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102 lines
3.8 KiB
Markdown
102 lines
3.8 KiB
Markdown
6 years ago
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# MP3RecorderJS #
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Record MP3 (and WAV) files in the browser using JavaScript and HTML.
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## General ##
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### Why? ###
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The whole project got kicked off by using [Recordmp3js](https://github.com/nusofthq/Recordmp3js) - discovered in [this wonderful article by Remus](http://nusofthq.com/blog/recording-mp3-using-only-html5-and-javascript-recordmp3-js/) -
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and discovering that my needs were not entirely met. I needed the possibility to have multiple recorders on one site. Also, since the original code was being altered to only reflect the MP3 changes and changing
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it from stereo to mono, I had the feeling that a lot of unused code has been left in there and I found it difficult to actually see what's going on.
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### Fork? ###
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My first idea was to fork the original project, but I soon discovered that I'm going more for a rewrite than a fork. Hence I ended up writing it anew in a different style.
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## Requirements ##
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* [jQuery (>= v1.11.1)](http://jquery.com/)
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* [libmp3lame.js](https://github.com/akrennmair/libmp3lame-js)
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* A browser that supports `navigator.getUserMedia`
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* [WC3 specification](http://dev.w3.org/2011/webrtc/editor/getusermedia.html)
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* [Supported Browsers](http://caniuse.com/#search=getUserMedia)
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For easy use `jQuery` and `libmp3lame.js` are included in this project.
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## Usage ##
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### Creation ###
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// create an audio context
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var audio_context = new AudioContext;
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// tell the browser you want to get some audio user media
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navigator.getUserMedia({audio: true}, function(stream) {
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// create an MP3Recorder object supplying the audio context and the stream
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var recorderObject = new MP3Recorder(audio_context, stream);
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}, function(e) {
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// some error occured
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});
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### Start recording ###
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On a given `MP3Recorder` object you can simply call `start()` to start recording.
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recorderObject.start();
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### Stop recording ###
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On a given `MP3Recorder` object you can simply call `stop()` to stop recording.
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recorderObject.stop();
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### Retrieving recorded data ###
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On a given `MP3Recorder` object you can call 3 methods to get the recorded data, depending on which type you need.
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#### As Blob data ####
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recorderObject.exportBlob(function(blobData) {
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// blobData is a Blob object
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});
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#### As WAV data ####
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recorderObject.exportWAV(function(wavData) {
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// wavData is a base64 encoded Uint8Array
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});
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#### As MP3 data ####
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recorderObject.exportMP3(function(mp3Data) {
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// mp3Data is a base64 encoded Uint8Array
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});
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### Logging ###
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If you create the `MP3Recorder` object with a third parameter you can specify a container and a method to log to.
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var recorderObject = new MP3Recorder(audio_context, stream,
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{ statusContainer: $('#status'), statusMethod: 'replace' }
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);
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* `statusContainer` must be a jQuery object that responds to the [`text()`](http://api.jquery.com/text/) function.
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* `statusMethod` can be `'append'` to append the status text or anything else to replace it.
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## Example ##
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For a complete example, using multiple recorders on a page, see the `index.html` file.
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## Known issues ##
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As mentioned in [the article by Remus](http://nusofthq.com/blog/recording-mp3-using-only-html5-and-javascript-recordmp3-js/) the resulting mp3 recording will be longer by approximately 50%,
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which is an issue of the lame library that's being used.
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A possible fix for this is mentioned [by Nicholas in the comment section](https://nusofthq.com/blog/recording-mp3-using-only-html5-and-javascript-recordmp3-js/#comment-674).
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## Disclaimer ##
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For the purpose of this project, [libmp3lame.js](https://github.com/akrennmair/libmp3lame-js) was used which was not developed by me.
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Using LAME in your project may result in requiring a special patent license for your country. For more information see the [LAME project site](http://lame.sourceforge.net/links.php#Patents).
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