,7n,75,78,7a,7d,7g,7l,0,80
|
|
|
|
|
80,0,0,0,0,0,7p,7o,76,77,7b,7f,7h,7k,0,80
|
|
|
|
|
80,0,46,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,81,a2,81,81,81,81,81,81,81,81,81,81,81,81,80
|
|
|
|
|
NAME quiz 16
|
|
|
|
|
EXT 2,15 22 2,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 22
|
|
|
|
|
80,80,a1,80,80,80,80,80,80,80,80,80,aq,aq,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,aq,aq,aq,aq
|
|
|
|
|
ak,1b,1d,u,u,0,x,y,z,10,0,80,aq,aq,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,aq,aq,aq,aq
|
|
|
|
|
ak,1c,10,y,11,t,s,s,1d,y,0,80,aq,aq,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,aq,aq,aq,aq
|
|
|
|
|
ak,1a,0,t,30,t,10,0,u,t,0,80,aq,aq,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,80,80,80,80
|
|
|
|
|
ak,18,30,t,0,x,y,z,0,18,0,80,0,0,0,0
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,a1,80,80,80
|
|
|
|
|
ak,u,y,1a,t,1n,0,0,0,0,0,80,a1,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,46,0,46,80,a1,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,81,a2,81,a2,80,a1,80,aq,aq
|
|
|
|
|
81,81,81,81,81,81,81,80,a1,80,a1,80,a1,80,aq,aq
|
|
|
|
|
81,81,81,81,81,81,80,80,a1,80,0,0,a1,80,aq,aq
|
|
|
|
|
81,81,81,81,81,80,80,80,a1,80,80,80,80,80,aq,aq
|
|
|
|
|
NAME quiz 17
|
|
|
|
|
ITM x 8,11
|
|
|
|
|
ITM y 10,11
|
|
|
|
|
EXT 8,15 23 2,0
|
|
|
|
|
EXT 15,8 23 5,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 23
|
|
|
|
|
80,80,a1,80,80,a1,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,8a,0,8z,94,96,98,9b,9e,9j,7c,7e,8z,94,80
|
|
|
|
|
80,0,88,0,90,93,95,99,9c,9f,9i,7a,7d,90,93,80
|
|
|
|
|
80,0,89,8b,91,92,97,9a,9d,9g,9h,7b,7f,91,92,80
|
|
|
|
|
80,0,0,0,0,98,9b,8z,94,8a,0,9q,9t,0,0,80
|
|
|
|
|
80,0,y,10,0,99,9c,90,93,88,0,9r,9u,9t,0,80
|
|
|
|
|
80,0,0,0,0,9a,9d,91,92,89,8b,9s,0,0,0,80
|
|
|
|
|
80,0,0,9v,9w,8e,8f,7c,7e,8z,94,0,0,0,0,80
|
|
|
|
|
80,0,0,9x,9z,8c,8g,7a,7d,90,93,0,0,0,0,80
|
|
|
|
|
80,0,0,9y,a0,8d,8h,7b,7f,91,92,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,46,0,80
|
|
|
|
|
80,81,81,81,81,81,81,81,81,81,81,81,81,a2,81,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,80,a1,80,80
|
|
|
|
|
aq,aq,aq,aq,aq,80,aq,aq,aq,aq,aq,aq,80,a1,80,80
|
|
|
|
|
aq,aq,aq,aq,aq,80,aq,aq,aq,aq,aq,aq,80,a1,80,80
|
|
|
|
|
NAME quiz 18
|
|
|
|
|
EXT 13,15 24 11,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 24
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,0,80,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,10,t,v,y,30,t,10,1d,1a,19,0,11,10,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,y,1l,0,s,w,10,t,s,s,6j,w,t,1a,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,s,1d,y,1a,0,18,1a,1m,0,18,1a,17,1d,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,t,w,x,0,v,18,z,s,t,1m,0,31,x,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,1b,y,10,35,0,1d,s,am,an,0,0,0,0,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,46,0,46,0,80
|
|
|
|
|
81,81,81,81,81,81,81,81,81,81,81,a2,81,a2,81,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,0,0,a1,80,0,0,0
|
|
|
|
|
80,80,80,80,80,80,80,80,80,a1,80,80,80,80,80,80
|
|
|
|
|
NAME quiz 19
|
|
|
|
|
ITM s 11,12
|
|
|
|
|
ITM v 13,12
|
|
|
|
|
EXT 9,15 25 0,3
|
|
|
|
|
EXT 15,14 25 12,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 25
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,a1,80,80,80
|
|
|
|
|
aq,aq,aq,aq,aq,aq,80,0,0,0,a1,80,0,0,a1,80
|
|
|
|
|
80,80,80,80,aq,aq,80,a1,80,80,a1,80,80,80,a1,80
|
|
|
|
|
0,0,a1,80,aq,aq,80,a1,80,80,0,0,0,0,a1,80
|
|
|
|
|
80,80,a1,80,aq,aq,80,a1,80,80,a1,80,80,80,80,80
|
|
|
|
|
80,80,a1,80,80,80,80,a1,80,80,a1,80,aq,80,80,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,a1,80,aq,aq,aq,aq
|
|
|
|
|
80,0,8p,8q,8e,8f,8t,8w,8z,94,a1,80,80,80,80,80
|
|
|
|
|
80,0,8n,8s,8c,8g,8u,8x,90,93,0,0,0,0,0,80
|
|
|
|
|
80,0,8o,8r,8d,8h,8v,8y,91,92,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,7s,0,7m,74,79,7c,7e,7i,7j,80
|
|
|
|
|
80,0,0,y,10,0,7r,7q,7n,75,78,7a,7d,7g,7l,80
|
|
|
|
|
80,46,0,0,0,0,0,7p,7o,76,77,7b,7f,7h,7k,80
|
|
|
|
|
80,a2,81,81,81,81,81,81,81,81,81,81,81,81,81,80
|
|
|
|
|
80,a1,80,80,aq,aq,aq,aq,aq,aq,aq,aq,80,80,80,80
|
|
|
|
|
80,a1,80,80,80,80,80,80,80,80,aq,aq,aq,aq,80,80
|
|
|
|
|
NAME quiz 20
|
|
|
|
|
EXT 1,15 27 2,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 27
|
|
|
|
|
81,81,a1,81,81,81,81,81,81,81,81,81,81,81,81,81
|
|
|
|
|
80,80,a1,80,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
81,81,a1,81,81,81,81,81,81,81,81,81,81,81,81,81
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,80
|
|
|
|
|
ak,1b,1k,t,1a,0,19,18,1l,t,s,0,0,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,80
|
|
|
|
|
ak,1l,18,s,35,0,u,18,31,y,z,10,0,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,80
|
|
|
|
|
ak,18,s,0,s,y,1l,t,w,1k,1d,1a,0,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,80
|
|
|
|
|
ak,19,0,t,1a,21,y,x,18,31,u,t,6j,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,80
|
|
|
|
|
ak,1d,s,0,1d,w,am,an,0,0,0,0,0,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,46,0,46,0,80,aq,80
|
|
|
|
|
81,81,81,81,81,81,81,81,81,a2,81,a2,81,80,80,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,a1,80,a1,80,80,aq,80
|
|
|
|
|
NAME quiz 21
|
|
|
|
|
ITM z 9,13
|
|
|
|
|
ITM 10 11,13
|
|
|
|
|
EXT 9,15 28 0,5
|
|
|
|
|
EXT 11,15 28 1,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 28
|
|
|
|
|
81,a1,81,81,81,81,81,81,81,81,81,81,81,81,81,81
|
|
|
|
|
80,a1,80,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,98,9b,8z,94,8a,0,9q,9t,0,0,0,80
|
|
|
|
|
80,80,80,0,99,9c,90,93,88,0,9r,9u,9t,0,0,80
|
|
|
|
|
80,80,80,0,9a,9d,91,92,89,8b,9s,0,0,0,0,80
|
|
|
|
|
0,0,0,0,7s,0,7m,74,79,7c,7e,7i,7j,0,0,80
|
|
|
|
|
80,80,80,0,7r,7q,7n,75,78,7a,7d,7g,7l,0,0,80
|
|
|
|
|
80,80,80,0,0,7p,7o,76,77,7b,7f,7h,7k,0,81,80
|
|
|
|
|
ak,0,0,0,98,9b,8z,94,8a,0,9q,9t,0,0,80,80
|
|
|
|
|
ak,y,10,0,99,9c,90,93,88,0,9r,9u,9t,0,80,80
|
|
|
|
|
ak,0,0,0,9a,9d,91,92,89,8b,9s,0,0,0,80,80
|
|
|
|
|
ak,0,0,0,0,9v,9w,8e,8f,7c,7e,8z,94,0,80,80
|
|
|
|
|
ak,0,46,0,0,9x,9z,8c,8g,7a,7d,90,93,0,80,80
|
|
|
|
|
ao,81,a2,81,0,9y,a0,8d,8h,7b,7f,91,92,0,80,80
|
|
|
|
|
80,80,a1,80,81,81,81,81,81,81,81,81,81,81,80,80
|
|
|
|
|
80,80,a1,80,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
NAME quiz 22
|
|
|
|
|
EXT 2,15 29 13,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 29
|
|
|
|
|
81,81,81,81,81,81,81,81,81,81,81,81,81,a1,81,81
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,80,a1,80,80
|
|
|
|
|
ak,1m,y,1d,1a,19,0,s,1c,y,0,80,0,a1,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,a1,80,80,80
|
|
|
|
|
ak,10,w,s,0,w,y,0,s,w,0,80,0,0,a1,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,80,80,a1,80
|
|
|
|
|
ak,18,x,0,11,1d,w,0,18,1a,0,0,0,0,a1,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,81,81,81,81,81
|
|
|
|
|
ak,1m,0,1k,t,18,u,w,1k,x,0,80,0,0,0,0
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,a1,80,80,80
|
|
|
|
|
ak,1d,s,am,an,0,0,0,0,0,0,80,a1,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,46,0,46,0,80,a1,80,80,80
|
|
|
|
|
81,81,81,81,81,81,81,a2,81,a2,81,81,a1,81,81,81
|
|
|
|
|
80,80,80,80,80,80,80,a1,80,0,80,80,a1,80,80,80
|
|
|
|
|
80,80,0,0,0,0,0,a1,80,0,0,0,a1,80,aq,80
|
|
|
|
|
80,80,a1,80,80,80,80,80,80,80,80,80,80,80,aq,aq
|
|
|
|
|
NAME quiz 23
|
|
|
|
|
ITM t 7,11
|
|
|
|
|
ITM v 9,11
|
|
|
|
|
EXT 2,15 2a 11,0
|
|
|
|
|
EXT 15,8 2a 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM a
|
|
|
|
|
b,g,c,a,a,a,b,e,a,c,a,c,a,b,c,a
|
|
|
|
|
c,0,0,0,0,0,c,0,a,0,a,c,0,a,0,f
|
|
|
|
|
e,b,a,a,c,0,0,0,a,0,a,0,0,0,0,b
|
|
|
|
|
c,c,c,c,b,c,a,0,0,0,0,0,a,0,e,e
|
|
|
|
|
a,0,c,0,e,e,c,c,a,0,c,0,0,0,0,a
|
|
|
|
|
c,0,0,0,c,a,c,d,0,0,b,0,a,b,0,a
|
|
|
|
|
a,0,a,0,0,0,0,d,a,0,a,0,a,c,0,c
|
|
|
|
|
c,0,a,b,0,a,a,d,a,0,a,0,0,c,0,e
|
|
|
|
|
e,e,b,a,a,c,c,d,c,0,a,b,0,a,0,e
|
|
|
|
|
e,c,0,0,0,0,0,d,b,0,e,b,c,a,0,b
|
|
|
|
|
c,0,c,a,a,0,a,d,e,0,0,0,0,a,0,a
|
|
|
|
|
a,0,b,e,0,0,c,d,c,0,a,0,a,c,0,c
|
|
|
|
|
a,0,0,0,0,a,a,d,a,0,a,0,b,b,0,c
|
|
|
|
|
b,c,a,c,0,0,c,d,a,0,a,c,c,a,0,a
|
|
|
|
|
h,0,0,0,0,c,b,d,c,0,0,0,d,c,0,a
|
|
|
|
|
e,c,c,a,a,a,e,e,c,c,c,a,e,b,i,c
|
|
|
|
|
NAME Now
|
|
|
|
|
ITM 7 11,10
|
|
|
|
|
EXT 1,0 b 2,11 FX wave DLG n
|
|
|
|
|
EXT 14,15 b 2,11 FX wave DLG n
|
|
|
|
|
EXT 0,14 b 2,11 FX wave DLG n
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM b
|
|
|
|
|
ag,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,aj
|
|
|
|
|
ae,0,0,0,0,0,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,s,t,u,t,v,w,0,x,y,z,10,0,0,af
|
|
|
|
|
ae,0,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,0,0,af
|
|
|
|
|
ae,0,t,17,1d,w,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,1y,1y,1y,1y,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,s,w,10,18,w,t,19,x,3t,0,0,0,0,af
|
|
|
|
|
ae,0,1y,1y,1y,1y,1y,1y,1y,1y,ah,0,0,0,0,af
|
|
|
|
|
ae,0,0,0,0,0,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,r,1c,18,s,w,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,0,0,0,0,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,r,1c,10,t,s,t,1a,w,0,0,0,0,0,af
|
|
|
|
|
ae,0,0,0,0,0,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,r,11,z,w,z,10,t,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,0,0,0,0,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad
|
|
|
|
|
NAME select time
|
|
|
|
|
ITM 6 15,0
|
|
|
|
|
EXT 2,9 e 5,10 FX wave DLG h
|
|
|
|
|
EXT 2,13 f 0,0 FX wave DLG j
|
|
|
|
|
EXT 2,11 a 12,14 FX wave DLG m
|
|
|
|
|
END 19 0,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM c
|
|
|
|
|
ai,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,aj
|
|
|
|
|
ae,0,0,0,0,0,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,0,18,10,t,0,x,y,z,0,1d,1a,0,0,af
|
|
|
|
|
ae,0,0,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,0,0,af
|
|
|
|
|
ae,0,s,t,18,10,v,1k,0,y,11,0,0,0,0,af
|
|
|
|
|
ae,0,1y,1y,1y,1y,1y,1y,1y,1y,1y,0,0,0,0,af
|
|
|
|
|
ae,0,0,0,18,0,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,0,0,1y,0,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,0,0,0,0,10,18,1a,1m,y,1l,0,0,0,af
|
|
|
|
|
ae,0,0,0,0,0,1y,1y,1y,1y,1y,1y,0,0,0,af
|
|
|
|
|
ae,0,0,t,17,0,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,0,1y,1y,1d,0,0,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,0,0,0,1y,0,w,0,1n,0,0,0,0,0,af
|
|
|
|
|
ae,0,0,0,0,0,0,1y,0,0,0,0,0,0,0,af
|
|
|
|
|
ae,0,0,0,0,0,0,0,0,0,0,0,0,0,r,af
|
|
|
|
|
ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad,ad
|
|
|
|
|
NAME main time
|
|
|
|
|
ITM 5 9,12
|
|
|
|
|
EXT 14,14 b 13,6 FX wave
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM e
|
|
|
|
|
c,42,4g,1r,27,3s,26,41,42,26,3u,5t,44,1w,26,24
|
|
|
|
|
43,4k,4m,5r,41,2b,26,2s,3w,3v,3w,43,32,26,24,29
|
|
|
|
|
47,27,8l,41,27,2b,26,r,f,26,2m,2k,26,1h,29,29
|
|
|
|
|
65,2s,27,46,27,2b,26,26,26,1r,5g,2w,24,29,29,42
|
|
|
|
|
27,2m,27,46,1r,2k,26,26,26,26,26,2m,4a,29,1u,29
|
|
|
|
|
25,27,41,4x,81,2m,3v,26,2k,26,24,2t,42,4i,29,29
|
|
|
|
|
29,6z,1r,44,44,2b,26,26,2x,24,29,5t,5p,47,2k,29
|
|
|
|
|
29,29,25,46,2s,2b,2b,26,24,2w,43,2q,46,4g,3v,6v
|
|
|
|
|
32,29,3j,25,27,1v,26,24,29,29,29,57,28,46,44,41
|
|
|
|
|
2t,2w,3e,29,25,2b,24,44,5i,29,29,74,29,46,3w,48
|
|
|
|
|
1r,6v,6u,2k,2a,2c,ab,b,42,46,43,42,2a,2a,2t,2a
|
|
|
|
|
72,44,72,2d,22,aa,23,17,41,41,5a,28,28,28,28,28
|
|
|
|
|
5k,28,72,22,27,aa,26,43,1r,28,28,28,28,28,28,41
|
|
|
|
|
2s,28,22,2b,43,aa,26,26,23,28,28,3w,3f,2e,28,28
|
|
|
|
|
28,1f,27,27,27,aa,2k,26,32,23,28,32,4k,29,2i,28
|
|
|
|
|
22,27,72,6w,27,74,6n,42,32,26,23,28,36,2k,1r,28
|
|
|
|
|
NAME Past
|
|
|
|
|
ITM 8 9,5
|
|
|
|
|
ITM 8 3,9
|
|
|
|
|
ITM 8 1,13
|
|
|
|
|
ITM 8 7,6
|
|
|
|
|
ITM 8 12,12
|
|
|
|
|
ITM 8 6,1
|
|
|
|
|
ITM 8 6,8
|
|
|
|
|
ITM 8 4,14
|
|
|
|
|
ITM 8 1,7
|
|
|
|
|
ITM 8 10,9
|
|
|
|
|
ITM 8 14,2
|
|
|
|
|
EXT 5,10 b 2,9 DLG o
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM f
|
|
|
|
|
1q,1x,0,21,18,1a,z,18,10,x,0,k,l,k,20,0
|
|
|
|
|
1y,1z,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y
|
|
|
|
|
1l,1x,0,0,0,m,0,o,k,0,o,12,0,k,20,0
|
|
|
|
|
0,1x,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
w,1x,0,0,0,20,0,o,q,0,k,l,0,k,n,0
|
|
|
|
|
0,1x,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
1b,1x,0,0,0,n,0,o,13,0,k,o,0,k,p,0
|
|
|
|
|
0,1x,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
w,1x,o,0,0,p,0,o,m,0,k,k,0,k,12,0
|
|
|
|
|
0,1x,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
11,1x,k,0,0,12,0,o,20,0,k,q,0,q,l,0
|
|
|
|
|
0,1x,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
s,1x,q,0,o,l,0,o,n,0,k,13,0,q,o,0
|
|
|
|
|
0,1x,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
s,1x,13,0,o,o,0,o,p,0,k,m,0,0,0,0
|
|
|
|
|
0,1x,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
NAME future
|
|
|
|
|
ITM 4 3,2
|
|
|
|
|
ITM 4 4,2
|
|
|
|
|
ITM 4 5,2
|
|
|
|
|
ITM 4 6,2
|
|
|
|
|
ITM 4 7,2
|
|
|
|
|
ITM 4 7,4
|
|
|
|
|
ITM 4 5,4
|
|
|
|
|
ITM 4 6,3
|
|
|
|
|
ITM 4 7,3
|
|
|
|
|
ITM 4 8,3
|
|
|
|
|
ITM 4 8,2
|
|
|
|
|
ITM 4 8,4
|
|
|
|
|
ITM 4 9,4
|
|
|
|
|
ITM 4 11,4
|
|
|
|
|
ITM 4 10,4
|
|
|
|
|
ITM 4 10,2
|
|
|
|
|
ITM 4 11,2
|
|
|
|
|
ITM 4 10,3
|
|
|
|
|
ITM 4 11,3
|
|
|
|
|
ITM 4 12,4
|
|
|
|
|
ITM 4 13,4
|
|
|
|
|
ITM 4 14,4
|
|
|
|
|
ITM 4 14,2
|
|
|
|
|
ITM 4 13,2
|
|
|
|
|
ITM 4 13,3
|
|
|
|
|
ITM 4 14,3
|
|
|
|
|
ITM 4 12,3
|
|
|
|
|
ITM 4 13,5
|
|
|
|
|
ITM 4 10,6
|
|
|
|
|
ITM 4 11,6
|
|
|
|
|
ITM 4 8,8
|
|
|
|
|
ITM 4 5,8
|
|
|
|
|
ITM 4 6,8
|
|
|
|
|
ITM 4 7,8
|
|
|
|
|
ITM 4 7,7
|
|
|
|
|
ITM 4 6,7
|
|
|
|
|
ITM 4 6,6
|
|
|
|
|
ITM 4 7,6
|
|
|
|
|
ITM 4 8,6
|
|
|
|
|
ITM 4 8,7
|
|
|
|
|
ITM 4 2,8
|
|
|
|
|
ITM 4 2,10
|
|
|
|
|
ITM 4 2,9
|
|
|
|
|
ITM 4 4,9
|
|
|
|
|
ITM 4 4,8
|
|
|
|
|
ITM 4 5,10
|
|
|
|
|
ITM 4 4,11
|
|
|
|
|
ITM 4 4,12
|
|
|
|
|
ITM 4 2,12
|
|
|
|
|
ITM 4 2,14
|
|
|
|
|
ITM 4 2,13
|
|
|
|
|
ITM 4 3,13
|
|
|
|
|
ITM 4 4,14
|
|
|
|
|
ITM 4 5,14
|
|
|
|
|
ITM 4 5,12
|
|
|
|
|
ITM 4 5,11
|
|
|
|
|
ITM 4 6,12
|
|
|
|
|
ITM 4 8,12
|
|
|
|
|
ITM 4 7,12
|
|
|
|
|
ITM 4 7,14
|
|
|
|
|
ITM 4 7,13
|
|
|
|
|
ITM 4 10,14
|
|
|
|
|
ITM 4 9,13
|
|
|
|
|
ITM 4 8,14
|
|
|
|
|
ITM 4 10,12
|
|
|
|
|
ITM 4 10,11
|
|
|
|
|
ITM 4 10,10
|
|
|
|
|
ITM 4 8,10
|
|
|
|
|
ITM 4 7,10
|
|
|
|
|
ITM 4 9,10
|
|
|
|
|
ITM 4 8,11
|
|
|
|
|
ITM 4 9,11
|
|
|
|
|
ITM 4 11,12
|
|
|
|
|
ITM 4 11,14
|
|
|
|
|
ITM 4 10,8
|
|
|
|
|
ITM 4 11,8
|
|
|
|
|
ITM 4 11,7
|
|
|
|
|
ITM 4 12,7
|
|
|
|
|
ITM 4 12,6
|
|
|
|
|
ITM 4 13,6
|
|
|
|
|
ITM 4 14,6
|
|
|
|
|
ITM 4 14,7
|
|
|
|
|
ITM 4 13,7
|
|
|
|
|
ITM 4 13,8
|
|
|
|
|
ITM 4 14,8
|
|
|
|
|
ITM 4 12,8
|
|
|
|
|
ITM 4 11,9
|
|
|
|
|
ITM 4 11,10
|
|
|
|
|
ITM 4 12,10
|
|
|
|
|
ITM 4 12,9
|
|
|
|
|
ITM 4 14,9
|
|
|
|
|
ITM 4 13,10
|
|
|
|
|
ITM 4 13,9
|
|
|
|
|
ITM 4 14,10
|
|
|
|
|
ITM 4 13,11
|
|
|
|
|
ITM 4 14,11
|
|
|
|
|
ITM 4 14,12
|
|
|
|
|
ITM 4 13,12
|
|
|
|
|
ITM 4 5,6
|
|
|
|
|
ITM 4 5,7
|
|
|
|
|
EXT 0,0 b 2,13 DLG k
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM g
|
|
|
|
|
1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o
|
|
|
|
|
1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y
|
|
|
|
|
1q,19,1k,y,s,w,0,11,1d,u,t,s,0,1v,0,0
|
|
|
|
|
1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y,1y
|
|
|
|
|
1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o
|
|
|
|
|
1o,2l,2l,2m,2l,2l,2m,2l,2l,2m,2l,2l,2m,2l,2l,2m
|
|
|
|
|
1o,2f,2e,2j,2f,2e,2j,2f,2e,2j,2f,2e,2j,2f,2e,2j
|
|
|
|
|
1o,2g,2h,2j,2g,2h,2j,2g,2h,2j,2g,2h,2j,2g,2h,2j
|
|
|
|
|
1o,2i,2i,2k,2i,2i,2k,2i,2i,2k,2i,2i,2k,2i,2i,2k
|
|
|
|
|
1o,2l,2l,2m,2l,2l,2m,2l,2l,2m,2l,2l,2m,1o,1o,1o
|
|
|
|
|
1o,2f,2e,2j,2f,2e,2j,2f,2e,2j,2f,2e,2j,1o,1o,1o
|
|
|
|
|
1o,2g,2h,2j,2g,2h,2j,2g,2h,2j,2g,2h,2j,1o,1o,1o
|
|
|
|
|
1o,2i,2i,2k,2i,2i,2k,2i,2i,2k,2i,2i,2k,1o,1o,1o
|
|
|
|
|
1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o
|
|
|
|
|
1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o
|
|
|
|
|
1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o
|
|
|
|
|
NAME main ghost files
|
|
|
|
|
EXT 1,6 h 0,0
|
|
|
|
|
EXT 4,6 i 0,0
|
|
|
|
|
EXT 7,6 j 0,0
|
|
|
|
|
EXT 10,6 k 0,0
|
|
|
|
|
EXT 13,6 l 0,0
|
|
|
|
|
EXT 1,10 m 0,0
|
|
|
|
|
EXT 4,10 n 0,0
|
|
|
|
|
EXT 7,10 o 0,0
|
|
|
|
|
EXT 10,10 p 0,0
|
|
|
|
|
END 1b 0,2
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM h
|
|
|
|
|
1q,0,0,0,0,0,0,0,0,0,0,0,0,0,3k,3j
|
|
|
|
|
0,0,a6,a4,a4,a4,a4,a4,a4,a5,2w,2y,0,0,0,0
|
|
|
|
|
0,0,2n,1m,1d,s,10,z,1c,2r,2x,2w,2y,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,2r,0,2x,2w,0,0,0
|
|
|
|
|
0,0,2n,w,1d,30,t,0,1c,2v,a4,a4,a5,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,u,18,x,2z,v,18,1a,0,19,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,18,1l,1d,1a,19,0,31,t,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,18,0,s,z,31,30,t,10,s,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,1d,30,t,0,18,v,w,1n,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2o,2p,2p,2p,2p,2p,2p,2p,2p,2p,2q,0,0,0
|
|
|
|
|
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,r
|
|
|
|
|
NAME ghost file 1
|
|
|
|
|
EXT 0,0 g 1,6
|
|
|
|
|
EXT 15,15 i 0,15 FX slide_r
|
|
|
|
|
EXT 0,15 p 15,15 FX slide_l
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM i
|
|
|
|
|
1q,0,0,0,0,0,0,0,0,0,0,0,0,0,3l,3j
|
|
|
|
|
0,0,a6,a4,a4,a4,a4,a4,a4,a5,2w,2y,0,0,0,0
|
|
|
|
|
0,0,2n,v,18,u,u,0,w,2r,2x,2w,2y,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,2r,0,2x,2w,0,0,0
|
|
|
|
|
0,0,2n,y,0,18,v,w,1d,2v,a4,a4,a5,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,y,1a,33,0,1l,y,1m,0,19,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,18,1l,t,s,33,0,1l,18,35,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,t,0,x,y,z,10,0,y,1b,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,1a,0,10,z,u,t,s,33,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2o,2p,2p,2p,2p,2p,2p,2p,2p,2p,2q,0,0,0
|
|
|
|
|
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,r
|
|
|
|
|
NAME ghost file 2
|
|
|
|
|
EXT 0,0 g 4,6
|
|
|
|
|
EXT 0,15 h 15,15 FX slide_l
|
|
|
|
|
EXT 15,15 j 0,15 FX slide_r
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM j
|
|
|
|
|
1q,0,0,0,0,0,0,0,0,0,0,0,0,0,3m,3j
|
|
|
|
|
0,0,a6,a4,a4,a4,a4,a4,a4,a5,2w,2y,0,0,0,0
|
|
|
|
|
0,0,2n,y,s,1l,y,s,1d,2r,2x,2w,2y,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,2r,0,2x,2w,0,0,0
|
|
|
|
|
0,0,2n,s,0,y,11,0,0,2v,a4,a4,a5,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,w,1k,y,z,19,1k,w,s,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,r,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,3e,3e,3e,3e,36,3g,1r,3g,3h,2r,0,0,0
|
|
|
|
|
0,0,2n,3f,3e,3e,3f,36,3h,3h,3h,3h,2r,0,0,0
|
|
|
|
|
0,0,2n,3e,3e,3f,3e,36,1r,1r,3h,3h,2r,0,0,0
|
|
|
|
|
0,0,2n,3f,3e,3f,3e,36,3g,1r,3g,1r,2r,0,0,0
|
|
|
|
|
0,0,2o,2p,2p,2p,2p,2p,2p,2p,2p,2p,2q,0,0,0
|
|
|
|
|
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,r
|
|
|
|
|
NAME ghost file 3
|
|
|
|
|
EXT 0,0 g 7,6
|
|
|
|
|
EXT 0,15 i 15,15 FX slide_l
|
|
|
|
|
EXT 15,15 k 0,15 FX slide_r
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM k
|
|
|
|
|
1q,0,0,0,0,0,0,0,0,0,0,0,0,0,3n,3j
|
|
|
|
|
0,0,a6,a4,a4,a4,a4,a4,a4,a5,2w,2y,0,0,0,0
|
|
|
|
|
0,0,2n,z,1a,11,1d,1a,1d,2r,2x,2w,2y,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,2r,0,2x,2w,0,0,0
|
|
|
|
|
0,0,2n,s,1k,t,1m,0,w,2v,a4,a4,a5,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,1k,y,z,19,1k,w,s,0,31,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,u,t,t,1m,1d,1a,19,0,1d,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,1a,w,y,0,t,18,v,1k,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,y,w,1k,t,10,1j,3y,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2o,2p,2p,2p,2p,2p,2p,2p,2p,2p,2q,0,0,0
|
|
|
|
|
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,r
|
|
|
|
|
NAME ghost file 4
|
|
|
|
|
EXT 0,0 g 10,6
|
|
|
|
|
EXT 0,15 j 15,15 FX slide_l
|
|
|
|
|
EXT 15,15 l 0,15 FX slide_r
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM l
|
|
|
|
|
1q,0,0,0,0,0,0,0,0,0,0,0,0,0,3o,3j
|
|
|
|
|
0,0,a6,a4,a4,a4,a4,a4,a4,a5,2w,2y,0,0,0,0
|
|
|
|
|
0,0,2n,1c,1d,1a,19,2z,1c,2r,2x,2w,2y,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,2r,0,2x,2w,0,0,0
|
|
|
|
|
0,0,2n,y,1a,19,0,y,11,2v,a4,a4,a5,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,1d,1m,t,18,s,3t,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,3x,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,3x,0,3u,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,3x,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,3x,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2o,2p,2p,2p,2p,2p,2p,2p,2p,2p,2q,0,0,0
|
|
|
|
|
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,r
|
|
|
|
|
NAME ghost file 5
|
|
|
|
|
EXT 0,0 g 13,6
|
|
|
|
|
EXT 0,15 k 15,15 FX slide_l
|
|
|
|
|
EXT 15,15 m 0,15 FX slide_r
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM m
|
|
|
|
|
1q,0,0,0,0,0,0,0,0,0,0,0,0,0,3p,3j
|
|
|
|
|
0,0,a6,a4,a4,a4,a4,a4,a4,a5,2w,2y,0,0,0,0
|
|
|
|
|
0,0,2n,1k,y,1b,0,w,y,2r,2x,2w,2y,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,2r,0,2x,2w,0,0,0
|
|
|
|
|
0,0,2n,1m,1d,s,w,1d,1a,2v,a4,a4,a5,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,19,z,1d,s,1k,0,x,y,z,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,1y,1y,1y,2r,0,0,0
|
|
|
|
|
0,0,2n,10,0,w,1k,y,z,19,1k,w,2r,0,0,0
|
|
|
|
|
0,0,2n,1y,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,s,0,11,10,y,1l,0,1l,x,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,1y,1y,2r,0,0,0
|
|
|
|
|
0,0,2n,w,1k,y,z,19,1k,w,s,1n,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2o,2p,2p,2p,2p,2p,2p,2p,2p,2p,2q,0,0,0
|
|
|
|
|
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,r
|
|
|
|
|
NAME ghost file 6
|
|
|
|
|
EXT 0,0 g 1,10
|
|
|
|
|
EXT 0,15 l 15,15 FX slide_l
|
|
|
|
|
EXT 15,15 n 0,15 FX slide_r
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM n
|
|
|
|
|
1q,0,0,0,0,0,0,0,0,0,0,0,0,0,3q,3j
|
|
|
|
|
0,0,a6,a4,a4,a4,a4,a4,a4,a5,2w,2y,0,0,0,0
|
|
|
|
|
0,0,2n,w,y,0,1c,u,18,2r,2x,2w,2y,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,2r,0,2x,2w,0,0,0
|
|
|
|
|
0,0,2n,x,0,18,0,19,18,2v,a4,a4,a5,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,1l,t,0,1c,u,18,x,t,10,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,s,0,1a,t,t,1m,0,w,y,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,18,19,10,t,t,0,y,1a,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,w,1k,t,0,10,z,u,t,s,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,1y,1y,1y,1y,1y,2r,0,0,0
|
|
|
|
|
0,0,2o,2p,2p,2p,2p,2p,2p,2p,2p,2p,2q,0,0,0
|
|
|
|
|
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,r
|
|
|
|
|
NAME ghost file 7
|
|
|
|
|
EXT 0,0 g 4,10
|
|
|
|
|
EXT 0,15 m 15,15 FX slide_l
|
|
|
|
|
EXT 15,15 o 0,15 FX slide_r
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM o
|
|
|
|
|
1q,0,0,0,0,0,0,0,0,0,0,0,0,0,3r,3j
|
|
|
|
|
0,0,a6,a4,a4,a4,a4,a4,a4,a5,2w,2y,0,0,0,0
|
|
|
|
|
0,0,2n,1d,s,0,10,t,18,2r,2x,2w,2y,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,2r,0,2x,2w,0,0,0
|
|
|
|
|
0,0,2n,u,0,u,1d,11,t,2v,a4,a4,a5,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,11,10,18,19,1d,u,t,1n,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,1b,1k,y,0,s,t,w,s,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,w,1k,t,0,10,z,u,t,s,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,1n,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,40,3z,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2o,2p,2p,3v,3w,2p,2p,2p,2p,2p,2q,0,0,0
|
|
|
|
|
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,r
|
|
|
|
|
NAME ghost file 8
|
|
|
|
|
EXT 0,0 g 7,10
|
|
|
|
|
EXT 0,15 n 15,15 FX slide_l
|
|
|
|
|
EXT 15,15 p 0,15 FX slide_r
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM p
|
|
|
|
|
1q,0,0,0,0,0,0,0,0,0,0,0,0,0,3s,3j
|
|
|
|
|
0,0,a6,a4,a4,a4,a4,a4,a4,a5,2w,2y,0,0,0,0
|
|
|
|
|
0,0,2n,1k,y,1b,0,1l,18,2r,2x,2w,2y,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,2r,0,2x,2w,0,0,0
|
|
|
|
|
0,0,2n,1a,x,0,1a,t,t,2v,a4,a4,a5,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,1m,0,w,y,0,18,19,10,t,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,t,0,y,1a,0,18,1a,0,18,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,u,w,t,10,1a,18,w,t,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2n,10,t,18,u,1d,w,x,1n,0,2r,0,0,0
|
|
|
|
|
0,0,2n,0,0,0,0,0,0,0,0,0,2r,0,0,0
|
|
|
|
|
0,0,2o,2p,2p,2p,2p,2p,2p,2p,2p,2p,2q,0,0,0
|
|
|
|
|
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,r
|
|
|
|
|
NAME ghost file 9
|
|
|
|
|
EXT 0,0 g 10,10
|
|
|
|
|
EXT 0,15 o 15,15 FX slide_l
|
|
|
|
|
EXT 15,15 h 0,15 FX slide_r
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM s
|
|
|
|
|
47,1t,1t,1t,1t,1t,1t,1t,1t,1t,1t,48,1r,1r,1r,1r
|
|
|
|
|
1r,38,38,4a,49,55,1r,1r,1r,1r,1r,4b,5v,5y,0,0
|
|
|
|
|
1r,d,0,1r,55,1r,1r,59,54,1r,4d,4e,5u,5x,0,0
|
|
|
|
|
59,4h,4h,1r,4s,4t,4m,4z,4x,50,4f,4g,4c,5w,0,0
|
|
|
|
|
65,5n,5l,5m,4r,4u,4n,4y,53,4v,57,58,60,2p,2p,2p
|
|
|
|
|
64,1r,5k,5j,4q,4p,4o,52,4w,51,4d,4i,55,14,61,62
|
|
|
|
|
64,6v,6u,1r,1r,1r,1r,1r,1r,56,4j,4k,55,14,61,62
|
|
|
|
|
66,4d,6r,6t,1r,1r,1r,1r,65,1r,1r,1r,71,5z,2p,2p
|
|
|
|
|
6w,4f,6s,1r,d,1r,1r,1r,64,71,70,6y,70,14,0,62
|
|
|
|
|
6m,6x,6o,1r,6o,2s,6o,2s,64,2u,2t,6n,6z,14,63,62
|
|
|
|
|
47,6k,6l,1r,6p,6q,6p,6q,66,2n,0,48,1r,5z,2p,2p
|
|
|
|
|
68,67,67,69,67,6a,67,6b,0,6c,6d,6e,72,0,0,0
|
|
|
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
h,0,0,0,0,0,0,0,0,0,0,0,0,0,0,f
|
|
|
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,5h,5g
|
|
|
|
|
10,18,s,1c,31,t,10,10,x,0,1c,1d,0,0,5f,5i
|
|
|
|
|
NAME raspberry pi 2D
|
|
|
|
|
END 14 12,11
|
|
|
|
|
END 15 0,13
|
|
|
|
|
END 16 15,13
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM w
|
|
|
|
|
47,1t,1t,1t,1t,1t,1t,1t,1t,1t,1t,48,1r,1r,1r,1r
|
|
|
|
|
1r,38,38,4a,49,55,1r,1r,1r,1r,1r,4b,5v,5y,0,0
|
|
|
|
|
1r,d,0,1r,55,1r,1r,59,54,1r,4d,4e,5u,5x,0,0
|
|
|
|
|
59,4h,4h,1r,4s,4t,4m,4z,4x,50,4f,4g,4c,5w,0,0
|
|
|
|
|
65,5n,5l,5m,4r,4u,4n,4y,53,4v,57,58,60,2p,2p,2p
|
|
|
|
|
64,1r,5k,5j,4q,4p,4o,52,4w,51,4d,4i,55,14,61,62
|
|
|
|
|
64,6v,6u,1r,1r,1r,1r,1r,1r,56,4j,4k,55,14,61,62
|
|
|
|
|
66,4d,6r,6t,1r,1r,1r,1r,65,1r,1r,1r,71,5z,2p,2p
|
|
|
|
|
6w,4f,6s,1r,d,1r,1r,1r,64,71,70,6y,70,14,0,62
|
|
|
|
|
6m,6x,6o,1r,6o,2s,6o,2s,64,2u,2t,6n,6z,14,63,62
|
|
|
|
|
47,6k,6l,1r,6p,6q,6p,6q,66,2n,0,48,1r,5z,2p,2p
|
|
|
|
|
68,67,67,69,67,6a,67,6b,0,6c,6d,6e,0,0,0,0
|
|
|
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
h,0,0,0,0,0,0,0,0,0,0,0,0,0,0,f
|
|
|
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,5h,5g
|
|
|
|
|
10,18,s,1c,31,t,10,10,x,0,1c,1d,0,0,5f,5i
|
|
|
|
|
NAME raspberry pi 3D
|
|
|
|
|
ITM c 6,0
|
|
|
|
|
ITM 9 5,4
|
|
|
|
|
ITM a 8,4
|
|
|
|
|
ITM b 1,2
|
|
|
|
|
ITM d 14,2
|
|
|
|
|
ITM e 14,9
|
|
|
|
|
ITM f 10,10
|
|
|
|
|
ITM g 8,9
|
|
|
|
|
ITM h 4,10
|
|
|
|
|
ITM h 6,10
|
|
|
|
|
ITM i 1,10
|
|
|
|
|
ITM j 0,3
|
|
|
|
|
ITM k 14,6
|
|
|
|
|
ITM l 11,1
|
|
|
|
|
ITM m 0,6
|
|
|
|
|
END 13 15,13
|
|
|
|
|
END 13 0,13
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1c
|
|
|
|
|
80,80,80,80,80,80,80,80,80,a1,80,80,80,a1,80,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,86,87,8a,0,8e,8f,8i,8l,0,0,0,0,0,80
|
|
|
|
|
80,0,83,84,88,0,8c,8g,8j,8m,0,y,10,0,0,80
|
|
|
|
|
80,0,85,0,89,8b,8d,8h,8k,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,7s,0,7m,74,79,7c,7e,7i,7j,0,80
|
|
|
|
|
80,0,0,0,0,7r,7q,7n,75,78,7a,7d,7g,7l,0,80
|
|
|
|
|
80,81,81,81,0,0,7p,7o,76,77,7b,7f,7h,7k,0,80
|
|
|
|
|
aq,aq,aq,80,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
aq,aq,aq,80,0,0,0,0,0,0,0,46,0,0,0,80
|
|
|
|
|
80,80,80,80,81,81,81,81,81,81,81,a2,81,81,81,80
|
|
|
|
|
0,0,a1,80,aq,aq,aq,aq,aq,aq,80,a1,80,aq,aq,aq
|
|
|
|
|
80,80,a1,80,80,80,80,80,80,80,80,a1,80,aq,aq,aq
|
|
|
|
|
aq,80,0,0,0,0,0,0,0,0,0,a1,80,aq,aq,aq
|
|
|
|
|
aq,80,80,80,80,80,80,80,80,80,80,80,80,aq,aq,aq
|
|
|
|
|
aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq
|
|
|
|
|
NAME quiz 4
|
|
|
|
|
EXT 0,11 1s 15,11
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1d
|
|
|
|
|
80,a1,80,80,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,a1,80,80,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
80,a1,80,80,7s,0,7m,74,79,7c,7e,7i,7j,0,0,al
|
|
|
|
|
80,0,0,0,7r,7q,7n,75,78,7a,7d,7g,7l,0,0,al
|
|
|
|
|
80,80,80,80,0,7p,7o,76,77,7b,7f,7h,7k,y,10,al
|
|
|
|
|
80,80,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
0,0,0,8a,0,8e,8f,9l,9n,74,79,9e,9j,7c,7e,al
|
|
|
|
|
80,80,0,88,0,8c,8g,9k,9o,75,78,9f,9i,7a,7d,al
|
|
|
|
|
aq,80,0,89,8b,8d,8h,9m,9p,76,77,9g,9h,7b,7f,al
|
|
|
|
|
aq,80,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
aq,80,0,0,0,46,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
aq,80,81,81,81,a2,81,81,81,81,81,81,81,81,81,ap
|
|
|
|
|
aq,aq,aq,aq,80,a1,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
aq,80,80,aq,80,0,0,0,0,0,0,0,a1,80,80,80
|
|
|
|
|
aq,80,80,aq,80,80,80,80,80,80,80,80,a1,80,80,80
|
|
|
|
|
aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,80,a1,80,80,80
|
|
|
|
|
NAME quiz 8
|
|
|
|
|
EXT 12,15 1u 2,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1e
|
|
|
|
|
aq,80,80,80,80,80,80,80,80,80,80,80,a1,80,aq,80
|
|
|
|
|
aq,80,0,0,0,0,0,0,0,0,0,0,a1,80,aq,80
|
|
|
|
|
80,80,a1,80,80,80,80,80,80,80,80,80,80,80,aq,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,aq,aq,aq,80
|
|
|
|
|
ak,10,t,18,1m,1d,1a,19,0,s,0,80,aq,aq,aq,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,aq,aq,aq,80
|
|
|
|
|
ak,1c,t,v,1d,18,u,w,x,0,0,80,aq,aq,aq,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,aq,aq,aq,80
|
|
|
|
|
ak,u,1d,w,t,10,18,w,z,10,0,80,aq,aq,aq,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,aq,aq,aq,80
|
|
|
|
|
ak,t,0,1d,s,am,an,0,0,0,0,80,aq,aq,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,46,0,0,46,80,aq,aq,aq,aq
|
|
|
|
|
81,81,81,81,81,81,81,a2,81,81,a2,80,aq,aq,aq,aq
|
|
|
|
|
80,80,80,80,80,80,80,a1,80,80,a1,80,80,80,80,80
|
|
|
|
|
aq,aq,aq,aq,aq,aq,80,a1,80,80,0,0,0,0,a1,80
|
|
|
|
|
aq,aq,aq,aq,aq,aq,80,a1,80,80,80,80,80,80,a1,80
|
|
|
|
|
NAME quiz 7
|
|
|
|
|
ITM p 10,11
|
|
|
|
|
ITM s 7,11
|
|
|
|
|
EXT 7,15 1d 0,6
|
|
|
|
|
EXT 14,15 1d 1,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1f
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,19,18,1l,1d,11,1d,v,18,w,1d,y,1a,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1l,18,s,35,s,0,u,18,31,y,z,10,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,18,s,0,s,y,1l,t,w,1k,1d,1a,19,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,t,1a,21,y,x,18,31,u,t,6i,0,31,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,z,w,0,1d,w,0,1d,s,0,11,y,10,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,w,1k,t,0,31,t,1a,t,11,1d,w,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,y,11,0,w,1k,t,0,31,z,s,1d,1a,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,46,80
|
|
|
|
|
NAME 3 work
|
|
|
|
|
EXT 14,15 1g 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1g
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,t,s,s,0,18,1a,1m,0,1a,y,w,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,11,y,10,0,w,1k,t,0,11,z,u,11,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1d,u,u,1l,t,1a,w,0,y,11,0,w,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1k,t,0,1b,y,10,35,t,10,s,6i,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1b,y,10,35,0,w,1k,18,w,0,1d,s,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,w,18,10,1a,t,1m,0,18,s,0,18,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,19,18,1l,t,0,1d,s,0,s,w,1d,u,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,46,80
|
|
|
|
|
NAME 4 work
|
|
|
|
|
EXT 14,15 1h 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1h
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,u,0,18,0,1m,z,w,x,0,18,1a,1m,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,31,x,0,w,1k,18,w,0,18,19,18,1d,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1a,s,w,0,w,1k,t,0,1a,18,w,z,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,10,t,0,y,11,0,1c,u,18,x,6i,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,46,0,80
|
|
|
|
|
80,81,81,81,81,81,81,81,81,81,81,81,81,a2,81,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,80,a1,80,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,19,18,1l,t,s,0,y,11,w,t,1a,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,z,s,t,0,18,0,s,w,10,z,v,w,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,46,80
|
|
|
|
|
NAME 5 work
|
|
|
|
|
EXT 14,15 1i 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1i
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,z,10,t,0,y,11,0,1m,y,1l,1d,1a,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,18,w,1d,y,1a,0,s,1d,1l,1d,u,18,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,10,0,w,y,0,1b,1k,18,w,0,1b,t,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,11,1d,1a,1m,0,1d,1a,0,w,1k,t,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,10,t,18,u,0,1b,y,10,u,1m,6i,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,31,z,w,0,w,1k,t,x,0,v,10,t,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,18,w,t,0,18,0,s,18,11,t,0,s,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,46,80
|
|
|
|
|
NAME 6 work
|
|
|
|
|
EXT 14,15 1j 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1j
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1c,18,v,t,0,1b,1k,t,10,t,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,w,1k,t,0,1c,u,18,x,t,10,0,v,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,18,1a,0,18,v,w,z,18,u,u,x,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,s,z,v,v,t,t,1m,6i,0,1d,w,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1l,18,35,t,s,0,w,1k,t,0,10,t,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,18,u,0,1b,y,10,u,1m,0,u,y,y,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,35,0,1l,y,10,t,0,19,u,18,1l,y,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,46,80
|
|
|
|
|
NAME 7 work
|
|
|
|
|
EXT 14,15 1k 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1k
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,10,y,z,s,0,18,1a,1m,0,10,t,1d,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1a,11,y,10,v,t,s,0,18,0,30,1d,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,s,1d,y,1a,0,y,11,0,18,0,1b,y,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,10,u,1m,0,t,1a,w,1d,10,t,u,x,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,19,10,y,z,1a,1m,t,1m,0,1d,1a,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,v,y,1l,1c,t,w,1d,w,1d,y,1a,6i,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,46,0,46,0,81,81,81,81,81,81,81,81,81,80
|
|
|
|
|
80,81,a2,81,a2,81,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,a1,80,a1,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
NAME 8 work
|
|
|
|
|
EXT 2,13 1l 2,0
|
|
|
|
|
EXT 4,13 1l 4,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1l
|
|
|
|
|
80,80,a1,80,a1,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,a1,80,0,0,0,0,0,0,0,a1,80,80,80,80
|
|
|
|
|
80,80,a1,80,80,80,80,80,80,80,80,a1,80,80,80,80
|
|
|
|
|
80,80,a1,80,80,80,80,0,0,0,0,a1,80,80,80,80
|
|
|
|
|
80,80,a1,80,80,80,80,a1,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,a1,80,80,80,80,0,0,a1,80,80,80,80,80,80
|
|
|
|
|
80,80,a1,80,80,80,80,80,80,a1,80,80,80,80,80,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,8p,8q,8e,8f,8t,8w,8z,94,0,0,0,0,0,80
|
|
|
|
|
80,0,8n,8s,8c,8g,8u,8x,90,93,0,y,10,0,0,80
|
|
|
|
|
80,0,8o,8r,8d,8h,8v,8y,91,92,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,86,87,8a,0,8e,8f,8i,8l,0,0,80
|
|
|
|
|
80,0,0,0,0,83,84,88,0,8c,8g,8j,8m,0,0,80
|
|
|
|
|
80,0,0,0,0,85,0,89,8b,8d,8h,8k,0,0,46,80
|
|
|
|
|
80,81,81,81,81,81,81,81,81,81,81,81,81,81,a2,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,80,80,a1,80
|
|
|
|
|
NAME 1 game
|
|
|
|
|
EXT 14,15 1m 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1m
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,80,80,a1,80
|
|
|
|
|
80,80,80,80,0,0,0,0,0,0,0,0,0,0,a1,80
|
|
|
|
|
80,80,80,80,a1,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,80,80,0,0,0,a1,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,80,80,80,80,80,a1,80,80,80,80,80,80,80,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,w,1k,t,0,w,t,10,1l,s,0,19,18,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1l,t,0,18,1a,1m,0,1c,u,18,x,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,18,10,t,0,w,1b,y,0,s,t,1c,18,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,10,18,w,t,0,1d,1m,t,18,s,0,1b,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1d,w,1k,0,10,t,u,18,w,t,1m,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,46,80
|
|
|
|
|
NAME 2 game
|
|
|
|
|
EXT 14,15 1n 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1n
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,31,z,w,0,1m,1d,s,w,1d,1a,v,w,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1l,t,18,1a,1d,1a,19,s,6i,0,1d,1a,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,y,1a,t,0,s,t,1a,s,t,0,1c,u,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,18,x,0,1d,s,0,18,0,u,18,10,19,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,t,10,0,w,t,10,1l,0,w,1k,18,w,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1d,1a,v,u,z,1m,t,s,0,19,18,1l,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,t,0,18,s,0,18,0,v,t,10,w,18,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,46,80
|
|
|
|
|
NAME 3 game
|
|
|
|
|
EXT 14,15 1o 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1o
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1d,1a,0,11,y,10,1l,0,y,11,0,1c,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,u,18,x,6i,0,31,z,w,0,18,u,s,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,y,0,w,1k,t,0,10,t,30,t,10,s,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,t,0,1d,s,0,w,10,z,t,3t,0,19,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,18,1l,t,0,1d,s,0,w,1k,t,0,31,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1d,19,19,t,10,0,w,t,10,1l,0,18,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1a,1m,0,1d,1a,v,u,z,1m,t,s,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,46,80
|
|
|
|
|
NAME 4 game
|
|
|
|
|
EXT 14,15 1p 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1p
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,1c,u,18,x,0,18,s,0,y,1a,t,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,18,s,1c,t,v,w,0,y,11,0,1d,w,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,46,0,0,46,0,0,0,0,0,80
|
|
|
|
|
80,81,81,81,81,81,a2,81,81,a2,81,81,81,81,81,80
|
|
|
|
|
80,80,80,80,80,80,a1,80,80,a1,80,80,80,80,80,80
|
|
|
|
|
80,0,0,0,0,0,a1,80,80,a1,80,80,80,80,80,80
|
|
|
|
|
80,a1,80,80,80,80,80,80,80,a1,80,80,80,80,80,80
|
|
|
|
|
80,0,0,0,0,0,a1,80,80,a1,80,80,80,80,80,80
|
|
|
|
|
80,80,80,80,80,80,a1,80,80,a1,80,0,0,0,0,0
|
|
|
|
|
80,80,80,0,0,0,a1,80,80,a1,80,a1,80,80,80,80
|
|
|
|
|
80,80,80,a1,80,80,80,80,80,0,0,a1,80,80,80,80
|
|
|
|
|
80,80,80,a1,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,80,a1,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
NAME 5 game
|
|
|
|
|
EXT 3,15 1q 2,0
|
|
|
|
|
EXT 15,11 1q 6,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1q
|
|
|
|
|
80,80,a1,80,80,80,a1,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,a1,80,80,80,a1,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,a1,80,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,80,a1,80,0,86,87,8a,0,8e,8f,8i,8l,0,0,80
|
|
|
|
|
80,0,0,0,0,83,84,88,0,8c,8g,8j,8m,0,0,80
|
|
|
|
|
80,0,y,10,0,85,0,89,8b,8d,8h,8k,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,8a,0,8z,94,96,98,9b,9e,9j,7c,7e,8z,94,80
|
|
|
|
|
80,0,88,0,90,93,95,99,9c,9f,9i,7a,7d,90,93,80
|
|
|
|
|
80,0,89,8b,91,92,97,9a,9d,9g,9h,7b,7f,91,92,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,46,0,0,0,0,80
|
|
|
|
|
80,81,81,81,81,81,81,81,81,81,a2,81,81,81,81,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,a1,80,80,80,80,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,0,0,0,0,0,0
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
NAME 6 game
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1r
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,30,s,0,w,1k,t,0,1c,10,y,11,1d,w,31,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,31,1l,18,10,19,1d,1a,s,0,y,11,0,18,30,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,35,v,y,y,1c,t,10,18,w,1d,y,1a,6i,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,30,1d,1a,0,w,1k,t,0,1b,y,10,u,1m,35,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,35,y,11,0,u,18,31,y,z,10,0,w,1k,30,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,31,t,0,t,1l,1c,u,y,x,t,t,0,1d,31,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,30,s,0,18,0,s,1l,18,u,u,0,18,1a,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,46,al
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1s
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,1d,11,0,1c,u,18,x,0,1d,s,0,1a,y,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,u,y,1a,19,t,10,0,18,0,0,0,0,0,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,v,y,z,1a,w,t,10,0,w,0,81,81,a1,81,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,80,a1,80,80
|
|
|
|
|
ak,y,0,1b,y,10,35,am,an,0,0,80,80,a1,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,80,a1,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,80,80,a1,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,46,0,46,0,80,80,0,0,0
|
|
|
|
|
ao,81,81,81,81,81,81,a2,81,a2,81,80,80,80,80,80
|
|
|
|
|
80,80,80,80,80,80,80,a1,80,a1,80,80,80,80,80,80
|
|
|
|
|
aq,aq,aq,aq,aq,aq,80,a1,80,a1,80,aq,aq,aq,aq,aq
|
|
|
|
|
aq,aq,aq,aq,aq,aq,80,a1,80,a1,80,aq,aq,aq,aq,aq
|
|
|
|
|
NAME quiz 5
|
|
|
|
|
ITM q 7,11
|
|
|
|
|
ITM r 9,11
|
|
|
|
|
EXT 7,15 1t 7,0
|
|
|
|
|
EXT 9,15 1t 9,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1t
|
|
|
|
|
80,80,80,80,80,80,80,a1,80,a1,80,80,aq,80,aq,80
|
|
|
|
|
80,80,80,80,80,80,80,a1,80,a1,80,80,80,80,80,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,8a,0,8z,94,96,98,9b,9e,9j,7c,7e,8z,94,80
|
|
|
|
|
80,0,88,0,90,93,95,99,9c,9f,9i,7a,7d,90,93,80
|
|
|
|
|
80,0,89,8b,91,92,97,9a,9d,9g,9h,7b,7f,91,92,80
|
|
|
|
|
80,0,0,0,0,7s,0,7m,74,79,7c,7e,7i,7j,0,80
|
|
|
|
|
80,0,y,10,0,7r,7q,7n,75,78,7a,7d,7g,7l,0,80
|
|
|
|
|
80,0,0,0,0,0,7p,7o,76,77,7b,7f,7h,7k,0,80
|
|
|
|
|
80,0,0,0,46,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,81,81,81,a2,81,81,81,81,81,81,81,81,81,81,80
|
|
|
|
|
80,80,80,80,a1,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
aq,aq,80,80,a1,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,aq,80,80,0,0,0,0,0,0,0,0,a1,80,80,80
|
|
|
|
|
80,aq,80,80,80,80,80,80,80,80,80,80,a1,80,80,80
|
|
|
|
|
80,aq,80,80,aq,aq,aq,aq,aq,aq,aq,80,a1,80,80,80
|
|
|
|
|
NAME quiz 6
|
|
|
|
|
EXT 12,15 1e 12,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1u
|
|
|
|
|
80,80,0,80,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,v,10,t,18,w,1d,1a,19,0,10,t,1c,u,18,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,v,t,18,31,u,t,0,v,y,1a,s,z,1l,18,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,31,u,t,s,0,11,y,10,0,w,1k,t,0,1c,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,10,y,11,1d,w,0,y,11,0,18,0,v,y,y,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,1c,t,10,18,w,1d,y,1a,0,1d,s,am,an,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,0,0,0,0,0,46,0,46,0,0,0,0,0,0,al
|
|
|
|
|
ao,81,81,81,81,81,a2,81,a2,81,81,81,81,81,81,ap
|
|
|
|
|
aq,aq,aq,aq,aq,80,a1,80,0,0,0,0,0,a1,80,aq
|
|
|
|
|
aq,aq,aq,aq,aq,80,a1,80,80,80,80,80,80,a1,80,aq
|
|
|
|
|
NAME quiz 9
|
|
|
|
|
ITM o 8,12
|
|
|
|
|
ITM p 6,12
|
|
|
|
|
EXT 6,15 1v 1,0
|
|
|
|
|
EXT 13,15 1v 12,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1v
|
|
|
|
|
80,a1,80,aq,aq,aq,aq,aq,aq,aq,80,80,a1,80,80,aq
|
|
|
|
|
80,a1,80,aq,aq,aq,aq,aq,aq,80,80,0,a1,80,80,aq
|
|
|
|
|
80,a1,80,80,80,80,aq,aq,80,80,0,a1,80,80,80,aq
|
|
|
|
|
80,0,0,0,a1,80,aq,80,80,0,a1,80,80,80,aq,aq
|
|
|
|
|
80,80,80,80,a1,80,aq,80,0,a1,80,80,aq,aq,aq,aq
|
|
|
|
|
aq,aq,80,80,a1,80,80,80,a1,80,80,80,80,80,80,80
|
|
|
|
|
aq,aq,80,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,80,80,7s,0,7m,74,79,7c,7e,7i,7j,y,10,0,80
|
|
|
|
|
80,0,0,7r,7q,7n,75,78,7a,7d,7g,7l,0,0,0,80
|
|
|
|
|
80,0,0,0,7p,7o,76,77,7b,7f,7h,7k,0,0,0,80
|
|
|
|
|
80,0,8a,0,8z,94,96,98,9b,9e,9j,7c,7e,8z,94,80
|
|
|
|
|
80,0,88,0,90,93,95,99,9c,9f,9i,7a,7d,90,93,80
|
|
|
|
|
80,0,89,8b,91,92,97,9a,9d,9g,9h,7b,7f,91,92,80
|
|
|
|
|
80,0,0,46,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
81,81,81,a2,81,81,81,81,81,81,81,81,81,81,81,80
|
|
|
|
|
80,80,80,a1,80,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq
|
|
|
|
|
NAME quiz 10
|
|
|
|
|
EXT 3,15 1w 12,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1w
|
|
|
|
|
80,80,aq,aq,aq,aq,aq,aq,aq,aq,80,80,a1,80,80,80
|
|
|
|
|
80,80,aq,80,aq,80,aq,80,80,80,80,80,a1,80,80,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,a1,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,1m,y,1d,1a,19,0,u,18,z,1a,1m,10,x,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,18,1a,1m,0,19,10,y,v,t,10,1d,t,s,6j,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,v,y,y,35,1d,1a,19,0,18,1a,1m,0,v,u,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,t,18,1a,1d,1a,19,0,1d,s,am,an,0,0,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,0,46,0,0,46,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
81,81,a2,81,81,a2,81,81,81,81,81,0,0,0,0,al
|
|
|
|
|
80,80,a1,80,80,a1,80,80,80,80,80,81,81,81,81,81
|
|
|
|
|
80,80,a1,80,80,a1,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
NAME quiz 11
|
|
|
|
|
ITM s 5,12
|
|
|
|
|
ITM p 2,12
|
|
|
|
|
EXT 2,15 1x 2,0
|
|
|
|
|
EXT 5,15 1x 5,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1x
|
|
|
|
|
80,80,a1,80,80,a1,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
80,98,9b,8z,94,8a,0,9q,9t,0,0,0,0,0,0,80
|
|
|
|
|
80,99,9c,90,93,88,0,9r,9u,9t,0,0,0,0,0,80
|
|
|
|
|
80,9a,9d,91,92,89,8b,9s,0,0,0,0,0,0,0,80
