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"""
Defines classes for path effects. The path effects are supported in
:class:`~matplotlib.text.Text`, :class:`~matplotlib.lines.Line2D`
and :class:`~matplotlib.patches.Patch`.
"""
from matplotlib.backend_bases import RendererBase
from matplotlib import colors as mcolors
from matplotlib import patches as mpatches
from matplotlib import transforms as mtransforms
class AbstractPathEffect:
"""
A base class for path effects.
Subclasses should override the ``draw_path`` method to add effect
functionality.
"""
def __init__(self, offset=(0., 0.)):
"""
Parameters
----------
offset : pair of floats
The offset to apply to the path, measured in points.
"""
self._offset = offset
def _offset_transform(self, renderer):
"""Apply the offset to the given transform."""
return mtransforms.Affine2D().translate(
*map(renderer.points_to_pixels, self._offset))
def _update_gc(self, gc, new_gc_dict):
"""
Update the given GraphicsCollection with the given
dictionary of properties. The keys in the dictionary are used to
identify the appropriate set_ method on the gc.
"""
new_gc_dict = new_gc_dict.copy()
dashes = new_gc_dict.pop("dashes", None)
if dashes:
gc.set_dashes(**dashes)
for k, v in new_gc_dict.items():
set_method = getattr(gc, 'set_' + k, None)
if not callable(set_method):
raise AttributeError('Unknown property {0}'.format(k))
set_method(v)
return gc
def draw_path(self, renderer, gc, tpath, affine, rgbFace=None):
"""
Derived should override this method. The arguments are the same
as :meth:`matplotlib.backend_bases.RendererBase.draw_path`
except the first argument is a renderer.
"""
# Get the real renderer, not a PathEffectRenderer.
if isinstance(renderer, PathEffectRenderer):
renderer = renderer._renderer
return renderer.draw_path(gc, tpath, affine, rgbFace)
class PathEffectRenderer(RendererBase):
"""
Implements a Renderer which contains another renderer.
This proxy then intercepts draw calls, calling the appropriate
:class:`AbstractPathEffect` draw method.
.. note::
Not all methods have been overridden on this RendererBase subclass.
It may be necessary to add further methods to extend the PathEffects
capabilities further.
"""
def __init__(self, path_effects, renderer):
"""
Parameters
----------
path_effects : iterable of :class:`AbstractPathEffect`
The path effects which this renderer represents.
renderer : :class:`matplotlib.backend_bases.RendererBase` instance
"""
self._path_effects = path_effects
self._renderer = renderer
def copy_with_path_effect(self, path_effects):
return self.__class__(path_effects, self._renderer)
def draw_path(self, gc, tpath, affine, rgbFace=None):
for path_effect in self._path_effects:
path_effect.draw_path(self._renderer, gc, tpath, affine,
rgbFace)
def draw_markers(
self, gc, marker_path, marker_trans, path, *args, **kwargs):
# We do a little shimmy so that all markers are drawn for each path
# effect in turn. Essentially, we induce recursion (depth 1) which is
# terminated once we have just a single path effect to work with.
if len(self._path_effects) == 1:
# Call the base path effect function - this uses the unoptimised
# approach of calling "draw_path" multiple times.
return RendererBase.draw_markers(self, gc, marker_path,
marker_trans, path, *args,
**kwargs)
for path_effect in self._path_effects:
renderer = self.copy_with_path_effect([path_effect])
# Recursively call this method, only next time we will only have
# one path effect.
renderer.draw_markers(gc, marker_path, marker_trans, path,
*args, **kwargs)
def draw_path_collection(self, gc, master_transform, paths, *args,
**kwargs):
# We do a little shimmy so that all paths are drawn for each path
# effect in turn. Essentially, we induce recursion (depth 1) which is
# terminated once we have just a single path effect to work with.
if len(self._path_effects) == 1:
# Call the base path effect function - this uses the unoptimised
# approach of calling "draw_path" multiple times.
return RendererBase.draw_path_collection(self, gc,
master_transform, paths,
*args, **kwargs)
for path_effect in self._path_effects:
renderer = self.copy_with_path_effect([path_effect])
# Recursively call this method, only next time we will only have
# one path effect.
renderer.draw_path_collection(gc, master_transform, paths,
*args, **kwargs)
def _draw_text_as_path(self, gc, x, y, s, prop, angle, ismath):
# Implements the naive text drawing as is found in RendererBase.
path, transform = self._get_text_path_transform(x, y, s, prop,
angle, ismath)
color = gc.get_rgb()
gc.set_linewidth(0.0)
self.draw_path(gc, path, transform, rgbFace=color)
def __getattribute__(self, name):
if name in ['flipy', 'get_canvas_width_height', 'new_gc',
'points_to_pixels', '_text2path', 'height', 'width']:
return getattr(self._renderer, name)
else:
return object.__getattribute__(self, name)
class Normal(AbstractPathEffect):
"""
The "identity" PathEffect.
The Normal PathEffect's sole purpose is to draw the original artist with
no special path effect.
"""
pass
class Stroke(AbstractPathEffect):
"""A line based PathEffect which re-draws a stroke."""
def __init__(self, offset=(0, 0), **kwargs):
"""
The path will be stroked with its gc updated with the given
keyword arguments, i.e., the keyword arguments should be valid
gc parameter values.
"""
super().__init__(offset)
self._gc = kwargs
def draw_path(self, renderer, gc, tpath, affine, rgbFace):
"""
Draw the path with updated gc.
"""
gc0 = renderer.new_gc() # Don't modify gc, but a copy!
gc0.copy_properties(gc)
gc0 = self._update_gc(gc0, self._gc)
renderer.draw_path(
gc0, tpath, affine + self._offset_transform(renderer), rgbFace)
gc0.restore()
class withStroke(Stroke):
"""
Adds a simple :class:`Stroke` and then draws the
original Artist to avoid needing to call :class:`Normal`.
