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JavaScript

(() => {
// plugins
Matter.use(MatterAttractors);
// constants
const PATHS = {
DOME: '0 0 0 300 17 250 20 231.9 25.7 199.1 36.9 161.7 53.3 129.5 74.6 100.2 100.2 74.6 129.5 53.3 161.7 56.9 96.1 25.7 231.9 20 268.1 20 303.9 25.7 338.3 36.9 370.5 53.3 399.8 74.6 425.4 100.2 446.7 129.5 463.1 161.7 474.3 196.1 480 211.9 480 250 500 300 500 0 0 0',
// DROP_LEFT: '0 0 20 0 70 100 20 150 0 150 0 0',
// DROP_RIGHT: '50 0 68 0 68 150 50 150 0 100 50 0',
// APRON_LEFT: '0 0 180 120 0 120 0 0',
// APRON_RIGHT: '180 0 180 120 0 120 180 0'
};
const COLOR = {
// BACKGROUND: clearRect(0,0,canvas.width,canvas.height),
OUTER: '#F00',
INNER: '#FFFFFF',
BUMPER: '#FFFFFF',
BUMPER_LIT: '#F00',
PADDLE: '#FFFFFF',
PINBALL: '#F00',
LINK: '#F00',
};
const GRAVITY = 1;
const WIREFRAMES = false;
const BUMPER_BOUNCE = 1.5;
const MAX_VELOCITY = 50;
// matter.js has a built in random range function, but it is deterministic
function rand(min, max) {
return Math.random() * (max - min) + min;
}
// shared variables
let engine, world, render, pinball, stopperGroup;
function load() {
init();
createStaticBodies();
createPinball();
createEvents();
}
function init() {
// engine (shared)
engine = Matter.Engine.create();
// world (shared)
world = engine.world;
world.bounds = {
min: { x: 0, y: 0 },
max: { x: 500, y: 800 }
};
world.gravity.y = GRAVITY; // simulate rolling on a slanted table
// render (shared)
render = Matter.Render.create({
element: $('.container')[0],
engine: engine,
options: {
width: world.bounds.max.x,
height: world.bounds.max.y,
wireframes: WIREFRAMES,
background: COLOR.BACKGROUND
}
});
Matter.Render.run(render);
// runner
let runner = Matter.Runner.create();
Matter.Runner.run(runner, engine);
// used for collision filtering on various bodies
stopperGroup = Matter.Body.nextGroup(true);
// based on https://stackoverflow.com/questions/28324303/matter-js-mouse-click-on-body
// https://github.com/liabru/matter-js/blob/081645474c4aa798e5b1ede5d5230b0ecb8835d2/examples/events.js
var mouse = Matter.Mouse.create(render.canvas);
var mouseConstraint = Matter.MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 1,
render: {
visible: false
}
}
})
Matter.World.add(world, mouseConstraint);
Matter.Events.on(engine, 'tick', function(event) {
if (mouseConstraint.mouse.button == 0) {
// console.log("click", mouseConstraint.body);
if (mouseConstraint.body && mouseConstraint.body.url) {
// console.log("opening link", mouseConstraint.body.url);
function openTab(url) {
// Create link in memory
var a = window.document.createElement("a");
//a.target = '_blank';
a.href = url;
// Dispatch fake click
var e = window.document.createEvent("MouseEvents");
e.initMouseEvent("click", true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
a.dispatchEvent(e);
};
openTab(mouseConstraint.body.url);
//window.open(mouseConstraint.body.url, "_self");
}
}
});
// an example of using mouse events on a mouse
Matter.Events.on(mouseConstraint, 'mousedown', function(event) {
var mousePosition = event.mouse.position;
// console.log('mousedown at ' + mousePosition.x + ' ' + mousePosition.y);
});
}
//1 Placenotfound *activate the walls with it
var BUMPER_DATA = [