|
|
|
|
|
80,0,0,7s,0,7m,74,79,7c,7e,7i,7j,y,10,0,80
|
|
|
|
|
80,0,0,7r,7q,7n,75,78,7a,7d,7g,7l,0,0,0,80
|
|
|
|
|
80,0,0,0,7p,7o,76,77,7b,7f,7h,7k,0,0,0,80
|
|
|
|
|
80,0,8a,0,8z,94,96,98,9b,9e,9j,7c,7e,8z,94,80
|
|
|
|
|
80,0,88,0,90,93,95,99,9c,9f,9i,7a,7d,90,93,80
|
|
|
|
|
80,0,89,8b,91,92,97,9a,9d,9g,9h,7b,7f,91,92,80
|
|
|
|
|
80,81,81,81,81,81,81,81,81,81,0,0,0,81,81,80
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,0,46,0,80,80,80
|
|
|
|
|
80,80,aq,aq,aq,aq,aq,aq,aq,80,81,a2,81,80,80,80
|
|
|
|
|
aq,aq,aq,80,80,80,aq,80,aq,80,80,a1,80,80,80,80
|
|
|
|
|
80,80,80,80,80,80,aq,80,aq,80,80,a1,80,80,80,80
|
|
|
|
|
NAME quiz 12
|
|
|
|
|
EXT 11,15 1y 14,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1y
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,80,80,a1,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,a1,80
|
|
|
|
|
ak,t,1a,19,18,19,1d,1a,19,0,1d,1a,0,0,a1,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,80,80
|
|
|
|
|
ak,s,y,v,1d,18,u,0,19,18,w,1k,0,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,aq
|
|
|
|
|
ak,t,10,1d,1a,19,s,0,18,1a,1m,0,0,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,aq
|
|
|
|
|
ak,v,z,u,w,z,10,18,u,0,t,30,0,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,80,80
|
|
|
|
|
ak,t,1a,w,s,0,1d,s,am,an,0,0,0,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,46,0,46,80,80,80
|
|
|
|
|
81,81,81,81,81,81,81,81,81,81,a2,81,a2,81,81,81
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,a1,80,a1,80,80,80
|
|
|
|
|
0,0,0,0,0,0,0,0,0,0,a1,80,0,0,0,0
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
NAME quiz 13
|
|
|
|
|
ITM s 12,11
|
|
|
|
|
ITM t 10,11
|
|
|
|
|
EXT 0,14 1z 15,1
|
|
|
|
|
EXT 15,14 1z 0,1
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 1z
|
|
|
|
|
80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80
|
|
|
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
|
|
|
80,0,7s,0,7m,74,79,7c,7e,7i,7j,0,0,0,0,80
|
|
|
|
|
80,0,7r,7q,7n,75,78,7a,7d,7g,7l,y,10,0,0,80
|
|
|
|
|
80,0,0,7p,7o,76,77,7b,7f,7h,7k,0,0,0,0,80
|
|
|
|
|
80,0,0,0,0,0,86,87,8a,0,8e,8f,8i,8l,0,80
|
|
|
|
|
80,0,0,0,0,0,83,84,88,0,8c,8g,8j,8m,0,80
|
|
|
|
|
80,0,46,0,0,0,85,0,89,8b,8d,8h,8k,0,0,80
|
|
|
|
|
80,81,a2,81,81,81,81,81,81,81,81,81,81,81,81,80
|
|
|
|
|
80,80,a1,80,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,80
|
|
|
|
|
80,80,a1,80,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,aq,80
|
|
|
|
|
80,80,a1,80,80,80,80,80,80,80,80,80,80,80,aq,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,aq
|
|
|
|
|
ak,1b,1k,18,w,0,1m,y,0,x,y,z,0,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,80,aq,aq
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,46,80,aq,aq
|
|
|
|
|
NAME quiz 14
|
|
|
|
|
EXT 12,15 20 12,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 2a
|
|
|
|
|
81,81,81,81,81,81,81,81,81,81,81,0,81,81,0,81
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,98,9b,8z,94,8a,0,9q,9t,0,0,0,0,0,0,al
|
|
|
|
|
ak,99,9c,90,0,88,0,9r,9u,9t,0,0,0,0,0,al
|
|
|
|
|
ak,9a,9d,91,92,89,8b,9s,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,0,0,0,7s,0,7m,74,79,7c,7e,7i,7j,0,0,al
|
|
|
|
|
ak,0,0,0,7r,7q,7n,75,78,7a,7d,7g,7l,0,0,al
|
|
|
|
|
ak,0,0,0,0,7p,7o,76,77,7b,7f,7h,7k,0,0,al
|
|
|
|
|
ak,8a,0,8z,94,96,98,9b,9e,9j,7c,7e,8z,94,0,al
|
|
|
|
|
ak,88,0,90,93,95,99,9c,9f,9i,7a,7d,90,93,0,al
|
|
|
|
|
ak,89,8b,91,92,97,9a,9d,9g,9h,7b,7f,91,92,0,al
|
|
|
|
|
ak,0,0,86,87,8a,0,8e,8f,8i,8l,0,0,0,0,al
|
|
|
|
|
ak,0,0,83,84,88,0,8c,8g,8j,8m,0,0,0,0,al
|
|
|
|
|
ak,0,0,85,0,89,8b,8d,8h,8k,0,0,8p,8q,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,8n,8s,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,8o,8r,46,al
|
|
|
|
|
NAME quiz 24
|
|
|
|
|
EXT 14,15 2b 14,0 FX slide_d
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 2b
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
ak,98,9b,8z,94,8a,0,9q,9t,0,0,0,8e,8f,0,al
|
|
|
|
|
ak,99,9c,90,93,88,0,9r,9u,9t,0,0,8c,8g,0,al
|
|
|
|
|
ak,9a,9d,91,92,89,8b,9s,0,0,0,0,8d,8h,0,al
|
|
|
|
|
ak,9v,9w,8e,8f,7c,7e,8z,94,0,0,0,8t,8w,0,al
|
|
|
|
|
ak,9x,9z,8c,8g,7a,7d,90,93,0,0,0,8u,8x,0,al
|
|
|
|
|
ak,9y,a0,8d,8h,7b,7f,91,92,0,0,0,8v,8y,0,al
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,8z,94,0,al
|
|
|
|
|
ak,7s,0,7m,74,79,7c,7e,7i,7j,0,0,90,93,0,al
|
|
|
|
|
ak,7r,7q,7n,75,78,7a,7d,7g,7l,0,0,91,92,0,al
|
|
|
|
|
ak,0,7p,7o,76,77,7b,7f,7h,7k,0,0,0,0,0,al
|
|
|
|
|
ak,0,0,8a,0,8e,8f,9l,9n,74,79,9e,9j,7c,7e,al
|
|
|
|
|
ak,0,0,88,0,8c,8g,9k,9o,75,78,9f,9i,7a,7d,al
|
|
|
|
|
ak,0,0,89,8b,8d,8h,9m,9p,76,77,9g,9h,7b,7f,al
|
|
|
|
|
ak,46,0,0,0,0,0,0,0,0,0,0,0,0,0,al
|
|
|
|
|
81,a2,81,81,81,81,81,81,81,81,81,81,81,81,81,81
|
|
|
|
|
NAME quiz 25
|
|
|
|
|
EXT 14,0 2a 14,15
|
|
|
|
|
EXT 1,15 2c 7,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 2c
|
|
|
|
|
80,80,80,80,80,80,80,a1,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,80,0,0,0,0,0,0,0,0,0,80,80,80,80
|
|
|
|
|
80,80,80,0,81,81,81,81,81,81,81,0,80,80,80,80
|
|
|
|
|
80,80,80,0,80,80,80,80,80,80,80,0,80,80,80,80
|
|
|
|
|
80,80,80,0,0,0,80,80,80,0,0,0,80,80,80,80
|
|
|
|
|
80,80,80,81,81,0,0,46,0,0,81,81,80,80,80,80
|
|
|
|
|
80,80,80,80,80,81,81,a2,81,81,80,80,80,80,80,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,1c,u,18,x,1d,1a,19,0,w,1k,1d,s,0,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,19,18,1l,t,am,an,1d,w,0,11,t,t,u,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,s,0,u,1d,35,t,am,an,0,0,0,0,0,0,80
|
|
|
|
|
ak,0,0,0,0,0,0,0,0,0,0,0,0,0,0,80
|
|
|
|
|
ak,46,0,46,0,46,0,46,0,46,0,46,0,46,0,80
|
|
|
|
|
ao,a2,81,a2,81,a2,81,a2,81,a2,81,a2,81,a2,81,80
|
|
|
|
|
NAME quiz 26
|
|
|
|
|
ITM t 1,14
|
|
|
|
|
ITM s 3,14
|
|
|
|
|
ITM u 5,14
|
|
|
|
|
ITM w 7,14
|
|
|
|
|
ITM v 9,14
|
|
|
|
|
ITM p 11,14
|
|
|
|
|
ITM o 13,14
|
|
|
|
|
EXT 1,15 2d 1,0
|
|
|
|
|
EXT 3,15 2d 3,0
|
|
|
|
|
EXT 5,15 2d 5,0
|
|
|
|
|
EXT 9,15 2d 9,0
|
|
|
|
|
EXT 11,15 2d 11,0
|
|
|
|
|
EXT 13,15 2d 13,0
|
|
|
|
|
EXT 7,15 2d 7,0
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
ROOM 2d
|
|
|
|
|
80,0,80,0,80,0,80,0,80,0,80,0,80,0,80,80
|
|
|
|
|
80,0,80,0,80,0,80,0,80,0,80,0,80,0,80,80
|
|
|
|
|
80,0,80,0,80,0,80,0,80,0,80,0,80,0,80,80
|
|
|
|
|
80,0,80,0,80,0,80,0,80,0,80,0,80,0,80,80
|
|
|
|
|
80,0,80,0,80,0,0,46,0,0,80,0,80,0,80,80
|
|
|
|
|
80,0,80,0,80,81,81,a2,81,81,80,0,80,0,80,80
|
|
|
|
|
80,0,80,0,0,0,0,46,0,0,0,0,80,0,80,80
|
|
|
|
|
80,0,80,81,81,81,81,a2,81,81,81,81,80,0,80,80
|
|
|
|
|
80,0,0,0,0,0,0,46,0,0,0,0,0,0,80,80
|
|
|
|
|
80,81,81,81,81,81,81,a2,81,81,81,81,81,81,80,80
|
|
|
|
|
80,80,80,80,80,80,80,0,80,80,80,80,80,80,80,80
|
|
|
|
|
80,80,80,80,80,80,80,0,80,80,80,80,80,80,80,80
|
|
|
|
|
80,aq,aq,aq,aq,aq,80,0,80,aq,aq,aq,aq,aq,aq,80
|
|
|
|
|
80,aq,x,y,z,aq,80,0,80,aq,1b,y,1a,33,aq,80
|
|
|
|
|
80,aq,aq,aq,aq,aq,80,0,80,aq,aq,aq,aq,aq,aq,80
|
|
|
|
|
80,81,81,81,81,81,80,46,80,81,81,81,81,81,81,80
|
|
|
|
|
NAME quiz 27
|
|
|
|
|
END 1g 7,15
|
|
|
|
|
PAL 0
|
|
|
|
|
|
|
|
|
|
TIL 10
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111100
|
|
|
|
|
01101100
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
NAME R
|
|
|
|
|
|
|
|
|
|
TIL 11
|
|
|
|
|
01111110
|
|
|
|
|
01111100
|
|
|
|
|
01100000
|
|
|
|
|
01111000
|
|
|
|
|
01110000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
NAME F
|
|
|
|
|
|
|
|
|
|
TIL 12
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
00011110
|
|
|
|
|
00000110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
NAME 9
|
|
|
|
|
|
|
|
|
|
TIL 13
|
|
|
|
|
00111000
|
|
|
|
|
01110000
|
|
|
|
|
01100000
|
|
|
|
|
01101100
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
NAME 4
|
|
|
|
|
|
|
|
|
|
TIL 14
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
NAME I
|
|
|
|
|
|
|
|
|
|
TIL 15
|
|
|
|
|
11110000
|
|
|
|
|
11010000
|
|
|
|
|
11010000
|
|
|
|
|
11010000
|
|
|
|
|
11010000
|
|
|
|
|
11010000
|
|
|
|
|
11010000
|
|
|
|
|
11110000
|
|
|
|
|
NAME II
|
|
|
|
|
|
|
|
|
|
TIL 16
|
|
|
|
|
11111100
|
|
|
|
|
11010100
|
|
|
|
|
11010100
|
|
|
|
|
11010100
|
|
|
|
|
11010100
|
|
|
|
|
11010100
|
|
|
|
|
11010100
|
|
|
|
|
11111100
|
|
|
|
|
NAME III
|
|
|
|
|
|
|
|
|
|
TIL 17
|
|
|
|
|
01100110
|
|
|
|
|
01110110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00011100
|
|
|
|
|
00111110
|
|
|
|
|
01101110
|
|
|
|
|
01100110
|
|
|
|
|
NAME X
|
|
|
|
|
|
|
|
|
|
TIL 18
|
|
|
|
|
00111100
|
|
|
|
|
01101110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
NAME A
|
|
|
|
|
|
|
|
|
|
TIL 19
|
|
|
|
|
00111110
|
|
|
|
|
01100110
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01101110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
00111110
|
|
|
|
|
NAME G
|
|
|
|
|
|
|
|
|
|
TIL 20
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100000
|
|
|
|
|
01111000
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
|
|
|
|
|
TIL 21
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
01100110
|
|
|
|
|
01101110
|
|
|
|
|
01111100
|
|
|
|
|
|
|
|
|
|
TIL 22
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
>
|
|
|
|
|
10101011
|
|
|
|
|
10101000
|
|
|
|
|
10101011
|
|
|
|
|
10100000
|
|
|
|
|
00001111
|
|
|
|
|
00000000
|
|
|
|
|
00001111
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 23
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000111
|
|
|
|
|
00000111
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
>
|
|
|
|
|
00101010
|
|
|
|
|
00101010
|
|
|
|
|
00101010
|
|
|
|
|
00000010
|
|
|
|
|
00111000
|
|
|
|
|
00000000
|
|
|
|
|
00111100
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 24
|
|
|
|
|
00000111
|
|
|
|
|
00000111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00111100
|
|
|
|
|
00000000
|
|
|
|
|
00111010
|
|
|
|
|
00000010
|
|
|
|
|
00111010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 25
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00001111
|
|
|
|
|
10100000
|
|
|
|
|
10101011
|
|
|
|
|
10101000
|
|
|
|
|
10101011
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 26
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
>
|
|
|
|
|
00111100
|
|
|
|
|
00000000
|
|
|
|
|
00111100
|
|
|
|
|
00000000
|
|
|
|
|
00111100
|
|
|
|
|
00000000
|
|
|
|
|
00111100
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 27
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
>
|
|
|
|
|
00001111
|
|
|
|
|
00000000
|
|
|
|
|
00001111
|
|
|
|
|
00000000
|
|
|
|
|
00001111
|
|
|
|
|
00000000
|
|
|
|
|
00001111
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 28
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 29
|
|
|
|
|
11111111
|
|
|
|
|
10001000
|
|
|
|
|
10001000
|
|
|
|
|
10001000
|
|
|
|
|
11111111
|
|
|
|
|
10001000
|
|
|
|
|
10001000
|
|
|
|
|
10001000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 30
|
|
|
|
|
01100100
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01110110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
|
|
|
|
|
TIL 31
|
|
|
|
|
01111100
|
|
|
|
|
01101110
|
|
|
|
|
01100110
|
|
|
|
|
01101100
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
NAME B
|
|
|
|
|
|
|
|
|
|
TIL 32
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00110000
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00110000
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
00011000
|
|
|
|
|
00111111
|
|
|
|
|
00111111
|
|
|
|
|
00011000
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
NAME arrow l
|
|
|
|
|
|
|
|
|
|
TIL 33
|
|
|
|
|
00010000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
NAME !
|
|
|
|
|
|
|
|
|
|
TIL 34
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00100000
|
|
|
|
|
00100000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
|
|
|
|
|
TIL 35
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01101110
|
|
|
|
|
01111100
|
|
|
|
|
01111000
|
|
|
|
|
01101100
|
|
|
|
|
01101110
|
|
|
|
|
01100110
|
|
|
|
|
|
|
|
|
|
TIL 36
|
|
|
|
|
11110111
|
|
|
|
|
11101011
|
|
|
|
|
11110111
|
|
|
|
|
11101011
|
|
|
|
|
11110111
|
|
|
|
|
11101011
|
|
|
|
|
11110111
|
|
|
|
|
11101011
|
|
|
|
|
|
|
|
|
|
TIL 37
|
|
|
|
|
11111111
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
|
|
|
|
|
TIL 38
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 39
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 40
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000001
|
|
|
|
|
|
|
|
|
|
TIL 41
|
|
|
|
|
11111111
|
|
|
|
|
11000111
|
|
|
|
|
11011111
|
|
|
|
|
11000111
|
|
|
|
|
11010111
|
|
|
|
|
11000111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11100011
|
|
|
|
|
11111011
|
|
|
|
|
11100011
|
|
|
|
|
11111011
|
|
|
|
|
11100011
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 42
|
|
|
|
|
11111111
|
|
|
|
|
11000111
|
|
|
|
|
11011111
|
|
|
|
|
11000111
|
|
|
|
|
11110111
|
|
|
|
|
11000111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11100011
|
|
|
|
|
11111011
|
|
|
|
|
11100011
|
|
|
|
|
11101111
|
|
|
|
|
11100011
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 43
|
|
|
|
|
11111111
|
|
|
|
|
11000111
|
|
|
|
|
11010111
|
|
|
|
|
11000111
|
|
|
|
|
11110111
|
|
|
|
|
11000111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11101111
|
|
|
|
|
11101111
|
|
|
|
|
11101111
|
|
|
|
|
11101111
|
|
|
|
|
11101111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 44
|
|
|
|
|
11111111
|
|
|
|
|
11000111
|
|
|
|
|
11010111
|
|
|
|
|
11000111
|
|
|
|
|
11010111
|
|
|
|
|
11000111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11000111
|
|
|
|
|
11010111
|
|
|
|
|
11010111
|
|
|
|
|
11010111
|
|
|
|
|
11000111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 46
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME arrow d
|
|
|
|
|
|
|
|
|
|
TIL 47
|
|
|
|
|
11111110
|
|
|
|
|
11000110
|
|
|
|
|
10000010
|
|
|
|
|
10010010
|
|
|
|
|
10000010
|
|
|
|
|
11000110
|
|
|
|
|
11111110
|
|
|
|
|
11111110
|
|
|
|
|
|
|
|
|
|
TIL 48
|
|
|
|
|
01111111
|
|
|
|
|
01100011
|
|
|
|
|
01000001
|
|
|
|
|
01001001
|
|
|
|
|
01000001
|
|
|
|
|
01100011
|
|
|
|
|
01111111
|
|
|
|
|
01111111
|
|
|
|
|
|
|
|
|
|
TIL 49
|
|
|
|
|
11111111
|
|
|
|
|
00000001
|
|
|
|
|
11111101
|
|
|
|
|
11111101
|
|
|
|
|
11111101
|
|
|
|
|
00000001
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 50
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
|
|
|
|
|
TIL 51
|
|
|
|
|
00011111
|
|
|
|
|
00000111
|
|
|
|
|
00000111
|
|
|
|
|
00000111
|
|
|
|
|
00000111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
|
|
|
|
|
TIL 52
|
|
|
|
|
00000101
|
|
|
|
|
00000101
|
|
|
|
|
00000101
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 53
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
|
|
|
|
|
TIL 54
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111000
|
|
|
|
|
01010000
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 55
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
10111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 56
|
|
|
|
|
11111101
|
|
|
|
|
11111111
|
|
|
|
|
11111101
|
|
|
|
|
11111111
|
|
|
|
|
11111101
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 57
|
|
|
|
|
11110100
|
|
|
|
|
11110100
|
|
|
|
|
11111100
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 58
|
|
|
|
|
10100111
|
|
|
|
|
10100111
|
|
|
|
|
10100111
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 59
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
10101111
|
|
|
|
|
11111111
|
|
|
|
|
01111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 60
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 61
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 62
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000110
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
00000110
|
|
|
|
|
|
|
|
|
|
TIL 63
|
|
|
|
|
10000000
|
|
|
|
|
10000000
|
|
|
|
|
10000000
|
|
|
|
|
10000000
|
|
|
|
|
10000000
|
|
|
|
|
10000000
|
|
|
|
|
10000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 64
|
|
|
|
|
00100011
|
|
|
|
|
10100000
|
|
|
|
|
00100011
|
|
|
|
|
10100000
|
|
|
|
|
00100011
|
|
|
|
|
10100000
|
|
|
|
|
00100011
|
|
|
|
|
10100000
|
|
|
|
|
|
|
|
|
|
TIL 65
|
|
|
|
|
00000111
|
|
|
|
|
10100111
|
|
|
|
|
00100011
|
|
|
|
|
10100000
|
|
|
|
|
00100011
|
|
|
|
|
10100000
|
|
|
|
|
00100011
|
|
|
|
|
10100000
|
|
|
|
|
|
|
|
|
|
TIL 66
|
|
|
|
|
00100011
|
|
|
|
|
10100000
|
|
|
|
|
00100011
|
|
|
|
|
10100000
|
|
|
|
|
00100011
|
|
|
|
|
10100000
|
|
|
|
|
00100011
|
|
|
|
|
10100011
|
|
|
|
|
|
|
|
|
|
TIL 67
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 68
|
|
|
|
|
00000010
|
|
|
|
|
00000010
|
|
|
|
|
00000010
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 69
|
|
|
|
|
10000001
|
|
|
|
|
10000001
|
|
|
|
|
10000001
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL 70
|
|
|
|
|
10001001
|
|
|
|
|
10001001
|
|
|
|
|
10001001
|
|
|
|
|
11111111
|
|
|
|
|
11110101
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11110101
|
|
|
|
|
|
|
|
|
|
TIL 71
|
|
|
|
|
11111111
|
|
|
|
|
11110000
|
|
|
|
|
11110000
|
|
|
|
|
11111111
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 72
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00111100
|
|
|
|
|
01111110
|
|
|
|
|
01011010
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00111100
|
|
|
|
|
01111110
|
|
|
|
|
01011010
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 73
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME black wall
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL 74
|
|
|
|
|
00001111
|
|
|
|
|
00011111
|
|
|
|
|
00011100
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
NAME O-1
|
|
|
|
|
|
|
|
|
|
TIL 75
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME O-2
|
|
|
|
|
|
|
|
|
|
TIL 76
|
|
|
|
|
01110001
|
|
|
|
|
00111111
|
|
|
|
|
00011110
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME O-3
|
|
|
|
|
|
|
|
|
|
TIL 77
|
|
|
|
|
11110000
|
|
|
|
|
11000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME O-4
|
|
|
|
|
|
|
|
|
|
TIL 78
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
NAME O-5
|
|
|
|
|
|
|
|
|
|
TIL 79
|
|
|
|
|
11000000
|
|
|
|
|
11100000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
NAME O-6
|
|
|
|
|
|
|
|
|
|
TIL 80
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz reg
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL 81
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz flat
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL 82
|
|
|
|
|
00011111
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
|
|
|
|
|
TIL 83
|
|
|
|
|
11100000
|
|
|
|
|
11100001
|
|
|
|
|
01111111
|
|
|
|
|
01111110
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
NAME P-1
|
|
|
|
|
|
|
|
|
|
TIL 84
|
|
|
|
|
01100000
|
|
|
|
|
11100000
|
|
|
|
|
11000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME P-2
|
|
|
|
|
|
|
|
|
|
TIL 85
|
|
|
|
|
11100000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME P-3
|
|
|
|
|
|
|
|
|
|
TIL 86
|
|
|
|
|
01111111
|
|
|
|
|
01111111
|
|
|
|
|
11100111
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
NAME P-4
|
|
|
|
|
|
|
|
|
|
TIL 87
|
|
|
|
|
00000000
|
|
|
|
|
11000000
|
|
|
|
|
11110000
|
|
|
|
|
11110000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME P-5
|
|
|
|
|
|
|
|
|
|
TIL 88
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
NAME L-1
|
|
|
|
|
|
|
|
|
|
TIL 89
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
01111000
|
|
|
|
|
01111111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME L-2
|
|
|
|
|
|
|
|
|
|
TIL 90
|
|
|
|
|
00110000
|
|
|
|
|
00110001
|
|
|
|
|
00111111
|
|
|
|
|
00111110
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
NAME E-2
|
|
|
|
|
|
|
|
|
|
TIL 91
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00111111
|
|
|
|
|
00011111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME E-3
|
|
|
|
|
|
|
|
|
|
TIL 92
|
|
|
|
|
00110000
|
|
|
|
|
01110000
|
|
|
|
|
11110000
|
|
|
|
|
10000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME E-4
|
|
|
|
|
|
|
|
|
|
TIL 93
|
|
|
|
|
00000000
|
|
|
|
|
11100000
|
|
|
|
|
11000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME E-5
|
|
|
|
|
|
|
|
|
|
TIL 94
|
|
|
|
|
11100000
|
|
|
|
|
11110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME E-6
|
|
|
|
|
|
|
|
|
|
TIL 95
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
NAME I-1
|
|
|
|
|
|
|
|
|
|
TIL 96
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011110
|
|
|
|
|
00011110
|
|
|
|
|
00001110
|
|
|
|
|
00001110
|
|
|
|
|
00001110
|
|
|
|
|
00011100
|
|
|
|
|
NAME I-2
|
|
|
|
|
|
|
|
|
|
TIL 97
|
|
|
|
|
00111000
|
|
|
|
|
00111100
|
|
|
|
|
00111100
|
|
|
|
|
00011100
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME I-3
|
|
|
|
|
|
|
|
|
|
TIL 98
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
NAME S-1
|
|
|
|
|
|
|
|
|
|
TIL 99
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00000011
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME S-2
|
|
|
|
|
|
|
|
|
|
TIL a
|
|
|
|
|
10011001
|
|
|
|
|
10100000
|
|
|
|
|
00000110
|
|
|
|
|
10010001
|
|
|
|
|
00100110
|
|
|
|
|
10001001
|
|
|
|
|
00100000
|
|
|
|
|
10010101
|
|
|
|
|
>
|
|
|
|
|
10011001
|
|
|
|
|
10100000
|
|
|
|
|
00000110
|
|
|
|
|
10010001
|
|
|
|
|
00100110
|
|
|
|
|
10001001
|
|
|
|
|
00100000
|
|
|
|
|
10010101
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL b
|
|
|
|
|
11110111
|
|
|
|
|
10101011
|
|
|
|
|
11111111
|
|
|
|
|
10101101
|
|
|
|
|
11110111
|
|
|
|
|
01011101
|
|
|
|
|
11110111
|
|
|
|
|
10111111
|
|
|
|
|
NAME tile 3
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL c
|
|
|
|
|
11100111
|
|
|
|
|
00011011
|
|
|
|
|
10100001
|
|
|
|
|
11110100
|
|
|
|
|
01100111
|
|
|
|
|
11011100
|
|
|
|
|
01010111
|
|
|
|
|
01101101
|
|
|
|
|
NAME tile 2
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL d
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME black
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL e
|
|
|
|
|
11111110
|
|
|
|
|
01101111
|
|
|
|
|
11111111
|
|
|
|
|
11111101
|
|
|
|
|
11111111
|
|
|
|
|
11011101
|
|
|
|
|
11110111
|
|
|
|
|
11111111
|
|
|
|
|
NAME tile 4
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL f
|
|
|
|
|
00000111
|
|
|
|
|
00000011
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000001
|
|
|
|
|
00000011
|
|
|
|
|
00000111
|
|
|
|
|
NAME door right
|
|
|
|
|
|
|
|
|
|
TIL g
|
|
|
|
|
11100111
|
|
|
|
|
11000011
|
|
|
|
|
10000001
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME door top
|
|
|
|
|
|
|
|
|
|
TIL h
|
|
|
|
|
11100000
|
|
|
|
|
11000000
|
|
|
|
|
10000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
10000000
|
|
|
|
|
11000000
|
|
|
|
|
11100000
|
|
|
|
|
NAME door left
|
|
|
|
|
|
|
|
|
|
TIL i
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
NAME door bottom
|
|
|
|
|
|
|
|
|
|
TIL j
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME question mark
|
|
|
|
|
|
|
|
|
|
TIL k
|
|
|
|
|
00111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
00001110
|
|
|
|
|
00111100
|
|
|
|
|
01110000
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
NAME 2
|
|
|
|
|
|
|
|
|
|
TIL l
|
|
|
|
|
00111100
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
NAME 0
|
|
|
|
|
|
|
|
|
|
TIL m
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01100000
|
|
|
|
|
01111100
|
|
|
|
|
00001110
|
|
|
|
|
00000110
|
|
|
|
|
01111110
|
|
|
|
|
01111100
|
|
|
|
|
NAME 5
|
|
|
|
|
|
|
|
|
|
TIL n
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00001110
|
|
|
|
|
00011100
|
|
|
|
|
00111000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
NAME 7
|
|
|
|
|
|
|
|
|
|
TIL o
|
|
|
|
|
00011100
|
|
|
|
|
00111100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
NAME 1
|
|
|
|
|
|
|
|
|
|
TIL p
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
NAME 8
|
|
|
|
|
|
|
|
|
|
TIL q
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00000110
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00000110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
NAME 3
|
|
|
|
|
|
|
|
|
|
TIL r
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00001100
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00001100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00110000
|
|
|
|
|
00011000
|
|
|
|
|
11111100
|
|
|
|
|
11111100
|
|
|
|
|
00011000
|
|
|
|
|
00110000
|
|
|
|
|
00000000
|
|
|
|
|
NAME arrow
|
|
|
|
|
|
|
|
|
|
TIL s
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100000
|
|
|
|
|
01111110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
01101110
|
|
|
|
|
01111110
|
|
|
|
|
NAME S
|
|
|
|
|
|
|
|
|
|
TIL t
|
|
|
|
|
01111110
|
|
|
|
|
01111100
|
|
|
|
|
01100000
|
|
|
|
|
01111000
|
|
|
|
|
01110000
|
|
|
|
|
01100000
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
NAME E
|
|
|
|
|
|
|
|
|
|
TIL u
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100010
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
NAME L
|
|
|
|
|
|
|
|
|
|
TIL v
|
|
|
|
|
01111110
|
|
|
|
|
01000110
|
|
|
|
|
01000000
|
|
|
|
|
01100000
|
|
|
|
|
01111000
|
|
|
|
|
01111010
|
|
|
|
|
01111010
|
|
|
|
|
01111110
|
|
|
|
|
NAME C
|
|
|
|
|
|
|
|
|
|
TIL w
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01011010
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
NAME T
|
|
|
|
|
|
|
|
|
|
TIL x
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
01111000
|
|
|
|
|
01110000
|
|
|
|
|
NAME Y
|
|
|
|
|
|
|
|
|
|
TIL y
|
|
|
|
|
00111100
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
NAME O
|
|
|
|
|
|
|
|
|
|
TIL z
|
|
|
|
|
01100100
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
NAME U
|
|
|
|
|
|
|
|
|
|
TIL 1a
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01110110
|
|
|
|
|
01110110
|
|
|
|
|
01111110
|
|
|
|
|
01101110
|
|
|
|
|
01101110
|
|
|
|
|
01100110
|
|
|
|
|
NAME N
|
|
|
|
|
|
|
|
|
|
TIL 1b
|
|
|
|
|
01100010
|
|
|
|
|
01100010
|
|
|
|
|
01100010
|
|
|
|
|
01100010
|
|
|
|
|
01101010
|
|
|
|
|
01101010
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
NAME W
|
|
|
|
|
|
|
|
|
|
TIL 1c
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01101110
|
|
|
|
|
01111100
|
|
|
|
|
01110000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
NAME P
|
|
|
|
|
|
|
|
|
|
TIL 1d
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00111100
|
|
|
|
|
NAME i
|
|
|
|
|
|
|
|
|
|
TIL 1e
|
|
|
|
|
00000000
|
|
|
|
|
00100000
|
|
|
|
|
01110000
|
|
|
|
|
00100000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
01110000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 1f
|
|
|
|
|
00000000
|
|
|
|
|
00000100
|
|
|
|
|
00001110
|
|
|
|
|
00000100
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00001110
|
|
|
|
|
00000010
|
|
|
|
|
00000010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 1g
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00010000
|
|
|
|
|
00111000
|
|
|
|
|
00010000
|
|
|
|
|
00000100
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00001000
|
|
|
|
|
00011100
|
|
|
|
|
00001000
|
|
|
|
|
01000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 1h
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00100000
|
|
|
|
|
01110000
|
|
|
|
|
00100000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
01110000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 1i
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 1j
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01101101
|
|
|
|
|
01101101
|
|
|
|
|
|
|
|
|
|
TIL 1k
|
|
|
|
|
01100100
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
NAME H
|
|
|
|
|
|
|
|
|
|
TIL 1l
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01101010
|
|
|
|
|
01101010
|
|
|
|
|
01101010
|
|
|
|
|
01101010
|
|
|
|
|
01101010
|
|
|
|
|
01101010
|
|
|
|
|
NAME M
|
|
|
|
|
|
|
|
|
|
TIL 1m
|
|
|
|
|
01111100
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01101110
|
|
|
|
|
01111100
|
|
|
|
|
01111000
|
|
|
|
|
NAME D
|
|
|
|
|
|
|
|
|
|
TIL 1n
|
|
|
|
|
01111100
|
|
|
|
|
01111100
|
|
|
|
|
00001100
|
|
|
|
|
00111100
|
|
|
|
|
00110000
|
|
|
|
|
00000000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
NAME ?
|
|
|
|
|
|
|
|
|
|
TIL 1o
|
|
|
|
|
10101011
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010111
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
>
|
|
|
|
|
10101011
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
11101010
|
|
|
|
|
01010101
|
|
|
|
|
|
|
|
|
|
TIL 1p
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
|
|
|
|
|
TIL 1q
|
|
|
|
|
00000000
|
|
|
|
|
01010000
|
|
|
|
|
00100000
|
|
|
|
|
01010000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 1r
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
NAME green
|
|
|
|
|
|
|
|
|
|
TIL 1s
|
|
|
|
|
10011001
|
|
|
|
|
11000011
|
|
|
|
|
10000001
|
|
|
|
|
01011010
|
|
|
|
|
00100100
|
|
|
|
|
10100101
|
|
|
|
|
10011001
|
|
|
|
|
11000011
|
|
|
|
|
NAME raspberry
|
|
|
|
|
|
|
|
|
|
TIL 1t
|
|
|
|
|
00000000
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
00000000
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME GPIO pins
|
|
|
|
|
|
|
|
|
|
TIL 1u
|
|
|
|
|
00000000
|
|
|
|
|
00100010
|
|
|
|
|
01110000
|
|
|
|
|
00100100
|
|
|
|
|
00001110
|
|
|
|
|
00000100
|
|
|
|
|
01000000
|
|
|
|
|
00010000
|
|
|
|
|
>
|
|
|
|
|
00010000
|
|
|
|
|
01000000
|
|
|
|
|
11100010
|
|
|
|
|
01000000
|
|
|
|
|
00001000
|
|
|
|
|
00011100
|
|
|
|
|
00001000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 1v
|
|
|
|
|
11111100
|
|
|
|
|
10001100
|
|
|
|
|
10000100
|
|
|
|
|
10000100
|
|
|
|
|
10000100
|
|
|
|
|
10000100
|
|
|
|
|
10000100
|
|
|
|
|
11111100
|
|
|
|
|
|
|
|
|
|
TIL 1w
|
|
|
|
|
01111100
|
|
|
|
|
00000011
|
|
|
|
|
01111001
|
|
|
|
|
10000101
|
|
|
|
|
10000101
|
|
|
|
|
10011001
|
|
|
|
|
11000010
|
|
|
|
|
00111110
|
|
|
|
|
>
|
|
|
|
|
00111110
|
|
|
|
|
00000010
|
|
|
|
|
11111001
|
|
|
|
|
10000101
|
|
|
|
|
10100101
|
|
|
|
|
10011001
|
|
|
|
|
01000011
|
|
|
|
|
01111100
|
|
|
|
|
NAME spiral
|
|
|
|
|
|
|
|
|
|
TIL 1x
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
|
|
|
|
|
TIL 1y
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 1z
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
11111111
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
|
|
|
|
|
TIL 2a
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 2b
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
>
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 2c
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
>
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
10100001
|
|
|
|
|
10100001
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
|
|
|
|
|
TIL 2d
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00111000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00111000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 2e
|
|
|
|
|
11110000
|
|
|
|
|
00011000
|
|
|
|
|
00010100
|
|
|
|
|
00010010
|
|
|
|
|
00011111
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
|
|
|
|
|
TIL 2f
|
|
|
|
|
00011111
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
|
|
|
|
|
TIL 2g
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00011111
|
|
|
|
|
|
|
|
|
|
TIL 2h
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 2i
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
01010111
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
11101010
|
|
|
|
|
01010101
|
|
|
|
|
|
|
|
|
|
TIL 2j
|
|
|
|
|
00001011
|
|
|
|
|
00010101
|
|
|
|
|
00001010
|
|
|
|
|
00010111
|
|
|
|
|
00001010
|
|
|
|
|
00010101
|
|
|
|
|
00001010
|
|
|
|
|
00010101
|
|
|
|
|
>
|
|
|
|
|
00001011
|
|
|
|
|
00010101
|
|
|
|
|
00001010
|
|
|
|
|
00010101
|
|
|
|
|
00001010
|
|
|
|
|
00010101
|
|
|
|
|
00001010
|
|
|
|
|
00010101
|
|
|
|
|
|
|
|
|
|
TIL 2k
|
|
|
|
|
00001011
|
|
|
|
|
00010101
|
|
|
|
|
10101010
|
|
|
|
|
01010111
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
>
|
|
|
|
|
00001011
|
|
|
|
|
00010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
11101010
|
|
|
|
|
01010101
|
|
|
|
|
|
|
|
|
|
TIL 2l
|
|
|
|
|
10101011
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010111
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
10101011
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 2m
|
|
|
|
|
10101011
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010111
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
00101010
|
|
|
|
|
00010101
|
|
|
|
|
>
|
|
|
|
|
10101011
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
00101010
|
|
|
|
|
00010101
|
|
|
|
|
|
|
|
|
|
TIL 2n
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
|
|
|
|
|
TIL 2o
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 2p
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 2q
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 2r
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
|
|
|
|
|
TIL 2s
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
10111111
|
|
|
|
|
10111111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
|
|
|
|
|
TIL 2t
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
00000011
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 2u
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111110
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
|
|
|
|
|
TIL 2v
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 2w
|
|
|
|
|
11000000
|
|
|
|
|
11100000
|
|
|
|
|
11110000
|
|
|
|
|
11111000
|
|
|
|
|
11111100
|
|
|
|
|
11111110
|
|
|
|
|
01111111
|
|
|
|
|
00111111
|
|
|
|
|
|
|
|
|
|
TIL 2x
|
|
|
|
|
00011111
|
|
|
|
|
00001111
|
|
|
|
|
00000111
|
|
|
|
|
00000011
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 2y
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
10000000
|
|
|
|
|
|
|
|
|
|
TIL 2z
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 3a
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
|
|
|
|
|
TIL 3b
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
|
|
|
|
|
TIL 3e
|
|
|
|
|
11110111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
10101101
|
|
|
|
|
11111111
|
|
|
|
|
01111111
|
|
|
|
|
11110111
|
|
|
|
|
10111111
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
10111101
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
10111111
|
|
|
|
|
11101111
|
|
|
|
|
11111101
|
|
|
|
|
11111111
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL 3f
|
|
|
|
|
11111111
|
|
|
|
|
01111111
|
|
|
|
|
11111111
|
|
|
|
|
11111101
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11011111
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
11111110
|
|
|
|
|
11111111
|
|
|
|
|
11110111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11101111
|
|
|
|
|
11111101
|
|
|
|
|
11110111
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL 3g
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11011111
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111101
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL 3h
|
|
|
|
|
11111111
|
|
|
|
|
11111101
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
10111111
|
|
|
|
|
11111111
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL 3j
|
|
|
|
|
00000000
|
|
|
|
|
01000000
|
|
|
|
|
01011100
|
|
|
|
|
01010100
|
|
|
|
|
01011100
|
|
|
|
|
01000100
|
|
|
|
|
01011100
|
|
|
|
|
01000000
|
|
|
|
|
|
|
|
|
|
TIL 3k
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000011
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 3l
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000111
|
|
|
|
|
00000001
|
|
|
|
|
00000111
|
|
|
|
|
00000100
|
|
|
|
|
00000111
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 3m
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000111
|
|
|
|
|
00000001
|
|
|
|
|
00000111
|
|
|
|
|
00000001
|
|
|
|
|
00000111
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 3n
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000100
|
|
|
|
|
00000101
|
|
|
|
|
00000111
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 3o
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000111
|
|
|
|
|
00000100
|
|
|
|
|
00000111
|
|
|
|
|
00000001
|
|
|
|
|
00000111
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 3p
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000111
|
|
|
|
|
00000100
|
|
|
|
|
00000111
|
|
|
|
|
00000101
|
|
|
|
|
00000111
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 3q
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000111
|
|
|
|
|
00000001
|
|
|
|
|
00000011
|
|
|
|
|
00000010
|
|
|
|
|
00000010
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 3r
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000111
|
|
|
|
|
00000101
|
|
|
|
|
00000111
|
|
|
|
|
00000101
|
|
|
|
|
00000111
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 3s
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000111
|
|
|
|
|
00000101
|
|
|
|
|
00000111
|
|
|
|
|
00000001
|
|
|
|
|
00000111
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 3t
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
00000000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
00000000
|
|
|
|
|
NAME :
|
|
|
|
|
|
|
|
|
|
TIL 3u
|
|
|
|
|
00110000
|
|
|
|
|
01111000
|
|
|
|
|
11111100
|
|
|
|
|
11111100
|
|
|
|
|
01111000
|
|
|
|
|
00110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
00011110
|
|
|
|
|
00111111
|
|
|
|
|
00111111
|
|
|
|
|
00011110
|
|
|
|
|
00001100
|
|
|
|
|
NAME ball
|
|
|
|
|
|
|
|
|
|
TIL 3v
|
|
|
|
|
00000111
|
|
|
|
|
00000111
|
|
|
|
|
00011100
|
|
|
|
|
11111000
|
|
|
|
|
11110000
|
|
|
|
|
11110000
|
|
|
|
|
11100000
|
|
|
|
|
10000000
|
|
|
|
|
|
|
|
|
|
TIL 3w
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
01100000
|
|
|
|
|
01111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
01111111
|
|
|
|
|
|
|
|
|
|
TIL 3x
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
|
|
|
|
|
TIL 3y
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
10000000
|
|
|
|
|
10000000
|
|
|
|
|
|
|
|
|
|
TIL 3z
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
10110000
|
|
|
|
|
|
|
|
|
|
TIL 4a
|
|
|
|
|
11111111
|
|
|
|
|
10101100
|
|
|
|
|
11111101
|
|
|
|
|
10101101
|
|
|
|
|
11111101
|
|
|
|
|
11111100
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 4b
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
00110110
|
|
|
|
|
00110110
|
|
|
|
|
00000000
|
|
|
|
|
00110110
|
|
|
|
|
00110110
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 4c
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
|
|
|
|
|
TIL 4d
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11010101
|
|
|
|
|
10000000
|
|
|
|
|
11000101
|
|
|
|
|
10000101
|
|
|
|
|
11000001
|
|
|
|
|
|
|
|
|
|
TIL 4e
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111011
|
|
|
|
|
01011001
|
|
|
|
|
00001100
|
|
|
|
|
00011110
|
|
|
|
|
00001011
|
|
|
|
|
00011001
|
|
|
|
|
|
|
|
|
|
TIL 4f
|
|
|
|
|
10000101
|
|
|
|
|
11000101
|
|
|
|
|
10000101
|
|
|
|
|
11010101
|
|
|
|
|
10000000
|
|
|
|
|
11010101
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 4g
|
|
|
|
|
00001100
|
|
|
|
|
00011110
|
|
|
|
|
00001111
|
|
|
|
|
00011111
|
|
|
|
|
00001011
|
|
|
|
|
01011111
|
|
|
|
|
11110101
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 4h
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 4i
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
01010111
|
|
|
|
|
00000011
|
|
|
|
|
00000111
|
|
|
|
|
00000011
|
|
|
|
|
11100111
|
|
|
|
|
|
|
|
|
|
TIL 4j
|
|
|
|
|
10000000
|
|
|
|
|
11001111
|
|
|
|
|
10000000
|
|
|
|
|
11001110
|
|
|
|
|
10010010
|
|
|
|
|
11010010
|
|
|
|
|
10000000
|
|
|
|
|
11010101
|
|
|
|
|
|
|
|
|
|
TIL 4k
|
|
|
|
|
00000011
|
|
|
|
|
11100111
|
|
|
|
|
00000011
|
|
|
|
|
01100111
|
|
|
|
|
11100011
|
|
|
|
|
10100111
|
|
|
|
|
00000011
|
|
|
|
|
01010111
|
|
|
|
|
|
|
|
|
|
TIL 4l
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00000111
|
|
|
|
|
00000111
|
|
|
|
|
00010111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
|
|
|
|
|
TIL 4m
|
|
|
|
|
00000011
|
|
|
|
|
11110011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
|
|
|
|
|
TIL 4n
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
|
|
|
|
|
TIL 4o
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
00001011
|
|
|
|
|
11110011
|
|
|
|
|
00000011
|
|
|
|
|
|
|
|
|
|
TIL 4p
|
|
|
|
|
01010000
|
|
|
|
|
01010000
|
|
|
|
|
01010000
|
|
|
|
|
01010000
|
|
|
|
|
01010000
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 4q
|
|
|
|
|
01000001
|
|
|
|
|
01000001
|
|
|
|
|
01000001
|
|
|
|
|
01000001
|
|
|
|
|
01010001
|
|
|
|
|
01000000
|
|
|
|
|
00111111
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 4r
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
01000001
|
|
|
|
|
01000001
|
|
|
|
|
01000001
|
|
|
|
|
01000001
|
|
|
|
|
01000001
|
|
|
|
|
|
|
|
|
|
TIL 4s
|
|
|
|
|
00000000
|
|
|
|
|
00111111
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
|
|
|
|
|
TIL 4t
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
|
|
|
|
|
TIL 4u
|
|
|
|
|
01000000
|
|
|
|
|
01010000
|
|
|
|
|
01010000
|
|
|
|
|
01010000
|
|
|
|
|
01000000
|
|
|
|
|
01010000
|
|
|
|
|
01010000
|
|
|
|
|
01010000
|
|
|
|
|
|
|
|
|
|
TIL 4v
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
|
|
|
|
|
TIL 4w
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 4x
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00110100
|
|
|
|
|
00101000
|
|
|
|
|
00010100
|
|
|
|
|
00101100
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 4y
|
|
|
|
|
00100000
|
|
|
|
|
00100000
|
|
|
|
|
00100000
|
|
|
|
|
00100000
|
|
|
|
|
00100101
|
|
|
|
|
00100101
|
|
|
|
|
00100101
|
|
|
|
|
00100101
|
|
|
|
|
|
|
|
|
|
TIL 4z
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00100000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 5a
|
|
|
|
|
01100110
|
|
|
|
|
00111100
|
|
|
|
|
01111110
|
|
|
|
|
10100101
|
|
|
|
|
11011011
|
|
|
|
|
01011010
|
|
|
|
|
01100110
|
|
|
|
|
00111100
|
|
|
|
|
|
|
|
|
|
TIL 5f
|
|
|
|
|
00010110
|
|
|
|
|
00100011
|
|
|
|
|
00100100
|
|
|
|
|
00011010
|
|
|
|
|
00010001
|
|
|
|
|
00001010
|
|
|
|
|
00000110
|
|
|
|
|
00000001
|
|
|
|
|
|
|
|
|
|
TIL 5g
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00111000
|
|
|
|
|
01010100
|
|
|
|
|
10100010
|
|
|
|
|
11011100
|
|
|
|
|
|
|
|
|
|
TIL 5h
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00011100
|
|
|
|
|
00101010
|
|
|
|
|
01000101
|
|
|
|
|
00111011
|
|
|
|
|
|
|
|
|
|
TIL 5i
|
|
|
|
|
01101000
|
|
|
|
|
01000100
|
|
|
|
|
00100100
|
|
|
|
|
01011000
|
|
|
|
|
10001000
|
|
|
|
|
01010000
|
|
|
|
|
01100000
|
|
|
|
|
10000000
|
|
|
|
|
|
|
|
|
|
TIL 5j
|
|
|
|
|
01011111
|
|
|
|
|
11101111
|
|
|
|
|
01101111
|
|
|
|
|
10011111
|
|
|
|
|
11011111
|
|
|
|
|
10111111
|
|
|
|
|
01111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 5k
|
|
|
|
|
10100110
|
|
|
|
|
01110010
|
|
|
|
|
01101111
|
|
|
|
|
10010110
|
|
|
|
|
10111001
|
|
|
|
|
11010110
|
|
|
|
|
11100110
|
|
|
|
|
11111001
|
|
|
|
|
|
|
|
|
|
TIL 5l
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
10001111
|
|
|
|
|
01010110
|
|
|
|
|
11101001
|
|
|
|
|
00010000
|
|
|
|
|
|
|
|
|
|
TIL 5m
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
00011111
|
|
|
|
|
10101111
|
|
|
|
|
01110111
|
|
|
|
|
10001111
|
|
|
|
|
|
|
|
|
|
TIL 5n
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111110
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 5o
|
|
|
|
|
00110100
|
|
|
|
|
00110100
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00110100
|
|
|
|
|
NAME hash
|
|
|
|
|
|
|
|
|
|
TIL 5p
|
|
|
|
|
00111100
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
NAME O filled
|
|
|
|
|
|
|
|
|
|
TIL 5q
|
|
|
|
|
01111100
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111100
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
NAME B filled
|
|
|
|
|
|
|
|
|
|
TIL 5r
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111100
|
|
|
|
|
01110000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
NAME P filled
|
|
|
|
|
|
|
|
|
|
TIL 5s
|
|
|
|
|
00111100
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
NAME A filled
|
|
|
|
|
|
|
|
|
|
TIL 5t
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00001100
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00001100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00110000
|
|
|
|
|
00011000
|
|
|
|
|
11111100
|
|
|
|
|
11111100
|
|
|
|
|
00011000
|
|
|
|
|
00110000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 5u
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
|
|
|
|
|
TIL 5v
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
11100010
|
|
|
|
|
|
|
|
|
|
TIL 5w
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
|
|
|
|
|
TIL 5x
|
|
|
|
|
01001001
|
|
|
|
|
01001001
|
|
|
|
|
01001001
|
|
|
|
|
01001001
|
|
|
|
|
01001001
|
|
|
|
|
01001001
|
|
|
|
|
01001001
|
|
|
|
|
01001001
|
|
|
|
|
|
|
|
|
|
TIL 5y
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01000000
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
01001000
|
|
|
|
|
|
|
|
|
|
TIL 5z
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 6a
|
|
|
|
|
00010001
|
|
|
|
|
00010001
|
|
|
|
|
00010001
|
|
|
|
|
11100000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL 6b
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
11100000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL 6c
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001100
|
|
|
|
|
00000010
|
|
|
|
|
00000010
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL 6d
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
11111110
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL 6e
|
|
|
|
|
01000000
|
|
|
|
|
01000000
|
|
|
|
|
11000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL 6f
|
|
|
|
|
00111100
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
01111100
|
|
|
|
|
00111110
|
|
|
|
|
|
|
|
|
|
TIL 6g
|
|
|
|
|
01111110
|
|
|
|
|
01100110
|
|
|
|
|
00000110
|
|
|
|
|
00001100
|
|
|
|
|
00111000
|
|
|
|
|
01110000
|
|
|
|
|
01110110
|
|
|
|
|
01111110
|
|
|
|
|
|
|
|
|
|
TIL 6h
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01111110
|
|
|
|
|
01111110
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME -
|
|
|
|
|
|
|
|
|
|
TIL 6i
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
NAME .