"""
def draw_path(self, renderer, gc, tpath, affine, rgbFace):
Stroke.draw_path(self, renderer, gc, tpath, affine, rgbFace)
renderer.draw_path(gc, tpath, affine, rgbFace)
class SimplePatchShadow(AbstractPathEffect):
"""A simple shadow via a filled patch."""
def __init__(self, offset=(2, -2),
shadow_rgbFace=None, alpha=None,
rho=0.3, **kwargs):
"""
Parameters
----------
offset : pair of floats
The offset of the shadow in points.
shadow_rgbFace : color
The shadow color.
alpha : float
The alpha transparency of the created shadow patch.
Default is 0.3.
http://matplotlib.1069221.n5.nabble.com/path-effects-question-td27630.html
rho : float
A scale factor to apply to the rgbFace color if `shadow_rgbFace`
is not specified. Default is 0.3.
**kwargs
Extra keywords are stored and passed through to
:meth:`AbstractPathEffect._update_gc`.
"""
super().__init__(offset)
if shadow_rgbFace is None:
self._shadow_rgbFace = shadow_rgbFace
else:
self._shadow_rgbFace = mcolors.to_rgba(shadow_rgbFace)
if alpha is None:
alpha = 0.3
self._alpha = alpha
self._rho = rho
#: The dictionary of keywords to update the graphics collection with.
self._gc = kwargs
def draw_path(self, renderer, gc, tpath, affine, rgbFace):
"""
Overrides the standard draw_path to add the shadow offset and
necessary color changes for the shadow.
"""
gc0 = renderer.new_gc() # Don't modify gc, but a copy!
gc0.copy_properties(gc)
if self._shadow_rgbFace is None:
r, g, b = (rgbFace or (1., 1., 1.))[:3]
# Scale the colors by a factor to improve the shadow effect.
shadow_rgbFace = (r * self._rho, g * self._rho, b * self._rho)
else:
shadow_rgbFace = self._shadow_rgbFace
gc0.set_foreground("none")
gc0.set_alpha(self._alpha)
gc0.set_linewidth(0)
gc0 = self._update_gc(gc0, self._gc)
renderer.draw_path(
gc0, tpath, affine + self._offset_transform(renderer),
shadow_rgbFace)
gc0.restore()
class withSimplePatchShadow(SimplePatchShadow):
"""
Adds a simple :class:`SimplePatchShadow` and then draws the
original Artist to avoid needing to call :class:`Normal`.
"""
def draw_path(self, renderer, gc, tpath, affine, rgbFace):
SimplePatchShadow.draw_path(self, renderer, gc, tpath, affine, rgbFace)
renderer.draw_path(gc, tpath, affine, rgbFace)
class SimpleLineShadow(AbstractPathEffect):
"""A simple shadow via a line."""
def __init__(self, offset=(2, -2),
shadow_color='k', alpha=0.3, rho=0.3, **kwargs):
"""
Parameters
----------
offset : pair of floats
The offset to apply to the path, in points.
shadow_color : color
The shadow color. Default is black.
A value of ``None`` takes the original artist's color
with a scale factor of *rho*.
alpha : float
The alpha transparency of the created shadow patch.
Default is 0.3.
rho : float
A scale factor to apply to the rgbFace color if `shadow_rgbFace`
is ``None``. Default is 0.3.
**kwargs
Extra keywords are stored and passed through to
:meth:`AbstractPathEffect._update_gc`.
"""
super().__init__(offset)
if shadow_color is None:
self._shadow_color = shadow_color
else:
self._shadow_color = mcolors.to_rgba(shadow_color)
self._alpha = alpha
self._rho = rho
#: The dictionary of keywords to update the graphics collection with.
self._gc = kwargs
def draw_path(self, renderer, gc, tpath, affine, rgbFace):
"""
Overrides the standard draw_path to add the shadow offset and
necessary color changes for the shadow.
"""
gc0 = renderer.new_gc() # Don't modify gc, but a copy!
gc0.copy_properties(gc)
if self._shadow_color is None:
r, g, b = (gc0.get_foreground() or (1., 1., 1.))[:3]
# Scale the colors by a factor to improve the shadow effect.
shadow_rgbFace = (r * self._rho, g * self._rho, b * self._rho)
else:
shadow_rgbFace = self._shadow_color
gc0.set_foreground(shadow_rgbFace)
gc0.set_alpha(self._alpha)
gc0 = self._update_gc(gc0, self._gc)
renderer.draw_path(
gc0, tpath, affine + self._offset_transform(renderer))
gc0.restore()
class PathPatchEffect(AbstractPathEffect):
"""
Draws a :class:`~matplotlib.patches.PathPatch` instance whose Path
comes from the original PathEffect artist.
"""
def __init__(self, offset=(0, 0), **kwargs):
"""
Parameters
----------
offset : pair of floats
The offset to apply to the path, in points.
**kwargs
All keyword arguments are passed through to the
:class:`~matplotlib.patches.PathPatch` constructor. The
properties which cannot be overridden are "path", "clip_box"
"transform" and "clip_path".
"""
super().__init__(offset=offset)
self.patch = mpatches.PathPatch([], **kwargs)
def draw_path(self, renderer, gc, tpath, affine, rgbFace):
self.patch._path = tpath
self.patch.set_transform(affine + self._offset_transform(renderer))
self.patch.set_clip_box(gc.get_clip_rectangle())
clip_path = gc.get_clip_path()
if clip_path:
self.patch.set_clip_path(*clip_path)
self.patch.draw(renderer)