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243 lines
6.3 KiB
JavaScript
243 lines
6.3 KiB
JavaScript
4 years ago
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import * as THREE from '/sandbot/words-for-the-future/RESURGENCE/GLTFLoader/js/three/build/three.module.js';
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import {FBXLoader} from 'https://cdn.jsdelivr.net/npm/three@0.118.1/examples/jsm/loaders/FBXLoader.js';
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import { GLTFLoader } from "/sandbot/words-for-the-future/RESURGENCE/GLTFLoader/GLTFLoader.js";
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import Stats from "/sandbot/words-for-the-future/RESURGENCE/jsm/libs/stats.module.js";
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var container;
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var camera, scene, raycaster, renderer;
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var boolMouseOn = false,boolMouseClick = false;
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var mouse = new THREE.Vector2(), INTERSECTED;
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var radius = 100, theta = 0;
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//creating custom IDs for Gltfs
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const GltfId = "gltf1";
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//caught critter counter:
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let count = 0 ;
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let boolcrittercaught = false;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
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scene = new THREE.Scene();
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var light = new THREE.DirectionalLight( 0xffffff, 1 );
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light.position.set( 1, 1, 1 ).normalize();
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scene.background = new THREE.Color(0x000000, 1);
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var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
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for ( var i = 0; i < 1; i ++ ) {
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var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
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object.position.z = 0;
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object.position.x = -25;
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object.position.y = -40;
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object.rotation.y = -20;
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//object.rotation.x = 0;
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object.name = "cube";
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//scene.add( object );
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}
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//clickable critter placehoders:
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var object1 = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
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object1.position.z = 0;
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object1.position.x = 5;
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object1.position.y = -40;
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object1.rotation.y = -20;
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//object.rotation.x = 90;
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//scene.add(object1);
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//GLTF loader with carmens critter (iphone)
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var loader = new GLTFLoader(); new THREE.CubeTextureLoader();
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loader.load( '/sandbot/words-for-the-future/RESURGENCE/models/ben-rock.glb', function ( gltf ) {
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gltf.scene.position.x = -1;
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gltf.scene.position.z = -78;
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gltf.scene.position.y = 0;
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gltf.scene.rotation.x = 0;
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//gltf.scene.scale = Vector3(3,3,3);
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//gtlf.material.opacity = 0.5;
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//gltf.scene.material.transparent = true;
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scene.add( gltf.scene );
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gltf.scene.visible = false;
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//louisa's code: onclick (window is placeholder for what should be clicked) makes it appear:
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document.getElementById("buttonright").addEventListener("mousedown", function(){
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gltf.scene.visible = !gltf.scene.visible;
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scene.add( light );
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console.log( "map is visible now" );
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});
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}, undefined, function ( error ) {
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console.error( error );
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} );
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raycaster = new THREE.Raycaster();
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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window.addEventListener( 'mousedown', onDocumentMouseDown, false );
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//document.addEventListener( 'mousedown', onDocumentMouseDown, false );
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window.addEventListener( 'mousemove', onMouseMove, false );
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window.addEventListener( 'resize', onWindowResize, false );
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// var onDocumentMouseDown = function ( event ) {
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// mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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// mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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// var intersects = raycaster.intersectObjects( object );
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// var intersection = intersects[0], object = intersection.object;
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// object.visible = false ;
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// };
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function onMouseMove( event ) {
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// calculate mouse position in normalized device coordinates
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// (-1 to +1) for both components
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mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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}
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//
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//const stats = Stats()
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//document.body.appendChild(stats.dom)
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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const ground = new THREE.Mesh(
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new THREE.PlaneBufferGeometry( 1000, 1000, 1, 1 ),
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new THREE.MeshLambertMaterial( { color: 0xffffff} )
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);
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ground.position.z = 95;
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ground.visible = true;
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//scene.add( ground );
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function render() {
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theta += 0.1;
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camera.position.x = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
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camera.position.y = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
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camera.position.z = radius * Math.cos( THREE.MathUtils.degToRad( theta ) );
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camera.lookAt( scene.position );
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camera.updateMatrixWorld();
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// find intersections
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raycaster.setFromCamera( mouse, camera );
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var intersects = raycaster.intersectObjects( scene.children);
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//console.log('mouse click is '+boolMouseClick);
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//console.log('mousedown');
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//louisa's code, trying to make the pop up happen onclick of an object
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if(boolMouseOn == true && boolMouseClick == true ){
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console.log("its a hit!");
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}
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//turn off mouseclick after possible event
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renderer.render( scene, camera );
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}
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function onDocumentMouseDown( event ) {
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event.preventDefault();
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switch ( event.which ) {
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case 1: // left mouse click
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//console.log('click!');
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boolMouseClick = true;
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//mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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//mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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//mouse.unproject( camera );
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//addPoint( mouse );
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break;
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case 3: // right mouse click
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//removeLastPoint();
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break;
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}
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}
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