|
|
|
|
|
|
|
|
|
|
TIL 6j
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
00100000
|
|
|
|
|
NAME ,
|
|
|
|
|
|
|
|
|
|
TIL 6k
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
00000001
|
|
|
|
|
00000011
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 6l
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
10000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 6m
|
|
|
|
|
10010010
|
|
|
|
|
11110010
|
|
|
|
|
10010010
|
|
|
|
|
10011111
|
|
|
|
|
10011110
|
|
|
|
|
10011110
|
|
|
|
|
10011110
|
|
|
|
|
11111110
|
|
|
|
|
|
|
|
|
|
TIL 6n
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
11000111
|
|
|
|
|
11000101
|
|
|
|
|
11111111
|
|
|
|
|
01000111
|
|
|
|
|
01000101
|
|
|
|
|
01111111
|
|
|
|
|
|
|
|
|
|
TIL 6o
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 6p
|
|
|
|
|
00110001
|
|
|
|
|
00110001
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00010001
|
|
|
|
|
|
|
|
|
|
TIL 6q
|
|
|
|
|
10011111
|
|
|
|
|
10011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
|
|
|
|
|
TIL 6r
|
|
|
|
|
11111111
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
01011000
|
|
|
|
|
00001000
|
|
|
|
|
00011000
|
|
|
|
|
00001111
|
|
|
|
|
00011000
|
|
|
|
|
|
|
|
|
|
TIL 6s
|
|
|
|
|
00001000
|
|
|
|
|
00011111
|
|
|
|
|
00001000
|
|
|
|
|
00011000
|
|
|
|
|
00001111
|
|
|
|
|
01010010
|
|
|
|
|
11110010
|
|
|
|
|
11110011
|
|
|
|
|
|
|
|
|
|
TIL 6t
|
|
|
|
|
11111111
|
|
|
|
|
01111111
|
|
|
|
|
00100100
|
|
|
|
|
00100100
|
|
|
|
|
00100100
|
|
|
|
|
00100100
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 6u
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
11111110
|
|
|
|
|
10010010
|
|
|
|
|
11111110
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 6v
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11110000
|
|
|
|
|
11110111
|
|
|
|
|
11110100
|
|
|
|
|
11110111
|
|
|
|
|
11110000
|
|
|
|
|
|
|
|
|
|
TIL 6w
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
10011111
|
|
|
|
|
10011111
|
|
|
|
|
10010011
|
|
|
|
|
10010010
|
|
|
|
|
|
|
|
|
|
TIL 6x
|
|
|
|
|
00111111
|
|
|
|
|
00111111
|
|
|
|
|
00110110
|
|
|
|
|
11111111
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 6y
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
01010111
|
|
|
|
|
11111100
|
|
|
|
|
11111111
|
|
|
|
|
11100100
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
|
|
|
|
|
TIL 6z
|
|
|
|
|
11111111
|
|
|
|
|
11010101
|
|
|
|
|
11000001
|
|
|
|
|
11000001
|
|
|
|
|
11000001
|
|
|
|
|
11000001
|
|
|
|
|
11000001
|
|
|
|
|
11010101
|
|
|
|
|
|
|
|
|
|
TIL 7a
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
01100110
|
|
|
|
|
01100111
|
|
|
|
|
01100011
|
|
|
|
|
NAME R-1
|
|
|
|
|
|
|
|
|
|
TIL 7b
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME R-2
|
|
|
|
|
|
|
|
|
|
TIL 7c
|
|
|
|
|
00001110
|
|
|
|
|
01111111
|
|
|
|
|
01111111
|
|
|
|
|
01110000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
NAME R-3
|
|
|
|
|
|
|
|
|
|
TIL 7d
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
10000000
|
|
|
|
|
11000000
|
|
|
|
|
NAME R-4
|
|
|
|
|
|
|
|
|
|
TIL 7e
|
|
|
|
|
00000000
|
|
|
|
|
10000000
|
|
|
|
|
11110000
|
|
|
|
|
11110000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME R-5
|
|
|
|
|
|
|
|
|
|
TIL 7f
|
|
|
|
|
11000000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME R-6
|
|
|
|
|
|
|
|
|
|
TIL 7g
|
|
|
|
|
11100011
|
|
|
|
|
11100011
|
|
|
|
|
11101110
|
|
|
|
|
11111110
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
11100000
|
|
|
|
|
NAME K-1
|
|
|
|
|
|
|
|
|
|
TIL 7h
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME K-2
|
|
|
|
|
|
|
|
|
|
TIL 7i
|
|
|
|
|
00000000
|
|
|
|
|
01100000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME K-3
|
|
|
|
|
|
|
|
|
|
TIL 7j
|
|
|
|
|
00000000
|
|
|
|
|
00110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
NAME K-4
|
|
|
|
|
|
|
|
|
|
TIL 7k
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME K-5
|
|
|
|
|
|
|
|
|
|
TIL 7l
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
10000000
|
|
|
|
|
10000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
NAME K-6
|
|
|
|
|
|
|
|
|
|
TIL 7m
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
00000110
|
|
|
|
|
00001110
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
NAME W-7
|
|
|
|
|
|
|
|
|
|
TIL 7n
|
|
|
|
|
00001100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
NAME W-6
|
|
|
|
|
|
|
|
|
|
TIL 7o
|
|
|
|
|
11011000
|
|
|
|
|
11111000
|
|
|
|
|
00110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME W-3
|
|
|
|
|
|
|
|
|
|
TIL 7p
|
|
|
|
|
11110011
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME W-3
|
|
|
|
|
|
|
|
|
|
TIL 7q
|
|
|
|
|
10001100
|
|
|
|
|
10001110
|
|
|
|
|
10001110
|
|
|
|
|
10001110
|
|
|
|
|
10001110
|
|
|
|
|
10011110
|
|
|
|
|
10011011
|
|
|
|
|
10010011
|
|
|
|
|
NAME W-5
|
|
|
|
|
|
|
|
|
|
TIL 7r
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
NAME W-2
|
|
|
|
|
|
|
|
|
|
TIL 7s
|
|
|
|
|
00000001
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
NAME W-1
|
|
|
|
|
|
|
|
|
|
TIL 7t
|
|
|
|
|
11111000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
|
|
|
|
|
TIL 7u
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
|
|
|
|
|
TIL 7v
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
00010000
|
|
|
|
|
|
|
|
|
|
TIL 7w
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL 7x
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
00001000
|
|
|
|
|
11111000
|
|
|
|
|
|
|
|
|
|
TIL 7y
|
|
|
|
|
11111111
|
|
|
|
|
11011101
|
|
|
|
|
10001111
|
|
|
|
|
11011011
|
|
|
|
|
11110001
|
|
|
|
|
11111011
|
|
|
|
|
10111111
|
|
|
|
|
11101111
|
|
|
|
|
>
|
|
|
|
|
11101111
|
|
|
|
|
10111111
|
|
|
|
|
00011101
|
|
|
|
|
10111111
|
|
|
|
|
11110111
|
|
|
|
|
11100011
|
|
|
|
|
11110111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 7z
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11101111
|
|
|
|
|
11000111
|
|
|
|
|
11101111
|
|
|
|
|
11111011
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11110111
|
|
|
|
|
11100011
|
|
|
|
|
11110111
|
|
|
|
|
10111111
|
|
|
|
|
11111111
|
|
|
|
|
|
|
|
|
|
TIL 8a
|
|
|
|
|
01111000
|
|
|
|
|
01111000
|
|
|
|
|
01111000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME L-3
|
|
|
|
|
|
|
|
|
|
TIL 8b
|
|
|
|
|
00110000
|
|
|
|
|
11110000
|
|
|
|
|
11110000
|
|
|
|
|
11110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME L-4
|
|
|
|
|
|
|
|
|
|
TIL 8c
|
|
|
|
|
01000001
|
|
|
|
|
01111111
|
|
|
|
|
01111000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME A-1
|
|
|
|
|
|
|
|
|
|
TIL 8d
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
10000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME A-2
|
|
|
|
|
|
|
|
|
|
TIL 8e
|
|
|
|
|
00011111
|
|
|
|
|
00111111
|
|
|
|
|
00110000
|
|
|
|
|
11110000
|
|
|
|
|
11110000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
NAME A-3
|
|
|
|
|
|
|
|
|
|
TIL 8f
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME A-4
|
|
|
|
|
|
|
|
|
|
TIL 8g
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
00110000
|
|
|
|
|
NAME A-5
|
|
|
|
|
|
|
|
|
|
TIL 8h
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME A-6
|
|
|
|
|
|
|
|
|
|
TIL 8i
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01111000
|
|
|
|
|
01111000
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
NAME Y-1
|
|
|
|
|
|
|
|
|
|
TIL 8j
|
|
|
|
|
00011100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001111
|
|
|
|
|
00000011
|
|
|
|
|
00000011
|
|
|
|
|
00001110
|
|
|
|
|
00001110
|
|
|
|
|
NAME Y-2
|
|
|
|
|
|
|
|
|
|
TIL 8k
|
|
|
|
|
00011110
|
|
|
|
|
00011110
|
|
|
|
|
00011110
|
|
|
|
|
00001110
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME Y-3
|
|
|
|
|
|
|
|
|
|
TIL 8l
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME Y-4
|
|
|
|
|
|
|
|
|
|
TIL 8m
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01100000
|
|
|
|
|
11100000
|
|
|
|
|
10000000
|
|
|
|
|
10000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME Y-5
|
|
|
|
|
|
|
|
|
|
TIL 8n
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME G-1
|
|
|
|
|
|
|
|
|
|
TIL 8o
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00111111
|
|
|
|
|
00001111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME G-2
|
|
|
|
|
|
|
|
|
|
TIL 8p
|
|
|
|
|
00000111
|
|
|
|
|
00000111
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME G-3
|
|
|
|
|
|
|
|
|
|
TIL 8q
|
|
|
|
|
11110000
|
|
|
|
|
11111100
|
|
|
|
|
00001100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME G-4
|
|
|
|
|
|
|
|
|
|
TIL 8r
|
|
|
|
|
00111000
|
|
|
|
|
01100000
|
|
|
|
|
11100000
|
|
|
|
|
11000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME G-5
|
|
|
|
|
|
|
|
|
|
TIL 8s
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11111100
|
|
|
|
|
01111100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
NAME G-6
|
|
|
|
|
|
|
|
|
|
TIL 8t
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00111111
|
|
|
|
|
00111111
|
|
|
|
|
01110011
|
|
|
|
|
01110011
|
|
|
|
|
01110011
|
|
|
|
|
NAME M-1
|
|
|
|
|
|
|
|
|
|
TIL 8u
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME M-2
|
|
|
|
|
|
|
|
|
|
TIL 8v
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME M-3
|
|
|
|
|
|
|
|
|
|
TIL 8w
|
|
|
|
|
00001110
|
|
|
|
|
00001110
|
|
|
|
|
00111110
|
|
|
|
|
00111110
|
|
|
|
|
00110110
|
|
|
|
|
00110110
|
|
|
|
|
11100110
|
|
|
|
|
11100110
|
|
|
|
|
NAME M-4
|
|
|
|
|
|
|
|
|
|
TIL 8x
|
|
|
|
|
11101110
|
|
|
|
|
11001110
|
|
|
|
|
11001110
|
|
|
|
|
00001110
|
|
|
|
|
00001110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
00000110
|
|
|
|
|
NAME M-5
|
|
|
|
|
|
|
|
|
|
TIL 8y
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00000100
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME M-6
|
|
|
|
|
|
|
|
|
|
TIL 8z
|
|
|
|
|
00001111
|
|
|
|
|
00001111
|
|
|
|
|
00111110
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
NAME E-1
|
|
|
|
|
|
|
|
|
|
TIL 9a
|
|
|
|
|
00000000
|
|
|
|
|
00110000
|
|
|
|
|
00110001
|
|
|
|
|
00011111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME S-3
|
|
|
|
|
|
|
|
|
|
TIL 9b
|
|
|
|
|
11111000
|
|
|
|
|
11111110
|
|
|
|
|
00000110
|
|
|
|
|
00000010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME S-4
|
|
|
|
|
|
|
|
|
|
TIL 9c
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00011100
|
|
|
|
|
NAME S-5
|
|
|
|
|
|
|
|
|
|
TIL 9d
|
|
|
|
|
00011000
|
|
|
|
|
00111000
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME S-6
|
|
|
|
|
|
|
|
|
|
TIL 9e
|
|
|
|
|
00111000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME U-1
|
|
|
|
|
|
|
|
|
|
TIL 9f
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
NAME U-2
|
|
|
|
|
|
|
|
|
|
TIL 9g
|
|
|
|
|
00110001
|
|
|
|
|
00111111
|
|
|
|
|
00001110
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME U-3
|
|
|
|
|
|
|
|
|
|
TIL 9h
|
|
|
|
|
11111000
|
|
|
|
|
11000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME U-4
|
|
|
|
|
|
|
|
|
|
TIL 9i
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00011100
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
NAME U-5
|
|
|
|
|
|
|
|
|
|
TIL 9j
|
|
|
|
|
00000100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
NAME U-6
|
|
|
|
|
|
|
|
|
|
TIL 9k
|
|
|
|
|
01110001
|
|
|
|
|
01111111
|
|
|
|
|
01111110
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
NAME B-1
|
|
|
|
|
|
|
|
|
|
TIL 9l
|
|
|
|
|
00111111
|
|
|
|
|
00111111
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
NAME B-2
|
|
|
|
|
|
|
|
|
|
TIL 9m
|
|
|
|
|
01100000
|
|
|
|
|
01100011
|
|
|
|
|
01111111
|
|
|
|
|
01111100
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME B-3
|
|
|
|
|
|
|
|
|
|
TIL 9n
|
|
|
|
|
11100000
|
|
|
|
|
11100000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
NAME B-4
|
|
|
|
|
|
|
|
|
|
TIL 9o
|
|
|
|
|
11100000
|
|
|
|
|
11111000
|
|
|
|
|
00011000
|
|
|
|
|
00011100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00111000
|
|
|
|
|
00111000
|
|
|
|
|
NAME B-5
|
|
|
|
|
|
|
|
|
|
TIL 9p
|
|
|
|
|
11110000
|
|
|
|
|
10000000
|
|
|
|
|
10000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME B-6
|
|
|
|
|
|
|
|
|
|
TIL 9q
|
|
|
|
|
00111111
|
|
|
|
|
00111111
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
NAME F-1
|
|
|
|
|
|
|
|
|
|
TIL 9r
|
|
|
|
|
01110011
|
|
|
|
|
00111111
|
|
|
|
|
00111100
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
NAME F-2
|
|
|
|
|
|
|
|
|
|
TIL 9s
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
00110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME F-3
|
|
|
|
|
|
|
|
|
|
TIL 9t
|
|
|
|
|
11000000
|
|
|
|
|
11111000
|
|
|
|
|
00111000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME F-4
|
|
|
|
|
|
|
|
|
|
TIL 9u
|
|
|
|
|
11000000
|
|
|
|
|
10000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME F-5
|
|
|
|
|
|
|
|
|
|
TIL 9v
|
|
|
|
|
00001111
|
|
|
|
|
00011000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
NAME C-1
|
|
|
|
|
|
|
|
|
|
TIL 9w
|
|
|
|
|
11100000
|
|
|
|
|
01110000
|
|
|
|
|
01110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME C-2
|
|
|
|
|
|
|
|
|
|
TIL 9x
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
11000000
|
|
|
|
|
NAME C-3
|
|
|
|
|
|
|
|
|
|
TIL 9y
|
|
|
|
|
01100011
|
|
|
|
|
00111111
|
|
|
|
|
00111110
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME C-4
|
|
|
|
|
|
|
|
|
|
TIL 9z
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01100000
|
|
|
|
|
11100000
|
|
|
|
|
NAME C-5
|
|
|
|
|
|
|
|
|
|
TIL a0
|
|
|
|
|
11100000
|
|
|
|
|
10000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME C-6
|
|
|
|
|
|
|
|
|
|
TIL a1
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
00000001
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz tunnel 2
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL a2
|
|
|
|
|
01010101
|
|
|
|
|
00000000
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
10101010
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
00000001
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz tunnel
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL a3
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00011110
|
|
|
|
|
11111111
|
|
|
|
|
11111000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME dash
|
|
|
|
|
|
|
|
|
|
TIL a4
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME ghost files
|
|
|
|
|
|
|
|
|
|
TIL a5
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
00011111
|
|
|
|
|
NAME ghost files
|
|
|
|
|
|
|
|
|
|
TIL a6
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111111
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
11111000
|
|
|
|
|
NAME ghost files
|
|
|
|
|
|
|
|
|
|
TIL a7
|
|
|
|
|
01110111
|
|
|
|
|
01000111
|
|
|
|
|
01110000
|
|
|
|
|
01000000
|
|
|
|
|
01110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL a8
|
|
|
|
|
01111101
|
|
|
|
|
01000101
|
|
|
|
|
01101100
|
|
|
|
|
01000100
|
|
|
|
|
01101100
|
|
|
|
|
01000100
|
|
|
|
|
01111100
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL a9
|
|
|
|
|
10111110
|
|
|
|
|
10100010
|
|
|
|
|
00101110
|
|
|
|
|
00100010
|
|
|
|
|
00101010
|
|
|
|
|
00100010
|
|
|
|
|
00111110
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL aa
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
00001100
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
00000000
|
|
|
|
|
00001100
|
|
|
|
|
|
|
|
|
|
TIL ab
|
|
|
|
|
00011111
|
|
|
|
|
00001111
|
|
|
|
|
00000111
|
|
|
|
|
00000011
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011111
|
|
|
|
|
00001111
|
|
|
|
|
01000111
|
|
|
|
|
01000011
|
|
|
|
|
00000001
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL ac
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL ad
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL ae
|
|
|
|
|
11111100
|
|
|
|
|
00000100
|
|
|
|
|
11111100
|
|
|
|
|
00000100
|
|
|
|
|
11111100
|
|
|
|
|
00000100
|
|
|
|
|
11111100
|
|
|
|
|
00000100
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL af
|
|
|
|
|
00111111
|
|
|
|
|
00100000
|
|
|
|
|
00111111
|
|
|
|
|
00100000
|
|
|
|
|
00111111
|
|
|
|
|
00100000
|
|
|
|
|
00111111
|
|
|
|
|
00100000
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL ag
|
|
|
|
|
00000011
|
|
|
|
|
01010000
|
|
|
|
|
00100011
|
|
|
|
|
01010000
|
|
|
|
|
00000011
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000100
|
|
|
|
|
|
|
|
|
|
TIL ah
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
11110000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
TIL ai
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000100
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL aj
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00000000
|
|
|
|
|
11111111
|
|
|
|
|
00100000
|
|
|
|
|
WAL false
|
|
|
|
|
|
|
|
|
|
TIL ak
|
|
|
|
|
01010000
|
|
|
|
|
11110000
|
|
|
|
|
01010000
|
|
|
|
|
11110000
|
|
|
|
|
01010000
|
|
|
|
|
11110000
|
|
|
|
|
01010000
|
|
|
|
|
11110000
|
|
|
|
|
>
|
|
|
|
|
10100000
|
|
|
|
|
00000000
|
|
|
|
|
10100000
|
|
|
|
|
00000000
|
|
|
|
|
10100000
|
|
|
|
|
00000000
|
|
|
|
|
10100000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz l1
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL al
|
|
|
|
|
00010101
|
|
|
|
|
00011111
|
|
|
|
|
00010101
|
|
|
|
|
00011111
|
|
|
|
|
00010101
|
|
|
|
|
00011111
|
|
|
|
|
00010101
|
|
|
|
|
00011111
|
|
|
|
|
>
|
|
|
|
|
00001010
|
|
|
|
|
00000000
|
|
|
|
|
00001010
|
|
|
|
|
00000000
|
|
|
|
|
00001010
|
|
|
|
|
00000000
|
|
|
|
|
00001010
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz r1
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL am
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01100110
|
|
|
|
|
01100110
|
|
|
|
|
NAME ...
|
|
|
|
|
|
|
|
|
|
TIL an
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
01100000
|
|
|
|
|
01100000
|
|
|
|
|
NAME ...
|
|
|
|
|
|
|
|
|
|
TIL ao
|
|
|
|
|
01010101
|
|
|
|
|
11111010
|
|
|
|
|
01010101
|
|
|
|
|
11111010
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
10101010
|
|
|
|
|
00010101
|
|
|
|
|
10101010
|
|
|
|
|
00010101
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz l2
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL ap
|
|
|
|
|
01010101
|
|
|
|
|
10111111
|
|
|
|
|
01010101
|
|
|
|
|
10111111
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
01010101
|
|
|
|
|
11111111
|
|
|
|
|
>
|
|
|
|
|
10101010
|
|
|
|
|
01010000
|
|
|
|
|
10101010
|
|
|
|
|
01010000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz r2
|
|
|
|
|
WAL true
|
|
|
|
|
|
|
|
|
|
TIL aq
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
00000000
|
|
|
|
|
10101010
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
01010101
|
|
|
|
|
00000000
|
|
|
|
|
01010101
|
|
|
|
|
00000000
|
|
|
|
|
01010101
|
|
|
|
|
00000000
|
|
|
|
|
01010101
|
|
|
|
|
NAME quiz extra
|
|
|
|
|
|
|
|
|
|
SPR A
|
|
|
|
|
00000000
|
|
|
|
|
00111100
|
|
|
|
|
00100100
|
|
|
|
|
00111100
|
|
|
|
|
00010000
|
|
|
|
|
00011000
|
|
|
|
|
00010000
|
|
|
|
|
00011000
|
|
|
|
|
POS 15 13,11
|
|
|
|
|
|
|
|
|
|
SPR a
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00111100
|
|
|
|
|
00000100
|
|
|
|
|
00011100
|
|
|
|
|
00010000
|
|
|
|
|
00000000
|
|
|
|
|
00010000
|
|
|
|
|
00000000
|
|
|
|
|
NAME friend
|
|
|
|
|
|
|
|
|
|
ITM 0
|
|
|
|
|
00000000
|
|
|
|
|
00000100
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00001000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME item 1
|
|
|
|
|
|
|
|
|
|
ITM 1
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00001000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000100
|
|
|
|
|
00000000
|
|
|
|
|
NAME item 2
|
|
|
|
|
|
|
|
|
|
ITM 2
|
|
|
|
|
00000000
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
00111100
|
|
|
|
|
01111110
|
|
|
|
|
00000000
|
|
|
|
|
NAME item 3
|
|
|
|
|
|
|
|
|
|
ITM 3
|
|
|
|
|
00000000
|
|
|
|
|
01111000
|
|
|
|
|
01100110
|
|
|
|
|
01011010
|
|
|
|
|
01011010
|
|
|
|
|
01100110
|
|
|
|
|
00011110
|
|
|
|
|
00000000
|
|
|
|
|
|
|
|
|
|
ITM 4
|
|
|
|
|
01010100
|
|
|
|
|
10101010
|
|
|
|
|
00000001
|
|
|
|
|
00101010
|
|
|
|
|
01010100
|
|
|
|
|
10000000
|
|
|
|
|
01010101
|
|
|
|
|
00101010
|
|
|
|
|
>
|
|
|
|
|
10101010
|
|
|
|
|
01010101
|
|
|
|
|
00000010
|
|
|
|
|
01010100
|
|
|
|
|
10101000
|
|
|
|
|
01000000
|
|
|
|
|
00101010
|
|
|
|
|
00010101
|
|
|
|
|
DLG a
|
|
|
|
|
|
|
|
|
|
ITM 5
|
|
|
|
|
01111100
|
|
|
|
|
01111100
|
|
|
|
|
00001100
|
|
|
|
|
00111000
|
|
|
|
|
00110000
|
|
|
|
|
00000000
|
|
|
|
|
00110000
|
|
|
|
|
00110000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME ?
|
|
|
|
|
DLG b
|
|
|
|
|
|
|
|
|
|
ITM 6
|
|
|
|
|
00111110
|
|
|
|
|
00111110
|
|
|
|
|
00000110
|
|
|
|
|
00011100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME ? time
|
|
|
|
|
DLG g
|
|
|
|
|
|
|
|
|
|
ITM 7
|
|
|
|
|
00000000
|
|
|
|
|
00111110
|
|
|
|
|
00111110
|
|
|
|
|
00000110
|
|
|
|
|
00011100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME ? now
|
|
|
|
|
DLG l
|
|
|
|
|
|
|
|
|
|
ITM 8
|
|
|
|
|
00011111
|
|
|
|
|
00000001
|
|
|
|
|
00111101
|
|
|
|
|
00000101
|
|
|
|
|
01110101
|
|
|
|
|
00010100
|
|
|
|
|
11010000
|
|
|
|
|
01000000
|
|
|
|
|
>
|
|
|
|
|
00000000
|
|
|
|
|
00111110
|
|
|
|
|
00000010
|
|
|
|
|
01111010
|
|
|
|
|
00001010
|
|
|
|
|
11101010
|
|
|
|
|
00101000
|
|
|
|
|
00100000
|
|
|
|
|
NAME echo
|
|
|
|
|
DLG 1a
|
|
|
|
|
|
|
|
|
|
ITM 9
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME CPU
|
|
|
|
|
DLG z
|
|
|
|
|
|
|
|
|
|
ITM 10
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz ind 4
|
|
|
|
|
DLG 1p
|
|
|
|
|
|
|
|
|
|
ITM a
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME RAM
|
|
|
|
|
DLG y
|
|
|
|
|
|
|
|
|
|
ITM b
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME WIFI BLE
|
|
|
|
|
DLG x
|
|
|
|
|
|
|
|
|
|
ITM c
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME GPIO
|
|
|
|
|
DLG w
|
|
|
|
|
|
|
|
|
|
ITM d
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME ETHERNET
|
|
|
|
|
DLG v
|
|
|
|
|
|
|
|
|
|
ITM e
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME USB 2
|
|
|
|
|
DLG 18
|
|
|
|
|
|
|
|
|
|
ITM f
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME AUDIO
|
|
|
|
|
DLG t
|
|
|
|
|
|
|
|
|
|
ITM g
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME CAMERA
|
|
|
|
|
DLG s
|
|
|
|
|
|
|
|
|
|
ITM h
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME MICRO HDMI
|
|
|
|
|
DLG r
|
|
|
|
|
|
|
|
|
|
ITM i
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME POWER
|
|
|
|
|
DLG q
|
|
|
|
|
|
|
|
|
|
ITM j
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME MICRO SD
|
|
|
|
|
DLG p
|
|
|
|
|
|
|
|
|
|
ITM k
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME USB 3
|
|
|
|
|
DLG 10
|
|
|
|
|
|
|
|
|
|
ITM l
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME POE Pins
|
|
|
|
|
DLG 11
|
|
|
|
|
|
|
|
|
|
ITM m
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME DISPLAY
|
|
|
|
|
DLG 12
|
|
|
|
|
|
|
|
|
|
ITM n
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
11111111
|
|
|
|
|
11100111
|
|
|
|
|
11100111
|
|
|
|
|
10100101
|
|
|
|
|
10000001
|
|
|
|
|
11000011
|
|
|
|
|
11100111
|
|
|
|
|
11111111
|
|
|
|
|
NAME MOTHERBOARD
|
|
|
|
|
DLG 17
|
|
|
|
|
|
|
|
|
|
ITM o
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz labour
|
|
|
|
|
DLG 1c
|
|
|
|
|
|
|
|
|
|
ITM p
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz work
|
|
|
|
|
DLG 1d
|
|
|
|
|
|
|
|
|
|
ITM q
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz ind 1
|
|
|
|
|
DLG 1e
|
|
|
|
|
|
|
|
|
|
ITM r
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz ind 2
|
|
|
|
|
DLG 1f
|
|
|
|
|
|
|
|
|
|
ITM s
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz leisure
|
|
|
|
|
DLG 1h
|
|
|
|
|
|
|
|
|
|
ITM t
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz selfwork
|
|
|
|
|
DLG 1i
|
|
|
|
|
|
|
|
|
|
ITM u
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz play
|
|
|
|
|
DLG 1j
|
|
|
|
|
|
|
|
|
|
ITM v
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz selfcare
|
|
|
|
|
DLG 1k
|
|
|
|
|
|
|
|
|
|
ITM w
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz game
|
|
|
|
|
DLG 1l
|
|
|
|
|
|
|
|
|
|
ITM x
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz ind yes
|
|
|
|
|
DLG 1m
|
|
|
|
|
|
|
|
|
|
ITM y
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz ind no
|
|
|
|
|
DLG 1n
|
|
|
|
|
|
|
|
|
|
ITM z
|
|
|
|
|
00000000
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
>
|
|
|
|
|
00011000
|
|
|
|
|
00011000
|
|
|
|
|
01011010
|
|
|
|
|
01111110
|
|
|
|
|
00111100
|
|
|
|
|
00011000
|
|
|
|
|
00000000
|
|
|
|
|
00000000
|
|
|
|
|
NAME quiz ind 3
|
|
|
|
|
DLG 1o
|
|
|
|
|
|
|
|
|
|
DLG 8
|
|
|
|
|
"""
|
|
|
|
|
{
|
|
|
|
|
- {item "4"} < 82 ?
|
|
|
|
|
Clear your Thoughts!{property locked true}
|
|
|
|
|
- {item "4"} == 82 ?
|
|
|
|
|
Scattered Thoughts, they feel like Ghosts haunting me.{property locked false}
|
|
|
|
|
}
|
|
|
|
|
"""
|
|
|
|
|
NAME Fog Room Exit
|
|
|
|
|
|
|
|
|
|
DLG 10
|
|
|
|
|
USB 3{pg}The USB (Universal Serial Bus) port enables a connection between the Raspberry Pi and other external devices.{pg}Via the USB port data from an input device (e.g. keyboard, mouse ...) can be sent to the computer or information from the computer can be sent to an output device (e.g. printer).
|
|
|
|
|
NAME USB 3 dialog
|
|
|
|
|
|
|
|
|
|
DLG 11
|
|
|
|
|
POE Pins{pg}The Power over Ethernet (PoE) pins allow the Ethernet network cable to carry not only data, but also electric power.{pg}With a separate PoE HAT the Ethernet connection becomes the new lifeline of the Raspberry Pi. The traditional POWER supply is no longer needed.
|
|
|
|
|
NAME POE Pins dialog
|
|
|
|
|
|
|
|
|
|
DLG 12
|
|
|
|
|
MIPI DSI{pg}The MIPI DSI (Mobile Industry Processor Interface – Display Serial Interface) is a display port that enables the connection from the Raspberry Pi to a display.
|
|
|
|
|
NAME MIPI DSI dialog
|
|
|
|
|
|
|
|
|
|
DLG 13
|
|
|
|
|
... Here is a little fun fact before you leave ...{pg}This game you are playing right now is stored and in this very moment running on a Raspberry Pi.
|
|
|
|
|
NAME ending exit 3D pi
|
|
|
|
|
|
|
|
|
|
DLG 14
|
|
|
|
|
This is a Raspberry Pi 4B.{pg}A Raspberry Pi is a tiny and low-cost single-board computer that enables people to explore computing and to learn how to program in languages like Python.{pg}A computer receives data through an input unit and after it processes the data, it sends it back through output devices.{pg}The Raspberry Pi runs Linux and provides a set of GPIO (general purpose input/output) pins, allowing you to control electronic components for physical computing and explore the Internet of Things (IoT).{pg}Welcome inside the Raspberry Pi!
|
|
|
|
|
NAME exit 2D enter pi3D
|
|
|
|
|
|
|
|
|
|
DLG 15
|
|
|
|
|
|
|
|
|
|
NAME ending 1
|
|
|
|
|
|
|
|
|
|
DLG 16
|
|
|
|
|
pi3D
|
|
|
|
|
NAME pi3D
|
|
|
|
|
|
|
|
|
|
DLG 17
|
|
|
|
|
MOTHERBOARD{pg}The Motherboard acts as the home for all other components of the computer. It provides the physical connection that allows them to communicate with each other and gives them power in order to function. Without a Motherboard, there can't be a computer.
|
|
|
|
|
NAME MOTHERBOARD dialog
|
|
|
|
|
|
|
|
|
|
DLG 18
|
|
|
|
|
USB 2{pg}The USB (Universal Serial Bus) port enables a connection between the Raspberry Pi and other external devices.{pg}Via the USB port data from an input device (e.g. keyboard, mouse ...) can be sent to the computer or information from the computer can be sent to an output device (e.g. printer).
|
|
|
|
|
NAME USB 2 dialog
|
|
|
|
|
|
|
|
|
|
DLG 19
|
|
|
|
|
The end
|
|
|
|
|
NAME ending 2
|
|
|
|
|
|
|
|
|
|
DLG a
|
|
|
|
|
"""
|
|
|
|
|
{
|
|
|
|
|
- {item "4"} == 1 ?
|
|
|
|
|
The Future is foggy. Scary, but also exciting, right? You will see more clearly soon ...
|
|
|
|
|
- {item "4"} == 34 ?
|
|
|
|
|
Oh ... It is January 2026 and nothing changed? Do we all agree on this reality? Is there no way out?
|
|
|
|
|
}
|
|
|
|
|
"""
|
|
|
|
|
NAME Foggy Future Dialogue
|
|
|
|
|
|
|
|
|
|
DLG b
|
|
|
|
|
Yes ...{pg}but ...{pg}... is there a way to escape the system? Or is each loophole part of it?
|
|
|
|
|
NAME ? dialog
|
|
|
|
|
|
|
|
|
|
DLG c
|
|
|
|
|
You walk through the doorway
|
|
|
|
|
NAME exit narration 1
|
|
|
|
|
|
|
|
|
|
DLG d
|
|
|
|
|
"""
|
|
|
|
|
{
|
|
|
|
|
- {item "5"} >= 1 ?
|
|
|
|
|
{property locked false}Lets try to find a way out!
|
|
|
|
|
- else ?
|
|
|
|
|
{property locked true}...
|
|
|
|
|
}
|
|
|
|
|
"""
|
|
|
|
|
NAME locked exit 1
|
|
|
|
|
|
|
|
|
|
DLG g
|
|
|
|
|
This is a tricky choice! Here is a rough thought: Is the Past behind us, while we look ahead watching an unknown Future unfold? Or is the Past rather in front of us (where we can see it) and we are walking backwards into an unknown Future? Where is the Present? What if Time is not linear? {printTile "1w"}
|
|
|
|
|
NAME ? time
|
|
|
|
|
|
|
|
|
|
DLG h
|
|
|
|
|
"""
|
|
|
|
|
{
|
|
|
|
|
- {item "6"} >= 1 ?
|
|
|
|
|
{property locked false}You chose the past ...
|
|
|
|
|
- else ?
|
|
|
|
|
{property locked true}...
|
|
|
|
|
}
|
|
|
|
|
"""
|
|
|
|
|
NAME locked exit to past
|
|
|
|
|
|
|
|
|
|
DLG j
|
|
|
|
|
"""
|
|
|
|
|
{
|
|
|
|
|
- {item "6"} >= 1 ?
|
|
|
|
|
{property locked false}You chose the future ...
|
|
|
|
|
- else ?
|
|
|
|
|
{property locked true}...
|
|
|
|
|
}
|
|
|
|
|
"""
|
|
|
|
|
NAME locked exit to future
|
|
|
|
|
|
|
|
|
|
DLG k
|
|
|
|
|
"""
|
|
|
|
|
{
|
|
|
|
|
- {item "4"} >= 90 ?
|
|
|
|
|
{property locked false}
|
|
|
|
|
- else ?
|
|
|
|
|
{property locked true}What does the future hold?
|
|
|
|
|
}
|
|
|
|
|
"""
|
|
|
|
|
NAME locked exit from foggy future
|
|
|
|
|
|
|
|
|
|
DLG l
|
|
|
|
|
So, this is Now? It looks incredibly sad ... So many walls that cannot be overcome. This path is predetermined by the system ... Is an exit that is part of the system an opportunity to escape the system ...?{pg}... 1, 2, 3 or 4?
|
|
|
|
|
NAME now dialog
|
|
|
|
|
|
|
|
|
|
DLG m
|
|
|
|
|
"""
|
|
|
|
|
{
|
|
|
|
|
- {item "6"} >= 1 ?
|
|
|
|
|
{property locked false}You chose the present ...
|
|
|
|
|
- else ?
|
|
|
|
|
{property locked true}...
|
|
|
|
|
}
|
|
|
|
|
"""
|
|
|
|
|
NAME locked exit to present
|
|
|
|
|
|
|
|
|
|
DLG n
|
|
|
|
|
"""
|
|
|
|
|
{
|
|
|
|
|
- {item "7"} >= 1 ?
|
|
|
|
|
{property locked false}
|
|
|
|
|
- else ?
|
|
|
|
|
{property locked true}...
|
|
|
|
|
}
|
|
|
|
|
"""
|
|
|
|
|
NAME locked exit from present
|
|
|
|
|
|
|
|
|
|
DLG o
|
|
|
|
|
In this room you only encounter information and opinions that reflect and reinforce their own. Your thoughts are amplified inside this closed system. Is history repeating itself?{pg}This is the center of the echo chamber. {pg}You are the center of the echo chamber.{pg}This is the only way out ...
|
|
|
|
|
NAME exit narration from past
|
|
|
|
|
|
|
|
|
|
DLG p
|
|
|
|
|
MICRO SD{pg}The MICRO SD is the long term memory of the Raspberry Pi. This is where the Operating System (OS), software and data are stored permanently.{pg}The MICRO SD slot sits on the bottom side of the Motherboard and the card can be changed manually.
|
|
|
|
|
NAME MICRO SD dialog
|
|
|
|
|
|
|
|
|
|
DLG q
|
|
|
|
|
POWER{pg}The Raspberry Pi is an electronic device that requires a POWER supply to work. It is the lifeline of this computer.
|
|
|
|
|
NAME POWER dialog
|
|
|
|
|
|
|
|
|
|
DLG r
|
|
|
|
|
MICRO HDMI{pg}The MICRO HDMI (High Definition Multimedia Interface) port enables the connection from the Raspberry Pi to external devices such as SmartPhones and Action Cameras.
|
|
|
|
|
NAME MICRO HDMI dialog
|
|
|
|
|
|
|
|
|
|
DLG s
|
|
|
|
|
MIPI CSI{pg}The MIPI CSI (Mobile Industry Processor Interface – Camera Serial Interface) is a camera port that enables the connection from the Raspberry Pi to a camera.
|
|
|
|
|
NAME MIPI CSI dialog
|
|
|
|
|
|
|
|
|
|
DLG t
|
|
|
|
|
AUDIO / VIDEO{pg}The AUDIO and VIDEO (A/V) Output Jack enables the connection from the Raspberry Pi to an audio or video output device.
|
|
|
|
|
NAME AUDIO dialog
|
|
|
|
|
|
|
|
|
|
DLG v
|
|
|
|
|
ETHERNET{pg}The ETHERNET network adapter is the connection to the outside world as it provides access to the internet or other local networks.
|
|
|
|
|
NAME ETHERNET dialog
|
|
|
|
|
|
|
|
|
|
DLG w
|
|
|
|
|
GPIO{pg}A general-purpose input/output (GPIO) is a digital signal pin that can be used as an input or output, or both.{pg}The 40 GPIO pins on the Raspberry Pi can be used to connect the computer to other electronic input and output devices (e.g. sensors, motors, lights, buttons and other peripherals).
|
|
|
|
|
NAME GPIO dialog
|
|
|
|
|
|
|
|
|
|
DLG x
|
|
|
|
|
WIFI / BLE{pg}The WIFI / BLE (Bluetooth Low Energy) component enables a wireless connection to the outside world as it provides access to the internet or other local networks and devices.
|
|
|
|
|
NAME WIFI BLE dialog
|
|
|
|
|
|
|
|
|
|
DLG y
|
|
|
|
|
RAM{pg}The RAM (Random-Access Memory) is a short term memory and together with the CPU builds the brain of the Raspberry Pi.{pg}It stores data that is used by the Operating System (OS) and software so that the CPU can process them quickly.{pg}Every time the computer is shut off, all information stored on RAM is lost.
|
|
|
|
|
NAME RAM dialog
|
|
|
|
|
|
|
|
|
|
DLG z
|
|
|
|
|
CPU{pg}The CPU (Central Processing Unit) is the processor and together with the RAM builds the brain of the Raspberry Pi.{pg}It is considered the most important component in a computer since it handles most operations that make it function:{pg}Receiving data from an input unit, processing the information and then sending it back through an output device.
|
|
|
|
|
NAME CPU dialog
|
|
|
|
|
|
|
|
|
|
DLG 1a
|
|
|
|
|
"""
|
|
|
|
|
{sequence
|
|
|
|
|
- Hello? ... Hello? Hello?
|
|
|
|
|
- ...Is this an echo chamber? ... chamber? chamber?
|
|
|
|
|
- What is this? is this? is this? ...
|
|
|
|
|
- Who's here? ... here? here?
|
|
|
|
|
- Hello? ... Hello? Hello?
|
|
|
|
|
- Echo! ... Echoe! Echoe!
|
|
|
|
|
- Hello? ... Hello? Hello?
|
|
|
|
|
- ...Is this an echo chamber? ... chamber? chamber?
|
|
|
|
|
- What is this? is this? is this? ...
|
|
|
|
|
- Who's here? ... here? here?
|
|
|
|
|
- Hello? ... Hello? Hello?
|
|
|
|
|
}
|
|
|
|
|
"""
|
|
|
|
|
NAME echo
|
|
|
|
|
|
|
|
|
|
DLG 1b
|
|
|
|
|
The end
|
|
|
|
|
NAME ending 3
|
|
|
|
|
|
|
|
|
|
DLG 1c
|
|
|
|
|
LABOUR
|
|
|
|
|
NAME quiz dialog
|
|
|
|
|
|
|
|
|
|
DLG 1d
|
|
|
|
|
WORK
|
|
|
|
|
NAME quiz work dialog
|
|
|
|
|
|
|
|
|
|
DLG 1e
|
|
|
|
|
... does play become work?
|
|
|
|
|
NAME quiz ind 1 dialog
|
|
|
|
|
|
|
|
|
|
DLG 1f
|
|
|
|
|
... does work become play?
|
|
|
|
|
NAME quiz ind 2 dialog
|
|
|
|
|
|
|
|
|
|
DLG 1g
|
|
|
|
|
CONGRATULATIONS!
|
|
|
|
|
NAME ending 4
|
|
|
|
|
|
|
|
|
|
DLG 1h
|
|
|
|
|
LEISURE
|
|
|
|
|
NAME quiz leisure dialog
|
|
|
|
|
|
|
|
|
|
DLG 1i
|
|
|
|
|
SELF-WORK
|
|
|
|
|
NAME quiz selfwork dialog
|
|
|
|
|
|
|
|
|
|
DLG 1j
|
|
|
|
|
PLAY
|
|
|
|
|
NAME quiz play dialog
|
|
|
|
|
|
|
|
|
|
DLG 1k
|
|
|
|
|
SELF-CARE
|
|
|
|
|
NAME quiz selfcare dialog
|
|
|
|
|
|
|
|
|
|
DLG 1l
|
|
|
|
|
GAME
|
|
|
|
|
NAME quiz game dialog
|
|
|
|
|
|
|
|
|
|
DLG 1m
|
|
|
|
|
YES
|
|
|
|
|
NAME quiz ind yes dialog
|
|
|
|
|
|
|
|
|
|
DLG 1n
|
|
|
|
|
NO
|
|
|
|
|
NAME quiz ind no dialog
|
|
|
|
|
|
|
|
|
|
DLG 1o
|
|
|
|
|
FOR THE BENEFIT OF THE BUSINESS?
|
|
|
|
|
NAME quiz ind 3 dialog
|
|
|
|
|
|
|
|
|
|
DLG 1p
|
|
|
|
|
FOR THE FULFILLMENT OF THE WORKER?
|
|
|
|
|
NAME quiz ind 4 dialog
|
|
|
|
|
|
|
|
|
|
VAR a
|
|
|
|
|
42
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<style>
|
|
|
|
|
html {
|
|
|
|
|
margin:0px;
|
|
|
|
|
padding:0px;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
body {
|
|
|
|
|
margin:0px;
|
|
|
|
|
padding:0px;
|
|
|
|
|
overflow:hidden;
|
|
|
|
|
background:#000000;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#game {
|
|
|
|
|
background:black;
|
|
|
|
|
width:100vw;
|
|
|
|
|
max-width:100vh;
|
|
|
|
|
margin:auto;
|
|
|
|
|
display:block;
|
|
|
|
|
}
|
|
|
|
|
</style>
|
|
|
|
|
|
|
|
|
|
<!-- SCRIPTS -->
|
|
|
|
|
<script>
|
|
|
|
|
function startExportedGame() {
|
|
|
|
|
var gameCanvas = document.getElementById("game");
|
|
|
|
|
var gameData = document.getElementById("exportedGameData").text.slice(1);
|
|
|
|
|
var defaultFontData = document.getElementById(defaultFontName).text.slice(1)
|
|
|
|
|
attachCanvas(gameCanvas);
|
|
|
|
|
loadGame(gameData, defaultFontData);
|
|
|
|
|
}
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<script>
|
|
|
|
|
/* logging */
|
|
|
|
|
var DebugLogCategory = {
|
|
|
|
|
system: false,
|
|
|
|
|
bitsy : false,
|
|
|
|
|
editor : false,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var isLoggingVerbose = false;
|
|
|
|
|
|
|
|
|
|
/* input */
|
|
|
|
|
var key = {
|
|
|
|
|
left : 37,
|
|
|
|
|
right : 39,
|
|
|
|
|
up : 38,
|
|
|
|
|
down : 40,
|
|
|
|
|
space : 32,
|
|
|
|
|
enter : 13,
|
|
|
|
|
w : 87,
|
|
|
|
|
a : 65,
|
|
|
|
|
s : 83,
|
|
|
|
|
d : 68,
|
|
|
|
|
r : 82,
|
|
|
|
|
shift : 16,
|
|
|
|
|
ctrl : 17,
|
|
|
|
|
alt : 18,
|
|
|
|
|
cmd : 224
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var InputManager = function() {
|
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
|
|
var pressed;
|
|
|
|
|
var ignored;
|
|
|
|
|
var touchState;
|
|
|
|
|
|
|
|
|
|
var isRestartComboPressed = false;
|
|
|
|
|
|
|
|
|
|
var SwipeDir = {
|
|
|
|
|
None : -1,
|
|
|
|
|
Up : 0,
|
|
|
|
|
Down : 1,
|
|
|
|
|
Left : 2,
|
|
|
|
|
Right : 3,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
function resetAll() {
|
|
|
|
|
isRestartComboPressed = false;
|
|
|
|
|
|
|
|
|
|
pressed = {};
|
|
|
|
|
ignored = {};
|
|
|
|
|
|
|
|
|
|
touchState = {
|
|
|
|
|
isDown : false,
|
|
|
|
|
startX : 0,
|
|
|
|
|
startY : 0,
|
|
|
|
|
curX : 0,
|
|
|
|
|
curY : 0,
|
|
|
|
|
swipeDistance : 30,
|
|
|
|
|
swipeDirection : SwipeDir.None,
|
|
|
|
|
tapReleased : false
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
resetAll();
|
|
|
|
|
|
|
|
|
|
function stopWindowScrolling(e) {
|
|
|
|
|
if(e.keyCode == key.left || e.keyCode == key.right || e.keyCode == key.up || e.keyCode == key.down || !isPlayerEmbeddedInEditor)
|
|
|
|
|
e.preventDefault();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isRestartCombo(e) {
|
|
|
|
|
return (e.keyCode === key.r && (e.getModifierState("Control")|| e.getModifierState("Meta")));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function eventIsModifier(event) {
|
|
|
|
|
return (event.keyCode == key.shift || event.keyCode == key.ctrl || event.keyCode == key.alt || event.keyCode == key.cmd);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isModifierKeyDown() {
|
|
|
|
|
return ( self.isKeyDown(key.shift) || self.isKeyDown(key.ctrl) || self.isKeyDown(key.alt) || self.isKeyDown(key.cmd) );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ignoreHeldKeys = function() {
|
|
|
|
|
for (var key in pressed) {
|
|
|
|
|
if (pressed[key]) { // only ignore keys that are actually held
|
|
|
|
|
ignored[key] = true;
|
|
|
|
|
// bitsyLog("IGNORE -- " + key, "system");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.onkeydown = function(event) {
|
|
|
|
|
// bitsyLog("KEYDOWN -- " + event.keyCode, "system");
|
|
|
|
|
|
|
|
|
|
stopWindowScrolling(event);
|
|
|
|
|
|
|
|
|
|
isRestartComboPressed = isRestartCombo(event);
|
|
|
|
|
|
|
|
|
|
// Special keys being held down can interfere with keyup events and lock movement
|
|
|
|
|
// so just don't collect input when they're held
|
|
|
|
|
{
|
|
|
|
|
if (isModifierKeyDown()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (eventIsModifier(event)) {
|
|
|
|
|
resetAll();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ignored[event.keyCode]) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pressed[event.keyCode] = true;
|
|
|
|
|
ignored[event.keyCode] = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.onkeyup = function(event) {
|
|
|
|
|
// bitsyLog("KEYUP -- " + event.keyCode, "system");
|
|
|
|
|
pressed[event.keyCode] = false;
|
|
|
|
|
ignored[event.keyCode] = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ontouchstart = function(event) {
|
|
|
|
|
event.preventDefault();
|
|
|
|
|
|
|
|
|
|
if( event.changedTouches.length > 0 ) {
|
|
|
|
|
touchState.isDown = true;
|
|
|
|
|
|
|
|
|
|
touchState.startX = touchState.curX = event.changedTouches[0].clientX;
|
|
|
|
|
touchState.startY = touchState.curY = event.changedTouches[0].clientY;
|
|
|
|
|
|
|
|
|
|
touchState.swipeDirection = SwipeDir.None;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ontouchmove = function(event) {
|
|
|
|
|
event.preventDefault();
|
|
|
|
|
|
|
|
|
|
if( touchState.isDown && event.changedTouches.length > 0 ) {
|
|
|
|
|
touchState.curX = event.changedTouches[0].clientX;
|
|
|
|
|
touchState.curY = event.changedTouches[0].clientY;
|
|
|
|
|
|
|
|
|
|
var prevDirection = touchState.swipeDirection;
|
|
|
|
|
|
|
|
|
|
if( touchState.curX - touchState.startX <= -touchState.swipeDistance ) {
|
|
|
|
|
touchState.swipeDirection = SwipeDir.Left;
|
|
|
|
|
}
|
|
|
|
|
else if( touchState.curX - touchState.startX >= touchState.swipeDistance ) {
|
|
|
|
|
touchState.swipeDirection = SwipeDir.Right;
|
|
|
|
|
}
|
|
|
|
|
else if( touchState.curY - touchState.startY <= -touchState.swipeDistance ) {
|
|
|
|
|
touchState.swipeDirection = SwipeDir.Up;
|
|
|
|
|
}
|
|
|
|
|
else if( touchState.curY - touchState.startY >= touchState.swipeDistance ) {
|
|
|
|
|
touchState.swipeDirection = SwipeDir.Down;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( touchState.swipeDirection != prevDirection ) {
|
|
|
|
|
// reset center so changing directions is easier
|
|
|
|
|
touchState.startX = touchState.curX;
|
|
|
|
|
touchState.startY = touchState.curY;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ontouchend = function(event) {
|
|
|
|
|
event.preventDefault();
|
|
|
|
|
|
|
|
|
|
touchState.isDown = false;
|
|
|
|
|
|
|
|
|
|
if( touchState.swipeDirection == SwipeDir.None ) {
|
|
|
|
|
// tap!
|
|
|
|
|
touchState.tapReleased = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
touchState.swipeDirection = SwipeDir.None;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.isKeyDown = function(keyCode) {
|
|
|
|
|
return pressed[keyCode] != null && pressed[keyCode] == true && (ignored[keyCode] == null || ignored[keyCode] == false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.anyKeyDown = function() {
|
|
|
|
|
var anyKey = false;
|
|
|
|
|
|
|
|
|
|
for (var key in pressed) {
|
|
|
|
|
if (pressed[key] && (ignored[key] == null || ignored[key] == false) &&
|
|
|
|
|
!(key === key.up || key === key.down || key === key.left || key === key.right) &&
|
|
|
|
|
!(key === key.w || key === key.s || key === key.a || key === key.d)) {
|
|
|
|
|
// detected that a key other than the d-pad keys are down!