{ x: 100, y: 200, url: "./hotspots/1/index.html", text: "probably it's Page Not Found" }, //1
{ x: 250, y: 200, url: "./hotspots/2/index.html", text: "probably it's the Lobster Lounge" }, //2
{ x: 250, y: 380, url: "./hotspots/3/index.html", text: "probably it's the Secret Garden" }, //3
{ x: 100, y: 380, url: "./hotspots/4/index.html", text: "probably it's Sonic the Fallout" }, //4
{ x: 400, y: 380, url: "./hotspots/5/index.html", text: "probably it's Pigeons Plaza" }, //5
];
function createStaticBodies() {
Matter.World.add(world, [
// table boundaries (top, bottom, left, right)
boundary(50, -30, 500, 100),
boundary(250, 830, 500, 100),
boundary(-40, 400, 100, 800),
boundary(540, 400, 100, 800),
// dome
path(251, 0, PATHS.DOME),
//The secret garden
// wall(250, 200, 30, 110, COLOR.INNER),
// wall(100, 380, 30, 110, COLOR.INNER),
// wall(100, 380, 30, 110, COLOR.INNER),
// wall(400, 380, 30, 110, COLOR.INNER),
// wall(130, 560, 30, 110, COLOR.INNER, -0.96),
// wall(370, 560, 30, 110, COLOR.INNER, 0.96),
//Sonic the Sellout
// Pigeons Plaza
//wall(250, 380, 30, 110, COLOR.INNER, 0.96),
// PNF
wall(250, 560, 30, 110, COLOR.INNER),
wall(175, 290, 30, 110, COLOR.INNER),
wall(325, 290, 30, 110, COLOR.INNER),
wall(130, 560, 30, 110, COLOR.INNER, -0.96),
wall(370, 560, 30, 110, COLOR.INNER, 0.96),
// Lobster Lounge
//wall(455, 520, 7, 560, COLOR.OUTER),
//wall(250, 380, 30, 110, COLOR.INNER),
//wall(100, 380, 30, 110, COLOR.INNER),
//wall(400, 380, 30, 110, COLOR.INNER),
//wall(130, 200, 30, 110, COLOR.INNER, -0.96),
//wall(370, 560, 30, 110, COLOR.INNER, 0.96),
// reset zones (center, right)
reset(221, 420),
reset(470, 40)
]);
BUMPER_DATA.forEach(d => {
Matter.World.add(world, bumper(d.x, d.y, d.url));
});
}
function createPinball() {
// x/y are set to when pinball is launched
pinball = Matter.Bodies.circle(0, 0, 12, {
label: 'pinball',
collisionFilter: {
group: stopperGroup
},
render: {
fillStyle: COLOR.PINBALL
}
});
Matter.World.add(world, pinball);
launchPinball();
}
function createEvents() {
// events for when the pinball hits stuff
Matter.Events.on(engine, 'collisionStart', function(event) {
let pairs = event.pairs;
pairs.forEach(function(pair) {
if (pair.bodyB.label === 'pinball') {
switch (pair.bodyA.label) {
case 'reset':
launchPinball();
break;
case 'bumper':
pingBumper(pair.bodyA);
break;
}
}
});
});
// regulate pinball
Matter.Events.on(engine, 'beforeUpdate', function(event) {
// bumpers can quickly multiply velocity, so keep that in check
Matter.Body.setVelocity(pinball, {
x: Math.max(Math.min(pinball.velocity.x, MAX_VELOCITY), -MAX_VELOCITY),
y: Math.max(Math.min(pinball.velocity.y, MAX_VELOCITY), -MAX_VELOCITY),
});
// cheap way to keep ball from going back down the shooter lane
if (pinball.position.x > 450 && pinball.velocity.y > 0) {
Matter.Body.setVelocity(pinball, { x: 0, y: -10 });
}
});
}
function launchPinball() {
Matter.Body.setPosition(pinball, { x: 465, y: 765 });
Matter.Body.setVelocity(pinball, { x: 0, y: -25 + rand(-2, 2) });
Matter.Body.setAngularVelocity(pinball, 0);
}
function pingBumper(bumper) {
//updateScore(currentScore + 10);
// flash color
bumper.render.fillStyle = COLOR.BUMPER_LIT;
setTimeout(function() {
bumper.render.fillStyle = COLOR.BUMPER;
}, 100);
