const app = new PIXI.Application({ transparent: true, width: innerWidth, height: innerHeight}); document.body.appendChild(app.view); // holder to store the aliens const aliens = []; const totalDudes = 25; for (let i = 0; i < totalDudes; i++) { // create a new Sprite that uses the image name that we just generated as its source const dude = PIXI.Sprite.from('../assets/simpleShapes.png'); // set the anchor point so the texture is centerd on the sprite // dude.anchor.set(); // set a random scale for the dude - no point them all being the same size! dude.scale.set( 0.03 + Math.random() * 0.8); // finally lets set the dude to be at a random position.. dude.x = Math.random() * app.screen.width; dude.y = Math.random() * app.screen.height; // dude.tint = 0xFF00FF; // create some extra properties that will control movement : // create a random direction in radians. This is a number between 0 and PI*2 which is the equivalent of 0 - 360 degrees dude.direction = Math.random() * Math.PI * 2; // this number will be used to modify the direction of the dude over time dude.turningSpeed = Math.random() ; // create a random speed for the dude between 2 - 4 dude.speed = 2 + Math.random(); // finally we push the dude into the aliens array so it it can be easily accessed later aliens.push(dude); app.stage.addChild(dude); } // create a bounding box for the little dudes const dudeBoundsPadding = 1; const dudeBounds = new PIXI.Rectangle(-dudeBoundsPadding, -dudeBoundsPadding, app.screen.width + dudeBoundsPadding * 2, app.screen.height + dudeBoundsPadding * 5); app.ticker.add(() => { // iterate through the dudes and update their position for (let i = 0; i < aliens.length; i++) { const dude = aliens[i]; dude.direction += dude.turningSpeed * 0.03; dude.x += Math.sin(dude.direction) * dude.direction; dude.y += Math.cos(dude.direction) * dude.speed *0.2; dude.rotation = dude.direction - Math.PI * 0.3; // wrap the dudes by testing their bounds... if (dude.x < dudeBounds.x) { dude.x += dudeBounds.width; } else if (dude.x > dudeBounds.x + dudeBounds.width) { dude.x -= dudeBounds.width; } // if (dude.y < dudeBounds.y) { // dude.y += dudeBounds.height; // } else if (dude.y > dudeBounds.y + dudeBounds.height) { // dude.y -= dudeBounds.height; // } } }); const style = new PIXI.TextStyle({ fill: [ "#00f900", "#00f900" ], fontFamily: "Arial Black" }); const text = new PIXI.Text('QUESTO E\' LA PROVA', style);