|
|
|
|
|
anyKey = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return anyKey;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.isRestartComboPressed = function() {
|
|
|
|
|
return isRestartComboPressed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.swipeLeft = function() {
|
|
|
|
|
return touchState.swipeDirection == SwipeDir.Left;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.swipeRight = function() {
|
|
|
|
|
return touchState.swipeDirection == SwipeDir.Right;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.swipeUp = function() {
|
|
|
|
|
return touchState.swipeDirection == SwipeDir.Up;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.swipeDown = function() {
|
|
|
|
|
return touchState.swipeDirection == SwipeDir.Down;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.isTapReleased = function() {
|
|
|
|
|
return touchState.tapReleased;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.resetTapReleased = function() {
|
|
|
|
|
touchState.tapReleased = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.onblur = function() {
|
|
|
|
|
// bitsyLog("~~~ BLUR ~~", "system");
|
|
|
|
|
resetAll();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.resetAll = resetAll;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var input = new InputManager();
|
|
|
|
|
|
|
|
|
|
/* events */
|
|
|
|
|
var onLoadFunction = null;
|
|
|
|
|
var onQuitFunction = null;
|
|
|
|
|
var onUpdateFunction = null;
|
|
|
|
|
var updateInterval = null;
|
|
|
|
|
|
|
|
|
|
function initSystem() {
|
|
|
|
|
// temp hack for the editor? unless??
|
|
|
|
|
drawingBuffers[screenBufferId] = createDrawingBuffer(width, height, scale);
|
|
|
|
|
drawingBuffers[textboxBufferId] = createDrawingBuffer(0, 0, textScale);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function loadGame(gameData, defaultFontData) {
|
|
|
|
|
drawingBuffers[screenBufferId] = createDrawingBuffer(width, height, scale);
|
|
|
|
|
drawingBuffers[textboxBufferId] = createDrawingBuffer(0, 0, textScale);
|
|
|
|
|
|
|
|
|
|
document.addEventListener('keydown', input.onkeydown);
|
|
|
|
|
document.addEventListener('keyup', input.onkeyup);
|
|
|
|
|
|
|
|
|
|
if (isPlayerEmbeddedInEditor) {
|
|
|
|
|
canvas.addEventListener('touchstart', input.ontouchstart, {passive:false});
|
|
|
|
|
canvas.addEventListener('touchmove', input.ontouchmove, {passive:false});
|
|
|
|
|
canvas.addEventListener('touchend', input.ontouchend, {passive:false});
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// creates a 'touchTrigger' element that covers the entire screen and can universally have touch event listeners added w/o issue.
|
|
|
|
|
|
|
|
|
|
// we're checking for existing touchTriggers both at game start and end, so it's slightly redundant.
|
|
|
|
|
var existingTouchTrigger = document.querySelector('#touchTrigger');
|
|
|
|
|
|
|
|
|
|
if (existingTouchTrigger === null) {
|
|
|
|
|
var touchTrigger = document.createElement("div");
|
|
|
|
|
touchTrigger.setAttribute("id","touchTrigger");
|
|
|
|
|
|
|
|
|
|
// afaik css in js is necessary here to force a fullscreen element
|
|
|
|
|
touchTrigger.setAttribute(
|
|
|
|
|
"style","position: absolute; top: 0; left: 0; width: 100vw; height: 100vh; overflow: hidden;"
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
document.body.appendChild(touchTrigger);
|
|
|
|
|
|
|
|
|
|
touchTrigger.addEventListener('touchstart', input.ontouchstart);
|
|
|
|
|
touchTrigger.addEventListener('touchmove', input.ontouchmove);
|
|
|
|
|
touchTrigger.addEventListener('touchend', input.ontouchend);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
window.onblur = input.onblur;
|
|
|
|
|
|
|
|
|
|
if (onLoadFunction) {
|
|
|
|
|
// todo : is this the right place to supply default font data?
|
|
|
|
|
onLoadFunction(gameData, defaultFontData);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
updateInterval = setInterval(
|
|
|
|
|
function() {
|
|
|
|
|
if (onUpdateFunction) {
|
|
|
|
|
onUpdateFunction();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
renderGame();
|
|
|
|
|
|
|
|
|
|
input.resetTapReleased();
|
|
|
|
|
|
|
|
|
|
if (bitsyGetButton(5)) {
|
|
|
|
|
if (confirm("Restart the game?")) {
|
|
|
|
|
input.resetAll();
|
|
|
|
|
reset_cur_game();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
16);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function renderGame() {
|
|
|
|
|
// bitsyLog("render game mode=" + curGraphicsMode, "system");
|
|
|
|
|
|
|
|
|
|
bitsyLog(systemPalette.length, "system");
|
|
|
|
|
|
|
|
|
|
var startIndex = curGraphicsMode === 0 ? screenBufferId : (drawingBuffers.length - 1);
|
|
|
|
|
|
|
|
|
|
for (var i = startIndex; i >= 0; i--) {
|
|
|
|
|
var buffer = drawingBuffers[i];
|
|
|
|
|
if (buffer && buffer.canvas === null) {
|
|
|
|
|
bitsyLog("render buffer " + i, "system");
|
|
|
|
|
renderDrawingBuffer(i, buffer);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// show screen buffer
|
|
|
|
|
var screenBuffer = drawingBuffers[screenBufferId];
|
|
|
|
|
ctx.drawImage(
|
|
|
|
|
screenBuffer.canvas,
|
|
|
|
|
0,
|
|
|
|
|
0,
|
|
|
|
|
screenBuffer.width * screenBuffer.scale,
|
|
|
|
|
screenBuffer.height * screenBuffer.scale);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function quitGame() {
|
|
|
|
|
document.removeEventListener('keydown', input.onkeydown);
|
|
|
|
|
document.removeEventListener('keyup', input.onkeyup);
|
|
|
|
|
|
|
|
|
|
if (isPlayerEmbeddedInEditor) {
|
|
|
|
|
canvas.removeEventListener('touchstart', input.ontouchstart);
|
|
|
|
|
canvas.removeEventListener('touchmove', input.ontouchmove);
|
|
|
|
|
canvas.removeEventListener('touchend', input.ontouchend);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
//check for touchTrigger and removes it
|
|
|
|
|
|
|
|
|
|
var existingTouchTrigger = document.querySelector('#touchTrigger');
|
|
|
|
|
|
|
|
|
|
if (existingTouchTrigger !== null) {
|
|
|
|
|
existingTouchTrigger.removeEventListener('touchstart', input.ontouchstart);
|
|
|
|
|
existingTouchTrigger.removeEventListener('touchmove', input.ontouchmove);
|
|
|
|
|
existingTouchTrigger.removeEventListener('touchend', input.ontouchend);
|
|
|
|
|
|
|
|
|
|
existingTouchTrigger.parentElement.removeChild(existingTouchTrigger);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
window.onblur = null;
|
|
|
|
|
|
|
|
|
|
if (onQuitFunction) {
|
|
|
|
|
onQuitFunction();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
clearInterval(updateInterval);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* graphics */
|
|
|
|
|
var canvas;
|
|
|
|
|
var ctx;
|
|
|
|
|
|
|
|
|
|
var textScale = 2; // todo : move tile scale into here too?
|
|
|
|
|
|
|
|
|
|
var curGraphicsMode = 0;
|
|
|
|
|
var systemPalette = [[0, 0, 0]];
|
|
|
|
|
var curBufferId = -1; // note: -1 is invalid
|
|
|
|
|
var drawingBuffers = [];
|
|
|
|
|
|
|
|
|
|
var screenBufferId = 0;
|
|
|
|
|
var textboxBufferId = 1;
|
|
|
|
|
var tileStartBufferId = 2;
|
|
|
|
|
var nextBufferId = tileStartBufferId;
|
|
|
|
|
|
|
|
|
|
var DrawingInstruction = {
|
|
|
|
|
Pixel : 0,
|
|
|
|
|
Tile : 1,
|
|
|
|
|
Clear : 2,
|
|
|
|
|
Textbox : 3,
|
|
|
|
|
PixelIndex : 4,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
function attachCanvas(c) {
|
|
|
|
|
canvas = c;
|
|
|
|
|
canvas.width = width * scale;
|
|
|
|
|
canvas.height = width * scale;
|
|
|
|
|
ctx = canvas.getContext("2d");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function createDrawingBuffer(width, height, scale) {
|
|
|
|
|
var buffer = {
|
|
|
|
|
width : width,
|
|
|
|
|
height : height,
|
|
|
|
|
scale : scale, // logical-pixel to display-pixel scale
|
|
|
|
|
instructions : [], // drawing instructions
|
|
|
|
|
canvas : null,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return buffer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function renderPixelInstruction(bufferId, buffer, paletteIndex, x, y) {
|
|
|
|
|
if (bufferId === screenBufferId && curGraphicsMode != 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!systemPalette[paletteIndex]) {
|
|
|
|
|
// bitsyLog("invalid index " + paletteIndex + " @ " + x + "," + y, "system");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var color = systemPalette[paletteIndex];
|
|
|
|
|
|
|
|
|
|
if (buffer.imageData) {
|
|
|
|
|
for (var sy = 0; sy < buffer.scale; sy++) {
|
|
|
|
|
for (var sx = 0; sx < buffer.scale; sx++) {
|
|
|
|
|
var pixelIndex = (((y * buffer.scale) + sy) * buffer.width * buffer.scale * 4) + (((x * buffer.scale) + sx) * 4);
|
|
|
|
|
|
|
|
|
|
buffer.imageData.data[pixelIndex + 0] = color[0];
|
|
|
|
|
buffer.imageData.data[pixelIndex + 1] = color[1];
|
|
|
|
|
buffer.imageData.data[pixelIndex + 2] = color[2];
|
|
|
|
|
buffer.imageData.data[pixelIndex + 3] = 255;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
var bufferContext = buffer.canvas.getContext("2d");
|
|
|
|
|
bufferContext.fillStyle = "rgb(" + color[0] + "," + color[1] + "," + color[2] + ")";
|
|
|
|
|
bufferContext.fillRect(x * buffer.scale, y * buffer.scale, buffer.scale, buffer.scale);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function renderPixelAtIndexInstruction(bufferId, buffer, paletteIndex, index) {
|
|
|
|
|
if (bufferId === screenBufferId && curGraphicsMode != 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!systemPalette[paletteIndex]) {
|
|
|
|
|
// bitsyLog("invalid index " + paletteIndex + " @ " + x + "," + y, "system");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var color = systemPalette[paletteIndex];
|
|
|
|
|
|
|
|
|
|
if (buffer.imageData) {
|
|
|
|
|
for (var sy = 0; sy < buffer.scale; sy++) {
|
|
|
|
|
for (var sx = 0; sx < buffer.scale; sx++) {
|
|
|
|
|
var pixelIndex = index * 4;
|
|
|
|
|
|
|
|
|
|
buffer.imageData.data[pixelIndex + 0] = color[0];
|
|
|
|
|
buffer.imageData.data[pixelIndex + 1] = color[1];
|
|
|
|
|
buffer.imageData.data[pixelIndex + 2] = color[2];
|
|
|
|
|
buffer.imageData.data[pixelIndex + 3] = 255;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
var y = Math.floor(index / buffer.width);
|
|
|
|
|
var x = index - (y * buffer.width);
|
|
|
|
|
var bufferContext = buffer.canvas.getContext("2d");
|
|
|
|
|
bufferContext.fillStyle = "rgb(" + color[0] + "," + color[1] + "," + color[2] + ")";
|
|
|
|
|
bufferContext.fillRect(x * buffer.scale, y * buffer.scale, buffer.scale, buffer.scale);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function renderTileInstruction(bufferId, buffer, tileId, x, y) {
|
|
|
|
|
if (bufferId != screenBufferId || curGraphicsMode != 1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!drawingBuffers[tileId]) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var tileBuffer = drawingBuffers[tileId];
|
|
|
|
|
|
|
|
|
|
var bufferContext = buffer.canvas.getContext("2d");
|
|
|
|
|
bufferContext.drawImage(
|
|
|
|
|
tileBuffer.canvas,
|
|
|
|
|
x * tilesize * buffer.scale,
|
|
|
|
|
y * tilesize * buffer.scale,
|
|
|
|
|
tilesize * buffer.scale,
|
|
|
|
|
tilesize * buffer.scale);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function renderClearInstruction(bufferId, buffer, paletteIndex) {
|
|
|
|
|
var color = systemPalette[paletteIndex];
|
|
|
|
|
var bufferContext = buffer.canvas.getContext("2d");
|
|
|
|
|
bufferContext.fillStyle = "rgb(" + color[0] + "," + color[1] + "," + color[2] + ")";
|
|
|
|
|
bufferContext.fillRect(0, 0, buffer.canvas.width, buffer.canvas.height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function renderTextboxInstruction(bufferId, buffer, x, y) {
|
|
|
|
|
if (bufferId != screenBufferId || curGraphicsMode != 1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!drawingBuffers[textboxBufferId]) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var textboxBuffer = drawingBuffers[textboxBufferId];
|
|
|
|
|
|
|
|
|
|
var bufferContext = buffer.canvas.getContext("2d");
|
|
|
|
|
bufferContext.drawImage(
|
|
|
|
|
textboxBuffer.canvas,
|
|
|
|
|
x * buffer.scale,
|
|
|
|
|
y * buffer.scale,
|
|
|
|
|
textboxBuffer.canvas.width,
|
|
|
|
|
textboxBuffer.canvas.height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function renderDrawingBuffer(bufferId, buffer) {
|
|
|
|
|
// bitsyLog("render buffer " + bufferId, "system");
|
|
|
|
|
|
|
|
|
|
// if (bufferId === 0) {
|
|
|
|
|
// bitsyLog("instructions " + buffer.instructions.length, "system");
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
buffer.canvas = document.createElement("canvas");
|
|
|
|
|
buffer.canvas.width = buffer.width * buffer.scale;
|
|
|
|
|
buffer.canvas.height = buffer.height * buffer.scale;
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < buffer.instructions.length; i++) {
|
|
|
|
|
var instruction = buffer.instructions[i];
|
|
|
|
|
switch (instruction.type) {
|
|
|
|
|
case DrawingInstruction.Pixel:
|
|
|
|
|
renderPixelInstruction(bufferId, buffer, instruction.id, instruction.x, instruction.y);
|
|
|
|
|
break;
|
|
|
|
|
case DrawingInstruction.Tile:
|
|
|
|
|
renderTileInstruction(bufferId, buffer, instruction.id, instruction.x, instruction.y);
|
|
|
|
|
break;
|
|
|
|
|
case DrawingInstruction.Clear:
|
|
|
|
|
renderClearInstruction(bufferId, buffer, instruction.id);
|
|
|
|
|
break;
|
|
|
|
|
case DrawingInstruction.Textbox:
|
|
|
|
|
renderTextboxInstruction(bufferId, buffer, instruction.x, instruction.y);
|
|
|
|
|
break;
|
|
|
|
|
case DrawingInstruction.PixelIndex:
|
|
|
|
|
renderPixelAtIndexInstruction(bufferId, buffer, instruction.id, instruction.index);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (buffer.imageData) {
|
|
|
|
|
var bufferContext = buffer.canvas.getContext("2d");
|
|
|
|
|
bufferContext.putImageData(buffer.imageData, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function invalidateDrawingBuffer(buffer) {
|
|
|
|
|
buffer.canvas = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function hackForEditor_GetImageFromTileId(tileId) {
|
|
|
|
|
if (tileId === undefined || !drawingBuffers[tileId]) {
|
|
|
|
|
bitsyLog("editor hack::invalid tile id!", "system");
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// force render the buffer if it hasn't been
|
|
|
|
|
if (drawingBuffers[tileId].canvas === null) {
|
|
|
|
|
renderDrawingBuffer(tileId, drawingBuffers[tileId]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return drawingBuffers[tileId].canvas;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* ==== */
|
|
|
|
|
function bitsyLog(message, category) {
|
|
|
|
|
if (!category) {
|
|
|
|
|
category = "bitsy";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var summary = category + "::" + message;
|
|
|
|
|
|
|
|
|
|
if (DebugLogCategory[category] === true) {
|
|
|
|
|
if (isLoggingVerbose) {
|
|
|
|
|
console.group(summary);
|
|
|
|
|
|
|
|
|
|
console.dir(message);
|
|
|
|
|
|
|
|
|
|
console.group("stack")
|
|
|
|
|
console.trace();
|
|
|
|
|
console.groupEnd();
|
|
|
|
|
|
|
|
|
|
console.groupEnd();
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
console.log(summary);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyGetButton(buttonCode) {
|
|
|
|
|
switch (buttonCode) {
|
|
|
|
|
case 0: // UP
|
|
|
|
|
return (input.isKeyDown(key.up) || input.isKeyDown(key.w) || input.swipeUp());
|
|
|
|
|
case 1: // DOWN
|
|
|
|
|
return (input.isKeyDown(key.down) || input.isKeyDown(key.s) || input.swipeDown());
|
|
|
|
|
case 2: // LEFT
|
|
|
|
|
return (input.isKeyDown(key.left) || input.isKeyDown(key.a) || input.swipeLeft());
|
|
|
|
|
case 3: // RIGHT
|
|
|
|
|
return ((input.isKeyDown(key.right) || input.isKeyDown(key.d) || input.swipeRight()));
|
|
|
|
|
case 4: // OK (equivalent to "any key" on the keyboard or "tap" on touch screen)
|
|
|
|
|
return (input.anyKeyDown() || input.isTapReleased());
|
|
|
|
|
case 5: // MENU / RESTART (restart the game: "ctrl+r" on keyboard, no touch control yet)
|
|
|
|
|
return input.isRestartComboPressed();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// two modes (0 == pixel mode, 1 == tile mode)
|
|
|
|
|
function bitsySetGraphicsMode(mode) {
|
|
|
|
|
curGraphicsMode = mode;
|
|
|
|
|
|
|
|
|
|
var screenBuffer = drawingBuffers[screenBufferId];
|
|
|
|
|
if (curGraphicsMode === 0) {
|
|
|
|
|
screenBuffer.imageData = ctx.createImageData(screenBuffer.width * screenBuffer.scale, screenBuffer.height * screenBuffer.scale);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
screenBuffer.imageData = undefined;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsySetColor(paletteIndex, r, g, b) {
|
|
|
|
|
systemPalette[paletteIndex] = [r, g, b];
|
|
|
|
|
|
|
|
|
|
// invalidate all drawing buffers
|
|
|
|
|
for (var i = 0; i < drawingBuffers.length; i++) {
|
|
|
|
|
if (drawingBuffers[i]) {
|
|
|
|
|
invalidateDrawingBuffer(drawingBuffers[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyResetColors() {
|
|
|
|
|
systemPalette = [[0, 0, 0]];
|
|
|
|
|
|
|
|
|
|
// invalidate all drawing buffers
|
|
|
|
|
for (var i = 0; i < drawingBuffers.length; i++) {
|
|
|
|
|
if (drawingBuffers[i]) {
|
|
|
|
|
invalidateDrawingBuffer(drawingBuffers[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyDrawBegin(bufferId) {
|
|
|
|
|
curBufferId = bufferId;
|
|
|
|
|
var buffer = drawingBuffers[curBufferId];
|
|
|
|
|
invalidateDrawingBuffer(buffer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyDrawEnd() {
|
|
|
|
|
curBufferId = -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyDrawPixel(paletteIndex, x, y) {
|
|
|
|
|
if (curBufferId === screenBufferId && curGraphicsMode != 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// avoid trying to render out-of-bounds colors
|
|
|
|
|
if (paletteIndex >= systemPalette.length) {
|
|
|
|
|
bitsyLog("invalid color! " + paletteIndex, "system");
|
|
|
|
|
paletteIndex = systemPalette.length - 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var buffer = drawingBuffers[curBufferId];
|
|
|
|
|
buffer.instructions.push({ type: DrawingInstruction.Pixel, id: paletteIndex, x: x, y: y, });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// todo : name is too long :(
|
|
|
|
|
// todo : merge with function above?
|
|
|
|
|
function bitsySetPixelAtIndex(paletteIndex, pixelIndex) {
|
|
|
|
|
if (curBufferId === screenBufferId && curGraphicsMode != 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// avoid trying to render out-of-bounds colors
|
|
|
|
|
if (paletteIndex >= systemPalette.length) {
|
|
|
|
|
bitsyLog("invalid color! " + paletteIndex, "system");
|
|
|
|
|
paletteIndex = systemPalette.length - 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var buffer = drawingBuffers[curBufferId];
|
|
|
|
|
buffer.instructions.push({ type: DrawingInstruction.PixelIndex, id: paletteIndex, index: pixelIndex, });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyDrawTile(tileId, x, y) {
|
|
|
|
|
if (curBufferId != screenBufferId || curGraphicsMode != 1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var buffer = drawingBuffers[curBufferId];
|
|
|
|
|
buffer.instructions.push({ type: DrawingInstruction.Tile, id: tileId, x: x, y: y, });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyDrawTextbox(x, y) {
|
|
|
|
|
if (curBufferId != screenBufferId || curGraphicsMode != 1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var buffer = drawingBuffers[curBufferId];
|
|
|
|
|
buffer.instructions.push({ type: DrawingInstruction.Textbox, x: x, y: y, });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyClear(paletteIndex) {
|
|
|
|
|
// avoid trying to render out-of-bounds colors
|
|
|
|
|
if (paletteIndex >= systemPalette.length) {
|
|
|
|
|
paletteIndex = systemPalette.length - 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
drawingBuffers[curBufferId].instructions = []; // reset instructions
|
|
|
|
|
drawingBuffers[curBufferId].instructions.push({ type: DrawingInstruction.Clear, id: paletteIndex, });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// allocates a tile buffer and returns the ID
|
|
|
|
|
function bitsyAddTile() {
|
|
|
|
|
var tileBufferId = nextBufferId;
|
|
|
|
|
nextBufferId++;
|
|
|
|
|
|
|
|
|
|
drawingBuffers[tileBufferId] = createDrawingBuffer(tilesize, tilesize, scale);
|
|
|
|
|
|
|
|
|
|
return tileBufferId;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// clears all tile buffers
|
|
|
|
|
function bitsyResetTiles() {
|
|
|
|
|
bitsyLog("RESET TILES", "system");
|
|
|
|
|
// bitsyLog(drawingBuffers, "system");
|
|
|
|
|
// bitsyLog(tileStartBufferId, "system");
|
|
|
|
|
// bitsyLog(drawingBuffers.slice(tileStartBufferId), "system");
|
|
|
|
|
drawingBuffers = drawingBuffers.slice(0, tileStartBufferId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// note: width and height are in text scale pixels
|
|
|
|
|
function bitsySetTextboxSize(w, h) {
|
|
|
|
|
drawingBuffers[textboxBufferId] = createDrawingBuffer(w, h, textScale);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyOnLoad(fn) {
|
|
|
|
|
onLoadFunction = fn;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyOnQuit(fn) {
|
|
|
|
|
onQuitFunction = fn;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bitsyOnUpdate(fn) {
|
|
|
|
|
onUpdateFunction = fn;
|
|
|
|
|
}
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<script>
|
|
|
|
|
var TransitionManager = function() {
|
|
|
|
|
var transitionStart = null;
|
|
|
|
|
var transitionEnd = null;
|
|
|
|
|
|
|
|
|
|
var isTransitioning = false;
|
|
|
|
|
var transitionTime = 0; // milliseconds
|
|
|
|
|
var minStepTime = 125; // cap the frame rate
|
|
|
|
|
var curStep = 0;
|
|
|
|
|
|
|
|
|
|
this.BeginTransition = function(startRoom, startX, startY, endRoom, endX, endY, effectName) {
|
|
|
|
|
bitsyLog("--- START ROOM TRANSITION ---");
|
|
|
|
|
|
|
|
|
|
curEffect = effectName;
|
|
|
|
|
|
|
|
|
|
var tmpRoom = player().room;
|
|
|
|
|
var tmpX = player().x;
|
|
|
|
|
var tmpY = player().y;
|
|
|
|
|
|
|
|
|
|
if (transitionEffects[curEffect].showPlayerStart) {
|
|
|
|
|
player().room = startRoom;
|
|
|
|
|
player().x = startX;
|
|
|
|
|
player().y = startY;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
player().room = "_transition_none"; // kind of hacky!!
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var startRoomPixels = createRoomPixelBuffer(room[startRoom]);
|
|
|
|
|
var startPalette = getPal(room[startRoom].pal);
|
|
|
|
|
var startImage = new PostProcessImage(startRoomPixels);
|
|
|
|
|
transitionStart = new TransitionInfo(startImage, startPalette, startX, startY);
|
|
|
|
|
|
|
|
|
|
if (transitionEffects[curEffect].showPlayerEnd) {
|
|
|
|
|
player().room = endRoom;
|
|
|
|
|
player().x = endX;
|
|
|
|
|
player().y = endY;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
player().room = "_transition_none";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var endRoomPixels = createRoomPixelBuffer(room[endRoom]);
|
|
|
|
|
var endPalette = getPal(room[endRoom].pal);
|
|
|
|
|
var endImage = new PostProcessImage(endRoomPixels);
|
|
|
|
|
transitionEnd = new TransitionInfo(endImage, endPalette, endX, endY);
|
|
|
|
|
|
|
|
|
|
isTransitioning = true;
|
|
|
|
|
transitionTime = 0;
|
|
|
|
|
curStep = 0;
|
|
|
|
|
|
|
|
|
|
player().room = tmpRoom;
|
|
|
|
|
player().x = tmpX;
|
|
|
|
|
player().y = tmpY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.UpdateTransition = function(dt) {
|
|
|
|
|
if (!isTransitioning) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// todo : shouldn't need to set this every frame!
|
|
|
|
|
bitsySetGraphicsMode(0);
|
|
|
|
|
|
|
|
|
|
transitionTime += dt;
|
|
|
|
|
|
|
|
|
|
var maxStep = transitionEffects[curEffect].stepCount;
|
|
|
|
|
|
|
|
|
|
if (transitionTime >= minStepTime) {
|
|
|
|
|
curStep++;
|
|
|
|
|
|
|
|
|
|
var step = curStep;
|
|
|
|
|
bitsyLog("transition step " + step);
|
|
|
|
|
|
|
|
|
|
if (transitionEffects[curEffect].paletteEffectFunc) {
|
|
|
|
|
var colors = transitionEffects[curEffect].paletteEffectFunc(transitionStart, transitionEnd, (step / maxStep));
|
|
|
|
|
updatePaletteWithTileColors(colors);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bitsyDrawBegin(0);
|
|
|
|
|
for (var y = 0; y < height; y++) {
|
|
|
|
|
for (var x = 0; x < width; x++) {
|
|
|
|
|
var color = transitionEffects[curEffect].pixelEffectFunc(transitionStart, transitionEnd, x, y, (step / maxStep));
|
|
|
|
|
bitsyDrawPixel(color, x, y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
bitsyDrawEnd();
|
|
|
|
|
|
|
|
|
|
transitionTime = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (curStep >= (maxStep - 1)) {
|
|
|
|
|
isTransitioning = false;
|
|
|
|
|
transitionTime = 0;
|
|
|
|
|
transitionStart = null;
|
|
|
|
|
transitionEnd = null;
|
|
|
|
|
curStep = 0;
|
|
|
|
|
|
|
|
|
|
if (transitionCompleteCallback != null) {
|
|
|
|
|
transitionCompleteCallback();
|
|
|
|
|
}
|
|
|
|
|
transitionCompleteCallback = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.IsTransitionActive = function() {
|
|
|
|
|
return isTransitioning;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// todo : should this be part of the constructor?
|
|
|
|
|
var transitionCompleteCallback = null;
|
|
|
|
|
this.OnTransitionComplete = function(callback) {
|
|
|
|
|
if (isTransitioning) { // TODO : safety check necessary?
|
|
|
|
|
transitionCompleteCallback = callback;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var transitionEffects = {};
|
|
|
|
|
var curEffect = "none";
|
|
|
|
|
this.RegisterTransitionEffect = function(name, effect) {
|
|
|
|
|
transitionEffects[name] = effect;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.RegisterTransitionEffect("none", {
|
|
|
|
|
showPlayerStart : false,
|
|
|
|
|
showPlayerEnd : false,
|
|
|
|
|
paletteEffectFunc : function() {},
|
|
|
|
|
pixelEffectFunc : function() {},
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
this.RegisterTransitionEffect("fade_w", { // TODO : have it linger on full white briefly?
|
|
|
|
|
showPlayerStart : false,
|
|
|
|
|
showPlayerEnd : true,
|
|
|
|
|
stepCount : 6,
|
|
|
|
|
pixelEffectFunc : function(start, end, pixelX, pixelY, delta) {
|
|
|
|
|
return delta < 0.5 ? start.Image.GetPixel(pixelX, pixelY) : end.Image.GetPixel(pixelX, pixelY);
|
|
|
|
|
},
|
|
|
|
|
paletteEffectFunc : function(start, end, delta) {
|
|
|
|
|
var colors = [];
|
|
|
|
|
|
|
|
|
|
if (delta < 0.5) {
|
|
|
|
|
delta = delta / 0.5;
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < start.Palette.length; i++) {
|
|
|
|
|
colors.push(lerpColor(start.Palette[i], [255, 255, 255], delta));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
delta = ((delta - 0.5) / 0.5);
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < end.Palette.length; i++) {
|
|
|
|
|
colors.push(lerpColor([255, 255, 255], end.Palette[i], delta));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return colors;
|
|
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
this.RegisterTransitionEffect("fade_b", {
|
|
|
|
|
showPlayerStart : false,
|
|
|
|
|
showPlayerEnd : true,
|
|
|
|
|
stepCount : 6,
|
|
|
|
|
pixelEffectFunc : function(start, end, pixelX, pixelY, delta) {
|
|
|
|
|
return delta < 0.5 ? start.Image.GetPixel(pixelX, pixelY) : end.Image.GetPixel(pixelX, pixelY);
|
|
|
|
|
},
|
|
|
|
|
paletteEffectFunc : function(start, end, delta) {
|
|
|
|
|
var colors = [];
|
|
|
|
|
|
|
|
|
|
if (delta < 0.5) {
|
|
|
|
|
delta = delta / 0.5;
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < start.Palette.length; i++) {
|
|
|
|
|
colors.push(lerpColor(start.Palette[i], [0, 0, 0], delta));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
delta = ((delta - 0.5) / 0.5);
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < end.Palette.length; i++) {
|
|
|
|
|
colors.push(lerpColor([0, 0, 0], end.Palette[i], delta));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return colors;
|
|
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
this.RegisterTransitionEffect("wave", {
|
|
|
|
|
showPlayerStart : true,
|
|
|
|
|
showPlayerEnd : true,
|
|
|
|
|
stepCount : 12,
|
|
|
|
|
pixelEffectFunc : function(start, end, pixelX, pixelY, delta) {
|
|
|
|
|
var waveDelta = delta < 0.5 ? delta / 0.5 : 1 - ((delta - 0.5) / 0.5);
|
|
|
|
|
|
|
|
|
|
var offset = (pixelY + (waveDelta * waveDelta * 0.2 * start.Image.Height));
|
|
|
|
|
var freq = 4;
|
|
|
|
|
var size = 2 + (14 * waveDelta);
|
|
|
|
|
pixelX += Math.floor(Math.sin(offset / freq) * size);
|
|
|
|
|
|
|
|
|
|
if (pixelX < 0) {
|
|
|
|
|
pixelX += start.Image.Width;
|
|
|
|
|
}
|
|
|
|
|
else if (pixelX >= start.Image.Width) {
|
|
|
|
|
pixelX -= start.Image.Width;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var curImage = delta < 0.5 ? start.Image : end.Image;
|
|
|
|
|
return curImage.GetPixel(pixelX, pixelY);
|
|
|
|
|
},
|
|
|
|
|
paletteEffectFunc : function(start, end, delta) {
|
|
|
|
|
return delta < 0.5 ? start.Palette : end.Palette;
|
|
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
this.RegisterTransitionEffect("tunnel", {
|
|
|
|
|
showPlayerStart : true,
|
|
|
|
|
showPlayerEnd : true,
|
|
|
|
|
stepCount : 12,
|
|
|
|
|
pixelEffectFunc : function(start, end, pixelX, pixelY, delta) {
|
|
|
|
|
if (delta <= 0.4) {
|
|
|
|
|
var tunnelDelta = 1 - (delta / 0.4);
|
|
|
|
|
|
|
|
|
|
var xDist = start.PlayerCenter.x - pixelX;
|
|
|
|
|
var yDist = start.PlayerCenter.y - pixelY;
|
|
|
|
|
var dist = Math.sqrt((xDist * xDist) + (yDist * yDist));
|
|
|
|
|
|
|
|
|
|
if (dist > start.Image.Width * tunnelDelta) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return start.Image.GetPixel(pixelX, pixelY);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (delta <= 0.6) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
var tunnelDelta = (delta - 0.6) / 0.4;
|
|
|
|
|
|
|
|
|
|
var xDist = end.PlayerCenter.x - pixelX;
|
|
|
|
|
var yDist = end.PlayerCenter.y - pixelY;
|
|
|
|
|
var dist = Math.sqrt((xDist * xDist) + (yDist * yDist));
|
|
|
|
|
|
|
|
|
|
if (dist > end.Image.Width * tunnelDelta) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return end.Image.GetPixel(pixelX, pixelY);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
paletteEffectFunc : function(start, end, delta) {
|
|
|
|
|
return delta < 0.5 ? start.Palette : end.Palette;
|
|
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
function lerpPalettes(start, end, delta) {
|
|
|
|
|
var colors = [];
|
|
|
|
|
|
|
|
|
|
var maxLength = (start.Palette.length > end.Palette.length) ?
|
|
|
|
|
start.Palette.length : end.Palette.length;
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < maxLength; i++) {
|
|
|
|
|
if (i < start.Palette.length && i < end.Palette.length) {
|
|
|
|
|
colors.push(lerpColor(start.Palette[i], end.Palette[i], delta));
|
|
|
|
|
}
|
|
|
|
|
else if (i < start.Palette.length) {
|
|
|
|
|
colors.push(lerpColor(
|
|
|
|
|
start.Palette[i],
|
|
|
|
|
end.Palette[end.Palette.length - 1],
|
|
|
|
|
delta));
|
|
|
|
|
}
|
|
|
|
|
else if (i < end.Palette.length) {
|
|
|
|
|
colors.push(lerpColor(
|
|
|
|
|
start.Palette[start.Palette.length - 1],
|
|
|
|
|
end.Palette[i],
|
|
|
|
|
delta));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return colors;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.RegisterTransitionEffect("slide_u", {
|
|
|
|
|
showPlayerStart : false,
|
|
|
|
|
showPlayerEnd : true,
|
|
|
|
|
stepCount : 8,
|
|
|
|
|
pixelEffectFunc : function(start, end, pixelX, pixelY, delta) {
|
|
|
|
|
var pixelOffset = -1 * Math.floor(start.Image.Height * delta);
|
|
|
|
|
var slidePixelY = pixelY + pixelOffset;
|
|
|
|
|
|
|
|
|
|
if (slidePixelY >= 0) {
|
|
|
|
|
return start.Image.GetPixel(pixelX, slidePixelY);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
slidePixelY += start.Image.Height;
|
|
|
|
|
return end.Image.GetPixel(pixelX, slidePixelY);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
paletteEffectFunc : lerpPalettes,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
this.RegisterTransitionEffect("slide_d", {
|
|
|
|
|
showPlayerStart : false,
|
|
|
|
|
showPlayerEnd : true,
|
|
|
|
|
stepCount : 8,
|
|
|
|
|
pixelEffectFunc : function(start, end, pixelX, pixelY, delta) {
|
|
|
|
|
var pixelOffset = Math.floor(start.Image.Height * delta);
|
|
|
|
|
var slidePixelY = pixelY + pixelOffset;
|
|
|
|
|
|
|
|
|
|
if (slidePixelY < start.Image.Height) {
|
|
|
|
|
return start.Image.GetPixel(pixelX, slidePixelY);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
slidePixelY -= start.Image.Height;
|
|
|
|
|
return end.Image.GetPixel(pixelX, slidePixelY);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
paletteEffectFunc : lerpPalettes,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
this.RegisterTransitionEffect("slide_l", {
|
|
|
|
|
showPlayerStart : false,
|
|
|
|
|
showPlayerEnd : true,
|
|
|
|
|
stepCount : 8,
|
|
|
|
|
pixelEffectFunc : function(start, end, pixelX, pixelY, delta) {
|
|
|
|
|
var pixelOffset = -1 * Math.floor(start.Image.Width * delta);
|
|
|
|
|
var slidePixelX = pixelX + pixelOffset;
|
|
|
|
|
|
|
|
|
|
if (slidePixelX >= 0) {
|
|
|
|
|
return start.Image.GetPixel(slidePixelX, pixelY);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
slidePixelX += start.Image.Width;
|
|
|
|
|
return end.Image.GetPixel(slidePixelX, pixelY);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
paletteEffectFunc : lerpPalettes,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
this.RegisterTransitionEffect("slide_r", {
|
|
|
|
|
showPlayerStart : false,
|
|
|
|
|
showPlayerEnd : true,
|
|
|
|
|
stepCount : 8,
|
|
|
|
|
pixelEffectFunc : function(start, end, pixelX, pixelY, delta) {
|
|
|
|
|
var pixelOffset = Math.floor(start.Image.Width * delta);
|
|
|
|
|
var slidePixelX = pixelX + pixelOffset;
|
|
|
|
|
|
|
|
|
|
if (slidePixelX < start.Image.Width) {
|
|
|
|
|
return start.Image.GetPixel(slidePixelX, pixelY);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
slidePixelX -= start.Image.Width;
|
|
|
|
|
return end.Image.GetPixel(slidePixelX, pixelY);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
paletteEffectFunc : lerpPalettes,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// todo : move to Renderer()?
|
|
|
|
|
function createRoomPixelBuffer(room) {
|
|
|
|
|
var pixelBuffer = [];
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < width * height; i++) {
|
|
|
|
|
pixelBuffer.push(tileColorStartIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var drawTileInPixelBuffer = function(sourceData, frameIndex, colorIndex, tx, ty, pixelBuffer) {
|
|
|
|
|
var frameData = sourceData[frameIndex];
|
|
|
|
|
|
|
|
|
|
for (var y = 0; y < tilesize; y++) {
|
|
|
|
|
for (var x = 0; x < tilesize; x++) {
|
|
|
|
|
var color = tileColorStartIndex + (frameData[y][x] === 1 ? colorIndex : 0);
|
|
|
|
|
pixelBuffer[(((ty * tilesize) + y) * width) + ((tx * tilesize) + x)] = color;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//draw tiles
|
|
|
|
|
for (i in room.tilemap) {
|
|
|
|
|
for (j in room.tilemap[i]) {
|
|
|
|
|
var id = room.tilemap[i][j];
|
|
|
|
|
var x = parseInt(j);
|
|
|
|
|
var y = parseInt(i);
|
|
|
|
|
|
|
|
|
|
if (id != "0" && tile[id] != null) {
|
|
|
|
|
drawTileInPixelBuffer(
|
|
|
|
|
renderer.GetDrawingSource(tile[id].drw),
|
|
|
|
|
tile[id].animation.frameIndex,
|
|
|
|
|
tile[id].col,
|
|
|
|
|
x,
|
|
|
|
|
y,
|
|
|
|
|
pixelBuffer);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//draw items
|
|
|
|
|
for (var i = 0; i < room.items.length; i++) {
|
|
|
|
|
var itm = room.items[i];
|
|
|
|
|
drawTileInPixelBuffer(
|
|
|
|
|
renderer.GetDrawingSource(item[itm.id].drw),
|
|
|
|
|
item[itm.id].animation.frameIndex,
|
|
|
|
|
item[itm.id].col,
|
|
|
|
|
itm.x,
|
|
|
|
|
itm.y,
|
|
|
|
|
pixelBuffer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//draw sprites
|
|
|
|
|
for (id in sprite) {
|
|
|
|
|
var spr = sprite[id];
|
|
|
|
|
if (spr.room === room.id) {
|
|
|
|
|
drawTileInPixelBuffer(
|
|
|
|
|
renderer.GetDrawingSource(spr.drw),
|
|
|
|
|
spr.animation.frameIndex,
|
|
|
|
|
spr.col,
|
|
|
|
|
spr.x,
|
|
|
|
|
spr.y,
|
|
|
|
|
pixelBuffer);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return pixelBuffer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function lerpColor(colorA, colorB, t) {
|
|
|
|
|
return [
|
|
|
|
|
colorA[0] + ((colorB[0] - colorA[0]) * t),
|
|
|
|
|
colorA[1] + ((colorB[1] - colorA[1]) * t),
|
|
|
|
|
colorA[2] + ((colorB[2] - colorA[2]) * t),
|
|
|
|
|
];
|
|
|
|
|
};
|
|
|
|
|
}; // TransitionManager()
|
|
|
|
|
|
|
|
|
|
// todo : is this wrapper still useful?
|
|
|
|
|
var PostProcessImage = function(imageData) {
|
|
|
|
|
this.Width = width;
|
|
|
|
|
this.Height = height;
|
|
|
|
|
|
|
|
|
|
this.GetPixel = function(x, y) {
|
|
|
|
|
return imageData[(y * width) + x];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.GetData = function() {
|
|
|
|
|
return imageData;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var TransitionInfo = function(image, palette, playerX, playerY) {
|
|
|
|
|
this.Image = image;
|
|
|
|
|
this.Palette = palette;
|
|
|
|
|
this.PlayerTilePos = { x: playerX, y: playerY };
|
|
|
|
|
this.PlayerCenter = { x: Math.floor((playerX * tilesize) + (tilesize / 2)), y: Math.floor((playerY * tilesize) + (tilesize / 2)) };
|
|
|
|
|
};
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<script>
|
|
|
|
|
/*
|
|
|
|
|
TODO:
|
|
|
|
|
- can I simplify this more now that I've removed the external resources stuff?
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
function FontManager(packagedFontNames) {
|
|
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
|
|
var fontExtension = ".bitsyfont";
|
|
|
|
|
this.GetExtension = function() {
|
|
|
|
|
return fontExtension;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// place to store font data
|
|
|
|
|
var fontResources = {};
|
|
|
|
|
|
|
|
|
|
// load fonts from the editor
|
|
|
|
|
if (packagedFontNames != undefined && packagedFontNames != null && packagedFontNames.length > 0
|
|
|
|
|
&& Resources != undefined && Resources != null) {
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < packagedFontNames.length; i++) {
|
|
|
|
|
var filename = packagedFontNames[i];
|
|
|
|
|
fontResources[filename] = Resources[filename];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// manually add resource
|
|
|
|
|
this.AddResource = function(filename, fontdata) {
|
|
|
|
|
fontResources[filename] = fontdata;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ContainsResource = function(filename) {
|
|
|
|
|
return fontResources[filename] != null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function GetData(fontName) {
|
|
|
|
|
return fontResources[fontName + fontExtension];
|
|
|
|
|
}
|
|
|
|
|
this.GetData = GetData;
|
|
|
|
|
|
|
|
|
|
function Create(fontData) {
|
|
|
|
|
return new Font(fontData);
|
|
|
|
|
}
|
|
|
|
|
this.Create = Create;
|
|
|
|
|
|
|
|
|
|
this.Get = function(fontName) {
|
|
|
|
|
var fontData = self.GetData(fontName);
|
|
|
|
|
return self.Create(fontData);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function Font(fontData) {
|
|
|
|
|
var name = "unknown";
|
|
|
|
|
var width = 6; // default size so if you have NO font or an invalid font it displays boxes
|
|
|
|
|
var height = 8;
|
|
|
|
|
var chardata = {};
|
|
|
|
|
|
|
|
|
|
// create invalid char data at default size in case the font is missing
|
|
|
|
|
var invalidCharData = {};
|
|
|
|
|
updateInvalidCharData();
|
|
|
|
|
|
|
|
|
|
this.getName = function() {
|
|
|
|
|
return name;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.getData = function() {
|
|
|
|
|
return chardata;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.getWidth = function() {
|
|
|
|
|
return width;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.getHeight = function() {
|
|
|
|
|
return height;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.hasChar = function(char) {
|
|
|
|
|
var codepoint = char.charCodeAt(0);
|
|
|
|
|
return chardata[codepoint] != null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.getChar = function(char) {
|
|
|
|
|
|
|
|
|
|
var codepoint = char.charCodeAt(0);
|
|
|
|
|
|
|
|
|
|
if (chardata[codepoint] != null) {
|
|
|
|
|
return chardata[codepoint];
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return invalidCharData;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.allCharCodes = function() {
|
|
|
|
|
var codeList = [];
|
|
|
|
|
for (var code in chardata) {
|
|
|
|
|
codeList.push(code);
|
|
|
|
|
}
|
|
|
|
|
return codeList;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function createCharData() {
|
|
|
|
|
return {
|
|
|
|
|
width: width,
|
|
|
|
|
height: height,
|
|
|
|
|
offset: {
|
|
|
|
|
x: 0,
|
|
|
|
|
y: 0
|
|
|
|
|
},
|
|
|
|
|
spacing: width,
|
|
|
|
|
data: [],
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function updateInvalidCharData() {
|
|
|
|
|
invalidCharData = createCharData();
|
|
|
|
|
for (var y = 0; y < height; y++) {
|
|
|
|
|
for (var x = 0; x < width; x++) {
|
|
|
|
|
if (x < width-1 && y < height-1) {
|
|
|
|
|
invalidCharData.data.push(1);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
invalidCharData.data.push(0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseFont(fontData) {
|
|
|
|
|
if (fontData == null) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var lines = fontData.split("\n");
|
|
|
|
|
|
|
|
|
|
var isReadingChar = false;
|
|
|
|
|
var isReadingCharProperties = false;
|
|
|
|
|
var curCharLineCount = 0;
|
|
|
|
|
var curCharCode = 0;
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < lines.length; i++) {
|
|
|
|
|
var line = lines[i];
|
|
|
|
|
|
|
|
|
|
if (line[0] === "#") {
|
|
|
|
|
continue; // skip comment lines
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!isReadingChar) {
|
|
|
|
|
// READING NON CHARACTER DATA LINE
|
|
|
|
|
var args = line.split(" ");
|
|
|
|
|
if (args[0] == "FONT") {
|
|
|
|
|
name = args[1];
|
|
|
|
|
}
|
|
|
|
|
else if (args[0] == "SIZE") {
|
|
|
|
|
width = parseInt(args[1]);
|
|
|
|
|
height = parseInt(args[2]);
|
|
|
|
|
}
|
|
|
|
|
else if (args[0] == "CHAR") {
|
|
|
|
|
isReadingChar = true;
|
|
|
|
|
isReadingCharProperties = true;
|
|
|
|
|
|
|
|
|
|
curCharLineCount = 0;
|
|
|
|
|
curCharCode = parseInt(args[1]);
|
|
|
|
|
chardata[curCharCode] = createCharData();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// CHAR PROPERTIES
|
|
|
|
|
if (isReadingCharProperties) {
|
|
|
|
|
var args = line.split(" ");
|
|
|
|
|
if (args[0].indexOf("CHAR_") == 0) { // Sub-properties start with "CHAR_"
|
|
|
|
|
if (args[0] == "CHAR_SIZE") {
|
|
|
|
|
// Custom character size - overrides the default character size for the font
|
|
|
|
|
chardata[curCharCode].width = parseInt(args[1]);
|
|
|
|
|
chardata[curCharCode].height = parseInt(args[2]);
|
|
|
|
|
chardata[curCharCode].spacing = parseInt(args[1]); // HACK : assumes CHAR_SIZE is always declared first
|
|
|
|
|
}
|
|
|
|
|
else if (args[0] == "CHAR_OFFSET") {
|
|
|
|
|
// Character offset - shift the origin of the character on the X or Y axis
|
|
|
|
|
chardata[curCharCode].offset.x = parseInt(args[1]);
|
|
|
|
|
chardata[curCharCode].offset.y = parseInt(args[2]);
|
|
|
|
|
}
|
|
|
|
|
else if (args[0] == "CHAR_SPACING") {
|
|
|
|
|
// Character spacing:
|
|
|
|
|
// specify total horizontal space taken up by the character
|
|
|
|
|
// lets chars take up more or less space on a line than its bitmap does
|
|
|
|
|
chardata[curCharCode].spacing = parseInt(args[1]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
isReadingCharProperties = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// CHAR DATA
|
|
|
|
|
if (!isReadingCharProperties) {
|
|
|
|
|
// READING CHARACTER DATA LINE
|
|
|
|
|
for (var j = 0; j < chardata[curCharCode].width; j++)
|
|
|
|
|
{
|
|
|
|
|
chardata[curCharCode].data.push( parseInt(line[j]) );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
curCharLineCount++;
|
|
|
|
|
if (curCharLineCount >= height) {
|
|
|
|
|
isReadingChar = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// re-init invalid character box at the actual font size once it's loaded
|
|
|
|
|
updateInvalidCharData();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
parseFont(fontData);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // FontManager
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<script>
|
|
|
|
|
function Script() {
|
|
|
|
|
|
|
|
|
|
this.CreateInterpreter = function() {
|
|
|
|
|
return new Interpreter();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.CreateUtils = function() {
|
|
|
|
|
return new Utils();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var Interpreter = function() {
|
|
|
|
|
var env = new Environment();
|
|
|
|
|
var parser = new Parser( env );
|
|
|
|
|
|
|
|
|
|
this.SetDialogBuffer = function(buffer) { env.SetDialogBuffer( buffer ); };
|
|
|
|
|
|
|
|
|
|
// TODO -- maybe this should return a string instead othe actual script??
|
|
|
|
|
this.Compile = function(scriptName, scriptStr) {
|
|
|
|
|
// bitsyLog("COMPILE");
|
|
|
|
|
var script = parser.Parse(scriptStr, scriptName);
|
|
|
|
|
env.SetScript(scriptName, script);
|
|
|
|
|
}
|
|
|
|
|
this.Run = function(scriptName, exitHandler, objectContext) { // Runs pre-compiled script
|
|
|
|
|
var localEnv = new LocalEnvironment(env);
|
|
|
|
|
|
|
|
|
|
if (objectContext) {
|
|
|
|
|
localEnv.SetObject(objectContext); // PROTO : should this be folded into the constructor?
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var script = env.GetScript(scriptName);
|
|
|
|
|
|
|
|
|
|
script.Eval( localEnv, function(result) { OnScriptReturn(localEnv, exitHandler); } );
|
|
|
|
|
}
|
|
|
|
|
this.Interpret = function(scriptStr, exitHandler, objectContext) { // Compiles and runs code immediately
|
|
|
|
|
// bitsyLog("INTERPRET");
|
|
|
|
|
var localEnv = new LocalEnvironment(env);
|
|
|
|
|
|
|
|
|
|
if (objectContext) {
|
|
|
|
|
localEnv.SetObject(objectContext); // PROTO : should this be folded into the constructor?