// ass = ['assets/video_2021-09-08_17-23-49.mp4', 'assets/IMG_4533.mp4', 'assets/IMG_4532.mp4', 'assets/video_2021-09-08_17-24-23.mp4', 'assets/IMG_4454.MOV', 'assets/IMG_2384.MOV', 'assets/video_2021-09-08_17-24-20.mp4', 'assets/video_2021-09-08_17-24-09.mp4', 'assets/simu_124 (converti).mov', 'assets/video.mp4', 'assets/IMG_2159.MOV', 'assets/video_2021-09-08_17-24-16.mp4', 'assets/video_2021-09-08_17-23-22.mp4', 'assets/video_2021-09-08_17-24-14.mp4', 'assets/video_2021-09-08_17-24-00.mp4', 'assets/IMG_2177.MOV', 'assets/video_2021-09-08_17-24-04.mp4', 'assets/video_2021-09-08_17-24-07.mp4', 'assets/IMG_2161.MOV', 'assets/sudoreboot.mov', 'assets/video_2021-09-08_17-23-56.mp4', 'assets/video_2021-09-08_17-23-53.mp4', 'assets/simu_54.mov', 'assets/video_2021-09-08_17-23-45.mp4']
ass = ['video_2021-09-08_17-23-49.mp4', 'IMG_2384.mp4', 'IMG_4454.mp4', 'simu_124 (converti).mp4', 'IMG_4533.mp4', 'IMG_4532.mp4', 'video_2021-09-08_17-24-23.mp4', 'video_2021-09-08_17-24-20.mp4', 'video_2021-09-08_17-24-09.mp4', 'video.mp4', 'video_2021-09-08_17-24-16.mp4', 'video_2021-09-08_17-23-22.mp4', 'video_2021-09-08_17-24-14.mp4', 'video_2021-09-08_17-24-00.mp4', 'sudoreboot.mp4', 'IMG_4533dsf.mp4', 'video_2021-09-08_17-24-04.mp4', 'video_2021-09-08_17-24-07.mp4', 'simu_54.mp4', 'IMG_2159.mp4', 'video_2021-09-08_17-23-56.mp4', 'video_2021-09-08_17-23-53.mp4', 'IMG_2161.mp4', 'IMG_2177.mp4', 'video_2021-09-08_17-23-45.mp4']
if (bumper) {
image = document.getElementById('asset');
image.src = 'assets/' + ass[Math.floor(Math.random() * 23)];
console.log(image.src)
document.querySelector('video').load();
document.querySelector('video').play();
}
// swap text (#textfeature)
var textcontainer = document.getElementById("but");
// console.log('BUMPER:', bumper)
BUMPER_DATA.forEach(b => {
if (b.url == bumper.url) {
// console.log('b.url == bumper.url :', b.url, bumper.url);
// console.log('b.text:', b.text);
textcontainer.innerText = b.text;
}
});
}
// outer edges of pinball table
function boundary(x, y, width, height) {
return Matter.Bodies.rectangle(x, y, width, height, {
isStatic: true,
render: {
fillStyle: COLOR.OUTER
}
});
}
// wall segments
function wall(x, y, width, height, color, angle = 0) {
return Matter.Bodies.rectangle(x, y, width, height, {
angle: angle,
isStatic: true,
chamfer: { radius: 15 },
render: {
fillStyle: color
}
});
}
// bodies created from SVG paths
function path(x, y, path) {
let vertices = Matter.Vertices.fromPath(path);
return Matter.Bodies.fromVertices(x, y, vertices, {
isStatic: true,
render: {
fillStyle: COLOR.OUTER,
// add stroke and line width to fill in slight gaps between fragments
strokeStyle: COLOR.OUTER,
lineWidth: 1
}
});
}
// round bodies that repel pinball
function bumper(x, y, url) {
let bumper = Matter.Bodies.circle(x, y, 25, {
label: 'bumper',
url: url,
isStatic: true,
render: {
fillStyle: COLOR.BUMPER
}
});
// for some reason, restitution is reset unless it's set after body creation
bumper.restitution = BUMPER_BOUNCE;
return bumper;
}
// invisible bodies to constrict paddles
// contact with these bodies causes pinball to be relaunched
function reset(x, width) {
return Matter.Bodies.rectangle(x, 781, width, 4, {
label: 'reset',
isStatic: true,
render: {
fillStyle: '#F00'
}
});
}
window.addEventListener('load', load, false);
})();