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194 lines
4.7 KiB
JavaScript
194 lines
4.7 KiB
JavaScript
const textElement = document.getElementById('text')
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const optionButtonsElement = document.getElementById('option-buttons')
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let state = {}
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function startGame() {
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state = {}
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showTextNode(1)
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}
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function showTextNode(textNodeIndex) {
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const textNode = textNodes.find(textNode => textNode.id === textNodeIndex)
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textElement.innerText = textNode.text
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while (optionButtonsElement.firstChild) {
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optionButtonsElement.removeChild(optionButtonsElement.firstChild)
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}
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textNode.options.forEach(option => {
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if (showOption(option)) {
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const button = document.createElement('button')
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button.innerText = option.text
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button.classList.add('btn')
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button.addEventListener('click', () => selectOption(option))
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optionButtonsElement.appendChild(button)
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}
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})
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}
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function showOption(option) {
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return option.requiredState == null || option.requiredState(state)
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}
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function selectOption(option) {
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const nextTextNodeId = option.nextText
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if (nextTextNodeId <= 0) {
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return startGame()
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}
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state = Object.assign(state, option.setState)
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showTextNode(nextTextNodeId)
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}
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const textNodes = [
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{
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id: 1,
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text: "You find yourself on the foot of an active volcano. You look down and see a cardboard sign lying by your feet with the message 'We are the grandchildren of the witches you were not able to burn.' Hm. What do you do?",
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options: [
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{
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text: "become and ally",
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setState: { blueGoo: true, ally: true },
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nextText: 2
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},
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{
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text: "doubt the kind",
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setState: { blueGoo: true, ally: false },
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nextText: 3
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},
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]
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},
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{
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id: 2,
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text: 'You set out to find the people who wrote the sign. You follow a narrow path into a dense forest, where you see a group of elderly women weaving.',
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options: [
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{
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text: 'Ask them what they are weaving.',
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requiredState: (currentState) => currentState.blueGoo,
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setState: { blueGoo: false, sword: true },
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nextText: 4
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},
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{
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text: "Keep on walking.",
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requiredState: (currentState) => currentState.blueGoo,
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setState: { blueGoo: false},
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nextText: 5
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}
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]
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},
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{
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id: 3,
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text: "You walk on a concrete road towards a large building. It has 'FACTS ONLY' engraved on top of a massive wooden door",
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options: [
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{
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text: 'You ring the bell, waiting for someone to let you in.',
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nextText: 31
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},
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{
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text: 'Go right',
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nextText: 32
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},
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{
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text: 'Keep on walking straight forwards',
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nextText: 33
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}
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]
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},
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{
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id: 100,
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text: 'You are getting more tired by the minute. Why were you here again?',
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options: [
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{
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text: 'Restart',
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nextText: -1
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}
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]
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},
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{
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id: 5,
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text: 'As you are walking, the fauna is getting denser and wilder by the minute. Suddenly, a gate made of white stone catches your attention',
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options: [
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{
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text: 'Restart',
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nextText: 51
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}
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]
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},
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{
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id: 6,
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text: 'You awake in front of a well.',
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options: [
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{
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text: 'Nothing matters so you jump.',
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nextText: 7
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}
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]
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},
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{
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id: 7,
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text: 'At the bottom of the well, there are two doors. The doors are guarded by dogs with eyes the size of windmills.',
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options: [
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{
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text: 'Try to run',
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nextText: 8
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},
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{
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text: 'Shoot at it with your gun',
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requiredState: (currentState) => currentState.sword,
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nextText: 9
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},
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{
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text: 'Hide behind your shield',
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requiredState: (currentState) => currentState.shield,
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nextText: 10
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},
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{
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text: 'You calmy approach it, trying to pet his head',
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requiredState: (currentState) => currentState.blueGoo,
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nextText: 11
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}
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]
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},
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{
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id: 8,
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text: 'Your attempts to run are in vain and the monster easily catches.',
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options: [
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{
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text: 'Restart',
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nextText: -1
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}
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]
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},
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{
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id: 9,
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text: 'You foolishly thought this monster could be slain with the shot of a gun. The doors turn into stonewall in front of your eyes.',
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options: [
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{
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text: 'Restart',
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nextText: -1
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}
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]
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},
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{
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id: 10,
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text: 'The monster laughed as you hid behind your shield and ate you.',
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options: [
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{
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text: 'Restart',
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nextText: -1
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}
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]
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},
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{
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id: 11,
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text: 'The tension rises as the monster stares back at you, growling and drooling. It smell your hand and with a big POOF, it turns into a fluffy key.',
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options: [
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{
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text: 'Congratulations. Play Again.',
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nextText: -1
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}
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]
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}
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]
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startGame() |