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var script = parser.Parse(scriptStr, "anonymous");
|
|
|
|
|
script.Eval( localEnv, function(result) { OnScriptReturn(localEnv, exitHandler); } );
|
|
|
|
|
}
|
|
|
|
|
this.HasScript = function(name) { return env.HasScript(name); };
|
|
|
|
|
|
|
|
|
|
this.ResetEnvironment = function() {
|
|
|
|
|
env = new Environment();
|
|
|
|
|
parser = new Parser( env );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Parse = function(scriptStr, rootId) { // parses a script but doesn't save it
|
|
|
|
|
return parser.Parse(scriptStr, rootId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO : add back in if needed later...
|
|
|
|
|
// this.CompatibilityParse = function(scriptStr, compatibilityFlags) {
|
|
|
|
|
// env.compatibilityFlags = compatibilityFlags;
|
|
|
|
|
|
|
|
|
|
// var result = parser.Parse(scriptStr);
|
|
|
|
|
|
|
|
|
|
// delete env.compatibilityFlags;
|
|
|
|
|
|
|
|
|
|
// return result;
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
this.Eval = function(scriptTree, exitHandler) { // runs a script stored externally
|
|
|
|
|
var localEnv = new LocalEnvironment(env); // TODO : does this need an object context?
|
|
|
|
|
scriptTree.Eval(
|
|
|
|
|
localEnv,
|
|
|
|
|
function(result) {
|
|
|
|
|
OnScriptReturn(result, exitHandler);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function OnScriptReturn(result, exitHandler) {
|
|
|
|
|
if (exitHandler != null) {
|
|
|
|
|
exitHandler(result);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateExpression = function(expStr) {
|
|
|
|
|
return parser.CreateExpression(expStr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.SetVariable = function(name,value,useHandler) {
|
|
|
|
|
env.SetVariable(name,value,useHandler);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.DeleteVariable = function(name,useHandler) {
|
|
|
|
|
env.DeleteVariable(name,useHandler);
|
|
|
|
|
}
|
|
|
|
|
this.HasVariable = function(name) {
|
|
|
|
|
return env.HasVariable(name);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.SetOnVariableChangeHandler = function(onVariableChange) {
|
|
|
|
|
env.SetOnVariableChangeHandler(onVariableChange);
|
|
|
|
|
}
|
|
|
|
|
this.GetVariableNames = function() {
|
|
|
|
|
return env.GetVariableNames();
|
|
|
|
|
}
|
|
|
|
|
this.GetVariable = function(name) {
|
|
|
|
|
return env.GetVariable(name);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function DebugVisualizeScriptTree(scriptTree) {
|
|
|
|
|
var printVisitor = {
|
|
|
|
|
Visit : function(node,depth) {
|
|
|
|
|
bitsyLog("-".repeat(depth) + "- " + node.ToString());
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
scriptTree.VisitAll( printVisitor );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.DebugVisualizeScriptTree = DebugVisualizeScriptTree;
|
|
|
|
|
|
|
|
|
|
this.DebugVisualizeScript = function(scriptName) {
|
|
|
|
|
DebugVisualizeScriptTree(env.GetScript(scriptName));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var Utils = function() {
|
|
|
|
|
// for editor ui
|
|
|
|
|
this.CreateDialogBlock = function(children,doIndentFirstLine) {
|
|
|
|
|
if (doIndentFirstLine === undefined) {
|
|
|
|
|
doIndentFirstLine = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var block = new DialogBlockNode(doIndentFirstLine);
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < children.length; i++) {
|
|
|
|
|
block.AddChild(children[i]);
|
|
|
|
|
}
|
|
|
|
|
return block;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateOptionBlock = function() {
|
|
|
|
|
var block = new DialogBlockNode(false);
|
|
|
|
|
block.AddChild(new FuncNode("print", [new LiteralNode(" ")]));
|
|
|
|
|
return block;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateItemConditionPair = function() {
|
|
|
|
|
var itemFunc = this.CreateFunctionBlock("item", ["0"]);
|
|
|
|
|
var condition = new ExpNode("==", itemFunc, new LiteralNode(1));
|
|
|
|
|
var result = new DialogBlockNode(true);
|
|
|
|
|
result.AddChild(new FuncNode("print", [new LiteralNode(" ")]));
|
|
|
|
|
var conditionPair = new ConditionPairNode(condition, result);
|
|
|
|
|
return conditionPair;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateVariableConditionPair = function() {
|
|
|
|
|
var varNode = this.CreateVariableNode("a");
|
|
|
|
|
var condition = new ExpNode("==", varNode, new LiteralNode(1));
|
|
|
|
|
var result = new DialogBlockNode(true);
|
|
|
|
|
result.AddChild(new FuncNode("print", [new LiteralNode(" ")]));
|
|
|
|
|
var conditionPair = new ConditionPairNode(condition, result);
|
|
|
|
|
return conditionPair;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateDefaultConditionPair = function() {
|
|
|
|
|
var condition = this.CreateElseNode();
|
|
|
|
|
var result = new DialogBlockNode(true);
|
|
|
|
|
result.AddChild(new FuncNode("print", [new LiteralNode(" ")]));
|
|
|
|
|
var conditionPair = new ConditionPairNode(condition, result);
|
|
|
|
|
return conditionPair;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateEmptyPrintFunc = function() {
|
|
|
|
|
return new FuncNode("print", [new LiteralNode("...")]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateFunctionBlock = function(name, initParamValues) {
|
|
|
|
|
var parameters = [];
|
|
|
|
|
for (var i = 0; i < initParamValues.length; i++) {
|
|
|
|
|
parameters.push(new LiteralNode(initParamValues[i]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var node = new FuncNode(name, parameters);
|
|
|
|
|
var block = new CodeBlockNode();
|
|
|
|
|
block.AddChild(node);
|
|
|
|
|
return block;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO : rename ParseStringToLiteralNode?
|
|
|
|
|
this.CreateLiteralNode = function(str) {
|
|
|
|
|
if (str === "true") {
|
|
|
|
|
return new LiteralNode(true);
|
|
|
|
|
}
|
|
|
|
|
else if (str === "false") {
|
|
|
|
|
return new LiteralNode(false);
|
|
|
|
|
}
|
|
|
|
|
else if (!isNaN(parseFloat(str))) {
|
|
|
|
|
return new LiteralNode(parseFloat(str));
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return new LiteralNode(str);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateVariableNode = function(variableName) {
|
|
|
|
|
return new VarNode(variableName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreatePropertyNode = function(propertyName, literalValue) {
|
|
|
|
|
var varNode = new VarNode(propertyName);
|
|
|
|
|
var valNode = new LiteralNode(literalValue);
|
|
|
|
|
var node = new FuncNode("property", [varNode, valNode]);
|
|
|
|
|
var block = new CodeBlockNode();
|
|
|
|
|
block.AddChild(node);
|
|
|
|
|
return block;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateElseNode = function() {
|
|
|
|
|
return new ElseNode();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateStringLiteralNode = function(str) {
|
|
|
|
|
return new LiteralNode(str);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO : need to split up code & dialog blocks :|
|
|
|
|
|
this.CreateCodeBlock = function() {
|
|
|
|
|
return new CodeBlockNode();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ChangeSequenceType = function(oldSequence, type) {
|
|
|
|
|
if(type === "sequence") {
|
|
|
|
|
return new SequenceNode(oldSequence.children);
|
|
|
|
|
}
|
|
|
|
|
else if(type === "cycle") {
|
|
|
|
|
return new CycleNode(oldSequence.children);
|
|
|
|
|
}
|
|
|
|
|
else if(type === "shuffle") {
|
|
|
|
|
return new ShuffleNode(oldSequence.children);
|
|
|
|
|
}
|
|
|
|
|
return oldSequence;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateSequenceBlock = function() {
|
|
|
|
|
var option1 = new DialogBlockNode( false /*doIndentFirstLine*/ );
|
|
|
|
|
option1.AddChild(new FuncNode("print", [new LiteralNode("...")]));
|
|
|
|
|
|
|
|
|
|
var option2 = new DialogBlockNode( false /*doIndentFirstLine*/ );
|
|
|
|
|
option2.AddChild(new FuncNode("print", [new LiteralNode("...")]));
|
|
|
|
|
|
|
|
|
|
var sequence = new SequenceNode( [ option1, option2 ] );
|
|
|
|
|
var block = new CodeBlockNode();
|
|
|
|
|
block.AddChild( sequence );
|
|
|
|
|
return block;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateCycleBlock = function() {
|
|
|
|
|
var option1 = new DialogBlockNode( false /*doIndentFirstLine*/ );
|
|
|
|
|
option1.AddChild(new FuncNode("print", [new LiteralNode("...")]));
|
|
|
|
|
|
|
|
|
|
var option2 = new DialogBlockNode( false /*doIndentFirstLine*/ );
|
|
|
|
|
option2.AddChild(new FuncNode("print", [new LiteralNode("...")]));
|
|
|
|
|
|
|
|
|
|
var sequence = new CycleNode( [ option1, option2 ] );
|
|
|
|
|
var block = new CodeBlockNode();
|
|
|
|
|
block.AddChild( sequence );
|
|
|
|
|
return block;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateShuffleBlock = function() {
|
|
|
|
|
var option1 = new DialogBlockNode( false /*doIndentFirstLine*/ );
|
|
|
|
|
option1.AddChild(new FuncNode("print", [new LiteralNode("...")]));
|
|
|
|
|
|
|
|
|
|
var option2 = new DialogBlockNode( false /*doIndentFirstLine*/ );
|
|
|
|
|
option2.AddChild(new FuncNode("print", [new LiteralNode("...")]));
|
|
|
|
|
|
|
|
|
|
var sequence = new ShuffleNode( [ option1, option2 ] );
|
|
|
|
|
var block = new CodeBlockNode();
|
|
|
|
|
block.AddChild( sequence );
|
|
|
|
|
return block;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CreateIfBlock = function() {
|
|
|
|
|
var leftNode = new CodeBlockNode();
|
|
|
|
|
leftNode.AddChild( new FuncNode("item", [new LiteralNode("0")] ) );
|
|
|
|
|
var rightNode = new LiteralNode( 1 );
|
|
|
|
|
var condition1 = new ExpNode("==", leftNode, rightNode );
|
|
|
|
|
|
|
|
|
|
var condition2 = new ElseNode();
|
|
|
|
|
|
|
|
|
|
var result1 = new DialogBlockNode();
|
|
|
|
|
result1.AddChild(new FuncNode("print", [new LiteralNode("...")]));
|
|
|
|
|
|
|
|
|
|
var result2 = new DialogBlockNode();
|
|
|
|
|
result2.AddChild(new FuncNode("print", [new LiteralNode("...")]));
|
|
|
|
|
|
|
|
|
|
var ifNode = new IfNode( [ condition1, condition2 ], [ result1, result2 ] );
|
|
|
|
|
var block = new CodeBlockNode();
|
|
|
|
|
block.AddChild( ifNode );
|
|
|
|
|
return block;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ReadDialogScript = function(lines, i) {
|
|
|
|
|
var scriptStr = "";
|
|
|
|
|
if (lines[i] === Sym.DialogOpen) {
|
|
|
|
|
scriptStr += lines[i] + "\n";
|
|
|
|
|
i++;
|
|
|
|
|
while(lines[i] != Sym.DialogClose) {
|
|
|
|
|
scriptStr += lines[i] + "\n";
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
scriptStr += lines[i];
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
scriptStr += lines[i];
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
return { script:scriptStr, index:i };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO this.ReadCodeScript (reads through code open and close symbols), and this.ReadScript
|
|
|
|
|
|
|
|
|
|
this.EnsureDialogBlockFormat = function(dialogStr) {
|
|
|
|
|
// TODO -- what if it's already enclosed in dialog symbols??
|
|
|
|
|
if(dialogStr.indexOf('\n') > -1) {
|
|
|
|
|
dialogStr = Sym.DialogOpen + "\n" + dialogStr + "\n" + Sym.DialogClose;
|
|
|
|
|
}
|
|
|
|
|
return dialogStr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.RemoveDialogBlockFormat = function(source) {
|
|
|
|
|
var sourceLines = source.split("\n");
|
|
|
|
|
var dialogStr = "";
|
|
|
|
|
if(sourceLines[0] === Sym.DialogOpen) {
|
|
|
|
|
// multi line
|
|
|
|
|
var i = 1;
|
|
|
|
|
while (i < sourceLines.length && sourceLines[i] != Sym.DialogClose) {
|
|
|
|
|
dialogStr += sourceLines[i] + (sourceLines[i+1] != Sym.DialogClose ? '\n' : '');
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// single line
|
|
|
|
|
dialogStr = source;
|
|
|
|
|
}
|
|
|
|
|
return dialogStr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.SerializeDialogNodeList = function(nodeList) {
|
|
|
|
|
var tempBlock = new DialogBlockNode(false);
|
|
|
|
|
// set children directly to avoid breaking the parenting chain for this temp operation
|
|
|
|
|
tempBlock.children = nodeList;
|
|
|
|
|
return tempBlock.Serialize();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.GetOperatorList = function() {
|
|
|
|
|
return [Sym.Set].concat(Sym.Operators);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.IsInlineCode = function(node) {
|
|
|
|
|
return isInlineCode(node);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* BUILT-IN FUNCTIONS */ // TODO: better way to encapsulate these?
|
|
|
|
|
function deprecatedFunc(environment,parameters,onReturn) {
|
|
|
|
|
bitsyLog("BITSY SCRIPT WARNING: Tried to use deprecated function");
|
|
|
|
|
onReturn(null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function printFunc(environment, parameters, onReturn) {
|
|
|
|
|
if (parameters[0] != undefined && parameters[0] != null) {
|
|
|
|
|
var textStr = "" + parameters[0];
|
|
|
|
|
environment.GetDialogBuffer().AddText(textStr);
|
|
|
|
|
environment.GetDialogBuffer().AddScriptReturn(function() { onReturn(null); });
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
onReturn(null);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function linebreakFunc(environment, parameters, onReturn) {
|
|
|
|
|
// bitsyLog("LINEBREAK FUNC");
|
|
|
|
|
environment.GetDialogBuffer().AddLinebreak();
|
|
|
|
|
environment.GetDialogBuffer().AddScriptReturn(function() { onReturn(null); });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function pagebreakFunc(environment, parameters, onReturn) {
|
|
|
|
|
environment.GetDialogBuffer().AddPagebreak(function() { onReturn(null); });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function printDrawingFunc(environment, parameters, onReturn) {
|
|
|
|
|
var drawingId = parameters[0];
|
|
|
|
|
environment.GetDialogBuffer().AddDrawing(drawingId);
|
|
|
|
|
environment.GetDialogBuffer().AddScriptReturn(function() { onReturn(null); });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function printSpriteFunc(environment,parameters,onReturn) {
|
|
|
|
|
var spriteId = parameters[0];
|
|
|
|
|
if(names.sprite[spriteId] != undefined) spriteId = names.sprite[spriteId]; // id is actually a name
|
|
|
|
|
var drawingId = sprite[spriteId].drw;
|
|
|
|
|
printDrawingFunc(environment, [drawingId], onReturn);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function printTileFunc(environment,parameters,onReturn) {
|
|
|
|
|
var tileId = parameters[0];
|
|
|
|
|
if(names.tile[tileId] != undefined) tileId = names.tile[tileId]; // id is actually a name
|
|
|
|
|
var drawingId = tile[tileId].drw;
|
|
|
|
|
printDrawingFunc(environment, [drawingId], onReturn);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function printItemFunc(environment,parameters,onReturn) {
|
|
|
|
|
var itemId = parameters[0];
|
|
|
|
|
if(names.item[itemId] != undefined) itemId = names.item[itemId]; // id is actually a name
|
|
|
|
|
var drawingId = item[itemId].drw;
|
|
|
|
|
printDrawingFunc(environment, [drawingId], onReturn);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function printFontFunc(environment, parameters, onReturn) {
|
|
|
|
|
var allCharacters = "";
|
|
|
|
|
var font = fontManager.Get(fontName);
|
|
|
|
|
var codeList = font.allCharCodes();
|
|
|
|
|
for (var i = 0; i < codeList.length; i++) {
|
|
|
|
|
allCharacters += String.fromCharCode(codeList[i]) + " ";
|
|
|
|
|
}
|
|
|
|
|
printFunc(environment, [allCharacters], onReturn);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function itemFunc(environment,parameters,onReturn) {
|
|
|
|
|
var itemId = parameters[0];
|
|
|
|
|
|
|
|
|
|
if (names.item[itemId] != undefined) {
|
|
|
|
|
// id is actually a name
|
|
|
|
|
itemId = names.item[itemId];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var curItemCount = player().inventory[itemId] ? player().inventory[itemId] : 0;
|
|
|
|
|
|
|
|
|
|
if (parameters.length > 1) {
|
|
|
|
|
// TODO : is it a good idea to force inventory to be >= 0?
|
|
|
|
|
player().inventory[itemId] = Math.max(0, parseInt(parameters[1]));
|
|
|
|
|
curItemCount = player().inventory[itemId];
|
|
|
|
|
|
|
|
|
|
if (onInventoryChanged != null) {
|
|
|
|
|
onInventoryChanged(itemId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onReturn(curItemCount);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function addOrRemoveTextEffect(environment,name) {
|
|
|
|
|
if( environment.GetDialogBuffer().HasTextEffect(name) )
|
|
|
|
|
environment.GetDialogBuffer().RemoveTextEffect(name);
|
|
|
|
|
else
|
|
|
|
|
environment.GetDialogBuffer().AddTextEffect(name);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function rainbowFunc(environment,parameters,onReturn) {
|
|
|
|
|
addOrRemoveTextEffect(environment,"rbw");
|
|
|
|
|
onReturn(null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO : should the colors use a parameter instead of special names?
|
|
|
|
|
function color1Func(environment,parameters,onReturn) {
|
|
|
|
|
addOrRemoveTextEffect(environment,"clr1");
|
|
|
|
|
onReturn(null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function color2Func(environment,parameters,onReturn) {
|
|
|
|
|
addOrRemoveTextEffect(environment,"clr2");
|
|
|
|
|
onReturn(null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function color3Func(environment,parameters,onReturn) {
|
|
|
|
|
addOrRemoveTextEffect(environment,"clr3");
|
|
|
|
|
onReturn(null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function wavyFunc(environment,parameters,onReturn) {
|
|
|
|
|
addOrRemoveTextEffect(environment,"wvy");
|
|
|
|
|
onReturn(null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function shakyFunc(environment,parameters,onReturn) {
|
|
|
|
|
addOrRemoveTextEffect(environment,"shk");
|
|
|
|
|
onReturn(null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function propertyFunc(environment, parameters, onReturn) {
|
|
|
|
|
var outValue = null;
|
|
|
|
|
|
|
|
|
|
if (parameters.length > 0 && parameters[0]) {
|
|
|
|
|
var propertyName = parameters[0];
|
|
|
|
|
|
|
|
|
|
if (environment.HasProperty(propertyName)) {
|
|
|
|
|
// TODO : in a future update I can handle the case of initializing a new property
|
|
|
|
|
// after which we can move this block outside the HasProperty check
|
|
|
|
|
if (parameters.length > 1) {
|
|
|
|
|
var inValue = parameters[1];
|
|
|
|
|
environment.SetProperty(propertyName, inValue);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
outValue = environment.GetProperty(propertyName);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bitsyLog("PROPERTY! " + propertyName + " " + outValue);
|
|
|
|
|
|
|
|
|
|
onReturn(outValue);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function endFunc(environment,parameters,onReturn) {
|
|
|
|
|
isEnding = true;
|
|
|
|
|
isNarrating = true;
|
|
|
|
|
dialogRenderer.SetCentered(true);
|
|
|
|
|
onReturn(null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function exitFunc(environment,parameters,onReturn) {
|
|
|
|
|
var destRoom = parameters[0];
|
|
|
|
|
|
|
|
|
|
if (names.room[destRoom] != undefined) {
|
|
|
|
|
// it's a name, not an id! (note: these could cause trouble if people names things weird)
|
|
|
|
|
destRoom = names.room[destRoom];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var destX = parseInt(parameters[1]);
|
|
|
|
|
var destY = parseInt(parameters[2]);
|
|
|
|
|
|
|
|
|
|
if (parameters.length >= 4) {
|
|
|
|
|
var transitionEffect = parameters[3];
|
|
|
|
|
|
|
|
|
|
transition.BeginTransition(
|
|
|
|
|
player().room,
|
|
|
|
|
player().x,
|
|
|
|
|
player().y,
|
|
|
|
|
destRoom,
|
|
|
|
|
destX,
|
|
|
|
|
destY,
|
|
|
|
|
transitionEffect);
|
|
|
|
|
transition.UpdateTransition(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var movePlayerAndResumeScript = function() {
|
|
|
|
|
// update world state
|
|
|
|
|
player().room = destRoom;
|
|
|
|
|
player().x = destX;
|
|
|
|
|
player().y = destY;
|
|
|
|
|
curRoom = destRoom;
|
|
|
|
|
|
|
|
|
|
// update game state
|
|
|
|
|
initRoom(curRoom);
|
|
|
|
|
|
|
|
|
|
// resume dialog script
|
|
|
|
|
onReturn(null);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// TODO : this doesn't play nice with pagebreak because it thinks the dialog is finished!
|
|
|
|
|
if (transition.IsTransitionActive()) {
|
|
|
|
|
transition.OnTransitionComplete(movePlayerAndResumeScript);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
movePlayerAndResumeScript();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* BUILT-IN OPERATORS */
|
|
|
|
|
function setExp(environment,left,right,onReturn) {
|
|
|
|
|
// bitsyLog("SET " + left.name);
|
|
|
|
|
|
|
|
|
|
if(left.type != "variable") {
|
|
|
|
|
// not a variable! return null and hope for the best D:
|
|
|
|
|
onReturn( null );
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
right.Eval(environment,function(rVal) {
|
|
|
|
|
environment.SetVariable( left.name, rVal );
|
|
|
|
|
// bitsyLog("VAL " + environment.GetVariable( left.name ) );
|
|
|
|
|
left.Eval(environment,function(lVal) {
|
|
|
|
|
onReturn( lVal );
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
function equalExp(environment,left,right,onReturn) {
|
|
|
|
|
// bitsyLog("EVAL EQUAL");
|
|
|
|
|
// bitsyLog(left);
|
|
|
|
|
// bitsyLog(right);
|
|
|
|
|
right.Eval(environment,function(rVal){
|
|
|
|
|
left.Eval(environment,function(lVal){
|
|
|
|
|
onReturn( lVal === rVal );
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
function greaterExp(environment,left,right,onReturn) {
|
|
|
|
|
right.Eval(environment,function(rVal){
|
|
|
|
|
left.Eval(environment,function(lVal){
|
|
|
|
|
onReturn( lVal > rVal );
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
function lessExp(environment,left,right,onReturn) {
|
|
|
|
|
right.Eval(environment,function(rVal){
|
|
|
|
|
left.Eval(environment,function(lVal){
|
|
|
|
|
onReturn( lVal < rVal );
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
function greaterEqExp(environment,left,right,onReturn) {
|
|
|
|
|
right.Eval(environment,function(rVal){
|
|
|
|
|
left.Eval(environment,function(lVal){
|
|
|
|
|
onReturn( lVal >= rVal );
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
function lessEqExp(environment,left,right,onReturn) {
|
|
|
|
|
right.Eval(environment,function(rVal){
|
|
|
|
|
left.Eval(environment,function(lVal){
|
|
|
|
|
onReturn( lVal <= rVal );
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
function multExp(environment,left,right,onReturn) {
|
|
|
|
|
right.Eval(environment,function(rVal){
|
|
|
|
|
left.Eval(environment,function(lVal){
|
|
|
|
|
onReturn( lVal * rVal );
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
function divExp(environment,left,right,onReturn) {
|
|
|
|
|
right.Eval(environment,function(rVal){
|
|
|
|
|
left.Eval(environment,function(lVal){
|
|
|
|
|
onReturn( lVal / rVal );
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
function addExp(environment,left,right,onReturn) {
|
|
|
|
|
right.Eval(environment,function(rVal){
|
|
|
|
|
left.Eval(environment,function(lVal){
|
|
|
|
|
onReturn( lVal + rVal );
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
function subExp(environment,left,right,onReturn) {
|
|
|
|
|
right.Eval(environment,function(rVal){
|
|
|
|
|
left.Eval(environment,function(lVal){
|
|
|
|
|
onReturn( lVal - rVal );
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* ENVIRONMENT */
|
|
|
|
|
var Environment = function() {
|
|
|
|
|
var dialogBuffer = null;
|
|
|
|
|
this.SetDialogBuffer = function(buffer) { dialogBuffer = buffer; };
|
|
|
|
|
this.GetDialogBuffer = function() { return dialogBuffer; };
|
|
|
|
|
|
|
|
|
|
var functionMap = {};
|
|
|
|
|
functionMap["print"] = printFunc;
|
|
|
|
|
functionMap["say"] = printFunc;
|
|
|
|
|
functionMap["br"] = linebreakFunc;
|
|
|
|
|
functionMap["item"] = itemFunc;
|
|
|
|
|
functionMap["rbw"] = rainbowFunc;
|
|
|
|
|
functionMap["clr1"] = color1Func;
|
|
|
|
|
functionMap["clr2"] = color2Func;
|
|
|
|
|
functionMap["clr3"] = color3Func;
|
|
|
|
|
functionMap["wvy"] = wavyFunc;
|
|
|
|
|
functionMap["shk"] = shakyFunc;
|
|
|
|
|
functionMap["printSprite"] = printSpriteFunc;
|
|
|
|
|
functionMap["printTile"] = printTileFunc;
|
|
|
|
|
functionMap["printItem"] = printItemFunc;
|
|
|
|
|
functionMap["debugOnlyPrintFont"] = printFontFunc; // DEBUG ONLY
|
|
|
|
|
functionMap["end"] = endFunc;
|
|
|
|
|
functionMap["exit"] = exitFunc;
|
|
|
|
|
functionMap["pg"] = pagebreakFunc;
|
|
|
|
|
functionMap["property"] = propertyFunc;
|
|
|
|
|
|
|
|
|
|
this.HasFunction = function(name) { return functionMap[name] != undefined; };
|
|
|
|
|
this.EvalFunction = function(name,parameters,onReturn,env) {
|
|
|
|
|
if (env == undefined || env == null) {
|
|
|
|
|
env = this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
functionMap[name](env, parameters, onReturn);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var variableMap = {};
|
|
|
|
|
|
|
|
|
|
this.HasVariable = function(name) { return variableMap[name] != undefined; };
|
|
|
|
|
this.GetVariable = function(name) { return variableMap[name]; };
|
|
|
|
|
this.SetVariable = function(name,value,useHandler) {
|
|
|
|
|
// bitsyLog("SET VARIABLE " + name + " = " + value);
|
|
|
|
|
if(useHandler === undefined) useHandler = true;
|
|
|
|
|
variableMap[name] = value;
|
|
|
|
|
if(onVariableChangeHandler != null && useHandler){
|
|
|
|
|
onVariableChangeHandler(name);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
this.DeleteVariable = function(name,useHandler) {
|
|
|
|
|
if(useHandler === undefined) useHandler = true;
|
|
|
|
|
if(variableMap[name] != undefined) {
|
|
|
|
|
variableMap.delete(name);
|
|
|
|
|
if(onVariableChangeHandler != null && useHandler) {
|
|
|
|
|
onVariableChangeHandler(name);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var operatorMap = {};
|
|
|
|
|
operatorMap["="] = setExp;
|
|
|
|
|
operatorMap["=="] = equalExp;
|
|
|
|
|
operatorMap[">"] = greaterExp;
|
|
|
|
|
operatorMap["<"] = lessExp;
|
|
|
|
|
operatorMap[">="] = greaterEqExp;
|
|
|
|
|
operatorMap["<="] = lessEqExp;
|
|
|
|
|
operatorMap["*"] = multExp;
|
|
|
|
|
operatorMap["/"] = divExp;
|
|
|
|
|
operatorMap["+"] = addExp;
|
|
|
|
|
operatorMap["-"] = subExp;
|
|
|
|
|
|
|
|
|
|
this.HasOperator = function(sym) { return operatorMap[sym] != undefined; };
|
|
|
|
|
this.EvalOperator = function(sym,left,right,onReturn) {
|
|
|
|
|
operatorMap[ sym ]( this, left, right, onReturn );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var scriptMap = {};
|
|
|
|
|
this.HasScript = function(name) { return scriptMap[name] != undefined; };
|
|
|
|
|
this.GetScript = function(name) { return scriptMap[name]; };
|
|
|
|
|
this.SetScript = function(name,script) { scriptMap[name] = script; };
|
|
|
|
|
|
|
|
|
|
var onVariableChangeHandler = null;
|
|
|
|
|
this.SetOnVariableChangeHandler = function(onVariableChange) {
|
|
|
|
|
onVariableChangeHandler = onVariableChange;
|
|
|
|
|
}
|
|
|
|
|
this.GetVariableNames = function() {
|
|
|
|
|
var variableNames = [];
|
|
|
|
|
|
|
|
|
|
for (var key in variableMap) {
|
|
|
|
|
variableNames.push(key);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return variableNames;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Local environment for a single run of a script: knows local context
|
|
|
|
|
var LocalEnvironment = function(parentEnvironment) {
|
|
|
|
|
// this.SetDialogBuffer // not allowed in local environment?
|
|
|
|
|
this.GetDialogBuffer = function() { return parentEnvironment.GetDialogBuffer(); };
|
|
|
|
|
|
|
|
|
|
this.HasFunction = function(name) { return parentEnvironment.HasFunction(name); };
|
|
|
|
|
this.EvalFunction = function(name,parameters,onReturn,env) {
|
|
|
|
|
if (env == undefined || env == null) {
|
|
|
|
|
env = this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
parentEnvironment.EvalFunction(name,parameters,onReturn,env);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.HasVariable = function(name) { return parentEnvironment.HasVariable(name); };
|
|
|
|
|
this.GetVariable = function(name) { return parentEnvironment.GetVariable(name); };
|
|
|
|
|
this.SetVariable = function(name,value,useHandler) { parentEnvironment.SetVariable(name,value,useHandler); };
|
|
|
|
|
// this.DeleteVariable // not needed in local environment?
|
|
|
|
|
|
|
|
|
|
this.HasOperator = function(sym) { return parentEnvironment.HasOperator(sym); };
|
|
|
|
|
this.EvalOperator = function(sym,left,right,onReturn,env) {
|
|
|
|
|
if (env == undefined || env == null) {
|
|
|
|
|
env = this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
parentEnvironment.EvalOperator(sym,left,right,onReturn,env);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// TODO : I don't *think* any of this is required by the local environment
|
|
|
|
|
// this.HasScript
|
|
|
|
|
// this.GetScript
|
|
|
|
|
// this.SetScript
|
|
|
|
|
|
|
|
|
|
// TODO : pretty sure these debug methods aren't required by the local environment either
|
|
|
|
|
// this.SetOnVariableChangeHandler
|
|
|
|
|
// this.GetVariableNames
|
|
|
|
|
|
|
|
|
|
/* Here's where specific local context data goes:
|
|
|
|
|
* this includes access to the object running the script
|
|
|
|
|
* and any properties it may have (so far only "locked")
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
// The local environment knows what object called it -- currently only used to access properties
|
|
|
|
|
var curObject = null;
|
|
|
|
|
this.HasObject = function() { return curObject != undefined && curObject != null; }
|
|
|
|
|
this.SetObject = function(object) { curObject = object; }
|
|
|
|
|
this.GetObject = function() { return curObject; }
|
|
|
|
|
|
|
|
|
|
// accessors for properties of the object that's running the script
|
|
|
|
|
this.HasProperty = function(name) {
|
|
|
|
|
if (curObject && curObject.property && curObject.property.hasOwnProperty(name)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
this.GetProperty = function(name) {
|
|
|
|
|
if (curObject && curObject.property && curObject.property.hasOwnProperty(name)) {
|
|
|
|
|
return curObject.property[name]; // TODO : should these be getters and setters instead?
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
this.SetProperty = function(name, value) {
|
|
|
|
|
// NOTE : for now, we need to gaurd against creating new properties
|
|
|
|
|
if (curObject && curObject.property && curObject.property.hasOwnProperty(name)) {
|
|
|
|
|
curObject.property[name] = value;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function leadingWhitespace(depth) {
|
|
|
|
|
var str = "";
|
|
|
|
|
for(var i = 0; i < depth; i++) {
|
|
|
|
|
str += " "; // two spaces per indent
|
|
|
|
|
}
|
|
|
|
|
// bitsyLog("WHITESPACE " + depth + " ::" + str + "::");
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* NODES */
|
|
|
|
|
var TreeRelationship = function() {
|
|
|
|
|
this.parent = null;
|
|
|
|
|
this.children = [];
|
|
|
|
|
|
|
|
|
|
this.AddChild = function(node) {
|
|
|
|
|
this.children.push(node);
|
|
|
|
|
node.parent = this;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.AddChildren = function(nodeList) {
|
|
|
|
|
for (var i = 0; i < nodeList.length; i++) {
|
|
|
|
|
this.AddChild(nodeList[i]);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.SetChildren = function(nodeList) {
|
|
|
|
|
this.children = [];
|
|
|
|
|
this.AddChildren(nodeList);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.VisitAll = function(visitor, depth) {
|
|
|
|
|
if (depth == undefined || depth == null) {
|
|
|
|
|
depth = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
visitor.Visit(this, depth);
|
|
|
|
|
for (var i = 0; i < this.children.length; i++) {
|
|
|
|
|
this.children[i].VisitAll( visitor, depth + 1 );
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.rootId = null; // for debugging
|
|
|
|
|
this.GetId = function() {
|
|
|
|
|
// bitsyLog(this);
|
|
|
|
|
if (this.rootId != null) {
|
|
|
|
|
return this.rootId;
|
|
|
|
|
}
|
|
|
|
|
else if (this.parent != null) {
|
|
|
|
|
var parentId = this.parent.GetId();
|
|
|
|
|
if (parentId != null) {
|
|
|
|
|
return parentId + "_" + this.parent.children.indexOf(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var DialogBlockNode = function(doIndentFirstLine) {
|
|
|
|
|
Object.assign( this, new TreeRelationship() );
|
|
|
|
|
// Object.assign( this, new Runnable() );
|
|
|
|
|
this.type = "dialog_block";
|
|
|
|
|
|
|
|
|
|
this.Eval = function(environment, onReturn) {
|
|
|
|
|
// bitsyLog("EVAL BLOCK " + this.children.length);
|
|
|
|
|
|
|
|
|
|
if (isPlayerEmbeddedInEditor && events != undefined && events != null) {
|
|
|
|
|
events.Raise("script_node_enter", { id: this.GetId() });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var lastVal = null;
|
|
|
|
|
var i = 0;
|
|
|
|
|
|
|
|
|
|
function evalChildren(children, done) {
|
|
|
|
|
if (i < children.length) {
|
|
|
|
|
// bitsyLog(">> CHILD " + i);
|
|
|
|
|
children[i].Eval(environment, function(val) {
|
|
|
|
|
// bitsyLog("<< CHILD " + i);
|
|
|
|
|
lastVal = val;
|
|
|
|
|
i++;
|
|
|
|
|
evalChildren(children,done);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
done();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
|
evalChildren(this.children, function() {
|
|
|
|
|
if (isPlayerEmbeddedInEditor && events != undefined && events != null) {
|
|
|
|
|
events.Raise("script_node_exit", { id: self.GetId() });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onReturn(lastVal);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (doIndentFirstLine === undefined) {
|
|
|
|
|
doIndentFirstLine = true; // This is just for serialization
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Serialize = function(depth) {
|
|
|
|
|
if (depth === undefined) {
|
|
|
|
|
depth = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var str = "";
|
|
|
|
|
var lastNode = null;
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < this.children.length; i++) {
|
|
|
|
|
|
|
|
|
|
var curNode = this.children[i];
|
|
|
|
|
|
|
|
|
|
var shouldIndentFirstLine = (i == 0 && doIndentFirstLine);
|
|
|
|
|
var shouldIndentAfterLinebreak = (lastNode && lastNode.type === "function" && lastNode.name === "br");
|
|
|
|
|
|
|
|
|
|
if (shouldIndentFirstLine || shouldIndentAfterLinebreak) {
|
|
|
|
|
str += leadingWhitespace(depth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
str += curNode.Serialize(depth);
|
|
|
|
|
|
|
|
|
|
lastNode = curNode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return this.type + " " + this.GetId();
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var CodeBlockNode = function() {
|
|
|
|
|
Object.assign( this, new TreeRelationship() );
|
|
|
|
|
this.type = "code_block";
|
|
|
|
|
|
|
|
|
|
this.Eval = function(environment, onReturn) {
|
|
|
|
|
// bitsyLog("EVAL BLOCK " + this.children.length);
|
|
|
|
|
|
|
|
|
|
if (isPlayerEmbeddedInEditor && events != undefined && events != null) {
|
|
|
|
|
events.Raise("script_node_enter", { id: this.GetId() });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var lastVal = null;
|
|
|
|
|
var i = 0;
|
|
|
|
|
|
|
|
|
|
function evalChildren(children, done) {
|
|
|
|
|
if (i < children.length) {
|
|
|
|
|
// bitsyLog(">> CHILD " + i);
|
|
|
|
|
children[i].Eval(environment, function(val) {
|
|
|
|
|
// bitsyLog("<< CHILD " + i);
|
|
|
|
|
lastVal = val;
|
|
|
|
|
i++;
|
|
|
|
|
evalChildren(children,done);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
done();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
|
evalChildren(this.children, function() {
|
|
|
|
|
if (isPlayerEmbeddedInEditor && events != undefined && events != null) {
|
|
|
|
|
events.Raise("script_node_exit", { id: self.GetId() });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onReturn(lastVal);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Serialize = function(depth) {
|
|
|
|
|
if(depth === undefined) {
|
|
|
|
|
depth = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// bitsyLog("SERIALIZE BLOCK!!!");
|
|
|
|
|
// bitsyLog(depth);
|
|
|
|
|
// bitsyLog(doIndentFirstLine);
|
|
|
|
|
|
|
|
|
|
var str = "{"; // todo: increase scope of Sym?
|
|
|
|
|
|
|
|
|
|
// TODO : do code blocks ever have more than one child anymore????
|
|
|
|
|
for (var i = 0; i < this.children.length; i++) {
|
|
|
|
|
var curNode = this.children[i];
|
|
|
|
|
str += curNode.Serialize(depth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
str += "}";
|
|
|
|
|
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return this.type + " " + this.GetId();
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isInlineCode(node) {
|
|
|
|
|
return isTextEffectBlock(node) || isUndefinedBlock(node) || isMultilineListBlock(node);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isUndefinedBlock(node) {
|
|
|
|
|
return node.type === "code_block" && node.children.length > 0 && node.children[0].type === "undefined";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var textEffectBlockNames = ["clr1", "clr2", "clr3", "wvy", "shk", "rbw", "printSprite", "printItem", "printTile", "print", "say", "br"];
|
|
|
|
|
function isTextEffectBlock(node) {
|
|
|
|
|
if (node.type === "code_block") {
|
|
|
|
|
if (node.children.length > 0 && node.children[0].type === "function") {
|
|
|
|
|
var func = node.children[0];
|
|
|
|
|
return textEffectBlockNames.indexOf(func.name) != -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var listBlockTypes = ["sequence", "cycle", "shuffle", "if"];
|
|
|
|
|
function isMultilineListBlock(node) {
|
|
|
|
|
if (node.type === "code_block") {
|
|
|
|
|
if (node.children.length > 0) {
|
|
|
|
|
var child = node.children[0];
|
|
|
|
|
return listBlockTypes.indexOf(child.type) != -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// for round-tripping undefined code through the parser (useful for hacks!)
|
|
|
|
|
var UndefinedNode = function(sourceStr) {
|
|
|
|
|
Object.assign(this, new TreeRelationship());
|
|
|
|
|
this.type = "undefined";
|
|
|
|
|
this.source = sourceStr;
|
|
|
|
|
|
|
|
|
|
this.Eval = function(environment,onReturn) {
|
|
|
|
|
addOrRemoveTextEffect(environment, "_debug_highlight");
|
|
|
|
|
printFunc(environment, ["{" + sourceStr + "}"], function() {
|
|
|
|
|
onReturn(null);
|
|
|
|
|
});
|
|
|
|
|
addOrRemoveTextEffect(environment, "_debug_highlight");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Serialize = function(depth) {
|
|
|
|
|
return this.source;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return "undefined" + " " + this.GetId();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var FuncNode = function(name,args) {
|
|
|
|
|
Object.assign( this, new TreeRelationship() );
|
|
|
|
|
// Object.assign( this, new Runnable() );
|
|
|
|
|
this.type = "function";
|
|
|
|
|
this.name = name;
|
|
|
|
|
this.args = args;
|
|
|
|
|
|
|
|
|
|
this.Eval = function(environment,onReturn) {
|
|
|
|
|
if (isPlayerEmbeddedInEditor && events != undefined && events != null) {
|
|
|
|
|
events.Raise("script_node_enter", { id: this.GetId() });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var self = this; // hack to deal with scope (TODO : move up higher?)
|
|
|
|
|
|
|
|
|
|
var argumentValues = [];
|
|
|
|
|
var i = 0;
|
|
|
|
|
|
|
|
|
|
function evalArgs(args, done) {
|
|
|
|
|
// TODO : really hacky way to make we get the first
|
|
|
|
|
// symbol's NAME instead of its variable value
|
|
|
|
|
// if we are trying to do something with a property
|
|
|
|
|
if (self.name === "property" && i === 0 && i < args.length) {
|
|
|
|
|
if (args[i].type === "variable") {
|
|
|
|
|
argumentValues.push(args[i].name);
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// first argument for a property MUST be a variable symbol
|
|
|
|
|
// -- so skip everything if it's not!
|
|
|
|
|
i = args.length;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (i < args.length) {
|
|
|
|
|
// Evaluate each argument
|
|
|
|
|
args[i].Eval(
|
|
|
|
|
environment,
|
|
|
|
|
function(val) {
|
|
|
|
|
argumentValues.push(val);
|
|
|
|
|
i++;
|
|
|
|
|
evalArgs(args, done);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
done();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
evalArgs(
|
|
|
|
|
this.args,
|
|
|
|
|
function() {
|
|
|
|
|
if (isPlayerEmbeddedInEditor && events != undefined && events != null) {
|
|
|
|
|
events.Raise("script_node_exit", { id: self.GetId() });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
environment.EvalFunction(self.name, argumentValues, onReturn);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Serialize = function(depth) {
|
|
|
|
|
var isDialogBlock = this.parent.type === "dialog_block";
|
|
|
|
|
if (isDialogBlock && this.name === "print") {
|
|
|
|
|
// TODO this could cause problems with "real" print functions
|
|
|
|
|
return this.args[0].value; // first argument should be the text of the {print} func
|
|
|
|
|
}
|
|
|
|
|
else if (isDialogBlock && this.name === "br") {
|
|
|
|
|
return "\n";
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
var str = "";
|
|
|
|
|
str += this.name;
|
|
|
|
|
for(var i = 0; i < this.args.length; i++) {
|
|
|
|
|
str += " ";
|
|
|
|
|
str += this.args[i].Serialize(depth);
|
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return this.type + " " + this.name + " " + this.GetId();
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var LiteralNode = function(value) {
|
|
|
|
|
Object.assign( this, new TreeRelationship() );
|
|
|
|
|
// Object.assign( this, new Runnable() );
|
|
|
|
|
this.type = "literal";
|
|
|
|
|
this.value = value;
|
|
|
|
|
|
|
|
|
|
this.Eval = function(environment,onReturn) {
|
|
|
|
|
onReturn(this.value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Serialize = function(depth) {
|
|
|
|
|
var str = "";
|
|
|
|
|
|
|
|
|
|
if (this.value === null) {
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (typeof this.value === "string") {
|
|
|
|
|
str += '"';
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
str += this.value;
|
|
|
|
|
|
|
|
|
|
if (typeof this.value === "string") {
|
|
|
|
|
str += '"';
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return this.type + " " + this.value + " " + this.GetId();
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var VarNode = function(name) {
|
|
|
|
|
Object.assign( this, new TreeRelationship() );
|
|
|
|
|
// Object.assign( this, new Runnable() );
|
|
|
|
|
this.type = "variable";
|
|
|
|
|
this.name = name;
|
|
|
|
|
|
|
|
|
|
this.Eval = function(environment,onReturn) {
|
|
|
|
|
// bitsyLog("EVAL " + this.name + " " + environment.HasVariable(this.name) + " " + environment.GetVariable(this.name));
|
|
|
|
|
if( environment.HasVariable(this.name) )
|
|
|
|
|
onReturn( environment.GetVariable( this.name ) );
|
|
|
|
|
else
|
|
|
|
|
onReturn(null); // not a valid variable -- return null and hope that's ok
|
|
|
|
|
} // TODO: might want to store nodes in the variableMap instead of values???
|
|
|
|
|
|
|
|
|
|
this.Serialize = function(depth) {
|
|
|
|
|
var str = "" + this.name;
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return this.type + " " + this.name + " " + this.GetId();
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var ExpNode = function(operator, left, right) {
|
|
|
|
|
Object.assign( this, new TreeRelationship() );
|
|
|
|
|
this.type = "operator";
|
|
|
|
|
this.operator = operator;
|
|
|
|
|
this.left = left;
|
|
|
|
|
this.right = right;
|
|
|
|
|
|
|
|
|
|
this.Eval = function(environment,onReturn) {
|
|
|
|
|
// bitsyLog("EVAL " + this.operator);
|
|
|
|
|
var self = this; // hack to deal with scope
|
|
|
|
|
environment.EvalOperator( this.operator, this.left, this.right,
|
|
|
|
|
function(val){
|
|
|
|
|
// bitsyLog("EVAL EXP " + self.operator + " " + val);
|
|
|
|
|
onReturn(val);
|
|
|
|
|
} );
|
|
|
|
|
// NOTE : sadly this pushes a lot of complexity down onto the actual operator methods
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Serialize = function(depth) {
|
|
|
|
|
var isNegativeNumber = this.operator === "-" && this.left.type === "literal" && this.left.value === null;
|
|
|
|
|
|
|
|
|
|
if (!isNegativeNumber) {
|
|
|
|
|
var str = "";
|
|
|
|
|
|
|
|
|
|
if (this.left != undefined && this.left != null) {
|
|
|
|
|
str += this.left.Serialize(depth) + " ";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
str += this.operator;
|
|
|
|
|
|
|
|
|
|
if (this.right != undefined && this.right != null) {
|
|
|
|
|
str += " " + this.right.Serialize(depth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return this.operator + this.right.Serialize(depth); // hacky but seems to work
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.VisitAll = function(visitor, depth) {
|
|
|
|
|
if (depth == undefined || depth == null) {
|
|
|
|
|
depth = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
visitor.Visit( this, depth );
|
|
|
|
|
if(this.left != null)
|
|
|
|
|
this.left.VisitAll( visitor, depth + 1 );
|
|
|
|
|
if(this.right != null)
|
|
|
|
|
this.right.VisitAll( visitor, depth + 1 );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return this.type + " " + this.operator + " " + this.GetId();
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var SequenceBase = function() {
|
|
|
|
|
this.Serialize = function(depth) {
|
|
|
|
|
var str = "";
|
|
|
|
|
str += this.type + "\n";
|
|
|
|
|
for (var i = 0; i < this.children.length; i++) {
|
|
|
|
|
str += leadingWhitespace(depth + 1) + Sym.List + " ";
|
|
|
|
|
str += this.children[i].Serialize(depth + 2);
|
|
|
|
|
str += "\n";
|
|
|
|
|
}
|
|
|
|
|
str += leadingWhitespace(depth);
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.VisitAll = function(visitor, depth) {
|
|
|
|
|
if (depth == undefined || depth == null) {
|
|
|
|
|
depth = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
visitor.Visit(this, depth);
|
|
|
|
|
for (var i = 0; i < this.children.length; i++) {
|
|
|
|
|
this.children[i].VisitAll( visitor, depth + 1 );
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return this.type + " " + this.GetId();
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var SequenceNode = function(options) {
|
|
|
|
|
Object.assign(this, new TreeRelationship());
|
|
|
|
|
Object.assign(this, new SequenceBase());
|
|
|
|
|
this.type = "sequence";
|
|
|
|
|
this.AddChildren(options);
|
|
|
|
|
|
|
|
|
|
var index = 0;
|
|
|
|
|
this.Eval = function(environment, onReturn) {
|
|
|
|
|
// bitsyLog("SEQUENCE " + index);
|
|
|
|
|
this.children[index].Eval(environment, onReturn);
|
|
|
|
|
|
|
|
|
|
var next = index + 1;
|
|
|
|
|
if (next < this.children.length) {
|
|
|
|
|
index = next;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var CycleNode = function(options) {
|
|
|
|
|
Object.assign(this, new TreeRelationship());
|
|
|
|
|
Object.assign(this, new SequenceBase());
|
|
|
|
|
this.type = "cycle";
|
|
|
|
|
this.AddChildren(options);
|
|
|
|
|
|
|
|
|
|
var index = 0;
|
|
|
|
|
this.Eval = function(environment, onReturn) {
|
|
|
|
|
// bitsyLog("CYCLE " + index);
|
|
|
|
|
this.children[index].Eval(environment, onReturn);
|
|
|
|
|
|
|
|
|
|
var next = index + 1;
|
|
|
|
|
if (next < this.children.length) {
|
|
|
|
|
index = next;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
index = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var ShuffleNode = function(options) {
|
|
|
|
|
Object.assign(this, new TreeRelationship());
|
|
|
|
|
Object.assign(this, new SequenceBase());
|
|
|
|
|
this.type = "shuffle";
|
|
|
|
|
this.AddChildren(options);
|
|
|
|
|
|
|
|
|
|
var optionsShuffled = [];
|
|
|
|
|
function shuffle(options) {
|
|
|
|
|
optionsShuffled = [];
|
|
|
|
|
var optionsUnshuffled = options.slice();
|
|
|
|
|
while (optionsUnshuffled.length > 0) {
|
|
|
|
|
var i = Math.floor(Math.random() * optionsUnshuffled.length);
|
|
|
|
|
optionsShuffled.push(optionsUnshuffled.splice(i,1)[0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
shuffle(this.children);
|
|
|
|
|
|
|
|
|
|
var index = 0;
|
|
|
|
|
this.Eval = function(environment, onReturn) {
|
|
|
|
|
optionsShuffled[index].Eval(environment, onReturn);
|
|
|
|
|
|
|
|
|
|
index++;
|
|
|
|
|
if (index >= this.children.length) {
|
|
|
|
|
shuffle(this.children);
|
|
|
|
|
index = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO : rename? ConditionalNode?
|
|
|
|
|
var IfNode = function(conditions, results, isSingleLine) {
|
|
|
|
|
Object.assign(this, new TreeRelationship());
|
|
|
|
|
this.type = "if";
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < conditions.length; i++) {
|
|
|
|
|
this.AddChild(new ConditionPairNode(conditions[i], results[i]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
|
this.Eval = function(environment, onReturn) {
|
|
|
|
|
// bitsyLog("EVAL IF");
|
|
|
|
|
var i = 0;
|
|
|
|
|
function TestCondition() {
|
|
|
|
|
self.children[i].Eval(environment, function(result) {
|
|
|
|
|
if (result.conditionValue == true) {
|
|
|
|
|
onReturn(result.resultValue);
|
|
|
|
|
}
|
|
|
|
|
else if (i+1 < self.children.length) {
|
|
|
|
|
i++;
|
|
|
|
|
TestCondition();
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
onReturn(null);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
TestCondition();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (isSingleLine === undefined) {
|
|
|
|
|
isSingleLine = false; // This is just for serialization
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Serialize = function(depth) {
|
|
|
|
|
var str = "";
|
|
|
|
|
if(isSingleLine) {
|
|
|
|
|
// HACKY - should I even keep this mode???
|
|
|
|
|
str += this.children[0].children[0].Serialize() + " ? " + this.children[0].children[1].Serialize();
|
|
|
|
|
if (this.children.length > 1 && this.children[1].children[0].type === Sym.Else) {
|
|
|
|
|
str += " " + Sym.ElseExp + " " + this.children[1].children[1].Serialize();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
str += "\n";
|
|
|
|
|
for (var i = 0; i < this.children.length; i++) {
|
|
|
|
|
str += this.children[i].Serialize(depth);
|
|
|
|
|
}
|
|
|
|
|
str += leadingWhitespace(depth);
|
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.IsSingleLine = function() {
|
|
|
|
|
return isSingleLine;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.VisitAll = function(visitor, depth) {
|
|
|
|
|
if (depth == undefined || depth == null) {
|
|
|
|
|
depth = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
visitor.Visit(this, depth);
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < this.children.length; i++) {
|
|
|
|
|
this.children[i].VisitAll(visitor, depth + 1);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return this.type + " " + this.mode + " " + this.GetId();
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var ConditionPairNode = function(condition, result) {
|
|
|
|
|
Object.assign(this, new TreeRelationship());
|
|
|
|
|
|
|
|
|
|
this.type = "condition_pair";
|
|
|
|
|
|
|
|
|
|
this.AddChild(condition);
|
|
|
|
|
this.AddChild(result);
|
|
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
|
|
this.Eval = function(environment, onReturn) {
|
|
|
|
|
self.children[0].Eval(environment, function(conditionSuccess) {
|
|
|
|
|
if (conditionSuccess) {
|
|
|
|
|
self.children[1].Eval(environment, function(resultValue) {
|
|
|
|
|
onReturn({ conditionValue:true, resultValue:resultValue });
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
onReturn({ conditionValue:false });
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Serialize = function(depth) {
|
|
|
|
|
var str = "";
|
|
|
|
|
str += leadingWhitespace(depth + 1);
|
|
|
|
|
str += Sym.List + " " + this.children[0].Serialize(depth) + " " + Sym.ConditionEnd + Sym.Linebreak;
|
|
|
|
|
str += this.children[1].Serialize(depth + 2) + Sym.Linebreak;
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.VisitAll = function(visitor, depth) {
|
|
|
|
|
if (depth == undefined || depth == null) {
|
|
|
|
|
depth = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
visitor.Visit(this, depth);
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < this.children.length; i++) {
|
|
|
|
|
this.children[i].VisitAll(visitor, depth + 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return this.type + " " + this.GetId();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var ElseNode = function() {
|
|
|
|
|
Object.assign( this, new TreeRelationship() );
|
|
|
|
|
this.type = Sym.Else;
|
|
|
|
|
|
|
|
|
|
this.Eval = function(environment, onReturn) {
|
|
|
|
|
onReturn(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Serialize = function() {
|
|
|
|
|
return Sym.Else;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ToString = function() {
|
|
|
|
|
return this.type + " " + this.mode + " " + this.GetId();
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var Sym = {
|
|
|
|
|
DialogOpen : '"""',
|
|
|
|
|
DialogClose : '"""',
|
|
|
|
|
CodeOpen : "{",
|
|
|
|
|
CodeClose : "}",
|
|
|
|
|
Linebreak : "\n", // just call it "break" ?
|
|
|
|
|
Separator : ":",
|
|
|
|
|
List : "-",
|
|
|
|
|
String : '"',
|
|
|
|
|
ConditionEnd : "?",
|
|
|
|
|
Else : "else",
|
|
|
|
|
ElseExp : ":", // special shorthand for expressions (deprecate?)
|
|
|
|
|
Set : "=",
|
|
|
|
|
Operators : ["==", ">=", "<=", ">", "<", "-", "+", "/", "*"], // operators need to be in reverse order of precedence
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var Parser = function(env) {
|
|
|
|
|
var environment = env;
|
|
|
|
|
|
|
|
|
|
this.Parse = function(scriptStr, rootId) {
|
|
|
|
|
var rootNode = new DialogBlockNode();
|
|
|
|
|
rootNode.rootId = rootId;
|
|
|
|
|
var state = new ParserState(rootNode, scriptStr);
|
|
|
|
|
|
|
|
|
|
bitsyLog(scriptStr);
|
|
|
|
|
bitsyLog(state.Source());
|
|
|
|
|
|
|
|
|
|
if (state.MatchAhead(Sym.DialogOpen)) {
|
|
|
|
|
// multi-line dialog block
|
|
|
|
|
var dialogStr = state.ConsumeBlock(Sym.DialogOpen + Sym.Linebreak, Sym.Linebreak + Sym.DialogClose);
|
|
|
|
|
rootNode = new DialogBlockNode();
|
|
|
|
|
rootNode.rootId = rootId; // hacky!!
|
|
|
|
|
state = new ParserState(rootNode, dialogStr);
|
|
|
|
|
state = ParseDialog(state);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// single-line dialog block
|
|
|
|
|
state = ParseDialog(state);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return state.rootNode;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var ParserState = function( rootNode, str ) {
|
|
|
|
|
this.rootNode = rootNode;
|
|
|
|
|
this.curNode = this.rootNode;
|
|
|
|
|
|
|
|
|
|
var sourceStr = str;
|
|
|
|
|
var i = 0;
|
|
|
|
|
this.Index = function() { return i; };
|
|
|
|
|
this.Count = function() { return sourceStr.length; };
|
|
|
|
|
this.Done = function() { return i >= sourceStr.length; };
|
|
|
|
|
this.Char = function() { return sourceStr[i]; };
|
|
|
|
|
this.Step = function(n) { if(n===undefined) n=1; i += n; };
|
|
|
|
|
this.MatchAhead = function(str) {
|
|
|
|
|
// bitsyLog(str);
|
|
|
|
|
str = "" + str; // hack to turn single chars into strings
|
|
|
|
|
// bitsyLog(str);
|
|
|
|
|
// bitsyLog(str.length);
|
|
|
|
|
for (var j = 0; j < str.length; j++) {
|
|
|
|
|
if (i + j >= sourceStr.length) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
else if (str[j] != sourceStr[i+j]) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
this.Peak = function(end) {
|
|
|
|
|
var str = "";
|
|
|
|
|
var j = i;
|
|
|
|
|
// bitsyLog(j);
|
|
|
|
|
while (j < sourceStr.length && end.indexOf(sourceStr[j]) == -1) {
|
|
|
|
|
str += sourceStr[j];
|
|
|
|
|
j++;
|
|
|
|
|
}
|
|
|
|
|
// bitsyLog("PEAK ::" + str + "::");
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
this.ConsumeBlock = function(open, close, includeSymbols) {
|
|
|
|
|
if (includeSymbols === undefined || includeSymbols === null) {
|
|
|
|
|
includeSymbols = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var startIndex = i;
|
|
|
|
|
|
|
|
|
|
var matchCount = 0;
|
|
|
|
|
if (this.MatchAhead(open)) {
|
|
|
|
|
matchCount++;
|
|
|
|
|
this.Step(open.length);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (matchCount > 0 && !this.Done()) {
|
|
|
|
|
if (this.MatchAhead(close)) {
|
|
|
|
|
matchCount--;
|
|
|
|
|
this.Step( close.length );
|
|
|
|
|
}
|
|
|
|
|
else if (this.MatchAhead(open)) {
|
|
|
|
|
matchCount++;
|
|
|
|
|
this.Step(open.length);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
this.Step();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (includeSymbols) {
|
|
|
|
|
return sourceStr.slice(startIndex, i);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return sourceStr.slice(startIndex + open.length, i - close.length);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Print = function() { bitsyLog(sourceStr); };
|
|
|
|
|
this.Source = function() { return sourceStr; };
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
ParseDialog():
|
|
|
|
|
This function adds {print} nodes and linebreak {br} nodes to display text,
|
|
|
|
|
interleaved with bracketed code nodes for functions and flow control,
|
|
|
|
|
such as text effects {shk} {wvy} or sequences like {cycle} and {shuffle}.
|
|
|
|
|
The parsing of those code blocks is handled by ParseCode.
