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292 lines
6.5 KiB
JavaScript
292 lines
6.5 KiB
JavaScript
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/**
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* Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/
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* Maybe more about this later with a blog post at http://lab4games.net/zz85/blog
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*
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* 16 April 2012 - @blurspline
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*/
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var AsciiEffect = function ( renderer, charSet, options ) {
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// its fun to create one your own!
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charSet = ( charSet === undefined ) ? ' .:-=+*#%@' : charSet;
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// ' .,:;=|iI+hHOE#`$';
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// darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
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// ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
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if ( ! options ) options = {};
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// Some ASCII settings
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var bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details
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var iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ];
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var bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering!
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var bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency
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var bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos
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var bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black
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var strResolution = 'low';
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var width, height;
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var domElement = document.createElement( 'div' );
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domElement.style.cursor = 'default';
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var oAscii = document.createElement( "table" );
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domElement.appendChild( oAscii );
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var iWidth, iHeight;
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var oImg;
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this.setSize = function ( w, h ) {
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width = w;
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height = h;
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renderer.setSize( w, h );
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initAsciiSize();
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};
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this.render = function ( scene, camera ) {
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renderer.render( scene, camera );
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asciifyImage( renderer, oAscii );
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};
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this.domElement = domElement;
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// Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js
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/*
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* jsAscii 0.1
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* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
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* MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]
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*/
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function initAsciiSize() {
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iWidth = Math.round( width * fResolution );
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iHeight = Math.round( height * fResolution );
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oCanvas.width = iWidth;
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oCanvas.height = iHeight;
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// oCanvas.style.display = "none";
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// oCanvas.style.width = iWidth;
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// oCanvas.style.height = iHeight;
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oImg = renderer.domElement;
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if ( oImg.style.backgroundColor ) {
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oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor;
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oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color;
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}
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oAscii.cellSpacing = 0;
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oAscii.cellPadding = 0;
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var oStyle = oAscii.style;
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oStyle.display = "inline";
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oStyle.width = Math.round( iWidth / fResolution * iScale ) + "px";
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oStyle.height = Math.round( iHeight / fResolution * iScale ) + "px";
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oStyle.whiteSpace = "pre";
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oStyle.margin = "0px";
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oStyle.padding = "0px";
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oStyle.letterSpacing = fLetterSpacing + "px";
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oStyle.fontFamily = strFont;
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oStyle.fontSize = fFontSize + "px";
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oStyle.lineHeight = fLineHeight + "px";
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oStyle.textAlign = "left";
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oStyle.textDecoration = "none";
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}
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var aDefaultCharList = ( " .,:;i1tfLCG08@" ).split( "" );
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var aDefaultColorCharList = ( " CGO08@" ).split( "" );
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var strFont = "courier new, monospace";
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var oCanvasImg = renderer.domElement;
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var oCanvas = document.createElement( "canvas" );
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if ( ! oCanvas.getContext ) {
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return;
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}
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var oCtx = oCanvas.getContext( "2d" );
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if ( ! oCtx.getImageData ) {
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return;
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}
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var aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList );
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if ( charSet ) aCharList = charSet;
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var fResolution = 0.5;
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switch ( strResolution ) {
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case "low" : fResolution = 0.25; break;
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case "medium" : fResolution = 0.5; break;
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case "high" : fResolution = 1; break;
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}
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if ( bResolution ) fResolution = bResolution;
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// Setup dom
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var fFontSize = ( 2 / fResolution ) * iScale;
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var fLineHeight = ( 2 / fResolution ) * iScale;
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// adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
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var fLetterSpacing = 0;
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if ( strResolution == "low" ) {
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switch ( iScale ) {
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case 1 : fLetterSpacing = - 1; break;
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case 2 :
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case 3 : fLetterSpacing = - 2.1; break;
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case 4 : fLetterSpacing = - 3.1; break;
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case 5 : fLetterSpacing = - 4.15; break;
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}
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}
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if ( strResolution == "medium" ) {
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switch ( iScale ) {
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case 1 : fLetterSpacing = 0; break;
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case 2 : fLetterSpacing = - 1; break;
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case 3 : fLetterSpacing = - 1.04; break;
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case 4 :
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case 5 : fLetterSpacing = - 2.1; break;
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}
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}
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if ( strResolution == "high" ) {
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switch ( iScale ) {
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case 1 :
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case 2 : fLetterSpacing = 0; break;
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case 3 :
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case 4 :
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case 5 : fLetterSpacing = - 1; break;
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}
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}
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// can't get a span or div to flow like an img element, but a table works?
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// convert img element to ascii
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function asciifyImage( canvasRenderer, oAscii ) {
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oCtx.clearRect( 0, 0, iWidth, iHeight );
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oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );
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var oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data;
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// Coloring loop starts now
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var strChars = "";
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// console.time('rendering');
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for ( var y = 0; y < iHeight; y += 2 ) {
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for ( var x = 0; x < iWidth; x ++ ) {
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var iOffset = ( y * iWidth + x ) * 4;
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var iRed = oImgData[ iOffset ];
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var iGreen = oImgData[ iOffset + 1 ];
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var iBlue = oImgData[ iOffset + 2 ];
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var iAlpha = oImgData[ iOffset + 3 ];
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var iCharIdx;
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var fBrightness;
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fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255;
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// fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
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if ( iAlpha == 0 ) {
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// should calculate alpha instead, but quick hack :)
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//fBrightness *= (iAlpha / 255);
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fBrightness = 1;
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}
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iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) );
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if ( bInvert ) {
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iCharIdx = aCharList.length - iCharIdx - 1;
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}
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// good for debugging
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//fBrightness = Math.floor(fBrightness * 10);
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//strThisChar = fBrightness;
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var strThisChar = aCharList[ iCharIdx ];
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if ( strThisChar === undefined || strThisChar == " " )
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strThisChar = " ";
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if ( bColor ) {
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strChars += "<span style='"
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+ "color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");"
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+ ( bBlock ? "background-color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" : "" )
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+ ( bAlpha ? "opacity:" + ( iAlpha / 255 ) + ";" : "" )
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+ "'>" + strThisChar + "</span>";
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} else {
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strChars += strThisChar;
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}
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}
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strChars += "<br/>";
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}
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oAscii.innerHTML = "<tr><td>" + strChars + "</td></tr>";
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// console.timeEnd('rendering');
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// return oAscii;
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}
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// end modified asciifyImage block
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};
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export { AsciiEffect };
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