|
|
|
|
|
|
|
|
|
|
Note on parsing newline characters:
|
|
|
|
|
- there should be an implicit linebreak {br} after each dialog line
|
|
|
|
|
- a "dialog line" is defined as any line that either:
|
|
|
|
|
- 1) contains dialog text (any text outside of a code block)
|
|
|
|
|
- 2) is entirely empty (no text, no code)
|
|
|
|
|
- *or* 3) contains a list block (sequence, cycle, shuffle, or conditional)
|
|
|
|
|
- lines *only* containing {code} blocks are not dialog lines
|
|
|
|
|
|
|
|
|
|
NOTE TO SELF: all the state I'm storing in here feels like
|
|
|
|
|
evidence that the parsing system kind of broke down at this point :(
|
|
|
|
|
Maybe it would feel better if I move into the "state" object
|
|
|
|
|
*/
|
|
|
|
|
function ParseDialog(state) {
|
|
|
|
|
var curLineNodeList = [];
|
|
|
|
|
var curText = "";
|
|
|
|
|
var curLineIsEmpty = true;
|
|
|
|
|
var curLineContainsDialogText = false;
|
|
|
|
|
var prevLineIsDialogLine = false;
|
|
|
|
|
|
|
|
|
|
var curLineIsDialogLine = function() {
|
|
|
|
|
return curLineContainsDialogText || curLineIsEmpty;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var resetLineStateForNewLine = function() {
|
|
|
|
|
prevLineIsDialogLine = curLineIsDialogLine();
|
|
|
|
|
curLineContainsDialogText = false;
|
|
|
|
|
curLineIsEmpty = true;
|
|
|
|
|
curText = "";
|
|
|
|
|
curLineNodeList = [];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var tryAddTextNodeToList = function() {
|
|
|
|
|
if (curText.length > 0) {
|
|
|
|
|
var printNode = new FuncNode("print", [new LiteralNode(curText)]);
|
|
|
|
|
curLineNodeList.push(printNode);
|
|
|
|
|
|
|
|
|
|
curText = "";
|
|
|
|
|
curLineIsEmpty = false;
|
|
|
|
|
curLineContainsDialogText = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var addCodeNodeToList = function() {
|
|
|
|
|
var codeSource = state.ConsumeBlock(Sym.CodeOpen, Sym.CodeClose);
|
|
|
|
|
var codeState = new ParserState(new CodeBlockNode(), codeSource);
|
|
|
|
|
codeState = ParseCode(codeState);
|
|
|
|
|
var codeBlockNode = codeState.rootNode;
|
|
|
|
|
curLineNodeList.push(codeBlockNode);
|
|
|
|
|
|
|
|
|
|
curLineIsEmpty = false;
|
|
|
|
|
|
|
|
|
|
// lists count as dialog text, because they can contain it
|
|
|
|
|
if (isMultilineListBlock(codeBlockNode)) {
|
|
|
|
|
curLineContainsDialogText = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var tryAddLinebreakNodeToList = function() {
|
|
|
|
|
if (prevLineIsDialogLine) {
|
|
|
|
|
var linebreakNode = new FuncNode("br", []);
|
|
|
|
|
curLineNodeList.unshift(linebreakNode);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var addLineNodesToParent = function() {
|
|
|
|
|
for (var i = 0; i < curLineNodeList.length; i++) {
|
|
|
|
|
state.curNode.AddChild(curLineNodeList[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (!state.Done()) {
|
|
|
|
|
if (state.MatchAhead(Sym.CodeOpen)) { // process code block
|
|
|
|
|
// add any buffered text to a print node, and parse the code
|
|
|
|
|
tryAddTextNodeToList();
|
|
|
|
|
addCodeNodeToList();
|
|
|
|
|
}
|
|
|
|
|
else if (state.MatchAhead(Sym.Linebreak)) { // process new line
|
|
|
|
|
// add any buffered text to a print node,
|
|
|
|
|
// and add a linebreak if we are between two dialog lines
|
|
|
|
|
tryAddTextNodeToList();
|
|
|
|
|
tryAddLinebreakNodeToList();
|
|
|
|
|
|
|
|
|
|
// since we've reached the end of a line
|
|
|
|
|
// add stored nodes for this line to the parent node we are building,
|
|
|
|
|
// and reset state for the next line
|
|
|
|
|
addLineNodesToParent();
|
|
|
|
|
resetLineStateForNewLine();
|
|
|
|
|
|
|
|
|
|
state.Step();
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// continue adding text to the current text buffer
|
|
|
|
|
curText += state.Char();
|
|
|
|
|
state.Step();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// to make sure we don't leave anything behind:
|
|
|
|
|
// add buffered text to a print node and add all nodes
|
|
|
|
|
// to the current parent node
|
|
|
|
|
tryAddTextNodeToList();
|
|
|
|
|
tryAddLinebreakNodeToList();
|
|
|
|
|
addLineNodesToParent();
|
|
|
|
|
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function ParseDialogBlock(state) {
|
|
|
|
|
var dialogStr = state.ConsumeBlock( Sym.DialogOpen, Sym.DialogClose );
|
|
|
|
|
|
|
|
|
|
var dialogState = new ParserState(new DialogBlockNode(), dialogStr);
|
|
|
|
|
dialogState = ParseDialog( dialogState );
|
|
|
|
|
|
|
|
|
|
state.curNode.AddChild( dialogState.rootNode );
|
|
|
|
|
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
ParseConditional():
|
|
|
|
|
A conditional contains a list of conditions that can be
|
|
|
|
|
evaluated to true or false, followed by more dialog
|
|
|
|
|
that will be evaluated if the condition is true. The first
|
|
|
|
|
true condition is the one that gets evaluated.
|
|
|
|
|
*/
|
|
|
|
|
function ParseConditional(state) {
|
|
|
|
|
var conditionStrings = [];
|
|
|
|
|
var resultStrings = [];
|
|
|
|
|
var curIndex = -1;
|
|
|
|
|
var requiredLeadingWhitespace = -1;
|
|
|
|
|
|
|
|
|
|
// TODO : very similar to sequence parsing - can we share anything?
|
|
|
|
|
function parseConditionalItemLine(state) {
|
|
|
|
|
var lineText = "";
|
|
|
|
|
var whitespaceCount = 0;
|
|
|
|
|
var isNewCondition = false;
|
|
|
|
|
var encounteredNonWhitespace = false;
|
|
|
|
|
var encounteredConditionEnd = false;
|
|
|
|
|
|
|
|
|
|
while (!state.Done() && !(state.Char() === Sym.Linebreak)) {
|
|
|
|
|
// count whitespace until we hit the first non-whitespace character
|
|
|
|
|
if (!encounteredNonWhitespace) {
|
|
|
|
|
if (state.Char() === " " || state.Char() === "\t") {
|
|
|
|
|
whitespaceCount++;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
encounteredNonWhitespace = true;
|
|
|
|
|
|
|
|
|
|
if (state.Char() === Sym.List) {
|
|
|
|
|
isNewCondition = true;
|
|
|
|
|
whitespaceCount += 2; // count the list seperator AND the following extra space
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// if this is the condition, we need to track whether we've
|
|
|
|
|
// reached the end of the condition
|
|
|
|
|
if (isNewCondition && !encounteredConditionEnd) {
|
|
|
|
|
if (state.Char() === Sym.ConditionEnd) {
|
|
|
|
|
encounteredConditionEnd = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// add characters one at a time, unless it's a code block
|
|
|
|
|
// since code blocks can contain additional sequences inside
|
|
|
|
|
// them that will mess up our list item detection
|
|
|
|
|
if (state.Char() === Sym.CodeOpen) {
|
|
|
|
|
lineText += state.ConsumeBlock(Sym.CodeOpen, Sym.CodeClose, true /*includeSymbols*/);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (!encounteredConditionEnd) { // skip all characters including & after the condition end
|
|
|
|
|
lineText += state.Char();
|
|
|
|
|
}
|
|
|
|
|
state.Step();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (state.Char() === Sym.Linebreak) {
|
|
|
|
|
state.Step();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return { text:lineText, whitespace:whitespaceCount, isNewCondition:isNewCondition };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO : this is copied from sequence parsing; share?
|
|
|
|
|
function trimLeadingWhitespace(text, trimLength) {
|
|
|
|
|
var textSplit = text.split(Sym.linebreak);
|
|
|
|
|
textSplit = textSplit.map(function(line) { return line.slice(trimLength) });
|
|
|
|
|
return textSplit.join(Sym.linebreak);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (!state.Done()) {
|
|
|
|
|
var lineResults = parseConditionalItemLine(state);
|
|
|
|
|
|
|
|
|
|
if (lineResults.isNewCondition) {
|
|
|
|
|
requiredLeadingWhitespace = lineResults.whitespace;
|
|
|
|
|
curIndex++;
|
|
|
|
|
conditionStrings[curIndex] = "";
|
|
|
|
|
resultStrings[curIndex] = "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// to avoid extra newlines in nested conditionals, only count lines
|
|
|
|
|
// that at least match the whitespace count of the initial line
|
|
|
|
|
// NOTE: see the comment in sequence parsing for more details
|
|
|
|
|
if (lineResults.whitespace >= requiredLeadingWhitespace) {
|
|
|
|
|
var trimmedText = trimLeadingWhitespace(lineResults.text, requiredLeadingWhitespace);
|
|
|
|
|
|
|
|
|
|
if (lineResults.isNewCondition) {
|
|
|
|
|
conditionStrings[curIndex] += trimmedText;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
resultStrings[curIndex] += trimmedText + Sym.Linebreak;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// hack: cut off the trailing newlines from all the result strings
|
|
|
|
|
resultStrings = resultStrings.map(function(result) { return result.slice(0,-1); });
|
|
|
|
|
|
|
|
|
|
var conditions = [];
|
|
|
|
|
for (var i = 0; i < conditionStrings.length; i++) {
|
|
|
|
|
var str = conditionStrings[i].trim();
|
|
|
|
|
if (str === Sym.Else) {
|
|
|
|
|
conditions.push(new ElseNode());
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
var exp = CreateExpression(str);
|
|
|
|
|
conditions.push(exp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var results = [];
|
|
|
|
|
for (var i = 0; i < resultStrings.length; i++) {
|
|
|
|
|
var str = resultStrings[i];
|
|
|
|
|
var dialogBlockState = new ParserState(new DialogBlockNode(), str);
|
|
|
|
|
dialogBlockState = ParseDialog(dialogBlockState);
|
|
|
|
|
var dialogBlock = dialogBlockState.rootNode;
|
|
|
|
|
results.push(dialogBlock);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
state.curNode.AddChild(new IfNode(conditions, results));
|
|
|
|
|
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function IsSequence(str) {
|
|
|
|
|
// bitsyLog("IsSequence? " + str);
|
|
|
|
|
return str === "sequence" || str === "cycle" || str === "shuffle";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
ParseSequence():
|
|
|
|
|
Sequence nodes contain a list of dialog block nodes. The order those
|
|
|
|
|
nodes are evaluated is determined by the type of sequence:
|
|
|
|
|
- sequence: each child node evaluated once in order
|
|
|
|
|
- cycle: repeats from the beginning after all nodes evaluate
|
|
|
|
|
- shuffle: evaluate in a random order
|
|
|
|
|
|
|
|
|
|
Each item in a sequence is sepearated by a "-" character.
|
|
|
|
|
The seperator must come at the beginning of the line,
|
|
|
|
|
but may be preceded by whitespace (in any amount).
|
|
|
|
|
|
|
|
|
|
About whitespace: Whitespace at the start of a line
|
|
|
|
|
is ignored if it less than or equal to the count of
|
|
|
|
|
whitespace that preceded the list separator ("-") at
|
|
|
|
|
the start of that item. (The count also includes the
|
|
|
|
|
seperator and the extra space after the seperator.)
|
|
|
|
|
*/
|
|
|
|
|
function ParseSequence(state, sequenceType) {
|
|
|
|
|
var itemStrings = [];
|
|
|
|
|
var curItemIndex = -1; // -1 indicates not reading an item yet
|
|
|
|
|
var requiredLeadingWhitespace = -1;
|
|
|
|
|
|
|
|
|
|
function parseSequenceItemLine(state) {
|
|
|
|
|
var lineText = "";
|
|
|
|
|
var whitespaceCount = 0;
|
|
|
|
|
var isNewListItem = false;
|
|
|
|
|
var encounteredNonWhitespace = false;
|
|
|
|
|
|
|
|
|
|
while (!state.Done() && !(state.Char() === Sym.Linebreak)) {
|
|
|
|
|
// count whitespace until we hit the first non-whitespace character
|
|
|
|
|
if (!encounteredNonWhitespace) {
|
|
|
|
|
if (state.Char() === " " || state.Char() === "\t") {
|
|
|
|
|
whitespaceCount++;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
encounteredNonWhitespace = true;
|
|
|
|
|
|
|
|
|
|
if (state.Char() === Sym.List) {
|
|
|
|
|
isNewListItem = true;
|
|
|
|
|
whitespaceCount += 2; // count the list seperator AND the following extra space
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// add characters one at a time, unless it's a code block
|
|
|
|
|
// since code blocks can contain additional sequences inside
|
|
|
|
|
// them that will mess up our list item detection
|
|
|
|
|
if (state.Char() === Sym.CodeOpen) {
|
|
|
|
|
lineText += state.ConsumeBlock(Sym.CodeOpen, Sym.CodeClose, true /*includeSymbols*/);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
lineText += state.Char();
|
|
|
|
|
state.Step();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (state.Char() === Sym.Linebreak) {
|
|
|
|
|
state.Step();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return { text:lineText, whitespace:whitespaceCount, isNewListItem:isNewListItem };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function trimLeadingWhitespace(text, trimLength) {
|
|
|
|
|
// the split and join is necessary because a single "line"
|
|
|
|
|
// can contain sequences that may contain newlines of their own
|
|
|
|
|
// (we treat them all as one "line" for sequence parsing purposes)
|
|
|
|
|
var textSplit = text.split(Sym.linebreak);
|
|
|
|
|
textSplit = textSplit.map(function(line) { return line.slice(trimLength) });
|
|
|
|
|
return textSplit.join(Sym.linebreak);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (!state.Done()) {
|
|
|
|
|
var lineResults = parseSequenceItemLine(state);
|
|
|
|
|
|
|
|
|
|
if (lineResults.isNewListItem) {
|
|
|
|
|
requiredLeadingWhitespace = lineResults.whitespace;
|
|
|
|
|
curItemIndex++;
|
|
|
|
|
itemStrings[curItemIndex] = "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// to avoid double counting closing lines (empty ones ending in a curly brace)
|
|
|
|
|
// we only allow lines that have at least as much whitespace as the start of the list item
|
|
|
|
|
// TODO : I think right now this leads to a bug if the list item's indentation is less than
|
|
|
|
|
// its parent code block... hopefully that won't be a big deal for now
|
|
|
|
|
// (NOTE: I think the bug could be fixed by only applying this to the FINAL line of an item, but
|
|
|
|
|
// that would require more consideration and testing)
|
|
|
|
|
if (lineResults.whitespace >= requiredLeadingWhitespace) {
|
|
|
|
|
var trimmedText = trimLeadingWhitespace(lineResults.text, requiredLeadingWhitespace);
|
|
|
|
|
itemStrings[curItemIndex] += trimmedText + Sym.Linebreak;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// a bit hacky: cut off the trailing newlines from all the items
|
|
|
|
|
itemStrings = itemStrings.map(function(item) { return item.slice(0,-1); });
|
|
|
|
|
|
|
|
|
|
var options = [];
|
|
|
|
|
for (var i = 0; i < itemStrings.length; i++) {
|
|
|
|
|
var str = itemStrings[i];
|
|
|
|
|
var dialogBlockState = new ParserState(new DialogBlockNode(false /* doIndentFirstLine */), str);
|
|
|
|
|
dialogBlockState = ParseDialog(dialogBlockState);
|
|
|
|
|
var dialogBlock = dialogBlockState.rootNode;
|
|
|
|
|
options.push(dialogBlock);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sequenceType === "sequence") {
|
|
|
|
|
state.curNode.AddChild(new SequenceNode(options));
|
|
|
|
|
}
|
|
|
|
|
else if (sequenceType === "cycle") {
|
|
|
|
|
state.curNode.AddChild(new CycleNode(options));
|
|
|
|
|
}
|
|
|
|
|
else if (sequenceType === "shuffle") {
|
|
|
|
|
state.curNode.AddChild(new ShuffleNode(options));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function ParseFunction(state, funcName) {
|
|
|
|
|
bitsyLog("~~~ PARSE FUNCTION " + funcName);
|
|
|
|
|
|
|
|
|
|
var args = [];
|
|
|
|
|
|
|
|
|
|
var curSymbol = "";
|
|
|
|
|
function OnSymbolEnd() {
|
|
|
|
|
curSymbol = curSymbol.trim();
|
|
|
|
|
// bitsyLog("PARAMTER " + curSymbol);
|
|
|
|
|
args.push( StringToValue(curSymbol) );
|
|
|
|
|
// bitsyLog(args);
|
|
|
|
|
curSymbol = "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while( !( state.Char() === "\n" || state.Done() ) ) {
|
|
|
|
|
if( state.MatchAhead(Sym.CodeOpen) ) {
|
|
|
|
|
var codeBlockState = new ParserState(new CodeBlockNode(), state.ConsumeBlock(Sym.CodeOpen, Sym.CodeClose));
|
|
|
|
|
codeBlockState = ParseCode( codeBlockState );
|
|
|
|
|
var codeBlock = codeBlockState.rootNode;
|
|
|
|
|
args.push( codeBlock );
|
|
|
|
|
curSymbol = "";
|
|
|
|
|
}
|
|
|
|
|
else if( state.MatchAhead(Sym.String) ) {
|
|
|
|
|
/* STRING LITERAL */
|
|
|
|
|
var str = state.ConsumeBlock(Sym.String, Sym.String);
|
|
|
|
|
// bitsyLog("STRING " + str);
|
|
|
|
|
args.push( new LiteralNode(str) );
|
|
|
|
|
curSymbol = "";
|
|
|
|
|
}
|
|
|
|
|
else if(state.Char() === " " && curSymbol.length > 0) {
|
|
|
|
|
OnSymbolEnd();
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
curSymbol += state.Char();
|
|
|
|
|
}
|
|
|
|
|
state.Step();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(curSymbol.length > 0) {
|
|
|
|
|
OnSymbolEnd();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
state.curNode.AddChild( new FuncNode( funcName, args ) );
|
|
|
|
|
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function IsValidVariableName(str) {
|
|
|
|
|
var reg = /^[a-zA-Z_$][a-zA-Z_$0-9]*$/;
|
|
|
|
|
var isValid = reg.test(str);
|
|
|
|
|
// bitsyLog("VALID variable??? " + isValid);
|
|
|
|
|
return isValid;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function StringToValue(valStr) {
|
|
|
|
|
if(valStr[0] === Sym.CodeOpen) {
|
|
|
|
|
// CODE BLOCK!!!
|
|
|
|
|
var codeStr = (new ParserState( null, valStr )).ConsumeBlock(Sym.CodeOpen, Sym.CodeClose); //hacky
|
|
|
|
|
var codeBlockState = new ParserState(new CodeBlockNode(), codeStr);
|
|
|
|
|
codeBlockState = ParseCode( codeBlockState );
|
|
|
|
|
return codeBlockState.rootNode;
|
|
|
|
|
}
|
|
|
|
|
else if(valStr[0] === Sym.String) {
|
|
|
|
|
// STRING!!
|
|
|
|
|
// bitsyLog("STRING");
|
|
|
|
|
var str = "";
|
|
|
|
|
var i = 1;
|
|
|
|
|
while (i < valStr.length && valStr[i] != Sym.String) {
|
|
|
|
|
str += valStr[i];
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
// bitsyLog(str);
|
|
|
|
|
return new LiteralNode( str );
|
|
|
|
|
}
|
|
|
|
|
else if(valStr === "true") {
|
|
|
|
|
// BOOL
|
|
|
|
|
return new LiteralNode( true );
|
|
|
|
|
}
|
|
|
|
|
else if(valStr === "false") {
|
|
|
|
|
// BOOL
|
|
|
|
|
return new LiteralNode( false );
|
|
|
|
|
}
|
|
|
|
|
else if( !isNaN(parseFloat(valStr)) ) {
|
|
|
|
|
// NUMBER!!
|
|
|
|
|
// bitsyLog("NUMBER!!! " + valStr);
|
|
|
|
|
return new LiteralNode( parseFloat(valStr) );
|
|
|
|
|
}
|
|
|
|
|
else if(IsValidVariableName(valStr)) {
|
|
|
|
|
// VARIABLE!!
|
|
|
|
|
// bitsyLog("VARIABLE");
|
|
|
|
|
return new VarNode(valStr); // TODO : check for valid potential variables
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// uh oh
|
|
|
|
|
return new LiteralNode(null);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function CreateExpression(expStr) {
|
|
|
|
|
expStr = expStr.trim();
|
|
|
|
|
|
|
|
|
|
function IsInsideString(index) {
|
|
|
|
|
var inString = false;
|
|
|
|
|
for(var i = 0; i < expStr.length; i++) {
|
|
|
|
|
if(expStr[i] === Sym.String)
|
|
|
|
|
inString = !inString;
|
|
|
|
|
|
|
|
|
|
if(index === i)
|
|
|
|
|
return inString;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function IsInsideCode(index) {
|
|
|
|
|
var count = 0;
|
|
|
|
|
for(var i = 0; i < expStr.length; i++) {
|
|
|
|
|
if(expStr[i] === Sym.CodeOpen)
|
|
|
|
|
count++;
|
|
|
|
|
else if(expStr[i] === Sym.CodeClose)
|
|
|
|
|
count--;
|
|
|
|
|
|
|
|
|
|
if(index === i)
|
|
|
|
|
return count > 0;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var operator = null;
|
|
|
|
|
|
|
|
|
|
// set is special because other operator can look like it, and it has to go first in the order of operations
|
|
|
|
|
var setIndex = expStr.indexOf(Sym.Set);
|
|
|
|
|
if( setIndex > -1 && !IsInsideString(setIndex) && !IsInsideCode(setIndex) ) { // it might be a set operator
|
|
|
|
|
if( expStr[setIndex+1] != "=" && expStr[setIndex-1] != ">" && expStr[setIndex-1] != "<" ) {
|
|
|
|
|
// ok it actually IS a set operator and not ==, >=, or <=
|
|
|
|
|
operator = Sym.Set;
|
|
|
|
|
var variableName = expStr.substring(0,setIndex).trim(); // TODO : valid variable name testing
|
|
|
|
|
var left = IsValidVariableName(variableName) ? new VarNode( variableName ) : new LiteralNode(null);
|
|
|
|
|
var right = CreateExpression( expStr.substring(setIndex+Sym.Set.length) );
|
|
|
|
|
var exp = new ExpNode( operator, left, right );
|
|
|
|
|
return exp;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// special if "expression" for single-line if statements
|
|
|
|
|
var ifIndex = expStr.indexOf(Sym.ConditionEnd);
|
|
|
|
|
if( ifIndex > -1 && !IsInsideString(ifIndex) && !IsInsideCode(ifIndex) ) {
|
|
|
|
|
operator = Sym.ConditionEnd;
|
|
|
|
|
var conditionStr = expStr.substring(0,ifIndex).trim();
|
|
|
|
|
var conditions = [ CreateExpression(conditionStr) ];
|
|
|
|
|
|
|
|
|
|
var resultStr = expStr.substring(ifIndex+Sym.ConditionEnd.length);
|
|
|
|
|
var results = [];
|
|
|
|
|
function AddResult(str) {
|
|
|
|
|
var dialogBlockState = new ParserState(new DialogBlockNode(), str);
|
|
|
|
|
dialogBlockState = ParseDialog( dialogBlockState );
|
|
|
|
|
var dialogBlock = dialogBlockState.rootNode;
|
|
|
|
|
results.push( dialogBlock );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var elseIndex = resultStr.indexOf(Sym.ElseExp); // does this need to test for strings?
|
|
|
|
|
if(elseIndex > -1) {
|
|
|
|
|
conditions.push( new ElseNode() );
|
|
|
|
|
|
|
|
|
|
var elseStr = resultStr.substring(elseIndex+Sym.ElseExp.length);
|
|
|
|
|
var resultStr = resultStr.substring(0,elseIndex);
|
|
|
|
|
|
|
|
|
|
AddResult( resultStr.trim() );
|
|
|
|
|
AddResult( elseStr.trim() );
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
AddResult( resultStr.trim() );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return new IfNode( conditions, results, true /*isSingleLine*/ );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for( var i = 0; (operator == null) && (i < Sym.Operators.length); i++ ) {
|
|
|
|
|
var opSym = Sym.Operators[i];
|
|
|
|
|
var opIndex = expStr.indexOf( opSym );
|
|
|
|
|
if( opIndex > -1 && !IsInsideString(opIndex) && !IsInsideCode(opIndex) ) {
|
|
|
|
|
operator = opSym;
|
|
|
|
|
var left = CreateExpression( expStr.substring(0,opIndex) );
|
|
|
|
|
var right = CreateExpression( expStr.substring(opIndex+opSym.length) );
|
|
|
|
|
var exp = new ExpNode( operator, left, right );
|
|
|
|
|
return exp;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( operator == null ) {
|
|
|
|
|
return StringToValue(expStr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.CreateExpression = CreateExpression;
|
|
|
|
|
|
|
|
|
|
function IsWhitespace(str) {
|
|
|
|
|
return ( str === " " || str === "\t" || str === "\n" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function IsExpression(str) {
|
|
|
|
|
var tempState = new ParserState(null, str); // hacky
|
|
|
|
|
var textOutsideCodeBlocks = "";
|
|
|
|
|
|
|
|
|
|
while (!tempState.Done()) {
|
|
|
|
|
if (tempState.MatchAhead(Sym.CodeOpen)) {
|
|
|
|
|
tempState.ConsumeBlock(Sym.CodeOpen, Sym.CodeClose);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
textOutsideCodeBlocks += tempState.Char();
|
|
|
|
|
tempState.Step();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var containsAnyExpressionOperators = (textOutsideCodeBlocks.indexOf(Sym.ConditionEnd) != -1) ||
|
|
|
|
|
(textOutsideCodeBlocks.indexOf(Sym.Set) != -1) ||
|
|
|
|
|
(Sym.Operators.some(function(opSym) { return textOutsideCodeBlocks.indexOf(opSym) != -1; }));
|
|
|
|
|
|
|
|
|
|
return containsAnyExpressionOperators;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function IsLiteral(str) {
|
|
|
|
|
var isBool = str === "true" || str === "false";
|
|
|
|
|
var isNum = !isNaN(parseFloat(str));
|
|
|
|
|
var isStr = str[0] === '"' && str[str.length-1] === '"';
|
|
|
|
|
var isVar = IsValidVariableName(str);
|
|
|
|
|
var isEmpty = str.length === 0;
|
|
|
|
|
return isBool || isNum || isStr || isVar || isEmpty;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function ParseExpression(state) {
|
|
|
|
|
var line = state.Source(); // state.Peak( [Sym.Linebreak] ); // TODO : remove the linebreak thing
|
|
|
|
|
// bitsyLog("EXPRESSION " + line);
|
|
|
|
|
var exp = CreateExpression(line);
|
|
|
|
|
// bitsyLog(exp);
|
|
|
|
|
state.curNode.AddChild(exp);
|
|
|
|
|
state.Step(line.length);
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function IsConditionalBlock(state) {
|
|
|
|
|
var peakToFirstListSymbol = state.Peak([Sym.List]);
|
|
|
|
|
|
|
|
|
|
var foundListSymbol = peakToFirstListSymbol < state.Source().length;
|
|
|
|
|
|
|
|
|
|
var areAllCharsBeforeListWhitespace = true;
|
|
|
|
|
for (var i = 0; i < peakToFirstListSymbol.length; i++) {
|
|
|
|
|
if (!IsWhitespace(peakToFirstListSymbol[i])) {
|
|
|
|
|
areAllCharsBeforeListWhitespace = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var peakToFirstConditionSymbol = state.Peak([Sym.ConditionEnd]);
|
|
|
|
|
peakToFirstConditionSymbol = peakToFirstConditionSymbol.slice(peakToFirstListSymbol.length);
|
|
|
|
|
var hasNoLinebreakBetweenListAndConditionEnd = peakToFirstConditionSymbol.indexOf(Sym.Linebreak) == -1;
|
|
|
|
|
|
|
|
|
|
return foundListSymbol &&
|
|
|
|
|
areAllCharsBeforeListWhitespace &&
|
|
|
|
|
hasNoLinebreakBetweenListAndConditionEnd;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function ParseCode(state) {
|
|
|
|
|
if (IsConditionalBlock(state)) {
|
|
|
|
|
state = ParseConditional(state);
|
|
|
|
|
}
|
|
|
|
|
else if (environment.HasFunction(state.Peak([" "]))) { // TODO --- what about newlines???
|
|
|
|
|
var funcName = state.Peak([" "]);
|
|
|
|
|
state.Step(funcName.length);
|
|
|
|
|
state = ParseFunction(state, funcName);
|
|
|
|
|
}
|
|
|
|
|
else if (IsSequence(state.Peak([" ", Sym.Linebreak]))) {
|
|
|
|
|
var sequenceType = state.Peak([" ", Sym.Linebreak]);
|
|
|
|
|
state.Step(sequenceType.length);
|
|
|
|
|
state = ParseSequence(state, sequenceType);
|
|
|
|
|
}
|
|
|
|
|
else if (IsLiteral(state.Source()) || IsExpression(state.Source())) {
|
|
|
|
|
state = ParseExpression(state);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
var undefinedSrc = state.Peak([]);
|
|
|
|
|
var undefinedNode = new UndefinedNode(undefinedSrc);
|
|
|
|
|
state.curNode.AddChild(undefinedNode);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// just go to the end now
|
|
|
|
|
while (!state.Done()) {
|
|
|
|
|
state.Step();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function ParseCodeBlock(state) {
|
|
|
|
|
var codeStr = state.ConsumeBlock( Sym.CodeOpen, Sym.CodeClose );
|
|
|
|
|
var codeState = new ParserState(new CodeBlockNode(), codeStr);
|
|
|
|
|
codeState = ParseCode( codeState );
|
|
|
|
|
state.curNode.AddChild( codeState.rootNode );
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // Script()
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<script>
|
|
|
|
|
function Dialog() {
|
|
|
|
|
|
|
|
|
|
this.CreateRenderer = function() {
|
|
|
|
|
return new DialogRenderer();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.CreateBuffer = function() {
|
|
|
|
|
return new DialogBuffer();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var DialogRenderer = function() {
|
|
|
|
|
|
|
|
|
|
// TODO : refactor this eventually? remove everything from struct.. avoid the defaults?
|
|
|
|
|
var textboxInfo = {
|
|
|
|
|
width : 104,
|
|
|
|
|
height : 8+4+2+5, //8 for text, 4 for top-bottom padding, 2 for line padding, 5 for arrow
|
|
|
|
|
top : 12,
|
|
|
|
|
left : 12,
|
|
|
|
|
bottom : 12, //for drawing it from the bottom
|
|
|
|
|
font_scale : 0.5, // we draw font at half-size compared to everything else
|
|
|
|
|
padding_vert : 2,
|
|
|
|
|
padding_horz : 4,
|
|
|
|
|
arrow_height : 5,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var font = null;
|
|
|
|
|
this.SetFont = function(f) {
|
|
|
|
|
font = f;
|
|
|
|
|
textboxInfo.height = (textboxInfo.padding_vert * 3) + (relativeFontHeight() * 2) + textboxInfo.arrow_height;
|
|
|
|
|
|
|
|
|
|
// todo : clean up all the scale stuff
|
|
|
|
|
var textboxScaleW = textboxInfo.width / textboxInfo.font_scale;
|
|
|
|
|
var textboxScaleH = textboxInfo.height / textboxInfo.font_scale;
|
|
|
|
|
bitsySetTextboxSize(textboxScaleW, textboxScaleH);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function textScale() {
|
|
|
|
|
return scale * textboxInfo.font_scale;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function relativeFontWidth() {
|
|
|
|
|
return Math.ceil( font.getWidth() * textboxInfo.font_scale );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function relativeFontHeight() {
|
|
|
|
|
return Math.ceil( font.getHeight() * textboxInfo.font_scale );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ClearTextbox = function() {
|
|
|
|
|
bitsyDrawBegin(1);
|
|
|
|
|
bitsyClear(textBackgroundIndex);
|
|
|
|
|
bitsyDrawEnd();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var isCentered = false;
|
|
|
|
|
this.SetCentered = function(centered) {
|
|
|
|
|
isCentered = centered;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.DrawTextbox = function() {
|
|
|
|
|
bitsyDrawBegin(0);
|
|
|
|
|
|
|
|
|
|
if (isCentered) {
|
|
|
|
|
// todo : will the height calculations always work?
|
|
|
|
|
bitsyDrawTextbox(textboxInfo.left, ((height / 2) - (textboxInfo.height / 2)));
|
|
|
|
|
}
|
|
|
|
|
else if (player().y < (mapsize / 2)) {
|
|
|
|
|
// bottom
|
|
|
|
|
bitsyDrawTextbox(textboxInfo.left, (height - textboxInfo.bottom - textboxInfo.height));
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// top
|
|
|
|
|
bitsyDrawTextbox(textboxInfo.left, textboxInfo.top);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bitsyDrawEnd();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var arrowdata = [
|
|
|
|
|
1,1,1,1,1,
|
|
|
|
|
0,1,1,1,0,
|
|
|
|
|
0,0,1,0,0
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
this.DrawNextArrow = function() {
|
|
|
|
|
// bitsyLog("draw arrow!");
|
|
|
|
|
bitsyDrawBegin(1);
|
|
|
|
|
|
|
|
|
|
var top = (textboxInfo.height - 5) * text_scale;
|
|
|
|
|
var left = (textboxInfo.width - (5 + 4)) * text_scale;
|
|
|
|
|
if (textDirection === TextDirection.RightToLeft) { // RTL hack
|
|
|
|
|
left = 4 * text_scale;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (var y = 0; y < 3; y++) {
|
|
|
|
|
for (var x = 0; x < 5; x++) {
|
|
|
|
|
var i = (y * 5) + x;
|
|
|
|
|
if (arrowdata[i] == 1) {
|
|
|
|
|
//scaling nonsense
|
|
|
|
|
for (var sy = 0; sy < text_scale; sy++) {
|
|
|
|
|
for (var sx = 0; sx < text_scale; sx++) {
|
|
|
|
|
bitsyDrawPixel(textArrowIndex, left + (x * text_scale) + sx, top + (y * text_scale) + sy);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bitsyDrawEnd();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var text_scale = 2; //using a different scaling factor for text feels like cheating... but it looks better
|
|
|
|
|
this.DrawChar = function(char, row, col, leftPos) {
|
|
|
|
|
bitsyDrawBegin(1);
|
|
|
|
|
|
|
|
|
|
char.offset = {
|
|
|
|
|
x: char.base_offset.x,
|
|
|
|
|
y: char.base_offset.y
|
|
|
|
|
}; // compute render offset *every* frame
|
|
|
|
|
|
|
|
|
|
char.SetPosition(row,col);
|
|
|
|
|
char.ApplyEffects(effectTime);
|
|
|
|
|
|
|
|
|
|
var charData = char.bitmap;
|
|
|
|
|
|
|
|
|
|
var top = (4 * text_scale) + (row * 2 * text_scale) + (row * font.getHeight()) + Math.floor(char.offset.y);
|
|
|
|
|
var left = (4 * text_scale) + leftPos + Math.floor(char.offset.x);
|
|
|
|
|
|
|
|
|
|
for (var y = 0; y < char.height; y++) {
|
|
|
|
|
for (var x = 0; x < char.width; x++) {
|
|
|
|
|
var i = (y * char.width) + x;
|
|
|
|
|
if (charData[i] == 1) {
|
|
|
|
|
// todo : other colors
|
|
|
|
|
bitsySetPixelAtIndex(char.color, ((top + y) * (textboxInfo.width * text_scale)) + (left + x));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bitsyDrawEnd();
|
|
|
|
|
|
|
|
|
|
// call printHandler for character
|
|
|
|
|
char.OnPrint();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var effectTime = 0; // TODO this variable should live somewhere better
|
|
|
|
|
this.Draw = function(buffer, dt) {
|
|
|
|
|
effectTime += dt;
|
|
|
|
|
|
|
|
|
|
this.ClearTextbox();
|
|
|
|
|
|
|
|
|
|
buffer.ForEachActiveChar(this.DrawChar);
|
|
|
|
|
|
|
|
|
|
if (buffer.CanContinue()) {
|
|
|
|
|
this.DrawNextArrow();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.DrawTextbox();
|
|
|
|
|
|
|
|
|
|
if (buffer.DidPageFinishThisFrame() && onPageFinish != null) {
|
|
|
|
|
onPageFinish();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* this is a hook for GIF rendering */
|
|
|
|
|
var onPageFinish = null;
|
|
|
|
|
this.SetPageFinishHandler = function(handler) {
|
|
|
|
|
onPageFinish = handler;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.Reset = function() {
|
|
|
|
|
effectTime = 0;
|
|
|
|
|
// TODO - anything else?
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// this.CharsPerRow = function() {
|
|
|
|
|
// return textboxInfo.charsPerRow;
|
|
|
|
|
// }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var DialogBuffer = function() {
|
|
|
|
|
var buffer = [[[]]]; // holds dialog in an array buffer
|
|
|
|
|
var pageIndex = 0;
|
|
|
|
|
var rowIndex = 0;
|
|
|
|
|
var charIndex = 0;
|
|
|
|
|
var nextCharTimer = 0;
|
|
|
|
|
var nextCharMaxTime = 50; // in milliseconds
|
|
|
|
|
var isDialogReadyToContinue = false;
|
|
|
|
|
var activeTextEffects = [];
|
|
|
|
|
var font = null;
|
|
|
|
|
var arabicHandler = new ArabicHandler();
|
|
|
|
|
var onDialogEndCallbacks = [];
|
|
|
|
|
|
|
|
|
|
this.SetFont = function(f) {
|
|
|
|
|
font = f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CurPage = function() { return buffer[ pageIndex ]; };
|
|
|
|
|
this.CurRow = function() { return this.CurPage()[ rowIndex ]; };
|
|
|
|
|
this.CurChar = function() { return this.CurRow()[ charIndex ]; };
|
|
|
|
|
this.CurPageCount = function() { return buffer.length; };
|
|
|
|
|
this.CurRowCount = function() { return this.CurPage().length; };
|
|
|
|
|
this.CurCharCount = function() { return this.CurRow().length; };
|
|
|
|
|
|
|
|
|
|
this.ForEachActiveChar = function(handler) { // Iterates over visible characters on the active page
|
|
|
|
|
var rowCount = rowIndex + 1;
|
|
|
|
|
for (var i = 0; i < rowCount; i++) {
|
|
|
|
|
var row = this.CurPage()[i];
|
|
|
|
|
var charCount = (i == rowIndex) ? charIndex+1 : row.length;
|
|
|
|
|
// bitsyLog(charCount);
|
|
|
|
|
|
|
|
|
|
var leftPos = 0;
|
|
|
|
|
if (textDirection === TextDirection.RightToLeft) {
|
|
|
|
|
leftPos = 24 * 8; // hack -- I think this is correct?
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(var j = 0; j < charCount; j++) {
|
|
|
|
|
var char = row[j];
|
|
|
|
|
if(char) {
|
|
|
|
|
if (textDirection === TextDirection.RightToLeft) {
|
|
|
|
|
leftPos -= char.spacing;
|
|
|
|
|
}
|
|
|
|
|
// bitsyLog(j + " " + leftPos);
|
|
|
|
|
|
|
|
|
|
// handler( char, i /*rowIndex*/, j /*colIndex*/ );
|
|
|
|
|
handler(char, i /*rowIndex*/, j /*colIndex*/, leftPos)
|
|
|
|
|
|
|
|
|
|
if (textDirection === TextDirection.LeftToRight) {
|
|
|
|
|
leftPos += char.spacing;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.Reset = function() {
|
|
|
|
|
buffer = [[[]]];
|
|
|
|
|
pageIndex = 0;
|
|
|
|
|
rowIndex = 0;
|
|
|
|
|
charIndex = 0;
|
|
|
|
|
isDialogReadyToContinue = false;
|
|
|
|
|
|
|
|
|
|
afterManualPagebreak = false;
|
|
|
|
|
|
|
|
|
|
activeTextEffects = [];
|
|
|
|
|
|
|
|
|
|
onDialogEndCallbacks = [];
|
|
|
|
|
|
|
|
|
|
isActive = false;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.DoNextChar = function() {
|
|
|
|
|
nextCharTimer = 0; //reset timer
|
|
|
|
|
|
|
|
|
|
//time to update characters
|
|
|
|
|
if (charIndex + 1 < this.CurCharCount()) {
|
|
|
|
|
//add char to current row
|
|
|
|
|
charIndex++;
|
|
|
|
|
}
|
|
|
|
|
else if (rowIndex + 1 < this.CurRowCount()) {
|
|
|
|
|
//start next row
|
|
|
|
|
rowIndex++;
|
|
|
|
|
charIndex = 0;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
//the page is full!
|
|
|
|
|
isDialogReadyToContinue = true;
|
|
|
|
|
didPageFinishThisFrame = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this.CurChar() != null) {
|
|
|
|
|
if (this.CurChar().isPageBreak) {
|
|
|
|
|
// special case for page break marker character!
|
|
|
|
|
isDialogReadyToContinue = true;
|
|
|
|
|
didPageFinishThisFrame = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CurChar().OnPrint(); // make sure we hit the callback before we run out of text
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.Update = function(dt) {
|
|
|
|
|
didPageFinishThisFrame = false;
|
|
|
|
|
didFlipPageThisFrame = false;
|
|
|
|
|
// this.Draw(dt); // TODO move into a renderer object
|
|
|
|
|
if (isDialogReadyToContinue) {
|
|
|
|
|
return; //waiting for dialog to be advanced by player
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
nextCharTimer += dt; //tick timer
|
|
|
|
|
|
|
|
|
|
if (nextCharTimer > nextCharMaxTime) {
|
|
|
|
|
this.DoNextChar();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.Skip = function() {
|
|
|
|
|
bitsyLog("SKIPPP");
|
|
|
|
|
didPageFinishThisFrame = false;
|
|
|
|
|
didFlipPageThisFrame = false;
|
|
|
|
|
// add new characters until you get to the end of the current line of dialog
|
|
|
|
|
while (rowIndex < this.CurRowCount()) {
|
|
|
|
|
this.DoNextChar();
|
|
|
|
|
|
|
|
|
|
if(isDialogReadyToContinue) {
|
|
|
|
|
//make sure to push the rowIndex past the end to break out of the loop
|
|
|
|
|
rowIndex++;
|
|
|
|
|
charIndex = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
rowIndex = this.CurRowCount()-1;
|
|
|
|
|
charIndex = this.CurCharCount()-1;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.FlipPage = function() {
|
|
|
|
|
didFlipPageThisFrame = true;
|
|
|
|
|
isDialogReadyToContinue = false;
|
|
|
|
|
pageIndex++;
|
|
|
|
|
rowIndex = 0;
|
|
|
|
|
charIndex = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.EndDialog = function() {
|
|
|
|
|
isActive = false; // no more text to show... this should be a sign to stop rendering dialog
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < onDialogEndCallbacks.length; i++) {
|
|
|
|
|
onDialogEndCallbacks[i]();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var afterManualPagebreak = false; // is it bad to track this state like this?
|
|
|
|
|
|
|
|
|
|
this.Continue = function() {
|
|
|
|
|
bitsyLog("CONTINUE");
|
|
|
|
|
|
|
|
|
|
// if we used a page break character to continue we need
|
|
|
|
|
// to run whatever is in the script afterwards! // TODO : make this comment better
|
|
|
|
|
if (this.CurChar().isPageBreak) {
|
|
|
|
|
// hacky: always treat a page break as the end of dialog
|
|
|
|
|
// if there's more dialog later we re-activate the dialog buffer
|
|
|
|
|
this.EndDialog();
|
|
|
|
|
afterManualPagebreak = true;
|
|
|
|
|
this.CurChar().OnContinue();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (pageIndex + 1 < this.CurPageCount()) {
|
|
|
|
|
bitsyLog("FLIP PAGE!");
|
|
|
|
|
//start next page
|
|
|
|
|
this.FlipPage();
|
|
|
|
|
return true; /* hasMoreDialog */
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
bitsyLog("END DIALOG!");
|
|
|
|
|
//end dialog mode
|
|
|
|
|
this.EndDialog();
|
|
|
|
|
return false; /* hasMoreDialog */
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var isActive = false;
|
|
|
|
|
this.IsActive = function() { return isActive; };
|
|
|
|
|
|
|
|
|
|
this.OnDialogEnd = function(callback) {
|
|
|
|
|
if (!isActive) {
|
|
|
|
|
callback();
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
onDialogEndCallbacks.push(callback);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.CanContinue = function() { return isDialogReadyToContinue; };
|
|
|
|
|
|
|
|
|
|
function DialogChar(effectList) {
|
|
|
|
|
this.effectList = effectList.slice(); // clone effect list (since it can change between chars)
|
|
|
|
|
|
|
|
|
|
this.color = textColorIndex; // white
|
|
|
|
|
this.offset = { x:0, y:0 }; // in pixels (screen pixels?)
|
|
|
|
|
|
|
|
|
|
this.col = 0;
|
|
|
|
|
this.row = 0;
|
|
|
|
|
|
|
|
|
|
this.SetPosition = function(row,col) {
|
|
|
|
|
// bitsyLog("SET POS");
|
|
|
|
|
// bitsyLog(this);
|
|
|
|
|
this.row = row;
|
|
|
|
|
this.col = col;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ApplyEffects = function(time) {
|
|
|
|
|
// bitsyLog("APPLY EFFECTS! " + time);
|
|
|
|
|
for(var i = 0; i < this.effectList.length; i++) {
|
|
|
|
|
var effectName = this.effectList[i];
|
|
|
|
|
// bitsyLog("FX " + effectName);
|
|
|
|
|
TextEffects[ effectName ].DoEffect( this, time );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var printHandler = null; // optional function to be called once on printing character
|
|
|
|
|
this.SetPrintHandler = function(handler) {
|
|
|
|
|
printHandler = handler;
|
|
|
|
|
}
|
|
|
|
|
this.OnPrint = function() {
|
|
|
|
|
if (printHandler != null) {
|
|
|
|
|
// bitsyLog("PRINT HANDLER ---- DIALOG BUFFER");
|
|
|
|
|
printHandler();
|
|
|
|
|
printHandler = null; // only call handler once (hacky)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.bitmap = [];
|
|
|
|
|
this.width = 0;
|
|
|
|
|
this.height = 0;
|
|
|
|
|
this.base_offset = { // hacky name
|
|
|
|
|
x: 0,
|
|
|
|
|
y: 0
|
|
|
|
|
};
|
|
|
|
|
this.spacing = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function DialogFontChar(font, char, effectList) {
|
|
|
|
|
Object.assign(this, new DialogChar(effectList));
|
|
|
|
|
|
|
|
|
|
var charData = font.getChar(char);
|
|
|
|
|
this.bitmap = charData.data;
|
|
|
|
|
this.width = charData.width;
|
|
|
|
|
this.height = charData.height;
|
|
|
|
|
this.base_offset.x = charData.offset.x;
|
|
|
|
|
this.base_offset.y = charData.offset.y;
|
|
|
|
|
this.spacing = charData.spacing;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function DialogDrawingChar(drawingId, effectList) {
|
|
|
|
|
Object.assign(this, new DialogChar(effectList));
|
|
|
|
|
|
|
|
|
|
// get the first frame of the drawing and flatten it
|
|
|
|
|
var drawingData = renderer.GetDrawingSource(drawingId)[0];
|
|
|
|
|
var drawingDataFlat = [];
|
|
|
|
|
for (var i = 0; i < drawingData.length; i++) {
|
|
|
|
|
drawingDataFlat = drawingDataFlat.concat(drawingData[i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.bitmap = drawingDataFlat;
|
|
|
|
|
this.width = 8;
|
|
|
|
|
this.height = 8;
|
|
|
|
|
this.spacing = 8;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function DialogScriptControlChar() {
|
|
|
|
|
Object.assign(this, new DialogChar([]));
|
|
|
|
|
|
|
|
|
|
this.width = 0;
|
|
|
|
|
this.height = 0;
|
|
|
|
|
this.spacing = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// is a control character really the best way to handle page breaks?
|
|
|
|
|
function DialogPageBreakChar() {
|
|
|
|
|
Object.assign(this, new DialogChar([]));
|
|
|
|
|
|
|
|
|
|
this.width = 0;
|
|
|
|
|
this.height = 0;
|
|
|
|
|
this.spacing = 0;
|
|
|
|
|
|
|
|
|
|
this.isPageBreak = true;
|
|
|
|
|
|
|
|
|
|
var continueHandler = null;
|
|
|
|
|
|
|
|
|
|
this.SetContinueHandler = function(handler) {
|
|
|
|
|
continueHandler = handler;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.OnContinue = function() {
|
|
|
|
|
if (continueHandler) {
|
|
|
|
|
continueHandler();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function AddWordToCharArray(charArray,word,effectList) {
|
|
|
|
|
for(var i = 0; i < word.length; i++) {
|
|
|
|
|
charArray.push( new DialogFontChar( font, word[i], effectList ) );
|
|
|
|
|
}
|
|
|
|
|
return charArray;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function GetCharArrayWidth(charArray) {
|
|
|
|
|
var width = 0;
|
|
|
|
|
for(var i = 0; i < charArray.length; i++) {
|
|
|
|
|
width += charArray[i].spacing;
|
|
|
|
|
}
|
|
|
|
|
return width;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function GetStringWidth(str) {
|
|
|
|
|
var width = 0;
|
|
|
|
|
for (var i = 0; i < str.length; i++) {
|
|
|
|
|
var charData = font.getChar(str[i]);
|
|
|
|
|
width += charData.spacing;
|
|
|
|
|
}
|
|
|
|
|
return width;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var pixelsPerRow = 192; // hard-coded fun times!!!
|
|
|
|
|
|
|
|
|
|
this.AddScriptReturn = function(onReturnHandler) {
|
|
|
|
|
var curPageIndex = buffer.length - 1;
|
|
|
|
|
var curRowIndex = buffer[curPageIndex].length - 1;
|
|
|
|
|
var curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
|
|
|
|
|
var controlChar = new DialogScriptControlChar();
|
|
|
|
|
controlChar.SetPrintHandler(onReturnHandler);
|
|
|
|
|
|
|
|
|
|
curRowArr.push(controlChar);
|
|
|
|
|
|
|
|
|
|
isActive = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.AddDrawing = function(drawingId) {
|
|
|
|
|
// bitsyLog("DRAWING ID " + drawingId);
|
|
|
|
|
|
|
|
|
|
var curPageIndex = buffer.length - 1;
|
|
|
|
|
var curRowIndex = buffer[curPageIndex].length - 1;
|
|
|
|
|
var curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
|
|
|
|
|
var drawingChar = new DialogDrawingChar(drawingId, activeTextEffects);
|
|
|
|
|
|
|
|
|
|
var rowLength = GetCharArrayWidth(curRowArr);
|
|
|
|
|
|
|
|
|
|
// TODO : clean up copy-pasted code here :/
|
|
|
|
|
if (afterManualPagebreak) {
|
|
|
|
|
this.FlipPage(); // hacky
|
|
|
|
|
|
|
|
|
|
buffer[curPageIndex][curRowIndex] = curRowArr;
|
|
|
|
|
buffer.push([]);
|
|
|
|
|
curPageIndex++;
|
|
|
|
|
buffer[curPageIndex].push([]);
|
|
|
|
|
curRowIndex = 0;
|
|
|
|
|
curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
curRowArr.push(drawingChar);
|
|
|
|
|
|
|
|
|
|
afterManualPagebreak = false;
|
|
|
|
|
}
|
|
|
|
|
else if (rowLength + drawingChar.spacing <= pixelsPerRow || rowLength <= 0) {
|
|
|
|
|
//stay on same row
|
|
|
|
|
curRowArr.push(drawingChar);
|
|
|
|
|
}
|
|
|
|
|
else if (curRowIndex == 0) {
|
|
|
|
|
//start next row
|
|
|
|
|
buffer[curPageIndex][curRowIndex] = curRowArr;
|
|
|
|
|
buffer[curPageIndex].push([]);
|
|
|
|
|
curRowIndex++;
|
|
|
|
|
curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
curRowArr.push(drawingChar);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
//start next page
|
|
|
|
|
buffer[curPageIndex][curRowIndex] = curRowArr;
|
|
|
|
|
buffer.push([]);
|
|
|
|
|
curPageIndex++;
|
|
|
|
|
buffer[curPageIndex].push([]);
|
|
|
|
|
curRowIndex = 0;
|
|
|
|
|
curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
curRowArr.push(drawingChar);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
isActive = true; // this feels like a bad way to do this???
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO : convert this into something that takes DialogChar arrays
|
|
|
|
|
this.AddText = function(textStr) {
|
|
|
|
|
bitsyLog("ADD TEXT " + textStr);
|
|
|
|
|
|
|
|
|
|
//process dialog so it's easier to display
|
|
|
|
|
var words = textStr.split(" ");
|
|
|
|
|
|
|
|
|
|
// var curPageIndex = this.CurPageCount() - 1;
|
|
|
|
|
// var curRowIndex = this.CurRowCount() - 1;
|
|
|
|
|
// var curRowArr = this.CurRow();
|
|
|
|
|
|
|
|
|
|
var curPageIndex = buffer.length - 1;
|
|
|
|
|
var curRowIndex = buffer[curPageIndex].length - 1;
|
|
|
|
|
var curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < words.length; i++) {
|
|
|
|
|
var word = words[i];
|
|
|
|
|
if (arabicHandler.ContainsArabicCharacters(word)) {
|
|
|
|
|
word = arabicHandler.ShapeArabicCharacters(word);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var wordWithPrecedingSpace = ((i == 0) ? "" : " ") + word;
|
|
|
|
|
var wordLength = GetStringWidth(wordWithPrecedingSpace);
|
|
|
|
|
|
|
|
|
|
var rowLength = GetCharArrayWidth(curRowArr);
|
|
|
|
|
|
|
|
|
|
if (afterManualPagebreak) {
|
|
|
|
|
this.FlipPage();
|
|
|
|
|
|
|
|
|
|
// hacky copied bit for page breaks
|
|
|
|
|
buffer[curPageIndex][curRowIndex] = curRowArr;
|
|
|
|
|
buffer.push([]);
|
|
|
|
|
curPageIndex++;
|
|
|
|
|
buffer[curPageIndex].push([]);
|
|
|
|
|
curRowIndex = 0;
|
|
|
|
|
curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
curRowArr = AddWordToCharArray(curRowArr, word, activeTextEffects);
|
|
|
|
|
|
|
|
|
|
afterManualPagebreak = false;
|
|
|
|
|
}
|
|
|
|
|
else if (rowLength + wordLength <= pixelsPerRow || rowLength <= 0) {
|
|
|
|
|
//stay on same row
|
|
|
|
|
curRowArr = AddWordToCharArray(curRowArr, wordWithPrecedingSpace, activeTextEffects);
|
|
|
|
|
}
|
|
|
|
|
else if (curRowIndex == 0) {
|
|
|
|
|
//start next row
|
|
|
|
|
buffer[curPageIndex][curRowIndex] = curRowArr;
|
|
|
|
|
buffer[curPageIndex].push([]);
|
|
|
|
|
curRowIndex++;
|
|
|
|
|
curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
curRowArr = AddWordToCharArray(curRowArr, word, activeTextEffects);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
//start next page
|
|
|
|
|
buffer[curPageIndex][curRowIndex] = curRowArr;
|
|
|
|
|
buffer.push([]);
|
|
|
|
|
curPageIndex++;
|
|
|
|
|
buffer[curPageIndex].push([]);
|
|
|
|
|
curRowIndex = 0;
|
|
|
|
|
curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
curRowArr = AddWordToCharArray(curRowArr, word, activeTextEffects);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//destroy any empty stuff
|
|
|
|
|
var lastPage = buffer[buffer.length-1];
|
|
|
|
|
var lastRow = lastPage[lastPage.length-1];
|
|
|
|
|
if (lastRow.length == 0) {
|
|
|
|
|
lastPage.splice(lastPage.length-1, 1);
|
|
|
|
|
}
|
|
|
|
|
if (lastPage.length == 0) {
|
|
|
|
|
buffer.splice(buffer.length-1, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//finish up
|
|
|
|
|
lastPage = buffer[buffer.length-1];
|
|
|
|
|
lastRow = lastPage[lastPage.length-1];
|
|
|
|
|
if (lastRow.length > 0) {
|
|
|
|
|
var lastChar = lastRow[lastRow.length-1];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// bitsyLog(buffer);
|
|
|
|
|
|
|
|
|
|
isActive = true;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
this.AddLinebreak = function() {
|
|
|
|
|
var lastPage = buffer[buffer.length-1];
|
|
|
|
|
if (lastPage.length <= 1) {
|
|
|
|
|
// bitsyLog("LINEBREAK - NEW ROW ");
|
|
|
|
|
// add new row
|
|
|
|
|
lastPage.push([]);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// add new page
|
|
|
|
|
buffer.push([[]]);
|
|
|
|
|
}
|
|
|
|
|
// bitsyLog(buffer);
|
|
|
|
|
|
|
|
|
|
isActive = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.AddPagebreak = function(onReturnHandler) {
|
|
|
|
|
var curPageIndex = buffer.length - 1;
|
|
|
|
|
var curRowIndex = buffer[curPageIndex].length - 1;
|
|
|
|
|
var curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
|
|
|
|
|
// need to actually create a whole new page if following another pagebreak character
|
|
|
|
|
if (this.CurChar() && this.CurChar().isPageBreak) {
|
|
|
|
|
buffer.push([]);
|
|
|
|
|
curPageIndex++;
|
|
|
|
|
buffer[curPageIndex].push([]);
|
|
|
|
|
curRowIndex = 0;
|
|
|
|
|
curRowArr = buffer[curPageIndex][curRowIndex];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var pagebreakChar = new DialogPageBreakChar();
|
|
|
|
|
pagebreakChar.SetContinueHandler(onReturnHandler);
|
|
|
|
|
|
|
|
|
|
curRowArr.push(pagebreakChar);
|
|
|
|
|
|
|
|
|
|
isActive = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* new text effects */
|
|
|
|
|
this.HasTextEffect = function(name) {
|
|
|
|
|
return activeTextEffects.indexOf( name ) > -1;
|
|
|
|
|
}
|
|
|
|
|
this.AddTextEffect = function(name) {
|
|
|
|
|
activeTextEffects.push( name );
|
|
|
|
|
}
|
|
|
|
|
this.RemoveTextEffect = function(name) {
|
|
|
|
|
activeTextEffects.splice( activeTextEffects.indexOf( name ), 1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* this is a hook for GIF rendering */
|
|
|
|
|
var didPageFinishThisFrame = false;
|
|
|
|
|
this.DidPageFinishThisFrame = function(){ return didPageFinishThisFrame; };
|
|
|
|
|
|
|
|
|
|
var didFlipPageThisFrame = false;
|
|
|
|
|
this.DidFlipPageThisFrame = function(){ return didFlipPageThisFrame; };
|
|
|
|
|
|
|
|
|
|
// this.SetCharsPerRow = function(num){ charsPerRow = num; }; // hacky
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* ARABIC */
|
|
|
|
|
var ArabicHandler = function() {
|
|
|
|
|
|
|
|
|
|
var arabicCharStart = 0x0621;
|
|
|
|
|
var arabicCharEnd = 0x064E;
|
|
|
|
|
|
|
|
|
|
var CharacterForm = {
|
|
|
|
|
Isolated : 0,
|
|
|
|
|
Final : 1,
|
|
|
|
|
Initial : 2,
|
|
|
|
|
Middle : 3
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// map glyphs to their character forms
|
|
|
|
|
var glyphForms = {
|
|
|
|
|
/* Isolated, Final, Initial, Middle Forms */
|
|
|
|
|
0x0621: [0xFE80,0xFE80,0xFE80,0xFE80], /* HAMZA */
|
|
|
|
|
0x0622: [0xFE81,0xFE82,0xFE81,0xFE82], /* ALEF WITH MADDA ABOVE */
|
|
|
|
|
0x0623: [0xFE83,0xFE84,0xFE83,0xFE84], /* ALEF WITH HAMZA ABOVE */
|
|
|
|
|
0x0624: [0xFE85,0xFE86,0xFE85,0xFE86], /* WAW WITH HAMZA ABOVE */
|
|
|
|
|
0x0625: [0xFE87,0xFE88,0xFE87,0xFE88], /* ALEF WITH HAMZA BELOW */
|
|
|
|
|
0x0626: [0xFE89,0xFE8A,0xFE8B,0xFE8C], /* YEH WITH HAMZA ABOVE */
|
|
|
|
|
0x0627: [0xFE8D,0xFE8E,0xFE8D,0xFE8E], /* ALEF */
|
|
|
|
|
0x0628: [0xFE8F,0xFE90,0xFE91,0xFE92], /* BEH */
|
|
|
|
|
0x0629: [0xFE93,0xFE94,0xFE93,0xFE94], /* TEH MARBUTA */
|
|
|
|
|
0x062A: [0xFE95,0xFE96,0xFE97,0xFE98], /* TEH */
|
|
|
|
|
0x062B: [0xFE99,0xFE9A,0xFE9B,0xFE9C], /* THEH */
|
|
|
|
|
0x062C: [0xFE9D,0xFE9E,0xFE9F,0xFEA0], /* JEEM */
|
|
|
|
|
0x062D: [0xFEA1,0xFEA2,0xFEA3,0xFEA4], /* HAH */
|
|
|
|
|
0x062E: [0xFEA5,0xFEA6,0xFEA7,0xFEA8], /* KHAH */
|
|
|
|
|
0x062F: [0xFEA9,0xFEAA,0xFEA9,0xFEAA], /* DAL */
|
|
|
|
|
0x0630: [0xFEAB,0xFEAC,0xFEAB,0xFEAC], /* THAL */
|
|
|
|
|
0x0631: [0xFEAD,0xFEAE,0xFEAD,0xFEAE], /* RAA */
|
|
|
|
|
0x0632: [0xFEAF,0xFEB0,0xFEAF,0xFEB0], /* ZAIN */
|
|
|
|
|
0x0633: [0xFEB1,0xFEB2,0xFEB3,0xFEB4], /* SEEN */
|
|
|
|
|
0x0634: [0xFEB5,0xFEB6,0xFEB7,0xFEB8], /* SHEEN */
|
|
|
|
|
0x0635: [0xFEB9,0xFEBA,0xFEBB,0xFEBC], /* SAD */
|
|
|
|
|
0x0636: [0xFEBD,0xFEBE,0xFEBF,0xFEC0], /* DAD */
|
|
|
|
|
0x0637: [0xFEC1,0xFEC2,0xFEC3,0xFEC4], /* TAH */
|
|
|
|
|
0x0638: [0xFEC5,0xFEC6,0xFEC7,0xFEC8], /* ZAH */
|
|
|
|
|
0x0639: [0xFEC9,0xFECA,0xFECB,0xFECC], /* AIN */
|
|
|
|
|
0x063A: [0xFECD,0xFECE,0xFECF,0xFED0], /* GHAIN */
|
|
|
|
|
0x063B: [0x0000,0x0000,0x0000,0x0000], /* space */
|
|
|
|
|
0x063C: [0x0000,0x0000,0x0000,0x0000], /* space */
|
|
|
|
|
0x063D: [0x0000,0x0000,0x0000,0x0000], /* space */
|
|
|
|
|
0x063E: [0x0000,0x0000,0x0000,0x0000], /* space */
|
|
|
|
|
0x063F: [0x0000,0x0000,0x0000,0x0000], /* space */
|
|
|
|
|
0x0640: [0x0640,0x0640,0x0640,0x0640], /* TATWEEL */
|
|
|
|
|
0x0641: [0xFED1,0xFED2,0xFED3,0xFED4], /* FAA */
|
|
|
|
|
0x0642: [0xFED5,0xFED6,0xFED7,0xFED8], /* QAF */
|
|
|
|
|
0x0643: [0xFED9,0xFEDA,0xFEDB,0xFEDC], /* KAF */
|
|
|
|
|
0x0644: [0xFEDD,0xFEDE,0xFEDF,0xFEE0], /* LAM */
|
|
|
|
|
0x0645: [0xFEE1,0xFEE2,0xFEE3,0xFEE4], /* MEEM */
|
|
|
|
|
0x0646: [0xFEE5,0xFEE6,0xFEE7,0xFEE8], /* NOON */
|
|
|
|
|
0x0647: [0xFEE9,0xFEEA,0xFEEB,0xFEEC], /* HEH */
|
|
|
|
|
0x0648: [0xFEED,0xFEEE,0xFEED,0xFEEE], /* WAW */
|
|
|
|
|
0x0649: [0xFEEF,0xFEF0,0xFBE8,0xFBE9], /* ALEF MAKSURA */
|
|
|
|
|
0x064A: [0xFEF1,0xFEF2,0xFEF3,0xFEF4], /* YEH */
|
|
|
|
|
0x064B: [0xFEF5,0xFEF6,0xFEF5,0xFEF6], /* LAM ALEF MADD*/
|
|
|
|
|
0x064C: [0xFEF7,0xFEF8,0xFEF7,0xFEF8], /* LAM ALEF HAMZA ABOVE*/
|
|
|
|
|
0x064D: [0xFEF9,0xFEFa,0xFEF9,0xFEFa], /* LAM ALEF HAMZA BELOW*/
|
|
|
|
|
0x064E: [0xFEFb,0xFEFc,0xFEFb,0xFEFc], /* LAM ALEF */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var disconnectedCharacters = [0x0621,0x0622,0x0623,0x0624,0x0625,0x0627,0x062f,0x0630,0x0631,0x0632,0x0648,0x0649,0x064b,0x064c,0x064d,0x064e];
|
|
|
|
|
|
|
|
|
|
function IsArabicCharacter(char) {
|
|
|
|
|
var code = char.charCodeAt(0);
|
|
|
|
|
return (code >= arabicCharStart && code <= arabicCharEnd);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function ContainsArabicCharacters(word) {
|
|
|
|
|
for (var i = 0; i < word.length; i++) {
|
|
|
|
|
if (IsArabicCharacter(word[i])) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function IsDisconnectedCharacter(char) {
|
|
|
|
|
var code = char.charCodeAt(0);
|
|
|
|
|
return disconnectedCharacters.indexOf(code) != -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function ShapeArabicCharacters(word) {
|
|
|
|
|
var shapedWord = "";
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < word.length; i++) {
|
|
|
|
|
if (!IsArabicCharacter(word[i])) {
|
|
|
|
|
shapedWord += word[i];
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var connectedToPreviousChar = i-1 >= 0 && IsArabicCharacter(word[i-1]) && !IsDisconnectedCharacter(word[i-1]);
|
|
|
|
|
|
|
|
|
|
var connectedToNextChar = i+1 < word.length && IsArabicCharacter(word[i+1]) && !IsDisconnectedCharacter(word[i]);
|
|
|
|
|
|
|
|
|
|
var form;
|
|
|
|
|
if (!connectedToPreviousChar && !connectedToNextChar) {
|
|
|
|
|
form = CharacterForm.Isolated;
|
|
|
|
|
}
|
|
|
|
|
else if (connectedToPreviousChar && !connectedToNextChar) {
|
|
|
|
|
form = CharacterForm.Final;
|
|
|
|
|
}
|
|
|
|
|
else if (!connectedToPreviousChar && connectedToNextChar) {
|
|
|
|
|
form = CharacterForm.Initial;
|
|
|
|
|
}
|
|
|
|
|
else if (connectedToPreviousChar && connectedToNextChar) {
|
|
|
|
|
form = CharacterForm.Middle;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var code = word[i].charCodeAt(0);
|
|
|
|
|
|
|
|
|
|
// handle lam alef special case
|
|
|
|
|
if (code == 0x0644 && connectedToNextChar) {
|
|
|
|
|
var nextCode = word[i+1].charCodeAt(0);
|
|
|
|
|
var specialCode = null;
|
|
|
|
|
if (nextCode == 0x0622) {
|
|
|
|
|
// alef madd
|
|
|
|
|
specialCode = glyphForms[0x064b][form];
|
|
|
|
|
}
|
|
|
|
|
else if (nextCode == 0x0623) {
|
|
|
|
|
// hamza above
|
|
|
|
|
specialCode = glyphForms[0x064c][form];
|
|
|
|
|
}
|
|
|
|
|
else if (nextCode == 0x0625) {
|
|
|
|
|
// hamza below
|
|
|
|
|
specialCode = glyphForms[0x064d][form];
|
|
|
|
|
}
|
|
|
|
|
else if (nextCode == 0x0627) {
|
|
|
|
|
// alef
|
|
|
|
|
specialCode = glyphForms[0x064e][form];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (specialCode != null) {
|
|
|
|
|
shapedWord += String.fromCharCode(specialCode);
|
|
|
|
|
i++; // skip a step
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// hacky?
|
|
|
|
|
if (form === CharacterForm.Isolated) {
|
|
|
|
|
shapedWord += word[i];
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var shapedCode = glyphForms[code][form];
|
|
|
|
|
shapedWord += String.fromCharCode(shapedCode);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return shapedWord;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ContainsArabicCharacters = ContainsArabicCharacters;
|
|
|
|
|
this.ShapeArabicCharacters = ShapeArabicCharacters;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* NEW TEXT EFFECTS */
|
|
|
|
|
var TextEffects = {};
|
|
|
|
|
|
|
|
|
|
function positiveModulo(number, divisor) {
|
|
|
|
|
return ((number % divisor) + divisor) % divisor;
|
|
|
|
|
}
|
|
|
|
|
var RainbowEffect = function() {
|
|
|
|
|
this.DoEffect = function(char, time) {
|
|
|
|
|
char.color = rainbowColorStartIndex + Math.floor(positiveModulo((time / 100) - char.col * 0.5, rainbowColorCount));
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
TextEffects["rbw"] = new RainbowEffect();
|
|
|
|
|
|
|
|
|
|
var ColorEffect = function(index) {
|
|
|
|
|
this.DoEffect = function(char) {
|
|
|
|
|
char.color = tileColorStartIndex + index;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
TextEffects["clr1"] = new ColorEffect(0);
|
|
|
|
|
TextEffects["clr2"] = new ColorEffect(1); // TODO : should I use parameters instead of special names?
|
|
|
|
|
TextEffects["clr3"] = new ColorEffect(2);
|
|
|
|
|
|
|
|
|
|
var WavyEffect = function() {
|
|
|
|
|
this.DoEffect = function(char,time) {
|
|
|
|
|
char.offset.y += Math.sin((time / 250) - (char.col / 2)) * 2;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
TextEffects["wvy"] = new WavyEffect();
|
|
|
|
|
|
|
|
|
|
var ShakyEffect = function() {
|
|
|
|
|
function disturb(func, time, offset, mult1, mult2) {
|
|
|
|
|
return func((time * mult1) - (offset * mult2));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.DoEffect = function(char,time) {
|
|
|
|
|
char.offset.y += 1.5
|
|
|
|
|
* disturb(Math.sin, time, char.col, 0.1, 0.5)
|
|
|
|
|
* disturb(Math.cos, time, char.col, 0.3, 0.2)
|
|
|
|
|
* disturb(Math.sin, time, char.row, 2.0, 1.0);
|
|
|
|
|
char.offset.x += 1.5
|
|
|
|
|
* disturb(Math.cos, time, char.row, 0.1, 1.0)
|
|
|
|
|
* disturb(Math.sin, time, char.col, 3.0, 0.7)
|
|
|
|
|
* disturb(Math.cos, time, char.col, 0.2, 0.3);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
TextEffects["shk"] = new ShakyEffect();
|
|
|
|
|
|
|
|
|
|
var DebugHighlightEffect = function() {
|
|
|
|
|
this.DoEffect = function(char) {
|
|
|
|
|
char.color = tileColorStartIndex;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
TextEffects["_debug_highlight"] = new DebugHighlightEffect();
|
|
|
|
|
|
|
|
|
|
} // Dialog()
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<script>
|
|
|
|
|
function TileRenderer(tilesize) {
|
|
|
|
|
// todo : do I need to pass in tilesize? or can I use the global value?
|
|
|
|
|
|
|
|
|
|
bitsyLog("!!!!! NEW TILE RENDERER");
|
|
|
|
|
|
|
|
|
|
var drawingCache = {
|
|
|
|
|
source: {},
|
|
|
|
|
render: {},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// var debugRenderCount = 0;
|
|
|
|
|
|
|
|
|
|
function createRenderCacheId(drawingId, colorIndex) {
|
|
|
|
|
return drawingId + "_" + colorIndex;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function renderDrawing(drawing) {
|
|
|
|
|
// debugRenderCount++;
|
|
|
|
|
// bitsyLog("RENDER COUNT " + debugRenderCount);
|
|
|
|
|
|
|
|
|
|
var col = drawing.col;
|
|
|
|
|
var drwId = drawing.drw;
|
|
|
|
|
var drawingFrames = drawingCache.source[drwId];
|
|
|
|
|
|
|
|
|
|
// initialize render cache entry
|
|
|
|
|
var cacheId = createRenderCacheId(drwId, col);
|
|
|
|
|
if (drawingCache.render[cacheId] === undefined) {
|
|
|
|
|
// initialize array of frames for drawing
|
|
|
|
|
drawingCache.render[cacheId] = [];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < drawingFrames.length; i++) {
|
|
|
|
|
var frameData = drawingFrames[i];
|
|
|
|
|
var frameTileId = renderTileFromDrawingData(frameData, col);
|
|
|
|
|
drawingCache.render[cacheId].push(frameTileId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function renderTileFromDrawingData(drawingData, col) {
|
|
|
|
|
var tileId = bitsyAddTile();
|
|
|
|
|
|
|
|
|
|
var backgroundColor = tileColorStartIndex + 0;
|
|
|
|
|
var foregroundColor = tileColorStartIndex + col;
|
|
|
|
|
|
|
|
|
|
bitsyDrawBegin(tileId);
|
|
|
|
|
|
|
|
|
|
for (var y = 0; y < tilesize; y++) {
|
|
|
|
|
for (var x = 0; x < tilesize; x++) {
|
|
|
|
|
var px = drawingData[y][x];
|
|
|
|
|
|
|
|
|
|
if (px === 1) {
|
|
|
|
|
bitsyDrawPixel(foregroundColor, x, y);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
bitsyDrawPixel(backgroundColor, x, y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bitsyDrawEnd();
|
|
|
|
|
|
|
|
|
|
return tileId;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO : move into core
|
|
|
|
|
function undefinedOrNull(x) {
|
|
|
|
|
return x === undefined || x === null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isDrawingRendered(drawing) {
|
|
|
|
|
var cacheId = createRenderCacheId(drawing.drw, drawing.col);
|
|
|
|
|
return drawingCache.render[cacheId] != undefined;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getRenderedDrawingFrames(drawing) {
|
|
|
|
|
var cacheId = createRenderCacheId(drawing.drw, drawing.col);
|
|
|
|
|
return drawingCache.render[cacheId];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getDrawingFrameTileId(drawing, frameOverride) {
|
|
|
|
|
var frameIndex = 0;
|
|
|
|
|
|
|
|
|
|
if (drawing != null && drawing.animation.isAnimated) {
|
|
|
|
|
if (frameOverride != undefined && frameOverride != null) {
|
|
|
|
|
frameIndex = frameOverride;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
frameIndex = drawing.animation.frameIndex;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return getRenderedDrawingFrames(drawing)[frameIndex];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getOrRenderDrawingFrame(drawing, frameOverride) {
|
|
|
|
|
// bitsyLog("frame render: " + drawing.type + " " + drawing.id + " f:" + frameOverride);
|
|
|
|
|
|
|
|
|
|
if (!isDrawingRendered(drawing)) {
|
|
|
|
|
// bitsyLog("frame render: doesn't exist");
|
|
|
|
|
renderDrawing(drawing);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return getDrawingFrameTileId(drawing, frameOverride);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* PUBLIC INTERFACE */
|
|
|
|
|
this.GetDrawingFrame = getOrRenderDrawingFrame;
|
|
|
|
|
|
|
|
|
|
this.SetDrawingSource = function(drawingId, drawingData) {
|
|
|
|
|
drawingCache.source[drawingId] = drawingData;
|
|
|
|
|
// TODO : reset render cache for this image
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.GetDrawingSource = function(drawingId) {
|
|
|
|
|
return drawingCache.source[drawingId];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.GetFrameCount = function(drawingId) {
|
|
|
|
|
return drawingCache.source[drawingId].length;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.ClearCache = function() {
|
|
|
|
|
bitsyResetTiles();
|
|
|
|
|
drawingCache.render = {};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // Renderer()
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<script>
|
|
|
|
|
var room = {};
|
|
|
|
|
var tile = {};
|
|
|
|
|
var sprite = {};
|
|
|
|
|
var item = {};
|
|
|
|
|
var dialog = {};
|
|
|
|
|
var palette = { //start off with a default palette
|
|
|
|
|
"default" : {
|
|
|
|
|
name : "default",
|
|
|
|
|
colors : [[0,0,0],[255,255,255],[255,255,255]]
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
var variable = {}; // these are starting variable values -- they don't update (or I don't think they will)
|
|
|
|
|
var playerId = "A";
|
|
|
|
|
|
|
|
|
|
var titleDialogId = "title";
|
|
|
|
|
function getTitle() {
|
|
|
|
|
return dialog[titleDialogId].src;
|
|
|
|
|
}
|
|
|
|
|
function setTitle(titleSrc) {
|
|
|
|
|
dialog[titleDialogId] = { src:titleSrc, name:null };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var defaultFontName = "ascii_small";
|
|
|
|
|
var fontName = defaultFontName;
|
|
|
|
|
var TextDirection = {
|
|
|
|
|
LeftToRight : "LTR",
|
|
|
|
|
RightToLeft : "RTL"
|
|
|
|
|
};
|
|
|
|
|
var textDirection = TextDirection.LeftToRight;
|
|
|
|
|
|
|
|
|
|
/* NAME-TO-ID MAPS */
|
|
|
|
|
var names = {
|
|
|
|
|
room : {},
|
|
|
|
|
tile : {},
|
|
|
|
|
sprite : {},
|
|
|
|
|
item : {},
|
|
|
|
|
dialog : {},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
function updateNamesFromCurData() {
|
|
|
|
|
|
|
|
|
|
function createNameMap(objectStore) {
|
|
|
|
|
var map = {};
|
|
|
|
|
|
|
|
|
|
for (id in objectStore) {
|
|
|
|
|
if (objectStore[id].name != undefined && objectStore[id].name != null) {
|
|
|
|
|
map[objectStore[id].name] = id;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return map;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
names.room = createNameMap(room);
|
|
|
|
|
names.tile = createNameMap(tile);
|
|
|
|
|
names.sprite = createNameMap(sprite);
|
|
|
|
|
names.item = createNameMap(item);
|
|
|
|
|
names.dialog = createNameMap(dialog);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var spriteStartLocations = {};
|
|
|
|
|
|
|
|
|
|
/* VERSION */
|
|
|
|
|
var version = {
|
|
|
|
|
major: 7, // major changes
|
|
|
|
|
minor: 12, // smaller changes
|
|
|
|
|
devBuildPhase: "RELEASE",
|
|
|
|
|
};
|
|
|
|
|
function getEngineVersion() {
|
|
|
|
|
return version.major + "." + version.minor;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* FLAGS */
|
|
|
|
|
var flags;
|
|
|
|
|
function resetFlags() {
|
|
|
|
|
flags = {
|
|
|
|
|
ROOM_FORMAT : 0 // 0 = non-comma separated, 1 = comma separated
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
resetFlags(); //init flags on load script
|
|
|
|
|
|
|
|
|
|
// SUPER hacky location... :/
|
|
|
|
|
var editorDevFlags = {
|
|
|
|
|
// NONE right now!
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
function clearGameData() {
|
|
|
|
|
room = {};
|
|
|
|
|
tile = {};
|
|
|
|
|
sprite = {};
|
|
|
|
|
item = {};
|
|
|
|
|
dialog = {};
|
|
|
|
|
palette = { //start off with a default palette
|
|
|
|
|
"default" : {
|
|
|
|
|
name : "default",
|
|
|
|
|
colors : [[0,0,0],[255,255,255],[255,255,255]]
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
isEnding = false; //todo - correct place for this?
|
|
|
|
|
variable = {};
|
|
|
|
|
|
|
|
|
|
// TODO RENDERER : clear data?
|
|
|
|
|
|
|
|
|
|
spriteStartLocations = {};
|
|
|
|
|
|
|
|
|
|
updateNamesFromCurData();
|
|
|
|
|
|
|
|
|
|
fontName = defaultFontName; // TODO : reset font manager too?
|
|
|
|
|
textDirection = TextDirection.LeftToRight;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var scale = 4; //this is stupid but necessary
|
|
|
|
|
var tilesize = 8;
|
|
|
|
|
var mapsize = 16;
|
|
|
|
|
var width = mapsize * tilesize;
|
|
|
|
|
var height = mapsize * tilesize;
|
|
|
|
|
|
|
|
|
|
var curRoom = "0";
|
|
|
|
|
|
|
|
|
|
var prevTime = 0;
|
|
|
|
|
var deltaTime = 0;
|
|
|
|
|
|
|
|
|
|
// engine event hooks for the editor
|
|
|
|
|
var onInventoryChanged = null;
|
|
|
|
|
var onVariableChanged = null;
|
|
|
|
|
var onGameReset = null;
|
|
|
|
|
var onInitRoom = null;
|
|
|
|
|
|
|
|
|
|
var isPlayerEmbeddedInEditor = false;
|
|
|
|
|
|
|
|
|
|
var renderer = new TileRenderer(tilesize);
|
|
|
|
|
|
|
|
|
|
var curGameData = null;
|
|
|
|
|
var curDefaultFontData = null;
|
|
|
|
|
|
|
|
|
|
function load_game(gameData, defaultFontData, startWithTitle) {
|
|
|
|
|
curGameData = gameData; //remember the current game (used to reset the game)
|
|
|
|
|
|
|
|
|
|
dialogBuffer.Reset();
|
|
|
|
|
scriptInterpreter.ResetEnvironment(); // ensures variables are reset -- is this the best way?
|
|
|
|
|
|
|
|
|
|
parseWorld(gameData);
|
|
|
|
|
|
|
|
|
|
if (!isPlayerEmbeddedInEditor && defaultFontData) {
|
|
|
|
|
curDefaultFontData = defaultFontData; // store for resetting game
|
|
|
|
|
|
|
|
|
|
// todo : consider replacing this with a more general system for requesting resources from the system?
|
|
|
|
|
// hack to ensure default font is available
|
|
|
|
|
fontManager.AddResource(defaultFontName + fontManager.GetExtension(), defaultFontData);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var font = fontManager.Get( fontName );
|
|
|
|
|
dialogBuffer.SetFont(font);
|
|
|
|
|
dialogRenderer.SetFont(font);
|
|
|
|
|
|
|
|
|
|
setInitialVariables();
|
|
|
|
|
|
|
|
|
|
onready(startWithTitle);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function reset_cur_game() {
|
|
|
|
|
if (curGameData == null) {
|
|
|
|
|
return; //can't reset if we don't have the game data
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stopGame();
|
|
|
|
|
clearGameData();
|
|
|
|
|
load_game(curGameData, curDefaultFontData);
|
|
|
|
|
|
|
|
|
|
if (isPlayerEmbeddedInEditor && onGameReset != null) {
|
|
|
|
|
onGameReset();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function onready(startWithTitle) {
|
|
|
|
|
if (startWithTitle === undefined || startWithTitle === null) {
|
|
|
|
|
startWithTitle = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (startWithTitle) { // used by editor
|
|
|
|
|
startNarrating(getTitle());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function setInitialVariables() {
|
|
|
|
|
for(id in variable) {
|
|
|
|
|
var value = variable[id]; // default to string
|
|
|
|
|
if(value === "true") {
|
|
|
|
|
value = true;
|
|
|
|
|
}
|
|
|
|
|
else if(value === "false") {
|
|
|
|
|
value = false;
|
|
|
|
|
}
|
|
|
|
|
else if(!isNaN(parseFloat(value))) {
|
|
|
|
|
value = parseFloat(value);
|
|
|
|
|
}
|
|
|
|
|
scriptInterpreter.SetVariable(id,value);
|
|
|
|
|
}
|
|
|
|
|
scriptInterpreter.SetOnVariableChangeHandler( onVariableChanged );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getOffset(evt) {
|
|
|
|
|
var offset = { x:0, y:0 };
|
|
|
|
|
|
|
|
|
|
var el = evt.target;
|
|
|
|
|
var rect = el.getBoundingClientRect();
|
|
|
|
|
|
|
|
|
|
offset.x += rect.left + el.scrollLeft;
|
|
|
|
|
offset.y += rect.top + el.scrollTop;
|
|
|
|
|
|
|
|
|
|
offset.x = evt.clientX - offset.x;
|
|
|
|
|
offset.y = evt.clientY - offset.y;
|
|
|
|
|
|
|
|
|
|
return offset;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function stopGame() {
|
|
|
|
|
bitsyLog("stop GAME!");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function update() {
|
|
|
|
|
var curTime = Date.now();
|
|
|
|
|
deltaTime = curTime - prevTime;
|
|
|
|
|
|
|
|
|
|
if (curRoom == null) {
|
|
|
|
|
// in the special case where there is no valid room, end the game
|
|
|
|
|
startNarrating( "", true /*isEnding*/ );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!transition.IsTransitionActive()) {
|
|
|
|
|
updateInput();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (transition.IsTransitionActive()) {
|
|
|
|
|
// transition animation takes over everything!
|
|
|
|
|
transition.UpdateTransition(deltaTime);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
bitsySetGraphicsMode(1);
|
|
|
|
|
|
|
|
|
|
if (!isNarrating && !isEnding) {
|
|
|
|
|
updateAnimation();
|
|
|
|
|
drawRoom(room[curRoom]); // draw world if game has begun
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
clearRoom();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// if (isDialogMode) { // dialog mode
|
|
|
|
|
if(dialogBuffer.IsActive()) {
|
|
|
|
|
dialogRenderer.Draw( dialogBuffer, deltaTime );
|
|
|
|
|
dialogBuffer.Update( deltaTime );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// keep moving avatar if player holds down button
|
|
|
|
|
if( !dialogBuffer.IsActive() && !isEnding )
|
|
|
|
|
{
|
|
|
|
|
if( curPlayerDirection != Direction.None ) {
|
|
|
|
|
playerHoldToMoveTimer -= deltaTime;
|
|
|
|
|
|
|
|
|
|
if( playerHoldToMoveTimer <= 0 )
|
|
|
|
|
{
|
|
|
|
|
movePlayer( curPlayerDirection );
|
|
|
|
|
playerHoldToMoveTimer = 150;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
prevTime = curTime;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var isAnyButtonHeld = false;
|
|
|
|
|
var isIgnoringInput = false;
|
|
|
|
|
|
|
|
|
|
function isAnyButtonDown() {
|
|
|
|
|
return bitsyGetButton(0) || bitsyGetButton(1) || bitsyGetButton(2) || bitsyGetButton(3) || bitsyGetButton(4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function updateInput() {
|
|
|
|
|
if (dialogBuffer.IsActive()) {
|
|
|
|
|
if (!isAnyButtonHeld && isAnyButtonDown()) {
|
|
|
|
|
/* CONTINUE DIALOG */
|
|
|
|
|
if (dialogBuffer.CanContinue()) {
|
|
|
|
|
var hasMoreDialog = dialogBuffer.Continue();
|
|
|
|
|
if (!hasMoreDialog) {
|
|
|
|
|
// ignore currently held keys UNTIL they are released (stops player from insta-moving)
|
|
|
|
|
isIgnoringInput = true;
|
|
|
|
|
curPlayerDirection = Direction.None;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
dialogBuffer.Skip();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if ( isEnding ) {
|
|
|
|
|
/* BITSY MUSEUM HACK:
|
|
|
|
|
instead of reseting on ending it takes player back to the museum
|
|
|
|
|
also removes need to click button to reset */
|
|
|
|
|
|
|
|
|
|
if (!redirectBitsy){
|
|
|
|
|
redirectBitsy = true;
|
|
|
|
|
window.location.href = "lootboxes.html";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (!isIgnoringInput) {
|
|
|
|
|
/* WALK */
|
|
|
|
|
var prevPlayerDirection = curPlayerDirection;
|
|
|
|
|
|
|
|
|
|
if (bitsyGetButton(0)) {
|
|
|
|
|
curPlayerDirection = Direction.Up;
|
|
|
|
|
}
|
|
|
|
|
else if (bitsyGetButton(1)) {
|
|
|
|
|
curPlayerDirection = Direction.Down;
|
|
|
|
|
}
|
|
|
|
|
else if (bitsyGetButton(2)) {
|
|
|
|
|
curPlayerDirection = Direction.Left;
|
|
|
|
|
}
|
|
|
|
|
else if (bitsyGetButton(3)) {
|
|
|
|
|
curPlayerDirection = Direction.Right;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
curPlayerDirection = Direction.None;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (curPlayerDirection != Direction.None && curPlayerDirection != prevPlayerDirection) {
|
|
|
|
|
movePlayer(curPlayerDirection);
|
|
|
|
|
playerHoldToMoveTimer = 500;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!isAnyButtonDown()) {
|
|
|
|
|
isIgnoringInput = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
isAnyButtonHeld = isAnyButtonDown();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var animationCounter = 0;
|
|
|
|
|
var animationTime = 400;
|
|
|
|
|
function updateAnimation() {
|
|
|
|
|
animationCounter += deltaTime;
|
|
|
|
|
|
|
|
|
|
if ( animationCounter >= animationTime ) {
|
|
|
|
|
|
|
|
|
|
// animate sprites
|
|
|
|
|
for (id in sprite) {
|
|
|
|
|
var spr = sprite[id];
|
|
|
|
|
if (spr.animation.isAnimated) {
|
|
|
|
|
spr.animation.frameIndex = ( spr.animation.frameIndex + 1 ) % spr.animation.frameCount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// animate tiles
|
|
|
|
|
for (id in tile) {
|
|
|
|
|
var til = tile[id];
|
|
|
|
|
if (til.animation.isAnimated) {
|
|
|
|
|
til.animation.frameIndex = ( til.animation.frameIndex + 1 ) % til.animation.frameCount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// animate items
|
|
|
|
|
for (id in item) {
|
|
|
|
|
var itm = item[id];
|
|
|
|
|
if (itm.animation.isAnimated) {
|
|
|
|
|
itm.animation.frameIndex = ( itm.animation.frameIndex + 1 ) % itm.animation.frameCount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// reset counter
|
|
|
|
|
animationCounter = 0;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function resetAllAnimations() {
|
|
|
|
|
for (id in sprite) {
|
|
|
|
|
var spr = sprite[id];
|
|
|
|
|
if (spr.animation.isAnimated) {
|
|
|
|
|
spr.animation.frameIndex = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (id in tile) {
|
|
|
|
|
var til = tile[id];
|
|
|
|
|
if (til.animation.isAnimated) {
|
|
|
|
|
til.animation.frameIndex = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (id in item) {
|
|
|
|
|
var itm = item[id];
|
|
|
|
|
if (itm.animation.isAnimated) {
|
|
|
|
|
itm.animation.frameIndex = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getSpriteAt(x,y) {
|
|
|
|
|
for (id in sprite) {
|
|
|
|
|
var spr = sprite[id];
|
|
|
|
|
if (spr.room === curRoom) {
|
|
|
|
|
if (spr.x == x && spr.y == y) {
|
|
|
|
|
return id;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var Direction = {
|
|
|
|
|
None : -1,
|
|
|
|
|
Up : 0,
|
|
|
|
|
Down : 1,
|
|
|
|
|
Left : 2,
|
|
|
|
|
Right : 3
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var curPlayerDirection = Direction.None;
|
|
|
|
|
var playerHoldToMoveTimer = 0;
|
|
|
|
|
|
|
|
|
|
function movePlayer(direction) {
|
|
|
|
|
var roomIds = Object.keys(room);
|
|
|
|
|
|
|
|
|
|
if (player().room == null || roomIds.indexOf(player().room) < 0) {
|
|
|
|
|
return; // player room is missing or invalid.. can't move them!
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var spr = null;
|
|
|
|
|
|
|
|
|
|
if ( curPlayerDirection == Direction.Left && !(spr = getSpriteLeft()) && !isWallLeft()) {
|
|
|
|
|
player().x -= 1;
|
|
|
|
|
}
|
|
|
|
|
else if ( curPlayerDirection == Direction.Right && !(spr = getSpriteRight()) && !isWallRight()) {
|
|
|
|
|
player().x += 1;
|
|
|
|
|
}
|
|
|
|
|
else if ( curPlayerDirection == Direction.Up && !(spr = getSpriteUp()) && !isWallUp()) {
|
|
|
|
|
player().y -= 1;
|
|
|
|
|
}
|
|
|
|
|
else if ( curPlayerDirection == Direction.Down && !(spr = getSpriteDown()) && !isWallDown()) {
|
|
|
|
|
player().y += 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var ext = getExit( player().room, player().x, player().y );
|
|
|
|
|
var end = getEnding( player().room, player().x, player().y );
|
|
|
|
|
var itmIndex = getItemIndex( player().room, player().x, player().y );
|
|
|
|
|
|
|
|
|
|
// do items first, because you can pick up an item AND go through a door
|
|
|
|
|
if (itmIndex > -1) {
|
|
|
|
|
var itm = room[player().room].items[itmIndex];
|
|
|
|
|
var itemRoom = player().room;
|
|
|
|
|
|
|
|
|
|
startItemDialog(itm.id, function() {
|
|
|
|
|
// remove item from room
|
|
|
|
|
room[itemRoom].items.splice(itmIndex, 1);
|
|
|
|
|
|
|
|
|
|
// update player inventory
|
|
|
|
|
if (player().inventory[itm.id]) {
|
|
|
|
|
player().inventory[itm.id] += 1;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
player().inventory[itm.id] = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// show inventory change in UI
|
|
|
|
|
if (onInventoryChanged != null) {
|
|
|
|
|
onInventoryChanged(itm.id);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (end) {
|
|
|
|
|
startEndingDialog(end);
|
|
|
|
|
}
|
|
|
|
|
else if (ext) {
|
|
|
|
|
movePlayerThroughExit(ext);
|
|
|
|
|
}
|
|
|
|
|
else if (spr) {
|
|
|
|
|
startSpriteDialog(spr /*spriteId*/);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var transition = new TransitionManager();
|
|
|
|
|
|
|
|
|
|
function movePlayerThroughExit(ext) {
|
|
|
|
|
var GoToDest = function() {
|
|
|
|
|
if (ext.transition_effect != null) {
|
|
|
|
|
transition.BeginTransition(
|
|
|
|
|
player().room,
|
|
|
|
|
player().x,
|
|
|
|
|
player().y,
|
|
|
|
|
ext.dest.room,
|
|
|
|
|
ext.dest.x,
|
|
|
|
|
ext.dest.y,
|
|
|
|
|
ext.transition_effect);
|
|
|
|
|
|
|
|
|
|
transition.UpdateTransition(0);
|
|
|
|
|
|
|
|
|
|
transition.OnTransitionComplete(function() {
|
|
|
|
|
player().room = ext.dest.room;
|
|
|
|
|
player().x = ext.dest.x;
|
|
|
|
|
player().y = ext.dest.y;
|
|
|
|
|
curRoom = ext.dest.room;
|
|
|
|
|
|
|
|
|
|
initRoom(curRoom);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
player().room = ext.dest.room;
|
|
|
|
|
player().x = ext.dest.x;
|
|
|
|
|
player().y = ext.dest.y;
|
|
|
|
|
curRoom = ext.dest.room;
|
|
|
|
|
|
|
|
|
|
initRoom(curRoom);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (ext.dlg != undefined && ext.dlg != null) {
|
|
|
|
|
// TODO : I need to simplify dialog code,
|
|
|
|
|
// so I don't have to get the ID and the source str
|
|
|
|
|
// every time!
|
|
|
|
|
startDialog(
|
|
|
|
|
dialog[ext.dlg].src,
|
|
|
|
|
ext.dlg,
|
|
|
|
|
function(result) {
|
|
|
|
|
var isLocked = ext.property && ext.property.locked === true;
|
|
|
|
|
if (!isLocked) {
|
|
|
|
|
GoToDest();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ext);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
GoToDest();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* PALETTE INDICES */
|
|
|
|
|
var textBackgroundIndex = 0;
|
|
|
|
|
var textArrowIndex = 1;
|
|
|
|
|
var textColorIndex = 2;
|
|
|
|
|
|
|
|
|
|
// precalculated rainbow colors
|
|
|
|
|
var rainbowColorStartIndex = 3;
|
|
|
|
|
var rainbowColorCount = 10;
|
|
|
|
|
var rainbowColors = [
|
|
|
|
|
[255,0,0],
|
|
|
|
|
[255,217,0],
|
|
|
|
|
[78,255,0],
|
|
|
|
|
[0,255,125],
|
|
|
|
|
[0,192,255],
|
|
|
|
|
[0,18,255],
|
|
|
|
|
[136,0,255],
|
|
|
|
|
[255,0,242],
|
|
|
|
|
[255,0,138],
|
|
|
|
|
[255,0,61],
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
// todo : where should this be stored?
|
|
|
|
|
var tileColorStartIndex = 16;
|
|
|
|
|
|
|
|
|
|
function updatePaletteWithTileColors(tileColors) {
|
|
|
|
|
// clear existing colors
|
|
|
|
|
bitsyResetColors();
|
|
|
|
|
|
|
|
|
|
// textbox colors
|
|
|
|
|
bitsySetColor(textBackgroundIndex, 0, 0, 0); // black
|
|
|
|
|
bitsySetColor(textArrowIndex, 255, 255, 255); // white
|
|
|
|
|
bitsySetColor(textColorIndex, 255, 255, 255); // white
|
|
|
|
|
|
|
|
|
|
// todo : move this to game init?
|
|
|
|
|
// rainbow colors
|
|
|
|
|
for (var i = 0; i < rainbowColorCount; i++) {
|
|
|
|
|
var color = rainbowColors[i];
|
|
|
|
|
bitsySetColor(rainbowColorStartIndex + i, color[0], color[1], color[2]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// tile colors
|
|
|
|
|
for (var i = 0; i < tileColors.length; i++) {
|
|
|
|
|
var color = tileColors[i];
|
|
|
|
|
bitsySetColor(tileColorStartIndex + i, color[0], color[1], color[2]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function updatePalette(palId) {
|
|
|
|
|
var pal = palette[palId];
|
|
|
|
|
bitsyLog(pal.colors.length, "editor");
|
|
|
|
|
updatePaletteWithTileColors(pal.colors);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function initRoom(roomId) {
|
|
|
|
|
bitsyLog("init room " + roomId);
|
|
|
|
|
|
|
|
|
|
updatePalette(curPal());
|
|
|
|
|
|
|
|
|
|
renderer.ClearCache();
|
|
|
|
|
|
|
|
|
|
// init exit properties
|
|
|
|
|
for (var i = 0; i < room[roomId].exits.length; i++) {
|
|
|
|
|
room[roomId].exits[i].property = { locked:false };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// init ending properties
|
|
|
|
|
for (var i = 0; i < room[roomId].endings.length; i++) {
|
|
|
|
|
room[roomId].endings[i].property = { locked:false };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (onInitRoom) {
|
|
|
|
|
onInitRoom(roomId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getItemIndex( roomId, x, y ) {
|
|
|
|
|
for( var i = 0; i < room[roomId].items.length; i++ ) {
|
|
|
|
|
var itm = room[roomId].items[i];
|
|
|
|
|
if ( itm.x == x && itm.y == y)
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getSpriteLeft() { //repetitive?
|
|
|
|
|
return getSpriteAt( player().x - 1, player().y );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getSpriteRight() {
|
|
|
|
|
return getSpriteAt( player().x + 1, player().y );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getSpriteUp() {
|
|
|
|
|
return getSpriteAt( player().x, player().y - 1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getSpriteDown() {
|
|
|
|
|
return getSpriteAt( player().x, player().y + 1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isWallLeft() {
|
|
|
|
|
return (player().x - 1 < 0) || isWall( player().x - 1, player().y );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isWallRight() {
|
|
|
|
|
return (player().x + 1 >= mapsize) || isWall( player().x + 1, player().y );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isWallUp() {
|
|
|
|
|
return (player().y - 1 < 0) || isWall( player().x, player().y - 1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isWallDown() {
|
|
|
|
|
return (player().y + 1 >= mapsize) || isWall( player().x, player().y + 1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isWall(x,y,roomId) {
|
|
|
|
|
if(roomId == undefined || roomId == null)
|
|
|
|
|
roomId = curRoom;
|
|
|
|
|
|
|
|
|
|
var tileId = getTile( x, y );
|
|
|
|
|
|
|
|
|
|
if( tileId === '0' )
|
|
|
|
|
return false; // Blank spaces aren't walls, ya doofus
|
|
|
|
|
|
|
|
|
|
if( tile[tileId].isWall === undefined || tile[tileId].isWall === null ) {
|
|
|
|
|
// No wall-state defined: check room-specific walls
|
|
|
|
|
var i = room[roomId].walls.indexOf( getTile(x,y) );
|
|
|
|
|
return i > -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Otherwise, use the tile's own wall-state
|
|
|
|
|
return tile[tileId].isWall;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getItem(roomId,x,y) {
|
|
|
|
|
for (i in room[roomId].items) {
|
|
|
|
|
var item = room[roomId].items[i];
|
|
|
|
|
if (x == item.x && y == item.y) {
|
|
|
|
|
return item;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getExit(roomId,x,y) {
|
|
|
|
|
for (i in room[roomId].exits) {
|
|
|
|
|
var e = room[roomId].exits[i];
|
|
|
|
|
if (x == e.x && y == e.y) {
|
|
|
|
|
return e;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getEnding(roomId,x,y) {
|
|
|
|
|
for (i in room[roomId].endings) {
|
|
|
|
|
var e = room[roomId].endings[i];
|
|
|
|
|
if (x == e.x && y == e.y) {
|
|
|
|
|
return e;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getTile(x,y) {
|
|
|
|
|
// bitsyLog(x + " " + y);
|
|
|
|
|
var t = getRoom().tilemap[y][x];
|
|
|
|
|
return t;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function player() {
|
|
|
|
|
return sprite[playerId];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Sort of a hack for legacy palette code (when it was just an array)
|
|
|
|
|
function getPal(id) {
|
|
|
|
|
if (palette[id] === undefined) {
|
|
|
|
|
id = "default";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return palette[ id ].colors;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getRoom() {
|
|
|
|
|
return room[curRoom];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isSpriteOffstage(id) {
|
|
|
|
|
return sprite[id].room == null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseWorld(file) {
|
|
|
|
|
spriteStartLocations = {};
|
|
|
|
|
|
|
|
|
|
resetFlags();
|
|
|
|
|
|
|
|
|
|
var versionNumber = 0;
|
|
|
|
|
|
|
|
|
|
// flags to keep track of which compatibility conversions
|
|
|
|
|
// need to be applied to this game data
|
|
|
|
|
var compatibilityFlags = {
|
|
|
|
|
convertSayToPrint : false,
|
|
|
|
|
combineEndingsWithDialog : false,
|
|
|
|
|
convertImplicitSpriteDialogIds : false,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var lines = file.split("\n");
|
|
|
|
|
var i = 0;
|
|
|
|
|
while (i < lines.length) {
|
|
|
|
|
var curLine = lines[i];
|
|
|
|
|
|
|
|
|
|
// bitsyLog(lines[i]);
|
|
|
|
|
|
|
|
|
|
if (i == 0) {
|
|
|
|
|
i = parseTitle(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else if (curLine.length <= 0 || curLine.charAt(0) === "#") {
|
|
|
|
|
// collect version number (from a comment.. hacky I know)
|
|
|
|
|
if (curLine.indexOf("# BITSY VERSION ") != -1) {
|
|
|
|
|
versionNumber = parseFloat(curLine.replace("# BITSY VERSION ", ""));
|
|
|
|
|
|
|
|
|
|
if (versionNumber < 5.0) {
|
|
|
|
|
compatibilityFlags.convertSayToPrint = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (versionNumber < 7.0) {
|
|
|
|
|
compatibilityFlags.combineEndingsWithDialog = true;
|
|
|
|
|
compatibilityFlags.convertImplicitSpriteDialogIds = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//skip blank lines & comments
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) == "PAL") {
|
|
|
|
|
i = parsePalette(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "ROOM" || getType(curLine) === "SET") { //SET for back compat
|
|
|
|
|
i = parseRoom(lines, i, compatibilityFlags);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "TIL") {
|
|
|
|
|
i = parseTile(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "SPR") {
|
|
|
|
|
i = parseSprite(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "ITM") {
|
|
|
|
|
i = parseItem(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "DRW") {
|
|
|
|
|
i = parseDrawing(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "DLG") {
|
|
|
|
|
i = parseDialog(lines, i, compatibilityFlags);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "END" && compatibilityFlags.combineEndingsWithDialog) {
|
|
|
|
|
// parse endings for back compat
|
|
|
|
|
i = parseEnding(lines, i, compatibilityFlags);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "VAR") {
|
|
|
|
|
i = parseVariable(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "DEFAULT_FONT") {
|
|
|
|
|
i = parseFontName(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "TEXT_DIRECTION") {
|
|
|
|
|
i = parseTextDirection(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "FONT") {
|
|
|
|
|
i = parseFontData(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(curLine) === "!") {
|
|
|
|
|
i = parseFlag(lines, i);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
placeSprites();
|
|
|
|
|
|
|
|
|
|
var roomIds = Object.keys(room);
|
|
|
|
|
|
|
|
|
|
if (player() != undefined && player().room != null && roomIds.indexOf(player().room) != -1) {
|
|
|
|
|
// player has valid room
|
|
|
|
|
curRoom = player().room;
|
|
|
|
|
}
|
|
|
|
|
else if (roomIds.length > 0) {
|
|
|
|
|
// player not in any room! what the heck
|
|
|
|
|
curRoom = roomIds[0];
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// uh oh there are no rooms I guess???
|
|
|
|
|
curRoom = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (curRoom != null) {
|
|
|
|
|
initRoom(curRoom);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
scriptCompatibility(compatibilityFlags);
|
|
|
|
|
|
|
|
|
|
return versionNumber;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function scriptCompatibility(compatibilityFlags) {
|
|
|
|
|
if (compatibilityFlags.convertSayToPrint) {
|
|
|
|
|
bitsyLog("CONVERT SAY TO PRINT!");
|
|
|
|
|
|
|
|
|
|
var PrintFunctionVisitor = function() {
|
|
|
|
|
var didChange = false;
|
|
|
|
|
this.DidChange = function() { return didChange; };
|
|
|
|
|
|
|
|
|
|
this.Visit = function(node) {
|
|
|
|
|
if (node.type != "function") {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (node.name === "say") {
|
|
|
|
|
node.name = "print";
|
|
|
|
|
didChange = true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
for (dlgId in dialog) {
|
|
|
|
|
var dialogScript = scriptInterpreter.Parse(dialog[dlgId].src);
|
|
|
|
|
var visitor = new PrintFunctionVisitor();
|
|
|
|
|
dialogScript.VisitAll(visitor);
|
|
|
|
|
if (visitor.DidChange()) {
|
|
|
|
|
var newDialog = dialogScript.Serialize();
|
|
|
|
|
if (newDialog.indexOf("\n") > -1) {
|
|
|
|
|
newDialog = '"""\n' + newDialog + '\n"""';
|
|
|
|
|
}
|
|
|
|
|
dialog[dlgId].src = newDialog;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//TODO this is in progress and doesn't support all features
|
|
|
|
|
function serializeWorld(skipFonts) {
|
|
|
|
|
if (skipFonts === undefined || skipFonts === null)
|
|
|
|
|
skipFonts = false;
|
|
|
|
|
|
|
|
|
|
var worldStr = "";
|
|
|
|
|
/* TITLE */
|
|
|
|
|
worldStr += getTitle() + "\n";
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
/* VERSION */
|
|
|
|
|
worldStr += "# BITSY VERSION " + getEngineVersion() + "\n"; // add version as a comment for debugging purposes
|
|
|
|
|
if (version.devBuildPhase != "RELEASE") {
|
|
|
|
|
worldStr += "# DEVELOPMENT BUILD -- " + version.devBuildPhase;
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
/* FLAGS */
|
|
|
|
|
for (f in flags) {
|
|
|
|
|
worldStr += "! " + f + " " + flags[f] + "\n";
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n"
|
|
|
|
|
/* FONT */
|
|
|
|
|
if (fontName != defaultFontName) {
|
|
|
|
|
worldStr += "DEFAULT_FONT " + fontName + "\n";
|
|
|
|
|
worldStr += "\n"
|
|
|
|
|
}
|
|
|
|
|
if (textDirection != TextDirection.LeftToRight) {
|
|
|
|
|
worldStr += "TEXT_DIRECTION " + textDirection + "\n";
|
|
|
|
|
worldStr += "\n"
|
|
|
|
|
}
|
|
|
|
|
/* PALETTE */
|
|
|
|
|
for (id in palette) {
|
|
|
|
|
if (id != "default") {
|
|
|
|
|
worldStr += "PAL " + id + "\n";
|
|
|
|
|
if( palette[id].name != null )
|
|
|
|
|
worldStr += "NAME " + palette[id].name + "\n";
|
|
|
|
|
for (i in getPal(id)) {
|
|
|
|
|
for (j in getPal(id)[i]) {
|
|
|
|
|
worldStr += getPal(id)[i][j];
|
|
|
|
|
if (j < 2) worldStr += ",";
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* ROOM */
|
|
|
|
|
for (id in room) {
|
|
|
|
|
worldStr += "ROOM " + id + "\n";
|
|
|
|
|
if ( flags.ROOM_FORMAT == 0 ) {
|
|
|
|
|
// old non-comma separated format
|
|
|
|
|
for (i in room[id].tilemap) {
|
|
|
|
|
for (j in room[id].tilemap[i]) {
|
|
|
|
|
worldStr += room[id].tilemap[i][j];
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if ( flags.ROOM_FORMAT == 1 ) {
|
|
|
|
|
// new comma separated format
|
|
|
|
|
for (i in room[id].tilemap) {
|
|
|
|
|
for (j in room[id].tilemap[i]) {
|
|
|
|
|
worldStr += room[id].tilemap[i][j];
|
|
|
|
|
if (j < room[id].tilemap[i].length-1) worldStr += ","
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (room[id].name != null) {
|
|
|
|
|
/* NAME */
|
|
|
|
|
worldStr += "NAME " + room[id].name + "\n";
|
|
|
|
|
}
|
|
|
|
|
if (room[id].walls.length > 0) {
|
|
|
|
|
/* WALLS */
|
|
|
|
|
worldStr += "WAL ";
|
|
|
|
|
for (j in room[id].walls) {
|
|
|
|
|
worldStr += room[id].walls[j];
|
|
|
|
|
if (j < room[id].walls.length-1) {
|
|
|
|
|
worldStr += ",";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
if (room[id].items.length > 0) {
|
|
|
|
|
/* ITEMS */
|
|
|
|
|
for (j in room[id].items) {
|
|
|
|
|
var itm = room[id].items[j];
|
|
|
|
|
worldStr += "ITM " + itm.id + " " + itm.x + "," + itm.y;
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (room[id].exits.length > 0) {
|
|
|
|
|
/* EXITS */
|
|
|
|
|
for (j in room[id].exits) {
|
|
|
|
|
var e = room[id].exits[j];
|
|
|
|
|
if ( isExitValid(e) ) {
|
|
|
|
|
worldStr += "EXT " + e.x + "," + e.y + " " + e.dest.room + " " + e.dest.x + "," + e.dest.y;
|
|
|
|
|
if (e.transition_effect != undefined && e.transition_effect != null) {
|
|
|
|
|
worldStr += " FX " + e.transition_effect;
|
|
|
|
|
}
|
|
|
|
|
if (e.dlg != undefined && e.dlg != null) {
|
|
|
|
|
worldStr += " DLG " + e.dlg;
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (room[id].endings.length > 0) {
|
|
|
|
|
/* ENDINGS */
|
|
|
|
|
for (j in room[id].endings) {
|
|
|
|
|
var e = room[id].endings[j];
|
|
|
|
|
// todo isEndingValid
|
|
|
|
|
worldStr += "END " + e.id + " " + e.x + "," + e.y;
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (room[id].pal != null && room[id].pal != "default") {
|
|
|
|
|
/* PALETTE */
|
|
|
|
|
worldStr += "PAL " + room[id].pal + "\n";
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
/* TILES */
|
|
|
|
|
for (id in tile) {
|
|
|
|
|
worldStr += "TIL " + id + "\n";
|
|
|
|
|
worldStr += serializeDrawing( "TIL_" + id );
|
|
|
|
|
if (tile[id].name != null && tile[id].name != undefined) {
|
|
|
|
|
/* NAME */
|
|
|
|
|
worldStr += "NAME " + tile[id].name + "\n";
|
|
|
|
|
}
|
|
|
|
|
if (tile[id].isWall != null && tile[id].isWall != undefined) {
|
|
|
|
|
/* WALL */
|
|
|
|
|
worldStr += "WAL " + tile[id].isWall + "\n";
|
|
|
|
|
}
|
|
|
|
|
if (tile[id].col != null && tile[id].col != undefined && tile[id].col != 1) {
|
|
|
|
|
/* COLOR OVERRIDE */
|
|
|
|
|
worldStr += "COL " + tile[id].col + "\n";
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
/* SPRITES */
|
|
|
|
|
for (id in sprite) {
|
|
|
|
|
worldStr += "SPR " + id + "\n";
|
|
|
|
|
worldStr += serializeDrawing( "SPR_" + id );
|
|
|
|
|
if (sprite[id].name != null && sprite[id].name != undefined) {
|
|
|
|
|
/* NAME */
|
|
|
|
|
worldStr += "NAME " + sprite[id].name + "\n";
|
|
|
|
|
}
|
|
|
|
|
if (sprite[id].dlg != null) {
|
|
|
|
|
worldStr += "DLG " + sprite[id].dlg + "\n";
|
|
|
|
|
}
|
|
|
|
|
if (sprite[id].room != null) {
|
|
|
|
|
/* SPRITE POSITION */
|
|
|
|
|
worldStr += "POS " + sprite[id].room + " " + sprite[id].x + "," + sprite[id].y + "\n";
|
|
|
|
|
}
|
|
|
|
|
if (sprite[id].inventory != null) {
|
|
|
|
|
for(itemId in sprite[id].inventory) {
|
|
|
|
|
worldStr += "ITM " + itemId + " " + sprite[id].inventory[itemId] + "\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (sprite[id].col != null && sprite[id].col != undefined && sprite[id].col != 2) {
|
|
|
|
|
/* COLOR OVERRIDE */
|
|
|
|
|
worldStr += "COL " + sprite[id].col + "\n";
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
/* ITEMS */
|
|
|
|
|
for (id in item) {
|
|
|
|
|
worldStr += "ITM " + id + "\n";
|
|
|
|
|
worldStr += serializeDrawing( "ITM_" + id );
|
|
|
|
|
if (item[id].name != null && item[id].name != undefined) {
|
|
|
|
|
/* NAME */
|
|
|
|
|
worldStr += "NAME " + item[id].name + "\n";
|
|
|
|
|
}
|
|
|
|
|
if (item[id].dlg != null) {
|
|
|
|
|
worldStr += "DLG " + item[id].dlg + "\n";
|
|
|
|
|
}
|
|
|
|
|
if (item[id].col != null && item[id].col != undefined && item[id].col != 2) {
|
|
|
|
|
/* COLOR OVERRIDE */
|
|
|
|
|
worldStr += "COL " + item[id].col + "\n";
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
/* DIALOG */
|
|
|
|
|
for (id in dialog) {
|
|
|
|
|
if (id != titleDialogId) {
|
|
|
|
|
worldStr += "DLG " + id + "\n";
|
|
|
|
|
worldStr += dialog[id].src + "\n";
|
|
|
|
|
if (dialog[id].name != null) {
|
|
|
|
|
worldStr += "NAME " + dialog[id].name + "\n";
|
|
|
|
|
}
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* VARIABLES */
|
|
|
|
|
for (id in variable) {
|
|
|
|
|
worldStr += "VAR " + id + "\n";
|
|
|
|
|
worldStr += variable[id] + "\n";
|
|
|
|
|
worldStr += "\n";
|
|
|
|
|
}
|
|
|
|
|
/* FONT */
|
|
|
|
|
// TODO : support multiple fonts
|
|
|
|
|
if (fontName != defaultFontName && !skipFonts) {
|
|
|
|
|
worldStr += fontManager.GetData(fontName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return worldStr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function serializeDrawing(drwId) {
|
|
|
|
|
var drawingData = renderer.GetDrawingSource(drwId);
|
|
|
|
|
var drwStr = "";
|
|
|
|
|
for (f in drawingData) {
|
|
|
|
|
for (y in drawingData[f]) {
|
|
|
|
|
var rowStr = "";
|
|
|
|
|
for (x in drawingData[f][y]) {
|
|
|
|
|
rowStr += drawingData[f][y][x];
|
|
|
|
|
}
|
|
|
|
|
drwStr += rowStr + "\n";
|
|
|
|
|
}
|
|
|
|
|
if (f < (drawingData.length-1)) drwStr += ">\n";
|
|
|
|
|
}
|
|
|
|
|
return drwStr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function isExitValid(e) {
|
|
|
|
|
var hasValidStartPos = e.x >= 0 && e.x < mapsize && e.y >= 0 && e.y < mapsize;
|
|
|
|
|
var hasDest = e.dest != null;
|
|
|
|
|
var hasValidRoomDest = (e.dest.room != null && e.dest.x >= 0 && e.dest.x < mapsize && e.dest.y >= 0 && e.dest.y < mapsize);
|
|
|
|
|
return hasValidStartPos && hasDest && hasValidRoomDest;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function placeSprites() {
|
|
|
|
|
for (id in spriteStartLocations) {
|
|
|
|
|
//bitsyLog(id);
|
|
|
|
|
//bitsyLog( spriteStartLocations[id] );
|
|
|
|
|
//bitsyLog(sprite[id]);
|
|
|
|
|
sprite[id].room = spriteStartLocations[id].room;
|
|
|
|
|
sprite[id].x = spriteStartLocations[id].x;
|
|
|
|
|
sprite[id].y = spriteStartLocations[id].y;
|
|
|
|
|
//bitsyLog(sprite[id]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* ARGUMENT GETTERS */
|
|
|
|
|
function getType(line) {
|
|
|
|
|
return getArg(line,0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getId(line) {
|
|
|
|
|
return getArg(line,1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getArg(line,arg) {
|
|
|
|
|
return line.split(" ")[arg];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getCoord(line,arg) {
|
|
|
|
|
return getArg(line,arg).split(",");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseTitle(lines, i) {
|
|
|
|
|
var results = scriptUtils.ReadDialogScript(lines,i);
|
|
|
|
|
setTitle(results.script);
|
|
|
|
|
i = results.index;
|
|
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseRoom(lines, i, compatibilityFlags) {
|
|
|
|
|
var id = getId(lines[i]);
|
|
|
|
|
room[id] = {
|
|
|
|
|
id : id,
|
|
|
|
|
tilemap : [],
|
|
|
|
|
walls : [],
|
|
|
|
|
exits : [],
|
|
|
|
|
endings : [],
|
|
|
|
|
items : [],
|
|
|
|
|
pal : null,
|
|
|
|
|
name : null
|
|
|
|
|
};
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
|
|
// create tile map
|
|
|
|
|
if ( flags.ROOM_FORMAT == 0 ) {
|
|
|
|
|
// old way: no commas, single char tile ids
|
|
|
|
|
var end = i + mapsize;
|
|
|
|
|
var y = 0;
|
|
|
|
|
for (; i<end; i++) {
|
|
|
|
|
room[id].tilemap.push( [] );
|
|
|
|
|
for (x = 0; x<mapsize; x++) {
|
|
|
|
|
room[id].tilemap[y].push( lines[i].charAt(x) );
|
|
|
|
|
}
|
|
|
|
|
y++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if ( flags.ROOM_FORMAT == 1 ) {
|
|
|
|
|
// new way: comma separated, multiple char tile ids
|
|
|
|
|
var end = i + mapsize;
|
|
|
|
|
var y = 0;
|
|
|
|
|
for (; i<end; i++) {
|
|
|
|
|
room[id].tilemap.push( [] );
|
|
|
|
|
var lineSep = lines[i].split(",");
|
|
|
|
|
for (x = 0; x<mapsize; x++) {
|
|
|
|
|
room[id].tilemap[y].push( lineSep[x] );
|
|
|
|
|
}
|
|
|
|
|
y++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (i < lines.length && lines[i].length > 0) { //look for empty line
|
|
|
|
|
// bitsyLog(getType(lines[i]));
|
|
|
|
|
if (getType(lines[i]) === "SPR") {
|
|
|
|
|
/* NOTE SPRITE START LOCATIONS */
|
|
|
|
|
var sprId = getId(lines[i]);
|
|
|
|
|
if (sprId.indexOf(",") == -1 && lines[i].split(" ").length >= 3) { //second conditional checks for coords
|
|
|
|
|
/* PLACE A SINGLE SPRITE */
|
|
|
|
|
var sprCoord = lines[i].split(" ")[2].split(",");
|
|
|
|
|
spriteStartLocations[sprId] = {
|
|
|
|
|
room : id,
|
|
|
|
|
x : parseInt(sprCoord[0]),
|
|
|
|
|
y : parseInt(sprCoord[1])
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
else if ( flags.ROOM_FORMAT == 0 ) { // TODO: right now this shortcut only works w/ the old comma separate format
|
|
|
|
|
/* PLACE MULTIPLE SPRITES*/
|
|
|
|
|
//Does find and replace in the tilemap (may be hacky, but its convenient)
|
|
|
|
|
var sprList = sprId.split(",");
|
|
|
|
|
for (row in room[id].tilemap) {
|
|
|
|
|
for (s in sprList) {
|
|
|
|
|
var col = room[id].tilemap[row].indexOf( sprList[s] );
|
|
|
|
|
//if the sprite is in this row, replace it with the "null tile" and set its starting position
|
|
|
|
|
if (col != -1) {
|
|
|
|
|
room[id].tilemap[row][col] = "0";
|
|
|
|
|
spriteStartLocations[ sprList[s] ] = {
|
|
|
|
|
room : id,
|
|
|
|
|
x : parseInt(col),
|
|
|
|
|
y : parseInt(row)
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "ITM") {
|
|
|
|
|
var itmId = getId(lines[i]);
|
|
|
|
|
var itmCoord = lines[i].split(" ")[2].split(",");
|
|
|
|
|
var itm = {
|
|
|
|
|
id: itmId,
|
|
|
|
|
x : parseInt(itmCoord[0]),
|
|
|
|
|
y : parseInt(itmCoord[1])
|
|
|
|
|
};
|
|
|
|
|
room[id].items.push( itm );
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "WAL") {
|
|
|
|
|
/* DEFINE COLLISIONS (WALLS) */
|
|
|
|
|
room[id].walls = getId(lines[i]).split(",");
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "EXT") {
|
|
|
|
|
/* ADD EXIT */
|
|
|
|
|
var exitArgs = lines[i].split(" ");
|
|
|
|
|
//arg format: EXT 10,5 M 3,2 [AVA:7 LCK:a,9] [AVA 7 LCK a 9]
|
|
|
|
|
var exitCoords = exitArgs[1].split(",");
|
|
|
|
|
var destName = exitArgs[2];
|
|
|
|
|
var destCoords = exitArgs[3].split(",");
|
|
|
|
|
var ext = {
|
|
|
|
|
x : parseInt(exitCoords[0]),
|
|
|
|
|
y : parseInt(exitCoords[1]),
|
|
|
|
|
dest : {
|
|
|
|
|
room : destName,
|
|
|
|
|
x : parseInt(destCoords[0]),
|
|
|
|
|
y : parseInt(destCoords[1])
|
|
|
|
|
},
|
|
|
|
|
transition_effect : null,
|
|
|
|
|
dlg: null,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// optional arguments
|
|
|
|
|
var exitArgIndex = 4;
|
|
|
|
|
while (exitArgIndex < exitArgs.length) {
|
|
|
|
|
if (exitArgs[exitArgIndex] == "FX") {
|
|
|
|
|
ext.transition_effect = exitArgs[exitArgIndex+1];
|
|
|
|
|
exitArgIndex += 2;
|
|
|
|
|
}
|
|
|
|
|
else if (exitArgs[exitArgIndex] == "DLG") {
|
|
|
|
|
ext.dlg = exitArgs[exitArgIndex+1];
|
|
|
|
|
exitArgIndex += 2;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
exitArgIndex += 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
room[id].exits.push(ext);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "END") {
|
|
|
|
|
/* ADD ENDING */
|
|
|
|
|
var endId = getId(lines[i]);
|
|
|
|
|
|
|
|
|
|
// compatibility with when endings were stored separate from other dialog
|
|
|
|
|
if (compatibilityFlags.combineEndingsWithDialog) {
|
|
|
|
|
endId = "end_" + endId;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var endCoords = getCoord(lines[i], 2);
|
|
|
|
|
var end = {
|
|
|
|
|
id : endId,
|
|
|
|
|
x : parseInt(endCoords[0]),
|
|
|
|
|
y : parseInt(endCoords[1])
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
room[id].endings.push(end);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "PAL") {
|
|
|
|
|
/* CHOOSE PALETTE (that's not default) */
|
|
|
|
|
room[id].pal = getId(lines[i]);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "NAME") {
|
|
|
|
|
var name = lines[i].split(/\s(.+)/)[1];
|
|
|
|
|
room[id].name = name;
|
|
|
|
|
names.room[name] = id;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parsePalette(lines,i) { //todo this has to go first right now :(
|
|
|
|
|
var id = getId(lines[i]);
|
|
|
|
|
i++;
|
|
|
|
|
var colors = [];
|
|
|
|
|
var name = null;
|
|
|
|
|
while (i < lines.length && lines[i].length > 0) { //look for empty line
|
|
|
|
|
var args = lines[i].split(" ");
|
|
|
|
|
if (args[0] === "NAME") {
|
|
|
|
|
name = lines[i].split(/\s(.+)/)[1];
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
var col = [];
|
|
|
|
|
lines[i].split(",").forEach(function(i) {
|
|
|
|
|
col.push(parseInt(i));
|
|
|
|
|
});
|
|
|
|
|
colors.push(col);
|
|
|
|
|
}
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
palette[id] = {
|
|
|
|
|
id : id,
|
|
|
|
|
name : name,
|
|
|
|
|
colors : colors
|
|
|
|
|
};
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseTile(lines, i) {
|
|
|
|
|
var id = getId(lines[i]);
|
|
|
|
|
var tileData = createDrawingData("TIL", id);
|
|
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
|
|
// read & store tile image source
|
|
|
|
|
i = parseDrawingCore(lines, i, tileData.drw);
|
|
|
|
|
|
|
|
|
|
// update animation info
|
|
|
|
|
tileData.animation.frameCount = renderer.GetFrameCount(tileData.drw);
|
|
|
|
|
tileData.animation.isAnimated = tileData.animation.frameCount > 1;
|
|
|
|
|
|
|
|
|
|
// read other properties
|
|
|
|
|
while (i < lines.length && lines[i].length > 0) { // look for empty line
|
|
|
|
|
if (getType(lines[i]) === "COL") {
|
|
|
|
|
tileData.col = parseInt(getId(lines[i]));
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "NAME") {
|
|
|
|
|
/* NAME */
|
|
|
|
|
tileData.name = lines[i].split(/\s(.+)/)[1];
|
|
|
|
|
names.tile[tileData.name] = id;
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "WAL") {
|
|
|
|
|
var wallArg = getArg(lines[i], 1);
|
|
|
|
|
if (wallArg === "true") {
|
|
|
|
|
tileData.isWall = true;
|
|
|
|
|
}
|
|
|
|
|
else if (wallArg === "false") {
|
|
|
|
|
tileData.isWall = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// store tile data
|
|
|
|
|
tile[id] = tileData;
|
|
|
|
|
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseSprite(lines, i) {
|
|
|
|
|
var id = getId(lines[i]);
|
|
|
|
|
var type = (id === "A") ? "AVA" : "SPR";
|
|
|
|
|
var spriteData = createDrawingData(type, id);
|
|
|
|
|
|
|
|
|
|
bitsyLog(spriteData);
|
|
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
|
|
// read & store sprite image source
|
|
|
|
|
i = parseDrawingCore(lines, i, spriteData.drw);
|
|
|
|
|
|
|
|
|
|
// update animation info
|
|
|
|
|
spriteData.animation.frameCount = renderer.GetFrameCount(spriteData.drw);
|
|
|
|
|
spriteData.animation.isAnimated = spriteData.animation.frameCount > 1;
|
|
|
|
|
|
|
|
|
|
// read other properties
|
|
|
|
|
while (i < lines.length && lines[i].length > 0) { // look for empty line
|
|
|
|
|
if (getType(lines[i]) === "COL") {
|
|
|
|
|
/* COLOR OFFSET INDEX */
|
|
|
|
|
spriteData.col = parseInt(getId(lines[i]));
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "POS") {
|
|
|
|
|
/* STARTING POSITION */
|
|
|
|
|
var posArgs = lines[i].split(" ");
|
|
|
|
|
var roomId = posArgs[1];
|
|
|
|
|
var coordArgs = posArgs[2].split(",");
|
|
|
|
|
spriteStartLocations[id] = {
|
|
|
|
|
room : roomId,
|
|
|
|
|
x : parseInt(coordArgs[0]),
|
|
|
|
|
y : parseInt(coordArgs[1])
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
else if(getType(lines[i]) === "DLG") {
|
|
|
|
|
spriteData.dlg = getId(lines[i]);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "NAME") {
|
|
|
|
|
/* NAME */
|
|
|
|
|
spriteData.name = lines[i].split(/\s(.+)/)[1];
|
|
|
|
|
names.sprite[spriteData.name] = id;
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "ITM") {
|
|
|
|
|
/* ITEM STARTING INVENTORY */
|
|
|
|
|
var itemId = getId(lines[i]);
|
|
|
|
|
var itemCount = parseFloat(getArg(lines[i], 2));
|
|
|
|
|
spriteData.inventory[itemId] = itemCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// store sprite data
|
|
|
|
|
sprite[id] = spriteData;
|
|
|
|
|
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseItem(lines, i) {
|
|
|
|
|
var id = getId(lines[i]);
|
|
|
|
|
var itemData = createDrawingData("ITM", id);
|
|
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
|
|
// read & store item image source
|
|
|
|
|
i = parseDrawingCore(lines, i, itemData.drw);
|
|
|
|
|
|
|
|
|
|
// update animation info
|
|
|
|
|
itemData.animation.frameCount = renderer.GetFrameCount(itemData.drw);
|
|
|
|
|
itemData.animation.isAnimated = itemData.animation.frameCount > 1;
|
|
|
|
|
|
|
|
|
|
// read other properties
|
|
|
|
|
while (i < lines.length && lines[i].length > 0) { // look for empty line
|
|
|
|
|
if (getType(lines[i]) === "COL") {
|
|
|
|
|
/* COLOR OFFSET INDEX */
|
|
|
|
|
itemData.col = parseInt(getArg(lines[i], 1));
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "DLG") {
|
|
|
|
|
itemData.dlg = getId(lines[i]);
|
|
|
|
|
}
|
|
|
|
|
else if (getType(lines[i]) === "NAME") {
|
|
|
|
|
/* NAME */
|
|
|
|
|
itemData.name = lines[i].split(/\s(.+)/)[1];
|
|
|
|
|
names.item[itemData.name] = id;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// store item data
|
|
|
|
|
item[id] = itemData;
|
|
|
|
|
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseDrawing(lines, i) {
|
|
|
|
|
// store drawing source
|
|
|
|
|
var drwId = getId( lines[i] );
|
|
|
|
|
return parseDrawingCore( lines, i, drwId );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseDrawingCore(lines, i, drwId) {
|
|
|
|
|
var frameList = []; //init list of frames
|
|
|
|
|
frameList.push( [] ); //init first frame
|
|
|
|
|
var frameIndex = 0;
|
|
|
|
|
var y = 0;
|
|
|
|
|
while ( y < tilesize ) {
|
|
|
|
|
var l = lines[i+y];
|
|
|
|
|
var row = [];
|
|
|
|
|
for (x = 0; x < tilesize; x++) {
|
|
|
|
|
row.push( parseInt( l.charAt(x) ) );
|
|
|
|
|
}
|
|
|
|
|
frameList[frameIndex].push( row );
|
|
|
|
|
y++;
|
|
|
|
|
|
|
|
|
|
if (y === tilesize) {
|
|
|
|
|
i = i + y;
|
|
|
|
|
if ( lines[i] != undefined && lines[i].charAt(0) === ">" ) {
|
|
|
|
|
// start next frame!
|
|
|
|
|
frameList.push( [] );
|
|
|
|
|
frameIndex++;
|
|
|
|
|
//start the count over again for the next frame
|
|
|
|
|
i++;
|
|
|
|
|
y = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
renderer.SetDrawingSource(drwId, frameList);
|
|
|
|
|
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// creates a drawing data structure with default property values for the type
|
|
|
|
|
function createDrawingData(type, id) {
|
|
|
|
|
// the avatar's drawing id still uses the sprite prefix (for back compat)
|
|
|
|
|
var drwId = (type === "AVA" ? "SPR" : type) + "_" + id;
|
|
|
|
|
|
|
|
|
|
var drawingData = {
|
|
|
|
|
type : type,
|
|
|
|
|
id : id,
|
|
|
|
|
name : null,
|
|
|
|
|
drw : drwId,
|
|
|
|
|
col : (type === "TIL") ? 1 : 2,
|
|
|
|
|
animation : {
|
|
|
|
|
isAnimated : false,
|
|
|
|
|
frameIndex : 0,
|
|
|
|
|
frameCount : 1,
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// add type specific properties
|
|
|
|
|
if (type === "TIL") {
|
|
|
|
|
// default null value indicates it can vary from room to room (original version)
|
|
|
|
|
drawingData.isWall = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (type === "AVA" || type === "SPR") {
|
|
|
|
|
// default sprite location is "offstage"
|
|
|
|
|
drawingData.room = null;
|
|
|
|
|
drawingData.x = -1;
|
|
|
|
|
drawingData.y = -1;
|
|
|
|
|
drawingData.inventory = {};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (type === "AVA" || type === "SPR" || type === "ITM") {
|
|
|
|
|
drawingData.dlg = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return drawingData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseScript(lines, i, backCompatPrefix, compatibilityFlags) {
|
|
|
|
|
var id = getId(lines[i]);
|
|
|
|
|
id = backCompatPrefix + id;
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
|
|
var results = scriptUtils.ReadDialogScript(lines,i);
|
|
|
|
|
|
|
|
|
|
dialog[id] = { src: results.script, name: null, id: id, };
|
|
|
|
|
|
|
|
|
|
if (compatibilityFlags.convertImplicitSpriteDialogIds) {
|
|
|
|
|
// explicitly hook up dialog that used to be implicitly
|
|
|
|
|
// connected by sharing sprite and dialog IDs in old versions
|
|
|
|
|
if (sprite[id]) {
|
|
|
|
|
if (sprite[id].dlg === undefined || sprite[id].dlg === null) {
|
|
|
|
|
sprite[id].dlg = id;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i = results.index;
|
|
|
|
|
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseDialog(lines, i, compatibilityFlags) {
|
|
|
|
|
// hacky but I need to store this so I can set the name below
|
|
|
|
|
var id = getId(lines[i]);
|
|
|
|
|
|
|
|
|
|
i = parseScript(lines, i, "", compatibilityFlags);
|
|
|
|
|
|
|
|
|
|
if (lines[i].length > 0 && getType(lines[i]) === "NAME") {
|
|
|
|
|
dialog[id].name = lines[i].split(/\s(.+)/)[1]; // TODO : hacky to keep copying this regex around...
|
|
|
|
|
names.dialog[dialog[id].name] = id;
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// keeping this around to parse old files where endings were separate from dialogs
|
|
|
|
|
function parseEnding(lines, i, compatibilityFlags) {
|
|
|
|
|
return parseScript(lines, i, "end_", compatibilityFlags);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseVariable(lines, i) {
|
|
|
|
|
var id = getId(lines[i]);
|
|
|
|
|
i++;
|
|
|
|
|
var value = lines[i];
|
|
|
|
|
i++;
|
|
|
|
|
variable[id] = value;
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseFontName(lines, i) {
|
|
|
|
|
fontName = getArg(lines[i], 1);
|
|
|
|
|
i++;
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseTextDirection(lines, i) {
|
|
|
|
|
textDirection = getArg(lines[i], 1);
|
|
|
|
|
i++;
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseFontData(lines, i) {
|
|
|
|
|
// NOTE : we're not doing the actual parsing here --
|
|
|
|
|
// just grabbing the block of text that represents the font
|
|
|
|
|
// and giving it to the font manager to use later
|
|
|
|
|
|
|
|
|
|
var localFontName = getId(lines[i]);
|
|
|
|
|
var localFontData = lines[i];
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
|
|
while (i < lines.length && lines[i] != "") {
|
|
|
|
|
localFontData += "\n" + lines[i];
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var localFontFilename = localFontName + fontManager.GetExtension();
|
|
|
|
|
fontManager.AddResource( localFontFilename, localFontData );
|
|
|
|
|
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function parseFlag(lines, i) {
|
|
|
|
|
var id = getId(lines[i]);
|
|
|
|
|
var valStr = lines[i].split(" ")[2];
|
|
|
|
|
flags[id] = parseInt( valStr );
|
|
|
|
|
i++;
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function drawTile(tileId, x, y) {
|
|
|
|
|
bitsyDrawBegin(0);
|
|
|
|
|
bitsyDrawTile(tileId, x, y);
|
|
|
|
|
bitsyDrawEnd();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function drawSprite(tileId, x, y) {
|
|
|
|
|
drawTile(tileId, x, y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function drawItem(tileId, x, y) {
|
|
|
|
|
drawTile(tileId, x, y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// var debugLastRoomDrawn = "0";
|
|
|
|
|
|
|
|
|
|
function clearRoom() {
|
|
|
|
|
var paletteId = "default";
|
|
|
|
|
|
|
|
|
|
if (room === undefined) {
|
|
|
|
|
// protect against invalid rooms
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (room.pal != null && palette[paletteId] != undefined) {
|
|
|
|
|
paletteId = room.pal;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bitsyDrawBegin(0);
|
|
|
|
|
bitsyClear(tileColorStartIndex);
|
|
|
|
|
bitsyDrawEnd();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function drawRoom(room, frameIndex) { // frameIndex is optional
|
|
|
|
|
// if (room.id != debugLastRoomDrawn) {
|
|
|
|
|
// debugLastRoomDrawn = room.id;
|
|
|
|
|
// bitsyLog("DRAW ROOM " + debugLastRoomDrawn);
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
if (room === undefined) {
|
|
|
|
|
// protect against invalid rooms
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// clear the screen buffer
|
|
|
|
|
bitsyDrawBegin(0);
|
|
|
|
|
bitsyClear(tileColorStartIndex);
|
|
|
|
|
bitsyDrawEnd();
|
|
|
|
|
|
|
|
|
|
//draw tiles
|
|
|
|
|
for (i in room.tilemap) {
|
|
|
|
|
for (j in room.tilemap[i]) {
|
|
|
|
|
var id = room.tilemap[i][j];
|
|
|
|
|
var x = parseInt(j);
|
|
|
|
|
var y = parseInt(i);
|
|
|
|
|
|
|
|
|
|
if (id != "0") {
|
|
|
|
|
//bitsyLog(id);
|
|
|
|
|
if (tile[id] == null) { // hack-around to avoid corrupting files (not a solution though!)
|
|
|
|
|
id = "0";
|
|
|
|
|
room.tilemap[i][j] = id;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// bitsyLog(id);
|
|
|
|
|
drawTile(getTileFrame(tile[id], frameIndex), x, y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//draw items
|
|
|
|
|
for (var i = 0; i < room.items.length; i++) {
|
|
|
|
|
var itm = room.items[i];
|
|
|
|
|
drawItem(getItemFrame(item[itm.id], frameIndex), itm.x, itm.y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//draw sprites
|
|
|
|
|
for (id in sprite) {
|
|
|
|
|
var spr = sprite[id];
|
|
|
|
|
if (spr.room === room.id) {
|
|
|
|
|
drawSprite(getSpriteFrame(spr, frameIndex), spr.x, spr.y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO : remove these get*Image methods
|
|
|
|
|
function getTileFrame(t, frameIndex) {
|
|
|
|
|
return renderer.GetDrawingFrame(t, frameIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getSpriteFrame(s, frameIndex) {
|
|
|
|
|
return renderer.GetDrawingFrame(s, frameIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getItemFrame(itm, frameIndex) {
|
|
|
|
|
return renderer.GetDrawingFrame(itm, frameIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function curPal() {
|
|
|
|
|
return getRoomPal(curRoom);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getRoomPal(roomId) {
|
|
|
|
|
var defaultId = "default";
|
|
|
|
|
|
|
|
|
|
if (roomId == null) {
|
|
|
|
|
return defaultId;
|
|
|
|
|
}
|
|
|
|
|
else if (room[roomId].pal != null) {
|
|
|
|
|
//a specific palette was chosen
|
|
|
|
|
return room[roomId].pal;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (roomId in palette) {
|
|
|
|
|
//there is a palette matching the name of the room
|
|
|
|
|
return roomId;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
//use the default palette
|
|
|
|
|
return defaultId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return defaultId;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var isDialogMode = false;
|
|
|
|
|
var isNarrating = false;
|
|
|
|
|
var isEnding = false;
|
|
|
|
|
var redirectBitsy = false;
|
|
|
|
|
var dialogModule = new Dialog();
|
|
|
|
|
var dialogRenderer = dialogModule.CreateRenderer();
|
|
|
|
|
var dialogBuffer = dialogModule.CreateBuffer();
|
|
|
|
|
var fontManager = new FontManager();
|
|
|
|
|
|
|
|
|
|
// TODO : is this scriptResult thing being used anywhere???
|
|
|
|
|
function onExitDialog(scriptResult, dialogCallback) {
|
|
|
|
|
bitsyLog("EXIT DIALOG!");
|
|
|
|
|
|
|
|
|
|
isDialogMode = false;
|
|
|
|
|
|
|
|
|
|
if (isNarrating) {
|
|
|
|
|
isNarrating = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (isDialogPreview) {
|
|
|
|
|
isDialogPreview = false;
|
|
|
|
|
|
|
|
|
|
if (onDialogPreviewEnd != null) {
|
|
|
|
|
onDialogPreviewEnd();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dialogCallback != undefined && dialogCallback != null) {
|
|
|
|
|
dialogCallback(scriptResult);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
TODO
|
|
|
|
|
- titles and endings should also take advantage of the script pre-compilation if possible??
|
|
|
|
|
- could there be a namespace collision?
|
|
|
|
|
- what about dialog NAMEs vs IDs?
|
|
|
|
|
- what about a special script block separate from DLG?
|
|
|
|
|
*/
|
|
|
|
|
function startNarrating(dialogStr,end) {
|
|
|
|
|
bitsyLog("NARRATE " + dialogStr);
|
|
|
|
|
|
|
|
|
|
if(end === undefined) {
|
|
|
|
|
end = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
isNarrating = true;
|
|
|
|
|
isEnding = end;
|
|
|
|
|
|
|
|
|
|
startDialog(dialogStr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function startEndingDialog(ending) {
|
|
|
|
|
isNarrating = true;
|
|
|
|
|
isEnding = true;
|
|
|
|
|
|
|
|
|
|
startDialog(
|
|
|
|
|
dialog[ending.id].src,
|
|
|
|
|
ending.id,
|
|
|
|
|
function() {
|
|
|
|
|
var isLocked = ending.property && ending.property.locked === true;
|
|
|
|
|
if (isLocked) {
|
|
|
|
|
isEnding = false;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ending);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function startItemDialog(itemId, dialogCallback) {
|
|
|
|
|
var dialogId = item[itemId].dlg;
|
|
|
|
|
// bitsyLog("START ITEM DIALOG " + dialogId);
|
|
|
|
|
if (dialog[dialogId]) {
|
|
|
|
|
var dialogStr = dialog[dialogId].src;
|
|
|
|
|
startDialog(dialogStr, dialogId, dialogCallback);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
dialogCallback();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function startSpriteDialog(spriteId) {
|
|
|
|
|
var spr = sprite[spriteId];
|
|
|
|
|
var dialogId = spr.dlg;
|
|
|
|
|
// bitsyLog("START SPRITE DIALOG " + dialogId);
|
|
|
|
|
if (dialog[dialogId]){
|
|
|
|
|
var dialogStr = dialog[dialogId].src;
|
|
|
|
|
startDialog(dialogStr,dialogId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function startDialog(dialogStr, scriptId, dialogCallback, objectContext) {
|
|
|
|
|
// bitsyLog("START DIALOG ");
|
|
|
|
|
if (dialogStr.length <= 0) {
|
|
|
|
|
// bitsyLog("ON EXIT DIALOG -- startDialog 1");
|
|
|
|
|
onExitDialog(null, dialogCallback);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
isDialogMode = true;
|
|
|
|
|
|
|
|
|
|
dialogRenderer.Reset();
|
|
|
|
|
dialogRenderer.SetCentered(isNarrating /*centered*/);
|
|
|
|
|
dialogBuffer.Reset();
|
|
|
|
|
scriptInterpreter.SetDialogBuffer(dialogBuffer);
|
|
|
|
|
|
|
|
|
|
var onScriptEnd = function(scriptResult) {
|
|
|
|
|
dialogBuffer.OnDialogEnd(function() {
|
|
|
|
|
onExitDialog(scriptResult, dialogCallback);
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (scriptId === undefined) { // TODO : what's this for again?
|
|
|
|
|
scriptInterpreter.Interpret(dialogStr, onScriptEnd);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (!scriptInterpreter.HasScript(scriptId)) {
|
|
|
|
|
scriptInterpreter.Compile(scriptId, dialogStr);
|
|
|
|
|
}
|
|
|
|
|
// scriptInterpreter.DebugVisualizeScript(scriptId);
|
|
|
|
|
scriptInterpreter.Run(scriptId, onScriptEnd, objectContext);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var isDialogPreview = false;
|
|
|
|
|
function startPreviewDialog(script, dialogCallback) {
|
|
|
|
|
isNarrating = true;
|
|
|
|
|
|
|
|
|
|
isDialogMode = true;
|
|
|
|
|
|
|
|
|
|
isDialogPreview = true;
|
|
|
|
|
|
|
|
|
|
dialogRenderer.Reset();
|
|
|
|
|
dialogRenderer.SetCentered(true);
|
|
|
|
|
dialogBuffer.Reset();
|
|
|
|
|
scriptInterpreter.SetDialogBuffer(dialogBuffer);
|
|
|
|
|
|
|
|
|
|
// TODO : do I really need a seperate callback for this debug mode??
|
|
|
|
|
onDialogPreviewEnd = dialogCallback;
|
|
|
|
|
|
|
|
|
|
var onScriptEndCallback = function(scriptResult) {
|
|
|
|
|
dialogBuffer.OnDialogEnd(function() {
|
|
|
|
|
onExitDialog(scriptResult, null);
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
scriptInterpreter.Eval(script, onScriptEndCallback);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* NEW SCRIPT STUFF */
|
|
|
|
|
var scriptModule = new Script();
|
|
|
|
|
var scriptInterpreter = scriptModule.CreateInterpreter();
|
|
|
|
|
var scriptUtils = scriptModule.CreateUtils(); // TODO: move to editor.js?
|
|
|
|
|
// scriptInterpreter.SetDialogBuffer( dialogBuffer );
|
|
|
|
|
|
|
|
|
|
/* EVENTS */
|
|
|
|
|
bitsyOnUpdate(update);
|
|
|
|
|
bitsyOnQuit(stopGame);
|
|
|
|
|
bitsyOnLoad(load_game);
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<!-- store default font in separate script tag for back compat-->
|
|
|
|
|
<script type="text/bitsyFontData" id="ascii_small">
|
|
|
|
|
FONT ascii_small
|
|
|
|
|
SIZE 6 8
|
|
|
|
|
CHAR 0
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 1
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
011011
|
|
|
|
|
010001
|
|
|
|
|
010101
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 2
|
|
|
|
|
001110
|
|
|
|
|
011111
|
|
|
|
|
010101
|
|
|
|
|
011111
|
|
|
|
|
010001
|
|
|
|
|
011111
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 3
|
|
|
|
|
000000
|
|
|
|
|
001010
|
|
|
|
|
011111
|
|
|
|
|
011111
|
|
|
|
|
011111
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 4
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001010
|
|
|
|
|
001110
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 5
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
011111
|
|
|
|
|
011111
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 6
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
011111
|
|
|
|
|
011111
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 7
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 8
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
110011
|
|
|
|
|
110011
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
CHAR 9
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 10
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
100001
|
|
|
|
|
101101
|
|
|
|
|
101101
|
|
|
|
|
100001
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
CHAR 11
|
|
|
|
|
000000
|
|
|
|
|
000111
|
|
|
|
|
000011
|
|
|
|
|
001101
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 12
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 13
|
|
|
|
|
000100
|
|
|
|
|
000110
|
|
|
|
|
000101
|
|
|
|
|
000100
|
|
|
|
|
001100
|
|
|
|
|
011100
|
|
|
|
|
011000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 14
|
|
|
|
|
000011
|
|
|
|
|
001101
|
|
|
|
|
001011
|
|
|
|
|
001101
|
|
|
|
|
001011
|
|
|
|
|
011011
|
|
|
|
|
011000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 15
|
|
|
|
|
000000
|
|
|
|
|
010101
|
|
|
|
|
001110
|
|
|
|
|
011011
|
|
|
|
|
001110
|
|
|
|
|
010101
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 16
|
|
|
|
|
001000
|
|
|
|
|
001100
|
|
|
|
|
001110
|
|
|
|
|
001111
|
|
|
|
|
001110
|
|
|
|
|
001100
|
|
|
|
|
001000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 17
|
|
|
|
|
000010
|
|
|
|
|
000110
|
|
|
|
|
001110
|
|
|
|
|
011110
|
|
|
|
|
001110
|
|
|
|
|
000110
|
|
|
|
|
000010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 18
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
011111
|
|
|
|
|
000100
|
|
|
|
|
011111
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 19
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 20
|
|
|
|
|
001111
|
|
|
|
|
010101
|
|
|
|
|
010101
|
|
|
|
|
001101
|
|
|
|
|
000101
|
|
|
|
|
000101
|
|
|
|
|
000101
|
|
|
|
|
000000
|
|
|
|
|
CHAR 21
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
001100
|
|
|
|
|
001010
|
|
|
|
|
000110
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 22
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 23
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
011111
|
|
|
|
|
000100
|
|
|
|
|
011111
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
CHAR 24
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
011111
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 25
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
011111
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 26
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
000110
|
|
|
|
|
011111
|
|
|
|
|
000110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 27
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
001100
|
|
|
|
|
011111
|
|
|
|
|
001100
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 28
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 29
|
|
|
|
|
000000
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
011111
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 30
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
001110
|
|
|
|
|
011111
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 31
|
|
|
|
|
011111
|
|
|
|
|
011111
|
|
|
|
|
001110
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 32
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 33
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 34
|
|
|
|
|
011011
|
|
|
|
|
011011
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 35
|
|
|
|
|
000000
|
|
|
|
|
001010
|
|
|
|
|
011111
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
011111
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 36
|
|
|
|
|
001000
|
|
|
|
|
001110
|
|
|
|
|
010000
|
|
|
|
|
001100
|
|
|
|
|
000010
|
|
|
|
|
011100
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 37
|
|
|
|
|
011001
|
|
|
|
|
011001
|
|
|
|
|
000010
|
|
|
|
|
000100
|
|
|
|
|
001000
|
|
|
|
|
010011
|
|
|
|
|
010011
|
|
|
|
|
000000
|
|
|
|
|
CHAR 38
|
|
|
|
|
001000
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
001000
|
|
|
|
|
010101
|
|
|
|
|
010010
|
|
|
|
|
001101
|
|
|
|
|
000000
|
|
|
|
|
CHAR 39
|
|
|
|
|
001100
|
|
|
|
|
001100
|
|
|
|
|
001000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 40
|
|
|
|
|
000100
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 41
|
|
|
|
|
001000
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
001000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 42
|
|
|
|
|
000000
|
|
|
|
|
001010
|
|
|
|
|
001110
|
|
|
|
|
011111
|
|
|
|
|
001110
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 43
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
011111
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 44
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
001100
|
|
|
|
|
001000
|
|
|
|
|
CHAR 45
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 46
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 47
|
|
|
|
|
000000
|
|
|
|
|
000001
|
|
|
|
|
000010
|
|
|
|
|
000100
|
|
|
|
|
001000
|
|
|
|
|
010000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 48
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010011
|
|
|
|
|
010101
|
|
|
|
|
011001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 49
|
|
|
|
|
000100
|
|
|
|
|
001100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 50
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
000001
|
|
|
|
|
000110
|
|
|
|
|
001000
|
|
|
|
|
010000
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 51
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
000001
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 52
|
|
|
|
|
000010
|
|
|
|
|
000110
|
|
|
|
|
001010
|
|
|
|
|
010010
|
|
|
|
|
011111
|
|
|
|
|
000010
|
|
|
|
|
000010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 53
|
|
|
|
|
011111
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
011110
|
|
|
|
|
000001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 54
|
|
|
|
|
000110
|
|
|
|
|
001000
|
|
|
|
|
010000
|
|
|
|
|
011110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 55
|
|
|
|
|
011111
|
|
|
|
|
000001
|
|
|
|
|
000010
|
|
|
|
|
000100
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 56
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 57
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000001
|
|
|
|
|
000010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 58
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 59
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
001100
|
|
|
|
|
001000
|
|
|
|
|
CHAR 60
|
|
|
|
|
000010
|
|
|
|
|
000100
|
|
|
|
|
001000
|
|
|
|
|
010000
|
|
|
|
|
001000
|
|
|
|
|
000100
|
|
|
|
|
000010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 61
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 62
|
|
|
|
|
001000
|
|
|
|
|
000100
|
|
|
|
|
000010
|
|
|
|
|
000001
|
|
|
|
|
000010
|
|
|
|
|
000100
|
|
|
|
|
001000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 63
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
000001
|
|
|
|
|
000110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 64
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010111
|
|
|
|
|
010101
|
|
|
|
|
010111
|
|
|
|
|
010000
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 65
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
011111
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 66
|
|
|
|
|
011110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 67
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 68
|
|
|
|
|
011110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 69
|
|
|
|
|
011111
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 70
|
|
|
|
|
011111
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 71
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010000
|
|
|
|
|
010111
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 72
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
011111
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 73
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 74
|
|
|
|
|
000001
|
|
|
|
|
000001
|
|
|
|
|
000001
|
|
|
|
|
000001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 75
|
|
|
|
|
010001
|
|
|
|
|
010010
|
|
|
|
|
010100
|
|
|
|
|
011000
|
|
|
|
|
010100
|
|
|
|
|
010010
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 76
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 77
|
|
|
|
|
010001
|
|
|
|
|
011011
|
|
|
|
|
010101
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 78
|
|
|
|
|
010001
|
|
|
|
|
011001
|
|
|
|
|
010101
|
|
|
|
|
010011
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 79
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 80
|
|
|
|
|
011110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 81
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010101
|
|
|
|
|
010010
|
|
|
|
|
001101
|
|
|
|
|
000000
|
|
|
|
|
CHAR 82
|
|
|
|
|
011110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
010010
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 83
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010000
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 84
|
|
|
|
|
011111
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 85
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 86
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001010
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 87
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010101
|
|
|
|
|
010101
|
|
|
|
|
010101
|
|
|
|
|
010101
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 88
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001010
|
|
|
|
|
000100
|
|
|
|
|
001010
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 89
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001010
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 90
|
|
|
|
|
011110
|
|
|
|
|
000010
|
|
|
|
|
000100
|
|
|
|
|
001000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 91
|
|
|
|
|
001110
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 92
|
|
|
|
|
000000
|
|
|
|
|
010000
|
|
|
|
|
001000
|
|
|
|
|
000100
|
|
|
|
|
000010
|
|
|
|
|
000001
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 93
|
|
|
|
|
001110
|
|
|
|
|
000010
|
|
|
|
|
000010
|
|
|
|
|
000010
|
|
|
|
|
000010
|
|
|
|
|
000010
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 94
|
|
|
|
|
000100
|
|
|
|
|
001010
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 95
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
CHAR 96
|
|
|
|
|
001100
|
|
|
|
|
001100
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 97
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 98
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
011110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 99
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010000
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 100
|
|
|
|
|
000001
|
|
|
|
|
000001
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 101
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 102
|
|
|
|
|
000110
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
011110
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 103
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000001
|
|
|
|
|
001110
|
|
|
|
|
CHAR 104
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
011100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 105
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 106
|
|
|
|
|
000010
|
|
|
|
|
000000
|
|
|
|
|
000110
|
|
|
|
|
000010
|
|
|
|
|
000010
|
|
|
|
|
000010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
CHAR 107
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010010
|
|
|
|
|
010100
|
|
|
|
|
011000
|
|
|
|
|
010100
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 108
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 109
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011010
|
|
|
|
|
010101
|
|
|
|
|
010101
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 110
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 112
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
CHAR 113
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000001
|
|
|
|
|
CHAR 114
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
010110
|
|
|
|
|
001001
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
011100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 115
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010000
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 116
|
|
|
|
|
000000
|
|
|
|
|
001000
|
|
|
|
|
011110
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
001010
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 117
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010110
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 118
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001010
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 119
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010101
|
|
|
|
|
011111
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 120
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 121
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
011000
|
|
|
|
|
CHAR 122
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
000010
|
|
|
|
|
001100
|
|
|
|
|
010000
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 123
|
|
|
|
|
000110
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
011000
|
|
|
|
|
001000
|
|
|
|
|
001000
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 124
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
CHAR 125
|
|
|
|
|
001100
|
|
|
|
|
000010
|
|
|
|
|
000010
|
|
|
|
|
000011
|
|
|
|
|
000010
|
|
|
|
|
000010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 126
|
|
|
|
|
001010
|
|
|
|
|
010100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 127
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
011011
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 128
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
001100
|
|
|
|
|
CHAR 129
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010110
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 130
|
|
|
|
|
000011
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 131
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 132
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 133
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 134
|
|
|
|
|
001110
|
|
|
|
|
001010
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 135
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010000
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
001100
|
|
|
|
|
CHAR 136
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 137
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 138
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 139
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 140
|
|
|
|
|
000100
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 141
|
|
|
|
|
001000
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 142
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
001010
|
|
|
|
|
010001
|
|
|
|
|
011111
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 143
|
|
|
|
|
001110
|
|
|
|
|
001010
|
|
|
|
|
001110
|
|
|
|
|
011011
|
|
|
|
|
010001
|
|
|
|
|
011111
|
|
|
|
|
010001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 144
|
|
|
|
|
000011
|
|
|
|
|
000000
|
|
|
|
|
011111
|
|
|
|
|
010000
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 145
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
000101
|
|
|
|
|
011111
|
|
|
|
|
010100
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 146
|
|
|
|
|
001111
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
011111
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 147
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 148
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 149
|
|
|
|
|
011000
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 150
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010110
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 151
|
|
|
|
|
011000
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010110
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 152
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
011000
|
|
|
|
|
CHAR 153
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 154
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 155
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 156
|
|
|
|
|
000110
|
|
|
|
|
001001
|
|
|
|
|
001000
|
|
|
|
|
011110
|
|
|
|
|
001000
|
|
|
|
|
001001
|
|
|
|
|
010111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 157
|
|
|
|
|
010001
|
|
|
|
|
001010
|
|
|
|
|
000100
|
|
|
|
|
011111
|
|
|
|
|
000100
|
|
|
|
|
011111
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 158
|
|
|
|
|
011000
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
011010
|
|
|
|
|
010111
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 159
|
|
|
|
|
000010
|
|
|
|
|
000101
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
010100
|
|
|
|
|
001000
|
|
|
|
|
CHAR 160
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 161
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 162
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 163
|
|
|
|
|
000110
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010110
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 164
|
|
|
|
|
001010
|
|
|
|
|
010100
|
|
|
|
|
000000
|
|
|
|
|
011100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 165
|
|
|
|
|
001010
|
|
|
|
|
010100
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
011010
|
|
|
|
|
010110
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 166
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 167
|
|
|
|
|
001100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 168
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
001100
|
|
|
|
|
010000
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 169
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011111
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 170
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000001
|
|
|
|
|
000001
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 171
|
|
|
|
|
010000
|
|
|
|
|
010010
|
|
|
|
|
010100
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
000010
|
|
|
|
|
000111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 172
|
|
|
|
|
010000
|
|
|
|
|
010010
|
|
|
|
|
010100
|
|
|
|
|
001011
|
|
|
|
|
010101
|
|
|
|
|
000111
|
|
|
|
|
000001
|
|
|
|
|
000000
|
|
|
|
|
CHAR 173
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 174
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001001
|
|
|
|
|
010010
|
|
|
|
|
001001
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 175
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
001001
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 176
|
|
|
|
|
010101
|
|
|
|
|
000000
|
|
|
|
|
101010
|
|
|
|
|
000000
|
|
|
|
|
010101
|
|
|
|
|
000000
|
|
|
|
|
101010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 177
|
|
|
|
|
010101
|
|
|
|
|
101010
|
|
|
|
|
010101
|
|
|
|
|
101010
|
|
|
|
|
010101
|
|
|
|
|
101010
|
|
|
|
|
010101
|
|
|
|
|
101010
|
|
|
|
|
CHAR 178
|
|
|
|
|
101010
|
|
|
|
|
111111
|
|
|
|
|
010101
|
|
|
|
|
111111
|
|
|
|
|
101010
|
|
|
|
|
111111
|
|
|
|
|
010101
|
|
|
|
|
111111
|
|
|
|
|
CHAR 179
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
CHAR 180
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
111100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
CHAR 181
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
011100
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
CHAR 182
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
110100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 183
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 184
|
|
|
|
|
000000
|
|
|
|
|
111100
|
|
|
|
|
000100
|
|
|
|
|
111100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
CHAR 185
|
|
|
|
|
010100
|
|
|
|
|
110100
|
|
|
|
|
000100
|
|
|
|
|
110100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 186
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 187
|
|
|
|
|
000000
|
|
|
|
|
111100
|
|
|
|
|
000100
|
|
|
|
|
110100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 188
|
|
|
|
|
010100
|
|
|
|
|
110100
|
|
|
|
|
000100
|
|
|
|
|
111100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 189
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
111100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 190
|
|
|
|
|
000100
|
|
|
|
|
111100
|
|
|
|
|
000100
|
|
|
|
|
111100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 191
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
CHAR 192
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 193
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
111111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 194
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
CHAR 195
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000111
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
CHAR 196
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 197
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
111111
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
CHAR 198
|
|
|
|
|
000100
|
|
|
|
|
000111
|
|
|
|
|
000100
|
|
|
|
|
000111
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
CHAR 199
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010111
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 200
|
|
|
|
|
010100
|
|
|
|
|
010111
|
|
|
|
|
010000
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 201
|
|
|
|
|
000000
|
|
|
|
|
011111
|
|
|
|
|
010000
|
|
|
|
|
010111
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 202
|
|
|
|
|
010100
|
|
|
|
|
110111
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 203
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000000
|
|
|
|
|
110111
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 204
|
|
|
|
|
010100
|
|
|
|
|
010111
|
|
|
|
|
010000
|
|
|
|
|
010111
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 205
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 206
|
|
|
|
|
010100
|
|
|
|
|
110111
|
|
|
|
|
000000
|
|
|
|
|
110111
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 207
|
|
|
|
|
000100
|
|
|
|
|
111111
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 208
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
111111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 209
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
CHAR 210
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
CHAR 211
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
010100
|
|
|
|
|
011111
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 212
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
CHAR 213
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
CHAR 214
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
CHAR 215
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
CHAR 216
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
CHAR 217
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
CHAR 218
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
CHAR 219
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
111111
|
|
|
|
|
CHAR 220
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
CHAR 221
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
CHAR 222
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
CHAR 223
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
CHAR 224
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
CHAR 225
|
|
|
|
|
000000
|
|
|
|
|
011100
|
|
|
|
|
010010
|
|
|
|
|
011100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
011100
|
|
|
|
|
010000
|
|
|
|
|
CHAR 226
|
|
|
|
|
011110
|
|
|
|
|
010010
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 227
|
|
|
|
|
000000
|
|
|
|
|
011111
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 228
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
000001
|
|
|
|
|
001111
|
|
|
|
|
010001
|
|
|
|
|
001111
|
|
|
|
|
000000
|
|
|
|
|
CHAR 229
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001111
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 230
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
011100
|
|
|
|
|
010000
|
|
|
|
|
010000
|
|
|
|
|
CHAR 231
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001010
|
|
|
|
|
010100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 232
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 233
|
|
|
|
|
001100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
011110
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 234
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001010
|
|
|
|
|
001010
|
|
|
|
|
011011
|
|
|
|
|
000000
|
|
|
|
|
CHAR 235
|
|
|
|
|
001100
|
|
|
|
|
010000
|
|
|
|
|
001000
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
010010
|
|
|
|
|
001100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 236
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
001010
|
|
|
|
|
010101
|
|
|
|
|
010101
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 237
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
010101
|
|
|
|
|
010101
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
CHAR 238
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010000
|
|
|
|
|
011110
|
|
|
|
|
010000
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 239
|
|
|
|
|
000000
|
|
|
|
|
001100
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 240
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 241
|
|
|
|
|
000000
|
|
|
|
|
000100
|
|
|
|
|
001110
|
|
|
|
|
000100
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 242
|
|
|
|
|
010000
|
|
|
|
|
001100
|
|
|
|
|
000010
|
|
|
|
|
001100
|
|
|
|
|
010000
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 243
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
111000
|
|
|
|
|
100110
|
|
|
|
|
100001
|
|
|
|
|
100000
|
|
|
|
|
111111
|
|
|
|
|
CHAR 244
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
111111
|
|
|
|
|
000111
|
|
|
|
|
011001
|
|
|
|
|
100001
|
|
|
|
|
000001
|
|
|
|
|
111111
|
|
|
|
|
CHAR 245
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
000100
|
|
|
|
|
010100
|
|
|
|
|
001000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 246
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
001110
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
010001
|
|
|
|
|
001110
|
|
|
|
|
000000
|
|
|
|
|
CHAR 247
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
111110
|
|
|
|
|
CHAR 248
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
111100
|
|
|
|
|
CHAR 249
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
111000
|
|
|
|
|
CHAR 250
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
110000
|
|
|
|
|
CHAR 251
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
100000
|
|
|
|
|
CHAR 252
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
010110
|
|
|
|
|
001010
|
|
|
|
|
000000
|
|
|
|
|
CHAR 253
|
|
|
|
|
011000
|
|
|
|
|
000100
|
|
|
|
|
001000
|
|
|
|
|
011100
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
CHAR 254
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
011110
|
|
|
|
|
110010
|
|
|
|
|
110011
|
|
|
|
|
111110
|
|
|
|
|
001111
|
|
|
|
|
CHAR 255
|
|
|
|
|
010010
|
|
|
|
|
111111
|
|
|
|
|
010010
|
|
|
|
|
010010
|
|
|
|
|
111111
|
|
|
|
|
010010
|
|
|
|
|
000000
|
|
|
|
|
000000
|
|
|
|
|
</script>
|
|
|
|
|
</script>
|
|
|
|
|
</script>
|
|
|
|
|
</script>
|
|
|
|
|
</script>
|
|
|
|
|
</script>
|
|
|
|
|
</script>
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
</head>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<!-- DOCUMENT BODY -->
|
|
|
|
|
<body onload='startExportedGame()'>
|
|
|
|
|
<!-- GAME CANVAS -->
|
|
|
|
|
<canvas id='game'></canvas>
|
|
|
|
|
</body>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</html>
|